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- import { Color, Matrix3, Vector2, Vector3 } from '../lib/three.module.js'
- class OBJExporter {
- parse(object) {
- let output = ''
- let indexVertex = 0
- let indexVertexUvs = 0
- let indexNormals = 0
- const vertex = new Vector3()
- const color = new Color()
- const normal = new Vector3()
- const uv = new Vector2()
- const face = []
- function parseMesh(mesh) {
- let nbVertex = 0
- let nbNormals = 0
- let nbVertexUvs = 0
- const geometry = mesh.geometry
- const normalMatrixWorld = new Matrix3()
- if (geometry.isBufferGeometry !== true) {
- throw new Error('THREE.OBJExporter: Geometry is not of type THREE.BufferGeometry.')
- }
- // shortcuts
- const vertices = geometry.getAttribute('position')
- const normals = geometry.getAttribute('normal')
- const uvs = geometry.getAttribute('uv')
- const indices = geometry.getIndex()
- // name of the mesh object
- output += 'o ' + mesh.name + '\n'
- // name of the mesh material
- if (mesh.material && mesh.material.name) {
- output += 'usemtl ' + mesh.material.name + '\n'
- }
- // vertices
- if (vertices !== undefined) {
- for (let i = 0, l = vertices.count; i < l; i++, nbVertex++) {
- vertex.x = vertices.getX(i)
- vertex.y = vertices.getY(i)
- vertex.z = vertices.getZ(i)
- // transform the vertex to world space
- vertex.applyMatrix4(mesh.matrixWorld)
- // transform the vertex to export format
- output += 'v ' + vertex.x + ' ' + vertex.y + ' ' + vertex.z + '\n'
- }
- }
- // uvs
- if (uvs !== undefined) {
- for (let i = 0, l = uvs.count; i < l; i++, nbVertexUvs++) {
- uv.x = uvs.getX(i)
- uv.y = uvs.getY(i)
- // transform the uv to export format
- output += 'vt ' + uv.x + ' ' + uv.y + '\n'
- }
- }
- // normals
- if (normals !== undefined) {
- normalMatrixWorld.getNormalMatrix(mesh.matrixWorld)
- for (let i = 0, l = normals.count; i < l; i++, nbNormals++) {
- normal.x = normals.getX(i)
- normal.y = normals.getY(i)
- normal.z = normals.getZ(i)
- // transform the normal to world space
- normal.applyMatrix3(normalMatrixWorld).normalize()
- // transform the normal to export format
- output += 'vn ' + normal.x + ' ' + normal.y + ' ' + normal.z + '\n'
- }
- }
- // faces
- if (indices !== null) {
- for (let i = 0, l = indices.count; i < l; i += 3) {
- for (let m = 0; m < 3; m++) {
- const j = indices.getX(i + m) + 1
- face[m] = indexVertex + j + (normals || uvs ? '/' + (uvs ? indexVertexUvs + j : '') + (normals ? '/' + (indexNormals + j) : '') : '')
- }
- // transform the face to export format
- output += 'f ' + face.join(' ') + '\n'
- }
- } else {
- for (let i = 0, l = vertices.count; i < l; i += 3) {
- for (let m = 0; m < 3; m++) {
- const j = i + m + 1
- face[m] = indexVertex + j + (normals || uvs ? '/' + (uvs ? indexVertexUvs + j : '') + (normals ? '/' + (indexNormals + j) : '') : '')
- }
- // transform the face to export format
- output += 'f ' + face.join(' ') + '\n'
- }
- }
- // update index
- indexVertex += nbVertex
- indexVertexUvs += nbVertexUvs
- indexNormals += nbNormals
- }
- function parseLine(line) {
- let nbVertex = 0
- const geometry = line.geometry
- const type = line.type
- if (geometry.isBufferGeometry !== true) {
- throw new Error('THREE.OBJExporter: Geometry is not of type THREE.BufferGeometry.')
- }
- // shortcuts
- const vertices = geometry.getAttribute('position')
- // name of the line object
- output += 'o ' + line.name + '\n'
- if (vertices !== undefined) {
- for (let i = 0, l = vertices.count; i < l; i++, nbVertex++) {
- vertex.x = vertices.getX(i)
- vertex.y = vertices.getY(i)
- vertex.z = vertices.getZ(i)
- // transform the vertex to world space
- vertex.applyMatrix4(line.matrixWorld)
- // transform the vertex to export format
- output += 'v ' + vertex.x + ' ' + vertex.y + ' ' + vertex.z + '\n'
- }
- }
- if (type === 'Line') {
- output += 'l '
- for (let j = 1, l = vertices.count; j <= l; j++) {
- output += indexVertex + j + ' '
- }
- output += '\n'
- }
- if (type === 'LineSegments') {
- for (let j = 1, k = j + 1, l = vertices.count; j < l; j += 2, k = j + 1) {
- output += 'l ' + (indexVertex + j) + ' ' + (indexVertex + k) + '\n'
- }
- }
- // update index
- indexVertex += nbVertex
- }
- function parsePoints(points) {
- let nbVertex = 0
- const geometry = points.geometry
- if (geometry.isBufferGeometry !== true) {
- throw new Error('THREE.OBJExporter: Geometry is not of type THREE.BufferGeometry.')
- }
- const vertices = geometry.getAttribute('position')
- const colors = geometry.getAttribute('color')
- output += 'o ' + points.name + '\n'
- if (vertices !== undefined) {
- for (let i = 0, l = vertices.count; i < l; i++, nbVertex++) {
- vertex.fromBufferAttribute(vertices, i)
- vertex.applyMatrix4(points.matrixWorld)
- output += 'v ' + vertex.x + ' ' + vertex.y + ' ' + vertex.z
- if (colors !== undefined) {
- color.fromBufferAttribute(colors, i)
- output += ' ' + color.r + ' ' + color.g + ' ' + color.b
- }
- output += '\n'
- }
- }
- output += 'p '
- for (let j = 1, l = vertices.count; j <= l; j++) {
- output += indexVertex + j + ' '
- }
- output += '\n'
- // update index
- indexVertex += nbVertex
- }
- object.traverse(function(child) {
- if (child.visible) {
- if (child.isMesh === true) {
- parseMesh(child)
- }
- if (child.isLine === true) {
- parseLine(child)
- }
- if (child.isPoints === true) {
- parsePoints(child)
- }
- }
- })
- return output
- }
- }
- export { OBJExporter }
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