index.js 12 KB

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  1. document.ontouchmove = function (ev) {
  2. ev.preventDefault();
  3. };
  4. // 获取li的宽,用来设置定位
  5. console.log(window.screen.width);
  6. let liWidth =70
  7. if(window.screen.width<=600) liWidth = window.screen.width / 7
  8. // 设置一个总分是变量
  9. let grade = 0
  10. // 设置一个定时器
  11. let timing =61
  12. $('.btnGo').click(()=>{
  13. $('.zhezao').hide()
  14. let timeId = setInterval(() => {
  15. timing--
  16. $('.time').text(timing)
  17. if(timing<=0) {
  18. $('body').css('background-color','transparent')
  19. $('#ul1').hide()
  20. $('.top').hide()
  21. $('.endF').text(grade)
  22. $('.end').show()
  23. clearInterval(timeId)
  24. }
  25. }, 1000);
  26. })
  27. // 点击重新开始
  28. $('.btn').click(()=>{
  29. window.location.reload();
  30. })
  31. $(function () {
  32. var Game = {
  33. colNum: 7,
  34. wH: liWidth,
  35. timeBtn: true,
  36. dir: 0,
  37. dirThis: null,
  38. init: function () {
  39. this.oUl = $('#ul1');
  40. this.createMap();
  41. },
  42. createMap: function () {
  43. this.oUl.css({ width: this.colNum * this.wH, height: this.colNum * this.wH });
  44. var numX = 0;
  45. var numY = 0;
  46. for (var i = 0; i < Math.pow(this.colNum, 2); i++) {
  47. var oLi = $('<li>');
  48. oLi.attr('class', 'box' + Math.floor(Math.random() * 6));
  49. oLi.data({ x: numX, y: numY });
  50. numX++;
  51. if (numX == this.colNum) {
  52. numX = 0;
  53. numY++;
  54. }
  55. this.oUl.append(oLi);
  56. }
  57. this.positionShow();
  58. this.removeShow();
  59. this.bindTouch();
  60. },
  61. positionShow: function () {
  62. this.aLi = this.oUl[0].getElementsByTagName('li');
  63. var arr = [];
  64. $(this.aLi).each(function (i, elem) {
  65. arr.push([elem.offsetLeft, elem.offsetTop]);
  66. });
  67. $(this.aLi).each(function (i, elem) {
  68. $(elem).css({ position: 'absolute', left: arr[i][0], top: arr[i][1] });
  69. });
  70. this.arr = arr;
  71. },
  72. bindTouch: function () {
  73. var startX = 0;
  74. var startY = 0;
  75. var This = this;
  76. var izIndex = 2;
  77. var startThis = null;
  78. this.oUl.delegate('li', 'touchstart mousedown', function (event) {
  79. var data = event.originalEvent.changedTouches ? event.originalEvent.changedTouches[0] : event;
  80. startX = data.clientX;
  81. startY = data.clientY;
  82. startThis = this;
  83. return false;
  84. });
  85. this.oUl.delegate('li', 'touchend mouseup', function (event) {
  86. var data = event.originalEvent.changedTouches ? event.originalEvent.changedTouches[0] : event;
  87. if (This.timeBtn && (Math.abs(startX - data.clientX) > 10 || Math.abs(startY - data.clientY) > 10)) {
  88. $(startThis).css('zIndex', izIndex++);
  89. if (Math.abs(startX - data.clientX) > Math.abs(startY - data.clientY)) {// 左右
  90. if (startX < data.clientX) { //→
  91. if ($(startThis).data('x') != This.colNum - 1) {
  92. This.dir = 1;
  93. var index = $(startThis).data('x') + 1 + $(startThis).data('y') * This.colNum;
  94. var nextLi = $(This.oUl).find('li').eq(index);
  95. $(startThis).insertAfter(nextLi);
  96. $(startThis).animate({ left: This.arr[index][0] }, 300);
  97. nextLi.animate({ left: This.arr[index - 1][0] }, 300);
  98. $(startThis).data('x', $(startThis).data('x') + 1);
  99. nextLi.data('x', nextLi.data('x') - 1);
  100. This.dirThis = nextLi;
  101. }
  102. }
  103. else { //←
  104. if ($(startThis).data('x') != 0) {
  105. This.dir = 2;
  106. var index = $(startThis).data('x') - 1 + $(startThis).data('y') * This.colNum;
  107. var prevLi = $(This.oUl).find('li').eq(index);
  108. $(startThis).insertBefore(prevLi);
  109. $(startThis).animate({ left: This.arr[index][0] }, 300);
