overlay.js 16 KB

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  1. var MathLight = {};
  2. MathLight.RADIANS_PER_DEGREE = Math.PI / 180;
  3. MathLight.DEGREES_PER_RADIAN = 180 / Math.PI;
  4. var initOverlay = function(THREE) {
  5. var _planeGeometry = new THREE.PlaneGeometry(settings.overlay.width,settings.overlay.height,1,1)
  6. var _boxGeometry = new THREE.BoxBufferGeometry(settings.overlay.width,settings.overlay.height,settings.overlay.depth)
  7. //ie的mesh 加了polygonOffset也是会重叠。所以去掉前面的face: (但是突然ie又播放不了videoTexture)
  8. var newIndex = [..._boxGeometry.index.array]
  9. newIndex.splice(4 * 6, 6)
  10. _boxGeometry.setIndex(new THREE.BufferAttribute(new Uint16Array(newIndex),1))
  11. var _boxMat = new THREE.MeshBasicMaterial({
  12. //MeshStandardMaterial
  13. color: "#eeeeee",
  14. transparent: !0,
  15. opacity: 0.8
  16. })
  17. var overlayGroup = new THREE.Object3D;
  18. player.model.add(overlayGroup);
  19. overlayGroup.name = "overlayGroup"
  20. player.overlayGroup = overlayGroup;
  21. var Overlay = function(info) {
  22. THREE.Object3D.call(this);
  23. this.sid = info.sid;
  24. if (info.media)
  25. this.preDeal(info)
  26. this.build(info);
  27. this.name = "overlay_" + this.sid;
  28. }
  29. Overlay.prototype = Object.create(THREE.Object3D.prototype);
  30. Overlay.prototype.build = function(info) {
  31. var plane = new THREE.Mesh(_planeGeometry,new THREE.MeshBasicMaterial({
  32. //MeshStandardMaterial
  33. color: "#00c8af",
  34. opacity: 0.4,
  35. transparent: !0,
  36. polygonOffset: true,
  37. //是否开启多边形偏移 //ie不开启时blank也不会闪烁
  38. polygonOffsetFactor: -0.9,
  39. //多边形偏移因子
  40. polygonOffsetUnits: -4.0,
  41. //多边形偏移单位
  42. }))
  43. plane.renderOrder = 3
  44. this.add(plane);
  45. this.plane = plane;
  46. if (info.hasBox) {
  47. this.addBox(true)
  48. }
  49. overlayGroup.add(this);
  50. if (info.media) {
  51. if (info.media.includes('video')) {
  52. //var id = "video"+ this.sid id="${ id }"
  53. var video = $(`<video controls="controls" loop x5-playsinline="" webkit-playsinline="true" playsinline="true" controlslist="nodownload"></video>`)[0]
  54. video.setAttribute("crossOrigin", 'Anonymous')
  55. //要在src设置好前解决跨域
  56. $(video).on('contextmenu', function() {
  57. return false;
  58. });
  59. //禁止右键点击出
  60. video.src = manage.dealURL(info.file);
  61. video.oncanplaythrough = function() {
  62. console.log(info.sid + " oncanplaythrough " + video.readyState)
  63. plane.material.map.needsUpdate = !0
  64. if(video.shouldPlay){
  65. video.play()
  66. }
  67. }
  68. info.media = video;
  69. info.type = "video"
  70. /* video.addEventListener('loadeddata', ()=>{
  71. console.log(this.sid + " loaded!!!")
