overlay.js 19 KB

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  1. var MathLight = {};
  2. MathLight.RADIANS_PER_DEGREE = Math.PI / 180;
  3. MathLight.DEGREES_PER_RADIAN = 180 / Math.PI;
  4. var initOverlay = function(THREE) {
  5. var _planeGeometry = new THREE.PlaneGeometry(settings.defaultOverlaySize[0],settings.defaultOverlaySize[1],1,1)
  6. var _boxGeometry = new THREE.BoxBufferGeometry(settings.defaultOverlaySize[0],settings.defaultOverlaySize[1],settings.overlay.depth)
  7. //ie的mesh 加了polygonOffset也是会重叠。所以去掉前面的face: (但是突然ie又播放不了videoTexture)
  8. var newIndex = [..._boxGeometry.index.array]
  9. newIndex.splice(4 * 6, 6)
  10. _boxGeometry.setIndex(new THREE.BufferAttribute(new Uint16Array(newIndex),1))
  11. var _boxMat = new THREE.MeshBasicMaterial({
  12. //MeshStandardMaterial
  13. color: "#eeeeee",
  14. transparent: !0,
  15. opacity: 0.8
  16. })
  17. var overlayGroup = new THREE.Object3D;
  18. player.model.add(overlayGroup);
  19. overlayGroup.name = "overlayGroup"
  20. player.overlayGroup = overlayGroup;
  21. var Overlay = function(info) {
  22. THREE.Object3D.call(this);
  23. this.sid = info.sid;
  24. if (info.media)
  25. this.preDeal(info)
  26. this.build(info);
  27. this.name = "overlay_" + this.sid;
  28. }
  29. Overlay.prototype = Object.create(THREE.Object3D.prototype);
  30. Overlay.prototype.build = function(info) {
  31. var plane = new THREE.Mesh(_planeGeometry,new THREE.MeshBasicMaterial({
  32. //MeshStandardMaterial
  33. color: "#00c8af",
  34. opacity: 0.4,
  35. transparent: !0,
  36. polygonOffset: true,
  37. //是否开启多边形偏移 //ie不开启时blank也不会闪烁
  38. polygonOffsetFactor: -0.9,
  39. //多边形偏移因子
  40. polygonOffsetUnits: -4.0,
  41. //多边形偏移单位
  42. }))
  43. plane.renderOrder = 3
  44. this.add(plane);
  45. this.plane = plane;
  46. if (info.hasBox) {
  47. this.addBox(true)
  48. }
  49. overlayGroup.add(this);
  50. if (info.media) {
  51. if (info.media.includes('video')) {
  52. //var id = "video"+ this.sid id="${ id }"
  53. var video = $(`<video controls="controls" loop autoplay x5-playsinline="" webkit-playsinline="true" playsinline="true" controlslist="nodownload"></video>`)[0]
  54. video.setAttribute("crossOrigin", 'Anonymous')
  55. //要在src设置好前解决跨域
  56. $(video).on('contextmenu', function() {
  57. return false;
  58. });
  59. //禁止右键点击出
  60. video.src = manage.dealURL(info.file);
  61. info.media = video;
  62. info.type = "video"
  63. /* video.addEventListener('loadeddata', ()=>{
  64. console.log(this.sid + " loaded!!!")
