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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <meta charset="UTF-8">
  5. <meta http-equiv="X-UA-Compatible" content="IE=edge">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0">
  7. <title>Document</title>
  8. <!-- <link rel="stylesheet" href="./index.css" /> -->
  9. <link rel="stylesheet" href="./css/toastify.min.css" />
  10. <style>
  11. .loading {
  12. position: absolute;
  13. width: 100%;
  14. height: 100%;
  15. background: #fff url("./assets/loading.gif") center;
  16. background-repeat: no-repeat;
  17. background-size: 600px 600px;
  18. }
  19. .tip {
  20. position: absolute;
  21. top: 2rem;
  22. left: 50%;
  23. transform: translateX(-50%);
  24. padding: 1rem 1.6rem;
  25. background-color: #5bc1d1;
  26. color: white;
  27. z-index: 9999;
  28. border-radius: 0.2rem;
  29. opacity: 1;
  30. transition: opacity .2s;
  31. }
  32. </style>
  33. </head>
  34. <body>
  35. <!-- Babylon.js -->
  36. <script src="./libs/jquery-1.10.2.min.js"></script>
  37. <script src="./libs/dat.gui.min.js"></script>
  38. <script src="./libs/ammo.js"></script>
  39. <script src="./libs/cannon.js"></script>
  40. <script src="./libs/Oimo.js"></script>
  41. <script src="./libs/earcut.min.js"></script>
  42. <script src="./libs/recast.js"></script>
  43. <script src="./libs/babylon.js"></script>
  44. <script src="./libs/babylonjs.materials.min.js"></script>
  45. <script src="./libs/babylonjs.proceduralTextures.min.js"></script>
  46. <script src="./libs/babylonjs.postProcess.min.js"></script>
  47. <script src="./libs/babylonjs.loaders.js"></script>
  48. <script src="./libs/babylonjs.serializers.min.js"></script>
  49. <script src="./libs/babylon.gui.min.js"></script>
  50. <script src="./libs/babylon.inspector.bundle.js"></script>
  51. <script src="./libs/socket.2.3.js"></script>
  52. <script src="./libs/events.js"></script>
  53. <script src="./libs/axios.min.js"></script>
  54. <script src="./libs/VisibilityChangeHandler.js"></script>
  55. <script src="./libs/decoder.js"></script>
  56. <script src="./libs/nipplejs.min.js"></script>
  57. <script src="./shader.js"></script>
  58. <!-- <script src="./webrtc//adapter-7.4.0.min.js"></script>
  59. <script src="./webrtc/srs.sdk.js"></script> -->
  60. <link rel="stylesheet" href="./css/index.cb1a6e05.css" />
  61. <script>
  62. const SERVER_URLS = {
  63. DEV: "wss://sit-eks.xverse.cn/ws",
  64. PROD: "wss://eks.xverse.cn/ws"
  65. }
  66. , REPORT_URL = {
  67. DEV: "https://xa.xverse.cn:6680/collect1",
  68. PROD: "https://xa.xverse.cn/collect1"
  69. }
  70. , MAX_RECONNECT_COUNT = 3
  71. , DEFAULT_JOINROOM_TIMEOUT = 15e3
  72. , DEFAULT_MAIN_CAMERA_FOV = 50
  73. , DEFAULT_AVATAR_SCALE = 1
  74. , REPORT_NUM_PER_REQUEST = 20
  75. , DEFAULT_OPEN_TIMEOUT_MS = 6e3
  76. , WS_CLOSE_NORMAL = 1e3
  77. , WS_CLOSE_RECONNECT = 3008
  78. , PING_INTERVAL_MS = 1e3
  79. , TEXTURE_URL = "https://static.xverse.cn/qqktv/texture.png"
  80. , REPORT_MODULE_TYPE = "xverse-js"
