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Merge branch 'master' of http://192.168.0.115:3000/lanxin/Chengzhebei

lanxin 1 month ago
parent
commit
09d4889ef2
100 changed files with 0 additions and 629 deletions
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public/BeizhongshijiePc/unityExport.js

@@ -1,6 +0,0 @@
-//碑中世界 - 点击主要热点时触发
-window.onClickMainHotspot = function(hotspotName){
-    if (window.parent && window.parent !== window) {
-        window.parent.onClickMainHotspot(hotspotName);
-    }
-}

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public/Chenzhebei-ShanxiMuseum/ServiceWorker.js

@@ -1,6 +0,0 @@
-
-self.addEventListener('install', function (e) {
-    console.log('[Service Worker] Install');
-    
-});
-

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public/Chenzhebei-ShanxiMuseum/TemplateData/style.css

@@ -1,50 +0,0 @@
-html {}
-body { padding: 0; margin: 0 }
-#unity-container { position: fixed; width: 100%; height: 100%; }
-#unity-canvas { width: 100%; height: 100%; background:  url('bg.jpg') no-repeat center; background-size: cover; }
-#unity-loading-bar { position: absolute; left: 50%; top: 50%; transform: translate(-50%, -50%); display: none }
-#unity-progress-bar-empty { margin-left: auto; margin-right: auto; width: 141px; height: 18px; margin-top: 10px; background: url('progress-bar-empty-dark.png') no-repeat center }
-#unity-progress-bar-full { width: 0%; height: 18px; margin-top: 10px; background: url('progress-bar-full-dark.png') no-repeat center }
-#unity-warning { position: absolute; left: 50%; top: 5%; transform: translate(-50%); background: white; padding: 10px; display: none }
-
-@media all and (orientation: landscape) {
-    .landscape {
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-        width: 100vw;
-        width: 100dvw;
-        height: 100vh;
-        height: 100dvh;
-        top: 0;
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-    .portrait {
-        transform: rotate(90deg);
-        transform-origin: left top;
-        width: 100vh;
-        width: 100dvh;
-        height: 100vw;
-        height: 100dvw;
-        left: 100%;
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-@media all and (orientation: portrait) {
-    .landscape {
-        transform: rotate(90deg);
-        transform-origin: left top;
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-        width: 100dvh;
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-        width: 100dvw;
-        height: 100vh;
-        height: 100dvh;
-        top: 0;
-        left: 0;
-    }
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+ 0 - 114
public/Chenzhebei-ShanxiMuseum/index.html

