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- var g_ProjectName = window.location.pathname.substring(window.location.pathname.indexOf("/") + 1, window.location.pathname.lastIndexOf("/"))
- var g_Prefix = "https://super.4dage.com/"
- // var g_Prefix="http://project.4dage.com:8017/";//有自己的大场景编辑后台的 - 线上场景调试
- // var g_Prefix=window.origin+'/';//有自己的大场景编辑后台的 - 打包
- // var g_Prefix=window.location.href.substring(0,window.location.href.indexOf("/index.html")+1);
- var s = window.location.href.split('/')
- s.pop()
- //var g_Prefix = s.join('/');
- var g_index = null
- var g_modeldata = null
- var g_weixinTitle = null
- var g_Hots = null
- var g_HotMeshes = []
- var g_HotMeshSize = {
- g_HotMeshWidth: 0.3,
- g_HotMeshHeight: 0.3
- }
- //add表示添加,delete表示删除
- var g_HotStatus = null
- var g_newHot = []//存储新加热点
- var g_HotImage = {
- "point": "https://super.4dage.com/images/4dagePoint2.png",
- "point2": "https://super.4dage.com/images/4dagePoint.png"
- }
- var g_saveHot = false
- var g_TextColor = 0x7777ff
- var g_Text = null
- var g_TextPlaneMesh = []
- var g_TextIconMesh = []
- var g_TextIcon = "./images/text.png"
- var g_SelectTextIndex = null
- var g_TextShow = null
- var g_audioPlay = false
- var g_background = null
- var g_roof = null
- var g_data2 = null//加载的data2.js的内容
- var g_bgAudio = null//背景音乐
- var g_tourAudio = null//导览音乐
- var g_play = 1//表示播放图标状态
- var g_playAudio = null//当前在播放或当继续播放时应该播放的,是g_bgAudio或g_tourAudio
- var g_currentHot = null//当前打开的热点
- //var g_Texture=null;
- //var g_ChunknameTexture={}; //chunkname和贴图名称对应
- var g_NormalTexture = false
- var g_SpecularTexture = false
- var g_DirectionalLight = null
- var g_snapShotWidth = 200 //截图下载图片的大小
- var g_snapShotHeight = 140
- //微信分享
- var g_weixinObj = {
- "title": document.querySelector("head title").innerHTML,
- "lineLink": window.location.href,
- "imgUrl": "https://www.4dmodel.com/SuperPanoramic/images/weixintitle.jpg",
- "desc": "四维时代提供技术支持",
- }
- var settings = {
- hotClickEvent: {
- video: {
- playAndPause: true,
- examine: false,
- openHot: false
- },
- photo: {
- examine: false,
- openHot: false
- },
- shine: {
- examine: true,
- openHot: true
- }
- },
- //默认的:
- teleportTime: 1500, //瞬间过渡的时间
- /* flytimeDistanceMultiplier:150,
- flyTime:750, */
- tourRotTime: 2, //默认停留2秒
- //dontExamHot:true
- transparentBg: false,
- bgImg: null
- }
- if (window.number == '725' || window.number == '724') {
- settings.mobileNavHigh = true
- }
- //共用函数:
- window.common = null
- window.MathLight = null
- window.math = null
- window.easing = null
- window.lerp = null
- window.transitions = null
- window.browser = null
- window.momentTourBlackNewType = 0//= number == 'TEST'//true
- var dealMap = (map)=>{//使不resize when image is not power of two
- map.wrapS = map.wrapT = THREE.ClampToEdgeWrapping
- map.minFilter = THREE.LinearFilter
- map.magFilter = THREE.LinearFilter
- map.generateMipmaps = true
- }
- var dom = {
- getOffset: function(type, element, parent) {
- left = (type == "left") ? element.offsetLeft : element.offsetTop
- if (!parent) parent = $("body")[0]
- while (element = element.offsetParent) {
- if (element == parent) break
- left += (type == "left") ? element.offsetLeft : element.offsetTop
- }
- return left
- }
- }
- var getTransformSid = function() {
- var name
- if (player.mode == 'panorama') {
- name = player.currentPano ? player.currentPano.id : 'outside'
- } else {
- name = 'outside'
- }
- return name
- }
- var convertTool = {
- getPos2d: function(point, camera, dom) {//获取一个三维坐标对应屏幕中的二维坐标
- var camera = camera || player.camera
- var dom = dom || player.domElement
- var pos = point.clone().project(camera) //比之前hotspot的计算方式写得简单 project用于3转2(求法同shader); unproject用于2转3 :new r.Vector3(e.x, e.y, -1).unproject(this.camera);
