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- import {
- AmbientLight,
- AnimationClip,
- Bone,
- BufferGeometry,
- ClampToEdgeWrapping,
- Color,
- DirectionalLight,
- DoubleSide,
- Euler,
- FileLoader,
- Float32BufferAttribute,
- FrontSide,
- Group,
- Line,
- LineBasicMaterial,
- LineSegments,
- Loader,
- LoaderUtils,
- MathUtils,
- Matrix4,
- Mesh,
- MeshBasicMaterial,
- MeshLambertMaterial,
- MeshPhongMaterial,
- OrthographicCamera,
- PerspectiveCamera,
- PointLight,
- Quaternion,
- QuaternionKeyframeTrack,
- RepeatWrapping,
- Scene,
- Skeleton,
- SkinnedMesh,
- SpotLight,
- TextureLoader,
- Vector2,
- Vector3,
- VectorKeyframeTrack,
- sRGBEncoding
- } from '../lib/three.module.js'
- import { TGALoader } from './TGALoader.js'
- class ColladaLoader extends Loader {
- constructor(manager) {
- super(manager)
- }
- load(url, onLoad, onProgress, onError) {
- const scope = this
- const path = scope.path === '' ? LoaderUtils.extractUrlBase(url) : scope.path
- const loader = new FileLoader(scope.manager)
- loader.setPath(scope.path)
- loader.setRequestHeader(scope.requestHeader)
- loader.setWithCredentials(scope.withCredentials)
- loader.load(
- url,
- function(text) {
- try {
- onLoad(scope.parse(text, path))
- } catch (e) {
- if (onError) {
- onError(e)
- } else {
- console.error(e)
- }
- scope.manager.itemError(url)
- }
- },
- onProgress,
- onError
- )
- }
- parse(text, path) {
- function getElementsByTagName(xml, name) {
- // Non recursive xml.getElementsByTagName() ...
- const array = []
- const childNodes = xml.childNodes
- for (let i = 0, l = childNodes.length; i < l; i++) {
- const child = childNodes[i]
- if (child.nodeName === name) {
- array.push(child)
- }
- }
- return array
- }
- function parseStrings(text) {
- if (text.length === 0) return []
- const parts = text.trim().split(/\s+/)
- const array = new Array(parts.length)
- for (let i = 0, l = parts.length; i < l; i++) {
- array[i] = parts[i]
- }
- return array
- }
- function parseFloats(text) {
- if (text.length === 0) return []
- const parts = text.trim().split(/\s+/)
- const array = new Array(parts.length)
- for (let i = 0, l = parts.length; i < l; i++) {
- array[i] = parseFloat(parts[i])
- }
- return array
- }
- function parseInts(text) {
- if (text.length === 0) return []
- const parts = text.trim().split(/\s+/)
- const array = new Array(parts.length)
- for (let i = 0, l = parts.length; i < l; i++) {
- array[i] = parseInt(parts[i])
- }
- return array
- }
- function parseId(text) {
- return text.substring(1)
- }
- function generateId() {
- return 'three_default_' + count++
- }
- function isEmpty(object) {
- return Object.keys(object).length === 0
- }
- // asset
- function parseAsset(xml) {
- return {
- unit: parseAssetUnit(getElementsByTagName(xml, 'unit')[0]),
- upAxis: parseAssetUpAxis(getElementsByTagName(xml, 'up_axis')[0])
- }
- }
- function parseAssetUnit(xml) {
- if (xml !== undefined && xml.hasAttribute('meter') === true) {
- return parseFloat(xml.getAttribute('meter'))
- } else {
- return 1 // default 1 meter
- }
- }
- function parseAssetUpAxis(xml) {
- return xml !== undefined ? xml.textContent : 'Y_UP'
- }
- // library
- function parseLibrary(xml, libraryName, nodeName, parser) {
- const library = getElementsByTagName(xml, libraryName)[0]
- if (library !== undefined) {
- const elements = getElementsByTagName(library, nodeName)
- for (let i = 0; i < elements.length; i++) {
- parser(elements[i])
- }
- }
- }
- function buildLibrary(data, builder) {
- for (const name in data) {
- const object = data[name]
- object.build = builder(data[name])
- }
- }
- // get
- function getBuild(data, builder) {
- if (data.build !== undefined) return data.build
- data.build = builder(data)
- return data.build
- }
- // animation
- function parseAnimation(xml) {
- const data = {
- sources: {},
- samplers: {},
- channels: {}
- }
- let hasChildren = false
- for (let i = 0, l = xml.childNodes.length; i < l; i++) {
- const child = xml.childNodes[i]
- if (child.nodeType !== 1) continue
- let id
- switch (child.nodeName) {
- case 'source':
- id = child.getAttribute('id')
- data.sources[id] = parseSource(child)
- break
- case 'sampler':
- id = child.getAttribute('id')
- data.samplers[id] = parseAnimationSampler(child)
- break
- case 'channel':
- id = child.getAttribute('target')
- data.channels[id] = parseAnimationChannel(child)
- break
- case 'animation':
- // hierarchy of related animations
- parseAnimation(child)
- hasChildren = true
- break
- default:
- console.log(child)
- }
- }
- if (hasChildren === false) {
- // since 'id' attributes can be optional, it's necessary to generate a UUID for unqiue assignment
- library.animations[xml.getAttribute('id') || MathUtils.generateUUID()] = data
- }
- }
- function parseAnimationSampler(xml) {
- const data = {
- inputs: {}
- }
- for (let i = 0, l = xml.childNodes.length; i < l; i++) {
- const child = xml.childNodes[i]
- if (child.nodeType !== 1) continue
- switch (child.nodeName) {
- case 'input':
- const id = parseId(child.getAttribute('source'))
- const semantic = child.getAttribute('semantic')
- data.inputs[semantic] = id
- break
- }
- }
- return data
- }
- function parseAnimationChannel(xml) {
- const data = {}
- const target = xml.getAttribute('target')
- // parsing SID Addressing Syntax
- let parts = target.split('/')
- const id = parts.shift()
- let sid = parts.shift()
- // check selection syntax
- const arraySyntax = sid.indexOf('(') !== -1
- const memberSyntax = sid.indexOf('.') !== -1
- if (memberSyntax) {
- // member selection access
- parts = sid.split('.')
- sid = parts.shift()
- data.member = parts.shift()
- } else if (arraySyntax) {
- // array-access syntax. can be used to express fields in one-dimensional vectors or two-dimensional matrices.
- const indices = sid.split('(')
- sid = indices.shift()
- for (let i = 0; i < indices.length; i++) {
- indices[i] = parseInt(indices[i].replace(/\)/, ''))
- }
- data.indices = indices
- }
- data.id = id
- data.sid = sid
- data.arraySyntax = arraySyntax
- data.memberSyntax = memberSyntax
- data.sampler = parseId(xml.getAttribute('source'))
- return data
- }
- function buildAnimation(data) {
- const tracks = []
- const channels = data.channels
- const samplers = data.samplers
- const sources = data.sources
- for (const target in channels) {
- if (channels.hasOwnProperty(target)) {
- const channel = channels[target]
- const sampler = samplers[channel.sampler]
- const inputId = sampler.inputs.INPUT
- const outputId = sampler.inputs.OUTPUT
- const inputSource = sources[inputId]
- const outputSource = sources[outputId]
- const animation = buildAnimationChannel(channel, inputSource, outputSource)
- createKeyframeTracks(animation, tracks)
- }
- }
- return tracks
- }
- function getAnimation(id) {
- return getBuild(library.animations[id], buildAnimation)
- }
- function buildAnimationChannel(channel, inputSource, outputSource) {
- const node = library.nodes[channel.id]
- const object3D = getNode(node.id)
- const transform = node.transforms[channel.sid]
- const defaultMatrix = node.matrix.clone().transpose()
- let time, stride
- let i, il, j, jl
- const data = {}
- // the collada spec allows the animation of data in various ways.
