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- import * as THREE from "../js/three.module.js"
- import initTinyUSDZ from "../js/tinyusdz.js"
- import { OrbitControls } from "../js/OrbitControls.js"
- const urlAll = window.location.href.split("?m=")[1]
- // console.log(123456,urlAll);
- // const USDZ_FILEPATH = `https://4dkankan.oss-cn-shenzhen.aliyuncs.com/sxz/${urlAll}.usdz`;
- // const USDZ_FILEPATH = `https://us-test.4dkankan.com/20241202dome/Shuiyueguanyin.usdz`;
- const USDZ_FILEPATH = `https://swkz-1332577016.cos.ap-guangzhou.myqcloud.com/kanzhan/2025/06/23/data.usdz`;
- // const USDZ_FILEPATH = `https://3d-usdz.4dkankan.com/sxz/${urlAll}.usdz`
- document.addEventListener("DOMContentLoaded", async () => {
- const loadingBar = document.getElementById("loading") // 获取加载条元素
- loadingBar.style.display = "block" // 显示加载条
- const usd_res = await fetch(USDZ_FILEPATH)
- const totalBytes = parseInt(usd_res.headers.get("Content-Length"), 10) // 获取总字节数
- const reader = usd_res.body.getReader() // 获取读取器
- const chunks = [] // 存储数据块
- let receivedLength = 0 // 已接收字节数
- let timeOut = -1
- // 更新加载条的函数
- const updateLoadingBar = (loaded) => {
- let percentage = (loaded / totalBytes) * 100
- if (percentage >= 100) {
- percentage = 100
- // 隐藏加载条
- clearTimeout(timeOut)
- timeOut = setTimeout(() => {
- const loadingBoxDom = document.querySelector(".loadingBox")
- loadingBoxDom.style.opacity = 0
- loadingBoxDom.style.pointerEvents = "none"
- }, 300)
- }
- loadingBar.style.width = `${percentage}%` // 更新加载条宽度
- }
- // 读取数据流
- while (true) {
- const { done, value } = await reader.read() // 读取数据
- if (done) break // 如果读取完成,退出循环
- chunks.push(value) // 存储数据块
- receivedLength += value.length // 更新已接收字节数
- updateLoadingBar(receivedLength) // 更新加载条
- }
- const usd_data = new Uint8Array(receivedLength) // 创建最终数据数组
- let position = 0
- for (const chunk of chunks) {
- usd_data.set(chunk, position) // 将数据块写入最终数组
- position += chunk.length // 更新位置
- }
- // const usd_binary = new Uint8Array(usd_data);
- // 加载 TinyUSDZ
- initTinyUSDZ().then(function (TinyUSDZLoader) {
- const usd = new TinyUSDZLoader.TinyUSDZLoader(usd_data)
- // console.log(usd.numMeshes());
- // 隐藏加载条
- loadingBar.style.display = "none"
- const scene = new THREE.Scene()
- // 添加渐变背景
- const bgTexture = new THREE.TextureLoader().load('./bg.png')
- scene.background = bgTexture
- const camera = new THREE.PerspectiveCamera(
- 85,
- window.innerWidth / window.innerHeight,
- 0.1,
- 1000
- )
- const renderer = new THREE.WebGLRenderer({
- alpha: true, // 关键配置,设置背景透明
- antialias: true, // 可选抗锯齿
- })
- renderer.setClearColor(0x000000, 1) // 第二个参数为透明度(0表示完全透明)
- renderer.setSize(window.innerWidth, window.innerHeight)
- renderer.setAnimationLoop(animate)
- // 设置输出颜色空间为线性SRGB
- renderer.outputColorSpace = THREE.LinearSRGBColorSpace
- document.body.appendChild(renderer.domElement)
- // First mesh only
- const mesh = usd.getMesh(0)
- //console.log("usd", usd)
- //console.log("mesh", mesh);
- //const geometry = new THREE.BoxGeometry( 1, 1, 1 );
- const geometry = new THREE.BufferGeometry()
- geometry.setAttribute(
- "position",
- new THREE.BufferAttribute(mesh.points, 3)
- )
- // TODO: set normal from mesh
- if (mesh.hasOwnProperty("texcoords")) {
- // console.log(mesh.texcoords);
- geometry.setAttribute("uv", new THREE.BufferAttribute(mesh.texcoords, 2))
- }
- const usdMaterial = usd.getMaterial(mesh.materialId)
- //console.log("usdMat", usdMaterial);
- //if (usdMaterial.aaa) {
- // console.log("aaa");
- //}
- var material
- if (usdMaterial.hasOwnProperty("diffuseColorTextureId")) {
- const diffTex = usd.getTexture(usdMaterial.diffuseColorTextureId)
- const img = usd.getImage(diffTex.textureImageId)
- // console.log(img);
- // assume RGBA for now.