- var x, y
- x = (pos.x + 1) / 2 * dom.clientWidth
- y = (1 - (pos.y + 1) / 2) * dom.clientHeight
- var inSight = x <= dom.clientWidth && x >= 0 //是否在屏幕中
- && y <= dom.clientHeight && y >= 0
- return {
- pos: new THREE.Vector2(x, y), // 屏幕像素坐标
- vector: pos, //(范围 -1 ~ 1)
- trueSide: pos.z < 1, //trueSide为false时,即使在屏幕范围内可见,也是反方向的另一个不可以被渲染的点 参见Tag.update
- inSight: inSight //在屏幕范围内可见
- }
- },
- ifShelter: function(pos3d) {//检测某点在视线中是否被mesh遮挡
- var ori = player.position
- var dir = pos3d.clone().sub(ori).normalize()
- var ray = new THREE.Raycaster(ori, dir) //由外向里 因为模型从内侧是可见的所以从外侧
- /* if(config.isEdit && publicObjectSet.editor.mainDesign.editing){
- var o = ray.intersectObjects(publicObjectSet.editor.mainDesign.wallMeshes);
- }else{ */
- var o = ray.intersectObjects(player.model.colliders)
- //}
- var len = pos3d.distanceTo(ori)
- if (o && o.length) {
- for (var i = 0; i < o.length; i++) {
- if (o[i].distance < len) { return true }//有遮挡
- }
- }
- },
- /*
- 拖拽时,获取鼠标在拖拽面上的位置(需要借助另一个intersectPlane面来计算,即和相机方向一样的面,可保证铺满屏幕)
- 但是不一定能获取到,比如鼠标射线不朝向拖拽面时,即使获取也会是一个意外的反方向的交点。
- */
- getPosAtPlane: function(pos, info/* , mouse, camera */) { //pos:与intersectPlane的交点 见笔记
- var A = pos
- var player = player
- var mouse = player.mouse
- var O = new THREE.Vector3(mouse.x, mouse.y, -1).unproject(player.camera)
- if (info.y != void 0) {//地面线的
- var y = info.y
- if (player.mode == "floorplan"/* || Math.abs(O.x-pos.x)<0.0001 && Math.abs(O.z-pos.z)<0.0001) */) {
- //intersectPlane和地面平行,无交点
- var x = pos.x, z = pos.z
- } else {
- if (y < player.camera.position.y && O.y <= A.y /* || y>player.camera.position.y && O.y >= A.y */) return null //鼠标射线向上。因为相机一定位于地面以上(地面不会抬高到相机上吧?),所以无交点。
- if (O.y == A.y) {console.log('一样??'); return}
- if (A.y == y) {console.log('一样2??'); return}
- var r = (O.y - y) / (A.y - y)
- var x = (r * A.x - O.x) / (r - 1)
- var z = (r * A.z - O.z) / (r - 1)
- }
- } else {//垂直的也有越过消失点以后反向变化的情况,但使用时影响不大
- var N = info.normalVec
- var P = info.pullPos
- if (N.y != 0 ) {console.log('N.y != 0'); return} //仅仅支持垂直于地面的的墙壁,目前都是
- if (O.z == A.z) {console.log('O.z==A.z?'); return}
- if (N.z != 0 && N.x != 0) {//直接用这个通用的也可以,支持斜线的墙
- //console.log('N.z==0 && N.x == 0?');
- var c = ( N.x * (A.x - O.x) + N.y * (A.y - O.y) + N.z * (A.z - O.z))
- if (c == 0) {console.log("分母为0?? return;"); return}
- var t = -((N.x * O.x + N.y * O.y + N.z * O.z) - (P.x * N.x + P.y * N.y + P.z * N.z) ) / c
- var x = t * (A.x - O.x) + O.x
- var y = t * (A.y - O.y) + O.y
- var z = t * (A.z - O.z) + O.z
- /*原理: 已知空间直线L:(x-a)/m=(x-b)/n=(z-c)/p和空间平面π:Ax+By+Cz+D=0;
- 求直线L与平面π的交点的坐标。
- 把直线方程改写成参数形式:设(x-a)/m=(x-b)/n=(z-c)/p=t;
- 则x=mt+a;y=nt+b;z=pt+c;代入平面π的方程得:
- A(mt+a)+B(nt+b)+C(pt+c)+D=0
- 由此解得t=-(Aa+Bb+Cc+D)/(Am+Bn+Cp)
- 再代入参数方程即得交点的坐标(x,y,z). */
- } else if (N.x == 0 ) { //z与pullPos相等
- var z = P.z
- if (O.y == A.y) {console.log('一样??'); return}
- if (A.y == y) {console.log('一样2??'); return}
- if (A.z == z) {console.log('一样3??'); return}
- var r = (O.z - z) / (A.z - z)
- var x = (r * A.x - O.x) / (r - 1)
- var y = (r * A.y - O.y) / (r - 1)
- } else if (N.z == 0) {//x与pullPos相等
- var x = P.x
- if (O.y == A.y) {console.log('一样??'); return}
- if (A.y == y) {console.log('一样2??'); return}
- if (A.x == x) {console.log('一样3??'); return}
- var r = (O.x - x) / (A.x - x)
- var y = (r * A.y - O.y) / (r - 1)
- var z = (r * A.z - O.z) / (r - 1)
- }
- }
- return new THREE.Vector3(x, y, z)
- },
- getMouseIntersect: function(camera, meshes, mouse) {//获取鼠标和meshes交点
- var raycaster = new THREE.Raycaster
- camera.updateMatrixWorld()
- var origin = new THREE.Vector3(mouse.x, mouse.y, -1).unproject(camera)
