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- /*
- * SolidOptimizer.js
- *
- * @author realor
- */
- import * as THREE from '../lib/three.module.js'
- import { SolidGeometry } from '../core/SolidGeometry.js'
- import { GeometryUtils } from '../utils/GeometryUtils.js'
- class SolidOptimizer {
- constructor(geometry) {
- this.inputGeometry = geometry
- this.outputGeometry = new SolidGeometry()
- this.vertices = []
- this.borderEdges = []
- this.positionMap = new Map()
- this.edgeMap = new Map()
- this.vertexMap = new Map()
- this.vectorMap = new Map()
- this.polygons = new Set()
- this.statistics = { edges3Faces: 0, unmergedFaces: 0 }
- this.vertexFactor = 10000
- this.vectorFactor = 1000
- this.normalLimit = 0.999
- this.vertexDistance = 0.0001
- this.edgeDistance = 0.0001
- this.minFaceArea = 0.00000001
- this._vector = new THREE.Vector3()
- }
- optimize() {
- this.createPolygonsAndEdges()
- this.findBorderEdges()
- this.splitEdges()
- this.updateManifold()
- this.mergePolygons()
- this.createVertexMap()
- this.createFaces()
- this.outputGeometry.smoothAngle = this.inputGeometry.smoothAngle
- return this.outputGeometry
- }
- createPolygonsAndEdges() {
- const faces = this.inputGeometry.faces
- const positionMap = this.positionMap
- const edgeMap = this.edgeMap
- const polygons = this.polygons
- for (let f = 0; f < faces.length; f++) {
- let face = faces[f]
- if (face.getArea() > this.minFaceArea) {
- let faceEdges = []
- this.processLoop(face.outerLoop, faceEdges)
- for (let hole of face.holes) {
- this.processLoop(hole, faceEdges)
- }
- if (faceEdges.length >= 3) {
- let polygon = new Polygon(f, face)
- polygons.add(polygon)
- for (let edge of faceEdges) {
- let edge2 = edgeMap.get(edge.key)
- if (edge2 === undefined) {
- // new edge
- edge.polygon1 = polygon
- edgeMap.set(edge.key, edge)
- } // edge already exists
- else {
- if (edge2.polygon2 === null) {
- if (edge2.polygon1 === polygon) {
- // unnecessary edge
- edgeMap.delete(edge.key)
- } else {
- edge2.polygon2 = polygon
- }
- } else if (edge2.polygon2 === polygon) {
- edge2.polygon2 = null
- } else {
- this.statistics.edges3Faces++
- }
- }
- }
- }
- }
- }
- }
- processLoop(loop, faceEdges) {
- const inputVertices = this.inputGeometry.vertices
- const indices = loop.indices
- let v1 = null
- for (let i = 0; i <= indices.length; i++) {
- let vertex = inputVertices[indices[i % indices.length]]
- let v2 = this.findVertex(vertex)
- if (v1 !== null && v1 !== v2) {
- faceEdges.push(new Edge(v1, v2))
- }
- v1 = v2
- }
- }
- findVertex(vertex) {
- const factor = this.vertexFactor
- const positionMap = this.positionMap
- const vertices = this.vertices
- let key = Math.round(vertex.x * factor) + '_' + Math.round(vertex.y * factor) + '_' + Math.round(vertex.z * factor)
- let v2 = positionMap[key]
- if (v2 === undefined) {
- v2 = this.findVertexHard(vertex)
- positionMap[key] = v2
- }
- return v2
- }
- findVertexHard(vertex) {
- const vertices = this.vertices
- for (let i = 0; i < vertices.length; i++) {
- if (vertex.distanceTo(vertices[i]) < this.vertexDistance) return i
- }
- let v = vertices.length
- vertices.push(vertex)
- return v
- }
- findBorderEdges() {
- const edgeMap = this.edgeMap
- const borderEdges = (this.borderEdges = [])
- for (let edge of edgeMap.values()) {
- if (edge.polygon2 === null) {
- borderEdges.push(edge)
- }
- }
- }
- updateManifold() {
- const edgeMap = this.edgeMap
- this.outputGeometry.isManifold = true
- for (let edge of edgeMap.values()) {
- if (edge.polygon2 === null) {
- this.outputGeometry.isManifold = false
- break
- }
- }
- }
- createVectorMap() {
- const vertices = this.vertices
- const vectorMap = this.vectorMap
- const borderEdges = this.borderEdges
- for (let edge of borderEdges) {
- let point1 = vertices[edge.v1]