  65. }) */
  66. video.oncanplaythrough = function() {
  67. plane.material.map.needsUpdate = !0
  68. video.play()
  69. }
  70. video.volume = 0
  71. video.muted = true
  72. plane.material.opacity = 1;
  73. } else if (info.media.includes('photo')) {
  74. /* var img = new Image();
  75. img.src = manage.dealURL(info.file) //"https://4dkk.4dage.com/images/images"+Config.projectNum+"/overlay"+this.sid+".jpg?m="+new Date().getTime()
  76. info.media = img
  77. */
  78. info.type = "photo"
  79. plane.material.opacity = 0.1;
  80. /* this.animateInfo = {
  81. cellXcount : 4,
  82. cellYcount : 2,
  83. loop : true,
  84. duration : 1000
  85. }
  86. */
  87. }
  88. plane.material.color = new THREE.Color(1,1,1)
  89. }
  90. if (info.width == void 0)
  91. info.width = settings.defaultOverlaySize[0];
  92. if (info.height == void 0)
  93. info.height = settings.defaultOverlaySize[1];
  94. this.setFromInfo(info)
  95. this.fileSrc = info.file
  96. }
  97. Overlay.prototype.setFromInfo = function(info) {
  98. //1 恢复到编辑之前 2 初始加载
  99. var plane = this.plane;
  100. var transformAtPanos = {}
  101. for(var i in info.transformAtPanos){
  102. transformAtPanos[i] = {
  103. width : info.transformAtPanos[i].width,
  104. height : info.transformAtPanos[i].height,
  105. pos : info.transformAtPanos[i].pos.clone(),
  106. qua : info.transformAtPanos[i].qua.clone(),
  107. }
  108. }
  109. this.transformAtPanos = transformAtPanos
  110. //在每个漫游点独立设置的position。
  111. //var curPanoTransform = player.currentPano && this.transformAtPanos[player.currentPano.id] || {}
  112. var curPanoTransform = this.transformAtPanos[ getTransformSid()] || {}
  113. info.depth && this.scale.setZ(info.depth / settings.overlay.depth)
  114. this.posCustom = info.pos ? info.pos.clone() : this.position.clone();
  115. //没有单独设置position的漫游点使用的position
  116. this.position.copy(curPanoTransform.pos || this.posCustom)
  117. this.quaCustom = info.qua ? info.qua.clone() : this.quaternion.clone()
  118. this.quaternion.copy(curPanoTransform.qua || this.quaCustom);
  119. this.widthCustom = info.width
  120. this.heightCustom = info.height
  121. this.width = curPanoTransform.width || this.widthCustom
  122. this.height = curPanoTransform.height || this.heightCustom
  123. var a = this.getScaleBySize(this.width, this.height)
  124. this.scale.setX(a.x)
  125. this.scale.setY(a.y)
  126. if (info.type) {
  127. if (!plane.material.map) {
  128. if (info.type == "video") {
  129. plane.material.map = new THREE.VideoTexture(info.media);
  130. this.hasRequestLoad = true
  131. plane.material.map.wrapS = plane.material.map.wrapT = THREE.ClampToEdgeWrapping;
  132. plane.material.map.minFilter = THREE.LinearFilter;
  133. plane.material.map.magFilter = THREE.LinearFilter;
  134. plane.material.map.generateMipmaps = true;
  135. } else {
  136. this._loadDones = []
  137. /* plane.material.map = Texture.load(info.file,()=>{
  138. if(this._loadDones){
  139. this._loadDones.forEach(e=>e())
  140. this._loadDones = null
  141. }
  142. }) */
  143. }
  144. /* plane.material.map.wrapS = plane.material.map.wrapT = THREE.ClampToEdgeWrapping;
  145. plane.material.map.minFilter = THREE.LinearFilter;
  146. plane.material.map.magFilter = THREE.LinearFilter;
  147. plane.material.map.generateMipmaps = true; */
  148. } else{
  149. plane.material.map.image = info.media;
  150. plane.material.map.needsUpdate = true
  151. }
  152. this.file = info.file;
  153. }
  154. this.overlayType = info.type;
  155. if (!!this.hasBox != !!info.hasBox) {