- , end = new THREE.Vector3(mouse.x, mouse.y, 1).unproject(camera)
- var dir = end.sub(origin).normalize()
- raycaster.set(origin, dir)
- var n = raycaster.intersectObjects(meshes)
- if (0 === n.length)
- return null
- return n[0]
- },
- ifIntersectChunks: function(A, B, options = {}) {//获取某个线段/射线和meshes的交点
- var dir = B.clone().sub(A).normalize()
- var len = options.InfinityLen ? Infinity : A.distanceTo(B) + (options.extLen || 0)
- var ray = new THREE.Raycaster(A.clone(), dir, 0, len)
- var o = ray.intersectObjects(options.model || player.model.colliders)
- if (o && o.length) return o
- if (options.throughWidth) { //允许最小宽度,防止穿过极小的缝隙导致撞墙感
- var normal = math.getNormal({ points: [{ x: A.x, y: A.z }, { x: B.x, y: B.z }] })//线段法线
- normal.multiplyScalar(options.throughWidth)
- var normalVec3 = new THREE.Vector3(normal.x, 0, normal.y)
- var A2 = A.clone().add(normalVec3)
- ray.set(A2, dir)
- var o2 = ray.intersectObjects(options.model || player.model.colliders)
- ray.set(A.clone().add(normalVec3.negate()), dir)
- if (o2 && o2.length) return o2
- var o3 = ray.intersectObjects(options.model || player.model.colliders)
- if (o3 && o3.length) return o3
- }
- return null
- },
- getPosAtSphere: function(pos3d, toPanoPos) {
- var dir = pos3d.clone().sub(toPanoPos)
- dir.normalize()//然后计算在球中
- dir.multiplyScalar(Constants.skyRadius)
- dir.add(toPanoPos)
- return dir
- },
- getScaleForConstantSize: function(op = {}) { //获得规定二维大小的mesh的scale值。可以避免因camera的projection造成的mesh视觉大小改变。 来源:tag.updateDisc
- var w
- var i = new THREE.Vector3, o = new THREE.Vector3, l = new THREE.Vector3, c = new THREE.Vector3, h = new THREE.Vector3
- if (op.width2d) w = op.width2d //如果恒定二维宽度
- else {//否则考虑上距离,加一丢丢近大远小的效果
- var currentDis, nearBound, farBound
- if (op.camera.type == "OrthographicCamera") {
- currentDis = (op.camera.right - op.camera.left) / op.camera.zoom
- } else {
- currentDis = op.position.distanceTo(op.camera.position)
- }
- w = op.maxSize - ( op.maxSize - op.minSize) * THREE.Math.smoothstep(currentDis, op.nearBound, op.farBound)
- //maxSize : mesh要表现的最大像素宽度; nearBound: 最近距离,若比nearBound近,则使用maxSize
- }
- i.copy(op.position).project(op.camera), //tag中心在屏幕上的二维坐标
- o.set(op.resolution.x / 2, op.resolution.y / 2, 1).multiply(i), //转化成px -w/2 到 w/2的范围
- l.set(w / 2, 0, 0).add(o), //加上tag宽度的一半
- c.set(2 / op.resolution.x, 2 / op.resolution.y, 1).multiply(l), //再转回 -1 到 1的范围
- h.copy(c).unproject(op.camera)//再转成三维坐标,求得tag边缘的位置
- var g = h.distanceTo(op.position)//就能得到tag的三维半径
- return g //可能NAN 当相机和position重叠时
- }
- }
- //--------------------------------------
- //管理js文件 获取modeldata.js 判断是否有特殊的字段,如果有就先加载SpecialScene.js 里面有对特殊场景处理的代码 否则就直接加载main
- var Manage = function() {
- this.weixinURL = "https://res.wx.qq.com/open/js/jweixin-1.2.0.js",
- this.time = "?" + new Date().getTime()
- this.loadAudio()
- this.loadWeixin()
- }
- //动态加载js文件
- Manage.prototype.LoadJs = function(_files, succes) {
- /* 已加载文件缓存列表,用于判断文件是否已加载过,若已加载则不再次加载*/
- var classcodes = []
- var FileArray = []
- if (typeof _files === "object") {
- FileArray = _files
- } else {
- /*如果文件列表是字符串,则用,切分成数组*/
- if (typeof _files === "string") {
- FileArray = _files.split(",")
- }
- }
- if (FileArray != null && FileArray.length > 0) {
- var LoadedCount = 0
- for (var i = 0; i < FileArray.length; i++) {
- loadFile(FileArray[i], function() {
- LoadedCount++
- if (LoadedCount == FileArray.length) {
- try {
- succes()
- }
- catch (err) {
- console.log("err: 您未定义回调")
- }
- }
- })
- }
- }
- /*加载JS文件,url:文件路径,success:加载成功回调函数*/
- function loadFile(url, success) {
- if (!FileIsExt(classcodes, url)) {
- var _ThisType = GetFileType(url)
- var ThisType = _ThisType.indexOf("?") == -1 ? _ThisType : _ThisType.substring(0, _ThisType.indexOf("?"))
