فهرست منبع

Move things to correct folders and adding website

Deltakosh 12 سال پیش
والد
کامیت
4cc6c3ba92
100فایلهای تغییر یافته به همراه818 افزوده شده و 0 حذف شده
  1. 109 0
      .gitignore
  2. BIN
      Assets/BandeauEmbleme.png
  3. BIN
      Assets/Bandeauhaut.png
  4. BIN
      Assets/BtnAbout.png
  5. BIN
      Assets/BtnDownload.png
  6. BIN
      Assets/Download.png
  7. BIN
      Assets/Flare.png
  8. BIN
      Assets/Layer0_0.png
  9. BIN
      Assets/Layer1_0.png
  10. BIN
      Assets/Layer2_0.png
  11. BIN
      Assets/Logo.png
  12. BIN
      Assets/LogoBabylonJS.png
  13. BIN
      Assets/MonsterARun.png
  14. BIN
      Assets/Player.png
  15. BIN
      Assets/SpotDown.png
  16. BIN
      Assets/SpotLast.png
  17. BIN
      Assets/Tree.png
  18. BIN
      Assets/gradient.png
  19. BIN
      Assets/kosh.jpg
  20. 680 0
      Babylon.csproj
  21. 22 0
      Babylon.sln
  22. 0 0
      Babylon/Animations/babylon.animatable.js
  23. 0 0
      Babylon/Animations/babylon.animation.js
  24. 0 0
      Babylon/Cameras/babylon.arcRotateCamera.js
  25. 0 0
      Babylon/Cameras/babylon.camera.js
  26. 0 0
      Babylon/Cameras/babylon.freeCamera.js
  27. 0 0
      Babylon/Cameras/babylon.touchCamera.js
  28. 0 0
      Babylon/Collisions/babylon.collider.js
  29. 0 0
      Babylon/Collisions/babylon.collisionPlane.js
  30. 0 0
      Babylon/Culling/babylon.boundingBox.js
  31. 0 0
      Babylon/Culling/babylon.boundingInfo.js
  32. 0 0
      Babylon/Culling/babylon.boundingSphere.js
  33. 0 0
      Babylon/Layer/babylon.layer.js
  34. 0 0
      Babylon/Lights/babylon.directionalLight.js
  35. 0 0
      Babylon/Lights/babylon.light.js
  36. 0 0
      Babylon/Lights/babylon.pointLight.js
  37. 0 0
      Babylon/Materials/babylon.effect.js
  38. 0 0
      Babylon/Materials/babylon.material.js
  39. 0 0
      Babylon/Materials/babylon.multiMaterial.js
  40. 0 0
      Babylon/Materials/babylon.standardMaterial.js
  41. 0 0
      Babylon/Materials/textures/babylon.baseTexture.js
  42. 0 0
      Babylon/Materials/textures/babylon.cubeTexture.js
  43. 0 0
      Babylon/Materials/textures/babylon.dynamicTexture.js
  44. 0 0
      Babylon/Materials/textures/babylon.mirrorTexture.js
  45. 0 0
      Babylon/Materials/textures/babylon.renderTargetTexture.js
  46. 0 0
      Babylon/Materials/textures/babylon.texture.js
  47. 0 0
      Babylon/Mesh/babylon.mesh.js
  48. 0 0
      Babylon/Mesh/babylon.subMesh.js
  49. 0 0
      Babylon/Particles/babylon.particle.js
  50. 0 0
      Babylon/Particles/babylon.particleSystem.js
  51. 0 0
      Babylon/Shaders/default.fragment.fx
  52. 0 0
      Babylon/Shaders/default.vertex.fx
  53. 0 0
      Babylon/Shaders/iedefault.fragment.fx
  54. 0 0
      Babylon/Shaders/iedefault.vertex.fx
  55. 0 0
      Babylon/Shaders/layer.fragment.fx
  56. 0 0
      Babylon/Shaders/layer.vertex.fx
  57. 0 0
      Babylon/Shaders/particles.fragment.fx
  58. 0 0
      Babylon/Shaders/particles.vertex.fx
  59. 0 0
      Babylon/Shaders/sprites.fragment.fx
  60. 0 0
      Babylon/Shaders/sprites.vertex.fx
  61. 0 0
      Babylon/Sprites/babylon.sprite.js
  62. 0 0
      Babylon/Sprites/babylon.spriteManager.js
  63. 0 0
      Babylon/Tools/babylon.math.js
  64. 0 0
      Babylon/Tools/babylon.sceneLoader.js
  65. 0 0
      Babylon/Tools/babylon.tools.dds.js
  66. 0 0
      Babylon/Tools/babylon.tools.js
  67. 0 0
      Babylon/babylon.engine.js
  68. 0 0
      Babylon/babylon.scene.js
  69. BIN
      JSKompactor.exe
  70. 7 0
      Scenes/Blender/blender.babylon
  71. BIN
      Scenes/Blender/skin.png
  72. BIN
      Scenes/Blender/test_vase_color.jpg
  73. BIN
      Scenes/Espilit/Blanc.png
  74. BIN
      Scenes/Espilit/Booklet.png
  75. BIN
      Scenes/Espilit/BouteilleBlanc.png
  76. BIN
      Scenes/Espilit/BouteilleRouge.png
  77. BIN
      Scenes/Espilit/ChaisesLightingMap.png
  78. BIN
      Scenes/Espilit/ChaisesSpecMap.png
  79. BIN
      Scenes/Espilit/Chassis table CorbuLightingMap.png
  80. BIN
      Scenes/Espilit/Ciel.png
  81. BIN
      Scenes/Espilit/Cuir.png
  82. BIN
      Scenes/Espilit/Depliant.png
  83. BIN
      Scenes/Espilit/DepliantLightingMap.png
  84. BIN
      Scenes/Espilit/Expo1.png
  85. BIN
      Scenes/Espilit/Expo2.png
  86. BIN
      Scenes/Espilit/GravierDiff.png
  87. BIN
      Scenes/Espilit/Line01CompMap.png
  88. BIN
      Scenes/Espilit/Line01LightingMap.png
  89. BIN
      Scenes/Espilit/Metal NoirLightingMap.png
  90. BIN
      Scenes/Espilit/Murs pansLightingMap.png
  91. BIN
      Scenes/Espilit/MursLightingMap.png
  92. BIN
      Scenes/Espilit/Plaques Faux PlafondsLightingMap.png
  93. BIN
      Scenes/Espilit/PlaquesPlafond.png
  94. BIN
      Scenes/Espilit/Refcube_nx.jpg
  95. BIN
      Scenes/Espilit/Refcube_ny.jpg
  96. BIN
      Scenes/Espilit/Refcube_nz.jpg
  97. BIN
      Scenes/Espilit/Refcube_px.jpg
  98. BIN
      Scenes/Espilit/Refcube_py.jpg
  99. BIN
      Scenes/Espilit/Refcube_pz.jpg
  100. 0 0
      Scenes/Espilit/Refcubenoire_nx.jpg