  156. this.addBox(!this.hasBox);
  157. }
  158. this.updateMatrixWorld()
  159. this.getVisiblePanos()
  160. {//gif
  161. if(this.animation){
  162. GifTexDeal.remove(this.animation)
  163. }
  164. this.animateInfo = CloneObject(info.animateInfo)
  165. if(this.animateInfo && plane.material.map){
  166. this.animation = GifTexDeal.addAnimation(plane.material.map, this, this.animateInfo, this.sid )
  167. this.visible && this.inSight() && GifTexDeal.start(this.animation)
  168. }
  169. }
  170. }
  171. Overlay.prototype.addBox = function(state) {
  172. if (state == !!this.hasBox) {
  173. return;
  174. }
  175. if (state) {
  176. var box = new THREE.Mesh(_boxGeometry,_boxMat)
  177. box.position.set(0, 0, settings.overlay.depth / 2);
  178. box.renderOrder = 3
  179. this.plane.position.set(0, 0, settings.overlay.depth);
  180. this.add(box);
  181. this.box = box;
  182. } else {
  183. this.plane.position.set(0, 0, 0);
  184. this.remove(this.box);
  185. this.box = null;
  186. }
  187. this.hasBox = state
  188. }
  189. Overlay.prototype.getSizeByScale = function() {
  190. return {
  191. width: settings.defaultOverlaySize[0] * this.scale.x,
  192. height: settings.defaultOverlaySize[1] * this.scale.y
  193. }
  194. }
  195. Overlay.prototype.getScaleBySize = function(width, height) {
  196. return {
  197. x: width / settings.defaultOverlaySize[0],
  198. y: height / settings.defaultOverlaySize[1],
  199. }
  200. }
  201. Overlay.prototype.preDeal = function(info) {
  202. info.pos = new THREE.Vector3().fromArray(info.pos)
  203. info.qua = new THREE.Quaternion().fromArray(info.qua)
  204. info.width = parseFloat(info.width)
  205. info.height = parseFloat(info.height)
  206. info.depth = parseFloat(info.depth)
  207. info.hasBox = parseInt(info.hasBox)
  208. info.pos.x = parseFloat(info.pos.x)
  209. info.pos.y = parseFloat(info.pos.y)
  210. info.pos.z = parseFloat(info.pos.z)
  211. info.qua.x = parseFloat(info.qua.x)
  212. info.qua.y = parseFloat(info.qua.y)
  213. info.qua.z = parseFloat(info.qua.z)
  214. info.qua.w = parseFloat(info.qua.w)
  215. if (!info.transformAtPanos)
  216. info.transformAtPanos = {}
  217. for (let i in info.transformAtPanos) {
  218. info.transformAtPanos[i].pos = new THREE.Vector3().fromArray(info.transformAtPanos[i].pos)
  219. info.transformAtPanos[i].qua = new THREE.Quaternion().fromArray(info.transformAtPanos[i].qua)
  220. }
  221. }
  222. //如果被遮挡,即使设置了可见也是看不见的。也许可以开启一个 模型遮挡选项,关闭后会根据检测到的可见性完全显示,防止边角被遮盖。
  223. Overlay.prototype.getVisiblePanos = function() {//在不同点还不一样
  224. var depth = this.scale.z * settings.overlay.depth;
  225. var getPos = function(position, quaternion, width, height){//每个overlay位置对应5个坐标,plane中心和四个角的位置
  226. var cornerPoint = [
  227. new THREE.Vector3(0, 0, depth),
  228. new THREE.Vector3(-width/2, height/2, depth),
  229. new THREE.Vector3(width/2, height/2, depth),
  230. new THREE.Vector3(width/2, -height/2, depth),
  231. new THREE.Vector3(-width/2, -height/2, depth),
  232. ];
  233. return cornerPoint.map(e=>{
  234. return e.clone().applyQuaternion(quaternion).add(position)
  235. })
  236. }
  237. var customPositions = getPos(this.posCustom, this.quaCustom, this.widthCustom, this.heightCustom)
  238. var posAtPanos = {}
  239. for(let panoId in this.transformAtPanos){
  240. if(panoId == 'outSide')continue;
  241. posAtPanos[panoId] = getPos(this.transformAtPanos[panoId].pos, this.transformAtPanos[panoId].qua, this.transformAtPanos[panoId].width, this.transformAtPanos[panoId].height)
  242. }
  243. this.visiblePanos = common.getVisiblePano(customPositions, {
