@@ -1,13 +0,0 @@
-precision highp float;
-
-varying vec2 vUV;
-uniform float threshold;
-uniform sampler2D textureSampler;
-void main(void) {
- vec4 color = texture2D(textureSampler, vUV);
- float alpha = smoothstep(.0, threshold, color.a);
- color.a = alpha;
- gl_FragColor = color * alpha;
-}