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@@ -9,19 +9,32 @@ option java_package = "com.fdkk.fdkkmeta.grpc";
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service SceneGrpcService {
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rpc testMethod (SceneRequest) returns (SceneReply){}
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rpc getRoute (RouteRequest) returns (RouteReply){}
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-
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+ rpc init (InitRequest) returns (NormalReply){}
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+ rpc rotate (RotateRequest) returns (NormalReply){}
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+ rpc move (MoveRequest) returns (MoveReply){}
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+ rpc getBreakPoint (BreakPointRequest) returns (BreakPointReply){}
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+ rpc joystick (JoystickRequest) returns (NormalReply){} //操作杆
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}
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// 全局对象
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message Point {
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- string x=1;
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+ string x=1; //应该换成double
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string y=2;
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string z=3;
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}
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+
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+// 全局对象
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+message AngleUe4 {
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+ int32 pitch=1;
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+ int32 yaw=2;
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+ int32 roll=3;
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+}
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+
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// 全局对象
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message RouteArray{
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int32 id=1;
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Point location=2;
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}
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+
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// getRoute入参对象
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message RouteRequest {
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Point s_location=1;
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@@ -44,3 +57,203 @@ message SceneReply {
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string res=1;
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}
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+/***********************************************************/
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+message Space {
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+ Point position=1;
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+ AngleUe4 angle=2;
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+}
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+
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+message State {
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+ string roomTypeId=1;
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+ int32 person=2;
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+ string avatarId=3;
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+ string skinId=4;
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+ string roomId=5;
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+ bool isHost=6;
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+ bool isFollowHost=7;
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+ string skinDataVersion=8;
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+ string avatarComponents=9;
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+ string nickName=10;
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+ int32 movingMode=11;
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+ string attitude=12;
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+ string areaName=13;
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+ string pathName=14;
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+ string pathId=15;
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+ int32 avatarSize=16;
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+ string extra=17;
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+ bool prioritySync=18;
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+ Space player=19;
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+ Space camera=20;
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+ Point cameraCenter=21;
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+}
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+
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+message RenderInfo{
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+ int32 renderType=1;
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+ string videoFrame=2;
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+ int32 cameraStateType=3;
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+ int32 isMoving=4;
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+ int32 needIfr=5;
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+ int32 isVideo=6;
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+ int32 stillFrame=7;
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+ int32 isRotating=8;
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+ int32 isFollowing=9;
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+ repeated string clientPanoTitlesBitmap=10;
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+ string clientPanoTreceId=11;
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+ string prefetchVideoId=12;
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+ bool noMedia=13;
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+}
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+
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+message Event{
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+ string id=1;
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+ int32 type =2;
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+ repeated Point points=3;
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+ string rotateEvent=4;
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+ string removeVisitorEvent=5;
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+}
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+
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+message UserState{
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+ string userId=1;
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+ State playerState=2;
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+ RenderInfo renderInfo=3;
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+ Event event=4;
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+ int32 relation=5;
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+}
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+/***********************************************************/
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+
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+// init入参对象
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+message InitRequest {
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+ string user_id=1;
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+ string nick_name=2;
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+ string skin_id=3;
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+ string avatar_id=4;
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+ string room_id=5;
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+ string app_id=6;
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+}
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+
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+/**********************************************************/
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+//全局对象,旋转的参数
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+message rotation_action{
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+ int32 vertical_move=1;
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+ double horizontal_move=2;
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+}
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+
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+// rotate入参对象
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+message RotateRequest {
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+ int32 action_type=1;
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+ string rotation_action=2;
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+ string trace_id=3;
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+ string user_id=4;
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+}
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+
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+/**********************************************************/
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+//正常的反馈
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+message NormalReply {
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+ repeated string traceIds=1;
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+ string vehicle=2;
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+ repeated UserState newUserStates=3;
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+ repeated int32 actionResponses=4;
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+ int32 getStateType=5;
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+ int32 code=6;
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+ string msg=7;
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+ string frameSrc=8; //视频路径
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+}
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+
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+/**********************************************************/
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+//
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+message ClickingAction {
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+ Point clicking_point=1;
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+ int32 clicking_type=2;
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+ string extra=3;
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+ string attitude=4;
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+}
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+
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+// 开始请求漫游
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+message StartMoveRequest {
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+ int32 action_type=1;
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+ ClickingAction clicking_action=2;
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+ State clicking_state=3;
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+ string trace_id=4;
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+ string user_id=5;
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+}
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+
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+// 请求移动下一段
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+message MoveNextNeighborRequest {
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+ int32 user_id=1;
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+ string trace_id=2;
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+ bool next=3;
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+}
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+
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+// 结束移动下一段(一般是有新的请求)
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+message EndMoveNextNeighborRequest {
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+ int32 user_id=1;
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+ string trace_id=2;
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+ bool next=3;
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+}
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+
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+// move出参对象
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+// 这需要自定义
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+message MoveReply {
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+ repeated string traceIds=1;
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+ string vehicle=2;
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+ repeated UserState newUserStates=3; //自己的话,不要有player,camera和cameraCenter。自己对应的这三个属性在8,9,10上,到webrtc服务器上组装
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+ repeated int32 actionResponses=4;
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+ int32 getStateType=5;
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+ int32 code=6;
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+ string msg=7;
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+ //每一段的人物和相机坐标,第一段可能还有初始旋转
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+ repeated Space player=8;
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+ repeated Space camera=9;
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+ repeated Point cameraCenter=10;
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+ bool isEnd=11; //false表示可以继续移动,true表示这次移动已经结束
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+}
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+/**********************************************************/
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+
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+/**********************************************************/
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+message DirAction{
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+ int32 move_angle=1;
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+ int32 speed_level=2;
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+}
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+
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+//控制杆移动
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+message JoystickRequest {
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+ int32 action_type=1;
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+ DirAction dir_action=2;
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+ string trace_id=3;
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+ string user_id=4;
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+ string packet_id=5;
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+}
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+/**********************************************************/
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+
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+/**********************************************************/
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+message NeighborPointsAction{
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+ Point point=1;
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+ int32 level=2;
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+ bool containSelf=3;
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+ int32 searchRange=4;
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+}
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+
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+// move入参对象
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+message BreakPointRequest{
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+ int32 action_type=1;
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+ NeighborPointsAction get_neighbor_points_action=2;
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+ string trace_id=3;
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+ string user_id=4;
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+}
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+// move出参对象
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+message BreakPointReply {
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+ int32 actionType=1;
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+ int32 pointType=2;
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+ string extra=3;
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+ string traceId=4;
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+ string packetId=5;
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+ repeated Point nps=6;
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+ int32 peopleNum=7;
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+ string zoneId=8;
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+ string echoMsg=9;
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+ string reserveDetail=10;
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+ repeated string userWithAvatarList=11;
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+ repeated UserState newUserStates=12;
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+ int32 code=13;
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+ string msg=14;
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+}
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+/**********************************************************/
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