/* 许钟文修改的  标记 xzw    
另外 	所有"matter"字样已被我删除				原因：删除matterport信息
  */
 var dom = {//许钟文add
	getOffset: function(type, element, parent) { 
		left = (type == "left") ? element.offsetLeft : element.offsetTop;
		if (!parent) parent = $("body")[0];
		while (element = element.offsetParent) { 
			if (element == parent) break;
			left += (type == "left") ? element.offsetLeft : element.offsetTop;
		}
		return left;
	}  
};

!function() {
    "use strict";
    function t(t, i) {
        return typeof t === i
    }
    function i(t, i) {
        return t instanceof i
    }
    function n(t) {
        return t && t.nodeType
    }
    function e(t) {
        return n(t) ? t : i(t, g) ? t[0] : void 0
    }
    function o(t, i, n) {
        return g.each(t, function(t, e) {
            n = i.call(e, n, t, e)
        }),
        n
    }
    function r(t, i, n) {
        var e, o, r;
        if (t === i)
            return !0;
        if (!t || !i || t.constructor !== i.constructor)
            return !1;
        for (e = 0,
        o = n.length; o > e; e += 1) {
            if (r = n[e],
            t[r] && y(t[r].equals) && !t[r].equals(i[r]))
                return !1;
            if (t[r] !== i[r])
                return !1
        }
        return !0
    }
    function s(t, i, n, e) {
        this.left = E(t),
        this.top = E(i),
        this.width = E(n),
        this.height = E(e),
        this.right = this.left + this.width,
        this.bottom = this.top + this.height
    }
    function h(t, i, n, e) {
        this.visible = t || 0,
        this.viewport = i || 0,
        this.possible = n || 0,
        this.rects = e && T({}, e) || null
    }
    function l(t, i) {
        this.els = t,
        this.viewport = i
    }
    function c(t, i, n) {
        var e;
        return g.inArray(n, q) >= 0 ? e = s.ofElement(t) : g.inArray(n, S) >= 0 && (e = h.of(t, i)),
        e ? e[n] : 0
    }
    function u(t, i) {
        return t.val - i.val
    }
    function a(t, i) {
        return i.val - t.val
    }
    function f(t) {
        var i = s.ofContent(t, !0)
          , n = s.ofViewport(t, !0)
          , e = i.width - n.width
          , o = i.height - n.height;
        this.content = i,
        this.viewport = n,
        this.width = 0 >= e ? null : n.left / e,
        this.height = 0 >= o ? null : n.top / o,
        this.left = n.left,
        this.top = n.top,
        this.right = i.right - n.right,
        this.bottom = i.bottom - n.bottom
    }
    function p(t) {
        this.el = t || window
    }
    function d(t, i) {
        this.context = t,
        this.viewport = i,
        this.init()
    }
    function v(t, i, n, e) {
        this.context = new l(t,i),
        this.property = n,
        this.descending = e,
        this.init()
    }
    function w(t) {
        t && t !== window && t !== document ? (this.context = t,
        this.$autoTarget = g(t)) : this.context = window,
        this.init()
    }
    var g = jQuery
      , m = g(window)
      , b = g(document)
      , T = g.extend
      , y = g.isFunction
      , k = Math.max
      , V = Math.min
      , E = Math.round
      , x = function() {
        var t = {}
          , i = 1;
        return function(n) {
            return n ? (t[n] || (t[n] = i,
            i += 1),
            t[n]) : 0
        }
    }();
    T(s.prototype, {
        equals: function(t) {
            return r(this, t, ["left", "top", "width", "height"])
        },
        area: function() {
            return this.width * this.height
        },
        relativeTo: function(t) {
            return new s(this.left - t.left,this.top - t.top,this.width,this.height)
        },
        intersection: function(t) {
            if (!i(t, s))
                return null;
            var n = k(this.left, t.left)
              , e = V(this.right, t.right)
              , o = k(this.top, t.top)
              , r = V(this.bottom, t.bottom)
              , h = e - n
              , l = r - o;
            return h >= 0 && l >= 0 ? new s(n,o,h,l) : null
        },
        envelope: function(t) {
            if (!i(t, s))
                return this;
            var n = V(this.left, t.left)
              , e = k(this.right, t.right)
              , o = V(this.top, t.top)
              , r = k(this.bottom, t.bottom)
              , h = e - n
              , l = r - o;
            return new s(n,o,h,l)
        }
    }),
    T(s, {
        ofContent: function(t, i) {
            return t && t !== document && t !== window ? i ? new s(0,0,t.scrollWidth,t.scrollHeight) : new s(t.offsetLeft - t.scrollLeft,t.offsetTop - t.scrollTop,t.scrollWidth,t.scrollHeight) : new s(0,0,b.width(),b.height())
        },
        ofViewport: function(t, i) {
            return t && t !== document && t !== window ? i ? new s(t.scrollLeft,t.scrollTop,t.clientWidth,t.clientHeight) : new s(t.offsetLeft,t.offsetTop,t.clientWidth,t.clientHeight) : new s(m.scrollLeft(),m.scrollTop(),m.width(),m.height())
        },
        ofElement: function(t) {
            var i = g(t);
            if (!i.is(":visible"))
                return null;
            var n = i.offset();
            return new s(n.left,n.top,i.outerWidth(),i.outerHeight())
        }
    }),
    T(h.prototype, {
        equals: function(t) {
            return this.fracsEqual(t) && this.rectsEqual(t)
        },
        fracsEqual: function(t) {
            return r(this, t, ["visible", "viewport", "possible"])
        },
        rectsEqual: function(t) {
            return r(this.rects, t.rects, ["document", "element", "viewport"])
        }
    }),
    T(h, {
        of: function(t, i) {
            var e, o, r;
            return t = n(t) && s.ofElement(t) || t,
            i = n(i) && s.ofViewport(i) || i || s.ofViewport(),
            t instanceof s && (e = t.intersection(i)) ? (o = e.area(),
            r = V(t.width, i.width) * V(t.height, i.height),
            new h(o / t.area(),o / i.area(),o / r,{
                document: e,
                element: e.relativeTo(t),
                viewport: e.relativeTo(i)
            })) : new h
        }
    });
    var q = ["width", "height", "left", "right", "top", "bottom"]
      , S = ["possible", "visible", "viewport"];
    T(l.prototype, {
        sorted: function(t, i) {
            var n = this.viewport;
            return g.map(this.els, function(i) {
                return {
                    el: i,
                    val: c(i, n, t)
                }
            }).sort(i ? a : u)
        },
        best: function(t, i) {
            return this.els.length ? this.sorted(t, i)[0] : null
        }
    }),
    T(f.prototype, {
        equals: function(t) {
            return r(this, t, ["width", "height", "left", "top", "right", "bottom", "content", "viewport"])
        }
    }),
    T(p.prototype, {
        equals: function(t) {
            return r(this, t, ["el"])
        },
        scrollState: function() {
            return new f(this.el)
        },
        scrollTo: function(t, i, n) {
            var e = g(this.el === window ? "html,body" : this.el);
            t = t || 0,
            i = i || 0,
            n = isNaN(n) ? 1e3 : n,
            e.stop(!0).animate({
                scrollLeft: t,
                scrollTop: i
            }, n)
        },
        scroll: function(t, i, n) {
            var e = this.el === window ? m : g(this.el);
            t = t || 0,
            i = i || 0,
            this.scrollTo(e.scrollLeft() + t, e.scrollTop() + i, n)
        },
        scrollToRect: function(t, i, n, e) {
            i = i || 0,
            n = n || 0,
            this.scrollTo(t.left - i, t.top - n, e)
        },
        scrollToElement: function(t, i, n, e) {
            var o = s.ofElement(t).relativeTo(s.ofContent(this.el));
            this.scrollToRect(o, i, n, e)
        }
    });
    var C = {
        init: function() {
            this.callbacks = g.Callbacks("memory unique"),
            this.currVal = null,
            this.prevVal = null,
            this.checkProxy = g.proxy(this.check, this),
            this.autoCheck()
        },
        bind: function(t) {
            this.callbacks.add(t)
        },
        unbind: function(t) {
            t ? this.callbacks.remove(t) : this.callbacks.empty()
        },
        trigger: function() {
            this.callbacks.fireWith(this.context, [this.currVal, this.prevVal])
        },
        check: function(t) {
            var i = this.updatedValue(t);
            return void 0 !== i && (this.prevVal = this.currVal,
            this.currVal = i,
            this.trigger(),
            !0)
        },
        $autoTarget: m,
        autoEvents: "load resize scroll",
        autoCheck: function(t) {
            this.$autoTarget[t === !1 ? "off" : "on"](this.autoEvents, this.checkProxy)
        }
    };
    T(d.prototype, C, {
        updatedValue: function() {
            var t = h.of(this.context, this.viewport);
            return this.currVal && this.currVal.equals(t) ? void 0 : t
        }
    }),
    T(v.prototype, C, {
        updatedValue: function() {
            var t = this.context.best(this.property, this.descending);
            return t && (t = t.val > 0 ? t.el : null,
            this.currVal !== t) ? t : void 0
        }
    }),
    T(w.prototype, C, {
        updatedValue: function() {
            var t = new f(this.context);
            return this.currVal && this.currVal.equals(t) ? void 0 : t
        }
    });
    var L = function(t, i) {
        var n = [].slice
          , e = jQuery
          , o = e.extend
          , r = e.isFunction
          , s = o({}, i)
          , h = function(i, n, o, s) {
            return o = r(o) ? o.apply(i, n) : o,
            r(s[o]) ? s[o].apply(i, n) : void e.error('Method "' + o + '" does not exist on jQuery.' + t)
        }
          , l = function() {
            return h(this, n.call(arguments), s.defaultStatic, l)
        }
          , c = function(t) {
            return r(c[t]) ? c[t].apply(this, n.call(arguments, 1)) : h(this, n.call(arguments), s.defaultMethod, c)
        }
          , u = function(t) {
            t && (o(l, t.statics),
            o(c, t.methods)),
            l.modplug = u
        };
        u.prev = {
            statics: e[t],
            methods: e.fn[t]
        },
        u(i),
        e[t] = l,
        e.fn[t] = c
    }
      , M = "fracs";
    L(M, {
        statics: {
            version: "0.15.0",
            Rect: s,
            Fractions: h,
            Group: l,
            ScrollState: f,
            Viewport: p,
            FracsCallbacks: d,
            GroupCallbacks: v,
            ScrollStateCallbacks: w,
            fracs: function(t, i) {
                return h.of(t, i)
            }
        },
        methods: {
            content: function(t) {
                return this.length ? s.ofContent(this[0], t) : null
            },
            envelope: function() {
                return o(this, function(t) {
                    var i = s.ofElement(this);
                    return t ? t.envelope(i) : i
                })
            },
            fracs: function(i, n, o) {
                t(i, "string") || (o = n,
                n = i,
                i = null),
                y(n) || (o = n,
                n = null),
                o = e(o);
                var r = M + ".fracs." + x(o);
                return "unbind" === i ? this.each(function() {
                    var t = g(this).data(r);
                    t && t.unbind(n)
                }) : "check" === i ? this.each(function() {
                    var t = g(this).data(r);
                    t && t.check()
                }) : y(n) ? this.each(function() {
                    var t = g(this)
                      , i = t.data(r);
                    i || (i = new d(this,o),
                    t.data(r, i)),
                    i.bind(n)
                }) : this.length ? h.of(this[0], o) : null
            },
            intersection: function() {
                return o(this, function(t) {
                    var i = s.ofElement(this);
                    return t ? t.intersection(i) : i
                })
            },
            max: function(t, i, n) {
                return y(i) || (n = i,
                i = null),
                n = e(n),
                i ? (new v(this,n,t,!0).bind(i),
                this) : this.pushStack(new l(this,n).best(t, !0).el)
            },
            min: function(t, i, n) {
                return y(i) || (n = i,
                i = null),
                n = e(n),
                i ? (new v(this,n,t).bind(i),
                this) : this.pushStack(new l(this,n).best(t).el)
            },
            rect: function() {
                return this.length ? s.ofElement(this[0]) : null
            },
            scrollState: function(i, n) {
                var e = M + ".scrollState";
                return t(i, "string") || (n = i,
                i = null),
                "unbind" === i ? this.each(function() {
                    var t = g(this).data(e);
                    t && t.unbind(n)
                }) : "check" === i ? this.each(function() {
                    var t = g(this).data(e);
                    t && t.check()
                }) : y(n) ? this.each(function() {
                    var t = g(this)
                      , i = t.data(e);
                    i || (i = new w(this),
                    t.data(e, i)),
                    i.bind(n)
                }) : this.length ? new f(this[0]) : null
            },
            scroll: function(t, i, n) {
                return this.each(function() {
                    new p(this).scroll(t, i, n)
                })
            },
            scrollTo: function(t, i, n, o) {
                return g.isNumeric(t) && (o = n,
                n = i,
                i = t,
                t = null),
                t = e(t),
                this.each(function() {
                    t ? new p(this).scrollToElement(t, i, n, o) : new p(this).scrollTo(i, n, o)
                })
            },
            scrollToThis: function(t, i, n, o) {
                return o = new p(e(o)),
                o.scrollToElement(this[0], t, i, n),
                this
            },
            softLink: function(t, i, n, o) {
                return o = new p(e(o)),
                this.filter("a[href^=#]").each(function() {
                    var e = g(this);
                    e.on("click", function() {
                        o.scrollToElement(g(e.attr("href"))[0], t, i, n)
                    })
                })
            },
            sort: function(i, n, o) {
                return t(n, "boolean") || (o = n,
                n = null),
                o = e(o),
                this.pushStack(g.map(new l(this,o).sorted(i, !n), function(t) {
                    return t.el
                }))
            },
            viewport: function(t) {
                return this.length ? s.ofViewport(this[0], t) : null
            }
        },
        defaultStatic: "fracs",
        defaultMethod: "fracs"
    })
}();
if ("undefined" == typeof jQuery)
    throw new Error("Bootstrap's JavaScript requires jQuery");
+function(t) {
    "use strict";
    function e(e) {
        return this.each(function() {
            var o = t(this)
              , s = o.data("bs.tooltip")
              , n = "object" == typeof e && e;
            (s || "destroy" != e) && (s || o.data("bs.tooltip", s = new i(this,n)),
            "string" == typeof e && s[e]())
        })
    }
    var i = function(t, e) {
        this.type = this.options = this.enabled = this.timeout = this.hoverState = this.$element = null,
        this.init("tooltip", t, e)
    };
    i.VERSION = "3.2.0",
    i.DEFAULTS = {
        animation: !0,
        placement: "top",
        selector: !1,
        template: '<div class="tooltip" role="tooltip"><div class="tooltip-arrow"></div><div class="tooltip-inner"></div></div>',
        trigger: "hover focus",
        title: "",
        delay: 0,
        html: !1,
        container: !1,
        viewport: {
            selector: "body",
            padding: 0
        }
    },
    i.prototype.init = function(e, i, o) {
        this.enabled = !0,
        this.type = e,
        this.$element = t(i),
        this.options = this.getOptions(o),
        this.$viewport = this.options.viewport && t(this.options.viewport.selector || this.options.viewport);
        for (var s = this.options.trigger.split(" "), n = s.length; n--; ) {
            var r = s[n];
            if ("click" == r)
                this.$element.on("click." + this.type, this.options.selector, t.proxy(this.toggle, this));
            else if ("manual" != r) {
                var a = "hover" == r ? "mouseenter" : "focusin"
                  , l = "hover" == r ? "mouseleave" : "focusout";
                this.$element.on(a + "." + this.type, this.options.selector, t.proxy(this.enter, this)),
                this.$element.on(l + "." + this.type, this.options.selector, t.proxy(this.leave, this))
            }
        }
        this.options.selector ? this._options = t.extend({}, this.options, {
            trigger: "manual",
            selector: ""
        }) : this.fixTitle()
    }
    ,
    i.prototype.getDefaults = function() {
        return i.DEFAULTS
    }
    ,
    i.prototype.getOptions = function(e) {
        return e = t.extend({}, this.getDefaults(), this.$element.data(), e),
        e.delay && "number" == typeof e.delay && (e.delay = {
            show: e.delay,
            hide: e.delay
        }),
        e
    }
    ,
    i.prototype.getDelegateOptions = function() {
        var e = {}
          , i = this.getDefaults();
        return this._options && t.each(this._options, function(t, o) {
            i[t] != o && (e[t] = o)
        }),
        e
    }
    ,
    i.prototype.enter = function(e) {
        var i = e instanceof this.constructor ? e : t(e.currentTarget).data("bs." + this.type);
        return i || (i = new this.constructor(e.currentTarget,this.getDelegateOptions()),
        t(e.currentTarget).data("bs." + this.type, i)),
        clearTimeout(i.timeout),
        i.hoverState = "in",
        i.options.delay && i.options.delay.show ? void (i.timeout = setTimeout(function() {
            // "in" == i.hoverState && i.show()
        }, i.options.delay.show)) : i.show()
    }
    ,
    i.prototype.leave = function(e) {
        var i = e instanceof this.constructor ? e : t(e.currentTarget).data("bs." + this.type);
        return i || (i = new this.constructor(e.currentTarget,this.getDelegateOptions()),
        t(e.currentTarget).data("bs." + this.type, i)),
        clearTimeout(i.timeout),
        i.hoverState = "out",
        i.options.delay && i.options.delay.hide ? void (i.timeout = setTimeout(function() {
            "out" == i.hoverState && i.hide()
        }, i.options.delay.hide)) : i.hide()
    }
    ,
    i.prototype.show = function() {
        var e = t.Event("show.bs." + this.type);
        if (this.hasContent() && this.enabled) {
            this.$element.trigger(e);
            var i = t.contains(document.documentElement, this.$element[0]);
            if (e.isDefaultPrevented() || !i)
                return;
            var o = this
              , s = this.tip()
              , n = this.getUID(this.type);
            this.setContent(),
            s.attr("id", n),
            this.$element.attr("aria-describedby", n),
            this.options.animation && s.addClass("fade");
            var r = "function" == typeof this.options.placement ? this.options.placement.call(this, s[0], this.$element[0]) : this.options.placement
              , a = /\s?auto?\s?/i
              , l = a.test(r);
            l && (r = r.replace(a, "") || "top"),
            s.detach().css({
                top: 0,
                left: 0,
                display: "block"
            }).addClass(r).data("bs." + this.type, this),
            this.options.container ? s.appendTo(this.options.container) : s.insertAfter(this.$element);
            var p = this.getPosition()
              , h = s[0].offsetWidth
              , f = s[0].offsetHeight;
            if (l) {
                var u = r
                  , c = this.$element.parent()
                  , d = this.getPosition(c);
                r = "bottom" == r && p.top + p.height + f - d.scroll > d.height ? "top" : "top" == r && p.top - d.scroll - f < 0 ? "bottom" : "right" == r && p.right + h > d.width ? "left" : "left" == r && p.left - h < d.left ? "right" : r,
                s.removeClass(u).addClass(r)
            }
            var g = this.getCalculatedOffset(r, p, h, f);
            this.applyPlacement(g, r);
            var y = function() {
                o.$element.trigger("shown.bs." + o.type),
                o.hoverState = null
            };
            t.support.transition && this.$tip.hasClass("fade") ? s.one("bsTransitionEnd", y).emulateTransitionEnd(150) : y()
        }
    }
    ,
    i.prototype.applyPlacement = function(e, i) {
        var o = this.tip()
          , s = o[0].offsetWidth
          , n = o[0].offsetHeight
          , r = parseInt(o.css("margin-top"), 10)
          , a = parseInt(o.css("margin-left"), 10);
        isNaN(r) && (r = 0),
        isNaN(a) && (a = 0),
        e.top = e.top + r,
        e.left = e.left + a,
        t.offset.setOffset(o[0], t.extend({
            using: function(t) {
                o.css({
                    top: Math.round(t.top),
                    left: Math.round(t.left)
                })
            }
        }, e), 0),
        o.addClass("in");
        var l = o[0].offsetWidth
          , p = o[0].offsetHeight;
        "top" == i && p != n && (e.top = e.top + n - p);
        var h = this.getViewportAdjustedDelta(i, e, l, p);
        h.left ? e.left += h.left : e.top += h.top;
        var f = h.left ? 2 * h.left - s + l : 2 * h.top - n + p
          , u = h.left ? "left" : "top"
          , c = h.left ? "offsetWidth" : "offsetHeight";
        o.offset(e),
        this.replaceArrow(f, o[0][c], u)
    }
    ,
    i.prototype.replaceArrow = function(t, e, i) {
        this.arrow().css(i, t ? 50 * (1 - t / e) + "%" : "")
    }
    ,
    i.prototype.setContent = function() {
        var t = this.tip()
          , e = this.getTitle();
        t.find(".tooltip-inner")[this.options.html ? "html" : "text"](e),
        t.removeClass("fade in top bottom left right")
    }
    ,
    i.prototype.hide = function() {
        function e() {
            "in" != i.hoverState && o.detach(),
            i.$element.trigger("hidden.bs." + i.type)
        }
        var i = this
          , o = this.tip()
          , s = t.Event("hide.bs." + this.type);
        if (this.$element.removeAttr("aria-describedby"),
        this.$element.trigger(s),
        !s.isDefaultPrevented())
            return o.removeClass("in"),
            t.support.transition && this.$tip.hasClass("fade") ? o.one("bsTransitionEnd", e).emulateTransitionEnd(150) : e(),
            this.hoverState = null,
            this
    }
    ,
    i.prototype.fixTitle = function() {
        var t = this.$element;
        (t.attr("title") || "string" != typeof t.attr("data-original-title")) && t.attr("data-original-title", t.attr("title") || "").attr("title", "")
    }
    ,
    i.prototype.hasContent = function() {
        return this.getTitle()
    }
    ,
    i.prototype.getPosition = function(e) {
        e = e || this.$element;
        var i = e[0]
          , o = "BODY" == i.tagName;
        return t.extend({}, "function" == typeof i.getBoundingClientRect ? i.getBoundingClientRect() : null, {
            scroll: o ? document.documentElement.scrollTop || document.body.scrollTop : e.scrollTop(),
            width: o ? t(window).width() : e.outerWidth(),
            height: o ? t(window).height() : e.outerHeight()
        }, o ? {
            top: 0,
            left: 0
        } : e.offset())
    }
    ,
    i.prototype.getCalculatedOffset = function(t, e, i, o) {
        return "bottom" == t ? {
            top: e.top + e.height,
            left: e.left + e.width / 2 - i / 2
        } : "top" == t ? {
            top: e.top - o,
            left: e.left + e.width / 2 - i / 2
        } : "left" == t ? {
            top: e.top + e.height / 2 - o / 2,
            left: e.left - i
        } : {
            top: e.top + e.height / 2 - o / 2,
            left: e.left + e.width
        }
    }
    ,
    i.prototype.getViewportAdjustedDelta = function(t, e, i, o) {
        var s = {
            top: 0,
            left: 0
        };
        if (!this.$viewport)
            return s;
        var n = this.options.viewport && this.options.viewport.padding || 0
          , r = this.getPosition(this.$viewport);
        if (/right|left/.test(t)) {
            var a = e.top - n - r.scroll
              , l = e.top + n - r.scroll + o;
            a < r.top ? s.top = r.top - a : l > r.top + r.height && (s.top = r.top + r.height - l)
        } else {
            var p = e.left - n
              , h = e.left + n + i;
            p < r.left ? s.left = r.left - p : h > r.width && (s.left = r.left + r.width - h)
        }
        return s
    }
    ,
    i.prototype.getTitle = function() {
        var t, e = this.$element, i = this.options;
        return t = e.attr("data-original-title") || ("function" == typeof i.title ? i.title.call(e[0]) : i.title)
    }
    ,
    i.prototype.getUID = function(t) {
        do
            t += ~~(1e6 * Math.random());
        while (document.getElementById(t));return t
    }
    ,
    i.prototype.tip = function() {
        return this.$tip = this.$tip || t(this.options.template)
    }
    ,
    i.prototype.arrow = function() {
        return this.$arrow = this.$arrow || this.tip().find(".tooltip-arrow")
    }
    ,
    i.prototype.validate = function() {
        this.$element[0].parentNode || (this.hide(),
        this.$element = null,
        this.options = null)
    }
    ,
    i.prototype.enable = function() {
        this.enabled = !0
    }
    ,
    i.prototype.disable = function() {
        this.enabled = !1
    }
    ,
    i.prototype.toggleEnabled = function() {
        this.enabled = !this.enabled
    }
    ,
    i.prototype.toggle = function(e) {
        var i = this;
        e && (i = t(e.currentTarget).data("bs." + this.type),
        i || (i = new this.constructor(e.currentTarget,this.getDelegateOptions()),
        t(e.currentTarget).data("bs." + this.type, i))),
        i.tip().hasClass("in") ? i.leave(i) : i.enter(i)
    }
    ,
    i.prototype.destroy = function() {
        clearTimeout(this.timeout),
        this.hide().$element.off("." + this.type).removeData("bs." + this.type)
    }
    ;
    var o = t.fn.tooltip;
    t.fn.tooltip = e,
    t.fn.tooltip.Constructor = i,
    t.fn.tooltip.noConflict = function() {
        return t.fn.tooltip = o,
        this
    }
}(jQuery);
!function(e, t, n) {
    "undefined" != typeof module && module.exports ? module.exports = n() : "function" == typeof define && define.amd ? define(n) : t[e] = n()
}("Keen", this, function() {
    "use strict";
    function Keen() {
        return _init.apply(this, arguments)
    }
    function _init(e) {
        if (_isUndefined(e))
            throw new Error("Check out our JavaScript SDK Usage Guide: https://keen.io/docs/clients/javascript/usage-guide/");
        if (_isUndefined(e.projectId) || "String" !== _type(e.projectId) || e.projectId.length < 1)
            throw new Error("Please provide a projectId");
        this.configure(e)
    }
    function _extend(e) {
        for (var t = 1; t < arguments.length; t++)
            for (var n in arguments[t])
                e[n] = arguments[t][n];
        return e
    }
    function _isUndefined(e) {
        return void 0 === e
    }
    function _type(e) {
        var t = e && e.constructor ? e.constructor.toString() : void 0;
        return t ? t.match(/function (.*)\(/)[1] : "Null"
    }
    function _each(e, t, n) {
        var r;
        if (!e)
            return 0;
        if (n = n ? n : e,
        "array" === _type(e)) {
            for (r = 0; r < e.length; r++)
                if (t.call(n, e[r], r, e) === !1)
                    return 0
        } else
            for (r in e)
                if (e.hasOwnProperty(r) && t.call(n, e[r], r, e) === !1)
                    return 0;
        return 1
    }
    function _parse_params(e) {
        for (var t, n = {}, r = /\+/g, i = /([^&=]+)=?([^&]*)/g, o = function(e) {
            return decodeURIComponent(e.replace(r, " "))
        }, a = e.split("?")[1]; t = i.exec(a); )
            n[o(t[1])] = o(t[2]);
        return n
    }
    function _set_protocol(e) {
        switch (e) {
        case "http":
            return "http";
        case "auto":
            return location.protocol.replace(/:/g, "");
        case "https":
        case void 0:
        default:
            return "https"
        }
    }
    function _set_request_type(e) {
        var t = e || "jsonp"
          , n = !1;
        return ("Object" === _type(XMLHttpRequest) || "Function" === _type(XMLHttpRequest)) && "withCredentials"in new XMLHttpRequest && (n = !0),
        null == t || "xhr" == t ? n ? "xhr" : "jsonp" : t
    }
    function _build_url(e) {
        return this.client.endpoint + "/projects/" + this.client.projectId + e
    }
    function _uploadEvent(e, t, n, r, i) {
        var o = _build_url.apply(this, ["/events/" + e])
          , a = {};
        n = n !== !1,
        this.client.globalProperties && (a = this.client.globalProperties(e));
        for (var c in t)
            t.hasOwnProperty(c) && (a[c] = t[c]);
        switch (this.client.requestType) {
        case "xhr":
            _request.xhr.apply(this, ["POST", o, null, a, this.client.writeKey, n, r, i]);
            break;
        case "jsonp":
            var s = JSON.stringify(a)
              , l = Keen.Base64.encode(s);
            o = o + "?api_key=" + this.client.writeKey,
            o = o + "&data=" + l,
            o = o + "&modified=" + (new Date).getTime(),
            _request.jsonp.apply(this, [o, this.client.writeKey, r, i]);
            break;
        case "beacon":
            var s = JSON.stringify(a)
              , l = Keen.Base64.encode(s);
            o = o + "?api_key=" + encodeURIComponent(this.client.writeKey),
            o = o + "&data=" + encodeURIComponent(l),
            o = o + "&modified=" + encodeURIComponent((new Date).getTime()),
            o += "&c=clv1",
            _request.beacon.apply(this, [o, null, r, i])
        }
    }
    Keen.prototype.configure = function(e) {
        return e.host = _isUndefined(e.host) ? "api.keen.io/3.0" : e.host.replace(/.*?:\/\//g, ""),
        e.protocol = _set_protocol(e.protocol),
        e.requestType = _set_request_type(e.requestType),
        this.client = {
            projectId: e.projectId,
            writeKey: e.writeKey,
            readKey: e.readKey,
            globalProperties: null,
            endpoint: e.protocol + "://" + e.host,
            requestType: e.requestType
        },
        Keen.trigger("client", this, e),
        this.trigger("ready"),
        this
    }
    ;
    var _request = {
        xhr: function(e, t, n, r, i, o, a, c) {
            if (!i)
                return Keen.log("Please provide a writeKey for https://keen.io/project/" + this.client.projectId);
            var s = new XMLHttpRequest;
            if (s.onreadystatechange = function() {
                if (4 == s.readyState)
                    if (s.status >= 200 && s.status < 300) {
                        var e;
                        try {
                            e = JSON.parse(s.responseText)
                        } catch (e) {
                            Keen.log("Could not JSON parse HTTP response: " + s.responseText),
                            c && c(s, e)
                        }
                        a && e && a(e)
                    } else
                        Keen.log("HTTP request failed."),
                        c && c(s, null)
            }
            ,
            s.open(e, t, o),
            i && s.setRequestHeader("Authorization", i),
            r && s.setRequestHeader("Content-Type", "application/json"),
            n)
                for (var l in n)
                    n.hasOwnProperty(l) && s.setRequestHeader(l, n[l]);
            var u = r ? JSON.stringify(r) : null;
            s.send(u)
        },
        jsonp: function(e, t, n, r) {
            if (!t)
                return Keen.log("Please provide a writeKey for https://keen.io/project/" + this.client.projectId);
            if (t && e.indexOf("api_key") < 0) {
                var i = e.indexOf("?") > 0 ? "&" : "?";
                e = e + i + "api_key=" + t
            }
            for (var o = "keenJSONPCallback" + (new Date).getTime(); o in window; )
                o += "a";
            var a = !1;
            window[o] = function(e) {
                a = !0,
                n && e && n(e),
                window[o] = void 0
            }
            ,
            e = e + "&jsonp=" + o;
            var c = document.createElement("script");
            c.id = "keen-jsonp",
            c.src = e,
            document.getElementsByTagName("head")[0].appendChild(c),
            c.onreadystatechange = function() {
                a === !1 && "loaded" === this.readyState && (a = !0,
                r && r())
            }
            ,
            c.onerror = function() {
                a === !1 && (a = !0,
                r && r())
            }
        },
        beacon: function(e, t, n, r) {
            if (t && e.indexOf("api_key") < 0) {
                var i = e.indexOf("?") > 0 ? "&" : "?";
                e = e + i + "api_key=" + t
            }
            var o = !1
              , a = document.createElement("img");
            a.onload = function() {
                if (o = !0,
                "naturalHeight"in this) {
                    if (this.naturalHeight + this.naturalWidth === 0)
                        return void this.onerror()
                } else if (this.width + this.height === 0)
                    return void this.onerror();
                n && n({
                    created: !0
                })
            }
            ,
            a.onerror = function() {
                o = !0,
                r && r()
            }
            ,
            a.src = e
        }
    }
      , Events = Keen.Events = {
        on: function(e, t) {
            this.listeners || (this.listeners = {});
            var n = this.listeners[e] || (this.listeners[e] = []);
            return n.push({
                callback: t
            }),
            this
        },
        off: function(e, t) {
            if (!e && !t)
                return this.listeners = void 0,
                delete this.listeners,
                this;
            for (var n = this.listeners[e] || [], r = n.length; r--; )
                t && t == n[r].callback && this.listeners[e].splice(r, 1),
                t && 0 != n.length || (this.listeners[e] = void 0,
                delete this.listeners[e]);
            return this
        },
        trigger: function(e) {
            if (!this.listeners)
                return this;
            for (var t = Array.prototype.slice.call(arguments, 1), n = this.listeners[e] || [], r = 0; r < n.length; r++)
                n[r].callback.apply(this, t);
            return this
        }
    };
    _extend(Keen.prototype, Events),
    _extend(Keen, Events),
    Keen.loaded = !0,
    Keen.utils = {
        each: _each,
        extend: _extend,
        parseParams: _parse_params
    },
    Keen.ready = function(e) {
        Keen.loaded ? e() : Keen.on("ready", e)
    }
    ,
    Keen.log = function(e) {
        "object" == typeof console && console.log("[Keen IO]", e)
    }
    ;
    var Plugins = Keen.Plugins = {};
    Keen.prototype.addEvent = function() {
        _uploadEvent.apply(this, arguments)
    }
    ,
    Keen.prototype.addEventSync = function(e, t, n, r) {
        _uploadEvent.apply(this, [e, t, !1, n, r])
    }
    ,
    Keen.prototype.trackExternalLink = function(e, t, n, r, i) {
        var o = e
          , a = o.metaKey
          , c = o.target
          , s = !1
          , l = function() {};
        return void 0 === r && (r = 500),
        "A" === c.nodeName ? l = function() {
            a || s || (s = !0,
            window.location = c.href)
        }
        : "FORM" === c.nodeName && (l = function() {
            s || (s = !0,
            c.submit())
        }
        ),
        i && (l = function() {
            s || (s = !0,
            i())
        }
        ),
        _uploadEvent.call(this, t, n, l, l),
        setTimeout(function() {
            l()
        }, r),
        !!a && void 0
    }
    ,
    Keen.prototype.setGlobalProperties = function(e) {
        if (!this.client)
            return Keen.log("Check out our JavaScript SDK Usage Guide: https://keen.io/docs/clients/javascript/usage-guide/");
        if (!e || "function" != typeof e)
            throw new Error("Invalid value for global properties: " + e);
        this.client.globalProperties = e
    }
    ,
    Keen.Base64 = {
        map: "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/=",
        encode: function(e) {
            var t, n, r, i, o, a, c, s = "", l = 0, u = this.map;
            for (e = this.utf8.encode(e); l < e.length; )
                t = e.charCodeAt(l++),
                n = e.charCodeAt(l++),
                r = e.charCodeAt(l++),
                i = t >> 2,
                o = (3 & t) << 4 | n >> 4,
                a = isNaN(n) ? 64 : (15 & n) << 2 | r >> 6,
                c = isNaN(n) || isNaN(r) ? 64 : 63 & r,
                s = s + u.charAt(i) + u.charAt(o) + u.charAt(a) + u.charAt(c);
            return s
        },
        decode: function(e) {
            var t, n, r, i, o, a, c, s = "", l = 0, u = this.map, f = String.fromCharCode;
            for (e = e.replace(/[^A-Za-z0-9\+\/\=]/g, ""); l < e.length; )
                t = u.indexOf(e.charAt(l++)),
                n = u.indexOf(e.charAt(l++)),
                r = u.indexOf(e.charAt(l++)),
                i = u.indexOf(e.charAt(l++)),
                o = t << 2 | n >> 4,
                a = (15 & n) << 4 | r >> 2,
                c = (3 & r) << 6 | i,
                s = s + (f(o) + (64 != r ? f(a) : "")) + (64 != i ? f(c) : "");
            return this.utf8.decode(s)
        },
        utf8: {
            encode: function(e) {
                for (var t, n = "", r = 0, i = String.fromCharCode; r < e.length; )
                    t = e.charCodeAt(r++),
                    n += 128 > t ? i(t) : t > 127 && 2048 > t ? i(t >> 6 | 192) + i(63 & t | 128) : i(t >> 12 | 224) + i(t >> 6 & 63 | 128) + i(63 & t | 128);
                return n
            },
            decode: function(e) {
                for (var t, n, r = "", i = 0, o = String.fromCharCode; i < e.length; )
                    n = e.charCodeAt(i),
                    r += 128 > n ? [o(n), i++][0] : n > 191 && 224 > n ? [o((31 & n) << 6 | 63 & (t = e.charCodeAt(i + 1))), i += 2][0] : [o((15 & n) << 12 | (63 & (t = e.charCodeAt(i + 1))) << 6 | 63 & (c3 = e.charCodeAt(i + 2))), i += 3][0];
                return r
            }
        }
    },
    "object" != typeof JSON && (JSON = {}),
    function() {
        function f(e) {
            return 10 > e ? "0" + e : e
        }
        function quote(e) {
            return escapable.lastIndex = 0,
            escapable.test(e) ? '"' + e.replace(escapable, function(e) {
                var t = meta[e];
                return "string" == typeof t ? t : "\\u" + ("0000" + e.charCodeAt(0).toString(16)).slice(-4)
            }) + '"' : '"' + e + '"'
        }
        function str(e, t) {
            var n, r, i, o, a, c = gap, s = t[e];
            switch (s && "object" == typeof s && "function" == typeof s.toJSON && (s = s.toJSON(e)),
            "function" == typeof rep && (s = rep.call(t, e, s)),
            typeof s) {
            case "string":
                return quote(s);
            case "number":
                return isFinite(s) ? String(s) : "null";
            case "boolean":
            case "null":
                return String(s);
            case "object":
                if (!s)
                    return "null";
                if (gap += indent,
                a = [],
                "[object Array]" === Object.prototype.toString.apply(s)) {
                    for (o = s.length,
                    n = 0; o > n; n += 1)
                        a[n] = str(n, s) || "null";
                    return i = 0 === a.length ? "[]" : gap ? "[\n" + gap + a.join(",\n" + gap) + "\n" + c + "]" : "[" + a.join(",") + "]",
                    gap = c,
                    i
                }
                if (rep && "object" == typeof rep)
                    for (o = rep.length,
                    n = 0; o > n; n += 1)
                        "string" == typeof rep[n] && (r = rep[n],
                        i = str(r, s),
                        i && a.push(quote(r) + (gap ? ": " : ":") + i));
                else
                    for (r in s)
                        Object.prototype.hasOwnProperty.call(s, r) && (i = str(r, s),
                        i && a.push(quote(r) + (gap ? ": " : ":") + i));
                return i = 0 === a.length ? "{}" : gap ? "{\n" + gap + a.join(",\n" + gap) + "\n" + c + "}" : "{" + a.join(",") + "}",
                gap = c,
                i
            }
        }
        "function" != typeof Date.prototype.toJSON && (Date.prototype.toJSON = function() {
            return isFinite(this.valueOf()) ? this.getUTCFullYear() + "-" + f(this.getUTCMonth() + 1) + "-" + f(this.getUTCDate()) + "T" + f(this.getUTCHours()) + ":" + f(this.getUTCMinutes()) + ":" + f(this.getUTCSeconds()) + "Z" : null
        }
        ,
        String.prototype.toJSON = Number.prototype.toJSON = Boolean.prototype.toJSON = function() {
            return this.valueOf()
        }
        );
        var cx = /[\u0000\u00ad\u0600-\u0604\u070f\u17b4\u17b5\u200c-\u200f\u2028-\u202f\u2060-\u206f\ufeff\ufff0-\uffff]/g, escapable = /[\\\"\x00-\x1f\x7f-\x9f\u00ad\u0600-\u0604\u070f\u17b4\u17b5\u200c-\u200f\u2028-\u202f\u2060-\u206f\ufeff\ufff0-\uffff]/g, gap, indent, meta = {
            "\b": "\\b",
            "\t": "\\t",
            "\n": "\\n",
            "\f": "\\f",
            "\r": "\\r",
            '"': '\\"',
            "\\": "\\\\"
        }, rep;
        "function" != typeof JSON.stringify && (JSON.stringify = function(e, t, n) {
            var r;
            if (gap = "",
            indent = "",
            "number" == typeof n)
                for (r = 0; n > r; r += 1)
                    indent += " ";
            else
                "string" == typeof n && (indent = n);
            if (rep = t,
            t && "function" != typeof t && ("object" != typeof t || "number" != typeof t.length))
                throw new Error("JSON.stringify");
            return str("", {
                "": e
            })
        }
        ),
        "function" != typeof JSON.parse && (JSON.parse = function(text, reviver) {
            function walk(e, t) {
                var n, r, i = e[t];
                if (i && "object" == typeof i)
                    for (n in i)
                        Object.prototype.hasOwnProperty.call(i, n) && (r = walk(i, n),
                        void 0 !== r ? i[n] = r : delete i[n]);
                return reviver.call(e, t, i)
            }
            var j;
            if (text = String(text),
            cx.lastIndex = 0,
            cx.test(text) && (text = text.replace(cx, function(e) {
                return "\\u" + ("0000" + e.charCodeAt(0).toString(16)).slice(-4)
            })),
            /^[\],:{}\s]*$/.test(text.replace(/\\(?:["\\\/bfnrt]|u[0-9a-fA-F]{4})/g, "@").replace(/"[^"\\\n\r]*"|true|false|null|-?\d+(?:\.\d*)?(?:[eE][+\-]?\d+)?/g, "]").replace(/(?:^|:|,)(?:\s*\[)+/g, "")))
                return j = eval("(" + text + ")"),
                "function" == typeof reviver ? walk({
                    "": j
                }, "") : j;
            throw new SyntaxError("JSON.parse")
        }
        )
    }(),
    !function(e, t, n) {
        "undefined" != typeof module && module.exports ? module.exports = n() : "function" == typeof define && define.amd ? define(n) : t[e] = n()
    }("domready", Keen.utils, function(e) {
        function t(e) {
            for (d = 1; e = r.shift(); )
                e()
        }
        var n, r = [], i = !1, o = document, a = o.documentElement, c = a.doScroll, s = "DOMContentLoaded", l = "addEventListener", u = "onreadystatechange", f = "readyState", p = c ? /^loaded|^c/ : /^loaded|c/, d = p.test(o[f]);
        return o[l] && o[l](s, n = function() {
            o.removeEventListener(s, n, i),
            t()
        }
        , i),
        c && o.attachEvent(u, n = function() {
            /^c/.test(o[f]) && (o.detachEvent(u, n),
            t())
        }
        ),
        e = c ? function(t) {
            self != top ? d ? t() : r.push(t) : function() {
                try {
                    a.doScroll("left")
                } catch (n) {
                    return setTimeout(function() {
                        e(t)
                    }, 50)
                }
                t()
            }()
        }
        : function(e) {
            d ? e() : r.push(e)
        }
    });
    var loaded = window.Keen, cached = window._Keen || {}, clients, ready;
    if (loaded && cached) {
        clients = cached.clients || {},
        ready = cached.ready || [];
        for (var instance in clients)
            if (clients.hasOwnProperty(instance)) {
                var client = clients[instance];
                for (var method in Keen.prototype)
                    Keen.prototype.hasOwnProperty(method) && (loaded.prototype[method] = Keen.prototype[method]);
                if (loaded.Query = Keen.Query ? Keen.Query : function() {}
                ,
                loaded.Visualization = Keen.Visualization ? Keen.Visualization : function() {}
                ,
                client._config && (client.configure.call(client, client._config),
                delete client._config),
                client._setGlobalProperties) {
                    for (var globals = client._setGlobalProperties, i = 0; i < globals.length; i++)
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      , u = "console"
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                      , l = E(ge.horizontal ? i.width || i.right - i.left : i.height || i.bottom - i.top)
                      , d = c(n, ge.horizontal ? "marginLeft" : "marginTop")
                      , p = c(n, ge.horizontal ? "marginRight" : "marginBottom")
                      , h = l + d + p
                      , m = !d || !p
                      , g = {};
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                    g.size = m ? l : h,
                    g.half = g.size / 2,
                    g.start = ze + (m ? d : 0),
                    g.center = g.start - E(Ie / 2 - g.size / 2),
                    g.end = g.start - Ie + g.size,
                    t || (ze += s),
                    ze += h,
                    ge.horizontal || u || p && d && t > 0 && (ze -= N(d, p)),
                    t === v && (g.end += o,
                    ze += o,
                    f = m ? p : 0),
                    Ne.push(g),
                    r = g
                }),
                Pe[0].style[ge.horizontal ? "width" : "height"] = (l ? ze : ze - s - o) + "px",
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                Ne.length ? (Ce.start = Ne[0][Me ? "center" : "start"],
                Ce.end = Me ? r.center : ze > Ie ? r.end : Ce.start) : Ce.start = Ce.end = 0
            }
            if (Ce.center = E(Ce.end / 2 + Ce.start / 2),
            Q(),
            Se.length && ke > 0 && (ge.dynamicHandle ? (Te = Ce.start === Ce.end ? ke : E(ke * Ie / ze),
            Te = d(Te, ge.minHandleSize, ke),
            Se[0].style[ge.horizontal ? "width" : "height"] = Te + "px") : Te = Se[ge.horizontal ? "outerWidth" : "outerHeight"](),
            xe.end = ke - Te,
            it || j()),
            !we && Ie > 0) {
                var p = Ce.start
                  , h = "";
                if (Re)
                    e.each(Ne, function(e, t) {
                        Me ? Ee.push(t.center) : t.start + t.size > p && p <= Ce.end && (p = t.start,
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                        p += Ie,
                        p > Ce.end && p < Ce.end + Ie && Ee.push(Ce.end))
                    });
                else
                    for (; p - Ie < Ce.end; )
                        Ee.push(p),
                        p += Ie;
                if (De[0] && i !== Ee.length) {
                    for (var m = 0; m < Ee.length; m++)
                        h += ge.pageBuilder.call(ye, m);
                    Ae = De.html(h).children(),
                    Ae.eq(Oe.activePage).addClass(ge.activeClass)
                }
            }
            if (Oe.slideeSize = ze,
            Oe.frameSize = Ie,
            Oe.sbSize = ke,
            Oe.handleSize = Te,
            Re) {
                a && null != ge.startAt && (W(ge.startAt),
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                var g = Ne[Oe.activeItem];
                X(Le && g ? g.center : d(Ce.dest, Ce.start, Ce.end))
            } else
                a ? null != ge.startAt && X(ge.startAt, 1) : X(d(Ce.dest, Ce.start, Ce.end));
            pe("load")
        }
        function X(e, t, a) {
            if (Re && at.released && !a) {
                var n = $(e)
                  , i = e > Ce.start && e < Ce.end;
                Le ? (i && (e = Ne[n.centerItem].center),
                Me && ge.activateMiddle && W(n.centerItem)) : i && (e = Ne[n.firstItem].start)
            }
            at.init && at.slidee && ge.elasticBounds ? e > Ce.end ? e = Ce.end + (e - Ce.end) / 6 : e < Ce.start && (e = Ce.start + (e - Ce.start) / 6) : e = d(e, Ce.start, Ce.end),
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            et.time = 0,
            et.from = Ce.cur,
            et.to = e,
            et.delta = e - Ce.cur,
            et.tweesing = at.tweese || at.init && !at.slidee,
            et.immediate = !et.tweesing && (t || at.init && at.slidee || !ge.speed),
            at.tweese = 0,
            e !== Ce.dest && (Ce.dest = e,
            pe("change"),
            it || Y()),
            K(),
            Q(),
            Z(),
            F()
        }
        function Y() {
            if (ye.initialized) {
                if (!it)
                    return it = w(Y),
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                at.tweese = it = 0) : it = w(Y),
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                j()
            }
        }
        function j() {
            Se.length && (xe.cur = Ce.start === Ce.end ? 0 : ((at.init && !at.slidee ? Ce.dest : Ce.cur) - Ce.start) / (Ce.end - Ce.start) * xe.end,
            xe.cur = d(E(xe.cur), xe.start, xe.end),
            _e.hPos !== xe.cur && (_e.hPos = xe.cur,
            f ? Se[0].style[f] = v + (ge.horizontal ? "translateX" : "translateY") + "(" + xe.cur + "px)" : Se[0].style[ge.horizontal ? "left" : "top"] = xe.cur + "px"))
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        function F() {
            Ae[0] && _e.page !== Oe.activePage && (_e.page = Oe.activePage,
            Ae.removeClass(ge.activeClass).eq(Oe.activePage).addClass(ge.activeClass),
            pe("activePage", _e.page))
        }
        function M() {
            tt.speed && Ce.cur !== (tt.speed > 0 ? Ce.end : Ce.start) || ye.stop(),
            ot = at.init ? w(M) : 0,
            tt.now = +new Date,
            tt.pos = Ce.cur + (tt.now - tt.lastTime) / 1e3 * tt.speed,
            X(at.init ? tt.pos : E(tt.pos)),
            at.init || Ce.cur !== Ce.dest || pe("moveEnd"),
            tt.lastTime = tt.now
        }
        function L(e, t, n) {
            if ("boolean" === i(t) && (n = t,
            t = a),
            t === a)
                X(Ce[e], n);
            else {
                if (Le && "center" !== e)
                    return;
                var r = ye.getPos(t);
                r && X(r[e], n, !Le)
            }
        }
        function R(e) {
            return null != e ? l(e) ? e >= 0 && e < Ne.length ? e : -1 : qe.index(e) : -1
        }
        function U(e) {
            return R(l(e) && 0 > e ? e + Ne.length : e)
        }
        function W(e, t) {
            var a = R(e);
            return !(!Re || 0 > a) && ((_e.active !== a || t) && (qe.eq(Oe.activeItem).removeClass(ge.activeClass),
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            _e.active = Oe.activeItem = a,
            Z(),
            pe("active", a)),
            a)
        }
        function $(e) {
            e = d(l(e) ? e : Ce.dest, Ce.start, Ce.end);
            var t = {}
              , a = Me ? 0 : Ie / 2;
            if (!we)
                for (var n = 0, i = Ee.length; i > n; n++) {
                    if (e >= Ce.end || n === Ee.length - 1) {
                        t.activePage = Ee.length - 1;
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                    }
                    if (e <= Ee[n] + a) {
                        t.activePage = n;
                        break
                    }
                }
            if (Re) {
                for (var r = !1, s = !1, o = !1, c = 0, u = Ne.length; u > c; c++)
                    if (r === !1 && e <= Ne[c].start + Ne[c].half && (r = c),
                    o === !1 && e <= Ne[c].center + Ne[c].half && (o = c),
                    c === u - 1 || e <= Ne[c].end + Ne[c].half) {
                        s = c;
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                    }
                t.firstItem = l(r) ? r : 0,
                t.centerItem = l(o) ? o : t.firstItem,
                t.lastItem = l(s) ? s : t.centerItem
            }
            return t
        }
        function Q(t) {
            e.extend(Oe, $(t))
        }
        function Z() {
            var e = Ce.dest <= Ce.start
              , t = Ce.dest >= Ce.end
              , a = (e ? 1 : 0) | (t ? 2 : 0);
            if (_e.slideePosState !== a && (_e.slideePosState = a,
            Je.is("button,input") && Je.prop("disabled", e),
            Ke.is("button,input") && Ke.prop("disabled", t),
            Je.add(Qe)[e ? "addClass" : "removeClass"](ge.disabledClass),
            Ke.add($e)[t ? "addClass" : "removeClass"](ge.disabledClass)),
            _e.fwdbwdState !== a && at.released && (_e.fwdbwdState = a,
            Qe.is("button,input") && Qe.prop("disabled", e),
            $e.is("button,input") && $e.prop("disabled", t)),
            Re && null != Oe.activeItem) {
                var n = 0 === Oe.activeItem
                  , i = Oe.activeItem >= Ne.length - 1
                  , r = (n ? 1 : 0) | (i ? 2 : 0);
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                Ze.is("button,input") && Ze.prop("disabled", n),
                Ge.is("button,input") && Ge.prop("disabled", i),
                Ze[n ? "addClass" : "removeClass"](ge.disabledClass),
                Ge[i ? "addClass" : "removeClass"](ge.disabledClass))
            }
        }
        function G(e, t, a) {
            if (e = U(e),
            t = U(t),
            e > -1 && t > -1 && e !== t && (!a || t !== e - 1) && (a || t !== e + 1)) {
                qe.eq(e)[a ? "insertAfter" : "insertBefore"](Ne[t].el);
                var n = t > e ? e : a ? t : t - 1
                  , i = e > t ? e : a ? t + 1 : t
                  , r = e > t;
                null != Oe.activeItem && (e === Oe.activeItem ? _e.active = Oe.activeItem = a ? r ? t + 1 : t : r ? t : t - 1 : Oe.activeItem > n && Oe.activeItem < i && (_e.active = Oe.activeItem += r ? 1 : -1)),
                H()
            }
        }
        function J(e, t) {
            for (var a = 0, n = Ve[e].length; n > a; a++)
                if (Ve[e][a] === t)
                    return a;
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        }
        function K() {
            at.released && !ye.isPaused && ye.resume()
        }
        function V(e) {
            return E(d(e, xe.start, xe.end) / xe.end * (Ce.end - Ce.start)) + Ce.start
        }
        function _() {
            at.history[0] = at.history[1],
            at.history[1] = at.history[2],
            at.history[2] = at.history[3],
            at.history[3] = at.delta
        }
        function ee(e) {
            at.released = 0,
            at.source = e,
            at.slidee = "slidee" === e
        }
        function te(t) {
            var a = "touchstart" === t.type
              , n = t.data.source
              , i = "slidee" === n;
            at.init || !a && ie(t.target) || ("handle" !== n || ge.dragHandle && xe.start !== xe.end) && (!i || (a ? ge.touchDragging : ge.mouseDragging && t.which < 2)) && (a || r(t),
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            at.init = 0,
            at.$source = e(t.target),
            at.touch = a,
            at.pointer = a ? t.originalEvent.touches[0] : t,
            at.initX = at.pointer.pageX,
            at.initY = at.pointer.pageY,
            at.initPos = i ? Ce.cur : xe.cur,
            at.start = +new Date,
            at.time = 0,
            at.path = 0,
            at.delta = 0,
            at.locked = 0,
            at.history = [0, 0, 0, 0],
            at.pathToLock = i ? a ? 30 : 10 : 0,
            b.on(a ? z : I, ae),
            ye.pause(1),
            (i ? Pe : Se).addClass(ge.draggedClass),
            pe("moveStart"),
            i && (rt = setInterval(_, 10)))
        }
        function ae(e) {
            if (at.released = "mouseup" === e.type || "touchend" === e.type,
            at.pointer = at.touch ? e.originalEvent[at.released ? "changedTouches" : "touches"][0] : e,
            at.pathX = at.pointer.pageX - at.initX,
            at.pathY = at.pointer.pageY - at.initY,
            at.path = D(A(at.pathX, 2) + A(at.pathY, 2)),
            at.delta = ge.horizontal ? at.pathX : at.pathY,
            at.released || !(at.path < 1)) {
                if (!at.init) {
                    if (!(ge.horizontal ? x(at.pathX) > x(at.pathY) : x(at.pathX) < x(at.pathY)))
                        return ne();
                    at.init = 1
                }
                r(e),
                !at.locked && at.path > at.pathToLock && at.slidee && (at.locked = 1,
                at.$source.on(B, s)),
                at.released && (ne(),
                ge.releaseSwing && at.slidee && (at.swing = (at.delta - at.history[0]) / 40 * 300,
                at.delta += at.swing,
                at.tweese = x(at.swing) > 10)),
                X(at.slidee ? E(at.initPos - at.delta) : V(at.initPos + at.delta))
            }
        }
        function ne() {
            clearInterval(rt),
            at.released = !0,
            b.off(at.touch ? z : I, ae),
            (at.slidee ? Pe : Se).removeClass(ge.draggedClass),
            setTimeout(function() {
                at.$source.off(B, s)
            }),
            Ce.cur === Ce.dest && at.init && pe("moveEnd"),
            ye.resume(1),
            at.init = 0
        }
        function ie(t) {
            return ~e.inArray(t.nodeName, k) || e(t).is(ge.interactive)
        }
        function re() {
            ye.stop(),
            b.off("mouseup", re)
        }
        function se(e) {
            switch (r(e),
            this) {
            case $e[0]:
            case Qe[0]:
                ye.moveBy($e.is(this) ? ge.moveBy : -ge.moveBy),
                b.on("mouseup", re);
                break;
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                ye.prev();
                break;
            case Ge[0]:
                ye.next();
                break;
            case Je[0]:
                ye.prevPage();
                break;
            case Ke[0]:
                ye.nextPage()
            }
        }
        function oe(e) {
            return nt.curDelta = (ge.horizontal ? e.deltaY || e.deltaX : e.deltaY) || -e.wheelDelta,
            nt.curDelta /= 1 === e.deltaMode ? 3 : 100,
            Re ? (p = +new Date,
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            nt.last = p,
            nt.delta += nt.curDelta,
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            nt.delta %= 1),
            nt.finalDelta) : nt.curDelta
        }
        function le(e) {
            e.originalEvent[g] = ye;
            var t = +new Date;
            if (O + ge.scrollHijack > t && Ue[0] !== document && Ue[0] !== window)
                return void (O = t);
            if (ge.scrollBy && Ce.start !== Ce.end) {
                var a = oe(e.originalEvent);
                (ge.scrollTrap || a > 0 && Ce.dest < Ce.end || 0 > a && Ce.dest > Ce.start) && r(e, 1),
                ye.slideBy(ge.scrollBy * a)
            }
        }
        function ce(e) {
            ge.clickBar && e.target === Be[0] && (r(e),
            X(V((ge.horizontal ? e.pageX - Be.offset().left : e.pageY - Be.offset().top) - Te / 2)))
        }
        function de(e) {
            if (ge.keyboardNavBy)
                switch (e.which) {
                case ge.horizontal ? 37 : 38:
                    r(e),
                    ye["pages" === ge.keyboardNavBy ? "prevPage" : "prev"]();
                    break;
                case ge.horizontal ? 39 : 40:
                    r(e),
                    ye["pages" === ge.keyboardNavBy ? "nextPage" : "next"]()
                }
        }
        function ue(e) {
            return ie(this) ? void (e.originalEvent[g + "ignore"] = !0) : void (this.parentNode !== Pe[0] || e.originalEvent[g + "ignore"] || ye.activate(this))
        }
        function fe() {
            this.parentNode === De[0] && ye.activatePage(Ae.index(this))
        }
        function ve(e) {
            ge.pauseOnHover && ye["mouseenter" === e.type ? "pause" : "resume"](2)
        }
        function pe(e, t) {
            if (Ve[e]) {
                for (me = Ve[e].length,
                T.length = 0,
                he = 0; me > he; he++)
                    T.push(Ve[e][he]);
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                    T[he].call(ye, e, t)
            }
        }
        var he, me, ge = e.extend({}, n.defaults, h), ye = this, we = l(t), be = e(t), Pe = ge.slidee ? e(ge.slidee).eq(0) : be.children().eq(0), Ie = 0, ze = 0, Ce = {
            start: 0,
            center: 0,
            end: 0,
            cur: 0,
            dest: 0
        }, Be = e(ge.scrollBar).eq(0), Se = Be.children().eq(0), ke = 0, Te = 0, xe = {
            start: 0,
            end: 0,
            cur: 0
        }, De = e(ge.pagesBar), Ae = 0, Ee = [], qe = 0, Ne = [], Oe = {
            firstItem: 0,
            lastItem: 0,
            centerItem: 0,
            activeItem: null,
            activePage: 0
        }, He = new u(be[0]), Xe = new u(Pe[0]), Ye = new u(Be[0]), je = new u(Se[0]), Fe = "basic" === ge.itemNav, Me = "forceCentered" === ge.itemNav, Le = "centered" === ge.itemNav || Me, Re = !we && (Fe || Le || Me), Ue = ge.scrollSource ? e(ge.scrollSource) : be, We = ge.dragSource ? e(ge.dragSource) : be, $e = e(ge.forward), Qe = e(ge.backward), Ze = e(ge.prev), Ge = e(ge.next), Je = e(ge.prevPage), Ke = e(ge.nextPage), Ve = {}, _e = {}, et = {}, tt = {}, at = {
            released: 1
        }, nt = {
            last: 0,
            delta: 0,
            resetTime: 200
        }, it = 0, rt = 0, st = 0, ot = 0;
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        ye.initialized = 0,
        ye.frame = t,
        ye.slidee = Pe[0],
        ye.pos = Ce,
        ye.rel = Oe,
        ye.items = Ne,
        ye.pages = Ee,
        ye.isPaused = 0,
        ye.options = ge,
        ye.dragging = at,
        ye.reload = function() {
            H()
        }
        ,
        ye.getPos = function(e) {
            if (Re) {
                var t = R(e);
                return -1 !== t && Ne[t]
            }
            var a = Pe.find(e).eq(0);
            if (a[0]) {
                var n = ge.horizontal ? a.offset().left - Pe.offset().left : a.offset().top - Pe.offset().top
                  , i = a[ge.horizontal ? "outerWidth" : "outerHeight"]();
                return {
                    start: n,
                    center: n - Ie / 2 + i / 2,
                    end: n - Ie + i,
                    size: i
                }
            }
            return !1
        }
        ,
        ye.moveBy = function(e) {
            tt.speed = e,
            !at.init && tt.speed && Ce.cur !== (tt.speed > 0 ? Ce.end : Ce.start) && (tt.lastTime = +new Date,
            tt.startPos = Ce.cur,
            ee("button"),
            at.init = 1,
            pe("moveStart"),
            y(ot),
            M())
        }
        ,
        ye.stop = function() {
            "button" === at.source && (at.init = 0,
            at.released = 1)
        }
        ,
        ye.prev = function() {
            ye.activate(null == Oe.activeItem ? 0 : Oe.activeItem - 1)
        }
        ,
        ye.next = function() {
            ye.activate(null == Oe.activeItem ? 0 : Oe.activeItem + 1)
        }
        ,
        ye.prevPage = function() {
            ye.activatePage(Oe.activePage - 1)
        }
        ,
        ye.nextPage = function() {
            ye.activatePage(Oe.activePage + 1)
        }
        ,
        ye.slideBy = function(e, t) {
            e && (Re ? ye[Le ? "toCenter" : "toStart"](d((Le ? Oe.centerItem : Oe.firstItem) + ge.scrollBy * e, 0, Ne.length)) : X(Ce.dest + e, t))
        }
        ,
        ye.slideTo = function(e, t) {
            X(e, t)
        }
        ,
        ye.toStart = function(e, t) {
            L("start", e, t)
        }
        ,
        ye.toEnd = function(e, t) {
            L("end", e, t)
        }
        ,
        ye.toCenter = function(e, t) {
            L("center", e, t)
        }
        ,
        ye.getIndex = R,
        ye.activate = function(e, t) {
            var a = W(e);
            ge.smart && a !== !1 && (Le ? ye.toCenter(a, t) : a >= Oe.lastItem ? ye.toStart(a, t) : a <= Oe.firstItem ? ye.toEnd(a, t) : K())
        }
        ,
        ye.activatePage = function(e, t) {
            l(e) && X(Ee[d(e, 0, Ee.length - 1)], t)
        }
        ,
        ye.resume = function(e) {
            ge.cycleBy && ge.cycleInterval && ("items" !== ge.cycleBy || Ne[0] && null != Oe.activeItem) && !(e < ye.isPaused) && (ye.isPaused = 0,
            st ? st = clearTimeout(st) : pe("resume"),
            st = setTimeout(function() {
                switch (pe("cycle"),
                ge.cycleBy) {
                case "items":
                    ye.activate(Oe.activeItem >= Ne.length - 1 ? 0 : Oe.activeItem + 1);
                    break;
                case "pages":
                    ye.activatePage(Oe.activePage >= Ee.length - 1 ? 0 : Oe.activePage + 1)
                }
            }, ge.cycleInterval))
        }
        ,
        ye.pause = function(e) {
            e < ye.isPaused || (ye.isPaused = e || 100,
            st && (st = clearTimeout(st),
            pe("pause")))
        }
        ,
        ye.toggle = function() {
            ye[st ? "pause" : "resume"]()
        }
        ,
        ye.set = function(t, a) {
            e.isPlainObject(t) ? e.extend(ge, t) : ge.hasOwnProperty(t) && (ge[t] = a)
        }
        ,
        ye.add = function(t, a) {
            var n = e(t);
            Re ? (null == a || !Ne[0] || a >= Ne.length ? n.appendTo(Pe) : Ne.length && n.insertBefore(Ne[a].el),
            null != Oe.activeItem && a <= Oe.activeItem && (_e.active = Oe.activeItem += n.length)) : Pe.append(n),
            H()
        }
        ,
        ye.remove = function(t) {
            if (Re) {
                var a = U(t);
                if (a > -1) {
                    qe.eq(a).remove();
                    var n = a === Oe.activeItem;
                    null != Oe.activeItem && a < Oe.activeItem && (_e.active = --Oe.activeItem),
                    H(),
                    n && (_e.active = null,
                    ye.activate(Oe.activeItem))
                }
            } else
                e(t).remove(),
                H()
        }
        ,
        ye.moveAfter = function(e, t) {
            G(e, t, 1)
        }
        ,
        ye.moveBefore = function(e, t) {
            G(e, t)
        }
        ,
        ye.on = function(e, t) {
            if ("object" === i(e))
                for (var a in e)
                    e.hasOwnProperty(a) && ye.on(a, e[a]);
            else if ("function" === i(t))
                for (var n = e.split(" "), r = 0, s = n.length; s > r; r++)
                    Ve[n[r]] = Ve[n[r]] || [],
                    -1 === J(n[r], t) && Ve[n[r]].push(t);
            else if ("array" === i(t))
                for (var o = 0, l = t.length; l > o; o++)
                    ye.on(e, t[o])
        }
        ,
        ye.one = function(e, t) {
            function a() {
                t.apply(ye, arguments),
                ye.off(e, a)
            }
            ye.on(e, a)
        }
        ,
        ye.off = function(e, t) {
            if (t instanceof Array)
                for (var a = 0, n = t.length; n > a; a++)
                    ye.off(e, t[a]);
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                for (var i = e.split(" "), r = 0, s = i.length; s > r; r++)
                    if (Ve[i[r]] = Ve[i[r]] || [],
                    null == t)
                        Ve[i[r]].length = 0;
                    else {
                        var o = J(i[r], t);
                        -1 !== o && Ve[i[r]].splice(o, 1)
                    }
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        ,
        ye.destroy = function() {
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            Ze.add(Ge).add(Je).add(Ke).removeClass(ge.disabledClass),
            qe && null != Oe.activeItem && qe.eq(Oe.activeItem).removeClass(ge.activeClass),
            De.empty(),
            we || (be.off("." + g),
            He.restore(),
            Xe.restore(),
            Ye.restore(),
            je.restore(),
            e.removeData(t, g)),
            Ne.length = Ee.length = 0,
            _e = {},
            ye.initialized = 0,
            ye
        }
        ,
        ye.init = function() {
            if (!ye.initialized) {
                ye.on(m);
                var e = ["overflow", "position"]
                  , t = ["position", "webkitTransform", "msTransform", "transform", "left", "top", "width", "height"];
                He.save.apply(He, e),
                Ye.save.apply(Ye, e),
                Xe.save.apply(Xe, t),
                je.save.apply(je, t);
                var a = Se;
                return we || (a = a.add(Pe),
                be.css("overflow", "hidden"),
                f || "static" !== be.css("position") || be.css("position", "relative")),
                f ? v && a.css(f, v) : ("static" === Be.css("position") && Be.css("position", "relative"),
                a.css({
                    position: "absolute"
                })),
                ge.forward && $e.on(S, se),
                ge.backward && Qe.on(S, se),
                ge.prev && Ze.on(B, se),
                ge.next && Ge.on(B, se),
                ge.prevPage && Je.on(B, se),
                ge.nextPage && Ke.on(B, se),
                Ue.on(C, le),
                Be[0] && Be.on(B, ce),
                Re && ge.activateOn && be.on(ge.activateOn + "." + g, "*", ue),
                De[0] && ge.activatePageOn && De.on(ge.activatePageOn + "." + g, "*", fe),
                We.on(P, {
                    source: "slidee"
                }, te),
                Se && Se.on(P, {
                    source: "handle"
                }, te),
                b.on("keydown", de),
                we || (be.on("mouseenter." + g + " mouseleave." + g, ve),
                be.on("scroll." + g, o)),
                ye.initialized = 1,
                H(!0),
                ge.cycleBy && !we && ye[ge.startPaused ? "pause" : "resume"](),
                ye
            }
        }
    }
    function i(e) {
        return null == e ? String(e) : "object" == typeof e || "function" == typeof e ? Object.prototype.toString.call(e).match(/\s([a-z]+)/i)[1].toLowerCase() || "object" : typeof e
    }
    function r(e, t) {
        e.preventDefault(),
        t && e.stopPropagation()
    }
    function s(t) {
        r(t, 1),
        e(this).off(t.type, s)
    }
    function o() {
        this.scrollLeft = 0,
        this.scrollTop = 0
    }
    function l(e) {
        return !isNaN(parseFloat(e)) && isFinite(e)
    }
    function c(e, t) {
        return 0 | E(String(e.css(t)).replace(/[^\-0-9.]/g, ""))
    }
    function d(e, t, a) {
        return t > e ? t : e > a ? a : e
    }
    function u(e) {
        var t = {};
        return t.style = {},
        t.save = function() {
            if (e && e.nodeType) {
                for (var a = 0; a < arguments.length; a++)
                    t.style[arguments[a]] = e.style[arguments[a]];
                return t
            }
        }
        ,
        t.restore = function() {
            if (e && e.nodeType) {
                for (var a in t.style)
                    t.style.hasOwnProperty(a) && (e.style[a] = t.style[a]);
                return t
            }
        }
        ,
        t
    }
    var f, v, p, h = "sly", m = "Sly", g = h, y = t.cancelAnimationFrame || t.cancelRequestAnimationFrame, w = t.requestAnimationFrame, b = e(document), P = "touchstart." + g + " mousedown." + g, I = "mousemove." + g + " mouseup." + g, z = "touchmove." + g + " touchend." + g, C = (document.implementation.hasFeature("Event.wheel", "3.0") ? "wheel." : "mousewheel.") + g, B = "click." + g, S = "mousedown." + g, k = ["INPUT", "SELECT", "BUTTON", "TEXTAREA"], T = [], x = Math.abs, D = Math.sqrt, A = Math.pow, E = Math.round, q = Math.max, N = Math.min, O = 0;
    b.on(C, function(e) {
        var t = e.originalEvent[g]
          , a = +new Date;
        (!t || t.options.scrollHijack < a - O) && (O = a)
    }),
    function(e) {
        function t(e) {
            var t = (new Date).getTime()
              , n = Math.max(0, 16 - (t - a))
              , i = setTimeout(e, n);
            return a = t,
            i
        }
        w = e.requestAnimationFrame || e.webkitRequestAnimationFrame || t;
        var a = (new Date).getTime()
          , n = e.cancelAnimationFrame || e.webkitCancelAnimationFrame || e.clearTimeout;
        y = function(t) {
            n.call(e, t)
        }
    }(window),
    function() {
        function e(e) {
            for (var n = 0, i = t.length; i > n; n++) {
                var r = t[n] ? t[n] + e.charAt(0).toUpperCase() + e.slice(1) : e;
                if (null != a.style[r])
                    return r
            }
        }
        var t = ["", "webkit", "moz", "ms", "o"]
          , a = document.createElement("div");
        f = e("transform"),
        v = e("perspective") ? "translateZ(0) " : ""
    }(),
    t[m] = n,
    e.fn[h] = function(t, a) {
        var r, s;
        return e.isPlainObject(t) || (("string" === i(t) || t === !1) && (r = t === !1 ? "destroy" : t,
        s = Array.prototype.slice.call(arguments, 1)),
        t = {}),
        this.each(function(i, o) {
            var l = e.data(o, g);
            l || r ? l && r && l[r] && l[r].apply(l, s) : l = e.data(o, g, new n(o,t,a).init())
        })
    }
    ,
    n.defaults = {
        slidee: null,
        horizontal: !1,
        itemNav: null,
        itemSelector: null,
        smart: !1,
        activateOn: null,
        activateMiddle: !1,
        scrollSource: null,
        scrollBy: 0,
        scrollHijack: 300,
        scrollTrap: !1,
        dragSource: null,
        mouseDragging: !1,
        touchDragging: !1,
        releaseSwing: !1,
        swingSpeed: .2,
        elasticBounds: !1,
        interactive: null,
        scrollBar: null,
        dragHandle: !1,
        dynamicHandle: !1,
        minHandleSize: 50,
        clickBar: !1,
        syncSpeed: .5,
        pagesBar: null,
        activatePageOn: null,
        pageBuilder: function(e) {
            return "<li>" + (e + 1) + "</li>"
        },
        forward: null,
        backward: null,
        prev: null,
        next: null,
        prevPage: null,
        nextPage: null,
        cycleBy: null,
        cycleInterval: 5e3,
        pauseOnHover: !1,
        startPaused: !1,
        moveBy: 300,
        speed: 0,
        easing: "swing",
        startAt: null,
        keyboardNavBy: null,
        draggedClass: "dragged",
        activeClass: "active",
        disabledClass: "disabled"
    }
}(jQuery, window);
!function e(t, i, n) {
    function r(a, s) {
        if (!i[a]) {
            if (!t[a]) {
                var l = "function" == typeof require && require;
                if (!s && l)
                    return l(a, !0);
                if (o)
                    return o(a, !0);
                var c = new Error("Cannot find module '" + a + "'");
                throw c.code = "MODULE_NOT_FOUND",
                c
            }
            var h = i[a] = {
                exports: {}
            };
            t[a][0].call(h.exports, function(e) {
                var i = t[a][1][e];
                return r(i ? i : e)
            }, h, h.exports, e, t, i, n)
        }
        return i[a].exports
    }
    for (var o = "function" == typeof require && require, a = 0; a < n.length; a++)
        r(n[a]);
    return r
}({
    1: [function(e, t, i) {
        (function(i) {
            "use strict";
            function n(e) {
                
                this.player = null,
                this.director = null,
                this.modelManager = null,
                this.container = null,
                this.tagManager = null,
                this.fadeInSpeed = e,
                null !== this.fadeInSpeed && void 0 !== this.fadeInSpeed || (this.fadeInSpeed = 0)
            }
            var r = e("three")
              , o = e("./util/logger")
              , a = (e("./util/common"),
            e("./enum/PlayerEvents"))
              , s = e("./enum/DirectorEvents")
              , l = e("./settings")
              , c = e("./enum/Viewmode")
              , h = (e("./enum/WarpStyle"),
            e("./enum/BlackoutStyle"),
            e("./enum/ModelManagerEvents"))
              , u = e("./enum/tagEvents")
              , d = e("./util/transitions")
              , p = e("./util/lerp")
              , f = new o(i);


              window.THREE = r;

            n.prototype.init = function(e, t, i, n, r) {

                window.app = this;
              

