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Scene can be retrieved from the object

Scene is optional, as most objects will have the getScene function that
will deliver the scene.
Raanan Weber 10 лет назад
Родитель
Сommit
2d04803d90
1 измененных файлов с 8 добавлено и 2 удалено
  1. 8 2
      src/Physics/babylon.physicsImpostor.ts

+ 8 - 2
src/Physics/babylon.physicsImpostor.ts

@@ -18,6 +18,7 @@ module BABYLON {
         getChildMeshes?(): Array<AbstractMesh>;
         getVerticesData?(kind: string): Array<number> | Float32Array;
         getIndices?(): Array<number>| Int32Array;
+        getScene?() : Scene;
     }
 
     export class PhysicsImpostor {
@@ -48,8 +49,13 @@ module BABYLON {
             otherImpostor: PhysicsImpostor
         }>;
 
-        constructor(public object: IPhysicsEnabledObject, public type: number, private _options: PhysicsImpostorParameters = { mass: 0 }, private _scene: Scene) {
-            this._physicsEngine = this._scene.getPhysicsEngine();
+        constructor(public object: IPhysicsEnabledObject, public type: number, private _options: PhysicsImpostorParameters = { mass: 0 }, scene?: Scene) {
+            //legacy support for old syntax.
+            if(!scene && object.getScene) {
+                scene = object.getScene()
+            }
+            
+            this._physicsEngine = scene.getPhysicsEngine();
             if (!this._physicsEngine) {
                 Tools.Error("Physics not enabled. Please use scene.enablePhysics(...) before creating impostors.")
             } else {