- let point2 = vertices[edge.v2]
- let key = this.getVectorKey(point1, point2)
- let vertexSet = vectorMap.get(key)
- if (vertexSet === undefined) {
- vertexSet = new Set()
- vectorMap.set(key, vertexSet)
- }
- vertexSet.add(edge.v1)
- vertexSet.add(edge.v2)
- }
- }
- splitEdges() {
- const borderEdges = this.borderEdges
- if (borderEdges.length > 0) {
- this.createVectorMap()
- const vertices = this.vertices
- const edgeMap = this.edgeMap
- const edgeDistance = this.edgeDistance
- const vectorMap = this.vectorMap
- while (borderEdges.length > 0) {
- let edge = borderEdges.pop()
- if (edge.polygon2 === null) {
- // may be already paired
- let v1 = edge.v1
- let v2 = edge.v2
- let point1 = vertices[v1]
- let point2 = vertices[v2]
- let key = this.getVectorKey(point1, point2)
- let vertexSet = vectorMap.get(key)
- if (vertexSet) {
- for (let v3 of vertexSet.values()) {
- let point3 = vertices[v3]
- if (v1 !== v3 && v2 !== v3 && GeometryUtils.isPointOnSegment(point3, point1, point2, edgeDistance)) {
- edgeMap.delete(edge.key)
- let edge13 = edgeMap.get(Edge.keyOf(v1, v3))
- if (edge13 === undefined) {
- // new edge
- edge13 = new Edge(v1, v3)
- edgeMap.set(edge13.key, edge13)
- edge13.polygon1 = edge.polygon1
- borderEdges.push(edge13)
- } else if (edge13.polygon2 === null) {
- // matching edge found
- edge13.polygon2 = edge.polygon1
- }
- let edge32 = edgeMap.get(Edge.keyOf(v3, v2))
- if (edge32 === undefined) {
- // new edge
- edge32 = new Edge(v3, v2)
- edgeMap.set(edge32.key, edge32)
- edge32.polygon1 = edge.polygon1
- borderEdges.push(edge32)
- } else if (edge32.polygon2 === null) {
- // matching edge found
- edge32.polygon2 = edge.polygon1
- }
- vertexSet.delete(v3)
- break
- }
- }
- }
- }
- }
- }
- }
- mergePolygons() {
- const edgeMap = this.edgeMap
- const polygons = this.polygons
- const limit = this.normalLimit
- const vertices = this.vertices
- for (let edge of edgeMap.values()) {
- edge.polygon1.edges.push(edge)
- if (edge.polygon2) edge.polygon2.edges.push(edge)
- }
- for (let edge of edgeMap.values()) {
- if (edge.polygon2 !== null && edge.polygon1 !== edge.polygon2) {
- if (Math.abs(edge.polygon1.normal.dot(edge.polygon2.normal)) > limit) {
- let oldPolygon = edge.polygon2
- edge.polygon1.merge(edge.polygon2)
- polygons.delete(oldPolygon)
- }
- }
- }
- }
- createVertexMap() {
- const edgeMap = this.edgeMap
- const vertexMap = this.vertexMap
- const vertices = this.vertices
- const addVertex = (edge, v) => {
- let vertex = vertexMap.get(v)
- if (vertex === undefined) {
- vertex = new Vertex(vertices[v])
- vertexMap.set(v, vertex)
- }
- vertex.polygons.add(edge.polygon1)
- if (edge.polygon2 === null) {
- vertex.onBorder = true
- } else {
- vertex.polygons.add(edge.polygon2)
- }
- }
- for (let edge of edgeMap.values()) {
- let v1 = edge.v1
- let v2 = edge.v2
- addVertex(edge, v1)
- addVertex(edge, v2)
- }
- }
- createFaces() {
- const polygons = this.polygons
- for (let polygon of polygons) {
- this.createFace(polygon)
- }
- this.outputGeometry.updateBuffers()
- }
- createFace(polygon) {
- const outputGeometry = this.outputGeometry
- const vertices = outputGeometry.vertices
- const vertexMap = this.vertexMap
- const edgeMap = this.edgeMap
- const segments = new Map()
- let rings = []
- // create segments Map
- for (let edge of polygon.edges) {
- if (edge.polygon2 === null || edge.polygon1 !== edge.polygon2) {
- let v1 = edge.v1
- let v2 = edge.v2
- let next1 = segments.get(v1)
- if (next1 === undefined) {
- next1 = []
- segments.set(v1, next1)
- }
- next1.push(v2)
- let next2 = segments.get(v2)
- if (next2 === undefined) {
- next2 = []
- segments.set(v2, next2)
- }
- next2.push(v1)
- } else edgeMap.delete(edge.key)
- }
- // find rings
- while (segments.size > 0) {
- let ring = []
- let v0 = segments.keys().next().value
- let v1 = null