  110. prevLi.animate({ left: This.arr[index + 1][0] }, 300);
  111. $(startThis).data('x', $(startThis).data('x') - 1);
  112. prevLi.data('x', prevLi.data('x') + 1);
  113. This.dirThis = prevLi;
  114. }
  115. }
  116. }
  117. else { //上下
  118. if (startY < data.clientY) { //↓
  119. if ($(startThis).data('y') != This.colNum - 1) {
  120. This.dir = 3;
  121. var index = $(startThis).data('x') + ($(startThis).data('y') + 1) * This.colNum;
  122. var downLi = $(This.oUl).find('li').eq(index);
  123. var prevThis = $(startThis).prev();
  124. $(startThis).insertAfter(downLi);
  125. downLi.insertAfter(prevThis);
  126. $(startThis).animate({ top: This.arr[index][1] }, 300);
  127. downLi.animate({ top: This.arr[index - This.colNum][1] }, 300);
  128. $(startThis).data('y', $(startThis).data('y') + 1);
  129. downLi.data('y', downLi.data('y') - 1);
  130. This.dirThis = downLi;
  131. }
  132. }
  133. else { //↑
  134. if ($(startThis).data('y') != 0) {
  135. This.dir = 4;
  136. var index = $(startThis).data('x') + ($(startThis).data('y') - 1) * This.colNum;
  137. var upLi = $(This.oUl).find('li').eq(index);
  138. var prevThis = $(startThis).prev();
  139. $(startThis).insertAfter(upLi);
  140. upLi.insertAfter(prevThis);
  141. $(startThis).animate({ top: This.arr[index][1] }, 300);
  142. upLi.animate({ top: This.arr[index + This.colNum][1] }, 300);
  143. $(startThis).data('y', $(startThis).data('y') - 1);
  144. upLi.data('y', upLi.data('y') + 1);
  145. This.dirThis = upLi;
  146. }
  147. }
  148. }
  149. This.removeShow();
  150. }
  151. return false;
  152. });
  153. },
  154. removeShow: function () {
  155. var arr = [];
  156. var This = this;
  157. function addArr(aLi) {
  158. var prevLi = aLi[0];
  159. var iNum = 0;
  160. for (var i = 0; i < aLi.length; i++) {
  161. if (aLi[i].className == prevLi.className && i % 7 != 0) {
  162. iNum++;
  163. }
  164. else {
  165. if (iNum >= 2) {
  166. for (var j = 0; j <= iNum; j++) {
  167. arr.unshift(aLi[(i - 1) - j]);
  168. }
  169. }
  170. iNum = 0;
  171. }
  172. prevLi = aLi[i];
  173. }
  174. if (iNum >= 2) {
  175. for (var j = 0; j <= iNum; j++) {
  176. arr.unshift(aLi[(i - 1) - j]);
  177. }
  178. }
  179. }
  180. addArr(this.aLi);
  181. addArr(this.xyChange(this.aLi));
  182. for (var i = 0; i < arr.length; i++) {
  183. for (var j = 0; j < this.aLi.length; j++) {
  184. if (arr[i] == this.aLi[j]) {
  185. this.aLi[j].bBtn = true;
  186. }
  187. }
  188. }
  189. var removeNum = 0;
  190. var removeY = [];
  191. var changeArr = [];
  192. for (var i = 0; i < this.aLi.length; i++) {
  193. if (this.aLi[i].bBtn) {
  194. removeNum++;
  195. removeY.push(this.aLi[i]);
  196. }
  197. }
  198. if (removeY.length) {
  199. this.timeBtn = false;
  200. this.dir = 0;
  201. console.log('消除成功');
  202. grade +=10
  203. $('.grade').text(grade)
  204. }
  205. else {
  206. this.toReset();
  207. return;
  208. }
  209. for (var i = 0; i < removeY.length; i++) {
  210. for (var j = 0; j < this.arrY[$(removeY[i]).data('x')].length; j++) {
  211. if (removeY[i] == this.arrY[$(removeY[i]).data('x')][j]) {
  212. this.arrY[$(removeY[i]).data('x')].iNum++;
  213. this.arrY[$(removeY[i]).data('x')].splice(j, 1);
  214. this.arrY[$(removeY[i]).data('x')].unshift(this.oneLi($(removeY[i]).data('x'), this.arrY[$(removeY[i]).data('x')].iNum));
  215. }
  216. }
  217. }
  218. for (var i = 0; i < this.colNum; i++) {
  219. changeArr = changeArr.concat(this.arrY[i]);
  220. }
  221. var c = this.xyChange(changeArr);
  222. var removeYnum = 0;
  223. for (var i = 0; i < removeY.length; i++) {
  224. $(removeY[i]).animate({ opacity: 0 }, function () {
  225. $(this).remove();
  226. removeYnum++;
  227. if (removeYnum == removeY.length) {
