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@@ -4140,7 +4140,7 @@ window.Modernizr = function(n, e, t) {
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, i = (e.touches[0].clientY - e.touches[1].clientY) / $("#player").height();
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this.pinchDistance = Math.sqrt(t * t + i * i)
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}
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- SoundManager.pause('tour') // 周恩光 点击场景时停止语音
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+ //SoundManager.pause('tour') // 周恩光 点击场景时停止语音
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this.emit(u.InputStart, "touch")
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}
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}
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@@ -4164,7 +4164,7 @@ window.Modernizr = function(n, e, t) {
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case c.LEFT:
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this.startRotationFrom(e.clientX, e.clientY)
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}
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- SoundManager.pause('tour') // 周恩光 点击场景时停止语音
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+ //SoundManager.pause('tour') // 周恩光 点击场景时停止语音
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this.emit(u.InputStart, "mouse")
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}
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}
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@@ -4795,7 +4795,7 @@ window.Modernizr = function(n, e, t) {
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//音频
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var musicInfo = this.model.heroLocations[this.destinationItem[0]].musicInfo
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// zeg 手动导览不播放音频
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- if(musicInfo && musicInfo.music && !e){
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+ /* if(musicInfo && musicInfo.music && !e){
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let musicType = localStorage.getItem('xunirole') || 'male'
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@@ -4818,13 +4818,9 @@ window.Modernizr = function(n, e, t) {
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}else{//很可能是该folder的起始
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SoundManager.play('tour', manage.dealURL(src))
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- }
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-
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-
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-
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-
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+ }
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- }
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+ } */
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let oldPos = this.player.position.clone();
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let oldPano = this.player.currentPano
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@@ -5046,7 +5042,7 @@ window.Modernizr = function(n, e, t) {
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} */
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n.prototype.stopTour = function(isAutoStop) {//停止导览 isAutoStop 希望仅在飞完结束自动停止时的stopTour不停止tourSound, 这样才能完整播放tourSound. 不过似乎会在倒数第二个片段点击按钮停止导览时也视作自动结束的(执行this.interrupt() )。
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- SoundManager.pause('tour',true), // zeg 自动导览暂停时同时停止语音
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+ //SoundManager.pause('tour',true), // zeg 自动导览暂停时同时停止语音
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this.isInterrupted() || this.transitionStage === y.Moving && this.checkAndHandleWalkingtourInterruption(this.nextWarpStyle) || (this.tourIsPlaying && (this.player.zoomEnabled = this.wasZoomEnabled),
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this.tourIsPlaying = !1,
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this.interrupt(),
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@@ -6625,7 +6621,7 @@ window.Modernizr = function(n, e, t) {
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t.changeMode(Be)
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}),
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$("#gui-modes-floorplan").on("click", function(e) {
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- SoundManager.pause('tour')
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+ //SoundManager.pause('tour')
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l(e),
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i.mode !== _e.FLOORPLAN && (J.track("showcase_gui", {
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gui_action: "click_floorplan_mode_button"
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@@ -6633,7 +6629,7 @@ window.Modernizr = function(n, e, t) {
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t.changeMode(_e.FLOORPLAN));
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}),
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$("#gui-modes-dollhouse").on("click", function(e) {
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- SoundManager.pause('tour')
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+ //SoundManager.pause('tour')
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l(e),
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i.mode !== _e.DOLLHOUSE && (J.track("showcase_gui", {
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gui_action: "click_dollhouse_mode_button"
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@@ -6641,7 +6637,7 @@ window.Modernizr = function(n, e, t) {
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t.changeMode(_e.DOLLHOUSE));
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})
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$("#gui-modes-inside").on("click", function() {
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- SoundManager.pause('tour')
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+ //SoundManager.pause('tour')
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})
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}
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function v(e, t) {
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@@ -21961,7 +21957,7 @@ window.Modernizr = function(n, e, t) {
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this.bindEvents(e.container),
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this.updateModel()
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- this.guider2 = new PanTransGuide(this)
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+ //this.guider2 = new PanTransGuide(this)
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}
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@@ -59141,7 +59137,7 @@ window.Modernizr = function(n, e, t) {
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}, {}, [116]);
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-class PanTransGuide{
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+/* class PanTransGuide{
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constructor(player){
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this.player = player
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this.currentIndex = 0
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@@ -59258,7 +59254,151 @@ class PanTransGuide{
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this.currentIndex %= this.nodes.length
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return this.currentIndex
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}
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-
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+
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+}*/
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+
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+
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+class PanTransGuide{
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+ constructor(player){
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+ this.player = player
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+ this.currentIndex = 0
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+ this.getNodes()
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+
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+
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+ }
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+ getNodes(){
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+ this.nodes = []
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+ let path = this.player.path
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+ let last
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+
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+ let index = this.player.model.heroLocations.findIndex(e=>e.name == '沉浸看展')
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+ let locations = this.player.model.heroLocations[index].heroLocations
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+ this.player.model.heroLocations.splice(index,1)
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+
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+ locations.forEach((e,i)=>{
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+ if(e.cameraMode != 'panorama')return