- let v2 = v0
- let next = undefined
- do {
- let vertex = vertexMap.get(v2)
- if (vertex && (vertex.polygons.size >= 3 || vertex.onBorder)) {
- if (vertex.newIndex === undefined) {
- vertex.newIndex = vertices.length
- vertices.push(vertex.position)
- }
- ring.push(vertex.newIndex)
- }
- next = segments.get(v2)
- if (next) {
- segments.delete(v2)
- let vn = next[0] === v1 ? next[1] : next[0]
- v1 = v2
- v2 = vn
- }
- } while (next !== undefined && v2 !== v0)
- if (next === undefined || ring.length < 3) {
- // invalid ring
- rings = []
- break
- } else {
- // have a valid ring
- rings.push(ring)
- }
- }
- if (rings.length > 0) {
- // create faces from rings
- let o = rings.length === 1 ? 0 : this.findOuterRing(rings, vertices, polygon.normal)
- let outerRing = rings[o]
- for (let ring of rings) {
- if (ring === outerRing) {
- this.orientRing(ring, vertices, polygon.normal, false)
- } else {
- this.orientRing(ring, vertices, polygon.normal, true)
- }
- }
- let face = outputGeometry.addFace(...outerRing)
- face.normal = polygon.normal
- for (let r = 0; r < rings.length; r++) {
- if (r !== o) {
- face.addHole(...rings[r])
- }
- }
- } else {
- // invalid rings, add original faces
- const inputVertices = this.inputGeometry.vertices
- for (let originalFace of polygon.faces) {
- let points = originalFace.indices.map(v => inputVertices[v])
- let face = outputGeometry.addFace(...points)
- face.normal = polygon.normal
- for (let hole of face.holes) {
- points = hole.indices.map(v => inputVertices[v])
- face.addHole(...points)
- }
- }
- this.statistics.unmergedFaces++
- outputGeometry.isManifold = false
- }
- }
- findOuterRing(rings, vertices, normal) {
- let max = -Infinity
- let rMax = 0
- let dim = 'x'
- if (Math.abs(normal.x) > 0.9) {
- dim = 'y'
- if (Math.abs(normal.y) > 0.9) {
- dim = 'z'
- }
- }
- for (let r = 0; r < rings.length; r++) {
- let ring = rings[r]
- for (let v of ring) {
- let vertex = vertices[v]
- if (vertex[dim] > max) {
- max = vertex[dim]
- rMax = r
- }
- }
- }
- return rMax
- }
- orientRing(ring, vertices, normal, isHole) {
- let ringNormal = this._vector
- GeometryUtils.calculateNormal(ring, v => vertices[v], ringNormal)
- let dot = ringNormal.dot(normal)
- if ((!isHole && dot < 0) || (isHole && dot > 0)) {
- ring.reverse()
- }
- }
- getVectorKey(vertex1, vertex2) {
- const factor = this.vectorFactor
- const vector = this._vector
- vector
- .copy(vertex2)
- .sub(vertex1)
- .normalize()
- let x = Math.round(vector.x * factor)
- let y = Math.round(vector.y * factor)
- let z = Math.round(vector.z * factor)
- let invert = false
- if (x === 0) {
- if (y === 0) {
- if (z < 0) {
- invert = true
- }
- } else if (y < 0) {
- invert = true
- }
- } else if (x < 0) {
- invert = true
- }
- if (invert) {
- x = -x
- y = -y
- z = -z
- }
- return x + ',' + y + ',' + z
- }
- }
- class Vertex {
- constructor(position) {
- this.position = position
- this.polygons = new Set()
- this.newIndex = undefined
- this.onBorder = false
- }
- }
- class Edge {
- constructor(v1, v2) {
- this.v1 = Math.min(v1, v2)
- this.v2 = Math.max(v1, v2)
- this.polygon1 = null
- this.polygon2 = null
- }
- get key() {
- return Edge.keyOf(this.v1, this.v2)
- }
- static keyOf(v1, v2) {
- return Math.min(v1, v2) + '=>' + Math.max(v1, v2)
- }
- }
- class Polygon {
- constructor(id, face) {
- this.id = id
- this.normal = face.normal.clone()
- this.faces = [face]
- this.edges = []
- }
- merge(polygon) {
- for (let edge of polygon.edges) {
- if (edge.polygon1 === polygon) edge.polygon1 = this
- else if (edge.polygon2 === polygon) edge.polygon2 = this
- }
- this.edges.push(...polygon.edges)
- this.faces.push(...polygon.faces)
- polygon.edges = []
- polygon.faces = []
- }
- }
- export { SolidOptimizer }
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