index.js 12 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494
  1. document.ontouchmove = function (ev) {
  2. ev.preventDefault();
  3. };
  4. // 获取li的宽,用来设置定位
  5. console.log(window.screen.width);
  6. let liWidth =70
  7. if(window.screen.width<=600) liWidth = window.screen.width / 7
  8. // 设置一个总分是变量
  9. let grade = 0
  10. // 设置一个定时器
  11. let timing =61
  12. $('.btnGo').click(()=>{
  13. $('.zhezao').hide()
  14. let timeId = setInterval(() => {
  15. timing--
  16. $('.time').text(timing)
  17. if(timing<=0) {
  18. $('#ul1').hide()
  19. $('.top').hide()
  20. $('.endF').text(grade)
  21. $('.end').show()
  22. clearInterval(timeId)
  23. }
  24. }, 1000);
  25. })
  26. // 点击重新开始
  27. $('.btn').click(()=>{
  28. window.location.reload();
  29. })
  30. $(function () {
  31. var Game = {
  32. colNum: 7,
  33. wH: liWidth,
  34. timeBtn: true,
  35. dir: 0,
  36. dirThis: null,
  37. init: function () {
  38. this.oUl = $('#ul1');
  39. this.createMap();
  40. },
  41. createMap: function () {
  42. this.oUl.css({ width: this.colNum * this.wH, height: this.colNum * this.wH });
  43. var numX = 0;
  44. var numY = 0;
  45. for (var i = 0; i < Math.pow(this.colNum, 2); i++) {
  46. var oLi = $('<li>');
  47. oLi.attr('class', 'box' + Math.floor(Math.random() * 6));
  48. oLi.data({ x: numX, y: numY });
  49. numX++;
  50. if (numX == this.colNum) {
  51. numX = 0;
  52. numY++;
  53. }
  54. this.oUl.append(oLi);
  55. }
  56. this.positionShow();
  57. this.removeShow();
  58. this.bindTouch();
  59. },
  60. positionShow: function () {
  61. this.aLi = this.oUl[0].getElementsByTagName('li');
  62. var arr = [];
  63. $(this.aLi).each(function (i, elem) {
  64. arr.push([elem.offsetLeft, elem.offsetTop]);
  65. });
  66. $(this.aLi).each(function (i, elem) {
  67. $(elem).css({ position: 'absolute', left: arr[i][0], top: arr[i][1] });
  68. });
  69. this.arr = arr;
  70. },
  71. bindTouch: function () {
  72. var startX = 0;
  73. var startY = 0;
  74. var This = this;
  75. var izIndex = 2;
  76. var startThis = null;
  77. this.oUl.delegate('li', 'touchstart mousedown', function (event) {
  78. var data = event.originalEvent.changedTouches ? event.originalEvent.changedTouches[0] : event;
  79. startX = data.clientX;
  80. startY = data.clientY;
  81. startThis = this;
  82. return false;
  83. });
  84. this.oUl.delegate('li', 'touchend mouseup', function (event) {
  85. var data = event.originalEvent.changedTouches ? event.originalEvent.changedTouches[0] : event;
  86. if (This.timeBtn && (Math.abs(startX - data.clientX) > 10 || Math.abs(startY - data.clientY) > 10)) {
  87. $(startThis).css('zIndex', izIndex++);
  88. if (Math.abs(startX - data.clientX) > Math.abs(startY - data.clientY)) {// 左右
  89. if (startX < data.clientX) { //→
  90. if ($(startThis).data('x') != This.colNum - 1) {
  91. This.dir = 1;
  92. var index = $(startThis).data('x') + 1 + $(startThis).data('y') * This.colNum;
  93. var nextLi = $(This.oUl).find('li').eq(index);
  94. $(startThis).insertAfter(nextLi);
  95. $(startThis).animate({ left: This.arr[index][0] }, 300);
  96. nextLi.animate({ left: This.arr[index - 1][0] }, 300);
  97. $(startThis).data('x', $(startThis).data('x') + 1);
  98. nextLi.data('x', nextLi.data('x') - 1);
  99. This.dirThis = nextLi;
  100. }
  101. }
  102. else { //←
  103. if ($(startThis).data('x') != 0) {
  104. This.dir = 2;
  105. var index = $(startThis).data('x') - 1 + $(startThis).data('y') * This.colNum;
  106. var prevLi = $(This.oUl).find('li').eq(index);
  107. $(startThis).insertBefore(prevLi);
  108. $(startThis).animate({ left: This.arr[index][0] }, 300);
  109. prevLi.animate({ left: This.arr[index + 1][0] }, 300);