  81. , authenticationErrorCodes = [3001, 3002, 3003, 3005]
  82. , RTT_MAX_VALUE = 200
  83. , HB_MAX_VALUE = 500
  84. , DURATION = 10
  85. , NET_INTERVAL = 1;
  86. const VERSION$1 = "1.0.75"
  87. , ENV = "production";
  88. const COMPONENT_LIST_PREFIX = "/component_list.json";
  89. const debugMode = location.href.indexOf("debug") > -1 // true
  90. // 角色相关设置
  91. const avatarSetting = {
  92. fileType: ".glb",
  93. lodType: "_lod",
  94. lod: [{
  95. level: "lod0",
  96. fileName: ".glb",
  97. quota: 5,
  98. dist: 1e3
  99. }, {
  100. level: "lod1",
  101. fileName: "_lod2.glb",
  102. quota: 5,
  103. dist: 2e3
  104. }, {
  105. level: "lod2",
  106. fileName: "_lod4.glb",
  107. quota: 0,
  108. dist: 7500
  109. }],
  110. isRayCastEnable: !0,
  111. maxAvatarNum: 40, // 角色数量上限
  112. maxBillBoardDist: 7500,
  113. body: "body",
  114. head: "head",
  115. hair: "hair",
  116. suit: "suit",
  117. pants: "pants",
  118. shoes: "shoes",
  119. clothes: "clothes",
  120. animations: "animations",
  121. defaultIdle: "Idle",
  122. cullingDistance: 200,
  123. defaultMove: "Walking"
  124. }
  125. , avatarResources = {
  126. ygb: {
  127. name: "ygb",
  128. mat: "NM_ygb",
  129. mesh: "ygb"
  130. }
  131. }
  132. , action = {
  133. GiftClap: {
  134. animName: "GiftClap",
  135. keyTime: 1760
  136. },
  137. Cheering: {
  138. animName: "Cheering",
  139. attachPair: [{
  140. bone: "mixamorig_MiddleFinger2_R",
  141. obj: "ygb",
  142. offset: {
  143. x: 0,
  144. y: 0,
  145. z: 0
  146. },
  147. rotate: {
  148. x: 0,
  149. y: 3.84,
  150. z: 0
  151. },
  152. scale: {
  153. x: 1,
  154. y: 1,
  155. z: 1
  156. }
  157. }, {
  158. bone: "mixamorig_MiddleFinger2_L",
  159. obj: "ygb",
  160. offset: {
  161. x: 0,
  162. y: 0,
  163. z: 0
  164. },
  165. rotate: {
  166. x: 0,
  167. y: 3.49,
  168. z: 0
  169. },
  170. scale: {
  171. x: 1,
  172. y: 1,
  173. z: 1
  174. }
  175. }]
  176. }
  177. }
  178. const WASM_Version = "h264"
  179. , DECODER_VERSION = "v0.9.3"
  180. , WASM_URLS = {
  181. h264: "https://metaverse.4dage.com/wasm/lib_ff264dec_no_idb_with_wasm_tbundle.js",
  182. xv265: "https://metaverse.4dage.com/wasm/libxv265dec.js",
  183. h265: ""
  184. }
  185. , STUCK_STAGE_GOOD = 45
  186. , STUCK_STAGE_WELL = 85
  187. , STUCK_STAGE_FAIR = 125
  188. , STUCK_STAGE_BAD = 165
  189. , DECODER_PASSIVE_JITTER = 0;
  190. /**
  191. * 公共方法
  192. **/
  193. const isFunction = i=>typeof i == "function";
  194. const isSuit = i=>i === "suit"
  195. // 随机获取数组内某一元素,或字符串内某一字符
  196. const getRandomItem = (i) =>i.length === 0 ? null : i[Math.floor(Math.random() * i.length)]
  197. const getAnimationKey = (i,e)=>e + "_" + i
  198. const blobToDataURI = async i=>new Promise((e,t)=>{
  199. const r = new FileReader;
  200. r.readAsDataURL(i),
  201. r.onload = function(n) {
  202. var o;
  203. e((o = n.target) == null ? void 0 : o.result)
  204. }
  205. ,
  206. r.onerror = function(n) {
  207. t(n)
  208. }
  209. });
  210. // 系统检测
  211. const checkOS = ()=>{