@@ -1,114 +0,0 @@
-<!DOCTYPE html>
-<html lang="zh-CN">
-<head>
-    <meta charset="utf-8">
-    <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
-    <title>Chenzhebei-ShanxiMuseum</title>
-    <link rel="shortcut icon" href="TemplateData/favicon.ico">
-    <link rel="stylesheet" href="TemplateData/style.css">
-    <script src="./unityExport.js"></script>
-</head>
-<body>
-    <div id="unity-container">
-        <canvas id="unity-canvas" width=960 height=600 tabindex="-1"></canvas>
-        <div id="unity-loading-bar">
-            <div id="unity-progress-bar-empty">
-                <div id="unity-progress-bar-full"></div>
-            </div>
-        </div>
-        <div id="unity-warning"></div>
-    </div>
-</body>
-<script>
-
-    var container = document.querySelector("#unity-container");
-    var canvas = document.querySelector("#unity-canvas");
-    var loadingBar = document.querySelector("#unity-loading-bar");
-    var progressBarFull = document.querySelector("#unity-progress-bar-full");
-    var warningBanner = document.querySelector("#unity-warning");
-
-    // Shows a temporary message banner/ribbon for a few seconds, or
-    // a permanent error message on top of the canvas if type=='error'.
-    // If type=='warning', a yellow highlight color is used.
-    // Modify or remove this function to customize the visually presented
-    // way that non-critical warnings and error messages are presented to the
-    // user.
-    function unityShowBanner(msg, type) {
-        function updateBannerVisibility() {
-            warningBanner.style.display = warningBanner.children.length ? 'block' : 'none';
-        }
-        var div = document.createElement('div');
-        div.innerHTML = msg;
-        warningBanner.appendChild(div);
-        if (type == 'error') div.style = 'background: red; padding: 10px;';
-        else {
-            if (type == 'warning') div.style = 'background: yellow; padding: 10px;';
-            setTimeout(function () {
-                warningBanner.removeChild(div);
-                updateBannerVisibility();
-            }, 5000);
-        }
-        updateBannerVisibility();
-    }
-
-    var buildUrl = "Build";
-    var loaderUrl = buildUrl + "/Build.loader.js";
-    var config = {
-        dataUrl: buildUrl + "/Build.data.unityweb",
-        frameworkUrl: buildUrl + "/Build.framework.js.unityweb",
-        codeUrl: buildUrl + "/Build.wasm.unityweb",
-        streamingAssetsUrl: "StreamingAssets",
-        devicePixelRatio: 2,
-        companyName: "FDage",
-        productName: "Chenzhebei-ShanxiMuseum",
-        productVersion: "0.1",
-        showBanner: unityShowBanner,
-    };
-
-    // By default Unity keeps WebGL canvas render target size matched with
-    // the DOM size of the canvas element (scaled by window.devicePixelRatio)
-    // Set this to false if you want to decouple this synchronization from
-    // happening inside the engine, and you would instead like to size up
-    // the canvas DOM size and WebGL render target sizes yourself.
-    // config.matchWebGLToCanvasSize = false;
-
-    if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
-        // Mobile device style: fill the whole browser client area with the game canvas:
-        var meta = document.createElement('meta');
-        meta.name = 'viewport';
-        meta.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes';
-        document.getElementsByTagName('head')[0].appendChild(meta);
-        document.querySelector("#unity-container").className = "unity-mobile";
-        canvas.className = "unity-mobile";
-
-        // To lower canvas resolution on mobile devices to gain some
-        // performance, uncomment the following line:
-        // config.devicePixelRatio = 1;
-    }
-
-
-
-loadingBar.style.display = "block";
-    var script = document.createElement("script");
-    script.src = loaderUrl;
-    script.onload = () => {
-        createUnityInstance(canvas, config, (progress) => {
-            if (window.parent && window.parent !== window) {
-                window.parent.unityLoading(progress);
-            }
-            progressBarFull.style.width = 100 * progress + "%";
-        }).then((unityInstance) => {
-            loadingBar.style.display = "none";
-            window.unityInstance = unityInstance;
-            
-            if (window.parent && window.parent !== window) {
-                window.parent.unityLoading(1);
-            }
-        }).catch((message) => {
-            alert(message);
-        });
-    };
-    document.body.appendChild(script);
-</script>
-
-</html>

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+ 0 - 5
public/beiyingzhihui/TemplateData/style.css

@@ -1,5 +0,0 @@
-body { padding: 0; margin: 0 }
-#unity-container { position: fixed; width: 100%; height: 100%; }
-#unity-canvas { width: 100%; height: 100%; background: #231F20 }
-#unity-loading-bar { position: absolute; left: 50%; top: 50%; transform: translate(-50%, -50%); display: none }
-#unity-warning { position: absolute; left: 50%; top: 5%; transform: translate(-50%); background: white; padding: 10px; display: none }

+ 0 - 53
public/beiyingzhihui/index.css

@@ -1,53 +0,0 @@
-.save-image-block {
-    position: fixed;
-    width: 100%;
-    height: 100%;
-
-    display: flex;
-    justify-content: center;
-    align-items: center;
-    pointer-events: none;
-}
-
-.save-image-background {
-    opacity: 0;
-    pointer-events: none;
-}
-
-#unity-loading {
-    position: fixed;
-    top: 0;
-    left: 0;
-    width: 100%;
-    height: 100%;
-
-    display: flex;
-    justify-content: center;
-    align-items: center;
-}
-
-#unity-loading-postcard {
-    position: absolute;
-}
-
-#unity-loading-bg {
-    position: absolute;
-    object-fit: cover;
-    width: 100%;
-    height: 100%;
-}
-
-#unity-loading-progress{
-    position: absolute;
-    width: 30vh;
-    height: 30vh;
-}
-
-#unity-loading-progress-text{
-    position: absolute;
-    right: 8vh;
-    bottom: 5vh;
-    font-size: 5vh;
-    z-index: 10;
-    color: #fff;
-}