- // depending on the transform type (matrix, translate, rotate, scale), we execute different logic
- switch (transform) {
- case 'matrix':
- for (i = 0, il = inputSource.array.length; i < il; i++) {
- time = inputSource.array[i]
- stride = i * outputSource.stride
- if (data[time] === undefined) data[time] = {}
- if (channel.arraySyntax === true) {
- const value = outputSource.array[stride]
- const index = channel.indices[0] + 4 * channel.indices[1]
- data[time][index] = value
- } else {
- for (j = 0, jl = outputSource.stride; j < jl; j++) {
- data[time][j] = outputSource.array[stride + j]
- }
- }
- }
- break
- case 'translate':
- console.warn('THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform)
- break
- case 'rotate':
- console.warn('THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform)
- break
- case 'scale':
- console.warn('THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform)
- break
- }
- const keyframes = prepareAnimationData(data, defaultMatrix)
- const animation = {
- name: object3D.uuid,
- keyframes: keyframes
- }
- return animation
- }
- function prepareAnimationData(data, defaultMatrix) {
- const keyframes = []
- // transfer data into a sortable array
- for (const time in data) {
- keyframes.push({ time: parseFloat(time), value: data[time] })
- }
- // ensure keyframes are sorted by time
- keyframes.sort(ascending)
- // now we clean up all animation data, so we can use them for keyframe tracks
- for (let i = 0; i < 16; i++) {
- transformAnimationData(keyframes, i, defaultMatrix.elements[i])
- }
- return keyframes
- // array sort function
- function ascending(a, b) {
- return a.time - b.time
- }
- }
- const position = new Vector3()
- const scale = new Vector3()
- const quaternion = new Quaternion()
- function createKeyframeTracks(animation, tracks) {
- const keyframes = animation.keyframes
- const name = animation.name
- const times = []
- const positionData = []
- const quaternionData = []
- const scaleData = []
- for (let i = 0, l = keyframes.length; i < l; i++) {
- const keyframe = keyframes[i]
- const time = keyframe.time
- const value = keyframe.value
- matrix.fromArray(value).transpose()
- matrix.decompose(position, quaternion, scale)
- times.push(time)
- positionData.push(position.x, position.y, position.z)
- quaternionData.push(quaternion.x, quaternion.y, quaternion.z, quaternion.w)
- scaleData.push(scale.x, scale.y, scale.z)
- }
- if (positionData.length > 0) tracks.push(new VectorKeyframeTrack(name + '.position', times, positionData))
- if (quaternionData.length > 0) tracks.push(new QuaternionKeyframeTrack(name + '.quaternion', times, quaternionData))
- if (scaleData.length > 0) tracks.push(new VectorKeyframeTrack(name + '.scale', times, scaleData))
- return tracks
- }
- function transformAnimationData(keyframes, property, defaultValue) {
- let keyframe
- let empty = true
- let i, l
- // check, if values of a property are missing in our keyframes
- for (i = 0, l = keyframes.length; i < l; i++) {
- keyframe = keyframes[i]
- if (keyframe.value[property] === undefined) {
- keyframe.value[property] = null // mark as missing
- } else {
- empty = false
- }
- }
- if (empty === true) {
- // no values at all, so we set a default value
- for (i = 0, l = keyframes.length; i < l; i++) {
- keyframe = keyframes[i]
- keyframe.value[property] = defaultValue
- }
- } else {
- // filling gaps
- createMissingKeyframes(keyframes, property)
- }
- }
- function createMissingKeyframes(keyframes, property) {
- let prev, next
- for (let i = 0, l = keyframes.length; i < l; i++) {
- const keyframe = keyframes[i]
- if (keyframe.value[property] === null) {
- prev = getPrev(keyframes, i, property)
- next = getNext(keyframes, i, property)
- if (prev === null) {
- keyframe.value[property] = next.value[property]
- continue
- }
- if (next === null) {
- keyframe.value[property] = prev.value[property]
- continue
- }
- interpolate(keyframe, prev, next, property)
- }
- }
- }
- function getPrev(keyframes, i, property) {
- while (i >= 0) {
- const keyframe = keyframes[i]
- if (keyframe.value[property] !== null) return keyframe
- i--
- }
- return null
- }
- function getNext(keyframes, i, property) {
- while (i < keyframes.length) {
- const keyframe = keyframes[i]
- if (keyframe.value[property] !== null) return keyframe
- i++
- }
- return null
- }
- function interpolate(key, prev, next, property) {
- if (next.time - prev.time === 0) {
- key.value[property] = prev.value[property]
- return
- }
- key.value[property] = ((key.time - prev.time) * (next.value[property] - prev.value[property])) / (next.time - prev.time) + prev.value[property]
- }
- // animation clips
- function parseAnimationClip(xml) {
- const data = {
- name: xml.getAttribute('id') || 'default',
- start: parseFloat(xml.getAttribute('start') || 0),
- end: parseFloat(xml.getAttribute('end') || 0),
- animations: []
- }
- for (let i = 0, l = xml.childNodes.length; i < l; i++) {
- const child = xml.childNodes[i]
- if (child.nodeType !== 1) continue
- switch (child.nodeName) {
- case 'instance_animation':
- data.animations.push(parseId(child.getAttribute('url')))
- break
- }
- }
- library.clips[xml.getAttribute('id')] = data
- }
- function buildAnimationClip(data) {
- const tracks = []
- const name = data.name
- const duration = data.end - data.start || -1
- const animations = data.animations
- for (let i = 0, il = animations.length; i < il; i++) {
- const animationTracks = getAnimation(animations[i])
- for (let j = 0, jl = animationTracks.length; j < jl; j++) {
- tracks.push(animationTracks[j])
- }
- }
- return new AnimationClip(name, duration, tracks)
- }
- function getAnimationClip(id) {
- return getBuild(library.clips[id], buildAnimationClip)
- }
- // controller
- function parseController(xml) {
- const data = {}
- for (let i = 0, l = xml.childNodes.length; i < l; i++) {
- const child = xml.childNodes[i]
- if (child.nodeType !== 1) continue
- switch (child.nodeName) {
- case 'skin':
- // there is exactly one skin per controller
- data.id = parseId(child.getAttribute('source'))
- data.skin = parseSkin(child)
- break
- case 'morph':
- data.id = parseId(child.getAttribute('source'))
- console.warn('THREE.ColladaLoader: Morph target animation not supported yet.')
- break
- }
- }
- library.controllers[xml.getAttribute('id')] = data
- }
- function parseSkin(xml) {
- const data = {
- sources: {}
- }
- for (let i = 0, l = xml.childNodes.length; i < l; i++) {
- const child = xml.childNodes[i]
- if (child.nodeType !== 1) continue
- switch (child.nodeName) {
- case 'bind_shape_matrix':
- data.bindShapeMatrix = parseFloats(child.textContent)
- break
- case 'source':
- const id = child.getAttribute('id')
- data.sources[id] = parseSource(child)
- break
- case 'joints':
- data.joints = parseJoints(child)
- break
- case 'vertex_weights':
- data.vertexWeights = parseVertexWeights(child)
- break
- }
- }
- return data
- }
- function parseJoints(xml) {
- const data = {
- inputs: {}
- }
- for (let i = 0, l = xml.childNodes.length; i < l; i++) {
- const child = xml.childNodes[i]
- if (child.nodeType !== 1) continue
- switch (child.nodeName) {
- case 'input':
- const semantic = child.getAttribute('semantic')
- const id = parseId(child.getAttribute('source'))
- data.inputs[semantic] = id
- break
- }
- }
- return data
- }
- function parseVertexWeights(xml) {
- const data = {
- inputs: {}
- }
- for (let i = 0, l = xml.childNodes.length; i < l; i++) {
- const child = xml.childNodes[i]
- if (child.nodeType !== 1) continue
- switch (child.nodeName) {
- case 'input':
- const semantic = child.getAttribute('semantic')
- const id = parseId(child.getAttribute('source'))
- const offset = parseInt(child.getAttribute('offset'))
- data.inputs[semantic] = { id: id, offset: offset }
- break
- case 'vcount':
- data.vcount = parseInts(child.textContent)
- break
- case 'v':
- data.v = parseInts(child.textContent)
- break
- }
- }
- return data
- }
- function buildController(data) {
- const build = {
- id: data.id
- }
- const geometry = library.geometries[build.id]
- if (data.skin !== undefined) {
- build.skin = buildSkin(data.skin)
- // we enhance the 'sources' property of the corresponding geometry with our skin data
- geometry.sources.skinIndices = build.skin.indices
- geometry.sources.skinWeights = build.skin.weights
- }
- return build
- }
- function buildSkin(data) {
- const BONE_LIMIT = 4
- const build = {
- joints: [], // this must be an array to preserve the joint order
- indices: {
- array: [],
- stride: BONE_LIMIT
- },
- weights: {
- array: [],
- stride: BONE_LIMIT
- }
- }
- const sources = data.sources
- const vertexWeights = data.vertexWeights
- const vcount = vertexWeights.vcount
- const v = vertexWeights.v
- const jointOffset = vertexWeights.inputs.JOINT.offset
- const weightOffset = vertexWeights.inputs.WEIGHT.offset
- const jointSource = data.sources[data.joints.inputs.JOINT]
- const inverseSource = data.sources[data.joints.inputs.INV_BIND_MATRIX]
- const weights = sources[vertexWeights.inputs.WEIGHT.id].array
- let stride = 0
- let i, j, l
- // procces skin data for each vertex
- for (i = 0, l = vcount.length; i < l; i++) {
- const jointCount = vcount[i] // this is the amount of joints that affect a single vertex
- const vertexSkinData = []
- for (j = 0; j < jointCount; j++) {
- const skinIndex = v[stride + jointOffset]
- const weightId = v[stride + weightOffset]
- const skinWeight = weights[weightId]
- vertexSkinData.push({ index: skinIndex, weight: skinWeight })
- stride += 2
- }
- // we sort the joints in descending order based on the weights.
- // this ensures, we only procced the most important joints of the vertex
- vertexSkinData.sort(descending)
- // now we provide for each vertex a set of four index and weight values.
