overlay.js 15 KB

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  1. var MathLight = {};
  2. MathLight.RADIANS_PER_DEGREE = Math.PI / 180;
  3. MathLight.DEGREES_PER_RADIAN = 180 / Math.PI;
  4. var initOverlay = function(THREE) {
  5. var _planeGeometry = new THREE.PlaneGeometry(settings.overlay.width,settings.overlay.height,1,1)
  6. var _boxGeometry = new THREE.BoxBufferGeometry(settings.overlay.width,settings.overlay.height,settings.overlay.depth)
  7. //ie的mesh 加了polygonOffset也是会重叠。所以去掉前面的face: (但是突然ie又播放不了videoTexture)
  8. var newIndex = [..._boxGeometry.index.array]
  9. newIndex.splice(4 * 6, 6)
  10. _boxGeometry.setIndex(new THREE.BufferAttribute(new Uint16Array(newIndex),1))
  11. var _boxMat = new THREE.MeshBasicMaterial({
  12. //MeshStandardMaterial
  13. color: "#eeeeee",
  14. transparent: !0,
  15. opacity: 0.8
  16. })
  17. var overlayGroup = new THREE.Object3D;
  18. player.model.add(overlayGroup);
  19. overlayGroup.name = "overlayGroup"
  20. player.overlayGroup = overlayGroup;
  21. var Overlay = function(info) {
  22. THREE.Object3D.call(this);
  23. this.sid = info.sid;
  24. if (info.media)
  25. this.preDeal(info)
  26. this.build(info);
  27. this.name = "overlay_" + this.sid;
  28. }
  29. Overlay.prototype = Object.create(THREE.Object3D.prototype);
  30. Overlay.prototype.build = function(info) {
  31. var plane = new THREE.Mesh(_planeGeometry,new THREE.MeshBasicMaterial({
  32. //MeshStandardMaterial
  33. color: "#00c8af",
  34. opacity: 0.4,
  35. transparent: !0,
  36. polygonOffset: true,
  37. //是否开启多边形偏移 //ie不开启时blank也不会闪烁
  38. polygonOffsetFactor: -0.9,
  39. //多边形偏移因子
  40. polygonOffsetUnits: -4.0,
  41. //多边形偏移单位
  42. }))
  43. plane.renderOrder = 3
  44. this.add(plane);
  45. this.plane = plane;
  46. if (info.hasBox) {
  47. this.addBox(true)
  48. }
  49. overlayGroup.add(this);
  50. if (info.media) {
  51. if (info.media.includes('video')) {
  52. //var id = "video"+ this.sid id="${ id }"
  53. var video = $(`<video controls="controls" loop x5-playsinline="" webkit-playsinline="true" playsinline="true" controlslist="nodownload"></video>`)[0]
  54. video.setAttribute("crossOrigin", 'Anonymous')
  55. //要在src设置好前解决跨域
  56. $(video).on('contextmenu', function() {
  57. return false;
  58. });
  59. //禁止右键点击出
  60. video.src = manage.dealURL(info.file);
  61. info.media = video;
  62. info.type = "video"
  63. /* video.addEventListener('loadeddata', ()=>{
  64. console.log(this.sid + " loaded!!!")
