123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308 |
- <template>
- <div class="paint" v-show="showPaint && role == 'leader'">
- <div class="toolbar">
- <ul>
- <li v-show="show == false" @click="start">
- <i class="iconfont iconkd_tagging"></i>
- <div>标记</div>
- </li>
- <li v-if="show" @click="end">
- <i class="iconfont iconclose"></i>
- <div>关闭</div>
- </li>
- </ul>
- </div>
- </div>
- </template>
- <script>
- import { app } from "@/core"
- import { objects } from "@/core/base"
- import config from "@/config"
- import { getRole, sendToH5,sendToApp } from "../../../socket"
- import settings from "@/core/settings"
- import math from "@/core/util/math"
- import convertTool from "@/core/util/convertTool"
- import texture from "@/core/util/texture.js"
- import lerp from "@/core/util/lerp"
- import transitions from "@/core/util/transitions"
- import easing from "@/core/util/easing"
- let meshGroup = null //new THREE.Object3D()
- let circles = []
- const map = texture.load(config.getStaticResource("img/scene_tabele.png?v=1"), null, null, {
- antialias: false,
- })
- export default {
- props: {
- showPaint: Boolean,
- },
- data() {
- return {
- role: getRole(),
- show: false,
- flags: [],
- canUndo: false,
- colorA: "#02c8ae",
- colorB: "#2e98fe",
- }
- },
- created() {
- const self = this
- if (meshGroup == null) {
- meshGroup = new THREE.Object3D()
- meshGroup.name = "shop-circles"
- if (app.ready) {
- app.model.add(meshGroup)
- } else {
- this.$bus.on("ready", function() {
- app.model.add(meshGroup)
- })
- }
- }
- function remove() {
- setTimeout(() => {
- self.flags.shift()
- if (self.flags.length) {
- remove()
- }
- self.updateCirclesDrawing(self.flags)
- }, 1000)
- }
- function syncAction(data) {
- if (data.type == "flags") {
- self.flags.push(data.data)
- self.updateCirclesDrawing(self.flags)
- remove()
- }
- }
- this.$bus.on("shop/sync/action", syncAction)
- this.$once("hook:beforeDestroy", () => {
- this.$bus.off("shop/sync/action", syncAction)
- this.show = false
- this.flags = []
- this.updateCirclesDrawing(this.flags)
- })
- },
- watch: {
- show() {
- sendToApp('cart',!this.show)
- this.$bus.emit("shop/header/disable", this.show)
- setTimeout(() => {
- app.play.control.noFly = this.show
- }, 300);
- },
- },
- mounted() {
- var self = this
- function draw(e) {
- if (!self.show) {
- return
- }
- const x = (e.touches[0] || e).clientX
- const y = (e.touches[0] || e).clientY
- const f = {
- sid: Date.now(),
- pos: self.transformTo3d({ x, y }),
- color: self.colorA,
- }
- self.flags.push(f)
- self.updateCirclesDrawing(self.flags)
- setTimeout(() => {
- self.flags.shift()
- self.updateCirclesDrawing(self.flags)
- }, 1000)
- sendToH5({ type: "flags", data: f })
-
- }
- const $player = document.getElementById("player")
- $player.addEventListener("mousedown", draw)
- $player.addEventListener("touchstart", draw)
- this.role = getRole()
- },
- methods: {
- start() {
- this.show = true
- },
- undo() {
- this.flags.pop()
- this.updateCirclesDrawing(this.flags)
- },
- end() {
- this.show = false
- this.flags = []
- this.updateCirclesDrawing(this.flags)
- },
- updateCirclesDrawing(flags) {
- //呈现一系列circles 其中包含已经绘制好的
- var dels = []
- circles.forEach(circle => {
- //检查是否有要删除的
- var find = flags.find(info => circle.sid == info.sid)
- if (!find) {
- dels.push(circle)
- }
- })
- dels.forEach(circle => this.fadeCircle(circle))
- flags.forEach(info => {
- //再添加新的
- var circle = meshGroup.children.find(circle => circle.sid == info.sid)
- if (circle) {
- //如果要修改什么属性在这修改
- } else {
- this.createCircle(info.sid, info.pos, info.color)
- }
- })
- },
- transformTo3d(pos2d) {
- //获取三维坐标
- const data = new THREE.Vector3()
- const mouse = new THREE.Vector2()
- math.convertScreenPositionToNDC(pos2d.x, pos2d.y, mouse)
- var intersect = convertTool.getMouseIntersect(
- objects.player.camera,
- [objects.model.skybox],
- mouse
- )
- if (!intersect) {
- console.error("no intersect ??")
- } else {
- data.copy(intersect.point)
- var dir = data
- .clone()
- .sub(objects.player.position)
- .normalize()
- data.copy(objects.player.position.clone().add(dir))
- }
- return data
- },
- createCircle(sid, pos, color) {
- //绘制新的圈
- var circle = new THREE.Sprite(this.getMat(color))
- circle.sid = sid
- circle.position.copy(pos)
- circle.quaternion.copy(objects.player.camera.quaternion)
- circle.scale.set(0.05, 0.05, 0.05)
- meshGroup.add(circle)
- circles.push(circle)
- /*var scale = math.getScaleForConstantSize({
- width2d:100,
- camera:objects.player.camera,
- position: pos
- })
- bubble.scale.copy(scale)*/
- },
- fadeCircle(circle) {
- //开始消失
- //console.log("fadeCircle"+circle.sid)
- var _duration = 800
- transitions.start(
- lerp.property(circle.material, "opacity", 0),
- _duration,
- () => {
- this.removeCircle(circle)
- },
- 0,
- easing[settings.transition.blendEasing],
- "shop-circles-fade",
- settings.freeze.shopCircle
- )
- //从列表中删除
- var index = circles.indexOf(circle)
- circles.splice(index, 1)
- },
- removeCircle(circle) {
- //移除某个圈 <!-- sid -->
- //var circle = meshGroup.children.find(circle=>circle.sid == sid);
- //console.log("removeC " + circle.sid)
- circle.material.dispose()
- circle.parent.remove(circle)
- },
- getMat(color) {
- /*var mat = this.materials[color]
- if (mat) return mat
- else {
- mat = new THREE.SpriteMaterial({
- transparent: true,
- depthTest: false,
- map: map,
- side: THREE.DoubleSide,
- color: color,
- })
- this.materials[color] = mat
- return mat
- }*/
- return new THREE.SpriteMaterial({
- transparent: true,
- depthTest: false,
- map: map,
- side: THREE.DoubleSide,
- color: color,
- })
- },
- },
- }
- </script>
- <style lang="scss" scoped>
- .paint {
- position: absolute;
- left: 0;
- top: 0;
- width: 100%;
- height: 100%;
- z-index: 99;
- pointer-events: none !important;
- .toolbar {
- pointer-events: auto;
- position: absolute;
- right: 0.35rem;
- bottom: 4.5rem;
- padding: 0.4rem 0.2rem;
- border-radius: 30px;
- z-index: 100;
- background-color: rgba(0, 0, 0, 0.3);
- ul,
- li {
- margin: 0;
- padding: 0;
- list-style: none;
- }
- li {
- padding: 0.3px;
- text-align: center;
- font-size: 14px;
- margin-bottom: 0.5rem;
- &:last-child {
- margin-bottom: 0;
- }
- i {
- font-size: 20px;
- &.icon_cancel {
- font-size: 22px;
- }
- // &.iconclose {
- // font-size: 14px;
- // }
- }
- }
- }
- }
- </style>
|