- var fileObj = null
- if (ThisType == ".js") {
- fileObj = document.createElement('script')
- fileObj.src = url
- } else if (ThisType == ".css") {
- fileObj = document.createElement('link')
- fileObj.href = url
- fileObj.type = "text/css"
- fileObj.rel = "stylesheet"
- } else if (ThisType == ".less") {
- fileObj = document.createElement('link')
- fileObj.href = url
- fileObj.type = "text/css"
- fileObj.rel = "stylesheet/less"
- }
- success = success || function() {}
- fileObj.onload = fileObj.onreadystatechange = function() {
- if (!this.readyState || 'loaded' === this.readyState || 'complete' === this.readyState) {
- success()
- classcodes.push(url)
- }
- }
- document.getElementsByTagName('head')[0].appendChild(fileObj)
- } else {
- success()
- }
- }
- /*获取文件类型,后缀名,小写*/
- function GetFileType(url) {
- if (url != null && url.length > 0) {
- return url.substr(url.lastIndexOf(".")).toLowerCase()
- }
- return ""
- }
- /*文件是否已加载*/
- function FileIsExt(FileArray, _url) {
- if (FileArray != null && FileArray.length > 0) {
- var len = FileArray.length
- for (var i = 0; i < len; i++) {
- if (FileArray[i] == _url) {
- return true
- }
- }
- }
- return false
- }
- }
- //获取页面url后面的参数
- Manage.prototype.number = function(variable) {
- var query = window.location.search.substring(1)
- var vars = query.split("&")
- for (var i = 0; i < vars.length; i++) {
- var pair = vars[i].split("=")
- if (pair[0] == variable) {return pair[1]}
- }
- return (false)
- }
- Manage.prototype.loadWeixin = function() {
- var that = this
- this.LoadJs(that.weixinURL + that.time, function() { })
- }
- Manage.prototype.weixinShare = function() {
- console.log("weixinShare")
- $.ajax({
- url: 'https://www.4dage.com/wechat/jssdk/',
- type: "post",
- data: {
- 'url': location.href.split('#')[0]
- },
- dataType: "jsonp",
- jsonpCallback: "success_jsonp",
- success: function(data, textStatus) {
- console.log("weixinShare success")
- console.log(data.appId)
- wx.config({
- // debug : true,
- appId: data.appId,
- timestamp: data.timestamp,
- nonceStr: data.nonceStr,
- signature: data.signature,
- jsApiList: [ 'checkJsApi', 'onMenuShareTimeline',
- 'onMenuShareAppMessage', 'onMenuShareQQ',
- 'onMenuShareWeibo', 'hideMenuItems',
- 'showMenuItems', 'hideAllNonBaseMenuItem',
- 'showAllNonBaseMenuItem', 'translateVoice',
- 'startRecord', 'stopRecord', 'onRecordEnd',
- 'playVoice', 'pauseVoice', 'stopVoice',
- 'uploadVoice', 'downloadVoice', 'chooseImage',
- 'previewImage', 'uploadImage', 'downloadImage',
- 'getNetworkType', 'openLocation', 'getLocation',
- 'hideOptionMenu', 'showOptionMenu', 'closeWindow',
- 'scanQRCode', 'chooseWXPay',
- 'openProductSpecificView', 'addCard', 'chooseCard',
- 'openCard' ]
- })
- },
- error: function(XMLHttpRequest, textStatus, errorThrown) {
- console.log("jsonp.error:" + textStatus)
- }
- })
- var success_jsonp = function(json) {
- console.log(json)
- }
- wx.ready(function() {
- // config信息验证后会执行ready方法,所有接口调用都必须在config接口获得结果之后,config是一个客户端的异步操作,所以如果需要在页面加载时就调用相关接口,则须把相关接口放在ready函数中调用来确保正确执行〿
- //对于用户触发时才调用的接口,则可以直接调用,不需要放在ready函数中〿
- //分享到朋友圈
- console.log(g_weixinObj)
- wx.onMenuShareTimeline({
- title: g_weixinObj.title, // 分享标题
- link: g_weixinObj.lineLink, // 分享链接
- imgUrl: g_weixinObj.imgUrl, // 分享图标
- desc: g_weixinObj.desc
- })
- //获取“分享给朋友”按钮点击状态及自定义分享内容接叿
- wx.onMenuShareAppMessage({
- title: g_weixinObj.title, // 分享标题
- desc: g_weixinObj.desc, // 分享描述
- link: g_weixinObj.lineLink, // 分享链接
- imgUrl: g_weixinObj.imgUrl, // 分享图标
- type: '', // 分享类型,music、video或link,不填默认为link
- dataUrl: '' // 如果type是music或video,则要提供数据链接,默认为空
- })
- wx.onMenuShareWeibo({
- title: g_weixinObj.title, // 分享标题
- desc: g_weixinObj.desc, // 分享描述
- link: g_weixinObj.lineLink, // 分享链接
- imgUrl: g_weixinObj.imgUrl, // 分享图标
- success: function () {