  65. }) */
  66. /* video.volume = 0
  67. video.muted = true */
  68. plane.material.opacity = 1;
  69. video.currentTime = 0
  70. } else if (info.media.includes('photo')) {
  71. /* var img = new Image();
  72. img.src = manage.dealURL(info.file) //"https://4dkk.4dage.com/images/images"+Config.projectNum+"/overlay"+this.sid+".jpg?m="+new Date().getTime()
  73. info.media = img
  74. */
  75. info.type = "photo"
  76. plane.material.opacity = 0.1;
  77. }
  78. plane.material.color = new THREE.Color(1,1,1)
  79. }
  80. if (info.width == void 0)
  81. info.width = settings.overlay.width;
  82. if (info.height == void 0)
  83. info.height = settings.overlay.height;
  84. this.setFromInfo(info)
  85. this.fileSrc = info.file
  86. }
  87. Overlay.prototype.setFromInfo = function(info) {
  88. //1 恢复到编辑之前 2 初始加载
  89. var plane = this.plane;
  90. this.transformAtPanos = info.transformAtPanos || {}
  91. //在每个漫游点独立设置的position。
  92. var curPanoTransform = this.transformAtPanos[this.getTransformSid()] || {}
  93. info.depth && this.scale.setZ(info.depth / settings.overlay.depth)
  94. this.posCustom = info.pos ? info.pos.clone() : this.position.clone();
  95. //没有单独设置position的漫游点使用的position
  96. this.position.copy(curPanoTransform.pos || this.posCustom)
  97. this.quaCustom = info.qua ? info.qua.clone() : this.quaternion.clone()
  98. this.quaternion.copy(curPanoTransform.qua || this.quaCustom);
  99. this.widthCustom = info.width
  100. this.heightCustom = info.height
  101. this.width = curPanoTransform.width || this.widthCustom
  102. this.height = curPanoTransform.height || this.heightCustom
  103. var a = this.getScaleBySize(this.width, this.height)
  104. this.scale.setX(a.x)
  105. this.scale.setY(a.y)
  106. if (info.type) {
  107. if (!plane.material.map) {
  108. if (info.type == "video") {
  109. plane.material.map = new THREE.VideoTexture(info.media);
  110. this.hasRequestLoad = true
  111. plane.material.map.wrapS = plane.material.map.wrapT = THREE.ClampToEdgeWrapping;
  112. plane.material.map.minFilter = THREE.LinearFilter;
  113. plane.material.map.magFilter = THREE.LinearFilter;
  114. plane.material.map.generateMipmaps = true;
  115. } else {
  116. this._loadDones = []
  117. /* plane.material.map = Texture.load(info.file,()=>{
  118. if(this._loadDones){
  119. this._loadDones.forEach(e=>e())
  120. this._loadDones = null
  121. }
  122. }) */
  123. }
  124. /* plane.material.map.wrapS = plane.material.map.wrapT = THREE.ClampToEdgeWrapping;
  125. plane.material.map.minFilter = THREE.LinearFilter;
  126. plane.material.map.magFilter = THREE.LinearFilter;
  127. plane.material.map.generateMipmaps = true; */
  128. } else
  129. plane.material.map.image = info.media;
  130. this.file = info.file;
  131. }
  132. this.overlayType = info.type;
  133. if (!!this.hasBox != !!info.hasBox) {
  134. this.addBox(!this.hasBox);
  135. }
  136. this.updateMatrixWorld()
  137. this.getVisiblePanos()
  138. }
  139. Overlay.prototype.getTransformSid = function(){
  140. var name
  141. if(player.mode == 'panorama'){
  142. name = player.currentPano ? player.currentPano.id : 'outside'
  143. }else{
  144. name = 'outside'
  145. }
  146. return name
  147. }
  148. Overlay.prototype.addBox = function(state) {
  149. if (state == !!this.hasBox) {
  150. return;
  151. }
  152. if (state) {
  153. var box = new THREE.Mesh(_boxGeometry,_boxMat)
  154. box.position.set(0, 0, settings.overlay.depth / 2);
  155. box.renderOrder = 3
  156. this.plane.position.set(0, 0, settings.overlay.depth);
  157. this.add(box);
  158. this.box = box;
  159. } else {
  160. this.plane.position.set(0, 0, 0);
  161. this.remove(this.box);
  162. this.box = null;
  163. }