+ 0 - 154
public/beiyingzhihui/index.html

@@ -1,154 +0,0 @@
-<!DOCTYPE html>
-<html lang="en-us">
-  <head>
-    <meta charset="utf-8">
-    <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
-    <title></title>
-    <link rel="shortcut icon" href="TemplateData/favicon.ico">
-    <link rel="stylesheet" href="TemplateData/style.css">
-    <link rel="manifest" href="manifest.webmanifest">
-    <link rel="stylesheet" href="./index.css">
-  </head>
-  <body>
-    <div id="unity-container">
-      <canvas id="unity-canvas" tabindex="-1"></canvas>
-
-      <div id="unity-loading">
-        <img id="unity-loading-bg" src="./TemplateData/img_bg.webp" alt="" />
-        <img id="unity-loading-postcard" src="./TemplateData/img_postcard.webp" alt="" />
-        <span id="unity-loading-progress-text"></span>
-      </div>
-      
-      <div id="unity-warning"> </div>
-    </div>
-
-    <div class="save-image-block">
-      <img src="" class="save-image-background" alt="">
-    </div>
-    <script>
-
-      let container = document.querySelector("#unity-container");
-      let canvas = document.querySelector("#unity-canvas");
-      let warningBanner = document.querySelector("#unity-warning");
-
-      // Shows a temporary message banner/ribbon for a few seconds, or
-      // a permanent error message on top of the canvas if type=='error'.
-      // If type=='warning', a yellow highlight color is used.
-      // Modify or remove this function to customize the visually presented
-      // way that non-critical warnings and error messages are presented to the
-      // user.
-      function unityShowBanner(msg, type) {
-        function updateBannerVisibility() {
-          warningBanner.style.display = warningBanner.children.length ? 'block' : 'none';
-        }
-        let div = document.createElement('div');
-        div.innerHTML = msg;
-        warningBanner.appendChild(div);
-        if (type == 'error') div.style = 'background: red; padding: 10px;';
-        else {
-          if (type == 'warning') div.style = 'background: yellow; padding: 10px;';
-          setTimeout(function() {
-            warningBanner.removeChild(div);
-            updateBannerVisibility();
-          }, 5000);
-        }
-        updateBannerVisibility();
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-
-      let buildUrl = "Build";
-      let loaderUrl = buildUrl + "/Build.loader.js";
-      let config = {
-        dataUrl: buildUrl + "/Build.data.unityweb",
-        frameworkUrl: buildUrl + "/Build.framework.js.unityweb",
-        codeUrl: buildUrl + "/Build.wasm.unityweb",
-        streamingAssetsUrl: "StreamingAssets",
-        companyName: "FDage",
-        productName: "Chenzhebei-ShanxiMuseum",
-        productVersion: "0.1.0",
-        showBanner: unityShowBanner,
-      };
-
-      // By default Unity keeps WebGL canvas render target size matched with
-      // the DOM size of the canvas element (scaled by window.devicePixelRatio)
-      // Set this to false if you want to decouple this synchronization from
-      // happening inside the engine, and you would instead like to size up
-      // the canvas DOM size and WebGL render target sizes yourself.
-      // config.matchWebGLToCanvasSize = false;
-
-      if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
-        // Mobile device style: fill the whole browser client area with the game canvas:
-        let meta = document.createElement('meta');
-        meta.name = 'viewport';
-        meta.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes';
-        document.getElementsByTagName('head')[0].appendChild(meta);
-      }
-
-
-      let isShowLoading = true;
-      const loadingDom = document.querySelector('#unity-loading');
-      const loadingBgDom = document.querySelector('#unity-loading-bg');
-      const loadingPostcard = document.querySelector('#unity-loading-postcard');
-      const progressText = document.querySelector('#unity-loading-progress-text');
-
-      progressText.innerHTML = "0%";
-      let opacity = 1;
-      function fadeOutVideo(){
-        if (opacity > 0) {
-          setTimeout(function() {
-            opacity = opacity - 0.05;
-
-            loadingBgDom.style.opacity = opacity;
-            loadingPostcard.style.opacity = opacity;
-            progressText.style.opacity = opacity;
-            fadeOutVideo();
-          }, 20)
-        } else {
-          window.removeEventListener('resize', refreshLoadingBlockSize);
-          loadingDom.remove();
-        }
-      }
-
-      let script = document.createElement("script");
-      script.src = loaderUrl;
-      script.onload = () => {
-        createUnityInstance(canvas, config, (progress) => {
-          progressText.innerHTML = parseInt(progress * 100) + "%";
-        }).then((unityInstance) => {
-          window.unityInstance = unityInstance;
-          fadeOutVideo();
-        }).catch((message) => {
-          alert(message);
-        });
-      };
-      document.body.appendChild(script);
-
-      function refreshLoadingBlockSize() {
-        // Unity画布宽高比
-        let unityCanvasWidth = 1515;
-        let unityCanvasHeight = 780;
-        let unityPanelWidth = 1150;
-        let unityPanelHeight = 740;
-        let unityPanelOffsetY = 0;
-
-        let innerWidth = window.innerWidth;
-        let innerHeight = window.innerHeight;
-
-        let scale = (unityCanvasWidth / unityPanelHeight) >
-        (innerWidth / innerHeight) ? (innerWidth / unityCanvasWidth) : (innerHeight / unityCanvasHeight);
-
-        loadingPostcard.style.width = (unityPanelWidth * scale) + 'px';
-        loadingPostcard.style.height = (unityPanelHeight * scale) + 'px';
-
-        if (unityPanelOffsetY > 0){
-          loadingPostcard.style.marginTop = (unityPanelOffsetY * scale * 2) + 'px';
-        } else {
-          loadingPostcard.style.marginBottom = (-unityPanelOffsetY * scale * 2) + 'px';
-        }
-      }
-
-      refreshLoadingBlockSize();
-      window.addEventListener('resize', refreshLoadingBlockSize);
-    </script>
-    <script src="./index.js"></script>
-  </body>
-</html>