  72. }) */
  73. /* video.volume = 0
  74. video.muted = true */
  75. plane.material.opacity = 1;
  76. video.currentTime = 0
  77. } else if (info.media.includes('photo')) {
  78. /* var img = new Image();
  79. img.src = manage.dealURL(info.file) //"https://4dkk.4dage.com/images/images"+Config.projectNum+"/overlay"+this.sid+".jpg?m="+new Date().getTime()
  80. info.media = img
  81. */
  82. info.type = "photo"
  83. plane.material.opacity = 0.1;
  84. }
  85. plane.material.color = new THREE.Color(1,1,1)
  86. }
  87. if (info.width == void 0)
  88. info.width = settings.overlay.width;
  89. if (info.height == void 0)
  90. info.height = settings.overlay.height;
  91. this.setFromInfo(info)
  92. this.fileSrc = info.file
  93. }
  94. Overlay.prototype.setFromInfo = function(info) {
  95. //1 恢复到编辑之前 2 初始加载
  96. var plane = this.plane;
  97. this.transformAtPanos = info.transformAtPanos || {}
  98. //在每个漫游点独立设置的position。
  99. var curPanoTransform = this.transformAtPanos[this.getTransformSid()] || {}
  100. info.depth && this.scale.setZ(info.depth / settings.overlay.depth)
  101. this.posCustom = info.pos ? info.pos.clone() : this.position.clone();
  102. //没有单独设置position的漫游点使用的position
  103. this.position.copy(curPanoTransform.pos || this.posCustom)
  104. this.quaCustom = info.qua ? info.qua.clone() : this.quaternion.clone()
  105. this.quaternion.copy(curPanoTransform.qua || this.quaCustom);
  106. this.widthCustom = info.width
  107. this.heightCustom = info.height
  108. this.width = curPanoTransform.width || this.widthCustom
  109. this.height = curPanoTransform.height || this.heightCustom
  110. var a = this.getScaleBySize(this.width, this.height)
  111. this.scale.setX(a.x)
  112. this.scale.setY(a.y)
  113. if (info.type) {
  114. if (!plane.material.map) {
  115. if (info.type == "video") {
  116. plane.material.map = new THREE.VideoTexture(info.media);
  117. this.hasRequestLoad = true
  118. plane.material.map.wrapS = plane.material.map.wrapT = THREE.ClampToEdgeWrapping;
  119. plane.material.map.minFilter = THREE.LinearFilter;
  120. plane.material.map.magFilter = THREE.LinearFilter;
  121. plane.material.map.generateMipmaps = true;
  122. } else {
  123. this._loadDones = []
  124. /* plane.material.map = Texture.load(info.file,()=>{
  125. if(this._loadDones){
  126. this._loadDones.forEach(e=>e())
  127. this._loadDones = null
  128. }
  129. }) */
  130. }
  131. /* plane.material.map.wrapS = plane.material.map.wrapT = THREE.ClampToEdgeWrapping;
  132. plane.material.map.minFilter = THREE.LinearFilter;
  133. plane.material.map.magFilter = THREE.LinearFilter;
  134. plane.material.map.generateMipmaps = true; */
  135. } else
  136. plane.material.map.image = info.media;
  137. this.file = info.file;
  138. }
  139. this.overlayType = info.type;
  140. if (!!this.hasBox != !!info.hasBox) {
  141. this.addBox(!this.hasBox);
  142. }
  143. this.updateMatrixWorld()
  144. this.getVisiblePanos()
  145. }
  146. Overlay.prototype.getTransformSid = function(){
  147. var name
  148. if(player.mode == 'panorama'){
  149. name = player.currentPano ? player.currentPano.id : 'outside'
  150. }else{
  151. name = 'outside'
  152. }
  153. return name
  154. }
  155. Overlay.prototype.addBox = function(state) {
  156. if (state == !!this.hasBox) {
  157. return;
  158. }
  159. if (state) {
  160. var box = new THREE.Mesh(_boxGeometry,_boxMat)
  161. box.position.set(0, 0, settings.overlay.depth / 2);
  162. box.renderOrder = 3
  163. this.plane.position.set(0, 0, settings.overlay.depth);
  164. this.add(box);
  165. this.box = box;
  166. } else {
  167. this.plane.position.set(0, 0, 0);
  168. this.remove(this.box);
  169. this.box = null;
  170. }
  171. this.hasBox = state
  172. }
  173. Overlay.prototype.getSizeByScale = function() {
  174. return {
  175. width: settings.overlay.width * this.scale.x,