                this.player = t,
                this.director = e,
                this.modelManager = i,
                this.tagManager = n,
                this.container = r,
                this.updateModel(),
                this.bindEvents()
            }
            ,
            n.prototype.bindEvents = function() {
                this.modelManager.on(h.ActiveModelChanged, this.updateModel.bind(this)),
                this.player.on(a.ModeChanging, this.handlePlayerModeChanging.bind(this)),
                this.player.on(a.ModeChanged, this.handlePlayerModeChanged.bind(this)),
                this.player.on(a.ClosestPanoChanging, this.handleClosestPanoChanging.bind(this)),
                this.player.on(a.StartInside, this.handleStartInside.bind(this)),
                this.player.on(a.StartOutside, this.handleStartOutside.bind(this)),
                this.player.on(a.WarpStarted, this.handleWarpStarted.bind(this)),
                this.director.on(s.ActionInterrupted, this.handleActionInterruption.bind(this)),
                this.tagManager.on(u.TagActivated, this.ontagActivated.bind(this)),
                this.tagManager.on(u.TagNavigation, this.onNavigationTotag.bind(this))
            }
            ,
            n.prototype.updateModel = function() {
                //模型this.model
                this.model = this.modelManager.getActiveModel()
            }
            ,
            n.prototype.handleWarpStarted = function() {
                this.hidePlayerReticule()
            }
            ,
            n.prototype.ontagActivated = function() {
                this.hidePlayerReticule()
            }
            ,
            n.prototype.onNavigationTotag = function() {
                this.hidePlayerReticule()
            }
            ,
            n.prototype.handlePlayerModeChanging = function(e, t, i) {
                var n = this.modelManager.getActiveModel()
                  , r = this.player.is360View(t, i) || this.director.tourIsPlaying ? 0 : l[t].markerOpacity;
                n.fadePanoMarkers(r),
                n.setMode(t)
            }
            ,
            n.prototype.handlePlayerModeChanged = function(e, t) {
                var i = this.modelManager.getActiveModel()
                  , n = t === c.PANORAMA ? r.DoubleSide : r.FrontSide;
                i.setSide(n),
                i.setMode(t)
            }
            ,
            n.prototype.handleClosestPanoChanging = function(e, t, i) {
                i !== c.TRANSITIONING && (e && !this.director.tourIsPlaying && e.hoverOff(i),
                t && !this.director.tourIsPlaying && t.hoverOn(i))
            }
            ,
            n.prototype.handleActionInterruption = function() {}
            ,
            n.prototype.handleStartInside = function(e) {
                var t = l[this.player.mode]
                  , i = e ? 0 : t.transitionTime * t.skyboxOpacityLength;
                this.fadeIn(this.fadeInSpeed),
                this.model.alpha = 0,
                this.model.skybox.material.uniforms.opacity.value = 1,
                this.model.fadePanoMarkers(e ? 0 : t.markerOpacity);
                var n = this.player.reticule;
                d.start(p.property(n.material, "opacity", 0), i, null, 0, null, "retReOpac")
            }
            ,
            n.prototype.handleStartOutside = function(e) {
                this.fadeIn(e)
            }
            ,
            n.prototype.fadeIn = function(e) {
                null !== e && void 0 !== e || (e = 2e3,
                f.warn("DisplayController.fadeIn -> no transition time specified, defaulting to 2000 ms.")),
                $(this.container).fadeIn(e)
            }
            ,
            n.prototype.hidePlayerReticule = function() {
                this.player.reticule.hide()
            }
            ,
            t.exports = n
        }
        ).call(this, "/js/DisplayController.js")
    }
    , {
        "./enum/BlackoutStyle": 18,
        "./enum/DirectorEvents": 23,
        "./enum/tagEvents": 32,
        "./enum/ModelManagerEvents": 33,
        "./enum/PlayerEvents": 40,
        "./enum/Viewmode": 51,
        "./enum/WarpStyle": 52,
        "./settings": 166,
        "./util/common": 185,
        "./util/lerp": 188,
        "./util/logger": 189,
        "./util/transitions": 195,
        three: 217
    }],
    2: [function(e, t, i) {
        "use strict";
        function n() {
            this.baseStartTime = performance.timing.navigationStart,
            this.loadingStartTime = null,
            this.waitingStartTime = null,
            this.appReadyTime = null
        }
        n.prototype.setBaseStartTime = function(e) {
            this.baseStartTime = e || Date.now()
        }
        ,
        n.prototype.setWaitingStartTime = function(e) {
            this.waitingStartTime = e || Date.now()
        }
        ,
        n.prototype.setLoadingStartTime = function(e) {
            this.loadingStartTime = e || Date.now()
        }
        ,
        n.prototype.setAppReadyTime = function(e) {
            this.appReadyTime = e || Date.now()
        }
        ,
        n.prototype.calcFullLoadingTime = function() {
            var e = this.appReadyTime - this.baseStartTime;
            return this.waitingStartTime && (e -= this.loadingStartTime - this.waitingStartTime),
            e
        }
        ,
        t.exports = n
    }
    , {}],
    3: [function(e, t, i) {
        (function(i) {
            "use strict";
            function n() {
                return 100 * Math.random()
            }
            var r = e("./util/logger")
              , o = e("./util/browser")
              , a = new r(i)
              , s = window.MP_AB_TESTS = window.MP_AB_TESTS || {
                initialized: !1,
                init: function(e, t) {
                    if (t = t || {},
                    !this.initialized) {
                        this.initialized = !0,
                        o.valueFromHash("tilegen") && (t.tilegen = 1 === o.valueFromHash("tilegen", 0)),
                        o.valueFromHash("imgopt") && (t.imgopt = 1 === o.valueFromHash("imgopt", 0));
                        for (var i in e) {
                            var r = i.match("^sc_tilegen_([0-9]+)$");
                            r && (s.tilegen = n() < parseInt(r[1]));
                            var l = i.match("^sc_imgopt_([0-9]+)$");
                            l && (s.imgopt = n() < parseInt(l[1]))
                        }
                        for (var c in t)
                            s[c] = t[c],
                            a.debug("A/B override:", c, s[c])
                    }
                },
                changeIfTileGenerating: function(e) {
                    return s.tilegen && (e += e.indexOf("?") === -1 ? "?" : "&",
                    e += ""),
                    e
                },
                changeIfImageOptimzing: function(e) {
                    return s.imgopt && e.indexOf("imgopt=1") === -1 && (e += e.indexOf("?") === -1 ? "?" : "&",
                    e += ""),
                    e
                },
                tilegen: !1,
                imgopt: !1
            };
            t.exports = s
        }
        ).call(this, "/js/ab.js")
    }
    , {
        "./util/browser": 182,
        "./util/logger": 189
    }],
    4: [function(e, t, i) {
        (function(i) {
            "use strict";
            function n() {
                return {
                    addons: [{
                        name: "keen:ua_parser",
                        input: {
                            ua_string: "user_agent"
                        },
                        output: "parsed_user_agent"
                    }]
                }
            }
            function r(e, t, i, n) {
                function r(t) {
                    l[t.sid] = !0;
                    var i = t.billboard.media && t.billboard.media.type
                      , n = {
                        tag_id: t.sid,
                        tags_visited: Object.keys(l).length,
                        tag_count: Object.keys(e.tags).length,
                        tag_view_count: ++E,
                        has_media: !!i
                    };
                    i && (n.media_type = i),
                    u("tag_opened", n)
                }
                var l = {}
                  , h = Date.now() - N
                  , f = null;
                n && (f = Date.now() - window.navigationStart);
                var g;
                try {
                    g = /* e.data.player_options.highlight_reel && */ e.heroLocations.length > 0
                } catch (e) {
                    g = !1
                }
                var v, A = e.supportsVR;
                A || (v = "VR disabled at the model/account level",
                m.valueFromHash("vr") === _.NONE ? v = "VR disabled, using &vr=0" : m.detectAndroid() ? b.isDeviceSupported(w.Android) || (v = "VR disabled, unsupported Android version") : m.detectIOS() && (b.isDeviceSupported(w.IOS) || (v = "VR disabled, unsupported iOS version"))),
                u("model_loaded", {
                    duration: h,
                    duration_from_navigation_start: f,
                    has_hlr: g,
                    has_vr: A,
                    vr_reason: v
                });
                var I = 0;
                e.panos.forEach(function(e) {
                    e.on("enter", function() {
                        c("pano_viewed", {
                            pano_id: e.id,
                            pano_view_count: ++I,
                            alignment_type: e.alignmentType,
                            interaction_source: O,
                            navigation_source: p
                        })
                    })
                });
                var E = 0;
                for (var T in e.tags)
                    e.tags[T].billboard.on(M.OPENED, r.bind(this, e.tags[T]));
                t.on("tour_auto", function(e) {
                    p = "tour_" + e
                }),
                t.on("tour_manual", function(e) {
                    O = "gui-" + e,
                    p = "tour_manual"
                }),
                i.on(C.InteractionKey, function() {
                    t.mode === y.TRANSITIONING || t.flying || d(C.InteractionKey)
                }),
                i.on(C.InteractionDirect, function() {
                    t.mode === y.TRANSITIONING || t.flying || d(C.InteractionDirect)
                }),
                o(t),
                a(),
                s()
            }
            function o(e) {
                I.on(T.OPENED, function() {
                    c("showcase_share_intent", {
                        pano_id: e.currentPano && e.currentPano.id
                    })
                }),
                I.on(T.LINK_CLICKED, function(t) {
                    c("showcase_share_action", {
                        channel: t.channel,
                        pano_id: e.currentPano && e.currentPano.id
                    })
                }),
                E.on(x.ORIGIN_LINK_CLICKED, function() {
                    c("showcase_share_origin_link_clicked")
                })
            }
            function a() {}
            function s() {
                b.on(S.OPENED, c.bind(this, "showcase_gui", {
                    gui_action: "click_vr_button"
                })),
                b.on(S.LAUNCH, function(e) {
                    c("showcase_gui", {
                        gui_action: "launch_vr",
                        vr_platform: e.vr_platform,
                        vr_app: e.vr_app
                    })
                }),
                b.on(S.PREV, c.bind(this, "showcase_gui", {
                    gui_action: "vr_modal_prev"
                })),
                b.on(S.NEXT, function(e) {
                    c("showcase_gui", {
                        gui_action: e.nextAction
                    })
                }),
                b.on(S.CLOSED, c.bind(this, "showcase_gui", {
                    gui_action: "vr_modal_close"
                })),
                b.on(S.falseICECHOSEN, function(e) {
                    c("showcase_gui", {
                        gui_action: e.name + " "
                    })
                }),
                b.on(S.STORE, function(e) {
                    c("showcase_gui", {
                        gui_action: "launch_store",
                        store: e
                    })
                })
            }
            function l(e, t) {
                if (f)
                    try {
                        f.addEvent(e, v.extendObject({
                            host: window.location.host,
                            keen: n(),
                            user_agent: "${keen.user_agent}",
                            referrer: {
                                url: v.normalizeUrl(document.referrer),
                                domain: v.domainFromUrl(document.referrer),
                                url_original: document.referrer
                            },
                            embedded: m.inIframe(),
                            is_mobile: m.isMobile(),
                            version: "2.25.6-0-gd87e5b1"
                        }, t))
                    } catch (e) {
                        P.warn("analytics.report -> client.addEvent() error (is there blocking software installed?). Error message: " + e)
                    }
            }
            function c(e, t) {
                if (t = t || {},
                L)
                    try {
                        window.analytics.track(e, v.extendObject(t, B), {
                            context: {
                                app: {
                                    name: "showcase",
                                    version: "2.25.6-0-gd87e5b1"
                                },
                                screen: {
                                    width: window.screen.width,
                                    height: window.screen.height,
                                    density: window.devicePixelRatio
                                }
                            }
                        })
                    } catch (t) {
                        console.warn("Failed to send data to segment for " + e)
                    }
            }
            function h(e, t) {
                if (t = t || {},
                navigator.sendBeacon && L)
                    try {
                        navigator.sendBeacon("https://api.segment.io/v1/t", JSON.stringify({
                            event: e,
                            anonymousId: window.analytics.user().anonymousId(),
                            properties: v.extendObject(t, B),
                            writeKey: L,
                            sentAt: Date.now(),
                            type: "track",
                            context: {
                                userAgent: m.userAgent(),
                                library: {
                                    name: "showcase-beacon",
                                    version: "2.25.6-0-gd87e5b1"
                                },
                                app: {
                                    name: "showcase",
                                    version: "2.25.6-0-gd87e5b1"
                                }
                            }
                        }))
                    } catch (e) {
                        console.warn("Failed to send async segment request")
                    }
            }
            function u(e, t) {
                t = t || {},
                c(e, t)
            }
            function d(e, t) {
                O = e === C.InteractionGui ? "gui-" + t : e,
                p = "self_guided"
            }
            var p, f, g = (e("three"),
            e("./util/ajax"),
            e("./ab")), m = e("./util/browser"), v = e("./util/common"), A = e("./settings"), y = (e("./localization/localize"),
            e("./enum/Viewmode")), C = e("./enum/ControlEvents"), I = e("./gui/sharing/modal"), E = e("./gui/title/titleBar"), b = e("./gui/vr/vrModal"), w = e("./enum/VRPlatforms"), _ = e("./enum/VROption"), T = e("./gui/sharing/ShareEvents"), x = e("./gui/title/TitleEvents"), S = e("./gui/vr/vrEvent"), M = e("./tag/Billboard/BillboardEvent"), R = e("./util/logger"), P = new R(i), O = (e("./enum/PlayerEvents"),
            "direct"), L = null, D = !1, N = null, B = null, F = v.uuid4();
            t.exports = {
                report: function(e, t, i, n) {
                    l("Session starts", {
                        model: e,
                        status: t,
                        loadtime: Date.now() - (N || Date.now()),
                        loadtime_from_navigation_start: i ? Date.now() - window.navigationStart : null,
                        autoplay: i,
                        quickstart: n,
                        ab_tilegen: g.tilegen,
                        ab_imgopt: g.imgopt
                    })
                },
                impression: function(e) {
                    e = e || {};
                    var t = void 0 === e.isVisible || e.isVisible
                      , i = (void 0 !== e.immediate && e.immediate,
                    window.location.search.substr(1).split("&"));
                    u("impression", {
                        visible: t,
                        url_params: i
                    })
                },
                initKeen: function(e) {
                    return e.token && e.appId ? void (f = new Keen({
                        projectId: e.appId,
                        writeKey: e.token,
                        readKey: "",
                        requestType: "xhr"
                    })) : void P.warn("no keen token/appId")
                },
                initSegment: function(e) {
                    return e.token ? (L = e.token,
                    window.analytics.load(e.token),
                    B = {
                        model_id: e.model,
                        start_source: e.startSource,
                        autoplay: e.autoplay,
                        quickstart: e.quickstart,
                        language_tag: A.languageTag,
                        is_mobile: m.isMobile(),
                        iframe: m.inIframe(),
                        aspect_ratio: m.aspectRatio(),
                        session_id: F,
                        window: {
                            width: $("#player").width(),
                            height: $("#player").height()
                        },
                        platform: {
                            browser: {
                                name: $.ua.browser.name,
                                major: $.ua.browser.major,
                                version: $.ua.browser.version
                            },
                            os: {
                                name: $.ua.os.name,
                                version: $.ua.os.version
                            },
                            device: {
                                vendor: $.ua.device.vendor,
                                model: $.ua.device.model,
                                type: $.ua.device.type
                            }
                        }
                    },
                    D = Math.random() < A.analytics.sessionTrackingRate,
                    P.debug("tracking sample rate = " + A.analytics.sessionTrackingRate),
                    void P.debug("tracking this session = " + D)) : void P.warn("no segment token")
                },
                sessionStart: function(e) {
                    P.debug("analytics user_session_start"),
                    c("session_started"),
                    N = Date.now(),
                    window.addEventListener("unload", function() {
                        h("session_ended", {
                            duration: Date.now() - N
                        })
                    })
                },
                modelLoaded: function(e, t, i, n) {
                    r(e, t, i, n)
                },
                loadComplete: function(e) {
                    var t = {
                        time_to_app_start: e
                    };
                    c("load_times", t)
                },
                track: function(e, t) {
                    D && (P.debug('analytics.track("' + e + '", ' + JSON.stringify(t) + " )"),
                    c(e, t))
                },
                trackAlways: function(e, t) {
                    P.debug('analytics.trackAlways("' + e + '", ' + JSON.stringify(t) + " )"),
                    c(e, t)
                },
                getSessionId: function() {
                    return F
                },
                updateInteraction: d
            }
        }
        ).call(this, "/js/analytics.js")
    }
    , {
        "./ab": 3,
        "./enum/ControlEvents": 21,
        "./enum/PlayerEvents": 40,
        "./enum/VROption": 47,
        "./enum/VRPlatforms": 49,
        "./enum/Viewmode": 51,
        "./gui/sharing/ShareEvents": 76,
        "./gui/sharing/modal": 77,
        "./gui/title/TitleEvents": 80,
        "./gui/title/titleBar": 82,
        "./gui/vr/vrEvent": 85,
        "./gui/vr/vrModal": 87,
        "./localization/localize": 108,
        "./tag/Billboard/BillboardEvent": 120,
        "./settings": 166,
        "./util/ajax": 181,
        "./util/browser": 182,
        "./util/common": 185,
        "./util/logger": 189,
        three: 217
    }],
    5: [function(e, t, i) {
        "use strict";
        function n() {
            r.PerspectiveCamera.call(this, a.clampVFOV(o.dollhouseFOV), $("#player").width() / $("#player").height(), o.dollhouseNear, o.dollhouseFar),
            this.controls = null
        }
        var r = e("three")
          , o = e("../constants")
          , a = e("../util/cameraLight");
        n.prototype = Object.create(r.PerspectiveCamera.prototype),
        n.prototype.updateAspect = function(e) {
            this.aspect = e,
            this.updateProjectionMatrix()
        }
        ,
        t.exports = n
    }
    , {
        "../constants": 8,
        "../util/cameraLight": 184,
        three: 217
    }],
    6: [function(e, t, i) {
        "use strict";
        function n() {
            var e = $("#player").width() / $("#player").height();
            r.OrthographicCamera.call(this, -o.orthoBase, o.orthoBase, o.orthoBase / e, -o.orthoBase / e, o.orthoNear, o.orthoFar),
            this.controls = null,
            this.updateAspect(e)
        }
        var r = e("three")
          , o = e("../constants");
        n.prototype = Object.create(r.OrthographicCamera.prototype),
        n.prototype.updateAspect = function(e) {
            this.aspect = e,
            this.top = o.orthoBase / e,
            this.bottom = -o.orthoBase / e,
            this.updateProjectionMatrix()
        }
        ,
        t.exports = n
    }
    , {
        "../constants": 8,
        three: 217
    }],
    7: [function(e, t, i) {
        "use strict";
        function n() {
            r.PerspectiveCamera.call(this, a.clampVFOV(o.insideFOV), $("#player").width() / $("#player").height(), o.insideNear, o.insideFar),
            this.controls = null
        }
        var r = e("three")
          , o = e("../settings")
          , a = e("../util/cameraLight");
        n.prototype = Object.create(r.PerspectiveCamera.prototype),
        n.prototype.updateAspect = function(e) {
            this.aspect = e,
            this.updateProjectionMatrix()
        }
        ,
        t.exports = n
    }
    , {
        "../settings": 166,
        "../util/cameraLight": 184,
        three: 217
    }],
    8: [function(e, t, i) {
        "use strict";
        t.exports = {
            signedUrlDefaultExpireTime: 24e4,
            signedUrlCheckInterval: 1e4,
            signedUrlRefreshBuffer: 15e3,
            dollhouseFOV: 70,
            dollhouseNear: 1,
            dollhouseFar: 5e3,
            insideFOV: 70,
            insideFOVMax: 120,
            insideNear: .1,
            insideFar: 5e3,
            insideLookSpeed: .12,
            insideLookLimitUp: 40,
            insideLookLimitDown: -40,
            orthoNear: 1,
            orthoFar: 5e3,
            orthoBase: 10,
            narrowLandscapeHeight: 290,
            reallyNarrowLandscapeHeight: 250,
            visionTilingStartDate: new Date("8/26/2016"),
            visionTilingStartVersion: "1.1.407.13667",
            windowHeightHighQualityThreshold: 900,
            tourStepDelayDefault: 3500,
            tourStepDelaySlideShow: 5e3,
            workshopApsect: 9 / 16,
            highQualityMaxZoom: 2,
            ultraHighQualityMaxZoom: 3
        }
    }
    , {}],
    9: [function(e, t, i) {
        "use strict";
        function n() {
            this.activeControl = null,
            this.controls = {},
            this.cameras = {}
        }
        var r = e("./PanoramaControls")
          , o = e("./DollhouseControls")
          , a = e("./FloorplanControls")
          , s = e("../cameras/PanoramaCamera")
          , l = e("../cameras/DollhouseCamera")
          , c = e("../cameras/FloorplanCamera")
          , h = e("events").EventEmitter
          , u = e("../enum/ControlEvents")
          , d = e("../enum/ModelManagerEvents")
          , p = e("../enum/Viewmode")
          , f = e("../settings");
        n.prototype = Object.create(h.prototype),
        n.prototype.init = function(e, t) {
            this.setUpControls(),
            this.bindEvents(e, t)
        }
        ,
        n.prototype.activateControls = function(e) {
            this.activeControl && (this.activeControl.reset(),
            this.activeControl.enabled = !1),
            this.controls[e] && (this.controls[e].enabled = !0),
            this.activeControl = this.controls[e]
        }
        ,
        n.prototype.setUpControls = function() {
            var e = {}
              , t = {}
              , i = [p.PANORAMA, p.DOLLHOUSE, p.FLOORPLAN]
              , n = [s, l, c]
              , h = [r, o, a];
            i.forEach(function(i, r) {
                e[i] = new n[r],
                t[i] = new h[r](e[i]),
                t[i].on(u.Move, this.emit.bind(this, u.Move)),
                t[i].on(u.InputStart, this.emit.bind(this, u.InputStart)),
                t[i].on(u.InteractionDirect, this.emit.bind(this, u.InteractionDirect)),
                t[i].on(u.InteractionKey, this.emit.bind(this, u.InteractionKey)),
                t[i].on(u.Pinch, this.emit.bind(this, u.Pinch)),
                t[i].on(u.Scroll, this.emit.bind(this, u.Scroll))
            }
            .bind(this)),
            this.controls = t,
            this.cameras = e
        }
        ,
        n.prototype.bindEvents = function(e, t) {
            e.addEventListener("mousemove", this.onMouseMove.bind(this)),
            e.addEventListener("mousedown", this.onMouseDown.bind(this)),
            e.addEventListener("mouseup", this.onMouseUp.bind(this)),
            e.addEventListener("mouseover", this.onMouseOver.bind(this)),
            f.useWheel && (e.addEventListener("mousewheel", this.onMouseWheel.bind(this),{ passive: false }),
            e.addEventListener("DOMMouseScroll", this.onMouseWheel.bind(this))),
            e.addEventListener("touchstart", this.onTouchStart.bind(this)),
            e.addEventListener("touchmove", this.onTouchMove.bind(this)),
            e.addEventListener("touchend", this.onTouchEnd.bind(this)),
            e.addEventListener("contextmenu", function(e) {
                e.preventDefault()
            }),
            e.addEventListener("pointerdown", this.onPointerDown.bind(this)),
            e.addEventListener("pointermove", this.onPointerMove.bind(this)),
            e.addEventListener("pointerup", this.onPointerUp.bind(this)),
            e.addEventListener("pointerout", this.onPointerCancel.bind(this)),
            e.addEventListener("pointercancel", this.onPointerCancel.bind(this)),
            document.addEventListener("keydown", this.onKeyDown.bind(this)),
            document.addEventListener("keyup", this.onKeyUp.bind(this)),
            t.on(d.ActiveModelChanged, function(e) {
                this.setModelForControls(e.model)
            }
            .bind(this))
        }
        ,
        n.prototype.setModelForControls = function(e) {
            this.controls[p.DOLLHOUSE].setZoomBounds(e.boundingBox);
            var t = e.boundingBox.clone().expandByScalar(f.modelBoundsPadding);
            [p.DOLLHOUSE, p.FLOORPLAN].forEach(function(e) {
                this.controls[e].setBounds(t)
            }
            .bind(this))
        }
        ,
        n.prototype.onMouseDown = function(e) {
            e.preventDefault(),
            this.activeControl && this.activeControl.onMouseDown(e)
        }
        ,
        n.prototype.onMouseMove = function(e) {
            e.preventDefault(),
            this.activeControl && this.activeControl.onMouseMove(e)
        }
        ,
        n.prototype.onMouseUp = function(e) {
            e.preventDefault(),
            this.activeControl && this.activeControl.onMouseUp(e)
        }
        ,
        n.prototype.onMouseOver = function(e) {
            e.preventDefault(),
            this.activeControl && this.activeControl.onMouseOver(e)
        }
        ,
        n.prototype.onMouseWheel = function(e) {
            e.preventDefault(),
            this.activeControl && this.activeControl.onMouseWheel(e)
        }
        ,
        n.prototype.onTouchStart = function(e) {
            e.preventDefault(),
            this.activeControl && this.activeControl.onTouchStart(e);
            var hotList = $('#hotListWrap')[0];
            hotList.classList.remove('hotListActive');
            $('#hotListContent ul .active').removeClass('active');
            $('#hotList')[0].classList.remove('active')
        }
        ,
        n.prototype.onTouchMove = function(e) {
            e.preventDefault(),
            this.activeControl && this.activeControl.onTouchMove(e)
        }
        ,
        n.prototype.onTouchEnd = function(e) {
            e.preventDefault(),
            this.activeControl && this.activeControl.onTouchEnd(e)
        }
        ,
        n.prototype.onPointerDown = function(e) {
            if (e.preventDefault(),
            this.activeControl)
                switch (e.pointerType) {
                case "mouse":
                    this.activeControl.onMouseDown(e);
                    break;
                default:
                    this.activeControl.onPointerDown(e)
                }
        }
        ,
        n.prototype.onPointerMove = function(e) {
            if (e.preventDefault(),
            this.activeControl)
                switch (e.pointerType) {
                case "mouse":
                    this.activeControl.onMouseMove(e);
                    break;
                default:
                    this.activeControl.onPointerMove(e)
                }
        }
        ,
        n.prototype.onPointerUp = function(e) {
            if (e.preventDefault(),
            this.activeControl)
                switch (e.pointerType) {
                case "mouse":
                    this.activeControl.onMouseUp(e);
                    break;
                default:
                    this.activeControl.onPointerUp(e)
                }
        }
        ,
        n.prototype.onPointerCancel = function(e) {
            e.preventDefault(),
            this.activeControl && "mouse" !== e.pointerType && this.activeControl.onPointerUp(e)
        }
        ,
        n.prototype.onKeyDown = function(e) {
            e.metaKey || e.ctrlKey || (e.preventDefault(),
            this.activeControl && this.activeControl.onKeyDown(e))
        }
        ,
        n.prototype.onKeyUp = function(e) {
            e.preventDefault(),
            this.activeControl && this.activeControl.onKeyUp(e)
        }
        ,
        t.exports = n
    }
    , {
        "../cameras/DollhouseCamera": 5,
        "../cameras/FloorplanCamera": 6,
        "../cameras/PanoramaCamera": 7,
        "../enum/ControlEvents": 21,
        "../enum/ModelManagerEvents": 33,
        "../enum/Viewmode": 51,
        "../settings": 166,
        "./DollhouseControls": 10,
        "./FloorplanControls": 11,
        "./PanoramaControls": 13,
        events: 202
    }],
    10: [function(e, t, i) {
        "use strict";
        function n(e) {
            a.call(this, e),
            this.minPolarAngle = o.dollhouseDefault.minPolarAngle,
            this.maxPolarAngle = o.dollhouseDefault.maxPolarAngle,
            this.minDistance = o.dollhouseDefault.minDistance,
            this.maxDistance = o.dollhouseDefault.maxDistance,
            this.adjustedMinDistance = this.minDistance,
            this.adjustedMaxDistance = this.maxDistance
        }
        var r = e("three")
          , o = e("../settings")
          , a = e("./OutsideControls");
        n.prototype = Object.create(a.prototype),
        n.prototype.pan = function(e, t) {
            this.camera.updateMatrix();
            var i = this.camera.position.clone().sub(this.target).length();
            i *= Math.tan(this.camera.fov / 2 * Math.PI / 180),
            this.panLeft(2 * e * i / $("#player").height()),
            this.panUp(-2 * t * i / $("#player").height())
        }
        ,
        n.prototype.updateZoom = function() {
            var e = this.offset.length();
            return e * this.scale
        }
        ,
        n.prototype.setZoomBounds = function(e) {
            var t = e.min.distanceTo(e.max);
            this.adjustedMinDistance = Math.max(Math.min(t / 2, o.dollhouseDefault.minDistance), 0),
            this.adjustedMaxDistance = Math.min(Math.max(t, o.dollhouseDefault.maxDistance), o.skyboxRadius),
            this.minDistance = this.adjustedMinDistance,
            this.maxDistance = this.adjustedMaxDistance
        }
        ,
        n.prototype.resetRanges = function(e, t) {
            e ? (this.minDistance = Math.min(e, this.minDistance),
            this.maxDistance = Math.max(e, this.maxDistance)) : (this.minDistance = this.adjustedMinDistance,
            this.maxDistance = this.adjustedMaxDistance),
            t ? (this.minPolarAngle = r.Math.degToRad(-15),
            this.maxPolarAngle = r.Math.degToRad(89.9)) : (this.minPolarAngle = o.dollhouseDefault.minPolarAngle,
            this.maxPolarAngle = o.dollhouseDefault.maxPolarAngle)
        }
        ,
        n.prototype.toJSON = function() {
            return a.prototype.toJSON.call(this)
        }
        ,
        t.exports = n
    }
    , {
        "../settings": 166,
        "./OutsideControls": 12,
        three: 217
    }],
    11: [function(e, t, i) {
        "use strict";
        function n(e) {
            a.call(this, e),
            this.minDistance = 15,
            this.maxDistance = 50,
            this.noRotateUpDown = !0,
            this.minPolarAngle = 0,
            this.maxPolarAngle = 0,
            this.mouseActions[l.LEFT] = s.PAN,
            this.mouseActions[l.MIDDLE] = s.DOLLY,
            this.mouseActions[l.RIGHT] = s.ROTATE,
            this.touchActions[1] = s.PAN,
            this.touchActions[2] = s.ROTATE_DOLLY,
            this.absoluteScale = 1,
            this.currentScale = 1
        }
        var r = e("three")
          , o = e("../settings")
          , a = e("./OutsideControls")
          , s = e("../enum/ControlActions")
          , l = e("../enum/MouseButton")
          , c = e("../util/math")
          , h = e("../util/browser");
        n.prototype = Object.create(a.prototype),
        n.prototype.zoomToContain = function(e) {
            var t = Math.max(e.x, e.z)
              , i = Math.min(e.x, e.z)
              , n = Math.max(t, i * this.camera.aspect)
              , r = Math.max(i, t * this.camera.aspect);
            this.absoluteScale = (h.aspectRatio() < 1 ? r : n) / 2 / o.orthoBase * 1.2,
            this.currentScale = this.absoluteScale
        }
        ,
        n.prototype.rotateToView = function(e, t) {
            var i = 0
              , n = h.aspectRatio() < 1
              , r = e.x < e.z;
            n === r ? t.z > 0 && (i = Math.PI) : i = t.x > 0 ? Math.PI / 2 : -Math.PI / 2,
            this.rotateLeft(i),
            this.update(0)
        }
        ,
        n.prototype.pan = function(e, t) {
            this.camera.updateMatrix(),
            this.panLeft(e * (this.camera.right - this.camera.left) / $("#player").width()),
            this.panUp(-t * (this.camera.top - this.camera.bottom) / $("#player").height())
        }
        ,
        n.prototype.updateZoom = function() {
            return this.absoluteScale *= this.scale - .03 * this.keyboardZoomSpeed,
            this.absoluteScale = Math.max(o.zoomNearLimit, Math.min(this.absoluteScale, o.zoomFarLimit)),
            this.currentScale = .8 * this.currentScale + .2 * this.absoluteScale,
            this.camera.left = -o.orthoBase * this.currentScale,
            this.camera.right = o.orthoBase * this.currentScale,
            this.camera.top = o.orthoBase * this.currentScale / this.camera.aspect,
            this.camera.bottom = -o.orthoBase * this.currentScale / this.camera.aspect,
            this.camera.updateProjectionMatrix(),
            this.offset.length()
        }
        ,
        n.prototype.toJSON = function() {
            var e = new r.Quaternion
              , t = (new r.Quaternion).setFromAxisAngle(new r.Vector3(0,1,0), r.Math.degToRad(90))
              , i = new r.Quaternion;
            return function() {
                var n = a.prototype.toJSON.call(this);
                return e.copy(n.camera_quaternion),
                i.copy(t),
                i.multiply(e),
                n.camera_quaternion.x = c.toPrecision(i.x, 4),
                n.camera_quaternion.y = c.toPrecision(i.y, 4),
                n.camera_quaternion.z = c.toPrecision(i.z, 4),
                n.camera_quaternion.w = c.toPrecision(i.w, 4),
                n.ortho_zoom = c.toPrecision(this.currentScale * this.camera.aspect, 4),
                n
            }
        }(),
        t.exports = n
    }
    , {
        "../enum/ControlActions": 20,
        "../enum/MouseButton": 34,
        "../settings": 166,
        "../util/browser": 182,
        "../util/math": 190,
        "./OutsideControls": 12,
        three: 217
    }],
    12: [function(e, t, i) {
        "use strict";
        function n(e) {
            this.camera = e,
            this.camera.controls = this,
            this.enabled = !1,
            this.target = new r.Vector3,
            this.targetBounds = new r.Box3,
            this.zoomSpeed = 1,
            this.minDistance = 0,
            this.maxDistance = 1 / 0,
            this.noRotateUpDown = !1,
            this.rotateSpeed = 1,
            this.keyboardZoomSpeed = 0,
            this.keyPanSpeed = 7,
            this.autoRotate = !1,
            this.autoRotateSpeed = 2,
            this.autoPan = !1,
            this.autoPanPosition = new r.Vector3,
            this.minPolarAngle = r.Math.degToRad(25),
            this.maxPolarAngle = r.Math.degToRad(65),
            this.rotationAcceleration = new r.Vector2,
            this.rotationSpeed = new r.Vector2,
            this.panAcceleration = new r.Vector2,
            this.panSpeed = new r.Vector2,
            this.rotateStart = new r.Vector2,
            this.rotateEnd = new r.Vector2,
            this.rotateDelta = new r.Vector2,
            this.panStart = new r.Vector2,
            this.panEnd = new r.Vector2,
            this.panDelta = new r.Vector2,
            this.panOffset = new r.Vector3,
            this.offset = new r.Vector3,
            this.dollyStart = new r.Vector2,
            this.dollyEnd = new r.Vector2,
            this.dollyDelta = new r.Vector2,
            this.phiDelta = 0,
            this.thetaDelta = 0,
            this.scale = 1,
            this.panVector = new r.Vector3,
            this.lastPosition = new r.Vector3,
            this.state = c.NONE,
            this.mouseActions = {},
            this.mouseActions[h.LEFT] = c.ROTATE,
            this.mouseActions[h.MIDDLE] = c.DOLLY,
            this.mouseActions[h.RIGHT] = c.PAN,
            this.touchActions = {},
            this.touchActions[1] = c.ROTATE,
            this.touchActions[2] = c.PAN_DOLLY,
            this.lastMoveTime = 0,
            this.pointersLimit = 2,
            this.pointers = []
        }
        var r = e("three")
          , o = e("../settings")
          , a = e("../util/common")
          , s = e("../util/math")
          , l = e("../enum/Vectors")
          , c = e("../enum/ControlActions")
          , h = e("../enum/MouseButton")
          , u = e("../enum/Keys")
          , d = e("../enum/ControlEvents")
          , p = e("events").EventEmitter
          , f = 1e-6;
        n.prototype = Object.create(p.prototype),
        n.prototype.setBounds = function(e) {
            this.targetBounds = e
        }
        ,
        n.prototype.isEngaged = function() {
            return this.state !== c.NONE
        }
        ,
        n.prototype.rotateLeft = function(e) {
            void 0 === e && (e = this.getAutoRotationAngle()),
            this.thetaDelta -= e
        }
        ,
        n.prototype.rotateUp = function(e) {
            this.noRotateUpDown || (void 0 === e && (e = this.getAutoRotationAngle()),
            this.phiDelta -= e)
        }
        ,
        n.prototype.panLeft = function(e) {
            var t = this.camera.matrix.elements;
            this.panOffset.set(t[0], 0, t[2]).normalize(),
            this.panOffset.multiplyScalar(-e),
            this.panVector.add(this.panOffset)
        }
        ,
        n.prototype.panUp = function(e) {
            var t = this.camera.matrix.elements;
            this.panOffset.set(t[4], 0, t[6]).normalize(),
            this.panOffset.multiplyScalar(-e),
            this.panVector.add(this.panOffset)
        }
        ,
        n.prototype.startRotating = function(e, t) {
            e && this.navRotationAcc("x", e),
            t && this.navRotationAcc("y", t)
        }
        ,
        n.prototype.stopRotating = function(e) {
            e && (this.rotationSpeed.x = this.rotationSpeed.y = 0),
            this.navRotationAcc("x", 0),
            this.navRotationAcc("y", 0)
        }
        ,
        n.prototype.setAutoPanPosition = function(e, t) {
            var i = new r.Vector3
              , n = new r.Vector3;
            return function(e, t) {
                i.copy(this.camera.position),
                void 0 === e && null === e || i.setX(e),
                void 0 === t && null === t || i.setZ(t);
                var r = this.camera.position.distanceTo(this.target)
                  , o = l.FORWARD.clone().applyQuaternion(this.camera.quaternion);
                this.targetClamped = !1,
                n.copy(i).addScaledVector(o, r),
                this.targetBounds.containsPoint(n) || (this.targetBounds.clampPoint(n, n),
                i.copy(n).addScaledVector(o, -r),
                this.targetClamped = !0),
                this.autoPanPosition.x = i.x,
                this.autoPanPosition.z = i.z,
                this.autoPan && this.stopAutoPanning()
            }
        }(),
        n.prototype.stopAutoPanning = function() {
            var e = this.autoPan;
            this.autoPan = !1,
            this.emit(this.targetClamped ? d.AutoPanClamped : e ? d.AutoPanInterrupt : d.AutoPanComplete)
        }
        ,
        n.prototype.dollyIn = function(e) {
            void 0 === e && (e = this.getZoomScale()),
            this.scale /= e
        }
        ,
        n.prototype.dollyOut = function(e) {
            void 0 === e && (e = this.getZoomScale()),
            this.scale *= e
        }
        ,
        n.prototype.updatePan = function(e) {
            if (this.panSpeed.multiplyScalar(1 - o.panFriction).addScaledVector(this.panAcceleration, o.panAccelerationOutside * e),
            this.pan(-this.panSpeed.x, this.panSpeed.y),
            this.autoPan) {
                var t = (new r.Vector3).copy(this.autoPanPosition).sub(this.camera.position);
                t.setY(0).clampLength(0, 50 * e),
                this.target.add(t),
                this.camera.position.add(t),
                this.autoPanPosition.x === this.camera.position.x && this.autoPanPosition.z === this.camera.position.z && (this.autoPan = !1,
                this.stopAutoPanning())
            }
        }
        ,
        n.prototype.update = function(e) {
            e || (e = 1 / 60),
            this.rotationSpeed.multiplyScalar(1 - o.rotationFriction).addScaledVector(this.rotationAcceleration, o.rotationAccelerationOutside * e),
            this.rotateLeft(-this.rotationSpeed.x),
            this.noRotateUpDown || this.rotateUp(this.rotationSpeed.y),
            this.updatePan(e);
            var t = this.camera.position;
            this.offset.copy(t).sub(this.target);
            var i = Math.atan2(this.offset.x, this.offset.z)
              , n = Math.atan2(Math.sqrt(this.offset.x * this.offset.x + this.offset.z * this.offset.z), this.offset.y);
            this.autoRotate && this.rotateLeft(this.getAutoRotationAngle()),
            i += this.thetaDelta,
            n += this.phiDelta,
            n = Math.max(this.minPolarAngle, Math.min(this.maxPolarAngle, n)),
            n = Math.max(f, Math.min(Math.PI - f, n));
            var r = this.updateZoom();
            r = Math.max(this.minDistance, Math.min(this.maxDistance, r)),
            this.target.add(this.panVector),
            this.targetBounds.clampPoint(this.target, this.target),
            this.offset.x = r * Math.sin(n) * Math.sin(i),
            this.offset.y = r * Math.cos(n),
            this.offset.z = r * Math.sin(n) * Math.cos(i),
            t.copy(this.target).add(this.offset),
            this.camera.lookAt(this.target),
            this.thetaDelta = 0,
            this.phiDelta = 0,
            this.scale = 1,
            this.panVector.set(0, 0, 0),
            this.lastPosition.distanceTo(this.camera.position) > 0 && this.lastPosition.copy(this.camera.position)
        }
        ,
        n.prototype.getAutoRotationAngle = function() {
            return 2 * Math.PI / 60 / 60 * this.autoRotateSpeed
        }
        ,
        n.prototype.getZoomScale = function() {
            return Math.pow(.95, this.zoomSpeed)
        }
        ,
        n.prototype.onMouseDown = function(e) {
            if (this.enabled) {
                switch (e.preventDefault(),
                this.stopAutoPanning(),
                this.mouseDown = !0,
                this.state = this.mouseActions[e.button],
                this.state) {
                case c.ROTATE:
                    this.rotateStart.set(e.clientX, this.noRotateUpDown ? 0 : e.clientY),
                    this.rotationSpeed.set(0, 0);
                    break;
                case c.DOLLY:
                    this.dollyStart.set(e.clientX, e.clientY);
                    break;
                case c.PAN:
                    this.panStart.set(e.clientX, e.clientY)
                }
                this.emit(d.InputStart, "mouse")
            }
        }
        ,
        n.prototype.onMouseMove = function(e) {
            if (this.enabled && this.mouseDown && 0 !== e.buttons) {
                switch (e.preventDefault(),
                this.state) {
                case c.ROTATE:
                    this.rotateEnd.set(e.clientX, this.noRotateUpDown ? 0 : e.clientY),
                    this.rotateDelta.subVectors(this.rotateEnd, this.rotateStart),
                    this.rotateLeft(2 * Math.PI * this.rotateDelta.x / $("#player").width() * this.rotateSpeed),
                    this.rotateUp(2 * Math.PI * this.rotateDelta.y / $("#player").height() * this.rotateSpeed),
                    this.rotateStart.copy(this.rotateEnd);
                    break;
                case c.DOLLY:
                    this.dollyEnd.set(e.clientX, e.clientY),
                    this.dollyDelta.subVectors(this.dollyEnd, this.dollyStart);
                    var t = this.dollyDelta.y > 0 ? this.dollyIn : this.dollyOut;
                    t.call(this),
                    this.dollyStart.copy(this.dollyEnd);
                    break;
                case c.PAN:
                    this.panEnd.set(e.clientX, e.clientY),
                    this.panDelta.subVectors(this.panEnd, this.panStart),
                    this.pan(this.panDelta.x, this.panDelta.y),
                    this.panStart.copy(this.panEnd)
                }
                this.emit(d.Move, "mouse"),
                this.lastMoveTime = e.timeStamp,
                this.update()
            }
        }
        ,
        n.prototype.onMouseUp = function(e) {
            this.enabled && (this.mouseDown = !1,
            this.state = c.NONE,
            "mouseover" !== e.type && (e.timeStamp > this.lastMoveTime + 100 ? (this.rotationSpeed.set(0, 0),
            this.rotationAcceleration.set(0, 0)) : this.rotationAcceleration.set(-this.rotateDelta.x, this.rotateDelta.y),
            this.update(),
            this.rotationAcceleration.set(0, 0),
            this.rotateDelta.set(0, 0)))
        }
        ,
        n.prototype.onMouseOver = function(e) {
            0 !== e.which && 0 !== e.buttons || this.onMouseUp(e)
        }
        ,
        n.prototype.onMouseWheel = function(e) {
            if (this.enabled && o.useWheel) {
                this.emit(d.Move, "wheel");
                var t = e.wheelDelta || -e.detail
                  , i = t > 0 ? this.dollyOut : this.dollyIn;
                i.call(this),
                this.update()
            }
        }
        ,
        n.prototype.onKeyDown = function(e) {
            this.enabled && (e.metaKey || e.ctrlKey || (e.preventDefault(),
            this.handleKeyDown(e.which)))
        }
        ,
        n.prototype.navRotationAcc = function(e, t) {
            "y" === e ? this.noRotateUpDown ? this.keyboardZoomSpeed = t : this.rotationAcceleration.y = t : this.rotationAcceleration.x = t
        }
        ,
        n.prototype.navPanAcc = function(e, t) {
            this.stopAutoPanning(),
            this.panAcceleration[e] = t
        }
        ,
        n.prototype.handleKeyDown = function(e) {
            var t = !0;
            switch (e) {
            case u.UPARROW:
            case u.I:
                this.navRotationAcc("y", 1);
                break;
            case u.DOWNARROW:
            case u.K:
                this.navRotationAcc("y", -1);
                break;
            case u.LEFTARROW:
            case u.J:
                this.navRotationAcc("x", -1);
                break;
            case u.RIGHTARROW:
            case u.L:
                this.navRotationAcc("x", 1);
                break;
            case u.W:
                this.navPanAcc("y", 1);
                break;
            case u.S:
                this.navPanAcc("y", -1);
                break;
            case u.A:
                this.navPanAcc("x", -1);
                break;
            case u.D:
                this.navPanAcc("x", 1);
                break;
            default:
                t = !1
            }
            t && this.emit(d.Move, "key")
        }
        ,
        n.prototype.onKeyUp = function(e) {
            this.enabled && (e.preventDefault(),
            e.stopPropagation(),
            this.handleKeyUp(e.which))
        }
        ,
        n.prototype.handleKeyUp = function(e) {
            switch (e) {
            case u.I:
            case u.K:
            case u.UPARROW:
            case u.DOWNARROW:
                this.keyboardZoomSpeed = 0,
                this.rotationAcceleration.y = 0;
                break;
            case u.J:
            case u.L:
            case u.LEFTARROW:
            case u.RIGHTARROW:
                this.rotationAcceleration.x = 0;
                break;
            case u.S:
            case u.W:
                this.panAcceleration.y = 0;
                break;
            case u.A:
            case u.D:
                this.panAcceleration.x = 0
            }
        }
        ,
        n.prototype.onTouchStart = function(e) {
            if (this.enabled || this.state === c.NONE) {
                e.preventDefault(),
                e.stopPropagation(),
                this.stopAutoPanning();
                var t = function() {
                    if (2 === e.touches.length) {
                        var t = e.touches[0].pageX - e.touches[1].pageX
                          , i = e.touches[0].pageY - e.touches[1].pageY;
                        this.dollyStart.set(t, i)
                    }
                }
                .bind(this)
                  , i = function() {
                    this.panStart.set(a.average(e.touches, "pageX"), a.average(e.touches, "pageY"))
                }
                .bind(this)
                  , n = function() {
                    this.rotateStart.set(a.average(e.touches, "pageX"), a.average(e.touches, "pageY"))
                }
                .bind(this);
                switch (this.state = this.touchActions[e.touches.length],
                this.state) {
                case c.PAN_DOLLY:
                    t();
                case c.PAN:
                    i();
                    break;
                case c.ROTATE_DOLLY:
                    t();
                case c.ROTATE:
                    n()
                }
                this.rotationSpeed.set(0, 0),
                this.emit(d.InputStart, "touch")
            }
        }
        ,
        n.prototype.onTouchMove = function(e) {
            if (this.enabled && this.state !== c.NONE) {
                e.preventDefault(),
                e.stopPropagation();
                var t = function() {
                    var t = e.touches[0].pageX - e.touches[1].pageX
                      , i = e.touches[0].pageY - e.touches[1].pageY;
                    this.dollyEnd.set(t, i);
                    var n = this.dollyStart.length() - this.dollyEnd.length();
                    n > 0 ? this.dollyOut(1 + n / 500) : this.dollyIn(1 - n / 500),
                    this.dollyStart.copy(this.dollyEnd)
                }
                .bind(this)
                  , i = function() {
                    this.panEnd.set(a.average(e.touches, "pageX"), a.average(e.touches, "pageY")),
                    this.panDelta.subVectors(this.panEnd, this.panStart),
                    this.pan(this.panDelta.x, this.panDelta.y),
                    this.panStart.copy(this.panEnd),
                    this.rotateDelta.set(0, 0)
                }
                .bind(this)
                  , n = function() {
                    this.rotateEnd.set(a.average(e.touches, "pageX"), a.average(e.touches, "pageY")),
                    this.rotateDelta.subVectors(this.rotateEnd, this.rotateStart),
                    this.rotateLeft(2 * Math.PI * this.rotateDelta.x / $("#player").width() * this.rotateSpeed),
                    this.rotateUp(2 * Math.PI * this.rotateDelta.y / $("#player").height() * this.rotateSpeed),
                    this.rotateStart.copy(this.rotateEnd)
                }
                .bind(this)
                  , r = function() {
                    if (2 === e.touches.length) {
                        var i = window.devicePixelRatio || 1
                          , r = e.touches[1].pageX - e.touches[0].pageX
                          , s = e.touches[1].pageY - e.touches[0].pageY
                          , l = Math.sqrt(r * r + s * s)
                          , h = Math.abs(this.dollyStart.length() - l);
                        if (h > o.input.touchMoveThreshold * i)
                            this.state = c.DOLLY,
                            t();
                        else {
                            var u = a.average(e.touches, "pageX")
                              , d = a.average(e.touches, "pageY")
                              , p = this.rotateDelta.set(u, d).sub(this.rotateStart).length();
                            p > o.input.touchMoveThreshold && (this.state = c.ROTATE,
                            this.rotateStart.set(u, d),
                            n())
                        }
                    }
                }
                .bind(this);
                switch (this.state) {
                case c.PAN_DOLLY:
                    t();
                case c.PAN:
                    i();
                    break;
                case c.ROTATE_DOLLY:
                    r();
                    break;
                case c.DOLLY:
                    t();
                    break;
                case c.ROTATE:
                    n();
                    break;
                default:
                    this.state = c.NONE
                }
                this.lastMoveTime = e.timeStamp,
                this.emit(d.Move, "touch")
            }
        }
        ,
        n.prototype.onTouchEnd = function(e) {
            this.enabled && (this.state === c.ROTATE && (e.timeStamp > this.lastMoveTime + 100 ? (this.rotationSpeed.set(0, 0),
            this.rotationAcceleration.set(0, 0)) : this.rotationAcceleration.set(-this.rotateDelta.x, this.rotateDelta.y)),
            this.state = c.NONE,
            this.update(),
            this.rotationAcceleration.set(0, 0),
            this.rotateDelta.set(0, 0))
        }
        ,
        n.prototype.onPointerDown = function(e) {
            this.enabled && ("touch" === e.pointerType && (this.pointers.length < this.pointersLimit && this.pointers.push({
                id: e.pointerId,
                pageX: e.pageX,
                pageY: e.pageY
            }),
            e.touches = this.pointers,
            this.onTouchStart(e)),
            this.emit(d.InputStart, "pointer"))
        }
        ,
        n.prototype.onPointerMove = function(e) {
            this.enabled && "touch" === e.pointerType && (this.pointers.forEach(function(t) {
                e.pointerId === t.id && (t.pageX = e.pageX,
                t.pageY = e.pageY)
            }),
            e.touches = this.pointers,
            this.onTouchMove(e))
        }
        ,
        n.prototype.onPointerUp = function(e) {
            this.enabled && "touch" === e.pointerType && (this.pointers.forEach(function(t, i) {
                e.pointerId === t.id && this.pointers.splice(i, 1)
            }
            .bind(this)),
            e.touches = this.pointers,
            this.onTouchEnd(e))
        }
        ,
        n.prototype.reset = function() {
            this.state = c.NONE,
            this.stopAutoPanning(),
            this.rotationSpeed.set(0, 0),
            this.rotationAcceleration.set(0, 0),
            this.panSpeed.set(0, 0),
            this.panAcceleration.set(0, 0)
        }
        ,
        n.prototype.toJSON = function() {
            var e = {
                camera_position: {
                    x: s.toPrecision(this.camera.position.x, 4),
                    y: s.toPrecision(this.camera.position.y, 4),
                    z: s.toPrecision(this.camera.position.z, 4)
                },
                camera_quaternion: {
                    x: s.toPrecision(this.camera.quaternion.x, 4),
                    y: s.toPrecision(this.camera.quaternion.y, 4),
                    z: s.toPrecision(this.camera.quaternion.z, 4),
                    w: s.toPrecision(this.camera.quaternion.w, 4)
                }
            };
            return e
        }
        ,
        t.exports = n
    }
    , {
        "../enum/ControlActions": 20,
        "../enum/ControlEvents": 21,
        "../enum/Keys": 30,
        "../enum/MouseButton": 34,
        "../enum/Vectors": 50,
        "../settings": 166,
        "../util/common": 185,
        "../util/math": 190,
        events: 202,
        three: 217
    }],
    13: [function(e, t, i) {
        (function(i) {
            "use strict";
            function n(e) {
                this.camera = e,
                this.camera.controls = this,
                this.target = new r.Vector3(0,0,0),
                this.lookVector = new r.Vector3,
                this.lookSpeed = .05,
                this.rotationAcc = new r.Vector2,
                this.rotationSpeed = new r.Vector2,
                this.lat = 0,
                this.lon = 0,
                this.phi = 0,
                this.theta = 0,
                this.enabled = !1,
                this.locked = !1,
                this.pointer = new r.Vector2(0,0),
                this.rotationHistory = [],
                this.rotationDifference = new r.Vector2,
                this.pointerDragOn = !1,
                this.pointerDragStart = new r.Vector2(0,0),
                this.pinchDistance = 0,
                this.moveStart = new r.Vector2,
                this.moveTolerance = .01,
                this.pointersLimit = 2,
                this.pointers = []
            }
            var r = e("three")
              , o = e("../util/logger")
              , a = e("../settings")
              , s = e("../util/common")
              , l = e("../util/math")
              , c = (e("../enum/Vectors"),
            e("../enum/MouseButton"))
              , h = e("../enum/Keys")
              , u = e("../enum/ControlEvents")
              , d = e("events").EventEmitter;
            new o(i);
            n.prototype = Object.create(d.prototype),
            n.prototype.usable = function() {
                return this.enabled && !this.locked
            }
            ,
            n.prototype.lookAt = function(e) {
                var t = this.camera.position.clone().sub(e)
                  , i = Math.atan(t.z / t.x);
                i += t.x < 0 ? Math.PI : 0,
                i += t.x > 0 && t.z < 0 ? 2 * Math.PI : 0,
                this.lon = r.Math.radToDeg(i) + 180;
                var n = Math.sqrt(t.x * t.x + t.z * t.z)
                  , o = Math.atan(t.y / n);
                this.lat = -r.Math.radToDeg(o)
            }
            ,
            n.prototype.startRotationFrom = function(e, t) {
                l.convertScreenPositionToNDC(e, t, this.pointer),
                this.pointerDragOn = !0,
                this.pointerDragStart.copy(this.pointer),
                this.moveStart.copy(this.pointer),
                this.rotationHistory = [],
                this.rotationSpeed.set(0, 0)
            }
            ,
            n.prototype.onMouseOver = function(e) {
                !this.pointerDragOn || 0 !== e.which && 0 !== e.buttons || this.onMouseUp(e)
            }
            ,
            n.prototype.onTouchStart = function(e) {
                if (this.usable()) {
                    switch (e.preventDefault(),
                    e.stopPropagation(),
                    e.touches.length) {
                    case 1:
                        this.startRotationFrom(e.touches[0].clientX, e.touches[0].clientY);
                        break;
                    case 2:
                        var t = (e.touches[0].clientX - e.touches[1].clientX) / $("#player").width()
                          , i = (e.touches[0].clientY - e.touches[1].clientY) / $("#player").height();
                        this.pinchDistance = Math.sqrt(t * t + i * i)
                    }
                    this.emit(u.InputStart, "touch")
                }
            }
            ,
            n.prototype.onPointerDown = function(e) {
                this.usable() && "touch" === e.pointerType && (this.pointers.length < this.pointersLimit && this.pointers.push({
                    id: e.pointerId,
                    clientX: e.clientX,
                    clientY: e.clientY
                }),
                e.touches = this.pointers,
                this.onTouchStart(e),
                this.emit(u.InputStart, "pointer"))
            }
            ,
            n.prototype.onMouseDown = function(e) {
                if (this.usable()) {
                    switch (e.preventDefault(),
                    e.stopPropagation(),
                    e.button) {
                    case c.LEFT:
                        this.startRotationFrom(e.clientX, e.clientY)
                    }
                    this.emit(u.InputStart, "mouse")
                }
            }
            ,
            n.prototype.updateRotation = function() {
                if (this.usable() && this.pointerDragOn) {
                    var e = new r.Vector3(this.pointerDragStart.x,this.pointerDragStart.y,-1).unproject(this.camera)
                      , t = new r.Vector3(this.pointer.x,this.pointer.y,-1).unproject(this.camera)
                      , i = Math.sqrt(e.x * e.x + e.z * e.z)
                      , n = Math.sqrt(t.x * t.x + t.z * t.z)
                      , o = Math.atan2(e.y, i)
                      , a = Math.atan2(t.y, n);
                    this.rotationDifference.y = r.Math.radToDeg(o - a),
                    e.y = 0,
                    t.y = 0;
                    var s = Math.acos(e.dot(t) / e.length() / t.length());
                    isNaN(s) || (this.rotationDifference.x = r.Math.radToDeg(s),
                    this.pointerDragStart.x < this.pointer.x && (this.rotationDifference.x *= -1)),
                    this.pointerDragStart.copy(this.pointer)
                }
            }
            ,
            n.prototype.onMouseMove = function(e) {
                this.usable() && (l.convertScreenPositionToNDC(e.clientX, e.clientY, this.pointer),
                this.pointerDragOn && (Math.abs(this.pointer.x - this.moveStart.x) > this.moveTolerance || Math.abs(this.pointer.y - this.moveStart.y) > this.moveTolerance) && this.emit(u.Move, "mouse"))
            }
            ,
            n.prototype.onTouchMove = function(e) {
                if (this.usable())
                    switch (this.emit(u.Move, "touch"),
                    e.touches.length) {
                    case 1:
                        l.convertScreenPositionToNDC(e.touches[0].clientX, e.touches[0].clientY, this.pointer);
                        break;
                    case 2:
                        var t = (e.touches[0].clientX - e.touches[1].clientX) / $("#player").width()
                          , i = (e.touches[0].clientY - e.touches[1].clientY) / $("#player").height()
                          , n = this.pinchDistance - Math.sqrt(t * t + i * i);
                        Math.abs(n) > .01 && (this.emit(u.InteractionDirect),
                        this.emit(u.Pinch, n),
                        this.pinchDistance -= n)
                    }
            }
            ,
            n.prototype.onPointerMove = function(e) {
                this.usable() && "touch" === e.pointerType && (this.pointers.forEach(function(t) {
                    e.pointerId === t.id && (t.clientX = e.clientX,
                    t.clientY = e.clientY)
                }),
                e.touches = this.pointers,
                this.onTouchMove(e))
            }
            ,
            n.prototype.endRotation = function() {
                this.pointerDragOn = !1;
                var e = s.averageVectors(this.rotationHistory);
                this.rotationSpeed.set(e.x * a.rotationAfterMoveMultiplier, e.y * a.rotationAfterMoveMultiplier)
            }
            ,
            n.prototype.onTouchEnd = function(e) {
                this.usable() && (e.preventDefault(),
                e.stopPropagation(),
                this.endRotation())
            }
            ,
            n.prototype.onMouseUp = function(e) {
                this.usable() && (e.preventDefault(),
                e.stopPropagation(),
                this.endRotation())
            }
            ,
            n.prototype.onPointerUp = function(e) {
                this.usable() && "touch" === e.pointerType && (this.pointers.forEach(function(t, i) {
                    e.pointerId === t.id && this.pointers.splice(i, 1)
                }
                .bind(this)),
                e.touches = this.pointers,
                this.onTouchEnd(e))
            }
            ,
            n.prototype.update = function(e) {
                this.lon,
                this.lat;
                for (this.updateRotation(),
                this.rotationHistory.push(this.rotationDifference.clone()); this.rotationHistory.length > a.rotationAfterMoveHistoryCount; )
                    this.rotationHistory.shift();
                this.lon += this.rotationDifference.x,
                this.lat += this.rotationDifference.y,
                this.rotationDifference.set(0, 0),
                this.rotationSpeed.x = this.rotationSpeed.x * (1 - a.rotationFriction) + this.rotationAcc.x * a.rotationAccelerationInside,
                this.rotationSpeed.y = this.rotationSpeed.y * (1 - a.rotationFriction) + this.rotationAcc.y * a.rotationAccelerationInside,
                this.lon += this.rotationSpeed.x * e,
                this.lat += this.rotationSpeed.y * e,
                this.lat = Math.max(a.insideLookLimitDown, Math.min(a.insideLookLimitUp, this.lat)),
                this.phi = r.Math.degToRad(90 - this.lat),
                this.theta = r.Math.degToRad(this.lon),
                this.lookVector.x = Math.sin(this.phi) * Math.cos(this.theta),
                this.lookVector.y = Math.cos(this.phi),
                this.lookVector.z = Math.sin(this.phi) * Math.sin(this.theta),
                this.target.copy(this.lookVector).add(this.camera.position),
                this.camera.lookAt(this.target)
            }
            ,
            n.prototype.onMouseWheel = function(e) {
                if (this.usable()) {
                    var t = e.wheelDelta || -e.detail;
                    this.emit(u.InteractionDirect),
                    this.emit(u.Scroll, t)
                }
            }
            ,
            n.prototype.onKeyDown = function(e) {
                this.usable() && (e.metaKey || e.ctrlKey || (e.preventDefault(),
                this.handleKeyDown(e.which)))
            }
            ,
            n.prototype.handleKeyDown = function(e) {
                var t = function(e, t) {
                    this.rotationAcc[e] = t
                }
                .bind(this);
                this.emit(u.InteractionKey);
                var i = !0;
                switch (e) {
                case h.LEFTARROW:
                case h.J:
                    t("x", -1);
                    break;
                case h.RIGHTARROW:
                case h.L:
                    t("x", 1);
                    break;
                case h.I:
                    t("y", 1);
                    break;
                case h.K:
                    t("y", -1);
                    break;
                default:
                    i = !1
                }
                i && this.emit(u.Move, "key")
            }
            ,
            n.prototype.onKeyUp = function(e) {
                this.usable() && (e.preventDefault(),
                e.stopPropagation(),
                this.handleKeyUp(e.which))
            }
            ,
            n.prototype.handleKeyUp = function(e) {
                switch (e) {
                case h.LEFTARROW:
                case h.J:
                case h.RIGHTARROW:
                case h.L:
                    this.rotationAcc.x = 0;
                    break;
                case h.I:
                case h.K:
                    this.rotationAcc.y = 0
                }
            }
            ,
            n.prototype.startRotating = function(e, t) {
                e && (this.rotationAcc.x = e),
                t && (this.rotationAcc.y = t)
            }
            ,
            n.prototype.stopRotating = function(e) {
                e && (this.rotationSpeed.x = this.rotationSpeed.y = 0),
                this.rotationAcc.set(0, 0)
            }
            ,
            n.prototype.reset = function() {
                this.pointerDragOn = !1,
                this.rotationAcc.set(0, 0),
                this.rotationSpeed.set(0, 0),
                this.pointers = []
            }
            ,
            n.prototype.toJSON = function() {
                var e = {
                    camera_position: {
                        x: l.toPrecision(this.camera.position.x, 4),
                        y: l.toPrecision(this.camera.position.y, 4),
                        z: l.toPrecision(this.camera.position.z, 4)
                    },
                    camera_quaternion: {
                        x: l.toPrecision(this.camera.quaternion.x, 4),
                        y: l.toPrecision(this.camera.quaternion.y, 4),
                        z: l.toPrecision(this.camera.quaternion.z, 4),
                        w: l.toPrecision(this.camera.quaternion.w, 4)
                    }
                };
                return e
            }
            ,
            n.prototype.setStateFromJSON = function(e) {
                this.camera.position.copy(e.camera_position),
                this.camera.quaternion.copy(e.camera_quaternion)
            }
            ,
            t.exports = n
        }
        ).call(this, "/js/controls/PanoramaControls.js")
    }
    , {
        "../enum/ControlEvents": 21,
        "../enum/Keys": 30,
        "../enum/MouseButton": 34,
        "../enum/Vectors": 50,
        "../settings": 166,
        "../util/common": 185,
        "../util/logger": 189,
        "../util/math": 190,
        events: 202,
        three: 217
    }],
    14: [function(e, t, i) {
        (function(i) {
            "use strict";
            var n = e("three")
              , r = e("../enum/Viewmode")
              , o = e("../util/logger")
              , a = new o(i);
            t.exports = {
                serialize: function(e) {
                    return encodeURI(JSON.stringify(e))
                },
                deserialize: function(e) {
                    function t(e) {
                        function t(e, t) {
                            return e && "number" == typeof t && !isNaN(t)
                        }
                        return e.reduce(t, !0)
                    }
                    try {
                        var i = JSON.parse(decodeURI(e))
                          , o = {
                            mode: r.fromInt(i.camera_mode),
                            panoId: i.scan_id,
                            position: (new n.Vector3).copy(i.camera_position),
                            quaternion: (new n.Quaternion).copy(i.camera_quaternion),
                            zoom: i.ortho_zoom,
                            floorVisibility: i.floor_visibility
                        }
                          , s = o.position;
                        t([s.x, s.y, s.z]) || o.position.set(0, 0, 0);
                        var l = o.quaternion;
                        return t([l.x, l.y, l.z, l.w]) || o.quaternion.set(0, 0, 0, 1),
                        o
                    } catch (i) {
                        a.debug("Not able to parse start location as JSON; falling back to old array style parsing");
                        try {
                            var c = e.split(",")
                              , h = {
                                x: parseFloat(c[2]),
                                y: parseFloat(c[3]),
                                z: parseFloat(c[4])
                            }
                              , u = {
                                x: parseFloat(c[5]),
                                y: parseFloat(c[6]),
                                z: parseFloat(c[7]),
                                w: parseFloat(c[8])
                            };
                            return t([h.x, h.y, h.z]) || (h.x = 0,
                            h.y = 0,
                            h.z = 0),
                            t([u.x, u.y, u.z, u.w]) || (u.x = 0,
                            u.y = 0,
                            u.z = 0,
                            u.w = 1),
                            {
                                mode: r.fromInt(c[0]),
                                panoId: c[1],
                                position: (new n.Vector3).copy(h),
                                quaternion: (new n.Quaternion).copy(u)
                            }
                        } catch (t) {
                            a.warn('Invalid start override, ignoring: "' + e + '"', t.message)
                        }
                    }
                    return null
                }
            }
        }
        ).call(this, "/js/controls/serializer.js")
    }
    , {
        "../enum/Viewmode": 51,
        "../util/logger": 189,
        three: 217
    }],
    15: [function(e, t, i) {
        (function(i) {
            "use strict";
            function n() {
                this.endlessLoop = a.warp.loop,
                this.clock = new r.Clock(!0),
                this.model = null,
                this.player = null,
                this.currentItem = null,
                this.destinationItem = null,
                this.tourIsPlaying = !1,
                this.transitionStage = y.None,
                this.nextFunc = null,
                this.onTheBus = !1,
                this.tourInProgress = !1,
                this.reachSource = null,
                this.interrupted = !1,
                this.nItems = 0,
                this.walkingSectionPaused = !1
            }
            var r = e("three")
              , o = e("./util/logger")
              , a = e("./settings")
              , s = e("./util/transitions")
              , l = e("events").EventEmitter
              , c = e("./enum/Viewmode")
              , h = e("./analytics")
              , u = e("./enum/WarpStyle")
              , s = e("./util/transitions")
              , d = (e("./model/ModelManager"),
            e("./enum/ModelManagerEvents"))
              , p = e("./enum/DirectorEvents")
              , f = e("./enum/PlayerEvents")
              , g = (e("./enum/ControlEvents"),
            e("./enum/BlackoutStyle"))
              , m = e("./enum/PathDiscardMode")
              , v = e("./enum/PathDisplayMode")
              , A = (e("./player"),
            new o(i))
              , y = Object.freeze({
                None: 0,
                Moving: 1,
                Aiming: 2,
                Interlude: 3
            })
              , C = Object.freeze({
                Forward: 1,
                NoChange: 0,
                Backwards: -1
            })
              , I = s.getUniqueId();
            n.prototype = Object.create(l.prototype),
            n.prototype.init = function(e, t) {
                this.player = e,
                this.modelManager = t,
                this.updateModel(),
                this.resetAll(),
                this.bindEvents()
            }
            ,
            n.prototype.resetAll = function() {
                if (this.currentItem = null,
                this.destinationItem = null,
                this.tourIsPlaying = !1,
				this.bgmReplay(),//xzw
                this.transitionStage = y.None,
                this.nextFunc = null,
                this.onTheBus = !1,
                this.reachSource = null,
                this.interrupted = !1,
                this.model) {
                    var e = a.path.typ === u.WALK ? u.WALK : u.STD;
                    this.defaultWarpStyle = this.model.data.hasOwnProperty("player_options") && this.model.data.player_options && this.model.data.player_options.fast_transitions === !1 ? e : u.BLACK
                } else
                    this.defaultWarpStyle = u.BLACK,
                    A.warn('No model yet, choosing "' + this.defaultWarpStyle + '" transitions');
                this.resetSpecialTransition()
            }
            ,
            n.prototype.updateModel = function() {
                this.model = this.modelManager.getActiveModel(),
                this.nItems = this.model.heroLocations.length
            }
            ,
            n.prototype.bindEvents = function() {
                this.modelManager.on(d.ActiveModelChanged, this.updateModel.bind(this)),
                this.player.on(f.WarpInterruptedWithFlyTo, this.checkAndHandleWalkingtourInterruption.bind(this)),
                this.player.on(f.Move, this.handlePlayerMove.bind(this)),
                this.player.on(f.PanoChosen, this.handlePlayerPanoChosen.bind(this)),
                this.player.on(f.ModeChanged, this.handlePlayerModeChanged.bind(this)),
                this.player.on(f.InputStart, this.handlePlayerInputStart.bind(this)),
                this.player.on(f.FlyingStarted, this.handlePlayerFlyingStarted.bind(this)),
                this.player.once(f.Move, function() {
                    s.cancelById(I)
                })
            }
            ,
            n.prototype.checkAndHandleWalkingtourInterruption = function(e) {
                return e === u.WALK && (this.interrupt(g.NONE),
                this.pauseWalkingSection(),
                this.player.fastForwardActivePanoFlight(),
                !0)
            }
            ,
            n.prototype.handlePlayerMove = function(e) {
                this.transitionStage === y.Interlude && this.interrupt(g.NONE),
                this.emit("update.controls")
            }
            ,
            n.prototype.handlePlayerPanoChosen = function(e, t) {
                this.intermediateState() || e.id === t.id || (this.onTheBus = !1,
                this.emit("update.controls"))
            }
            ,
            n.prototype.handlePlayerModeChanged = function(e, t) {
                this.intermediateState() || e === t || (this.onTheBus = !1,
                this.emit("update.controls"))
            }
            ,
            n.prototype.handlePlayerInputStart = function(e) {
                this.transitionStage === y.Interlude && this.interrupt(g.NONE)
            }
            ,
            n.prototype.handlePlayerFlyingStarted = function() {
                this.clearWalkingSectionPaused()
            }
            ,
            n.prototype.describe = function() {
                return {
                    nItems: this.nItems,
                    currentItem: this.currentItem,
                    destinationItem: this.destinationItem,
                    tourIsPlaying: this.tourIsPlaying,
                    onTheBus: this.onTheBus,
                    endlessLoop: this.endlessLoop,
                    viewMode: this.player.mode,
                    inTransition: this._inTransition(),
                    transitionStage: this.transitionStage,
                    tourInProgress: this.tourInProgress
                }
            }
            ,
            n.prototype._inTransition = function() {
                return this.player.flying || this.player.isWarping() || this.player.isWaitingToWarp() || this.player.mode === c.TRANSITIONING || this.tourIsPlaying
            }
            ,
            n.prototype.bounceable = function() {
                var e = this.clock.getDelta();
                return this.isInterrupted() || e < .9 && e > .01 || this.player.flying && !this.player.isWarping()
            }
            ,
            n.prototype.currentMoveDirection = function() {
                return null === this.currentItem || void 0 === this.currentItem ? C.Forward : this.destinationItem === this.currentItem ? C.NoChange : this.destinationItem > this.currentItem ? C.Forward : C.Backwards
            }
            ,
            n.prototype.clearPath = function() {
                this._inTransition() || this.player.path.discardPathObject()
            }
            ,
            n.prototype.allFloors = function() {
                this.model.toggleAllFloors()
            }
            ,
            n.prototype.actionComplete = function(e) {
                if (this.interrupted = !1,
                this.transitionStage = y.None,
                this.resetSpecialTransition(),
                null !== this.destinationItem && this.setCurrentItem(this.destinationItem),
                this.tourIsPlaying || (this.player.disablePreRendering(),
                this.player.mode === c.PANORAMA && this.player.currentPano.isAligned() && this.model.fadePanoMarkers()),
                this.emit("update.controls"),
                this.nextFunc) {

                    var t = this.nextFunc;
                    this.nextFunc = null,
                    t()
                }
            }
            ,
            n.prototype.awaitCompletion = function(e, t) {
                this.nextFunc = t,
                e()
            }
            ,
            n.prototype.updateSuccessFunction = function(e) {
                this.nextFunc = e
            }
            ,
            n.prototype.interrupt = function(e, t) {
                return !!this.wouldInterrupt() && (this.tourIsPlaying && (this.player.zoomEnabled = this.wasZoomEnabled),
                this.tourIsPlaying = !1,
				this.bgmReplay(),//xzw
                this.interrupted = !0,
                this.nextFunc = null,
                this.emit(p.ActionInterrupted),
                null !== e && void 0 !== e || (e = g.BEGINNING),
                this.player.interruptAndFastForward(e, t),
                !0)
            }
            ,
            n.prototype.wouldInterrupt = function() {
                return this.transitionStage !== y.None
            }
            ,
            n.prototype.intermediateState = function() {
                return this.transitionStage !== y.None
            }
            ,
            n.prototype.isInterrupted = function() {
                return this.interrupted
            }
            ,
            n.prototype.pauseWalkingSection = function() {
                this.walkingSectionPaused = !0
            }
            ,
            n.prototype.clearWalkingSectionPaused = function() {
                this.walkingSectionPaused = !1
            }
            ,
            n.prototype.autoTour = function() {
                var e = Date.now();
                this.model.auxDataPromise.then(function() {
                    e = Date.now() - e;
                    var t = a.warp.auto
                      , i = this.model.data && this.model.data.player_options /* && this.model.data.player_options.highlight_reel */;
                    t >= 0 && this.model.heroCount() > 1 && i && s.trigger({
                        duration: Math.max(1e3 * Math.min(300, t) - e, 0),
                        done: function() {
                            this.playTour()
                        }
                        .bind(this),
                        name: "_atr",
                        id: I
                    })
                }
                .bind(this))
            }
            ,
            n.prototype.atDestinationPano = function() {
                if (!this.player.currentPano || null === this.destinationItem)
                    return !1;
                var e = this.player.currentPano.id;
                if (void 0 === e)
                    return !1;
                var t = this.model.heroLocations;
                return null !== this.destinationItem && void 0 !== t[this.destinationItem] && e === t[this.destinationItem].panoId
            }
            ,
            n.prototype.redirectToItem = function(e, t) {
                if (null === e || void 0 === e)
                    return void A.warn("Director.redirectToItem() -> Redirecting to null item.");
                if (!this.wouldInterrupt())
                    return void A.warn("Director.redirectToItem() -> Director cannot redirect if there is nothing to interrupt.");
                if (this.player.mode === c.TRANSITIONING)
                    return void A.debug("Director.redirectToItem() -> Cannot redirect while transitioning.");
                A.debug("Director.redirectToItem() -> Redirecting to " + e + " via " + t);
                var i = function() {
                    s.setTimeout(function() {
                        this.setDestinationItem(e),
                        this.goToDestination(!0, g.BEGINNING, a.warp.warpInterruptionRedirectTime, !1)
                    }
                    .bind(this), 0)
                }
                .bind(this);
                this.interrupt(g.END, 0),
                this.updateSuccessFunction(i)
            }
            ,
            n.prototype.useSpecialTransition = function(e) {
                void 0 !== e && this.defaultWarpStyle !== u.BLACK && A.debug("useSpecialTransition(): " + e),
                this.nextWarpStyle = u.BLACK
            }
            ,
            n.prototype.resetSpecialTransition = function() {
                this.nextWarpStyle = this.defaultWarpStyle
            }
            ,
            n.prototype.arrivedAtDestination = function(e) {
                if (this.player.flying || this.player.isWarping())
                    A.warn("Cannot advance to interlude or aiming while player is flying or warping.");
                else {
                    this.transitionStage = y.Aiming;
                    var t = this.tourIsPlaying ? this.tourInterlude.bind(this, this.nextItem(this.currentItem)) : null;
                    this.player.model.fadePanoMarkers(0),
                    this.awaitCompletion(function() {
                        this.resetSpecialTransition(),
                        e ? this.player.aimTourCamera(this.destinationItem, v.Retain, v.Slow, this.actionComplete.bind(this)) : this.actionComplete()
                    }
                    .bind(this), t)
                }
            }
            ,
            n.prototype.goToDestination = function(e, t, i, n) {
                        
                if(typeof g_data2.tourAudio !== 'undefined' && g_data2.tourAudio !== null){
                    var tM = g_data2.tourAudio[this.model.heroLocations[this.destinationItem].sid];
                    
                    if(tM && tM.music.length > 0){
                        
                        var s =  tM.music.includes(g_Prefix.slice(-10)) ? tM.music :  g_Prefix + tM.music;
                  
                         
                        g_tourAudio.src = manage.dealURL(s);     
                        g_tourAudio.load();
                        g_tourAudio.crossOrigin = "anonymous"
                       
                        g_tourAudio.oncanplaythrough = function() {
                            g_tourAudio.play();   
                            //$("#volume").addClass("unable")
                            if(g_bgAudio && !g_bgAudio.paused){
                                manage.switchBgmState(false); 
                                g_bgAudio.pauseByTour = true
                            }
                            g_playAudio = g_tourAudio;                            
                        }
  
                    }
                };
                
              
                if (this.onTheBus = !0,
                this.emit("update.controls"),
                this.player.updateLastView(),
                !n && this.atDestinationPano())
                    return void this.arrivedAtDestination(!0);
                if (this.player.flying || this.player.isWarping())
                    A.warn("Cannot go to new destination while player is flying or warping.");
                else {
                    var r = this.model.getHeroDescriptorByIndex(this.destinationItem)
                      , o = null
                      , a = null;
                    if (r.isPano()) {
                    
                        //var s = 0 === this.destinationItem || e ? u.BLACK : this.nextWarpStyle;
                        //var walk = window.MP_PREFETCHED_MODELDATA.black ? 'black' : 'walk';
                        var s = window.MP_PREFETCHED_MODELDATA.momentTour || 'walk';

                        a = this.player.warpToPanoByHeroIndex.bind(this.player, this.destinationItem, v.Show, m.Slow,  s, true, i, this.actionComplete.bind(this)),
                        o = this.arrivedAtDestination.bind(this, !0)
                    } else
                        a = this.player.warpToNonPanoByHeroIndex.bind(this.player, this.destinationItem, this.actionComplete.bind(this)),
                        o = this.arrivedAtDestination.bind(this, !1);
                    this.transitionStage = y.Moving,
                    this.model.fadePanoMarkers(0),
                    this.awaitCompletion(function() {
                        a();          
                    }
                    .bind(this), o),
                    this.emit("update.controls") 
                }
            }
            ,
            n.prototype.tourInterlude = function() {
                if (h.trackAlways("reach_highlight", {
                    reach_source: this.reachSource
                }),
                this.model.fadePanoMarkers(0),
                this.emit("update.controls"),
                this.tourIsPlaying)
                    return this.atEndOfTour() && !this.endlessLoop ? (this.tourInProgress = !1,
                    this.stopTour(true),
                    this.emit(p.TourEnd),
                    void (this.player.mode === c.PANORAMA && this.model.fadePanoMarkers(a.panorama.markerOpacity))) : void this.awaitCompletion(function() {
                        this.transitionStage = y.Interlude,
                        this.player.tourInterlude(this.nextItem(this.currentItem),this.actionComplete.bind(this))
                    }
                    .bind(this), this.goNext.bind(this))
            }
            ,
            n.prototype.playTour = function() {
                if (!this.bounceable())
                    return this.tourIsPlaying ? void A.info("tour is already playing") : void (this.wouldInterrupt() || (this.player.emit("tour_auto", this.defaultWarpStyle),
                    this.tourInProgress = !0,
                    this.reachSource = "play",
                    this.tourIsPlaying = !0,
                    this.wasZoomEnabled = this.player.zoomEnabled,
                    this.player.zoomEnabled = !1,
                    this.resetSpecialTransition(),
                    this.emit("update.controls"),
                    this.emit(p.TourStart),
                    this.player.enablePreRendering(),
                    this.walkingSectionPaused ? (this.clearWalkingSectionPaused(),
                    this.goToDestination()) : this.goNext()))
            } 
			,
			n.prototype.bgmReplay = function() {//xzw add  结束tour后可能要继续播放背景音乐
				//if(g_tourAudio && g_tourAudio.paused && g_bgAudio && g_bgAudio.paused){
                if(g_bgAudio && g_bgAudio.paused && g_bgAudio.pauseByTour){
                    g_playAudio = g_bgAudio;
                    g_tourAudio && g_tourAudio.pause();
                    //window.tourAudio && window.tourAudio.pause(); 
                    manage.switchBgmState(true); 
				}
			}
			,
            n.prototype.stopTour = function(isAutoStop) {//停止导览        isAutoStop 希望仅在飞完结束自动停止时的stopTour不停止tourSound, 这样才能完整播放tourSound.  不过似乎会在倒数第二个片段点击按钮停止导览时也视作自动结束的（执行this.interrupt() ）。
                this.isInterrupted() || this.transitionStage === y.Moving && this.checkAndHandleWalkingtourInterruption(this.nextWarpStyle) || (this.tourIsPlaying && (this.player.zoomEnabled = this.wasZoomEnabled),
                this.tourIsPlaying = !1,
				(!isAutoStop || g_tourAudio && g_tourAudio.paused )&&this.bgmReplay(),//xzw
                this.interrupt(),
                this.clearWalkingSectionPaused(),
                this.resetSpecialTransition(),
                this.emit("update.controls"))
                //window.tourAudio && window.tourAudio.pause();
                if(!isAutoStop && g_tourAudio && g_tourAudio.paused == false )
                {
                    g_tourAudio.pause();
                    g_tourAudio.src = ""
                }
            }
            ,
            n.prototype.endTourProgress = function() {
                this.tourInProgress = !1,
                this.emit("update.controls"),
                this.emit(p.TourEnd)
            }
            ,
            n.prototype.goToHighlight = function(e) {
                if (this.wouldInterrupt())
                    e === this.destinationItem ? this.interrupt() : this.redirectToItem(e, "goToHighlight");
                else {
                    if (A.debug("<tour.goto " + e + ">"),
                    this.isInterrupted())
                        return;
                    this.clearWalkingSectionPaused(),
                    this.setDestinationItem(e),
                    this.useSpecialTransition("Hilight"),
                    this.goToDestination(),
                    h.trackAlways("reach_highlight", {
                        reach_source: "thumb"
                    })
                }
            }
            ,
            n.prototype.prevHighlight = function() {
                this.bounceable() || (this.player.emit("tour_manual", "prev"),
                this.interrupt(g.BEGINNING) || this.isInterrupted() || (this.clearWalkingSectionPaused(),
                this.reachSource = "prev",
                this.goPrev()))
            }
            ,
            n.prototype.nextHighlight = function() {
                this.bounceable() || (this.player.emit("tour_manual", "next"),
                this.interrupt(g.BEGINNING) || this.isInterrupted() || (this.clearWalkingSectionPaused(),
                this.reachSource = "next",
                this.goNext()))
            }
            ,
            n.prototype.changeMode = function(e) {
                var t = $.Deferred()
                  , i = t.resolve.bind(t)
                  , n = t.reject.bind(t);
                this.emit(p.StartModeChange);
                var r = function() {
                    return this.clearWalkingSectionPaused(),
                    !!this.wouldInterrupt() && (this.interrupt(),
                    !0)
                }
                .bind(this);
                if (!r()) {
                    switch (e) {
                    case c.PANORAMA:
                        this.player.mode === c.PANORAMA ? this.player.currentPano.isAligned() || this.player.goToLastView(!0).done(i).fail(n) : this.player.insideMode(this.player.lastInsideView.pano).done(i).fail(n);
                        break;
                    case c.DOLLHOUSE:
                    case c.FLOORPLAN:
                        this.player.flyToNewMode({
                            mode: e
                        }).done(i).fail(n);
                        break;
                    case c.OUTDOOR:
                        this.player.model.has360Views && (this.player.mode !== c.PANORAMA || this.player.mode === c.PANORAMA && this.player.currentPano.isAligned()) && this.player.goToLastView(!1).done(i).fail(n)
                    }
                    return t.promise()
                }
            }
            ,
            n.prototype.atEndOfTour = function() {
                var e = this.currentItem >= this.nItems - 1;
                return e
            }
            ,
            n.prototype.firstDestination = function() {
                return this.nItems > 0 ? 0 : null
            }
            ,
            n.prototype.finalDestination = function() {
                return this.nItems > 0 ? this.nItems - 1 : null
            }
            ,
            n.prototype.goPrev = function() {
                this.tourAdvance(-1)
            }
            ,
            n.prototype.goNext = function() {
                this.tourAdvance(1)
            }
            ,
            n.prototype.setDestinationItem = function(e) {
                this.destinationItem = e,
                this.emit("update.controls")
            }
            ,
            n.prototype.setCurrentItem = function(e) {
                this.currentItem = e,
                this.emit("update.controls")
            }
            ,
            n.prototype.nextItem = function(e) {
                return null === e ? this.firstDestination() : e >= this.nItems - 1 ? this.endlessLoop ? this.firstDestination() : null : e + 1
            }
            ,
            n.prototype.prevItem = function(e) {
                return null === e ? this.firstDestination() : e < 0 ? this.endlessLoop ? this.lastDestination() : null : e - 1
            }
            ,
            n.prototype.tourAdvance = function(e) {
                A.debug("tourAdvance(" + e + ")"),
                null === this.currentItem || void 0 === this.currentItem ? this.setDestinationItem(this.firstDestination()) : this.setDestinationItem(this.currentItem + e),
                this.destinationItem < 0 ? (this.setDestinationItem(this.finalDestination()),
                this.useSpecialTransition("reverse-looping to end")) : this.destinationItem >= this.nItems && (this.setDestinationItem(this.firstDestination()),
                this.useSpecialTransition("looping back to start"));
                // 方奕卓 瞬间过渡, 相机缩放至1 
                if(window.MP_PREFETCHED_MODELDATA.momentTour === 'black') {
                    var zoomLevel = this.player.zoomLevel;
                    this.player.zoomEnabled = true;
                    var zoom = function(e, d) {
                        this.player.zoomTo((1-e)*zoomLevel, true)        
    
                    }.bind(this)
                    s.start(zoom, 1500, function(){
                        
                    }, 0, d.easeOutQuad, "zoom")
                }
                this.goToDestination() 
            }
            ,
            t.exports = n
        }
        ).call(this, "/js/director.js")
    }
    , {
        "./analytics": 4,
        "./enum/BlackoutStyle": 18,
        "./enum/ControlEvents": 21,
        "./enum/DirectorEvents": 23,
        "./enum/ModelManagerEvents": 33,
        "./enum/PathDiscardMode": 38,
        "./enum/PathDisplayMode": 39,
        "./enum/PlayerEvents": 40,
        "./enum/Viewmode": 51,
        "./enum/WarpStyle": 52,
        "./model/ModelManager": 140,
        "./player": 155,
        "./settings": 166,
        "./util/logger": 189,
        "./util/transitions": 195,
        events: 202,
        three: 217
    }],
    16: [function(e, t, i) {
        "use strict";
        var n = e("three")
          , r = e("./enum/Viewmode")
          , o = (e("./settings"),
        e("./util/transitions"))
          , a = e("./enum/PlayerEvents")
          , s = new n.ShaderPass(n.HorizontalBlurShader)
          , l = new n.ShaderPass(n.VerticalBlurShader);
        l.renderToScreen = !0;
        var c = $("#player").width() / $("#player").height();
        isNaN(c) && (c = 1);
        var h = {
            currentBlur: 0,
            aspect: c,
            blurStrength: 1,
            hblurPass: s,
            vblurPass: l,
            bindEvents: function(e) {
                e.on(a.ModeChanged, function(e, t) {
                    e === r.PANORAMA && (o.cancel(h.blur),
                    o.cancel(h.addBlur),
                    o.start(h.removeBlur, 500, null, 0, null, "deblur"))
                })
            },
            blur: function(e) {
                h.currentBlur = e;
                var t = e * h.blurStrength;
                l.uniforms.v.value = t / 512 * h.aspect,
                s.uniforms.h.value = t / 512
            },
            addBlur: function(e) {
                e = Math.max(e, h.currentBlur),
                h.blur(e)
            },
            removeBlur: function(e) {
                e = Math.min(1 - e, h.currentBlur),
                h.blur(e)
            }
        };
        h.blur(0),
        t.exports = h
    }
    , {
        "./enum/PlayerEvents": 40,
        "./enum/Viewmode": 51,
        "./settings": 166,
        "./util/transitions": 195,
        three: 217
    }],
    17: [function(e, t, i) {
        "use strict";
        t.exports = {
            UNKNOWN: 0,
            ALIGNED: 1,
            UNALIGNED: 2,
            PLACED: 3
        }
    }
    , {}],
    18: [function(e, t, i) {
        "use strict";
        t.exports = {
            NONE: 0,
            MIDDLE: 1,
            END: 2,
            BEGINNING: 3,
            FADEIN: 4
        }
    }
    , {}],
    19: [function(e, t, i) {
        "use strict";
        var n = e("three");
        t.exports = {
            newBlue: new n.Color(4967932),
            altBlue: new n.Color(47355),
            tagDefault: new n.Color(223357),
            classicBlue: new n.Color(53759),
            mpYellow: new n.Color(16502016),
            mpOrange: new n.Color(16428055),
            mpBlue: new n.Color(12096),
            mpLtGrey: new n.Color(13751252),
            mpDkGrey: new n.Color(10000019),
            mpRed: new n.Color(12525854),
            mpOrangeDesat: new n.Color(16764529),
            mpBlueDesat: new n.Color(4034734),
            mpRedDesat: new n.Color(14705505),
            white: new n.Color(16777215),
            black: new n.Color(0),
            _desat: function(e, t) {
                var i = t || .3
                  , r = (new n.Color).copy(e).getHSL();
                return (new n.Color).setHSL(r.h, r.s * (1 - i), r.l)
            },
            _darken: function(e, t) {
                var i = t || .2
                  , r = e.getHSL();
                return (new n.Color).setHSL(r.h, r.s, r.l * (1 - i))
            }
        }
    }
    , {
        three: 217
    }],
    20: [function(e, t, i) {
        "use strict";
        t.exports = {
            NONE: -1,
            ROTATE: 0,
            DOLLY: 1,
            PAN: 2,
            ROTATE_DOLLY: 3,
            PAN_DOLLY: 4
        }
    }
    , {}],
    21: [function(e, t, i) {
        "use strict";
        t.exports = {
            Move: "move",
            InteractionDirect: "interaction.direct",
            InteractionKey: "interaction.key",
            InteractionGui: "interaction.gui",
            FlyInDirection: "fly.direction",
            InputStart: "input.start",
            Pinch: "input.pinch",
            Scroll: "input.scroll",
            AutoPanInterrupt: "autopan.interrupt",
            AutoPanComplete: "autopan.complete",
            AutoPanClamped: "autopan.clamped",
            LongTap: "longtap"
        }
    }
    , {}],
    22: [function(e, t, i) {
        "use strict";
        t.exports = Object.freeze({
            FORWARD: "FORWARD",
            LEFT: "LEFT",
            RIGHT: "RIGHT",
            BACK: "BACK",
            UP: "UP",
            DOWN: "DOWN"
        })
    }
    , {}],
    23: [function(e, t, i) {
        "use strict";
        t.exports = {
            ActionInterrupted: "action.interrupted",
            TourStart: "tour.start",
            TourEnd: "tour.end",
            StartModeChange: "mode.startChange"
        }
    }
    , {}],
    24: [function(e, t, i) {
        "use strict";
        t.exports = Object.freeze({
            None: 0,
            Queued: 1,
            ForceQueued: 2,
            Downloading: 3,
            Downloaded: 4,
            DownloadFailed: 5
        })
    }
    , {}],
    25: [function(e, t, i) {
        "use strict";
        t.exports = {
            GL_TEXTURE_CUBE_MAP_POSITIVE_X: 0,
            GL_TEXTURE_CUBE_MAP_NEGATIVE_X: 1,
            GL_TEXTURE_CUBE_MAP_POSITIVE_Y: 2,
            GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: 3,
            GL_TEXTURE_CUBE_MAP_POSITIVE_Z: 4,
            GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: 5
        }
    }
    , {}],
    26: [function(e, t, i) {
        "use strict";
        t.exports = {
            Texture2D: 0,
            TextureCube: 1
        }
    }
    , {}],
    27: [function(e, t, i) {
        "use strict";
        t.exports = {
            SMALL: "small",
            LARGE: "large"
        }
    }
    , {}],
    28: [function(e, t, i) {
        "use strict";
        var n = e("./Viewmode")
          , r = {
            LANDING: {},
            NAVIGATION: "navigation",
            MORE_HELP: "moreHelp",
            TOUR_INTERACTION: {}
        };
        r.LANDING[n.PANORAMA] = "panorama.landing",
        r.LANDING[n.OUTDOOR] = "outdoor.landing",
        r.LANDING[n.DOLLHOUSE] = "dollhouse.landing",
        r.LANDING[n.FLOORPLAN] = "floorplan.landing",
        r.TOUR_INTERACTION.standard = "standard.tour",
        r.TOUR_INTERACTION[n.OUTDOOR] = "outdoor.tour",
        r.TOUR_INTERACTION[n.FLOORPLAN] = "floorplan.tour",
        t.exports = r
    }
    , {
        "./Viewmode": 51
    }],
    29: [function(e, t, i) {
        "use strict";
        var n = {
            UP: 1,
            DOWN: -1,
            LEFT: "L",
            RIGHT: "R",
            FORWARD: "F",
            BACK: "B",
            reverse: {},
            opposite: function(e) {
                return this.reverse[e.toString()]
            }
        };
        !function() {
            n.reverse[n.UP] = n.DOWN,
            n.reverse[n.DOWN] = n.UP,
            n.reverse[n.LEFT] = n.RIGHT,
            n.reverse[n.RIGHT] = n.LEFT,
            n.reverse[n.FORWARD] = n.BACK,
            n.reverse[n.BACK] = n.FORWARD
        }(),
        t.exports = n
    }
    , {}],
    30: [function(e, t, i) {
        "use strict";
        var n = e("../util/browser")
          , r = {
            ZERO: 48,
            ONE: 49,
            TWO: 50,
            THREE: 51,
            FOUR: 52,
            FIVE: 53,
            SIX: 54,
            SEVEN: 55,
            EIGHT: 56,
            NINE: 57,
            LEFTARROW: 37,
            UPARROW: 38,
            RIGHTARROW: 39,
            DOWNARROW: 40,
            A: 65,
            B: 66,
            C: 67,
            D: 68,
            E: 69,
            F: 70,
            G: 71,
            H: 72,
            I: 73,
            J: 74,
            K: 75,
            L: 76,
            M: 77,
            N: 78,
            O: 79,
            P: 80,
            Q: 81,
            R: 82,
            S: 83,
            T: 84,
            U: 85,
            V: 86,
            W: 87,
            X: 88,
            Y: 89,
            Z: 90,
            SPACE: 32,
            RETURN: 13,
            SEMICOLON: 186,
            PLUSEQUALS: 187,
            DASHUNDERSCORE: 189,
            OPENBRACKET: 219
        };
        n.detectFirefox() && (r.SEMICOLON = 59,
        r.PLUSEQUALS = 61,
        r.DASHUNDERSCORE = 173),
        t.exports = r
    }
    , {
        "../util/browser": 182
    }],
    31: [function(e, t, i) {
        "use strict";
        t.exports = {
            EN_US: "en-US",
            ES_MX: "es-MX",
            FR_FR: "fr-FR",
            DE_DE: "de-DE",
            RU_RU: "ru-RU",
            CN_CN: "cn-CN",
            JP_JP: "jp-JP"
        }
    }
    , {}],
    32: [function(e, t, i) {
        "use strict";
        t.exports = {
            TagActivated: "tag.activated",
            TagDismissed: "tag.dismissed",
            TagNavigation: "tag.navigation"
        }
    }
    , {}],
    33: [function(e, t, i) {
        "use strict";
        t.exports = {
            ModelAdded: "model-added",
            ActiveModelChanged: "active-model-changed"
        }
    }
    , {}],
    34: [function(e, t, i) {
        "use strict";
        t.exports = {
            LEFT: 0,
            MIDDLE: 1,
            RIGHT: 2
        }
    }
    , {}],
    35: [function(e, t, i) {
        "use strict";
        t.exports = {
            PanoRenderComplete: "panorama.render.complete",
            TileRenderFailure: "panorama.tile.render.failed",
            TileRenderSuccess: "panorama.tile.render.success",
            TileUploadAttempted: "panorama.tile.upload.attempted",
            UploadAttemptedForAllTiles: "panorama.upload.attempted.all.tiles",
            ZoomLevelRenderStarted: "panorama.zoom.render.started"
        }
    }
    , {}],
    36: [function(e, t, i) {
        "use strict";
        t.exports = {
            BASE: 1,
            STANDARD: 2,
            HIGH: 3,
            ULTRAHIGH: 4
        }
    }
    , {}],
    37: [function(e, t, i) {
        "use strict";
        t.exports = {
            LoadComplete: "panorama.load.complete",
            LoadFailed: "panorama.load.failed",
            TileLoaded: "panorama.tile.loaded"
        }
    }
    , {}],
    38: [function(e, t, i) {
        "use strict";
        t.exports = Object.freeze({
            Standard: 0,
            Slow: 1,
            Retain: 2
        })
    }
    , {}],
    39: [function(e, t, i) {
        "use strict";
        t.exports = Object.freeze({
            Show: 0,
            Hide: 1,
            Retain: 2
        })
    }
    , {}],
    40: [function(e, t, i) {
        "use strict";
        t.exports = {
            Move: "move",
            MoveComplete: "move.complete",
            ModeChanged: "mode.changed",
            ModeChanging: "mode.changing",
            PanoChosen: "pano.chosen",
            ClosestPanoChanging: "closest.pano.changing",
            WarpStarted: "warp.started",
            WarpInterrupted: "warp.interrupted",
            WarpEnded: "warp.ended",
            FlyinFinished: "flyin.finished",
            FlyingStarted: "flying.started",
            FlyingInterrupted: "flying.interrupted",
            FlyingEnded: "flying.ended",
            Ready: "ready",
            StartInside: "start.inside",
            StartOutside: "start.outside",
            ViewChanged: "view.changed",
            WarpInterruptedWithFlyTo: "warp.interrupted.flyto",
            InputStart: "input.start"
        }
    }
    , {}],
    41: [function(e, t, i) {
        "use strict";
        t.exports = Object.freeze({
            DEFAULT: 0,
            PANOMARKERS: 1,
            RETICULE: 2,
            TAG: 3
        })
    }
    , {}],
    42: [function(e, t, i) {
        "use strict";
        t.exports = {
            visibleFloor: 1,
            ghostFloor: 3,
            boundingSkybox: 1,
            panoMarker: 2,
            reticule: 3,
            tagStem: 4,
            tagDisc: 5,
            ribbon: 100
        }
    }
    , {}],
    43: [function(e, t, i) {
        "use strict";
        t.exports = {
            ContextCreated: "scene-renderer-context-created",
            AfterRender: "after-render",
            MemoryUsageUpdated: "scene-renderer-memory-usage-updated"
        }
    }
    , {}],
    44: [function(e, t, i) {
        "use strict";
        t.exports = {
            IDLE: "idle",
            BROWSE: "browse",
            EXAMINE: "examine"
        }
    }
    , {}],
    45: [function(e, t, i) {
        "use strict";
        t.exports = {
            TileDownloadSuccess: "tiledownloader.download.success",
            TileDownloadFailure: "tiledownloader.download.failure",
            PanoDownloadComplete: "tiledownloader.pano.download.complete"
        }
    }
    , {}],
    46: [function(e, t, i) {
        "use strict";
        t.exports = {
            CardboardAndroid: "googlevr",
            GearVR: "gearvr",
            CardboardIOS: "googlevrios",
            Cardboard: "googlevr"
        }
    }
    , {}],
    47: [function(e, t, i) {
        "use strict";
        t.exports = {
            NONE: 0,
            CONTEXTUAL: 1,
            ANDROID: 2
        }
    }
    , {}],
    48: [function(e, t, i) {
        "use strict";
        var n = {
            Title: 0,
            Cardboard: 1
        }
          , r = {
            Title: 0,
            Cardboard: 1,
            Gear: 2
        };
        !function() {
            [n, r].forEach(function(e) {
                e.pageCount = Object.keys(e).length
            })
        }(),
        t.exports.ios = n,
        t.exports.standard = r
    }
    , {}],
    49: [function(e, t, i) {
        "use strict";
        t.exports = {
            Android: "android",
            IOS: "ios",
            Desktop: "desktop",
            UnsupportedAndroid: "android-unsupported"
        }
    }
    , {}],
    50: [function(e, t, i) {
        "use strict";
        var n = e("three");
        t.exports = {
            UP: new n.Vector3(0,1,0),
            DOWN: new n.Vector3(0,-1,0),
            LEFT: new n.Vector3(-1,0,0),
            RIGHT: new n.Vector3(1,0,0),
            FORWARD: new n.Vector3(0,0,-1),
            BACK: new n.Vector3(0,0,1)
        }
    }
    , {
        three: 217
    }],
    51: [function(e, t, i) {
        "use strict";
        var n = e("../exception/ViewmodeConvertException")
          , r = e("./coreViewmodes")
          , o = e("../util/common")
          , a = {
            MESH: "mesh",
            OUTDOOR: "outdoor",
            TRANSITIONING: "transitioning",
            toInt: function(e) {
                switch (e) {
                case this.PANORAMA:
                    return 1;
                case this.DOLLHOUSE:
                    return 2;
                case this.FLOORPLAN:
                    return 3;
                case this.OUTDOOR:
                    return 4;
                case this.TRANSITIONING:
                    return -1
                }
                throw new n("No known conversion for Viewmode to int for mode: " + e)
            },
            fromInt: function(e) {
                switch (e) {
                case "1":
                case 1:
                    return this.PANORAMA;
                case "2":
                case 2:
                    return this.DOLLHOUSE;
                case "3":
                case 3:
                    return this.FLOORPLAN;
                case "4":
                case 4:
                    return this.OUTDOOR
                }
                throw new n("No known conversion for int to viewmode for int: " + e)
            },
            convertWorkshopModeInt: function(e) {
                switch (e) {
                case "0":
                case 0:
				case undefined:  //xzw add
                    return this.PANORAMA;
                case "1":
                case 1:
                    return this.FLOORPLAN;
                case "2":
                case 2:
                    return this.DOLLHOUSE;
                case "3":
                case 3:
                    return this.MESH
                }
                throw new n("No known conversion for Workshop int to viewmode for int: " + e)
            }
        };
        o.extendObject(a, r),
        t.exports = a
    }
    , {
        "../exception/ViewmodeConvertException": 58,
        "../util/common": 185,
        "./coreViewmodes": 54
    }],
    52: [function(e, t, i) {
        "use strict";
        t.exports = {
            BLACK: "black",
            STD: "std",
            WALK: "walk"
        }
    }
    , {}],
    53: [function(e, t, i) {
        "use strict";
        t.exports = {
            ZoomIn: "zoom.in",
            ZoomOut: "zoom.out",
            ZoomMax: "zoom.max",
            ZoomMin: "zoom.min"
        }
    }
    , {}],
    54: [function(e, t, i) {
        "use strict";
        t.exports = {
            PANORAMA: "panorama",
            DOLLHOUSE: "dollhouse",
            FLOORPLAN: "floorplan"
        }
    }
    , {}],
    55: [function(e, t, i) {
        "use strict";
        function n(e) {
            this.message = e
        }
        t.exports = n
    }
    , {}],
    56: [function(e, t, i) {
        "use strict";
        function n(e) {
            r.call(this, e)
        }
        var r = e("./BasicException");
        n.prototype = Object.create(r.prototype),
        t.exports = n
    }
    , {
        "./BasicException": 55
    }],
    57: [function(e, t, i) {
        "use strict";
        function n(e) {
            r.call(this, e)
        }
        var r = e("./BasicException");
        n.prototype = Object.create(r.prototype),
        t.exports = n
    }
    , {
        "./BasicException": 55
    }],
    58: [function(e, t, i) {
        "use strict";
        function n(e) {
            r.call(this, e)
        }
        var r = e("./BasicException");
        n.prototype = Object.create(r.prototype),
        t.exports = n
    }
    , {
        "./BasicException": 55
    }],
    59: [function(e, t, i) {
        (function(i) {
            "use strict";
            function n(e) {
                var t = {};
                if (e) {
                    var i = e.flags;
                    if (i)
                        for (var n in i)
                            i.hasOwnProperty(n) && (t[i[n]] = !0);
                    return t
                }
                return l.debug("Feature flags -> parseFeatureFlags: rawData is null."),
                null
            }
            var r = e("./util/ajax")
              , o = e("./util/showcase")
              , a = e("./util/logger")
              , s = ""
              , l = new a(i)
              , c = {};
            t.exports = {
                loadFeatureFlags: function(e) {
                    var t = $.Deferred();
                    return r.get(e.urlBase + s, {
                        responseType: "json",
                        prefetchFrom: "user",
                        auth: o.getAuthorizationHeader()
                    }).done(function(e) {
                        c = n(e),
                        c ? t.resolve(c) : t.reject("loading-failed")
                    }).fail(function() {
                        l.debug("Retrieval of feature flags failed."),
                        t.reject("loading-failed")
                    }),
                    t.promise()
                },
                getFlags: function() {
                    return c
                },
                updateDependentSettings: function(e, t) {
                    e = e || c,
                    e.labels && (t.labels.enabled = !0),
                    e.zooming && !t.zoom.forceOff && (t.zoom.enabled = !0),
                    e.showcase_sdk && (t.sdkInit = !0),
                    e.mobile_highq_override && (t.tiling.mobileHighQualityOverride = !0),
                    e.showcase_webvr && (t.vr.allowWebVR = !0),
                    e.uhql && (t.tiling.allowUltraHighResolution = !0),
                    e.hide_sc_sharing && (t.share.enabled = !1)
                }
            }
        }
        ).call(this, "/js/featureflags.js")
    }
    , {
        "./util/ajax": 181,
        "./util/logger": 189,
        "./util/showcase": 193
    }],
    60: [function(e, t, i) {
        "use strict";
        var n = (e("../util/common"),
        {
            status: 0,
            set: function(e) {
                if (isNaN(e))
                    return !1;
                var t = $('.progressbar');
                0 > e && (e = 0);
                e > 100 && (e = 100);
                
                var width = parseInt(t.css('width').replace("px",""))/100; //获取进度条总长度除以100
                var barperc = e*width;
                var perc = Math.round(e);
                var labelpos = (parseInt(barperc)-15);
                t.find('.bar').css('width',barperc);    //已经再跑颜色的百分比
                t.find('.label').css('left', labelpos); //上面跟着的字的百分比
                t.find('.perc').text(perc+'%');         //具体数字的百分比
                this.status = e
            },
            done: function(e) {
                return e || this.status ? (this.status = null,
                this.set(100)) : this
            }
        });
        t.exports.circleLoader = n
    }
    , {
        "../util/common": 185
    }],
    61: [function(e, t, i) {
        "use strict";
        t.exports = Object.freeze({
            CLOSE: "modal.closer.close"
        })
    }
    , {}],
    62: [function(e, t, i) {
        "use strict";
        function n(e, t) {
            t && (t.stopPropagation(),
            t.preventDefault()),
            e && this.emit(l.CLOSE, e),
            g.reset()
        }
        function r(e, t) {
            function i() {
                var t = e.offsetHeight >= $("#player").height() && e.offsetWidth >= $("#player").width();
                t !== f && (f = t,
                t ? (e.classList.add("closeByFooter"),
                h.classList.add("closeByFooter")) : (e.classList.remove("closeByFooter"),
                h.classList.remove("closeByFooter")))
            }
            t ? setTimeout(i, o.guiAnimationSpeed) : i()
        }
        var o = e("../../settings")
          , a = (e("../../tag/Media/MediaEvent"),
        e("../../util/browser"))
          , s = e("../../util/common")
          , l = e("./ModalCloserEvent")
          , c = e("events").EventEmitter
          , h = document.getElementsByClassName("footer")[0]
          , u = h.querySelectorAll(".close")[0]
          , d = null
          , p = null
          , f = null
          , g = (a.isMobile(),
        {
            open: function(e) {
                e && (r(e),
                d && u.removeEventListener("click", d, !0),
                d = n.bind(this, e.id),
                u.addEventListener("click", d, !0),
                p && window.removeEventListener("resize", p, !0),
                p = r.bind(this, e),
                window.addEventListener("resize", p, !0))
            },
            reset: function() {
                h.classList.remove("closeByFooter"),
                u.removeEventListener("click", d, !0),
                window.removeEventListener("resize", p, !0),
                d = p = f = null
            }
        });
        s.extendObject(g, c.prototype),
        t.exports = g
    }
    , {
        "../../tag/Media/MediaEvent": 131,
        "../../settings": 166,
        "../../util/browser": 182,
        "../../util/common": 185,
        "./ModalCloserEvent": 61,
        events: 202
    }],
    63: [function(e, t, i) {
        "use strict";
        function n(e, t, i) {
            var n = new r.GUI({
                width: 400
            })
              , u = n.addFolder("Flydown from Dollhouse");
            u.add(h.flydown, "movementEasing", Object.keys(a)),
            u.add(h.flydown, "movementDelay", 0, 1).step(.01),
            u.add(h.flydown, "rotationEasing", Object.keys(a)),
            u.add(h.flydown, "rotationDelay", 0, 1).step(.01),
            u.add(h.flydown, "modelTextureDelay", 0, 1).step(.01),
            u.add(h.flydown, "skyboxDelay", 0, 1).step(.01),
            u.add(h.dollhouseDefault, "minPolarAngle", 0, o.Math.degToRad(50)),
            u.add(h.dollhouseDefault, "maxPolarAngle", o.Math.degToRad(50), o.Math.degToRad(170));
            var d = n.addFolder("Transition between panos");
            d.add(h.transition, "blur", 0, 10).onFinishChange(function() {}),
            d.add(h.transition, "flySpeed", 0, 10).step(.01).onFinishChange(function() {
                h.transition.flyTime = 0,
                d.__controllers.forEach(function(e) {
                    e.updateDisplay()
                })
            }),
            d.add(h.transition, "flyTime", 0, 5e3).onFinishChange(function() {
                h.transition.flySpeed = 0,
                d.__controllers.forEach(function(e) {
                    e.updateDisplay()
                })
            }),
            d.add(h.transition, "aimTime", 500, 2500).step(50),
            d.add(h.transition, "aimSlowFactor", 1, 3).step(.1),
            d.add(h.transition, "movementEasing", Object.keys(a));
            var p = n.addFolder("Path Display");
            p.add(h.path, "opacity", 0, 1).step(.01).onFinishChange(function() {}),
            p.add(h.path, "height", 0, .2).step(.01).onFinishChange(function() {}),
            p.add(h.path, "outsideHeight", 0, 2).step(.01).onFinishChange(function() {}),
            p.add(h.path, "ribbonWidth", .01, .35).step(.01).onFinishChange(function() {}),
            p.add(h.path, "waypointRadius", .01, 1.2).step(.01).onFinishChange(function() {}),
            p.add(h.path, "waypointPulse", 0, 3600).step(20).onFinishChange(function() {}),
            p.add(h.path, "waypointIndoorRadius", .01, 1.2).step(.01).onFinishChange(function() {}),
            p.add(h.path, "fadeInTime", 0, 1200).step(10).onFinishChange(function() {}),
            p.add(h.path, "fadeOutTime", 0, 1200).step(10).onFinishChange(function() {}),
            p.add(h.path, "color", Object.keys(l)).onFinishChange(function() {
                h.path.color = l[h.path.color],
                h.path.colorUp = l._desat(h.path.color),
                h.path.colorDown = l.darken(h.path.color)
            }),
            p.add(h, "reticuleColor", Object.keys(l)).onFinishChange(function() {
                h.reticuleColor = l[h.reticuleColor]
            });
            var f = n.addFolder("Warping")
              , g = f.addFolder("Warp/Teleport");
            g.add(h.warp, "softPushDist", 0, 2).onFinishChange(function() {}),
            g.add(h.warp, "softPushEnd", 0, 1).step(.01).onFinishChange(function() {}),
            g.add(h.warp, "softBendAngle", 0, 45).onFinishChange(function() {}),
            g.add(h.warp, "softBendTilt", 0, 45).onFinishChange(function() {}),
            g.add(h.warp, "softBendEnd", 0, 1).step(.01).onFinishChange(function() {}),
            g.add(h.warp, "burnsAngle", 0, 30).onFinishChange(function() {}),
            g.add(h.warp, "minBurnsAngle", 0, 10).onFinishChange(function() {}),
            g.add(h.warp, "brakeStrength", 1, 8).onFinishChange(function() {}),
            g.add(h.warp, "minBrakeAngle", 0, 5).step(.01).onFinishChange(function() {}),
            g.add(h.warp, "maxBrakeAngle", 0, 5).step(.01).onFinishChange(function() {}),
            g.add(h.path, "mapGuides").onFinishChange(function() {}),
            g.add(h.warp, "teleportTime", 0, 5e3).step(10).onFinishChange(function() {}),
            g.add(h.warp, "outsideTime", 0, 5e3).step(10).onFinishChange(function() {}),
            g.add(h.path, "typ", Object.keys(c)).onFinishChange(function() {
                h.path.typ = c[h.path.typ]
            }),
            g.add(h.warp, "loop").onChange(function() {}).onFinishChange(function() {
                t.endlessLoop = h.warp.loop
            }),
            g.add(h.warp, "walkSlideShowThreshhold", 1, 1e4).step(1).onFinishChange(function() {}),
            g.add(h.warp, "walkExtraPanosDistance", 0, 3).step(.1).onFinishChange(function() {}),
            g.add(h.transition, "fastForwardFactor", 1, 10).step(1).onFinishChange(function() {});
            var m = f.addFolder("Long Warp Only");
            m.add(h.warp, "minWarpTime", 0, 5e3).step(10).onFinishChange(function() {
                h.warp.flySpeed = 0,
                m.__controllers.forEach(function(e) {
                    e.updateDisplay()
                })
            }),
            m.add(h.warp, "timePerMeter", 0, 5e3).step(10).onFinishChange(function() {}),
            m.add(h.warp, "lookAheadMax", .01, 1).step(.01).onFinishChange(function() {}),
            m.add(h.warp, "lookAheadDist", .01, 4).step(.01).onFinishChange(function() {}),
            m.add(h.warp, "maxTurnPerSec", 0, 720).step(1).onFinishChange(function() {}),
            m.add(h.warp, "maxAimPerSec", 0, 720).step(1).onFinishChange(function() {}),
            m.add(h.warp, "turnFriction", 0, 1).step(.01).onFinishChange(function() {}),
            m.add(h.warp, "walkDelay", 0, 2e3).step(10).onFinishChange(function() {}),
            m.add(h.transition, "flytimeMaxDistanceThreshold", 0, 25).step(10).onFinishChange(function() {}),
            m.add(h.warp, "walkMaxDist", 0, 100).step(1).onFinishChange(function() {});
            var v = n.addFolder("Warp Esoterica");
            v.add(h.warp, "nearPanoDist", .01, 12).step(0).onFinishChange(function() {}),
            v.add(h.warp, "blur", .01, 1).onFinishChange(function() {}),
            v.add(h.warp, "flySpeed", 0, 10).step(.01).onFinishChange(function() {
                h.warp.minWarpTime = 0,
                v.__controllers.forEach(function(e) {
                    e.updateDisplay()
                })
            }),
            v.add(h.warp, "showBunny").onFinishChange(function() {}),
            v.add(h.warp, "fastTime", 0, 2500).step(10).onFinishChange(function() {}),
            v.add(h.warp, "movementEasing", Object.keys(a));
            var A = n.addFolder("Misc");
            A.add(h, "dollhouseFOV", 10, 180).onChange(function() {
                i.cameras[s.DOLLHOUSE].fov = h.dollhouseFOV
            }),
            A.add(h, "insideFOV", 10, 180).onChange(function() {
                i.cameras[s.PANORAMA].fov = h.insideFOV
            }),
            A.add(h, "insideLookSpeed", .01, .3).step(.01).onChange(function() {}),
            A.add(h, "rotationAccelerationInside", .1, 10).step(.1).onChange(function() {}),
            A.add(h, "rotationAccelerationOutside", .1, 10).step(.1).onChange(function() {});
            var y = n.addFolder("Navigation");
            y.add(h.navigation, "panoScores").onFinishChange(function() {
                h.navigation.panoScores || e.panos.forEach(function(e) {
                    e.floor.remove(e.text3d),
                    e.text3d = null
                })
            }),
            y.add(h.navigation, "mouseDirection"),
            y.add(h.navigation, "filterStrictness", 0, 1),
            y.add(h.navigation, "angleFactor", -60, 0),
            y.add(h.navigation, "directionFactor", 1, 20),
            y.add(h.navigation, "distanceFactor", -5, 5),
            y.add(h.navigation, "optionalityFactor", .1, 10);
            var C = n.addFolder("tags")
              , I = C.addFolder("Tag Creation");
            I.add(h.tags.pole, "enabled").name("poleEnabled"),
            I.add(h.tags.pole, "height", 0, 2.5).step(.01).name("poleHeight"),
            I.add(h.tags.pole, "width", 1, 10).step(1).name("poleWidth"),
            I.add(h.tags.pole, "opacity", .1, 1).step(.1).name("poleOpacity");
            var E = C.addFolder("Visibility");
            E.add(h.tags.visibility, "anyDistance"),
            E.add(h.tags.visibility, "visibleDistance", .1, 30).step(.1),
            E.add(h.tags.visibility, "cameraClearance", 0, 1).step(.01),
            E.add(h.tags.visibility, "hideViaFloor"),
            E.add(h.tags.visibility, "hideOffScreenDisc").name("hideEdgeDisc"),
            E.add(h.tags.visibility, "hideOffScreenObject").name("hideEdgeObject");
            var b = C.addFolder("Disc Parameters");
            b.add(h.tags.disc.scale, "nearBound", .1, 10).step(.1),
            b.add(h.tags.disc.scale, "farBound", .1, 20).step(.1).listen(),
            b.add(h.tags.disc.scale, "linkFarBound").onChange(function(e) {
                e && (h.tags.disc.scale.farBound = h.tags.visibility.visibleDistance * (1 - h.tags.disc.scale.linkPercent / 100))
            }),
            b.add(h.tags.disc.scale, "linkPercent", 0, 100).step(1).onChange(function(e) {
                h.tags.disc.scale.linkFarBound && (h.tags.disc.scale.farBound = h.tags.visibility.visibleDistance * (1 - e / 100))
            }),
            b.add(h.tags.disc.scale, "maxSize", 40, 200).step(1),
            b.add(h.tags.disc.scale, "minSize", 20, 100).step(1),
            b.add(h.tags.disc.scale, "responsiveness", 0, 100).step(1);
            var w = C.addFolder("Navigate");
            w.add(h.tags.navigate, "nearestPano").name("nearestPano"),
            w.add(h.tags.navigate, "lineOfSight").name("lineOfSight"),
            w.add(h.tags.navigate, "reactivate").name("reactivate"),
            w.add(h.tags.navigate, "aimAt", ["disc", "object", "pole", "nothing"]).name("aim at"),
            w.add(h.tags.navigate, "tiltTolerance", 0, 50).step(1),
            w.add(h.tags.navigate, "rotateSpeedFactor", 0, 5).step(.1);
            var _ = n.addFolder("Debug");
            _.add(h, "wireframe").onFinishChange(function() {
                e.chunks.forEach(function(t) {
                    t.material && (t.wireframeTwin || (t.wireframeTwin = new o.WireframeHelper(t),
                    t.wireframeTwin.material.depthWrite = !1,
                    t.wireframeTwin.material.depthTest = !1,
                    t.wireframeTwin.material.opacity = .5,
                    t.wireframeTwin.material.transparent = !0),
                    h.wireframe ? e.add(t.wireframeTwin) : e.remove(t.wireframeTwin))
                })
            }),
            _.add(h, "skyboxWireframe").onFinishChange(function() {
                h.skyboxWireframe ? (e.skybox.wireframe = new o.WireframeHelper(e.skybox),
                e.add(e.skybox.wireframe)) : (e.remove(e.skybox.wireframe),
                e.skybox.wireframe = null)
            }),
            _.add(h, "showSweeps").onFinishChange(function() {
                e.setSweepVisibility(h.showSweeps)
            }),
            _.add(h, "showMesh").onFinishChange(function() {
                e.chunks.forEach(function(e) {
                    e.visible = h.showMesh
                })
            }),
            _.add(h, "showFloors").onFinishChange(function() {
                e.floors.forEach(function(e) {
                    e.collider.children.forEach(function(e) {
                        e.material.visible = h.showFloors
                    })
                })
            }),
            _.add(h, "showSkyboxes").onFinishChange(function() {
                e.panos.forEach(function(e) {
                    e.skyboxMesh.visible = h.showSkyboxes
                })
            }),
            _.add(h, "showNeighbors").onChange(function() {}),
            _.add(e, "alpha", 0, 1)
        }
        var r = e("../lib/dat.gui")
          , o = e("three")
          , a = e("../util/easing")
          , s = e("../enum/Viewmode")
          , l = e("../enum/Colors")
          , c = e("../enum/WarpStyle")
          , h = e("../settings");
        e("../tag/tag");
        r.GUI.prototype.removeFolder = function(e) {
            var t = this.__folders[e];
            t && (t.close(),
            this.__ul.removeChild(t.domElement.parentNode),
            delete this.__folders[e],
            this.onResize())
        }
        ,
        t.exports.toggle = n
    }
    , {
        "../enum/Colors": 19,
        "../enum/Viewmode": 51,
        "../enum/WarpStyle": 52,
        "../lib/dat.gui": 93,
        "../tag/tag": 123,
        "../settings": 166,
        "../util/easing": 186,
        three: 217
    }],
    64: [function(e, t, i) {
        (function(i) {
            "use strict";
            function n(e, t, i, n) {
                $(".gui-error .error-problem-text").text(e),
                $(".gui-error .error-solution-text").text(t),
                $(".gui-error .error-explanation").text(i),
                $(".gui-error .error-actions").html(n),
                $(window).resize(),
                $(".gui-error").fadeIn(),
                $("#bottom-logo").fadeIn()
            }
            function r(e) {
                var t = ['<div class="browser-tiles">', '<div class="tile">', '<a href="https://www.google.com/chrome/browser/" target="_blank">', '<img class="icon" src="images/icon_Google_Chrome_2011.png" ', 'rel="tiletip" title="Chrome"></a>', "</div>", '<div class="tile">', '<a href="https://www.mozilla.org/en-US/firefox/new/" target="_blank">', '<img class="icon" src="images/icon_Mozilla_Firefox.png" ', 'rel="tiletip" title="Firefox"></a>', "</div>", '<div class="tile">', '<a href="http://windows.microsoft.com/en-us/internet-explorer/download-ie" target="_blank">', '<img class="icon" src="images/icon_Internet_Explorer_10.png" ', 'rel="tiletip" title="Internet Explorer"></a>', "</div>", '<div class="tile">', '<a href="https://support.apple.com/en-us/HT204416" target="_blank">', '<img class="icon" src="images/icon_MacOSX_Safari.png" ', 'rel="tiletip" title="Safari"></a>', "</div>", "</div>"].join("");
                n(e, h.ERROR_BROWSER_SOLUTION, h.ERROR_BROWSER_EXPLANATION, t),
                s.isMobile() || $("[rel=tiletip]").tooltip({
                    placement: "bottom",
                    delay: {
                        show: 50,
                        hide: 0
                    },
                    trigger: "hover",
                    viewport: {
                        selector: "body",
                        padding: 10
                    }
                })
            }
            function o() {
                var e = s.isMobile() ? "" : '<span class="link install-browser">' + h.ERROR_GENERIC_ACTIONS_2 + "</span>" + h.ERROR_GENERIC_ACTIONS_3
                  , t = [h.ERROR_GENERIC_ACTIONS_1, e,].join("");
                n(h.ERROR_GENERIC_PROBLEM, h.ERROR_GENERIC_SOLUTION, "", t),
                s.isMobile() || $(".install-browser").on("click touchstart", function(e) {
                    e.preventDefault(),
                    e.stopPropagation(),
                    r(" ")
                })
            }
            function a(e) {
                if ($("head title").text(c.pageTitle),
                $("#gui-message, #gui-loading, #nprogress, #gui-thumb, #bottom-logo").hide(),
                $("#gui-loading").fadeOut(250),
                $("#quick-blackout").hide(),
                l.track("showcase_error", {
                    error_key: e
                }),
                h.locale || h.init(),
                "webgl-unsupported" === e)
                    s.isMobile() ? o() : r(h.ERROR_WEBGL_UNSUPPORTED_PROBLEM);
                else if ("webgl-ios" === e)
                    n(h.ERROR_WEBGL_IOS_PROBLEM, h.ERROR_WEBGL_IOS_SOLUTION, "", h.ERROR_WEBGL_IOS_ACTIONS_1 + "<strong>" + h.ERROR_WEBGL_IOS_ACTIONS_2 + "</strong>.");
                else if ("webgl-safari" === e)
                    n(h.ERROR_WEBGL_SAFARI_PROBLEM, "", "", h.ERROR_WEBGL_SAFARI_ACTIONS_1 + "<strong>" + h.ERROR_WEBGL_SAFARI_ACTIONS_2 + "</strong>. " + h.ERROR_WEBGL_SAFARI_ACTIONS_3 + "<strong>" + h.ERROR_WEBGL_SAFARI_ACTIONS_4 + "</strong>.");
                else if ("webgl-generic" === e)
                    o();
                else if ("missing-urls" === e)
                    n(h.ERROR_MISSING_URLS_PROBLEM, "", h.ERROR_MISSING_URLS_EXPLANATION);
                else if ("loading-failed" === e)
                    n(h.ERROR_LOADING_FAILED_PROBLEM, "", "", h.ERROR_LOADING_FAILED_ACTIONS_1 + '<a class="link" target="_blank" href=' + p + ">" + h.ERROR_LOADING_FAILED_ACTIONS_2 + "</a>.");
                else {
                    if ("loading-failed-maintenance" !== e)
                        return void d.error("Unhandled error: " + e);
                    n(h.ERROR_MAINTENANCE_PROBLEM, h.ERROR_MAINTENANCE_SOLUTION)
                }
            }
            var s = e("./../util/browser")
              , l = e("./../analytics")
              , c = e("./../settings")
              , h = e("../localization/localize")
              , u = e("./../util/logger")
              , d = new u(i)
              , p = '"https://support.port.com/hc/articles/208220058"';
            t.exports.error = a
        }
        ).call(this, "/js/gui/error.js")
    }
    , {
        "../localization/localize": 108,
        "./../analytics": 4,
        "./../settings": 166,
        "./../util/browser": 182,
        "./../util/logger": 189
    }],
    65: [function(e, t, i) {
        (function(i) {
            "use strict";
            function n() {
                Ue = [],
                je.floors.visible && Ue.push(".gui-floor", ".gui-floor-title"),
                Ue.push(".hideTarget", ".pinTop.right")
            }
            function r() {
                for (var e in je)
                    if (je.hasOwnProperty(e)) {
                        var t = je[e];
                        if (!t.visible)
                            for (var i = 0; i < t.elements.length; i++)
                                $(t.elements[i]).hide()
                    }
                je.highlight.visible && $(".pinBottom").addClass("highlightExists"),
                je.tourControls.visible === !1 && $("#drawer").addClass("fullWidth"),
                n()
            }
            function o(e, t) {
                var i = !K.isMobile() && Q.zoom.enabled && t.mode === _e.PANORAMA && !e.tourIsPlaying;
                $("#gui-zoomin").toggle(i),
                $("#gui-zoomout").toggle(i)
            }
            function a() {
                c(),
                $(".pinBottom").toggleClass("open"),
                $("#drawer").toggleClass("open"),
                $(".footer").toggleClass("open"),
                $("#drawer").hasClass("open") ? ($("#pullTab .icon").attr("data-original-title", Re.CLOSE_HIGHLIGHTS),
                Ze("highlights")) : ($("#pullTab .icon").attr("data-original-title", Re.OPEN_HIGHLIGHTS),
                ie.resetDrawer()),
                setTimeout(function() {
                    $("#pullTab").toggleClass("opened");
                }, $("#drawer").hasClass("open") ? 0 : Q.highlightAnimationDuration),
                $(".pinBottom").hasClass("open") && s($(".vr-popup")) && $(".vr-popup").is(":visible") && Ae.dismiss()
            }
            function s(e) {
                var t;
                "none" !== e.css("display") ? t = e.position().top + e.outerHeight() : (e.attr("style", "visibility: hidden"),
                t = e.position().top + e.outerHeight(),
                e.attr("style", "display: none"));
                var i = $("#player").outerHeight()
                  , n = i - 130;
                return n < t + 25
            }
            function l(e) {
                "touchstart" === e.type && e.preventDefault(),
                e.stopPropagation()
            }
            function c() {
                W && (W.reload(),
                W.init())
            }
            function h(e) {
                ne.show(e),
                r()
            }
            function u(e) {
                ne.progress(e)
            }
            function d(e, t, i) {
                var n = t.player;
                $("#gui-thumb").fadeOut(2500),
                ne.hide(function() {
                    Ge = !1
                }),
                me.init(e, i),
                de.finishSetup(Object.keys(e.tags).length),
                i.on(Te.IMAGE_OPENED, Ze.bind(this, "tag"));
                var s = function() {
                    i.dismissExaminedTag(),
                    i.disableHovering()
                };
                Ae.on(ye.OPENED, s),
                Ce.on(Me.OPENED, s),
                he.on(ue.OPENED, s),
                fe.on(ge.OPENED, s);
                var l = i.enableHovering.bind(i);
                if (Ae.on(ye.CLOSED, l),
                Ce.on(Me.CLOSED, l),
                he.on(ue.CLOSED, l),
                fe.on(ge.CLOSED, l),
                Q.labels.enabled && Object.keys(e.labels).length,
                e.floors.length <= 1 || !je.floors.visible ? je.floors.visible = !1 : (y(e, t),
                C(e.currentFloor, n.mode)),
                getQueryVariable('m') === '372'&& (je.floors.visible = 1, y(e,t)),
                r(),
                o(t, t.player),
                $("#gui").fadeIn(1500),
                je.highlight.visible && (2 !== Q.startHighlights || e.has360Views) && setTimeout(function() {
                    a(),
                    (!e.has360Views && 1 !== Q.startHighlights || e.has360Views && 0 === Q.startHighlights) && setTimeout(a, 2e3)
                }, 2e3),
                !K.isMobile())
                    for (var c = ["a", "#title-toggle", ".next-button", ".prev-button", ".gui-floor", ".meta-toggle", ".thumbImg", "logo-button"], h = 0; h < c.length; h++)
                        $(c[h]).addClass("hasHover");
                O(e),
                de.setupToggling();
                //xzw：
				window.editHotPanel && editHotPanel();
                //czj
                navBorderRadius(e);
                //czj 编辑界面
                //window.EditingInterface && new EditingInterface(n.sceneRenderer);

                window.EditTools && new EditTools(n.sceneRenderer);
            }

			function navBorderRadius(e){
                var pullTab = $("#pullTab"),
                    mobileRadius = {
                        "bottom":{"border-bottom-left-radius":"10px","border-bottom-right-radius":"10px"},
                        "top":{"border-top-left-radius":"10px","border-top-right-radius":"10px"}
                    },
                    topRadius = {
                        "bottom":{"border-top-right-radius":"10px","border-bottom-right-radius":"10px"},
                        "top":{"border-bottom-left-radius":"10px","border-top-left-radius":"10px"}
                    };

                function BorderRadius(bottom,top){
                    $("#gui-modes-map > div:visible:last").css(bottom);
                    if(pullTab.is(':visible')){
                        $(".viewContainer > div:visible:first").css(top);
                    }else{
                        $("#gui-modes-map > div:visible:first").css(top);
                    }
                }
                if(/Android|webOS|iPhone|iPod|BlackBerry/i.test(navigator.userAgent)){
                    BorderRadius(mobileRadius.bottom,mobileRadius.top);
                }else{
                   BorderRadius(topRadius.bottom,topRadius.top);
                }
                //判断someData里面是否有special字段，如果有就会处理这些特殊的大场景
                if(window.MP_PREFETCHED_MODELDATA.model.special || window.MP_PREFETCHED_MODELDATA.special){
                    window.specialScene && specialScene.special().afterImplement();
                }