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+
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+ if(i>0){
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+ path.setWarpDestination(e)
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+ path.setWarpDestPano()
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+ let A = path.getHeroPano(last),
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+ B = path.warpDestPano
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+ if(e.momentTour == 'black' && A!=B){
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+ path.nodes = [A.id,B.id];//直接加入
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+ }else{
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+ path.nodes = path.findShortestPath(A, B)
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+ if(path.nodes == null){//两个点之间不相通
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+ console.log('两个点之间不相通',A.id,B.id)
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+ path.nodes = [A.id,B.id];//直接加入
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+ }
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+ }
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+
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+
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+
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+ let wholeDis = 0, disSections = []
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+ path.nodes.forEach((cur,i)=>{
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+ if(i==0)return
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+ let prePano = this.player.model.panos.get(path.nodes[i-1])
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+ let curPano = this.player.model.panos.get(cur)
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+ let dis = prePano.position.distanceTo(curPano.position)
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+ disSections.push(dis)
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+ wholeDis += dis
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+ },0)
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+
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+ let quaStart = last.quaternion
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+ let quaEnd = e.quaternion
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+
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+ path.nodes.forEach((panoId,j)=>{
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+ if(j == 0){
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+ if(path.nodes.length == 1)return this.nodes.push({panoId,quaternion:quaEnd})//原地旋转
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+ if(i > 0)return //和上一段末尾重复
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+ return this.nodes.push({panoId,quaternion:quaStart})
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+ }
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+ let r = disSections[j-1] / wholeDis
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+ let quaternion = quaStart.clone()
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+ lerp.quaternion(quaternion, quaEnd)(r)
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+ this.nodes.push({panoId, quaternion})
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+ })
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+ }
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+
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+ last = e
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+ })
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+
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+ //path.setWarpDestinationByHeroIndex()
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+
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+
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+ }
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+
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+ go(axis){
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+ if(this.player.flying)return
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+ let aimNode
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+ let cur = this.nodes[this.currentIndex]
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+ if(cur.panoId != this.player.currentPano.id){//已走动
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+ let curs = this.nodes.filter(e=>e.panoId == this.player.currentPano)
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+ curs.sort((a,b)=>{ //如果有多个,找到和currentIndex最接近的,可能是刚走过的
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+ let indexA = this.nodes.indexOf(a)
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+ let indexB = this.nodes.indexOf(b)
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+ return Math.abs(indexA - this.currentIndex) < Math.abs(indexB - this.currentIndex)
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+ })
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+ cur = curs[0]
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+ if(!cur){//不在道上 . 找离当前位置最近的node
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+ let disMap = new Map
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+ this.nodes.forEach(e=>{
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+ disMap.set(e,player.currentPano.position.distanceToSquared(this.player.model.panos.get(e.panoId).position))
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+ })
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+ let sorted = this.nodes.slice().sort((a,b)=>{
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+ return disMap.get(a) - disMap.get(b)
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+ })
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+
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+ this.currentIndex = this.nodes.indexOf(sorted[0])//next
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+ if(axis == 'prev'){
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+ this.moveIndex(-1)
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+ }
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+ aimNode = this.nodes[this.currentIndex]
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+ }
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+ }
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+ let lastIndex = this.currentIndex
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+ if(!aimNode){
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+ this.moveIndex(axis == 'prev' ? -1 : 1)
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+ aimNode = this.nodes[this.currentIndex]
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+ }
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+
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+ //let dis = this.player.model.panos.get(aimNode.panoId).position.distanceTo(this.player.position)
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+ let moveStyle = (lastIndex == 0 && axis == 'prev' || this.currentIndex == 0 && axis != 'prev') ? "blackToPano" : "flyToPano"
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+ this.player[moveStyle]({pano: this.player.model.panos.get(aimNode.panoId),quaternion:aimNode.quaternion})
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+
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+ }
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+
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+
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+ moveIndex(step){
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+ this.currentIndex += (step + this.nodes.length)
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+ this.currentIndex %= this.nodes.length
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+ return this.currentIndex
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+ }
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}
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+
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+
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+
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+//2025新的需求 沉浸看展直接使用导览
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+
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+window.tourPlayCtl = {
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+ go(axis){
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+ if(axis == 1){
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+ player.director.goNext()
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+ }else{
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+ player.director.goPrev()
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+ }
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+
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+
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+ },
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+
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+}
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+
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+
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+
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+
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+
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+
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+
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