  212. const i = navigator.userAgent
  213. , e = /(?:Windows Phone)/.test(i)
  214. , t = /(?:SymbianOS)/.test(i) || e
  215. , r = /(?:Android)/.test(i)
  216. , n = /(?:Firefox)/.test(i);
  217. /(?:Chrome|CriOS)/.test(i);
  218. const o = /(?:iPad|PlayBook)/.test(i) || r && !/(?:Mobile)/.test(i) || n && /(?:Tablet)/.test(i)
  219. , a = /(?:iPhone|ipad|ipod)/.test(i) && !o
  220. , s = !a && !r && !t;
  221. return {
  222. isTablet: o,
  223. isPhone: a,
  224. isIOS: /iPhone|iPod|iPad/.test(navigator.userAgent),
  225. isAndroid: r,
  226. isPc: s
  227. }
  228. }
  229. var De = Object.defineProperty
  230. , Ne = Object.defineProperties;
  231. var we = Object.getOwnPropertyDescriptors;
  232. var be = Object.getOwnPropertySymbols;
  233. var Me = Object.prototype.hasOwnProperty
  234. , Ie = Object.prototype.propertyIsEnumerable;
  235. var Se = (obj, key, value) =>
  236. key in obj ? Object.defineProperty(obj, key, {
  237. enumerable: true,
  238. configurable: true,
  239. writable: true,
  240. value: value
  241. }) : obj[key] = value
  242. , oe = (obj, propsObj)=>{
  243. for (var t in propsObj || (propsObj = {}))
  244. Me.call(propsObj, t) && Se(obj, t, propsObj[t]);
  245. if (Object.getOwnPropertySymbols) {
  246. for (var t of Object.getOwnPropertySymbols(propsObj))
  247. Ie.call(propsObj, t) && Se(obj, t, propsObj[t]);
  248. }
  249. return obj
  250. }
  251. // 将propsObj的所有属性拷贝到obj
  252. , le = (obj, propsObj) => Object.defineProperties(obj, Object.getOwnPropertyDescriptors(propsObj));
  253. var Oe = (i,e)=>{
  254. var t = {};
  255. for (var r in i)
  256. Me.call(i, r) && e.indexOf(r) < 0 && (t[r] = i[r]);
  257. if (i != null && be)
  258. for (var r of be(i))
  259. e.indexOf(r) < 0 && Ie.call(i, r) && (t[r] = i[r]);
  260. return t
  261. };
  262. var E = (i,e,t)=>(Se(i, typeof e != "symbol" ? e + "" : e, t),t);
  263. // 自定义Promise超时
  264. Promise.prototype._timeout = function(timeLimit, e) {
  265. let handle;
  266. return new Promise((resolve, reject) => (
  267. handle = window.setTimeout(()=>{
  268. reject(e)
  269. }, timeLimit),
  270. this.then(
  271. o=>{
  272. clearTimeout(handle),
  273. resolve(o)
  274. },
  275. o=>{
  276. clearTimeout(handle),
  277. reject(o)
  278. }
  279. )
  280. ))
  281. };
  282. function toast(i, e) {
  283. const {onClick: t, duration: r} = e || {};
  284. return window.Toastify({
  285. text: i,
  286. duration: r || 3e3,
  287. position: "center",
  288. onClick: function() {
  289. t && t()
  290. }
  291. }).showToast()
  292. }
  293. // 将原json里的值全部转成float,并返回一个新json
  294. const objectParseFloat = (i) => {
  295. const e = {};
  296. i && Object.keys(i).forEach((t) => {
  297. e[t] = parseFloat(i[t]);
  298. })
  299. return e;
  300. }
  301. const safelyJsonParse = i=> {
  302. let e = {};
  303. try {
  304. e = JSON.parse(i)
  305. } catch {}
  306. return e
  307. }
  308. const safeParseComponents = i=>{
  309. let e = [];
  310. try {
  311. e = JSON.parse(i || "[]")
  312. } catch {