  164. this.hasBox = state
  165. }
  166. Overlay.prototype.getSizeByScale = function() {
  167. return {
  168. width: settings.overlay.width * this.scale.x,
  169. height: settings.overlay.height * this.scale.y
  170. }
  171. }
  172. Overlay.prototype.getScaleBySize = function(width, height) {
  173. return {
  174. x: width / settings.overlay.width,
  175. y: height / settings.overlay.height,
  176. }
  177. }
  178. Overlay.prototype.preDeal = function(info) {
  179. info.pos = new THREE.Vector3().fromArray(info.pos)
  180. info.qua = new THREE.Quaternion().fromArray(info.qua)
  181. info.width = parseFloat(info.width)
  182. info.height = parseFloat(info.height)
  183. info.depth = parseFloat(info.depth)
  184. info.hasBox = parseInt(info.hasBox)
  185. info.pos.x = parseFloat(info.pos.x)
  186. info.pos.y = parseFloat(info.pos.y)
  187. info.pos.z = parseFloat(info.pos.z)
  188. info.qua.x = parseFloat(info.qua.x)
  189. info.qua.y = parseFloat(info.qua.y)
  190. info.qua.z = parseFloat(info.qua.z)
  191. info.qua.w = parseFloat(info.qua.w)
  192. if (!info.transformAtPanos)
  193. info.transformAtPanos = {}
  194. for (let i in info.transformAtPanos) {
  195. info.transformAtPanos[i].pos = new THREE.Vector3().fromArray(info.transformAtPanos[i].pos)
  196. info.transformAtPanos[i].qua = new THREE.Quaternion().fromArray(info.transformAtPanos[i].qua)
  197. }
  198. }
  199. Overlay.prototype.getVisiblePanos = function() {
  200. this.visiblePanos = common.getVisiblePano(this.plane.getWorldPosition(), {
  201. model: null
  202. });
  203. }
  204. Overlay.prototype.updateVisibles = function(panos) {
  205. this.visible = !!panos.find(pano=>this.visiblePanos.includes(pano))
  206. if(this.overlayType == 'video'){
  207. this.visible ? this.videoControl("play") : this.videoControl('stop')
  208. }
  209. }
  210. Overlay.updateVisibles = function(panos) {
  211. if (panos === true) {
  212. player.overlayGroup.children.forEach(e=>e.visible = true)
  213. } else {
  214. player.overlayGroup.children.forEach(e=>e.updateVisibles(panos))
  215. }
  216. }
  217. Overlay.prototype.videoControl = function(state){
  218. if(this.overlayType != "video")return
  219. if(!state || state == 'stop'){
  220. this.plane.material.map.image.paused || this.plane.material.map.image.pause()
  221. if(state == 'stop'){
  222. this.plane.material.map.image.currentTime = 0;
  223. }
  224. //console.log("pause")
  225. }else if(state){
  226. this.plane.material.map.image.paused && this.plane.material.map.image.play()
  227. //console.log("play")
  228. }
  229. }
  230. Overlay.prototype.inSight = function(){
  231. if(player.mode == 'panorama'){
  232. var position = this.plane.getWorldPosition()
  233. var pos2d = math.getPos2d(position, player.camera, $("#player")[0])
  234. if(pos2d.trueSide && pos2d.inSight){
  235. return true
  236. }else{
  237. var cornerPoint = [
  238. new THREE.Vector3(-settings.overlay.width/2, settings.overlay.height/2, 0),
  239. new THREE.Vector3(settings.overlay.width/2, settings.overlay.height/2, 0),
  240. new THREE.Vector3(settings.overlay.width/2, -settings.overlay.height/2, 0),
  241. new THREE.Vector3(-settings.overlay.width/2, -settings.overlay.height/2, 0),
  242. ];
  243. for(var i=0;i<4;i++){
  244. cornerPoint[i].applyMatrix4(this.plane.matrixWorld);
  245. var pos2d = math.getPos2d(cornerPoint[i], player.camera, $("#player")[0])
  246. if(pos2d.trueSide && pos2d.inSight){
  247. return true
  248. }
  249. }
  250. }
  251. }else{
  252. return true
  253. }
  254. }
  255. Overlay.prototype.addToLoadQueue = function() {
  256. if (this.overlayType == 'photo') {
  257. Overlay.loadQueue.includes(this) || Overlay.loadQueue.push(this)