- // 用户确认分享后执行的回调函数
- },
- cancel: function () {
- // 用户取消分享后执行的回调函数
- }
- })
- wx.onMenuShareQZone({
- title: g_weixinObj.title, // 分享标题
- desc: g_weixinObj.desc, // 分享描述
- link: g_weixinObj.lineLink, // 分享链接
- imgUrl: g_weixinObj.imgUrl, // 分享图标
- success: function () {
- // 用户确认分享后执行的回调函数
- },
- cancel: function () {
- // 用户取消分享后执行的回调函数
- }
- })
- wx.onMenuShareQQ({
- title: g_weixinObj.title, // 分享标题
- desc: g_weixinObj.desc, // 分享描述
- link: g_weixinObj.lineLink, // 分享链接
- imgUrl: g_weixinObj.imgUrl, // 分享图标
- success: function () {
- // 用户确认分享后执行的回调函数
- },
- cancel: function () {
- // 用户取消分享后执行的回调函数
- }
- })
- wx.error(function(res) {
- // config信息验证失败会执行error函数,如签名过期导致验证失败,具体错误信息可以打开config的debug模式查看,也可以在返回的res参数中查看,对于SPA可以在这里更新签名〿
- })
- })
- }
- Manage.prototype.dealURL = function(src, type) {
- //music: "///super.4dage.com/data/LYW/edit/20200928_151633415.mp3"
- //"https://super.4dage.com/data/LYW/edit/20200928_165319399.jpg"]
- if (window.isLocal && settings.localPrefix != void 0) {//本地将线上的前缀替换
- var oldPrefix = 'super.4dage.com/' //最简单的地址写一个,如果有其他完全不一样的地址就用数组逐个判断
- var index = src.indexOf(oldPrefix)
- if (index > -1) {
- var wholeOldPrefix = src.slice(0, index + oldPrefix.length)
- return src.replace(wholeOldPrefix, settings.localPrefix)
- }
- console.error("没有找到合适的本地链接")
- return src
- } else {
- //add https://
- var prefix = g_Prefix.replace('https://', '').replace('http://', '')
- if (!src.includes('http:/') && !src.includes('https:/') && src.includes(prefix)) {
- src = 'https://' + src
- }
- return src
- }
- }
- Manage.prototype.removeSrcPostMark = function(url) {//去除texture.load时自动加上的'?'
- var index = url.indexOf('?')
- if (index > -1) {
- return url.slice(0, index)
- } else return url
- }
- Manage.prototype.showInfo = function (o) { // ({result:true, title:"发布成功"});
- var box = $(".resultBox")
- var title = o.title || o || i18n.get('保存成功')
- box.children().eq(0).html(title)
- //var time = o.time || THREE.Math.clamp((Config.lang=='en') ? title.length*50 : title.length*130 ,1300,5000);
- var time = o.time || THREE.Math.clamp(title.length * 130, 1300, 5000)
- o.time || console.log("showtime " + time)
- //实际有一半的时间在渐变透明度
- this.showInfoTimer && clearTimeout(this.showInfoTimer)
- box.removeClass("animate")//如果之后不久又要showinfo一个的话,先停止前面的animate
- setTimeout(function () {
- box.css(
- {
- '-webkit-animation-duration': time + 'ms',
- 'animation-duration': time + 'ms'
- }
- )
- if (o.top) {
- box.children().css('top', o.top + "%")
- } else {
- box.children().css('top', '' )
- }
- box.removeClass("hide")
- box.addClass("animate")
- if (o.dontInteract) {//遮挡对屏幕的操作
- box.css('pointer-events', 'auto')
- } else {
- box.css('pointer-events', 'none')
- }
- this.showInfoTimer = setTimeout(function () {
- box.removeClass("animate")
- box.addClass("hide")
- this.showInfoTimer = null
- }.bind(this), time + 20)
- }.bind(this), 50)//这个数字太小的话后面触发的没有重新animate的效果 应该要比帧率大吧
- }//like: manage.showInfo({title:'a', top:20})
- //公用的函数
- function getQueryVariable(variable)
- {
- var query = window.location.search.substring(1)
- var vars = query.split("&")
- for (var i = 0; i < vars.length; i++) {
- var pair = vars[i].split("=")
- if (pair[0] == variable) {return pair[1]}
- }
- return (false)
- }
- //隐藏公司Logo
- function showLogo() {
- $("#myCompany").hide()
- $("#loaderCoBrandName").hide()
- $("#title-logo").hide()
- $(".title-container").css("justify-content", "center")
- }
- //czj 添加随机的时间
- function randomTime() {
- return new Date()
- }
- function matcher(data) {
- if (!data || !g_version ) return data
- delete data.model.vision_version
- var _data = {
- files: {
- "templates": ["images/images{{number}}/{{filename}}"]
- },
- model: {
- sid: window.number,
- camera_start:
- data.model.images && data.model.images.length != 0 ?