            }
			 
			
            function p(e) {
                e || (e = 0),
                We = !1,
                window.setTimeout(function() {
                    We || (ze = !0,
                    $("#gui-spinner").stop(!0, !0).show())
                }
                .bind(this), e)
            }
            function f() {
                $("#gui-spinner").stop(!0, !0),
                $("#gui-spinner").fadeOut(1e3),
                We = !0,
                ze = !1
            }
            function g(e, t) {
                var i = e.mode
                  , n = t || e.currentPano;
                $("#gui-modes-dollhouse").toggleClass("active", i === _e.DOLLHOUSE),
                $("#gui-modes-floorplan").toggleClass("active", i === _e.FLOORPLAN),
                $("#gui-modes-inside").toggleClass("active", i === _e.PANORAMA),
                i === _e.PANORAMA ? ($("#view-controllers").slideUp(500),
                Q.show360Views.enabled && !n.isAligned() ? (
                $(".gui-floor").addClass("hidden"),
                $("#gui-modes-outside").addClass("desktop-only")) : (
                $(".gui-floor").removeClass("hidden"),
                $("#gui-modes-outside").removeClass("desktop-only")),
                $("#gui-modes-outside").removeClass("hidden")) : i !== _e.TRANSITIONING && (f(),
                Be = i,
                $("#gui-modes-outside").addClass("hidden"),
                e.model.has360Views && $(".gui-floor").removeClass("hidden"),
                $("#view-controllers").is(":visible") || $("#view-controllers").slideDown(Q.guiAnimationSpeed))
            }
            function m(e, t) {
                var i = t.player;
                $("#gui-modes-inside").on("mousedown touchstart", function(e) {
                    l(e),
                    J.updateInteraction(Se.InteractionGui, "inside-button"),
                    J.track("USER", {
                        event_type: "showcase_gui",
                        gui_action: "click_inside_mode_button"
                    }),
                    t.changeMode(_e.PANORAMA);
                }),
                $("#gui-modes-outside").find("a").on("click", function(e) {
                    l(e),
                    J.track("showcase_gui", {
                        gui_action: "click_outside_mode_button"
                    }),
                    t.changeMode(Be)
                }),
                $("#gui-modes-floorplan").on("click", function(e) {
                    l(e),
                    i.mode !== _e.FLOORPLAN && (J.track("showcase_gui", {
                        gui_action: "click_floorplan_mode_button"
                    }),
                    t.changeMode(_e.FLOORPLAN));
                }),
                $("#gui-modes-dollhouse").on("click", function(e) {
                    l(e),
                    i.mode !== _e.DOLLHOUSE && (J.track("showcase_gui", {
                        gui_action: "click_dollhouse_mode_button"
                    }),
                    t.changeMode(_e.DOLLHOUSE));
                })
            }
            function v(e, t) {
                function i() {
                    document.getElementById("vr").classList.remove("hidden"),
                    Q.vr.allowWebVR ? K.getVRDisplay().then(function(e) {
                        K.supportsFullscreen() ? n(e) : (De.warn("Unable to use WebVR when full screen is not supported"),
                        $(".improper-embed").toggleClass("hidden", !1),
                        r())
                    }, function(e) {
                        r()
                    }) : r()
                }
                function n(i) {
                    De.info(i.displayName + " detected, VR button activates WebVR experience"),
                    Ie.init(e.data, t, i, q),
                    Ie.on(Ee.OPENED, Ze.bind(gui, "vr")),
                    Ie.on(Ee.SHOW_TERMS, fe.show.bind(fe))
                }
                function r() {
                    De.info("WebVR support not found, VR button activates native app VR modal"),
                    Ae.init(e.data, q),
                    Ae.on(ye.OPENED, function() {
                        var e = document.getElementById("vr-modal");
                        return function() {
                            Ze("vr"),
                            le.open(e)
                        }
                    }()),
                    Ae.on(ye.CLOSED, le.reset)
                }
                if (Q.vr.enabled && e.supportsVR && !K.valueFromHash("mls", 0)){
                    
                     /*********************** 方奕卓 VR功能事件监听 ********************/
                    
                    K.isMobile() && $('#vr').css('display', '');    // 显示vr功能按钮
                    
                    
                    switch (Q.vr.option) {
                    case Pe.CONTEXTUAL:
                        i();
                        break;
                    case Pe.ANDROID:
                        K.detectAndroid() && i();
                        break;
                    case Pe.NONE:
                    }
                }
            }
            function A(e, t) {
                $("#play").on("mousedown touchstart", function(e) {
 					l(e); 
                    Ze("tour");
                    ve.play();
                    J.trackAlways("showcase_gui", {
                        gui_action: "play_highlights"
                    })
                }),
                window.startAndPlay = function(e) {
                    // l(e); 
                   Ze("tour");
                   ve.play();
                   J.trackAlways("showcase_gui", {
                       gui_action: "play_highlights"
                   })
               };
                $("#pause").on("mousedown touchstart", function(e) {
                    l(e),
                    ve.pause(),
                    J.trackAlways("showcase_gui", {
                        gui_action: "pause_highlights"
                    })
                }),
                $("#gui-zoomin").find("a").on("click", function(e) {
                    l(e),
                    t.player.zoomInIncrementally()
                }),
                $("#gui-zoomout").find("a").on("click", function(e) {
                    l(e),
                    t.player.zoomOutIncrementally()
                })
            }
            function y(e, t) {
                for (var i = $(".gui-floor"), n = 0; n < e.floors.length; n++) {
                    if(getQueryVariable('m') === '372') continue;
                    var r = $('<div class="floorChoice" data-index="' + n + '"></div>').text(e.floors.get(n).name);
                    $(".gui-floor").find(".container").prepend(r)
                    //cxz  本来一开始是prepend 后来改了append 按顺序插入
                }

                i.find(".container").prepend('<div class="floorChoice darkGlass allFloorBtn" data-index="all" style="display:none">' + Re.FLOOR_ALL + "</div>"),
                i.on("click", function(e) {
                    l(e),
                    Ze("floor"),
                    i.toggleClass("open")
                }),
                $(".floorChoice").on("click", function(e) {
                    l(e);
                    var n = $(this).data("index");
                    "all" !== n ? (J.updateInteraction(Se.InteractionGui, "floor-control"),
                    t.player.gotoFloor(n),
                    J.track("showcase_gui", {
                        gui_action: "click_floor_select_button",
                        interaction_source: "gui"
                    })) : (J.updateInteraction(Se.InteractionGui, "floor-control"),
                    Ze("move"),
                    t.allFloors(),
                    J.track("showcase_gui", {
                        gui_action: "click_toggle_all_floors_button",
                        interaction_source: "gui"
                    })),
                    i.removeClass("open")
                })
            }
            function C(e, t) {
                e && (t === _e.DOLLHOUSE || t === _e.FLOORPLAN ? ($(".allFloorBtn").show(),$(".gui-floor-icon").hide(),$(".gui-floor-title").show()) : ($(".allFloorBtn").hide(),$(".gui-floor-icon").show(),$(".gui-floor-title").hide()),
                e.model.allFloorsVisible ? ($(".gui-floor-title").text(Re.FLOOR_ALL),
                $(".gui-floor-number").text(Re.FLOOR_ALL),
                $(".floorChoice").removeClass("active"),
                $('.floorChoice[data-index="all"]').addClass("active")) : ($(".gui-floor-title").text(e.name),
                $(".gui-floor-number").text(" " + (e.floorIndex + 1)),
                $(".floorChoice").removeClass("active"),
                $(".floorChoice[data-index=" + e.floorIndex + "]").addClass("active")))
            }
            function I(e) {
                return e.describe().inTransition
            }
            
            function b(e, t, i) {
                Fe = e.heroLocations.length;
                var n = '<li class="thumbImg" data-index=""><img src=""></li>'
                  , r = 100 / Fe + "%"
                  , o = $("#thumb-container")
                  , a = $("#progressBar");
                $("#status").find(".totalSteps").text(Fe);
                for (var s = 0; s < Fe; s++) {
                    var c = e.heroLocations[s]
                      , h = $(n);
                    if (h.attr("data-index", s),
                    je.highlight.visible && h.find("img").attr("src", c.thumbUrl),
                    c.name) {
                        var u = $('<div class="overlay"></div>').text(c.name);
                        h.prepend(u)
                    }
                    if (e.has360Views && c.cameraMode === _e.PANORAMA) {
                        var d = e.panos.get(c.panoId)
                          , p = d && !d.isAligned()
                          , f = p ? '<div><img class="mark360View" src="images/mark-360-white-v2.png"></div>' : '<div><img class="markInsideView" src="images/mark-inside-white.png"></div>';
                        h.prepend(f)
                    }
                    o.append(h),
                    a.append('<div class="step" data-idx="' + s + '" style="width:' + r + '"></div>')
                }
                j = 144 * Fe,
                Y = 111 * Fe,
                $(".thumbImg").on("mouseover", function() {
                    I(t) || i.showPathToHeroLocation($(this).data("index"))
                }),
                $(".thumbImg").on("mouseout", function() {
                    t.clearPath()
                }),
                $(".thumbImg").on("click", function(e) {
                    l(e);
                    var i = $(this);
                    J.updateInteraction(Se.InteractionGui, "thumbnail"),
                    J.trackAlways("showcase_gui", {
                        gui_action: "click_highlight"
                    }),
                    t.goToHighlight(i.data("index"))
                }),
                $(".previous").find("a").on("click", function(e) {
                    l(e),
                    J.trackAlways("showcase_gui", {
                        gui_action: "prev_highlight"
                    }),
                    t.prevHighlight()
                }),
                $(".next").find("a").on("click", function(e) {
                    l(e),
                    J.trackAlways("showcase_gui", {
                        gui_action: "next_highlight"
                    }),
                    t.nextHighlight()
                }),
                $("#drawer").on("mouseleave", function(e) {
                    l(e);
                    var t;
                    try {
                        t = new MouseEvent("mouseup",{
                            clientX: e.clientX,
                            clientY: e.clientY,
                            screenX: e.screenX,
                            screenY: e.screenY
                        })
                    } catch (i) {
                        t = document.createEvent("MouseEvents"),
                        t.initMouseEvent("mouseup", e.bubbles, e.cancelable, e.view, e.detail, e.screenX, e.screenY, e.clientX, e.clientY, e.ctrlKey, e.altKey, e.shiftKey, e.metaKey, e.button, e.relatedTarget)
                    }
                    document.dispatchEvent(t)
                }),
                W = new Sly($("#scrollFrame"),{
                    horizontal: !0,
                    itemNav: "centered",
                    smart: !0,
                    scrollTrap: !0,
                    scrollBy: 1,
                    mouseDragging: !0,
                    touchDragging: !0,
                    speed: 300,
                    dragHandle: !0,
                    dynamicHandle: !0,
                    clickBar: !0,
                    scrollBar: $("#scroller"),
                    activateOn: null
                }).init(),
                W.on("active", function(e, t) {
                    Ve = t,
                    Ze("tour"),
                    $(".step").removeClass("active"),
                    $("#status").find(".curIdx").text(t + 1);
                    for (var i = 0; i <= t; i++)
                        $("#progressBar").find("[data-idx='" + i + "']").addClass("active")
                }),
                w()
            }
            function w() {
                var e = $("#player").width() - 20
                  , t = $("#scroller")
                  , i = $("#drawer")
                  , n = $(".pinBottom");
                if ($("#player").width() < 488 || $("#player").height() < 488)
                    t.addClass("hidden"),
                    i.addClass("noScroll"),
                    n.addClass("noScroll");
                else {
                    var r = j > e
                      , o = !i.hasClass("noScroll")
                      , a = r !== o;
                    a && (t.toggleClass("hidden"),
                    i.toggleClass("noScroll"),
                    n.toggleClass("noScroll"))
                }
            }
            function _(e) {
                je.tourControls.visible = true//e.tour_buttons && K.valueFromHash("gt", 1),
                je.coBrand.visible = e.presented_by && 1 !== Q.specialEdition && Q.brand && !K.valueFromHash("mls", !1),
                je.highlight.visible = /* e.highlight_reel && */ 1 !== Q.specialEdition && Q.showHighlights
            }
            function T(e) {
                function t(t, i) {
                    return !!e.player_options[t] && e[i || t]
                }
                $(".model-title").text(e.name);
                var i = Q.pageTitle;
                // 2 !== K.valueFromHash("mls", 0) && (i = e.name + " - " + i),
                2 !== K.valueFromHash("mls", 0) && e.name && (i = e.name),
                document.title = i ,
                K.isMobile() ? $("#gui-fullscreen").css("display", "none") : ($("[rel=tooltip]").tooltip({
                    delay: {
                        show: 50,
                        hide: 0
                    },
                    trigger: "hover",
                    html: !1,
                    viewport: {
                        selector: "body",
                        padding: 10
                    }
                }),
                K.inIframe() && document.getElementsByClassName("pinBottom-container")[0].classList.add("embed")),
                // t("presented_by") && 1 !== Q.specialEdition && Q.brand && !K.valueFromHash("mls", 0) ? document.getElementById("loaderCoBrandName").innerText = t("presented_by") : document.getElementById("loaderCoBrand").classList.add("hidden"),
                de.populate({
                    name: t("model_name", "name"),
                    coBrand: t("presented_by"),
                    description: t("model_summary", "summary") || "暂无内容",
                    contactName: t("contact_name"),
                    address: t("address"),
                    phone: t("contact_phone"),
                    formattedPhone: e.formatted_contact_phone,
                    email: t("contact_email"),
                    url: t("external_url"),
                    socialSharing: e.enable_social_sharing && e.is_public
                })
            }
            function x(e, t, i, n, r, o) {
                function a() {
                    o.setLoadingStartTime(),
                    H(),
                    r ? (re.showMessage(t, i, je.coBrand.visible),
                    l()) : h(l)
                }
                var s = $.Deferred()
                  , l = s.resolve.bind(s);
                return Ge = !0,
                O(e),
                e.data.player_options && _(e.data.player_options),
                1 === Q.specialEdition && $("body").addClass("specialEdition"),
                Re.localizeGUI(),
                T(e.data),
                r || $(".quick").addClass("hidden"),
                //e.data.image && !r && E(e.data.image),
                
                
                n ? (J.impression(),
                a()) : (o.setWaitingStartTime(),
                oe.show(r, a)),
                s
            }
            function S(e, t, i, n, r, a, s) {
                q = s,
                e.outsideAllowed() || $("#gui-modes-outside").addClass("invisible"),
                e.supportedModes[_e.PANORAMA] || $("#gui-modes-inside").addClass("invisible"),
                ae.init(),
                re.init(e, a),
                Oe.init(e, t, n),
                $(".icon").on("mouseover", function() {
                    t.player && t.player.reticule.hide()
                }),
                m(e, t),
                A(e, t),
                e.data.enable_social_sharing && e.data.is_public && Q.share.enabled && (Ce.init(MP_PREFETCHED_MODELDATA.name/* e.data.name */),
                Ce.on(Me.OPENED, function() {
                    var e = document.getElementById("share-modal");
                    return function() {
                        Ze("share"),
                        le.open(e)
                    }
                }()),
                Ce.on(Me.CLOSED, le.reset)),
                e.heroLocations.length > 1 ? b(e, t, i) : (je.highlight.visible = !1,
                je.tourControls.visible = !1),
                de.on(pe.OPEN_INFO, Ze.bind(this, "info")),
                z(),
                g(i),
                v(e, r),
                e.on("floor.changed", C),
                e.on("waiting", R.bind(this, e)),
                e.on("waiting-done", P.bind(this, e)),
                i.on(xe.ModeChanged, function(e, n) {
                    g(i),
                    o(t, i),
                    n === _e.PANORAMA && i.currentPano && !i.currentPano.isAligned() && (n = _e.OUTDOOR),
                    he.updateMode(n)
                }),
                n.on(Se.Move, Ze.bind(this, "move")),
                i.on(xe.Ready, function() {
                    ie.init(n, i, i.tagManager, t),
                    i.on(xe.ModeChanged, function(e, t) {
                        e !== t && $(".vr-popup").is(":visible") && Ae.dismiss()
                    })
                }),
                i.on(xe.PanoChosen, function(e, t) {
                    g(i, t),
                    he.updateMode(t && !t.isAligned() ? _e.OUTDOOR : _e.PANORAMA)
                }),
                le.on(ce.CLOSE, function(e) {
                    switch (e) {
                    case "vr-modal":
                        Ae.dismiss();
                        break;
                    case "share-modal":
                        Ce.hide();
                        break;
                    case "terms-modal":
                        fe.hide()
                    }
                });
                var l = $("#play").eq(0)
                  , c = $("#pause").eq(0)
                  , h = $(".pinBottom").toArray()
                  , u = $("#drawer").eq(0)
                  , d = $("#playHead").eq(0)
                  , p = $("#progressBar").eq(0)
                  , f = $("#thumb-container").eq(0)
                  , y = f.children()
                  , I = p.children();
                t.on("update.controls", function() {
                    var n = t.describe();
                    n.tourIsPlaying || i.isWarping() ? (je.tourControls.visible && (l.hide(),
                    c.show()),
                    n.tourInProgress && (h.forEach(function(e) {
                        e.classList.add("playing")
                    }),
                    u.addClass("playing"),
                    d.addClass("playing"))) : (je.tourControls.visible && (l.show(),
                    c.hide()),
                    n.tourInProgress || (ve.stopTour(),
                    h.forEach(function(e) {
                        e.classList.remove("playing")
                    }),
                    u.removeClass("playing"),
                    d.removeClass("playing")));
                    var r, a, s;
                    if (null !== n.currentItem) {
                        var p, f;
                        $("#status").find(".curIdx").text(n.currentItem + 1),
                        n.onTheBus ? (p = "active",
                        f = "recent") : (f = "active",
                        p = "recent");
                        var g = null === n.destinationItem || n.currentItem === n.destinationItem;
                        for (r = 0; r < e.heroLocations.length; r += 1)
                            s = y.eq(r),
                            a = I.eq(r),
                            s.removeClass(f),
                            a.removeClass(f),
                            n.onTheBus && r === n.destinationItem ? (s.addClass(p),
                            a.addClass(p),
                            W.activate(r)) : n.onTheBus && g && r === n.currentItem ? (s.addClass(p),
                            a.addClass(p)) : (s.removeClass(p),
                            a.removeClass(p))
                    } else
                        for (r = 0; r < e.heroLocations.length; r += 1)
                            s = y.eq(r),
                            a = I.eq(r),
                            s.removeClass("active recent"),
                            a.removeClass("active recent");
                    o(t, i)
                }),
                document.addEventListener("keydown", function(n) {
                    switch (J.updateInteraction(Se.InteractionKey),
                    n.which) {
                    case we.ZERO:
                        Q.debug && e.toggleAlpha();
                        break;
                    case we.NINE:
                        Q.debug && se.toggle();
                        break;
                    case we.ONE:
                        i.isInMode(_e.TRANSITIONING) || t.changeMode(_e.PANORAMA);
                        break;
                    case we.TWO:
                        e.outsideAllowed() && !i.isInMode(_e.DOLLHOUSE, _e.TRANSITIONING) && t.changeMode(_e.DOLLHOUSE);
                        break;
                    case we.THREE:
                        e.outsideAllowed() && !i.isInMode(_e.FLOORPLAN, _e.TRANSITIONING) && t.changeMode(_e.FLOORPLAN);
                        break;
                    case we.FOUR:
                        i.isInMode(_e.TRANSITIONING) || t.changeMode(_e.OUTDOOR);
                        break;
                    case we.SPACE:
                        je.tourControls.visible && ($("#playHead").hasClass("playing") || Ze("tour"));
                        break;
                    case we.RETURN:
                        Q.debug && e.toggleExplodeUp();
                        break;
                    case we.P:
                        k();
                        break;
                    case we.U:
                        B();
                        break;
                    case we.X:
                        Q.debug && e.toggleExplode();
                        break;
                    case we.PLUSEQUALS:
                        t.player.activatePersistentZooming(!0),
                        ie.hideUi();
                        break;
                    case we.DASHUNDERSCORE:
                        t.player.activatePersistentZooming(!1),
                        ie.hideUi();
                        break;
                    case we.SEVEN:
                        De.info("Zoom level: " + t.player.zoomLevel + ", FOV: " + t.player.zoomFov);
                        break;
                    case we.EIGHT:
                        t.player.decreaseZoomSpeed();
                        break;
                    case we.NINE:
                        t.player.increaseZoomSpeed()
                    }
                    return i && i.reticule.hide(),
                    !0
                }
                .bind(this)),
                document.addEventListener("keyup", function(e) {
                    switch (e.which) {
                    case we.PLUSEQUALS:
                        t.player.deactivatePersistentZooming();
                        break;
                    case we.DASHUNDERSCORE:
                        t.player.deactivatePersistentZooming()
                    }
                }
                .bind(this)),
                F(e),
                L(e, t.player),
                M(i),
                te.setAutoPlay(e.heroCount()),
                he.init(i, a.mode),
                he.on(ue.OPENED, Ze.bind(this, "help")),
                fe.init(),
                fe.on(ge.OPENED, function() {
                    var e = document.getElementById("terms-modal");
                    return function() {
                        Ze("terms"),
                        le.open(e)
                    }
                }()),
                fe.on(ge.CLOSED, le.reset),
                Q.quickstart.enabled || re.delayLanding(a.mode).then(re.showMessage.bind(this, i, t, je.coBrand.visible)),
                (Q.quickstart.enabled || i.model.outsideAllowed()) && ie.init(n, i, i.tagManager, t),
                Q.profiling.enabled && se.show(),
                ve.init(t)
            }
            function M(e) {
                var t = function(e, t) {
                    $(e).find("a").each(function(e, i) {
                        t ? $(i).removeClass("buttonZoomDisabled").addClass("buttonZoomEnabled") : $(i).addClass("buttonZoomDisabled").removeClass("buttonZoomEnabled"),
                        i.style.pointerEvents = t ? "auto" : "none"
                    })
                }
                  , i = function() {
                    e.zoomLevel >= Q.zoom.max ? t("#gui-zoomin", !1) : t("#gui-zoomin", !0),
                    e.zoomLevel <= Q.zoom.min ? t("#gui-zoomout", !1) : t("#gui-zoomout", !0)
                };
                e.on(Ne.ZoomMax, function() {
                    t("#gui-zoomin", !1),
                    t("#gui-zoomout", !0)
                }),
                e.on(Ne.ZoomMin, function() {
                    t("#gui-zoomin", !0),
                    t("#gui-zoomout", !1)
                }),
                e.on(Ne.ZoomIn, function() {
                    t("#gui-zoomout", !0)
                }),
                e.on(Ne.ZoomOut, function() {
                    t("#gui-zoomin", !0)
                }),
                i()
            }
            function R(e) {
                O(e)
            }
            function P(e) {
                O(e)
            }
            function O(e) {
                var t = e.waitQueue.length;
                t <= 0 ? f() : Ge || p(Q.modelComponentLoadSpinnerDelay)
            }
            function L(e, t) {
                He = {
                    gui: null,
                    visible: !1,
                    model: e,
                    player: t
                }
            }
            function D(e, t) {
                function i() {
                    var i = t.toJSON();
                    n.linkToLocation = window.location.protocol + "//" + window.location.host + window.location.pathname + "?m=" + e.sid + "&start=" + be.serialize(i),
                    t.tagManager.activeTag && (n.linkToLocation += "&tag=" + t.tagManager.activeTag.sid)
                }
                var n = {}
                  , r = new Le.GUI({
                    autoPlace: !0,
                    width: "60%"
                });
                i(),
                t.on(xe.ViewChanged, i),
                r.add(n, "linkToLocation").name(Re.LINK_TO_LOCATION).listen(),
                r.domElement.id = "datLinks";
                var o = [].slice.call(r.domElement.querySelectorAll(".property-name"));
                return o.forEach(function(e) {
                    if (!K.detectSafari()) {
                        var t = document.createElement("button");
                        t.classList.add("btn-deep-link"),
                        t.innerText = Re.MENU_COPY,
                        e.nextSibling.appendChild(t);
                        var i = function() {
                            alert(Re.LINK_ALERT_COPY),
                            t.hide()
                        };
                        t.addEventListener("click", function(e) {
                            try {
                                var t = e.target.parentNode.childNodes[0];
                                t.select();
                                var n = document.execCommand("copy");
                                t.blur(),
                                n || i()
                            } catch (e) {
                                i()
                            }
                        })
                    }
                }),
                $(r.__closeButton).hide(),
                r
            }
            function N(e) {
                He.gui || (He.gui = D(He.model, He.player)),
                He.visible = e,
                e ? $(He.gui.domElement).show() : $(He.gui.domElement).hide()
            }
            function B() {
                N(!He.visible)
            }
            function F(e) {
                ke = {
                    gui: null,
                    visible: !1,
                    model: e
                }
            }
            function V(e) {
                var t = new Le.GUI;
                return t.add(Q, "showSweeps").name("Show sweeps").onFinishChange(function() {
                    e.setSweepVisibility(Q.showSweeps)
                }),
                t.add(Q, "rotationAccelerationInside", .1, 10).name("Rotation speed").step(.1),
                t.add(Q.transition, "flyTime", 0, 5e3).name("Transition time").onFinishChange(function() {
                    Q.transition.flySpeed = 0,
                    t.__controllers.forEach(function(e) {
                        e.updateDisplay()
                    })
                }),
                t.add(Q.path, "opacity", 0, 1).name("Path opacity"),
                $(t.__closeButton).hide(),
                t
            }
            function U(e) {
                ke.gui || (ke.gui = V(ke.model)),
                ke.visible = e,
                e ? $(ke.gui.domElement).show() : $(ke.gui.domElement).hide()
            }
            function k() {
                U(!ke.visible)
            }
            function H() {
                function e(e) {
                    e.target === t || $.contains(t, e.target) || e.target === i || $.contains(i, e.target) || e.target === n || $.contains(n, e.target)/* || e.preventDefault()*/
                }
                $("body").css("touch-action", "none"),
                $("#gui-parent").find("*:not(#tag-billboards)").on("touchmove", function(e) {
                    // e.preventDefault()
                });
                var t = document.getElementById("terms-text")
                  , i = document.getElementById("more-help-wrapper")
                  , n = (document.getElementById("navigation-help-wrapper"),
                document.getElementById("help-dialog"),
                document.getElementById("tag-billboards"));
                Q.useWheel && (document.body.addEventListener("mousewheel", e, { passive: false }),
                document.body.addEventListener("DOMMouseScroll", e)),
                $("#terms-text, #more-help-wrapper, #navigation-help-wrapper").off("touchmove").on("touchmove", function(e) {
                    e.stopPropagation()
                })
            }
            function G(e, t) {
                for (var i = []; e; )
                    i.push(e),
                    e = e.parentNode;
                for (; t && i.indexOf(t) === -1; )
                    t = t.parentNode;
                return t
            }
            function z() {
                var e, t = function(t) {
                    e = 0 === t.button || 1 === t.which ? t.target : null
                }, i = function(t) {
                    e !== t.target && (e = G(e, t.target));
                    var i = document.getElementById("gui-parent");
                    if (G(i, e) !== i && (e = null),
                    e) {
                        var n;
                        try {
                            n = new MouseEvent("click",t)
                        } catch (e) {
                            n = document.createEvent("MouseEvents"),
                            n.initMouseEvent("click", t.bubbles, t.cancelable, t.view, t.detail, t.screenX, t.screenY, t.clientX, t.clientY, t.ctrlKey, t.altKey, t.shiftKey, t.metaKey, t.button, t.relatedTarget)
                        }
                        n.syntheticClick = !0,
                        e.dispatchEvent(n),
                        e = null
                    }
                };
                document.body.addEventListener("mousedown", t, !0),
                document.body.addEventListener("mouseup", i, !0),
                document.getElementById("gui-parent").addEventListener("click", function(e) {
                    e.syntheticClick || (e.stopPropagation(),
                    "A" === e.target.nodeName && e.preventDefault())
                }, !0)
            }
            var W, j, Y, X, Z, q, K = (e("three"),
            e("../util/ajax"),
            e("../util/browser")), Q = e("../settings"), J = e("../analytics"), ee = (e("../util/transitions"),
            e("../util/camera"),
            e("../util/logger")), te = (e("../objects/Snapshot"),
            e("./helpManager")), ie = e("./immersiveMode"), ne = e("./loadingScreen"), re = e("./landingScreen"), oe = e("./playButton"), ae = e("./populateModal"), se = e("./memoryUsage"), le = e("./closer/modalCloser"), ce = e("./closer/ModalCloserEvent"), he = e("./help/help"), ue = e("./help/HelpEvent"), de = e("./title/titleBar"), pe = e("./title/TitleEvents"), fe = e("./terms/terms"), ge = e("./terms/TermsEvent"), me = e("./title/tagToggle"), ve = e("./tourInteraction"), Ae = e("./vr/vrModal"), ye = e("./vr/vrEvent"), Ce = e("./sharing/modal"), Ie = e("./webvr/webVRgui"), Ee = e("./webvr/WebVrEvent"), be = e("../controls/serializer"), we = e("../enum/Keys"), _e = e("../enum/Viewmode"), Te = (e("../enum/BlackoutStyle"),
            e("../tag/Media/MediaEvent")), xe = (e("../enum/PathDiscardMode"),
            e("../enum/PathDisplayMode"),
            e("../enum/DirectorEvents"),
            e("../enum/PlayerEvents")), Se = e("../enum/ControlEvents"), Me = e("./sharing/ShareEvents"), Re = e("../localization/localize"), Pe = (e("../enum/Vectors"),
            e("../enum/WarpStyle"),
            e("../enum/AlignmentType"),
            e("../enum/VROption")), Oe = e("./konami"), Le = e("../lib/dat.gui"), De = new ee(i), Ne = (e("../util/showcase"),
            e("../enum/ZoomEvents")), Be = _e.DOLLHOUSE, Fe = 0, Ve = 0, Ue = [".hideTarget"], ke = null, He = null, Ge = !1, ze = !1, We = !1, je = {
                coBrand: {
                    visible: !0,
                    elements: [".co-brand", "#loaderCoBrand"]
                },
                help: {
                    visible: !0,
                    elements: [".nav-help", "#nav-help"]
                },
                tourControls: {
                    visible: !0,
                    elements: [".next", ".previous", "#play"]
                },
                highlight: {
                    visible: !0,
                    elements: ["#drawer", "#pullTab"]
                },
                share: {
                    visible: !0,
                    elements: [".socialButton", "#share"]
                },
                fullScreen: {
                    visible: !0,
                    elements: ["#gui-fullscreen"]
                },
                floors: {
                    visible: !0,
                    elements: [".gui-floor"]
                }
            }, Ye = function() {
                var e = document.getElementById("drawer");
                return function() {
                    $("#player").height() < 400 && e.classList.contains("open") && a()
                }
            }(), Xe = function() {
                var e = document.getElementById("meta-info");
                return function() {
                    $("#player").height() < 400 && e.classList.contains("expand") && de.toggleMeta(!0)
                }
            }(), Ze = function(e) {
                function t() {
                    u.classList.contains("expand") && de.toggleMeta(!0)
                }
                function i() {
                    fe.hide()
                }
                function n() {
                    he.close()
                }
                function r() {
                    Ae.dismiss()
                }
                function o() {
                    p.hasClass("open") && a(!0)
                }
                function l() {
                    Ce.hide()
                }
                function c() {
                    f.hasClass("open") && f.removeClass("open")
                }
                function h() {
                    d.classList.contains("fadeIn") && (d.classList.contains("landing") ? re.dismissModal() : d.classList.contains("tour") && ve.dismissModal())
                }
                var u = document.getElementById("meta-info")
                  , d = document.getElementById("interaction-modal")
                  , p = $("#drawer").eq(0)
                  , f = $(".gui-floor").eq(0)
                  , g = $(".vr-popup").eq(0);
                return function(e) {
                    switch (e) {
                    case "info":
                        i(),
                        n(),
                        Ye(),
                        l(),
                        c(),
                        r(),
                        h();
                        break;
                    case "terms":
                        t(),
                        n(),
                        o(),
                        l(),
                        c(),
                        r(),
                        h();
                        break;
                    case "help":
                        t(),
                        i(),
                        l(),
                        c(),
                        r(),
                        h();
                        break;
                    case "vr":
                        t(),
                        i(),
                        l(),
                        c(),
                        n(),
                        h(),
                        s(g) && o();
                        break;
                    case "highlights":
                        Xe(),
                        i(),
                        l(),
                        c();
                        break;
                    case "share":
                        t(),
                        i(),
                        n(),
                        c(),
                        r(),
                        h();
                        break;
                    case "floor":
                        i(),
                        l(),
                        r();
                        break;
                    case "view":
                        c(),
                        l(),
                        i(),
                        r();
                        break;
                    case "tour":
                        i(),
                        l(),
                        c(),
                        r();
                        break;
                    case "move":
                        i(),
                        l(),
                        c(),
                        r();
                        break;
                    case "resize":
                        t(),
                        Ye(),
                        c();
                        break;
                    case "tag":
                        i(),
                        n(),
                        l(),
                        c(),
                        r()
                    }
                }
            }();
            $(document).on("fullscreenchange webkitfullscreenchange mozfullscreenchange MSFullscreenChange", function(e) {
                $("#gui-fullscreen").toggle(!K.isFullscreen()),
                $("#gui-fullscreen-exit").toggle(!!K.isFullscreen()),
                setTimeout(function() {
                    $(".icon:visible").hide().show(0)
                }, 100)
            }),
            $("#gui-fullscreen").find("a").on("click", function(e) {
                l(e),
                K.requestFullscreen($("body")[0]),
                J.track("showcase_gui", {
                    gui_action: "click_enter_fullscreen",
                    interaction_source: "gui"
                })
                //czj
                //W.reload()
            }),
            $("#gui-fullscreen-exit").find("a").on("click", function(e) {
                l(e),
                K.exitFullscreen(),
                J.track("showcase_gui", {
                    gui_action: "click_exit_fullscreen",
                    interaction_source: "gui"
                })
            })
			
            $(window).on("resize", function(e) {
                var t = e.target.innerHeight
                  , i = e.target.innerWidth;
                t === X && i === Z || (je.highlight.visible && w(),
                Ze("resize"),
                $(".pinTop.right").removeClass("hideUnderMeta"),
                c(),
                X = t,
                Z = i)
            }).resize(),
            K.supportsFullscreen() || $("#gui-fullscreen").hide(),
            $("#pullTab").on("click", function(e) {
                l(e),
                $("#drawer").hasClass("open") ? (J.trackAlways("showcase_gui", {
                    gui_action: "hide_highlight_reel"
                }),
                $(this).addClass("open").children("img").attr("src","images/auto.png")) : (J.trackAlways("showcase_gui", {
                    gui_action: "show_highlight_reel"
                }),
                $(this).removeClass("open").children("img").attr("src","images/auto-suspend.png"));
                a()
            });

            /***********************方奕卓 热点列表事件监听 ************************/
            if(window.MP_PREFETCHED_MODELDATA.showHotListSta) {
                $('#hotList').css('display', '');
                $('#hotList').on('click',function(e){
                    l(e);
                    var hotList = $('#hotListWrap')[0];
                    var isActive = hotList.classList.contains('hotListActive');
                    if(isActive){
                        hotList.classList.remove('hotListActive');
                        this.classList.remove('active')
                    }else{
                        hotList.classList.add('hotListActive');
                        this.classList.add('active')
                    }
                }),
                
                $('#hotListContent ul').on('mouseover', function(e){
                    l(e);
                    var target = e.target;
                    var hotList = document.getElementById('hotListWrap');
                    if(target.tagName === 'SPAN'){
                        var targetParent = target.parentElement.parentElement;
                        if(target.offsetWidth + 116 >= targetParent.clientWidth){
                            hotList.style.width = target.offsetWidth + 116 + 'px';
                        }else{
                            hotList.style.width = '';
                        }
                    }else if(target.tagName === 'LI'){
                        var targetParent = target.parentElement;
                        if(target.children[0].offsetWidth + 116 >= targetParent.clientWidth){
                            hotList.style.width = target.children[0].offsetWidth + 116 + 'px';
                        }else{
                            hotList.style.width = ''
                        }
                    }else {
                        hotList.style.width = '';
                    }
                });
                $('#hotListContent ul').on('click', function(e){
                    l(e);
                    this.preElem && this.preElem.classList.remove('active');
                    if(e.target.tagName === 'SPAN'){
                        e.target.parentElement.classList.add('active');
                        e.target.parentElement.hot && e.target.parentElement.hot.examine(window.player,true);  // 打开热点
                        this.preElem = e.target.parentElement;
                    }else{
                        e.target.classList.add('active');
                        e.target.hot && e.target.hot.examine(window.player,true);  // 打开热点
                        this.preElem = e.target;
                    }
                })
                $('#hotListClose').on('click', function(e){
                    l(e);
                    var hotList = $('#hotListWrap')[0];
                    hotList.classList.remove('hotListActive');
                    $('#hotListContent ul .active').removeClass('active');
                    $('#hotList')[0].classList.remove('active')
                })
            }
            
            /*****************************************************************/

            

            $("#more-menu-button").on("click", function(e) {
                l(e);
                var t = $("#more-menu");
                t.toggleClass("open")
            }),
            t.exports.init = S,
            t.exports.startLoading = x,
            t.exports.endLoading = d,
            t.exports.onProgress = u
        }
        ).call(this, "/js/gui/gui.js")
    }
    , {
        "../analytics": 4,
        "../controls/serializer": 14,
        "../enum/AlignmentType": 17,
        "../enum/BlackoutStyle": 18,
        "../enum/ControlEvents": 21,
        "../enum/DirectorEvents": 23,
        "../enum/Keys": 30,
        "../enum/PathDiscardMode": 38,
        "../enum/PathDisplayMode": 39,
        "../enum/PlayerEvents": 40,
        "../enum/VROption": 47,
        "../enum/Vectors": 50,
        "../enum/Viewmode": 51,
        "../enum/WarpStyle": 52,
        "../enum/ZoomEvents": 53,
        "../lib/dat.gui": 93,
        "../localization/localize": 108,
        "../tag/Media/MediaEvent": 131,
        "../objects/Snapshot": 153,
        "../settings": 166,
        "../util/ajax": 181,
        "../util/browser": 182,
        "../util/camera": 183,
        "../util/logger": 189,
        "../util/showcase": 193,
        "../util/transitions": 195,
        "./closer/ModalCloserEvent": 61,
        "./closer/modalCloser": 62,
        "./help/HelpEvent": 66,
        "./help/help": 67,
        "./helpManager": 68,
        "./immersiveMode": 69,
        "./konami": 70,
        "./landingScreen": 71,
        "./loadingScreen": 72,
        "./memoryUsage": 73,
        "./playButton": 74,
        "./populateModal": 75,
        "./sharing/ShareEvents": 76,
        "./sharing/modal": 77,
        "./terms/TermsEvent": 78,
        "./terms/terms": 79,
        "./title/TitleEvents": 80,
        "./title/tagToggle": 81,
        "./title/titleBar": 82,
        "./tourInteraction": 84,
        "./vr/vrEvent": 85,
        "./vr/vrModal": 87,
        "./webvr/WebVrEvent": 88,
        "./webvr/webVRgui": 89,
        three: 217
    }],
    66: [function(e, t, i) {
        "use strict";
        t.exports = Object.freeze({
            OPENED: "help.opened",
            CLOSED: "help.closed"
        })
    }
    , {}],
    67: [function(e, t, i) {
        "use strict";
        function n() {
            g.on("click", function(e) {
                if (S && S !== l.TRANSITIONING) {
                    var t = window.getComputedStyle(y).getPropertyValue("opacity") > 0;
                    t && !M ? R.close() : r()
                }
            }),
            w.on("click", function(e) {
                R.close()
            }),
            E.on("click", function(e) {
                S && S !== l.TRANSITIONING && (s(),
                o())
            }),
            b.on("click", function(e) {
                s(),
                a()
            })
        }
        function r() {
            S && S !== l.TRANSITIONING && (M = !0,
            setTimeout(function() {
                M = !1
            }, d.help.modalStayDuration),
            R.emit(h.OPENED),
            m.addClass("open " + S),
            g.addClass("open"),
            s(),
            o(),
            y.style.removeProperty ? y.style.removeProperty("display") : y.style.removeAttribute("display"),
            y.classList.add("fadeIn"))
        }
        function o() {
            E.addClass("underline-tab"),
            u.fill(_, c.NAVIGATION, S),
            m.addClass(S)
        }
        function a() {
            b.addClass("underline-tab"),
            u.fill(T, c.MORE_HELP),
            m.addClass("more-help")
        }
        function s(e, t) {
            m.removeClass("more-help " + l.PANORAMA + " " + l.DOLLHOUSE + " " + l.FLOORPLAN + " " + l.OUTDOOR),
            I.forEach(function(e) {
                e.classList.remove("underline-tab")
            })
        }
        var l = e("../../enum/Viewmode")
          , c = e("../../enum/HelpModalType")
          , h = e("./HelpEvent")
          , u = (e("../helpManager"),
        e("./../populateModal"))
          , d = e("../../settings")
          , p = e("../../util/common")
          , f = e("events").EventEmitter
          , g = $(".footer-help").eq(0)
          , m = $("#help-dialog").eq(0)
          , v = document.querySelector("#quick-logo")
          , A = document.querySelector("#loaderCoBrand")
          , y = document.querySelector("#help-dialog")
          , C = document.querySelector(".footer")
          , I = $(".help-tabs").children().toArray()
          , E = $(".navigation-tab").eq(0)
          , b = $(".more-help-tab").eq(0)
          , w = ($("#interaction-modal").eq(0).find(".interaction").toArray(),
        m.find(".close").eq(0))
          , _ = m.find(".interactions").toArray()
          , T = m.find(".ui-instructions").toArray()
          , x = l.PANORAMA
          , S = l.PANORAMA
          , M = !1
          , R = {
            init: function(e, t) {
                S = t,
                x = t,
                [y, A, v, C].forEach(function(e) {
                    e.classList.add(u.deviceType)
                }),
                n()
            },
            close: function() {
                if (m.hasClass("open") && (this.emit(h.CLOSED),
                g.removeClass("open"),
                m.removeClass("open"),
                y.classList.contains("fadeIn"))) {
                    y.classList.remove("fadeIn");
                    var e = S === l.TRANSITIONING ? x : S;
                    u.clear(_, c.NAVIGATION, e)
                }
            },
            updateMode: function(e) {
                x = S,
                S = e
            }
        };
        p.extendObject(R, f.prototype),
        t.exports = R
    }
    , {
        "../../enum/HelpModalType": 28,
        "../../enum/Viewmode": 51,
        "../../settings": 166,
        "../../util/common": 185,
        "../helpManager": 68,
        "./../populateModal": 75,
        "./HelpEvent": 66,
        events: 202
    }],
    68: [function(e, t, i) {
        (function(i) {
            "use strict";
            var n = e("../util/browser")
              , r = e("./../util/logger")
              , o = e("./../settings")
              , a = new r(i)
              , s = function() {
                var e;
                try {
                    return e = window.localStorage.getItem("visitCount") || "0",
                    e = (parseFloat(e) + 1).toString(),
                    window.localStorage.setItem("visitCount", e),
                    a.debug("visitCount = " + e),
                    e
                } catch (t) {
                    e = "1",
                    a.debug("couldn't set local storage")
                }
            }()
              , l = !1;
            t.exports = {
                isHelpDisabled: function() {
                    return "0" === n.valueFromHash("help", null) || l
                },
                isLargeHelpEnabled: function() {
                    return ("1" === s || "1" === n.valueFromHash("help", null)) && !this.isHelpDisabled()
                },
                isSmallHelpEnabled: function() {
                    return "2" === n.valueFromHash("help", null) && !this.isHelpDisabled()
                },
                isHelpEnabled: function() {
                    return this.isLargeHelpEnabled() || this.isSmallHelpEnabled()
                },
                setAutoPlay: function(e) {
                    l = o.warp.auto >= 0 && e > 1
                }
            }
        }
        ).call(this, "/js/gui/helpManager.js")
    }
    , {
        "../util/browser": 182,
        "./../settings": 166,
        "./../util/logger": 189
    }],
    69: [function(e, t, i) {
        "use strict";
        function n(e, t, i, n) {
            F = n,
            r(e, t, i, F),
            o(),
            N = t.mode
        }
        function r(e, t, i, n) {
            [C.PANORAMA, C.DOLLHOUSE, C.FLOORPLAN].forEach(function(t) {
                e.controls[t].on(v.Move, a),
                e.controls[t].on(v.LongTap, c)
            }),
            M.on("mousewheel DOMMouseScroll", a),
            i.on(m.TagActivated, a),
            i.on(m.TagNavigation, a),
            t.on(A.FlyingEnded, s),
            t.on(A.ModeChanging, function(e, t) {
                B = t !== C.PANORAMA && e !== C.PANORAMA
            }),
            t.on(A.ModeChanged, function(e, i) {
                N = t.mode,
                i !== C.TRANSITIONING ? l() : a("modeChange")
            }),
            n.on(y.TourStart, function() {
                L = !0,
                a()
            }),
            n.on(y.TourEnd, function() {
                L = !1,
                l()
            }),
            n.on(y.ActionInterrupted, function() {
                L = !1
            }),
            R.addEventListener("touchend", function() {
                $("#pullTab").hasClass("opened") && !L && l()
            }, !0)
        }
        function o() {
            p.isMobile() ? (b.forEach(function(e) {
                e.classList.add("mobile")
            }),
            w.click(l)) : (b.forEach(function(e) {
                e.addEventListener("mouseleave", function() {
                    !M.is(":hover") && b[0].classList.contains("detectHover") && l()
                }, !0)
            }),
            M.mouseleave(function() {
                b[0].classList.contains("detectHover") && l()
            }))
        }
        function a(e) {
            D || d(e) && _.hasClass("playing") || (clearTimeout(O),
            P = !0,
            g.close(),
            h(e),
            N !== C.DOLLHOUSE && N !== C.FLOORPLAN && (x.hasClass("expand") && !S.hasClass("closed") || 2 === p.valueFromHash("title", 1) ,
            _.hasClass("playing") || (b.forEach(function(e) {
                e.classList.add("detectHover")
            }),
            O = setTimeout(l, f.immersive.timeToShowAgain))))
        }
        function s() {
            _.hasClass("playing") || (clearTimeout(O),
            O = setTimeout(l, f.immersive.timeToShowAgain))
        }
        function l() {
            clearTimeout(O),
            P = !1,
            I.forEach(function(e) {
                
                e.classList.remove("drawerOpen")
            }),
            L || E.forEach(function(e) {
                e.classList.remove("duringTour")
            }),
            b.forEach(function(e) {
                e.classList.remove("detectHover")
            })
        }
        function c() {
            P ? l() : a(),
            D = !0,
            setTimeout(function() {
                D = !1
            }, f.immersive.uiStayDuration)
        }
        function h(e) {
            !d(e) && L ? E.forEach(function(e) {
                e.classList.remove("drawerOpen"),
                e.classList.add("duringTour")
            }) : _.hasClass("open") ? E.forEach(function(e) {
                e.classList.remove("duringTour"),
                e.classList.add("drawerOpen")
            }) : B || N === C.FLOORPLAN || N === C.DOLLHOUSE || E.forEach(function(e) {
                e.classList.add("fadeOut")
            })
        }
        function u() {
            T.hasClass("duringTour") || (L = !1,
            a("gui"),
            l())
        }
        function d(e) {
            return "mouse" === e || "touch" === e || "key" === e || "gui" === e
        }
        var p = e("../util/browser")
          , f = e("../settings")
          , g = e("./help/help")
          , m = e("../enum/tagEvents")
          , v = e("../enum/ControlEvents")
          , A = e("../enum/PlayerEvents")
          , y = e("../enum/DirectorEvents")
          , A = e("../enum/PlayerEvents")
          , C = e("../enum/Viewmode")
          , I = $(".pinTop.left, .pinBottom-container, #drawer-container, #drawer, .footer").toArray()
          , E = $(".pinBottom-container, #drawer-container, .footer").toArray()
          , b = $("#hover-bottom, #hover-top").toArray()
          , w = ($("#pullTab").eq(0),
        $("#playHead").eq(0),
        $(".pinBottom-container").eq(0))
          , _ = $("#drawer").eq(0)
          , T = $("#drawer-container").eq(0)
          , x = $("#meta-info").eq(0)
          , S = $(".pinTop.left").eq(0)
          , M = $("#player").eq(0)
          , R = document.getElementById("pullTab")
          , P = !1
          , O = null
          , L = !1
          , D = !1
          , N = null
          , B = !1
          , F = null;
        t.exports.init = n,
        t.exports.hideUi = a,
        t.exports.resetDrawer = u
    }
    , {
        "../enum/ControlEvents": 21,
        "../enum/DirectorEvents": 23,
        "../enum/tagEvents": 32,
        "../enum/PlayerEvents": 40,
        "../enum/Viewmode": 51,
        "../settings": 166,
        "../util/browser": 182,
        "./help/help": 67
    }],
    70: [function(e, t, i) {
        (function(i) {
            "use strict";
            function n(e, t, i) {
                l.debug("konami has the modelInstance");
                var n = [];
                $(window).on("keydown", function(e) {
                    n.push(e.which),
                    n.length > o.secretPanelWord.length && n.shift(),
                    s.equalLists(n, o.secretPanelWord) && (l.debug("Developer mode active."),
                    o.debug = !0)
                }),
                $(window).on("keydown", function n(r) {
                    o.debug && 72 === r.which && (e && i ? (a.toggle(e, t, i),
                    $(window).off("keydown", n)) : console.warn("sorry we're not ready yet"))
                })
            }
            var r = e("./../util/logger")
              , o = e("./../settings")
              , a = e("./debug")
              , s = e("./../util/common")
              , l = (e("./gui"),
            new r(i));
            o.console && $("body").append('<div id="debug-console"></div>'),
            t.exports.init = n
        }
        ).call(this, "/js/gui/konami.js")
    }
    , {
        "./../settings": 166,
        "./../util/common": 185,
        "./../util/logger": 189,
        "./debug": 63,
        "./gui": 65
    }],
    71: [function(e, t, i) {
        "use strict";
        function n(e, t) {
            E = t.mode === p.PANORAMA && t.pano && !t.pano.isAligned() ? p.OUTDOOR : t.mode
        }
        function r(e) {
            var t = $.Deferred();
            e || t.resolve();
            var i = c.startupFlyinDelay;
            return e === p.PANORAMA && (i += c.dollhouse.transitionTime),
            setTimeout(t.resolve.bind(t), i),
            t
        }
        function o(e, t, i) {
            var n = 0;
            c.quickstart.enabled && (a(i),
            n = c.quickstart.showTextDelay + c.quickstart.fadeOutDelay);
            var r = function() {
                e.once(g.Move, l),
                t.once(f.TourStart, l)
            };
            s(n, r)
        }
        function a(e) {
            return /* e && (y.addClass("quick-brand"),    //quick-brand样式有问题 会遮住屏幕
            v.before(y), 
            A = $(".quick-brand").toArray()),*/
            m.addClass("fadeOut"),
            setTimeout(function() {
                A.forEach(function(e) {
                    e.classList.add("fadeIn")
                })
            }, c.quickstart.showTextDelay),
            setTimeout(function() {
                A.forEach(function(e) {
                    e.classList.add("fadeOut")
                })
            }, c.quickstart.fadeOutDelay),
            !0
        }
        function s(e, t) {
            setTimeout(function() {
                if (h.isHelpEnabled()) {
                    if (t(),
                    u.init(),
                    C.addClass("fadeIn landing " + u.deviceType),
                    h.isSmallHelpEnabled())
                        return void C.addClass("small");
                    u.fill(I, d.LANDING[E]),
                    C.addClass(E)
                }
            }, e)
            //csz 用户引导界面
            var helpData = {
                "pc":["images/pc_step1.png","images/pc_step2.png","images/pc_step3.png"],
                "mobile":["images/phone_step1.png","images/phone_step2.png","images/phone_step3.png"]
            }
            var navIcon = $(".nav-icon .icon");
            if(/Android|webOS|iPhone|iPod|BlackBerry/i.test(navigator.userAgent)) navIcon.attr("src",helpData.mobile[0]);
            function paging(id){
                id.on("click",function(){
                    var navPage  = null;
                    $(this).attr("data-id") == "plus" ? navPage = +navIcon.attr("data-page")+1 : navPage = +navIcon.attr("data-page")-1;
                    if(navPage > helpData.length || navPage < 1) return false
                    if(/Android|webOS|iPhone|iPod|BlackBerry/i.test(navigator.userAgent)){
                        navIcon.attr({"data-page":navPage,"src":helpData.mobile[navPage - 1]});
                    }else{
                        navIcon.attr({"data-page":navPage,"src":helpData.pc[navPage - 1]});
                    }
                })
            };
            paging($(".next-button"));
            paging($(".prev-button"));
        }
        function l() {
            u.clear(I, d.LANDING[E]),
            C.removeClass("fadeIn")
        }
        var c = e("../settings")
          , h = (e("./help/help"),
        e("./helpManager"))
          , u = e("./populateModal")
          , d = e("../enum/HelpModalType")
          , p = e("../enum/Viewmode")
          , f = e("../enum/DirectorEvents")
          , g = e("../enum/PlayerEvents")
          , m = $("#quick-blackout").eq(0)
          , v = $("#quick-logo").eq(0)
          , A = $(".quick-brand").toArray()
          , y = $("#loaderCoBrand").eq(0)
          , C = $("#interaction-modal").eq(0)
          , I = C.find(".interaction").toArray()
          , E = ($("#model-title, .pinBottom-container, #drawer-container, #drawer, .footer").toArray(),
        "");
        t.exports.delayLanding = r,
        t.exports.showMessage = o,
        t.exports.init = n,
        t.exports.dismissModal = l
    }
    , {
        "../enum/DirectorEvents": 23,
        "../enum/HelpModalType": 28,
        "../enum/PlayerEvents": 40,
        "../enum/Viewmode": 51,
        "../settings": 166,
        "./help/help": 67,
        "./helpManager": 68,
        "./populateModal": 75
    }],
    72: [function(e, t, i) {
        "use strict";
        var n = e("./circleLoader").circleLoader;
        t.exports = {
            element: $("#gui-loading"),
            hide: function(e) {
                n.done(),
                this.element.fadeOut(1500, e)
            },
            show: function(e) {
                this.element.fadeIn(500, function() {
                    this.element.css("display", "table"),
                    e && e()
                }
                .bind(this))
            },
            progress: function(e) {
                n.set(e)
            }
        }
    }
    , {
        "./circleLoader": 60
    }],
    73: [function(e, t, i) {
        "use strict";
        var n = e("../settings")
          , r = $("#memory-info")
          , o = r.find("#memory-gpu")
          , a = !1;
        t.exports = {
            show: function() {
                n.profiling.enabled && (r.show(),
                a = !0)
            },
            hide: function() {
                r.hide(),
                a = !1
            },
            toggle: function() {
                a ? this.hide() : this.show()
            },
            update: function(e) {
                n.profiling.enabled && o.text(Math.floor(e / 1e6) + "MB")
            }
        }
    }
    , {
        "../settings": 166
    }],
    74: [function(e, t, i) {
        "use strict";
        var n = e("../util/browser")
          , r = e("../analytics");
        e("../settings");
        t.exports = {
            show: function(e, t) {
                $("#gui-message").fadeOut(500, function() {
                    t()
                })
            }
        }
    }
    , {
        "../analytics": 4,
        "../settings": 166,
        "../util/browser": 182
    }],
    75: [function(e, t, i) {
        "use strict";
        function n(e, t, i, n) {
            function r(e) {
                return e.classList.contains(a)
            }
            var o = i ? this.assets[t][i][this.deviceType] : this.assets[t][this.deviceType];
            //for (var a in o) {
                //var s = e.find(r);
                //for (var l in o[a]) {
                    //var c = o[a][l];
                    //if ("top-info" === l || "bottom-info" === l) {
                        //var h = n ? c : "";
                        //czj 注释掉第一次打开的用户引导
                        //s.querySelector("." + l).textContent = h
                    //} else {
                        //var u = n ? c : "";
                          //, d = s.querySelector("." + l);
                        //d.src = u,
                        //n ? d.classList.remove("hidden") : d.classList.add("hidden")
                    //}
                //}
            //}
            //var p = Array.prototype.slice.call(e[0].parentElement.querySelectorAll("hr"));
            // p.forEach(function(e) {
            //     n ? e.classList.remove("hidden") : e.classList.add("hidden")
            // })
        }
        var r = e("../util/browser")
          , o = e("../localization/localize")
          , a = e("../enum/HelpModalType")
          , s = (e("../enum/HelpModalSize"),
        e("../enum/Viewmode"));
        t.exports = {
            init: function() {
                if (!this.hasInitialized) {
                    this.hasInitialized = !0,
                    this.deviceType = r.isMobile() ? "mobile" : "desktop",
                    this.assets = {},
                    this.assets[a.LANDING[s.PANORAMA]] = {
                        desktop: {
                            left: {
                                "top-info": o.ROTATE,
                                "big-image": "images/nav_help_mouse_drag_left.png",
                                keyboard: "images/nav_help_keyboard_left_right.png"
                            },
                            middle: {
                                "top-info": o.MOVE,
                                "big-image": "images/nav_help_mouse_click.png",
                                keyboard: "images/nav_help_keyboard_up_down.png"
                            },
                            right: {
                                "top-info": o.ZOOM,
                                "big-image": "images/nav_help_mouse_zoom.png",
                                keyboard: "images/nav_help_zoom_keys.png"
                            }
                        },
                        mobile: {
                            left: {
                                "top-info": o.ROTATE,
                                "big-image": "images/nav_help_gesture_drag.png"
                            },
                            middle: {
                                "top-info": o.MOVE,
                                "big-image": "images/nav_help_gesture_tap.png"
                            },
                            right: {
                                "top-info": o.ZOOM,
                                "big-image": "images/nav_help_gesture_pinch.png"
                            }
                        }
                    },
                    this.assets[a.LANDING[s.OUTDOOR]] = JSON.parse(JSON.stringify(this.assets[a.LANDING[s.PANORAMA]])),
                    this.assets[a.LANDING[s.DOLLHOUSE]] = {
                        desktop: {
                            left: {
                                "top-info": o.ROTATE,
                                "big-image": "images/nav_help_mouse_drag_left.png",
                                keyboard: "images/nav_help_keyboard_left_right.png"
                            },
                            middle: {
                                "top-info": o.MOVE,
                                "big-image": "images/nav_help_mouse_position_right.png"
                            }
                        },
                        mobile: {
                            left: {
                                "top-info": o.ROTATE,
                                "big-image": "images/nav_help_gesture_drag.png"
                            },
                            middle: {
                                "top-info": o.MOVE,
                                "big-image": "images/nav_help_gesture_position_two_finger.png"
                            }
                        }
                    },
                    this.assets[a.LANDING[s.FLOORPLAN]] = {
                        desktop: {
                            left: {
                                "top-info": o.MOVE,
                                "big-image": "images/nav_help_mouse_position_left.png"
                            },
                            middle: {
                                "top-info": o.ROTATE,
                                "big-image": "images/nav_help_mouse_drag_right.png",
                                keyboard: "images/nav_help_keyboard_left_right.png"
                            }
                        },
                        mobile: {
                            left: {
                                "top-info": o.MOVE,
                                "big-image": "images/nav_help_gesture_position.png"
                            },
                            middle: {
                                "top-info": o.ROTATE,
                                "big-image": "images/nav_help_gesture_drag_two_finger.png"
                            }
                        }
                    };
                    var e = {
                        "top-info": o.INSIDE,
                        "big-image": "images/nav_help_click_inside.png",
                        keyboard: "images/nav_help_inside_key.png"
                    };
                    this.assets[a.LANDING[s.OUTDOOR]].desktop.middle = e,
                    this.assets[a.LANDING[s.DOLLHOUSE]].desktop.right = e,
                    this.assets[a.LANDING[s.FLOORPLAN]].desktop.right = e;
                    var t = {
                        "top-info": o.INSIDE,
                        "big-image": "images/nav_help_tap_inside.png"
                    };
                    this.assets[a.LANDING[s.OUTDOOR]].mobile.middle = t,
                    this.assets[a.LANDING[s.DOLLHOUSE]].mobile.right = t,
                    this.assets[a.LANDING[s.FLOORPLAN]].mobile.right = t,
                    this.assets[a.NAVIGATION] = {},
                    this.assets[a.NAVIGATION][s.PANORAMA] = {
                        desktop: {
                            left: {
                                "top-info": o.HELP_DESKTOP_PANORAMA_1A,
                                "bottom-info": o.HELP_DESKTOP_PANORAMA_1B,
                                "big-image": "images/nav_help_mouse_drag_left.png",
                                keyboard: "images/nav_help_keyboard_left_right.png"
                            },
                            middle: {
                                "top-info": o.HELP_DESKTOP_PANORAMA_2A,
                                "bottom-info": o.HELP_DESKTOP_PANORAMA_2B,
                                "big-image": "images/nav_help_mouse_click.png",
                                keyboard: "images/nav_help_keyboard_up_down.png"
                            },
                            right: {
                                "top-info": o.HELP_DESKTOP_PANORAMA_3A,
                                "bottom-info": o.HELP_DESKTOP_PANORAMA_3B,
                                "big-image": "images/nav_help_mouse_zoom.png",
                                keyboard: "images/nav_help_zoom_keys.png"
                            }
                        },
                        mobile: {
                            left: {
                                "top-info": o.HELP_MOBILE_PANORAMA_1,
                                "big-image": "images/nav_help_gesture_drag.png"
                            },
                            middle: {
                                "top-info": o.HELP_MOBILE_PANORAMA_2,
                                "big-image": "images/nav_help_gesture_tap.png"
                            },
                            right: {
                                "top-info": o.HELP_MOBILE_3,
                                "big-image": "images/nav_help_gesture_pinch.png"
                            }
                        }
                    },
                    this.assets[a.NAVIGATION][s.DOLLHOUSE] = {
                        desktop: {
                            left: {
                                "top-info": o.HELP_DESKTOP_DOLLHOUSE_1A,
                                "bottom-info": o.HELP_DESKTOP_DOLLHOUSE_1B,
                                "big-image": "images/nav_help_mouse_drag_left.png",
                                keyboard: "images/nav_help_keyboard_all.png"
                            },
                            middle: {
                                "top-info": o.HELP_DESKTOP_DOLLHOUSE_2A,
                                "big-image": "images/nav_help_mouse_position_right.png"
                            },
                            right: {
                                "top-info": o.HELP_DESKTOP_DOLLHOUSE_3A,
                                "big-image": "images/nav_help_mouse_zoom.png"
                            }
                        },
                        mobile: {
                            left: {
                                "top-info": o.HELP_MOBILE_DOLLHOUSE_1,
                                "big-image": "images/nav_help_gesture_drag.png"
                            },
                            middle: {
                                "top-info": o.HELP_MOBILE_DOLLHOUSE_2,
                                "big-image": "images/nav_help_gesture_position_two_finger.png"
                            },
                            right: {
                                "top-info": o.HELP_MOBILE_3,
                                "big-image": "images/nav_help_gesture_pinch.png"
                            }
                        }
                    },
                    this.assets[a.NAVIGATION][s.FLOORPLAN] = {
                        desktop: {
                            left: {
                                "top-info": o.HELP_DESKTOP_FLOORPLAN_1A,
                                "big-image": "images/nav_help_mouse_position_left.png"
                            },
                            middle: {
                                "top-info": o.HELP_DESKTOP_FLOORPLAN_2A,
                                "bottom-info": o.HELP_DESKTOP_FLOORPLAN_2B,
                                "big-image": "images/nav_help_mouse_drag_right.png",
                                keyboard: "images/nav_help_keyboard_left_right.png"
                            },
                            right: {
                                "top-info": o.HELP_DESKTOP_FLOORPLAN_3A,
                                "bottom-info": o.HELP_DESKTOP_FLOORPLAN_3B,
                                "big-image": "images/nav_help_mouse_zoom.png",
                                keyboard: "images/nav_help_keyboard_up_down.png"
                            }
                        },
                        mobile: {
                            left: {
                                "top-info": o.HELP_MOBILE_FLOORPLAN_1,
                                "big-image": "images/nav_help_gesture_position.png"
                            },
                            middle: {
                                "top-info": o.HELP_MOBILE_FLOORPLAN_2,
                                "big-image": "images/nav_help_gesture_drag_two_finger.png"
                            },
                            right: {
                                "top-info": o.HELP_MOBILE_3,
                                "big-image": "images/nav_help_gesture_pinch.png"
                            }
                        }
                    },
                    this.assets[a.NAVIGATION][s.OUTDOOR] = JSON.parse(JSON.stringify(this.assets[a.NAVIGATION][s.PANORAMA])),
                    this.assets[a.NAVIGATION][s.OUTDOOR].desktop.middle = {
                        "top-info": o.HELP_DESKTOP_360_2A,
                        "bottom-info": o.HELP_DESKTOP_360_2B,
                        "big-image": "images/nav_help_click_inside.png",
                        keyboard: "images/nav_help_inside_key.png"
                    },
                    this.assets[a.NAVIGATION][s.OUTDOOR].mobile.middle = {
                        "top-info": o.HELP_MOBILE_360_2,
                        "big-image": "images/nav_help_tap_inside.png"
                    },
                    this.assets[a.MORE_HELP] = {
                        desktop: {
                            "more-help-hlr": {
                                "top-info": o.HELP_MORE_HLR_A,
                                "big-image": "images/nav_help_expand.svg",
                                "bottom-info": o.HELP_DESKTOP_MORE_HLR_B
                            },
                            "more-help-dollhouse": {
                                "top-info": o.HELP_MORE_DOLLHOUSE_A,
                                "big-image": "images/nav_help_dollhouse.svg",
                                "bottom-info": o.HELP_DESKTOP_MORE_DOLLHOUSE_B
                            },
                            "more-help-floors": {
                                "top-info": o.HELP_MORE_FLOORS_A,
                                "big-image": "images/nav_help_floor picker.svg",
                                "bottom-info": o.HELP_DESKTOP_MORE_FLOORS_B
                            },
                            "more-help-tag": {
                                "top-info": o.HELP_MORE_TAG_A,
                                "big-image": "images/nav_help_tag.svg",
                                "bottom-info": o.HELP_DESKTOP_MORE_TAG_B
                            },
                            "more-help-zoom": {
                                "top-info": o.HELP_MORE_ZOOM_A,
                                "big-image": "images/nav_help_zoom.svg",
                                "bottom-info": o.HELP_DESKTOP_MORE_ZOOM_B
                            },
                            "more-help-tour": {
                                "top-info": o.HELP_MORE_TOUR_A,
                                "big-image": "images/nav_help_play.png",
                                "bottom-info": o.HELP_DESKTOP_MORE_TOUR_B
                            },
                            "more-help-inside": {
                                "top-info": o.HELP_MORE_INSIDE_A,
                                "big-image": "images/nav_help_inside.svg",
                                "bottom-info": o.HELP_DESKTOP_MORE_INSIDE_B
                            },
                            "more-help-vr": {
                                "top-info": o.HELP_MORE_VR_A,
                                "big-image": "images/nav_help_vr.svg",
                                "bottom-info": o.HELP_DESKTOP_MORE_VR_B
                            },
                            "more-help-360": {
                                "top-info": o.HELP_MORE_360_A,
                                "big-image": "images/nav_help_360.svg",
                                "bottom-info": o.HELP_DESKTOP_MORE_360_B
                            },
                            "more-help-fullscreen": {
                                "top-info": o.HELP_MORE_FULLSCREEN_A,
                                "big-image": "images/nav_help_fullscreen.svg",
                                "bottom-info": o.HELP_DESKTOP_MORE_FULLSCREEN_B
                            }
                        },
                        mobile: {
                            "more-help-hlr": {
                                "top-info": o.HELP_MORE_HLR_A,
                                "big-image": "images/nav_help_expand.svg",
                                "bottom-info": o.HELP_DESKTOP_MORE_HLR_B
                            },
                            "more-help-dollhouse": {
                                "top-info": o.HELP_MORE_DOLLHOUSE_A,
                                "big-image": "images/nav_help_dollhouse.svg",
                                "bottom-info": o.HELP_MOBILE_MORE_DOLLHOUSE_B
                            },
                            "more-help-floors": {
                                "top-info": o.HELP_MORE_FLOORS_A,
                                "big-image": "images/nav_help_floor picker.svg",
                                "bottom-info": o.HELP_DESKTOP_MORE_FLOORS_B
                            },
                            "more-help-tag": {
                                "top-info": o.HELP_MORE_TAG_A,
                                "big-image": "images/nav_help_tag.svg",
                                "bottom-info": o.HELP_MOBILE_MORE_TAG_B
                            },
                            "more-help-tour": {
                                "top-info": o.HELP_MORE_TOUR_A,
                                "big-image": "images/nav_help_play.png",
                                "bottom-info": o.HELP_DESKTOP_MORE_TOUR_B
                            },
                            "more-help-inside": {
                                "top-info": o.HELP_MORE_INSIDE_A,
                                "big-image": "images/nav_help_inside.svg",
                                "bottom-info": o.HELP_MOBILE_MORE_INSIDE_B
                            },
                            "more-help-vr": {
                                "top-info": o.HELP_MORE_VR_A,
                                "big-image": "images/webvr.svg",
                                "bottom-info": o.HELP_MOBILE_MORE_VR_B
                            },
                            "more-help-360": {
                                "top-info": o.HELP_MORE_360_A,
                                "big-image": "images/nav_help_360.svg",
                                "bottom-info": o.HELP_MOBILE_MORE_360_B
                            }
                        }
                    },
                    this.assets[a.TOUR_INTERACTION[s.PANORAMA]] = {
                        desktop: {
                            left: {
                                "top-info": o.ROTATE,
                                "big-image": "images/nav_help_mouse_drag_left.png",
                                keyboard: "images/nav_help_keyboard_left_right.png"
                            },
                            middle: {
                                "top-info": o.MOVE,
                                "big-image": "images/nav_help_mouse_click.png",
                                keyboard: "images/nav_help_keyboard_up_down.png"
                            },
                            right: {
                                "top-info": o.PLAY,
                                "big-image": "images/Desktop-help-play-button.svg",
                                keyboard: "images/Desktop-help-spacebar-2.svg"
                            }
                        },
                        mobile: {
                            left: {
                                "top-info": o.ROTATE,
                                "big-image": "images/nav_help_gesture_drag.png"
                            },
                            middle: {
                                "top-info": o.MOVE,
                                "big-image": "images/nav_help_gesture_tap.png"
                            },
                            right: {
                                "top-info": o.PLAY,
                                "big-image": "images/mobile-help-play-button.svg"
                            }
                        }
                    },
                    this.assets[a.TOUR_INTERACTION[s.OUTDOOR]] = JSON.parse(JSON.stringify(this.assets[a.TOUR_INTERACTION[s.PANORAMA]])),
                    this.assets[a.TOUR_INTERACTION[s.OUTDOOR]].desktop.middle = this.assets[a.LANDING[s.OUTDOOR]].desktop.middle,
                    this.assets[a.TOUR_INTERACTION[s.OUTDOOR]].mobile.middle = this.assets[a.LANDING[s.OUTDOOR]].mobile.middle,
                    this.assets[a.TOUR_INTERACTION[s.FLOORPLAN]] = JSON.parse(JSON.stringify(this.assets[a.TOUR_INTERACTION[s.OUTDOOR]])),
                    this.assets[a.TOUR_INTERACTION[s.FLOORPLAN]].desktop.left = this.assets[a.LANDING[s.FLOORPLAN]].desktop.left,
                    this.assets[a.TOUR_INTERACTION[s.FLOORPLAN]].mobile.left = this.assets[a.LANDING[s.FLOORPLAN]].mobile.left
                }
            },
            fill: function(e, t, i) {
                n.call(this, e, t, i, !0)
            },
            clear: function(e, t, i) {
                n.call(this, e, t, i, !1)
            }
        }
    }
    , {
        "../enum/HelpModalSize": 27,
        "../enum/HelpModalType": 28,
        "../enum/Viewmode": 51,
        "../localization/localize": 108,
        "../util/browser": 182
    }],
    76: [function(e, t, i) {
        "use strict";
        t.exports = Object.freeze({
            OPENED: "share.open",
            CLOSED: "share.closed",
            LINK_CLICKED: "share.linked"
        })
    }
    , {}],
    77: [function(e, t, i) {
        "use strict";
        function n(e) {
            function t(t, i) {
                var n = window.screenY + ($("#player").height() - i) / 2
                  , r = window.screenX + ($("#player").width() - t) / 2
                  , o = "top=" + n + ",left=" + r + ",width=" + t + ",height=" + i;
                I.emit(l.LINK_CLICKED, {
                    channel: e
                }),
                window.open(C[e], "shareWindow", o)
            }
            switch (e) {
            case y.FACEBOOK:
                t(580, 420);
                break;
            case y.TWITTER:
                t(550, 440);
                break;
            case y.MAIL:
                I.emit(l.LINK_CLICKED, {
                    channel: "email"
                }),
                window.open(C[e], "_blank");
                break;
            case y.LINKEDIN:
            }
        }
        function r(e) {
            I.emit(l.LINK_CLICKED, {
                channel: "copylink"
            });
            var t = document.createRange();
            t.selectNodeContents(v);
            var i = window.getSelection();
            i.removeAllRanges(),
            i.addRange(t),
            document.execCommand("copy"),
            A.classList.remove("hidden"),
            v.classList.add("highlighted")
        }
        function o(e) {
            e && (e.stopPropagation(),
            e.target === v) || (window.getSelection().removeAllRanges(),
            v.classList.remove("highlighted"),
            A.classList.add("hidden"))
        }
        var a = e("../../util/browser")
          , s = e("../../localization/localize")
          , l = e("./ShareEvents")
          , c = e("../../util/common")
          , h = e("events").EventEmitter
          , u = document.getElementById("sharing")
          , d = document.getElementById("share-modal")
          , p = document.getElementById("share-close")
          , f = document.getElementById("facebook-share")
          , g = document.getElementById("twitter-share")
          , m = document.getElementById("mail-share")
          , v = document.getElementById("share-url-text")
          , A = document.getElementById("copy-success")
          , y = Object.freeze({
            FACEBOOK: "facebook",
            TWITTER: "twitter",
            MAIL: "mail",
            LINKEDIN: "linkedin"
        })
          , C = {};
        C[y.FACEBOOK] = "http://www.facebook.com/sharer.php?u=" + encodeURIComponent(window.location.href + "&utm_source=1") + "&t=",
        C[y.TWITTER] = "http://twitter.com/intent/tweet?text=",
        C[y.MAIL] = "mailto:?subject=";
        var I = {
            init: function(e) {
                var t = encodeURIComponent(s.SHARE_EXPLORE + e + " " + s.SHARE_AT + " ");
                C[y.FACEBOOK] += t + encodeURIComponent(window.location.href + "&utm_source=1"),
                C[y.TWITTER] += t + encodeURIComponent(window.location.href + "&utm_source=2 " + s.SHARE_WITH + " #port"),
                C[y.MAIL] += encodeURIComponent(s.SHARE_EXPLORE + e + s.SHARE_3D) + "&body=" + t + encodeURIComponent(window.location.href + "&utm_source=3"),
                u.addEventListener("click", this.toggle.bind(this)),
                p.addEventListener("click", this.hide.bind(this)),
                v.addEventListener("click", r),
                d.addEventListener("click", o),
                f.addEventListener("click", n.bind(this, y.FACEBOOK)),
                g.addEventListener("click", n.bind(this, y.TWITTER)),
                m.addEventListener("click", n.bind(this, y.MAIL)),
                v.textContent = window.location.href + "&utm_source=4",
                d.classList.add(a.isMobile() ? "mobile" : "desktop"),
                u.classList.remove("hidden")
            },
            show: function() {
                this.emit(l.OPENED),
                d.classList.add("fadeIn")
            },
            hide: function() {
                d.classList.contains("fadeIn") && (this.emit(l.CLOSED),
                document.selection && document.selection.empty(),
                window.getSelection().removeAllRanges(),
                o(),
                d.classList.remove("fadeIn"))
            },
            toggle: function() {
                d.classList.contains("fadeIn") ? this.hide() : this.show()
            }
        };
        c.extendObject(I, h.prototype),
        t.exports = I
    }
    , {
        "../../localization/localize": 108,
        "../../util/browser": 182,
        "../../util/common": 185,
        "./ShareEvents": 76,
        events: 202
    }],
    78: [function(e, t, i) {
        "use strict";
        t.exports = Object.freeze({
            OPENED: "terms.opened",
            CLOSED: "terms.closed"
        })
    }
    , {}],
    79: [function(e, t, i) {
        "use strict";
        var n = e("./TermsEvent")
          , r = e("../../localization/localize")
          , o = e("../../analytics")
          , a = e("../../util/ajax")
          , s = e("../../util/common")
          , l = e("events").EventEmitter
          , c = document.getElementById("terms-modal")
          , h = {
            init: function() {
                $(".footer-terms").on("click", function(e) {
                    e.preventDefault(),
                    this.show()
                }
                .bind(this)),
                $("#terms-modal .close").on("click", this.hide.bind(this))
            },
            show: function() {
                this.emit(n.OPENED),
                a.get("static/" + r.TERMS_TEXT_FILE).done(function(e) {
                    var t = $("#terms-text").html(e);
                    o.track("showcase_gui", {
                        gui_action: "click_terms_button",
                        interaction_source: "gui"
                    }),
                    t.find("a").attr("target", "_blank")
                }).fail(function() {
                    $("#terms-text").html("<h1>" + r.TERMS_OF_USE + "</h1><p>" + r.TERMS_FAIL)
                }),
                c.classList.add("fadeIn")
            },
            hide: function(e) {
                e && e.preventDefault(),
                c.classList.contains("fadeIn") && this.emit(n.CLOSED),
                c.classList.remove("fadeIn")
            }
        };
        s.extendObject(h, l.prototype),
        t.exports = h
    }
    , {
        "../../analytics": 4,
        "../../localization/localize": 108,
        "../../util/ajax": 181,
        "../../util/common": 185,
        "./TermsEvent": 78,
        events: 202
    }],
    80: [function(e, t, i) {
        "use strict";
        t.exports = Object.freeze({
            OPEN_INFO: "title.open.info",
            CLOSE_INFO: "title.close.info",
            SHOW_INFO: "title.show.info",
            HIDE_INFO: "title.hide.info",
            LINK_CLICKED: "title.link.click",
            CONTACT_LINK_CLICKED: "title.contact.click",
            ORIGIN_LINK_CLICKED: "title.origin.click"
        })
    }
    , {}],
    81: [function(e, t, i) {
        "use strict";
        function n(e, t) {
            o.tags.enabled && 0 !== Object.keys(e.tags).length && r(e, t)
        }
        function r(e, t) {
            function i(i) {
                e.shouldShowtags = "show" === this.value,
                e.shouldShowtags ? t.showAlltags(o.tags.startup.fadeInDuration) : t.hideAlltags(o.tags.startup.fadeInDuration)
            }
            document.getElementById("tag-toggles").classList.remove("hidden"),
            document.getElementById("radio-tag-show").checked = !0;
            for (var n = document.getElementById("tag-inputs").querySelectorAll("input"), r = 0; r < n.length; r++)
                n[r].addEventListener("change", i)
        }
        var o = e("../../settings");
        t.exports.init = n
    }
    , {
        "../../settings": 166
    }],
    82: [function(e, t, i) {
        (function(i) {
            "use strict";
            function n(e, t) {
                return e && u.valueFromHash("title", 1) && 2 !== u.valueFromHash("mls", 0) ? (document.getElementsByClassName("titleText")[0].innerText = e, g_weixinObj.title = e,
                e.length > g.minTooltipCharacters && I.parentElement.setAttribute("data-original-title", e),
                t && 1 !== m.specialEdition && m.brand && !m.mls ? document.getElementById("cobrandTitle").innerText = t : (document.getElementsByClassName("co-brand")[0].classList.add("hidden"),
                document.getElementById("gui-name").classList.add("noCoBrand"),
                document.getElementById("cobrandTitle").classList.add("hidden")),
                !0) : (document.getElementById("model-title").classList.add("hidden"),
                !1)
            }
            function r(e) {
                return e ? (L = !0,
                void (_.innerHTML = e)) : void _.classList.add("hidden")
            }
            function o(e, t, i, n) {
                if (!e && !t && !i || !m.brand || u.valueFromHash("mls", !1))
                    return void T.classList.add("hidden");
                L = !0;
                var r = []
                  , o = c(r, "<br>");
                if (e && o('<span id="contactName">' + e + "</span>"),
                t) {
                    var a = n || t
                      , s = u.isMobile() ? '<a id="phone" href="callto:' + t + '">' + a + "</a>" : "<span>" + a + "</span>";
                    o(s)
                }
                i && o('<a id="email" href="mailTo:' + i + '">' + i + "</a>"),
                r[0] = "",
                x.innerHTML = r.join("")
            }
            function a(e) {
                if ("string" == typeof e)
                    try {
                        e = JSON.parse(e)
                    } catch (e) {
                        return y.warn("Unable to parse address data"),
                        void S.parentElement.classList.add("hidden")
                    }
                if (!(e && (e.address_1 || e.address_2 || e.city || e.state || e.zip)))
                    return void S.parentElement.classList.add("hidden");
                L = !0;
                var t = []
                  , i = c(t, " ");
                e.address_1 && i(e.address_1),
                e.address_2 && i(e.address_2),
                e.city && i(e.city, ", "),
                e.state && i(e.state, ", "),
                e.zip && i(e.zip, e.state ? " " : ", "),
                t[0] = "",
                S.innerText = t.join("")
            }
            function s(e) {
                var t = document.createElement("a");
                return t.id = "url",
                t.target = "_blank",
                t.href = e,
                t.innerText = e,
                t.addEventListener("click", N.emit.bind(N, v.ORIGIN_LINK_CLICKED)),
                t
            }
            function l(e) {
                return !(!e || u.inIframe() && document.referrer === e) && (R.classList.remove("hidden"),
                P.innerHTML = f.WEBVR_LEARN_MORE + ": ",
                P.appendChild(s(e)),
                O.forEach(function(e) {
                    e.classList.add("share-link")
                }),
                !0)
            }
            function c(e, t) {
                var i = e
                  , n = t;
                return function(e, t) {
                    i.push(t || n, e)
                }
            }
            function h() {
                document.getElementById("title-toggle").addEventListener("click", N.toggleTitle.bind(N)),
                L && I.addEventListener("click", N.toggleMeta.bind(N, !1));
                var e = [].slice.call(_.querySelectorAll("a"));
                e.forEach(function(e) {
                    e.addEventListener("click", N.emit.bind(N, v.LINK_CLICKED))
                });
                var t = [].slice.call(T.querySelectorAll("a"));
                t.forEach(function(e) {
                    e.addEventListener("click", N.emit.bind(N, v.CONTACT_LINK_CLICKED, {
                        contact_type: e.getAttribute("id")
                    }))
                })
            }
            var u = e("../../util/browser")
              , d = e("../../util/common")
              , p = e("../../util/logger")
              , f = e("../../localization/localize")
              , g = e("./titleBarSettings")
              , m = e("../../settings")
              , v = e("./TitleEvents")
              , A = e("events").EventEmitter
              , y = new p(i)
              , C = document.querySelector(".pinTop.left")
              , I = document.getElementsByClassName("title-container")[0]
              , E = document.getElementById("title-toggle").querySelector("i")
              , b = document.getElementById("meta-info-wrapper")
              , w = document.getElementById("meta-info")
              , _ = document.getElementById("meta-description")
              , T = document.getElementsByClassName("contact-info")[0]
              , x = document.getElementById("contact-data")
              , S = document.getElementById("addressTxt")
              , M = document.getElementById("tag-toggles")
              , R = document.getElementById("share-origin")
              , P = document.getElementById("share-link-wrapper")
              , O = [w, b, I]
              , L = !1
              , D = !1
              , N = {
                populate: function(e) {
                    if (n(MP_PREFETCHED_MODELDATA.name, e.coBrand)) {
                        if (r(e.description),
                        o(e.contactName, e.phone, e.email, e.formatted_contact_phone),
                        a(e.address),
                        L) {
                            var t = document.createElement("br");
                            M.insertBefore(t, M.firstElementChild)
                        }
                        e.socialSharing && m.share.enabled && (D = l(e.url))
                    }
                },
                finishSetup: function(e) {
                    L = L || !!e,
                    h(),
                    L || (D ? I.classList.add("share-only") : I.classList.add("no-meta"))
                },
                toggleMeta: function(e, t) {
                    var title = document.getElementById("model-title");
                    t && t.preventDefault();
                    var i = w.classList.contains("expand");
                    e && !i || (i ? (O.forEach(function(e) {
                        e.classList.remove("expand")
                    }),
                    this.emit(v.CLOSE_INFO),title.classList.remove("expand")) : (O.forEach(function(e) {
                        e.classList.add("expand");
                    }),
                    title.classList.add("expand"),
                    this.emit(v.OPEN_INFO)))
                },
                setupToggling: function() {
                    b.style.height = w.offsetHeight + "px",
                    w.addEventListener("transitionend", function() {
                        b.style.height = w.offsetHeight + "px"
                    })
                },
                toggleTitle: function(e) {
                    e && e.preventDefault(),
                    C.classList.contains("closed") ? (C.classList.add("open"),
                    E.classList.remove("icon-dpad-right"),
                    E.classList.add("icon-dpad-left"),
                    this.emit(v.SHOW_INFO),
                    setTimeout(function() {
                        C.classList.remove("closed"),
                        C.classList.remove("open")
                    }, g.removeAnimationClasses)) : (C.classList.add("closed"),
                    E.classList.remove("icon-dpad-left"),
                    E.classList.add("icon-dpad-right"),
                    this.emit(v.HIDE_INFO))
                }
            };
            d.extendObject(N, A.prototype),
            t.exports = N
        }
        ).call(this, "/js/gui/title/titleBar.js")
    }
    , {
        "../../localization/localize": 108,
        "../../settings": 166,
        "../../util/browser": 182,
        "../../util/common": 185,
        "../../util/logger": 189,
        "./TitleEvents": 80,
        "./titleBarSettings": 83,
        events: 202
    }],
    83: [function(e, t, i) {
        "use strict";
        t.exports = Object.freeze({
            minTooltipCharacters: 19,
            removeAnimationClasses: 500
        })
    }
    , {}],
    84: [function(e, t, i) {
        "use strict";
        function n(e) {
            C = e,
            P.forEach(function(e) {
                b.addEventListener(e, u.bind(this, !1), !0),
                w.addEventListener(e, u.bind(this, !0), !0),
                E.addEventListener(e, o, !0),
                S.forEach(function(t) {
                    t.addEventListener(e, a, !0)
                }),
                $("#drawer img").on(e, a)
            }),
            document.addEventListener("keydown", u.bind(this, !1), !0),
            C.on(v.TourStart, function() {
                E.classList.add("playing")
            })
        }
        function r() {
            C.playTour(),
            I && clearTimeout(I),
            d(),
            _.removeClass("fadeIn")
        }
        function o() {
            E.classList.contains("playing") && (C.stopTour(),
            _.addClass("fadeIn"),
            setTimeout(function() {
                _.removeClass("fadeIn")
            }, p.tourInteraction.showPauseButton),
            O || (clearTimeout(I),
            I = setTimeout(h, p.tourInteraction.showModal)),
            setTimeout(function() {
                E.classList.remove("playing")
            }, p.tourInteraction.allowNextClick))
        }
        function a() {
            C.tourInProgress && (C.stopTour(),
            C.endTourProgress(),
            E.classList.remove("playing"))
        }
        function s() {
            T.is(":visible") ? r() : o()
        }
        function l() {
            x.hasClass("playing") && (clearTimeout(I),
            C.atEndOfTour() ? c() : _.removeClass("fadeIn"))
        }
        function c() {
            E.classList.remove("playing"),
            h()
        }
        function h() {//去掉导览结束时的提示
            /* if (!p.tourInteraction.disabled) {
                M.removeClass("small landing " + g.FLOORPLAN + " " + g.OUTDOOR + " " + g.PANORAMA),
                M.addClass("fadeIn tour " + m.deviceType);
                var e = p.tourInteraction.smallModal ? y.SMALL : y.LARGE;
                if (!p.tourInteraction.smallModal) {
                    var t;
                    t = C.player.mode === g.PANORAMA && !C.player.currentPano.isAligned() || C.player.mode === g.DOLLHOUSE ? g.OUTDOOR : C.player.mode === g.FLOORPLAN ? g.FLOORPLAN : g.PANORAMA,
                    m.fill(R, A.TOUR_INTERACTION[t]),
                    M.addClass(t)
                }
                M.addClass(e)
            } */
        }
        function u(e, t) {
            if (t) {
                var i = "keydown" === t.type
                  , n = t.which === f.SPACE || C.tourIsPlaying;
                i && n || e || (O = !0),
                C.atEndOfTour() && d(),
                !C.tourIsPlaying && C.tourInProgress && (_.removeClass("fadeIn"),
                d(),
                t.which !== f.SPACE && a()),
                i && n && s()
            }
        }
        function d() {
            M.removeClass("fadeIn")
        }
        var p = (e("../util/browser"),
        e("../settings"))
          , f = e("../enum/Keys")
          , g = e("../enum/Viewmode")
          , m = (e("./helpManager"),
        e("./populateModal"))
          , v = e("../enum/DirectorEvents")
          , A = e("../enum/HelpModalType")
          , y = e("../enum/HelpModalSize")
          , C = null
          , I = null
          , E = document.getElementById("pause-overlay")
          , b = document.getElementById("player")
          , w = document.getElementById("gui")
          , _ = $("#pause-icon").eq(0)
          , T = $("#play").eq(0)
          , x = $("#playHead").eq(0)
          , S = $(".rightViewContainer, #previous, #next, #gui-modes-inside, #gui-modes-outside, #gui-modes-dollhouse, #gui-modes-floorplan").toArray()
          , M = $("#interaction-modal").eq(0)
          , R = $("#interaction-modal .interaction").toArray()
          , P = ["touchstart", "mousedown", "pointerdown"]
          , O = !1;
        t.exports.init = n,
        t.exports.play = r,
        t.exports.pause = o,
        t.exports.pauseWithoutCTA = a,
        t.exports.togglePlay = s,
        t.exports.stopTour = l,
        t.exports.dismissModal = d
    }
    , {
        "../enum/DirectorEvents": 23,
        "../enum/HelpModalSize": 27,
        "../enum/HelpModalType": 28,
        "../enum/Keys": 30,
        "../enum/Viewmode": 51,
        "../settings": 166,
        "../util/browser": 182,
        "./helpManager": 68,
        "./populateModal": 75
    }],
    85: [function(e, t, i) {
        "use strict";
        t.exports = Object.freeze({
            OPENED: "vr.modal.opened",
            LAUNCH: "vr.modal.launch",
            CLOSED: "vr.modal.closed",
            NEXT: "vr.modal.next",
            PREV: "vr.modal.prev",
            STORE: "vr.modal.store",
            falseICECHOSEN: "vr.modal.device"
        })
    }
    , {}],
    86: [function(e, t, i) {
        "use strict";
        function n(e, t, i) {
            function n(e, t, n, r) {
                function o() {
                    return p + "&m=" + t + "&display=" + e
                }
                function s() {
                    var e = "&utm_medium=" + (a.inIframe() ? "embed" : "direct")
                      , t = "&utm_source=" + u
                      , n = "&utm_showcase_session_id=" + i;
                    return e + t + n
                }
                function l() {
                    return d + "&sids=" + t + "&lsid=" + t + "&ln=" + encodeURIComponent(n) + "&ld=" + encodeURIComponent(r) + "&display=" + e
                }
                return a.valueFromHash("vrcoll", !1) ? l() + s() : o() + s()
            }
            function r(e, t, i, r) {
                var o = "https://api.branch.io/v1/url"
                  , a = n(e, t, i, r)
                  , s = {
                    responseType: "json",
                    data: {
                        branch_key: h.appConfig.branch_key,
                        data: {
                            m: t,
                            full_url: a,
                            $desktop_url: m,
                            $og_app_id: "331853976762864119",
                            $og_title: i,
                            $og_description: r,
                            $og_image_url: location.origin + "/api/v1/player/models/" + t + "/thumb",
                            $canonical_url: window.location.href
                        }
                    }
                };
                c.post(o, s).done(function(t) {
                    f[e] = t.url
                }).fail(function(t) {
                    f[e] = t
                }
                .bind(this, a))
            }
            function o(e, t, i) {
                for (var r in s) {
                    var o = s[r]
                      , a = n(o, e, t, i);
                    f[o] = a
                }
            }
            var u = a.inIframe() ? encodeURIComponent(document.referrer) : encodeURIComponent(window.location.href)
              , d = g + "/vr/dlist/?ret=" + u
              , p = g + "/vr/show/?ret=" + u
              , m = "";
            switch (e) {
            case l.IOS:
                r(s.CardboardIOS, t.sid, t.name, t.summary);
                break;
            default:
                o(t.sid, t.name, t.summary)
            }
        }
        function r(e) {
            var t = f[e];
            window.open(t, "_blank")
        }
        function o(e) {
            var t = u[e];
            window.open(t, "_blank")
        }
        var a = e("../../util/browser")
          , s = e("../../enum/VRApps")
          , l = e("../../enum/VRPlatforms")
          , c = e("../../util/ajax")
          , h = e("../../settings")
          , u = {};
        u[s.CardboardAndroid] = "https://play.google.com/store/apps/details?id=com.port.mpvrcardboard&redirect_uri=",
        u[s.CardboardIOS] = "https://itunes.apple.com/us/app/port-vr/id1168808473&redirect_uri=",
        u[s.GearVR] = "https://www.oculus.com/experiences/gear-vr/811670972252145/?redirect_uri=";
        for (var d in s) {
            var p = s[d];
            u[p] += encodeURIComponent(document.referrer + "&display=" + p)
        }
        var f = {}
          , g = function() {
            var e = window.location.host;
            return e.indexOf(".port.com") === -1 && e.indexOf("localhost") === -1 && (e = "my.port.com"),
            "https://" + e
        }();
        t.exports.init = n,
        t.exports.launch = r,
        t.exports.launchStore = o
    }
    , {
        "../../enum/VRApps": 46,
        "../../enum/VRPlatforms": 49,
        "../../settings": 166,
        "../../util/ajax": 181,
        "../../util/browser": 182
    }],
    87: [function(e, t, i) {
        "use strict";
        function n(e) {
            var t;
            switch (e) {
            case m.IOS:
                return t = p.iosVersion(),
                t.major > 9 || 9 === t.major && t.minor >= 1;
            case m.Android:
                return t = p.androidVersion(),
                t.major > 4 || 4 === t.major && t.minor > 4 || 4 === t.major && 4 === t.minor && t.patch >= 4
            }
            return !1
        }
        function r(e, t) {
            function i(e) {
                K.emit(A.STORE, {
                    type: e
                }),
                f.launchStore(e)
            }
            function r(e) {
                switch (e !== _.pageCount && (a(e),
                N.text(e + 1 + " / " + _.pageCount)),
                e) {
                case _.Title:
                    O.css("display", "none"),
                    L.text(u[e]),
                    o(s);
                    break;
                case _.Cardboard:
                    O.css("display", "block"),
                    L.text(u[e]),
                    M.filter(".cardboard").off(),
                    M.filter(".gearvr").off(),
                    c(e, s),
                    h(H, X, Z);
                    break;
                case _.Gear:
                    L.text(u[e]),
                    c(e, s),
                    T.addClass("lastPage"),
                    h(G, X, Z);
                    break;
                case _.pageCount:
                    T.removeClass("fadeIn"),
                    K.emit(A.CLOSED)
                }
                B.filter("[src='']").hide()
            }
            var s = function() {
                return p.detectAndroid() ? p.detectAndroidMobile() && n(m.Android) ? (T.addClass("supported"),
                w = ".show-supported",
                m.Android) : (T.addClass("unsupported"),
                w = ".show-unsupported",
                m.UnsupportedAndroid) : p.detectIPhone() || p.detectIPod() ? (T.addClass("ios"),
                w = ".show-ios",
                _ = v.ios,
                m.IOS) : (T.addClass("desktop"),
                w = ".show-desktop",
                m.Desktop)
            }();
            f.init(s, e, t),
            s !== m.Desktop && T.addClass("mobile");
            var l = function(e) {
                K.emit(A.LAUNCH, {
                    vr_platform: s,
                    vr_app: e
                }),
                f.launch(e)
            };
            q.cardboardAndroid = l.bind(this, g.CardboardAndroid),
            q.gear = l.bind(this, g.GearVR),
            q.cardboardIOS = l.bind(this, g.CardboardIOS),
            d(),
            $(".show-supported, .show-unsupported, .show-ios, .show-desktop").hide(),
            $(w).show();
            var u = [C.VR_LEARN_MORE_CAPS, C.VR_NEXT_CAPS, C.VR_GOT_IT_CAPS]
              , y = ["vr_modal_learn_more", "vr_modal_next", "vr_modal_done"];
            s === m.IOS && (u.splice(1, 1),
            y.splice(1, 1)),
            $("#vr").on("click", function(e) {
                e.preventDefault();
                if(!window.vrEnabled) {  // 开启VR
                    window.vrEnabled = true;
                    this.classList.add('active');
                    $('#gui div').not('#vrOff').addClass('vrHide');
                    $('#vrOffImg').css({'display':'inline-block'});
                }else{
                    