+ 109 - 0
.gitignore

@@ -0,0 +1,109 @@
+# Build Folders (you can keep bin if you'd like, to store dlls and pdbs)
+[Bb]in/
+[Oo]bj/
+
+# mstest test results
+TestResults
+
+## Ignore Visual Studio temporary files, build results, and
+## files generated by popular Visual Studio add-ons.
+
+# User-specific files
+*.suo
+*.user
+*.sln.docstates
+
+# Build results
+[Dd]ebug/
+[Rr]elease/
+x64/
+*_i.c
+*_p.c
+*.ilk
+*.meta
+*.obj
+*.pch
+*.pdb
+*.pgc
+*.pgd
+*.rsp
+*.sbr
+*.tlb
+*.tli
+*.tlh
+*.tmp
+*.log
+*.vspscc
+*.vssscc
+.builds
+
+# Visual C++ cache files
+ipch/
+*.aps
+*.ncb
+*.opensdf
+*.sdf
+
+# Visual Studio profiler
+*.psess
+*.vsp
+*.vspx
+
+# Guidance Automation Toolkit
+*.gpState
+
+# ReSharper is a .NET coding add-in
+_ReSharper*
+
+# NCrunch
+*.ncrunch*
+.*crunch*.local.xml
+
+# Installshield output folder 
+[Ee]xpress
+
+# DocProject is a documentation generator add-in
+DocProject/buildhelp/
+DocProject/Help/*.HxT
+DocProject/Help/*.HxC
+DocProject/Help/*.hhc
+DocProject/Help/*.hhk
+DocProject/Help/*.hhp
+DocProject/Help/Html2
+DocProject/Help/html
+
+# Click-Once directory
+publish
+
+# Publish Web Output
+*.Publish.xml
+
+# NuGet Packages Directory
+packages
+
+# Windows Azure Build Output
+csx
+*.build.csdef
+
+# Windows Store app package directory
+AppPackages/
+
+# Others
+[Bb]in
+[Oo]bj
+sql
+TestResults
+[Tt]est[Rr]esult*
+*.Cache
+ClientBin
+[Ss]tyle[Cc]op.*
+~$*
+*.dbmdl
+Generated_Code #added for RIA/Silverlight projects
+
+# Backup & report files from converting an old project file to a newer
+# Visual Studio version. Backup files are not needed, because we have git ;-)
+_UpgradeReport_Files/
+Backup*/
+UpgradeLog*.XML
+