- let image8Array = new Uint8ClampedArray(img.data)
- let imgData = new ImageData(image8Array, img.width, img.height)
- const texture = new THREE.DataTexture(imgData, img.width, img.height)
- texture.flipY = true
- texture.needsUpdate = true
- material = new THREE.MeshBasicMaterial({
- map: texture,
- })
- } else {
- material = new THREE.MeshNormalMaterial()
- }
- // Assume triangulated indices.
- geometry.setIndex(
- new THREE.Uint32BufferAttribute(mesh.faceVertexIndices, 1)
- )
- geometry.computeVertexNormals()
- //const material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
- const cube = new THREE.Mesh(geometry, material)
- // 缩放模型
- cube.scale.set(7, 7, 7)
- cube.updateMatrixWorld(true) // 强制更新世界矩阵[3](@ref)
- // 计算包围盒
- const box = new THREE.Box3().setFromObject(cube)
- const center = new THREE.Vector3()
- box.getCenter(center)
- // 居中模型
- cube.position.sub(center)
- // 计算尺寸并调整相机
- const size = box.getSize(new THREE.Vector3()).length()
- camera.near = size / 100
- camera.far = size * 100
- camera.updateProjectionMatrix()
- camera.position.set(size * 0.5, size * 0.5, size * 0.5)
- camera.lookAt(0, 0, 0)
- // 向上移动模型
- // cube.position.y += 0.5 // 向上
- scene.add(cube)
- const controls = new OrbitControls(camera, renderer.domElement)
- controls.enablePan = true // 禁用右键平移功能
- controls.enableZoom = true // 必须禁用轨道控制器的默认缩放[1](@ref)
- controls.enableDamping = true
- controls.dampingFactor = 0.25
- controls.screenSpacePanning = false
- controls.minPolarAngle = Math.PI / 180 * 1 // 1 度(约 0.01745 弧度)
- controls.maxPolarAngle = Math.PI - Math.PI / 180 * 1 // 179 度(约 3.124 弧度)
- // 兼容鼠标滚轮与触摸屏双指缩放
- // 兼容鼠标滚轮与触摸屏双指缩放
- // const handleZoom = (delta) => {
- // // console.log('--------',delta);
- // cube.updateMatrixWorld(true);
- // // 计算包围盒
- // const box = new THREE.Box3().setFromObject(cube);
- // const center = new THREE.Vector3();
- // box.getCenter(center);
- // // 居中模型
- // cube.position.sub(center);
- // cube.scale.multiplyScalar(delta);
- // cube.scale.clampScalar(0.5, 4); // 限制缩放范围0.5-3倍[1,6](@ref)
- // };
- // 鼠标滚轮事件
- // window.addEventListener(
- // "wheel",
- // (e) => {
- // e.preventDefault();
- // const zoomFactor = e.deltaY > 0 ? 0.95 : 1.05;
- // handleZoom(zoomFactor);
- // },
- // { passive: false }
- // );
- // 触摸屏双指缩放
- // let initialDistance = 0;
- // window.addEventListener("touchstart", (e) => {
- // if (e.touches.length === 2) {
- // initialDistance = Math.hypot(
- // e.touches[0].pageX - e.touches[1].pageX,
- // e.touches[0].pageY - e.touches[1].pageY
- // );
- // }
- // });
- // window.addEventListener("touchmove", (e) => {
- // if (e.touches.length === 2) {
- // const currentDistance = Math.hypot(
- // e.touches[0].pageX - e.touches[1].pageX,
- // e.touches[0].pageY - e.touches[1].pageY
- // );
- // const zoomFactor = currentDistance > initialDistance ? 1.01 : 0.99;
- // handleZoom(zoomFactor);
- // initialDistance = currentDistance;
- // }
- // });
- function animate() {
- //cube.rotation.x += 0.01;
- // cube.rotation.y += 0.02;
- controls.update()
- renderer.render(scene, camera)
- }
- window.addEventListener("resize", () => {
- camera.aspect = window.innerWidth / window.innerHeight
- camera.updateProjectionMatrix()
- renderer.setSize(window.innerWidth, window.innerHeight)
- })
- })
- })
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