  110. $(startThis).data('x', $(startThis).data('x') - 1);
  111. prevLi.data('x', prevLi.data('x') + 1);
  112. This.dirThis = prevLi;
  113. }
  114. }
  115. }
  116. else { //上下
  117. if (startY < data.clientY) { //↓
  118. if ($(startThis).data('y') != This.colNum - 1) {
  119. This.dir = 3;
  120. var index = $(startThis).data('x') + ($(startThis).data('y') + 1) * This.colNum;
  121. var downLi = $(This.oUl).find('li').eq(index);
  122. var prevThis = $(startThis).prev();
  123. $(startThis).insertAfter(downLi);
  124. downLi.insertAfter(prevThis);
  125. $(startThis).animate({ top: This.arr[index][1] }, 300);
  126. downLi.animate({ top: This.arr[index - This.colNum][1] }, 300);
  127. $(startThis).data('y', $(startThis).data('y') + 1);
  128. downLi.data('y', downLi.data('y') - 1);
  129. This.dirThis = downLi;
  130. }
  131. }
  132. else { //↑
  133. if ($(startThis).data('y') != 0) {
  134. This.dir = 4;
  135. var index = $(startThis).data('x') + ($(startThis).data('y') - 1) * This.colNum;
  136. var upLi = $(This.oUl).find('li').eq(index);
  137. var prevThis = $(startThis).prev();
  138. $(startThis).insertAfter(upLi);
  139. upLi.insertAfter(prevThis);
  140. $(startThis).animate({ top: This.arr[index][1] }, 300);
  141. upLi.animate({ top: This.arr[index + This.colNum][1] }, 300);
  142. $(startThis).data('y', $(startThis).data('y') - 1);
  143. upLi.data('y', upLi.data('y') + 1);
  144. This.dirThis = upLi;
  145. }
  146. }
  147. }
  148. This.removeShow();
  149. }
  150. return false;
  151. });
  152. },
  153. removeShow: function () {
  154. var arr = [];
  155. var This = this;
  156. function addArr(aLi) {
  157. var prevLi = aLi[0];
  158. var iNum = 0;
  159. for (var i = 0; i < aLi.length; i++) {
  160. if (aLi[i].className == prevLi.className && i % 7 != 0) {
  161. iNum++;
  162. }
  163. else {
  164. if (iNum >= 2) {
  165. for (var j = 0; j <= iNum; j++) {
  166. arr.unshift(aLi[(i - 1) - j]);
  167. }
  168. }
  169. iNum = 0;
  170. }
  171. prevLi = aLi[i];
  172. }
  173. if (iNum >= 2) {
  174. for (var j = 0; j <= iNum; j++) {
  175. arr.unshift(aLi[(i - 1) - j]);
  176. }
  177. }
  178. }
  179. addArr(this.aLi);
  180. addArr(this.xyChange(this.aLi));
  181. for (var i = 0; i < arr.length; i++) {
  182. for (var j = 0; j < this.aLi.length; j++) {
  183. if (arr[i] == this.aLi[j]) {
  184. this.aLi[j].bBtn = true;
  185. }
  186. }
  187. }
  188. var removeNum = 0;
  189. var removeY = [];
  190. var changeArr = [];
  191. for (var i = 0; i < this.aLi.length; i++) {
  192. if (this.aLi[i].bBtn) {
  193. removeNum++;
  194. removeY.push(this.aLi[i]);
  195. }
  196. }
  197. if (removeY.length) {
  198. this.timeBtn = false;
  199. this.dir = 0;
  200. console.log('消除成功');
  201. grade +=10
  202. $('.grade').text(grade)
  203. }
  204. else {
  205. this.toReset();
  206. return;
  207. }
  208. for (var i = 0; i < removeY.length; i++) {
  209. for (var j = 0; j < this.arrY[$(removeY[i]).data('x')].length; j++) {
  210. if (removeY[i] == this.arrY[$(removeY[i]).data('x')][j]) {
  211. this.arrY[$(removeY[i]).data('x')].iNum++;
  212. this.arrY[$(removeY[i]).data('x')].splice(j, 1);
  213. this.arrY[$(removeY[i]).data('x')].unshift(this.oneLi($(removeY[i]).data('x'), this.arrY[$(removeY[i]).data('x')].iNum));
  214. }
  215. }
  216. }
  217. for (var i = 0; i < this.colNum; i++) {
  218. changeArr = changeArr.concat(this.arrY[i]);
  219. }
  220. var c = this.xyChange(changeArr);
  221. var removeYnum = 0;
  222. for (var i = 0; i < removeY.length; i++) {
  223. $(removeY[i]).animate({ opacity: 0 }, function () {
  224. $(this).remove();
  225. removeYnum++;
  226. if (removeYnum == removeY.length) {