                }
                // T.hasClass("fadeIn") ? K.dismiss() : (b = 0,
                // r(b),
                // T.addClass("fadeIn"),
                // K.emit(A.OPENED))
            });
            $('#vrOff').on('click', function(){
                window.vrEnabled = false;
                $('#gui div').not('#vrOff').removeClass('vrHide');
                $('#vrOffImg').css({'display':'none'});
                $('#player canvas').css({width:'', 'height': ''});    // 清楚vr下给canvas设置的宽高, 避免横竖屏切换的时候出现宽高错误的现象
                $('#vr').removeClass('active');        // 清除vr按钮的激活样式
            })
            var I = "https://my.port.com/vr/show/?m=" + e.sid;
            s === m.IOS ? $(".cardboardLink").on("click", i.bind(this, g.CardboardIOS)) : $(".cardboardLink").on("click", i.bind(this, g.CardboardAndroid)),
            $(".gearLink").on("click", i.bind(this, g.GearVR)),
            $("span.modelLink").text(I),
            O.on("click", function(e) {
                K.emit(A.PREV),
                b--,
                r(b)
            }),
            L.on("click", function(e) {
                L.text();
                K.emit(A.NEXT, {
                    nextAction: y[b]
                }),
                b++,
                r(b)
            }),
            T.find(".close").on("click", K.dismiss)
        }
        function o(e) {
            switch (e) {
            case m.Android:
                M.filter(".cardboard").off().on("click", q.cardboardAndroid),
                M.filter(".gearvr").off().on("click", q.gear),
                s(H, G, "logo-button", "same-line");
                break;
            case m.UnsupportedAndroid:
                s("", z, "", "");
                break;
            case m.IOS:
                M.filter(".cardboard").off().on("click", q.cardboardIOS),
                s(H, "", "logo-button", "");
                break;
            case m.Desktop:
                M.filter(".cardboard").off().on("click", l.bind(this, null, F, U)),
                M.filter(".gearvr").off().on("click", l.bind(this, G, V, null)),
                s(H, G, "logo-button", "same-line"),
                Q.cardboard()
            }
        }
        function a(e) {
            $(".p1, .p2, .p3").hide(),
            x.insertAfter(S),
            T.removeClass("front-page"),
            T.removeClass("details-page"),
            T.removeClass("lastPage"),
            M.removeClass("logo-button"),
            M.removeClass("same-line"),
            S.removeClass("headsetOptions"),
            R.attr("src", ""),
            R.filter(".second").removeClass("gear"),
            R.css("display", "inline-block"),
            R.off(),
            P.filter(".second").css("display", ""),
            D.css("display", "none"),
            $(".p" + (e + 1) + w).show(),
            R.filter(".third").insertBefore(P.filter(".third"))
        }
        function s(e, t, i, n) {
            T.addClass("front-page"),
            R.filter(".first").attr("src", e),
            R.filter(".second").attr("src", t),
            M.filter(".first").addClass(i),
            M.filter(".second").addClass(i),
            M.addClass(n),
            ".show-desktop" === w && S.insertAfter(x)
        }
        function l(e, t, i) {
            S.addClass("headsetOptions"),
            M.off(),
            R.filter(".second").attr("src", t),
            D.css("display", "block"),
            P.filter(".second").css("display", "none"),
            D.on("click", function() {
                a(_.Title),
                o(m.Desktop)
            }),
            e && (K.emit(A.falseICECHOSEN, {
                name: g.GearVR
            }),
            R.filter(".first").attr("src", e),
            R.filter(".second").addClass("gear"),
            R.filter(".second").on("click", f.launchStore.bind(this, g.GearVR)),
            Q.gearvr()),
            i && (K.emit(A.falseICECHOSEN, {
                name: g.Cardboard
            }),
            R.filter(".third").attr("src", i),
            R.filter(".third").show(),
            R.filter(".third").insertAfter(R.filter(".second")),
            R.filter(".third").addClass("link"),
            R.filter(".second").addClass("link"),
            R.filter(".second").on("click", f.launchStore.bind(this, g.CardboardIOS)),
            R.filter(".third").on("click", f.launchStore.bind(this, g.CardboardAndroid)),
            Q.cardboard())
        }
        function c(e, t) {
            switch (t) {
            case m.IOS:
                X = Y,
                Z = j;
                break;
            case m.Desktop:
                e === _.Cardboard ? (X = F,
                Z = U,
                R.filter(".second").on("click", f.launchStore.bind(this, g.CardboardIOS)),
                R.filter(".third").on("click", f.launchStore.bind(this, g.CardboardAndroid))) : (X = V,
                R.filter(".second").on("click", f.launchStore.bind(this, g.GearVR)),
                Z = "");
                break;
            default:
                e === _.Cardboard ? (X = z,
                Z = j) : (X = k,
                Z = W)
            }
        }
        function h(e, t, i) {
            T.find(".inner").addClass("details-page"),
            T.addClass("details-page"),
            R.filter(".first").attr("src", e),
            R.filter(".second").attr("src", t),
            R.filter(".third").attr("src", i)
        }
        function u() {
            T.hasClass("fadeIn") && (T.removeClass("fadeIn"),
            K.emit(A.CLOSED))
        }
        function d() {
            var e = p.aspectRatio() > 1 && p.isMobile();
            T.toggleClass("landscape", e).toggleClass("portrait", !e),
            T.toggleClass("tiny", $("#player").height() <= y.narrowLandscapeHeight),
            T.toggleClass("tinier", $("#player").height() <= y.reallyNarrowLandscapeHeight)
        }
        var p = e("../../util/browser")
          , f = e("./vrLink")
          , g = e("../../enum/VRApps")
          , m = e("../../enum/VRPlatforms")
          , v = e("../../enum/VRPages")
          , A = e("./vrEvent")
          , y = (e("../../settings"),
        e("../../constants"))
          , C = e("../../localization/localize")
          , I = e("../../util/common")
          , E = e("events").EventEmitter
          , b = 0
          , w = null
          , _ = v.standard
          , T = $(".vr-popup")
          , x = T.find(".vr-popup-body")
          , S = T.find(".vr-images")
          , M = T.find(".img-container")
          , R = T.find(".vr-sm-image")
          , P = M.find(".vr-img-caption")
          , O = $(".vr-buttons").find(".prev-button")
          , L = $(".vr-buttons").find(".next-button")
          , D = S.find(".front-close")
          , N = $(".vr-page")
          , B = T.find("img")
          , F = "images/apple-store.png"
          , V = "images/badge-oculus.png"
          , U = "images/badge-cardboard.png"
          , k = "images/logo-samsung.png"
          , H = "images/headset-cardboard.png"
          , G = "images/headset-gearvr.png"
          , z = "images/ico-android-robot.png"
          , W = "images/ico-gearvr.png"
          , j = "images/ico-vr.png"
          , Y = "images/apple-logo-white.svg"
          , X = null
          , Z = null
          , q = {}
          , K = {
            init: r,
            dismiss: u,
            isDeviceSupported: n
        };
        I.extendObject(K, E.prototype),
        $(window).resize(d);
        var Q = function() {
            var e = P.filter(".first").find(".cardboard")
              , t = P.filter(".first").find(".gearvr");
            return {
                cardboard: function() {
                    t.addClass("hidden"),
                    e.removeClass("hidden")
                },
                gearvr: function() {
                    e.addClass("hidden"),
                    t.removeClass("hidden")
                }
            }
        }();
        t.exports = K
    }
    , {
        "../../constants": 8,
        "../../enum/VRApps": 46,
        "../../enum/VRPages": 48,
        "../../enum/VRPlatforms": 49,
        "../../localization/localize": 108,
        "../../settings": 166,
        "../../util/browser": 182,
        "../../util/common": 185,
        "./vrEvent": 85,
        "./vrLink": 86,
        events: 202
    }],
    88: [function(e, t, i) {
        "use strict";
        t.exports = Object.freeze({
            OPENED: "webvr.modal.opened",
            SHOW_TERMS: "webvr.footer.show.terms"
        })
    }
    , {}],
    89: [function(e, t, i) {
        (function(i) {
            "use strict";
            function n(e, t, i, n) {
                function r(e) {
                    e.preventDefault(),
                    a(e.currentTarget.id)
                }
                function a(e) {
                    ne[e](),
                    Object.keys(ne).map(function(t, i) {
                        $("#" + t).toggleClass("tabs-underlined", t === e)
                    })
                }
                y = i,
                v = t,
                w.init(E.Android, e, n),
                m();
                var l = new RegExp("daydream","i")
                  , c = l.test(y.displayName);
                c ? (a("tabdaydream"),
                B.filter(".device-headset-side").attr("src", H),
                D.find(".title").text(x.localizeText("WEBVR_FOR_DAYDREAM"))) : (a("tabcardboard"),
                B.filter(".device-headset-side").attr("src", Y),
                D.find(".title").text(x.localizeText("WEBVR_FOR_CARDBOARD"))),
                $("#vr").on("click", function(e) {
                    e.preventDefault(),
                    g("click_webvr_button"),
                    L.is(":hidden") && (ie.emit(_.OPENED),
                    o())
                }),
                $(".webvr-popup .close").on("click", function(e) {
                    e.preventDefault(),
                    D.hasClass("hidden") ? (g("webvr_help_close"),
                    p()) : s()
                }),
                $("#tabcardboard").on("click", r),
                $("#tabdaydream").on("click", r),
                $("#tabnative").on("click", r),
                $(".webvr-popup .open-with-app").on("click", function(e) {
                    e.preventDefault(),
                    g("webvr_learn_more"),
                    a("tabnative"),
                    p()
                }),
                $(".webvr-popup .help").on("click", function(e) {
                    e.preventDefault(),
                    g(D.hasClass("hidden") ? "webvr_help_close" : "webvr_help_show"),
                    p()
                }),
                $(".webvr-popup .terms").on("click", function(e) {
                    e.preventDefault(),
                    g("webvr_click_terms"),
                    s(),
                    ie.emit(_.SHOW_TERMS)
                }),
                F.on("click", function(e) {
                    e.preventDefault(),
                    g(ee),
                    window.open(J, "_blank")
                }),
                V.on("click", function(e) {
                    e.preventDefault(),
                    g("webvr_phone_link"),
                    window.open(te, "_blank")
                }),
                $(".webvr-popup .badge-cardboard").on("click", function(e) {
                    e.preventDefault(),
                    g("webvr_cardboard_link"),
                    w.launch(b.CardboardAndroid)
                }),
                $(".webvr-popup .badge-oculus").on("click", function(e) {
                    e.preventDefault(),
                    g("webvr_oculus_link"),
                    w.launch(b.GearVR)
                })
            }
            function r() {
                function e() {
                    y.isPresenting || (f(),
                    window.removeEventListener("vrdisplaypresentchange", e))
                }
                R.info("Headset mounted"),
                v.suspend();
                var t = document.createElement("canvas");
                for (t.getContext("webgl"),
                t.className = "webvr-canvas",
                document.bgColor = "#000",
                document.body.style.backgroundColor = "#000"; document.body.firstChild; )
                    document.body.removeChild(document.body.firstChild);
                document.body.appendChild(t),
                g("webvr_enter_app"),
                y.requestPresent([{
                    source: t,
                    predistorted: !0
                }]).catch(function(t) {
                    R.error("Failed to present: " + t),
                    g("webvr_exit_calibrate"),
                    e()
                }),
                A.then(function() {
                    window.dispatchEvent(new Event("vrapp-start"))
                }),
                window.addEventListener("vrdisplaypresentchange", e)
            }
            function o() {
                O.fadeOut(I.guiAnimationSpeed),
                L.fadeIn(I.guiAnimationSpeed),
                a()
            }
            function a() {
                if (!A) {
                    var e = C.valueFromHash("webvr") || I.appConfig.webvr_version
                      , t = "https://static.port.com/webvr/" + e + "/js/main.js";
                    A = new Promise(function(e, i) {
                        var n = document.createElement("script");
                        n.type = "text/javascript",
                        n.src = t,
                        n.onload = e,
                        document.head.appendChild(n)
                    }
                    )
                }
                D.find(".enter-button").on("click", r)
            }
            function s() {
                g("webvr_modal_close"),
                D.find(".enter-button").off("click", r),
                L.fadeOut(I.guiAnimationSpeed, function() {
                    D.toggleClass("hidden", !1),
                    N.toggleClass("hidden", !0),
                    C.exitFullscreen()
                }),
                O.fadeIn(I.guiAnimationSpeed)
            }
            function l() {
                k.toggleClass("hidden", !1),
                U.toggleClass("hidden", !0)
            }
            function c() {
                k.toggleClass("hidden", !0),
                U.toggleClass("hidden", !1)
            }
            function h() {
                B.filter(".device-headset").attr("src", G),
                B.filter(".device-phone").attr("src", z),
                J = Z,
                ee = K,
                F.text(x.localizeText("WEBVR_DAYDREAM_VIEW")),
                V.text(x.localizeText("VR_NEED_DAYDREAM_PHONE")),
                $(".webvr-popup .detail.daydream-label").toggleClass("hidden", !1),
                c()
            }
            function u() {
                B.filter(".badge-cardboard").attr("src", j),
                B.filter(".badge-oculus").attr("src", X),
                l()
            }
            function d() {
                B.filter(".device-headset").attr("src", Y),
                B.filter(".device-phone").attr("src", W),
                J = q,
                ee = Q,
                F.text(x.localizeText("VR_GOOGLE_CARDBOARD")),
                V.text(x.localizeText("VR_COMPATIBLE_ANDROID_LONG")),
                $(".webvr-popup .detail.daydream-label").toggleClass("hidden", !0),
                c()
            }
            function p() {
                D.toggleClass("hidden"),
                N.toggleClass("hidden")
            }
            function f() {
                R.info("exiting webVR"),
                g("webvr_exit_app"),
                window.location.search.indexOf("&qs=1") === -1 ? window.location = window.location + "&qs=1" : window.location = window.location
            }
            function g(e) {
                var t = C.isLandscape() ? "landscape" : "portrait";
                T.trackAlways("showcase_gui", {
                    gui_action: e,
                    orientation: t
                })
            }
            function m() {
                var e = C.isLandscape();
                L.toggleClass("landscape", e).toggleClass("portrait", !e)
            }
            var v, A, y, C = e("../../util/browser"), I = e("../../settings"), E = (e("./../gui"),
            e("../../enum/VRPlatforms")), b = e("../../enum/VRApps"), w = e("./../vr/vrLink"), _ = e("./WebVrEvent"), T = e("../../analytics"), x = (e("../../constants"),
            e("../../localization/localize")), S = e("../../util/common"), M = e("../../util/logger"), R = new M(i), P = e("events").EventEmitter, O = $("#gui"), L = $(".webvr-popup"), D = $(".webvr-popup .page.p1"), N = $(".webvr-popup .page.p2"), B = L.find(".image"), F = $(".webvr-popup .detail.headset"), V = $(".webvr-popup .detail.phone"), U = $(".webvr-popup .tab-content.webvr"), k = $(".webvr-popup .tab-content.native"), H = "images/device-daydream-side.png", G = "images/device-daydream.png", z = "images/device-pixel.png", W = "images/ico-android-robot.png", j = "images/badge-cardboard.png", Y = "images/headset-cardboard.png", X = "images/badge-oculus.png", Z = "https://madeby.google.com/vr/", q = "https://vr.google.com/cardboard/get-cardboard/", K = "webvr_daydream_link", Q = "webvr_cardboard_link", J = Z, ee = K, te = "https://vr.google.com/daydream/phones/", ie = {
                init: n
            }, ne = {
                tabcardboard: d,
                tabdaydream: h,
                tabnative: u
            };
            S.extendObject(ie, P.prototype),
            $(window).resize(m),
            t.exports = ie
        }
        ).call(this, "/js/gui/webvr/webVRgui.js")
    }
    , {
        "../../analytics": 4,
        "../../constants": 8,
        "../../enum/VRApps": 46,
        "../../enum/VRPlatforms": 49,
        "../../localization/localize": 108,
        "../../settings": 166,
        "../../util/browser": 182,
        "../../util/common": 185,
        "../../util/logger": 189,
        "./../gui": 65,
        "./../vr/vrLink": 86,
        "./WebVrEvent": 88,
        events: 202
    }],
    90: [function(e, t, i) {
        "use strict";
        function n(e, t, i, n, o) {
            n || 0 === n ? this.floorId = n : this.floorId = -1,
            this.roomId = o || "",
            this.labelId = e,
            this.position = (new r.Vector3).copy(t),
            this.text = i
        }
        var r = e("three")
          , o = e("../util/browser");
        n.prototype.build = function() {
            var e = window.document.createElement("div");
            o.isMobile() ? e.setAttribute("class", "gui-floorplan-label gui-floorplan-label-mobile") : e.setAttribute("class", "gui-floorplan-label");
            var t = window.document.createElement("div");
            t.setAttribute("class", "gui-floorplan-label-text");
            var i = window.document.createTextNode(this.text);
            t.appendChild(i),
            e.appendChild(t),
            window.document.body.appendChild(e),
            this.labelGui = e,
            this.textBlock = t,
            $(this.labelGui).hide();
            var n = window.getComputedStyle(this.labelGui);
            this.initialTransform = n.transform || n.webkitTransform
        }
        ,
        t.exports = n
    }
    , {
        "../util/browser": 182,
        three: 217
    }],
    91: [function(e, t, i) {
        "use strict";
        function n() {
            this.player = null,
            this.modelManager = null,
            this.container = null
        }
        var r = e("three")
          , o = (e("../util/common"),
        e("../enum/PlayerEvents"))
          , a = (e("../enum/DirectorEvents"),
        e("../enum/ModelManagerEvents"))
          , s = e("../settings")
          , l = e("../enum/Viewmode")
          , c = (e("../enum/WarpStyle"),
        e("../util/transitions"),
        e("../util/lerp"),
        e("../util/browser"));
        //场景初始化
        n.prototype.init = function(e, t, i) {
            this.player = e,
            this.modelManager = t,
            this.container = i,
            this.updateModel(),
            this.bindEvents()
        }
        ,
        n.prototype.bindEvents = function() {
            this.modelManager.on(a.ActiveModelChanged, this.updateModel.bind(this)),
            this.player.on(o.ViewChanged, this.handlePlayerViewChanged.bind(this)),
            this.player.on(o.ModeChanged, this.handlePlayerViewChanged.bind(this)),
            this.player.on(o.StartInside, this.handleStartInside.bind(this)),
            this.player.on(o.StartOutside, this.handleStartOutside.bind(this))
        }
        ,
        n.prototype.updateModel = function() {
            this.model = this.modelManager.getActiveModel()
        }
        ,
        n.prototype.handlePlayerViewChanged = function() {
            this.updateLabelVisibility(),
            this.updateLabelDisplay()
        }
        ,
        n.prototype.getLabelsForFloor = function(e, t) {
            return t = t || [],
            t.length = 0,
            this.model.labels.forEach(function(i) {
                this.labelVisibleForFloor(i, e) && t.push(i)
            }
            .bind(this)),
            t
        }
        ,
        n.prototype.getLabelsForCurrentFloor = function(e) {
            return this.getLabelsForFloor(this.model.currentFloor.floorIndex, e)
        }
        ,
        n.prototype.labelVisibleForFloor = function(e, t) {
            var i = c.isMobile() && this.player.getLabelScaleFactor() < s.labels.zoomHideThreshhold.mobile || !c.isMobile() && this.player.getLabelScaleFactor() < s.labels.zoomHideThreshhold.desktop;
            if (!this.model.showingLabels || !e.labelGui || !i)
                return !1;
            var n = e.floorId === this.model.floors.size() - 1;
            return this.model.allFloorsVisible ? n : e.floorId === t
        }
        ,
        n.prototype.updateLabelVisibility = function(e) {
            this.model.labels.forEach(function(e) {
                this.supportedMode() && this.labelVisibleForFloor(e, this.model.currentFloor.floorIndex) ? this.showLabel(e, s.labels.fadeInDelay, s.labels.fadeInDuration) : this.hideLabel(e, s.labels.fadeOutDelay, s.labels.fadeOutDuration)
            }
            .bind(this))
        }
        ,
        n.prototype.showAllLabels = function(e, t) {
            this.model.labels.forEach(function(i) {
                this.showLabel(i, e, t)
            }
            .bind(this))
        }
        ,
        n.prototype.hideAllLabels = function(e, t) {
            this.model.labels.forEach(function(i) {
                this.hideLabel(i, e, t)
            }
            .bind(this))
        }
        ,
        n.prototype.showLabel = function(e, t, i) {
            this.model.showingLabels && (e.visible || (e.visible = !0,
            e.labelGui.style.display = "block",
            e.labelGui.style.opacity = 0,
            $(e.labelGui).delay(t).fadeTo(i, 1)))
        }
        ,
        n.prototype.hideLabel = function(e, t, i) {
            e.visible && (e.visible = !1,
            c.isMobile() ? $(e.labelGui).hide() : $(e.labelGui).delay(t).fadeOut(i))
        }
        ,
        n.prototype.supportedMode = function() {
            return this.player.mode === l.FLOORPLAN
        }
        ,
        n.prototype.updateLabelDisplay = function() {
            var e = (new r.Vector3,
            new r.Vector3,
            []);
            return function() {
                var t = this.player.getLabelScaleFactor()
                  , i = .6
                  , n = 1.2
                  , r = (1 - t) * n + i
                  , o = c.isMobile() ? s.labels.zoomTruncateThreshhold.mobile : s.labels.zoomTruncateThreshhold.desktop;
                this.getLabelsForCurrentFloor(e);
                for (var a = 0; a < e.length; a++) {
                    var l = e[a];
                    this.supportedMode() && l.labelGui && (this.updateProjectedGuiElement(l.labelGui, l.textBlock, l.position, r, r),
                    t >= o && l.text.length >= s.labels.minLengthForTruncate ? l.textBlock.innerText = l.text.substring(0, s.labels.truncateLength) + s.labels.truncateSuffix : l.textBlock.innerText = l.text)
                }
            }
        }(),
        n.prototype.updateProjectedGuiElement = function() {
            var e = new r.Vector3;
            new r.Vector3;
            return function(t, i, n, r, o) {
                i.style.fontSize = 100 * o + "%";
                var a = $("#player").width()
                  , s = $("#player").height()
                  , l = .5 * a
                  , c = .5 * s;
                e.copy(n),
                e.project(this.player.camera);
                var h = e.x * l + l
                  , u = -(e.y * c) + c;
                h -= t.offsetWidth / 2,
                u -= t.offsetHeight / 2,
                t.style.left = h + "px",
                t.style.top = u + "px"
            }
        }(),
        n.prototype.handleStartInside = function(e) {
            this.updateLabelVisibility()
        }
        ,
        n.prototype.handleStartOutside = function() {
            this.updateLabelVisibility()
        }
        ,
        t.exports = n
    }
    , {
        "../enum/DirectorEvents": 23,
        "../enum/ModelManagerEvents": 33,
        "../enum/PlayerEvents": 40,
        "../enum/Viewmode": 51,
        "../enum/WarpStyle": 52,
        "../settings": 166,
        "../util/browser": 182,
        "../util/common": 185,
        "../util/lerp": 188,
        "../util/transitions": 195,
        three: 217
    }],
    92: [function(e, t, i) {
        "use strict";
        Array.prototype.findIndex || (Array.prototype.findIndex = function(e) {
            if (null == this)
                throw new TypeError("Array.prototype.findIndex called on null or undefined");
            if ("function" != typeof e)
                throw new TypeError("predicate must be a function");
            for (var t, i = Object(this), n = i.length >>> 0, r = arguments[1], o = 0; o < n; o++)
                if (t = i[o],
                e.call(r, t, o, i))
                    return o;
            return -1
        }
        ),
        Array.prototype.find || Object.defineProperty(Array.prototype, "find", {
            value: function(e) {
                if (null == this)
                    throw new TypeError('"this" is null or not defined');
                var t = Object(this)
                  , i = t.length >>> 0;
                if ("function" != typeof e)
                    throw new TypeError("predicate must be a function");
                for (var n = arguments[1], r = 0; r < i; ) {
                    var o = t[r];
                    if (e.call(n, o, r, t))
                        return o;
                    r++
                }
            }
        })
    }
    , {}],
    93: [function(e, t, i) {
        "use strict";
        var n = n || {};
        t.exports = n,
        n.gui = n.gui || {},
        n.utils = n.utils || {},
        n.controllers = n.controllers || {},
        n.dom = n.dom || {},
        n.color = n.color || {},
        n.utils.css = function() {
            return {
                load: function(e, t) {
                    t = t || document;
                    var i = t.createElement("link");
                    i.type = "text/css",
                    i.rel = "stylesheet",
                    i.href = e,
                    t.getElementsByTagName("head")[0].appendChild(i)
                },
                inject: function(e, t) {
                    t = t || document;
                    var i = document.createElement("style");
                    i.type = "text/css",
                    i.innerHTML = e,
                    t.getElementsByTagName("head")[0].appendChild(i)
                }
            }
        }(),
        n.utils.common = function() {
            var e = Array.prototype.forEach
              , t = Array.prototype.slice;
            return {
                BREAK: {},
                extend: function(e) {
                    return this.each(t.call(arguments, 1), function(t) {
                        for (var i in t)
                            this.isUndefined(t[i]) || (e[i] = t[i])
                    }, this),
                    e
                },
                defaults: function(e) {
                    return this.each(t.call(arguments, 1), function(t) {
                        for (var i in t)
                            this.isUndefined(e[i]) && (e[i] = t[i])
                    }, this),
                    e
                },
                compose: function() {
                    var e = t.call(arguments);
                    return function() {
                        for (var i = t.call(arguments), n = e.length - 1; n >= 0; n--)
                            i = [e[n].apply(this, i)];
                        return i[0]
                    }
                },
                each: function(t, i, n) {
                    if (t)
                        if (e && t.forEach && t.forEach === e)
                            t.forEach(i, n);
                        else if (t.length === t.length + 0) {
                            for (var r = 0, o = t.length; r < o; r++)
                                if (r in t && i.call(n, t[r], r) === this.BREAK)
                                    return
                        } else
                            for (var r in t)
                                if (i.call(n, t[r], r) === this.BREAK)
                                    return
                },
                defer: function(e) {
                    setTimeout(e, 0)
                },
                toArray: function(e) {
                    return e.toArray ? e.toArray() : t.call(e)
                },
                isUndefined: function(e) {
                    return void 0 === e
                },
                isNull: function(e) {
                    return null === e
                },
                isNaN: function(e) {
                    return e !== e
                },
                isArray: Array.isArray || function(e) {
                    return e.constructor === Array
                }
                ,
                isObject: function(e) {
                    return e === Object(e)
                },
                isNumber: function(e) {
                    return e === e + 0
                },
                isString: function(e) {
                    return e === e + ""
                },
                isBoolean: function(e) {
                    return e === !1 || e === !0
                },
                isFunction: function(e) {
                    return "[object Function]" === Object.prototype.toString.call(e)
                }
            }
        }(),
        n.controllers.Controller = function(e) {
            var t = function(e, t) {
                this.initialValue = e[t],
                this.domElement = document.createElement("div"),
                this.object = e,
                this.property = t,
                this.__onChange = void 0,
                this.__onFinishChange = void 0
            };
            return e.extend(t.prototype, {
                onChange: function(e) {
                    return this.__onChange = e,
                    this
                },
                onFinishChange: function(e) {
                    return this.__onFinishChange = e,
                    this
                },
                setValue: function(e) {
                    return this.object[this.property] = e,
                    this.__onChange && this.__onChange.call(this, e),
                    this.updateDisplay(),
                    this
                },
                getValue: function() {
                    return this.object[this.property]
                },
                updateDisplay: function() {
                    return this
                },
                isModified: function() {
                    return this.initialValue !== this.getValue()
                }
            }),
            t
        }(n.utils.common),
        n.dom.dom = function(e) {
            function t(t) {
                if ("0" === t || e.isUndefined(t))
                    return 0;
                var i = t.match(r);
                return e.isNull(i) ? 0 : parseFloat(i[1])
            }
            var i = {
                HTMLEvents: ["change"],
                MouseEvents: ["click", "mousemove", "mousedown", "mouseup", "mouseover"],
                KeyboardEvents: ["keydown"]
            }
              , n = {};
            e.each(i, function(t, i) {
                e.each(t, function(e) {
                    n[e] = i
                })
            });
            var r = /(\d+(\.\d+)?)px/
              , o = {
                makeSelectable: function(e, t) {
                    void 0 !== e && void 0 !== e.style && (e.onselectstart = t ? function() {
                        return !1
                    }
                    : function() {}
                    ,
                    e.style.MozUserSelect = t ? "auto" : "none",
                    e.style.KhtmlUserSelect = t ? "auto" : "none",
                    e.unselectable = t ? "on" : "off")
                },
                makeFullscreen: function(t, i, n) {
                    e.isUndefined(i) && (i = !0),
                    e.isUndefined(n) && (n = !0),
                    t.style.position = "absolute",
                    i && (t.style.left = 0,
                    t.style.right = 0),
                    n && (t.style.top = 0,
                    t.style.bottom = 0)
                },
                fakeEvent: function(t, i, r, o) {
                    r = r || {};
                    var a = n[i];
                    if (!a)
                        throw new Error("Event type " + i + " not supported.");
                    var s = document.createEvent(a);
                    switch (a) {
                    case "MouseEvents":
                        var l = r.x || r.clientX || 0
                          , c = r.y || r.clientY || 0;
                        s.initMouseEvent(i, r.bubbles || !1, r.cancelable || !0, window, r.clickCount || 1, 0, 0, l, c, !1, !1, !1, !1, 0, null);
                        break;
                    case "KeyboardEvents":
                        var h = s.initKeyboardEvent || s.initKeyEvent;
                        e.defaults(r, {
                            cancelable: !0,
                            ctrlKey: !1,
                            altKey: !1,
                            shiftKey: !1,
                            metaKey: !1,
                            keyCode: void 0,
                            charCode: void 0
                        }),
                        h(i, r.bubbles || !1, r.cancelable, window, r.ctrlKey, r.altKey, r.shiftKey, r.metaKey, r.keyCode, r.charCode);
                        break;
                    default:
                        s.initEvent(i, r.bubbles || !1, r.cancelable || !0)
                    }
                    e.defaults(s, o),
                    t.dispatchEvent(s)
                },
                bind: function(e, t, i, n) {
                    return n = n || !1,
                    e.addEventListener ? e.addEventListener(t, i, n) : e.attachEvent && e.attachEvent("on" + t, i),
                    o
                },
                unbind: function(e, t, i, n) {
                    return n = n || !1,
                    e.removeEventListener ? e.removeEventListener(t, i, n) : e.detachEvent && e.detachEvent("on" + t, i),
                    o
                },
                addClass: function(e, t) {
                    if (void 0 === e.className)
                        e.className = t;
                    else if (e.className !== t) {
                        var i = e.className.split(/ +/);
                        i.indexOf(t) == -1 && (i.push(t),
                        e.className = i.join(" ").replace(/^\s+/, "").replace(/\s+$/, ""))
                    }
                    return o
                },
                removeClass: function(e, t) {
                    if (t)
                        if (void 0 === e.className)
                            ;
                        else if (e.className === t)
                            e.removeAttribute("class");
                        else {
                            var i = e.className.split(/ +/)
                              , n = i.indexOf(t);
                            n != -1 && (i.splice(n, 1),
                            e.className = i.join(" "))
                        }
                    else
                        e.className = void 0;
                    return o
                },
                hasClass: function(e, t) {
                    return new RegExp("(?:^|\\s+)" + t + "(?:\\s+|$)").test(e.className) || !1
                },
                getWidth: function(e) {
                    var i = getComputedStyle(e);
                    return t(i["border-left-width"]) + t(i["border-right-width"]) + t(i["padding-left"]) + t(i["padding-right"]) + t(i.width)
                },
                getHeight: function(e) {
                    var i = getComputedStyle(e);
                    return t(i["border-top-width"]) + t(i["border-bottom-width"]) + t(i["padding-top"]) + t(i["padding-bottom"]) + t(i.height)
                },
                getOffset: function(e) {
                    var t = {
                        left: 0,
                        top: 0
                    };
                    if (e.offsetParent)
                        do
                            t.left += e.offsetLeft,
                            t.top += e.offsetTop;
                        while (e = e.offsetParent);return t
                },
                isActive: function(e) {
                    return e === document.activeElement && (e.type || e.href)
                }
            };
            return o
        }(n.utils.common),
        n.controllers.OptionController = function(e, t, i) {
            var n = function(e, r, o) {
                n.superclass.call(this, e, r);
                var a = this;
                if (this.__select = document.createElement("select"),
                i.isArray(o)) {
                    var s = {};
                    i.each(o, function(e) {
                        s[e] = e
                    }),
                    o = s
                }
                i.each(o, function(e, t) {
                    var i = document.createElement("option");
                    i.innerHTML = t,
                    i.setAttribute("value", e),
                    a.__select.appendChild(i)
                }),
                this.updateDisplay(),
                t.bind(this.__select, "change", function() {
                    var e = this.options[this.selectedIndex].value;
                    a.setValue(e)
                }),
                this.domElement.appendChild(this.__select)
            };
            return n.superclass = e,
            i.extend(n.prototype, e.prototype, {
                setValue: function(e) {
                    var t = n.superclass.prototype.setValue.call(this, e);
                    return this.__onFinishChange && this.__onFinishChange.call(this, this.getValue()),
                    t
                },
                updateDisplay: function() {
                    return this.__select.value = this.getValue(),
                    n.superclass.prototype.updateDisplay.call(this)
                }
            }),
            n
        }(n.controllers.Controller, n.dom.dom, n.utils.common),
        n.controllers.NumberController = function(e, t) {
            function i(e) {
                return e = e.toString(),
                e.indexOf(".") > -1 ? e.length - e.indexOf(".") - 1 : 0
            }
            var n = function(e, r, o) {
                n.superclass.call(this, e, r),
                o = o || {},
                this.__min = o.min,
                this.__max = o.max,
                this.__step = o.step,
                t.isUndefined(this.__step) ? 0 == this.initialValue ? this.__impliedStep = 1 : this.__impliedStep = Math.pow(10, Math.floor(Math.log(this.initialValue) / Math.LN10)) / 10 : this.__impliedStep = this.__step,
                this.__precision = i(this.__impliedStep)
            };
            return n.superclass = e,
            t.extend(n.prototype, e.prototype, {
                setValue: function(e) {
                    return void 0 !== this.__min && e < this.__min ? e = this.__min : void 0 !== this.__max && e > this.__max && (e = this.__max),
                    void 0 !== this.__step && e % this.__step != 0 && (e = Math.round(e / this.__step) * this.__step),
                    n.superclass.prototype.setValue.call(this, e)
                },
                min: function(e) {
                    return this.__min = e,
                    this
                },
                max: function(e) {
                    return this.__max = e,
                    this
                },
                step: function(e) {
                    return this.__step = e,
                    this.__impliedStep = e,
                    this.__precision = i(e),
                    this
                }
            }),
            n
        }(n.controllers.Controller, n.utils.common),
        n.controllers.NumberControllerBox = function(e, t, i) {
            function n(e, t) {
                var i = Math.pow(10, t);
                return Math.round(e * i) / i
            }
            var r = function(e, n, o) {
                function a() {
                    var e = parseFloat(d.__input.value);
                    i.isNaN(e) || d.setValue(e)
                }
                function s() {
                    a(),
                    d.__onFinishChange && d.__onFinishChange.call(d, d.getValue())
                }
                function l(e) {
                    t.bind(window, "mousemove", c),
                    t.bind(window, "mouseup", h),
                    u = e.clientY
                }
                function c(e) {
                    var t = u - e.clientY;
                    d.setValue(d.getValue() + t * d.__impliedStep),
                    u = e.clientY
                }
                function h() {
                    t.unbind(window, "mousemove", c),
                    t.unbind(window, "mouseup", h)
                }
                this.__truncationSuspended = !1,
                r.superclass.call(this, e, n, o);
                var u, d = this;
                this.__input = document.createElement("input"),
                this.__input.setAttribute("type", "text"),
                t.bind(this.__input, "change", a),
                t.bind(this.__input, "blur", s),
                t.bind(this.__input, "mousedown", l),
                t.bind(this.__input, "keydown", function(e) {
                    13 === e.keyCode && (d.__truncationSuspended = !0,
                    this.blur(),
                    d.__truncationSuspended = !1)
                }),
                this.updateDisplay(),
                this.domElement.appendChild(this.__input)
            };
            return r.superclass = e,
            i.extend(r.prototype, e.prototype, {
                updateDisplay: function() {
                    return this.__input.value = this.__truncationSuspended ? this.getValue() : n(this.getValue(), this.__precision),
                    r.superclass.prototype.updateDisplay.call(this)
                }
            }),
            r
        }(n.controllers.NumberController, n.dom.dom, n.utils.common),
        n.controllers.NumberControllerSlider = function(e, t, i, n, r) {
            function o(e, t, i, n, r) {
                return n + (r - n) * ((e - t) / (i - t))
            }
            var a = function(e, i, n, r, s) {
                function l(e) {
                    t.bind(window, "mousemove", c),
                    t.bind(window, "mouseup", h),
                    c(e)
                }
                function c(e) {
                    e.preventDefault();
                    var i = t.getOffset(u.__background)
                      , n = t.getWidth(u.__background);
                    return u.setValue(o(e.clientX, i.left, i.left + n, u.__min, u.__max)),
                    !1
                }
                function h() {
                    t.unbind(window, "mousemove", c),
                    t.unbind(window, "mouseup", h),
                    u.__onFinishChange && u.__onFinishChange.call(u, u.getValue())
                }
                a.superclass.call(this, e, i, {
                    min: n,
                    max: r,
                    step: s
                });
                var u = this;
                this.__background = document.createElement("div"),
                this.__foreground = document.createElement("div"),
                t.bind(this.__background, "mousedown", l),
                t.addClass(this.__background, "slider"),
                t.addClass(this.__foreground, "slider-fg"),
                this.updateDisplay(),
                this.__background.appendChild(this.__foreground),
                this.domElement.appendChild(this.__background)
            };
            return a.superclass = e,
            a.useDefaultStyles = function() {
                i.inject(r)
            }
            ,
            n.extend(a.prototype, e.prototype, {
                updateDisplay: function() {
                    var e = (this.getValue() - this.__min) / (this.__max - this.__min);
                    return this.__foreground.style.width = 100 * e + "%",
                    a.superclass.prototype.updateDisplay.call(this)
                }
            }),
            a
        }(n.controllers.NumberController, n.dom.dom, n.utils.css, n.utils.common, "/**\n * dat-gui JavaScript Controller Library\n * http://code.google.com/p/dat-gui\n *\n * Copyright 2011 Data Arts Team, Google Creative Lab\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n */\n\n.slider {\n  box-shadow: inset 0 2px 4px rgba(0,0,0,0.15);\n  height: 1em;\n  border-radius: 1em;\n  background-color: #eee;\n  padding: 0 0.5em;\n  overflow: hidden;\n}\n\n.slider-fg {\n  padding: 1px 0 2px 0;\n  background-color: #aaa;\n  height: 1em;\n  margin-left: -0.5em;\n  padding-right: 0.5em;\n  border-radius: 1em 0 0 1em;\n}\n\n.slider-fg:after {\n  display: inline-block;\n  border-radius: 1em;\n  background-color: #fff;\n  border:  1px solid #aaa;\n  content: '';\n  float: right;\n  margin-right: -1em;\n  margin-top: -1px;\n  height: 0.9em;\n  width: 0.9em;\n}"),
        n.controllers.FunctionController = function(e, t, i) {
            var n = function(e, i, r) {
                n.superclass.call(this, e, i);
                var o = this;
                this.__button = document.createElement("div"),
                this.__button.innerHTML = void 0 === r ? "Fire" : r,
                t.bind(this.__button, "click", function(e) {
                    return e.preventDefault(),
                    o.fire(),
                    !1
                }),
                t.addClass(this.__button, "button"),
                this.domElement.appendChild(this.__button)
            };
            return n.superclass = e,
            i.extend(n.prototype, e.prototype, {
                fire: function() {
                    this.__onChange && this.__onChange.call(this),
                    this.__onFinishChange && this.__onFinishChange.call(this, this.getValue()),
                    this.getValue().call(this.object)
                }
            }),
            n
        }(n.controllers.Controller, n.dom.dom, n.utils.common),
        n.controllers.BooleanController = function(e, t, i) {
            var n = function(e, i) {
                function r() {
                    o.setValue(!o.__prev)
                }
                n.superclass.call(this, e, i);
                var o = this;
                this.__prev = this.getValue(),
                this.__checkbox = document.createElement("input"),
                this.__checkbox.setAttribute("type", "checkbox"),
                t.bind(this.__checkbox, "change", r, !1),
                this.domElement.appendChild(this.__checkbox),
                this.updateDisplay()
            };
            return n.superclass = e,
            i.extend(n.prototype, e.prototype, {
                setValue: function(e) {
                    var t = n.superclass.prototype.setValue.call(this, e);
                    return this.__onFinishChange && this.__onFinishChange.call(this, this.getValue()),
                    this.__prev = this.getValue(),
                    t
                },
                updateDisplay: function() {
                    return this.getValue() === !0 ? (this.__checkbox.setAttribute("checked", "checked"),
                    this.__checkbox.checked = !0) : this.__checkbox.checked = !1,
                    n.superclass.prototype.updateDisplay.call(this)
                }
            }),
            n
        }(n.controllers.Controller, n.dom.dom, n.utils.common),
        n.color.toString = function(e) {
            return function(t) {
                if (1 == t.a || e.isUndefined(t.a)) {
                    for (var i = t.hex.toString(16); i.length < 6; )
                        i = "0" + i;
                    return "#" + i
                }
                return "rgba(" + Math.round(t.r) + "," + Math.round(t.g) + "," + Math.round(t.b) + "," + t.a + ")"
            }
        }(n.utils.common),
        n.color.interpret = function(e, t) {
            var i, n, r = function() {
                n = !1;
                var e = arguments.length > 1 ? t.toArray(arguments) : arguments[0];
                return t.each(o, function(r) {
                    if (r.litmus(e))
                        return t.each(r.conversions, function(r, o) {
                            if (i = r.read(e),
                            n === !1 && i !== !1)
                                return n = i,
                                i.conversionName = o,
                                i.conversion = r,
                                t.BREAK
                        }),
                        t.BREAK
                }),
                n
            }, o = [{
                litmus: t.isString,
                conversions: {
                    THREE_CHAR_HEX: {
                        read: function(e) {
                            var t = e.match(/^#([A-F0-9])([A-F0-9])([A-F0-9])$/i);
                            return null !== t && {
                                space: "HEX",
                                hex: parseInt("0x" + t[1].toString() + t[1].toString() + t[2].toString() + t[2].toString() + t[3].toString() + t[3].toString())
                            }
                        },
                        write: e
                    },
                    SIX_CHAR_HEX: {
                        read: function(e) {
                            var t = e.match(/^#([A-F0-9]{6})$/i);
                            return null !== t && {
                                space: "HEX",
                                hex: parseInt("0x" + t[1].toString())
                            }
                        },
                        write: e
                    },
                    CSS_RGB: {
                        read: function(e) {
                            var t = e.match(/^rgb\(\s*(.+)\s*,\s*(.+)\s*,\s*(.+)\s*\)/);
                            return null !== t && {
                                space: "RGB",
                                r: parseFloat(t[1]),
                                g: parseFloat(t[2]),
                                b: parseFloat(t[3])
                            }
                        },
                        write: e
                    },
                    CSS_RGBA: {
                        read: function(e) {
                            var t = e.match(/^rgba\(\s*(.+)\s*,\s*(.+)\s*,\s*(.+)\s*\,\s*(.+)\s*\)/);
                            return null !== t && {
                                space: "RGB",
                                r: parseFloat(t[1]),
                                g: parseFloat(t[2]),
                                b: parseFloat(t[3]),
                                a: parseFloat(t[4])
                            }
                        },
                        write: e
                    }
                }
            }, {
                litmus: t.isNumber,
                conversions: {
                    HEX: {
                        read: function(e) {
                            return {
                                space: "HEX",
                                hex: e,
                                conversionName: "HEX"
                            }
                        },
                        write: function(e) {
                            return e.hex
                        }
                    }
                }
            }, {
                litmus: t.isArray,
                conversions: {
                    RGB_ARRAY: {
                        read: function(e) {
                            return 3 == e.length && {
                                space: "RGB",
                                r: e[0],
                                g: e[1],
                                b: e[2]
                            }
                        },
                        write: function(e) {
                            return [e.r, e.g, e.b]
                        }
                    },
                    RGBA_ARRAY: {
                        read: function(e) {
                            return 4 == e.length && {
                                space: "RGB",
                                r: e[0],
                                g: e[1],
                                b: e[2],
                                a: e[3]
                            }
                        },
                        write: function(e) {
                            return [e.r, e.g, e.b, e.a]
                        }
                    }
                }
            }, {
                litmus: t.isObject,
                conversions: {
                    RGBA_OBJ: {
                        read: function(e) {
                            return !!(t.isNumber(e.r) && t.isNumber(e.g) && t.isNumber(e.b) && t.isNumber(e.a)) && {
                                space: "RGB",
                                r: e.r,
                                g: e.g,
                                b: e.b,
                                a: e.a
                            }
                        },
                        write: function(e) {
                            return {
                                r: e.r,
                                g: e.g,
                                b: e.b,
                                a: e.a
                            }
                        }
                    },
                    RGB_OBJ: {
                        read: function(e) {
                            return !!(t.isNumber(e.r) && t.isNumber(e.g) && t.isNumber(e.b)) && {
                                space: "RGB",
                                r: e.r,
                                g: e.g,
                                b: e.b
                            }
                        },
                        write: function(e) {
                            return {
                                r: e.r,
                                g: e.g,
                                b: e.b
                            }
                        }
                    },
                    HSVA_OBJ: {
                        read: function(e) {
                            return !!(t.isNumber(e.h) && t.isNumber(e.s) && t.isNumber(e.v) && t.isNumber(e.a)) && {
                                space: "HSV",
                                h: e.h,
                                s: e.s,
                                v: e.v,
                                a: e.a
                            }
                        },
                        write: function(e) {
                            return {
                                h: e.h,
                                s: e.s,
                                v: e.v,
                                a: e.a
                            }
                        }
                    },
                    HSV_OBJ: {
                        read: function(e) {
                            return !!(t.isNumber(e.h) && t.isNumber(e.s) && t.isNumber(e.v)) && {
                                space: "HSV",
                                h: e.h,
                                s: e.s,
                                v: e.v
                            }
                        },
                        write: function(e) {
                            return {
                                h: e.h,
                                s: e.s,
                                v: e.v
                            }
                        }
                    }
                }
            }];
            return r
        }(n.color.toString, n.utils.common),
        n.GUI = n.gui.GUI = function(e, t, i, n, r, o, a, s, l, c, h, u, d, p, f) {
            function g(e, t, i, o) {
                if (void 0 === t[i])
                    throw new Error("Object " + t + ' has no property "' + i + '"');
                var a;
                if (o.color)
                    a = new h(t,i);
                else {
                    var s = [t, i].concat(o.factoryArgs);
                    a = n.apply(e, s)
                }
                o.before instanceof r && (o.before = o.before.__li),
                A(e, a),
                p.addClass(a.domElement, "c");
                var l = document.createElement("span");
                p.addClass(l, "property-name"),
                l.innerHTML = a.property;
                var c = document.createElement("div");
                c.appendChild(l),
                c.appendChild(a.domElement);
                var u = m(e, c, o.before);
                return p.addClass(u, V.CLASS_CONTROLLER_ROW),
                p.addClass(u, typeof a.getValue()),
                v(e, u, a),
                e.__controllers.push(a),
                a
            }
            function m(e, t, i) {
                var n = document.createElement("li");
                return t && n.appendChild(t),
                i ? e.__ul.insertBefore(n, params.before) : e.__ul.appendChild(n),
                e.onResize(),
                n
            }
            function v(e, t, i) {
                if (i.__li = t,
                i.__gui = e,
                f.extend(i, {
                    options: function(t) {
                        return arguments.length > 1 ? (i.remove(),
                        g(e, i.object, i.property, {
                            before: i.__li.nextElementSibling,
                            factoryArgs: [f.toArray(arguments)]
                        })) : f.isArray(t) || f.isObject(t) ? (i.remove(),
                        g(e, i.object, i.property, {
                            before: i.__li.nextElementSibling,
                            factoryArgs: [t]
                        })) : void 0
                    },
                    name: function(e) {
                        return i.__li.firstElementChild.firstElementChild.innerHTML = e,
                        i
                    },
                    listen: function() {
                        return i.__gui.listen(i),
                        i
                    },
                    remove: function() {
                        return i.__gui.remove(i),
                        i
                    }
                }),
                i instanceof l) {
                    var n = new s(i.object,i.property,{
                        min: i.__min,
                        max: i.__max,
                        step: i.__step
                    });
                    f.each(["updateDisplay", "onChange", "onFinishChange"], function(e) {
                        var t = i[e]
                          , r = n[e];
                        i[e] = n[e] = function() {
                            var e = Array.prototype.slice.call(arguments);
                            return t.apply(i, e),
                            r.apply(n, e)
                        }
                    }),
                    p.addClass(t, "has-slider"),
                    i.domElement.insertBefore(n.domElement, i.domElement.firstElementChild)
                } else if (i instanceof s) {
                    var r = function(t) {
                        return f.isNumber(i.__min) && f.isNumber(i.__max) ? (i.remove(),
                        g(e, i.object, i.property, {
                            before: i.__li.nextElementSibling,
                            factoryArgs: [i.__min, i.__max, i.__step]
                        })) : t
                    };
                    i.min = f.compose(r, i.min),
                    i.max = f.compose(r, i.max)
                } else
                    i instanceof o ? (p.bind(t, "click", function() {
                        p.fakeEvent(i.__checkbox, "click")
                    }),
                    p.bind(i.__checkbox, "click", function(e) {
                        e.stopPropagation()
                    })) : i instanceof a ? (p.bind(t, "click", function() {
                        p.fakeEvent(i.__button, "click")
                    }),
                    p.bind(t, "mouseover", function() {
                        p.addClass(i.__button, "hover")
                    }),
                    p.bind(t, "mouseout", function() {
                        p.removeClass(i.__button, "hover")
                    })) : i instanceof h && (p.addClass(t, "color"),
                    i.updateDisplay = f.compose(function(e) {
                        return t.style.borderLeftColor = i.__color.toString(),
                        e
                    }, i.updateDisplay),
                    i.updateDisplay());
                i.setValue = f.compose(function(t) {
                    return e.getRoot().__preset_select && i.isModified() && T(e.getRoot(), !0),
                    t
                }, i.setValue)
            }
            function A(e, t) {
                var i = e.getRoot()
                  , n = i.__rememberedObjects.indexOf(t.object);
                if (n != -1) {
                    var r = i.__rememberedObjectIndecesToControllers[n];
                    if (void 0 === r && (r = {},
                    i.__rememberedObjectIndecesToControllers[n] = r),
                    r[t.property] = t,
                    i.load && i.load.remembered) {
                        var o, a = i.load.remembered;
                        if (a[e.preset])
                            o = a[e.preset];
                        else {
                            if (!a[L])
                                return;
                            o = a[L]
                        }
                        if (o[n] && void 0 !== o[n][t.property]) {
                            var s = o[n][t.property];
                            t.initialValue = s,
                            t.setValue(s)
                        }
                    }
                }
            }
            function y(e, t) {
                return document.location.href + "." + t
            }
            function C(e) {
                var t = e.__save_row = document.createElement("li");
                p.addClass(e.domElement, "has-save"),
                e.__ul.insertBefore(t, e.__ul.firstChild),
                p.addClass(t, "save-row");
                var i = document.createElement("span");
                i.innerHTML = "&nbsp;",
                p.addClass(i, "button gears");
                var n = document.createElement("span");
                n.innerHTML = "Save",
                p.addClass(n, "button"),
                p.addClass(n, "save");
                var r = document.createElement("span");
                r.innerHTML = "New",
                p.addClass(r, "button"),
                p.addClass(r, "save-as");
                var o = document.createElement("span");
                o.innerHTML = "Revert",
                p.addClass(o, "button"),
                p.addClass(o, "revert");
                var a = e.__preset_select = document.createElement("select");
                if (e.load && e.load.remembered ? f.each(e.load.remembered, function(t, i) {
                    w(e, i, i == e.preset)
                }) : w(e, L, !1),
                p.bind(a, "change", function() {
                    for (var t = 0; t < e.__preset_select.length; t++)
                        e.__preset_select[t].innerHTML = e.__preset_select[t].value;
                    e.preset = this.value
                }),
                t.appendChild(a),
                t.appendChild(i),
                t.appendChild(n),
                t.appendChild(r),
                t.appendChild(o),
                D) {
                    var s = document.getElementById("dg-save-locally")
                      , l = document.getElementById("dg-local-explain");
                    s.style.display = "block";
                    var c = document.getElementById("dg-local-storage");
                    "true" === localStorage.getItem(y(e, "isLocal")) && c.setAttribute("checked", "checked");
                    var h = function() {
                        l.style.display = e.useLocalStorage ? "block" : "none"
                    };
                    h(),
                    p.bind(c, "change", function() {
                        e.useLocalStorage = !e.useLocalStorage,
                        h()
                    })
                }
                var u = document.getElementById("dg-new-constructor");
                p.bind(u, "keydown", function(e) {
                    !e.metaKey || 67 !== e.which && 67 != e.keyCode || S.hide()
                }),
                p.bind(i, "click", function() {
                    u.innerHTML = JSON.stringify(e.getSaveObject(), void 0, 2),
                    S.show(),
                    u.focus(),
                    u.select()
                }),
                p.bind(n, "click", function() {
                    e.save()
                }),
                p.bind(r, "click", function() {
                    var t = prompt("Enter a new preset name.");
                    t && e.saveAs(t)
                }),
                p.bind(o, "click", function() {
                    e.revert()
                })
            }
            function I(e) {
                function t(t) {
                    return t.preventDefault(),
                    r = t.clientX,
                    p.addClass(e.__closeButton, V.CLASS_DRAG),
                    p.bind(window, "mousemove", i),
                    p.bind(window, "mouseup", n),
                    !1
                }
                function i(t) {
                    return t.preventDefault(),
                    e.width += r - t.clientX,
                    e.onResize(),
                    r = t.clientX,
                    !1
                }
                function n() {
                    p.removeClass(e.__closeButton, V.CLASS_DRAG),
                    p.unbind(window, "mousemove", i),
                    p.unbind(window, "mouseup", n)
                }
                e.__resize_handle = document.createElement("div"),
                f.extend(e.__resize_handle.style, {
                    width: "6px",
                    marginLeft: "-3px",
                    height: "200px",
                    cursor: "ew-resize",
                    position: "absolute"
                });
                var r;
                p.bind(e.__resize_handle, "mousedown", t),
                p.bind(e.__closeButton, "mousedown", t),
                e.domElement.insertBefore(e.__resize_handle, e.domElement.firstElementChild)
            }
            function E(e, t) {
                e.domElement.style.width = t + "px",
                e.__save_row && e.autoPlace && (e.__save_row.style.width = t + "px"),
                e.__closeButton && (e.__closeButton.style.width = t + "px")
            }
            function b(e, t) {
                var i = {};
                return f.each(e.__rememberedObjects, function(n, r) {
                    var o = {}
                      , a = e.__rememberedObjectIndecesToControllers[r];
                    f.each(a, function(e, i) {
                        o[i] = t ? e.initialValue : e.getValue()
                    }),
                    i[r] = o
                }),
                i
            }
            function w(e, t, i) {
                var n = document.createElement("option");
                n.innerHTML = t,
                n.value = t,
                e.__preset_select.appendChild(n),
                i && (e.__preset_select.selectedIndex = e.__preset_select.length - 1)
            }
            function _(e) {
                for (var t = 0; t < e.__preset_select.length; t++)
                    e.__preset_select[t].value == e.preset && (e.__preset_select.selectedIndex = t)
            }
            function T(e, t) {
                var i = e.__preset_select[e.__preset_select.selectedIndex];
                t ? i.innerHTML = i.value + "*" : i.innerHTML = i.value
            }
            function x(e) {
                0 != e.length && u(function() {
                    x(e)
                }),
                f.each(e, function(e) {
                    e.updateDisplay()
                })
            }
            e.inject(i);
            var S, M, R = "dg", P = 72, O = 20, L = "Default", D = function() {
                try {
                    return "localStorage"in window && null !== window.localStorage
                } catch (e) {
                    return !1
                }
            }(), N = !0, B = !1, F = [], V = function(e) {
                function t() {
                    var e = i.getRoot();
                    e.width += 1,
                    f.defer(function() {
                        e.width -= 1
                    })
                }
                var i = this;
                this.domElement = document.createElement("div"),
                this.__ul = document.createElement("ul"),
                this.domElement.appendChild(this.__ul),
                p.addClass(this.domElement, R),
                this.__folders = {},
                this.__controllers = [],
                this.__rememberedObjects = [],
                this.__rememberedObjectIndecesToControllers = [],
                this.__listening = [],
                e = e || {},
                e = f.defaults(e, {
                    autoPlace: !0,
                    width: V.DEFAULT_WIDTH
                }),
                e = f.defaults(e, {
                    resizable: e.autoPlace,
                    hideable: e.autoPlace
                }),
                f.isUndefined(e.load) ? e.load = {
                    preset: L
                } : e.preset && (e.load.preset = e.preset),
                f.isUndefined(e.parent) && e.hideable && F.push(this),
                e.resizable = f.isUndefined(e.parent) && e.resizable,
                e.autoPlace && f.isUndefined(e.scrollable) && (e.scrollable = !0);
                var n, r = D && "true" === localStorage.getItem(y(this, "isLocal"));
                if (Object.defineProperties(this, {
                    parent: {
                        get: function() {
                            return e.parent
                        }
                    },
                    scrollable: {
                        get: function() {
                            return e.scrollable
                        }
                    },
                    autoPlace: {
                        get: function() {
                            return e.autoPlace
                        }
                    },
                    preset: {
                        get: function() {
                            return i.parent ? i.getRoot().preset : e.load.preset
                        },
                        set: function(t) {
                            i.parent ? i.getRoot().preset = t : e.load.preset = t,
                            _(this),
                            i.revert()
                        }
                    },
                    width: {
                        get: function() {
                            return e.width
                        },
                        set: function(t) {
                            e.width = t,
                            E(i, t)
                        }
                    },
                    name: {
                        get: function() {
                            return e.name
                        },
                        set: function(t) {
                            e.name = t,
                            a && (a.innerHTML = e.name)
                        }
                    },
                    closed: {
                        get: function() {
                            return e.closed
                        },
                        set: function(t) {
                            e.closed = t,
                            e.closed ? p.addClass(i.__ul, V.CLASS_CLOSED) : p.removeClass(i.__ul, V.CLASS_CLOSED),
                            this.onResize(),
                            i.__closeButton && (i.__closeButton.innerHTML = t ? V.TEXT_OPEN : V.TEXT_CLOSED)
                        }
                    },
                    load: {
                        get: function() {
                            return e.load
                        }
                    },
                    useLocalStorage: {
                        get: function() {
                            return r
                        },
                        set: function(e) {
                            D && (r = e,
                            e ? p.bind(window, "unload", n) : p.unbind(window, "unload", n),
                            localStorage.setItem(y(i, "isLocal"), e))
                        }
                    }
                }),
                f.isUndefined(e.parent)) {
                    if (e.closed = !1,
                    p.addClass(this.domElement, V.CLASS_MAIN),
                    p.makeSelectable(this.domElement, !1),
                    D && r) {
                        i.useLocalStorage = !0;
                        var o = localStorage.getItem(y(this, "gui"));
                        o && (e.load = JSON.parse(o))
                    }
                    this.__closeButton = document.createElement("div"),
                    this.__closeButton.innerHTML = V.TEXT_CLOSED,
                    p.addClass(this.__closeButton, V.CLASS_CLOSE_BUTTON),
                    this.domElement.appendChild(this.__closeButton),
                    p.bind(this.__closeButton, "click", function() {
                        i.closed = !i.closed
                    })
                } else {
                    void 0 === e.closed && (e.closed = !0);
                    var a = document.createTextNode(e.name);
                    p.addClass(a, "controller-name");
                    var s = m(i, a)
                      , l = function(e) {
                        return e.preventDefault(),
                        i.closed = !i.closed,
                        !1
                    };
                    p.addClass(this.__ul, V.CLASS_CLOSED),
                    p.addClass(s, "title"),
                    p.bind(s, "click", l),
                    e.closed || (this.closed = !1)
                }
                e.autoPlace && (f.isUndefined(e.parent) && (N && (M = document.createElement("div"),
                p.addClass(M, R),
                p.addClass(M, V.CLASS_AUTO_PLACE_CONTAINER),
                document.body.appendChild(M),
                N = !1),
                M.appendChild(this.domElement),
                p.addClass(this.domElement, V.CLASS_AUTO_PLACE)),
                this.parent || E(i, e.width)),
                p.bind(window, "resize", function() {
                    i.onResize()
                }),
                p.bind(this.__ul, "webkitTransitionEnd", function() {
                    i.onResize()
                }),
                p.bind(this.__ul, "transitionend", function() {
                    i.onResize()
                }),
                p.bind(this.__ul, "oTransitionEnd", function() {
                    i.onResize()
                }),
                this.onResize(),
                e.resizable && I(this),
                n = function() {
                    D && "true" === localStorage.getItem(y(i, "isLocal")) && localStorage.setItem(y(i, "gui"), JSON.stringify(i.getSaveObject()))
                }
                ,
                this.saveToLocalStorageIfPossible = n;
                i.getRoot();
                e.parent || t()
            };
            return V.toggleHide = function() {
                B = !B,
                f.each(F, function(e) {
                    e.domElement.style.zIndex = B ? -999 : 999,
                    e.domElement.style.opacity = B ? 0 : 1
                })
            }
            ,
            V.CLASS_AUTO_PLACE = "a",
            V.CLASS_AUTO_PLACE_CONTAINER = "ac",
            V.CLASS_MAIN = "main",
            V.CLASS_CONTROLLER_ROW = "cr",
            V.CLASS_TOO_TALL = "taller-than-window",
            V.CLASS_CLOSED = "closed",
            V.CLASS_CLOSE_BUTTON = "close-button",
            V.CLASS_DRAG = "drag",
            V.DEFAULT_WIDTH = 245,
            V.TEXT_CLOSED = "Close Controls",
            V.TEXT_OPEN = "Open Controls",
            p.bind(window, "keydown", function(e) {
                "text" === document.activeElement.type || e.which !== P && e.keyCode != P || V.toggleHide()
            }, !1),
            f.extend(V.prototype, {
                add: function(e, t) {
                    return g(this, e, t, {
                        factoryArgs: Array.prototype.slice.call(arguments, 2)
                    })
                },
                addColor: function(e, t) {
                    return g(this, e, t, {
                        color: !0
                    })
                },
                remove: function(e) {
                    this.__ul.removeChild(e.__li),
                    this.__controllers.slice(this.__controllers.indexOf(e), 1);
                    var t = this;
                    f.defer(function() {
                        t.onResize()
                    })
                },
                destroy: function() {
                    this.autoPlace && M.removeChild(this.domElement)
                },
                addFolder: function(e) {
                    if (void 0 !== this.__folders[e])
                        throw new Error('You already have a folder in this GUI by the name "' + e + '"');
                    var t = {
                        name: e,
                        parent: this
                    };
                    t.autoPlace = this.autoPlace,
                    this.load && this.load.folders && this.load.folders[e] && (t.closed = this.load.folders[e].closed,
                    t.load = this.load.folders[e]);
                    var i = new V(t);
                    this.__folders[e] = i;
                    var n = m(this, i.domElement);
                    return p.addClass(n, "folder"),
                    i
                },
                open: function() {
                    this.closed = !1
                },
                close: function() {
                    this.closed = !0
                },
                onResize: function() {
                    var e = this.getRoot();
                    if (e.scrollable) {
                        var t = p.getOffset(e.__ul).top
                          , i = 0;
                        f.each(e.__ul.childNodes, function(t) {
                            e.autoPlace && t === e.__save_row || (i += p.getHeight(t))
                        }),
                        $("#player").height() - t - O < i ? (p.addClass(e.domElement, V.CLASS_TOO_TALL),
                        e.__ul.style.height = $("#player").height() - t - O + "px") : (p.removeClass(e.domElement, V.CLASS_TOO_TALL),
                        e.__ul.style.height = "auto")
                    }
                    e.__resize_handle && f.defer(function() {
                        e.__resize_handle.style.height = e.__ul.offsetHeight + "px"
                    }),
                    e.__closeButton && (e.__closeButton.style.width = e.width + "px")
                },
                remember: function() {
                    if (f.isUndefined(S) && (S = new d,
                    S.domElement.innerHTML = t),
                    this.parent)
                        throw new Error("You can only call remember on a top level GUI.");
                    var e = this;
                    f.each(Array.prototype.slice.call(arguments), function(t) {
                        0 == e.__rememberedObjects.length && C(e),
                        e.__rememberedObjects.indexOf(t) == -1 && e.__rememberedObjects.push(t)
                    }),
                    this.autoPlace && E(this, this.width)
                },
                getRoot: function() {
                    for (var e = this; e.parent; )
                        e = e.parent;
                    return e
                },
                getSaveObject: function() {
                    var e = this.load;
                    return e.closed = this.closed,
                    this.__rememberedObjects.length > 0 && (e.preset = this.preset,
                    e.remembered || (e.remembered = {}),
                    e.remembered[this.preset] = b(this)),
                    e.folders = {},
                    f.each(this.__folders, function(t, i) {
                        e.folders[i] = t.getSaveObject()
                    }),
                    e
                },
                save: function() {
                    this.load.remembered || (this.load.remembered = {}),
                    this.load.remembered[this.preset] = b(this),
                    T(this, !1),
                    this.saveToLocalStorageIfPossible()
                },
                saveAs: function(e) {
                    this.load.remembered || (this.load.remembered = {},
                    this.load.remembered[L] = b(this, !0)),
                    this.load.remembered[e] = b(this),
                    this.preset = e,
                    w(this, e, !0),
                    this.saveToLocalStorageIfPossible()
                },
                revert: function(e) {
                    f.each(this.__controllers, function(t) {
                        this.getRoot().load.remembered ? A(e || this.getRoot(), t) : t.setValue(t.initialValue)
                    }, this),
                    f.each(this.__folders, function(e) {
                        e.revert(e)
                    }),
                    e || T(this.getRoot(), !1)
                },
                listen: function(e) {
                    var t = 0 == this.__listening.length;
                    this.__listening.push(e),
                    t && x(this.__listening)
                }
            }),
            V
        }(n.utils.css, '<div id="dg-save" class="dg dialogue">\n\n  Here\'s the new load parameter for your <code>GUI</code>\'s constructor:\n\n  <textarea id="dg-new-constructor"></textarea>\n\n  <div id="dg-save-locally">\n\n    <input id="dg-local-storage" type="checkbox"/> Automatically save\n    values to <code>localStorage</code> on exit.\n\n    <div id="dg-local-explain">The values saved to <code>localStorage</code> will\n      override those passed to <code>dat.GUI</code>\'s constructor. This makes it\n      easier to work incrementally, but <code>localStorage</code> is fragile,\n      and your friends may not see the same values you do.\n      \n    </div>\n    \n  </div>\n\n</div>', ".dg {\n  /** Clear list styles */\n  /* Auto-place container */\n  /* Auto-placed GUI's */\n  /* Line items that don't contain folders. */\n  /** Folder names */\n  /** Hides closed items */\n  /** Controller row */\n  /** Name-half (left) */\n  /** Controller-half (right) */\n  /** Controller placement */\n  /** Shorter number boxes when slider is present. */\n  /** Ensure the entire boolean and function row shows a hand */ }\n  .dg ul {\n    list-style: none;\n    margin: 0;\n    padding: 0;\n    width: 100%;\n    clear: both; }\n  .dg.ac {\n    position: fixed;\n    top: 0;\n    left: 0;\n    right: 0;\n    height: 0;\n    z-index: 0; }\n  .dg:not(.ac) .main {\n    /** Exclude mains in ac so that we don't hide close button */\n    overflow: hidden; }\n  .dg.main {\n    -webkit-transition: opacity 0.1s linear;\n    -o-transition: opacity 0.1s linear;\n    -moz-transition: opacity 0.1s linear;\n    transition: opacity 0.1s linear; }\n    .dg.main.taller-than-window {\n      overflow-y: auto; }\n      .dg.main.taller-than-window .close-button {\n        opacity: 1;\n        /* TODO, these are style notes */\n        margin-top: -1px;\n        border-top: 1px solid #2c2c2c; }\n    .dg.main ul.closed .close-button {\n      opacity: 1 !important; }\n    .dg.main:hover .close-button,\n    .dg.main .close-button.drag {\n      opacity: 1; }\n    .dg.main .close-button {\n      /*opacity: 0;*/\n      -webkit-transition: opacity 0.1s linear;\n      -o-transition: opacity 0.1s linear;\n      -moz-transition: opacity 0.1s linear;\n      transition: opacity 0.1s linear;\n      border: 0;\n      position: absolute;\n      line-height: 19px;\n      height: 20px;\n      /* TODO, these are style notes */\n      cursor: pointer;\n      text-align: center;\n      background-color: #000; }\n      .dg.main .close-button:hover {\n        background-color: #111; }\n  .dg.a {\n    float: right;\n    margin-right: 15px;\n    overflow-x: hidden; }\n    .dg.a.has-save > ul {\n      margin-top: 27px; }\n      .dg.a.has-save > ul.closed {\n        margin-top: 0; }\n    .dg.a .save-row {\n      position: fixed;\n      top: 0;\n      z-index: 1002; }\n  .dg li {\n    -webkit-transition: height 0.1s ease-out;\n    -o-transition: height 0.1s ease-out;\n    -moz-transition: height 0.1s ease-out;\n    transition: height 0.1s ease-out; }\n  .dg li:not(.folder) {\n    cursor: auto;\n    height: 27px;\n    line-height: 27px;\n    overflow: hidden;\n    padding: 0 4px 0 5px; }\n  .dg li.folder {\n    padding: 0;\n    border-left: 4px solid rgba(0, 0, 0, 0); }\n  .dg li.title {\n    cursor: pointer;\n    margin-left: -4px; }\n  .dg .closed li:not(.title),\n  .dg .closed ul li,\n  .dg .closed ul li > * {\n    height: 0;\n    overflow: hidden;\n    border: 0; }\n  .dg .cr {\n    clear: both;\n    padding-left: 3px;\n    height: 27px; }\n  .dg .property-name {\n    cursor: default;\n    float: left;\n    clear: left;\n    width: 40%;\n    overflow: hidden;\n    text-overflow: ellipsis; }\n  .dg .c {\n    float: left;\n    width: 60%; }\n  .dg .c input[type=text] {\n    border: 0;\n    margin-top: 4px;\n    padding: 3px;\n    width: 100%;\n    float: right; }\n  .dg .has-slider input[type=text] {\n    width: 30%;\n    /*display: none;*/\n    margin-left: 0; }\n  .dg .slider {\n    float: left;\n    width: 66%;\n    margin-left: -5px;\n    margin-right: 0;\n    height: 19px;\n    margin-top: 4px; }\n  .dg .slider-fg {\n    height: 100%; }\n  .dg .c input[type=checkbox] {\n    margin-top: 9px; }\n  .dg .c select {\n    margin-top: 5px; }\n  .dg .cr.function,\n  .dg .cr.function .property-name,\n  .dg .cr.function *,\n  .dg .cr.boolean,\n  .dg .cr.boolean * {\n    cursor: pointer; }\n  .dg .selector {\n    display: none;\n    position: absolute;\n    margin-left: -9px;\n    margin-top: 23px;\n    z-index: 10; }\n  .dg .c:hover .selector,\n  .dg .selector.drag {\n    display: block; }\n  .dg li.save-row {\n    padding: 0; }\n    .dg li.save-row .button {\n      display: inline-block;\n      padding: 0px 6px; }\n  .dg.dialogue {\n    background-color: #222;\n    width: 460px;\n    padding: 15px;\n    font-size: 13px;\n    line-height: 15px; }\n\n/* TODO Separate style and structure */\n#dg-new-constructor {\n  padding: 10px;\n  color: #222;\n  font-family: Monaco, monospace;\n  font-size: 10px;\n  border: 0;\n  resize: none;\n  box-shadow: inset 1px 1px 1px #888;\n  word-wrap: break-word;\n  margin: 12px 0;\n  display: block;\n  width: 440px;\n  overflow-y: scroll;\n  height: 100px;\n  position: relative; }\n\n#dg-local-explain {\n  display: none;\n  font-size: 11px;\n  line-height: 17px;\n  border-radius: 3px;\n  background-color: #333;\n  padding: 8px;\n  margin-top: 10px; }\n  #dg-local-explain code {\n    font-size: 10px; }\n\n#dat-gui-save-locally {\n  display: none; }\n\n/** Main type */\n.dg {\n  color: #eee;\n  font: 11px 'Lucida Grande', sans-serif;\n  text-shadow: 0 -1px 0 #111;\n  /** Auto place */\n  /* Controller row, <li> */\n  /** Controllers */ }\n  .dg.main {\n    /** Scrollbar */ }\n    .dg.main::-webkit-scrollbar {\n      width: 5px;\n      background: #1a1a1a; }\n    .dg.main::-webkit-scrollbar-corner {\n      height: 0;\n      display: none; }\n    .dg.main::-webkit-scrollbar-thumb {\n      border-radius: 5px;\n      background: #676767; }\n  .dg li:not(.folder) {\n    background: #1a1a1a;\n    border-bottom: 1px solid #2c2c2c; }\n  .dg li.save-row {\n    line-height: 25px;\n    background: #dad5cb;\n    border: 0; }\n    .dg li.save-row select {\n      margin-left: 5px;\n      width: 108px; }\n    .dg li.save-row .button {\n      margin-left: 5px;\n      margin-top: 1px;\n      border-radius: 2px;\n      font-size: 9px;\n      line-height: 7px;\n      padding: 4px 4px 5px 4px;\n      background: #c5bdad;\n      color: #fff;\n      text-shadow: 0 1px 0 #b0a58f;\n      box-shadow: 0 -1px 0 #b0a58f;\n      cursor: pointer; }\n      .dg li.save-row .button.gears {\n        background: #c5bdad url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAsAAAANCAYAAAB/9ZQ7AAAAGXRFWHRTb2Z0d2FyZQBBZG9iZSBJbWFnZVJlYWR5ccllPAAAAQJJREFUeNpiYKAU/P//PwGIC/ApCABiBSAW+I8AClAcgKxQ4T9hoMAEUrxx2QSGN6+egDX+/vWT4e7N82AMYoPAx/evwWoYoSYbACX2s7KxCxzcsezDh3evFoDEBYTEEqycggWAzA9AuUSQQgeYPa9fPv6/YWm/Acx5IPb7ty/fw+QZblw67vDs8R0YHyQhgObx+yAJkBqmG5dPPDh1aPOGR/eugW0G4vlIoTIfyFcA+QekhhHJhPdQxbiAIguMBTQZrPD7108M6roWYDFQiIAAv6Aow/1bFwXgis+f2LUAynwoIaNcz8XNx3Dl7MEJUDGQpx9gtQ8YCueB+D26OECAAQDadt7e46D42QAAAABJRU5ErkJggg==) 2px 1px no-repeat;\n        height: 7px;\n        width: 8px; }\n      .dg li.save-row .button:hover {\n        background-color: #bab19e;\n        box-shadow: 0 -1px 0 #b0a58f; }\n  .dg li.folder {\n    border-bottom: 0; }\n  .dg li.title {\n    padding-left: 16px;\n    background: black url(data:image/gif;base64,R0lGODlhBQAFAJEAAP////Pz8////////yH5BAEAAAIALAAAAAAFAAUAAAIIlI+hKgFxoCgAOw==) 6px 10px no-repeat;\n    cursor: pointer;\n    border-bottom: 1px solid rgba(255, 255, 255, 0.2); }\n  .dg .closed li.title {\n    background-image: url(data:image/gif;base64,R0lGODlhBQAFAJEAAP////Pz8////////yH5BAEAAAIALAAAAAAFAAUAAAIIlGIWqMCbWAEAOw==); }\n  .dg .cr.boolean {\n    border-left: 3px solid #806787; }\n  .dg .cr.function {\n    border-left: 3px solid #e61d5f; }\n  .dg .cr.number {\n    border-left: 3px solid #2fa1d6; }\n    .dg .cr.number input[type=text] {\n      color: #2fa1d6; }\n  .dg .cr.string {\n    border-left: 3px solid #1ed36f; }\n    .dg .cr.string input[type=text] {\n      color: #1ed36f; }\n  .dg .cr.function:hover, .dg .cr.boolean:hover {\n    background: #111; }\n  .dg .c input[type=text] {\n    background: #303030;\n    outline: none; }\n    .dg .c input[type=text]:hover {\n      background: #3c3c3c; }\n    .dg .c input[type=text]:focus {\n      background: #494949;\n      color: #fff; }\n  .dg .c .slider {\n    background: #303030;\n    cursor: ew-resize; }\n  .dg .c .slider-fg {\n    background: #2fa1d6; }\n  .dg .c .slider:hover {\n    background: #3c3c3c; }\n    .dg .c .slider:hover .slider-fg {\n      background: #44abda; }\n", n.controllers.factory = function(e, t, i, n, r, o, a) {
            return function(s, l) {
                var c = s[l];
                return a.isArray(arguments[2]) || a.isObject(arguments[2]) ? new e(s,l,arguments[2]) : a.isNumber(c) ? a.isNumber(arguments[2]) && a.isNumber(arguments[3]) ? new i(s,l,arguments[2],arguments[3]) : new t(s,l,{
                    min: arguments[2],
                    max: arguments[3]
                }) : a.isString(c) ? new n(s,l) : a.isFunction(c) ? new r(s,l,"") : a.isBoolean(c) ? new o(s,l) : void 0
            }
        }(n.controllers.OptionController, n.controllers.NumberControllerBox, n.controllers.NumberControllerSlider, n.controllers.StringController = function(e, t, i) {
            var n = function(e, i) {
                function r() {
                    a.setValue(a.__input.value)
                }
                function o() {
                    a.__onFinishChange && a.__onFinishChange.call(a, a.getValue())
                }
                n.superclass.call(this, e, i);
                var a = this;
                this.__input = document.createElement("input"),
                this.__input.setAttribute("type", "text"),
                t.bind(this.__input, "keyup", r),
                t.bind(this.__input, "change", r),
                t.bind(this.__input, "blur", o),
                t.bind(this.__input, "keydown", function(e) {
                    13 === e.keyCode && this.blur()
                }),
                this.updateDisplay(),
                this.domElement.appendChild(this.__input)
            };
            return n.superclass = e,
            i.extend(n.prototype, e.prototype, {
                updateDisplay: function() {
                    return t.isActive(this.__input) || (this.__input.value = this.getValue()),
                    n.superclass.prototype.updateDisplay.call(this)
                }
            }),
            n
        }(n.controllers.Controller, n.dom.dom, n.utils.common), n.controllers.FunctionController, n.controllers.BooleanController, n.utils.common), n.controllers.Controller, n.controllers.BooleanController, n.controllers.FunctionController, n.controllers.NumberControllerBox, n.controllers.NumberControllerSlider, n.controllers.OptionController, n.controllers.ColorController = function(e, t, i, n, r) {
            function o(e, t, i, n) {
                e.style.background = "",
                r.each(l, function(r) {
                    e.style.cssText += "background: " + r + "linear-gradient(" + t + ", " + i + " 0%, " + n + " 100%); "
                })
            }
            function a(e) {
                e.style.background = "",
                e.style.cssText += "background: -moz-linear-gradient(top,  #ff0000 0%, #ff00ff 17%, #0000ff 34%, #00ffff 50%, #00ff00 67%, #ffff00 84%, #ff0000 100%);",
                e.style.cssText += "background: -webkit-linear-gradient(top,  #ff0000 0%,#ff00ff 17%,#0000ff 34%,#00ffff 50%,#00ff00 67%,#ffff00 84%,#ff0000 100%);",
                e.style.cssText += "background: -o-linear-gradient(top,  #ff0000 0%,#ff00ff 17%,#0000ff 34%,#00ffff 50%,#00ff00 67%,#ffff00 84%,#ff0000 100%);",
                e.style.cssText += "background: -ms-linear-gradient(top,  #ff0000 0%,#ff00ff 17%,#0000ff 34%,#00ffff 50%,#00ff00 67%,#ffff00 84%,#ff0000 100%);",
                e.style.cssText += "background: linear-gradient(top,  #ff0000 0%,#ff00ff 17%,#0000ff 34%,#00ffff 50%,#00ff00 67%,#ffff00 84%,#ff0000 100%);"
            }
            var s = function(e, l) {
                function c(e) {
                    p(e),
                    t.bind(window, "mousemove", p),
                    t.bind(window, "mouseup", h)
                }
                function h() {
                    t.unbind(window, "mousemove", p),
                    t.unbind(window, "mouseup", h)
                }
                function u() {
                    var e = n(this.value);
                    e !== !1 ? (g.__color.__state = e,
                    g.setValue(g.__color.toOriginal())) : this.value = g.__color.toString()
                }
                function d() {
                    t.unbind(window, "mousemove", f),
                    t.unbind(window, "mouseup", d)
                }
                function p(e) {
                    e.preventDefault();
                    var i = t.getWidth(g.__saturation_field)
                      , n = t.getOffset(g.__saturation_field)
                      , r = (e.clientX - n.left + document.body.scrollLeft) / i
                      , o = 1 - (e.clientY - n.top + document.body.scrollTop) / i;
                    return o > 1 ? o = 1 : o < 0 && (o = 0),
                    r > 1 ? r = 1 : r < 0 && (r = 0),
                    g.__color.v = o,
                    g.__color.s = r,
                    g.setValue(g.__color.toOriginal()),
                    !1
                }
                function f(e) {
                    e.preventDefault();
                    var i = t.getHeight(g.__hue_field)
                      , n = t.getOffset(g.__hue_field)
                      , r = 1 - (e.clientY - n.top + document.body.scrollTop) / i;
                    return r > 1 ? r = 1 : r < 0 && (r = 0),
                    g.__color.h = 360 * r,
                    g.setValue(g.__color.toOriginal()),
                    !1
                }
                s.superclass.call(this, e, l),
                this.__color = new i(this.getValue()),
                this.__temp = new i(0);
                var g = this;
                this.domElement = document.createElement("div"),
                t.makeSelectable(this.domElement, !1),
                this.__selector = document.createElement("div"),
                this.__selector.className = "selector",
                this.__saturation_field = document.createElement("div"),
                this.__saturation_field.className = "saturation-field",
                this.__field_knob = document.createElement("div"),
                this.__field_knob.className = "field-knob",
                this.__field_knob_border = "2px solid ",
                this.__hue_knob = document.createElement("div"),
                this.__hue_knob.className = "hue-knob",
                this.__hue_field = document.createElement("div"),
                this.__hue_field.className = "hue-field",
                this.__input = document.createElement("input"),
                this.__input.type = "text",
                this.__input_textShadow = "0 1px 1px ",
                t.bind(this.__input, "keydown", function(e) {
                    13 === e.keyCode && u.call(this)
                }),
                t.bind(this.__input, "blur", u),
                t.bind(this.__selector, "mousedown", function(e) {
                    t.addClass(this, "drag").bind(window, "mouseup", function(e) {
                        t.removeClass(g.__selector, "drag")
                    })
                });
                var m = document.createElement("div");
                r.extend(this.__selector.style, {
                    width: "122px",
                    height: "102px",
                    padding: "3px",
                    backgroundColor: "#222",
                    boxShadow: "0px 1px 3px rgba(0,0,0,0.3)"
                }),
                r.extend(this.__field_knob.style, {
                    position: "absolute",
                    width: "12px",
                    height: "12px",
                    border: this.__field_knob_border + (this.__color.v < .5 ? "#fff" : "#000"),
                    boxShadow: "0px 1px 3px rgba(0,0,0,0.5)",
                    borderRadius: "12px",
                    zIndex: 1
                }),
                r.extend(this.__hue_knob.style, {
                    position: "absolute",
                    width: "15px",
                    height: "2px",
                    borderRight: "4px solid #fff",
                    zIndex: 1
                }),
                r.extend(this.__saturation_field.style, {
                    width: "100px",
                    height: "100px",
                    border: "1px solid #555",
                    marginRight: "3px",
                    display: "inline-block",
                    cursor: "pointer"
                }),
                r.extend(m.style, {
                    width: "100%",
                    height: "100%",
                    background: "none"
                }),
                o(m, "top", "rgba(0,0,0,0)", "#000"),
                r.extend(this.__hue_field.style, {
                    width: "15px",
                    height: "100px",
                    display: "inline-block",
                    border: "1px solid #555",
                    cursor: "ns-resize"
                }),
                a(this.__hue_field),
                r.extend(this.__input.style, {
                    outline: "none",
                    textAlign: "center",
                    color: "#fff",
                    border: 0,
                    fontWeight: "bold",
                    textShadow: this.__input_textShadow + "rgba(0,0,0,0.7)"
                }),
                t.bind(this.__saturation_field, "mousedown", c),
                t.bind(this.__field_knob, "mousedown", c),
                t.bind(this.__hue_field, "mousedown", function(e) {
                    f(e),
                    t.bind(window, "mousemove", f),
                    t.bind(window, "mouseup", d)
                }),
                this.__saturation_field.appendChild(m),
                this.__selector.appendChild(this.__field_knob),
                this.__selector.appendChild(this.__saturation_field),
                this.__selector.appendChild(this.__hue_field),
                this.__hue_field.appendChild(this.__hue_knob),
                this.domElement.appendChild(this.__input),
                this.domElement.appendChild(this.__selector),
                this.updateDisplay()
            };
            s.superclass = e,
            r.extend(s.prototype, e.prototype, {
                updateDisplay: function() {
                    var e = n(this.getValue());
                    if (e !== !1) {
                        var t = !1;
                        r.each(i.COMPONENTS, function(i) {
                            if (!r.isUndefined(e[i]) && !r.isUndefined(this.__color.__state[i]) && e[i] !== this.__color.__state[i])
                                return t = !0,
                                {}
                        }, this),
                        t && r.extend(this.__color.__state, e)
                    }
                    r.extend(this.__temp.__state, this.__color.__state),
                    this.__temp.a = 1;
                    var a = this.__color.v < .5 || this.__color.s > .5 ? 255 : 0
                      , s = 255 - a;
                    r.extend(this.__field_knob.style, {
                        marginLeft: 100 * this.__color.s - 7 + "px",
                        marginTop: 100 * (1 - this.__color.v) - 7 + "px",
                        backgroundColor: this.__temp.toString(),
                        border: this.__field_knob_border + "rgb(" + a + "," + a + "," + a + ")"
                    }),
                    this.__hue_knob.style.marginTop = 100 * (1 - this.__color.h / 360) + "px",
                    this.__temp.s = 1,
                    this.__temp.v = 1,
                    o(this.__saturation_field, "left", "#fff", this.__temp.toString()),
                    r.extend(this.__input.style, {
                        backgroundColor: this.__input.value = this.__color.toString(),
                        color: "rgb(" + a + "," + a + "," + a + ")",
                        textShadow: this.__input_textShadow + "rgba(" + s + "," + s + "," + s + ",.7)"
                    })
                }
            });
            var l = ["-moz-", "-o-", "-webkit-", "-ms-", ""];
            return s
        }(n.controllers.Controller, n.dom.dom, n.color.Color = function(e, t, i, n) {
            function r(e, t, i) {
                Object.defineProperty(e, t, {
                    get: function() {
                        return "RGB" === this.__state.space ? this.__state[t] : (a(this, t, i),
                        this.__state[t])
                    },
                    set: function(e) {
                        "RGB" !== this.__state.space && (a(this, t, i),
                        this.__state.space = "RGB"),
                        this.__state[t] = e
                    }
                })
            }
            function o(e, t) {
                Object.defineProperty(e, t, {
                    get: function() {
                        return "HSV" === this.__state.space ? this.__state[t] : (s(this),
                        this.__state[t])
                    },
                    set: function(e) {
                        "HSV" !== this.__state.space && (s(this),
                        this.__state.space = "HSV"),
                        this.__state[t] = e
                    }
                })
            }
            function a(e, i, r) {
                if ("HEX" === e.__state.space)
                    e.__state[i] = t.component_from_hex(e.__state.hex, r);
                else {
                    if ("HSV" !== e.__state.space)
                        throw "Corrupted color state";
                    n.extend(e.__state, t.hsv_to_rgb(e.__state.h, e.__state.s, e.__state.v))
                }
            }
            function s(e) {
                var i = t.rgb_to_hsv(e.r, e.g, e.b);
                n.extend(e.__state, {
                    s: i.s,
                    v: i.v
                }),
                n.isNaN(i.h) ? n.isUndefined(e.__state.h) && (e.__state.h = 0) : e.__state.h = i.h
            }
            var l = function() {
                if (this.__state = e.apply(this, arguments),
                this.__state === !1)
                    throw "Failed to interpret color arguments";
                this.__state.a = this.__state.a || 1
            };
            return l.COMPONENTS = ["r", "g", "b", "h", "s", "v", "hex", "a"],
            n.extend(l.prototype, {
                toString: function() {
                    return i(this)
                },
                toOriginal: function() {
                    return this.__state.conversion.write(this)
                }
            }),
            r(l.prototype, "r", 2),
            r(l.prototype, "g", 1),
            r(l.prototype, "b", 0),
            o(l.prototype, "h"),
            o(l.prototype, "s"),
            o(l.prototype, "v"),
            Object.defineProperty(l.prototype, "a", {
                get: function() {
                    return this.__state.a
                },
                set: function(e) {
                    this.__state.a = e
                }
            }),
            Object.defineProperty(l.prototype, "hex", {
                get: function() {
                    return "HEX" !== !this.__state.space && (this.__state.hex = t.rgb_to_hex(this.r, this.g, this.b)),
                    this.__state.hex
                },
                set: function(e) {
                    this.__state.space = "HEX",
                    this.__state.hex = e
                }
            }),
            l
        }(n.color.interpret, n.color.math = function() {
            var e;
            return {
                hsv_to_rgb: function(e, t, i) {
                    var n = Math.floor(e / 60) % 6
                      , r = e / 60 - Math.floor(e / 60)
                      , o = i * (1 - t)
                      , a = i * (1 - r * t)
                      , s = i * (1 - (1 - r) * t)
                      , l = [[i, s, o], [a, i, o], [o, i, s], [o, a, i], [s, o, i], [i, o, a]][n];
                    return {
                        r: 255 * l[0],
                        g: 255 * l[1],
                        b: 255 * l[2]
                    }
                },
                rgb_to_hsv: function(e, t, i) {
                    var n, r, o = Math.min(e, t, i), a = Math.max(e, t, i), s = a - o;
                    return 0 == a ? {
                        h: NaN,
                        s: 0,
                        v: 0
                    } : (r = s / a,
                    n = e == a ? (t - i) / s : t == a ? 2 + (i - e) / s : 4 + (e - t) / s,
                    n /= 6,
                    n < 0 && (n += 1),
                    {
                        h: 360 * n,
                        s: r,
                        v: a / 255
                    })
                },
                rgb_to_hex: function(e, t, i) {
                    var n = this.hex_with_component(0, 2, e);
                    return n = this.hex_with_component(n, 1, t),
                    n = this.hex_with_component(n, 0, i)
                },
                component_from_hex: function(e, t) {
                    return e >> 8 * t & 255
                },
                hex_with_component: function(t, i, n) {
                    return n << (e = 8 * i) | t & ~(255 << e)
                }
            }
        }(), n.color.toString, n.utils.common), n.color.interpret, n.utils.common), n.utils.requestAnimationFrame = function() {
            return window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimationFrame || function(e, t) {
                window.setTimeout(e, 1e3 / 60)
            }
        }(), n.dom.CenteredDiv = function(e, t) {
            var i = function() {
                this.backgroundElement = document.createElement("div"),
                t.extend(this.backgroundElement.style, {
                    backgroundColor: "rgba(0,0,0,0.8)",
                    top: 0,
                    left: 0,
                    display: "none",
                    zIndex: "1000",
                    opacity: 0,
                    WebkitTransition: "opacity 0.2s linear"
                }),
                e.makeFullscreen(this.backgroundElement),
                this.backgroundElement.style.position = "fixed",
                this.domElement = document.createElement("div"),
                t.extend(this.domElement.style, {
                    position: "fixed",
                    display: "none",
                    zIndex: "1001",
                    opacity: 0,
                    WebkitTransition: "-webkit-transform 0.2s ease-out, opacity 0.2s linear"
                }),
                document.body.appendChild(this.backgroundElement),
                document.body.appendChild(this.domElement);
                var i = this;
                e.bind(this.backgroundElement, "click", function() {
                    i.hide()
                })
            };
            return i.prototype.show = function() {
                var e = this;
                this.backgroundElement.style.display = "block",
                this.domElement.style.display = "block",
                this.domElement.style.opacity = 0,
                this.domElement.style.webkitTransform = "scale(1.1)",
                this.layout(),
                t.defer(function() {
                    e.backgroundElement.style.opacity = 1,
                    e.domElement.style.opacity = 1,
                    e.domElement.style.webkitTransform = "scale(1)"
                })
            }
            ,
            i.prototype.hide = function() {
                var t = this
                  , i = function() {
                    t.domElement.style.display = "none",
                    t.backgroundElement.style.display = "none",
                    e.unbind(t.domElement, "webkitTransitionEnd", i),
                    e.unbind(t.domElement, "transitionend", i),
                    e.unbind(t.domElement, "oTransitionEnd", i)
                };
                e.bind(this.domElement, "webkitTransitionEnd", i),
                e.bind(this.domElement, "transitionend", i),
                e.bind(this.domElement, "oTransitionEnd", i),
                this.backgroundElement.style.opacity = 0,
                this.domElement.style.opacity = 0,
                this.domElement.style.webkitTransform = "scale(1.1)"
            }
            ,
            i.prototype.layout = function() {
                this.domElement.style.left = $("#player").width() / 2 - e.getWidth(this.domElement) / 2 + "px",
                this.domElement.style.top = $("#player").height() / 2 - e.getHeight(this.domElement) / 2 + "px"
            }
            ,
            i
        }(n.dom.dom, n.utils.common), n.dom.dom, n.utils.common)
    }
    , {}],
    94: [function(e, t, i) {
        (function(e) {
            "use strict";
            function i(t) {
                function i(e) {
                    for (var t = [16, 11, 10, 16, 24, 40, 51, 61, 12, 12, 14, 19, 26, 58, 60, 55, 14, 13, 16, 24, 40, 57, 69, 56, 14, 17, 22, 29, 51, 87, 80, 62, 18, 22, 37, 56, 68, 109, 103, 77, 24, 35, 55, 64, 81, 104, 113, 92, 49, 64, 78, 87, 103, 121, 120, 101, 72, 92, 95, 98, 112, 100, 103, 99], i = 0; i < 64; i++) {
                        var n = _((t[i] * e + 50) / 100);
                        n < 1 ? n = 1 : n > 255 && (n = 255),
                        T[G[i]] = n
                    }
                    for (var r = [17, 18, 24, 47, 99, 99, 99, 99, 18, 21, 26, 66, 99, 99, 99, 99, 24, 26, 56, 99, 99, 99, 99, 99, 47, 66, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99], o = 0; o < 64; o++) {
                        var a = _((r[o] * e + 50) / 100);
                        a < 1 ? a = 1 : a > 255 && (a = 255),
                        x[G[o]] = a
                    }
                    for (var s = [1, 1.387039845, 1.306562965, 1.175875602, 1, .785694958, .5411961, .275899379], l = 0, c = 0; c < 8; c++)
                        for (var h = 0; h < 8; h++)
                            S[l] = 1 / (T[G[l]] * s[c] * s[h] * 8),
                            M[l] = 1 / (x[G[l]] * s[c] * s[h] * 8),
                            l++
                }
                function n(e, t) {
                    for (var i = 0, n = 0, r = new Array, o = 1; o <= 16; o++) {
                        for (var a = 1; a <= e[o]; a++)
                            r[t[n]] = [],
                            r[t[n]][0] = i,
                            r[t[n]][1] = o,
                            n++,
                            i++;
                        i *= 2
                    }
                    return r
                }
                function r() {
                    C = n(z, W),
                    I = n(X, Z),
                    E = n(j, Y),
                    b = n(q, K)
                }
                function o() {
                    for (var e = 1, t = 2, i = 1; i <= 15; i++) {
                        for (var n = e; n < t; n++)
                            P[32767 + n] = i,
                            R[32767 + n] = [],
                            R[32767 + n][1] = i,
                            R[32767 + n][0] = n;
                        for (var r = -(t - 1); r <= -e; r++)
                            P[32767 + r] = i,
                            R[32767 + r] = [],
                            R[32767 + r][1] = i,
                            R[32767 + r][0] = t - 1 + r;
                        e <<= 1,
                        t <<= 1
                    }
                }
                function a() {
                    for (var e = 0; e < 256; e++)
                        H[e] = 19595 * e,
                        H[e + 256 >> 0] = 38470 * e,
                        H[e + 512 >> 0] = 7471 * e + 32768,
                        H[e + 768 >> 0] = -11059 * e,
                        H[e + 1024 >> 0] = -21709 * e,
                        H[e + 1280 >> 0] = 32768 * e + 8421375,
                        H[e + 1536 >> 0] = -27439 * e,
                        H[e + 1792 >> 0] = -5329 * e
                }
                function s(e) {
                    for (var t = e[0], i = e[1] - 1; i >= 0; )
                        t & 1 << i && (N |= 1 << B),
                        i--,
                        B--,
                        B < 0 && (255 == N ? (l(255),
                        l(0)) : l(N),
                        B = 7,
                        N = 0)
                }
                function l(e) {
                    D.push(e)
                }
                function c(e) {
                    l(e >> 8 & 255),
                    l(255 & e)
                }
                function h(e, t) {
                    var i, n, r, o, a, s, l, c, h, u = 0, d = 8, p = 64;
                    for (h = 0; h < d; ++h) {
                        i = e[u],
                        n = e[u + 1],
                        r = e[u + 2],
                        o = e[u + 3],
                        a = e[u + 4],
                        s = e[u + 5],
                        l = e[u + 6],
                        c = e[u + 7];
                        var f = i + c
                          , g = i - c
                          , m = n + l
                          , v = n - l
                          , A = r + s
                          , y = r - s
                          , C = o + a
                          , I = o - a
                          , E = f + C
                          , b = f - C
                          , w = m + A
                          , _ = m - A;
                        e[u] = E + w,
                        e[u + 4] = E - w;
                        var T = .707106781 * (_ + b);
                        e[u + 2] = b + T,
                        e[u + 6] = b - T,
                        E = I + y,
                        w = y + v,
                        _ = v + g;
                        var x = .382683433 * (E - _)
                          , S = .5411961 * E + x
                          , M = 1.306562965 * _ + x
                          , R = .707106781 * w
                          , P = g + R
                          , L = g - R;
                        e[u + 5] = L + S,
                        e[u + 3] = L - S,
                        e[u + 1] = P + M,
                        e[u + 7] = P - M,
                        u += 8
                    }
                    for (u = 0,
                    h = 0; h < d; ++h) {
                        i = e[u],
                        n = e[u + 8],
                        r = e[u + 16],
                        o = e[u + 24],
                        a = e[u + 32],
                        s = e[u + 40],
                        l = e[u + 48],
                        c = e[u + 56];
                        var D = i + c
                          , N = i - c
                          , B = n + l
                          , F = n - l
                          , V = r + s
                          , U = r - s
                          , k = o + a
                          , H = o - a
                          , G = D + k
                          , z = D - k
                          , W = B + V
                          , j = B - V;
                        e[u] = G + W,
                        e[u + 32] = G - W;
                        var Y = .707106781 * (j + z);
                        e[u + 16] = z + Y,
                        e[u + 48] = z - Y,
                        G = H + U,
                        W = U + F,
                        j = F + N;
                        var X = .382683433 * (G - j)
                          , Z = .5411961 * G + X
                          , q = 1.306562965 * j + X
                          , K = .707106781 * W
                          , Q = N + K
                          , J = N - K;
                        e[u + 40] = J + Z,
                        e[u + 24] = J - Z,
                        e[u + 8] = Q + q,
                        e[u + 56] = Q - q,
                        u++
                    }
                    var $;
                    for (h = 0; h < p; ++h)
                        $ = e[h] * t[h],
                        O[h] = $ > 0 ? $ + .5 | 0 : $ - .5 | 0;
                    return O
                }
                function u() {
                    c(65504),
                    c(16),
                    l(74),
                    l(70),
                    l(73),
                    l(70),
                    l(0),
                    l(1),
                    l(1),
                    l(0),
                    c(1),
                    c(1),
                    l(0),
                    l(0)
                }
                function d(e, t) {
                    c(65472),
                    c(17),
                    l(8),
                    c(t),
                    c(e),
                    l(3),
                    l(1),
                    l(17),
                    l(0),
                    l(2),
                    l(17),
                    l(1),
                    l(3),
                    l(17),
                    l(1)
                }
                function p() {
                    c(65499),
                    c(132),
                    l(0);
                    for (var e = 0; e < 64; e++)
                        l(T[e]);
                    l(1);
                    for (var t = 0; t < 64; t++)
                        l(x[t])
                }
                function f() {
                    c(65476),
                    c(418),
                    l(0);
                    for (var e = 0; e < 16; e++)
                        l(z[e + 1]);
                    for (var t = 0; t <= 11; t++)
                        l(W[t]);
                    l(16);
                    for (var i = 0; i < 16; i++)
                        l(j[i + 1]);
                    for (var n = 0; n <= 161; n++)
                        l(Y[n]);
                    l(1);
                    for (var r = 0; r < 16; r++)
                        l(X[r + 1]);
                    for (var o = 0; o <= 11; o++)
                        l(Z[o]);
                    l(17);
                    for (var a = 0; a < 16; a++)
                        l(q[a + 1]);
                    for (var s = 0; s <= 161; s++)
                        l(K[s])
                }
                function g() {
                    c(65498),
                    c(12),
                    l(3),
                    l(1),
                    l(0),
                    l(2),
                    l(17),
                    l(3),
                    l(17),
                    l(0),
                    l(63),
                    l(0)
                }
                function m(e, t, i, n, r) {
                    for (var o, a = r[0], l = r[240], c = 16, u = 63, d = 64, p = h(e, t), f = 0; f < d; ++f)
                        L[G[f]] = p[f];
                    var g = L[0] - i;
                    i = L[0],
                    0 == g ? s(n[0]) : (o = 32767 + g,
                    s(n[P[o]]),
                    s(R[o]));
                    for (var m = 63; m > 0 && 0 == L[m]; m--)
                        ;
                    if (0 == m)
                        return s(a),
                        i;
                    for (var v, A = 1; A <= m; ) {
                        for (var y = A; 0 == L[A] && A <= m; ++A)
                            ;
                        var C = A - y;
                        if (C >= c) {
                            v = C >> 4;
                            for (var I = 1; I <= v; ++I)
                                s(l);
                            C &= 15
                        }
                        o = 32767 + L[A],
                        s(r[(C << 4) + P[o]]),
                        s(R[o]),
                        A++
                    }
                    return m != u && s(a),
                    i
                }
                function v() {
                    for (var e = String.fromCharCode, t = 0; t < 256; t++)
                        k[t] = e(t)
                }
                function A(e) {
                    if (e <= 0 && (e = 1),
                    e > 100 && (e = 100),
                    w != e) {
                        var t = 0;
                        t = e < 50 ? Math.floor(5e3 / e) : Math.floor(200 - 2 * e),
                        i(t),
                        w = e
                    }
                }
                function y() {
                    var e = (new Date).getTime();
                    t || (t = 50),
                    v(),
                    r(),
                    o(),
                    a(),
                    A(t);
                    (new Date).getTime() - e
                }
                var C, I, E, b, w, _ = (Math.round,
                Math.floor), T = new Array(64), x = new Array(64), S = new Array(64), M = new Array(64), R = new Array(65535), P = new Array(65535), O = new Array(64), L = new Array(64), D = [], N = 0, B = 7, F = new Array(64), V = new Array(64), U = new Array(64), k = new Array(256), H = new Array(2048), G = [0, 1, 5, 6, 14, 15, 27, 28, 2, 4, 7, 13, 16, 26, 29, 42, 3, 8, 12, 17, 25, 30, 41, 43, 9, 11, 18, 24, 31, 40, 44, 53, 10, 19, 23, 32, 39, 45, 52, 54, 20, 22, 33, 38, 46, 51, 55, 60, 21, 34, 37, 47, 50, 56, 59, 61, 35, 36, 48, 49, 57, 58, 62, 63], z = [0, 0, 1, 5, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0], W = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11], j = [0, 0, 2, 1, 3, 3, 2, 4, 3, 5, 5, 4, 4, 0, 0, 1, 125], Y = [1, 2, 3, 0, 4, 17, 5, 18, 33, 49, 65, 6, 19, 81, 97, 7, 34, 113, 20, 50, 129, 145, 161, 8, 35, 66, 177, 193, 21, 82, 209, 240, 36, 51, 98, 114, 130, 9, 10, 22, 23, 24, 25, 26, 37, 38, 39, 40, 41, 42, 52, 53, 54, 55, 56, 57, 58, 67, 68, 69, 70, 71, 72, 73, 74, 83, 84, 85, 86, 87, 88, 89, 90, 99, 100, 101, 102, 103, 104, 105, 106, 115, 116, 117, 118, 119, 120, 121, 122, 131, 132, 133, 134, 135, 136, 137, 138, 146, 147, 148, 149, 150, 151, 152, 153, 154, 162, 163, 164, 165, 166, 167, 168, 169, 170, 178, 179, 180, 181, 182, 183, 184, 185, 186, 194, 195, 196, 197, 198, 199, 200, 201, 202, 210, 211, 212, 213, 214, 215, 216, 217, 218, 225, 226, 227, 228, 229, 230, 231, 232, 233, 234, 241, 242, 243, 244, 245, 246, 247, 248, 249, 250], X = [0, 0, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0], Z = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11], q = [0, 0, 2, 1, 2, 4, 4, 3, 4, 7, 5, 4, 4, 0, 1, 2, 119], K = [0, 1, 2, 3, 17, 4, 5, 33, 49, 6, 18, 65, 81, 7, 97, 113, 19, 34, 50, 129, 8, 20, 66, 145, 161, 177, 193, 9, 35, 51, 82, 240, 21, 98, 114, 209, 10, 22, 36, 52, 225, 37, 241, 23, 24, 25, 26, 38, 39, 40, 41, 42, 53, 54, 55, 56, 57, 58, 67, 68, 69, 70, 71, 72, 73, 74, 83, 84, 85, 86, 87, 88, 89, 90, 99, 100, 101, 102, 103, 104, 105, 106, 115, 116, 117, 118, 119, 120, 121, 122, 130, 131, 132, 133, 134, 135, 136, 137, 138, 146, 147, 148, 149, 150, 151, 152, 153, 154, 162, 163, 164, 165, 166, 167, 168, 169, 170, 178, 179, 180, 181, 182, 183, 184, 185, 186, 194, 195, 196, 197, 198, 199, 200, 201, 202, 210, 211, 212, 213, 214, 215, 216, 217, 218, 226, 227, 228, 229, 230, 231, 232, 233, 234, 242, 243, 244, 245, 246, 247, 248, 249, 250];
                this.encode = function(t, i) {
                    var n = ((new Date).getTime(),
                    i.quality);
                    n && A(n),
                    D = new Array,
                    N = 0,
                    B = 7,
                    c(65496),
                    u(),
                    p(),
                    d(t.width, t.height),
                    f(),
                    g();
