index.js 12 KB

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  1. document.ontouchmove = function (ev) {
  2. ev.preventDefault();
  3. };
  4. // 获取li的宽,用来设置定位
  5. console.log(window.screen.width);
  6. let liWidth =70
  7. if(window.screen.width<=600) liWidth = window.screen.width / 7
  8. // 设置一个总分是变量
  9. let grade = 0
  10. // 设置一个定时器
  11. let timing =61
  12. let timeId = setInterval(() => {
  13. timing--
  14. $('.time').text(timing)
  15. if(timing<=0) {
  16. $('#ul1').hide()
  17. $('.top').hide()
  18. $('.endF').text(grade)
  19. $('.end').show()
  20. clearInterval(timeId)
  21. }
  22. }, 1000);
  23. // 点击重新开始
  24. $('.btn').click(()=>{
  25. window.location.reload();
  26. })
  27. $(function () {
  28. var Game = {
  29. colNum: 7,
  30. wH: liWidth,
  31. timeBtn: true,
  32. dir: 0,
  33. dirThis: null,
  34. init: function () {
  35. this.oUl = $('#ul1');
  36. this.createMap();
  37. },
  38. createMap: function () {
  39. this.oUl.css({ width: this.colNum * this.wH, height: this.colNum * this.wH });
  40. var numX = 0;
  41. var numY = 0;
  42. for (var i = 0; i < Math.pow(this.colNum, 2); i++) {
  43. var oLi = $('<li>');
  44. oLi.attr('class', 'box' + Math.floor(Math.random() * 6));
  45. oLi.data({ x: numX, y: numY });
  46. numX++;
  47. if (numX == this.colNum) {
  48. numX = 0;
  49. numY++;
  50. }
  51. this.oUl.append(oLi);
  52. }
  53. this.positionShow();
  54. this.removeShow();
  55. this.bindTouch();
  56. },
  57. positionShow: function () {
  58. this.aLi = this.oUl[0].getElementsByTagName('li');
  59. var arr = [];
  60. $(this.aLi).each(function (i, elem) {
  61. arr.push([elem.offsetLeft, elem.offsetTop]);
  62. });
  63. $(this.aLi).each(function (i, elem) {
  64. $(elem).css({ position: 'absolute', left: arr[i][0], top: arr[i][1] });
  65. });
  66. this.arr = arr;
  67. },
  68. bindTouch: function () {
  69. var startX = 0;
  70. var startY = 0;
  71. var This = this;
  72. var izIndex = 2;
  73. var startThis = null;
  74. this.oUl.delegate('li', 'touchstart mousedown', function (event) {
  75. var data = event.originalEvent.changedTouches ? event.originalEvent.changedTouches[0] : event;
  76. startX = data.clientX;
  77. startY = data.clientY;
  78. startThis = this;
  79. return false;
  80. });
  81. this.oUl.delegate('li', 'touchend mouseup', function (event) {
  82. var data = event.originalEvent.changedTouches ? event.originalEvent.changedTouches[0] : event;
  83. if (This.timeBtn && (Math.abs(startX - data.clientX) > 10 || Math.abs(startY - data.clientY) > 10)) {
  84. $(startThis).css('zIndex', izIndex++);
  85. if (Math.abs(startX - data.clientX) > Math.abs(startY - data.clientY)) {// 左右
  86. if (startX < data.clientX) { //→
  87. if ($(startThis).data('x') != This.colNum - 1) {
  88. This.dir = 1;
  89. var index = $(startThis).data('x') + 1 + $(startThis).data('y') * This.colNum;
  90. var nextLi = $(This.oUl).find('li').eq(index);
  91. $(startThis).insertAfter(nextLi);
  92. $(startThis).animate({ left: This.arr[index][0] }, 300);
  93. nextLi.animate({ left: This.arr[index - 1][0] }, 300);
  94. $(startThis).data('x', $(startThis).data('x') + 1);
  95. nextLi.data('x', nextLi.data('x') - 1);
  96. This.dirThis = nextLi;
  97. }
  98. }
  99. else { //←
  100. if ($(startThis).data('x') != 0) {
  101. This.dir = 2;
  102. var index = $(startThis).data('x') - 1 + $(startThis).data('y') * This.colNum;
  103. var prevLi = $(This.oUl).find('li').eq(index);
  104. $(startThis).insertBefore(prevLi);
  105. $(startThis).animate({ left: This.arr[index][0] }, 300);
  106. prevLi.animate({ left: This.arr[index + 1][0] }, 300);
  107. $(startThis).data('x', $(startThis).data('x') - 1);