- // the order of the skin data matches the order of vertices
- for (j = 0; j < BONE_LIMIT; j++) {
- const d = vertexSkinData[j]
- if (d !== undefined) {
- build.indices.array.push(d.index)
- build.weights.array.push(d.weight)
- } else {
- build.indices.array.push(0)
- build.weights.array.push(0)
- }
- }
- }
- // setup bind matrix
- if (data.bindShapeMatrix) {
- build.bindMatrix = new Matrix4().fromArray(data.bindShapeMatrix).transpose()
- } else {
- build.bindMatrix = new Matrix4().identity()
- }
- // process bones and inverse bind matrix data
- for (i = 0, l = jointSource.array.length; i < l; i++) {
- const name = jointSource.array[i]
- const boneInverse = new Matrix4().fromArray(inverseSource.array, i * inverseSource.stride).transpose()
- build.joints.push({ name: name, boneInverse: boneInverse })
- }
- return build
- // array sort function
- function descending(a, b) {
- return b.weight - a.weight
- }
- }
- function getController(id) {
- return getBuild(library.controllers[id], buildController)
- }
- // image
- function parseImage(xml) {
- const data = {
- init_from: getElementsByTagName(xml, 'init_from')[0].textContent
- }
- library.images[xml.getAttribute('id')] = data
- }
- function buildImage(data) {
- if (data.build !== undefined) return data.build
- return data.init_from
- }
- function getImage(id) {
- const data = library.images[id]
- if (data !== undefined) {
- return getBuild(data, buildImage)
- }
- console.warn("THREE.ColladaLoader: Couldn't find image with ID:", id)
- return null
- }
- // effect
- function parseEffect(xml) {
- const data = {}
- for (let i = 0, l = xml.childNodes.length; i < l; i++) {
- const child = xml.childNodes[i]
- if (child.nodeType !== 1) continue
- switch (child.nodeName) {
- case 'profile_COMMON':
- data.profile = parseEffectProfileCOMMON(child)
- break
- }
- }
- library.effects[xml.getAttribute('id')] = data
- }
- function parseEffectProfileCOMMON(xml) {
- const data = {
- surfaces: {},
- samplers: {}
- }
- for (let i = 0, l = xml.childNodes.length; i < l; i++) {
- const child = xml.childNodes[i]
- if (child.nodeType !== 1) continue
- switch (child.nodeName) {
- case 'newparam':
- parseEffectNewparam(child, data)
- break
- case 'technique':
- data.technique = parseEffectTechnique(child)
- break
- case 'extra':
- data.extra = parseEffectExtra(child)
- break
- }
- }
- return data
- }
- function parseEffectNewparam(xml, data) {
- const sid = xml.getAttribute('sid')
- for (let i = 0, l = xml.childNodes.length; i < l; i++) {
- const child = xml.childNodes[i]
- if (child.nodeType !== 1) continue
- switch (child.nodeName) {
- case 'surface':
- data.surfaces[sid] = parseEffectSurface(child)
- break
- case 'sampler2D':
- data.samplers[sid] = parseEffectSampler(child)
- break
- }
- }
- }
- function parseEffectSurface(xml) {
- const data = {}
- for (let i = 0, l = xml.childNodes.length; i < l; i++) {
- const child = xml.childNodes[i]
- if (child.nodeType !== 1) continue
- switch (child.nodeName) {
- case 'init_from':
- data.init_from = child.textContent
- break
- }
- }
- return data
- }
- function parseEffectSampler(xml) {
- const data = {}
- for (let i = 0, l = xml.childNodes.length; i < l; i++) {
- const child = xml.childNodes[i]
- if (child.nodeType !== 1) continue
- switch (child.nodeName) {
- case 'source':
- data.source = child.textContent
- break
- }
- }
- return data
- }
- function parseEffectTechnique(xml) {
- const data = {}
- for (let i = 0, l = xml.childNodes.length; i < l; i++) {
- const child = xml.childNodes[i]
- if (child.nodeType !== 1) continue
- switch (child.nodeName) {
- case 'constant':
- case 'lambert':
- case 'blinn':
- case 'phong':
- data.type = child.nodeName
- data.parameters = parseEffectParameters(child)
- break
- case 'extra':
- data.extra = parseEffectExtra(child)
- break
- }
- }
- return data
- }
- function parseEffectParameters(xml) {
- const data = {}
- for (let i = 0, l = xml.childNodes.length; i < l; i++) {
- const child = xml.childNodes[i]
- if (child.nodeType !== 1) continue
- switch (child.nodeName) {
- case 'emission':
- case 'diffuse':
- case 'specular':
- case 'bump':
- case 'ambient':
- case 'shininess':
- case 'transparency':
- data[child.nodeName] = parseEffectParameter(child)
- break
- case 'transparent':
- data[child.nodeName] = {
- opaque: child.hasAttribute('opaque') ? child.getAttribute('opaque') : 'A_ONE',
- data: parseEffectParameter(child)
- }
- break
- }
- }
- return data
- }
- function parseEffectParameter(xml) {
- const data = {}
- for (let i = 0, l = xml.childNodes.length; i < l; i++) {
- const child = xml.childNodes[i]
- if (child.nodeType !== 1) continue
- switch (child.nodeName) {
- case 'color':
- data[child.nodeName] = parseFloats(child.textContent)
- break
- case 'float':
- data[child.nodeName] = parseFloat(child.textContent)
- break
- case 'texture':
- data[child.nodeName] = { id: child.getAttribute('texture'), extra: parseEffectParameterTexture(child) }
- break
- }
- }
- return data
- }
- function parseEffectParameterTexture(xml) {
- const data = {
- technique: {}
- }
- for (let i = 0, l = xml.childNodes.length; i < l; i++) {
- const child = xml.childNodes[i]
- if (child.nodeType !== 1) continue
- switch (child.nodeName) {
- case 'extra':
- parseEffectParameterTextureExtra(child, data)
- break
- }
- }
- return data
- }
- function parseEffectParameterTextureExtra(xml, data) {
- for (let i = 0, l = xml.childNodes.length; i < l; i++) {
- const child = xml.childNodes[i]
- if (child.nodeType !== 1) continue
- switch (child.nodeName) {
- case 'technique':
- parseEffectParameterTextureExtraTechnique(child, data)
- break
- }
- }
- }
- function parseEffectParameterTextureExtraTechnique(xml, data) {
- for (let i = 0, l = xml.childNodes.length; i < l; i++) {
- const child = xml.childNodes[i]
- if (child.nodeType !== 1) continue
- switch (child.nodeName) {
- case 'repeatU':
- case 'repeatV':
- case 'offsetU':
- case 'offsetV':
- data.technique[child.nodeName] = parseFloat(child.textContent)
- break
- case 'wrapU':
- case 'wrapV':
- // some files have values for wrapU/wrapV which become NaN via parseInt
- if (child.textContent.toUpperCase() === 'TRUE') {
- data.technique[child.nodeName] = 1
- } else if (child.textContent.toUpperCase() === 'FALSE') {
- data.technique[child.nodeName] = 0
- } else {
- data.technique[child.nodeName] = parseInt(child.textContent)
- }
- break
- case 'bump':
- data[child.nodeName] = parseEffectExtraTechniqueBump(child)
- break
- }
- }
- }
- function parseEffectExtra(xml) {
- const data = {}
- for (let i = 0, l = xml.childNodes.length; i < l; i++) {
- const child = xml.childNodes[i]
- if (child.nodeType !== 1) continue
- switch (child.nodeName) {
- case 'technique':
- data.technique = parseEffectExtraTechnique(child)
- break
- }
- }
- return data
- }
- function parseEffectExtraTechnique(xml) {
- const data = {}
- for (let i = 0, l = xml.childNodes.length; i < l; i++) {
- const child = xml.childNodes[i]
- if (child.nodeType !== 1) continue
- switch (child.nodeName) {
- case 'double_sided':
- data[child.nodeName] = parseInt(child.textContent)
- break
- case 'bump':
- data[child.nodeName] = parseEffectExtraTechniqueBump(child)
- break
- }
- }
- return data
- }
- function parseEffectExtraTechniqueBump(xml) {
- const data = {}
- for (let i = 0, l = xml.childNodes.length; i < l; i++) {
- const child = xml.childNodes[i]
- if (child.nodeType !== 1) continue
- switch (child.nodeName) {
- case 'texture':
- data[child.nodeName] = { id: child.getAttribute('texture'), texcoord: child.getAttribute('texcoord'), extra: parseEffectParameterTexture(child) }
- break
- }
- }
- return data
- }
- function buildEffect(data) {
- return data
- }
- function getEffect(id) {
- return getBuild(library.effects[id], buildEffect)
- }
- // material
- function parseMaterial(xml) {
- const data = {
- name: xml.getAttribute('name')
- }
- for (let i = 0, l = xml.childNodes.length; i < l; i++) {
- const child = xml.childNodes[i]
- if (child.nodeType !== 1) continue
- switch (child.nodeName) {
- case 'instance_effect':
- data.url = parseId(child.getAttribute('url'))
- break
- }
- }
- library.materials[xml.getAttribute('id')] = data
- }
- function getTextureLoader(image) {
- let loader
- let extension = image.slice(((image.lastIndexOf('.') - 1) >>> 0) + 2) // http://www.jstips.co/en/javascript/get-file-extension/
- extension = extension.toLowerCase()
- switch (extension) {
- case 'tga':
- loader = tgaLoader
- break
- default:
- loader = textureLoader
- }
- return loader
- }
- function buildMaterial(data) {
- const effect = getEffect(data.url)
- const technique = effect.profile.technique
- let material
- switch (technique.type) {
- case 'phong':
- case 'blinn':
- material = new MeshPhongMaterial()
- break
- case 'lambert':
- material = new MeshLambertMaterial()
- break
- default:
- material = new MeshBasicMaterial()
- break
- }
- material.name = data.name || ''
- function getTexture(textureObject, encoding = null) {
- const sampler = effect.profile.samplers[textureObject.id]
- let image = null
- // get image
- if (sampler !== undefined) {
- const surface = effect.profile.surfaces[sampler.source]
- image = getImage(surface.init_from)
- } else {
- console.warn('THREE.ColladaLoader: Undefined sampler. Access image directly (see #12530).')