+ 0 - 58
public/beiyingzhihui/index.js

@@ -1,58 +0,0 @@
-const saveDom = document.querySelector('.save-image-backgroup');
-let isShowSaveDom = false;
-
-window.onDownload = function (base64string) {
-    if (window.isMobile()){
-        saveDom.src = 'data:image/png;base64,' + base64string;
-        saveDom.style.pointerEvents = 'auto';
-        isShowSaveDom = true;
-        refreshShareBlockSize();
-    } else {
-        let link = document.createElement('a');
-        link.href = 'data:image/png;base64,' + base64string;
-        link.download = 'image';
-        link.click();
-    }
-}
-
-window.onCancelDownload = function() {
-    if (isShowSaveDom){
-        saveDom.src = '';
-        saveDom.style.pointerEvents = 'none';
-        isShowSaveDom = false;
-    }
-}
-
-window.isMobile = function () {
-    return /(iPad)|(iPhone)|(iPod)|(android)|(webOS)/i.test(navigator.userAgent);
-}
-
-
-function refreshShareBlockSize() {
-
-    // Unity画布宽高比
-    let unityCanvasWidth = 1515;
-    let unityCanvasHeight = 780;
-    let unityPanelWidth = 1150;
-    let unityPanelHeight = 740;
-    let unityPanelOffsetY = 0;
-
-    let innerWidth = window.innerWidth;
-    let innerHeight = window.innerHeight;
-
-    let scale = (unityCanvasWidth / unityPanelHeight) >
-    (innerWidth / innerHeight) ? (innerWidth / unityCanvasWidth) : (innerHeight / unityCanvasHeight);
-
-    saveDom.style.width = (unityPanelWidth * scale) + 'px';
-    saveDom.style.height = (unityPanelHeight * scale) + 'px';
-
-    if (unityPanelOffsetY > 0){
-        saveDom.style.marginTop = (unityPanelOffsetY * scale * 2) + 'px';
-    } else {
-        saveDom.style.marginBottom = (-unityPanelOffsetY * scale * 2) + 'px';
-    }
-}
-
-window.addEventListener('resize', ()=>{
-    if (isShowSaveDom) refreshShareBlockSize();
-});

+ 0 - 15
public/beiyingzhihui/manifest.webmanifest

@@ -1,15 +0,0 @@
-{
-    "name": {{{ JSON.stringify(PRODUCT_NAME) }}},
-    "short_name": {{{ JSON.stringify(PRODUCT_NAME) }}},
-    "start_url": "index.html",
-    "display": "fullscreen",
-    "background_color": "{{{ BACKGROUND_COLOR }}}",
-    "theme_color": "{{{  SPLASH_SCREEN_STYLE.toLowerCase() === 'light' ? '#fff' : '#000' }}}",
-    "description": {{{ JSON.stringify(PRODUCT_DESCRIPTION) }}},
-    "icons": [{
-      "src": "TemplateData/icons/unity-logo-{{{ SPLASH_SCREEN_STYLE.toLowerCase() }}}.png",
-      "sizes": "144x144",
-      "type": "image/png",
-      "purpose": "any maskable"
-    }]
-  }

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