  313. e = [],
  314. log$2.error(`avatarComponents parse error: ${i}`)
  315. }
  316. return e
  317. }
  318. const safeDecodeURIComponent = i=>{
  319. let e = "";
  320. try {
  321. e = decodeURIComponent(i)
  322. } catch {
  323. e = i
  324. }
  325. return e
  326. }
  327. // 坐标和旋转数值保护,保留2位小数
  328. const positionPrecisionProtect = i=>{
  329. const {x: e, y: t, z: r} = i;
  330. return {
  331. x: +e.toFixed(2),
  332. y: +t.toFixed(2),
  333. z: +r.toFixed(2)
  334. }
  335. }
  336. const rotationPrecisionProtect = i=>{
  337. const {pitch: e, yaw: t, roll: r} = i;
  338. return {
  339. pitch: +e.toFixed(2),
  340. yaw: +t.toFixed(2),
  341. roll: +r.toFixed(2)
  342. }
  343. }
  344. const avatarComponentsModify = (i,e)=>new Promise((t,r)=>{
  345. var l;
  346. let n = [];
  347. const o = []
  348. , a = [];
  349. let s = e.some(u=>isSuit(u.type));
  350. if ((l = i == null ? void 0 : i.components) == null || l.forEach(u=>{
  351. var f;
  352. const c = e.find(d=>d.type === u.type)
  353. , h = c && ((f = i == null ? void 0 : i.components) == null ? void 0 : f.find(d=>d.type === c.type && d.units.some(_=>_.id === c.id))) !== void 0;
  354. if (c)
  355. if (h)
  356. n.push(c);
  357. else {
  358. const d = u.units.find(_=>_.isDefault) || u.units[0];
  359. d ? n.push({
  360. type: u.type,
  361. id: d.id
  362. }) : o.push(`component with type: ${u.type} without default and available unit`)
  363. }
  364. else if (isSuit(u.type)) {
  365. const d = u.units.find(_=>_.isDefault);
  366. d && n.push({
  367. type: u.type,
  368. id: d.id
  369. })
  370. } else {
  371. const d = u.units.find(_=>_.isDefault) || u.units[0];
  372. d ? n.push({
  373. type: u.type,
  374. id: d.id
  375. }) : o.push(`component with type: ${u.type} without default and available unit`)
  376. }
  377. }
  378. ),
  379. s = n.some(u=>isSuit(u.type)),
  380. s) {
  381. const u = i == null ? void 0 : i.components.find(c=>isSuit(c.type));
  382. n = n.filter(c=>(u == null ? void 0 : u.suitComb.indexOf(c.type)) === -1)
  383. }
  384. o.length > 0 && (log$2.error(o.join(", ")),
  385. r(o.join(", "))),
  386. a.length > 0 && log$2.warn(a.join(", ")),
  387. t(n)
  388. })
  389. const avatarComponentsParser = async(i=null,e,t=[])=>new Promise(async(r,n)=>{
  390. var u, c;
  391. if (e.find(h=>isSuit(h.type))) {
  392. const h = (c = (u = i == null ? void 0 : i.components) == null ? void 0 : u.find(f=>isSuit(f.type))) == null ? void 0 : c.suitComb;
  393. e = e.filter(f=>(h == null ? void 0 : h.indexOf(f.type)) === -1)
  394. }
  395. const a = e.filter(h=>!t.some(f=>f.id === h.id));
  396. a.length === 0 && r([]);
  397. const s = [];
  398. a.forEach(async h=>{
  399. var _;
  400. let f = (_ = i == null ? void 0 : i.components) == null ? void 0 : _.find(g=>g.type === h.type);
  401. if (!f) {
  402. const g = `changeComponents, no such component with type: ${h.type}`;
  403. log$2.error(g),
  404. n(g)
  405. }
  406. f = JSON.parse(JSON.stringify(f));