- {
- camera: {
- zoom: "-1",
- quaternion: [
- JSON.parse(data.model.images[0].metadata).camera_quaternion.z,
- JSON.parse(data.model.images[0].metadata).camera_quaternion.w,
- JSON.parse(data.model.images[0].metadata).camera_quaternion.x,
- JSON.parse(data.model.images[0].metadata).camera_quaternion.y
- ]
- },
- pano: { uuid: JSON.parse(data.model.images[0].metadata).scan_id },
- mode: "0"
- }
- : ''
- },
- sid: window.number,
- hoticon: {
- default: "https://super.4dage.com/images/4dagePoint2.png",
- higt: "https://super.4dage.com/images/4dagePoint.png"
- },
- special: "false",
- weixinDesc: ""
- }
- $.extend(true, data, _data)
- return data
- }
- function hotMatcher(data = {}) {
- //if(!data || !g_version) return data;
- if (g_version) {
- data.tourAudio = data.audio || {}
- } else {
- data.tourAudio = {}
- }
- return data
- }
- var GifTexDeal = {
- animateObjects: [],
- animateTexs: [],
- addAnimation: function(texture, owner, info, id) {
- /* if(this.animateObjects.find(e=>
- e.texture == texture && !ifSame(info, e.info)
- )) */
- var animation
- var tex = this.animateTexs.find(e=>e.texture == texture)
- if (tex) {
- animation = tex
- } else {
- animation = { texture, info }
- this.animateTexs.push(animation)
- this.setRepeart(animation)
- }
- var object = {
- animation, //默认相同的texture对应的info是一样的, 对应一个animation
- owner,
- }
- this.animateObjects.push(object)
- return object
- },
- remove: function(object) {
- var index = this.animateObjects.indexOf(object)
- if (index > -1) {
- this.animateObjects.splice(index, 1)
- if (!this.animateObjects.find(e=>e.animation == object.animation)) {
- let i = this.animateTexs.indexOf(object.animation)
- this.animateTexs.splice(i, 1)
- object.animation.texture.repeat.set(1, 1)
- }
- this.stop(object)
- }
- },
- setRepeart: function(animation) {
- animation.texture.repeat.set(1 / animation.info.cellXcount, 1 / animation.info.cellYcount)
- },
- start: function(object) {
- if (!object || object.started ) return
- object.started = true
- if (object.animation.started) return
- object.animation.started = true
- var info = object.animation.info
- var count = info.cellXcount * info.cellYcount - (info.voidCount || 0)
- if (count <= 1) return
- transitions.start( (progress)=>{
- var index = Math.floor(count * progress)
- var indexX = index % info.cellXcount
- var indexY = info.cellYcount - Math.floor(index / info.cellXcount ) - 1 //uv.offset.y是从下到上的
- object.animation.texture.offset.x = indexX / info.cellXcount
- object.animation.texture.offset.y = indexY / info.cellYcount
- //console.log(object.id + " : "+ object.texture.offset.toArray())
- }, info.duration * (-1), null, /* ()=>{//done (-1):循环
- object.started = false
- object.texture.offset.x = 0;
- object.texture.offset.y = 0;
- this.start(object)
- }, */ 0, null, object.id, "gif_" + object.animation.texture.id)
- },
- stop: function(object) {
- if (!object || !object.started) return
- object.started = false
- //只有该object对应的texture对应的所有object都停止了,才能真的停止动画:
- if (this.animateObjects.find(e=>e.animation == object.animation && e.started)) return
- transitions.cancelById("gif_" + object.animation.texture.id)
- object.animation.texture.offset.set(0, 0)
- object.animation.started = false
- }
- }
- var CloneObject = function(copyObj, result, isSimpleCopy, extraReplace) {
- //isSimpleCopy只复制最外层
- //复制json result的可能:普通数字或字符串、普通数组、复杂对象
- if (!copyObj) return copyObj //0 null undefined ''
- result = result || {}
- if (copyObj instanceof Array) {
- /* if (copyObj[0]instanceof Object) {
- //不支持含有 [[Object]] 这样二级数组里面还是复杂数据的,普通和复杂的数据混合可能也不支持
- console.error("不支持含有 [[Object]] 这样二级数组里面还是复杂数据的...")
