index.html 4.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en-us">
  3. <head>
  4. <meta charset="utf-8">
  5. <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
  6. <title>Unity WebGL Player | ChangZhouHospital</title>
  7. <link rel="shortcut icon" href="TemplateData/favicon.ico">
  8. <link rel="stylesheet" href="TemplateData/style.css">
  9. <link rel="manifest" href="manifest.webmanifest">
  10. <!-- 引用自己的样式和js -->
  11. <link rel="stylesheet" href="./myCode/style.css">
  12. <script src="./myCode/index.js"></script>
  13. </head>
  14. <body>
  15. <div id="unity-container">
  16. <canvas id="unity-canvas" tabindex="-1"></canvas>
  17. <div id="unity-loading-bar">
  18. <div id="unity-logo"></div>
  19. <div id="unity-progress-bar-empty">
  20. <div id="unity-progress-bar-full"></div>
  21. </div>
  22. </div>
  23. <div id="unity-warning"> </div>
  24. </div>
  25. <!-- 加载中文字 -->
  26. <div id="lodingTxt">加载中...</div>
  27. <script>
  28. window.addEventListener("load", function () {
  29. if ("serviceWorker" in navigator) {
  30. navigator.serviceWorker.register("ServiceWorker.js");
  31. }
  32. });
  33. var container = document.querySelector("#unity-container");
  34. var canvas = document.querySelector("#unity-canvas");
  35. var loadingBar = document.querySelector("#unity-loading-bar");
  36. var progressBarFull = document.querySelector("#unity-progress-bar-full");
  37. var warningBanner = document.querySelector("#unity-warning");
  38. // Shows a temporary message banner/ribbon for a few seconds, or
  39. // a permanent error message on top of the canvas if type=='error'.
  40. // If type=='warning', a yellow highlight color is used.
  41. // Modify or remove this function to customize the visually presented
  42. // way that non-critical warnings and error messages are presented to the
  43. // user.
  44. function unityShowBanner(msg, type) {
  45. function updateBannerVisibility() {
  46. warningBanner.style.display = warningBanner.children.length ? 'block' : 'none';
  47. }
  48. var div = document.createElement('div');
  49. div.innerHTML = msg;
  50. warningBanner.appendChild(div);
  51. if (type == 'error') div.style = 'background: red; padding: 10px;';
  52. else {
  53. if (type == 'warning') div.style = 'background: yellow; padding: 10px;';
  54. setTimeout(function () {
  55. warningBanner.removeChild(div);
  56. updateBannerVisibility();
  57. }, 5000);
  58. }
  59. updateBannerVisibility();
  60. }
  61. var buildUrl = "Build";
  62. var loaderUrl = buildUrl + "/ChangZhouHospital_1.11.loader.js";
  63. var config = {
  64. dataUrl: buildUrl + "/ChangZhouHospital_1.11.data.unityweb",
  65. frameworkUrl: buildUrl + "/ChangZhouHospital_1.11.framework.js.unityweb",
  66. codeUrl: buildUrl + "/ChangZhouHospital_1.11.wasm.unityweb",
  67. streamingAssetsUrl: "StreamingAssets",
  68. companyName: "DefaultCompany",
  69. productName: "ChangZhouHospital",
  70. productVersion: "0.1",
  71. showBanner: unityShowBanner,
  72. };
  73. // By default Unity keeps WebGL canvas render target size matched with
  74. // the DOM size of the canvas element (scaled by window.devicePixelRatio)
  75. // Set this to false if you want to decouple this synchronization from
  76. // happening inside the engine, and you would instead like to size up
  77. // the canvas DOM size and WebGL render target sizes yourself.
  78. // config.matchWebGLToCanvasSize = false;
  79. if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
  80. // Mobile device style: fill the whole browser client area with the game canvas:
  81. var meta = document.createElement('meta');
  82. meta.name = 'viewport';
  83. meta.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes';
  84. document.getElementsByTagName('head')[0].appendChild(meta);
  85. }
  86. loadingBar.style.display = "block";
  87. var script = document.createElement("script");
  88. script.src = loaderUrl;
  89. script.onload = () => {
  90. createUnityInstance(canvas, config, (progress) => {
  91. progressBarFull.style.width = 100 * progress + "%";
  92. }).then((unityInstance) => {
  93. loadingBar.style.display = "none";
  94. // 把unity的实例保存起来
  95. unityExamples = unityInstance
  96. // 隐藏加载中文字
  97. document.querySelector('#lodingTxt').style.display = 'none'
  98. }).catch((message) => {
  99. alert(message);
  100. });
  101. };
  102. document.body.appendChild(script);
  103. </script>
  104. </body>
  105. </html>