// Modules to control application life and create native browser window const { app, BrowserWindow } = require('electron') const httpServer = require('http-server/lib/http-server') const fs = require("fs"); const server = httpServer.createServer({ // root:__dirname root: '../' }) server.listen(9000) const path = require('path') // Keep a global reference of the window object, if you don't, the window will // be closed automatically when the JavaScript object is garbage collected. let mainWindow function createWindow() { // Create the browser window. mainWindow = new BrowserWindow({ width: 800, height: 600, webPreferences: { preload: path.join(__dirname, 'preload.js'), nodeIntegration: false, webSecurity: true } }) // and load the index.html of the app. //mainWindow.loadFile('index.html') fs.readFile('../code.txt', 'utf-8', function (err, data) { let sceneArr = [] if (err) { console.error(err); } else { console.log(data); sceneArr = data.split(',') } mainWindow.loadURL(`http://localhost:9000/showProPC.html?m=${sceneArr[0]}`, { userAgent: '5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/68.0.3497.100 Safari/537.36' }) }) // Emitted when the window is closed. mainWindow.on('closed', function () { // Dereference the window object, usually you would store windows // in an array if your app supports multi windows, this is the time // when you should delete the corresponding element. mainWindow = null }) } // This method will be called when Electron has finished // initialization and is ready to create browser windows. // Some APIs can only be used after this event occurs. app.on('ready', createWindow) // Quit when all windows are closed. app.on('window-all-closed', function () { // On OS X it is common for applications and their menu bar // to stay active until the user quits explicitly with Cmd + Q if (process.platform !== 'darwin') { app.quit() } }) app.on('activate', function () { // On OS X it's common to re-create a window in the app when the // dock icon is clicked and there are no other windows open. if (mainWindow === null) { createWindow() } }) // In this file you can include the rest of your app's specific main process // code. You can also put them in separate files and require them here.