- image = getImage(textureObject.id)
- }
- // create texture if image is avaiable
- if (image !== null) {
- const loader = getTextureLoader(image)
- if (loader !== undefined) {
- const texture = loader.load(image)
- const extra = textureObject.extra
- if (extra !== undefined && extra.technique !== undefined && isEmpty(extra.technique) === false) {
- const technique = extra.technique
- texture.wrapS = technique.wrapU ? RepeatWrapping : ClampToEdgeWrapping
- texture.wrapT = technique.wrapV ? RepeatWrapping : ClampToEdgeWrapping
- texture.offset.set(technique.offsetU || 0, technique.offsetV || 0)
- texture.repeat.set(technique.repeatU || 1, technique.repeatV || 1)
- } else {
- texture.wrapS = RepeatWrapping
- texture.wrapT = RepeatWrapping
- }
- if (encoding !== null) {
- texture.encoding = encoding
- }
- return texture
- } else {
- console.warn('THREE.ColladaLoader: Loader for texture %s not found.', image)
- return null
- }
- } else {
- console.warn("THREE.ColladaLoader: Couldn't create texture with ID:", textureObject.id)
- return null
- }
- }
- const parameters = technique.parameters
- for (const key in parameters) {
- const parameter = parameters[key]
- switch (key) {
- case 'diffuse':
- if (parameter.color) material.color.fromArray(parameter.color)
- if (parameter.texture) material.map = getTexture(parameter.texture, sRGBEncoding)
- break
- case 'specular':
- if (parameter.color && material.specular) material.specular.fromArray(parameter.color)
- if (parameter.texture) material.specularMap = getTexture(parameter.texture)
- break
- case 'bump':
- if (parameter.texture) material.normalMap = getTexture(parameter.texture)
- break
- case 'ambient':
- if (parameter.texture) material.lightMap = getTexture(parameter.texture, sRGBEncoding)
- break
- case 'shininess':
- if (parameter.float && material.shininess) material.shininess = parameter.float
- break
- case 'emission':
- if (parameter.color && material.emissive) material.emissive.fromArray(parameter.color)
- if (parameter.texture) material.emissiveMap = getTexture(parameter.texture, sRGBEncoding)
- break
- }
- }
- material.color.convertSRGBToLinear()
- if (material.specular) material.specular.convertSRGBToLinear()
- if (material.emissive) material.emissive.convertSRGBToLinear()
- //
- let transparent = parameters['transparent']
- let transparency = parameters['transparency']
- // <transparency> does not exist but <transparent>
- if (transparency === undefined && transparent) {
- transparency = {
- float: 1
- }
- }
- // <transparent> does not exist but <transparency>
- if (transparent === undefined && transparency) {
- transparent = {
- opaque: 'A_ONE',
- data: {
- color: [1, 1, 1, 1]
- }
- }
- }
- if (transparent && transparency) {
- // handle case if a texture exists but no color
- if (transparent.data.texture) {
- // we do not set an alpha map (see #13792)
- material.transparent = true
- } else {
- const color = transparent.data.color
- switch (transparent.opaque) {
- case 'A_ONE':
- material.opacity = color[3] * transparency.float
- break
- case 'RGB_ZERO':
- material.opacity = 1 - color[0] * transparency.float
- break
- case 'A_ZERO':
- material.opacity = 1 - color[3] * transparency.float
- break
- case 'RGB_ONE':
- material.opacity = color[0] * transparency.float
- break
- default:
- console.warn('THREE.ColladaLoader: Invalid opaque type "%s" of transparent tag.', transparent.opaque)
- }
- if (material.opacity < 1) material.transparent = true
- }
- }
- //
- if (technique.extra !== undefined && technique.extra.technique !== undefined) {
- const techniques = technique.extra.technique
- for (const k in techniques) {
- const v = techniques[k]
- switch (k) {
- case 'double_sided':
- material.side = v === 1 ? DoubleSide : FrontSide
- break
- case 'bump':
- material.normalMap = getTexture(v.texture)
- material.normalScale = new Vector2(1, 1)
- break
- }
- }
- }
- return material
- }
- function getMaterial(id) {
- return getBuild(library.materials[id], buildMaterial)
- }
- // camera
- function parseCamera(xml) {
- const data = {
- name: xml.getAttribute('name')
- }
- for (let i = 0, l = xml.childNodes.length; i < l; i++) {
- const child = xml.childNodes[i]
- if (child.nodeType !== 1) continue
- switch (child.nodeName) {
- case 'optics':
- data.optics = parseCameraOptics(child)
- break
- }
- }
- library.cameras[xml.getAttribute('id')] = data
- }
- function parseCameraOptics(xml) {
- for (let i = 0; i < xml.childNodes.length; i++) {
- const child = xml.childNodes[i]
- switch (child.nodeName) {
- case 'technique_common':
- return parseCameraTechnique(child)
- }
- }
- return {}
- }
- function parseCameraTechnique(xml) {
- const data = {}
- for (let i = 0; i < xml.childNodes.length; i++) {
- const child = xml.childNodes[i]
- switch (child.nodeName) {
- case 'perspective':
- case 'orthographic':
- data.technique = child.nodeName
- data.parameters = parseCameraParameters(child)
- break
- }
- }
- return data
- }
- function parseCameraParameters(xml) {
- const data = {}
- for (let i = 0; i < xml.childNodes.length; i++) {
- const child = xml.childNodes[i]
- switch (child.nodeName) {
- case 'xfov':
- case 'yfov':
- case 'xmag':
- case 'ymag':
- case 'znear':
- case 'zfar':
- case 'aspect_ratio':
- data[child.nodeName] = parseFloat(child.textContent)
- break
- }
- }
- return data
- }
- function buildCamera(data) {
- let camera
- switch (data.optics.technique) {
- case 'perspective':
- camera = new PerspectiveCamera(data.optics.parameters.yfov, data.optics.parameters.aspect_ratio, data.optics.parameters.znear, data.optics.parameters.zfar)
- break
- case 'orthographic':
- let ymag = data.optics.parameters.ymag
- let xmag = data.optics.parameters.xmag
- const aspectRatio = data.optics.parameters.aspect_ratio
- xmag = xmag === undefined ? ymag * aspectRatio : xmag
- ymag = ymag === undefined ? xmag / aspectRatio : ymag
- xmag *= 0.5
- ymag *= 0.5
- camera = new OrthographicCamera(
- -xmag,
- xmag,
- ymag,
- -ymag, // left, right, top, bottom
- data.optics.parameters.znear,
- data.optics.parameters.zfar
- )
- break
- default:
- camera = new PerspectiveCamera()
- break
- }
- camera.name = data.name || ''
- return camera
- }
- function getCamera(id) {
- const data = library.cameras[id]
- if (data !== undefined) {
- return getBuild(data, buildCamera)
- }
- console.warn("THREE.ColladaLoader: Couldn't find camera with ID:", id)
- return null
- }
- // light
- function parseLight(xml) {
- let data = {}
- for (let i = 0, l = xml.childNodes.length; i < l; i++) {
- const child = xml.childNodes[i]
- if (child.nodeType !== 1) continue
- switch (child.nodeName) {
- case 'technique_common':
- data = parseLightTechnique(child)
- break
- }
- }
- library.lights[xml.getAttribute('id')] = data
- }
- function parseLightTechnique(xml) {
- const data = {}
- for (let i = 0, l = xml.childNodes.length; i < l; i++) {
- const child = xml.childNodes[i]
- if (child.nodeType !== 1) continue
- switch (child.nodeName) {
- case 'directional':
- case 'point':
- case 'spot':
- case 'ambient':
- data.technique = child.nodeName
- data.parameters = parseLightParameters(child)
- }
- }
- return data
- }
- function parseLightParameters(xml) {
- const data = {}
- for (let i = 0, l = xml.childNodes.length; i < l; i++) {
- const child = xml.childNodes[i]
- if (child.nodeType !== 1) continue
- switch (child.nodeName) {
- case 'color':
- const array = parseFloats(child.textContent)
- data.color = new Color().fromArray(array).convertSRGBToLinear()
- break
- case 'falloff_angle':
- data.falloffAngle = parseFloat(child.textContent)
- break
- case 'quadratic_attenuation':
- const f = parseFloat(child.textContent)
- data.distance = f ? Math.sqrt(1 / f) : 0
- break
- }
- }
- return data
- }
- function buildLight(data) {
- let light
- switch (data.technique) {
- case 'directional':
- light = new DirectionalLight()
- break
- case 'point':
- light = new PointLight()
- break
- case 'spot':
- light = new SpotLight()
- break
- case 'ambient':
- light = new AmbientLight()
- break
- }
- if (data.parameters.color) light.color.copy(data.parameters.color)
- if (data.parameters.distance) light.distance = data.parameters.distance
- return light
- }
- function getLight(id) {
- const data = library.lights[id]
- if (data !== undefined) {
- return getBuild(data, buildLight)
- }
- console.warn("THREE.ColladaLoader: Couldn't find light with ID:", id)
- return null
- }
- // geometry
- function parseGeometry(xml) {
- const data = {
- name: xml.getAttribute('name'),
- sources: {},
- vertices: {},
- primitives: []
- }
- const mesh = getElementsByTagName(xml, 'mesh')[0]
- // the following tags inside geometry are not supported yet (see https://github.com/mrdoob/three.js/pull/12606): convex_mesh, spline, brep
- if (mesh === undefined) return
- for (let i = 0; i < mesh.childNodes.length; i++) {
- const child = mesh.childNodes[i]
- if (child.nodeType !== 1) continue
- const id = child.getAttribute('id')
- switch (child.nodeName) {
- case 'source':
- data.sources[id] = parseSource(child)
- break
- case 'vertices':
- // data.sources[ id ] = data.sources[ parseId( getElementsByTagName( child, 'input' )[ 0 ].getAttribute( 'source' ) ) ];
- data.vertices = parseGeometryVertices(child)