  227. for (var i = 0; i < c.length; i++) {
  228. This.oUl.append(c[i]);
  229. }
  230. var numX = 0;
  231. var numY = 0;
  232. for (var i = 0; i < This.aLi.length; i++) {
  233. $(This.aLi).eq(i).data({ x: numX, y: numY });
  234. numX++;
  235. if (numX == This.colNum) {
  236. numX = 0;
  237. numY++;
  238. }
  239. }
  240. This.movePos();
  241. }
  242. });
  243. }
  244. },
  245. xyChange: function (aLi) {
  246. var arr = [];
  247. var This = this;
  248. this.arrY = {};
  249. iNum = 0;
  250. for (var i = 0; i < this.colNum; i++) {
  251. this.arrY[i] = [];
  252. this.arrY[i].iNum = 0;
  253. }
  254. (function () {
  255. if (iNum == This.colNum) {
  256. return;
  257. }
  258. for (var i = 0; i < aLi.length; i++) {
  259. if (i % This.colNum == iNum) {
  260. arr.push(aLi[i]);
  261. This.arrY[iNum].push(aLi[i]);
  262. }
  263. }
  264. iNum++;
  265. arguments.callee();
  266. })();
  267. return arr;
  268. },
  269. oneLi: function (x, iNum) {
  270. var oLi = $('<li>');
  271. oLi.attr('class', 'box' + Math.floor(Math.random() * 6));
  272. oLi.css({ position: 'absolute', left: x * this.wH, top: -iNum * this.wH });
  273. this.oUl.append(oLi);
  274. return oLi.get(0);
  275. },
  276. movePos: function () {
  277. var bBtn = true;
  278. var This = this;
  279. for (var i = 0; i < this.aLi.length; i++) {
  280. $(this.aLi[i]).animate({ top: this.arr[i][1] }, function () {
  281. if (bBtn) {
  282. bBtn = false;
  283. This.timeBtn = true;
  284. This.removeShow();
  285. }
  286. });
  287. }
  288. },
  289. toReset: function () {
  290. console.log('消除不成功');
  291. switch (this.dir) {
  292. case 1:
  293. var index = $(this.dirThis).data('x') + 1 + $(this.dirThis).data('y') * this.colNum;
  294. var nextLi = $(this.oUl).find('li').eq(index);
  295. $(this.dirThis).insertAfter(nextLi);
  296. $(this.dirThis).animate({ left: this.arr[index][0] }, 300);
  297. nextLi.animate({ left: this.arr[index - 1][0] }, 300);
  298. $(this.dirThis).data('x', $(this.dirThis).data('x') + 1);
  299. nextLi.data('x', nextLi.data('x') - 1);
  300. break;
  301. case 2:
  302. var index = $(this.dirThis).data('x') - 1 + $(this.dirThis).data('y') * this.colNum;
  303. var prevLi = $(this.oUl).find('li').eq(index);
  304. $(this.dirThis).insertBefore(prevLi);
  305. $(this.dirThis).animate({ left: this.arr[index][0] }, 300);
  306. prevLi.animate({ left: this.arr[index + 1][0] }, 300);
  307. $(this.dirThis).data('x', $(this.dirThis).data('x') - 1);
  308. prevLi.data('x', prevLi.data('x') + 1);
  309. break;
  310. case 3:
  311. var index = $(this.dirThis).data('x') + ($(this.dirThis).data('y') + 1) * this.colNum;
  312. var downLi = $(this.oUl).find('li').eq(index);
  313. var prevThis = $(this.dirThis).prev();
  314. $(this.dirThis).insertAfter(downLi);
  315. downLi.insertAfter(prevThis);
  316. $(this.dirThis).animate({ top: this.arr[index][1] }, 300);
  317. downLi.animate({ top: this.arr[index - this.colNum][1] }, 300);
  318. $(this.dirThis).data('y', $(this.dirThis).data('y') + 1);
  319. downLi.data('y', downLi.data('y') - 1);
  320. break;
  321. case 4:
  322. var index = $(this.dirThis).data('x') + ($(this.dirThis).data('y') - 1) * this.colNum;
  323. var upLi = $(this.oUl).find('li').eq(index);
  324. var prevThis = $(this.dirThis).prev();
  325. $(this.dirThis).insertAfter(upLi);
  326. upLi.insertAfter(prevThis);
  327. $(this.dirThis).animate({ top: this.arr[index][1] }, 300);
  328. upLi.animate({ top: this.arr[index + this.colNum][1] }, 300);
  329. $(this.dirThis).data('y', $(this.dirThis).data('y') - 1);
  330. upLi.data('y', upLi.data('y') + 1);
  331. break;
  332. }
  333. },
  334. };
  335. Game.init();
  336. });