BIN
Assets/BandeauEmbleme.png


BIN
Assets/Bandeauhaut.png


BIN
Assets/BtnAbout.png


BIN
Assets/BtnDownload.png


BIN
Assets/Download.png


BIN
Assets/Flare.png


BIN
Assets/Layer0_0.png


BIN
Assets/Layer1_0.png


BIN
Assets/Layer2_0.png


BIN
Assets/Logo.png


BIN
Assets/LogoBabylonJS.png


BIN
Assets/MonsterARun.png


BIN
Assets/Player.png


BIN
Assets/SpotDown.png


BIN
Assets/SpotLast.png


BIN
Assets/Tree.png


BIN
Assets/gradient.png


BIN
Assets/kosh.jpg


تفاوت فایلی نمایش داده نمی شود زیرا این فایل بسیار بزرگ است
+ 680 - 0
Babylon.csproj


+ 22 - 0
Babylon.sln

@@ -0,0 +1,22 @@
+
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio 2013
+VisualStudioVersion = 12.0.20617.1 PREVIEW
+MinimumVisualStudioVersion = 10.0.40219.1
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Babylon", "Babylon.csproj", "{BA85B096-DDB8-4324-BB47-5F4EC2C5DB6A}"
+EndProject
+Global
+	GlobalSection(SolutionConfigurationPlatforms) = preSolution
+		Debug|Any CPU = Debug|Any CPU
+		Release|Any CPU = Release|Any CPU
+	EndGlobalSection
+	GlobalSection(ProjectConfigurationPlatforms) = postSolution
+		{BA85B096-DDB8-4324-BB47-5F4EC2C5DB6A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+		{BA85B096-DDB8-4324-BB47-5F4EC2C5DB6A}.Debug|Any CPU.Build.0 = Debug|Any CPU
+		{BA85B096-DDB8-4324-BB47-5F4EC2C5DB6A}.Release|Any CPU.ActiveCfg = Release|Any CPU
+		{BA85B096-DDB8-4324-BB47-5F4EC2C5DB6A}.Release|Any CPU.Build.0 = Release|Any CPU
+	EndGlobalSection
+	GlobalSection(SolutionProperties) = preSolution
+		HideSolutionNode = FALSE
+	EndGlobalSection
+EndGlobal

Animations/babylon.animatable.js → Babylon/Animations/babylon.animatable.js


Animations/babylon.animation.js → Babylon/Animations/babylon.animation.js


Cameras/babylon.arcRotateCamera.js → Babylon/Cameras/babylon.arcRotateCamera.js


Cameras/babylon.camera.js → Babylon/Cameras/babylon.camera.js


Cameras/babylon.freeCamera.js → Babylon/Cameras/babylon.freeCamera.js


Cameras/babylon.touchCamera.js → Babylon/Cameras/babylon.touchCamera.js


Collisions/babylon.collider.js → Babylon/Collisions/babylon.collider.js


Collisions/babylon.collisionPlane.js → Babylon/Collisions/babylon.collisionPlane.js


Culling/babylon.boundingBox.js → Babylon/Culling/babylon.boundingBox.js


Culling/babylon.boundingInfo.js → Babylon/Culling/babylon.boundingInfo.js


Culling/babylon.boundingSphere.js → Babylon/Culling/babylon.boundingSphere.js


Layer/babylon.layer.js → Babylon/Layer/babylon.layer.js


Lights/babylon.directionalLight.js → Babylon/Lights/babylon.directionalLight.js


Lights/babylon.light.js → Babylon/Lights/babylon.light.js


Lights/babylon.pointLight.js → Babylon/Lights/babylon.pointLight.js


Materials/babylon.effect.js → Babylon/Materials/babylon.effect.js


Materials/babylon.material.js → Babylon/Materials/babylon.material.js


Materials/babylon.multiMaterial.js → Babylon/Materials/babylon.multiMaterial.js


Materials/babylon.standardMaterial.js → Babylon/Materials/babylon.standardMaterial.js


Materials/textures/babylon.baseTexture.js → Babylon/Materials/textures/babylon.baseTexture.js


Materials/textures/babylon.cubeTexture.js → Babylon/Materials/textures/babylon.cubeTexture.js


