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@@ -9427,21 +9427,27 @@ window.Modernizr = function(n, e, t) {
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, y = ["vr_modal_learn_more", "vr_modal_next", "vr_modal_done"];
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, y = ["vr_modal_learn_more", "vr_modal_next", "vr_modal_done"];
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s === m.IOS && (u.splice(1, 1),
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s === m.IOS && (u.splice(1, 1),
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y.splice(1, 1)),
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y.splice(1, 1)),
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+
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+
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+
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$("#vr").on("click", function(e) {
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$("#vr").on("click", function(e) {
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e.preventDefault();
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e.preventDefault();
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- if(!window.vrEnabled) { // 开启VR
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- window.vrEnabled = true;
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- this.classList.add('active');
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- $('#gui div').not('#vrOff').addClass('vrHide');
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- $('#vrOffImg').css({'display':'inline-block'});
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- }else{
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-
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- }
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- // T.hasClass("fadeIn") ? K.dismiss() : (b = 0,
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- // r(b),
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- // T.addClass("fadeIn"),
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- // K.emit(A.OPENED))
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+
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+ player.FlyToMode("panorama", ()=>{
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+ if(!window.vrEnabled) { // 开启VR
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+ window.vrEnabled = true;
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+ this.classList.add('active');
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+ $('#gui div').not('#vrOff').addClass('vrHide');
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+ $('#vrOffImg').css({'display':'inline-block'});
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+ }else{
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+
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+ }
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+ })
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+
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});
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});
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+
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+
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+
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$('#vrOff').on('click', function(){
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$('#vrOff').on('click', function(){
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window.vrEnabled = false;
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window.vrEnabled = false;
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$('#gui div').not('#vrOff').removeClass('vrHide');
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$('#gui div').not('#vrOff').removeClass('vrHide');
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@@ -9449,6 +9455,9 @@ window.Modernizr = function(n, e, t) {
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$('#player canvas').css({width:'', 'height': ''}); // 清楚vr下给canvas设置的宽高, 避免横竖屏切换的时候出现宽高错误的现象
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$('#player canvas').css({width:'', 'height': ''}); // 清楚vr下给canvas设置的宽高, 避免横竖屏切换的时候出现宽高错误的现象
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$('#vr').removeClass('active'); // 清除vr按钮的激活样式
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$('#vr').removeClass('active'); // 清除vr按钮的激活样式
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})
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})
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+
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+
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+
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var I = "https://my.port.com/vr/show/?m=" + e.sid;
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var I = "https://my.port.com/vr/show/?m=" + e.sid;
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s === m.IOS ? $(".cardboardLink").on("click", i.bind(this, g.CardboardIOS)) : $(".cardboardLink").on("click", i.bind(this, g.CardboardAndroid)),
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s === m.IOS ? $(".cardboardLink").on("click", i.bind(this, g.CardboardIOS)) : $(".cardboardLink").on("click", i.bind(this, g.CardboardAndroid)),
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$(".gearLink").on("click", i.bind(this, g.GearVR)),
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$(".gearLink").on("click", i.bind(this, g.GearVR)),
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@@ -14741,7 +14750,7 @@ window.Modernizr = function(n, e, t) {
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function StartLoad(){//当加载完data后
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function StartLoad(){//当加载完data后
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function i() {
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function i() {
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- var e = Y.getModelIDFromQueryString();
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+ var e = window.number//Y.getModelIDFromQueryString();
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if (!e)
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if (!e)
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return b(null, "loading-failed");
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return b(null, "loading-failed");
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var t = Y.parseSidUrl(e)
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var t = Y.parseSidUrl(e)
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@@ -21955,6 +21964,7 @@ window.Modernizr = function(n, e, t) {
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this.tileDownloader.tilePrioritizer = new P(this.qualityManager,this.basePanoSize,this.standardPanoSize,this.highPanoSize,this.ultraHighPanoSize),
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this.tileDownloader.tilePrioritizer = new P(this.qualityManager,this.basePanoSize,this.standardPanoSize,this.highPanoSize,this.ultraHighPanoSize),
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this.bindEvents(e.container),
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this.bindEvents(e.container),
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this.updateModel()
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this.updateModel()
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+ this.modeTran = ''
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}
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}
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@@ -22642,6 +22652,9 @@ window.Modernizr = function(n, e, t) {
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this.transitionPos({type:"beforeFlytopano", pano:this.currentPano, dur:0})
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this.transitionPos({type:"beforeFlytopano", pano:this.currentPano, dur:0})
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this.updateHotVisible()