  258. }
  259. }
  260. Overlay.prototype.requestDownload = function() {
  261. if (this.hasRequestLoad || this.overlayType != 'photo')
  262. return
  263. console.log('overlay beginDownload : ' + this.sid)
  264. var plane = this.plane;
  265. plane.material.map = Texture.load(this.file, ()=>{
  266. plane.material.needsUpdate = true
  267. if (this._loadDones) {
  268. this._loadDones.forEach(e=>e())
  269. this._loadDones = null
  270. }
  271. setTimeout(Overlay.loadNext, 50)
  272. plane.material.opacity = 1;
  273. console.log('overlay loaded: ' + this.sid)
  274. })
  275. plane.material.map.wrapS = plane.material.map.wrapT = THREE.ClampToEdgeWrapping;
  276. plane.material.map.minFilter = THREE.LinearFilter;
  277. plane.material.map.magFilter = THREE.LinearFilter;
  278. plane.material.map.generateMipmaps = true;
  279. this.hasRequestLoad = true
  280. }
  281. Overlay.loadQueue = []; //等待下载的overlay,目前只针对photo
  282. Overlay.maxLoadingCount = 3; //同时正在load图片的数量
  283. Overlay.loadNext = ()=>{//继续requestDownload loadQueue中前排的item
  284. var loadings = player.overlayGroup.children.filter(e=>e.hasRequestLoad && e._loadDones)//开始下载了但是没加载好的
  285. Overlay.loadQueue.slice(0, Overlay.maxLoadingCount - loadings.length).forEach(e=>e.requestDownload())
  286. Overlay.loadQueue.splice(0, Overlay.maxLoadingCount - loadings.length)
  287. }
  288. Overlay.getNeedLoad = function() {//计算获取loadQueue,每次都重新计算,覆盖旧的
  289. if (!player || !player.domElement || !player.mode)
  290. return;
  291. if (player.mode != 'panorama') {
  292. if (!Overlay.loadWhenOutside)
  293. return;
  294. if (Overlay.loadQueue.length == 0) {
  295. Overlay.loadQueue = player.overlayGroup.children.filter(e=>!e.hasRequestLoad).slice(0, 5);
  296. }
  297. return;
  298. }
  299. Overlay.loadWhenOutside = true
  300. var overlays = player.overlayGroup.children.filter(e=>!e.hasRequestLoad && e.visiblePanos.includes(player.currentPano))
  301. //var maxAngle = THREE.Math.degToRad( cameraLight.getHFOVFromVFOV(70, player.domElement.clientWidth, app.player.domElement.clientHeight) / 2);
  302. var cameraDir = player.getDirection()
  303. /* var maxCount = 5;
  304. if(overlays.length>maxCount){
  305. for(var i=0;i<overlays.length;i++){
  306. //角度为可见范围
  307. var v1 = cameraDir.clone().setY(0);
  308. var v2 = overlays[i].plane.getWorldPosition().sub(player.position).setY(0)
  309. if(v1.angleTo(v2) <= maxAngle){
  310. Overlay.loadQueue.push(overlays[i])
  311. if(Overlay.loadQueue.length>=10) break;
  312. }
  313. }
  314. if(Overlay.loadQueue.length<Overlay.maxLoadingCount){
  315. Overlay.loadQueue.push()
  316. }
  317. }else{ */
  318. Overlay.loadQueue = overlays
  319. //}
  320. var request = [(overlay)=>{
  321. return true
  322. }
  323. ];
  324. var rank = [(overlay)=>{
  325. var dis = overlay.plane.getWorldPosition().distanceTo(player.position);
  326. return -dis
  327. }
  328. , (overlay)=>{
  329. var tagDir = overlay.plane.getWorldPosition().sub(player.position)
  330. var angle = tagDir.angleTo(cameraDir)
  331. return -angle * 20
  332. }
  333. ]
  334. var result = common.sortByScore(Overlay.loadQueue, request, rank);
  335. Overlay.loadQueue = result ? result.slice(0, 5).map(e=>e.item) : player.overlayGroup.children.filter(e=>!e.hasRequestLoad).slice(0, 2);
  336. }
  337. Overlay.load = ()=>{//开始下载图片
  338. Overlay.getNeedLoad()
  339. Overlay.loadNext()
  340. var unloads = player.overlayGroup.children.filter(e=>!e.hasRequestLoad)
  341. if (unloads.length) {
  342. setTimeout(Overlay.load, 200)
  343. } else {
  344. Overlay.allRequestLoad = true
  345. console.log('allRequestLoad')
  346. }
  347. }
  348. window.Overlay = Overlay;
  349. }