  176. height: settings.overlay.height * this.scale.y
  177. }
  178. }
  179. Overlay.prototype.getScaleBySize = function(width, height) {
  180. return {
  181. x: width / settings.overlay.width,
  182. y: height / settings.overlay.height,
  183. }
  184. }
  185. Overlay.prototype.preDeal = function(info) {
  186. info.pos = new THREE.Vector3().fromArray(info.pos)
  187. info.qua = new THREE.Quaternion().fromArray(info.qua)
  188. info.width = parseFloat(info.width)
  189. info.height = parseFloat(info.height)
  190. info.depth = parseFloat(info.depth)
  191. info.hasBox = parseInt(info.hasBox)
  192. info.pos.x = parseFloat(info.pos.x)
  193. info.pos.y = parseFloat(info.pos.y)
  194. info.pos.z = parseFloat(info.pos.z)
  195. info.qua.x = parseFloat(info.qua.x)
  196. info.qua.y = parseFloat(info.qua.y)
  197. info.qua.z = parseFloat(info.qua.z)
  198. info.qua.w = parseFloat(info.qua.w)
  199. if (!info.transformAtPanos)
  200. info.transformAtPanos = {}
  201. for (let i in info.transformAtPanos) {
  202. info.transformAtPanos[i].pos = new THREE.Vector3().fromArray(info.transformAtPanos[i].pos)
  203. info.transformAtPanos[i].qua = new THREE.Quaternion().fromArray(info.transformAtPanos[i].qua)
  204. }
  205. }
  206. Overlay.prototype.getVisiblePanos = function() {
  207. this.visiblePanos = common.getVisiblePano(this.plane.getWorldPosition(), {
  208. model: null
  209. });
  210. }
  211. Overlay.prototype.updateVisibles = function(panos) {
  212. var v = !!panos.find(pano=>this.visiblePanos.includes(pano))
  213. /* if(this == window.leftBtn || this == window.rightBtn){
  214. this.visible = v && this.visible_;
  215. return;
  216. }else{ */
  217. this.visible = v
  218. //}
  219. if(this.overlayType == 'video'){
  220. this.visible ? this.videoControl("play") : this.videoControl('stop')
  221. }
  222. }
  223. Overlay.updateVisibles = function(panos) {
  224. if (panos === true) {
  225. player.overlayGroup.children.forEach(e=>{
  226. /* if(e == window.leftBtn || e == window.rightBtn){
  227. e.visible = e.visible_;
  228. }else{ */
  229. e.visible = true
  230. //}
  231. })
  232. } else {
  233. player.overlayGroup.children.forEach(e=>e.updateVisibles(panos))
  234. }
  235. }
  236. Overlay.prototype.videoControl = function(state){
  237. if(this.overlayType != "video")return
  238. var video = this.plane.material.map.image
  239. if(!state || state == 'stop'){
  240. if(!video.paused){
  241. video.pause()
  242. if(this.hasSound && g_bgAudio.pauseByVideo){
  243. manage.switchBgmState(true)
  244. }
  245. }
  246. if(state == 'stop'){
  247. video.currentTime = 0; //需要至少触发两次,保证停在第一帧画面,否则是黑屏
  248. }
  249. video.shouldPlay = false
  250. //console.log("pause")
  251. }else if(state){
  252. video.shouldPlay = true
  253. video.paused && video.play()
  254. if(this.hasSound && !g_bgAudio.paused){
  255. manage.switchBgmState(false)
  256. g_bgAudio.pauseByVideo = true
  257. }
  258. //console.log("play")
  259. }
  260. }
  261. Overlay.prototype.inSight = function(){
  262. if(player.mode == 'panorama'){
  263. var position = this.plane.getWorldPosition()
  264. var pos2d = math.getPos2d(position, player.camera, $("#player")[0])
  265. if(pos2d.trueSide && pos2d.inSight){
  266. return true
  267. }else{
  268. var cornerPoint = [
  269. new THREE.Vector3(-settings.overlay.width/2, settings.overlay.height/2, 0),
  270. new THREE.Vector3(settings.overlay.width/2, settings.overlay.height/2, 0),
  271. new THREE.Vector3(settings.overlay.width/2, -settings.overlay.height/2, 0),
  272. new THREE.Vector3(-settings.overlay.width/2, -settings.overlay.height/2, 0),
  273. ];
  274. for(var i=0;i<4;i++){
  275. cornerPoint[i].applyMatrix4(this.plane.matrixWorld);
  276. var pos2d = math.getPos2d(cornerPoint[i], player.camera, $("#player")[0])
  277. if(pos2d.trueSide && pos2d.inSight){
  278. return true
  279. }
  280. }
  281. }
  282. }else{