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this.updateHotVisible()
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Hot.updateVisibles([this.currentPano])
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Hot.updateVisibles([this.currentPano])
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+ this.modeTran = "panorama-panorama"
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+
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+
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return this.mode = u.PANORAMA,
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return this.mode = u.PANORAMA,
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e.floor.enter(this.mode),
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e.floor.enter(this.mode),
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@@ -23702,7 +23715,42 @@ window.Modernizr = function(n, e, t) {
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-
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+ /*
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+ 切换到某个模式后再执行函数
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+ */
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+ n.prototype.FlyToMode = function(mode, f1, duration){
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+ var f2;
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+ if (this.mode == mode) {
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+ f1 && f1()
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+ } else {
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+ f2 = f1;
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+
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+ if (this.mode == "transitioning" && this.modeTran.split('-')[1] != mode) {//正飞向其他模式,就要先飞完再飞进来然后执行
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+ this.afterCModeFuc = function() {
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+ /* objects.gui.modeChange[mode](null, {
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+ fuc: f2 这个写法会使得先添加的回调fuc取代之后添加的afterCModeFuc,所以统一改为afterCModeFuc
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+ }); */
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+ this.afterCModeFuc = f2
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+ this.flyToNewMode({mode:mode, pano: mode == "panorama" && this.currentPano,
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+ //callback : f2
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+ });
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+
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+
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+ //这个fuc在trainsitioning状态下传入是无效的,所以后面得用afterCModeFuc。但是执行完afterCModeFuc,afterCModeFuc会变为null,所以里面得用fuc。。orz
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+ }.bind(this)
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+ } else {
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+ if(this.afterCModeFuc)console.log("已经有afterCModeFuc了!!!!!!!!!!!!!!!")
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+ this.afterCModeFuc = f2;//飞入后执行
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+ try{ //在场景刚开始加载 control还没建好时这句可能会报错所以用try。 不用callback而用 afterCModeFuc也是这个原因,因为会有别的函数可以飞入然后执行它
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+ this.flyToNewMode({mode:mode, pano: mode == "panorama" && this.currentPano, duration:duration});
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+ }catch(e){
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+ console.log('FlyToMode遇到问题?')
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+ }
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+
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+
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+ }
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+ }
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+ }
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n.prototype.fastForwardActivePanoFlight = function(e) {
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n.prototype.fastForwardActivePanoFlight = function(e) {
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@@ -24007,6 +24055,9 @@ window.Modernizr = function(n, e, t) {
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//before fly---------------------
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//before fly---------------------
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+
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+ this.modeTran = p + "-" + i; //add
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+
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if(this.mode == "panorama"){
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if(this.mode == "panorama"){
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if(this.model.floorLogos){
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if(this.model.floorLogos){
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this.model.floorLogos[0].visible = false;
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this.model.floorLogos[0].visible = false;
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@@ -24123,6 +24174,14 @@ window.Modernizr = function(n, e, t) {
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this.model.floorLogos[0].visible = true
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this.model.floorLogos[0].visible = true
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)
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)
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+ if (this.afterCModeFuc) {
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+ //手动加的函数
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+ var cf = this.afterCModeFuc;
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+ this.afterCModeFuc = null;//因为可能在执行afterCModeFuc时需要再添加afterCModeFuc所以要置空的话提前
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+ cf();
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+ }
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+
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+
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if(this.mode == u.PANORAMA){
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if(this.mode == u.PANORAMA){
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Hot.updateVisibles([this.currentPano])
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Hot.updateVisibles([this.currentPano])
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}else{
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}else{
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@@ -30944,7 +31003,8 @@ window.Modernizr = function(n, e, t) {
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var n = i[1];
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var n = i[1];
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return "boolean" == typeof t ? "true" === n || "1" === n : "number" == typeof t ? parseFloat(n) : n
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return "boolean" == typeof t ? "true" === n || "1" === n : "number" == typeof t ? parseFloat(n) : n
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},
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},
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- valueFromHash: function(e, t) {
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+ valueFromHash: function(e, t) {
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+
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var i = new RegExp("[#&?]" + e + "=([^#&?]*)")
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var i = new RegExp("[#&?]" + e + "=([^#&?]*)")
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, n = i.exec(window.location.href);
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, n = i.exec(window.location.href);
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if (!n)
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if (!n)
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