                    var r = 0
                      , o = 0
                      , a = 0;
                    N = 0,
                    B = 7,
                    this.encode.displayName = "_encode_";
                    for (var l, h, v, y, w, _, T, x, R, P = t.data, O = t.width, L = t.height, k = i.flipY, G = 4 * O, z = k ? L : 0, W = k ? -8 : 8; k && z > 0 || !k && z < L; ) {
                        for (l = 0; l < G; ) {
                            for (w = G * z + l,
                            _ = w,
                            T = -1,
                            x = 0,
                            R = 0; R < 64; R++)
                                x = (k ? 63 - R : R) >> 3,
                                T = 4 * (7 & R),
                                _ = w + x * G + T,
                                z + x >= L && (_ -= G * (z + 1 + x - L)),
                                l + T >= G && (_ -= l + T - G + 4),
                                h = P[_++],
                                v = P[_++],
                                y = P[_++],
                                F[R] = (H[h] + H[v + 256 >> 0] + H[y + 512 >> 0] >> 16) - 128,
                                V[R] = (H[h + 768 >> 0] + H[v + 1024 >> 0] + H[y + 1280 >> 0] >> 16) - 128,
                                U[R] = (H[h + 1280 >> 0] + H[v + 1536 >> 0] + H[y + 1792 >> 0] >> 16) - 128;
                            r = m(F, S, r, C, E),
                            o = m(V, M, o, I, b),
                            a = m(U, M, a, I, b),
                            l += 32
                        }
                        z += W
                    }
                    if (B >= 0) {
                        var j = [];
                        j[1] = B + 1,
                        j[0] = (1 << B + 1) - 1,
                        s(j)
                    }
                    return c(65497),
                    new e(D)
                }
                ,
                y()
            }
            function n(e, t) {
                t = t || {},
                t.quality = t.quality || 50;
                var n = t.quality
                  , r = new i(n)
                  , o = r.encode(e, t);
                return {
                    data: o,
                    width: e.width,
                    height: e.height
                }
            }
            t.exports.encode = n
        }
        ).call(this, e("buffer").Buffer)
    }
    , {
        buffer: 198
    }],
    95: [function(e, t, i) {
        "use strict";
        !function() {
            if ("performance"in window == !1 && (window.performance = {}),
            Date.now = Date.now || function() {
                return (new Date).getTime()
            }
            ,
            "now"in window.performance == !1) {
                var e = Date.now();
                performance.timing && performance.timing.navigationStart && (e = performance.timing.navigationStart),
                window.performance.now = function() {
                    return Date.now() - e
                }
            }
        }()
    }
    , {}],
    96: [function(e, t, i) {
        "use strict";
        var n = e("three");
        n.EffectComposer = function(e, t) {
            if (this.renderer = e,
            void 0 === t) {
                var i = {
                    minFilter: n.LinearFilter,
                    magFilter: n.LinearFilter,
                    format: n.RGBAFormat,
                    stencilBuffer: !1
                }
                  , r = e.getSize();
                t = new n.WebGLRenderTarget(r.width,r.height,i)
            }
            this.renderTarget1 = t,
            this.renderTarget2 = t.clone(),
            this.writeBuffer = this.renderTarget1,
            this.readBuffer = this.renderTarget2,
            this.passes = [],
            void 0 === n.CopyShader && console.error("THREE.EffectComposer relies on THREE.CopyShader"),
            this.copyPass = new n.ShaderPass(n.CopyShader)
        }
        ,
        n.EffectComposer.prototype = {
            swapBuffers: function() {
                var e = this.readBuffer;
                this.readBuffer = this.writeBuffer,
                this.writeBuffer = e
            },
            addPass: function(e) {
                this.passes.push(e)
            },
            insertPass: function(e, t) {
                this.passes.splice(t, 0, e)
            },
            render: function(e) {
                this.writeBuffer = this.renderTarget1,
                this.readBuffer = this.renderTarget2;
                var t, i, r = !1, o = this.passes.length;
                for (i = 0; i < o; i++)
                    if (t = this.passes[i],
                    t.enabled) {
                        if (t.render(this.renderer, this.writeBuffer, this.readBuffer, e, r),
                        t.needsSwap) {
                            if (r) {
                                var a = this.renderer.context;
                                a.stencilFunc(a.NOTEQUAL, 1, 4294967295),
                                this.copyPass.render(this.renderer, this.writeBuffer, this.readBuffer, e),
                                a.stencilFunc(a.EQUAL, 1, 4294967295)
                            }
                            this.swapBuffers()
                        }
                        t instanceof n.MaskPass ? r = !0 : t instanceof n.ClearMaskPass && (r = !1)
                    }
            },
            reset: function(e) {
                if (void 0 === e) {
                    var t = this.renderer.getSize();
                    e = this.renderTarget1.clone(),
                    e.setSize(t.width, t.height)
                }
                this.renderTarget1.dispose(),
                this.renderTarget2.dispose(),
                this.renderTarget1 = e,
                this.renderTarget2 = e.clone(),
                this.writeBuffer = this.renderTarget1,
                this.readBuffer = this.renderTarget2
            },
            setSize: function(e, t) {
                this.renderTarget1.setSize(e, t),
                this.renderTarget2.setSize(e, t)
            }
        }
    }
    , {
        three: 217
    }],
    97: [function(e, t, i) {
        "use strict";
        var n = e("three");
        n.MaskPass = function(e, t) {
            this.scene = e,
            this.camera = t,
            this.enabled = !0,
            this.clear = !0,
            this.needsSwap = !1,
            this.inverse = !1
        }
        ,
        n.MaskPass.prototype = {
            render: function(e, t, i, n) {
                var r = e.context;
                r.colorMask(!1, !1, !1, !1),
                r.depthMask(!1);
                var o, a;
                this.inverse ? (o = 0,
                a = 1) : (o = 1,
                a = 0),
                r.enable(r.STENCIL_TEST),
                r.stencilOp(r.REPLACE, r.REPLACE, r.REPLACE),
                r.stencilFunc(r.ALWAYS, o, 4294967295),
                r.clearStencil(a),
                e.render(this.scene, this.camera, i, this.clear),
                e.render(this.scene, this.camera, t, this.clear),
                r.colorMask(!0, !0, !0, !0),
                r.depthMask(!0),
                r.stencilFunc(r.EQUAL, 1, 4294967295),
                r.stencilOp(r.KEEP, r.KEEP, r.KEEP)
            }
        },
        n.ClearMaskPass = function() {
            this.enabled = !0
        }
        ,
        n.ClearMaskPass.prototype = {
            render: function(e, t, i, n) {
                var r = e.context;
                r.disable(r.STENCIL_TEST)
            }
        }
    }
    , {
        three: 217
    }],
    98: [function(e, t, i) {
        "use strict";
        var n = e("three");
        n.RenderPass = function(e, t, i, r, o) {
            this.scene = e,
            this.camera = t,
            this.overrideMaterial = i,
            this.clearColor = r,
            this.clearAlpha = void 0 !== o ? o : 1,
            this.oldClearColor = new n.Color,
            this.oldClearAlpha = 1,
            this.enabled = !0,
            this.clear = !0,
            this.needsSwap = !1
        }
        ,
        n.RenderPass.prototype = {
            render: function(e, t, i, n) {
                this.scene.overrideMaterial = this.overrideMaterial,
                this.clearColor && (this.oldClearColor.copy(e.getClearColor()),
                this.oldClearAlpha = e.getClearAlpha(),
                e.setClearColor(this.clearColor, this.clearAlpha)),
                e.render(this.scene, this.camera, i, this.clear),
                this.clearColor && e.setClearColor(this.oldClearColor, this.oldClearAlpha),
                this.scene.overrideMaterial = null
            }
        }
    }
    , {
        three: 217
    }],
    99: [function(e, t, i) {
        "use strict";
        var n = e("three");
        n.ShaderPass = function(e, t) {
            this.textureID = void 0 !== t ? t : "tDiffuse",
            e instanceof n.ShaderMaterial ? (this.uniforms = e.uniforms,
            this.material = e) : e && (this.uniforms = n.UniformsUtils.clone(e.uniforms),
            this.material = new n.ShaderMaterial({
                defines: e.defines || {},
                uniforms: this.uniforms,
                vertexShader: e.vertexShader,
                fragmentShader: e.fragmentShader
            })),
            this.renderToScreen = !1,
            this.enabled = !0,
            this.needsSwap = !0,
            this.clear = !1,
            this.camera = new n.OrthographicCamera(-1,1,1,-1,0,1),
            this.scene = new n.Scene,
            this.quad = new n.Mesh(new n.PlaneBufferGeometry(2,2),null),
            this.scene.add(this.quad)
        }
        ,
        n.ShaderPass.prototype = {
            render: function(e, t, i, n) {
                this.uniforms[this.textureID] && (this.uniforms[this.textureID].value = i),
                this.quad.material = this.material,
                this.renderToScreen ? e.render(this.scene, this.camera) : e.render(this.scene, this.camera, t, this.clear)
            }
        }
    }
    , {
        three: 217
    }],
    100: [function(e, t, i) {
        "use strict";
        var n = e("three");
        n.CopyShader = {
            uniforms: {
                tDiffuse: {
                    type: "t",
                    value: null
                },
                opacity: {
                    type: "f",
                    value: 1
                }
            },
            vertexShader: ["varying vec2 vUv;", "void main() {", "vUv = uv;", "gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", "}"].join("\n"),
            fragmentShader: ["uniform float opacity;", "uniform sampler2D tDiffuse;", "varying vec2 vUv;", "void main() {", "vec4 texel = texture2D( tDiffuse, vUv );", "gl_FragColor = opacity * texel;", "}"].join("\n")
        }
    }
    , {
        three: 217
    }],
    101: [function(e, t, i) {
        "use strict";
        var n = e("three");
        n.HorizontalBlurShader = {
            uniforms: {
                tDiffuse: {
                    type: "t",
                    value: null
                },
                h: {
                    type: "f",
                    value: 1 / 512
                }
            },
            vertexShader: ["varying vec2 vUv;", "void main() {", "vUv = uv;", "gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", "}"].join("\n"),
            fragmentShader: ["uniform sampler2D tDiffuse;", "uniform float h;", "varying vec2 vUv;", "void main() {", "vec4 sum = vec4( 0.0 );", "sum += texture2D( tDiffuse, vec2( vUv.x - 4.0 * h, vUv.y ) ) * 0.051;", "sum += texture2D( tDiffuse, vec2( vUv.x - 3.0 * h, vUv.y ) ) * 0.0918;", "sum += texture2D( tDiffuse, vec2( vUv.x - 2.0 * h, vUv.y ) ) * 0.12245;", "sum += texture2D( tDiffuse, vec2( vUv.x - 1.0 * h, vUv.y ) ) * 0.1531;", "sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y ) ) * 0.1633;", "sum += texture2D( tDiffuse, vec2( vUv.x + 1.0 * h, vUv.y ) ) * 0.1531;", "sum += texture2D( tDiffuse, vec2( vUv.x + 2.0 * h, vUv.y ) ) * 0.12245;", "sum += texture2D( tDiffuse, vec2( vUv.x + 3.0 * h, vUv.y ) ) * 0.0918;", "sum += texture2D( tDiffuse, vec2( vUv.x + 4.0 * h, vUv.y ) ) * 0.051;", "gl_FragColor = sum;", "}"].join("\n")
        }
    }
    , {
        three: 217
    }],
    102: [function(e, t, i) {
        "use strict";
        var n = e("three");
        n.VerticalBlurShader = {
            uniforms: {
                tDiffuse: {
                    type: "t",
                    value: null
                },
                v: {
                    type: "f",
                    value: 1 / 512
                }
            },
            vertexShader: ["varying vec2 vUv;", "void main() {", "vUv = uv;", "gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", "}"].join("\n"),
            fragmentShader: ["uniform sampler2D tDiffuse;", "uniform float v;", "varying vec2 vUv;", "void main() {", "vec4 sum = vec4( 0.0 );", "sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 4.0 * v ) ) * 0.051;", "sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 3.0 * v ) ) * 0.0918;", "sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 2.0 * v ) ) * 0.12245;", "sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 1.0 * v ) ) * 0.1531;", "sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y ) ) * 0.1633;", "sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 1.0 * v ) ) * 0.1531;", "sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 2.0 * v ) ) * 0.12245;", "sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 3.0 * v ) ) * 0.0918;", "sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 4.0 * v ) ) * 0.051;", "gl_FragColor = sum;", "}"].join("\n")
        }
    }
    , {
        three: 217
    }],
    103: [function(e, t, i) {
        "use strict";
        var n = e("three");
        !function() {
            if ("performance"in window == 0 && (window.performance = {}),
            "now"in window.performance == 0) {
                var e = Date.now();
                performance.timing && performance.timing.navigationStart && (e = performance.timing.navigationStart),
                window.performance.now = function() {
                    return Date.now() - e
                }
            }
        }(),
        n.WebGLRenderer.prototype.paramThreeToGL = function(e) {
            var t, i = this.extensions, r = this.context;
            if (e === n.RepeatWrapping)
                return r.REPEAT;
            if (e === n.ClampToEdgeWrapping)
                return r.CLAMP_TO_EDGE;
            if (e === n.MirroredRepeatWrapping)
                return r.MIRRORED_REPEAT;
            if (e === n.NearestFilter)
                return r.NEAREST;
            if (e === n.NearestMipMapNearestFilter)
                return r.NEAREST_MIPMAP_NEAREST;
            if (e === n.NearestMipMapLinearFilter)
                return r.NEAREST_MIPMAP_LINEAR;
            if (e === n.LinearFilter)
                return r.LINEAR;
            if (e === n.LinearMipMapNearestFilter)
                return r.LINEAR_MIPMAP_NEAREST;
            if (e === n.LinearMipMapLinearFilter)
                return r.LINEAR_MIPMAP_LINEAR;
            if (e === n.UnsignedByteType)
                return r.UNSIGNED_BYTE;
            if (e === n.UnsignedShort4444Type)
                return r.UNSIGNED_SHORT_4_4_4_4;
            if (e === n.UnsignedShort5551Type)
                return r.UNSIGNED_SHORT_5_5_5_1;
            if (e === n.UnsignedShort565Type)
                return r.UNSIGNED_SHORT_5_6_5;
            if (e === n.ByteType)
                return r.BYTE;
            if (e === n.ShortType)
                return r.SHORT;
            if (e === n.UnsignedShortType)
                return r.UNSIGNED_SHORT;
            if (e === n.IntType)
                return r.INT;
            if (e === n.UnsignedIntType)
                return r.UNSIGNED_INT;
            if (e === n.FloatType)
                return r.FLOAT;
            if (t = i.get("OES_texture_half_float"),
            null !== t && e === n.HalfFloatType)
                return t.HALF_FLOAT_OES;
            if (e === n.AlphaFormat)
                return r.ALPHA;
            if (e === n.RGBFormat)
                return r.RGB;
            if (e === n.RGBAFormat)
                return r.RGBA;
            if (e === n.LuminanceFormat)
                return r.LUMINANCE;
            if (e === n.LuminanceAlphaFormat)
                return r.LUMINANCE_ALPHA;
            if (e === n.AddEquation)
                return r.FUNC_ADD;
            if (e === n.SubtractEquation)
                return r.FUNC_SUBTRACT;
            if (e === n.ReverseSubtractEquation)
                return r.FUNC_REVERSE_SUBTRACT;
            if (e === n.ZeroFactor)
                return r.ZERO;
            if (e === n.OneFactor)
                return r.ONE;
            if (e === n.SrcColorFactor)
                return r.SRC_COLOR;
            if (e === n.OneMinusSrcColorFactor)
                return r.ONE_MINUS_SRC_COLOR;
            if (e === n.SrcAlphaFactor)
                return r.SRC_ALPHA;
            if (e === n.OneMinusSrcAlphaFactor)
                return r.ONE_MINUS_SRC_ALPHA;
            if (e === n.DstAlphaFactor)
                return r.DST_ALPHA;
            if (e === n.OneMinusDstAlphaFactor)
                return r.ONE_MINUS_DST_ALPHA;
            if (e === n.DstColorFactor)
                return r.DST_COLOR;
            if (e === n.OneMinusDstColorFactor)
                return r.ONE_MINUS_DST_COLOR;
            if (e === n.SrcAlphaSaturateFactor)
                return r.SRC_ALPHA_SATURATE;
            if (t = i.get("WEBGL_compressed_texture_s3tc"),
            null !== t) {
                if (e === n.RGB_S3TC_DXT1_Format)
                    return t.COMPRESSED_RGB_S3TC_DXT1_EXT;
                if (e === n.RGBA_S3TC_DXT1_Format)
                    return t.COMPRESSED_RGBA_S3TC_DXT1_EXT;
                if (e === n.RGBA_S3TC_DXT3_Format)
                    return t.COMPRESSED_RGBA_S3TC_DXT3_EXT;
                if (e === n.RGBA_S3TC_DXT5_Format)
                    return t.COMPRESSED_RGBA_S3TC_DXT5_EXT
            }
            if (t = i.get("WEBGL_compressed_texture_pvrtc"),
            null !== t) {
                if (e === n.RGB_PVRTC_4BPPV1_Format)
                    return t.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
                if (e === n.RGB_PVRTC_2BPPV1_Format)
                    return t.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
                if (e === n.RGBA_PVRTC_4BPPV1_Format)
                    return t.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
                if (e === n.RGBA_PVRTC_2BPPV1_Format)
                    return t.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG
            }
            if (t = i.get("WEBGL_compressed_texture_etc1"),
            null !== t && e === n.RGB_ETC1_Format)
                return t.COMPRESSED_RGB_ETC1_WEBGL;
            if (t = i.get("EXT_blend_minmax"),
            null !== t) {
                if (e === n.MinEquation)
                    return t.MIN_EXT;
                if (e === n.MaxEquation)
                    return t.MAX_EXT
            }
            return 0
        }
        ,
        n.WebGLState = function(e, t, i) {
            var r = this
              , o = new n.Vector4
              , a = e.getParameter(e.MAX_VERTEX_ATTRIBS)
              , s = new Uint8Array(a)
              , l = new Uint8Array(a)
              , c = new Uint8Array(a)
              , h = {}
              , u = null
              , d = null
              , p = null
              , f = null
              , g = null
              , m = null
              , v = null
              , A = null
              , y = !1
              , C = null
              , I = null
              , E = null
              , b = null
              , w = null
              , _ = null
              , T = null
              , x = null
              , S = null
              , M = null
              , R = null
              , P = null
              , O = null
              , L = null
              , D = null
              , N = e.getParameter(e.MAX_TEXTURE_IMAGE_UNITS)
              , B = void 0
              , F = {}
              , V = new n.Vector4
              , U = null
              , k = null
              , H = new n.Vector4
              , G = new n.Vector4;
            this.init = function() {
                this.clearColor(0, 0, 0, 1),
                this.clearDepth(1),
                this.clearStencil(0),
                this.enable(e.DEPTH_TEST),
                e.depthFunc(e.LEQUAL),
                e.frontFace(e.CCW),
                e.cullFace(e.BACK),
                this.enable(e.CULL_FACE),
                this.enable(e.BLEND),
                e.blendEquation(e.FUNC_ADD),
                e.blendFunc(e.SRC_ALPHA, e.ONE_MINUS_SRC_ALPHA)
            }
            ,
            this.initAttributes = function() {
                for (var e = 0, t = s.length; e < t; e++)
                    s[e] = 0
            }
            ,
            this.enableAttribute = function(i) {
                if (s[i] = 1,
                0 === l[i] && (e.enableVertexAttribArray(i),
                l[i] = 1),
                0 !== c[i]) {
                    var n = t.get("ANGLE_instanced_arrays");
                    n.vertexAttribDivisorANGLE(i, 0),
                    c[i] = 0
                }
            }
            ,
            this.enableAttributeAndDivisor = function(t, i, n) {
                s[t] = 1,
                0 === l[t] && (e.enableVertexAttribArray(t),
                l[t] = 1),
                c[t] !== i && (n.vertexAttribDivisorANGLE(t, i),
                c[t] = i)
            }
            ,
            this.disableUnusedAttributes = function() {
                for (var t = 0, i = l.length; t < i; t++)
                    l[t] !== s[t] && (e.disableVertexAttribArray(t),
                    l[t] = 0)
            }
            ,
            this.enable = function(t) {
                h[t] !== !0 && (e.enable(t),
                h[t] = !0)
            }
            ,
            this.disable = function(t) {
                h[t] !== !1 && (e.disable(t),
                h[t] = !1)
            }
            ,
            this.getCompressedTextureFormats = function() {
                if (null === u && (u = [],
                t.get("WEBGL_compressed_texture_pvrtc") || t.get("WEBGL_compressed_texture_s3tc") || t.get("WEBGL_compressed_texture_etc1")))
                    for (var i = e.getParameter(e.COMPRESSED_TEXTURE_FORMATS), n = 0; n < i.length; n++)
                        u.push(i[n]);
                return u
            }
            ,
            this.setBlending = function(t, r, o, a, s, l, c, h) {
                t === n.NoBlending ? this.disable(e.BLEND) : this.enable(e.BLEND),
                t === d && h === y || (t === n.AdditiveBlending ? h ? (e.blendEquationSeparate(e.FUNC_ADD, e.FUNC_ADD),
                e.blendFuncSeparate(e.ONE, e.ONE, e.ONE, e.ONE)) : (e.blendEquation(e.FUNC_ADD),
                e.blendFunc(e.SRC_ALPHA, e.ONE)) : t === n.SubtractiveBlending ? h ? (e.blendEquationSeparate(e.FUNC_ADD, e.FUNC_ADD),
                e.blendFuncSeparate(e.ZERO, e.ZERO, e.ONE_MINUS_SRC_COLOR, e.ONE_MINUS_SRC_ALPHA)) : (e.blendEquation(e.FUNC_ADD),
                e.blendFunc(e.ZERO, e.ONE_MINUS_SRC_COLOR)) : t === n.MultiplyBlending ? h ? (e.blendEquationSeparate(e.FUNC_ADD, e.FUNC_ADD),
                e.blendFuncSeparate(e.ZERO, e.ZERO, e.SRC_COLOR, e.SRC_ALPHA)) : (e.blendEquation(e.FUNC_ADD),
                e.blendFunc(e.ZERO, e.SRC_COLOR)) : h ? (e.blendEquationSeparate(e.FUNC_ADD, e.FUNC_ADD),
                e.blendFuncSeparate(e.ONE, e.ONE_MINUS_SRC_ALPHA, e.ONE, e.ONE_MINUS_SRC_ALPHA)) : (e.blendEquationSeparate(e.FUNC_ADD, e.FUNC_ADD),
                e.blendFuncSeparate(e.SRC_ALPHA, e.ONE_MINUS_SRC_ALPHA, e.ONE, e.ONE_MINUS_SRC_ALPHA)),
                d = t,
                y = h),
                t === n.CustomBlending ? (s = s || r,
                l = l || o,
                c = c || a,
                r === p && s === m || (e.blendEquationSeparate(i(r), i(s)),
                p = r,
                m = s),
                o === f && a === g && l === v && c === A || (e.blendFuncSeparate(i(o), i(a), i(l), i(c)),
                f = o,
                g = a,
                v = l,
                A = c)) : (p = null,
                f = null,
                g = null,
                m = null,
                v = null,
                A = null)
            }
            ,
            this.setDepthFunc = function(t) {
                if (C !== t) {
                    if (t)
                        switch (t) {
                        case n.NeverDepth:
                            e.depthFunc(e.NEVER);
                            break;
                        case n.AlwaysDepth:
                            e.depthFunc(e.ALWAYS);
                            break;
                        case n.LessDepth:
                            e.depthFunc(e.LESS);
                            break;
                        case n.LessEqualDepth:
                            e.depthFunc(e.LEQUAL);
                            break;
                        case n.EqualDepth:
                            e.depthFunc(e.EQUAL);
                            break;
                        case n.GreaterEqualDepth:
                            e.depthFunc(e.GEQUAL);
                            break;
                        case n.GreaterDepth:
                            e.depthFunc(e.GREATER);
                            break;
                        case n.NotEqualDepth:
                            e.depthFunc(e.NOTEQUAL);
                            break;
                        default:
                            e.depthFunc(e.LEQUAL)
                        }
                    else
                        e.depthFunc(e.LEQUAL);
                    C = t
                }
            }
            ,
            this.setDepthTest = function(t) {
                t ? this.enable(e.DEPTH_TEST) : this.disable(e.DEPTH_TEST)
            }
            ,
            this.setDepthWrite = function(t) {
                I !== t && (e.depthMask(t),
                I = t)
            }
            ,
            this.setColorWrite = function(t) {
                E !== t && (e.colorMask(t, t, t, t),
                E = t)
            }
            ,
            this.setStencilFunc = function(t, i, n) {
                w === t && _ === i && T === n || (e.stencilFunc(t, i, n),
                w = t,
                _ = i,
                T = n)
            }
            ,
            this.setStencilOp = function(t, i, n) {
                x === t && S === i && M === n || (e.stencilOp(t, i, n),
                x = t,
                S = i,
                M = n)
            }
            ,
            this.setStencilTest = function(t) {
                t ? this.enable(e.STENCIL_TEST) : this.disable(e.STENCIL_TEST)
            }
            ,
            this.setStencilWrite = function(t) {
                b !== t && (e.stencilMask(t),
                b = t)
            }
            ,
            this.setFlipSided = function(t) {
                R !== t && (t ? e.frontFace(e.CW) : e.frontFace(e.CCW),
                R = t)
            }
            ,
            this.setLineWidth = function(t) {
                t !== P && (e.lineWidth(t),
                P = t)
            }
            ,
            this.setPolygonOffset = function(t, i, n) {
                t ? this.enable(e.POLYGON_OFFSET_FILL) : this.disable(e.POLYGON_OFFSET_FILL),
                !t || O === i && L === n || (e.polygonOffset(i, n),
                O = i,
                L = n)
            }
            ,
            this.getScissorTest = function() {
                return D
            }
            ,
            this.setScissorTest = function(t) {
                D = t,
                t ? this.enable(e.SCISSOR_TEST) : this.disable(e.SCISSOR_TEST)
            }
            ,
            this.activeTexture = function(t) {
                void 0 === t && (t = e.TEXTURE0 + N - 1),
                B !== t && (e.activeTexture(t),
                B = t)
            }
            ,
            this.bindTexture = function(t, i) {
                void 0 === B && r.activeTexture();
                var n = F[B];
                void 0 === n && (n = {
                    type: void 0,
                    texture: void 0
                },
                F[B] = n),
                n.type === t && n.texture === i || (e.bindTexture(t, i),
                n.type = t,
                n.texture = i)
            }
            ,
            this.compressedTexImage2D = function() {
                try {
                    e.compressedTexImage2D.apply(e, arguments)
                } catch (e) {
                    console.error(e)
                }
            }
            ,
            this.texImage2D = function() {
                try {
                    e.texImage2D.apply(e, arguments)
                } catch (e) {
                    console.error(e)
                }
            }
            ,
            this.clearColor = function(t, i, n, r) {
                o.set(t, i, n, r),
                V.equals(o) === !1 && (e.clearColor(t, i, n, r),
                V.copy(o))
            }
            ,
            this.clearDepth = function(t) {
                U !== t && (e.clearDepth(t),
                U = t)
            }
            ,
            this.clearStencil = function(t) {
                k !== t && (e.clearStencil(t),
                k = t)
            }
            ,
            this.scissor = function(t) {
                H.equals(t) === !1 && (e.scissor(t.x, t.y, t.z, t.w),
                H.copy(t))
            }
            ,
            this.viewport = function(t) {
                G.equals(t) === !1 && (e.viewport(t.x, t.y, t.z, t.w),
                G.copy(t))
            }
            ,
            this.reset = function() {
                for (var t = 0; t < l.length; t++)
                    1 === l[t] && (e.disableVertexAttribArray(t),
                    l[t] = 0);
                h = {},
                u = null,
                B = void 0,
                F = {},
                d = null,
                E = null,
                I = null,
                b = null,
                R = null
            }
        }
    }
    , {
        three: 217
    }],
    104: [function(e, t, i) {
        (function(i, n) {
            "use strict";
            function r(e) {
                this.urls = e;
                var t = i("bWVzc2FnZSBiaW5hcnlfbWVzaCB7CglyZXBlYXRlZCBjaHVua19zaW1wbGUgY2h1bmsgPSAxOwoJcmVwZWF0ZWQgY2h1bmtfcXVhbnRpemVkIHF1YW50aXplZF9jaHVuayA9IDI7Cn0KCi8vIERlZmluaXRpb24gb2YgdmVydGljZXM6IDNEIGNvb3JkaW5hdGVzLCBhbmQgMkQgdGV4dHVyZSBjb29yZGluYXRlcy4KbWVzc2FnZSB2ZXJ0aWNlc19zaW1wbGUgewoJcmVwZWF0ZWQgZmxvYXQgeHl6ID0gMSBbcGFja2VkPXRydWVdOyAgLy8geF8wLHlfMCx6XzAsIHhfMSx5XzEsel8xLCAuLi4KCXJlcGVhdGVkIGZsb2F0IHV2ID0gMiBbcGFja2VkPXRydWVdOyAgLy8gdV8wLHZfMCwgdV8xLHZfMSwgLi4uCn0KCi8vIEluZGV4ZXMgb2YgdmVydGljZXMgb2YgZmFjZXMKbWVzc2FnZSBmYWNlc19zaW1wbGUgewoJcmVwZWF0ZWQgdWludDMyIGZhY2VzID0gMSBbcGFja2VkPXRydWVdOyAvLyBpMDAsaTAxLGkwMiwgaTEwLGkxMSxpMTIsIC4uLgp9CgovLyBBIHNpbXBseSBlbmNvZGVkIGNodW5rLgovLyBUT0RPOiBhZGQgY2h1bmsgcHJvcGVyaXRlcyAoc3VjaCBhcyAicmVmbGVjdGl2ZSIpCm1lc3NhZ2UgY2h1bmtfc2ltcGxlIHsKCW9wdGlvbmFsIHZlcnRpY2VzX3NpbXBsZSB2ZXJ0aWNlcyA9IDE7CglvcHRpb25hbCBmYWNlc19zaW1wbGUgZmFjZXMgPSAyOwoJb3B0aW9uYWwgc3RyaW5nIGNodW5rX25hbWUgPSAzOwoJb3B0aW9uYWwgc3RyaW5nIG1hdGVyaWFsX25hbWUgPSA0Owp9CgovLyBRdWFudGl6ZWQgdmVyc2lvbnMgZm9sbG93OgptZXNzYWdlIHZlcnRpY2VzX3F1YW50aXplZCB7CglvcHRpb25hbCBmbG9hdCBxdWFudGl6YXRpb24gPSAxOwoJcmVwZWF0ZWQgZmxvYXQgdHJhbnNsYXRpb24gPSAyOwoJcmVwZWF0ZWQgc2ludDMyIHggPSAzIFtwYWNrZWQ9dHJ1ZV07CglyZXBlYXRlZCBzaW50MzIgeSA9IDQgW3BhY2tlZD10cnVlXTsKCXJlcGVhdGVkIHNpbnQzMiB6ID0gNSBbcGFja2VkPXRydWVdOwp9CgptZXNzYWdlIHV2X3F1YW50aXplZCB7CglvcHRpb25hbCBzdHJpbmcgbmFtZSA9IDE7CglvcHRpb25hbCBmbG9hdCBxdWFudGl6YXRpb24gPSAyOwoJcmVwZWF0ZWQgc2ludDMyIHUgPSAzIFtwYWNrZWQ9dHJ1ZV07CglyZXBlYXRlZCBzaW50MzIgdiA9IDQgW3BhY2tlZD10cnVlXTsKfQoKLy8gSW5kZXhlcyBvZiB2ZXJ0aWNlcyBvZiBmYWNlcwptZXNzYWdlIGZhY2VzX2NvbXByZXNzZWQgewoJcmVwZWF0ZWQgc2ludDMyIGZhY2VzID0gMSBbcGFja2VkPXRydWVdOyAvLyBpMDAsaTAxLGkwMiwgaTEwLGkxMSxpMTIsIC4uLgp9CgptZXNzYWdlIGNodW5rX3F1YW50aXplZCB7CglvcHRpb25hbCBzdHJpbmcgY2h1bmtfbmFtZSA9IDE7CglvcHRpb25hbCBzdHJpbmcgbWF0ZXJpYWxfbmFtZSA9IDI7CglvcHRpb25hbCB2ZXJ0aWNlc19xdWFudGl6ZWQgdmVydGljZXMgPSAzOwoJcmVwZWF0ZWQgdXZfcXVhbnRpemVkIHV2cyA9IDQ7CglvcHRpb25hbCBmYWNlc19zaW1wbGUgZmFjZXMgPSA1Owp9Cg==", "base64");
                this.builder = a.loadProto(t),
                this.decoder = this.builder.build("binary_mesh")
            }
            var o = e("three")
              , a = e("protobufjs")
              , s = e("../util/logger")
              , l = (e("../util/common"),
            e("../util/ajax"))
              , c = e("../objects/Chunk")
              , h = new s(n);
            r.prototype = {
                constructor: r,
                load: function(e, t, i, n) {
                    return h.time("download"),
                    l.get(e, {
                        responseType: "arraybuffer"
                    }).done(function(r) {
                        h.timeEnd("download"),
                        this.parse(r, e, t, i, n)
                    }
                    .bind(this)).fail(n)
                },
                parse: function(e, t, i, n, r) {
                    var o = this.readProtobuf(e);
                    if (!o)
                        return r();
                    try {
                        h.time("convert to webgl"),
                        this.convertProtobufToSceneObject(o, t, i, n, r),
                        h.timeEnd("convert to webgl")
                    } catch (e) {
                        return h.error("failed parsing .dam"),
                        h.error(e.message),
                        r()
                    }
                },
                readProtobuf: function(e) {
                    var t;
                    try {
                        h.time("parse proto"),
                        t = this.decoder.decode(e),
                        h.timeEnd("parse proto")
                    } catch (e) {
                        return h.error("failed parsing proto for .dam"),
                        h.error(e.message),
                        null
                    }
                    return t
                },
                convertProtobufToSceneObject: function(e, t, i, n, r) {
                    function a(e) {
                        var i = new o.BufferGeometry;
                        return i.addAttribute("position", new o.BufferAttribute(new Float32Array(e.vertices.xyz,0,3),3)),
                        e.vertices.uv.length > 0 && i.addAttribute("uv", new o.BufferAttribute(new Float32Array(e.vertices.uv,0,2),2)),
                        i.setIndex(new o.BufferAttribute(new Uint32Array(e.faces.faces,0,1),1)),
                        i.applyMatrix(s),
                        i.computeBoundingBox(),
                        new c({
                            geometry: i,
                            textureName: e.material_name,
                            name: e.chunk_name,
                            meshUrl: t
                        })
                    }
                    if (0 === e.chunk.length)
                        return h.warn("No chunks in damfile..."),
                        i([]);
                    var s = new o.Matrix4;
                    s.set(1, 0, 0, 0, 0, 0, 1, 0, 0, -1, 0, 0, 0, 0, 0, 1);
                    var l = e.chunk.map(a);
                    return l ? i(l) : (h.error(".dam protobuf came out with no chunks..."),
                    r())
                }
            },
            t.exports = r
        }
        ).call(this, e("buffer").Buffer, "/js/loaders/DamLoader.js")
    }
    , {
        "../objects/Chunk": 144,
        "../util/ajax": 181,
        "../util/common": 185,
        "../util/logger": 189,
        buffer: 198,
        protobufjs: 214,
        three: 217
    }],
    105: [function(e, t, i) {
        (function(i) {
            "use strict";
            var n = (e("three"),
            e("../settings"),
            e("../util/browser"),
            e("./DamLoader"))
              , r = e("../util/logger")
              , o = (e("../ab"),
            new r(i));
            t.exports = {
                getLoaders: function() {
                    return [["_50k", ".dam", n], ["", ".dam", n]]
                },
                load: function(e, t, i, n, r, a) {
                    var s = this.getLoaders();
                    a = a || 0;
                    var l = s[a];
                    if (!l)
                        return void (r && r("No suitable model file found..."));
                    var c = l[0]
                      , h = l[1]
                      , u = new l[2](t)
                      , d = t.get(e + c + h);
                    d ? (o.debug("Trying " + c + h),
                    u.load(d, i, n, function() {
                        this.load(e, t, i, n, r, ++a)
                    }
                    .bind(this))) : (o.debug("Skipping " + h + ", not available"),
                    this.load(e, t, i, n, r, ++a))
                }
            }
        }
        ).call(this, "/js/loaders/ModelLoader.js")
    }
    , {
        "../ab": 3,
        "../settings": 166,
        "../util/browser": 182,
        "../util/logger": 189,
        "./DamLoader": 104,
        three: 217
    }],
    106: [function(e, t, i) {
        (function(i) {
            "use strict";
            var n = e("../util/common")
              , r = e("../util/texture")
              , o = e("../util/browser")
              , a = e("../util/logger")
              , s = e("../settings")
              , l = new a(i);
            t.exports = {
                load: function(e, t) {
                    function i(e, i) {
                        e || (t.push(i),
                        p++,
                        d.notify(p, a),
                        p === a && d.resolve())
                    }
                    if (!e.chunks[0] || !e.chunks[0].meshUrl)
                        return $.when();
                    var a = n.countUnique(e.chunks.map(function(e) {
                        return e.textureName
                    }))
                      , c = e.chunks[0].meshUrl.indexOf("_50k") !== -1 ? "_50k" : ""
                      , h = "_50k" === c ? "high" : "low";
                    s.minimalMemoryMode && "high" === h && (o.detectSamsungS6() ? (l.warn("Galaxy S6 cannot handle large textures, turning down quality."),
                    h = "low") : a > s.maxMobileTextures && (l.warn("Model probably too large for mobile, turning down quality."),
                    h = "low"));
                    var u = e.data.job.uuid + c + "_texture_jpg_" + h + "/"
                      , d = $.Deferred()
                      , p = 0;
                    return e.chunks.forEach(function(t) {
                        if (!t.material.map && t.textureName) {
                            var n = e.urls.get(u + t.textureName);
                            t.setTextureMap(r.load(n, i.bind(this, r.isLoaded(n))))
                        }
                    }),
                    d.promise()
                }
            }
        }
        ).call(this, "/js/loaders/ModelTextureLoader.js")
    }
    , {
        "../settings": 166,
        "../util/browser": 182,
        "../util/common": 185,
        "../util/logger": 189,
        "../util/texture": 194
    }],
    107: [function(e, t, i) {
        (function(i, n) {
            "use strict";
            function r(e) {
                this.model = e,
                this.modelDataPath = this.model.urls.get("vision.modeldata")+"?m="+new Date().getTime(),
                this.sweepLocationsPath = this.model.urls.get("sweep_locations.csv");
                var t = i("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", "base64")
                  , n = o.loadProto(t);
                this.decoder = n.build("VisionModeldata")
            }
            var o = e("protobufjs")
              , a = e("../util/ajax")
              , s = (e("../util/common"),
            e("../util/math"))
              , l = e("../util/logger")
              , c = new l(n);
            r.prototype.load = function() {
                return this.modelDataPath ? (c.info("Using vision.modeldata"),
                this.loadVisionModelData()) : this.sweepLocationsPath ? (c.warn("Using sweep_locations.csv"),
                this.loadSweepLocationsCSV()) : (c.warn("No sweep file found"),
                $.when([]))
            }
            ,
            r.prototype.loadVisionModelData = function() {
                return a.get(this.modelDataPath, {
                    responseType: "arraybuffer"
                }).then(function(e) {
                    var t;
                    try {
                        t = this.decoder.decode(e)
                    } catch (e) {
                        return c.warn("Could not decode vision.modeldata, trying sweep_locations.csv"),
                        this.loadSweepLocationsCSV()
                    }
                    var i = t.sweepLocations.map(function(e) {
                        return {
                            uuid: e.uuid.toUTF8().replace(/-/g, ""),
                            position: {
                                x: e.pose.translation.x,
                                y: e.pose.translation.y,
                                z: e.pose.translation.z
                            },
                            quaternion: {
                                x: e.pose.rotation.x,
                                y: e.pose.rotation.y,
                                z: e.pose.rotation.z,
                                w: e.pose.rotation.w
                            },
                            puck: {
                                x: e.puck.x,
                                y: e.puck.y,
                                z: e.puck.z
                            },
                            floor: e.group,
                            neighbours: e.visibles,
                            alignmentType: e.alignment_type
                        }
                    }).map(function(e) {
                        return e.position = s.convertVisionVector(e.position),
                        e.quaternion = s.convertVisionQuaternion(e.quaternion),
                        e.puck = s.convertVisionVector(e.puck),
                        e
                    });
                    return i.forEach(function(e) {
                        e.neighbours = e.neighbours.map(function(e) {
                            return i[e].uuid
                        })
                    }),
                    i
                }
                .bind(this), function() {
                    return c.warn("Could not load vision.modeldata, trying sweep_locations.csv"),
                    this.loadSweepLocationsCSV()
                }
                .bind(this))
            }
            ,
            r.prototype.loadSweepLocationsCSV = function() {
                return a.get(this.sweepLocationsPath).then(function(e) {
                    var t = e.split("\n").map(function(e) {
                        return e.split(", ")
                    }).filter(function(e) {
                        return e.length > 1
                    }).map(function(e) {
                        return {
                            uuid: e[0],
                            position: {
                                x: parseFloat(e[1]),
                                y: parseFloat(e[2]),
                                z: parseFloat(e[3])
                            },
                            quaternion: {
                                x: parseFloat(e[4]),
                                y: parseFloat(e[5]),
                                z: parseFloat(e[6]),
                                w: parseFloat(e[7])
                            }
                        }
                    }).map(function(e) {
                        return e.position = s.convertVisionVector(e.position),
                        e.quaternion = s.convertVisionQuaternion(e.quaternion),
                        e
                    });
                    return t
                }).fail(function() {
                    c.warn("Could not load sweep_locations.csv, no sweeps loaded.")
                })
            }
            ,
            t.exports = r
        }
        ).call(this, e("buffer").Buffer, "/js/loaders/SweepDataLoader.js")
    }
    , {
        "../util/ajax": 181,
        "../util/common": 185,
        "../util/logger": 189,
        "../util/math": 190,
        buffer: 198,
        protobufjs: 214
    }],
    108: [function(e, t, i) {
        (function(i) {
            "use strict";
            function n() {
                this.locale = null
            }
            var r = e("../settings")
              , o = e("../util/common")
              , a = e("../util/logger")
              , s = e("../enum/Locale")
              , l = new a(i);
            n.prototype.init = function() {
                var t;
                switch (r.languageTag) {
                case null:
                case "en":
                case s.EN_US:
                    this.locale = s.EN_US,
                    t = e("./strings-en-US");
                    break;
                case "es":
                case s.ES_MX:
                    this.locale = s.ES_MX,
                    t = e("./strings-es-MX");
                    break;
                case "fr":
                case s.FR_FR:
                    this.locale = s.FR_FR,
                    t = e("./strings-fr-FR");
                    break;
                case "de":
                case s.DE_DE:
                    this.locale = s.DE_DE,
                    t = e("./strings-de-DE");
                    break;
                case "ru":
                case s.RU_RU:
                    this.locale = s.RU_RU,
                    t = e("./strings-ru-RU");
                    break;
                case "cn":
                case s.CN_CN:
                    this.locale = s.CN_CN,
                    t = e("./strings-cn-CN");
                    break;
                case "jp":
                case s.JP_JP:
                    this.locale = s.JP_JP,
                    t = e("./strings-jp-JP");
                    break;
                default:
                    l.info("Unsupported language tag, defaulting to 'en-US'"),
                    this.locale = s.EN_US,
                    t = e("./strings-en-US")
                }
                l.info("Using locale '" + this.locale + "'"),
                o.extendObject(this, t)
            }
            ,
            n.prototype.localizeGUI = function() {
                var e = document.querySelector("#gui-parent");
                this.localizeTree(e),
                this.localizeLoadingText()
            }
            ,
            n.prototype.localizeLoadingText = function() {
                // var e = document.querySelector("#loader-cont")
                //   , t = e.getAttribute("title");
                // e.removeAttribute("title"),
                // e.setAttribute("data-status", t),
                // e.classList.add(this.locale),
                document.querySelector("#help-dialog").classList.add(this.locale),
                document.querySelector("#interaction-modal").classList.add(this.locale),
                document.querySelector("#gui").classList.add(this.locale);
            }
            ,
            n.prototype.localizeTree = function(e) {
                var t, i, n = /{\[{ ?(\w+) ?}\]}/;
                if (e.nodeType === Node.TEXT_NODE)
                    t = e.data.match(n),
                    t && (i = t[1],
                    e.data = this.localizeText(i) || i);
                else if (e.nodeType === Node.ELEMENT_NODE) {
                    var r = e.getAttribute("title");
                    r && (t = r.match(n),
                    t && (i = t[1],
                    e.setAttribute("title", this.localizeText(i) || i)))
                }
                for (e = e.firstChild; e; )
                    this.localizeTree(e),
                    e = e.nextSibling
            }
            ,
            n.prototype.localizeText = function(t) {
                var i = this[t];
                return i || this.locale === s.EN_US || (l.warn("Localization key '" + t + "' not available for locale '" + this.locale + "', defaulting to English."),
                i = e("./strings-en-US")[t]),
                i || l.warn("Localization key '" + t + "' not available for locale 'en-US'"),
                i
            }
            ,
            t.exports = new n
        }
        ).call(this, "/js/localization/localize.js")
    }
    , {
        "../enum/Locale": 31,
        "../settings": 166,
        "../util/common": 185,
        "../util/logger": 189,
        "./strings-cn-CN": 109,
        "./strings-de-DE": 110,
        "./strings-en-US": 111,
        "./strings-es-MX": 112,
        "./strings-fr-FR": 113,
        "./strings-jp-JP": 114,
        "./strings-ru-RU": 115
    }],
    109: [function(e, t, i) {
        "use strict";
        t.exports = {
            PAGE_TITLE: "",
            LOADING: "正在加载",
            PRESENTED_BY_CAPS: "呈现者：",
            POWERED_BY: "技术支持：",
            POWERED_BY_CAPS: "技术支持：",
            DESKTOP_SHORT_CTA: "点击一次以探索这个 3D 空间。",
            MOBILE_SHORT_CTA: "点击一次以探索这个 3D 空间。",
            PRESENTED_BY: "呈现者：",
            MORE: "更多 ",
            LESS: "更少 ",
            TAG_CONTENT: "tag™ 内容",
            SHOW: "显示",
            HIDE: "隐藏",
            DOLLHOUSE: "场景屋",
            FLOOR_PLAN: "楼层平面图",
            OPEN_HIGHLIGHTS: "打开精彩片段",
            CLOSE_HIGHLIGHTS: "关闭",
            PREVIOUS: "上一个",
            PLAY: "播放",
            PAUSE: "暂停",
            NEXT: "下一个",
            EXPLORE_3D_SPACE: "探索 3D 空间",
            VIEW_DOLLHOUSE: "观看场景屋",
            SOCIAL_SHARING: "分享这个空间",
            VIEW_IN_VR: "以 VR 观看",
            VIEW_FULLSCREEN: "全屏观看",
            EXIT_FULLSCREEN: " 退出全屏",
            ZOOM_IN: "放大",
            ZOOM_OUT: "缩小",
            FLOOR_NAME: "楼层",
            FLOOR_ALL: "ALL",
            FLOOR_Lang: ["Floor",""],
            TERMS: "条款",
            PORT_TERMS: "port 条款",
            TERMS_OF_USE: "使用条款",
            CLOSE_TERMS: "关闭",
            TERMS_TEXT_FILE: "terms-cn-CN.html",
            TERMS_FAIL: "无法获取条款。请确保您有互联网连接以查看使用条款。",
            WEBVR_FOR_DAYDREAM: "用于 Daydream 视图",
            WEBVR_ENTER_WEBVR: "进入 VR",
            WEBVR_DIFFERENT_HEADSET: "有其他耳机吗？",
            WEBVR_LEARN_MORE: "了解更多",
            WEBVR_VIEW_SPACE: "在 VR 中观看空间",
            WEBVR_DAYDREAM_VIEW: "Daydream 视图",
            WEBVR_DAYDREAM_PHONE: "支持 Daydream 的手机",
            WEBVR_FOR_CARDBOARD: "用于 Google Cardboard",
            WEBVR_VIEW_CARDBOARD: "或在 Google Cardboard 上观看",
            VR_VIEW_SPACE: "在虚拟现实中观看空间",
            VR_LEARN_MORE_CAPS: "了解更多",
            VR_PREVIOUS_CAPS: "上一个’，",
            VR_NEXT_CAPS: "下一个",
            VR_GOT_IT_CAPS: "明白了",
            VR_SHOW_SUPPORTED: "点击以使用 VR 观看空间",
            VR_SHOW_UNSUPPORTED: "很遗憾，您的设备不符合在 VR 中观看空间的最低要求。",
            VR_SHOW_IOS_1: "点击以使用 VR 观看空间",
            VR_SHOW_IOS_2: "需要有 port VR 应用程序和兼容的 iPhone 才能观看",
            VR_WHAT_YOU_NEED: "关于...您需要什么",
            VR_NEED_CARDBOARD: "您使用 Google Cardboard 时需要什么",
            VR_NEED_SAMSUNG: "您使用 Samsung Gear VR 时需要什么",
            VR_NEED_DAYDREAM: "需要事先与 DAYDREAM VIEW 配对",
            VR_NEED_DAYDREAM_PHONE: "支持 Daydream 的手机",
            VR_GOOGLE_CARDBOARD: "Google Cardboard",
            VR_GOOGLE_DAYDREAM: "Google Daydream",
            VR_APP: "port VR 应用程序",
            VR_SAMSUNG_GEAR_VR: "Samsung Gear VR",
            VR_COMPATIBLE_IPHONES_1: "iPhones",
            VR_COMPATIBLE_IPHONES_2: "iPhone 5s 和更高版本，运行 iOS 9.1 和更高版本",
            VR_COMPATIBLE_IPHONES_3: "兼容的 iPhone",
            VR_COMPATIBLE_ANDROID: "兼容的 Android 设备",
            VR_COMPATIBLE_ANDROID_LONG: "4.5-5.5 英寸、运行 Android OS 4.4.4 和更高版本的兼容型 Android 设备显示屏",
            VR_ANDROID_DETAIL: "4.5 至 5.5 英寸、运行 Android OS 4.4.4 和更高版本的显示屏",
            VR_ANDROID_DVICES: "Android 设备",
            VR_COMPATIBLE_SAMSUNG: "兼容的 Samsung 设备",
            VR_SAMSUNG_DETAIL: "Galaxy S6 和更高版本",
            VR_APP_FOR_CARDBOARD: "用于 Google Cardboard 的 port VR 应用程序",
            VR_APP_FOR_SAMSUNG: "用于 Gear VR 的 port VR 应用程序",
            VR_APP_FOR_ANDROID: "用于 Android 手机的 port VR 应用程序",
            VR_APP_OPEN: "请使用 port VR 应用程序打开",
            VR_DOWNLOAD_HERE: "在此下载",
            VR_REQUIRE_HEADSET: "需要一副 VR 耳机并安装用于 Android 的 port VR 应用程序",
            VR_REDIRECT_TO_STORE: "如果未安装应用程序，您将跳转到应用程序商店。",
            VR_IMPROPER_EMBED: "port 空间未正确嵌入，无法在您的 Web 浏览器支持 VR。",
            VR_OPEN_ANDROID_LINK: "在您的手机上打开链接",
            VR_ANDROID_OPTIONS: "可用的 VR 耳机选项",
            SHARE_TO: "分享到",
            SHARE_LINK: "直接链接",
            SHARE_EXPLORE: "探索",
            SHARE_AT: "在",
            SHARE_WITH: "使用",
            SHARE_3D: "以 3D",
            SHARE_COPIED: "已复制！",
            ERROR_BROWSER_SOLUTION: "安装更新的浏览器以探索 3D。",
            ERROR_BROWSER_EXPLANATION: "WebGL 需要现代的浏览器。",
            ERROR_GENERIC_PROBLEM: "糟糕，出现问题。",
            ERROR_GENERIC_SOLUTION: "重新启动您的浏览器。",
            ERROR_GENERIC_ACTIONS_1: "如果问题仍然存在，",
            ERROR_GENERIC_ACTIONS_2: "请安装支持的浏览器",
            ERROR_GENERIC_ACTIONS_3: " 或",
            ERROR_GENERIC_ACTIONS_4: "查看我们的故障排除指南",
            ERROR_WEBGL_UNSUPPORTED_PROBLEM: "浏览器不受支持。",
            ERROR_WEBGL_IOS_PROBLEM: "iOS 版本不受支持。",
            ERROR_WEBGL_IOS_SOLUTION: "升级到 iOS 8 或更高版本以在 3D 中探索。",
            ERROR_WEBGL_IOS_ACTIONS_1: "点击 ",
            ERROR_WEBGL_IOS_ACTIONS_2: "设置 > 通用 > 软件更新",
            ERROR_WEBGL_SAFARI_PROBLEM: "启用 WebGL 以在 3D 中探索。",
            ERROR_WEBGL_SAFARI_ACTIONS_1: "单击",
            ERROR_WEBGL_SAFARI_ACTIONS_2: "菜单栏中的首选项 > 高级 > 显示开发菜单",
            ERROR_WEBGL_SAFARI_ACTIONS_3: "然后单击",
            ERROR_WEBGL_SAFARI_ACTIONS_4: "开发 > 启用 WebGL",
            ERROR_MISSING_URLS_PROBLEM: "糟糕，没有此模型的全景。",
            ERROR_MISSING_URLS_EXPLANATION: "这是较早的模型。网站所有者可能正在开发一种新模型。",
            ERROR_LOADING_FAILED_PROBLEM: "糟糕，模式不可用。",
            ERROR_LOADING_FAILED_ACTIONS_1: "如果问题仍然存在，",
            ERROR_LOADING_FAILED_ACTIONS_2: "查看我们的故障排除指南",
            ERROR_MAINTENANCE_PROBLEM: "正在进行维护",
            ERROR_MAINTENANCE_SOLUTION: "请过几分钟再来。",
            LINK_TO_LOCATION: "地点链接",
            MENU_COPY: "复制",
            LINK_ALERT_COPY: "请使用 CTRL/CMD + C 复制。",
            ROTATE: "旋转",
            MOVE: "移动",
            INSIDE: "内部",
            ZOOM: "缩放",
            HELP: "小帮手",
            HELP_NAVIGATION_TAB: "导航",
            HELP_MORE_HELP_TAB: "更多帮助",
            HELP_DESKTOP_PANORAMA_1A: "单击并拖动以环顾空间。",
            HELP_DESKTOP_PANORAMA_2A: "单击整个空间内的圆环以四处移动。",
            HELP_DESKTOP_PANORAMA_3A: "使用鼠标滚轮来放大和缩小。",
            HELP_DESKTOP_PANORAMA_1B: "或者，使用箭头键向左向右转。",
            HELP_DESKTOP_PANORAMA_2B: "或者，使用箭头键向前移动和向后移动。",
            HELP_DESKTOP_PANORAMA_3B: "或者，使用加号和减号键来放大和缩小。",
            HELP_DESKTOP_360_2A: "单击内部视图图标以进入空间。",
            HELP_DESKTOP_360_2B: "或者，按 1 号键进入内部视图。 ",
            HELP_DESKTOP_DOLLHOUSE_1A: "左键单击并向左、向右、向上和向下拖动以旋转场景屋。",
            HELP_DESKTOP_DOLLHOUSE_2A: "右键单击并向左、向右、向上和向下拖动以改变场景屋在屏幕上的位置。",
            HELP_DESKTOP_DOLLHOUSE_3A: "使用鼠标滚轮来放大和缩小。",
            HELP_DESKTOP_DOLLHOUSE_1B: "或者，使用箭头键来旋转场景屋。",
            HELP_DESKTOP_FLOORPLAN_1A: "左键单击并向左、向右、向上和向下拖动以改变楼层平面图在屏幕上的位置。",
            HELP_DESKTOP_FLOORPLAN_2A: "右键单击并向左或向右拖动以旋转楼层平面图。",
            HELP_DESKTOP_FLOORPLAN_3A: "使用鼠标滚轮来放大和缩小。",
            HELP_DESKTOP_FLOORPLAN_2B: "或者，使用箭头键以向左或向右旋转。",
            HELP_DESKTOP_FLOORPLAN_3B: "或者，使用箭头键来放大和缩小。",
            HELP_MOBILE_PANORAMA_1: "触摸并拖动以环顾空间。",
            HELP_MOBILE_PANORAMA_2: "点击整个空间内的圆环以四处移动。",
            HELP_MOBILE_3: "使用捏合手势来放大和缩小。",
            HELP_MOBILE_360_2: "点击内部视图图标以进入空间。",
            HELP_MOBILE_DOLLHOUSE_1: "触摸并向上、向下、向左和向右拖动以旋转场景屋。",
            HELP_MOBILE_DOLLHOUSE_2: "用两指触摸并拖动以定位场景屋。",
            HELP_MOBILE_FLOORPLAN_1: "触摸并拖动以定位楼层平面图。",
            HELP_MOBILE_FLOORPLAN_2: "用两指触摸并拖动以旋转楼层平面图。",
            HELP_MORE_HLR_A: "精彩片段集锦",
            HELP_DESKTOP_MORE_HLR_B: "打开以使用缩略图图像在空间中流览。",
            HELP_MORE_DOLLHOUSE_A: "场景屋",
            HELP_DESKTOP_MORE_DOLLHOUSE_B: "单击以查看和旋转 3D 内整个空间的俯视图。",
            HELP_MOBILE_MORE_DOLLHOUSE_B: "点击以查看和旋转 3D 内整个空间的俯视图。",
            HELP_MORE_FLOORS_A: "楼层选择器",
            HELP_DESKTOP_MORE_FLOORS_B: "在空间中的楼层之间切换。",
            HELP_MORE_TAG_A: "tag™ 贴文",
            HELP_DESKTOP_MORE_TAG_B: "单击或悬停鼠标以查看空间中的功能信息。",
            HELP_MOBILE_MORE_TAG_B: "点击以查看空间中的功能信息。",
            HELP_MORE_ZOOM_A: "缩放控件",
            HELP_DESKTOP_MORE_ZOOM_B: "使用这些控件来放大和缩小或使用滚轮。",
            HELP_MORE_TOUR_A: "导览控件",
            HELP_DESKTOP_MORE_TOUR_B: "通过导览播放、暂停以及向前和向后流览。",
            HELP_MORE_INSIDE_A: "内部视图",
            HELP_DESKTOP_MORE_INSIDE_B: "单击以探索空间内部。",
            HELP_MOBILE_MORE_INSIDE_B: "点击以探索空间内部。",
            HELP_MORE_VR_A: "VR 模式",
            HELP_DESKTOP_MORE_VR_B: "单击以在虚拟现实中启动空间。",
            HELP_MOBILE_MORE_VR_B: "点击以在虚拟现实中启动空间。",
            HELP_MORE_360_A: "360° 视图",
            HELP_DESKTOP_MORE_360_B: "单击精彩片段集锦中的 360 视图中以观看室外场景。",
            HELP_MOBILE_MORE_360_B: "点击精彩片段集锦中的 360 视图中以观看室外场景。",
            HELP_MORE_FULLSCREEN_A: "全屏",
            HELP_DESKTOP_MORE_FULLSCREEN_B: "将 3D Showcase 扩展到全屏。",
            CLOSE: "关闭"
        }
    }
    , {}],
    110: [function(e, t, i) {
        "use strict";
        t.exports = {
            PAGE_TITLE: "",
            LOADING: "Lädt",
            PRESENTED_BY_CAPS: "PRÄSENTIERT VON",
            POWERED_BY: "Angetrieben von",
            POWERED_BY_CAPS: "ANGETRIEBEN VON",
            DESKTOP_SHORT_CTA: "Sehen sie sich in diesem 3D Raum um.",
            MOBILE_SHORT_CTA: "Sehen sie sich in diesem 3D Raum um.",
            PRESENTED_BY: "Präsentiert von ",
            MORE: "Mehr ",
            LESS: "Weniger ",
            TAG_CONTENT: "tag™ Inhalt",
            SHOW: "Anzeigen",
            HIDE: "Verbergen",
            DOLLHOUSE: "Puppenhaus",
            FLOOR_PLAN: "Grundriss",
            OPEN_HIGHLIGHTS: "Highlights anzeigen",
            CLOSE_HIGHLIGHTS: "Schließen",
            PREVIOUS: "Vorheriges",
            PLAY: "Abspielen",
            PAUSE: "Pausieren",
            NEXT: "Nächstes",
            EXPLORE_3D_SPACE: "Innenraum betreten",
            VIEW_DOLLHOUSE: "Puppenhaus ansehen",
            SOCIAL_SHARING: "Teilen Sie diesen Raum",
            VIEW_IN_VR: "In VR ansehen",
            VIEW_FULLSCREEN: "Ansicht im Vollbildmodus",
            EXIT_FULLSCREEN: "Beenden des Vollbildmodus",
            ZOOM_IN: "Vergrößern",
            ZOOM_OUT: "Verkleinern",
            FLOOR_NAME: "Etage ",
            FLOOR_ALL: "Alle",
            TERMS: "Bedingungen",
            PORT_TERMS: "port Bedingungen",
            TERMS_OF_USE: "Nutzungsbedingungen",
            TERMS_TEXT_FILE: "terms-de-DE.html",
            CLOSE_TERMS: "Schließen",
            TERMS_FAIL: "Konnte die Nutzungsbedingungen nicht abrufen. Bitte stellen Sie sicher, dass Sie zum Internet verbunden sind.",
            HELP: "Hilfe",
            HELP_NAVIGATION_TAB: "Navigation",
            HELP_MORE_HELP_TAB: "Hilfe-Details",
            CLOSE: "Schließen",
            HELP_DESKTOP_PANORAMA_1A: "Klicken und ziehen Sie um sich im Raum umzusehen.",
            HELP_DESKTOP_PANORAMA_2A: "Klicken Sie auf die Ringe im Raum um sich zu bewegen.",
            HELP_DESKTOP_PANORAMA_3A: "Verwenden Sie das Scrollrad zum Vergrößern und Verkleinern.",
            HELP_DESKTOP_PANORAMA_1B: "Oder verwenden Sie die Pfeiltasten um sich nach links und rechts zu bewegen.",
            HELP_DESKTOP_PANORAMA_2B: "Oder verwenden Sie die Pfeiltasten um sich vorwärts und rückwärts zubewegen.",
            HELP_DESKTOP_PANORAMA_3B: "Oder verwenden Sie die Plus- und Minus-Tasten zum Vergrößern und Verkleinern.",
            HELP_DESKTOP_360_2A: "Klicken Sie die Innenansicht ikone, um diesen Raum zu starten .",
            HELP_DESKTOP_360_2B: "Oder, drücken Sie die 1-Taste um die Innenraumansicht zu starten.",
            HELP_DESKTOP_DOLLHOUSE_1A: "Klicken Sie mit der linken Maustaste und ziehen Sie nach links, rechts, oben und unten um das Puppenhaus zu drehen.",
            HELP_DESKTOP_DOLLHOUSE_2A: "Klicken mit der rechten Maustaste und ziehen Sie nach links, rechts, oben und unten um die Position des Puppenhauses zu ändern.",
            HELP_DESKTOP_DOLLHOUSE_3A: "Verwenden Sie das Scrollrad zum Vergrößern und Verkleinern.",
            HELP_DESKTOP_DOLLHOUSE_1B: "Oder verwenden Sie die Pfeiltasten um das Puppenhaus zu drehen.",
            HELP_DESKTOP_FLOORPLAN_1A: "Klicken mit der linken Maustaste und ziehen Sie nach links, rechts, oben und unten um die Position des Grundrisses auf zu ändern.",
            HELP_DESKTOP_FLOORPLAN_2A: "Klicken Sie mit der rechten Maustaste und ziehen Sie nach links oder rechts um den Grundriss zu drehen.",
            HELP_DESKTOP_FLOORPLAN_3A: "Verwenden Sie das Scrollrad zum Vergrößern und Verkleinern.",
            HELP_DESKTOP_FLOORPLAN_2B: "Oder verwenden Sie die Pfeiltasten um das Modell nach links oder rechts zu drehen.",
            HELP_DESKTOP_FLOORPLAN_3B: "Oder verwenden Sie die Pfeiltasten zum Vergrößern und Verkleinern.",
            HELP_MOBILE_PANORAMA_1: "Berühren und ziehen an dem Raum um sich umzusehen.",
            HELP_MOBILE_PANORAMA_2: "Klicken Sie auf die Ringe im Raum, um sich zu bewegen.",
            HELP_MOBILE_3: "Benutzen Sie die Zoom-Gäste zum Vergrößern und Verkleinern.",
            HELP_MOBILE_360_2: "Tippen Sie die Innenansicht ikone, um diesen Raum zu starten.",
            HELP_MOBILE_DOLLHOUSE_1: "Berühren und nach oben, unten, links und rechts ziehen um das Puppenhaus zu drehen.",
            HELP_MOBILE_DOLLHOUSE_2: "Berühren und mit zwei Fingern ziehen um das Puppenhaus zu positionieren.",
            HELP_MOBILE_FLOORPLAN_1: "Berühren und ziehen, um den Grundriss zu positionieren.",
            HELP_MOBILE_FLOORPLAN_2: "Berühren und ziehen mit zwei Fingern, um den Grundriss zu drehen.",
            HELP_MORE_HLR_A: "Liste das Highlight",
            HELP_DESKTOP_MORE_HLR_B: "Öffnen um durch den Raum mit Vorschau-Bildern zu navigieren.",
            HELP_MORE_DOLLHOUSE_A: "Puppenhaus Ansicht",
            HELP_DESKTOP_MORE_DOLLHOUSE_B: "Klicken Sie um die von oben nach unten Sicht des gesamten Raumes in 3D anzuzeigen und zu drehen.",
            HELP_MOBILE_MORE_DOLLHOUSE_B: "Tippen Sie um die von oben nach unten Sicht des gesamten Raumes in 3D anzuzeigen und zu drehen.",
            HELP_MORE_FLOORS_A: "Etage auswählen",
            HELP_DESKTOP_MORE_FLOORS_B: "Zwischen den Etagen im Raum wechseln.",
            HELP_MORE_TAG_A: "tag™ Posts",
            HELP_DESKTOP_MORE_TAG_B: "Klicken Sie auf oder bewegen Sie Ihren Mauszeiger über die Informationen über die Funktionen im Raum.",
            HELP_MOBILE_MORE_TAG_B: "Tippen Sie für Informationen über die Funktionen im Raum.",
            HELP_MORE_ZOOM_A: "Zoom Steuerung",
            HELP_DESKTOP_MORE_ZOOM_B: "Verwenden Sie diese Steuerung oder das Scrollrad zum Vergrößern und Verkleinern.",
            HELP_MORE_TOUR_A: "Tour Steuerung",
            HELP_DESKTOP_MORE_TOUR_B: "Abspielen, pausieren und vorwärts und rückwärts durch eine geführte Tour  navigieren.",
            HELP_MORE_INSIDE_A: "Innenansicht",
            HELP_DESKTOP_MORE_INSIDE_B: "Klicken Sie hier um sich im Raum umzusehen.",
            HELP_MOBILE_MORE_INSIDE_B: "Sehen Sie sich in diesen 3D Raum um.",
            HELP_MORE_VR_A: "VR Modus",
            HELP_DESKTOP_MORE_VR_B: "Klicken Sie hier, um den Raum in der virtuellen Realität zu starten.",
            HELP_MOBILE_MORE_VR_B: "Tippen Sie um den Raum in der virtuellen Realität zu starten.",
            HELP_MORE_360_A: "360° Views Ansicht ",
            HELP_DESKTOP_MORE_360_B: "Klicken Sie die 360° Views Ansicht in das Highlight um Aussen-Szenen zu sehen.",
            HELP_MOBILE_MORE_360_B: "Tippen Sie die 360° Views Ansicht in das Highlight um Aussen-Szenen zu sehen.",
            HELP_MORE_FULLSCREEN_A: "Vollbild",
            HELP_DESKTOP_MORE_FULLSCREEN_B: "Erweitern Sie 3D Showcase im Vollbildmodus.",
            WEBVR_FOR_CARDBOARD: "Für Google Cardboard",
            WEBVR_FOR_DAYDREAM: "Für Daydream View",
            WEBVR_ENTER_WEBVR: "Starten Sie VR",
            WEBVR_DIFFERENT_HEADSET: "Haben Sie anderes Headset?",
            WEBVR_LEARN_MORE: "Mehr Infos",
            WEBVR_VIEW_SPACE: "Ansicht des Raumes in VR",
            WEBVR_DAYDREAM_VIEW: "Daydream View",
            WEBVR_DAYDREAM_PHONE: "Daydream-fähiges Handy",
            WEBVR_VIEW_CARDBOARD: "Oder mit Google Cardboard ansehen",
            VR_WHAT_YOU_NEED: "Was Sie dafür brauchen...",
            VR_NEED_DAYDREAM_PHONE: "Daydream-fähiges Handy",
            VR_GOOGLE_DAYDREAM: "Google Daydream",
            VR_APP: "port VR App",
            VR_APP_OPEN: "Oder öffnen Sie die port VR App",
            VR_COMPATIBLE_ANDROID_LONG: "Kompatibles Android Gerät mit Bildschirmdiagonale von 11,5 bis 14 cm (4,5 - 5,5 Zoll) und Android 4.4.4 und neuer",
            VR_SAMSUNG_DETAIL: "Galaxy S6 und neuer",
            VR_APP_FOR_ANDROID: "port VR app für Android",
            VR_NEED_DAYDREAM: "ERFORDERT VOR DER 'PAIRING' MIT DAYDREAM VIEW",
            VR_VIEW_SPACE: "Ansicht des Raumes in VR",
            VR_LEARN_MORE_CAPS: "MEHR INFOS",
            VR_PREVIOUS_CAPS: "ZURÜCK",
            VR_NEXT_CAPS: "WEITER",
            VR_GOT_IT_CAPS: "VERSTANDEN",
            VR_SHOW_SUPPORTED: "Tippen Sie um den Raum in VR zu sehen",
            VR_SHOW_UNSUPPORTED: "Schade, aber Ihr Gerät erfüllt nicht die Mindestanforderungen um den Raum in VR zu sehen.",
            VR_SHOW_IOS_1: "Tippen Sie um den Raum in VR zu sehen",
            VR_SHOW_IOS_2: "port VR App sowie kompatibles iPhone sind von nöten um diesen Raum zu sehen",
            VR_NEED_CARDBOARD: "Was Sie dafür brauchen ist Google Cardboard",
            VR_NEED_SAMSUNG: "Was Sie dafür brauchen ist Samsung Gear VR",
            VR_GOOGLE_CARDBOARD: "Google Cardboard",
            VR_SAMSUNG_GEAR_VR: "Samsung Gear VR",
            VR_COMPATIBLE_IPHONES_1: "iPhones",
            VR_COMPATIBLE_IPHONES_2: "iPhone 5s oder neuer, mit iOS 9.1 und später",
            VR_COMPATIBLE_IPHONES_3: "Kompatibles iPhones",
            VR_COMPATIBLE_ANDROID: "Kompatibles Android Gerät",
            VR_ANDROID_DETAIL: "Bildschirmdiagonale von 11,5 bis 14 cm (4,5 - 5,5 Zoll) und Android 4.4.4 und neuer",
            VR_ANDROID_DVICES: "Android Geräte",
            VR_COMPATIBLE_SAMSUNG: "Kompatible Samsung Geräte",
            VR_APP_FOR_CARDBOARD: "port VR App für Google Cardboard",
            VR_APP_FOR_SAMSUNG: "port VR App für Gear VR",
            VR_DOWNLOAD_HERE: "Hier runterladen",
            VR_REQUIRE_HEADSET: "Benötigt das ein VR-Headset und port VR App für Android installiert wird",
            VR_REDIRECT_TO_STORE: "Wenn App nicht installiert ist, werden Sie zum App Store umgeleitet.",
            VR_IMPROPER_EMBED: "Der port Raum ist nicht richtig eingebettet um VR in Ihrem Webbrowser zu unterstützen.",
            VR_OPEN_ANDROID_LINK: "Öffnen Sie den Link auf Ihrem Handy",
            VR_ANDROID_OPTIONS: "VR Headset Optionen",
            SHARE_TO: "Teilen auf",
            SHARE_LINK: "Direkter Link",
            SHARE_EXPLORE: "Umsehen",
            SHARE_AT: "auf",
            SHARE_WITH: "mit",
            SHARE_3D: "in 3D",
            SHARE_COPIED: "Kopiert!",
            ERROR_BROWSER_SOLUTION: "Installieren Sie einen neueren Browser um sich in 3D umzusehen.",
            ERROR_BROWSER_EXPLANATION: "WebGL benötigt einen modernen Browser.",
            ERROR_GENERIC_PROBLEM: "Huch, etwas ist schief gelaufen.",
            ERROR_GENERIC_SOLUTION: "Starten Sie Ihren Browser neu.",
            ERROR_GENERIC_ACTIONS_1: "Wenn das Problem weiterhin besteht, ",
            ERROR_GENERIC_ACTIONS_2: "Installieren Sie einen unterstützten Browser",
            ERROR_GENERIC_ACTIONS_3: " oder ",
            ERROR_GENERIC_ACTIONS_4: "Sehen Sie unseren Leitfaden zur Fehlerbehebung",
            ERROR_WEBGL_UNSUPPORTED_PROBLEM: "Browser wird nicht unterstützt.",
            ERROR_WEBGL_IOS_PROBLEM: "iOS-Version wird nicht unterstützt.",
            ERROR_WEBGL_IOS_SOLUTION: "Aktualisieren Sie auf iOS 8 oder neuer um sich in 3D umzusehen.",
            ERROR_WEBGL_IOS_ACTIONS_1: "Tippen ",
            ERROR_WEBGL_IOS_ACTIONS_2: "Einstellungen > Allgemein > Softwareaktualisierung",
            ERROR_WEBGL_SAFARI_PROBLEM: "Aktivieren Sie WebVR um sich in 3D umzusehen.",
            ERROR_WEBGL_SAFARI_ACTIONS_1: "Klicken ",
            ERROR_WEBGL_SAFARI_ACTIONS_2: "Präferenzen > Fortgeschrittene > Entwickler-Menü anzeigen",
            ERROR_WEBGL_SAFARI_ACTIONS_3: "Klicken Sie dann ",
            ERROR_WEBGL_SAFARI_ACTIONS_4: "Entwickler > WebGL Aktivieren",
            ERROR_MISSING_URLS_PROBLEM: "Huch, es gibt keine Panoramen für dieses Modell .",
            ERROR_MISSING_URLS_EXPLANATION: "Dies ist ein älteres Modell. Der Website-Besitzer hat eventuell ein neues Modell in Arbeit.",
            ERROR_LOADING_FAILED_PROBLEM: "Huch, das Modell ist nicht verfügbar.",
            ERROR_LOADING_FAILED_ACTIONS_1: "Wenn das Problem weiterhin besteht, ",
            ERROR_LOADING_FAILED_ACTIONS_2: "sehen Sie unseren Leitfaden zur Fehlerbehebung",
            ERROR_MAINTENANCE_PROBLEM: "Wartung im Gange.",
            ERROR_MAINTENANCE_SOLUTION: "Bitte versuchen Sie es in ein paar Minuten nochmal.",
            LINK_TO_LOCATION: "Link zu",
            MENU_COPY: "Kopieren",
            LINK_ALERT_COPY: "Bitte benutzen Sie CTRL/CMD + C zum kopieren.",
            ROTATE: "Drehen",
            INSIDE: "Drinnen",
            MOVE: "Bewegen",
            ZOOM: "Vergrößern"
        }
    }
    , {}],
    111: [function(e, t, i) {
        "use strict";
        t.exports = {
            PAGE_TITLE: "",
            LOADING: "Loading",
            PRESENTED_BY_CAPS: "PRESENTED BY",
            POWERED_BY: "powered by ",
            POWERED_BY_CAPS: "POWERED BY",
            DESKTOP_SHORT_CTA: "Click to explore this 3D space.",
            MOBILE_SHORT_CTA: "Tap to explore this 3D space.",
            PRESENTED_BY: "Presented by ",
            MORE: "More ",
            LESS: "Less ",
            TAG_CONTENT: "tag™ Content",
            SHOW: "Show",
            HIDE: "Hide",
            DOLLHOUSE: "Dollhouse",
            FLOOR_PLAN: "Floor plan",
            OPEN_HIGHLIGHTS: "Open Highlights",
            CLOSE_HIGHLIGHTS: "Close",
            PREVIOUS: "Previous",
            PLAY: "Play",
            PAUSE: "Pause",
            NEXT: "Next",
            EXPLORE_3D_SPACE: "Explore 3D Space",
            VIEW_DOLLHOUSE: "View dollhouse",
            SOCIAL_SHARING: "Share this Space",
            VIEW_IN_VR: "View in VR",
            VIEW_FULLSCREEN: "全屏",
            EXIT_FULLSCREEN: "退出全屏",
            ZOOM_IN: "Zoom in",
            ZOOM_OUT: "Zoom out",
            FLOOR_NAME: "Floor ",
            FLOOR_ALL: "全部",
            TERMS: "Terms",
            PORT_TERMS: "port terms",
            TERMS_OF_USE: "Terms of Use",
            TERMS_TEXT_FILE: "terms-en-US.html",
            CLOSE_TERMS: "Close",
            TERMS_FAIL: "Could not fetch terms. Please make sure you have an internet connection to view the terms of use.",
            HELP: "Help",
            HELP_NAVIGATION_TAB: "Navigation",
            HELP_MORE_HELP_TAB: "More Help",
            CLOSE: "Close",
            HELP_DESKTOP_PANORAMA_1A: "Click and Drag to look around the Space.",
            HELP_DESKTOP_PANORAMA_2A: "Click on the rings throughout the space to move around.",
            HELP_DESKTOP_PANORAMA_3A: "Use the scroll wheel to zoom in and out.",
            HELP_DESKTOP_PANORAMA_1B: "Or, use the arrow keys to turn left and right.",
            HELP_DESKTOP_PANORAMA_2B: "Or, use the arrow keys to move forward and back.",
            HELP_DESKTOP_PANORAMA_3B: "Or, use the plus and minus keys to zoom in and out.",
            HELP_DESKTOP_360_2A: "Click the Inside View icon to enter the Space.",
            HELP_DESKTOP_360_2B: "Or, press the number 1 key to enter Inside View.",
            HELP_DESKTOP_DOLLHOUSE_1A: "Left click and drag left, right, up, and down to rotate the Dollhouse.",
            HELP_DESKTOP_DOLLHOUSE_2A: "Right click and drag left, right, up, and down to change the Dollhouse position on screen.",
            HELP_DESKTOP_DOLLHOUSE_3A: "Use the scroll wheel to zoom in and out.",
            HELP_DESKTOP_DOLLHOUSE_1B: "Or, use the arrow keys to rotate the Dollhouse.",
            HELP_DESKTOP_FLOORPLAN_1A: "Left click and drag left, right, up, and down to change the Floorplan position on screen.",
            HELP_DESKTOP_FLOORPLAN_2A: "Right click and drag left or right to rotate the Floorplan.",
            HELP_DESKTOP_FLOORPLAN_3A: "Use the scroll wheel to zoom in and out.",
            HELP_DESKTOP_FLOORPLAN_2B: "Or, use the arrow keys to rotate left or right.",
            HELP_DESKTOP_FLOORPLAN_3B: "Or, use the arrow keys to zoom in and out.",
            HELP_MOBILE_PANORAMA_1: "Touch and Drag to look around the Space.",
            HELP_MOBILE_PANORAMA_2: "Tap on the rings throughout the Space to move around.",
            HELP_MOBILE_3: "Use a pinch gesture to zoom in and out.",
            HELP_MOBILE_360_2: "Tap the Inside View icon to enter the Space.",
            HELP_MOBILE_DOLLHOUSE_1: "Touch and drag up, down, left, and right to rotate the Dollhouse.",
            HELP_MOBILE_DOLLHOUSE_2: "Touch and drag with two fingers to position the Dollhouse.",
            HELP_MOBILE_FLOORPLAN_1: "Touch and drag to position the Floorplan.",
            HELP_MOBILE_FLOORPLAN_2: "Touch and drag with two fingers to rotate the Floorplan.",
            HELP_MORE_HLR_A: "Highlight Reel",
            HELP_DESKTOP_MORE_HLR_B: "Open to navigate through the Space using thumbnail images.",
            HELP_MORE_DOLLHOUSE_A: "Dollhouse View",
            HELP_DESKTOP_MORE_DOLLHOUSE_B: "Click to view and rotate a top-down view of the entire Space in 3D.",
            HELP_MOBILE_MORE_DOLLHOUSE_B: "Tap to view and rotate a top-down view of the entire Space in 3D.",
            HELP_MORE_FLOORS_A: "Floor Selector",
            HELP_DESKTOP_MORE_FLOORS_B: "Switch between floors in the Space.",
            HELP_MORE_TAG_A: "tag™ Posts",
            HELP_DESKTOP_MORE_TAG_B: "Click or hover over for information about features in the Space.",
            HELP_MOBILE_MORE_TAG_B: "Tap for information about features in the Space.",
            HELP_MORE_ZOOM_A: "Zoom Controls",
            HELP_DESKTOP_MORE_ZOOM_B: "Use these controls to zoom in and out or use the scroll wheel.",
            HELP_MORE_TOUR_A: "Tour Controls",
            HELP_DESKTOP_MORE_TOUR_B: "Play, pause, and navigate forward and backward through a Guided Tour.",
            HELP_MORE_INSIDE_A: "Inside View",
            HELP_DESKTOP_MORE_INSIDE_B: "Click to explore inside the Space.",
            HELP_MOBILE_MORE_INSIDE_B: "Tap to explore inside the Space.",
            HELP_MORE_VR_A: "VR Mode",
            HELP_DESKTOP_MORE_VR_B: "Click to launch the Space in virtual reality.",
            HELP_MOBILE_MORE_VR_B: "Tap to launch the Space in virtual reality.",
            HELP_MORE_360_A: "360° Views",
            HELP_DESKTOP_MORE_360_B: "Click 360 Views in the Highlight Reel to view outdoor scenes.",
            HELP_MOBILE_MORE_360_B: "Tap 360 Views in the Highlight Reel to view outdoor scenes.",
            HELP_MORE_FULLSCREEN_A: "Full screen",
            HELP_DESKTOP_MORE_FULLSCREEN_B: "Expand 3D Showcase to full screen.",
            WEBVR_FOR_CARDBOARD: "For Google Cardboard",
            WEBVR_VIEW_CARDBOARD: "Or View on Google Cardboard",
            WEBVR_FOR_DAYDREAM: "For Daydream View",
            WEBVR_ENTER_WEBVR: "ENTER VR",
            WEBVR_DIFFERENT_HEADSET: "Have a different headset?",
            WEBVR_LEARN_MORE: "Learn more",
            WEBVR_VIEW_SPACE: "View Space in VR",
            WEBVR_DAYDREAM_VIEW: "Daydream View",
            WEBVR_DAYDREAM_PHONE: "Daydream-ready phone",
            VR_VIEW_SPACE: "View Space in Virtual Reality",
            VR_LEARN_MORE_CAPS: "LEARN MORE",
            VR_PREVIOUS_CAPS: "PREVIOUS",
            VR_NEXT_CAPS: "NEXT",
            VR_GOT_IT_CAPS: "GOT IT",
            VR_SHOW_SUPPORTED: "Tap to view the Space in VR with",
            VR_SHOW_UNSUPPORTED: "Sorry, but your device doesn't meet the minimum requirements to view a space in VR.",
            VR_SHOW_IOS_1: "Tap to view the space in VR",
            VR_SHOW_IOS_2: "Requires port VR app and compatible iPhone to view",
            VR_WHAT_YOU_NEED: "What You'll Need For...",
            VR_NEED_CARDBOARD: "What you'll need with Google Cardboard",
            VR_NEED_SAMSUNG: "What you'll need with Samsung Gear VR",
            VR_NEED_DAYDREAM: "NEEDS PRIOR PAIRING WITH DAYDREAM VIEW",
            VR_NEED_DAYDREAM_PHONE: "Daydream-ready phone",
            VR_GOOGLE_CARDBOARD: "Google Cardboard",
            VR_GOOGLE_DAYDREAM: "Google Daydream",
            VR_APP: "port VR App",
            VR_SAMSUNG_GEAR_VR: "Samsung Gear VR",
            VR_COMPATIBLE_IPHONES_1: "iPhones",
            VR_COMPATIBLE_IPHONES_2: "iPhone 5s and newer, running iOS 9.1 and higher",
            VR_COMPATIBLE_IPHONES_3: "Compatible iPhones",
            VR_COMPATIBLE_ANDROID: "Compatible Android Devices",
            VR_COMPATIBLE_ANDROID_LONG: 'Compatible Android Devices Displays from 4.5"-5.5" running Android OS 4.4.4 and higher',
            VR_ANDROID_DETAIL: 'Displays from 4.5"-5.5" running Android OS 4.4.4 and higher',
            VR_ANDROID_DVICES: "Android Devices",
            VR_COMPATIBLE_SAMSUNG: "Compatible Samsung Devices",
            VR_SAMSUNG_DETAIL: "Galaxy S6 and Above",
            VR_APP_FOR_CARDBOARD: "port VR app for Google Cardboard",
            VR_APP_FOR_SAMSUNG: "port VR app for Gear VR",
            VR_APP_FOR_ANDROID: "port VR app for Android Phones",
            VR_APP_OPEN: "Open with the port VR app instead",
            VR_DOWNLOAD_HERE: "Download here",
            VR_REQUIRE_HEADSET: "Requires a VR headset and port VR app for Android to be installed",
            VR_REDIRECT_TO_STORE: "If app is not installed, you will be redirected to the app store.",
            VR_IMPROPER_EMBED: "The port Space is not embedded properly to support VR in your web browser.",
            VR_OPEN_ANDROID_LINK: "Open the Link on Your Mobile Phone",
            VR_ANDROID_OPTIONS: "Available VR Headset Options",
            SHARE_TO: "Share to",
            SHARE_LINK: "Direct Link",
            SHARE_EXPLORE: "Explore ",
            SHARE_AT: "at",
            SHARE_WITH: "with",
            SHARE_3D: " in 3D",
            SHARE_COPIED: "Copied!",
            ERROR_BROWSER_SOLUTION: "Install a new browser to explore in 3D.",
            ERROR_BROWSER_EXPLANATION: "WebGL requires a modern browser.",
            ERROR_GENERIC_PROBLEM: "Oops, something went wrong.",
            ERROR_GENERIC_SOLUTION: "Restart your browser.",
            ERROR_GENERIC_ACTIONS_1: "If the problem persists, ",
            ERROR_GENERIC_ACTIONS_2: "install a supported browser",
            ERROR_GENERIC_ACTIONS_3: " or ",
            ERROR_GENERIC_ACTIONS_4: "see our troubleshooting guide",
            ERROR_WEBGL_UNSUPPORTED_PROBLEM: "Browser not supported.",
            ERROR_WEBGL_IOS_PROBLEM: "iOS version not supported.",
            ERROR_WEBGL_IOS_SOLUTION: "Upgrade to iOS 8 or higher to explore in 3D.",
            ERROR_WEBGL_IOS_ACTIONS_1: "Tap ",
            ERROR_WEBGL_IOS_ACTIONS_2: "Settings > General > Software Update",
            ERROR_WEBGL_SAFARI_PROBLEM: "Enable WebGL to explore in 3D.",
            ERROR_WEBGL_SAFARI_ACTIONS_1: "Click ",
            ERROR_WEBGL_SAFARI_ACTIONS_2: "Preferences > Advanced > Show Develop menu",
            ERROR_WEBGL_SAFARI_ACTIONS_3: "Then click ",
            ERROR_WEBGL_SAFARI_ACTIONS_4: "Develop > Enable WebGL",
            ERROR_MISSING_URLS_PROBLEM: "Oops, there are no panoramas for this model.",
            ERROR_MISSING_URLS_EXPLANATION: "This is an older model. The website owner may have a new model on the way.",
            ERROR_LOADING_FAILED_PROBLEM: "模型不可用.",
            ERROR_LOADING_FAILED_ACTIONS_1: "If the problem persists, ",
            ERROR_LOADING_FAILED_ACTIONS_2: "see our troubleshooting guide",
            ERROR_MAINTENANCE_PROBLEM: "Maintenance in progress.",
            ERROR_MAINTENANCE_SOLUTION: "Please come back in a few minutes.",
            LINK_TO_LOCATION: "Link to location",
            MENU_COPY: "Copy",
            LINK_ALERT_COPY: "Please use CTRL/CMD + C to copy.",
            ROTATE: "Rotate",
            INSIDE: "Inside",
            MOVE: "Move",
            ZOOM: "Zoom"
        }
    }
    , {}],
    112: [function(e, t, i) {
        "use strict";
        t.exports = {
            PAGE_TITLE: "",
            LOADING: "Cargando",
            PRESENTED_BY_CAPS: "PRESENTADO POR",
            POWERED_BY: "potenciando por ",
            POWERED_BY_CAPS: "POTENCIADO POR ",
            DESKTOP_SHORT_CTA: "Haga clic para explorar este Espacio 3D.",
            MOBILE_SHORT_CTA: "Pulse para explorar este Espacio 3D.",
            PRESENTED_BY: "Presentado por ",
            MORE: "Más ",
            LESS: "Menos ",
            TAG_CONTENT: "Contenido de tag™",
            SHOW: "Mostrar",
            HIDE: "Ocultar",
            DOLLHOUSE: "Dollhouse",
            FLOOR_PLAN: "Planos",
            OPEN_HIGHLIGHTS: "Aspectos Destacados",
            CLOSE_HIGHLIGHTS: "Cerrar",
            PREVIOUS: "Anterior",
            PLAY: "Play",
            PAUSE: "Pausa",
            NEXT: "Siguiente",
            EXPLORE_3D_SPACE: "Explorar el Espacio 3D",
            VIEW_DOLLHOUSE: "Ver dollhouse",
            SOCIAL_SHARING: "Compartir este espacio",
            VIEW_IN_VR: "Ver en realidad virtual",
            VIEW_FULLSCREEN: "Ver en pantalla completa",
            EXIT_FULLSCREEN: "Salir de pantalla completa",
            ZOOM_IN: "Acercar",
            ZOOM_OUT: "Alejar",
            FLOOR_NAME: "Piso ",
            FLOOR_ALL: "Todas",
            TERMS: "Condiciones",
            PORT_TERMS: "port términos de uso",
            TERMS_OF_USE: "Términos de uso",
            TERMS_TEXT_FILE: "terms-es-MX.html",
            CLOSE_TERMS: "Cerrar",
            TERMS_FAIL: "No se han podido obtener las condiciones. Asegúrese de tener una conexión a Internet para ver los términos de uso.",
            HELP: "Ayuda",
            HELP_NAVIGATION_TAB: "Navegación",
            HELP_MORE_HELP_TAB: "Más Ayuda",
            CLOSE: "Cerrar",
            HELP_DESKTOP_PANORAMA_1A: "Haga clic y arrastre para mirar alrededor del espacio.",
            HELP_DESKTOP_PANORAMA_2A: "Haga clic en los aros a lo largo del espacio para moverse.",
            HELP_DESKTOP_PANORAMA_3A: "Use la rueda de desplazamiento para acercar o alejar.",
            HELP_DESKTOP_PANORAMA_1B: "O use las teclas de flecha para girar a la izquierda y a la derecha.",
            HELP_DESKTOP_PANORAMA_2B: "O use las teclas de dirección para adelantar o retroceder.",
            HELP_DESKTOP_PANORAMA_3B: "O use la tecla más para acercar y la tecla menos para alejar.",
            HELP_DESKTOP_360_2A: "Haga clic en el icono Vista Interior para ingresar al Espacio.",
            HELP_DESKTOP_360_2B: "O bien, presione la tecla numero 1 para entrar en la Vista Interior.",
            HELP_DESKTOP_DOLLHOUSE_1A: "Haga clic izquierdo y arrastre hacia la izquierda, derecha, arriba o abajo para girar la Dollhouse.",
            HELP_DESKTOP_DOLLHOUSE_2A: "Haga clic derecho y arrastre hacia la izquierda, derecha, arriba o abajo para cambiar la posición della dollhouse.",
            HELP_DESKTOP_DOLLHOUSE_3A: "Use la rueda de desplazamiento para acercar o alejar.",
            HELP_DESKTOP_DOLLHOUSE_1B: "O use las teclas de dirección para girar la Dollhouse.",
            HELP_DESKTOP_FLOORPLAN_1A: "Haga clic con izquierdo y arrastre hacia la izquierda, derecha, arriba o abajo para cambiar la posición de la planta.",
            HELP_DESKTOP_FLOORPLAN_2A: "Haga clic derecho y arrastre hacia la izquierda o derecha para girar la planta.",
            HELP_DESKTOP_FLOORPLAN_3A: "Use la rueda de desplazamiento para acercar o alejar.",
            HELP_DESKTOP_FLOORPLAN_2B: "O use las teclas para girar hacia la izquierda o derecha.",
            HELP_DESKTOP_FLOORPLAN_3B: "O use las teclas de dirección para acercar o alejar.",
            HELP_MOBILE_PANORAMA_1: "Toque y arrastre para mirar alrededor del espacio.",
            HELP_MOBILE_PANORAMA_2: "Toque en los aros a lo largo del espacio para moverse.",
            HELP_MOBILE_3: "Use el gesto de pellizcar para acercar o alejar.",
            HELP_MOBILE_360_2: "Toque el ícono Vista Interior para entrar en el Espacio.",
            HELP_MOBILE_DOLLHOUSE_1: "Toque y arrastre con dos dedos para cambiar la posición della dollhouse.",
            HELP_MOBILE_DOLLHOUSE_2: "Toque y arrastre con dos dedos para cambiar la posición de la vista aérea.",
            HELP_MOBILE_FLOORPLAN_1: "Toque y arrastre para cambiar la posición de la planta.",
            HELP_MOBILE_FLOORPLAN_2: "Toque y arrastre con dos dedos para girar la planta.",
            HELP_MORE_HLR_A: "Galería destacada",
            HELP_DESKTOP_MORE_HLR_B: "Abra para navegar a través del espacio utilizando imágenes en miniatura.",
            HELP_MORE_DOLLHOUSE_A: "Vista aérea por pisos",
            HELP_DESKTOP_MORE_DOLLHOUSE_B: "Haga clic para ver y girar la Dollhouse del espacio completo en 3D.",
            HELP_MOBILE_MORE_DOLLHOUSE_B: "Toque para ver y girar la vista Dollhouse del espacio completo en 3D.",
            HELP_MORE_FLOORS_A: "Seleccionador de plantas",
            HELP_DESKTOP_MORE_FLOORS_B: "Cambie de una planta a otra en el espacio.",
            HELP_MORE_TAG_A: "tag™ Posts",
            HELP_DESKTOP_MORE_TAG_B: "Haga clic o coloque el cursor para obtener más información acerca de las características del espacio.",
            HELP_MOBILE_MORE_TAG_B: "Toque para obtener más información acerca de las características del espacio.",
            HELP_MORE_ZOOM_A: "Controles de zoom",
            HELP_DESKTOP_MORE_ZOOM_B: "Use estos controles o la rueda de desplazamiento para acercar o alejar.",
            HELP_MORE_TOUR_A: "Controles de recorrido",
            HELP_DESKTOP_MORE_TOUR_B: "Reproduzca, pause, adelante o retroceda a través de un recorrido guiado.",
            HELP_MORE_INSIDE_A: "Vista interior",
            HELP_DESKTOP_MORE_INSIDE_B: "Haga clic para explorar el interior del espacio.",
            HELP_MOBILE_MORE_INSIDE_B: "Toque para explorar el interior del espacio.",
            HELP_MORE_VR_A: "Modo de realidad virtual",
            HELP_DESKTOP_MORE_VR_B: "Toque para ver el espacio en realidad virtual.",
            HELP_MOBILE_MORE_VR_B: "Toque para ver el espacio en realidad virtual.",
            HELP_MORE_360_A: "360° Views",
            HELP_DESKTOP_MORE_360_B: "Una vez que se encuentre en galería destacada, haga clic en vistas de 360º para ver el exterior.",
            HELP_MOBILE_MORE_360_B: "Una vez que se encuentre en galería destacada, toque en vistas de 360º para ver el exterior.",
            HELP_MORE_FULLSCREEN_A: "Pantalla completa",
            HELP_DESKTOP_MORE_FULLSCREEN_B: "Expanda el escenario 3D para verlo en pantalla completa.",
            WEBVR_FOR_CARDBOARD: "Para Google Cardboard",
            WEBVR_FOR_DAYDREAM: "Para Daydream View",
            WEBVR_ENTER_WEBVR: "ENTRAR VR",
            WEBVR_DIFFERENT_HEADSET: "¿Tiene un auricular diferente?",
            WEBVR_LEARN_MORE: "Más información",
            WEBVR_VIEW_SPACE: "Ver Espacio en VR",
            WEBVR_DAYDREAM_VIEW: "Daydream View",
            WEBVR_DAYDREAM_PHONE: "Daydream Teléfono listos",
            WEBVR_VIEW_CARDBOARD: "O Ver en Google Cardboard",
            VR_NEED_DAYDREAM: "Necesidades antes de acoplarse con Daydream View",
            VR_NEED_DAYDREAM_PHONE: "Teléfono listo para Daydream",
            VR_GOOGLE_DAYDREAM: "Daydream de Google",
            VR_APP: "port VR App",
            VR_COMPATIBLE_ANDROID_LONG: 'Compatible con los Dispositivos Android con Pantallas de 4.5"-5.5" operando Android OS 4.4.4 y posteriores',
            VR_APP_FOR_ANDROID: "Aplicación port VR para Teléfonos Android",
            VR_APP_OPEN: "Abrir con la aplicación port VR en su lugar",
            VR_VIEW_SPACE: "Ver Espacio en realidad virtual",
            VR_LEARN_MORE_CAPS: "SABER MÁS",
            VR_PREVIOUS_CAPS: "ANTERIOR",
            VR_NEXT_CAPS: "SIGUIENTE",
            VR_GOT_IT_CAPS: "COMPRENDIDO",
            VR_SHOW_SUPPORTED: "Pulse para ver el Espacio en realidad virtual con",
            VR_SHOW_UNSUPPORTED: "Lo sentimos, pero su dispositivo no cumple los requisitos mínimos para ver un Espacio en realidad virtual.",
            VR_SHOW_IOS_1: "Pulse para ver el Espacio en realidad virtual",
            VR_SHOW_IOS_2: "Necesita la aplicación port VR y un iPhone compatible para ver",
            VR_WHAT_YOU_NEED: "Lo que necesitaras...",
            VR_NEED_CARDBOARD: "Lo que necesitaras con Google Cardboard",
            VR_NEED_SAMSUNG: "Lo que necesitaras con el Samsung Gear VR",
            VR_GOOGLE_CARDBOARD: "Google Cardboard",
            VR_SAMSUNG_GEAR_VR: "Samsung Gear VR",
            VR_COMPATIBLE_IPHONES_1: "iPhones",
            VR_COMPATIBLE_IPHONES_2: "Compatible con iPhone 6S o superior y con iOS 9.1 en adelante",
            VR_COMPATIBLE_IPHONES_3: "iPhones compatibles",
            VR_COMPATIBLE_ANDROID: "Dispositivos Android compatibles",
            VR_ANDROID_DETAIL: "Pantallas de 11.43 cm a 13.97 cm con OS de Android 4.4.4 en adelante",
            VR_ANDROID_DVICES: "Dispositivos Android",
            VR_COMPATIBLE_SAMSUNG: "Dispositivos compatibles del Samsung",
            VR_SAMSUNG_DETAIL: "Galaxy S5 en adelante",
            VR_APP_FOR_CARDBOARD: "Aplicación port VR para Google Cardboard",
            VR_APP_FOR_SAMSUNG: "Aplicación port VR para Gear VR",
            VR_DOWNLOAD_HERE: "Descargar aquí",
            VR_REQUIRE_HEADSET: "Necesita un casco de realidad virtual y que se instale la aplicación port VR para Android",
            VR_REDIRECT_TO_STORE: "Si la aplicación no está instalada, se le redirigirá a la tienda de aplicaciones.",
            VR_IMPROPER_EMBED: "El espacio de port no está incorporado correctamente para apoyar VR en su navegador web.",
            VR_OPEN_ANDROID_LINK: "Abre el enlace en tu teléfono móvil",
            VR_ANDROID_OPTIONS: "Opciones de auriculares en RV disponibles",
            SHARE_TO: "Compartir en",
            SHARE_LINK: "Enlace directo",
            SHARE_EXPLORE: "Explorar ",
            SHARE_AT: "en",
            SHARE_WITH: "con",
            SHARE_3D: " en 3D",
            SHARE_COPIED: "¡Copiado!",
            ERROR_BROWSER_SOLUTION: "Instale un nuevo navegador para explorar en 3D.",
            ERROR_BROWSER_EXPLANATION: "WebGL requiere un navegador moderno.",
            ERROR_GENERIC_PROBLEM: "Vaya, algo ha ido mal.",
            ERROR_GENERIC_SOLUTION: "Reinicie su navegador.",
            ERROR_GENERIC_ACTIONS_1: "Si el problema persiste, ",
            ERROR_GENERIC_ACTIONS_2: "instale un navegador compatible",
            ERROR_GENERIC_ACTIONS_3: " o ",
            ERROR_GENERIC_ACTIONS_4: "consulte nuestra guía de solución de problemas",
            ERROR_WEBGL_UNSUPPORTED_PROBLEM: "Navegador no compatible.",
            ERROR_WEBGL_IOS_PROBLEM: "Versión de iOS no compatible.",
            ERROR_WEBGL_IOS_SOLUTION: "Actualice a iOS 8 o superior para explorar en 3D.",
            ERROR_WEBGL_IOS_ACTIONS_1: "Pulse ",
            ERROR_WEBGL_IOS_ACTIONS_2: "Ajustes > General > Actualización de software",
            ERROR_WEBGL_SAFARI_PROBLEM: "Habilite WebGL para explorar en 3D.",
            ERROR_WEBGL_SAFARI_ACTIONS_1: "Haga clic en ",
            ERROR_WEBGL_SAFARI_ACTIONS_2: "Preferencias > Avanzado > Mostrar el menú Desarrollar",
            ERROR_WEBGL_SAFARI_ACTIONS_3: "Después, haga clic en ",
            ERROR_WEBGL_SAFARI_ACTIONS_4: "Desarrollar > Habilitar WebGL",
            ERROR_MISSING_URLS_PROBLEM: "Vaya, no hay panoramas para este modelo.",
            ERROR_MISSING_URLS_EXPLANATION: "Este es un modelo antiguo. El propietario del sitio web puede tener un nuevo modelo en mente.",
            ERROR_LOADING_FAILED_PROBLEM: "Vaya, modelo no disponible.",
            ERROR_LOADING_FAILED_ACTIONS_1: "Si el problema persiste, ",
            ERROR_LOADING_FAILED_ACTIONS_2: "consulte nuestra guía de solución de problemas",
            ERROR_MAINTENANCE_PROBLEM: "Mantenimiento en progreso.",
            ERROR_MAINTENANCE_SOLUTION: "Regrese en unos minutos.",
            LINK_TO_LOCATION: "Enlace a la ubicación",
            MENU_COPY: "Copiar",
            LINK_ALERT_COPY: "Utilice CTRL/CMD + C para copiar.",
            ROTATE: "Girar",
            INSIDE: "Interior",
            MOVE: "Moverse",
            ZOOM: "Acercar o alejar"
        }
    }
    , {}],
    113: [function(e, t, i) {
        "use strict";
        t.exports = {
            PAGE_TITLE: "",
            LOADING: "Chargement",
            PRESENTED_BY_CAPS: "PRÉSENTÉ PAR",
            POWERED_BY: "alimenté par ",
            POWERED_BY_CAPS: "ALIMENTÉ PAR",
            DESKTOP_SHORT_CTA: "Cliquez pour explorer l'Espace 3D.",
            MOBILE_SHORT_CTA: "Cliquez pour explorer l'Espace 3D.",
            PRESENTED_BY: "Présenté par ",
            MORE: "Plus ",
            LESS: "Moins ",
            TAG_CONTENT: "Contenu tag™",
            SHOW: "Montrer",
            HIDE: "Cacher",
            DOLLHOUSE: "Dollhouse",
            FLOOR_PLAN: "Plan de sol",
            OPEN_HIGHLIGHTS: "Ouvrir les faits saillants",
            CLOSE_HIGHLIGHTS: "Fermer",
            PREVIOUS: "Précédent",
            PLAY: "Lecture",
            PAUSE: "Pause",
            NEXT: "Suivant",
            EXPLORE_3D_SPACE: "Explorer l'Espace en 3D",
            VIEW_DOLLHOUSE: "Voir dollhouse",
            SOCIAL_SHARING: "Partager cet espace",
            VIEW_IN_VR: "Voir en VR",
            VIEW_FULLSCREEN: "Plein écran",
            EXIT_FULLSCREEN: "Fermer plein écran",
            ZOOM_IN: "Zoom avant",
            ZOOM_OUT: "Zoom arrière",
            FLOOR_NAME: "Étage ",
            FLOOR_ALL: "Tous",
            TERMS: "Mentions légales",
            PORT_TERMS: "port mentions légales",
            TERMS_OF_USE: "Conditions d'utilisation",
            TERMS_TEXT_FILE: "terms-fr-FR.html",
            CLOSE_TERMS: "Fermer",
            TERMS_FAIL: "Impossible d'accéder aux mentions légales. Vérifiez que vous avez une connexion Internet pour afficher les conditions d'utilisation.",
            HELP: "Aide",
            HELP_NAVIGATION_TAB: "Navigation",
            HELP_MORE_HELP_TAB: "Aide",
            CLOSE: "Fermer",
            HELP_DESKTOP_PANORAMA_1A: "Cliquez et faites glisser pour regarder autour de l’espace.",
            HELP_DESKTOP_PANORAMA_2A: "Cliquez sur les anneaux pour vous déplacer.",
            HELP_DESKTOP_PANORAMA_3A: "Utilisez la molette de votre souris pour zoomer.",
            HELP_DESKTOP_PANORAMA_1B: "Ou utilisez les touches pour tourner.",
            HELP_DESKTOP_PANORAMA_2B: "Ou utilisez les touches pour avancer et reculer.",
            HELP_DESKTOP_PANORAMA_3B: "Ou utilisez les touches plus et moins pour zoomer.",
            HELP_DESKTOP_360_2A: "Cliquez sur l’icône Vue Intérieure pour entrer dans l’Espace.",
            HELP_DESKTOP_360_2B: "Ou, appuyez sur la touche numéro 1 pour entrer dans la Vue Intérieure.",
            HELP_DESKTOP_DOLLHOUSE_1A: "Faites un clic gauche et bougez votre souris pour faire pivoter la vue Dollhouse.",
            HELP_DESKTOP_DOLLHOUSE_2A: "Faites un clic droit et bougez votre souris pour changer la position de la vue Dollhouse.",
            HELP_DESKTOP_DOLLHOUSE_3A: "Utilisez la molette de votre souris pour zoomer.",
            HELP_DESKTOP_DOLLHOUSE_1B: "Ou utilisez les touches pour faire pivoter la vue Dollhouse.",
            HELP_DESKTOP_FLOORPLAN_1A: "Faites un clic droit pour changer la position du plan sur l’écran.",
            HELP_DESKTOP_FLOORPLAN_2A: "Faites un clic droit et faites glisser à gauche ou à droite pour faire pivoter le plan.",
            HELP_DESKTOP_FLOORPLAN_3A: "Utilisez la molette de votre souris pour zoomer.",
            HELP_DESKTOP_FLOORPLAN_2B: "Ou utilisez les touches pour faire pivoter à gauche ou à droite.",
            HELP_DESKTOP_FLOORPLAN_3B: "Ou utilisez les touches pour effectuer un zoom avant ou arrière.",
            HELP_MOBILE_PANORAMA_1: "Touchez et faites glisser pour regarder autour de l’espace.",
            HELP_MOBILE_PANORAMA_2: "Tapez sur les anneaux dans tout l’espace pour vous déplacer.",
            HELP_MOBILE_3: "Utilisez un geste de pincement pour zoomer avant/arrière.",
            HELP_MOBILE_360_2: "Tapez sur l’icône Vue Intérieure pour entrer dans l’Espace.",
            HELP_MOBILE_DOLLHOUSE_1: "Touchez et faites glisser vers le haut/bas/gauche/droite pour faire pivoter la vue Dollhouse.",
            HELP_MOBILE_DOLLHOUSE_2: "Touchez et faites glisser avec deux doigts pour positionner vue en coupe.",
            HELP_MOBILE_FLOORPLAN_1: "Touchez et faites glisser pour positionner le plan.",
            HELP_MOBILE_FLOORPLAN_2: "Touchez et faites glisser avec deux doigts pour faire pivoter le plan.",
            HELP_MORE_HLR_A: "Carrousel",
            HELP_DESKTOP_MORE_HLR_B: "Ouvrez pour naviguer dans l’espace en utilisant les vignettes.",
            HELP_MORE_DOLLHOUSE_A: "Vue en coupe",
            HELP_DESKTOP_MORE_DOLLHOUSE_B: "Cliquez pour afficher et faire pivoter l’espace entier en 3D.",
            HELP_MOBILE_MORE_DOLLHOUSE_B: "Tapez pour afficher et faire pivoter l’espace entier en 3D.",
            HELP_MORE_FLOORS_A: "Sélecteur d’étage",
            HELP_DESKTOP_MORE_FLOORS_B: "Basculer entre les étages dans l’espace.",
            HELP_MORE_TAG_A: "tag™ Posts",
            HELP_DESKTOP_MORE_TAG_B: "Cliquez ou survolez pour obtenir des informations sur l’espace.",
            HELP_MOBILE_MORE_TAG_B: "Tapez pour obtenir des informations sur l’espace.",
            HELP_MORE_ZOOM_A: "Commandes de zoom",
            HELP_DESKTOP_MORE_ZOOM_B: "Utilisez votre clavier ou la molette de votre souris pour zoomer.",
            HELP_MORE_TOUR_A: "Commandes de la visite",
            HELP_DESKTOP_MORE_TOUR_B: "Mettez en marche ou en pause, avancez et reculez lors d'une visite guidée.",
            HELP_MORE_INSIDE_A: "Vue intérieure",
            HELP_DESKTOP_MORE_INSIDE_B: "Cliquez pour explorer l’intérieur de l’espace.",
            HELP_MOBILE_MORE_INSIDE_B: "Tapez pour explorer l’intérieur de l’espace.",
            HELP_MORE_VR_A: "Mode RV",
            HELP_DESKTOP_MORE_VR_B: "Cliquez pour lancer l’espace en réalité virtuelle.",
            HELP_MOBILE_MORE_VR_B: "Tapez pour lancer l’espace en réalité virtuelle.",
            HELP_MORE_360_A: "Vues 360°",
            HELP_DESKTOP_MORE_360_B: "Cliquez sur vues 360°, dans le carrousel pour voir les scènes extérieures.",
            HELP_MOBILE_MORE_360_B: "Tapez sur vues 360°, dans le carrousel pour voir les scènes extérieures.",
            HELP_MORE_FULLSCREEN_A: "Plein écran",
            HELP_DESKTOP_MORE_FULLSCREEN_B: "Voir 3D Showcase en plein écran.",
            WEBVR_FOR_CARDBOARD: "Pour Google Cardboard",
            WEBVR_FOR_DAYDREAM: "Pour Daydream View",
            WEBVR_ENTER_WEBVR: "ENTRER VR",
            WEBVR_DIFFERENT_HEADSET: "Avez-vous un casque différent?",
            WEBVR_LEARN_MORE: "En savoir plus",
            WEBVR_VIEW_SPACE: "Voir Espace en VR",
            WEBVR_DAYDREAM_VIEW: "Daydream View",
            WEBVR_DAYDREAM_PHONE: "Téléphone compatibles Daydream",
            WEBVR_VIEW_CARDBOARD: "Ou Afficher sur Google Cardboard",
            VR_VIEW_SPACE: "Voir l'Espace en Réalité Virtuelle",
            VR_LEARN_MORE_CAPS: "EN SAVOIR PLUS",
            VR_PREVIOUS_CAPS: "PRÉCÉDENT",
            VR_NEXT_CAPS: "SUIVANT",
            VR_GOT_IT_CAPS: "BIEN COMPRIS",
            VR_SHOW_SUPPORTED: "Taper pour voir l'Espace en VR avec",
            VR_SHOW_UNSUPPORTED: "Désolé mais votre appareil ne répond pas aux critères minimaux pour voir cet Espace en mode VR.",
            VR_SHOW_IOS_1: "Taper pour voir l’Espace en Realité Virtuelle",
            VR_SHOW_IOS_2: "Nécessite l’application port VR et un iPhone compatible pour voir",
            VR_WHAT_YOU_NEED: "Ce dont vous aurez besoin pour...",
            VR_NEED_CARDBOARD: "Ce dont vous aurez besoin avec Google Cardboard",
            VR_NEED_SAMSUNG: "Ce dont vous aurez besoin avec Samsung Gear VR",
            VR_NEED_DAYDREAM: "BESOINS AVANT APPARIEMENT AVEC DAYDREAM VIEW",
            VR_NEED_DAYDREAM_PHONE: "Téléphone compatible avec Daydream",
            VR_GOOGLE_CARDBOARD: "Google Cardboard",
            VR_GOOGLE_DAYDREAM: "Google Daydream",
            VR_APP: "port VR App",
            VR_SAMSUNG_GEAR_VR: "Samsung Gear VR",
            VR_COMPATIBLE_IPHONES_1: "iPhones",
            VR_COMPATIBLE_IPHONES_2: "iPhone 5s et plus récent, avec iOS 9.1 et plus récent",
            VR_COMPATIBLE_IPHONES_3: "iPhones compatibles",
            VR_COMPATIBLE_ANDROID: "Appareils Android compatibles",
            VR_COMPATIBLE_ANDROID_LONG: "Compatible avec les écrans des appareils Android de 11,5 à 14 cm (4,5 à 5,5 po) fonctionnant sous Android OS 4.4.4 et plus",
            VR_ANDROID_DETAIL: 'Écrans 4.5" à 5.5" avec Android 4.4.4 ou plus récent',
            VR_ANDROID_DVICES: "Appareils Android",
            VR_COMPATIBLE_SAMSUNG: "Appareils Samsung Compatibles",
            VR_SAMSUNG_DETAIL: "Galaxy S6 et plus récents",
            VR_APP_FOR_CARDBOARD: "Application port VR pour Google Cardboard",
            VR_APP_FOR_SAMSUNG: "Application port VR pour Gear VR",
            VR_APP_FOR_ANDROID: "Application port VR pour téléphones Android",
            VR_APP_OPEN: "Ouvrir plutôt avec l’application port VR",
            VR_DOWNLOAD_HERE: "Télécharger ici",
            VR_REQUIRE_HEADSET: "Nécessite un casque VR et l'application port VR pour Android afin d'être installé",
            VR_REDIRECT_TO_STORE: "Si l'application n'est pas installée, vous serez rediriger vers l'App store.",
            VR_IMPROPER_EMBED: "L'Espace port n'est pas correctement intégré pour supporter VR dans votre navigateur Web.",
            VR_OPEN_ANDROID_LINK: "Ouvrez ce lien avec votre appareil mobile",
            VR_ANDROID_OPTIONS: "Options disponibles pour casque VR sous",
            SHARE_TO: "Partager sur",
            SHARE_LINK: "Lien direct",
            SHARE_EXPLORE: "Explorer ",
            SHARE_AT: "à",
            SHARE_WITH: "avec",
            SHARE_3D: " en 3D",
            SHARE_COPIED: "Copié!",
            ERROR_BROWSER_SOLUTION: "Installer un nouveau navigateur pour explorer en 3D.",
            ERROR_BROWSER_EXPLANATION: "WebGL a besoin d'un navigateur récent.",
            ERROR_GENERIC_PROBLEM: "Il y eu un problème.",
            ERROR_GENERIC_SOLUTION: "Redémarrer votre navigateur.",
            ERROR_GENERIC_ACTIONS_1: "Si le problème persiste, ",
            ERROR_GENERIC_ACTIONS_2: "installez un navigateur plus récent",
            ERROR_GENERIC_ACTIONS_3: " ou ",
            ERROR_GENERIC_ACTIONS_4: "voir notre guide de dépannage",
            ERROR_WEBGL_UNSUPPORTED_PROBLEM: "Navigateur non-supporté.",
            ERROR_WEBGL_IOS_PROBLEM: "Version iOS non-supportée.",
            ERROR_WEBGL_IOS_SOLUTION: "Mettre à jour avec iOS8 au minimum pour voir l'Espace en 3D.",
            ERROR_WEBGL_IOS_ACTIONS_1: "Tapez ",
            ERROR_WEBGL_IOS_ACTIONS_2: "Paramètres > Général > Mise à jour Software",
            ERROR_WEBGL_SAFARI_PROBLEM: "Activez WegGL pour explorer en 3D.",
            ERROR_WEBGL_SAFARI_ACTIONS_1: "Cliquez ",
            ERROR_WEBGL_SAFARI_ACTIONS_2: "Préferences > Avancés > Voir menu développeur",
            ERROR_WEBGL_SAFARI_ACTIONS_3: "Puis cliquez ",
            ERROR_WEBGL_SAFARI_ACTIONS_4: "Développe > Activé WebGL",
            ERROR_MISSING_URLS_PROBLEM: "Il n'y a pas de panoromas pour ce modèle.",
            ERROR_MISSING_URLS_EXPLANATION: "Ceci est un ancien modèle. Le propriétaire du site a peut-être un nouveau modèle en cours.",
            ERROR_LOADING_FAILED_PROBLEM: "Ce modèle n'est pas disponible.",
            ERROR_LOADING_FAILED_ACTIONS_1: "Si le problème persiste, ",
            ERROR_LOADING_FAILED_ACTIONS_2: "voir notre guide de dépannage",
            ERROR_MAINTENANCE_PROBLEM: "Maintenance en cours.",
            ERROR_MAINTENANCE_SOLUTION: "Revenez dans quelques instants.",
            LINK_TO_LOCATION: "Lien vers l'emplacement",
            MENU_COPY: "Copie",
            LINK_ALERT_COPY: "Utiliser CTRL+CMD C pour copier.",
            ROTATE: "Faire pivoter",
            INSIDE: "Intérieure",
            MOVE: "Se déplacer",
            ZOOM: "Zoom"
        }
    }
    , {}],
    114: [function(e, t, i) {
        "use strict";
        t.exports = {
            PAGE_TITLE: "",
            LOADING: "読み込み中",
            PRESENTED_BY_CAPS: "PRESENTED BY",
            POWERED_BY: "powered by",
            POWERED_BY_CAPS: "POWERED BY",
            DESKTOP_SHORT_CTA: "クリックしてこの3D Spaceを探索",
            MOBILE_SHORT_CTA: "タップしてこの3D Spaceを探索",
            PRESENTED_BY: "Presented by ",
            MORE: "全て表示 ",
            LESS: "閉じる ",
            TAG_CONTENT: "tag™コンテンツ ",
            SHOW: "表示",
            HIDE: "非表示",
            DOLLHOUSE: "ドールハウス",
            FLOOR_PLAN: "フロアプラン",
            OPEN_HIGHLIGHTS: "ハイライトを開く",
            CLOSE_HIGHLIGHTS: "閉じる",
            PREVIOUS: "前へ",
            PLAY: "再生",
            PAUSE: "一時停止",
            NEXT: "次へ",
            EXPLORE_3D_SPACE: "3DSpaceの探索",
            VIEW_DOLLHOUSE: "ドールハウスの表示",
            SOCIAL_SHARING: "このSpaceを共有する",
            VIEW_IN_VR: "VRで表示",
            VIEW_FULLSCREEN: "フルスクリーン表示",
            EXIT_FULLSCREEN: "フルスクリーン表示を終了",
            ZOOM_IN: "ズームイン",
            ZOOM_OUT: "ズームアウト",
            FLOOR_NAME: "フロア ",
            FLOOR_ALL: "すべて",
            TERMS: "規約",
            PORT_TERMS: "port規約",
            TERMS_OF_USE: "利用規約",
            CLOSE_TERMS: "閉じる",
            TERMS_TEXT_FILE: "terms-jp-JP.html",
            TERMS_FAIL: "規約を取得できませんでした。利用規約を表示するためにインターネットに接続されていることを確認してください。",
            WEBVR_FOR_DAYDREAM: "Daydream View用",
            WEBVR_ENTER_WEBVR: "VRに入る",
            WEBVR_DIFFERENT_HEADSET: "別のヘッドセットをお持ちですか?",
            WEBVR_LEARN_MORE: "もっと詳しく",
            WEBVR_VIEW_SPACE: "VRでSpaceを表示",
            WEBVR_DAYDREAM_VIEW: "Daydream View",
            WEBVR_DAYDREAM_PHONE: "Daydream対応スマホ",
            WEBVR_FOR_CARDBOARD: "Google Cardboard用",
            WEBVR_VIEW_CARDBOARD: "またはGoogle Cardboardで表示",
            VR_VIEW_SPACE: "バーチャルリアリティでSpaceを表示",
            VR_LEARN_MORE_CAPS: "もっと詳しく",
            VR_PREVIOUS_CAPS: "前へ",
            VR_NEXT_CAPS: "次へ",
            VR_GOT_IT_CAPS: "了解",
            VR_SHOW_SUPPORTED: "タップして次を使用してVRでSpaceを表示: ",
            VR_SHOW_UNSUPPORTED: "お使いのデバイスはVRでSpaceを表示する最低要件を満たしていません",
            VR_SHOW_IOS_1: "タップしてVRでSpaceを表示",
            VR_SHOW_IOS_2: "表示するにはport VRアプリと互換性のあるiPhoneが必要です",
            VR_WHAT_YOU_NEED: "必要なもの",
            VR_NEED_CARDBOARD: "Google Cardboardに必要なもの",
            VR_NEED_SAMSUNG: "Samsung Gear VRに必要なもの",
            VR_NEED_DAYDREAM: "事前にDaydream Viewとのペアリングが必要です",
            VR_NEED_DAYDREAM_PHONE: "Daydream対応スマホ",
            VR_GOOGLE_CARDBOARD: "Google Cardboard",
            VR_GOOGLE_DAYDREAM: "Google Daydream",
            VR_APP: "port VRアプリ",
            VR_SAMSUNG_GEAR_VR: "Samsung Gear VR",
            VR_COMPATIBLE_IPHONES_1: "iPhone",
            VR_COMPATIBLE_IPHONES_2: "iOS 9.1以降で動作するiPhone 5s以降のモデル",
            VR_COMPATIBLE_IPHONES_3: "互換性のあるiPhone",
            VR_COMPATIBLE_ANDROID: "互換性のあるAndroidデバイス",
            VR_COMPATIBLE_ANDROID_LONG: "Android OS 4.4.4以降で動作する互換性のあるAndroidデバイスの4.5～5.5インチディスプレイ",
            VR_ANDROID_DETAIL: "Android OS 4.4.4以降で動作する4.5～5.5インチディスプレイ",
            VR_ANDROID_DVICES: "Androidデバイス",
            VR_COMPATIBLE_SAMSUNG: "互換性のあるSamsungデバイス",
            VR_SAMSUNG_DETAIL: "Galaxy S5以降のモデル",
            VR_APP_FOR_CARDBOARD: "Google Cardboard用のport VRアプリ",
            VR_APP_FOR_SAMSUNG: "Gear VR 用のport VRアプリ",
            VR_APP_FOR_ANDROID: "Androidフォン用のport VRアプリ",
            VR_APP_OPEN: "port VRアプリで開く",
            VR_DOWNLOAD_HERE: "ここからダウンロード",
            VR_REQUIRE_HEADSET: "Android 用のVRヘッドセットとport VRアプリ をインストールする必要があります",
            VR_REDIRECT_TO_STORE: "アプリがインストールされていない場合、App Storeにリダイレクトされます",
            VR_IMPROPER_EMBED: "お使いのウェブブラウザでVRがサポートされるようport Spaceが適切に埋め込まれていません。",
            VR_OPEN_ANDROID_LINK: "お使いの携帯電話でリンクを開いてください",
            VR_ANDROID_OPTIONS: "利用可能なVRヘッドセットオプション",
            SHARE_TO: "共有先",
            SHARE_LINK: "ダイレクトリンク",
            SHARE_EXPLORE: "探索",
            SHARE_AT: "場所",
            SHARE_WITH: "使用アプリ",
            SHARE_3D: "3Dで",
            SHARE_COPIED: "コピーされました!",
            ERROR_BROWSER_SOLUTION: "3D探索するには、新しいバージョンのブラウザをインストールしてください",
            ERROR_BROWSER_EXPLANATION: "WebGLにはモダンブラウザが必要です。",
            ERROR_GENERIC_PROBLEM: "問題が発生しました。",
            ERROR_GENERIC_SOLUTION: "ブラウザを再起動してください。",
            ERROR_GENERIC_ACTIONS_1: "問題が解決しない場合は、",
            ERROR_GENERIC_ACTIONS_2: "サポートされているブラウザをインストールしてください",
            ERROR_GENERIC_ACTIONS_3: "または",
            ERROR_GENERIC_ACTIONS_4: "トラブルシューティングガイドを参照してください",
            ERROR_WEBGL_UNSUPPORTED_PROBLEM: "ブラウザがサポートされていません。",
            ERROR_WEBGL_IOS_PROBLEM: "サポートされていないiOSバージョンです。",
            ERROR_WEBGL_IOS_SOLUTION: "3D探索するには、iOS 8以降にアップグレードしてください。",
            ERROR_WEBGL_IOS_ACTIONS_1: "以下の順にタップします:",
            ERROR_WEBGL_IOS_ACTIONS_2: "設定 > 全般 > ソフトウェアの更新",
            ERROR_WEBGL_SAFARI_PROBLEM: "WebGLを有効にして3Dで探索します。",
            ERROR_WEBGL_SAFARI_ACTIONS_1: "以下の順にクリックします:",
            ERROR_WEBGL_SAFARI_ACTIONS_2: "環境設定 > 詳細 > メニューバーに開発メニューを表示",
            ERROR_WEBGL_SAFARI_ACTIONS_3: "その後、以下の順にクリックします:",
            ERROR_WEBGL_SAFARI_ACTIONS_4: "開発 > WebGLを有効にする",
            ERROR_MISSING_URLS_PROBLEM: "このモデルではパノラマを使用できません。",
            ERROR_MISSING_URLS_EXPLANATION: "これは古いモデルです。ウェブサイト所有者が新しいモデルを開発中かもしれません。",
            ERROR_LOADING_FAILED_PROBLEM: "モデルは利用できません。",
            ERROR_LOADING_FAILED_ACTIONS_1: "問題が解決しない場合は、",
            ERROR_LOADING_FAILED_ACTIONS_2: "トラブルシューティングガイドを参照してください",
            ERROR_MAINTENANCE_PROBLEM: "メンテナンスは進行中です。",
            ERROR_MAINTENANCE_SOLUTION: "しばらくしてからやり直し てください。",
            LINK_TO_LOCATION: "ロケーションへのリンク",
            MENU_COPY: "コピー",
            LINK_ALERT_COPY: "コピーするにはCTRL/CMD + Cを使用してください。",
            ROTATE: "回転",
            MOVE: "移動",
            INSIDE: "内側",
            ZOOM: "ズーム",
            HELP: "ヘルプ",
            HELP_NAVIGATION_TAB: "ナビゲーション",
            HELP_MORE_HELP_TAB: "その他のヘルプ",
            HELP_DESKTOP_PANORAMA_1A: "Spaceを見回すには、クリックしてドラッグします。",
            HELP_DESKTOP_PANORAMA_2A: "移動するには、Space全体にあるリングをクリックします。",
            HELP_DESKTOP_PANORAMA_3A: "スクロールホイールを使用してズームイン、ズームアウトします。",
            HELP_DESKTOP_PANORAMA_1B: "または、矢印キーを使用して左右に向きを変えます。",
            HELP_DESKTOP_PANORAMA_2B: "または、矢印キーを使用して前後に向きを変えます。",
            HELP_DESKTOP_PANORAMA_3B: "あるいは、プラス（+）キーまたはマイナス（-）キーを使用して、ズームイン、ズームアウトします。",
            HELP_DESKTOP_360_2A: "内側ビューアイコンをクリックしてSpaceに入ります。",
            HELP_DESKTOP_360_2B: "または、数字キー1を押して内側ビューに入ります。",
            HELP_DESKTOP_DOLLHOUSE_1A: "左クリックと左右、上下のドラッグでドールハウスを回転します。",
            HELP_DESKTOP_DOLLHOUSE_2A: "右クリックと左右、上下のドラッグでドールハウスの画面上の位置を変更します。",
            HELP_DESKTOP_DOLLHOUSE_3A: "スクロールホイールを使用してズームイン、ズームアウトします。",
            HELP_DESKTOP_DOLLHOUSE_1B: "または、矢印キーを使用してドールハウスを回転します。",
            HELP_DESKTOP_FLOORPLAN_1A: "左ボタンを押しながら、上下左右にドラッグしてフロアプランの画面上の位置を変更します。",
            HELP_DESKTOP_FLOORPLAN_2A: "右ボタンを押しながら左右にドラッグして、フロアプランを回転します。",
            HELP_DESKTOP_FLOORPLAN_3A: "スクロールホイールを使用してズームイン、ズームアウトします。",
            HELP_DESKTOP_FLOORPLAN_2B: "または、矢印キーを使用して左右に回転します。",
            HELP_DESKTOP_FLOORPLAN_3B: "または、矢印キーを使用して、ズームイン、ズームアウトします。",
            HELP_MOBILE_PANORAMA_1: "Spaceを見回すには、タッチしてドラッグします。",
            HELP_MOBILE_PANORAMA_2: "移動するには、Space全体にあるリングをタップします。",
            HELP_MOBILE_3: "ピンチジェスチャーを使用してズームイン、ズームアウトします。",
            HELP_MOBILE_360_2: "内側ビューアイコンをタップしてSpaceに入ります。",
            HELP_MOBILE_DOLLHOUSE_1: "タッチして上下左右にドラッグしてドールハウスを回転します。",
            HELP_MOBILE_DOLLHOUSE_2: "タッチして、2本指でドラッグしてドールハウスを配置します。",
            HELP_MOBILE_FLOORPLAN_1: "タッチ&ドラッグしてフロアプランを配置します。",
            HELP_MOBILE_FLOORPLAN_2: "タッチして、2本指でドラッグしてフロアプランを回転します。",
            HELP_MORE_HLR_A: "ハイライト",
            HELP_DESKTOP_MORE_HLR_B: "サムネイル画像を使用してSpaceを移動するために開きます。",
            HELP_MORE_DOLLHOUSE_A: "ドールハウス",
            HELP_DESKTOP_MORE_DOLLHOUSE_B: "クリックして3DでSpace全体のトップダウンビューを表示して回転します。",
            HELP_MOBILE_MORE_DOLLHOUSE_B: "タップして3DでSpace全体のトップダウンビューを表示して回転します。",
            HELP_MORE_FLOORS_A: "フロアセレクター",
            HELP_DESKTOP_MORE_FLOORS_B: "Space内のフロアを切り替えます。",
            HELP_MORE_TAG_A: "tag™ Posts",
            HELP_DESKTOP_MORE_TAG_B: "クリックするか、カーソルを置くとSpace内の機能についての説明が表示されます。",
            HELP_MOBILE_MORE_TAG_B: "タップするとSpace内の機能についての説明が表示されます。",
            HELP_MORE_ZOOM_A: "ズームコントロール",
            HELP_DESKTOP_MORE_ZOOM_B: "これらのコントロールまたはスクロールホイールを使用して、ズームイン、ズームアウトします。",
            HELP_MORE_TOUR_A: "ツアーコントロール",
            HELP_DESKTOP_MORE_TOUR_B: "ガイド付きツアー中に再生、一時停止、前方・後方に移動します。",
            HELP_MORE_INSIDE_A: "内側ビュー",
            HELP_DESKTOP_MORE_INSIDE_B: "クリックしてSpace内を探索します。",
            HELP_MOBILE_MORE_INSIDE_B: "タップしてSpace内を探索します。",
            HELP_MORE_VR_A: "VRモード",
            HELP_DESKTOP_MORE_VR_B: "クリックしてバーチャルリアリティでSpaceを起動します。",
            HELP_MOBILE_MORE_VR_B: "タップしてバーチャルリアリティでSpaceを起動します。",
            HELP_MORE_360_A: "360° Views",
            HELP_DESKTOP_MORE_360_B: "Highlight Reelの360° Viewsをクリックして屋外シーンを表示します。",
            HELP_MOBILE_MORE_360_B: "Highlight Reelの360° Viewsをタップして屋外シーンを表示します。",
            HELP_MORE_FULLSCREEN_A: "フルスクリーン",
            HELP_DESKTOP_MORE_FULLSCREEN_B: "3D Showcaseをフルスクリーン表示にします。",
            CLOSE: "閉じる"
        }
    }
    , {}],
    115: [function(e, t, i) {
        "use strict";
        t.exports = {
            PAGE_TITLE: "",
            LOADING: "Загрузка",
            PRESENTED_BY_CAPS: "ПРЕДСТАВЛЕНО",
            POWERED_BY: "разработано на платформе ",
            POWERED_BY_CAPS: "РАЗРАБОТАНО НА ПЛАТФОРМЕ",
            DESKTOP_SHORT_CTA: "Нажмите для просмотра.",
            MOBILE_SHORT_CTA: "Нажмите для просмотра.",
            PRESENTED_BY: "Представлено ",
            MORE: "Больше ",
            LESS: "Меньше ",
            TAG_CONTENT: "tag™ Контент",
            SHOW: "Показать",
            HIDE: "Скрыть",
            DOLLHOUSE: "Dollhouse",
            FLOOR_PLAN: "Планировка",
            OPEN_HIGHLIGHTS: "Открыть Фотоколлаж",
            CLOSE_HIGHLIGHTS: "Закрыть",
            PREVIOUS: "Предыдущий",
            PLAY: "Воспроизвести",
            PAUSE: "Пауза",
            NEXT: "Следующий",
            EXPLORE_3D_SPACE: "Просмотреть 3D модель",
            VIEW_DOLLHOUSE: "Посмотреть Dollhouse",
            SOCIAL_SHARING: "Поделиться этой моделью",
            VIEW_IN_VR: "Посмотреть в VR",
            VIEW_FULLSCREEN: "Полный экран",
            EXIT_FULLSCREEN: "Выйти из полноэкранного режима",
            ZOOM_IN: "Увеличить",
            ZOOM_OUT: "Уменьшить",
            FLOOR_NAME: "Этаж ",
            FLOOR_ALL: "Все",
            TERMS: "Условия",
            PORT_TERMS: "Правила пользования",
            TERMS_OF_USE: "Условия использования",
            TERMS_TEXT_FILE: "terms-ru-RU.html",
            CLOSE_TERMS: "Закрыть",
            TERMS_FAIL: "Не удалось загрузить условия использования. Для просмотра условий использования, пожалуйста, убедитесь, что у Вас есть подключение к Интернету.",
            HELP: "Помощь",
            HELP_NAVIGATION_TAB: "Навигация",
            HELP_MORE_HELP_TAB: "Доп. Помощь",
            CLOSE: "Закрыть",
            HELP_DESKTOP_PANORAMA_1A: "Нажмите и перетащите, чтобы осмотреть пространство вокруг.",
            HELP_DESKTOP_PANORAMA_2A: "Для передвижения по модели нажимайте на круги .",
            HELP_DESKTOP_PANORAMA_3A: "Используйте колесо прокрутки для увеличения и уменьшения.",
            HELP_DESKTOP_PANORAMA_1B: "Или используйте клавиши со стрелками для поворота влево и вправо.",
            HELP_DESKTOP_PANORAMA_2B: "Или используйте стрелки для перемещения вперед и назад.",
            HELP_DESKTOP_PANORAMA_3B: "Или используйте клавиши ‘плюс’ и ‘минус’ для увеличения и уменьшения изображения.",
            HELP_DESKTOP_360_2A: "Нажмите на значок ‘Вид Изнутри’, чтобы увидеть внутреннюю панораму.",
            HELP_DESKTOP_360_2B: "или нажмите 1 на клавиатуре, чтобы увидеть внутреннюю панораму.",
            HELP_DESKTOP_DOLLHOUSE_1A: "Нажмите левую кнопку мыши и перетащите влево, вправо, вверх и вниз, чтобы повернуть Dollhouse.",
            HELP_DESKTOP_DOLLHOUSE_2A: "Нажмите правую кнопку мыши и перетащите влево, вправо, вверх и вниз, чтобы изменить позицию Dollhouse на экране.",
            HELP_DESKTOP_DOLLHOUSE_3A: "Используйте колесо прокрутки чтобы увеличить и уменьшить.",
            HELP_DESKTOP_DOLLHOUSE_1B: "Или используйте клавиши со стрелками, чтобы повернуть Dollhouse.",
            HELP_DESKTOP_FLOORPLAN_1A: "Нажмите левую кнопку мыши и перетащите влево, вправо, вверх и вниз, чтобы изменить положение Планировки на экране.",
            HELP_DESKTOP_FLOORPLAN_2A: "Нажмите правую кнопку мыши и перетащите влево или вправо, чтобы повернуть Планировку.",
            HELP_DESKTOP_FLOORPLAN_3A: "Используйте колесо прокрутки чтобы увеличить и уменьшить.",
            HELP_DESKTOP_FLOORPLAN_2B: "Или используйте клавиши со стрелками для поворота влево или вправо.",
            HELP_DESKTOP_FLOORPLAN_3B: "Или используйте стрелки для увеличения и уменьшения.",
            HELP_MOBILE_PANORAMA_1: "Нажмите и перетащите, чтобы осмотреть модель.",
            HELP_MOBILE_PANORAMA_2: "Для передвижения по модели нажимайте на круги.",
            HELP_MOBILE_3: "Используйте движение двумя пальцами в разные стороны, чтобы увеличить и уменьшить.",
            HELP_MOBILE_360_2: "Нажмите на значок ‘Вид Изнутри’, чтобы увидеть внутреннюю панораму.",
            HELP_MOBILE_DOLLHOUSE_1: "Нажмите и перетащите вверх, вниз, влево и вправо, чтобы повернуть Dollhouse.",
            HELP_MOBILE_DOLLHOUSE_2: "Нажмите и перетащите, чтобы расположить Dollhouse.",
            HELP_MOBILE_FLOORPLAN_1: "Нажмите и перетащите, чтобы расположить план здания.",
            HELP_MOBILE_FLOORPLAN_2: "Коснитесь и перетащите двумя пальцами, чтобы повернуть план здания.",
            HELP_MORE_HLR_A: "Фотоколлаж",
            HELP_DESKTOP_MORE_HLR_B: "Откройте для перемещения по модели, используя иконки изображений.",
            HELP_MORE_DOLLHOUSE_A: "Dollhouse",
            HELP_DESKTOP_MORE_DOLLHOUSE_B: "Нажмите и поверните сверху вниз чтобы просмотреть всю 3D модель.",
            HELP_MOBILE_MORE_DOLLHOUSE_B: "Нажмите и поверните сверху вниз чтобы просмотреть всю 3D модель.",
            HELP_MORE_FLOORS_A: "Выбор Этажа",
            HELP_DESKTOP_MORE_FLOORS_B: "Переключение между этажами.",
            HELP_MORE_TAG_A: "tag™ Posts",
            HELP_DESKTOP_MORE_TAG_B: "Нажмите или наведите курсор мыши для получения информации о функциях в Пространстве.",
            HELP_MOBILE_MORE_TAG_B: "Нажмите для получения информации о функциях.",
            HELP_MORE_ZOOM_A: "Масштаб",
            HELP_DESKTOP_MORE_ZOOM_B: "Используйте эти кнопки для увеличения и уменьшения изображения или используйте колесо прокрутки.",
            HELP_MORE_TOUR_A: "Управление Туром",
            HELP_DESKTOP_MORE_TOUR_B: "Используйте кнопки Воспроизвести, Пауза,  Вперед и Назад для управления фотоколлажем.",
            HELP_MORE_INSIDE_A: "Вид Изнутри",
            HELP_DESKTOP_MORE_INSIDE_B: "Нажмите, чтобы просмотреть модель изнутри.",
            HELP_MOBILE_MORE_INSIDE_B: "Нажмите, чтобы просмотреть модель изнутри.",
            HELP_MORE_VR_A: "Режим VR",
            HELP_DESKTOP_MORE_VR_B: "Нажмите, чтобы запустить модель в виртуальной реальности.",
            HELP_MOBILE_MORE_VR_B: "Нажмите, чтобы запустить модель в виртуальной реальности.",
            HELP_MORE_360_A: "360° Views",
            HELP_DESKTOP_MORE_360_B: "Нажмите на “360 Views” в фотоколлаже, чтобы просмотреть внешний пейзаж.",
            HELP_MOBILE_MORE_360_B: "Нажмите на “360 Views” в фотоколлаже, чтобы просмотреть внешний пейзаж.",
            HELP_MORE_FULLSCREEN_A: "Полный экран",
            HELP_DESKTOP_MORE_FULLSCREEN_B: "Развернуть 3D Showcase во весь экран.",
            WEBVR_FOR_CARDBOARD: "Для Google Cardboard",
            WEBVR_FOR_DAYDREAM: "Для просмотра в Daydream",
            WEBVR_ENTER_WEBVR: "ВОЙТИ В VR ",
            WEBVR_DIFFERENT_HEADSET: "Есть другой VR-шлем?",
            WEBVR_LEARN_MORE: "Узнать больше",
            WEBVR_VIEW_SPACE: "Запустить модель в VR",
            WEBVR_DAYDREAM_VIEW: "Посмотреть в Daydream",
            WEBVR_DAYDREAM_PHONE: "Daydream-готовый телефон",
            WEBVR_VIEW_CARDBOARD: "Или просмотреть в Google Cardboard",
            VR_WHAT_YOU_NEED: "Что Вам потребуется...",
            VR_NEED_DAYDREAM_PHONE: "Daydream-готовый телефон",
            VR_GOOGLE_DAYDREAM: "Google Daydream",
            VR_APP: "port VR App",
            VR_APP_OPEN: "Или открыть через приложение port VR",
            VR_COMPATIBLE_ANDROID_LONG: 'Совместимые Android устройства с диагональю экрана 4.5"-5.5" дюймов и Android версией 4.4.4, и выше',
            VR_SAMSUNG_DETAIL: "Galaxy S6 и выше",
            VR_APP_FOR_ANDROID: "Приложение port VR для Android",
            VR_NEED_DAYDREAM: "Необходимо для соединением с Daydream",
            VR_VIEW_SPACE: "Запустить модель в VR",
            VR_LEARN_MORE_CAPS: "УЗНАТЬ БОЛЬШЕ",
            VR_PREVIOUS_CAPS: "ПРЕДЫДУЩИЙ",
            VR_NEXT_CAPS: "СЛЕДУЮЩИЙ",
            VR_GOT_IT_CAPS: "ЯСНО",
            VR_SHOW_SUPPORTED: "Нажмите, чтобы просмотреть модель в VR с помощью",
            VR_SHOW_UNSUPPORTED: "Извините, но Ваше устройство не соответствует минимальным требованиям для просмотра модели в VR.",
            VR_SHOW_IOS_1: "Нажмите, чтобы просмотреть модель в VR",
            VR_SHOW_IOS_2: "Для просмотра требуется приложение port VR и совместимый iPhone",
            VR_NEED_CARDBOARD: "Что Вам потребуется для Google Cardboard",
            VR_NEED_SAMSUNG: "Что Вам потребуется для Samsung Gear VR",
            VR_GOOGLE_CARDBOARD: "Google Cardboard",
            VR_SAMSUNG_GEAR_VR: "Samsung Gear VR",
            VR_COMPATIBLE_IPHONES_1: "iPhones",
            VR_COMPATIBLE_IPHONES_2: "iPhone 5s или новее с iOS 9.1 и выше",
            VR_COMPATIBLE_IPHONES_3: "Совместимые модели iPhone",
            VR_COMPATIBLE_ANDROID: "Совместимые Android устройства",
            VR_ANDROID_DETAIL: 'Экран от 4.5" до 5.5" и Android 4.4.4, и выше',
            VR_ANDROID_DVICES: "Android устройства",
            VR_COMPATIBLE_SAMSUNG: "Совместимые Samsung устройства",
            VR_APP_FOR_CARDBOARD: "Приложение port VR для Google Cardboard",
            VR_APP_FOR_SAMSUNG: "Приложение port VR для Gear VR",
            VR_DOWNLOAD_HERE: "Скачать здесь",
            VR_REQUIRE_HEADSET: "Требуется VR-шлем и установленное приложение port VR для Android",
            VR_REDIRECT_TO_STORE: "Если приложение не установлено, Вы будете перенаправлены на страницу магазина приложений.",
            VR_IMPROPER_EMBED: "port модель не встроена должным образом для поддержки VR в вашем веб-браузере.",
            VR_OPEN_ANDROID_LINK: "Откройте ссылку на Вашем мобильном телефоне",
            VR_ANDROID_OPTIONS: "Доступные опции VR-шлемов",
            SHARE_TO: "Поделиться",
            SHARE_LINK: "Прямая ссылка",
            SHARE_EXPLORE: "просмотреть",
            SHARE_AT: "на",
            SHARE_WITH: "с",
            SHARE_3D: "в 3D",
            SHARE_COPIED: "Скопировано!",
            ERROR_BROWSER_SOLUTION: "установите новый браузер, чтобы просмотреть 3D пространство.",
            ERROR_BROWSER_EXPLANATION: "WebGL требует современный браузер.",
            ERROR_GENERIC_PROBLEM: "Ой, что-то пошло не так.",
            ERROR_GENERIC_SOLUTION: "Перезапустите браузер.",
            ERROR_GENERIC_ACTIONS_1: "Если проблема не устранена, ",
            ERROR_GENERIC_ACTIONS_2: "установите поддерживаемый браузер",
            ERROR_GENERIC_ACTIONS_3: " или ",
            ERROR_GENERIC_ACTIONS_4: "смотрите наше руководство по устранению неполадок",
            ERROR_WEBGL_UNSUPPORTED_PROBLEM: "Браузер не поддерживается.",
            ERROR_WEBGL_IOS_PROBLEM: "iOS-версия не поддерживается.",
            ERROR_WEBGL_IOS_SOLUTION: "Обновите до iOS 8 или выше, чтобы просмотреть пространство в 3D.",
            ERROR_WEBGL_IOS_ACTIONS_1: "Нажмите ",
            ERROR_WEBGL_IOS_ACTIONS_2: "Настройки > Общие > Обновление ПО",
            ERROR_WEBGL_SAFARI_PROBLEM: "Включите WebGL для 3D-просмотра.",
            ERROR_WEBGL_SAFARI_ACTIONS_1: "Нажмите ",
            ERROR_WEBGL_SAFARI_ACTIONS_2: "Настойки > Дополнения > Показывать меню “Разработка” в строке меню",
            ERROR_WEBGL_SAFARI_ACTIONS_3: "Затем нажмите ",
            ERROR_WEBGL_SAFARI_ACTIONS_4: "Разработка > Разрешить WebGL",
            ERROR_MISSING_URLS_PROBLEM: "Ой, для этой модели нет панорамы.",
            ERROR_MISSING_URLS_EXPLANATION: "Эта модель устарела. У владельца веб-сайта может быть новая модель.",
            ERROR_LOADING_FAILED_PROBLEM: "Ой, модель недоступна.",
            ERROR_LOADING_FAILED_ACTIONS_1: "Если проблема не устранена, ",
            ERROR_LOADING_FAILED_ACTIONS_2: "посмотрите наше руководство по устранению неполадок",
            ERROR_MAINTENANCE_PROBLEM: "Выполняется техническое обслуживание.",
            ERROR_MAINTENANCE_SOLUTION: "Пожалуйста, попробуйте снова через несколько минут.",
            LINK_TO_LOCATION: "Ссылка на местоположение",
            MENU_COPY: "Копировать",
            LINK_ALERT_COPY: "Для того, чтобы скопировать, пожалуйста, используйте CTRL/CMD + C.",
            ROTATE: "Вращать",
            MOVE: "Передвигаться",
            INSIDE: "Вид изнутри",
            ZOOM: "Масштаб"
        }
    }
    , {}],
    116: [function(e, t, i) {//main.js
        (function(t) {
            "use strict";
			