- break
- case 'polygons':
- console.warn('THREE.ColladaLoader: Unsupported primitive type: ', child.nodeName)
- break
- case 'lines':
- case 'linestrips':
- case 'polylist':
- case 'triangles':
- data.primitives.push(parseGeometryPrimitive(child))
- break
- default:
- console.log(child)
- }
- }
- library.geometries[xml.getAttribute('id')] = data
- }
- function parseSource(xml) {
- const data = {
- array: [],
- stride: 3
- }
- for (let i = 0; i < xml.childNodes.length; i++) {
- const child = xml.childNodes[i]
- if (child.nodeType !== 1) continue
- switch (child.nodeName) {
- case 'float_array':
- data.array = parseFloats(child.textContent)
- break
- case 'Name_array':
- data.array = parseStrings(child.textContent)
- break
- case 'technique_common':
- const accessor = getElementsByTagName(child, 'accessor')[0]
- if (accessor !== undefined) {
- data.stride = parseInt(accessor.getAttribute('stride'))
- }
- break
- }
- }
- return data
- }
- function parseGeometryVertices(xml) {
- const data = {}
- for (let i = 0; i < xml.childNodes.length; i++) {
- const child = xml.childNodes[i]
- if (child.nodeType !== 1) continue
- data[child.getAttribute('semantic')] = parseId(child.getAttribute('source'))
- }
- return data
- }
- function parseGeometryPrimitive(xml) {
- const primitive = {
- type: xml.nodeName,
- material: xml.getAttribute('material'),
- count: parseInt(xml.getAttribute('count')),
- inputs: {},
- stride: 0,
- hasUV: false
- }
- for (let i = 0, l = xml.childNodes.length; i < l; i++) {
- const child = xml.childNodes[i]
- if (child.nodeType !== 1) continue
- switch (child.nodeName) {
- case 'input':
- const id = parseId(child.getAttribute('source'))
- const semantic = child.getAttribute('semantic')
- const offset = parseInt(child.getAttribute('offset'))
- const set = parseInt(child.getAttribute('set'))
- const inputname = set > 0 ? semantic + set : semantic
- primitive.inputs[inputname] = { id: id, offset: offset }
- primitive.stride = Math.max(primitive.stride, offset + 1)
- if (semantic === 'TEXCOORD') primitive.hasUV = true
- break
- case 'vcount':
- primitive.vcount = parseInts(child.textContent)
- break
- case 'p':
- primitive.p = parseInts(child.textContent)
- break
- }
- }
- return primitive
- }
- function groupPrimitives(primitives) {
- const build = {}
- for (let i = 0; i < primitives.length; i++) {
- const primitive = primitives[i]
- if (build[primitive.type] === undefined) build[primitive.type] = []
- build[primitive.type].push(primitive)
- }
- return build
- }
- function checkUVCoordinates(primitives) {
- let count = 0
- for (let i = 0, l = primitives.length; i < l; i++) {
- const primitive = primitives[i]
- if (primitive.hasUV === true) {
- count++
- }
- }
- if (count > 0 && count < primitives.length) {
- primitives.uvsNeedsFix = true
- }
- }
- function buildGeometry(data) {
- const build = {}
- const sources = data.sources
- const vertices = data.vertices
- const primitives = data.primitives
- if (primitives.length === 0) return {}
- // our goal is to create one buffer geometry for a single type of primitives
- // first, we group all primitives by their type
- const groupedPrimitives = groupPrimitives(primitives)
- for (const type in groupedPrimitives) {
- const primitiveType = groupedPrimitives[type]
- // second, ensure consistent uv coordinates for each type of primitives (polylist,triangles or lines)
- checkUVCoordinates(primitiveType)
- // third, create a buffer geometry for each type of primitives
- build[type] = buildGeometryType(primitiveType, sources, vertices)
- }
- return build
- }
- function buildGeometryType(primitives, sources, vertices) {
- const build = {}
- const position = { array: [], stride: 0 }
- const normal = { array: [], stride: 0 }
- const uv = { array: [], stride: 0 }
- const uv2 = { array: [], stride: 0 }
- const color = { array: [], stride: 0 }
- const skinIndex = { array: [], stride: 4 }
- const skinWeight = { array: [], stride: 4 }
- const geometry = new BufferGeometry()
- const materialKeys = []
- let start = 0
- for (let p = 0; p < primitives.length; p++) {
- const primitive = primitives[p]
- const inputs = primitive.inputs
- // groups
- let count = 0
- switch (primitive.type) {
- case 'lines':
- case 'linestrips':
- count = primitive.count * 2
- break
- case 'triangles':
- count = primitive.count * 3
- break
- case 'polylist':
- for (let g = 0; g < primitive.count; g++) {
- const vc = primitive.vcount[g]
- switch (vc) {
- case 3:
- count += 3 // single triangle
- break
- case 4:
- count += 6 // quad, subdivided into two triangles
- break
- default:
- count += (vc - 2) * 3 // polylist with more than four vertices
- break
- }
- }
- break
- default:
- console.warn('THREE.ColladaLoader: Unknow primitive type:', primitive.type)
- }
- geometry.addGroup(start, count, p)
- start += count
- // material
- if (primitive.material) {
- materialKeys.push(primitive.material)
- }
- // geometry data
- for (const name in inputs) {
- const input = inputs[name]
- switch (name) {
- case 'VERTEX':
- for (const key in vertices) {
- const id = vertices[key]
- switch (key) {
- case 'POSITION':
- const prevLength = position.array.length
- buildGeometryData(primitive, sources[id], input.offset, position.array)
- position.stride = sources[id].stride
- if (sources.skinWeights && sources.skinIndices) {
- buildGeometryData(primitive, sources.skinIndices, input.offset, skinIndex.array)
- buildGeometryData(primitive, sources.skinWeights, input.offset, skinWeight.array)
- }
- // see #3803
- if (primitive.hasUV === false && primitives.uvsNeedsFix === true) {
- const count = (position.array.length - prevLength) / position.stride
- for (let i = 0; i < count; i++) {
- // fill missing uv coordinates
- uv.array.push(0, 0)
- }
- }
- break
- case 'NORMAL':
- buildGeometryData(primitive, sources[id], input.offset, normal.array)
- normal.stride = sources[id].stride
- break
- case 'COLOR':
- buildGeometryData(primitive, sources[id], input.offset, color.array)
- color.stride = sources[id].stride
- break
- case 'TEXCOORD':
- buildGeometryData(primitive, sources[id], input.offset, uv.array)
- uv.stride = sources[id].stride
- break
- case 'TEXCOORD1':
- buildGeometryData(primitive, sources[id], input.offset, uv2.array)
- uv.stride = sources[id].stride
- break
- default:
- console.warn('THREE.ColladaLoader: Semantic "%s" not handled in geometry build process.', key)
- }
- }
- break
- case 'NORMAL':
- buildGeometryData(primitive, sources[input.id], input.offset, normal.array)
- normal.stride = sources[input.id].stride
- break
- case 'COLOR':
- buildGeometryData(primitive, sources[input.id], input.offset, color.array, true)
- color.stride = sources[input.id].stride
- break
- case 'TEXCOORD':
- buildGeometryData(primitive, sources[input.id], input.offset, uv.array)
- uv.stride = sources[input.id].stride
- break
- case 'TEXCOORD1':
- buildGeometryData(primitive, sources[input.id], input.offset, uv2.array)
- uv2.stride = sources[input.id].stride
- break
- }
- }
- }
- // build geometry
- if (position.array.length > 0) geometry.setAttribute('position', new Float32BufferAttribute(position.array, position.stride))
- if (normal.array.length > 0) geometry.setAttribute('normal', new Float32BufferAttribute(normal.array, normal.stride))
- if (color.array.length > 0) geometry.setAttribute('color', new Float32BufferAttribute(color.array, color.stride))
- if (uv.array.length > 0) geometry.setAttribute('uv', new Float32BufferAttribute(uv.array, uv.stride))
- if (uv2.array.length > 0) geometry.setAttribute('uv2', new Float32BufferAttribute(uv2.array, uv2.stride))
- if (skinIndex.array.length > 0) geometry.setAttribute('skinIndex', new Float32BufferAttribute(skinIndex.array, skinIndex.stride))
- if (skinWeight.array.length > 0) geometry.setAttribute('skinWeight', new Float32BufferAttribute(skinWeight.array, skinWeight.stride))
- build.data = geometry
- build.type = primitives[0].type
- build.materialKeys = materialKeys
- return build
- }
- function buildGeometryData(primitive, source, offset, array, isColor = false) {
- const indices = primitive.p
- const stride = primitive.stride
- const vcount = primitive.vcount
- function pushVector(i) {
- let index = indices[i + offset] * sourceStride
- const length = index + sourceStride
- for (; index < length; index++) {
- array.push(sourceArray[index])
- }
- if (isColor) {
- // convert the vertex colors from srgb to linear if present
- const startIndex = array.length - sourceStride - 1
- tempColor.setRGB(array[startIndex + 0], array[startIndex + 1], array[startIndex + 2]).convertSRGBToLinear()
- array[startIndex + 0] = tempColor.r
- array[startIndex + 1] = tempColor.g
- array[startIndex + 2] = tempColor.b
- }
- }
- const sourceArray = source.array
- const sourceStride = source.stride
- if (primitive.vcount !== undefined) {
- let index = 0
- for (let i = 0, l = vcount.length; i < l; i++) {
- const count = vcount[i]
- if (count === 4) {
- const a = index + stride * 0
- const b = index + stride * 1
- const c = index + stride * 2
- const d = index + stride * 3
- pushVector(a)
- pushVector(b)
- pushVector(d)
- pushVector(b)
- pushVector(c)
- pushVector(d)
- } else if (count === 3) {
