index.html 4.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en-us">
  3. <head>
  4. <meta charset="utf-8">
  5. <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
  6. <title>Unity WebGL Player | HeNanMuseum</title>
  7. <link rel="shortcut icon" href="TemplateData/favicon.ico">
  8. <link rel="stylesheet" href="TemplateData/style.css">
  9. <link rel="manifest" href="manifest.webmanifest">
  10. </head>
  11. <body>
  12. <div id="unity-container">
  13. <canvas id="unity-canvas" width=960 height=600 tabindex="-1"></canvas>
  14. <div id="unity-loading-bar">
  15. <div id="unity-logo"></div>
  16. <div id="unity-progress-bar-empty">
  17. <div id="unity-progress-bar-full"></div>
  18. </div>
  19. </div>
  20. <div id="unity-warning"> </div>
  21. </div>
  22. <script>
  23. window.addEventListener("load", function () {
  24. if ("serviceWorker" in navigator) {
  25. navigator.serviceWorker.register("ServiceWorker.js");
  26. }
  27. });
  28. var container = document.querySelector("#unity-container");
  29. var canvas = document.querySelector("#unity-canvas");
  30. var loadingBar = document.querySelector("#unity-loading-bar");
  31. var progressBarFull = document.querySelector("#unity-progress-bar-full");
  32. var warningBanner = document.querySelector("#unity-warning");
  33. let unityInstance = null
  34. // Shows a temporary message banner/ribbon for a few seconds, or
  35. // a permanent error message on top of the canvas if type=='error'.
  36. // If type=='warning', a yellow highlight color is used.
  37. // Modify or remove this function to customize the visually presented
  38. // way that non-critical warnings and error messages are presented to the
  39. // user.
  40. function unityShowBanner(msg, type) {
  41. function updateBannerVisibility() {
  42. warningBanner.style.display = warningBanner.children.length ? 'block' : 'none';
  43. }
  44. var div = document.createElement('div');
  45. div.innerHTML = msg;
  46. warningBanner.appendChild(div);
  47. if (type == 'error') div.style = 'background: red; padding: 10px;';
  48. else {
  49. if (type == 'warning') div.style = 'background: yellow; padding: 10px;';
  50. setTimeout(function() {
  51. warningBanner.removeChild(div);
  52. updateBannerVisibility();
  53. }, 5000);
  54. }
  55. updateBannerVisibility();
  56. }
  57. var buildUrl = "Build";
  58. var loaderUrl = buildUrl + "/Build1.loader.js";
  59. var config = {
  60. dataUrl: buildUrl + "/Build1.data.unityweb",
  61. frameworkUrl: buildUrl + "/Build1.framework.js.unityweb",
  62. codeUrl: buildUrl + "/Build1.wasm.unityweb",
  63. streamingAssetsUrl: "StreamingAssets",
  64. companyName: "DefaultCompany",
  65. productName: "HeNanMuseum",
  66. productVersion: "0.1",
  67. showBanner: unityShowBanner,
  68. };
  69. // By default Unity keeps WebGL canvas render target size matched with
  70. // the DOM size of the canvas element (scaled by window.devicePixelRatio)
  71. // Set this to false if you want to decouple this synchronization from
  72. // happening inside the engine, and you would instead like to size up
  73. // the canvas DOM size and WebGL render target sizes yourself.
  74. // config.matchWebGLToCanvasSize = false;
  75. if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
  76. // Mobile device style: fill the whole browser client area with the game canvas:
  77. var meta = document.createElement('meta');
  78. meta.name = 'viewport';
  79. meta.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes';
  80. document.getElementsByTagName('head')[0].appendChild(meta);
  81. }
  82. loadingBar.style.display = "block";
  83. var script = document.createElement("script");
  84. script.src = loaderUrl;
  85. script.onload = () => {
  86. createUnityInstance(canvas, config, (progress) => {
  87. progressBarFull.style.width = 100 * progress + "%";
  88. }).then((instance) => {
  89. loadingBar.style.display = "none";
  90. unityInstance = instance
  91. }).catch((message) => {
  92. alert(message);
  93. });
  94. };
  95. document.body.appendChild(script);
  96. window.addEventListener('message',(res)=>{
  97. if (!unityInstance) return
  98. if (Object.prototype.toString.call(res.data) == "[object Object]") {
  99. let data = res.data.data;
  100. if (res.data.source === "changeBlock") {
  101. console.log('result:changeBlock',data);
  102. unityInstance.SendMessage('Main', 'OnClickModule', data);
  103. }
  104. }
  105. })
  106. </script>
  107. </body>
  108. </html>