			var modelProgressBase = 0.4;   
			
			var progressUpdate = function(e){ //  0 <= e <= 1 
				console.log('e1:'+e)
				e = Math.round(modelProgressBase * e * 100);  
				 
				console.log('e2:'+e)
				
                var t = $('.progressbar');  
                t.find('.bar').css('width',e+'%');     
                t.find('.label').css('left', t.width() * e / 100 - 15 + 'px' ); //上面跟着的字的百分比
                t.find('.perc').text(e +'%');   //具体数字的百分比
			 
			}
			
			$('#gui-loading').fadeIn(200);
			progressUpdate(0.1)
			var fileName = g_version ?  'modeldata.js' : 'someData.json' ;
            $.ajax(g_Prefix + "data/"+window.number+"/"+fileName+"?"+randomTime().getTime(),{dataType: "json"}).done( function(e){ //改
                var data = matcher(e);
				data.files.templates[0] = g_Prefix + e.files.templates[0].replace("{{number}}",window.number);
				data.user = {
					"is_authenticated": false,
					"flags": ["payment_show_past_due", "sc_imgopt_100", "mattertags", "labels", "fastly_v2_urls", "vr", "uhql", "sc_segment_100", "show_segment_metrics", "content_distribution", "workshop_webgl", "show360views", "showcase_vr", "ws_zooming", "model_settings", "ws_360snapshots", "img_multi_dl", "vrworkshop", "tag_links", "ws_img_multi_dl", "mattertag_links", "billing_tab_hidden", "static_cloud_ui", "metrics", "mattertag_media", "img_size_download", "show_360snapshots", "floorplan", "sc_tilegen_0", "showcase_webvr", "sc_mixpanel_0", "show_clickbait", "zooming", "showcase_tiling", "list_signed_urls_default_3", "fastly_image_opto"]
				}
                
                try{//处理一下导览数据，旧的曾有导览数据是错误的，将它删除 
                    var newImages = [];
                    data.model.images.forEach((tourImg)=>{tourImg.thumbnail_signed_src && newImages.push(tourImg)})
                    data.model.images = newImages 
                
                }catch(e){console.log(e) }
                     
				window.MP_PREFETCHED_MODELDATA = data; 
                data.model.summary = data.summary
                data.model.name = data.name
                for(let i in data){
                    data[i] == "false" && (data[i] = false)
                }
                
				progressUpdate(0.7);
				StartLoad(); //xzw  someData.js是我整合的 原本在html里 但这样每个场景的html都不一样了
                if(data.weixinDesc){
                    g_weixinObj.desc =  data.weixinDesc;
                }
                if(data.shareImgUrl){
                    g_weixinObj.imgUrl =  data.shareImgUrl
                }
                
                window.wx && manage.weixinShare();  
                //初始画面
                data.camera_start && data.camera_start.thumbImg && E(data.camera_start.thumbImg)
                function E(e) {
                    $("<img/>").attr("src", e).on("load", function() {
                        $("#gui-thumb").css("backgroundImage", "url(" + e + ")").fadeIn(500),
                        $(this).remove()
                    })
                }

                
            })
			
			function StartLoad(){//当加载完data后
				function i() {
					var e = Y.getModelIDFromQueryString();
					if (!e)
						return b(null, "loading-failed");
					var t = Y.parseSidUrl(e)
					  , i = l()
					  , a = c()
					  , s = o()
					  , u = V.quickstart.enabled
					  , g = null
					  , m = null
					  , v = null
					  , w = null
					  , T = null
					  , x = null
					  , S = null
					  , M = null
					  , R = null
					  , P = null
					  , O = null
					  , L = null
					  , N = new ue;
					r(s);
		
					h({   //MP开头写法
						urlBase: t.urlBase
					}).then(function() {
 						return re.init(),
						d(t, e)  //getModel and load 
 					}).then(function(e) {
						progressUpdate(0.9)
						return P = e,
						p(P, V.appConfig.segment_key, V.appConfig.keen_write_key, V.appConfig.keen_project_id, {
							startSource: i,
							autoplay: V.autoplay,
							quickstart: u
						}),
						P.urls.init()
						
					}).then(function() {
						return P.loadPanos()
					}).then(function() {
						m = X.getStartCameraOptions(P, P.panos),
						S = A(P),
						O = y(u, m.mode),
						v = O.controls,
						w = O.player,
						T = O.director,
						x = O.tagManager,
						M = O.tileDownloader,
						R = O.qualityManager,
						L = O.panoRenderer,
						C(P, S, O, s),
						w.director = T,//xzw add
						P.supportsTiles && M.start(),
						!u || m.mode === D.PANORAMA && m.pano || (de.warn("Tried to quickstart, but failed as we are not starting in inside mode."),
						u = !1);
						var e = null;
						if (u) {
							de.warn("Quickstart engaged. Hold on to your knickers.");
							var t = v.controls[D.PANORAMA];
							g = new ie(R,S.scene,S.camera,t,s),
							_(S, s, P),
							e = g.load(m).then(function() {
								S.addComponent(g),
								S.once(le.AfterRender, function() {
									de.warn("First render after quickstart load finished.")
								})
							})
						}
						
						window.flyToFirst = function(){//xzw add
							var pano = w.model.panos.get("8d778e19657f433fb9cf8947d823bb70");
							var q = new _x.Quaternion(0.7099827027821568,-0.07708150183830938,0.6958985789714591,0.07555241737970636);
							var lookAtPoint = new _x.Vector3(0,0,-1).applyQuaternion(q).add(pano.position);
							w.flyToPano({pano:pano, lookAtPoint:lookAtPoint})
						};
						
						
						return $.when(e, U.startLoading(P, w, T, V.autoplay, u, N))
					}).then(function() {
						return f(P, U.onProgress, i, !u, a)
					}).then(function() {
						if (m.quickstart = u,
						I(P, S, O, s),
						S.started || _(S, s, P),
						H.modelLoaded(P, w, v, V.autoplay),
						E(w, P, m, V.autoplay).done(function() {
							T.autoTour()
						}),
						!P.supportsTiles) {
							var e = new Z(P,w);
							e.start()
						}
						u && (S.removeComponent(g),
						g.destroy(),
						m.pano.enter()),
						U.init(P, T, w, v, S, m, H.getSessionId()),
						U.endLoading(P, T, x),
						S.once(le.AfterRender, function() {
							N.setAppReadyTime();
							var e = N.calcFullLoadingTime();
							de.warn("Total load time: " + e / 1e3),
							H.loadComplete(e),
							de.warn("First render after model load finished.")
						}),
						S.on(le.MemoryUsageUpdated, n)
					}).fail(b.bind(this, e))
				}
				function n(e) {
					ce.update(e)
				}
				function r(e) {
					de.info("Version", "2.25.6-0-gd87e5b1"),
					q.defaultMaxListeners = 1e3,
					a(e),
					s()
				}
				function o() {
					return document.getElementById("player")
				}
				function a(e) {
					e.addEventListener("dragenter", T, !1),
					e.addEventListener("dragover", T, !1)
				}
				function s() {
					F.valueFromHash("title", !0) || $(document).ready(function() {
						var e = $(".model-title");
						e.hide()
					})
				}
				function l() {
					return F.valueFromHash("play", !1) ? "autoplay" : F.inIframe() ? "click" : "fullpage"
				}
				function c() {
					return {
						panoElementsToLoad: 6,
						modelElementsToLoad: 0,
						totalElementsLoaded: 0,
						totalElementsToLoad: 0,
						totalPercentageLoaded: 0,
						progressCallback: null
					}
				}
				function h(e) {
					return K.loadFeatureFlags(e).done(function(e) {
						K.updateDependentSettings(e, V)
					})
				}
				// function u(e) {
				//     return Q.get(e.urlBase + "/api/v1/config/showcase", {
				//         responseType: "json",
				//         prefetchFrom: "config"
				//     }).then(function(e) {
				//         return e ? void j.extendObject(V.appConfig, e) : {}
				//     }, function(e) {
				//         return de.warn("Failed loading runtime config, using defaults."),
				//         $.when({})
				//     })
				// }
				function d(e, t) {
					var i = B.getModel({
						url: t,
						floors: F.valueFromHash("f", !0),
						autoload: !1
					})
					  ;
					return $.when(i, n).then(null, function(e) {
						return this
					})
				}
				function p(e, t, i, n, r) {
					de.info("Model data loaded"),
					de.debug("UUID: " + e.data.job.uuid),
					J.init(K.getFlags()),
					i && H.initKeen({
						token: i,
						appId: n
					}),
					H.initSegment({
						model: e.sid,
						version: "2.25.6-0-gd87e5b1",
						startSource: r.startSource,
						token: t,
						autoplay: r.autoplay,
						quickstart: r.quickstart
					})
				}
				function f(e, t, i, n, r) {
					return r.progressCallback = t,
					H.sessionStart(),
					e.load(n).progress(g.bind(this, r))
				}
				function g(e, t) {
					e.modelElementsToLoad = t[1],
					v(e),
					m(e)
				}
				function m(e) {
					e.totalElementsLoaded++,
					e.totalPercentageLoaded = e.totalElementsLoaded / e.totalElementsToLoad,
					//----许钟文-----------------模型进度条向后调整
					isNaN(e.totalPercentageLoaded) && (e.totalPercentageLoaded = 0);
					e.totalPercentageLoaded = modelProgressBase + (1-modelProgressBase)*e.totalPercentageLoaded;
					console.log('pro:'+e.totalPercentageLoaded)
					//--------------------------- 
					e.progressCallback && e.progressCallback(100 * e.totalPercentageLoaded)
				}
				function v(e) {
					e.totalElementsToLoad = e.modelElementsToLoad + e.panoElementsToLoad
				}
				function A(e) {
					var t = new x.PerspectiveCamera;
					t.layers.enable(he.PANOMARKERS),
					t.layers.enable(he.RETICULE),
					t.layers.enable(he.TAG);
					var i = new x.Scene
					  , n = new x.AmbientLight(16777215);
					i.add(n),
					i.skybox = new W,
					i.add(i.skybox),
					i.plane = new x.Mesh(new x.PlaneBufferGeometry(1e5,1e5),new x.RawShaderMaterial({
						side: x.DoubleSide
					})),
					i.plane.position.y = 0,
					i.plane.rotateX(-Math.PI / 2),
					i.plane.material.visible = !1,
					i.add(i.plane),
					i.updateMatrixWorld(),
					V.showScreenshotLocations && e.data.images.forEach(function(e) {
						if (e.metadata && e.metadata.camera_position) {
							var t = e.metadata.camera_position
							  , n = new x.Mesh(new x.BoxGeometry(.3,.3,.3));
							n.position = t.clone(),
							i.add(n);
							var r = e.metadata.camera_quaternion
							  , o = new x.Vector3(0,0,-1).applyQuaternion(r);
							i.add(new x.ArrowHelper(o,t.clone(),1,16711680))
						}
					}),
					V.showAxis && (i.add(new x.ArrowHelper(new x.Vector3(0,1,0),new x.Vector3(0,0,0),1,255)),
					i.add(new x.ArrowHelper(new x.Vector3(0,0,1),new x.Vector3(0,0,0),1,16711680)),
					i.add(new x.ArrowHelper(new x.Vector3(1,0,0),new x.Vector3(0,0,0),1,65280)));
					var r = new te(i,t,z);
					return r
				}
				function y(e, t) {
					var i = e ? 1 : 1e3
					  , n = J.tilegen || J.imgopt ? 6 : 2;
					n = F.valueFromHash("tileconc", n);
					var r = new ne
					  , o = new ae({
						concurrentDownloads: n
					})
					  , a = new se
					  , s = new P
					  , l = new M
					  , c = new S(t)
					  , h = new R
					  , u = new O(i)
					  , d = new L
					  , p = new oe;
					return {
						qualityManager: r,
						panoRenderer: a,
						tileDownloader: o,
						player: c,
						director: l,
						modelManager: s,
						tagManager: p,
						displayController: u,
						labelDisplayController: d,
						controls: h
					}
				}
				function C(e, t, i, n) {
					var r = i.controls
					  , o = i.qualityManager
					  , a = i.panoRenderer
					  , s = i.tileDownloader
					  , l = i.modelManager;
					r.init(n, l),
					ee.init(i.director, r, i.player, l, t),
					o.init(l),
					s.init(o),
					a.init(t, s, o),
					l.init(s, a, o),
					l.addModel(e),
					t.addComponent(G)
				}
				function I(e, t, i, n) {
					var r = i.qualityManager
					  , o = i.panoRenderer
					  , a = i.tileDownloader
					  , s = i.modelManager
					  , l = i.player
					  , c = i.director
					  , h = i.tagManager
					  , u = i.displayController
					  , d = i.labelDisplayController
					  , p = i.controls;
					t.scene.add(e),
					t.qualityManager = r;
					var f = {
						camera: t.camera,
						director: c,
						modelManager: s,
						tileDownloader: a,
						panoRenderer: o,
						qualityManager: r,
						tagManager: h,
						container: n,
						controls: p
					};
					l.init(f),
					l.setScene(t.scene),
					h.init(s, l),
					c.init(l, s),
					u.init(c, l, s, h, n),
					d.init(l, s, n),
					z.bindEvents(l),
					t.addComponent(h),
					t.addComponent(l),
					t.addComponent(o),
					l.sceneRenderer = t; //xzw add  方便resize
				}
				function E(e, t, i, n) {
					return de.info("Starting player in " + i.mode),
					H.report(t.sid, "started-playing", n, i.quickstart),
					e.start(i)
				}
				function b(e, t) {
					de.error(t),
					k.error(t),
					H.report(e, "error-" + t)
				}
				function w(e) {
					var t = F.details();
					t && "Safari" === t.name && t.version > 500 && t.version < 600 ? (k.error("webgl-safari"),
					H.report(e, "error-webgl-safari")) : (k.error("webgl-generic"),
					H.report(e, "error-webgl-generic"))
				}
				function _(e, t, i) {
					try {
						e.start(t)
					} catch (e) {
						throw de.warn(e.message),
						w(i.sid),
						e
					}
				}
				function T(e) {
					e.stopPropagation(),
					e.preventDefault()
                }
                
                //czj 判断someData 有没有hoticon字段 修改热点的样式
                if (window.MP_PREFETCHED_MODELDATA.hoticon){
                    
                    g_HotImage = {
                        point: window.MP_PREFETCHED_MODELDATA.hoticon.default || "https://super.4dage.com/images/4dagePoint2.png",
                        point2: window.MP_PREFETCHED_MODELDATA.hoticon.higt || "https://super.4dage.com/images/4dagePoint.png"
                    } ;
                }
                //czj 判断someData 有没有backgroundMusic 添加音乐
                if (window.MP_PREFETCHED_MODELDATA.backgroundMusic) {
                    if(window.isLocal) g_bgAudio.src = manage.dealURL(window.MP_PREFETCHED_MODELDATA.backgroundMusic) ;
                    else g_bgAudio.src = window.MP_PREFETCHED_MODELDATA.backgroundMusic.substr(0,4)=="http" ? window.MP_PREFETCHED_MODELDATA.backgroundMusic : "//" + window.MP_PREFETCHED_MODELDATA.backgroundMusic;
                   
                    $("#volume").show();
                }else if (g_version === "one"){
                    g_bgAudio.src = g_Prefix+"/audio/"+"audio"+window.number + "/background.mp3";
                    //g_bgAudio.src = manage.dealURL(src) ;
                }

                //隐藏公司logo
                if(window.MP_PREFETCHED_MODELDATA.loadlogo){
                    showLogo();
                }

				e("./lib/three75-shim"),
				e("./lib/array-polyfill"),
				e("./lib/performance-polyfill"),
				e("./lib/shaders/CopyShader.js"),
				e("./lib/shaders/HorizontalBlurShader.js"),
				e("./lib/shaders/VerticalBlurShader.js"),
				e("./lib/postprocessing/EffectComposer.js"),
				e("./lib/postprocessing/RenderPass.js"),
				e("./lib/postprocessing/MaskPass.js"),
				e("./lib/postprocessing/ShaderPass.js"),
                window.Promise || (window.Promise = e("promise-polyfill"));
                var x = e("three")
                  , _x = e("three")
				  , S = (e("./util/sentry"),
				e("./player"))
				  , M = e("./director")
				  , R = e("./controls/CameraControls")
				  , P = e("./model/ModelManager")
				  , O = e("./DisplayController")
				  , L = e("./label/LabelDisplayController")
				  , D = e("./enum/Viewmode")
				  , N = e("./util/logger")
				  , B = e("./showcase")
				  , F = e("./util/browser")
				  , V = e("./settings")
				  , U = e("./gui/gui")
				  , k = e("./gui/error")
				  , H = e("./analytics")
				  , G = e("./util/transitions")
				  , z = e("./effects")
				  , W = e("./objects/Skybox")
				  , j = e("./util/common")
				  , Y = (e("./util/PanoramaCollection"),
				e("./util/math"),
				e("./util/showcase"))
				  , X = e("./util/camera")
				  , Z = (e("./objects/Panorama"),
				e("./cameras/PanoramaCamera"),
				e("./preloaders"))
				  , q = e("events").EventEmitter
				  , K = e("./featureflags")
				  , Q = (e("./util/lerp"),
				e("./util/ajax"))
				  , J = e("./ab")
				  , ee = e("./sdk/automation.js")
				  , te = e("./scene/SceneRenderer")
				  , ie = e("./scene/QuickstartManager")
				  , ne = e("./tile/QualityManager.js")
				  , re = e("./localization/localize")
				  , oe = e("./tag/tagManager")
				  , ae = e("./tile/TileDownloader")
				  , se = e("./tile/PanoRenderer")
				  , le = (e("./enum/PanoSizeClass"),
				e("./enum/PanoramaEvents"),
				e("./enum/SceneRendererEvents"))
				  , ce = e("./gui/memoryUsage")
				  , he = e("./enum/RenderLayers")
				  , ue = e("./TimingData")
				  , de = new N(t);
				N.level = V.logLevel,
				N.consoleEnabled = V.console,
				i()
			}
		}	
        ).call(this, "/js/main.js")
    }
    , {
        "./DisplayController": 1,
        "./TimingData": 2,
        "./ab": 3,
        "./analytics": 4,
        "./cameras/PanoramaCamera": 7,
        "./controls/CameraControls": 9,
        "./director": 15,
        "./effects": 16,
        "./enum/PanoSizeClass": 36,
        "./enum/PanoramaEvents": 37,
        "./enum/RenderLayers": 41,
        "./enum/SceneRendererEvents": 43,
        "./enum/Viewmode": 51,
        "./featureflags": 59,
        "./gui/error": 64,
        "./gui/gui": 65,
        "./gui/memoryUsage": 73,
        "./label/LabelDisplayController": 91,
        "./lib/array-polyfill": 92,
        "./lib/performance-polyfill": 95,
        "./lib/postprocessing/EffectComposer.js": 96,
        "./lib/postprocessing/MaskPass.js": 97,
        "./lib/postprocessing/RenderPass.js": 98,
        "./lib/postprocessing/ShaderPass.js": 99,
        "./lib/shaders/CopyShader.js": 100,
        "./lib/shaders/HorizontalBlurShader.js": 101,
        "./lib/shaders/VerticalBlurShader.js": 102,
        "./lib/three75-shim": 103,
        "./localization/localize": 108,
        "./tag/tagManager": 124,
        "./model/ModelManager": 140,
        "./objects/Panorama": 148,
        "./objects/Skybox": 152,
        "./player": 155,
        "./preloaders": 156,
        "./scene/QuickstartManager": 157,
        "./scene/SceneRenderer": 158,
        "./sdk/automation.js": 164,
        "./settings": 166,
        "./showcase": 168,
        "./tile/PanoRenderer": 169,
        "./tile/QualityManager.js": 170,
        "./tile/TileDownloader": 171,
        "./util/PanoramaCollection": 178,
        "./util/ajax": 181,
        "./util/browser": 182,
        "./util/camera": 183,
        "./util/common": 185,
        "./util/lerp": 188,
        "./util/logger": 189,
        "./util/math": 190,
        "./util/sentry": 192,
        "./util/showcase": 193,
        "./util/transitions": 195,
        events: 202,
        "promise-polyfill": 213,
        three: 217
    }],
    117: [function(e, t, i) {
        "use strict";
        function n(e) {
            e = e || {},
            r.RawShaderMaterial.call(this, a.extendObject({
                fragmentShader: o.cube.fragmentShader,
                vertexShader: o.cube.vertexShader,
                uniforms: r.UniformsUtils.clone(o.cube.uniforms),
                name: "CubemapMaterial"
            }, e))
        }
        var r = e("three")
          , o = e("../shaders")
          , a = e("../util/common");
        n.prototype = Object.create(r.RawShaderMaterial.prototype),
        n.prototype.constructor = n,
        t.exports = n
    }
    , {
        "../shaders": 167,
        "../util/common": 185,
        three: 217
    }],
    118: [function(e, t, i) {
        "use strict";
        function n(e) {
            e = e || {},
            r.RawShaderMaterial.call(this, a.extendObject({
                fragmentShader: o.model.fragmentShader,
                vertexShader: o.model.vertexShader,
                uniforms: r.UniformsUtils.clone(o.model.uniforms),
                name: "ModelTextureMaterial"
            }, e))
        }
        var r = e("three")
          , o = e("../shaders")
          , a = e("../util/common");
        n.prototype = Object.create(r.RawShaderMaterial.prototype),
        n.prototype.constructor = n,
        n.prototype.setProjectedPanos = function(e, t, i) {
            i && (this.uniforms.progress.value = 0),
            e.ensureSkyboxReadyForRender(),
            this.uniforms.pano0Map.value = e.getSkyboxTexture(),
            this.uniforms.pano0Position.value.copy(e.position),
            this.uniforms.pano0Matrix.value.copy(e.skyboxMesh.matrixWorld),
            t.ensureSkyboxReadyForRender(),
            this.uniforms.pano1Map.value = t.getSkyboxTexture(),
            this.uniforms.pano1Position.value.copy(t.position),
            this.uniforms.pano1Matrix.value.copy(t.skyboxMesh.matrixWorld)
        }
        ,
        t.exports = n
    }
    , {
        "../shaders": 167,
        "../util/common": 185,
        three: 217
    }],
    119: [function(e, t, i) {
        (function(i) {
            "use strict";
            function n(e, t, i, n) {
                this.div = null,
                this.body = null,
                this.label = e,
                this.description = t,
                this.parsedDescription = [],
                this.media = i || {
                    type: null
                },
                this.loadingSpinner = null,
                this.parser = new r({
                    supportLinks: !u.valueFromHash("mls"),
                    keepLinkLabels: !0
                }),
                this.state = I.CLOSED,
                this.orientation = "",
                this.initialTransform = "",
                this.hovering = !1,
                this.openTransition = null,
                this.closeTransition = null,
                this.openPromise = null,
                this.closePromise = null,
                this.animationTransition = null,
                this.animationScale = 0
            }
            var r = e("../Parser/DescriptionParser")
              , o = e("../Media/Link")
              , a = e("../Media/Image")
              , s = e("../Media/EmbedlyPlayer")
              , l = e("../Media/EmbedlyEmbed")
              , c = e("../../util/transitions")
              , h = e("../../util/lerp")
              , u = e("../../util/browser")
              , d = e("./BillboardEvent")
              , p = e("../Media/MediaEvent")
              , f = e("../Parser/DescriptionChunkType")
              , g = e("events").EventEmitter
              , m = e("./billboardSettings")
              , v = e("./overlaySettings")
              , A = e("../../util/logger")
              , y = new A(i)
              , C = document.getElementById("tag-billboards");
            C.addEventListener("touchend", function(e) {
                C.style.pointerEvents = "none"
            }),
            C.addEventListener("touchcancel", function(e) {
                C.style.pointerEvents = "none"
            });
            var I = {
                CLOSED: "closed",
                OPENING: "opening",
                OPEN: "open",
                CLOSING: "closing",
                ACTIVE: "active"
            };
            n.prototype = Object.create(g.prototype),
            n.prototype.build = function(e) {
                this.parsedDescription = this.parser.parse(this.description);
                var t = document.createElement("div");
                t.className = "tag-container has-hotzone",
                this.div = t,
                this.body = document.createElement("div"),
                this.body.className = "tag-body";
                var i = document.createElement("div");
                i.classList.add("tag-content");
                var n = document.createElement("div");
                n.classList.add("tag-text-content");
                var r = document.createElement("div");
                r.className = "tag-label",
                r.textContent = this.label,
                n.appendChild(r);
                var o = document.createElement("div");
                o.className = "tag-desc",
                n.appendChild(o),
                i.appendChild(n),
                this.body.appendChild(i),
                this.appendDescriptionElements(this.parsedDescription, o),
                this.appendMedia(),
                t.appendChild(this.body),
                C.appendChild(t),
                this.bindEvents(t, this.body)
            }
            ,
            n.prototype.bindEvents = function(e, t) {
                var i = function(e) {
                    return function(t) {
                        if (!this.div.classList.contains("overlay")) {
                            var i, n = document.getElementById("player");
                            try {
                                i = new MouseEvent(e,t)
                            } catch (n) {
                                i = document.createEvent("MouseEvents"),
                                i.initMouseEvent(e, t.bubbles, t.cancelable, t.view, t.detail, t.screenX, t.screenY, t.clientX, t.clientY, t.ctrlKey, t.altKey, t.shiftKey, t.metaKey, t.button, t.relatedTarget)
                            }
                            n.dispatchEvent(i)
                        }
                    }
                };
                t.addEventListener("mousedown", function(e) {
                    e.stopPropagation()
                }),
                t.addEventListener("mouseup", function(e) {
                    e.stopPropagation()
                }),
                e.addEventListener("touchstart", function(e) {
                    C.style.pointerEvents = "auto"
                }),
                e.addEventListener("mousedown", i("mousedown").bind(this)),
                e.addEventListener("mouseup", i("mouseup").bind(this)),
                t.addEventListener("mouseover", function(t) {
                    this.state === I.OPEN && e.classList.remove("has-hotzone")
                }
                .bind(this)),
                e.addEventListener("mouseenter", function(e) {
                    this.state !== I.CLOSING && (this.hovering = !0,
                    this.emit(d.ENTER))
                }
                .bind(this)),
                e.addEventListener("mouseleave", function(e) {
                    this.hovering = !1,
                    this.emit(d.LEAVE)
                }
                .bind(this)),
                e.addEventListener("gesturestart", function(e) {
                    e.preventDefault()
                });
                var n = e.querySelector(".tag-text-content")
                  , r = 0;
                n.addEventListener("touchstart", function(e) {
                    r = e.changedTouches[0].clientY
                }),
                n.addEventListener("touchmove", function(t) {
                    function i(e) {
                        e && (0 === e.scrollTop && t.changedTouches[0].clientY > r || e.scrollTop + e.clientHeight - e.scrollHeight === 0 && t.changedTouches[0].clientY < r) && t.preventDefault()
                    }
                    return e.classList.contains("overlay") ? i(this.querySelector(".tag-desc")) : void i(this)
                }),
                e.addEventListener("touchmove", function(e) {
                    0 === (n.compareDocumentPosition(e.target) & Node.DOCUMENT_POSITION_CONTAINED_BY) && e.preventDefault()
                })
            }
            ,
            n.prototype.appendDescriptionElements = function(e, t) {
                e.length > 0 && this.div.classList.add("has-text"),
                e.forEach(function(e, i) {
                    switch (e.type) {
                    case f.TEXT:
                        t.appendChild(this.createTextElement(e.text));
                        break;
                    case f.LINK:
                        t.appendChild(this.createLinkElement(e.link))
                    }
                }
                .bind(this))
            }
            ,
            n.prototype.appendLoadingSpinner = function() {
                this.loadingSpinner = document.createElement("div"),
                this.loadingSpinner.classList.add("loading-spinner");
                var e = document.createElement("div");
                e.classList.add("gui-spinner-icon"),
                this.loadingSpinner.appendChild(e),
                this.body.appendChild(this.loadingSpinner)
            }
            ,
            n.prototype.onMediaLoadFinished = function() {
                this.loadingSpinner && (this.loadingSpinner.parentNode.removeChild(this.loadingSpinner),
                this.applyOrientation(this.orientation),
                this.loadingSpinner = null)
            }
            ,
            n.prototype.appendMedia = function() {
                if (this.media && this.media.type && "error" !== this.media.type && (!u.valueFromHash("mls", 0) || this.media.type === f.IMAGE)) {
                    this.appendLoadingSpinner();
                    var e = document.createElement("div");
                    e.classList.add("tag-media-content");
                    var t = document.createElement("i");
                    switch (["icon", "icon-close-thin", "close"].forEach(function(e) {
                        t.classList.add(e)
                    }),
                    this.body.appendChild(t),
                    this.body.appendChild(e),
                    this.media.type) {
                    case f.IMAGE:
                        e.appendChild(this.createImageElement(this.media, this.body));
                        break;
                    case f.VIDEO:
                        e.appendChild(this.createVideoElement(this.media, this.body));
                        break;
                    case f.RICH:
                        e.appendChild(this.createEmbedElement(this.media, this.body))
                    }
                }
            }
            ,
            n.prototype.createTextElement = function(e) {
                var t = document.createElement("span");
                return t.textContent = e,
                t
            }
            ;
            n.prototype.createLinkElement = function(e) {
                var t = new o(e);
                return t.on(p.LINK_CLICK, this.emit.bind(this, p.LINK_CLICK)),
                t.createDomElement()
            }
            ,
            n.prototype.createImageElement = function(e, t) {
                function i() {
                    function e() {
                        m || (r.classList.remove("view-image"),
                        c.classList.add("overlay"),
                        i(),
                        window.addEventListener("resize", b),
                        c.addEventListener("click", a),
                        g.addEventListener("click", l),
                        f.addEventListener("click", s),
                        m = !0,
                        o.emit(p.IMAGE_OPENED))
                    }
                    function i() {
                        t.classList.add("show-info"),
                        h.classList.remove("collapsible"),
                        h.style.height = "";
                        var e = parseFloat(getComputedStyle(I).lineHeight)
                          , i = y + e
                          , r = c.clientWidth - 2 * v.boundaryWidth - C
                          , a = c.clientHeight - 2 * v.boundaryHeight - C - i
                          , s = a
                          , l = s * n.aspect;
                        l > r && (l = r,
                        s = l / n.aspect),
                        s > a && (s = a,
                        l = s * n.aspect),
                        l += C,
                        s += C + i,
                        t.style.width = l + "px",
                        t.style.height = s + "px",
                        u.style.paddingTop = e + C + "px",
                        o.description.length > 0 && (h.classList.add("collapsible"),
                        h.style.height = h.clientHeight + 12 + "px",
                        E.style.height = "calc(100% - " + I.clientHeight + "px)")
                    }
                    function a(e) {
                        e.target === c && s()
                    }
                    function s() {
                        m && (m = !1,
                        r.classList.add("view-image"),
                        c.classList.remove("overlay"),
                        h.style.height = "",
                        u.style.paddingTop = "",
                        t.style.width = "",
                        t.style.height = "",
                        window.removeEventListener("resize", b),
                        c.removeEventListener("click", a),
                        g.removeEventListener("click", l),
                        f.removeEventListener("click", s),
                        o.emit(p.IMAGE_CLOSED),
                        o.close(!0))
                    }
                    function l(e) {
                        t.classList.toggle("show-info")
                    }
                    var c = o.div
                      , h = c.getElementsByClassName("tag-content")[0]
                      , u = c.getElementsByClassName("tag-media-content")[0]
                      , f = t.getElementsByClassName("close")[0]
                      , g = h.getElementsByClassName("tag-label")[0];
                    c.classList.add("has-image"),
                    r.classList.add("view-image"),
                    c.classList.add(n.aspect >= 1 ? "image-landscape" : "image-portrait"),
                    o.applyOrientation(o.orientation);
                    var m = !1
                      , A = getComputedStyle(h)
                      , y = parseFloat(A.paddingTop) + parseFloat(A.paddingBottom)
                      , C = 2 * parseFloat(getComputedStyle(u).paddingLeft)
                      , I = h.querySelector(".tag-label")
                      , E = h.querySelector(".tag-desc")
                      , b = function() {
                        var e, t, n = 0;
                        return function() {
                            clearInterval(e),
                            clearTimeout(t),
                            e = setInterval(function() {
                                var e = c.clientHeight;
                                n !== e && (i(),
                                n = e)
                            }, 100),
                            t = setTimeout(clearInterval.bind(this, e), 1e3)
                        }
                    }();
                    n.on(p.IMAGE_OPENING, e),
                    o.on(d.ACTIVATE, e),
                    o.on(p.IMAGE_CLOSED, n.onClosed.bind(n)),
                    o.on(d.CLOSING, s)
                }
                var n = new a
                  , r = n.createDomElement();
                this.once(d.OPENED, function() {
                    n.load(e.src).then(i).catch(function(t) {
                        y.warn("Failed to load image:", e.src),
                        y.warn("with error:", t)
                    }).then(this.onMediaLoadFinished.bind(this))
                });
                var o = this;
                return r
            }
            ,
            n.prototype.createVideoElement = function(e, t) {
                var i = new s({
                    autoPlay: !0,
                    autoResume: !0,
                    startMuted: !1,
                    loop: !1
                })
                  , n = i.createDomElement();
                return this.once(d.OPENED, function() {
                    i.load(e.src).then(function() {
                        this.div.classList.add("has-video"),
                        this.state !== I.OPEN && this.state !== I.ACTIVE || (i.show(),
                        i.play()),
                        this.on(d.OPENING, i.show.bind(i)),
                        this.on(d.OPENED, i.play.bind(i)),
                        this.on(d.CLOSING, i.pause.bind(i)),
                        this.on(d.CLOSED, i.hide.bind(i))
                    }
                    .bind(this)).catch(function(t) {
                        y.warn("Failed to embed video:", e.src),
                        y.warn("with error:", t)
                    }).then(this.onMediaLoadFinished.bind(this))
                }
                .bind(this)),
                n
            }
            ,
            n.prototype.createEmbedElement = function(e, t) {
                var i = new l
                  , n = i.createDomElement();
                return this.once(d.OPENED, function() {
                    i.load(e.src).then(function() {
                        this.div.classList.add("has-embed"),
                        this.state !== I.OPEN && this.state !== I.ACTIVE || i.show(),
                        this.applyOrientation(this.orientation),
                        this.on(d.OPENING, i.show.bind(i)),
                        this.on(d.CLOSED, i.hide.bind(i))
                    }
                    .bind(this)).catch(function(t) {
                        y.warn("Failed to embed:", e.src),
                        y.warn("with error:", t)
                    }).then(this.onMediaLoadFinished.bind(this))
                }
                .bind(this)),
                n
            }
            ,
            n.prototype.open = function(e) {
                return this.openPromise = $.Deferred(),
                this.state === I.ACTIVE ? this.openPromise.resolve().promise() : (this.hovering || this.div.classList.add("has-hotzone"),
                this.openTransition ? e && this.setActiveState() : this.openTransition = c.setTimeout(function() {
                    this.state !== I.OPEN && (this.emit(d.OPENING),
                    e && this.emit(d.ACTIVATING),
                    this.state = I.OPENING,
                    this.animateOpen(function() {
                        e && this.setActiveState(),
                        this.openPromise.resolve()
                    }
                    .bind(this)))
                }
                .bind(this), m.animation.openDelay),
                c.cancel(this.closeTransition),
                this.closePromise && this.closePromise.reject(),
                this.closeTransition = void 0,
                this.openPromise.promise())
            }
            ,
            n.prototype.close = function(e) {
                return this.closePromise = $.Deferred(),
                !e && this.hovering ? this.closePromise.reject().promise() : (this.closeTransition || (this.closeTransition = c.setTimeout(function() {
                    this.state !== I.CLOSED && (this.emit(d.CLOSING),
                    this.state = I.CLOSING,
                    this.animateClose())
                }
                .bind(this), m.animation.closeDelay)),
                c.cancel(this.openTransition),
                this.openPromise && this.openPromise.reject(),
                this.openTransition = void 0,
                this.closePromise.resolve(),
                this.closePromise.promise())
            }
            ,
            n.prototype.setActiveState = function() {
                this.state !== I.CLOSED && (this.state = I.ACTIVE,
                this.emit(d.ACTIVATE),
                this.div.classList.remove("has-hotzone"))
            }
            ,
            n.prototype.animateOpen = function(e) {
                if (this.state === I.OPENING) {
                    if (c.cancel(this.animationTransition),
                    u.detectSamsungNative())
                        return this.boardOrientation = null,
                        this.div.style.visibility = "visible",
                        this.emit(d.OPENED),
                        this.state = I.OPEN,
                        void (e && e());
                    this.div.style.webkitTransform = "scale(0)",
                    this.div.style.transform = "scale(0)",
                    this.div.style.visibility = "visible",
                    this.animationTransition = c.start(h.property(this, "animationScale", 1), m.animation.openDuration, function() {
                        this.emit(d.OPENED),
                        this.state = I.OPEN,
                        e && e()
                    }
                    .bind(this))
                }
            }
            ,
            n.prototype.animateClose = function(e) {
                this.state === I.CLOSING && (c.cancel(this.animationTransition),
                this.animationTransition = c.start(h.property(this, "animationScale", 0), m.animation.closeDuration, function() {
                    this.emit(d.CLOSED),
                    this.state = I.CLOSED,
                    this.div.style.visibility = "hidden",
                    this.div.classList.contains("has-hotzone") || this.div.classList.add("has-hotzone"),
                    e && e()
                }
                .bind(this)))
            }
            ,
            n.prototype.needsUpdate = function() {
                return this.state !== I.CLOSED
            }
            ,
            n.prototype.update = function(e, t) {
                if (this.needsUpdate()) {
                    var i = (this.updateOrientation(e),
                    this.calcScale(t))
                      , n = {
                        x: (e.x + 1) * $("#player").width() / 2,
                        y: (e.y + 1) * $("#player").height() / 2
                    };
                    this.div.screenTransform = this.initialTransform + " translate(" + n.x + "px, " + n.y + "px) scale(" + i * this.animationScale + ")",
                    this.div.style.webkitTransform = this.div.screenTransform,
                    this.div.style.transform = this.div.screenTransform
                }
            }
            ,
            n.prototype.getDimensions = function() {
                return this.div.getBoundingClientRect()
            }
            ,
            n.prototype.calcScale = function(e) {
                return Math.sqrt(e / 40) * m.boardToDiscRatio
            }
            ,
            n.prototype.updateOrientation = function(e) {
                if (this.state !== I.ACTIVE) {
                    var t = 1 / 3
                      , i = e.y < -t ? 0 : e.y < t ? 1 : 2
                      , n = e.x < -t ? 0 : e.x < t ? 1 : 2
                      , r = "";
                    r += 0 === n ? "right" : 2 === n ? "left" : "",
                    r += 0 === i ? "-down" : 2 === i ? "-up" : "",
                    1 === n && (r = 0 === i ? "bottom" : 2 === i ? "top" : "",
                    1 === i && (r = $("#player").width() > $("#player").height() ? e.x < 0 ? "right" : "left" : e.y < 0 ? "bottom" : "top")),
                    1 === n && 1 === i && r === this.orientation || this.applyOrientation(r)
                }
            }
            ,
            n.prototype.applyOrientation = function(e) {
                this.div.style.transform = this.div.style.webkitTransform = "",
                this.div.classList.remove("tag-container-" + this.orientation),
                this.div.classList.add("tag-container-" + e);
                var t = window.getComputedStyle(this.div);
                this.initialTransform = t.transform || t.webkitTransform,
                "none" === this.initialTransform && (this.initialTransform = "");
                var i = t.transform.slice(7, -1).split(",")
                  , n = -i[4]
                  , r = -i[5];
                this.div.style.webkitTransformOrigin = n + "px " + r + "px",
                this.div.style.transformOrigin = n + "px " + r + "px",
                this.orientation = e
            }
            ,
            t.exports = n
        }
        ).call(this, "/js/tag/Billboard/Billboard.js")
    }
    , {
        "../../util/browser": 182,
        "../../util/lerp": 188,
        "../../util/logger": 189,
        "../../util/transitions": 195,
        "../Media/EmbedlyEmbed": 125,
        "../Media/EmbedlyPlayer": 126,
        "../Media/Image": 128,
        "../Media/Link": 129,
        "../Media/MediaEvent": 131,
        "../Parser/DescriptionChunkType": 133,
        "../Parser/DescriptionParser": 134,
        "./BillboardEvent": 120,
        "./billboardSettings": 121,
        "./overlaySettings": 122,
        events: 202
    }],
    120: [function(e, t, i) {
        "use strict";
        t.exports = Object.freeze({
            ENTER: "billboard.enter",
            LEAVE: "billboard.leave",
            OPENING: "billboard.opening",
            OPENED: "billboard.open",
            CLOSING: "billboard.closing",
            CLOSED: "billboard.closed",
            ACTIVATING: "billboard.activating",
            ACTIVATE: "billboard.activate"
        })
    }
    , {}],
    121: [function(e, t, i) {
        "use strict";
        t.exports = Object.freeze({
            animation: Object.freeze({
                hoverOnClosing: !1,
                openDelay: 100,
                closeDelay: 50,
                openDuration: 200,
                closeDuration: 100
            }),
            boardToDiscRatio: 1.2
        })
    }
    , {}],
    122: [function(e, t, i) {
        "use strict";
        t.exports = Object.freeze({
            boundaryWidth: 30,
            boundaryHeight: 0
        })
    }
    , {}],
 /*********************************创建热点模型************************************************** */
	"hot": [function(e, t, i) {//热点
        "use strict";
		function hot(sid,d,model){
			this.sid = sid;
           /*  this.position = (new r.Vector3).fromArray( this.conversionArray(d.position) )
			if(d.quaternion){
                this.quaternion = d.quaternion;
            }else{
                this.rotation = this.conversionArray(d.rotation) 
            } */
            
            this.position =  this.convertValue(d.position, r.Vector3)    
            if(d.quaternion){
                this.quaternion =   this.convertValue(d.quaternion, r.Quaternion) 
            }else{
                this.rotation = new r.Euler().setFromVector3(this.convertValue(d.rotation, r.Vector3 )) 
            }
            this.quaternion || (this.quaternion = new THREE.Quaternion().setFromEuler(this.rotation)) 
            this.isSprite = d.isSprite
            this.noAction = d.noAction
            this.linkType = d.linkType || "common"
            
            this.link = d.link;
			this.model = model;
			this.size = d.size;
            
            this.styleTex = [] // 存储热点icon的图片 [{src:...}, {src:...} ] 最多两个，里面是带有src的object, 可以是img
           
            
			this.build();
            d.infoAttribute && d.infoAttribute.title && this.createTitleElem(d.infoAttribute.title)
            this.changeTex()
            
            this.setVisiblePanos(d.visiblePanos); 
            this.infoAttribute = d.infoAttribute;
		}
		var r = e("three")
		, f = e("../shaders")
		, a = e("../settings")
		, s = e("../enum/Viewmode")
		, p = e("../objects/Panorama")
        , math = e("../util/math")
        , te = e("../util/texture");
        var raycaster = new r.Raycaster;
        //热点大小
        var geometry = new r.PlaneBufferGeometry( g_HotMeshSize.g_HotMeshWidth, g_HotMeshSize.g_HotMeshHeight,1,1);
        var defaultTex1 = te.load(g_HotImage.point);
        var defaultTex2 = te.load(g_HotImage.point2);
         

        hot.prototype.changeTex = function(){
            var u = this.mesh.material.uniforms
            if(this.styleTex.length){
                u.texture1.value = te.load(this.styleTex[0].src);
                u.texture2.value = te.load(this.styleTex[1]&&this.styleTex[1].src || this.styleTex[0].src); 
            }else{
                u.texture1.value = defaultTex1;
                u.texture2.value = defaultTex2;
                console.log(this.sid)
            }  
        }
        
        hot.prototype.initStyleImg = function(t){
            this.styleTex = []
            t.styleImg = t.styleImg || [];
            t.styleImg.forEach((src)=>{  
                this.styleTex.push({src:manage.dealURL(src)}) 
            })
            this.changeTex()
        }
     
        hot.prototype.update = function(camera) {
            if(this.isSprite){
                this.mesh.quaternion.copy(camera.quaternion)
            }
        }
        hot.prototype.setVisiblePanos = function(visibleData){ 
            if (visibleData) {
                this.visiblePanos = visibleData;
            } 
        }
        
		 //绘制热点
		hot.prototype.build = function(){
            var t = r.UniformsUtils.clone(f.hot.uniforms); 
            var shaderMaterial = new r.ShaderMaterial({ 
                uniforms: t,
                vertexShader: f.hot.vertexShader,
                fragmentShader: f.hot.fragmentShader,
                transparent: !0
            })
            var sprite = new r.Mesh( geometry, shaderMaterial );
            var hotIconScale = parseFloat(window.MP_PREFETCHED_MODELDATA.hotIconScale);
			sprite.dynamic = true; 
			sprite.position.copy(this.position);
            sprite.quaternion.copy(this.quaternion)
            hotIconScale && sprite.scale.set(hotIconScale, hotIconScale, hotIconScale)
			// this.size && sprite.scale.set(this.size,this.size,this.size);
			sprite.name = this.sid; 
			sprite.type = "hotSprite";
			sprite.belongHot = this;	 
			if(this.link) sprite.hotLink = this.link; 
			this.mesh = sprite; 
            this.model.add(sprite); 
            g_HotMeshes.push(sprite);
		}
        hot.prototype.createTitleElem = function(title){
            var root = $("#hot");
            var elem = $(`<div> ${title}</div>`)
            root.append(elem);
            this.titleElem = elem;
        } 
        hot.prototype.showTitle = function(){
            if(!this.titleElem)return;
            var pos = math.getPos2d(this.position, player.camera, $("#player")[0])
            this.titleElem.css( { "left" : `${pos.pos.x}px`,  "top": `${pos.pos.y}px ` });
            this.titleElem.css("display","block");
        } 
        hot.prototype.hideTitle = function(){
            if(!this.titleElem)return;
            this.titleElem.css("display","none");
        }
        
        
		hot.prototype.closestPanoTowardTag = function(e, t) {
            
			var i = []
			  , o = []
			  , l = this.mesh.position;
			if (e === s.PANORAMA) {
				var c = .5
                  , h = t.position.clone().sub(l).normalize();
                // 方奕卓 注释掉下面的筛选条件, 使热点列表能点击过渡
				// i.push(p.filters.isPanoAligned()),
				// i.push(p.filters.inPanoDirection(l, h, c)),
				// i.push(p.filters.isNeighbourPanoTo(t)),
				o.push(p.scoreFunctions.direction(l, h))
			}
			var u = new r.Vector3
			  , d = function(e) {
				u.copy(l).sub(e.position);
				var t = -r.Math.radToDeg(Math.atan(u.y / Math.sqrt(u.x * u.x + u.z * u.z)))
				  , i = a.tags.navigate.tiltTolerance;
				return a.insideLookLimitDown - i < t && t < a.insideLookLimitUp + i
			}
			  , f = function(e) {
				return Math.abs(e.position.x - l.x) > a.tags.visibility.cameraClearance || Math.abs(e.position.z - l.z) > a.tags.visibility.cameraClearance
			};
			i.push(f, d, (pano)=>{ // add
                    return player.checkHasNeighbor(pano) 
                }),
			o.push(p.scoreFunctions.distanceSquared(this.mesh, -2));
			var g = t.model.panos.sortByScore(i, o);
			if (g && a.tags.navigate.lineOfSight) {
				for (var m = 0; m < g.length; m++) {
					var v = g[m].pano
					  , A = v.position.distanceTo(l); 
					raycaster.set(v.position, l.clone().sub(v.position).normalize());
                    var y = raycaster.intersectObjects(t.model.colliders);
                    // return g[0].pano;
					if (0 === y.length || y[0].distance > A) {
                        console.log(m);
                        return v
                    }
				}
				return null
			}
			return g && g.length > 0 && g[0].pano
		} 
            
        var getLink = function(link){
            var src = '';
            var r = link.substring(link.indexOf("html") + 4)//给热点后面加上随机数，让热点确保是最新的
              , o = "en" == manage.number("lang") ? "&lang=" + manage.number("lang") : "";//如果热点的内容是英文版的
            -1 == r.indexOf("?") ? src = link + "?time=" + randomTime().getTime() + "&id=" + window.number + o : src = link + "&time=" + randomTime().getTime() + "&id=" + window.number + o 
                
            return src
            
        }
		hot.prototype.examine = function(e, options) { 
            options = options || {}
            if(this.linkType!="common" && this.infoAttribute.iframe && this.infoAttribute.iframe[0] && !options.dontOpen){
                var src = getLink(this.infoAttribute.iframe[0]);
                if(this.linkType=="jumpLink"){
                    /* var newPage = window.open(src, "_blank" ); 
                    newPage.focus(); */
                    
                    var href = window.location.href
                    var index =  href.indexOf("&")
                    if(index>-1) href = href.substr(0,index)   /* pushState replaceState*/
                    history.pushState(null, "", href+'&qs=1&firstView=pano:'+player.currentPano.id+',qua:'+ player.quaternion.toArray());
                    window.location.href = src
                    