  407. let d = f == null ? void 0 : f.units.find(g=>g.id === h.id);
  408. d || (log$2.warn(`changeComponents, no unit with type: ${h.type}, id: ${h.id}`),
  409. d = f == null ? void 0 : f.units.find(g=>g.isDefault),
  410. !d && log$2.warn(`changeComponents, no default unit with type: ${h.type}`)),
  411. d && s.push({
  412. id: d.id,
  413. url: d.url,
  414. suitComb: (f == null ? void 0 : f.suitComb) || [],
  415. type: h.type
  416. })
  417. });
  418. const l = [];
  419. Promise.all(l).then(h=>{
  420. s.forEach((f,d)=>{
  421. var _, g;
  422. if (!isSuit(f.type)) {
  423. const m = ((g = (_ = i == null ? void 0 : i.components) == null ? void 0 : _.find(v=>isSuit(v.type))) == null ? void 0 : g.suitComb) || [];
  424. m.length > 0 && (m == null ? void 0 : m.indexOf(f.type)) !== -1 && (f.suitComb = ["suit"])
  425. }
  426. f.url = h[d]
  427. }
  428. ),
  429. r(s)
  430. }).catch(h=>{
  431. n(h)
  432. })
  433. })
  434. /**
  435. * 坐标转换相关
  436. **/
  437. // UE4 to Xverse
  438. const ue4Rotation2Xverse = i=>isRotationCorrect() ? (
  439. i.pitch >= 89.5 ? i.pitch = 89.5 : i.pitch <= -89.5 && (i.pitch = -89.5),
  440. new BABYLON.Vector3(-1 * Math.PI * i.pitch / 180,Math.PI * i.yaw / 180 - Math.PI * 27 / 18,Math.PI * i.roll / 180 < .001 ? 0 : Math.PI * i.roll / 180)
  441. ) : null
  442. const ue4Rotation2Xverse_mesh = i=>isRotationCorrect() ? new BABYLON.Vector3(Math.PI * i.pitch / 180,Math.PI * i.yaw / 180,Math.abs(Math.PI * i.roll) / 180 < .001 ? 0 : -1 * (Math.PI * i.roll) / 180) : null
  443. const scaleFromUE4toXverse = 100;
  444. const ue4Scaling2Xverse = i=>isScalingCorrect() ? new BABYLON.Vector3(i.x,i.z,-1 * i.y) : null
  445. const ue4Position2Xverse = i=>isPositionCorrect() ? new BABYLON.Vector3(i.x * .01,i.z * .01,-1 * i.y * .01) : null
  446. // Xverse to Ue4
  447. const xversePosition2Ue4 = i=>isPositionCorrect() ? {
  448. x: i.x * 100,
  449. y: -1 * i.z * 100,
  450. z: i.y * 100
  451. } : null
  452. const xverseRotation2Ue4 = i=>{
  453. if (isPositionCorrect()) {
  454. let e = 0;
  455. return i.z == 0 ? e = 0 : e = 180 * i.z / Math.PI,
  456. {
  457. pitch: 180 * i.x * -1 / Math.PI,
  458. yaw: (i.y + Math.PI * 27 / 18) * 180 / Math.PI,
  459. roll: e
  460. }
  461. } else
  462. return null
  463. }
  464. // 计算两个向量间的距离或角度
  465. const calcDistance3D = (i,e)=>Math.sqrt((i.x - e.x) * (i.x - e.x) + (i.y - e.y) * (i.y - e.y) + (i.z - e.z) * (i.z - e.z))
  466. const calcDistance3DVector = (i,e)=>Math.sqrt((i.x - e.x) * (i.x - e.x) + (i.y - e.y) * (i.y - e.y) + (i.z - e.z) * (i.z - e.z))
  467. const calcDistance3DAngle = (i,e)=>Math.sqrt((i.roll - e.roll) * (i.roll - e.roll) + (i.pitch - e.pitch) * (i.pitch - e.pitch) + (i.yaw - e.yaw) * (i.yaw - e.yaw))
  468. const isPositionCorrect = i=>!0
  469. const isScalingCorrect = i=>!0
  470. const isRotationCorrect = i=>!0
  471. const getStringBoundaries = (i,e,t=new Map)=>{
  472. let r = 0
  473. , n = ""
  474. , o = -1
  475. , a = 0;
  476. const s = [0];
  477. for (let l = 0; l < i.length; l++) {
  478. const u = i.codePointAt(l);