  244. model: null , posAtPanos
  245. });
  246. }
  247. Overlay.prototype.updateVisible = function(panos, visibility) {
  248. if(settings.isEdit && EditOverlay.editPlane == this){
  249. return true
  250. }
  251. this.visible = visibility != void 0 ? visibility : !!panos.find(pano=>this.visiblePanos.includes(pano))
  252. if (this.overlayType == 'video'){
  253. //this.switchPlay(this.visible, this.visible ? null : 'stop' );//可见时不操作;不可见时停止
  254. this.update()
  255. }
  256. /* if(this.animateInfo){ //在player.update里更新
  257. if(this.visible){
  258. GifTexDeal.start(this.animation)
  259. }else{
  260. GifTexDeal.stop(this.animation)
  261. }
  262. } */
  263. }
  264. Overlay.updateVisibles = function(panos) {
  265. if (panos === true) {
  266. player.overlayGroup.children.forEach(e=>e.updateVisible(null,true))
  267. } else {
  268. player.overlayGroup.children.forEach(e=>e.updateVisible(panos))
  269. }
  270. }
  271. Overlay.prototype.switchPlay = function(state){//手动播放暂停
  272. this.pausedByUser = !state
  273. this.videoControl(state)
  274. }
  275. Overlay.prototype.videoControl = function(state){
  276. if(this.overlayType != "video")return
  277. var video = this.plane.material.map.image
  278. if(!state || state == 'stop'){
  279. video.paused || video.pause()
  280. if(state == 'stop'){
  281. video.currentTime = 0;
  282. }
  283. //console.log("pause")
  284. }else if(state){
  285. video.paused && video.play()
  286. //console.log("play")
  287. }
  288. }
  289. Overlay.prototype.inSight = function(){
  290. if(player.mode == 'panorama'){
  291. var position = this.plane.getWorldPosition()
  292. var pos2d = math.getPos2d(position, player.camera, $("#player")[0])
  293. if(pos2d.trueSide && pos2d.inSight){ //或许可以改为非trueSide 就直接不可见
  294. return true
  295. }else{
  296. var cornerPoint = [
  297. new THREE.Vector3(-settings.defaultOverlaySize[0]/2, settings.defaultOverlaySize[1]/2, 0),
  298. new THREE.Vector3(settings.defaultOverlaySize[0]/2, settings.defaultOverlaySize[1]/2, 0),
  299. new THREE.Vector3(settings.defaultOverlaySize[0]/2, -settings.defaultOverlaySize[1]/2, 0),
  300. new THREE.Vector3(-settings.defaultOverlaySize[0]/2, -settings.defaultOverlaySize[1]/2, 0),
  301. ];
  302. for(var i=0;i<4;i++){//只要有一点可见就算看见
  303. cornerPoint[i].applyMatrix4(this.plane.matrixWorld);
  304. var pos2d = math.getPos2d(cornerPoint[i], player.camera, $("#player")[0])
  305. if(pos2d.trueSide && pos2d.inSight){
  306. return true
  307. }
  308. }
  309. }
  310. }else{//飞出要判断模型阻挡,有点耗时就算了
  311. return true
  312. }
  313. }
  314. Overlay.prototype.update = function(){//实时监测播放
  315. if(this.overlayType == "video"){
  316. if(this.visible && !this.pausedByUser && this.inSight()){
  317. this.videoControl(true)
  318. }else{
  319. this.videoControl(false)
  320. }
  321. }else if(this.animateInfo){
  322. if(this.visible && this.inSight()){
  323. GifTexDeal.start(this.animation)
  324. }else{
  325. GifTexDeal.stop(this.animation)
  326. }
  327. }
  328. }
  329. Overlay.prototype.addToLoadQueue = function() {
  330. if (this.overlayType == 'photo') {
  331. Overlay.loadQueue.includes(this) || Overlay.loadQueue.push(this)
  332. }
  333. }
  334. Overlay.prototype.requestDownload = function() {
  335. if (this.hasRequestLoad || this.overlayType != 'photo')
  336. return
  337. console.log('overlay beginDownload : ' + this.sid)
  338. var plane = this.plane;
  339. plane.material.map = Texture.load(this.file, ()=>{
  340. if (this._loadDones) {