- const a = index + stride * 0
- const b = index + stride * 1
- const c = index + stride * 2
- pushVector(a)
- pushVector(b)
- pushVector(c)
- } else if (count > 4) {
- for (let k = 1, kl = count - 2; k <= kl; k++) {
- const a = index + stride * 0
- const b = index + stride * k
- const c = index + stride * (k + 1)
- pushVector(a)
- pushVector(b)
- pushVector(c)
- }
- }
- index += stride * count
- }
- } else {
- for (let i = 0, l = indices.length; i < l; i += stride) {
- pushVector(i)
- }
- }
- }
- function getGeometry(id) {
- return getBuild(library.geometries[id], buildGeometry)
- }
- // kinematics
- function parseKinematicsModel(xml) {
- const data = {
- name: xml.getAttribute('name') || '',
- joints: {},
- links: []
- }
- for (let i = 0; i < xml.childNodes.length; i++) {
- const child = xml.childNodes[i]
- if (child.nodeType !== 1) continue
- switch (child.nodeName) {
- case 'technique_common':
- parseKinematicsTechniqueCommon(child, data)
- break
- }
- }
- library.kinematicsModels[xml.getAttribute('id')] = data
- }
- function buildKinematicsModel(data) {
- if (data.build !== undefined) return data.build
- return data
- }
- function getKinematicsModel(id) {
- return getBuild(library.kinematicsModels[id], buildKinematicsModel)
- }
- function parseKinematicsTechniqueCommon(xml, data) {
- for (let i = 0; i < xml.childNodes.length; i++) {
- const child = xml.childNodes[i]
- if (child.nodeType !== 1) continue
- switch (child.nodeName) {
- case 'joint':
- data.joints[child.getAttribute('sid')] = parseKinematicsJoint(child)
- break
- case 'link':
- data.links.push(parseKinematicsLink(child))
- break
- }
- }
- }
- function parseKinematicsJoint(xml) {
- let data
- for (let i = 0; i < xml.childNodes.length; i++) {
- const child = xml.childNodes[i]
- if (child.nodeType !== 1) continue
- switch (child.nodeName) {
- case 'prismatic':
- case 'revolute':
- data = parseKinematicsJointParameter(child)
- break
- }
- }
- return data
- }
- function parseKinematicsJointParameter(xml) {
- const data = {
- sid: xml.getAttribute('sid'),
- name: xml.getAttribute('name') || '',
- axis: new Vector3(),
- limits: {
- min: 0,
- max: 0
- },
- type: xml.nodeName,
- static: false,
- zeroPosition: 0,
- middlePosition: 0
- }
- for (let i = 0; i < xml.childNodes.length; i++) {
- const child = xml.childNodes[i]
- if (child.nodeType !== 1) continue
- switch (child.nodeName) {
- case 'axis':
- const array = parseFloats(child.textContent)
- data.axis.fromArray(array)
- break
- case 'limits':
- const max = child.getElementsByTagName('max')[0]
- const min = child.getElementsByTagName('min')[0]
- data.limits.max = parseFloat(max.textContent)
- data.limits.min = parseFloat(min.textContent)
- break
- }
- }
- // if min is equal to or greater than max, consider the joint static
- if (data.limits.min >= data.limits.max) {
- data.static = true
- }
- // calculate middle position
- data.middlePosition = (data.limits.min + data.limits.max) / 2.0
- return data
- }
- function parseKinematicsLink(xml) {
- const data = {
- sid: xml.getAttribute('sid'),
- name: xml.getAttribute('name') || '',
- attachments: [],
- transforms: []
- }
- for (let i = 0; i < xml.childNodes.length; i++) {
- const child = xml.childNodes[i]
- if (child.nodeType !== 1) continue
- switch (child.nodeName) {
- case 'attachment_full':
- data.attachments.push(parseKinematicsAttachment(child))
- break
- case 'matrix':
- case 'translate':
- case 'rotate':
- data.transforms.push(parseKinematicsTransform(child))
- break
- }
- }
- return data
- }
- function parseKinematicsAttachment(xml) {
- const data = {
- joint: xml
- .getAttribute('joint')
- .split('/')
- .pop(),
- transforms: [],
- links: []
- }
- for (let i = 0; i < xml.childNodes.length; i++) {
- const child = xml.childNodes[i]
- if (child.nodeType !== 1) continue
- switch (child.nodeName) {
- case 'link':
- data.links.push(parseKinematicsLink(child))
- break
- case 'matrix':
- case 'translate':
- case 'rotate':
- data.transforms.push(parseKinematicsTransform(child))
- break
- }
- }
- return data
- }
- function parseKinematicsTransform(xml) {
- const data = {
- type: xml.nodeName
- }
- const array = parseFloats(xml.textContent)
- switch (data.type) {
- case 'matrix':
- data.obj = new Matrix4()
- data.obj.fromArray(array).transpose()
- break
- case 'translate':
- data.obj = new Vector3()
- data.obj.fromArray(array)
- break
- case 'rotate':
- data.obj = new Vector3()
- data.obj.fromArray(array)
- data.angle = MathUtils.degToRad(array[3])
- break
- }
- return data
- }
- // physics
- function parsePhysicsModel(xml) {
- const data = {
- name: xml.getAttribute('name') || '',
- rigidBodies: {}
- }
- for (let i = 0; i < xml.childNodes.length; i++) {
- const child = xml.childNodes[i]
- if (child.nodeType !== 1) continue
- switch (child.nodeName) {
- case 'rigid_body':
- data.rigidBodies[child.getAttribute('name')] = {}
- parsePhysicsRigidBody(child, data.rigidBodies[child.getAttribute('name')])
- break
- }
- }
- library.physicsModels[xml.getAttribute('id')] = data
- }
- function parsePhysicsRigidBody(xml, data) {
- for (let i = 0; i < xml.childNodes.length; i++) {
- const child = xml.childNodes[i]
- if (child.nodeType !== 1) continue
- switch (child.nodeName) {
- case 'technique_common':
- parsePhysicsTechniqueCommon(child, data)
- break
- }
- }
- }
- function parsePhysicsTechniqueCommon(xml, data) {
- for (let i = 0; i < xml.childNodes.length; i++) {
- const child = xml.childNodes[i]
- if (child.nodeType !== 1) continue
- switch (child.nodeName) {
- case 'inertia':
- data.inertia = parseFloats(child.textContent)
- break
- case 'mass':
- data.mass = parseFloats(child.textContent)[0]
- break
- }
- }
- }
- // scene
- function parseKinematicsScene(xml) {
- const data = {
- bindJointAxis: []
- }
- for (let i = 0; i < xml.childNodes.length; i++) {
- const child = xml.childNodes[i]
- if (child.nodeType !== 1) continue
- switch (child.nodeName) {
- case 'bind_joint_axis':
- data.bindJointAxis.push(parseKinematicsBindJointAxis(child))
- break
- }
- }
- library.kinematicsScenes[parseId(xml.getAttribute('url'))] = data
- }
- function parseKinematicsBindJointAxis(xml) {
- const data = {
- target: xml
- .getAttribute('target')
- .split('/')
- .pop()
- }
- for (let i = 0; i < xml.childNodes.length; i++) {
- const child = xml.childNodes[i]
- if (child.nodeType !== 1) continue
- switch (child.nodeName) {
- case 'axis':
- const param = child.getElementsByTagName('param')[0]
- data.axis = param.textContent
- const tmpJointIndex = data.axis
- .split('inst_')
- .pop()
- .split('axis')[0]
- data.jointIndex = tmpJointIndex.substring(0, tmpJointIndex.length - 1)
- break
- }
- }
- return data
- }
- function buildKinematicsScene(data) {
- if (data.build !== undefined) return data.build
- return data
- }
- function getKinematicsScene(id) {
- return getBuild(library.kinematicsScenes[id], buildKinematicsScene)
- }
- function setupKinematics() {
- const kinematicsModelId = Object.keys(library.kinematicsModels)[0]
- const kinematicsSceneId = Object.keys(library.kinematicsScenes)[0]
- const visualSceneId = Object.keys(library.visualScenes)[0]
- if (kinematicsModelId === undefined || kinematicsSceneId === undefined) return
- const kinematicsModel = getKinematicsModel(kinematicsModelId)
- const kinematicsScene = getKinematicsScene(kinematicsSceneId)
- const visualScene = getVisualScene(visualSceneId)
- const bindJointAxis = kinematicsScene.bindJointAxis
- const jointMap = {}
- for (let i = 0, l = bindJointAxis.length; i < l; i++) {
- const axis = bindJointAxis[i]
- // the result of the following query is an element of type 'translate', 'rotate','scale' or 'matrix'
- const targetElement = collada.querySelector('[sid="' + axis.target + '"]')
- if (targetElement) {
- // get the parent of the transform element
- const parentVisualElement = targetElement.parentElement
- // connect the joint of the kinematics model with the element in the visual scene
- connect(axis.jointIndex, parentVisualElement)
- }
- }
- function connect(jointIndex, visualElement) {
- const visualElementName = visualElement.getAttribute('name')
- const joint = kinematicsModel.joints[jointIndex]
- visualScene.traverse(function(object) {
- if (object.name === visualElementName) {
- jointMap[jointIndex] = {
- object: object,
- transforms: buildTransformList(visualElement),
- joint: joint,
- position: joint.zeroPosition
- }
- }
- })
- }
- const m0 = new Matrix4()
- kinematics = {
- joints: kinematicsModel && kinematicsModel.joints,
- getJointValue: function(jointIndex) {
- const jointData = jointMap[jointIndex]
- if (jointData) {
- return jointData.position
- } else {
- console.warn('THREE.ColladaLoader: Joint ' + jointIndex + " doesn't exist.")
- }
- },
- setJointValue: function(jointIndex, value) {
- const jointData = jointMap[jointIndex]
- if (jointData) {
- const joint = jointData.joint
- if (value > joint.limits.max || value < joint.limits.min) {
- console.warn('THREE.ColladaLoader: Joint ' + jointIndex + ' value ' + value + ' outside of limits (min: ' + joint.limits.min + ', max: ' + joint.limits.max + ').')
- } else if (joint.static) {
- console.warn('THREE.ColladaLoader: Joint ' + jointIndex + ' is static.')