  108. prevLi.data('x', prevLi.data('x') + 1);
  109. This.dirThis = prevLi;
  110. }
  111. }
  112. }
  113. else { //上下
  114. if (startY < data.clientY) { //↓
  115. if ($(startThis).data('y') != This.colNum - 1) {
  116. This.dir = 3;
  117. var index = $(startThis).data('x') + ($(startThis).data('y') + 1) * This.colNum;
  118. var downLi = $(This.oUl).find('li').eq(index);
  119. var prevThis = $(startThis).prev();
  120. $(startThis).insertAfter(downLi);
  121. downLi.insertAfter(prevThis);
  122. $(startThis).animate({ top: This.arr[index][1] }, 300);
  123. downLi.animate({ top: This.arr[index - This.colNum][1] }, 300);
  124. $(startThis).data('y', $(startThis).data('y') + 1);
  125. downLi.data('y', downLi.data('y') - 1);
  126. This.dirThis = downLi;
  127. }
  128. }
  129. else { //↑
  130. if ($(startThis).data('y') != 0) {
  131. This.dir = 4;
  132. var index = $(startThis).data('x') + ($(startThis).data('y') - 1) * This.colNum;
  133. var upLi = $(This.oUl).find('li').eq(index);
  134. var prevThis = $(startThis).prev();
  135. $(startThis).insertAfter(upLi);
  136. upLi.insertAfter(prevThis);
  137. $(startThis).animate({ top: This.arr[index][1] }, 300);
  138. upLi.animate({ top: This.arr[index + This.colNum][1] }, 300);
  139. $(startThis).data('y', $(startThis).data('y') - 1);
  140. upLi.data('y', upLi.data('y') + 1);
  141. This.dirThis = upLi;
  142. }
  143. }
  144. }
  145. This.removeShow();
  146. }
  147. return false;
  148. });
  149. },
  150. removeShow: function () {
  151. var arr = [];
  152. var This = this;
  153. function addArr(aLi) {
  154. var prevLi = aLi[0];
  155. var iNum = 0;
  156. for (var i = 0; i < aLi.length; i++) {
  157. if (aLi[i].className == prevLi.className && i % 7 != 0) {
  158. iNum++;
  159. }
  160. else {
  161. if (iNum >= 2) {
  162. for (var j = 0; j <= iNum; j++) {
  163. arr.unshift(aLi[(i - 1) - j]);
  164. }
  165. }
  166. iNum = 0;
  167. }
  168. prevLi = aLi[i];
  169. }
  170. if (iNum >= 2) {
  171. for (var j = 0; j <= iNum; j++) {
  172. arr.unshift(aLi[(i - 1) - j]);
  173. }
  174. }
  175. }
  176. addArr(this.aLi);
  177. addArr(this.xyChange(this.aLi));
  178. for (var i = 0; i < arr.length; i++) {
  179. for (var j = 0; j < this.aLi.length; j++) {
  180. if (arr[i] == this.aLi[j]) {
  181. this.aLi[j].bBtn = true;
  182. }
  183. }
  184. }
  185. var removeNum = 0;
  186. var removeY = [];
  187. var changeArr = [];
  188. for (var i = 0; i < this.aLi.length; i++) {
  189. if (this.aLi[i].bBtn) {
  190. removeNum++;
  191. removeY.push(this.aLi[i]);
  192. }
  193. }
  194. if (removeY.length) {
  195. this.timeBtn = false;
  196. this.dir = 0;
  197. console.log('消除成功');
  198. grade +=10
  199. $('.grade').text(grade)
  200. }
  201. else {
  202. this.toReset();
  203. return;
  204. }
  205. for (var i = 0; i < removeY.length; i++) {
  206. for (var j = 0; j < this.arrY[$(removeY[i]).data('x')].length; j++) {
  207. if (removeY[i] == this.arrY[$(removeY[i]).data('x')][j]) {
  208. this.arrY[$(removeY[i]).data('x')].iNum++;
  209. this.arrY[$(removeY[i]).data('x')].splice(j, 1);
  210. this.arrY[$(removeY[i]).data('x')].unshift(this.oneLi($(removeY[i]).data('x'), this.arrY[$(removeY[i]).data('x')].iNum));
  211. }
  212. }
  213. }
  214. for (var i = 0; i < this.colNum; i++) {
  215. changeArr = changeArr.concat(this.arrY[i]);
  216. }
  217. var c = this.xyChange(changeArr);
  218. var removeYnum = 0;
  219. for (var i = 0; i < removeY.length; i++) {
  220. $(removeY[i]).animate({ opacity: 0 }, function () {
  221. $(this).remove();
  222. removeYnum++;
  223. if (removeYnum == removeY.length) {