  479. let c = t.get(u);
  480. if (c)
  481. r += c,
  482. n += i[l],
  483. u > 64 && u < 91 || u > 96 && u < 123 ? (o == -1 && (o = l),
  484. a += c) : (o = -1,
  485. a = 0);
  486. else if (u < 975 || u > 1024 && u < 1920)
  487. c = 1,
  488. r++,
  489. n += i[l],
  490. u > 64 && u < 91 || u > 96 && u < 123 ? (o == -1 && (o = l),
  491. a += c) : (o = -1,
  492. a = 0);
  493. else if (u > 4499 && u < 4600 || u > 8207 && u < 8232 || u > 8238 && u < 8287 || u > 8238 && u < 8287 || u > 8304 && u < 8384 || u > 8447 && u < 9211 || u > 11263 && u < 11624 || u > 11646 && u < 11671 || u > 11679 && u < 11845 || u > 11903 && u < 12020 || u > 12031 && u < 12246 || u > 12287 && u < 12544 || u > 12548 && u < 12728 || u > 12735 && u < 12772 || u > 12783 && u < 19894 || u > 19967 && u < 40918 || u > 42191 && u < 42240 || u > 44031 && u < 55204 || u > 59276 && u < 59287 || u > 59412 && u < 59493 || u > 63743 && u < 64207 || u > 65039 && u < 65050 || u > 65071 && u < 65510)
  494. c = 2,
  495. r += 2,
  496. o = -1,
  497. a = 0,
  498. n += i[l];
  499. else if (u > 9311 && u < 11158) {
  500. c = 2,
  501. r += 2,
  502. o = -1,
  503. a = 0,
  504. n += i[l];
  505. const h = i.codePointAt(l + 1);
  506. h > 65023 && h < 65040 && (n += i[l + 1],
  507. l++)
  508. } else
  509. u > 126979 && u < 129783 && (c = 2,
  510. r += 2,
  511. o = -1,
  512. a = 0,
  513. l++,
  514. n += String.fromCodePoint(u));
  515. if (l == s[s.length - 1] + 1 && o > 0 ? (s[s.length - 1] = o,
  516. r = 0 + a) : r > e && (s.push(l),
  517. a >= r && (a = 0 + c,
  518. o = 0),
  519. r = 0 + c),
  520. l >= i.length - 1)
  521. break
  522. }
  523. return s[s.length - 1] != i.length && s.push(i.length),
  524. [n, s]
  525. }
  526. var Observer = function() {
  527. function i(e, t, r) {
  528. r === void 0 && (r = null),
  529. this.callback = e,
  530. this.mask = t,
  531. this.scope = r,
  532. this._willBeUnregistered = !1,
  533. this.unregisterOnNextCall = !1
  534. }
  535. return i
  536. }()
  537. var Observable = function() {
  538. function i(e) {
  539. this._observers = new Array,
  540. this._eventState = new BABYLON.EventState(0),
  541. e && (this._onObserverAdded = e)
  542. }
  543. i.FromPromise = function(e, t) {
  544. var r = new i;
  545. return e.then(function(n) {
  546. r.notifyObservers(n)
  547. }).catch(function(n) {
  548. if (t)
  549. t.notifyObservers(n);
  550. else
  551. throw n
  552. }),
  553. r
  554. }
  555. ,
  556. Object.defineProperty(i.prototype, "observers", {
  557. get: function() {
  558. return this._observers
  559. },
  560. enumerable: !1,
  561. configurable: !0
  562. }),
  563. i.prototype.add = function(e, t, r, n, o) {
  564. if (t === void 0 && (t = -1),
  565. r === void 0 && (r = !1),
  566. n === void 0 && (n = null),
  567. o === void 0 && (o = !1),
  568. !e)
  569. return null;
  570. var a = new Observer(e,t,n);
  571. return a.unregisterOnNextCall = o,
  572. r ? this._observers.unshift(a) : this._observers.push(a),