- }
- return copyObj.slice(0);*/ //如果是数组,直接复制返回(排除数组内是object
- return copyObj.map(e=>{
- if (e instanceof Object) {
- return CloneObject(e)
- } else return e
- })
- } else {
- if (copyObj.clone instanceof Function ) { //解决一部分
- return copyObj.clone()
- }
- }
- for (var key in copyObj) {
- if (copyObj[key] instanceof Object && !isSimpleCopy)
- result[key] = CloneObject(copyObj[key])
- else
- result[key] = copyObj[key]
- //如果是函数类同基本数据,即复制引用
- }
- return result
- }
- var ifSame = function(object1, object2) {
- if (object1 == object2 ) return true // 0 != undefined , 0 == ''
- else if (!object1 || !object2) return false
- else if (object1.constructor != object2.constructor) {
- return false
- } else if (object1 instanceof Array ) {
- if (object1.length != object2.length) return false
- var _object2 = object2.slice(0)
- for (let i = 0; i < object1.length; i++) {
- var u = _object2.find(e=>ifSame(object1[i], e))
- if (u == void 0 && !_object2.includes(u) && !object1.includes(u)) return false
- else {
- let index = _object2.indexOf(u)
- _object2.splice(index, 1)
- }
- }
- return true
- } else if (object1.equals instanceof Function ) {//复杂数据仅支持这种,其他的可能卡住?
- return object1.equals(object2)
- } else if (typeof object1 == 'number' || typeof object1 == 'string') {
- if (isNaN(object1) && isNaN(object2)) return true
- else return object1 == object2
- } else if (typeof object1 == "object") {
- var keys1 = Object.keys(object1)
- var keys2 = Object.keys(object2)
- if (!ifSame(keys1, keys2)) return false
- for (let i in object1) {
- var same = ifSame(object1[i], object2[i])
- if (!same) return false
- }
- return true
- } else {
- console.log('isSame出现例外')
- }
- }
- /* var SoundManager = {//暂不支持同时播放
- currentAudio:null,//当前正在播放list中的哪一个
- list:[
- {
- name:"bg",
- level : 0,//越大优先级越高
- canBeInterrupted : true ,
- },
- {
- name:"boxVideo",
- level : 1,
- canBeInterrupted : true,
- checkIfNeedPlay:function(){
- }
- },
- {
- name:"hot",
- level : 2,
- canBeInterrupted : true
- },
- {
- name:"tour",
- level : 3,
- canBeInterrupted : true
- },
- ],
- switchPlay:function(){
- },
- register:function(){
- }
- }
- */
- //最好能知道应该播放到的currentTime
- var SoundManager = { //暂不支持同时播放
- currentAudio: null, //当前正在播放list中的哪一个
- enableSound: true, //是否允许有声音
- playHistory: [], //被打断的加入播放历史
- list: [ ], //同一级别可以互相打断 //暂时不做多级别
- play: function(name, src, currentTime) {
- // 点击开始自动导览的时候,手动停止背景音乐播放
- window.manage.switchBgmState(false)
- var object = this.list.find(e=>e.name == name)
- if (object) {
- if (this.currentAudio) {
- this.pause(this.currentAudio.name, false, true)
- }
- {//将当前要播放的播放历史中清除
- let index = this.playHistory.indexOf(object)
- if (index > -1) this.playHistory.splice(index, 1)
- }
- this.currentAudio = object
- if (src) {
- this.setSrc(name, src)
- }
- if (currentTime != void 0) {
- object.audio.currentTime = currentTime
- }
- if (object.audio) {
- object.audio.load() // iOS 9 还需要额外的 load 一下, 否则直接 play 无效 *///https://www.cnblogs.com/interdrp/p/4211883.html 部分资料
- object.audio.play()
- object.callback && object.callback(true)
- }
- Log(name + ' 播放 ' )
- }
- },
- pause: function(name, autoReplayLast, isInterrupt) {//需要能自动恢复上一个被打算的音频。恢复前判断是否还需要播放
- var object = this.list.find(e=>e.name == name)
- if (object) {
- this.currentAudio = null
- if (object.audio) {
- object.audio.pause()
- object.callback && object.callback(false)
- Log(name + ' 中断音频 ' + "(" + common.getFileNameFromUrl(object.audio.src) + ')' )
- }
- if (isInterrupt) {//一般主动调用不需要加这个
- this.playHistory.push(object)//如果是被中断的,加入播放历史,等待恢复播放
- }
- if (autoReplayLast) { //播放之前的音频。它们是被打断过的。
- while (this.playHistory.length) {
- var last = this.playHistory.pop()
- if (last.src && last.canplay(last.audio)) {
- this.play(last.name )
- }
- }
- }
- }
- },
- setSrc: function(name, src) {//不能直接给audio赋src!一定要用这个函数!因为我要拿这里的src来判断有无src,因为貌似audio的src会自动变,''时会变成html的链接
