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- //
- // SPDX-License-Identifier: BSD-3-Clause
- // Copyright Contributors to the OpenEXR Project.
- //
- //
- // Convenience functions that call GL with Imath types
- //
- #ifndef INCLUDED_IMATHGL_H
- #define INCLUDED_IMATHGL_H
- #include <GL/gl.h>
- #include "ImathFun.h"
- #include "ImathMatrix.h"
- #include "ImathNamespace.h"
- #include "ImathVec.h"
- /// Call glVertex3f
- inline void
- glVertex (const IMATH_INTERNAL_NAMESPACE::V3f& v)
- {
- glVertex3f (v.x, v.y, v.z);
- }
- /// Call glVertex2f
- inline void
- glVertex (const IMATH_INTERNAL_NAMESPACE::V2f& v)
- {
- glVertex2f (v.x, v.y);
- }
- /// Call glNormal3f
- inline void
- glNormal (const IMATH_INTERNAL_NAMESPACE::V3f& n)
- {
- glNormal3f (n.x, n.y, n.z);
- }
- /// Call glColor3f
- inline void
- glColor (const IMATH_INTERNAL_NAMESPACE::V3f& c)
- {
- glColor3f (c.x, c.y, c.z);
- }
- /// Call glTranslatef
- inline void
- glTranslate (const IMATH_INTERNAL_NAMESPACE::V3f& t)
- {
- glTranslatef (t.x, t.y, t.z);
- }
- /// Call glTexCoord2f
- inline void
- glTexCoord (const IMATH_INTERNAL_NAMESPACE::V2f& t)
- {
- glTexCoord2f (t.x, t.y);
- }
- /// Disable GL textures
- inline void
- glDisableTexture()
- {
- glActiveTexture (GL_TEXTURE1);
- glBindTexture (GL_TEXTURE_2D, 0);
- glDisable (GL_TEXTURE_2D);
- glActiveTexture (GL_TEXTURE0);
- }
- namespace
- {
- const float GL_FLOAT_MAX = 1.8e+19; // sqrt (FLT_MAX)
- inline bool
- badFloat (float f)
- {
- return !IMATH_INTERNAL_NAMESPACE::finitef (f) || f < -GL_FLOAT_MAX || f > GL_FLOAT_MAX;
- }
- } // namespace
- /// Throw an exception if m is not a valid matrix for GL
- inline void
- throwBadMatrix (const IMATH_INTERNAL_NAMESPACE::M44f& m)
- {
- if (badFloat (m[0][0]) || badFloat (m[0][1]) || badFloat (m[0][2]) || badFloat (m[0][3]) ||
- badFloat (m[1][0]) || badFloat (m[1][1]) || badFloat (m[1][2]) || badFloat (m[1][3]) ||
- badFloat (m[2][0]) || badFloat (m[2][1]) || badFloat (m[2][2]) || badFloat (m[2][3]) ||
- badFloat (m[3][0]) || badFloat (m[3][1]) || badFloat (m[3][2]) || badFloat (m[3][3]))
- throw std::invalid_argument ("GL matrix overflow");
- }
- /// Call glMultmatrixf. Throw an exception if m is not a valid matrix for GL.
- inline void
- glMultMatrix (const IMATH_INTERNAL_NAMESPACE::M44f& m)
- {
- throwBadMatrix (m);
- glMultMatrixf ((GLfloat*) m[0]);
- }
- /// Call glMultmatrixf. Throw an exception if m is not a valid matrix for GL.
- inline void
- glMultMatrix (const IMATH_INTERNAL_NAMESPACE::M44f* m)
- {
- throwBadMatrix (*m);
- glMultMatrixf ((GLfloat*) (*m)[0]);
- }
- /// Call glLoadmatrixf. Throw an exception if m is not a valid matrix for GL.
- inline void
- glLoadMatrix (const IMATH_INTERNAL_NAMESPACE::M44f& m)
- {
- throwBadMatrix (m);
- glLoadMatrixf ((GLfloat*) m[0]);
- }
- /// Call glLoadmatrixf. Throw an exception if m is not a valid matrix for GL.
- inline void
- glLoadMatrix (const IMATH_INTERNAL_NAMESPACE::M44f* m)
- {
- throwBadMatrix (*m);
- glLoadMatrixf ((GLfloat*) (*m)[0]);
- }
- IMATH_INTERNAL_NAMESPACE_HEADER_ENTER
- ///
- /// A class object that pushes/pops the GL matrix. This object assists with
- /// proper cleanup of the state when exceptions are thrown.
- ///
- class GLPushMatrix
- {
- public:
- GLPushMatrix() { glPushMatrix(); }
- ~GLPushMatrix() { glPopMatrix(); }
- };
- ///
- /// A class object that pushes/pops the current GL attribute state. This object assists with
- /// proper cleanup of the state when exceptions are thrown.
- ///
- class GLPushAttrib
- {
- public:
- /// call glPushAttrib()
- GLPushAttrib (GLbitfield mask) { glPushAttrib (mask); }
- /// call glPopAttrib()
- ~GLPushAttrib() { glPopAttrib(); }
- };
- ///
- /// A class object that wraps glBegin/glEnd. The constructor calls
- /// glBegin(). The destructor calls glEnd().
- ///
- class GLBegin
- {
- public:
- /// Call glBegin()
- GLBegin (GLenum mode) { glBegin (mode); }
- /// Call glEnd()
- ~GLBegin() { glEnd(); }
- };
- IMATH_INTERNAL_NAMESPACE_HEADER_EXIT
- #endif
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