  573. this._onObserverAdded && this._onObserverAdded(a),
  574. a
  575. }
  576. ,
  577. i.prototype.addOnce = function(e) {
  578. return this.add(e, void 0, void 0, void 0, !0)
  579. }
  580. ,
  581. i.prototype.remove = function(e) {
  582. if (!e)
  583. return !1;
  584. var t = this._observers.indexOf(e);
  585. return t !== -1 ? (this._deferUnregister(e),
  586. !0) : !1
  587. }
  588. ,
  589. i.prototype.removeCallback = function(e, t) {
  590. for (var r = 0; r < this._observers.length; r++) {
  591. var n = this._observers[r];
  592. if (!n._willBeUnregistered && n.callback === e && (!t || t === n.scope))
  593. return this._deferUnregister(n),
  594. !0
  595. }
  596. return !1
  597. }
  598. ,
  599. i.prototype._deferUnregister = function(e) {
  600. var t = this;
  601. e.unregisterOnNextCall = !1,
  602. e._willBeUnregistered = !0,
  603. setTimeout(function() {
  604. t._remove(e)
  605. }, 0)
  606. }
  607. ,
  608. i.prototype._remove = function(e) {
  609. if (!e)
  610. return !1;
  611. var t = this._observers.indexOf(e);
  612. return t !== -1 ? (this._observers.splice(t, 1),
  613. !0) : !1
  614. }
  615. ,
  616. i.prototype.makeObserverTopPriority = function(e) {
  617. this._remove(e),
  618. this._observers.unshift(e)
  619. }
  620. ,
  621. i.prototype.makeObserverBottomPriority = function(e) {
  622. this._remove(e),
  623. this._observers.push(e)
  624. }
  625. ,
  626. i.prototype.notifyObservers = function(e, t, r, n, o) {
  627. if (t === void 0 && (t = -1),
  628. !this._observers.length)
  629. return !0;
  630. var a = this._eventState;
  631. a.mask = t,
  632. a.target = r,
  633. a.currentTarget = n,
  634. a.skipNextObservers = !1,
  635. a.lastReturnValue = e,
  636. a.userInfo = o;
  637. for (var s = 0, l = this._observers; s < l.length; s++) {
  638. var u = l[s];
  639. if (!u._willBeUnregistered && (u.mask & t && (u.scope ? a.lastReturnValue = u.callback.apply(u.scope, [e, a]) : a.lastReturnValue = u.callback(e, a),
  640. u.unregisterOnNextCall && this._deferUnregister(u)),
  641. a.skipNextObservers))
  642. return !1
  643. }
  644. return !0
  645. }
  646. ,
  647. i.prototype.notifyObserversWithPromise = function(e, t, r, n, o) {
  648. var a = this;
  649. t === void 0 && (t = -1);
  650. var s = Promise.resolve(e);
  651. if (!this._observers.length)
  652. return s;
  653. var l = this._eventState;
  654. return l.mask = t,
  655. l.target = r,
  656. l.currentTarget = n,
  657. l.skipNextObservers = !1,
  658. l.userInfo = o,
  659. this._observers.forEach(function(u) {
  660. l.skipNextObservers || u._willBeUnregistered || u.mask & t && (u.scope ? s = s.then(function(c) {
  661. return l.lastReturnValue = c,
  662. u.callback.apply(u.scope, [e, l])
  663. }) : s = s.then(function(c) {
  664. return l.lastReturnValue = c,
  665. u.callback(e, l)
  666. }),
  667. u.unregisterOnNextCall && a._deferUnregister(u))
  668. }),
  669. s.then(function() {
  670. return e
  671. })
  672. }
  673. ,
  674. i.prototype.notifyObserver = function(e, t, r) {