- var object = this.list.find(e=>e.name == name)
- object.src = src
- object.audio.src = src
- Log(`${object.name} 设置src: ${src}`)
- },
- createAudio: function(object = {}) {//name, level, canplay
- if (!object.fake) {
- object.audio = new Audio()
- object.audio.loop = !!object.loop
- //object.audio.autoplay = true;
- object.audio.addEventListener('ended', ()=>{
- if (object.loop) {//循环
- Log(`${object.name} 播放完毕,重新播放`)
- object.audio.play()
- } else {
- this.pause(object.name, true)//停止后的后续处理
- }
- })
- object.audio.oncanplaythrough = ()=>{
- Log(`${object.name} canplaythrough `)
- }
- }
- this.list.push(object)
- },
- initAutoPlay: function() { //处理设备自动播放限制
- let play = function() {
- if (this.currentAudio && this.currentAudio.audio) {
- this.currentAudio.audio.play()
- Log(`${this.currentAudio.name} 自动播放成功`) //即使设置src在这之后好像也能成功播放
- } else {
- }
- document.removeEventListener("touchstart", play)
- document.removeEventListener("click", play)
- $('#player')[0].removeEventListener("touchstart", play)
- }.bind(this)
- document.addEventListener("WeixinJSBridgeReady", play, false)
- document.addEventListener("touchstart", play)//ios需要加个事件才能播放 不能自动播放;如果还有浏览器不行,换成别的交互事件
- document.addEventListener("click", play)
- $('#player')[0].addEventListener("touchstart", play)
- }
- }
- function Log(value, color, fontSize) {
- color = color || '#13f'
- fontSize = fontSize || 14
- console.warn(`%c${value}`, `color:${color};font-size:${fontSize}px`)
- }
- Manage.prototype.loadAudio = function() { //相关:g_tourAudio \ g_playAudio
- //热点页面因为挡住了界面,所以暂时不存在别的音频阻止热点音频的可能
- //box视频都静音,所以暂时不考虑
- SoundManager.createAudio({
- name: 'bgm',
- level: 0,
- src: '',
- loop: true,
- canplay: (audio)=>{
- return this.bgmShouldPlay
- },
- callback: (state)=>{//play或pause时随之触发的函数(即使还没开始播放)
- if (state) {
- console.log('播放背景音乐')
- document.querySelector('#openMusic').style.display = 'none'
- document.querySelector('#closeMusic').style.display = 'block'
- } else {
- console.log('暂停背景音乐')
- document.querySelector('#openMusic').style.display = 'block'
- document.querySelector('#closeMusic').style.display = 'none'
- }
- }
- })
- SoundManager.createAudio({
- name: 'tour',
- level: 0,
- src: '',
- loop: false,
- canplay: (audio)=>{
- return player.director && player.director.tourIsPlaying && player.director.getAudio()
- }
- })
- SoundManager.createAudio({
- name: 'hot',
- fake: true, //实际上没有audio. 只是为了来停止和续播其他音频
- level: 1,
- src: '',
- loop: false,
- canplay: (audio)=>{
- }
- })
- $("#volume").find("a").on("click", ()=> {
- if ($("#volume img")[0].src.indexOf("btn_on.png") > -1)
- {
- this.switchBgmState(true)
- }
- else if ($("#volume img")[0].src.indexOf("btn_off.png") > -1)
- {
- this.switchBgmState(false)
- }
- })
- // this.switchBgmState(true);//初始设置允许播放bgm
- // SoundManager.initAutoPlay()
- }
- Manage.prototype.switchBgmState = function(state) {//按钮的状态完全代表是否应该播放bgm,即使还没加载完
- this.bgmShouldPlay = state
- if (state) {
- SoundManager.play('bgm')
- } else {
- SoundManager.pause('bgm')
- }
- /* if(!g_bgAudio || !g_bgAudio.src) return;
- var played = function(){
- console.log('begin play bgm');
- g_play = 1;
- g_playAudio = g_bgAudio;
- g_tourAudio && g_tourAudio.pause()
- }
- var paused = function(){
- g_play = 0;
- g_playAudio == g_bgAudio && (g_playAudio = null)
- }
- if(state ){
- g_bgAudio.play();
- if(g_bgAudio.paused){
- paused()
- }else{
- played()
- return true
- }
- }else{
- g_bgAudio.pause();
- paused()
- }
- g_bgAudio.pauseByHot = false
- g_bgAudio.pauseByTour = false */
- }
- var manage = new Manage()
- //兼容一代的場景
- //請求地址統一管理
- var g_onePregix = "https://bigscene.4dage.com/" //对应一代 http://www.4dmodel.com/SuperPanoramic/index.html?m=55
- var g_version = manage.number("version")
- g_version === "one" ? g_Prefix = g_onePregix : ''
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