- } else {
- const object = jointData.object
- const axis = joint.axis
- const transforms = jointData.transforms
- matrix.identity()
- // each update, we have to apply all transforms in the correct order
- for (let i = 0; i < transforms.length; i++) {
- const transform = transforms[i]
- // if there is a connection of the transform node with a joint, apply the joint value
- if (transform.sid && transform.sid.indexOf(jointIndex) !== -1) {
- switch (joint.type) {
- case 'revolute':
- matrix.multiply(m0.makeRotationAxis(axis, MathUtils.degToRad(value)))
- break
- case 'prismatic':
- matrix.multiply(m0.makeTranslation(axis.x * value, axis.y * value, axis.z * value))
- break
- default:
- console.warn('THREE.ColladaLoader: Unknown joint type: ' + joint.type)
- break
- }
- } else {
- switch (transform.type) {
- case 'matrix':
- matrix.multiply(transform.obj)
- break
- case 'translate':
- matrix.multiply(m0.makeTranslation(transform.obj.x, transform.obj.y, transform.obj.z))
- break
- case 'scale':
- matrix.scale(transform.obj)
- break
- case 'rotate':
- matrix.multiply(m0.makeRotationAxis(transform.obj, transform.angle))
- break
- }
- }
- }
- object.matrix.copy(matrix)
- object.matrix.decompose(object.position, object.quaternion, object.scale)
- jointMap[jointIndex].position = value
- }
- } else {
- console.log('THREE.ColladaLoader: ' + jointIndex + ' does not exist.')
- }
- }
- }
- }
- function buildTransformList(node) {
- const transforms = []
- const xml = collada.querySelector('[id="' + node.id + '"]')
- for (let i = 0; i < xml.childNodes.length; i++) {
- const child = xml.childNodes[i]
- if (child.nodeType !== 1) continue
- let array, vector
- switch (child.nodeName) {
- case 'matrix':
- array = parseFloats(child.textContent)
- const matrix = new Matrix4().fromArray(array).transpose()
- transforms.push({
- sid: child.getAttribute('sid'),
- type: child.nodeName,
- obj: matrix
- })
- break
- case 'translate':
- case 'scale':
- array = parseFloats(child.textContent)
- vector = new Vector3().fromArray(array)
- transforms.push({
- sid: child.getAttribute('sid'),
- type: child.nodeName,
- obj: vector
- })
- break
- case 'rotate':
- array = parseFloats(child.textContent)
- vector = new Vector3().fromArray(array)
- const angle = MathUtils.degToRad(array[3])
- transforms.push({
- sid: child.getAttribute('sid'),
- type: child.nodeName,
- obj: vector,
- angle: angle
- })
- break
- }
- }
- return transforms
- }
- // nodes
- function prepareNodes(xml) {
- const elements = xml.getElementsByTagName('node')
- // ensure all node elements have id attributes
- for (let i = 0; i < elements.length; i++) {
- const element = elements[i]
- if (element.hasAttribute('id') === false) {
- element.setAttribute('id', generateId())
- }
- }
- }
- const matrix = new Matrix4()
- const vector = new Vector3()
- function parseNode(xml) {
- const data = {
- name: xml.getAttribute('name') || '',
- type: xml.getAttribute('type'),
- id: xml.getAttribute('id'),
- sid: xml.getAttribute('sid'),
- matrix: new Matrix4(),
- nodes: [],
- instanceCameras: [],
- instanceControllers: [],
- instanceLights: [],
- instanceGeometries: [],
- instanceNodes: [],
- transforms: {}
- }
- for (let i = 0; i < xml.childNodes.length; i++) {
- const child = xml.childNodes[i]
- if (child.nodeType !== 1) continue
- let array
- switch (child.nodeName) {
- case 'node':
- data.nodes.push(child.getAttribute('id'))
- parseNode(child)
- break
- case 'instance_camera':
- data.instanceCameras.push(parseId(child.getAttribute('url')))
- break
- case 'instance_controller':
- data.instanceControllers.push(parseNodeInstance(child))
- break
- case 'instance_light':
- data.instanceLights.push(parseId(child.getAttribute('url')))
- break
- case 'instance_geometry':
- data.instanceGeometries.push(parseNodeInstance(child))
- break
- case 'instance_node':
- data.instanceNodes.push(parseId(child.getAttribute('url')))
- break
- case 'matrix':
- array = parseFloats(child.textContent)
- data.matrix.multiply(matrix.fromArray(array).transpose())
- data.transforms[child.getAttribute('sid')] = child.nodeName
- break
- case 'translate':
- array = parseFloats(child.textContent)
- vector.fromArray(array)
- data.matrix.multiply(matrix.makeTranslation(vector.x, vector.y, vector.z))
- data.transforms[child.getAttribute('sid')] = child.nodeName
- break
- case 'rotate':
- array = parseFloats(child.textContent)
- const angle = MathUtils.degToRad(array[3])
- data.matrix.multiply(matrix.makeRotationAxis(vector.fromArray(array), angle))
- data.transforms[child.getAttribute('sid')] = child.nodeName
- break
- case 'scale':
- array = parseFloats(child.textContent)
- data.matrix.scale(vector.fromArray(array))
- data.transforms[child.getAttribute('sid')] = child.nodeName
- break
- case 'extra':
- break
- default:
- console.log(child)
- }
- }
- if (hasNode(data.id)) {
- console.warn('THREE.ColladaLoader: There is already a node with ID %s. Exclude current node from further processing.', data.id)
- } else {
- library.nodes[data.id] = data
- }
- return data
- }
- function parseNodeInstance(xml) {
- const data = {
- id: parseId(xml.getAttribute('url')),
- materials: {},
- skeletons: []
- }
- for (let i = 0; i < xml.childNodes.length; i++) {
- const child = xml.childNodes[i]
- switch (child.nodeName) {
- case 'bind_material':
- const instances = child.getElementsByTagName('instance_material')
- for (let j = 0; j < instances.length; j++) {
- const instance = instances[j]
- const symbol = instance.getAttribute('symbol')
- const target = instance.getAttribute('target')
- data.materials[symbol] = parseId(target)
- }
- break
- case 'skeleton':
- data.skeletons.push(parseId(child.textContent))
- break
- default:
- break
- }
- }
- return data
- }
- function buildSkeleton(skeletons, joints) {
- const boneData = []
- const sortedBoneData = []
- let i, j, data
- // a skeleton can have multiple root bones. collada expresses this
- // situtation with multiple "skeleton" tags per controller instance
- for (i = 0; i < skeletons.length; i++) {
- const skeleton = skeletons[i]
- let root
- if (hasNode(skeleton)) {
- root = getNode(skeleton)
- buildBoneHierarchy(root, joints, boneData)
- } else if (hasVisualScene(skeleton)) {
- // handle case where the skeleton refers to the visual scene (#13335)
- const visualScene = library.visualScenes[skeleton]
- const children = visualScene.children
- for (let j = 0; j < children.length; j++) {
- const child = children[j]
- if (child.type === 'JOINT') {
- const root = getNode(child.id)
- buildBoneHierarchy(root, joints, boneData)
- }
- }
- } else {
- console.error('THREE.ColladaLoader: Unable to find root bone of skeleton with ID:', skeleton)
- }
- }
- // sort bone data (the order is defined in the corresponding controller)
- for (i = 0; i < joints.length; i++) {
- for (j = 0; j < boneData.length; j++) {
- data = boneData[j]
- if (data.bone.name === joints[i].name) {
- sortedBoneData[i] = data
- data.processed = true
- break
- }
- }
- }
- // add unprocessed bone data at the end of the list
- for (i = 0; i < boneData.length; i++) {
- data = boneData[i]
- if (data.processed === false) {
- sortedBoneData.push(data)
- data.processed = true
- }
- }
- // setup arrays for skeleton creation
- const bones = []
- const boneInverses = []
- for (i = 0; i < sortedBoneData.length; i++) {
- data = sortedBoneData[i]
- bones.push(data.bone)
- boneInverses.push(data.boneInverse)
- }
- return new Skeleton(bones, boneInverses)
- }
- function buildBoneHierarchy(root, joints, boneData) {
- // setup bone data from visual scene
- root.traverse(function(object) {
- if (object.isBone === true) {
- let boneInverse
- // retrieve the boneInverse from the controller data
- for (let i = 0; i < joints.length; i++) {
- const joint = joints[i]
- if (joint.name === object.name) {
- boneInverse = joint.boneInverse
- break
- }
- }
- if (boneInverse === undefined) {
- // Unfortunately, there can be joints in the visual scene that are not part of the
- // corresponding controller. In this case, we have to create a dummy boneInverse matrix
- // for the respective bone. This bone won't affect any vertices, because there are no skin indices
- // and weights defined for it. But we still have to add the bone to the sorted bone list in order to
- // ensure a correct animation of the model.