Materials/textures/babylon.dynamicTexture.js → Babylon/Materials/textures/babylon.dynamicTexture.js


Materials/textures/babylon.mirrorTexture.js → Babylon/Materials/textures/babylon.mirrorTexture.js


Materials/textures/babylon.renderTargetTexture.js → Babylon/Materials/textures/babylon.renderTargetTexture.js


Materials/textures/babylon.texture.js → Babylon/Materials/textures/babylon.texture.js


Mesh/babylon.mesh.js → Babylon/Mesh/babylon.mesh.js


Mesh/babylon.subMesh.js → Babylon/Mesh/babylon.subMesh.js


Particles/babylon.particle.js → Babylon/Particles/babylon.particle.js


Particles/babylon.particleSystem.js → Babylon/Particles/babylon.particleSystem.js


Shaders/default.fragment.fx → Babylon/Shaders/default.fragment.fx


Shaders/default.vertex.fx → Babylon/Shaders/default.vertex.fx


Shaders/iedefault.fragment.fx → Babylon/Shaders/iedefault.fragment.fx


Shaders/iedefault.vertex.fx → Babylon/Shaders/iedefault.vertex.fx


Shaders/layer.fragment.fx → Babylon/Shaders/layer.fragment.fx


Shaders/layer.vertex.fx → Babylon/Shaders/layer.vertex.fx


Shaders/particles.fragment.fx → Babylon/Shaders/particles.fragment.fx


Shaders/particles.vertex.fx → Babylon/Shaders/particles.vertex.fx


Shaders/sprites.fragment.fx → Babylon/Shaders/sprites.fragment.fx


Shaders/sprites.vertex.fx → Babylon/Shaders/sprites.vertex.fx


Sprites/babylon.sprite.js → Babylon/Sprites/babylon.sprite.js


Sprites/babylon.spriteManager.js → Babylon/Sprites/babylon.spriteManager.js


Tools/babylon.math.js → Babylon/Tools/babylon.math.js


Tools/babylon.sceneLoader.js → Babylon/Tools/babylon.sceneLoader.js


Tools/babylon.tools.dds.js → Babylon/Tools/babylon.tools.dds.js


Tools/babylon.tools.js → Babylon/Tools/babylon.tools.js


babylon.engine.js → Babylon/babylon.engine.js


babylon.scene.js → Babylon/babylon.scene.js


BIN
JSKompactor.exe


تفاوت فایلی نمایش داده نمی شود زیرا این فایل بسیار بزرگ است
+ 7 - 0
Scenes/Blender/blender.babylon


BIN
Scenes/Blender/skin.png


BIN
Scenes/Blender/test_vase_color.jpg


BIN
Scenes/Espilit/Blanc.png


BIN
Scenes/Espilit/Booklet.png


BIN
Scenes/Espilit/BouteilleBlanc.png


BIN
Scenes/Espilit/BouteilleRouge.png


BIN
Scenes/Espilit/ChaisesLightingMap.png


BIN
Scenes/Espilit/ChaisesSpecMap.png


BIN
Scenes/Espilit/Chassis table CorbuLightingMap.png


BIN
Scenes/Espilit/Ciel.png


BIN
Scenes/Espilit/Cuir.png


BIN
Scenes/Espilit/Depliant.png


BIN
Scenes/Espilit/DepliantLightingMap.png


BIN
Scenes/Espilit/Expo1.png


BIN
Scenes/Espilit/Expo2.png


BIN
Scenes/Espilit/GravierDiff.png


BIN
Scenes/Espilit/Line01CompMap.png


BIN
Scenes/Espilit/Line01LightingMap.png


BIN
Scenes/Espilit/Metal NoirLightingMap.png


BIN
Scenes/Espilit/Murs pansLightingMap.png


BIN
Scenes/Espilit/MursLightingMap.png


BIN
Scenes/Espilit/Plaques Faux PlafondsLightingMap.png


BIN
Scenes/Espilit/PlaquesPlafond.png


BIN
Scenes/Espilit/Refcube_nx.jpg


BIN
Scenes/Espilit/Refcube_ny.jpg


BIN
Scenes/Espilit/Refcube_nz.jpg


BIN
Scenes/Espilit/Refcube_px.jpg


BIN
Scenes/Espilit/Refcube_py.jpg


BIN
Scenes/Espilit/Refcube_pz.jpg


+ 0 - 0
Scenes/Espilit/Refcubenoire_nx.jpg


برخی فایل ها در این مقایسه diff نمایش داده نمی شوند زیرا تعداد فایل ها بسیار زیاد است