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Update what's new.md

Markus Billharz před 6 roky
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      dist/preview release/what's new.md

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dist/preview release/what's new.md

@@ -19,7 +19,7 @@
 - Ability to set render camera on utility layer instead of using the latest active camera ([TrevorDev](https://github.com/TrevorDev))
 - Ability to set render camera on utility layer instead of using the latest active camera ([TrevorDev](https://github.com/TrevorDev))
 - Move normalizeToUnitCube to transformNode instead of abstract mesh and add predicate to exclude sub objects when scaling ([TrevorDev](https://github.com/TrevorDev))
 - Move normalizeToUnitCube to transformNode instead of abstract mesh and add predicate to exclude sub objects when scaling ([TrevorDev](https://github.com/TrevorDev))
 - Method to check if device orientation is available ([TrevorDev](https://github.com/TrevorDev))
 - Method to check if device orientation is available ([TrevorDev](https://github.com/TrevorDev))
-- Added MorphTarget support to the DepthRenderer and GeometryBufferRenderer ([MarkusBillharz](https://github.com/MarkusBillharz))
+- Added MorphTarget support to the DepthRenderer, GeometryBufferRenderer and OutlineRenderer ([MarkusBillharz](https://github.com/MarkusBillharz))
 
 
 ### Engine
 ### Engine
 - Added preprocessors for shaders to improve how shaders are compiled for WebGL1/2 or WebGPU ([Deltakosh](https://github.com/deltakosh/))
 - Added preprocessors for shaders to improve how shaders are compiled for WebGL1/2 or WebGPU ([Deltakosh](https://github.com/deltakosh/))