- boneInverse = new Matrix4()
- }
- boneData.push({ bone: object, boneInverse: boneInverse, processed: false })
- }
- })
- }
- function buildNode(data) {
- const objects = []
- const matrix = data.matrix
- const nodes = data.nodes
- const type = data.type
- const instanceCameras = data.instanceCameras
- const instanceControllers = data.instanceControllers
- const instanceLights = data.instanceLights
- const instanceGeometries = data.instanceGeometries
- const instanceNodes = data.instanceNodes
- // nodes
- for (let i = 0, l = nodes.length; i < l; i++) {
- objects.push(getNode(nodes[i]))
- }
- // instance cameras
- for (let i = 0, l = instanceCameras.length; i < l; i++) {
- const instanceCamera = getCamera(instanceCameras[i])
- if (instanceCamera !== null) {
- objects.push(instanceCamera.clone())
- }
- }
- // instance controllers
- for (let i = 0, l = instanceControllers.length; i < l; i++) {
- const instance = instanceControllers[i]
- const controller = getController(instance.id)
- const geometries = getGeometry(controller.id)
- const newObjects = buildObjects(geometries, instance.materials)
- const skeletons = instance.skeletons
- const joints = controller.skin.joints
- const skeleton = buildSkeleton(skeletons, joints)
- for (let j = 0, jl = newObjects.length; j < jl; j++) {
- const object = newObjects[j]
- if (object.isSkinnedMesh) {
- object.bind(skeleton, controller.skin.bindMatrix)
- object.normalizeSkinWeights()
- }
- objects.push(object)
- }
- }
- // instance lights
- for (let i = 0, l = instanceLights.length; i < l; i++) {
- const instanceLight = getLight(instanceLights[i])
- if (instanceLight !== null) {
- objects.push(instanceLight.clone())
- }
- }
- // instance geometries
- for (let i = 0, l = instanceGeometries.length; i < l; i++) {
- const instance = instanceGeometries[i]
- // a single geometry instance in collada can lead to multiple object3Ds.
- // this is the case when primitives are combined like triangles and lines
- const geometries = getGeometry(instance.id)
- const newObjects = buildObjects(geometries, instance.materials)
- for (let j = 0, jl = newObjects.length; j < jl; j++) {
- objects.push(newObjects[j])
- }
- }
- // instance nodes
- for (let i = 0, l = instanceNodes.length; i < l; i++) {
- objects.push(getNode(instanceNodes[i]).clone())
- }
- let object
- if (nodes.length === 0 && objects.length === 1) {
- object = objects[0]
- } else {
- object = type === 'JOINT' ? new Bone() : new Group()
- for (let i = 0; i < objects.length; i++) {
- object.add(objects[i])
- }
- }
- object.name = type === 'JOINT' ? data.sid : data.name
- object.matrix.copy(matrix)
- object.matrix.decompose(object.position, object.quaternion, object.scale)
- return object
- }
- const fallbackMaterial = new MeshBasicMaterial({ color: 0xff00ff })
- function resolveMaterialBinding(keys, instanceMaterials) {
- const materials = []
- for (let i = 0, l = keys.length; i < l; i++) {
- const id = instanceMaterials[keys[i]]
- if (id === undefined) {
- console.warn('THREE.ColladaLoader: Material with key %s not found. Apply fallback material.', keys[i])
- materials.push(fallbackMaterial)
- } else {
- materials.push(getMaterial(id))
- }
- }
- return materials
- }
- function buildObjects(geometries, instanceMaterials) {
- const objects = []
- for (const type in geometries) {
- const geometry = geometries[type]
- const materials = resolveMaterialBinding(geometry.materialKeys, instanceMaterials)
- // handle case if no materials are defined
- if (materials.length === 0) {
- if (type === 'lines' || type === 'linestrips') {
- materials.push(new LineBasicMaterial())
- } else {
- materials.push(new MeshPhongMaterial())
- }
- }
- // regard skinning
- const skinning = geometry.data.attributes.skinIndex !== undefined
- // choose between a single or multi materials (material array)
- const material = materials.length === 1 ? materials[0] : materials
- // now create a specific 3D object
- let object
- switch (type) {
- case 'lines':
- object = new LineSegments(geometry.data, material)
- break
- case 'linestrips':
- object = new Line(geometry.data, material)
- break
- case 'triangles':
- case 'polylist':
- if (skinning) {
- object = new SkinnedMesh(geometry.data, material)
- } else {
- object = new Mesh(geometry.data, material)
- }
- break
- }
- objects.push(object)
- }
- return objects
- }
- function hasNode(id) {
- return library.nodes[id] !== undefined
- }
- function getNode(id) {
- return getBuild(library.nodes[id], buildNode)
- }
- // visual scenes
- function parseVisualScene(xml) {
- const data = {
- name: xml.getAttribute('name'),
- children: []
- }
- prepareNodes(xml)
- const elements = getElementsByTagName(xml, 'node')
- for (let i = 0; i < elements.length; i++) {
- data.children.push(parseNode(elements[i]))
- }
- library.visualScenes[xml.getAttribute('id')] = data
- }
- function buildVisualScene(data) {
- const group = new Group()
- group.name = data.name
- const children = data.children
- for (let i = 0; i < children.length; i++) {
- const child = children[i]
- group.add(getNode(child.id))
- }
- return group
- }
- function hasVisualScene(id) {
- return library.visualScenes[id] !== undefined
- }
- function getVisualScene(id) {
- return getBuild(library.visualScenes[id], buildVisualScene)
- }
- // scenes
- function parseScene(xml) {
- const instance = getElementsByTagName(xml, 'instance_visual_scene')[0]
- return getVisualScene(parseId(instance.getAttribute('url')))
- }
- function setupAnimations() {
- const clips = library.clips
- if (isEmpty(clips) === true) {
- if (isEmpty(library.animations) === false) {
- // if there are animations but no clips, we create a default clip for playback
- const tracks = []
- for (const id in library.animations) {
- const animationTracks = getAnimation(id)
- for (let i = 0, l = animationTracks.length; i < l; i++) {
- tracks.push(animationTracks[i])
- }
- }
- animations.push(new AnimationClip('default', -1, tracks))
- }
- } else {
- for (const id in clips) {
- animations.push(getAnimationClip(id))
- }
- }
- }
- // convert the parser error element into text with each child elements text
- // separated by new lines.
- function parserErrorToText(parserError) {
- let result = ''
- const stack = [parserError]
- while (stack.length) {
- const node = stack.shift()
- if (node.nodeType === Node.TEXT_NODE) {
- result += node.textContent
- } else {
- result += '\n'
- stack.push.apply(stack, node.childNodes)
- }
- }
- return result.trim()
- }
- if (text.length === 0) {
- return { scene: new Scene() }
- }
- const xml = new DOMParser().parseFromString(text, 'application/xml')
- const collada = getElementsByTagName(xml, 'COLLADA')[0]
- const parserError = xml.getElementsByTagName('parsererror')[0]
- if (parserError !== undefined) {
- // Chrome will return parser error with a div in it
- const errorElement = getElementsByTagName(parserError, 'div')[0]
- let errorText
- if (errorElement) {
- errorText = errorElement.textContent
- } else {
- errorText = parserErrorToText(parserError)
- }
- console.error('THREE.ColladaLoader: Failed to parse collada file.\n', errorText)
- return null
- }
- // metadata
- const version = collada.getAttribute('version')
- console.log('THREE.ColladaLoader: File version', version)
- const asset = parseAsset(getElementsByTagName(collada, 'asset')[0])
- const textureLoader = new TextureLoader(this.manager)
- textureLoader.setPath(this.resourcePath || path).setCrossOrigin(this.crossOrigin)
- let tgaLoader
- if (TGALoader) {
- tgaLoader = new TGALoader(this.manager)
- tgaLoader.setPath(this.resourcePath || path)
- }
- //
- const tempColor = new Color()
- const animations = []
- let kinematics = {}
- let count = 0
- //
- const library = {
- animations: {},
- clips: {},
- controllers: {},
- images: {},
- effects: {},
- materials: {},
- cameras: {},
- lights: {},
- geometries: {},
- nodes: {},
- visualScenes: {},
- kinematicsModels: {},
- physicsModels: {},
- kinematicsScenes: {}
- }
- parseLibrary(collada, 'library_animations', 'animation', parseAnimation)
- parseLibrary(collada, 'library_animation_clips', 'animation_clip', parseAnimationClip)
- parseLibrary(collada, 'library_controllers', 'controller', parseController)
- parseLibrary(collada, 'library_images', 'image', parseImage)
- parseLibrary(collada, 'library_effects', 'effect', parseEffect)
- parseLibrary(collada, 'library_materials', 'material', parseMaterial)
- parseLibrary(collada, 'library_cameras', 'camera', parseCamera)
- parseLibrary(collada, 'library_lights', 'light', parseLight)
- parseLibrary(collada, 'library_geometries', 'geometry', parseGeometry)
- parseLibrary(collada, 'library_nodes', 'node', parseNode)
- parseLibrary(collada, 'library_visual_scenes', 'visual_scene', parseVisualScene)
- parseLibrary(collada, 'library_kinematics_models', 'kinematics_model', parseKinematicsModel)
- parseLibrary(collada, 'library_physics_models', 'physics_model', parsePhysicsModel)
- parseLibrary(collada, 'scene', 'instance_kinematics_scene', parseKinematicsScene)
- buildLibrary(library.animations, buildAnimation)
- buildLibrary(library.clips, buildAnimationClip)
- buildLibrary(library.controllers, buildController)
- buildLibrary(library.images, buildImage)
- buildLibrary(library.effects, buildEffect)
- buildLibrary(library.materials, buildMaterial)
- buildLibrary(library.cameras, buildCamera)
- buildLibrary(library.lights, buildLight)
- buildLibrary(library.geometries, buildGeometry)
- buildLibrary(library.visualScenes, buildVisualScene)
- setupAnimations()
- setupKinematics()
- const scene = parseScene(getElementsByTagName(collada, 'scene')[0])
- scene.animations = animations
- if (asset.upAxis === 'Y_UP') {
- // bimrocket: Z_UP
- scene.quaternion.setFromEuler(new Euler(-Math.PI / 2, 0, 0))
- }
- scene.scale.multiplyScalar(asset.unit)
- return {
- get animations() {
- console.warn('THREE.ColladaLoader: Please access animations over scene.animations now.')
- return animations
- },
- kinematics: kinematics,
- library: library,
- scene: scene
- }
- }
- }
- export { ColladaLoader }
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