  224. for (var i = 0; i < c.length; i++) {
  225. This.oUl.append(c[i]);
  226. }
  227. var numX = 0;
  228. var numY = 0;
  229. for (var i = 0; i < This.aLi.length; i++) {
  230. $(This.aLi).eq(i).data({ x: numX, y: numY });
  231. numX++;
  232. if (numX == This.colNum) {
  233. numX = 0;
  234. numY++;
  235. }
  236. }
  237. This.movePos();
  238. }
  239. });
  240. }
  241. },
  242. xyChange: function (aLi) {
  243. var arr = [];
  244. var This = this;
  245. this.arrY = {};
  246. iNum = 0;
  247. for (var i = 0; i < this.colNum; i++) {
  248. this.arrY[i] = [];
  249. this.arrY[i].iNum = 0;
  250. }
  251. (function () {
  252. if (iNum == This.colNum) {
  253. return;
  254. }
  255. for (var i = 0; i < aLi.length; i++) {
  256. if (i % This.colNum == iNum) {
  257. arr.push(aLi[i]);
  258. This.arrY[iNum].push(aLi[i]);
  259. }
  260. }
  261. iNum++;
  262. arguments.callee();
  263. })();
  264. return arr;
  265. },
  266. oneLi: function (x, iNum) {
  267. var oLi = $('<li>');
  268. oLi.attr('class', 'box' + Math.floor(Math.random() * 6));
  269. oLi.css({ position: 'absolute', left: x * this.wH, top: -iNum * this.wH });
  270. this.oUl.append(oLi);
  271. return oLi.get(0);
  272. },
  273. movePos: function () {
  274. var bBtn = true;
  275. var This = this;
  276. for (var i = 0; i < this.aLi.length; i++) {
  277. $(this.aLi[i]).animate({ top: this.arr[i][1] }, function () {
  278. if (bBtn) {
  279. bBtn = false;
  280. This.timeBtn = true;
  281. This.removeShow();
  282. }
  283. });
  284. }
  285. },
  286. toReset: function () {
  287. console.log('消除不成功');
  288. switch (this.dir) {
  289. case 1:
  290. var index = $(this.dirThis).data('x') + 1 + $(this.dirThis).data('y') * this.colNum;
  291. var nextLi = $(this.oUl).find('li').eq(index);
  292. $(this.dirThis).insertAfter(nextLi);
  293. $(this.dirThis).animate({ left: this.arr[index][0] }, 300);
  294. nextLi.animate({ left: this.arr[index - 1][0] }, 300);
  295. $(this.dirThis).data('x', $(this.dirThis).data('x') + 1);
  296. nextLi.data('x', nextLi.data('x') - 1);
  297. break;
  298. case 2:
  299. var index = $(this.dirThis).data('x') - 1 + $(this.dirThis).data('y') * this.colNum;
  300. var prevLi = $(this.oUl).find('li').eq(index);
  301. $(this.dirThis).insertBefore(prevLi);
  302. $(this.dirThis).animate({ left: this.arr[index][0] }, 300);
  303. prevLi.animate({ left: this.arr[index + 1][0] }, 300);
  304. $(this.dirThis).data('x', $(this.dirThis).data('x') - 1);
  305. prevLi.data('x', prevLi.data('x') + 1);
  306. break;
  307. case 3:
  308. var index = $(this.dirThis).data('x') + ($(this.dirThis).data('y') + 1) * this.colNum;
  309. var downLi = $(this.oUl).find('li').eq(index);
  310. var prevThis = $(this.dirThis).prev();
  311. $(this.dirThis).insertAfter(downLi);
  312. downLi.insertAfter(prevThis);
  313. $(this.dirThis).animate({ top: this.arr[index][1] }, 300);
  314. downLi.animate({ top: this.arr[index - this.colNum][1] }, 300);
  315. $(this.dirThis).data('y', $(this.dirThis).data('y') + 1);
  316. downLi.data('y', downLi.data('y') - 1);
  317. break;
  318. case 4:
  319. var index = $(this.dirThis).data('x') + ($(this.dirThis).data('y') - 1) * this.colNum;
  320. var upLi = $(this.oUl).find('li').eq(index);
  321. var prevThis = $(this.dirThis).prev();
  322. $(this.dirThis).insertAfter(upLi);
  323. upLi.insertAfter(prevThis);
  324. $(this.dirThis).animate({ top: this.arr[index][1] }, 300);
  325. upLi.animate({ top: this.arr[index + this.colNum][1] }, 300);
  326. $(this.dirThis).data('y', $(this.dirThis).data('y') - 1);
  327. upLi.data('y', upLi.data('y') + 1);
  328. break;
  329. }
  330. },
  331. };
  332. Game.init();
  333. });