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[Fbx exporter] Updated readme to relate latest changes

Simon Ferquel před 9 roky
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revize
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      Exporters/FBX/readme.md

+ 1 - 1
Exporters/FBX/readme.md

@@ -12,7 +12,7 @@ FBX Exporter produces a babylon scene file from an FBX asset
 ##Prerequisites
 To use this tool, you need to download the Visual C++ 2015 redistribuable package : http://www.microsoft.com/en-us/download/details.aspx?id=48145
 
-To build from source you need to install the Autodesk FBX SDK 2016.1 and copy the lib folder from the SDK install location to 3rdParty\Fbx2016.1\
+To build from source you need to install the Autodesk FBX SDK 2017.0.1 and copy the lib folder from the SDK install location to 3rdParty\Fbx2017.0.1\
 ##Usage
 FbxExporter.exe "fbx file" "outdir" [/fps:60|30|24] [/skipemptynodes]
 - fbx file : path to the source FBX asset