  283. return true
  284. }
  285. }
  286. Overlay.prototype.addToLoadQueue = function() {
  287. if (this.overlayType == 'photo') {
  288. Overlay.loadQueue.includes(this) || Overlay.loadQueue.push(this)
  289. }
  290. }
  291. Overlay.prototype.requestDownload = function() {
  292. if (this.hasRequestLoad || this.overlayType != 'photo')
  293. return
  294. console.log('overlay beginDownload : ' + this.sid)
  295. var plane = this.plane;
  296. plane.material.map = Texture.load(this.file, ()=>{
  297. plane.material.needsUpdate = true
  298. if (this._loadDones) {
  299. this._loadDones.forEach(e=>e())
  300. this._loadDones = null
  301. }
  302. setTimeout(Overlay.loadNext, 50)
  303. plane.material.opacity = 1;
  304. console.log('overlay loaded: ' + this.sid)
  305. })
  306. plane.material.map.wrapS = plane.material.map.wrapT = THREE.ClampToEdgeWrapping;
  307. plane.material.map.minFilter = THREE.LinearFilter;
  308. plane.material.map.magFilter = THREE.LinearFilter;
  309. plane.material.map.generateMipmaps = true;
  310. this.hasRequestLoad = true
  311. }
  312. Overlay.loadQueue = []; //等待下载的overlay,目前只针对photo
  313. Overlay.maxLoadingCount = 3; //同时正在load图片的数量
  314. Overlay.loadNext = ()=>{//继续requestDownload loadQueue中前排的item
  315. var loadings = player.overlayGroup.children.filter(e=>e.hasRequestLoad && e._loadDones)//开始下载了但是没加载好的
  316. Overlay.loadQueue.slice(0, Overlay.maxLoadingCount - loadings.length).forEach(e=>e.requestDownload())
  317. Overlay.loadQueue.splice(0, Overlay.maxLoadingCount - loadings.length)
  318. }
  319. Overlay.getNeedLoad = function() {//计算获取loadQueue,每次都重新计算,覆盖旧的
  320. if (!player || !player.domElement || !player.mode)
  321. return;
  322. if (player.mode != 'panorama') {
  323. if (!Overlay.loadWhenOutside)
  324. return;
  325. if (Overlay.loadQueue.length == 0) {
  326. Overlay.loadQueue = player.overlayGroup.children.filter(e=>!e.hasRequestLoad).slice(0, 5);
  327. }
  328. return;
  329. }
  330. Overlay.loadWhenOutside = true
  331. var overlays = player.overlayGroup.children.filter(e=>!e.hasRequestLoad && e.visiblePanos.includes(player.currentPano))
  332. //var maxAngle = THREE.Math.degToRad( cameraLight.getHFOVFromVFOV(70, player.domElement.clientWidth, app.player.domElement.clientHeight) / 2);
  333. var cameraDir = player.getDirection()
  334. /* var maxCount = 5;
  335. if(overlays.length>maxCount){
  336. for(var i=0;i<overlays.length;i++){
  337. //角度为可见范围
  338. var v1 = cameraDir.clone().setY(0);
  339. var v2 = overlays[i].plane.getWorldPosition().sub(player.position).setY(0)
  340. if(v1.angleTo(v2) <= maxAngle){
  341. Overlay.loadQueue.push(overlays[i])
  342. if(Overlay.loadQueue.length>=10) break;
  343. }
  344. }
  345. if(Overlay.loadQueue.length<Overlay.maxLoadingCount){
  346. Overlay.loadQueue.push()
  347. }
  348. }else{ */
  349. Overlay.loadQueue = overlays
  350. //}
  351. var request = [(overlay)=>{
  352. return true
  353. }
  354. ];
  355. var rank = [(overlay)=>{
  356. var dis = overlay.plane.getWorldPosition().distanceTo(player.position);
  357. return -dis
  358. }
  359. , (overlay)=>{
  360. var tagDir = overlay.plane.getWorldPosition().sub(player.position)
  361. var angle = tagDir.angleTo(cameraDir)
  362. return -angle * 20
  363. }
  364. ]
  365. var result = common.sortByScore(Overlay.loadQueue, request, rank);
  366. Overlay.loadQueue = result ? result.slice(0, 5).map(e=>e.item) : player.overlayGroup.children.filter(e=>!e.hasRequestLoad).slice(0, 2);
  367. }
  368. Overlay.load = ()=>{//开始下载图片
  369. Overlay.getNeedLoad()
  370. Overlay.loadNext()
  371. var unloads = player.overlayGroup.children.filter(e=>!e.hasRequestLoad)
  372. if (unloads.length) {
  373. setTimeout(Overlay.load, 200)
  374. } else {
  375. Overlay.allRequestLoad = true
  376. console.log('allRequestLoad')
  377. }
  378. }
  379. window.Overlay = Overlay;
  380. }