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public static CreatePolygon(name: string, options: {shape: Vector3[], holes?: Vector3[][], depth?: number, updatable?: boolean, sideOrientation?: number, frontUVs?: Vector4, backUVs?: Vector4}, scene: Scene): Mesh {
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public static CreatePolygon(name: string, options: {shape: Vector3[], holes?: Vector3[][], depth?: number, updatable?: boolean, sideOrientation?: number, frontUVs?: Vector4, backUVs?: Vector4}, scene: Scene): Mesh {
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options.sideOrientation = MeshBuilder.updateSideOrientation(options.sideOrientation, scene);
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options.sideOrientation = MeshBuilder.updateSideOrientation(options.sideOrientation, scene);
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