  228. for (var i = 0; i < c.length; i++) {
  229. This.oUl.append(c[i]);
  230. }
  231. var numX = 0;
  232. var numY = 0;
  233. for (var i = 0; i < This.aLi.length; i++) {
  234. $(This.aLi).eq(i).data({ x: numX, y: numY });
  235. numX++;
  236. if (numX == This.colNum) {
  237. numX = 0;
  238. numY++;
  239. }
  240. }
  241. This.movePos();
  242. }
  243. });
  244. }
  245. },
  246. xyChange: function (aLi) {
  247. var arr = [];
  248. var This = this;
  249. this.arrY = {};
  250. iNum = 0;
  251. for (var i = 0; i < this.colNum; i++) {
  252. this.arrY[i] = [];
  253. this.arrY[i].iNum = 0;
  254. }
  255. (function () {
  256. if (iNum == This.colNum) {
  257. return;
  258. }
  259. for (var i = 0; i < aLi.length; i++) {
  260. if (i % This.colNum == iNum) {
  261. arr.push(aLi[i]);
  262. This.arrY[iNum].push(aLi[i]);
  263. }
  264. }
  265. iNum++;
  266. arguments.callee();
  267. })();
  268. return arr;
  269. },
  270. oneLi: function (x, iNum) {
  271. var oLi = $('<li>');
  272. oLi.attr('class', 'box' + Math.floor(Math.random() * 6));
  273. oLi.css({ position: 'absolute', left: x * this.wH, top: -iNum * this.wH });
  274. this.oUl.append(oLi);
  275. return oLi.get(0);
  276. },
  277. movePos: function () {
  278. var bBtn = true;
  279. var This = this;
  280. for (var i = 0; i < this.aLi.length; i++) {
  281. $(this.aLi[i]).animate({ top: this.arr[i][1] }, function () {
  282. if (bBtn) {
  283. bBtn = false;
  284. This.timeBtn = true;
  285. This.removeShow();
  286. }
  287. });
  288. }
  289. },
  290. toReset: function () {
  291. console.log('消除不成功');
  292. switch (this.dir) {
  293. case 1:
  294. var index = $(this.dirThis).data('x') + 1 + $(this.dirThis).data('y') * this.colNum;
  295. var nextLi = $(this.oUl).find('li').eq(index);
  296. $(this.dirThis).insertAfter(nextLi);
  297. $(this.dirThis).animate({ left: this.arr[index][0] }, 300);
  298. nextLi.animate({ left: this.arr[index - 1][0] }, 300);
  299. $(this.dirThis).data('x', $(this.dirThis).data('x') + 1);
  300. nextLi.data('x', nextLi.data('x') - 1);
  301. break;
  302. case 2:
  303. var index = $(this.dirThis).data('x') - 1 + $(this.dirThis).data('y') * this.colNum;
  304. var prevLi = $(this.oUl).find('li').eq(index);
  305. $(this.dirThis).insertBefore(prevLi);
  306. $(this.dirThis).animate({ left: this.arr[index][0] }, 300);
  307. prevLi.animate({ left: this.arr[index + 1][0] }, 300);
  308. $(this.dirThis).data('x', $(this.dirThis).data('x') - 1);
  309. prevLi.data('x', prevLi.data('x') + 1);
  310. break;
  311. case 3:
  312. var index = $(this.dirThis).data('x') + ($(this.dirThis).data('y') + 1) * this.colNum;
  313. var downLi = $(this.oUl).find('li').eq(index);
  314. var prevThis = $(this.dirThis).prev();
  315. $(this.dirThis).insertAfter(downLi);
  316. downLi.insertAfter(prevThis);
  317. $(this.dirThis).animate({ top: this.arr[index][1] }, 300);
  318. downLi.animate({ top: this.arr[index - this.colNum][1] }, 300);
  319. $(this.dirThis).data('y', $(this.dirThis).data('y') + 1);
  320. downLi.data('y', downLi.data('y') - 1);
  321. break;
  322. case 4:
  323. var index = $(this.dirThis).data('x') + ($(this.dirThis).data('y') - 1) * this.colNum;
  324. var upLi = $(this.oUl).find('li').eq(index);
  325. var prevThis = $(this.dirThis).prev();
  326. $(this.dirThis).insertAfter(upLi);
  327. upLi.insertAfter(prevThis);
  328. $(this.dirThis).animate({ top: this.arr[index][1] }, 300);
  329. upLi.animate({ top: this.arr[index + this.colNum][1] }, 300);
  330. $(this.dirThis).data('y', $(this.dirThis).data('y') - 1);
  331. upLi.data('y', upLi.data('y') + 1);
  332. break;
  333. }
  334. },
  335. };
  336. Game.init();
  337. });