  341. this._loadDones.forEach(e=>e())
  342. this._loadDones = null
  343. }
  344. setTimeout(Overlay.loadNext, 50)
  345. plane.material.opacity = 1;
  346. console.log('overlay loaded: ' + this.sid)
  347. if(this.animateInfo){
  348. this.animation = GifTexDeal.addAnimation(plane.material.map, this, this.animateInfo, this.sid )
  349. this.visible && this.inSight() && GifTexDeal.start(this.animation)
  350. }
  351. plane.material.needsUpdate = true
  352. })
  353. plane.material.map.wrapS = plane.material.map.wrapT = THREE.ClampToEdgeWrapping;
  354. plane.material.map.minFilter = THREE.LinearFilter;
  355. plane.material.map.magFilter = THREE.LinearFilter;
  356. plane.material.map.generateMipmaps = true;
  357. this.hasRequestLoad = true
  358. }
  359. Overlay.loadQueue = []; //等待下载的overlay,目前只针对photo
  360. Overlay.maxLoadingCount = 3; //同时正在load图片的数量
  361. Overlay.loadNext = ()=>{//继续requestDownload loadQueue中前排的item
  362. var loadings = player.overlayGroup.children.filter(e=>e.hasRequestLoad && e._loadDones)//开始下载了但是没加载好的
  363. Overlay.loadQueue.slice(0, Overlay.maxLoadingCount - loadings.length).forEach(e=>e.requestDownload())
  364. Overlay.loadQueue.splice(0, Overlay.maxLoadingCount - loadings.length)
  365. }
  366. Overlay.getNeedLoad = function() {//计算获取loadQueue,每次都重新计算,覆盖旧的
  367. if (!player || !player.domElement || !player.mode)
  368. return;
  369. if (player.mode != 'panorama') {
  370. if (!Overlay.loadWhenOutside)
  371. return;
  372. if (Overlay.loadQueue.length == 0) {
  373. Overlay.loadQueue = player.overlayGroup.children.filter(e=>!e.hasRequestLoad).slice(0, 5);
  374. }
  375. return;
  376. }
  377. Overlay.loadWhenOutside = true
  378. var overlays = player.overlayGroup.children.filter(e=>!e.hasRequestLoad && e.visiblePanos.includes(player.currentPano))
  379. //var maxAngle = THREE.Math.degToRad( cameraLight.getHFOVFromVFOV(70, player.domElement.clientWidth, app.player.domElement.clientHeight) / 2);
  380. var cameraDir = player.getDirection()
  381. /* var maxCount = 5;
  382. if(overlays.length>maxCount){
  383. for(var i=0;i<overlays.length;i++){
  384. //角度为可见范围
  385. var v1 = cameraDir.clone().setY(0);
  386. var v2 = overlays[i].plane.getWorldPosition().sub(player.position).setY(0)
  387. if(v1.angleTo(v2) <= maxAngle){
  388. Overlay.loadQueue.push(overlays[i])
  389. if(Overlay.loadQueue.length>=10) break;
  390. }
  391. }
  392. if(Overlay.loadQueue.length<Overlay.maxLoadingCount){
  393. Overlay.loadQueue.push()
  394. }
  395. }else{ */
  396. Overlay.loadQueue = overlays
  397. //}
  398. var request = [(overlay)=>{
  399. return true
  400. }
  401. ];
  402. var rank = [(overlay)=>{
  403. var dis = overlay.plane.getWorldPosition().distanceTo(player.position);
  404. return -dis
  405. }
  406. , (overlay)=>{
  407. var tagDir = overlay.plane.getWorldPosition().sub(player.position)
  408. var angle = tagDir.angleTo(cameraDir)
  409. return -angle * 20
  410. }
  411. ]
  412. var result = common.sortByScore(Overlay.loadQueue, request, rank);
  413. Overlay.loadQueue = result ? result.slice(0, 5).map(e=>e.item) : player.overlayGroup.children.filter(e=>!e.hasRequestLoad).slice(0, 2);
  414. }
  415. Overlay.load = ()=>{//开始下载图片
  416. Overlay.getNeedLoad()
  417. Overlay.loadNext()
  418. var unloads = player.overlayGroup.children.filter(e=>!e.hasRequestLoad)
  419. if (unloads.length) {
  420. setTimeout(Overlay.load, 200)
  421. } else {
  422. Overlay.allRequestLoad = true
  423. console.log('allRequestLoad')
  424. }
  425. }
  426. window.Overlay = Overlay;
  427. }