                    
                }else if(this.linkType=="iframeDiv"){
                    var div = document.createElement("div");
                    $("body").append(div);
                    div.style.position = 'fixed';
                    div.style.width = div.style.height = "100%";
                    div.style.left = div.style.top = '0';
                    div.style["z-index"] = "999"
                    
                    var exit = document.createElement("div");
                    exit.style["background-image"] = "url(images/vrOffImg.png)";
                    exit.style.position = 'absolute';
                    exit.style.width = exit.style.height = "50px";
                    exit.style.left = '17px';   exit.style.top = "20px"
                    exit.style.cursor = "pointer";
                    exit.style["background-repeat"] = "no-repeat";
                    exit.style["background-size"] = "25%"; 
                    exit.style["background-position"] = "center center"; 
                    exit.style["background-color"] = "rgba(0, 0, 0, 0.2)"; 
                    exit.style["border-radius"] = "50%";
                    exit.style["z-index"] = "3"
                    exit.onclick = ()=>{
                        $(div).remove()
                        if(g_bgAudio && g_bgAudio.pauseByHot){
                            manage.switchBgmState(true)
                        }
                    }  
                    
                    var myElement = document.createElement("iframe");
                    myElement.style.position = 'absolute';
                    myElement.style.width = myElement.style.height = "100%";
                    myElement.style.left = myElement.style.top = '0';
                     
                    myElement.src = src
                    
                    
                    
                    
                    div.appendChild(exit);
                    div.appendChild(myElement)
                    
                    
                    //打开热点的时候把背景音乐关闭了，避免与热点里面的音乐冲突
                    //g_bgAudio && g_bgAudio.pause();
                    if(g_bgAudio && !g_bgAudio.paused){
                        manage.switchBgmState(false); 
                        g_bgAudio.pauseByHot = true
                    } 
                    if(g_tourAudio)g_tourAudio.pause()
                    
                    
                    
                }
                
                
                
                
                return;
            }
        
        
            if(!player.currentPano)return;
			var hotPop = document.getElementById('popup');
            //获取那个热点的链接 
			if(this.link){
				g_currentHot = this;		
				hotPop.style.display = "block";
				hotPop.classList.add("wait");
				var myElement = document.createElement("iframe");
                //打开热点的时候把背景音乐关闭了，避免与热点里面的音乐冲突
                //g_bgAudio && g_bgAudio.pause();
                if(g_bgAudio && !g_bgAudio.paused){
                    manage.switchBgmState(false); 
                    g_bgAudio.pauseByHot = true
                } 
                if(g_tourAudio)g_tourAudio.pause()
                
                var src = getLink(this.link   )
                myElement.src = src; 
                myElement.id = "id1";
				myElement.allowTransparency = "true";
				// myElement.scrolling = "no";
				var element=document.getElementById("id1");  //判断页面是否有iframe 
				if (typeof(element)== "undefined" || element == null){
                    document.querySelector(".popup-content").appendChild(myElement);
                    //移动端自动播放
                    var videoLoaddingResult = false
                    window.loaddingSuccess = function() {
                        videoLoaddingResult = true
                    }

                    setTimeout(function func() {
                        if (videoLoaddingResult) {
                            var $iframe = document.querySelector('#id1').contentWindow.document;
                            if($iframe.querySelector('video')){
                                $iframe.querySelector('video').play();
                                // alert($iframe.querySelector('video'));
                                if(!$iframe.querySelector('video').paused && $iframe.querySelector('.playPause')){
                                    $iframe.querySelector('.playPause').classList.add("fa-pause");
                                }
                            }
                            if($iframe.querySelector('audio')){
                                $iframe.querySelector('audio').play();
                            }
                        } else {
                            setTimeout(func, 300)
                        }
                    }, 800);
				}  
				
				//setTimeout(function(){$('#player').on("click",e.closePopup);},20)
				
			}
			
            // if(hotListSta) {
            //     hotPop.classList.remove("wait"); 
            //     return;
            // }
			
			var t = e.mode
			  , i = a.tags.navigate.nearestPano && this.closestPanoTowardTag(t, e.currentPano) || e.currentPano
			  , n = this.mesh.position;
			e.flyingToTag = true;
			var o = function() {
				e.flyingToTag = false;
				if(this.link){ 
					hotPop.classList.remove("wait"); 
				}
				
			}.bind(this);
            
            
            if(settings.dontExamHot){
                o();
                return;
            }
            
            
            
			if (t === s.PANORAMA){ 
				var l = {
					pano: i,
					lookAtPoint: n,
					duration: null,
					maxDistanceOverride: null,
					skipWarpingCheck: !1
				};
                e.flyToPano(l, o) 
			}else {
				var c = {
					pano: i
				};
				if (n) {
					var h = (new r.Matrix4).lookAt(i.position, n, new r.Vector3(0,1,0));
					c.quaternion = (new r.Quaternion).setFromRotationMatrix(h)
				}
				c.callback = o,
				c.duration = 1500,
				c.mode = s.PANORAMA,
				e.flyToNewMode(c)
			}
		},
	
        //判断someData里面是否有special字段，如果有就会处理这些特殊的大场景
        // if(window.MP_PREFETCHED_MODELDATA.special){
        //     specialScene.special().beforeImplement();
        // }
        
		//czj 判断是否是数组 如果不是将对象转换为数组
        /* hot.prototype.conversionArray = function(obj){
            if(Object.prototype.toString.call(obj)=='[object Array]') return obj;
            var arr = []
            for (var i in obj) {
                arr.push(obj[i]); //属性
            }
            return arr
        } */
		hot.prototype.convertValue = function(v ,Type){
            var value; 
            if(v instanceof Array){
                v.forEach((v1)=>{v1 = parseFloat(v1)})
                value = new Type().fromArray(v);
            }else{
                for(let i in v){v[i] = parseFloat(v[i])}
                value = new Type().copy(v);
            }
            return value
        } 
		
        t.exports = hot;
    }
    , {
		three: 217,
		"../shaders":167,
		"../enum/Viewmode":51,
		"../objects/Panorama":148,
		"../util/texture":194,
		"../settings":166,
        "../util/math": 190,
	}], 
	/************************************创建热点模型************************************ */
    123: [function(e, t, i) {//tag
        (function(i) {
            "use strict";
            function n(e, t, i) {
                var n = i.version || "0";
                "0" !== n && I.info("tag defined using version " + n),
                this.model = e,
                this.sid = t,
                this.color = (new r.Color).set(i.color || l.tagDefault),
                this.hoverColor = l._darken(this.color, .2),
                this.floor = null,
                this.floorIndex = i.floor,
                this.mode = s.PANORAMA,
                i.preferred_camera && i.preferred_camera.mode && (this.mode = i.preferred_camera.mode),
                this.obj3d = null,
                this.disc = null,
                this.materials = {
                    disc: null,
                    pole: null
                },
                this.position = (new r.Vector3).copy(i.position),
                this.discPosition = (new r.Vector3).copy(i.stem.direction),
                this.discWorldPosition = null,
                this.discScale = .05,
                this.poleEnabled = i.stem.enabled,
                this.billboard = new o(i.label,i.description,i.media,this),
                this.visibleTransition = null,
                this.hoveringDisc = !1
            }
            var r = e("three")
              , o = e("./Billboard/Billboard")
              , a = e("../settings")
              , s = e("../enum/Viewmode")
              , l = e("../enum/Colors")
              , c = e("../enum/RenderLayers")
              , h = e("../enum/RenderOrder")
              , u = (e("../util/common"),
            e("../util/math"))
              , d = e("../util/texture")
              , p = e("../objects/Panorama")
              , f = e("../shaders")
              , g = e("../util/transitions")
              , m = e("../util/lerp")
              , v = e("../util/easing")
              , A = e("./Billboard/BillboardEvent")
              , y = e("events").EventEmitter
              , C = e("../util/logger")
              , I = new C(i)
              , E = d.loadBase64("iVBORw0KGgoAAAANSUhEUgAAAIAAAACACAYAAADDPmHLAAAABmJLR0QAAAAAAAD5Q7t/AAAACXBIWXMAAAsTAAALEwEAmpwYAAAAB3RJTUUH4QYPFigDGhCnowAABQFJREFUeNrtXTtyFEEMHXX5FK7iAiYFQ+KAiMyZCQnxRXwVFwkngSKD2BQXEYlNLXaZnZ7RX0/xbrek96RW9/RnWSCthSoaxcys4iwiAgGagN2FFATQe5OBAHpvMhBA700GAvC9iUBVgZd2dmTd9siIAvxOB9/RI9GI3kftf3a0t0YG2OOEaOk0qy2UyWFZKutMthGc09tWiuyQKkuvke2miE6ouOYe1QcE4HsTgSIY2gX4iP4ZHcFn5kt+KpfmFfhK2zXXDMgR/FdE9D3ivNyaqMz8YlmW3x46kIfjNQyxXlnzskG6X8psQJjlVGObJPtLqXj1DSGWvhyZFI70EUVTv3tf3VkEAWmDLwV8xmmehe17+6DIymFHkL6fKaJS2BFk5+8RzUlVwY9qG0ViY2XwLfyzpV2KoEQX4C18NdsmAfzeJBiRDekg3ruGhpCi7wC+eXH4XqI9kc+Rs4wE+DZ+XNPeiKY0MoHtUHCyU6nTLOBnISoz84yuRETP6bqmLdrjiMhOjXw0zJKsx9oaxcC/1j4atizLdaah4GidYEEAbfC9NpVGsmsrVgTwe5PgZEkqUbaSP+iRds9CxuiPeo4ggr2z2A1Efg/dNs0CokV/Bgd7b3mf7X9EWQCpFF2ZhqiZDHDqFf0p79/zXYhajRWt7cgr/Wc/OOrli7U4DmllAb6eDRr4jKhAVDoyHtl/otNAfOrNt9YwIoJX8lr2QDYdYh1xIehN4QB+G46YUtW/2GHF4tfFWPvpGK7RMsCvBsP4F2SAptHv4atVGQDVe9/ZxLEh4AOiP+aMYMLnH48OAUj/fYeBsUBaCwgAAtQYEzvWAcgAEBAA4kwArCHknkkgAyADQEAACAgAAQEgIMC8dH3vJ4JI+B4ZABkAAgI4S8fFpCg2IwMgA0BAgOfT1BVclH6o+S+GR++3wbawmOO/BC5/t4RhLt93DWFUiwxU/ygCIZIEsH4FnJk/FY5+Edsk6zJa82McEI2V/qUKwH8yQNTz6wBfrwAUrwEwm7AFz6wI9GBvpSwQ2X9Dml3RbsWqBL4GPjOvhp2hHsihOzO/1FgH+Dnx2/PuJFDQecanP1ZnhBnlcVl0Dttn8Btahnnfmg3w5YcAzKcLDlVp3wyKNhxkfC1kWRK/GfRgbPVHo7RlbGGedy3wWBdmvnEA/qb0s3GSw4BlpFgQLqIdKgTISgINIrR8OnZFxxeRa4RDsf6/oZ27MCBthlUrmipFv8g6gMeb9wBfLphEnoxh5luQwBz8W4n2TNMNhgMb3820J7YUvAVMZAL/wBHvHJnAF/zZNkkj2rdGdhciaPlnS7ubUzBIkB980RpAaoGicl2wA3y1U9q0E2TWBLNKNtD2w572h6Zh96uoF3vaz5wR9urPzBfaQSZ1no8NouD1sixfk2B/TkTfovtUjACWCkceGiztk+rL/JNpxYMj1jZJ9ueyc7fCjmEvG1zOBko75r44vJXu91C0CjqN9pn51itw1Cps64slJHSLpIuVbmoLQTOXGFjvLKJnxBj4iwhBQlEY7hWBHhLJJ9TRaADvQIAtlXoVIkS2m6I7IzMRMthqfjh0S8F1sDv7LAHoZ1u2knt990h7rq7S4VBPWyi787ycWOVy7DCvh0t8M38kV4JgX0meFIr0mTtkcVV1W1jEYjZ0dY0dQc0JkJkMWaaubebXAL0QASKRIftqJa5lbwQ2BPJE/gA4gL5xbiNHuQAAAABJRU5ErkJggg==")
              , b = d.loadBase64("iVBORw0KGgoAAAANSUhEUgAAAIAAAACACAYAAADDPmHLAAAABmJLR0QAAAAAAAD5Q7t/AAAACXBIWXMAAAsTAAALEwEAmpwYAAAAB3RJTUUH4QYPFgoIKnA4CwAAAkVJREFUeNrt3Uluw0AMRFHTvv+NrSibBAgyILGjodn16gbS/yxyYUOXi0SnZnyodV3XXV5WVREgBHaKFAV6tgwFerYMBXq2DAV8tggFfLYIBXy2CAV8tggFfrYEBXy2CAV+tgQFfrYEBXy2CAV+tgQFfrYEBX62BAV+tgQFfrYEBX62BAV+tgQFfrYEBX62BAV+tgRXry5cHNOf3QIFfrYEBX62BG4AN4DpT26BAj9bAivACjD9yS2gATSA6U9uAQ2gAUx/cgtoAA1g+pNbQAOEhwBWgPpPXgMawAoQK0D9x64BDWAFiBWg/mPXgAawAoQAQgAJPgIdgLmHoAawAoQAQgAhgBBACCAEEAIIAYQAQgAhgBBACCAEEAIIAYQAQgAhgEwQfw1LBe+vYUIAIQAB3rIsy4vXEXwEOgTzDkArQAhgBXyKNZBT/xpACGAFfBNrIKP+NYAQwAr4IdbA/PWvAcR3A5OnXwOIbwcnT78GkN8bQAvMO/1/bgA/FglvAC0w5/Q/JAAJ5oPvCJTHGkALzDX9TwlAgnngPy0ACeaA7waQ5xtAC/Sf/n8LQILe8DcRgAR94W8mAAl6wt9UABL0g7+5ACToBX8XAUjQB/5uApCgB/xdBSDB+PB3F4AEY8M/RAAijAn+cAFIMB78wwUgwVjwTxGACGOAf8/1zAf2a+Nz4Z/aANrgXPBDCZAmwgjghxRgdhFGAj+0ALOJMCL4FgJ0lmFk6C0F6CBDF+jtBfiY+/2+3G63K+ihAhzZEN1hi3zJK04kLKvtOfg1AAAAAElFTkSuQmCC")
              , w = new r.PlaneBufferGeometry(1,1);
            n.prototype = Object.create(y.prototype),
            n.raycaster = new r.Raycaster,
            n.prototype.bindEvents = function() {
                this.billboard.on(A.ENTER, this.setHoverState.bind(this)),
                this.billboard.on(A.LEAVE, this.setFreeState.bind(this))
            }
            ,
            n.prototype.build = function() {
                return this.floor = this.model.floors.get(this.floorIndex) || this.model.floors.first(),
                this.floor && (this.billboard.build(this.model.sid),
                this.obj3d = this.buildObject3D(),
                this.floor.add(this.obj3d)),
                this
            }
            ,
            n.prototype.buildObject3D = function() {
                var e = new r.Object3D;
                e.position.copy(this.position);
                var t = r.UniformsUtils.clone(f.tagDisc.uniforms);
                t.bg.value = b,
                t.mask.value = E,
                t.color.value.copy(this.color),
                this.materials.disc = new r.RawShaderMaterial({
                    transparent: !0,
                    vertexShader: f.tagDisc.vertexShader,
                    fragmentShader: f.tagDisc.fragmentShader,
                    uniforms: t
                }),
                this.disc = new r.Mesh(w,this.materials.disc),
                this.disc.layers.set(c.TAG),
                this.disc.position.copy(this.discPosition),
                this.disc.renderOrder = h.tagDisc,
                this.disc.tag = this;
                var i = this.buildPole();
                return i.layers.set(c.TAG),
                i.renderOrder = h.tagStem,
                e.add(i),
                e.layers.set(c.TAG),
                e.add(this.disc)
            }
            ,
            n.prototype.buildPole = function() {
                var e = new r.BufferGeometry
                  , t = new Float32Array(6);
                return t[0] = t[1] = t[2] = 0,
                t[3] = this.discPosition.x,
                t[4] = this.discPosition.y,
                t[5] = this.discPosition.z,
                e.addAttribute("position", new r.BufferAttribute(t,3)),
                this.materials.pole = new r.LineBasicMaterial({
                    linewidth: a.tags.pole.width,
                    color: a.tags.pole.color,
                    opacity: 0,
                    visible: this.poleEnabled,
                    transparent: !0,
                    depthWrite: !1
                }),
                new r.Line(e,this.materials.pole)
            }
            ,
            n.prototype.setFreeState = function(e) {
                !e && this.hoveringDisc || this.billboard.close(e).then(function() {
                    this.materials.disc.uniforms.color.value = this.color
                }
                .bind(this))
            }
            ,
            n.prototype.setHoverState = function(e) {
                this.billboard.open(e),
                this.materials.disc.uniforms.color.value = this.hoverColor
            }
            ,
            n.prototype.hide = function(e, t) {
                var i = $.Deferred();
                if (0 === this.materials.disc.uniforms.opacity.value && !g.isRunning(this.visibleTransition))
                    return i.resolve().promise();
                e = e || 0,
                t = t || 0,
                g.cancel(this.visibleTransition);
                var n = this.materials.disc.uniforms.opacity.value / a.tags.disc.opacity
                  , r = t + e
                  , o = t / r;
                return this.visibleTransition = g.start(function(e) {
                    var t = m.property(e.materials.disc.uniforms.opacity, "value", 0)
                      , i = m.property(e.materials.pole, "opacity", 0);
                    return function(n) {
                        t(n),
                        e.materials.pole && i(n)
                    }
                }(this), r * n, function() {
                    i.resolve()
                }, o, v[a.warp.blendEasing]),
                i.promise()
            }
            ,
            n.prototype.show = function(e, t) {
                var i = $.Deferred();
                if (this.materials.disc.uniforms.opacity.value === a.tags.disc.opacity && !g.isRunning(this.visibleTransition))
                    return i.resolve().promise();
                e = e || 0,
                t = t || 0,
                g.cancel(this.visibleTransition);
                var n = (a.tags.disc.opacity - this.materials.disc.uniforms.opacity.value) / a.tags.disc.opacity
                  , r = t + e
                  , o = t / r;
                return this.visibleTransition = g.start(function(e) {
                    var t = m.property(e.materials.disc.uniforms.opacity, "value", a.tags.disc.opacity)
                      , i = m.property(e.materials.pole, "opacity", a.tags.pole.opacity);
                    return function(n) {
                        t(n),
                        e.materials.pole && i(n)
                    }
                }(this), r * n, function() {
                    i.resolve()
                }, o, v[a.warp.blendEasing]),
                i.promise()
            }
            ,
            n.prototype.closestPanoTowardTag = function(e, t) {
                var i = []
                  , o = []
                  , l = this.disc.getWorldPosition();
                if (e === s.PANORAMA) {
                    var c = .5
                      , h = t.position.clone().sub(l).normalize();
                    i.push(p.filters.isPanoAligned()),
                    i.push(p.filters.inPanoDirection(l, h, c)),
                    i.push(p.filters.isNeighbourPanoTo(t)),
                    o.push(p.scoreFunctions.direction(l, h))
                }
                var u = new r.Vector3
                  , d = function(e) {
                    u.copy(l).sub(e.position);
                    var t = -r.Math.radToDeg(Math.atan(u.y / Math.sqrt(u.x * u.x + u.z * u.z)))
                      , i = a.tags.navigate.tiltTolerance;
                    return a.insideLookLimitDown - i < t && t < a.insideLookLimitUp + i
                }
                  , f = function(e) {
                    return Math.abs(e.position.x - l.x) > a.tags.visibility.cameraClearance || Math.abs(e.position.z - l.z) > a.tags.visibility.cameraClearance
                };
                i.push(f, d),
                o.push(p.scoreFunctions.distanceSquared(this, -2));
                var g = this.model.panos.sortByScore(i, o);
                if (a.tags.navigate.lineOfSight) {
                    for (var m = 0; m < g.length; m++) {
                        var v = g[m].pano
                          , A = v.position.distanceTo(l);
                        if (!a.tags.visibility.anyDistance && A > a.tags.visibility.visibleDistance)
                            return null;
                        n.raycaster.set(v.position, l.clone().sub(v.position).normalize());
                        var y = n.raycaster.intersectObjects(this.model.colliders);
                        if (0 === y.length || y[0].distance > A)
                            return v
                    }
                    return null
                }
                return g.length > 0 && g[0].pano
            }
            ,
            n.prototype.examine = function(e) {
                var t = e.mode
                  , i = a.tags.navigate.nearestPano && this.closestPanoTowardTag(t, e.currentPano) || e.currentPano
                  , n = this.disc.getWorldPosition();
                this.billboard.setActiveState();
                var o = function() {
                    var t = this.billboard.getDimensions()
                      , n = new r.Vector3;
                    u.convertScreenPositionToNDC(t.left + t.width / 2, t.top + t.height / 2, n),
                    n.unproject(e.camera),
                    e.flyToPano({
                        pano: i,
                        lookAtPoint: n
                    })
                }
                .bind(this);
                if (t === s.PANORAMA)
                    if (i !== e.currentPano) {
                        var l = {
                            pano: i,
                            lookAtPoint: n,
                            duration: null,
                            maxDistanceOverride: null,
                            skipWarpingCheck: !1
                        };
                        e.flyToPano(l, o)
                    } else
                        setTimeout(function() {
                            this.billboard.open().then(function() {
                                o()
                            })
                        }
                        .bind(this), 0);
                else {
                    var c = {
                        pano: i
                    };
                    if (n) {
                        var h = (new r.Matrix4).lookAt(i.position, n, new r.Vector3(0,1,0));
                        c.quaternion = (new r.Quaternion).setFromRotationMatrix(h)
                    }
                    c.callback = o,
                    c.duration = 1500,
                    c.mode = s.PANORAMA,
                    e.flyToNewMode(c)
                }
            }
            ,
            n.prototype.update = function(e, t) {
                var i = new r.Vector3;
                return function(e, t) {
                    this.discWorldPosition = this.disc.getWorldPosition(),
                    this.updateDisc(e, t),
                    this.billboard.needsUpdate() && (i.copy(this.discWorldPosition).project(t),
                    i.z < 1 && (i.y *= -1,
                    this.billboard.update(i, this.getDiscRadius(i, t))))
                }
            }(),
            n.prototype.updateDisc = function(e, t) {
                var i = new r.Vector3
                  , o = new r.Vector3
                  , l = new r.Vector3
                  , c = new r.Vector3
                  , h = new r.Vector3;
                return function(e, t) {
                    var u = a.tags.visibility
                      , d = a.tags.disc.scale
                      , p = e === s.DOLLHOUSE || e === s.FLOORPLAN ? a.tags.visibility.visibleDistance : t.position.distanceTo(this.discWorldPosition);
                    if (this.obj3d.visible = 0 !== this.disc.material.opacity && (u.anyDistance || p <= u.visibleDistance || e === s.TRANSITIONING) && (!u.hideViaFloor || this.tagVisibleOnCurrentFloor(e)) && (!u.hideOffScreenDisc || !this.offScreen(this.disc, t)) && (!u.hideOffScreenObject || !this.offScreen(this.obj3d, t)),
                    this.obj3d.visible) {
                        this.disc.quaternion.copy(t.quaternion);
                        var f = d.maxSize - (d.maxSize - d.minSize) * r.Math.smoothstep(p, d.nearBound, d.farBound);
                        i.copy(this.discWorldPosition).project(t),
                        o.set($("#player").width() / 2, $("#player").height() / 2, 1).multiply(i),
                        l.set(f / 2, 0, 0).add(o),
                        c.set(2 / $("#player").width(), 2 / $("#player").height(), 1).multiply(l),
                        h.copy(c).unproject(t);
                        var g = h.distanceTo(this.discWorldPosition)
                          , m = 1 + a.tags.disc.scale.responsiveness / 100 * (n.viewportScale() - 1);
                        this.discScale = g * m,
                        this.disc.scale.set(this.discScale, this.discScale, this.discScale)
                    }
                }
            }(),
            n.prototype.getDiscRadius = function(e, t) {
                var i = new r.Vector3;
                return function(e, t) {
                    return i.set(-this.discScale / 2, 0, 0).applyQuaternion(t.quaternion).add(this.discWorldPosition).project(t),
                    Math.abs(e.x - i.x) * $("#player").width()
                }
            }(),
            n.prototype.tagVisibleOnCurrentFloor = function(e) {
                return !(e === s.DOLLHOUSE || e === s.FLOORPLAN) || this.model.allFloorsVisible || !this.floor.hidden
            }
            ,
            n.prototype.offScreen = function(e, t) {
                var i = e.getWorldPosition().project(t);
                return !(-1 < i.x && i.x < 1 && -1 < i.y && i.y < 1)
            }
            ,
            n.viewportScale = function() {
                return n.viewportWidth === $("#player").width() && n.viewportHeight === $("#player").height() || (n.viewportWidth = $("#player").width(),
                n.viewportHeight = $("#player").height(),
                n.currentViewportScale = Math.sqrt(Math.min(n.viewportWidth, n.viewportHeight) / a.tags.disc.scale.baseViewportSize)),
                n.currentViewportScale
            }
            ,
            t.exports = n
        }
        ).call(this, "/js/tag/tag.js")
    }
    , {
        "../enum/Colors": 19,
        "../enum/RenderLayers": 41,
        "../enum/RenderOrder": 42,
        "../enum/Viewmode": 51,
        "../objects/Panorama": 148,
        "../settings": 166,
        "../shaders": 167,
        "../util/common": 185,
        "../util/easing": 186,
        "../util/lerp": 188,
        "../util/logger": 189,
        "../util/math": 190,
        "../util/texture": 194,
        "../util/transitions": 195,
        "./Billboard/Billboard": 119,
        "./Billboard/BillboardEvent": 120,
        events: 202,
        three: 217
    }],
    124: [function(e, t, i) {
        (function(i) {
            "use strict";
            function n() {
                this.tagState = y.IDLE,
                this.intersectTag = null,
                this.hoveredTag = null,
                this.activeTag = null,
                this.tagDiscs = [],
                this.raycaster = new r.Raycaster,
                this.modelManager = null,
                this.player = null,
                this.totaltags = 0,
                this.navigatingViaTag = !1,
                this.enabled = !1
            }
            var r = e("three")
              , o = e("../util/logger")
              , a = e("../util/common")
              , s = e("../controls/serializer")
              , l = e("../objects/Snapshot")
              , c = e("../settings")
              , h = e("./Billboard/BillboardEvent")
              , u = e("./Media/MediaEvent")
              , d = e("./Media/LinkType")
              , p = e("../enum/Viewmode")
              , f = e("../enum/WarpStyle")
              , g = e("../enum/BlackoutStyle")
              , m = e("../enum/ModelManagerEvents")
              , v = e("../enum/tagEvents")
              , A = e("../enum/PlayerEvents")
              , y = (e("../util/lerp"),
            e("../enum/TagStates"))
              , C = e("events").EventEmitter
              , I = new o(i);
            a.extend(n, C),
            n.prototype.init = function(e, t) {
                this.modelManager = e,
                this.player = t,
                this.updateModel(),
                this.bindEvents()
            }
            ,
            n.prototype.update = function(e) {
                this.updateTags(this.player.mode, this.player.camera, this.player.currentPano, this.player.flying)
            }
            ,
            n.prototype.updateTags = function(e, t, i, n) {
                for (var r in this.model.tags)
                    this.model.tags[r].update(e, t, i, n)
            }
            ,
            n.prototype.updateModel = function() {
                this.model = this.modelManager.getActiveModel(),
                this.gettagsFromModel(),
                this.totaltags = Object.keys(this.model.tags).length
            }
            ,
            n.prototype.gettagsFromModel = function() {
                this.tagDiscs = [];
                for (var e in this.model.tags) {
                    var t = this.model.tags[e].disc;
                    t && this.tagDiscs.push(t)
                }
            }
            ,
            n.prototype.bindEvents = function() {
                function e() {
                    Object.keys(this.model.tags).forEach(function(e) {
                        var t = this.model.tags[e];
                        t.bindEvents(),
                        t.billboard.on(u.LINK_CLICK, function(e) {
                            e.type === d.NAVIGATION && this.navigateViaLink(e.url)
                        }
                        .bind(this)),
                        t.billboard.on(u.IMAGE_OPENED, function() {
                            this.tagState = y.EXAMINE,
                            this.emit(u.IMAGE_OPENED)
                        }
                        .bind(this)),
                        t.billboard.on(h.CLOSING, this.dismissExaminedTag.bind(this))
                    }
                    .bind(this))
                }
                this.modelManager.on(m.ActiveModelChanged, this.updateModel.bind(this)),
                this.modelManager.on(m.ActiveModelChanged, e.bind(this)),
                this.player.on(A.ModeChanging, this.onPlayerModeChanging.bind(this)),
                this.player.on(A.PanoChosen, this.onPanoChange.bind(this)),
                this.player.on(A.Ready, this.onPlayerReady.bind(this)),
                this.player.on(A.FlyingEnded, this.onPlayerFlyingEnded.bind(this)),
                this.player.on(A.WarpStarted, this.handleWarpStart.bind(this)),
                this.player.on(A.WarpInterrupted, this.handleWarpInterruption.bind(this)),
                e.call(this)
            }
            ,
            n.prototype.navigateViaLink = function(e) {
                var t = s.deserialize(e);
                if (t)
                    if (t.mode === p.PANORAMA) {
                        try {
                            this.player.model.panos.get(t.panoId)
                        } catch (e) {
                            return void I.warn("Unable to find panorama location", t.panoId)
                        }
                        this.player.warpToPanoById(t.panoId, t.quaternion, null, null, f.BLACK)
                    } else {
                        var i = {
                            cameraMode: t.mode,
                            position: t.position,
                            quaternion: t.quaternion,
                            scanId: t.panoId,
                            orthoZoom: t.zoom,
                            floorVisibility: t.floorVisibility,
                            thumbUrl: null,
                            name: null
                        };
                        this.player.flyToNewMode({
                            mode: t.mode,
                            duration: c.warp.outsideTime,
                            warpDest: new l(i),
                            force: !0
                        })
                    }
            }
            ,
            n.prototype.handleWarpStart = function(e, t, i, n) {
                this.dismissExaminedTag(),
                t === f.BLACK && (null !== n && void 0 !== n || (n = c.warp.teleportTime),
                e && (i = g.END),
                this.hideShowTagsForBlackoutStyle(i, n))
            }
            ,
            n.prototype.handleWarpInterruption = function(e, t, i) {
                null !== i && void 0 !== i || (i = c.warp.teleportTime),
                this.hideShowTagsForBlackoutStyle(t, i)
            }
            ,
            n.prototype.hideShowTagsForBlackoutStyle = function(e, t) {
                var i = 0
                  , n = 0
                  , r = t / 2;
                switch (null !== e && void 0 !== e || (e = g.MIDDLE),
                e) {
                case g.END:
                    this.hideAlltags(r);
                    break;
                case g.BEGINNING:
                    this.hideAlltags().done(this.showAlltags.bind(this, r));
                    break;
                case g.NONE:
                    break;
                case g.MIDDLE:
                    i = r,
                    n = r,
                    this.hideAlltags(n),
                    setTimeout(function() {
                        this.showAlltags(i)
                    }
                    .bind(this), n);
                    break;
                case g.FADEIN:
                    setTimeout(function() {
                        this.showAlltags(r)
                    }
                    .bind(this), r)
                }
            }
            ,
            n.prototype.onPlayerModeChanging = function(e, t) {
                t !== p.PANORAMA && this.dismissExaminedTag(),
                t === p.PANORAMA && player.currentPano && !player.currentPano.isAligned() && (t = p.OUTDOOR);
                var i = t !== p.OUTDOOR;
                i !== this.model.tagsShown && (i ? this.showAlltags(c.tags.startup.fadeInDuration) : this.hideAlltags(c.tags.startup.fadeInDuration))
            }
            ,
            n.prototype.onPanoChange = function(e, t) {
                var i = this.navigatingViaTag;
                if (this.navigatingViaTag = !1,
                !i) {
                    this.dismissExaminedTag();
                    var n = e && !e.isAligned() ? p.OUTDOOR : p.PANORAMA
                      , r = t && !t.isAligned() ? p.OUTDOOR : p.PANORAMA;
                    n !== r && (r === p.PANORAMA ? this.showAlltags(c.tags.startup.fadeInDuration, null, !0) : this.hideAlltags(c.tags.startup.fadeInDuration))
                }
            }
            ,
            n.prototype.onPlayerReady = function(e, t, i) {
                this.startAlltags(e, t ? i : null)
            }
            ,
            n.prototype.onPlayerFlyingEnded = function(e, t) {
                this.updateClosestTags(e)
            }
            ,
            n.prototype.dismissExaminedTag = function() {
                this.activeTag && this.tagState === y.EXAMINE && this.dismissActiveTag(),
                this.hoveredTag && (this.hoveredTag.setFreeState(!0),
                this.hoveredTag = null)
            }
            ,
            n.prototype.startAlltags = function(e, t) {
                this.model.shouldShowtags = c.tags.enabled,
                this.enabled = !0,
                e || (this.showAlltags(c.tags.startup.fadeInDuration, c.tags.startup.fadeInDelay),
                t && setTimeout(function() {
                    this.activateTag(this.model.getTagBySid(t))
                }
                .bind(this), c.tags.startup.fadeInDuration / 2))
            }
            ,
            n.prototype.showAlltags = function(e, t, i) {
                function n() {
                    o++,
                    o === this.totaltags && (this.model.tagsShown = !0,
                    r.resolve())
                }
                var r = $.Deferred();
                if (!i && this.player.mode === p.PANORAMA && this.player.currentPano && !this.player.currentPano.isAligned() || !this.model.shouldShowtags)
                    return r.resolve().promise();
                var o = 0;
                for (var a in this.model.tags) {
                    var s = this.model.tags[a];
                    s.show(e, t).done(n.bind(this))
                }
                return r.promise()
            }
            ,
            n.prototype.hideAlltags = function(e, t) {
                function i() {
                    r++,
                    r === this.totaltags && (this.model.tagsShown = !1,
                    n.resolve())
                }
                var n = $.Deferred()
                  , r = 0;
                for (var o in this.model.tags) {
                    var a = this.model.tags[o];
                    a.hide(e, t).done(i.bind(this)),
                    a === this.activeTag && this.dismissActiveTag()
                }
                return n.promise()
            }
            ,
            n.prototype.enableHovering = function() {
                this.enabled = !0
            }
            ,
            n.prototype.disableHovering = function() {
                this.enabled = !1
            }
            ,
            n.prototype.activateTag = function(e, t) {
                t = t || y.EXAMINE,
                this.activeTag = e,
                this.activeTag.hoveringDisc = !0,
                this.activeTag.setHoverState(t === y.EXAMINE),
                this.tagState = t,
                this.emit(v.TagActivated, e)
            }
            ,
            n.prototype.dismissActiveTag = function() {
                this.activeTag.hoveringDisc = !1,
                this.activeTag.setFreeState(!0);
                var e = this.activeTag;
                this.activeTag = null,
                this.tagState = y.IDLE,
                this.emit(v.TagDismissed, e)
            }
            ,
            n.prototype.clickedOnTag = function(e) {
                var t = function() {
                    this.navigatingViaTag = !0,
                    this.activeTag.examine(this.player),
                    this.emit(v.TagNavigation, this.activeTag)
                }
                .bind(this);
                return this.tagState !== y.EXAMINE ? (this.activateTag(this.intersectTag, y.EXAMINE),
                this.activeTag = this.intersectTag,
                t(),
                !0) : (this.dismissActiveTag(),
                !1)
            }
            ,
            n.prototype.intersecttag = function() {
                var e = new r.Vector3
                  , t = new r.Vector3
                  , i = new r.Vector3;
                return function(n, r, o) {
                    if (!this.enabled)
                        return null;
                    var a = null
                      , s = this.tagDiscs.filter(function(e) {
                        return e.parent.visible
                    });
                    if (s.length > 0) {
                        var l = this.model.floors.reduce(function(e, t) {
                            return t.hidden ? e : e.concat(t.collider.children)
                        }, s);
                        e.set(n.x, n.y, -1).unproject(o),
                        t.set(n.x, n.y, 1).unproject(o),
                        i.copy(t).sub(e).normalize(),
                        this.raycaster.set(e, i);
                        var c = this.raycaster.intersectObjects(l);
                        c.length > 0 && s.indexOf(c[0].object) !== -1 && (a = c[0].object.tag)
                    }
                    return this.intersectTag = a,
                    r && (this.activeTag && a !== this.activeTag && (this.tagState === y.BROWSE || this.tagState === y.EXAMINE && a) && this.dismissActiveTag(),
                    a && a !== this.activeTag && (a.listeners(h.ENTER).length < 1 && (a.billboard.on(h.ENTER, function() {
                        this.hoveredTag = a
                    }
                    .bind(this)),
                    a.billboard.on(h.LEAVE, function() {
                        this.hoveredTag = null
                    }
                    .bind(this))),
                    this.activateTag(a, y.BROWSE))),
                    a
                }
            }(),
            n.prototype.rankedtagInDirection = function() {
                var e = []
                  , t = []
                  , i = new r.Vector3
                  , n = new r.Vector3
                  , o = new r.Vector3;
                return function(r, a, s, l) {
                    var c = 0;
                    t.length = 0;
                    for (var h = 0; h < this.closesttags.length; h++) {
                        var u = this.closesttags[h];
                        n.copy(u.position),
                        n.add(u.discPosition),
                        i.copy(a),
                        i.sub(n).negate(),
                        i.normalize();
                        var d = i.dot(l);
                        if (d >= 0) {
                            o.copy(n),
                            o.project(s);
                            var p = this.intersecttag(o, !1, s);
                            if (p) {
                                if (c >= e.length)
                                    for (var f = 0; f < 64; f++)
                                        e.push({
                                            tag: u,
                                            dot: d
                                        });
                                var g = e[c];
                                g.tag = u,
                                g.dot = d,
                                g.position = math.projectPositionToCanvas(n, s),
                                t.push(g),
                                c++
                            }
                        }
                    }
                    return t.sort(function(e, t) {
                        return e.dot > t.dot ? -1 : e.dot < t.dot ? 1 : 0
                    }),
                    r < t.length ? t[r].tag : null
                }
            }(),
            n.prototype.updateClosestTags = function() {
                var e = new r.Vector3
                  , t = 30;
                return function(i) {
                    this.closesttags || (this.closesttags = []),
                    this.closesttags.length = 0;
                    var n = this.model.tags;
                    if (n)
                        for (var r in n)
                            if (n.hasOwnProperty(r)) {
                                var o = n[r]
                                  , a = o.position;
                                e.copy(i),
                                e.sub(a).negate();
                                var s = e.lengthSq();
                                s < t && this.closesttags.push(o)
                            }
                }
            }(),
            t.exports = n
        }
        ).call(this, "/js/tag/tagManager.js")
    }
    , {
        "../controls/serializer": 14,
        "../enum/BlackoutStyle": 18,
        "../enum/tagEvents": 32,
        "../enum/ModelManagerEvents": 33,
        "../enum/PlayerEvents": 40,
        "../enum/TagStates": 44,
        "../enum/Viewmode": 51,
        "../enum/WarpStyle": 52,
        "../objects/Snapshot": 153,
        "../settings": 166,
        "../util/common": 185,
        "../util/lerp": 188,
        "../util/logger": 189,
        "./Billboard/BillboardEvent": 120,
        "./Media/LinkType": 130,
        "./Media/MediaEvent": 131,
        events: 202,
        three: 217
    }],
    125: [function(e, t, i) {
        (function(i) {
            "use strict";
            function n() {
                this.embedWrapper = null,
                this.embedElement = null
            }
            var r = e("../../util/ajax")
              , o = e("./mediaSettings")
              , a = e("../../settings")
              , s = e("../../util/logger")
              , l = new s(i);
            n.prototype.createDomElement = function() {
                return this.embedWrapper = document.createElement("div"),
                this.embedWrapper.classList.add("tag-embed"),
                this.embedWrapper.classList.add("hidden"),
                this.embedWrapper
            }
            ,
            n.prototype.load = function(e) {
                var t = "https://api.embedly.com/1/oembed?key=" + a.appConfig.embedly_key + "&url=" + encodeURIComponent(e) + "&maxwidth=" + o.maxEmbedWidth;
                return new Promise(function(e, i) {
                    r.get(t).then(function(t) {
                        if (t = JSON.parse(t),
                        t.html && t.html.indexOf("<script") === -1) {
                            this.embedWrapper.innerHTML = t.html;
                            var n = Math.min(t.width, o.maxEmbedWidth) || o.maxEmbedWidth;
                            if (this.embedWrapper.style.width = n + "px",
                            t.height) {
                                var r = t.height / t.width;
                                this.embedWrapper.style.height = n * r + "px"
                            }
                            this.embedElement = this.embedWrapper.firstChild;
                            var a = [];
                            try {
                                a = [].slice.call(this.embedElement.querySelectorAll("a"))
                            } catch (e) {
                                l.debug("Error getting `a` elements for embed; was it an iframe?")
                            }
                            a.forEach(function(e) {
                                e.setAttribute("target", "_blank")
                            }),
                            this.embedElement.classList.add("hidden"),
                            this.embedWrapper.classList.remove("hidden"),
                            e()
                        } else
                            i("Not a valid embed")
                    }
                    .bind(this), function(e) {
                        i(e.response)
                    })
                }
                .bind(this))
            }
            ,
            n.prototype.show = function() {
                this.embedElement && this.embedElement.classList.remove("hidden")
            }
            ,
            n.prototype.hide = function() {
                this.embedElement && this.embedElement.classList.add("hidden")
            }
            ,
            t.exports = n
        }
        ).call(this, "/js/tag/Media/EmbedlyEmbed.js")
    }
    , {
        "../../settings": 166,
        "../../util/ajax": 181,
        "../../util/logger": 189,
        "./mediaSettings": 132
    }],
    126: [function(e, t, i) {
        (function(i) {
            "use strict";
            function n(e) {
                o.call(this),
                this.options = e,
                this.playerControls = null,
                this.state = s.NOT_READY
            }
            var r = e("../../util/browser")
              , o = e("./EmbedlyEmbed")
              , a = e("../../util/logger")
              , s = (new a(i),
            Object.freeze({
                NOT_READY: "player.not.ready",
                CUED: "player.cued",
                PLAYING: "player.playing",
                PAUSED: "player.paused"
            }));
            n.prototype = Object.create(o.prototype),
            n.prototype.createDomElement = function() {
                return this.embedWrapper = document.createElement("div"),
                this.embedWrapper.classList.add("tag-video"),
                this.embedWrapper.classList.add("hidden"),
                this.embedWrapper
            }
            ,
            n.prototype.load = function(e) {
                var t = function() {
                    function e(e) {
                        this.playerState = s.CUED,
                        this.options.startMuted && this.playerControls.mute()
                    }
                    function t(e) {
                        this.playerState = e
                    }
                    function i(e) {
                        this.playerControls.setCurrentTime(0),
                        this.options.loop ? this.playerControls.play() : this.playerControls.pause()
                    }
                    this.playerControls = new playerjs.Player(this.embedElement),
                    this.playerControls.on("ready", e.bind(this)),
                    this.playerControls.on("play", t.bind(this, s.PLAYING)),
                    this.playerControls.on("pause", t.bind(this, s.PAUSED)),
                    this.playerControls.on("ended", i.bind(this))
                }
                .bind(this);
                return o.prototype.load.call(this, e).then(t.bind(this))
            }
            ,
            n.prototype.play = function() {
                var e = r.isMobile();
                return function() {
                    this.playerState !== s.NOT_READY && this.playerControls && !e && (this.state === s.CUED && this.options.autoPlay || this.options.autoResume) && this.playerControls.play()
                }
            }(),
            n.prototype.pause = function() {
                this.playerState !== s.NOT_READY && this.playerControls && this.playerControls.pause()
            }
            ,
            t.exports = n
        }
        ).call(this, "/js/tag/Media/EmbedlyPlayer.js")
    }
    , {
        "../../util/browser": 182,
        "../../util/logger": 189,
        "./EmbedlyEmbed": 125
    }],
    127: [function(e, t, i) {
        (function(i) {
            "use strict";
            function n(e) {
                function t() {
                    return a.debug("requesting file from embedly:", e.href),
                    r.get(e.href, {
                        responseType: e.responseType
                    }).then(function(t) {
                        return a.debug("requesting file finished:", e.href),
                        t
                    })
                }
                function i() {}
                return s = new Promise(function(e, n) {
                    s.catch(i).then(function() {
                        t().then(e, n)
                    })
                }
                )
            }
            var r = e("../../util/ajax")
              , o = (e("./mediaSettings"),
            e("../../util/logger"))
              , a = new o(i)
              , s = Promise.resolve();
            t.exports.enqueue = n
        }
        ).call(this, "/js/tag/Media/EmbedlyQueue.js")
    }
    , {
        "../../util/ajax": 181,
        "../../util/logger": 189,
        "./mediaSettings": 132
    }],
    128: [function(e, t, i) {
        (function(i) {
            "use strict";
            function n() {
                this.imageWrapper = null,
                this.width = 0,
                this.height = 0,
                this.aspect = 1
            }
            var r = e("./MediaEvent")
              , o = e("./EmbedlyQueue")
              , a = e("events").EventEmitter
              , s = e("../../util/logger")
              , l = e("../../settings");
            new s(i);
            n.prototype = Object.create(a.prototype),
            n.prototype.createDomElement = function() {
                return this.imageWrapper = document.createElement("div"),
                this.imageWrapper.classList.add("tag-image"),
                this.imageWrapper.classList.add("hidden"),
                this.imageWrapper.addEventListener("click", function(e) {
                    e.stopPropagation(),
                    this.emit(r.IMAGE_OPENING),
                    this.imageWrapper.style.pointerEvents = "none"
                }
                .bind(this)),
                this.imageWrapper
            }
            ,
            n.prototype.onClosed = function() {
                this.imageWrapper.style.pointerEvents = "auto"
            }
            ,
            n.prototype.load = function(e) {
                var t = Math.max(window.screen.height, window.screen.width)
                  , i = "https://i.embed.ly/1/display/resize?key=" + l.appConfig.embedly_key + "&url=" + encodeURIComponent(e) + "&width=" + t + "&height=" + t;
                return new Promise(function(e, t) {
                    function n(t) {
                        var i = t.target;
                        this.width = i.naturalWidth,
                        this.height = i.naturalHeight,
                        this.aspect = this.width / this.height;
                        var n = t.target.src;
                        this.imageWrapper.style.backgroundImage = 'url("' + n + '")',
                        this.imageWrapper.style.width = this.width + "px",
                        this.imageWrapper.style.height = this.height + "px",
                        this.imageWrapper.classList.remove("hidden"),
                        e()
                    }
                    o.enqueue({
                        href: i,
                        responseType: "arraybuffer"
                    }).then(function(e) {
                        var t = new Uint8Array(e)
                          , i = new Blob([t])
                          , r = new window.Image;
                        r.addEventListener("load", n.bind(this));
                        var o = URL.createObjectURL(i);
                        r.src = o
                    }
                    .bind(this), t)
                }
                .bind(this))
            }
            ,
            t.exports = n
        }
        ).call(this, "/js/tag/Media/Image.js")
    }
    , {
        "../../settings": 166,
        "../../util/logger": 189,
        "./EmbedlyQueue": 127,
        "./MediaEvent": 131,
        events: 202
    }],
    129: [function(e, t, i) {
        "use strict";
        function n(e) {
            this.label = e.label,
            this.href = e.url,
            this.type = this.updateLinkForType(),
            this.domElement = null,
            this.id = c++
        }
        var r = e("./LinkType")
          , o = e("./MediaEvent")
          , a = e("../../util/browser")
          , s = e("../../analytics")
          , l = e("events").EventEmitter
          , c = 0;
        n.prototype = Object.create(l.prototype),
        n.prototype.updateLinkForType = function() {
            function e(e) {
                var t = new RegExp("[#&?]start=([^#&?]*)")
                  , i = t.exec(e);
                return i[1]
            }
            function t(e) {
                return e + "&play=1"
            }
            var i = a.valueFromHash("m") || a.valueFromHash("model");
            return this.href.indexOf("port.com/show") !== -1 || this.href.indexOf(window.location.host + "/show") !== -1 ? this.href.indexOf(i) !== -1 && this.href.indexOf("start=") !== -1 ? (this.href = e(this.href),
            r.NAVIGATION) : (this.href = t(this.href),
            r.MODEL) : r.EXT_LINK
        }
        ;
        var h = {};
        n.prototype.createDomElement = function() {
            function e(e) {
                switch (e.stopPropagation(),
                h[this.id] = !0,
                s.trackAlways("click_tag_link", {
                    link_type: this.type,
                    link_count: c,
                    links_clicked: Object.keys(h).length
                }),
                this.type) {
                case r.MODEL:
                    window.location.replace(this.href);
                    break;
                case r.EXT_LINK:
                    window.open(this.href, "_blank")
                }
                this.emit(o.LINK_CLICK, {
                    type: this.type,
                    url: this.href
                })
            }
            if (this.domElement = document.createElement("a"),
            this.domElement.classList.add("tag-link"),
            this.domElement.textContent = this.label,
            this.type === r.EXT_LINK) {
                this.domElement.textContent += " ";
                var t = document.createElement("i");
                t.classList.add("icon-ext-link"),
                t.title = "Link to external web site",
                this.domElement.appendChild(t)
            }
            return this.domElement.addEventListener("click", e.bind(this)),
            this.domElement
        }
        ,
        t.exports = n
    }
    , {
        "../../analytics": 4,
        "../../util/browser": 182,
        "./LinkType": 130,
        "./MediaEvent": 131,
        events: 202
    }],
    130: [function(e, t, i) {
        "use strict";
        t.exports = {
            NAVIGATION: "navigation",
            MODEL: "model",
            EXT_LINK: "ext-link"
        }
    }
    , {}],
    131: [function(e, t, i) {
        "use strict";
        t.exports = Object.freeze({
            LINK_CLICK: "mtmedia.link",
            IMAGE_LOADED: "mtmedia.image.loaded",
            IMAGE_OPENING: "mtmedia.image.opening",
            IMAGE_OPENED: "mtmedia.image.opened",
            IMAGE_CLOSING: "mtmedia.image.closing",
            IMAGE_CLOSED: "mtmedia.image.closed",
            VIDEO_START: "mtmedia.video.start",
            VIDEO_PAUSE: "mtmedia.video.pause",
            VIDEO_ENDED: "mtmedia.video.end"
        })
    }
    , {}],
    132: [function(e, t, i) {
        "use strict";
        t.exports = Object.freeze({
            maxEmbedWidth: 350,
            defaultAspectRatio: .75
        })
    }
    , {}],
    133: [function(e, t, i) {
        "use strict";
        t.exports = Object.freeze({
            TEXT: "text",
            LINK: "link",
            IMAGE: "photo",
            VIDEO: "video",
            RICH: "rich"
        })
    }
    , {}],
    134: [function(e, t, i) {
        "use strict";
        function n(e) {
            this.capabilities = {
                links: {
                    enable: e.supportLinks,
                    keepLabels: e.keepLinkLabels
                }
            }
        }
        var r = e("./DescriptionChunkType");
        n.prototype.parse = function(e, t) {
            var i = []
              , n = e.split("[").map(function(e, t) {
                return 0 === t ? e : "[" + e
            });
            return n.forEach(function(e) {
                var n = this.findMarkdown(e);
                if (n) {
                    if (n.url.indexOf("javascript:") !== -1)
                        return;
                    this.addLinkChunk(i, n, t),
                    this.addTextChunk(i, e.slice(n.markdown.length))
                } else
                    this.addTextChunk(i, e)
            }
            .bind(this)),
            i
        }
        ,
        n.prototype.findMarkdown = function(e) {
            var t = /\[([^\]]*)\]\((.*)\)/
              , i = e.match(t);
            if (i) {
                for (var n = i[2], r = 1, o = 0; o < n.length && ("(" === n[o] ? r++ : ")" === n[o] && r--,
                0 !== r); )
                    o++;
                var a = n.length - o;
                return {
                    markdown: i[0].substring(0, i[0].length - a),
                    label: i[1],
                    url: i[2].substring(0, o)
                }
            }
        }
        ,
        n.prototype.addTextChunk = function(e, t) {
            0 !== t.length && e.push({
                type: r.TEXT,
                text: t
            })
        }
        ,
        n.prototype.addLinkChunk = function(e, t) {
            if (!this.capabilities.links.enable)
                return void (this.capabilities.links.keepLabels && this.addTextChunk(e, t.label));
            var i = {
                label: t.label,
                url: t.url
            };
            i.url.indexOf("://") === -1 && (i.url = "http://" + i.url),
            e.push({
                type: r.LINK,
                link: i
            })
        }
        ,
        t.exports = n
    }
    , {
        "./DescriptionChunkType": 133
    }],
    135: [function(e, t, i) {
        (function(i) {
            "use strict";
            var n = e("../util/logger")
              , r = new n(i)
              , o = {
                parseIdsFromChunkName: function(e, t) {
                    t.floorId = o.parseFloor(e),
                    t.roomId = o.parseRoom(e)
                },
                parseFloor: function(e) {
                    var t = e.match(/_group([0-9]+)/);
                    if (!t)
                        return 0;
                    try {
                        return parseInt(t[1], 10)
                    } catch (e) {
                        return r.warn('Non-int value "' + t[1] + '" for mesh group, defaulting to floor 0'),
                        0
                    }
                },
                parseRoom: function(e) {
                    var t = e.match(/_sub([0-9]+)/);
                    if (!t)
                        return -1;
                    try {
                        return parseInt(t[1], 10)
                    } catch (e) {
                        return r.warn('Non-int value "' + t[1] + '" for mesh subgroup, defaulting to subgroup 0'),
                        0
                    }
                }
            };
            t.exports = o
        }
        ).call(this, "/js/model/Chunks.js")
    }
    , {
        "../util/logger": 189
    }],
    136: [function(e, t, i) {
        (function(i) {
            "use strict";
            function n(e) {
                s.call(this),
                this.model = e,
                this.exploded = !1
            }
            var r = e("../objects/Floor")
              , o = (e("../settings"),
            e("../util/logger"))
              , a = e("../util/transitions")
              , s = e("../util/IndexedCollection")
              , l = e("../util/common")
              , c = e("../util/easing");
            new o(i);
            l.inherit(n, s),
            n.prototype.add = function(e) {
                s.prototype.add.call(this, e),
                this.model.add(e)
            }
            ,
            n.prototype.getIndex = function(e) {
                return e.floorIndex
            }
            ,
            n.prototype.build = function() {
                this.list.forEach(function(e) {
                    e.build()
                })
            }
            ,
            n.prototype.size = function() {
                return this.length
            }
            ,
            n.prototype.sort = function() {
                s.prototype.sort.call(this, function(e, t) {
                    return e.floorIndex - t.floorIndex
                })
            }
            ,
            n.prototype.nextFloor = function(e, t) {
                return this.index[e.floorIndex + t] || null
            }
            ,
            n.prototype.getFloorAtPoint = function(e) {
                for (var t = null, i = 1 / 0, n = 0; n < this.list.length; n++) {
                    var r = this.list[n]
                      , o = r.distanceToPoint(e);
                    (!t || i > o) && (i = o,
                    t = r)
                }
                return t
            }
            ,
            n.prototype.getOrMakeFloor = function(e) {
                var t = this.index[e];
                return t || (t = new r(this.model,e),
                this.add(t)),
                t
            }
            ,
            n.prototype.hide = function() {
                this.list.forEach(function(e) {
                    e.hide()
                })
            }
            ,
            n.prototype.show = function() {
                this.list.forEach(function(e) {
                    e.show()
                })
            }
            ,
            n.prototype.names = function() {
                return this.list.reduce(function(e, t) {
                    return e.concat(t.name)
                }, [])
            }
            ,
            n.prototype.toggleExplodeHorizontal = function() {
                function e(e, t) {
                    r.copy(e.position),
                    e.position.x = i[e.floorIndex] * t,
                    e.position.y = 1 * e.floorIndex * t,
                    r.sub(e.position).multiplyScalar(-1),
                    e.panos.forEach(function(e) {
                        e.translate(r)
                    })
                }
                var t, i = [], n = 0;
                this.list.forEach(function(e, r, o) {
                    t = r > 0 ? Math.max(o[r - 1].boundingBox.max.x - e.boundingBox.min.x, e.boundingBox.size().x / 2) : 0,
                    n += t,
                    i[r] = n
                }),
                i = i.map(function(e) {
                    return e - n / 2
                });
                var r = this.list[0].position.clone();
                this.exploded ? this.list.forEach(function(t) {
                    a.start(function(i) {
                        e(t, 1 - i)
                    }, 1500, null, 0, c.easeOutExpo)
                }) : this.list.forEach(function(t) {
                    a.start(function(i) {
                        e(t, i)
                    }, 1500, null, 0, c.easeOutExpo)
                }),
                this.exploded = !this.exploded
            }
            ,
            n.prototype.toggleExplodeVertical = function() {
                function e(e, i) {
                    var n = n.copy(e.position);
                    e.position.y = (5 * e.floorIndex - t.y / 2) * i,
                    n.sub(e.position).multiplyScalar(-1),
                    e.panos.forEach(function(e) {
                        e.translate(n)
                    })
                }
                var t = this.model.size;
                this.list[0].position.clone();
                this.exploded ? this.list.forEach(function(t) {
                    a.start(function(i) {
                        e(t, 1 - i)
                    }, 1500, null, 0, c.easeOutExpo)
                }) : this.list.forEach(function(t) {
                    a.start(function(i) {
                        e(t, i)
                    }, 1500, null, 0, c.easeOutExpo)
                }),
                this.exploded = !this.exploded
            }
            ,
            t.exports = n
        }
        ).call(this, "/js/model/FloorCollection.js")
    }
    , {
        "../objects/Floor": 146,
        "../settings": 166,
        "../util/IndexedCollection": 175,
        "../util/common": 185,
        "../util/easing": 186,
        "../util/logger": 189,
        "../util/transitions": 195
    }],
    137: [function(e, t, i) {
        (function(i) {
            "use strict";
            function n() {
                c.call(this)
            }
            var r = e("../settings")
              , o = e("../util/logger")
              , a = e("../enum/Viewmode")
              , s = e("../objects/Snapshot")
              , l = (e("../util/math"),
            e("../util/common"))
              , c = e("../util/IndexedCollection")
              , h = new o(i);
            l.inherit(n, c),
            n.prototype.getImage = function(e) {
                return e && this.index.hasOwnProperty(e) ? this.index[e] : null
            }
            ,
            n.prototype.filterByModesAndReel = function(e, t) {
                for (var i = [], n = 0; n < t.length; n += 1) {
                    var r = t[n]
                      , o = this.index[r.sid];
                    o && i.push(o)
                }
                var s = e[a.DOLLHOUSE]
                  , l = e[a.FLOORPLAN];
                i = i.filter(function(e) {
                    if (!e.metadata || void 0 === e.metadata.camera_mode)
                        return !0;
                    var t;
                    try {
                        t = a.convertWorkshopModeInt(e.metadata.camera_mode)
                    } catch (e) {
                        return h.debug(e.message),
                        !1
                    }
                    return t === a.PANORAMA || t === a.FLOORPLAN && l || t === a.DOLLHOUSE && s
                }),
                i.length !== this.list.length && h.info("Disallowed " + (this.list.length - i.length) + " highlight images"),
                this.list = i,
                this.reIndex()
            }
            ,
            n.prototype.getHeroLocations = function(e) {
                if (0 === this.list.length)
                    return [];
                for (var t = [], i = 0; i < this.list.length; ++i) {
                    var o = this.list[i]
                      , l = o.thumbnail_signed_src
                      , c = o.name || '';
                    if (o.metadata && void 0 !== o.metadata.camera_quaternion) {
                        if (!r.show360Views.enabled && o.metadata.scan_id) {
                            var h = e.get(o.metadata.scan_id);
                            if (h && !h.isAligned())
                                continue
                        }
                        var u = a.convertWorkshopModeInt(o.metadata.camera_mode);
                        if (u === a.MESH)
                            continue;
                       
                        if(window.isLocal)var src = manage.dealURL(l)
                        else var src = g_version === "one" ? g_Prefix + l + "?"+ randomTime().getTime() : (l.substr(0,4)=="http" ? l + "?"+ randomTime().getTime() : '//' + l + "?"+ randomTime().getTime())
                      
                       
                        var d = {
                            cameraMode: u,
                            position: o.metadata.camera_position,
                            quaternion: o.metadata.camera_quaternion,
                            zoom: o.metadata.zoom,
                            panoId: o.metadata.scan_id,
                            orthoZoom: o.metadata.ortho_zoom,
                            floorVisibility: void 0 !== o.metadata.floor_visibility ? o.metadata.floor_visibility.slice(0) : [],
                            thumbUrl: src,
                            name: n.filterImageName(c),
							sid: o.sid //xzw add   g_tourAudio要用,
                        }
                          , p = new s(d);
                        t.push(p)
                    }
                }
                return t
            }
            ,
            n.prototype.getIndex = function(e) {
                return e.sid
            }
            ,
            n.filterImageName = function(e) {
                return "" === e || e.match(/^[0-9.]+_[0-9.]+$/) ? null : e
            }
            ,
            t.exports = n
        }
        ).call(this, "/js/model/ImageCollection.js")
    }
    , {
        "../enum/Viewmode": 51,
        "../objects/Snapshot": 153,
        "../settings": 166,
        "../util/IndexedCollection": 175,
        "../util/common": 185,
        "../util/logger": 189,
        "../util/math": 190
    }],
    138: [function(e, t, i) {
        (function(i) {
            "use strict";
            function n() {
                u.call(this)
            }
            var r = e("../label/Label")
              , o = e("../settings")
              , a = e("../util/logger")
              , s = e("../util/math")
              , l = e("../util/ajax")
              , c = e("./RoomCollection")
              , h = e("../util/common")
              , u = e("../util/IndexedCollection");
            new a(i);
            h.inherit(n, u),
            n.prototype.getIndex = function(e) {
                return e.labelId
            }
            ,
            n.prototype.associateWithRooms = function(e) {
                this.forEach(function(t) {
                    e.forEach(function(e) {
                        e.roomId === t.roomId && (t.room = e)
                    })
                })
            }
            ,
            n.prototype.createFromLabelData = function(e) {
                e.forEach(function(e) {
                    var t = n.parseRoomIndexFromWorkshopRoomId(e.roomId);
                    t = c.generateRoomId(e.floorId, t);
                    var i = new r(e.sid,e.position || e.positions[0],e.text,e.floorId,t);
                    i.position = s.convertWorkshopVector(i.position),
                    this.add(i),
                    i.build()
                }
                .bind(this))
            }
            ,
            n.prototype.load = function(e, t) {
                return l.get(e, {
                    responseType: "json",
                    auth: t ? o.authorizationHeader : null
                }).done(function(e) {
                    var t = [];
                    for (var i in e) {
                        var n = e[i];
                        t.push(n)
                    }
                    this.createFromLabelData(t)
                }
                .bind(this))
            }
            ,
            n.parseRoomIndexFromWorkshopRoomId = function(e) {
                var t = -1;
                if (e) {
                    var i = e.split("_");
                    t = parseInt(i[0])
                }
                return t
            }
            ,
            t.exports = n
        }
        ).call(this, "/js/model/LabelCollection.js")
    }
    , {
        "../label/Label": 90,
        "../settings": 166,
        "../util/IndexedCollection": 175,
        "../util/ajax": 181,
        "../util/common": 185,
        "../util/logger": 189,
        "../util/math": 190,
        "./RoomCollection": 141
    }],
    139: [function(e, t, i) {
        (function(i) {
            "use strict";
            function n(e, t) {
                o.Object3D.call(this) 
                this.sid = window.number;//t.sid,
                this.data = t,
                this.options = e,
                this.urls = new s(e.urlFiles),
                this.isPublic = void 0 !== t.is_public && t.is_public,
                this.images = new _(this),
                this.images.extend(t.images),
                this.heroImage = this.images.getImage(t.icon),
                this.heroLocations = [],
                this.outdoorPanoLocations = [],
                this.floors = new d(this),
                this.floorsEnabled = void 0 === e.floors || e.floors,
                this.changingFloor = !1,
                this.chunks = [],
                this.panos = new A,
                this.colliders = [],
                this.loadPanosPromise = null,
                this.loadMeshTexturesPromise = null,
                this.auxDataPromise = null,
                this.meshTexturesLoaded = !1,
                this.meshTextures = [],
                this.tags = {},
                this.tagsShown = !1,
                this.shouldShowtags = !1,
                this.has360Views = !1,
                this.showingLabels = f.labels.enabled && t.player_options.labels,
                this.supportedModes = {},
                this.supportedModes[c.PANORAMA] = !0,
                this.supportedModes[c.DOLLHOUSE] = !t.player_options || t.player_options.dollhouse && w.valueFromHash("dh", 1),
                this.supportedModes[c.FLOORPLAN] = !t.player_options || t.player_options.floor_plan && w.valueFromHash("dh", 1),
                this.supportedModes[c.TRANSITIONING] = !0,
                this.supportsTiles = this.configureTiling(),
                // this.supportsVR = t.is_vr,
                this.supportsVR = window.MP_PREFETCHED_MODELDATA.supportsVR || false//true;   // 方奕卓 VR功能可配置
                this.mode = c.DOLLHOUSE,
                this.size = null,
                this.center = null,
                this.boundingBox = new o.Box3,
                this.currentFloor = null,
                this.allFloorsVisible = !0,
                this.projectedPano0 = null,
                this.projectedPano1 = null,
                this.floorsEnabled && t.floors && t.floors.indexOf(",") !== -1 && t.floors.split(",").forEach(function(e, t) {
                    this.addFloor(new u(this,t,e.trim()))
                }
                .bind(this)),
                this.waitQueue = [],
                this.on("load", function(e) {
                    0 !== this.waitQueue.length && (this.waitQueue = this.waitQueue.filter(function(e) {
                        return !e.isLoadedCallback()
                    }),
                    0 === this.waitQueue.length && this.emit("waiting-done"))
                }
                .bind(this)),
                this.setupCustomProperties()
				
				
				this.hots = {};
                
                
               
                
                
                
            }
            function r() {
                try {
                    var e = document.createElement("canvas")
                      , t = e.getContext("webgl");
                    t || (t = e.getContext("experimental-webgl"));
                    var i = t.getParameter(t.MAX_CUBE_MAP_TEXTURE_SIZE);
                    return i
                } catch (e) {
                    return 0
                }
            }
            var o = e("three")
              , a = e("../util/ajax")
              , s = e("../util/ModelUrls")
              , l = e("../objects/BoundingTextureSkybox")
              , c = e("../enum/Viewmode")
              , h = e("../enum/RenderOrder")
              , u = (e("../enum/AlignmentType"),
            e("../objects/Floor"))
              , d = e("./FloorCollection")
              , p = e("../objects/Chunk")
              , f = (e("../objects/Room"),
            e("../objects/Snapshot"),
            e("../label/Label"), 
            e("../util/math"),
            e("../settings"))
			,ss = e("../shaders") 
              , g = e("../util/logger")
              , m = e("../tag/tag")
              , v = (e("../tag/tagManager"),
            e("../objects/Panorama"))
              , A = e("../util/PanoramaCollection")
              , y = e("../loaders/ModelLoader")
              , C = e("../loaders/ModelTextureLoader")
              , I = e("../loaders/SweepDataLoader")
              , E = e("../util/transitions")
              , b =   e("../util/common") 
             , es = e("../util/easing") 
            ,lerp = e("../util/lerp") 
            ,tex = e("../util/texture")
              , w =   e("./../util/browser") 
              , _ = e("./ImageCollection")
              , T = e("./RoomCollection")
              , x = e("./LabelCollection")
              , S = e("./Chunks")
              , M = e("./../util/showcase")
              , R = e("../exception/BasicException")
              , P = (e("../constants")
            ,e("events").EventEmitter)
			,Hot = e("hot")
              , O = new g(i);
            n.prototype = Object.create(o.Object3D.prototype),
            b.extend(n, P),
            n.prototype.setupCustomProperties = function() {
                var e = f.modelAlpha;
                Object.defineProperty(this, "alpha", {
                    get: function() {
                        return e
                    },
                    set: function(t) {
                        e = t,
                        this.chunks.forEach(function(t) {
                            t.material && t.material.uniforms.modelAlpha && (t.material.uniforms.modelAlpha.value = e)
                        })
                    }
                })
            }
            ,
            n.prototype.configureTiling = function() {
                var e = r();
                if (e < 2048)
                    return !1;
                O.warn("Max cube texture size: " + e);
                for (var t = 0; t < f.tiling.tilingFlagNames.length; t++) {
                    var i = f.tiling.tilingFlagNames[t];
                    if ("1" === w.valueFromHash(i, null))
                        return !0;
                    if ("0" === w.valueFromHash(i, null))
                        return !1
                }
				//--------------------------------------------许钟文-------------------------------------------
				//return true;
				return !!M.modelDataPromisesTiles(this.data)   //免去访问mdoeldata.json的vision_version，不明白这是什么
				//--------------------------------------------e n d -------------------------------------------
            }
            ,
            n.prototype.toggleAlpha = function() {
                this.alpha < 1 ? this.alpha = 1 : this.alpha = 0
            }
            ,
            n.prototype.load = function(e) {
                var t = function() {
                    return $.when(this.loadPanos(), this.loadMesh())
                }
                  , i = this.urls.init().then(t.bind(this));
                return e ? i = i.then(this.loadMeshTextures.bind(this)) : i.then(this.loadMeshTextures.bind(this)),
                this.auxDataPromise = $.when( /*this.loadHighlightReel(), this.loadtags() */this.loadhots(), this.loadLabels()),
                $.when(i, this.auxDataPromise).done(this.build.bind(this))	//不要另外使用active_reel文件
            }
            ,
            n.prototype.loadMesh = function() {
                function e(e) {
                    O.error(e),
                    n.reject("loading-failed")
                }
                function t(e, t) {
                    n.notify(e, t)
                }
                function i(e, t) {
                    if (0 === e.length) {
                        O.warn("No geometry found for model, loading faux geometry, disabling outside mode"),
                        r.supportedModes[c.DOLLHOUSE] = !1,
                        r.supportedModes[c.FLOORPLAN] = !1;
                        var i = new p({
                            geometry: new o.PlaneBufferGeometry(5,5,1,1)
                        });
                        i.material.visible = !1,
                        i.rotateX(-Math.PI / 2),
                        i.geometry.computeBoundingBox(),
                        e = [i]
                    }
                    e.forEach(function(e) {
                        var t = r.floorsEnabled ? S.parseFloor(e.name) : 0;
                        r.addChunk(t, e)
                    }),
                    r.floors.sort(),
                    n.resolve(r)
                }
                var n = $.Deferred()
                  , r = this;
                return y.load(r.data.job.uuid, r.urls, i, t, e),
                n.promise()
            }
            ,
            n.prototype.loadMeshTextures = function() {
                return this.loadTexturesPromise ? this.loadTexturesPromise : (this.loadTexturesPromise = C.load(this, this.meshTextures).then(function() {
                    this.meshTexturesLoaded = !0
                }
                .bind(this)),
                this.loadTexturesPromise)
            }
            ,
            /* n.prototype.loadtags = function() {//xzw改
                var e = $.Deferred();
                if (!f.tags.enabled)
                    return e.resolve();
                //var t = this.options.urlBase + "/api/v1/jsonstore/model/tags/" + this.sid;
				t = "data/" + this.sid + "/tags.json"
                return a.get(t, {
                    responseType: "json",
                    auth: this.isPublic ? null : f.authorizationHeader
                }).done(function(t) {
                    var i = 0
                      , n = 0;
                    for (var r in t) {
                        var o = t[r];
                        o.enabled && (n++,
                        (o.label.length || o.description.length) && (this.tags[r] = new m(this,r,o),
                        i++))
                    }
                    i !== n && O.warn("Disallowed " + (n - i) + " tags with no text data"),
                    e.resolve()
                }
                .bind(this)).fail(function() {
                    O.warn("Getting tags failed, not displaying tags."),
                    e.resolve()
                }),
                e
            } */
             
			n.prototype.shineHots = function(){ //xzw 
				 E.trigger({
					func: function(e) {
						var opa = e <= .5 ? 2 * e : -2 * e + 2
                        for(var i in this.hots){
                            this.hots[i].mesh.material.uniforms.opac.value = opa;
                        }
					}.bind(this),
					cycling: true,
					duration: 3000,
					//easing: "easeInOutQuad",
					name: "hotShine"
				})  
            },
            
            n.prototype.createHotItem = function(data, hots) {
                var docFragment = document.createDocumentFragment();
                var keyAry = Object.keys(data);
                for(var i = 0; i < keyAry.length; i++){
                    var li = document.createElement('li');
                    var span = document.createElement('span');
                    span.innerHTML = data[keyAry[i]].title || data[keyAry[i]].infoAttribute.title   || '热点';
                   // console.log(span.innerHTML);
                    li.hot = hots[keyAry[i]];   // 列表每一项对应一个热点
                    li.appendChild(span);
                    docFragment.appendChild(li);
                }
                var ul = document.querySelector('#hotListContent ul');
                ul.appendChild(docFragment);
                console.log(docFragment);
            }
				

            n.prototype.loadOverlays = function(overlays){
                var overlays = window.data2 && window.data2.overlays  
                  
                
                overlays && overlays.forEach((info)=>{ 
                    new Overlay(info)  
                })
            }
            
                
			n.prototype.loadhots = function() {//xzw 
                var e = $.Deferred(); 
                var t = g_Prefix+"data/" + this.sid + "/data2.js" +'?'+ randomTime().getTime();
                
                

                return a.get(t, {
                    responseType: "json",
                    auth: this.isPublic ? null : f.authorizationHeader
                }).done(function(t) {
                    window.data2 = t;
                    
                    if(!t){
                        console.error("data2 is null") 
                    }else{  
                        g_data2 = hotMatcher(t);
                        this.hotsCount = 0;
                        /* for(var i in t.hots){
                            this.hotsCount ++;
                            this.hots[i] = new Hot(i, t.hots[i], this);  
                            t.hots[i].infoAttribute || (t.hots[i].infoAttribute = {})
                            this.hots[i].initStyleImg(t.hots[i].infoAttribute);
                        };
                        window.hotData = t.hots 
                        t.hots && this.createHotItem(t.hots, this.hots); */
                        
                        
                        
                        //因为热点保存后在hots里的顺序会被修改，所以使用order来记录顺序，这里要重排序：
                        window.hotData = {}
                        if(t.hots){
                            var sids = Object.keys(t.hots).sort((a,b)=>{return t.hots[a].order - t.hots[b].order});
                            
                            sids.forEach((sid)=>{
                                this.hotsCount++,
                                this.hots[sid] = new Hot(sid,t.hots[sid] ,this);
                                t.hots[sid].infoAttribute || (t.hots[sid].infoAttribute = {})
                                this.hots[sid].initStyleImg(t.hots[sid].infoAttribute);
                                window.hotData[sid] = t.hots[sid];
                            }) 
                        } 
                        this.createHotItem(window.hotData, this.hots);
                        
                        
                        
                        
                        
                        
                        g_index = w.valueFromHash("m");
                        if(t.tourAudio){
                            g_tourAudio = new Audio; 
                            g_tourAudio.loop = false;
                            g_tourAudio.addEventListener('ended', function () {  
                                var ev = document.createEvent("MouseEvent"); 
                                ev.initEvent("tourAudioEnded",true,true);
                                window.dispatchEvent(ev);
                            });
                        };
                        
                        
                        
                    }
                    /***************************方奕卓 请求data.js数据, 用于初始化热点列表 ****************************/
                    /* var dataJsPromise = $.Deferred();
                    var dataJsUrl = g_Prefix+"data/" + this.sid + "/hot/js/data.js" +'?'+ randomTime().getTime();
                    a.get(dataJsUrl,{
                        responseType: "json",
                        auth: this.isPublic ? null : f.authorizationHeader
                    }).done(function(data) {
                        window.hotData = data;
                        this.createHotItem(data, this.hots);
                        for(let i in this.hots){//add
                            data[i] && this.hots[i].initStyleImg(data[i]);
                        }
                        dataJsPromise.resolve();
                    }.bind(this)).fail(function(){
                        console.log('Data.js is empty');
                        dataJsPromise.resolve();
                    })  */
                    e.resolve();
                }.bind(this)).fail(function() {
                    console.log('没有热点');
                    
                    e.resolve()
                }),
                e
            }
			,
            n.prototype.loadPanos = function() {
                if (this.loadPanosPromise)
                    return this.loadPanosPromise;
                var e = new I(this);
                return this.loadPanosPromise = e.load().then(function(e) {
                    return this.data.sweeps && Object.keys(this.data.sweeps).length > 0 && (e = e.filter(function(e) {
                        if(this.data.sweeps[e.uuid])return this.data.sweeps[e.uuid].enabled
                        else console.log(e.uuid)
                    }
                    .bind(this))),
                    this.panos.extend(e.map(function(e) {
                        return new v(this,e.uuid,e,this.supportsTiles)
                    }
                    .bind(this))),
                    this.panos.forEach(function(e) {
                        e.neighbourUUIDs && (e.neighbourUUIDs.forEach(function(t) {
                            var i = this.panos.get(t);
                            i && this.panos.setNeighbour(e, i, !0)
                        }
                        .bind(this)),
                        e.neighbourPanos = this.panos.getNeighbours(e) || this.panos.setNeighbour(e, e, !0))
                    }
                    .bind(this)),
                    0 === this.panos.length && (O.warn("Model has no panos, turning off inside mode"),
                    this.supportedModes[c.PANORAMA] = !1),
                    $.when(this)
                }
                .bind(this)),
                this.loadPanosPromise
            }
            ,
            n.prototype.loadHighlightReel = function() {//xzw
                var e = $.Deferred()
				//   , t = this.options.urlBase + "/api/v1/jsonstore/model/highlights/" + this.sid + "/active_reel";
				 ,t = this.options.urlBase + "data/" + this.sid + "/active_reel.json";
                return a.get(t, {
                    responseType: "json",
                    auth: this.isPublic ? null : f.authorizationHeader
                }).done(function(t) {
                    t.reel ? (O.info("Got highlight reel with " + t.reel.length + " items"),
                    this.images.filterByModesAndReel(this.supportedModes, t.reel)) : O.info("No highlight reel found"),
                    e.resolve()
                }
                .bind(this)).fail(function() {
                    O.warn("Getting highlight reel failed, no highlights available"),
                    e.resolve()
                }),
                e
            }
            ,
            n.prototype.waitForLoad = function(e, t) {
                t() || (this.waitQueue.push({
                    object: e,
                    isLoadedCallback: t
                }),
                1 === this.waitQueue.length && this.emit("waiting"))
            }
            ,
            n.prototype.hide = function() {
                this.floors.hide()
            }
            ,
            n.prototype.show = function() {
                this.floors.show()
            }
            ,
            n.prototype.floorNames = function() {
                return this.floors.names()
            }
            ,
            n.prototype.warpDestFloors = function(e, t) {
                if (!e || this.floors.length !== e.length)
                    return void this.toggleAllFloors(!0);
                var i = e.findIndex(function(e) {
                    return e
                }
                .bind(this));
                i !== -1 && this.setFloor(this.floors.list[i], null, t)
            }
            ,
            n.prototype.setFloor = function(e, t, i) {
                this.allFloorsVisible && this.emit("allfloors.toggled", !1, this.currentFloor),
                this.allFloorsVisible = !1,
                this._setFloor(e, t, i)
            }
            ,
            n.prototype.toggleAllFloors = function(e) {
                this.allFloorsVisible = void 0 !== e ? e : !this.allFloorsVisible,
                this.emit("allfloors.toggled", this.allFloorsVisible, this.currentFloor),
                this._setFloor(this.currentFloor)
            }
            ,
            n.prototype._setFloor = function(e, t, i) {
                t = t || this.mode,
                this.emit("floor.changed", e, t, this.currentFloor),
                this.currentFloor = e;
                var n;
                if (t === c.PANORAMA) {
                    if (this.show(),
                    this.shouldShowtags && this.tagsShown)
                        for (n in this.tags)
                            this.tags[n].show(f.showFloorDuration)
                } else if ((t === c.FLOORPLAN || t === c.DOLLHOUSE) && (this.floors.list.forEach(function(e, t) {
                    e.toggle(e === this.currentFloor || this.allFloorsVisible, i || this.allFloorsVisible)
                }
                .bind(this)),
                this.shouldShowtags && this.tagsShown))
                    for (n in this.tags) {
                        var r = this.tags[n];
                        this.allFloorsVisible ? r.show(f.showFloorDuration) : r.floor === this.currentFloor ? r.show(f.showFloorDuration, f.showFloorDelay) : r.hide(f.hideFloorDuration, f.hideFloorDelay)
                    }
                var o = this
                  , a = e;
                E.start(function() {}, f.showFloorDelay, function() {
                    o.floors.forEach(function(e) {
                        e.chunks.forEach(function(t) {
                            t.renderOrder = e === a ? h.visibleFloor : h.ghostFloor
                        })
                    })
                }
                .bind(this))
            }
            ,
            n.prototype.toggleExplode = function() {
                this.floors.toggleExplodeHorizontal()
            }
            ,
            n.prototype.toggleExplodeUp = function() {
                this.floors.toggleExplodeVertical()
            }
            ,
            n.prototype.nextFloor = function(e) {
                return this.floors.nextFloor(this.currentFloor, e)
            }
            ,
            n.prototype.addFloor = function(e) {
                this.floors.add(e)
            }
            ,
            n.prototype.getFloorAtPoint = function(e) {
                return this.floors.getFloorAtPoint(e)
            }
            ,
            n.prototype.getTagBySid = function(e) {
                return this.tags[e]
            }
            ,
            n.prototype.addChunk = function(e, t) {
                this.floors.getOrMakeFloor(e).addChunk(t),
                this.chunks.push(t)
            }
            ,
            n.prototype.setMode = function(e) {
                if (!this.supportedModes[e])
                    throw new R("Mode not supported for this model: " + e);
                this.mode = e;
                this.skybox.material.transparent = e == "panorama" ? false : true //xzw add // 如果skybox透明，会让其中其他mesh 如热点的透明出问题 
                this.chunks.forEach(function(t) {
                    t.setMode(e)
                })
            }
            ,
            n.prototype.build = function() {
                this.heroLocations = this.images.getHeroLocations(this.panos);
                var e = function() {
                    return !!(this.heroImage && this.heroImage.metadata && this.heroImage.metadata.scan_id && this.panos.get(this.heroImage.metadata.scan_id)) && !this.panos.get(this.heroImage.metadata.scan_id).isAligned()
                }
                .bind(this)();
                this.has360Views = f.show360Views.enabled && this.heroLocations.some(function(e) {
                    return e.cameraMode === c.PANORAMA && this.panos.get(e.panoId) && !this.panos.get(e.panoId).isAligned()
                }
                .bind(this)) || e,
                null === this.heroImage && O.warn("No hero image defined."),
                this.currentFloor = this.floors.last(),
                this.floors.build(),
                this.colliders = this.floors.reduce(function(e, t) {
                    return e.concat(t.collider.children)
                }, []),
                this.panos.forEach(function(e) {
                    e.build1(),
                    e.on("enter", function() {
                        e.floor !== this.currentFloor && this.setFloor(e.floor)
                    }
                    .bind(this))
                }
                .bind(this)),
                this.panos.forEach(function(e) {
                    e.build2()
                }),
                this.floors.forEach(function(e) {
                    this.boundingBox.union(e.boundingBox)
                }
                .bind(this)),
                this.size = this.boundingBox.size(),
                this.center = this.boundingBox.center(),
                this.floors.forEach(function(e) {
                    O.info("Floor " + e + ": " + e.children.length + " chunks, " + e.panos.length + " panos.")
                }
                .bind(this)), 
                this.panos.populate_path_graph(),
                this.skybox = new l(this.boundingBox),
                this.skybox.matrixWorldNeedsUpdate = !0,
                this.add(this.skybox);
				
				setTimeout(function(){
					this.hotsCount && this.shineHots();
				}.bind(this),1300);//xzw 热点开始闪烁
				
                for (var t in this.tags)
                    this.tags[t].build();
                
                this.createFloorLogo()
                
                return O.debug("Done building model"),
                v.raycastsDone > 0 && (O.warn("raycasts: " + v.raycastsDone),
                O.warn("raycasts skipped: " + v.raycastsSkipped)),
                this.buildRooms(),
                this.labels.associateWithRooms(this.rooms), 
                 
                $.when(this)
            }
            ,
            
            n.prototype.createFloorLogo = function(){
                console.log('createFloorLogo')
                if(this.floorLogos || !settings.floorlogoURL)return;
                
                var url = settings.floorlogoURL
                var map = tex.load(url);//可以追加done
                 
                this.floorLogos = [];
                for(var i=0; i<2; i++){ //不可共用uniforms等  [0]在上一个位置，[1]是下一个位置、 是飞入及飞出后的位置
                    
                    var material = new o.MeshBasicMaterial({
                        opacity:0,
                        map:map,
                        side: o.DoubleSide, 
                        transparent: !0, 
                        depthWrite: !1,
                        depthTest:false//改 在chunk\skybox外也可看到
                    });
                    
                    var logo = new o.Mesh(new o.PlaneGeometry(2,2,1,1),material); 

                    //var s = (Store.metadata.floorLogoSize || 100)/100;
                    //logo.scale.set(s,s,s);
                    logo.position.set(0,-1.5,0);
                    logo.lookAt(logo.position.clone().add(new o.Vector3(0,1,0))); 
                    logo.renderOrder = 100;//cover the videoSkybox
                    //logo.layers.set(0)
                    this.add(logo); 
                    this.floorLogos.push(logo);		
                } 
                this.floorLogos[1].visible = false; 
            }
            n.prototype.adjustfloorLogoHeight = function(o){  
                var h = player.currentPano.floorPosition.y + 0.01;
                this.floorLogos[1].position.setY(h);
                this.floorLogos[0].position.setY(h);
                //publicObjectSet.player.path.currentPanoMarker.mesh.position.y = h
                  
            },

            n.prototype.changefloorLogoOpa = function(o){//改  i, opacity,  time, delay 
                if(!this.floorLogos) return; 
                E.cancelById("flOpa_"+o.index);//先停止之前该logo的透明度变化
                if(o.from!=void 0)this.floorLogos[o.index].material.opacity = o.from;//初始透明度
                if(!o.dur){//立刻
                    //this.floorLogos[o.index].material.uniforms.opacity.value = o.opa;
                    this.floorLogos[o.index].material.opacity = o.opa;
                }else{
                    //E.start(lerp.uniform(this.floorLogos[o.index], "opacity",  o.opa), o.dur || 0, null, 
                    E.start(lerp.property(this.floorLogos[o.index].material, "opacity",  o.opa), o.dur || 0, null, 
                        o.delay||0,  es["easeInQuad"],  "changefloorLogoOpa",  "flOpa_"+o.index)
                }
                
            },
            n.prototype.updateFloorlogo = function() { //xzw add 更新地标的旋转
                var lastQ, lastP; 
                
                var equals = function(v1, v2, min){
                    return Math.abs(v1-v2) < min
                }
                var isSame = function(now, last, k){//如果和上次相同就不改变
                    if(!last)return false; 
                    var R = k.sceneRenderer;
                    //var min = R.AFPS < 38 ? 0.005 :  R.AFPS < 45 ? 0.0008 : R.AFPS < 50 ? 0.0006 : 0.0003;
                    //暂时：
                    
                    var min = 0.0008 
                    var same = equals(now.x , last.x, min) && equals(now.y , last.y, min) && equals(now.z , last.z, min) 
                                && (now.w!=void 0 ? equals(now.w , last.w, min) : true)
                     
                    return same;
                }
                 
                return function(Q, k){ 
                    if(!Q)return; 
                    /* if(Config.ifFish && window.lowFPS){ 
                        this.fLCompute++;
                        
                        if(R.AFPS < 38){
                            if(k.flyingToTag && k.flying && k.fLCompute %4 !=1) return;  //点击tag过渡 
                            else  if(k.flying && k.fLCompute%2 !=1) return;
                            k.fLCompute %= 4;
                        }else if(R.AFPS < 45){
                            if(k.flyingToTag && k.flying && k.fLCompute %3 !=1) return;  //点击tag过渡 
                            else  if(k.flying && k.fLCompute%2 !=1) return;
                            k.fLCompute %= 6;
                        }else{
                            if(k.flyingToTag && k.flying && k.fLCompute %2 !=1) return;   
                            //else  if(k.flying && k.fLCompute%2 !=1) return;
                            k.fLCompute %= 2;
                        }
                    }  */ 
                    var sameQ, sameP, quaternion, visible; 
                     
                    for(var i=0;i<2;i++){
                        var logo = this.floorLogos[i]; 
                        if(!logo.visible || logo.material.uniforms.opacity.value==0) continue;
                        visible = true;
                    }
                    if(!visible)return;	//如果两个都不可见，就不更改，如果有一个可见，就都改
                    
                    
                    var c = k.cameraControls.activeControl; 
                    var sameQ = c ? ( c.lat < 10 ? equals(c.lon, lastQ, 0.1) : equals(c.lon, lastQ, 1)  ): false;
                    sameQ || (lastQ = c ? c.lon : null); //相机旋转是否改变了
                    
                     
                    for(var i=0;i<2;i++){
                        var logo = this.floorLogos[i];
                        
                        if(!sameQ){
                            if(!quaternion){
                                var a = new THREE.Vector3(0,0,-1);
                                a.applyQuaternion(Q);
                                a.setY(0);
                                var _ = (new THREE.Matrix4).lookAt(a,new THREE.Vector3, new THREE.Vector3(0,1,0)); 
                                quaternion = (new THREE.Quaternion).setFromRotationMatrix(_)
                                var a  = new THREE.Quaternion( 0, 0.7071067811865476, 0.7071067811865476 , 0)//计算得	
                                quaternion.multiply(a);
                            }
                            logo.quaternion.copy(quaternion); 
                        }  
                          
                    }
                    
                }
            }()

            n.prototype.loadLabels = function() {//xzw
                this.labels = new x(this);
                var e = $.Deferred();
                //加载俯视图的标签  注释这个备注就会加载
                /* window.MP_PREFETCHED_MODELDATA.model.player_options.labels ? this.showingLabels = true : '';
                if (!this.showingLabels) */
                    return e.resolve();
                    
                    
                    