  675. if (r === void 0 && (r = -1),
  676. !e._willBeUnregistered) {
  677. var n = this._eventState;
  678. n.mask = r,
  679. n.skipNextObservers = !1,
  680. e.callback(t, n),
  681. e.unregisterOnNextCall && this._deferUnregister(e)
  682. }
  683. }
  684. ,
  685. i.prototype.hasObservers = function() {
  686. return this._observers.length > 0
  687. }
  688. ,
  689. i.prototype.clear = function() {
  690. this._observers = new Array,
  691. this._onObserverAdded = null
  692. }
  693. ,
  694. i.prototype.clone = function() {
  695. var e = new i;
  696. return e._observers = this._observers.slice(0),
  697. e
  698. }
  699. ,
  700. i.prototype.hasSpecificMask = function(e) {
  701. e === void 0 && (e = -1);
  702. for (var t = 0, r = this._observers; t < r.length; t++) {
  703. var n = r[t];
  704. if (n.mask & e || n.mask === e)
  705. return !0
  706. }
  707. return !1
  708. }
  709. return i
  710. }();
  711. </script>
  712. <div id="root">
  713. <div class="loading" style="z-index: 9999"></div>
  714. <div class = "App">
  715. <canvas id = "canvas" class = "stream unselect">
  716. </canvas>
  717. </div>
  718. <div class="debug_control_btns">
  719. <button class="debugger1">Toggle Stats</button>
  720. <button class="debugger2">取消低模着色</button>
  721. <button class="debugger3">画质:高</button>
  722. <button class="font-size-small debugger4" onclick="room.debug.toggleNearbyBreathPoint">Toggle周边呼吸点</button>
  723. <button class="font-size-small debugger5" onclick="room.debug.toggleTapBreathPoint">Toggle点击呼吸点</button>
  724. <button class="font-size-small debugger6" >录制码流(10s)</button>
  725. </div>
  726. </div>
  727. <script type="module">
  728. document.querySelector('.debugger1').onclick = ()=>{
  729. var y, b;
  730. (y = window.room.stats) != null && y.isShow
  731. ? window.room.stats.hide()
  732. : (b = window.room.stats) == null || b.show();
  733. }
  734. document.querySelector('.debugger2').onclick = ()=>{
  735. window.room.debug.toggleSceneshading() //, r(room.debug.isSceneShading);
  736. }
  737. document.querySelector('.debugger3').onclick = ()=>{
  738. let y = "average";
  739. n === "high"
  740. ? (y = "average")
  741. : n === "average"
  742. ? (y = "low")
  743. : n === "low"
  744. ? (y = "high")
  745. : (y = "average"),
  746. o(y),
  747. window.room.setPictureQualityLevel(y);
  748. }
  749. document.querySelector('.debugger4').onclick = ()=>{
  750. window.room.debug.toggleNearbyBreathPoint();
  751. }
  752. document.querySelector('.debugger5').onclick = ()=>{
  753. window.room.debug.toggleTapBreathPoint();
  754. }
  755. document.querySelector('.debugger6').onclick = ()=>{
  756. window.room.debug.dumpStream(() => {
  757. // toast("\u5F55\u5236\u5B8C\u6210");
  758. });
  759. // toast("\u5F00\u59CB\u5F55\u5236");
  760. }
  761. // 只在调试时显示control面板
  762. debugMode || (document.querySelector(".debug_control_btns").style.display = "none")
  763. </script>
  764. <script src="js/index.js"></script>
  765. </body>
  766. </html>