               // var t = this.options.urlBase + "/api/v1/jsonstore/model/labels/" + this.sid;
                var t = g_Prefix + "data/" + this.sid + "/labels.json";
                console.log(t);
                return this.labels.load(t, !this.isPublic).done(e.resolve.bind(e)).fail(function() {
                    O.warn("Getting labels failed, not displaying labels."),
                    e.resolve()
                }),
                e
            }
            ,
            n.prototype.buildRooms = function() {
                this.rooms = new T(this),
                this.rooms.createFromChunks(this.chunks),
                this.rooms.calcRoomBoundaries()
            }
            ,
            n.prototype.updateProjectedPanos = function() {
                this.projectedPano0 && this.projectedPano1 && this.setProjectedPanos(this.projectedPano0, this.projectedPano1, !1)
            }
            ,
            n.prototype.setProjectedPanos = function(e, t, i) {
                void 0 !== i && null !== i || (i = !0),
                i = !!i,
                this.projectedPano0 = e,
                this.projectedPano1 = t,
                this.skybox.material.setProjectedPanos(e, t, i),
                this.chunks.forEach(function(n) {
                    n.materialInside.setProjectedPanos(e, t, i)
                })
            }
            ,
            n.prototype.setSide = function(e) {
                this.floors.forEach(function(t) {
                    t.collider.material.side = e
                })
            }
            ,
            n.prototype.heroCount = function() {
                return this.heroLocations ? this.heroLocations.length : 0
            }
            ,
            n.prototype.getHeroDescriptorByIndex = function(e) {
                if (e < 0)
                    return O.warn("Model.getHeroDescriptorByHeroIndex() -> heroIndex is less than 0."),
                    null;
                var t = this.heroCount();
                if (t < 1)
                    return O.warn("Model.getHeroDescriptorByIndex() -> No hero locations in this model"),
                    null;
                var i = this.heroLocations[e];
                return void 0 === i ? (O.warn("Model.getHeroDescriptorByIndex() -> Index " + e + " is not a validindex"),
                null) : i
            }
            ,
            n.prototype.findPanoramicHero = function() {
                for (var e in this.heroLocations)
                    if (this.heroLocations[e].cameraMode === c.PANORAMA)
                        return this.heroLocations[e];
                return null
            }
            ,
            n.prototype.listImagePanos = function() {
                var e = []
                  , t = this;
                return this.images.forEach(function(i) {
                    if (i.metadata && i.metadata.scan_id) {
                        var n = t.panos.get(i.metadata.scan_id);
                        n && (t.supportsTiles || n.isLoaded("high") || e.push(n))
                    }
                }),
                e
            }
            ,
            n.prototype.fadePanoMarkers = function(e, t) {
                this.panos.fadeMarkerOpacity(e, t)
            }
            ,
            n.prototype.setSweepVisibility = function(e) {
                this.panos.forEach(function(t) {
                    t.marker && (t.marker.visible = e)
                })
            }
            ,
            n.prototype.outsideAllowed = function() {
                return this.supportedModes[c.DOLLHOUSE] && this.supportedModes[c.FLOORPLAN]
            }
            ,
            t.exports = n
        }
        ).call(this, "/js/model/Model.js")
    }
    , {
        "../constants": 8,
        "../enum/AlignmentType": 17,
        "../enum/RenderOrder": 42,
        "../enum/Viewmode": 51,
        "../exception/BasicException": 55,
        "../label/Label": 90,
        "../loaders/ModelLoader": 105,
        "../loaders/ModelTextureLoader": 106,
        "../loaders/SweepDataLoader": 107,
        "../tag/tag": 123,
        "../tag/tagManager": 124,
        "../objects/BoundingTextureSkybox": 143,
        "../objects/Chunk": 144,
        "../objects/Floor": 146,
        "../objects/Panorama": 148,
        "../objects/Room": 150,
        "../objects/Snapshot": 153,
        "../settings": 166,
        "../shaders": 167,
        "../util/ModelUrls": 177,
        "../util/PanoramaCollection": 178,
        "../util/ajax": 181,
        "../util/common": 185,
        "../util/easing": 186,
        "../util/lerp": 188,
        "../util/logger": 189,
        "../util/math": 190,
        "../util/texture": 194,
        "../util/transitions": 195,
        "./../util/browser": 182,
        "./../util/showcase": 193,
        "./Chunks": 135,
        "./FloorCollection": 136,
        "./ImageCollection": 137,
        "./LabelCollection": 138,
        "./RoomCollection": 141,
        events: 202,
        three: 217,
		"hot": "hot" 
    }],
    140: [function(e, t, i) {
        "use strict";
        function n() {
            this.modelMap = {},
            this.activeModel = null,
            this.modelCount = 0,
            this.tileDownloader = null,
            this.panoRenderer = null
        }
        var r = (e("three"),
        e("../util/common"))
          , o = e("../exception/BasicException")
          , a = e("../enum/ModelManagerEvents")
          , s = e("../enum/PanoRendererEvents")
          , l = e("events").EventEmitter;
        n.prototype.init = function(e, t, i) {
            this.tileDownloader = e,
            this.panoRenderer = t,
            this.qualityManager = i,
            this.bindEvents()
        }
        ,
        n.prototype.bindEvents = function() {
            this.panoRenderer.on(s.TileRenderSuccess, this.onTileRendered.bind(this))
        }
        ,
        n.prototype.onTileRendered = function(e, t, i, n) {}
        ,
        n.prototype.addModel = function(e) {
            this.modelMap[e.sid] = e,
            0 === this.modelCount && this.activateModel(e.sid),
            this.modelCount++,
            this.emit(a.ModelAdded)
        }
        ,
        n.prototype.getModel = function(e) {
            return this.modelMap[e]
        }
        ,
        n.prototype.activateModel = function(e) {
            var t = this.modelMap[e];
            if (!t)
                throw new o("Tried to activate invalid model!");
            var i = this.activeModel;
            this.activeModel = t,
            this.tileDownloader.setPanoData(t.panos, t.listImagePanos(), t.sid),
            this.tileDownloader.setUrls(t.urls),
            t.panos.forEach(function(e) {
                e.attachToPanoRenderer(this.panoRenderer),
                e.tileDownloader = this.tileDownloader,
                e.qualityManager = this.qualityManager
            }
            .bind(this)),
            this.emit(a.ActiveModelChanged, {
                oldModel: i,
                model: t
            })
        }
        ,
        n.prototype.getActiveModel = function() {
            return this.activeModel
        }
        ,
        r.extend(n, l),
        t.exports = n
    }
    , {
        "../enum/ModelManagerEvents": 33,
        "../enum/PanoRendererEvents": 35,
        "../exception/BasicException": 55,
        "../util/common": 185,
        events: 202,
        three: 217
    }],
    141: [function(e, t, i) {
        (function(i) {
            "use strict";
            function n() {
                s.call(this)
            }
            var r = e("../objects/Room")
              , o = (e("../settings"),
            e("../util/logger"))
              , a = (e("../util/transitions"),
            e("../util/easing"),
            e("../util/common"))
              , s = e("../util/IndexedCollection")
              , l = e("./Chunks");
            new o(i);
            a.inherit(n, s),
            n.prototype.getIndex = function(e) {
                return e.roomId
            }
            ,
            n.prototype.calcRoomBoundaries = function() {
                this.forEach(function(e) {
                    e.calcBoundaries()
                })
            }
            ,
            n.prototype.createFromChunks = function(e) {
                var t = {
                    floorId: -1,
                    roomId: -1
                }
                  , i = {};
                e.forEach(function(e) {
                    l.parseIdsFromChunkName(e.name, t);
                    var o = i[t.roomId];
                    if (!o) {
                        var a = n.generateRoomId(t.floorId, t.roomId);
                        o = new r(t.floorId,a),
                        this.add(o),
                        i[t.roomId] = o
                    }
                    o.addChunk(e)
                }
                .bind(this)),
                this.calcRoomBoundaries()
            }
            ,
            n.generateRoomId = function(e, t) {
                return e + "_" + t
            }
            ,
            t.exports = n
        }
        ).call(this, "/js/model/RoomCollection.js")
    }
    , {
        "../objects/Room": 150,
        "../settings": 166,
        "../util/IndexedCollection": 175,
        "../util/common": 185,
        "../util/easing": 186,
        "../util/logger": 189,
        "../util/transitions": 195,
        "./Chunks": 135
    }],
    142: [function(e, t, i) {
        "use strict";
        function n(e, t, i) { 
            e = e.clone().expandByScalar(0.01);//改
            var n = e.size()
              , o = new r.BoxGeometry(n.x,n.y,n.z);
            o.boundingBox = e,
            r.Mesh.call(this, o, t),
            this.position.copy(e.center()),
            this.frustumCulled = !1,
            i && this.add(new r.WireframeHelper(this))
        }
        var r = e("three");
        n.prototype = Object.create(r.Mesh.prototype),
        n.prototype.constructor = n,
        t.exports = n
    }
    , {
        three: 217
    }],
    143: [function(e, t, i) {
        (function(i) {
            "use strict";
            function n(e) {
                h.time("Computing a nice bounding cubemap");
                var t = new a({
                    side: r.BackSide,
                    transparent: !0
                });
                t.uniforms.modelAlpha.value = 0,
                t.uniforms.opacity.value = 1 - s.modelAlpha,
                this.renderOrder = l.boundingSkybox,
                o.call(this, e, t),
                h.timeEnd("Computing a nice bounding cubemap")
            }
            var r = e("three")
              , o = (e("../enum/Viewmode"),
            e("../shaders"),
            e("./BoundingMesh"))
              , a = e("../materials/ModelTextureMaterial")
              , s = e("../settings")
              , l = e("../enum/RenderOrder")
              , c = e("../util/logger")
              , h = new c(i);
            n.prototype = Object.create(o.prototype),
            n.prototype.constructor = n,
            t.exports = n
        }
        ).call(this, "/js/objects/BoundingTextureSkybox.js")
    }
    , {
        "../enum/RenderOrder": 42,
        "../enum/Viewmode": 51,
        "../materials/ModelTextureMaterial": 118,
        "../settings": 166,
        "../shaders": 167,
        "../util/logger": 189,
        "./BoundingMesh": 142,
        three: 217
    }],
    144: [function(e, t, i) {
        "use strict";
        function n(e) {
            this.materialInside = new s({
                side: r.DoubleSide
            });
            var t = r.UniformsUtils.clone(o.modelOutside.uniforms);
            this.materialOutside = new r.RawShaderMaterial({
                fragmentShader: o.modelOutside.fragmentShader,
                vertexShader: o.modelOutside.vertexShader,
                uniforms: t,
                side: r.FrontSide,
                name: "chunkOut"
            }),
            r.Mesh.call(this, e.geometry, this.materialInside),
            this.name = e.name || "",
            this.textureName = e.textureName,
            this.meshUrl = e.meshUrl
        }
        var r = e("three")
          , o = e("../shaders")
          , a = e("../enum/Viewmode")
          , s = e("../materials/ModelTextureMaterial");
        n.prototype = Object.create(r.Mesh.prototype),
        n.prototype.setTextureMap = function(e) {
            this.materialInside.uniforms.map.value = e,
            this.materialOutside.uniforms.map.value = e
        }
        ,
        n.prototype.setMode = function(e) {
            var t = e === a.DOLLHOUSE || e === a.FLOORPLAN ? this.materialOutside : this.materialInside;
            t.side = e === a.PANORAMA ? r.DoubleSide : r.FrontSide,
            t.transparent = this.material.transparent,
            t.uniforms.opacity.value = this.material.uniforms.opacity.value,
            this.material = t
        }
        ,
        t.exports = n
    }
    , {
        "../enum/Viewmode": 51,
        "../materials/ModelTextureMaterial": 118,
        "../shaders": 167,
        three: 217
    }],
    145: [function(e, t, i) {
        "use strict";
        function n(e) {
            this.chunksize = e || 10,
            this.chunks = {},
            this.boundingBoxes = {},
            this.children = [],
            this.offset = new r.Vector3(0,.5,0),
            this.material = new r.MeshBasicMaterial({
                color: 16777215 * Math.random(),
                side: r.DoubleSide
            })
        }
        var r = e("three");
        e("../enum/Viewmode");
        n.prototype.add = function(e) {
            var t, i, n, o, a, s, l, c, h, u, d, p, f, g, m = e.attributes;
            m ? (t = m.position.array,
            i = void 0 !== e.index ? e.index.array : void 0) : (t = e.vertices,
            n = e.faces);
            var v = new r.Vector3;
            if (i)
                for (o = 0,
                a = i.length; o < a; o += 3) {
                    var A = 3 * i[o]
                      , y = 3 * i[o + 1]
                      , C = 3 * i[o + 2];
                    s = (t[A] + t[y] + t[C]) / 3,
                    l = (t[A + 1] + t[y + 1] + t[C + 1]) / 3,
                    c = (t[A + 2] + t[y + 2] + t[C + 2]) / 3,
                    h = Math.floor(s / this.chunksize),
                    u = Math.floor(l / this.chunksize),
                    d = Math.floor(c / this.chunksize),
                    p = h + "." + u + "." + d,
                    p in this.chunks ? (g = this.chunks[p],
                    f = this.boundingBoxes[p]) : (g = this.chunks[p] = [],
                    f = this.boundingBoxes[p] = new r.Box3),
                    g.push(t[A], t[A + 1], t[A + 2], t[y], t[y + 1], t[y + 2], t[C], t[C + 1], t[C + 2]),
                    f.expandByPoint(v.set(t[A], t[A + 1], t[A + 2])),
                    f.expandByPoint(v.set(t[y], t[y + 1], t[y + 2])),
                    f.expandByPoint(v.set(t[C], t[C + 1], t[C + 2]))
                }
            else
                for (o = 0,
                a = t.length; o < a; o += 9)
                    s = (t[o] + t[o + 3] + t[o + 6]) / 3,
                    l = (t[o + 1] + t[o + 4] + t[o + 7]) / 3,
                    c = (t[o + 2] + t[o + 5] + t[o + 8]) / 3,
                    h = Math.floor(s / this.chunksize),
                    u = Math.floor(l / this.chunksize),
                    d = Math.floor(c / this.chunksize),
                    p = h + "." + u + "." + d,
                    p in this.chunks ? (g = this.chunks[p],
                    f = this.boundingBoxes[p]) : (g = this.chunks[p] = [],
                    f = this.boundingBoxes[p] = new r.Box3),
                    g.push(t[o], t[o + 1], t[o + 2], t[o + 3], t[o + 4], t[o + 5], t[o + 6], t[o + 7], t[o + 8]),
                    f.expandByPoint(v.set(t[o], t[o + 1], t[o + 2])),
                    f.expandByPoint(v.set(t[o + 3], t[o + 4], t[o + 5])),
                    f.expandByPoint(v.set(t[o + 6], t[o + 7], t[o + 8]))
        }
        ,
        n.prototype.build = function() {
            var e = new r.Object3D;
            e.material = this.material;
            for (var t in this.chunks) {
                var i = this.chunks[t]
                  , n = new r.BufferGeometry;
                n.addAttribute("position", new r.BufferAttribute(new Float32Array(i),3)),
                n.boundingBox = this.boundingBoxes[t];
                var o = new r.Mesh(n,this.material);
                o.material.visible = !1,
                e.add(o),
                this.chunks[t] = []
            }
            return e
        }
        ,
        t.exports = n
    }
    , {
        "../enum/Viewmode": 51,
        three: 217
    }],
    146: [function(e, t, i) {
        "use strict";
        var r = e("three")
          , o = e("../settings")
          , a = e("../util/common")
          , s = e("../util/lerp")
          , l = e("./ChunkedCollider")
          , c = e("../util/transitions")
          , h = e("../util/easing")
          , u = (e("../objects/Panorama"),
        e("../enum/RenderOrder"))
          , d = e("../localization/localize");
        function n(e, t, i) {
            r.Object3D.call(this),
            this.model = e,
            this.floorIndex = t,
            this.lang = o.languageTag,
            this.name = i || o.languageTag === "cn" ?  "Floor " + (t + 1) + "" :  "第" + (t + 1) + "层",
            this.panos = [],
            this.chunks = [],
            this.colliderBuilder = new l(3),
            this.collider = null,
            this.center = null,
            this.boundingBox = new r.Box3,
            this.size = null,
            this.hidden = !1,
            this.conservativeBoundingBox = new r.Box3,
            this.debugColor = 16777215 * Math.random(),
            this.transition = null
        }
        n.prototype = Object.create(r.Object3D.prototype),
        n.prototype.enter = function(e) {
            this.model.setFloor(this, e)
        }
        ,
        n.prototype.hide = function(e) {
            if (!this.hidden || this.transition) {
                this.chunks.forEach(function(e) {
                    e.material.transparent = !0
                }),
                c.cancel(this.transition);
                var t = e ? 0 : o.hideFloorDuration + o.hideFloorDelay
                  , i = e ? 0 : o.hideFloorDelay / t;
                this.transition = c.start(s.allUniforms(this.chunks, "opacity", .08), t, function() {
                    this.hidden = !0
                }
                .bind(this), i, h.easeInOutQuad)
            }
        }
        ,
        n.prototype.show = function(e) {
            if (this.hidden || this.transition) {
                this.hidden = !1,
                c.cancel(this.transition);
                var t = e ? o.showFloorDuration : o.showFloorDuration + o.showFloorDelay
                  , i = e ? 0 : o.showFloorDelay / t;
                this.transition = c.start(s.allUniforms(this.chunks, "opacity", 1), t, function() {
                    this.hidden || this.chunks.forEach(function(e) {
                        e.material.transparent = !1
                    })
                }
                .bind(this), i, h.easeInOutQuad)
            }
        }
        ,
        n.prototype.toggle = function(e, t) {
            e = void 0 === e ? this.hidden : e,
            e ? this.show(t) : this.hide(t)
        }
        ,
        n.prototype.containsPoint = function(e) {
            return this.collider.children.some(function(t) {
                return t.geometry.boundingBox || t.geometry.computeBoundingBox(),
                t.geometry.boundingBox.containsPoint(e)
            })
        }
        ,
        n.prototype.distanceToPoint = function(e) {
            var t = null
              , i = 1 / 0;
            return this.collider.children.forEach(function(n) {
                n.geometry.boundingBox || n.geometry.computeBoundingBox();
                var r = n.geometry.boundingBox.distanceToPoint(e);
                (!t || i > r) && (i = r,
                t = n)
            }),
            i
        }
        ,
        n.prototype.addChunk = function(e) {
            e.renderOrder = u.ghostFloor,
            this.add(e),
            this.chunks.push(e),
            this.boundingBox.union(e.geometry.boundingBox),
            this.size = this.boundingBox.size(),
            this.colliderBuilder.add(e.geometry)
        }
        ,
        n.prototype.addPano = function(e) {
            this.panos.push(e),
            this.add(e.skyboxMesh),
            e.marker && this.add(e.marker);
            var t = new r.Vector3(1,1,1)
              , i = (new r.Box3).setFromCenterAndSize(e.position, t);
            this.boundingBox.union(i)
        }
        ,
        n.prototype.build = function() {
            this.collider = this.colliderBuilder.build(!0),
            this.add(this.collider),
            this.center = this.boundingBox.center(),
            this.conservativeBoundingBox.copy(this.boundingBox),
            this.conservativeBoundingBox.min.y = a.lowerMedian(this.collider.children.map(function(e) {
                return e.geometry.boundingBox.min.y
            }), 5),
            this.conservativeBoundingBox.max.y = a.lowerMedian(this.collider.children.map(function(e) {
                return e.geometry.boundingBox.max.y
            }), 5),
            this.colliderBuilder = null
        }
        ,
        n.prototype.toShortString = function() {
            return a.nth(this.floorIndex + 1)
        }
        ,
        n.prototype.toString = function() {
            return this.name
        }
        ,
        t.exports = n
    }
    , {
        "../enum/RenderOrder": 42,
        "../localization/localize": 108,
        "./strings-cn-CN": 109,
        "../objects/Panorama": 148,
        "../settings": 166,
        "../util/common": 185,
        "../util/easing": 186,
        "../util/lerp": 188,
        "../util/transitions": 195,
        "./ChunkedCollider": 145,
        three: 217
    }],
    147: [function(e, t, i) {
        "use strict";
        function n(e) {
            this.player = e,
            this.obj3d = null,
            this.UP = new r.Vector3(0,1,0)
        }
        var r = e("three")
          , o = e("../settings");
        n.prototype.prefs = {
            linewidth: 3,
            height: .07,
            opacity: .45,
            endScale: .05
        },
        n.prototype.discard = function() {
            if (this.obj3d) {
                var e = this.obj3d.parent;
                e && e.remove(this.obj3d)
            }
            this.obj3d = null
        }
        ,
        n.prototype.draw = function() {
            if (this.discard(),
            o.showNeighbors) {
                var e = this.player.currentPano.floor;
                this.obj3d = new r.Object3D;
                var t = this.player.model.panos.getNeighbours(this.player.currentPano)
                  , i = this.player.currentPano.floorPosition.clone().sub(this.player.model.position);
                i.y += this.prefs.height;
                var n = .1525
                  , a = .127
                  , s = .0127
                  , l = .1
                  , c = .19
                  , h = .2032
                  , u = .2286
                  , d = .255
                  , p = new r.Matrix4;
                for (var f in t)
                    if (t[f]) {
                        var g = this.player.model.panos.get(f)
                          , m = (g.position.clone().sub(this.player.model.position),
                        g.position.clone().sub(g.floorPosition))
                          , v = g.floorPosition.clone().sub(this.player.model.position);
                        v.y += this.prefs.height;
                        var A = new r.Geometry;
                        A.vertices.push(new r.Vector3(0,-s,0), new r.Vector3(-s,0,0), new r.Vector3(0,s,0), new r.Vector3(s,0,0), new r.Vector3(0,-s,0)),
                        A.vertices.push(new r.Vector3(0,-d,0), new r.Vector3(d,-d,0), new r.Vector3(d,n,0), new r.Vector3(-n,n,0), new r.Vector3(-n,a,0), new r.Vector3(-c,l,0), new r.Vector3(-c,-h,0), new r.Vector3(-n,-u,0), new r.Vector3(-n,-d,0), new r.Vector3(0,-d,0)),
                        p.identity().setPosition(m),
                        A.applyMatrix(p),
                        A.vertices.push(new r.Vector3(0,-this.prefs.endScale,0)),
                        A.vertices.push(new r.Vector3(-this.prefs.endScale,-this.prefs.endScale,0), new r.Vector3(-this.prefs.endScale,this.prefs.endScale,0), new r.Vector3(this.prefs.endScale,this.prefs.endScale,0), new r.Vector3(this.prefs.endScale,-this.prefs.endScale,0)),
                        p.lookAt(v, i, this.UP).setPosition(v),
                        A.applyMatrix(p),
                        A.vertices.push(v, i);
                        var y = new r.Line(A,new r.LineBasicMaterial({
                            color: g.debugColor.getHex(),
                            transparent: !0,
                            opacity: this.prefs.opacity,
                            depthWrite: !1,
                            name: "sLine" + f,
                            linewidth: this.prefs.linewidth
                        }));
                        this.obj3d.add(y)
                    }
                e.add(this.obj3d)
            }
        }
        ,
        n.prototype.update = function() {
            o.showNeighbors && this.obj3d && this.obj3d.updateMatrixWorld()
        }
        ,
        t.exports = n
    }
    , {
        "../settings": 166,
        three: 217
    }],
    148: [function(e, t, i) {
        (function(i) {
            "use strict";
            function n(e, t, i, n) {
                this.model = e,
                this.id = t,
                this.alignmentType = i.alignmentType || l.ALIGNED,
                this.neighbourUUIDs = i.neighbours || null,
                this.neighbourPanos = null,
                this.floor = null,
                this.floorIndex = i.floor,
                this.failedLoadingAt = 0,
                this.maxLoadRetries = 4,
                this.origin = i.position.clone(),
                this.position = this.alignmentType === l.UNALIGNED ? new r.Vector3(0,-5,0) : i.position.clone(),
                this.quaternion = i.quaternion.clone(),
                this.skyboxMesh = new r.Mesh(E),
                this.skyboxMesh.position.copy(this.position),
                this.skyboxMesh.quaternion.copy(this.quaternion),
                this.skyboxMesh.name = "skybox",
                this.skyboxMesh.visible = !1,
                this.skyboxMesh.updateMatrix(),
                this.skyboxMesh.updateMatrixWorld(),
                this.marker = null,
                this.showFloorMarker = !window.MP_PREFETCHED_MODELDATA.hideFloorMarker;
                this.isAligned() && (this.marker = new r.Mesh(b,new r.MeshBasicMaterial({
                    map: w,
                    side: r.DoubleSide,
                    opacity: 0,
                    transparent: !0,
                    depthWrite: !1 
                })),
                this.marker.visible = this.showFloorMarker,  
                this.marker.renderOrder = s.panoMarker,
                this.marker.name = "marker",
                this.marker.pano = this,
                this.marker.layers.set(v.PANOMARKERS),
                this.marker.updateMatrixWorld(),
                a.colorMarkerOnLoad && this.on("load", function() {
                    this.marker.material.color.set(65280)
                })),
                this.debugColor = (new r.Color).setHSL(.06 + .53 * Math.random(), .8 + .2 * Math.random(), .5 + .2 * Math.random()),
                this.floorPosition = i.puck ? i.puck.clone() : null,
                this.tiled = n,
                this.tiled ? this.solidSkybox = null : (this.solidSkybox = new r.Texture([null, null, null, null, null, null]),
                this.solidSkybox.flipY = !1,
                a.minimalMemoryMode && (this.solidSkybox.minFilter = r.LinearFilter,
                this.solidSkybox.magFilter = r.LinearFilter,
                this.solidSkybox.generateMipmaps = !1)),
                this.zoomed = !1,
                this.panoRenderer = null,
                this.qualityManager = null,
                this.tileDownloader = null,
                this.tiledPanoRenderTarget = null,
                this.minimumTiledPanoLoaded = !1,
                this.highestPartialTileRenderOpCompleted = 0,
                this.highestFullTileRenderOpCompleted = 0,
                this.shouldRedrawOnBaseLoaded = !1,
                this.lockUntilRenderingComplete = !1,
                a.colorMarkerOnLoad && this.on("load", function() {
                    this.marker.material.color.set(65280)
                });
                /********************************************************************fyz改vr from徐世廷*************************************************************/
				var e = new r.TextureLoader;
                e.setCrossOrigin(!0);
                var g = e.load("images/texture.jpg");
                if (this.vrMarker = new r.Mesh(new r.OctahedronGeometry(.1,0),new r.MeshLambertMaterial({
                    color: 16777215,
                    transparent: !0,
                    opacity: .75,
                    map: g
                })),
                this.vrMarker.boluoType = "vr",
                this.vrMarker.position.z = 1,
                this.vrMarker.enabled = !0,
                this.vrMarker.visible = !1,
                window.vrMarkers = window.vrMarkers || [],
                window.vrMarkers.push(this.vrMarker),
                this.marker && this.marker.add(this.vrMarker),
                a.showAxis && (this.skyboxMesh.add(new r.ArrowHelper(new r.Vector3(0,1,0),new r.Vector3(0,0,0),1,255)),
                this.skyboxMesh.add(new r.ArrowHelper(new r.Vector3(0,0,1),new r.Vector3(0,0,0),1,16711680)),
                this.skyboxMesh.add(new r.ArrowHelper(new r.Vector3(1,0,0),new r.Vector3(0,0,0),1,65280))),
                this.adjustAngleEnable) {
                    var i = new r.Quaternion;
                    i.setFromAxisAngle(new r.Vector3(1,0,0), this.adjustAngleX),
                    this.skyboxMesh.quaternion.multiply(i);
                    var m = new r.Quaternion;
                    m.setFromAxisAngle(new r.Vector3(0,1,0), this.adjustAngleY),
                    this.skyboxMesh.quaternion.multiply(m);
                    var n = new r.Quaternion;
                    n.setFromAxisAngle(new r.Vector3(0,0,1), this.adjustAngleZ),
                    this.skyboxMesh.quaternion.multiply(n),
                    this.skyboxMesh.updateMatrix(),
                    this.skyboxMesh.updateMatrixWorld(),
                    this.model.updateProjectedPanos()
                }
				/**************************************************************************************************************************************/
            }
            var r = e("three")
              , o = e("../util/logger")
              , a = e("../settings")
              , s = (e("../enum/Viewmode"),
            e("../enum/RenderOrder"))
              , l = e("../enum/AlignmentType")
              , c = (e("../util/common"),
            e("../util/transitions"))
              , h = e("../util/lerp")
              , u = e("../util/ajax")
              , d = e("../util/texture")
              , p = e("../util/panorama")
              , f = (e("../enum/TileDownloaderEvents"),
            e("../enum/PanoramaEvents"))
              , g = e("../enum/PanoRendererEvents")
              , m = e("../enum/PanoSizeClass")
              , v = e("../enum/RenderLayers")
              , A = (e("../scene/SceneRenderer"),
            e("../enum/GLCubeFaces"),
            e("../exception/BasicException"))
              , y = e("../tile/TileUtils")
              , C = e("events").EventEmitter
              , I = new o(i)
              , E = new r.SphereBufferGeometry(.1)
              , b = new r.PlaneBufferGeometry(.4,.4,1,1)
              , w = d.load("images/marker-256x256.png");
            n.prototype = Object.create(C.prototype),
            n.prototype.enter = function() {
                var e = null;
                return function() {
                    this.setZoomed(!1),
                    this.emit("enter", {
                        oldPano: e,
                        newPano: this
                    }),
                    e = this
                }
            }(),
            n.prototype.exit = function() {
                this.tiled ? (this.clearWaitDeferreds(),
                this.minimumTiledPanoLoaded = !1,
                this.tiledPanoRenderTarget = null,
                this.setZoomed(!1),
                this.panoRenderer.deactivateTiledPano(this),
                this.highestPartialTileRenderOpCompleted = 0,
                this.highestFullTileRenderOpCompleted = 0) : (this.solidSkybox.dispose(),
                this.solidSkybox.loaded = !1,
                this.solidSkybox.version = 0),
                this.emit("exit")
            }
            ,
            n.prototype.hoverOn = function(e) {
                this.marker && (c.start(h.property(this.marker.material, "opacity", a[e].markerOpacityOnHover), 250),
                a.navigation.panoScores & a.navigation.mouseDirection && this.addTextSprite("HIT", 12525854))
            }
            ,
            n.prototype.hoverOff = function(e) {
                this.marker && c.start(h.property(this.marker.material, "opacity", a[e].markerOpacity), 250)
            }
            ,
            n.prototype.build1 = function() {
                this.floor = this.floor || this.model.floors.get(this.floorIndex) || this.raycastToFindFloor() || this.model.getFloorAtPoint(this.position),
                this.floor.addPano(this),
                this.floorPosition = this.floorPosition || this.raycastFloorPosition(),
                this.neighbourPanos = this.neighbourPanos || this.findNeighourPanos(),
                a.colorMarkerByFloor && this.marker && this.marker.material.color.set(this.floor.debugColor)
            }
            ,
            n.prototype.build2 = function() {
                this.floorPosition = this.floorPosition || this.interpolateFloorPosition(),
                this.height = this.position.distanceTo(this.floorPosition),
                this.placeMarker()
            }
            ,
            n.prototype.interpolateFloorPosition = function() {
                var e = this.model.panos.filter(n.filters.isNeighbourPanoTo(this)).filter(function(e) {
                    return !!e.floorPosition
                }).sort(function(e, t) {
                    return e.position.distanceTo(this.position) - t.position.distanceTo(this.position)
                }
                .bind(this))
                  , t = this.position.clone();
                return e.length >= 2 ? t.y = (e[0].floorPosition.y + e[1].floorPosition.y) / 2 : t.add(a.noMeshFloorPositionOffset),
                t
            }
            ,
            n.prototype.raycastFloorPosition = function() {
                I.warn("Performance warning: Raycasting to find floor position");
                var e = new r.Raycaster(this.position,new r.Vector3(0,-1,0))
                  , t = e.intersectObjects(this.model.colliders);
                return t.length ? t[0].point : null
            }
            ,
            n.prototype.raycastToFindFloor = function() {
                var e = [new r.Vector3(0,-1,0), new r.Vector3(1,-1,0), new r.Vector3(0,-1,1), new r.Vector3(-1,-1,0), new r.Vector3(0,-1,-1), new r.Vector3(1,0,0), new r.Vector3(0,0,1), new r.Vector3(-1,0,0), new r.Vector3(0,0,-1)];
                return function() {
                    I.warn("Performance warning: Raycasting to find floor index");
                    for (var t = 0; t < e.length; t++) {
                        var i = new r.Raycaster(this.position.clone(),e[t].clone())
                          , n = i.intersectObjects(this.model.colliders);
                        if (n.length)
                            return n[0].object.parent.parent
                    }
                    return null
                }
            }(),
            n.prototype.placeMarker = function() {
                this.marker && (this.marker.position.copy(this.floorPosition),
                this.marker.position.y += .05,
                this.marker.lookAt(new r.Vector3(0,1,0).add(this.marker.position)))
            }
            ,
            n.prototype.translate = function(e) {
                this.position.add(e),
                this.floorPosition.add(e)
            }
            ,
            n.prototype.findClosestMidtpointPanoTo = function(e) {
                (new r.Vector3).addVectors(this.position, e.position).divideScalar(2);
                return this.model.panos.find([n.filters.notIn([this, e])], [n.sortFunctions.distanceToPoint(point)])
            }
            ,
            n.prototype.attachToPanoRenderer = function(e) {
                this.panoRenderer = e,
                this.panoRenderer.on(g.TileRenderSuccess, this.onTileRendered.bind(this)),
                this.panoRenderer.on(g.PanoRenderComplete, this.onPanoRendered.bind(this)),
                this.panoRenderer.on(g.TileRenderFailure, this.onTileRenderFail.bind(this)),
                this.panoRenderer.on(g.UploadAttemptedForAllTiles, this.onUploadAttemptedForAllTiles.bind(this))
            }
            ;
            var _ = {};
            n.prototype.getWaitDeferred = function(e) {
                var t = _[this.id];
                t || (t = {},
                _[this.id] = t);
                var i = t[e];
                return i || (i = {
                    deferred: $.Deferred(),
                    active: !1
                },
                t[e] = i),
                i
            }
            ,
            n.prototype.resetWaitDeferred = function(e) {
                var t = this.getWaitDeferred(e);
                t.active = !1,
                t.deferred = $.Deferred()
            }
            ,
            n.prototype.clearWaitDeferreds = function() {
                var e = _[this.id];
                e || (e = {},
                _[this.id] = e);
                for (var t in e)
                    if (e.hasOwnProperty(t)) {
                        var i = e[t];
                        i.active = !1,
                        i.deferred = $.Deferred()
                    }
            }
            ,
            n.prototype.loadTiledPano = function() {
                var e = (new r.Vector3,
                [])
                  , t = [];
                return function(i, n, r, o, a, s) {
                    null !== o && void 0 !== o || (o = !0),
                    null !== a && void 0 !== a || (a = !0);
                    var l = this.getWaitDeferred(i)
                      , c = l.deferred
                      , h = null
                      , u = null;
                    if (r && ("number" == typeof r ? h = r : (h = r.hFov,
                    u = r.vFov)),
                    !this.isLoaded(i)) {
                        if (!l.active) {
                            if (l.active = !0,
                            r) {
                                var d = y.matchingTilesInDirection(this, i, n, h, u);
                                e[this.id + ":" + i] = {
                                    tileCount: 0,
                                    targetTileCount: d
                                },
                                I.info("Loading partial pano: " + this.id + " with " + d + " tiles")
                            }
                            t[this.id] || (t[this.id] = !0,
                            this.on(f.LoadComplete, function(e, t) {
                                var i = this.getWaitDeferred(e).deferred;
                                i && "pending" === i.state() && this.highestPartialTileRenderOpCompleted >= e && (i.resolve(e, t),
                                this.resetWaitDeferred(e))
                            }
                            .bind(this)),
                            this.on(f.LoadFailed, function(e) {
                                var t = this.getWaitDeferred(e).deferred;
                                t && "pending" === t.state() && this.highestPartialTileRenderOpCompleted >= e && (t.reject(e),
                                this.resetWaitDeferred(e))
                            }
                            .bind(this)),
                            this.on(f.TileLoaded, function(t, i, n) {
                                var r = this.getWaitDeferred(t).deferred;
                                if (r && "pending" === r.state()) {
                                    r.notify(t, i, n);
                                    var o = e[this.id + ":" + t];
                                    o && (o.tileCount++,
                                    o.tileCount === o.targetTileCount && (this.onPanoRendered(this.id, t, n, !0),
                                    r.resolve(t, n),
                                    this.resetWaitDeferred(t)))
                                }
                            }
                            .bind(this)))
                        }
                        this.tileDownloader.clearForceQueue(),
                        this.tileDownloader.forceQueueTilesForPano(this, i, n, h, u, s),
                        this.tiledPanoRenderTarget = this.panoRenderer.activateTiledPano(this, this.qualityManager.getMaxNavPanoSize(), o),
                        this.panoRenderer.renderPanoTiles(this.id, n, a)
                    }
                    return c.promise()
                }
            }(),
            n.prototype.onUploadAttemptedForAllTiles = function(e, t, i) {
                if (e === this.id) {
                    var n = this.qualityManager.getPanoSize(m.BASE);
                    t === n && this.shouldRedrawOnBaseLoaded && (this.shouldRedrawOnBaseLoaded = !1,
                    this.panoRenderer.resetRenderStatus(this.id, !0, !1),
                    this.panoRenderer.renderPanoTiles(this.id, null, !0, !0))
                }
            }
            ,
            n.prototype.onTileRendered = function(e, t, i, n) {
                e === this.id && this.emit(f.TileLoaded, t, i, n)
            }
            ,
            n.prototype.onPanoRendered = function(e, t, i, n) {
                e === this.id && (this.minimumTiledPanoLoaded = !0,
                this.updateSkyboxForZoomLevel(),
                t > this.highestPartialTileRenderOpCompleted && (this.highestPartialTileRenderOpCompleted = t),
                !n && t > this.highestFullTileRenderOpCompleted && (this.highestFullTileRenderOpCompleted = t),
                this.emit("load", t),
                this.model.emit("load", this),
                this.emit(f.LoadComplete, t, i))
            }
            ,
            n.prototype.setZoomed = function(e) {
                this.zoomed = e,
                this.updateSkyboxForZoomLevel()
            }
            ,
            n.prototype.ensureSkyboxReadyForRender = function() {
                this.tiled || (this.solidSkybox.loaded || (this.solidSkybox.needsUpdate = !0),
                this.solidSkybox.loaded = !0)
            }
            ,
            n.prototype.updateSkyboxForZoomLevel = function() {
                this.minimumTiledPanoLoaded && this.model.updateProjectedPanos()
            }
            ,
            n.prototype.getSkyboxTexture = function() {
                return this.tiled ? this.minimumTiledPanoLoaded ? this.zoomed ? this.panoRenderer.zoomRenderTarget.texture : this.tiledPanoRenderTarget.texture : null : this.solidSkybox
            }
            ,
            n.prototype.onTileRenderFail = function(e, t, i) {
                e === this.id && this.emit(f.LoadFailed, t)
            }
            ,
            n.prototype.isLoaded = function(e) {
                if (this.tiled) {
                    if (e && "string" == typeof e)
                        throw new A("Wrong panoSize given to Panorama.isLoaded(); a tiled pano uses PanoSizeClass");
                    return !!this.minimumTiledPanoLoaded && (!e || this.highestPartialTileRenderOpCompleted >= e)
                }
                if (e && "number" == typeof e)
                    throw new A("Wrong panoSize given to Panorama.isLoaded(); a non-tiled pano uses high/low.");
                return !!this.solidSkybox.high || e in this.solidSkybox
            }
            ,
            n.prototype.loadCube = function(e) {
                if (this.isLoaded(e))
                    return I.info("Skipping load of pano, already loaded"),
                    $.when();
                this.emit("loading", e),
                this.model.emit("loading", this);
                var t = p.getCubemapUrls(this.model.urls, this.id, e)
                  , i = t.filter(function(e) {
                    return !e
                });
                "low" === e && i.length > 0 && (I.info("Pano", this.id, "not available in low res, loading high res right away"),
                e = "high",
                t = p.getCubemapUrls(this.model.urls, this.id, e));
                var n = 0
                  , r = [0, 1, 2, 3, 4, 5].map(function(e, i, n) {
                    return u.getImage(t[i])
                }
                .bind(this));
                return $.when(r[0], r[1], r[2], r[3], r[4], r[5]).then(function(t, i, n, r, o, a) {
                    return this.solidSkybox[e] = [t, i, n, r, o, a],
                    "high" !== e && this.solidSkybox.high || (this.solidSkybox.image = this.solidSkybox[e],
                    this.solidSkybox.low = null),
                    this.solidSkybox.needsUpdate = !0,
                    this.emit("load", e),
                    this.model.emit("load", this),
                    this
                }
                .bind(this), function() {
                    I.error("Downloading cubemap for pano", this.id, "failed"),
                    this.failedLoadingAt = Date.now()
                }
                .bind(this), function() {
                    return $.when(++n, 6)
                })
            }
            ,
            n.raycastsSkipped = 0,
            n.raycastsDone = 0,
            n.prototype.findNeighourPanos = function() {
                return this.model.panos.setNeighbour(this.id, this.id, !1),
                this.model.panos.forEach(function(e) {
                    if (e !== this && (!this.model.panos.neighbourMap[this.id] || void 0 === this.model.panos.neighbourMap[this.id][e.id])) {
                        var t = this.position.distanceTo(e.position);
                        if (t > a.panoramaNeighbourMaxDistance)
                            return this.model.panos.setNeighbour(this, e, !1),
                            void n.raycastsSkipped++;
                        var i = e.position.clone().sub(this.position).normalize()
                          , o = new r.Raycaster(this.position,i.clone(),0,t)
                          , s = o.intersectObjects(this.model.colliders);
                        n.raycastsDone++,
                        this.model.panos.setNeighbour(this, e, 0 === s.length),
                        a.showNeighbourRaycasts && (s.length ? this.floor.model.add(new r.ArrowHelper(i,this.position,s[0].distance,16711680)) : this.floor.model.add(new r.ArrowHelper(i,this.position,t,16777215,0,0)))
                    }
                }
                .bind(this)),
                this.model.panos.neighbourMap[this.id]
            }
            ,
            n.prototype.worldPosition = function() {
                return this.position
            }
            ,
            n.prototype.addTextSprite = function(e, t) {
                this.removeTextSprite();
                var i = document.createElement("canvas")
                  , n = i.getContext("2d");
                i.width = 256,
                i.height = 256;
                var o = "Arial"
                  , a = 60;
                n.font = "bold " + a + "px " + o,
                n.fillStyle = "white";
                var s = n.measureText(e).width;
                n.fillText(e, (i.width - s) / 2, (i.height + a) / 2);
                var l = new r.Texture(i);
                l.needsUpdate = !0;
                var c = new r.SpriteMaterial({
                    map: l,
                    color: t || 16428055
                });
                this.text3d = new r.Sprite(c),
                this.text3d.position.copy(this.skyboxMesh.position),
                this.floor.add(this.text3d)
            }
            ,
            n.prototype.removeTextSprite = function() {
                this.text3d && (this.floor.remove(this.text3d),
                this.text3d = null)
            }
            ,
            n.prototype.isAligned = function() {
                return this.alignmentType === l.ALIGNED
            }
            ,
            n.filters = {
                inDirection: function(e, t, i) {
                    return function(n) {
                        var r = n.position.clone().sub(e).normalize();
                        return r.dot(t) > i
                    }
                },
                inFloorDirection: function(e, t, i) {
                    return function(n) {
                        var r = n.floorPosition.clone().sub(e).normalize();
                        return r.dot(t) > i
                    }
                },
                inPanoDirection: function(e, t, i) {
                    return i = a.navigation.panoScores ? a.navigation.filterStrictness : i,
                    function(n) {
                        var r = n.floorPosition.clone().sub(e).normalize()
                          , o = n.position.clone().sub(e).normalize();
                        return r.dot(t) > i || o.dot(t) > i
                    }
                },
                atFloor: function(e) {
                    return function(t) {
                        return !e || t.floor === e
                    }
                },
                not: function(e) {
                    return function(t) {
                        return t !== e
                    }
                },
                notIn: function(e) {
                    return function(t) {
                        return e.indexOf(t) === -1
                    }
                },
                isLoaded: function() {
                    return function(e) {
                        return e.isLoaded()
                    }
                },
                isNotLoaded: function() {
                    return function(e) {
                        return !e.isLoaded()
                    }
                },
                isCloseEnoughTo: function(e, t) {
                    return function(i) {
                        return e.distanceTo(i.floorPosition) < t
                    }
                },
                hasMinimumHeightDifferenceTo: function(e, t) {
                    return function(i) {
                        return Math.abs(i.position.y - e.y) > t
                    }
                },
                isNotBehindNormal: function(e, t) {
                    var i = new r.Vector3;
                    return t = t.clone(),
                    function(n) {
                        var r = i.copy(n.position).sub(e).normalize();
                        return r.dot(t) > 0
                    }
                },
                isNeighbourPanoTo: function(e) {
                    return function(t) {
                        return !e || !e.neighbourPanos || !!e.neighbourPanos[t.id]
                    }
                },
                isNeighbourOfNeighbourTo: function(e) {
                    return function(t) {
                        return !!e.neighbourPanos[t.id] || e.neighbourUUIDs.some(function(i) {
                            var n = e.model.panos.get(i);
                            return !!n && n.neighbourPanos[t.id]
                        })
                    }
                },
                isNotRecentlyFailed: function(e) {
                    return function(t) {
                        return Date.now() - t.failedLoadingAt > e
                    }
                },
                isOnVisibleFloor: function() {
                    return function(e) {
                        return !e.floor.hidden
                    }
                },
                isPanoAligned: function() {
                    return function(e) {
                        return e.isAligned()
                    }
                }
            },
            n.sortFunctions = {
                distanceToPoint: function(e) {
                    return function(t, i) {
                        return t.position.distanceTo(e) - i.position.distanceTo(e)
                    }
                },
                floorDistanceToPoint: function(e) {
                    return function(t, i) {
                        return t.floorPosition.distanceTo(e) - i.floorPosition.distanceTo(e)
                    }
                },
                choose: function(e) {
                    return function(t, i) {
                        return e.id === t.id ? -1 : e.id === i.id ? 1 : 0
                    }
                }
            },
            n.scoreFunctions = {
                distance: function(e, t) {
                    return t = t || a.navigation.distanceFactor,
                    function(i) {
                        return e ? e.position.distanceTo(i.position) * t : 0
                    }
                },
                distanceSquared: function(e, t) {
                    return t = t || a.navigation.distanceFactor,
                    function(i) {
                        return e ? e.position.distanceToSquared(i.position) * t : 0
                    }
                },
                direction: function(e, t) {
                    return function(i) {
                        var n = i.position.clone().sub(e).normalize();
                        return n.dot(t) * a.navigation.directionFactor
                    }
                },
                angle: function(e, t) {
                    return function(i) {
                        var n = i.position.clone().sub(e).normalize();
                        return n.angleTo(t) * a.navigation.angleFactor
                    }
                },
                inFieldOfView: function(e, t) {
                    return function(i) {
                        var n = i.position.clone().sub(e).normalize();
                        return n.dot(t) > .75 ? 10 : -1
                    }
                },
                optionality: function(e) {
                    return function(t) {
                        var i = t.neighbourUUIDs.filter(function(t) {
                            return !(t in e.neighbourUUIDs) && t !== e.id
                        });
                        return i.length * a.navigation.optionalityFactor
                    }
                },
                penalizeHeightDifferenceUnder: function(e, t) {
                    return function(i) {
                        return e.y - i.position.y < t ? -20 : 0
                    }
                }
            },
            t.exports = n
        }
        ).call(this, "/js/objects/Panorama.js")
    }
    , {
        "../enum/AlignmentType": 17,
        "../enum/GLCubeFaces": 25,
        "../enum/PanoRendererEvents": 35,
        "../enum/PanoSizeClass": 36,
        "../enum/PanoramaEvents": 37,
        "../enum/RenderLayers": 41,
        "../enum/RenderOrder": 42,
        "../enum/TileDownloaderEvents": 45,
        "../enum/Viewmode": 51,
        "../exception/BasicException": 55,
        "../scene/SceneRenderer": 158,
        "../settings": 166,
        "../tile/TileUtils": 174,
        "../util/ajax": 181,
        "../util/common": 185,
        "../util/lerp": 188,
        "../util/logger": 189,
        "../util/panorama": 191,
        "../util/texture": 194,
        "../util/transitions": 195,
        events: 202,
        three: 217
    }],
    149: [function(e, t, i) {
        "use strict";
        function n(e) {
            var t = r.UniformsUtils.clone(c.waypoint.uniforms);
            t.map.value = d,
            t.opacity.value = 0,
            t.color.value.set(o.reticuleColor),
            t.showMouseMarker = !window.MP_PREFETCHED_MODELDATA.hideMouseMarker;
            r.Mesh.call(this, new r.PlaneBufferGeometry(.4,.4,1,1), new r.RawShaderMaterial({
                side: r.DoubleSide,
                depthWrite: !1,
                depthTest: !1,
                transparent: !0,
                vertexShader: c.waypoint.vertexShader,
                fragmentShader: c.waypoint.fragmentShader,
                uniforms: t,
                name: "waypoint",
                opacity: 0,
                visible: t.showMouseMarker    // 显示/隐藏鼠标标志
            })),
            this.layers.set(h.RETICULE),
            this.renderOrder = u.reticule,
            this.player = e,
            this.direction = new r.Vector3,
            this.hidden = !0,
            this.mouseLastMoveTime = Date.now()
        }
        var r = e("three")
          , o = e("../settings")
          , a = e("../util/transitions")
          , s = e("../util/texture")
          , l = e("../util/lerp")
          , c = e("../shaders")
          , h = e("../enum/RenderLayers")
          , u = e("../enum/RenderOrder")
          , d = s.load("images/reticule-256x256.png");
        n.prototype = Object.create(r.Mesh.prototype),
        n.prototype.move = function(e, t, i) {
            this.hidden = i,
            this.mouseLastMoveTime = Date.now()
        }
        ,
        n.prototype.hide = function() {
            this.hidden || (this.hidden = !0,
            a.start(l.property(this.material.uniforms.opacity, "value", 0), o.reticuleOpacityTransitionTime))
        }
        ,
        n.prototype.show = function() {
            this.hidden = !1,
            this.material.opacity <= 0 && a.start(l.property(this.material.uniforms.opacity, "value", o[this.player.mode].reticuleOpacity), o.reticuleOpacityTransitionTime)
        }
        ,
        n.prototype.update = function() {
            Date.now() - this.mouseLastMoveTime > o.hideReticuleTimeout && !this.hidden && this.hide()
        }
        ,
        n.prototype.updatePosition = function(e, t) {
            if (!this.hidden) {
                if (!t)
                    return this.hide();
                var i = t.point
                  , n = e.distanceTo(i)
                  , r = 1 + .01 * n;
                n < 1 && (r -= 1 - n),
                this.show(),
                this.scale.set(r, r, r),
                this.direction = this.direction.multiplyScalar(.8),
                this.direction.add(t.face.normal.clone().multiplyScalar(.2)),
                this.position.copy(i).add(t.face.normal.clone().multiplyScalar(.01)),
                this.lookAt(this.position.clone().add(this.direction))
            }
        }
        ,
        n.prototype.writeAstag = function() {
            var e = Math.floor(4294967296 * (1 + Math.random())).toString(16) + Math.floor(16 * (1 + Math.random())).toString(16)
              , t = new Date;
            this.tagCount = "undefined" == typeof this.tagCount ? 1 : this.tagCount + 1;
            var i = {
                enabled: !0,
                version: "0",
                created: t.toISOString(),
                created_by: "APITest",
                position: this.position.clone(),
                stem: {
                    enabled: o.tags.pole.enabled,
                    direction: this.direction.multiplyScalar(o.tags.pole.height)
                },
                label: "tag " + this.tagCount,
                description: "Description " + e,
                floor: function(e) {
                    if (e.currentFloor) {
                        var t = e.floors.indexOf(e.currentFloor);
                        return t > -1 ? t : void 0
                    }
                }(this.player.model),
                type: "info",
                metadata: {
                    preferred_camera: {
                        mode: this.player.mode
                    }
                }
            };
            console.log("--------------------------"),
            console.log(JSON.stringify(i));
            var n = this.player.model.addtag(e, i).build();
            n && (n.disc && this.player.tagDiscs.push(n.disc),
            n.visible || n.show(o.tags.startup.fadeInDuration))
        }
        ,
        t.exports = n
    }
    , {
        "../enum/RenderLayers": 41,
        "../enum/RenderOrder": 42,
        "../settings": 166,
        "../shaders": 167,
        "../util/lerp": 188,
        "../util/texture": 194,
        "../util/transitions": 195,
        three: 217
    }],
    150: [function(e, t, i) {
        "use strict";
        function n(e, t) {
            this.chunks = [],
            this.floorId = e,
            this.roomId = t,
            this.position = new r.Vector3
        }
        var r = e("three");
        n.prototype.addChunk = function(e) {
            this.chunks.push(e)
        }
        ,
        n.prototype.calcBoundaries = function() {
            for (var e = new r.Vector3, t = new r.Vector3(0,0,0), i = new r.Vector3(0,0,0), n = new r.Vector3(0,0,0), o = 0, a = 0; a < this.chunks.length; a++) {
                var s = this.chunks[a]
                  , l = s.geometry.attributes.position;
                if (l)
                    for (var c = 0; c < l.array.length; c += 3)
                        e.set(l.array[c], l.array[c + 1], l.array[c + 2]),
                        t.add(e),
                        0 === c ? (i.copy(e),
                        n.copy(e)) : (i.max(e),
                        n.min(e)),
                        o++
            }
            o > 0 ? (t.multiplyScalar(1 / o),
            this.average = t) : this.average = null,
            this.boundsMax = i,
            this.boundsMin = n,
            this.center = new r.Vector3,
            this.center.copy(i).sub(n).multiplyScalar(.5).add(n)
        }
        ,
        t.exports = n
    }
    , {
        three: 217
    }],
    151: [function(e, t, i) {
        (function(i) {
            "use strict";
            function n(e, t, i) {
                this.obj3d = null,
                this.nodes = [],
                this.colorHull = [],
                this.shortPaths = {},
                this.floorHull = null,
                this.cameraHull = null,
                this.floorPathDistance = 0,
                this.floorCurvePoints = null,
                this.floorCurveColors = null,
                this.camCurvePoints = null,
                this.warpDestHeroLoc = null,
                this.warpDestPano = null,
                this.warpPathPoints = null,
                this.warpPathLengths = [0],
                this.warpLength = 0,
                this.closeWarpDistance = 4,
                this.UP = A.UP.clone(),
                this.longestStep = 0,
                this.upcomingTransType = null,
                this.burnsDir = 1,  //导览在DOLLHOUSE停留时的旋转方向 1 或 -1
                this.prevNextDist = 0,
                this.nextI = 0,
                this.activeTransType = null,
                this.lastTransType = null,
                this.bunnyObj = null,
                this.director = e,
                this.player = t,
                this.playerControls = i,
                this.modelManager = t.modelManager,
                this.updateModel(),
                this.updateDefaultsFromModelData(),
                this.bindEvents(),
                this.warping = !1,
                this.waitingToWarp = !1,
                this.warpInterrupted = !1,
                this.warpInterruptionBlackoutStyle = null,
                this.warpInterruptionTravelTime = null
            }
            var r = e("three")
              , o = e("../util/logger")
              , a = e("../enum/Viewmode")
              , s = e("../enum/RenderOrder")
              , l = e("../enum/WarpStyle")
              , c = e("../settings")
              , h = e("../util/math")
              , u = e("../util/lerp")
              , d = e("../util/easing")
              , p = e("../util/transitions")
              , f = e("../objects/Snapshot")
              , g = e("../effects")
              , m = e("../shaders")
              , v = (e("../gui/gui"),
            e("../util/texture"))
              , A = e("../enum/Vectors")
              , y = (e("../model/ModelManager"),
            new o(i))
              , C = e("../enum/PlayerEvents")
              , I = e("../enum/BlackoutStyle")
              , E = e("../enum/ModelManagerEvents")
              , b = e("../constants")
              , w = {
                path: v.loadBase64(" "),
                pathEnd: v.load("images/End.png"),
                pathStart: v.loadBase64(" ")
            };
            n.prototype.setScene = function(e) {
                this.createCpm(e),
                this.createBunnyObj(e)
            }
            ,
            n.prototype.updateModel = function() {
                this.model = this.modelManager.getActiveModel()
            }
            ,
            n.prototype.bindEvents = function() {
                this.modelManager.on(E.ActiveModelChanged, this.updateModel.bind(this))
            }
            ,
            n.prototype.updateDefaultsFromModelData = function() {
                this.model.data
            }
            ,
            n.prototype.pointPathDistance = function(e) {
                for (var t = 0, i = 1; i < e.length; i += 1)
                    t += e[i - 1].distanceTo(e[i]);
                return t
            }
            ,
            n.prototype.pointPathLengths = function(e) {
                for (var t = [0], i = 1; i < e.length; i += 1)
                    t.push(t[i - 1] + e[i - 1].distanceTo(e[i]));
                return t
            }
            ,
            n.prototype.interpAlongPath = function(e, t, i) {
                var n, o = new r.Vector3, a = t[t.length - 1];
                if (i < 1) {
                    n = i * a;
                    for (var s = 1; s < t.length; s += 1)
                        if (t[s] > n) {
                            var l = (n - t[s - 1]) / (t[s] - t[s - 1]);
                            return o.copy(e[s]),
                            o.sub(e[s - 1]),
                            o.multiplyScalar(l),
                            o.add(e[s - 1]),
                            o
                        }
                } else
                    o.copy(e[e.length - 1]);
                return o
            }
            ,
            n.prototype.pathHeight = function() {
                return this.player.mode !== a.FLOORPLAN ? c.path.height : c.path.outsideHeight
            }
            ,
            n.prototype.createBunnyObj = function(e) {
                this.bunnyObj || (this.bunnyObj = new r.AxisHelper(.1),
                this.bunnyObj.visible = c.warp.showBunny),
                this.bunnyObj.parent && this.bunnyObj.parent.remove(bunnyObj),
                e.add(this.bunnyObj)
            }
            ,
            n.prototype.createCpm = function(e) {
                if (!this.currentPanoMarker) {
                    var t = this.makeWaypointObj(w.pathEnd, "Current");
                    t.material.uniforms.opacity.value = 0,
                    this.currentPanoMarker = {
                        mesh: t,
                        placed: !1
                    }
                }
                this.currentPanoMarker.mesh.parent && this.currentPanoMarker.mesh.parent.remove(this.currentPanoMarker.mesh),
                this.placeCpm(),
                this.currentPanoMarker.mesh.parent || e.add(this.currentPanoMarker.mesh)
            }
            ,
            n.prototype.placeCpm = function() {
                if (c.path.mapGuides && this.player.currentPano && this.player.currentPano.isAligned()) {
                    var e = this.player.currentPano.floor;
                    this.currentPanoMarker.mesh.parent !== this.player.currentPano.floor && (this.currentPanoMarker.mesh.parent && this.currentPanoMarker.mesh.parent.remove(this.currentPanoMarker.mesh),
                    e.add(this.currentPanoMarker.mesh)),
                    this.currentPanoMarker.mesh.position.copy(this.player.currentPano.floorPosition).sub(e.position),
                    this.currentPanoMarker.mesh.position.y += this.pathHeight(),
                    this.currentPanoMarker.placed = !0
                } else
                    this.popOutCpm()
            }
            ,
            n.prototype.fadeInCpm = function(e) {
                this.player.mode === a.PANORAMA && this.player.currentPano && !this.player.currentPano.isAligned() || c.path.mapGuides && this.currentPanoMarker.placed && p.start(u.property(this.currentPanoMarker.mesh.material.uniforms.opacity, "value", 1), e)
            }
            ,
            n.prototype.fadeOutCpm = function(e) {
                p.start(u.property(this.currentPanoMarker.mesh.material.uniforms.opacity, "value", 0), e)
            }
            ,
            n.prototype.popInCpm = function() {
                c.path.mapGuides && this.currentPanoMarker.placed && this.fadeInCpm(2)
            }
            ,
            n.prototype.popOutCpm = function() {
                this.fadeOutCpm(2)
            }
            ,
            n.prototype.brushPrefs = {
                linewidth: 7,
                strokeWidth: 15,
                cvSegments: 48,
                paveStep: .1,
                paveWidth: .2,
                lookBlendDist: 3,
                maxTurn: r.Math.degToRad(2)
            },
            n.prototype.panoPathDistance = function(e) {
                var t = this.model.panos;
                if (!e || e.length < 2)
                    return 0;
                for (var i = [], n = 0; n < e.length; n += 1)
                    i.push(t.get(e[n]).floorPosition);
                return this.pointPathDistance(i)
            }
            ,
            n.prototype.loadTileTexture = function(e) {
                var t = v.load(e, function(t) {
                    t.wrapS = r.RepeatWrapping,
                    t.wrapT = r.RepeatWrapping,
                    t.needsUpdate = !0,
                    y.debug('path texture "' + e + '" is ready')
                }, function() {
                    y.error('path texture "' + e + '" failed')
                });
                return t.mapping = r.UVMapping,
                t
            }
            ,
            n.prototype.buildWarpDestinationDescriptor = function(e, t, i, n, r, o) {
                var a = {
                    cameraMode: n,
                    position: e,
                    quaternion: t,
                    panoId: i,
                    orthoZoom: o,
                    floorVisibility: r,
                    thumbUrl: null,
                    name: null
                };
                return new f(a)
            }
            ,
            n.prototype.buildWarpDestinationDescriptorFromHero = function(e) {
                return this.buildWarpDestinationDescriptor(e.position, e.quaternion, this.getHeroId(e), e.cameraMode, e.floorVisibility, e.orthoZoom)
            }
            ,
            n.prototype.setWarpDestination = function(e) {
                this.warpDestHeroLoc = e
            }
            ,
            n.prototype.setWarpDestinationByHeroIndex = function(e) {
                var t = this.getHeroDescriptorByHeroIndex(e);
                return null !== t && (this.setWarpDestination(t),
                !0)
            }
            ,
            n.prototype.setWarpDestinationByPano = function(e, t) {
                var i = this.model.panos.get(e.id);
                return !!i && this.setWarpDestinationByPanoId(e.id, t)
            }
            ,
            n.prototype.setWarpDestinationByPanoId = function(e, t) {
                var i = this.model.panos.get(e);
                if (i) {
                    t = t || new r.Quaternion;
                    var n = this.buildWarpDestinationDescriptor(i.position, t, i.id, "panorama", [], -1);
                    return this.setWarpDestination(n),
                    !0
                }
                return !1
            }
            ,
            n.prototype.getHeroDescriptorByHeroIndex = function(e) {
                var t = this.model.heroCount();
                if (null !== this.warpDestHeroLoc && t < 2)
                    return y.info("ShowPath.getHeroDescriptorByHeroIndex() -> Only one hero location is available."),
                    this.model.getHeroDescriptorByIndex(0);
                var i = this.model.getHeroDescriptorByIndex(e);
                if (i) {
                    var n = i.isPano() ? i.panoId : i.cameraMode;
                    y.debug('ShowPath.getHeroDescriptorByHeroIndex() -> New brush/warp destination: "' + n + '" out of ' + t + " choices.")
                }
                return i
            }
            ,
            n.prototype.getHeroDescriptorByPano = function(e) {
                var t = this.model.panos.get(e.id);
                return t ? this.getHeroDescriptorByPanoId(e.id) : null
            }
            ,
            n.prototype.getHeroDescriptorByPanoId = function(e) {
                var t = this.getHeroIndexFromPanoId(e);
                return this.getHeroDescriptorByHeroIndex(t)
            }
            ,
            n.prototype.getHeroIndexFromPanoId = function(e) {
                for (var t = 0; t < this.model.heroLocations.length; t++) {
                    var i = this.model.heroLocations[t]
                      , n = this.getHeroId(i);
                    if (n && n === e)
                        return t
                }
                return -1
            }
            ,
            n.prototype.getHeroPano = function(e) {
                if (null === e)
                    return y.warn("getHeroPano(): no destination"),
                    null;
                var t = this.getHeroId(e)
                  , i = this.model.panos.get(t);
                return void 0 === i && (i = null,
                "" !== t && y.debug('unable to find pano "' + t + '"')),
                i
            }
            ,
            n.prototype.getHeroId = function(e) {
                return e.panoId
            }
            ,
            n.prototype.setWarpDestPano = function() {
                return this.warpDestPano = this.getHeroPano(this.warpDestHeroLoc),
                this.warpDestPano
            }
            ,
            n.prototype.brushToWarpPano = function(e, t) {
                if (this.discardPathObject(),
                !this.setWarpDestPano())
                    return !1;
                if (this.warpDestHeroLoc.cameraMode !== a.PANORAMA && y.warn("Can only brush from pano to pano"),
                !this.warpDestPano)
                    return y.info("No brush"),
                    !1;
                if (!this.player.currentPano)
                    return y.debug("No current pano, visibility undefined"),
                    !1;
                if (!this.warpDestPano)
                    return y.info("No wPano, visibility undefined"),
                    !1;
                if (!this.warpDestPano.isAligned())
                    return y.debug("Cannot brush to unaligned pano"),
                    !1;
                var i = (e === l.STD || e === l.WALK) && c.path.mapGuides
                  , n = !0;
                if (this.player.currentPano.id === this.warpDestPano.id)
                    y.debug("Already at destination pano");
                else {
                    this.nodes = this.findShortestPath(this.player.currentPano, this.warpDestPano),
                    n = void 0 === this.nodes || null === this.nodes || this.nodes.length < 1,
                    this.obj3d = new r.Object3D,
                    y.debug('Brushing from "' + this.player.currentPano.id + '" to "' + this.warpDestPano.id + '" (' + (this.nodes ? this.nodes.length : 0) + ")"),
                    n ? (y.info('No "walkable" route, using fall-back warp style transition'),
                    e = t) : (this.setPathHulls(this.nodes),
                    this.setFloorCurves(),
                    i && ("chevron" === c.path.style ? this.obj3d.add(this.drawPathPavement(this.floorCurvePoints)) : "ribbon" === c.path.style && this.obj3d.add(this.drawPathRibbon(this.floorCurvePoints, this.floorCurveColors)))),
                    this.player.currentPano.floor.add(this.obj3d);
                    var o = this.player.mode === a.DOLLHOUSE || this.player.mode === a.FLOORPLAN
                      , s = e === l.STD;
                    if (!n && (i || s)) {
                        if (o) {
                            var h = this.makeStartMarker(this.floorHull[0], this.floorCurvePoints);
                            this.obj3d.add(h)
                        }
                        var u = this.makeEndMarker(this.floorHull[this.floorHull.length - 1]);
                        this.obj3d.add(u)
                    }
                    this.appearSlow()
                }
                return this.upcomingTransType = e,
                !n
            }
            ,
            n.prototype.findShortestPath = function(e, t) {
                if (!e || !t)
                    return null;
                var i = c.warp.walkExtraPanosDistance
                  , n = e.id + ":" + t.id + ":" + i;
                if (this.shortPaths.hasOwnProperty(n))
                    return this.shortPaths[n] ? this.shortPaths[n].slice() : null;
                var r = t.id + ":" + e.id + ":" + i;
                if (this.shortPaths.hasOwnProperty(r))
                    return this.shortPaths[r] ? this.shortPaths[r].slice().reverse() : null;
                var o = this.model.panos.aStarSearch(e, t);
                return this.model.panos.includeNodesNearPath(o, i),
                this.shortPaths[n] = o ? o.slice() : null,
                o
            }
            ,
            n.prototype.makePathHulls = function(e) {
                var t, i, n, r, o, a = 0, s = [], l = [], h = [], u = this.model.panos;
                t = u.get(e[0]),
                r = t.floor.floorIndex;
                for (var d = 0; d < e.length; d += 1)
                    t = u.get(e[d]),
                    i = t.floorPosition.clone().sub(this.model.position),
                    i.y += this.pathHeight(),
                    s.push(i),
                    l.push(t.position.clone()),
                    n = t.floor.floorIndex,
                    h.push(n > r ? c.path.colorUp : n < r ? c.path.colorDown : c.path.color),
                    d > 0 && (o = l[d].distanceTo(l[d - 1]),
                    o > a && (a = o));
                return a > this.longestStep && (this.longestStep = a,
                y.debug("path contains " + a + " meter segment")),
                {
                    floor: s,
                    camera: l,
                    color: h
                }
            }
            ,
            n.prototype.makeFloorCurves = function(e, t, i) {
                var n = this.player.mode === a.PANORAMA ? c.path.waypointIndoorRadius : c.path.waypointRadius
                  , o = this.pointPathDistance(e) - 2 * n
                  , s = e.slice(0)
                  , l = s[1].clone().sub(s[0]);
                l.y = 0,
                l.normalize().multiplyScalar(n),
                s[0] = (new r.Vector3).copy(s[0]).add(l),
                l = s[s.length - 2].clone().sub(s[s.length - 1]),
                l.y = 0,
                l.normalize().multiplyScalar(n),
                s[s.length - 1] = (new r.Vector3).copy(s[s.length - 1]).add(l);
                var h = new r.CatmullRomCurve3(s)
                  , u = Math.floor(o / i);
                u = 4 * Math.floor(u / 4),
                u = Math.max(4, u);
                for (var d, p, f, g = h.getSpacedPoints(u), m = [], v = new r.Vector3, A = 0; A < g.length; A += 1) {
                    f = 0,
                    d = g[A].distanceTo(e[0]);
                    for (var y = 1; y < e.length; y += 1)
                        v.copy(g[A]).sub(e[y]),
                        v.y *= 4,
                        p = v.length(),
                        p < d && (f = y);
                    m.push(t[f])
                }
                return {
                    distance: o,
                    points: g,
                    colors: m
                }
            }
            ,
            n.prototype.makeCameraCurvePoints = function(e, t) {
                var i = this.pointPathDistance(e)
                  , n = new r.CatmullRomCurve3(e);
                return n.getSpacedPoints(Math.max(2, Math.floor(i / t)))
            }
            ,
            n.prototype.makeCameraCurveTangents = function(e, t) {
                var i = this.pointPathDistance(e)
                  , n = new r.CatmullRomCurve3(e)
                  , o = Math.max(2, Math.floor(i / t));
                o || (o = 5);
                for (var a = [], s = 0; s <= o; s++)
                    a.push(n.getTangentAt(s / o));
                return a
            }
            ,
            n.prototype.setPathHulls = function(e) {
                var t = this.makePathHulls(e);
                this.floorHull = t.floor,
                this.cameraHull = t.camera,
                this.colorHull = t.color
            }
            ,
            n.prototype.setFloorCurves = function() {
                var e = this.makeFloorCurves(this.floorHull, this.colorHull, this.brushPrefs.paveStep);
                this.floorPathDistance = e.distance,
                this.floorCurvePoints = e.points,
                this.floorCurveColors = e.colors
            }
            ,
            n.prototype.setCameraCurvePoints = function() {
                this.camCurvePoints = this.makeCameraCurvePoints(this.cameraHull, c.warp.stepFactor * this.brushPrefs.paveStep)
            }
            ,
            n.prototype.chooseWarpPath = function(e) {
                var t, i, n, o = this.playerControls.cameras[a.PANORAMA];
                if (this.player.currentPano === this.warpDestPano || !e)
                    return this.warpPathPoints = null,
                    this.warpLength = 0,
                    !1;
                this.nodes = this.findShortestPath(this.player.currentPano, this.warpDestPano),
                void 0 === this.nodes || null === this.nodes || this.nodes.length < 1 ? (y.debug("warp path to unreachable node"),
                t = this.warpDestPano.position.clone().sub(o.position),
                i = t.clone().negate(),
                t.multiplyScalar(.15).add(o.position),
                i.multiplyScalar(.15).add(this.warpDestPano.position),
                t.y = o.position.y,
                i.y = this.warpDestPano.position.y,
                n = new r.CubicBezierCurve3(o.position.clone(),t,i,this.warpDestPano.position.clone()),
                this.warpPathPoints = n.getSpacedPoints(this.brushPrefs.cvSegments)) : (y.debug("follow warp path (path distance was " + this.nodes.length + " nodes, " + this.floorPathDistance + ")"),
                this.setCameraCurvePoints(),
                this.warpPathPoints = this.camCurvePoints.slice(0)),
                this.warpLength = 0,
                this.warpPathLengths = [0];
                for (var s = new r.Vector3, l = new r.Vector3, h = Math.cos(r.Math.degToRad(c.warp.minBrakeAngle)), u = Math.cos(r.Math.degToRad(c.warp.maxBrakeAngle)), d = 1; d < this.warpPathPoints.length; d += 1) {
                    s.copy(this.warpPathPoints[d - 1]).sub(this.warpPathPoints[d]);
                    var p = s.length();
                    s.y *= c.warp.climbEffort;
                    var f = s.length() / p;
                    if (d > 1) {
                        s.setY(0).normalize(),
                        l.copy(this.warpPathPoints[d - 2]).sub(this.warpPathPoints[d - 1]).setY(0).normalize();
                        var g = Math.min(1, s.dot(l))
                          , m = 1 + (c.warp.brakeStrength - 1) * (1 - r.Math.smoothstep(g, u, h));
                        f = Math.max(m, f)
                    }
                    this.warpLength += p * f,
                    this.warpPathLengths[d] = this.warpLength
                }
                return !0
            }
            ,
            n.prototype.drawPathRibbon = function(e, t) {
                this.bunnyObj.visible = c.warp.showBunny;
                for (var i = .6 * c.path.ribbonWidth * .5, n = new r.Vector3, o = new r.Vector3(0,this.pathHeight(),0), l = new r.Geometry, h = new r.Vector3, u = 0; u < e.length; u += 1) {
                    h.copy(e[u]),
                    0 === u ? h.sub(e[u + 1]) : h.sub(e[u - 1]).negate(),
                    h.normalize(),
                    n.crossVectors(h, A.UP),
                    n.multiplyScalar(i);
                    var d = (new r.Vector3).copy(e[u]).add(o);
                    d.sub(n),
                    l.vertices.push(d),
                    d = (new r.Vector3).copy(e[u]).add(o),
                    d.add(n),
                    l.vertices.push(d)
                }
                var p, f = 0;
                for (u = 0; u < e.length - 1; u += 1) {
                    var g = 2 * u
                      , v = f;
                    f += e[u + 1].distanceTo(e[u]);
                    var y = f
                      , C = t[u]
                      , I = t[u + 1];
                    p = new r.Face3(g,g + 1,g + 2),
                    p.vertexColors = [new r.Color(C), new r.Color(C), new r.Color(I)],
                    l.faces.push(p),
                    l.faceVertexUvs[0].push([new r.Vector2(0,v), new r.Vector2(1,v), new r.Vector2(0,y)]),
                    p = new r.Face3(g + 2,g + 1,g + 3),
                    p.vertexColors = [new r.Color(I), new r.Color(C), new r.Color(I)],
                    l.faces.push(p),
                    l.faceVertexUvs[0].push([new r.Vector2(0,y), new r.Vector2(1,v), new r.Vector2(1,y)])
                }
                l.computeFaceNormals(),
                l.computeVertexNormals();
                var E, b;
                this.player.mode === a.PANORAMA ? (b = r.UniformsUtils.clone(m.ribbon.uniforms),
                b.map.value = w.path,
                b.opacity.value = 0,
                b.color.value.set(c.path.color),
                E = new r.RawShaderMaterial({
                    side: r.DoubleSide,
                    depthWrite: !1,
                    transparent: !0,
                    vertexShader: m.ribbon.vertexShader,
                    fragmentShader: m.ribbon.fragmentShader,
                    uniforms: b,
                    name: "ribbonT",
                    opacity: 0
                })) : E = new r.MeshBasicMaterial({
                    color: 16777215,
                    side: r.DoubleSide,
                    name: "ribbonOut",
                    vertexColors: r.VertexColors
                });
                var _ = new r.Mesh(l,E);
                return _.name = "ribbon",
                this.player.mode === a.PANORAMA && (_.renderOrder = s.ribbon),
                _
            }
            ,
            n.prototype.drawPathPavement = function(e) {
                for (var t, i = .25, n = new r.Vector3, o = new r.Geometry, s = new r.Vector3, l = 0; l < e.length; l += 1)
                    s.copy(e[l]),
                    0 === l ? s.sub(e[l + 1]).negate() : s.sub(e[l - 1]),
                    s.normalize(),
                    n.crossVectors(s, A.UP),
                    n.multiplyScalar(this.brushPrefs.paveWidth),
                    t = (new r.Vector3).copy(e[l]),
                    t.sub(n),
                    o.vertices.push(t),
                    o.vertices.push((new r.Vector3).copy(e[l])),
                    t = (new r.Vector3).copy(e[l]),
                    t.add(n),
                    o.vertices.push(t);
                var h, u, d;
                for (l = 0; l < e.length - 1; l += 1)
                    h = 3 * l + 1,
                    u = l * i,
                    d = u + i,
                    o.faces.push(new r.Face3(h - 1,h,h + 3)),
                    o.faceVertexUvs[0].push([new r.Vector2(0,u), new r.Vector2(.5,u), new r.Vector2(.5,d)]),
                    o.faces.push(new r.Face3(h + 3,h + 2,h - 1)),
                    o.faceVertexUvs[0].push([new r.Vector2(.5,d), new r.Vector2(0,d), new r.Vector2(0,u)]),
                    o.faces.push(new r.Face3(h + 3,h,h + 1)),
                    o.faceVertexUvs[0].push([new r.Vector2(.5,d), new r.Vector2(.5,u), new r.Vector2(1,u)]),
                    o.faces.push(new r.Face3(h + 3,h + 1,h + 4)),
                    o.faceVertexUvs[0].push([new r.Vector2(.5,d), new r.Vector2(1,u), new r.Vector2(1,d)]);
                var p = this.player.mode === a.PANORAMA ? new r.MeshBasicMaterial({
                    color: c.path.color,
                    side: r.DoubleSide,
                    transparent: !0,
                    depthWrite: !1,
                    opacity: 0,
                    name: "paveT",
                    map: w.path
                }) : new r.MeshBasicMaterial({
                    color: c.path.color,
                    side: r.DoubleSide,
                    transparent: !0,
                    depthWrite: !1,
                    opacity: 1,
                    name: "paveO",
                    map: w.path
                });
                return new r.Mesh(o,p)
            }
            ,
            n.prototype.hintPrefs = {
                rad: .18,
                width: .0125,
                depth: .0625,
                setBack: -.04,
                markRad: .25,
                markInnerRad: .16
            },
            n.prototype.makeWaypointObj = function(e, t) {
                var i = new r.Geometry
                  , n = this.player.mode === a.PANORAMA ? c.path.waypointIndoorRadius : c.path.waypointRadius
                  , o = this.pathHeight();
                i.vertices.push(new r.Vector3(-n,o,n), new r.Vector3(-n,o,-n), new r.Vector3(n,o,-n), new r.Vector3(n,o,n)),
                i.faces.push(new r.Face3(0,1,2), new r.Face3(2,3,0)),
                i.faceVertexUvs[0].push([new r.Vector2(0,0), new r.Vector2(1,0), new r.Vector2(1,1)]),
                i.faceVertexUvs[0].push([new r.Vector2(1,1), new r.Vector2(0,1), new r.Vector2(0,0)]);
                var s = r.UniformsUtils.clone(m.waypoint.uniforms);
                s.map.value = e,
                s.opacity.value = 0,
                s.color.value.set(c.path.color);
                var l = {
                    side: r.DoubleSide,
                    depthWrite: !1,
                    transparent: !0,
                    vertexShader: m.waypoint.vertexShader,
                    fragmentShader: m.waypoint.fragmentShader,
                    uniforms: s,
                    name: "waypoint",
                    opacity: 0
                };
                this.player.mode !== a.PANORAMA && (l.depthTest = !1,
                l.name = "wayPtOut");
                var h = new r.RawShaderMaterial(l)
                  , u = new r.Mesh(i,h);
                return u.name = t,
                u
            }
            ,
            n.prototype.makeStartMarker = function(e, t) {
                var i = (new r.Vector3).copy(t[1]).sub(t[0]);
                i.y = 0,
                i.normalize();
                var n = Math.acos(i.x)
                  , o = this.makeWaypointObj(w.pathStart, "Start");
                return o.rotateOnAxis(new r.Vector3(0,1,0), n),
                o.position.copy(e),
                o
            }
            ,
            n.prototype.makeEndMarker = function(e) {
                var t = this.makeWaypointObj(w.pathEnd, "End")
                  , i = this.model.panos.get(this.nodes[0]).floor.floorIndex
                  , n = this.model.panos.get(this.nodes[this.nodes.length - 1]).floor.floorIndex;
                return i < n ? t.material.uniforms.color.value.set(c.path.colorUp) : i > n && t.material.uniforms.color.value.set(c.path.colorDown),
                t.position.copy(e),
                t
            }
            ,
            n.prototype.pathClean = function(e) {
                if (e) {
                    for (var t in e.children)
                        this.pathClean(e.children[t]);
                    e.geometry && e.geometry.dispose(),
                    e.material && e.material.dispose()
                }
            }
            ,
            n.prototype.discardPathObject = function() {
                if (this.obj3d) {
                    var e = this.obj3d.parent;
                    e && e.remove(this.obj3d),
                    this.pathClean(this.obj3d)
                }
                this.obj3d = null,
                this.popInCpm()
            }
            ,
            n.prototype.discardSlow = function() {
                if (this.obj3d) {
                    if (this.player.mode !== a.PANORAMA)
                        return void this.discardPathObject();
                    for (var e, t = this, i = 0, n = function() {
                        this.discardPathObject()
                    }
                    .bind(this), r = 0; r < t.obj3d.children.length; r += 1)
                        e = t.obj3d.children[r],
                        void 0 !== e.material && e.material.transparent === !0 && (void 0 !== e.material.uniforms ? p.start(u.property(e.material.uniforms.opacity, "value", 0), c.path.fadeOutTime, n, 0, d[c.warp.blendEasing]) : p.start(u.property(e.material, "opacity", 0), c.path.fadeOutTime, n, 0, d[c.warp.blendEasing]),
                        i += 1,
                        n = null);
                    0 === i && this.discardPathObject(),
                    this.player.mode !== a.PANORAMA && this.fadeInCpm(c.path.fadeInTime - 3)
                }
            }
            ,
            n.prototype.appearSlow = function() {
                var e, t = this;
                this.fadeOutCpm(c.path.fadeInTime);
                for (var i = this.player.mode === a.PANORAMA ? c.path.opacity : 1, n = 0; n < t.obj3d.children.length; n += 1)
                    e = t.obj3d.children[n],
                    void 0 !== e.material && e.material.transparent === !0 && (void 0 !== e.material.uniforms ? p.start(u.property(e.material.uniforms.opacity, "value", i), c.path.fadeInTime, null, 0, d[c.warp.blendEasing]) : p.start(u.property(e.material, "opacity", i), c.path.fadeInTime, null, 0, d[c.warp.blendEasing]))
            }
            ,
            n.prototype.update = function() {
                this.obj3d && this.obj3d.updateMatrixWorld()
            }
            ,
            n.prototype.calcBurnsAmount = function(e) {
                var t = r.Math.degToRad(c.warp.burnsAngle);
   
                if (this.player.mode === a.PANORAMA) {
                    var i = this.burnsDir * t;
                    if (this.upcomingTransType === l.BLACK)
                        return i;
                    var n = e;
                    if (null === n)
                        return y.warn("Transition request for non-highlight"),
                        i;
                    var o = this.getHeroDescriptorByHeroIndex(n);
                    if (null === o)
                        return i;
                    if (!o.isPano())
                        return i;
                    var s = this.getHeroPano(o)
                      , h = this.playerControls.cameras[a.PANORAMA]
                      , u = A.FORWARD.clone().applyQuaternion(h.quaternion).setY(0).normalize()
                      , d = Math.min(r.Math.degToRad(c.warp.minBurnsAngle), t)
                      , p = function(e) {
                        var i = Math.acos(Math.min(1, e.dot(u)))
                          , n = (new r.Vector3).crossVectors(u, e);
                        return Math.max(d, Math.min(Math.abs(i), t)) * Math.sign(n.y)
                    };
                    if (s === this.player.currentPano)
                        return i = p(A.FORWARD.clone().applyQuaternion(o.quaternion).setY(0).normalize());
                    var f = this.findShortestPath(this.player.currentPano, s);
                    if (void 0 === f || null === f || f.length < 1)
                        return y.debug("Empty path ahead..."),
                        i;
                    var g = this.makePathHulls(f)
                      , m = new r.CatmullRomCurve3(g.camera)
                      , v = Math.min(.1, c.warp.lookAheadDist / m.getLength());
                    return i = p(m.getPointAt(v).clone().sub(h.position).setY(0).normalize())
                }
                return this.player.mode === a.DOLLHOUSE ? .02 * this.burnsDir : this.burnsDir
            }
            ,
            n.prototype.waitNextStep = function(e, t, time) {//xzw 改时间
                var i = (time==void 0)? c.warp.tourStepDelay : time;
                i || (i = this.lastTransType === l.BLACK ? b.tourStepDelaySlideShow : b.tourStepDelayDefault);
                var n = new r.Euler
                  , o = new r.Vector3;
                y.debug("Starting wait: " + (void 0 !== t));
                var s = this.calcBurnsAmount(e)
                  , h = function() {
                    this.endWarpState(),
                    this.player.mode === a.DOLLHOUSE && (this.playerControls.cameras[a.DOLLHOUSE].controls.rotationAcceleration.x = 0),
                    t && t()
                }
                .bind(this)
                  , u = function(e, t) {
                    if (this.warpInterrupted)
                        return h(),
                        !0;
                    var r = t || 1e3 / 60;
                    if (c.warp.doBurns)
                        if (this.player.mode === a.PANORAMA) {
                            var l = this.playerControls.cameras[a.PANORAMA];
                            n.setFromQuaternion(l.quaternion, c.warp.eOrder);
                            var u = r * s / i;
                            n.y += u,
                            o.set(0, 0, -1),
                            o.applyEuler(n),
                            o.add(l.position),
                            l.controls.lookAt(o),
                            l.controls.lookVector.copy(o)
                            ,l.lookAt(o)
                        } else
                            this.player.mode === a.DOLLHOUSE ? this.playerControls.controls[a.DOLLHOUSE].rotationAcceleration.x = s : this.playerControls.controls[a.FLOORPLAN].absoluteScale *= .9996
                }
                .bind(this);
                this.startWarpState(),
                p.start(u, i, h, 0, d.easeInOutQuad, "wait")

                //zoom动画
                //这是啥？
                var currentGuide = player.model.heroLocations[app.director.currentItem];
                if(currentGuide.zoom){
                    this.player.zoomEnabled = true;
                    var zoom = function(e, d) { 
                        this.player.zoomTo(e * currentGuide.zoom.toFixed(2), true)        

                    }.bind(this)
                    p.start(zoom, 2000, null, 0, d.easeOutQuad, "zoom")
                }
            }
            ,
            n.prototype.warpToNonPano = function(e) {
                if (this.discardPathObject(),
                this.warpDestHeroLoc.cameraMode === a.DOLLHOUSE || this.warpDestHeroLoc.cameraMode === a.FLOORPLAN) {
                    var t = function() {
                        e && e()
                    }
                    .bind(this);
                    this.player.flyToNewMode({
                        mode: this.warpDestHeroLoc.cameraMode,
                        duration: c.warp.outsideTime,
                        warpDest: this.warpDestHeroLoc,
                        callback: t,
                        force: !0
                    })
                } else
                    y.warn("no warp destination!!!"),
                    e && e()
            }
            ,
            n.prototype._resetWarpShaderParams = function(e) {
                this.player.mode === a.PANORAMA && (void 0 !== e.material.uniforms.blackout && (e.material.uniforms.blackout.value = 0),
                void 0 !== e.material.uniforms.modelAlpha && (e.material.uniforms.modelAlpha.value = 0))
            }
            ,
            n.prototype._clearWarpShading = function() {
                for (var e = this.model.chunks, t = 0; t < e.length; t += 1)
                    this._resetWarpShaderParams(e[t]),
                    e[t].visible = !0;
                this._resetWarpShaderParams(this.model.skybox)
            }
            ,
            n.prototype._warpStopFlying = function() {
                this.activeTransType = null,
                this.placeCpm()
            }
            ,
            n.prototype._wrapupTravelOnlyBits = function() {
                this._warpStopFlying(),
                this.warpPathPoints && (this.player.currentPano.exit(),
                this.warpDestPano.enter(),
                this.player.currentPano = this.warpDestPano),
                this.player.spider.draw(),
                this.placeCpm()
            }
            ,
            n.prototype._wrapupTravel = function(e) {
                this._wrapupTravelOnlyBits(),
                this.warpCameraAim(e)
            }
            ,
            n.prototype._wrapupWarpShading = function(e) {
                this._clearWarpShading(),
                this._wrapupTravel(e)
            }
            ,
            n.prototype.wrapupWarpShadingOnly = function(e, t) {
                t !== I.END && this._clearWarpShading(),
                this._wrapupTravelOnlyBits(),
                this.upcomingTransType = null,
                e && e()
            }
            ,
            n.prototype._warpCameraAim = function(e, t) {
     
                var i = this.warpDestHeroLoc.quaternion
                  , n = this.playerControls.cameras[a.PANORAMA]
                  , o = new r.Vector3(0,0,1).applyQuaternion(i).normalize()
                  , s = new r.Vector3(0,0,1).applyQuaternion(n.quaternion).normalize()
                  , l = s.dot(o)
                  , u = r.Math.radToDeg(Math.acos(l))
                  , f = new r.Euler(0,0,0,c.warp.eOrder).setFromQuaternion(i, c.warp.eOrder)
                  , g = (new r.Euler).setFromQuaternion(n.quaternion, c.warp.eOrder)
                  , m = new r.Euler(f.x - g.x,f.y - g.y,f.z - g.z,c.warp.eOrder);
                m.y = h.constrainedTurn(m.y),
                this.burnsDir = Math.sign(m.y);
                var v = new r.Euler(0,0,0,c.warp.eOrder)
                  , A = new r.Vector3
                  , C = function(e, t) {
             
                    return !!this.warpInterrupted || (v.x = g.x + e * m.x,
                    v.y = g.y + e * m.y,
                    v.z = g.z + e * m.z,
                    A.set(0, 0, -1),
                    A.applyEuler(v),
                    A.add(n.position),
                    n.controls.lookAt(A),
                    n.controls.lookVector.copy(A),
                    void n.lookAt(A))
                }
                .bind(this);
                return u > c.warp.minRotation ? p.start(C, e, t, 0, d[c.warp.movementEasing]) : (y.info("Aim angle only is " + u.toPrecision(3) + " degrees, skipping explicit re-aim")
                
                ,void (t && t())
                )
            }
            ,
            n.prototype._warpBendAim = function(e, t, i, n) {
                var o = n || 0
                  , s = this.playerControls.cameras[a.PANORAMA]
                  , l = new r.Euler(0,0,0,c.warp.eOrder).setFromQuaternion(this.warpDestHeroLoc.quaternion, c.warp.eOrder)
                  , u = (new r.Euler).setFromQuaternion(s.quaternion, c.warp.eOrder)
                  , f = new r.Euler(l.x - u.x,l.y - u.y,l.z - u.z,c.warp.eOrder);
                f.y = h.constrainedTurn(f.y);
                var g = Math.min(r.Math.degToRad(c.warp.softBendTilt), Math.abs(f.x));
                f.x = g * Math.sign(f.x),
                g = Math.min(r.Math.degToRad(Math.max(0, c.warp.softBendAngle)), g),
                this.burnsDir = Math.sign(f.y),
                g *= Math.sign(f.y),
                f.y = g;
                var m = new r.Euler(0,0,0,c.warp.eOrder)
                  , v = new r.Vector3
                  , A = function(e, t) {
                    if (e < .5)
                        m.x = u.x + e * f.x,
                        m.y = u.y + e * f.y,
                        m.z = u.z + e * f.z;
                    else {
                        var i = (1 - e) * c.warp.softBendEnd;
                        m.x = l.x - i * f.x,
                        m.y = l.y - i * f.y,
                        m.z = l.z - i * f.z
                    }
                    v.set(0, 0, -1),
                    v.applyEuler(m),
                    v.add(s.position);
                    s.controls.lookAt(v),
                    s.controls.lookVector.copy(v),
                    s.lookAt(v);
                }
                .bind(this);
                return p.start(A, t, i, o, d[c.warp.movementEasing])
            }
            ,
            n.prototype._warpStepCameraAim = function(e, t, i) {
                var n = this.playerControls.cameras[a.PANORAMA]
                  , o = new r.Euler(0,0,0,c.warp.eOrder).setFromQuaternion(this.warpDestHeroLoc.quaternion, c.warp.eOrder)
                  , s = (new r.Euler).setFromQuaternion(n.quaternion, c.warp.eOrder)
                  , l = new r.Euler(o.x - s.x,o.y - s.y,o.z - s.z,c.warp.eOrder);
                l.y = h.constrainedTurn(l.y),
                this.burnsDir = Math.sign(l.y);
                var u = new r.Euler(0,0,0,c.warp.eOrder)
                  , f = new r.Vector3
                  , g = function(e, t) {
                    e < .5 ? u.copy(s) : u.copy(o),
                    f.set(0, 0, -1),
                    f.applyEuler(u),
                    f.add(n.position),
                    n.controls.lookAt(f),
                    n.controls.lookVector.copy(f),
                    n.lookAt(f)
                }
                .bind(this);
                return p.start(g, t, i, 0, d[c.warp.movementEasing])
            }
            ,
            n.prototype.setBurnsDir = function() {
                var e = this.playerControls.cameras[a.PANORAMA]
                  , t = new r.Euler(0,0,0,c.warp.eOrder).setFromQuaternion(this.warpDestHeroLoc.quaternion, c.warp.eOrder)
                  , i = (new r.Euler).setFromQuaternion(e.quaternion, c.warp.eOrder)
                  , n = new r.Euler(t.x - i.x,t.y - i.y,t.z - i.z,c.warp.eOrder);
                n.y = h.constrainedTurn(n.y),
                this.burnsDir = Math.sign(n.y)
            }
            ,
            n.prototype.stepWarpPath = function(e, t) {
                var i = this.playerControls.cameras[a.PANORAMA];
                if (!this.warpPathPoints)
                    return i.position.copy(this.warpDestPano.position),
                    !0;
                var n = this.warpPathPoints[0]
                  , o = this.warpDestPano.position;

                if (null !== this.nodes && this.cameraHull.length > 1) {
                    var s = new r.Vector3;
                    e < .5 ? s.copy(this.cameraHull[1]).sub(n).normalize().multiplyScalar(c.warp.softPushDist * e).add(n) : s.copy(this.cameraHull[this.cameraHull.length - 2]).sub(o).normalize().multiplyScalar(c.warp.softPushDist * c.warp.softPushEnd * (1 - e)).add(o),
                    i.position.copy(s)
                } else
                    e < .5 ? i.position.copy(n) : i.position.copy(o)
            }
            ,
            n.prototype.interruptAndFastForward = function(e, t) {
                this.warping && (this.warpInterrupted = !0,
                this.warpInterruptionBlackoutStyle = e,
                this.warpInterruptionTravelTime = t,
                null !== this.warpInterruptionBlackoutStyle && void 0 !== this.warpInterruptionBlackoutStyle || (this.warpInterruptionBlackoutStyle = I.MIDDLE),
                null !== this.warpInterruptionTravelTime && void 0 !== this.warpInterruptionTravelTime || (this.warpInterruptionTravelTime = c.minWarpTime))
            }
            ,
            n.prototype.warpCameraAim = function(e) {
                var t = c.warp.minWarpTime;
                if (this.upcomingTransType === l.BLACK)
                    t = c.warp.teleportTime;
                else {
                    var i = this.playerControls.cameras[a.PANORAMA]
                      , n = new r.Euler(0,0,0,c.warp.eOrder).setFromQuaternion(this.warpDestHeroLoc.quaternion, c.warp.eOrder)
                      , o = (new r.Euler).setFromQuaternion(i.quaternion, c.warp.eOrder)
                      , s = new r.Euler(n.x - o.x,n.y - o.y,n.z - o.z,c.warp.eOrder);
                    s.y = h.constrainedTurn(s.y);
                    var u = 1e3 * Math.abs(s.y) / r.Math.degToRad(c.warp.maxAimPerSec);
                    t = Math.max(t, u)
                }
                var d = function() {
                    this._warpStopFlying(),
                    this.discardSlow(),
                    e && e()
                }
                .bind(this);
                this._warpCameraAim(t, d)
            }
            ,
            n.prototype.warpCommonParameters = function(e, t, i, n) {
                this.model.skybox.material.uniforms.blackout.value = n;
                var r = u.uniform(this.model.skybox, "progress", 1)
                  , o = u.allUniforms(this.model.chunks, "progress", 1)
                  , a = !1
                  , s = function() {
                    if (this.warpInterrupted)
                        return a = !0,
                        !0
                }
                .bind(this)
                  , l = function(e, t) {
                    return i && a ? (this.model.skybox.material.uniforms.progress.value = 0,
                    !0) : void r(e, t)
                }
                .bind(this)
                  , h = function(e, t) {
                    return i && a ? (o(0),
                    !0) : void o(e, t)
                }
                .bind(this);
                p.start(s, e, null, t, null, "safeHaltWatch"),
                p.start(l, e, null, t, d[c.warp.blendEasing], "skyboxProgress"),
                p.start(h, e, null, t, d[c.warp.blendEasing], "chunkProgress")
            }
            ,
            n.prototype.warpTravel_STD = function(e) {
                var t, i = Math.min(c.warp.lookAheadMax, c.warp.lookAheadDist / this.warpLength), n = this.playerControls.cameras[a.PANORAMA], o = (Math.min(.25, 3 / this.warpLength),
                Math.min(.35, 7 / this.warpLength)), s = new r.Euler(0,0,0,c.warp.eOrder), f = new r.Vector3, m = (new r.Euler).setFromQuaternion(n.quaternion, c.warp.eOrder), v = (new r.Euler).copy(m), C = n.position.clone(), E = new r.Matrix4, b = new r.Euler, w = c.warp.minWarpTime;
                w += this.warpLength * c.warp.timePerMeter,
                c.warp.flySpeed > .01 && (w = 1e3 * this.warpLength / c.warp.flySpeed);
                var _ = !1
                  , T = this.warpDestHeroLoc.quaternion
                  , x = new r.Vector3(0,0,-1).applyQuaternion(T).normalize()
                  , S = this.warpPathPoints[this.warpPathPoints.length - 1].clone().sub(this.warpPathPoints[this.warpPathPoints.length - 2]).normalize()
                  , M = S.dot(x)
                  , R = r.Math.radToDeg(Math.acos(M))
                  , P = function(e) {
                    var t = o
                      , i = r.Math.smoothstep(e, 0, t) * (1 - r.Math.smoothstep(e, 1 - t, 1));
                    return i
                }
                  , O = function() {
                    return E.lookAt(C, t, A.UP),
                    s.setFromRotationMatrix(E, c.warp.eOrder),
                    m.setFromQuaternion(n.quaternion, c.warp.eOrder),
                    b.set(s.x - m.x, s.y - m.y, s.z - m.z, c.warp.eOrder),
                    h.constrainedTurn(b.y)
                }
                .bind(this)
                  , L = function(e, t) {
                    if (this.warpInterrupted)
                        return _ = !0,
                        !0
                }
                .bind(this)
                  , D = function(e, t) {
                    return _ || !this.warpPathPoints ? (g.blur(0),
                    !0) : void g.blur(e)
                }
                .bind(this)
                  , N = u.allUniforms(this.model.chunks, "modelAlpha", 1)
                  , B = function(e, t) {
                    return _ || !this.warpPathPoints ? (N(0),
                    !0) : void N(e, t)
                }
                .bind(this)
                  , F = function(e, t) {
                    if (!this.warpPathPoints)
                        return n.position.copy(this.warpDestPano.position),
                        !0;
                    if (_)
                        return !0;
                    var i = this.interpAlongPath(this.warpPathPoints, this.warpPathLengths, e);
                    n.position.copy(i),
                    C = this.interpAlongPath(this.warpPathPoints, this.warpPathLengths, .99 * e)
                }
                .bind(this)
                  , V = function(e, n) {
                    return this.warpPathPoints ? !!_ || void (t = this.interpAlongPath(this.warpPathPoints, this.warpPathLengths, Math.min(e + i, 1))) : (y.debug("Lost bunny."),
                    !0)
                }
                .bind(this)
                  , U = function(e, o) {
                    if (_)
                        return y.debug(">>>> Walkthrough interupted at t=" + e),
                        !0;
                    if (!this.warpPathPoints)
                        return !0;
                    var a = this.warpLength * e
                      , l = r.Math.smoothstep(a, 0, this.brushPrefs.lookBlendDist)
                      , u = r.Math.smoothstep(a, this.warpLength - this.brushPrefs.lookBlendDist, this.warpLength);
                    c.warp.matchCam && (l *= 1 - u),
                    E.lookAt(C, t, A.UP),
                    s.setFromRotationMatrix(E, c.warp.eOrder),
                    m.setFromQuaternion(n.quaternion, c.warp.eOrder),
                    b.set(s.x - m.x, s.y - m.y, s.z - m.z, c.warp.eOrder),
                    b.y = h.constrainedTurn(b.y),
                    s.x = m.x + l * b.x,
                    s.y = m.y + l * b.y,
                    s.z = m.z + l * b.z,
                    b.set(s.x - v.x, s.y - v.y, s.z - v.z, c.warp.eOrder),
                    b.y = h.constrainedTurn(b.y);
                    var d = r.Math.degToRad(c.warp.maxTurnPerSec) * o / 1e3;
                    b.y = Math.sign(b.y) * Math.min(d, Math.abs(b.y)),
                    v.x = v.x + b.x * c.warp.turnFriction,
                    v.y = v.y + b.y * c.warp.turnFriction,
                    v.z = v.z + b.z * c.warp.turnFriction,
                    v.x = Math.max(r.Math.degToRad(c.warp.minDownAngle), v.x);
                    var p = t.clone().sub(C).normalize();
                    if (R < c.warp.maxAimRotation && u > 0) {
                        var g = 1 - u;
                        p.x = p.x * g + u * S.x,
                        p.y = p.y * g + u * S.y,
                        p.z = p.z * g + u * S.z,
                        p.normalize()
                    }
                    this.bunnyObj.position.copy(n.position).add(p),
                    f.set(0, 0, -1).applyEuler(v).normalize(),
                    f.multiplyScalar(8),
                    f.add(n.position),
                    e > 1 - i && c.warp.matchCam || (n.controls.lookAt(f),
                    n.controls.lookVector.copy(f),
                    n.lookAt(f))
                }
                .bind(this)
                  , k = function() {
                    _ ? (this.discardSlow(),
                    this.upcomingTransType = l.BLACK,
                    this.warpTravel_BLACK(-.5, this.warpInterruptionTravelTime, I.BEGINNING, e)) : this._wrapupWarpShading(e)
                }
                .bind(this);
                V(0);
                var H = c.warp.motionLeadTime + 1e3 * Math.abs(O()) / r.Math.degToRad(c.warp.maxTurnPerSec);
                w += H;
                var G = H / w;
                this.warpCommonParameters(w, G, !0, I.NONE),
                p.start(L, w, null, 0, null, "_haltWatcher"),
                c.warp.blur > 0 && (g.blurStrength = c.warp.blur,
                p.start(D, w, null, G, P, "blurring")),
                p.start(B, w, null, G, P, "modelAlpha"),
                p.start(F, w, null, G, d[c.warp.blendEasing], "followPath"),
                p.start(V, w, null, G, d[c.warp.blendEasing], "goBunny"),
                p.start(U, w, k, 0, d[c.warp.blendEasing], "lookAtBunny")
            }
            ,
            n.prototype.warpTravel_BLACK = function(e, t, i, n) {
                var r = e || 0;
                void 0 !== t && null !== t || (t = c.warp.teleportTime),
                this.warpCommonParameters(t, r, !1, i),
                this.model.chunks.forEach(function(e) {
                    e.material.uniforms.blackout.value = i
                }),
                this._warpBendAim(null, t, null, r);
                var o = function() {
                    this.wrapupWarpShadingOnly(n, i);
                }
                .bind(this);
                p.start(this.stepWarpPath.bind(this), t, o, r, d[c.warp.blendEasing], "stepMotion")
            }
            ,
            n.prototype.flightStepWalk = function(e, t, i) {
                var n = .001
                  , o = 1
                  , a = 1.2
                  , s = new r.Vector3
                  , h = new r.Vector3
                  , u = function(e, t) {
                    var i = Math.min(this.player.position.distanceTo(e.position), c.transition.flytimeMaxDistanceThreshold)
                      , r = i * c.transition.flytimeDistanceMultiplier + c.transition.flyTime;
                    h.copy(A.FORWARD),
                    this.player.getDirection(h),
                    s.copy(t).sub(e.position).normalize();
                    var l = s.dot(h)
                      , u = Math.acos(l)
                      , d = u / r;
                    return d > n && (r *= d / n,
                    u < o && (r *= a)),
                    r
                };
                return function(e, t, i) {
                    if (this.warpInterrupted)
                        i && i();
                    else if (this.activeTransType !== l.WALK)
                        this._clearWarpShading(),
                        this._warpStopFlying(),
                        this.player.spider.draw(),
                        this.placeCpm(),
                        i && i();
                    else if (this.player.currentPano !== e) {
                        var n = {
                            pano: e,
                            lookAtPoint: t,
                            duration: null,
                            maxDistanceOverride: c.warp.walkMaxDist,
                            skipWarpingCheck: !1,
                            constantMoveSpeed: !0
                        };
                        n.duration = u.call(this, e, t),
                        this.player.nonInterruptingFlyToPano(n, i)
                    } else
                        i && i()
                }
            }(),
            n.prototype.makeWalkFlightFunc = function(e, t, i) {
                return this.flightStepWalk.bind(this, e, t, i)
            }
            ,
            n.prototype.warpTravel_WALK = function() {
                var e = [];
                return function(t) {
                    var i = this.player.model.panos;
                    e.length = 0;
                    for (var n = null, o = !1, a = 0; a < this.nodes.length; a++) {
                        var s = this.nodes[a]
                          , l = i.get(s);
                        a === this.nodes.length - 1;
                        o = n && l.position.distanceTo(n.position) < c.warp.walkMinDist,
                        n && o || (e.push(s),
                        n = l)
                    }
                    o && this.nodes.length > 1 && (e[e.length - 1] = this.nodes[this.nodes.length - 1]);
                    var h = e.length
                      , u = i.get(e[h - 1])
                      , d = new Array(h + 1);
                    d[d.length - 1] = function() {
                        t && t()
                    }
                    .bind(this);
                    for (var p = h - 1, f = d.length - 1; f > 0; f -= 1) {
                        var g = e[p];
                        u = i.get(g);
                        var m = new r.Vector3;
                        this.getLookAtForWalkingTourNode(e, p, m),
                        d[f - 1] = this.makeWalkFlightFunc(u, m, d[f]),
                        p--
                    }
                    d[0]()
                }
            }(),
            n.prototype.getLookAtForWalkingTourNode = function() {
                var e = new r.Vector3
                  , t = new r.Vector3
                  , i = new r.Vector3
                  , n = new r.Vector3
                  , o = new r.Vector3
                  , a = .65
                  , s = .75
                  , l = .2
                  , c = .4
                  , h = .2
                  , u = 3;
                return function(r, d, p) {
                    var f = r.length;
                    if (d >= f)
                        return !1;
                    var g = 1
                      , m = 1;
                    t.set(0, 0, 0),
                    o.set(0, 0, 0);
                    for (var v = null, A = d; A < d + u && !(A >= f); A++) {
                        if (v = this.player.model.panos.get(r[A]),
                        this.getOrientationForWalkingTourNode(r, A, i),
                        A === d && e.copy(i),
                        n.copy(i),
                        A > d) {
                            var y = n.dot(e) < a;
                            g *= y ? l : s,
                            m *= y ? h : c
                        }
                        i.multiplyScalar(g),
                        t.add(i),
                        o.lerp(v.position, m)
                    }
                    return t.normalize(),
                    p.copy(o),
                    p.add(t),
                    !0
                }
            }(),
            n.prototype.getOrientationForWalkingTourNode = function(e, t, i) {
                var n = e.length;
                if (t >= n)
                    return !1;
                if (t === n - 1)
                    i.copy(A.FORWARD).applyQuaternion(this.warpDestHeroLoc.quaternion);
                else {
                    var r = this.player.model.panos.get(e[t])
                      , o = this.player.model.panos.get(e[t + 1]);
                    i.copy(o.position).sub(r.position)
                }
                return i.normalize(),
                !0
            }
            ,
            n.prototype.warpCameraTravel = function(e, t, i, n) {
                if (this.activeTransType = this.upcomingTransType,
                this.lastTransType = this.activeTransType,
                this.upcomingTransType = null,
                !e) {
                    var r = function() {
                        this._wrapupTravel(n)
                    }
                    .bind(this)
                      , o = {
                        pano: this.warpDestPano,
                        lookAtPoint: null,
                        duration: null,
                        maxDistanceOverride: null,
                        skipWarpingCheck: !1
                    };
                    return void this.player.flyToPano(o, r)
                }
                this.activeTransType === l.BLACK ? this.warpTravel_BLACK(null, i, t, n) : this.activeTransType === l.WALK ? this.warpTravel_WALK(function() {
                    this._clearWarpShading(),
                    this._warpStopFlying(),
                    this.player.spider.draw(),
                    this.placeCpm(),
                    n && n()
                }
                .bind(this)) : this.warpTravel_STD(n)
            }
            ,
            n.prototype.startWarpState = function() {      
                this.warping = !0,
                this.warpInterrupted = !1,
                this.warpInterruptionBlackoutStyle = null,
                this.warpInterruptionTravelTime = null
            }
            ,
            n.prototype.endWarpState = function() {
                this.warping = !1
            }
            ,
            n.prototype.warpToPano = function(e, t, i, n) {
                if (this.warping)
                    return void y.warn("Cannot warp when already warping");
                if (this.upcomingTransType = e,
                this.activeTransType = null,
                !this.setWarpDestPano())
                    return this.upcomingTransType = null,
                    void this.warpToNonPano(n);
                if (this.player.mode !== a.PANORAMA)
                    return this.upcomingTransType = null,
                    this.discardSlow(),
                    void this.player.flyToNewMode({
                        mode: a.PANORAMA,
                        pano: this.warpDestPano,
                        duration: c.warp.outsideTime,
                        warpDest: this.warpDestHeroLoc,
                        callback: n,
                        force: !0
                    });
                if (!this.warpDestPano)
                    return y.warn("no warp destination, callback dropped"),
                    void (this.upcomingTransType = null);
                var r = !(this.model.panos.isNeighbour(this.player.currentPano, this.warpDestPano) && this.warpDestPano !== this.player.currentPano && this.warpDestPano.position.distanceTo(this.player.currentPano.position) < c.warp.nearPanoDist)
                  , o = this.chooseWarpPath(r);
                if (o && this.upcomingTransType !== l.WALK) {
                    var s = function() {
                        this.waitingToWarp = !1,
                        this.warpToPano(e, t, i, n)
                    }
                    .bind(this);
                    if (this.player.checkAndWaitForPanoLoad(this.warpDestPano, "high", "low", this.player.basePanoSize, s))
                        return void (this.waitingToWarp = !0)
                }
                this.player.currentPano || (y.warn("Arrived at a very strange spot!"),
                this.player.currentPano = this.warpDestPano,
                this.placeCpm(),
                this.fadeOutCpm(c.path.fadeOutTime),
                this.player.spider.draw()),
                y.debug("Warping to pano ", this.warpDestPano.position),
                this.upcomingTransType !== l.WALK && this.player.emit(C.PanoChosen, this.player.currentPano, this.warpDestPano),
                this.startWarpState();
                var h = function() {
                    this.endWarpState(),
                    n && n()
                }
                .bind(this);
                o ? this.warpCameraTravel(r, t, i, h) : this.warpCameraAim(h)
                //this.player.smoothZoomToDefault(c.zoom.restoreTime);
            
            }
            ,
            t.exports = n
        }
        ).call(this, "/js/objects/ShowPath.js")
    }
    , {
        "../constants": 8,
        "../effects": 16,
        "../enum/BlackoutStyle": 18,
        "../enum/ModelManagerEvents": 33,
        "../enum/PlayerEvents": 40,
        "../enum/RenderOrder": 42,
        "../enum/Vectors": 50,
        "../enum/Viewmode": 51,
        "../enum/WarpStyle": 52,
        "../gui/gui": 65,
        "../model/ModelManager": 140,
        "../objects/Snapshot": 153,
        "../settings": 166,
        "../shaders": 167,
        "../util/easing": 186,
        "../util/lerp": 188,
        "../util/logger": 189,
        "../util/math": 190,
        "../util/texture": 194,
        "../util/transitions": 195,
        three: 217
    }],
    152: [function(e, t, i) {
        "use strict";
        function n() {
            var e = new r.SphereBufferGeometry(a.skyboxRadius,20,5)
              , t = new r.RawShaderMaterial({
                fragmentShader: o.skysphere.fragmentShader,
                vertexShader: o.skysphere.vertexShader,
                uniforms: r.UniformsUtils.clone(o.skysphere.uniforms),
                side: r.BackSide,
                name: "skysphere"
            });
            t.uniforms.radius.value = e.parameters.radius,
            r.Mesh.call(this, e, t)
        }
        var r = e("three")
          , o = e("../shaders")
          , a = e("../settings");
        n.prototype = Object.create(r.Mesh.prototype),
        n.prototype.constructor = n,
        t.exports = n
    }
    , {
        "../settings": 166,
        "../shaders": 167,
        three: 217
    }],
    153: [function(e, t, i) {
        (function(i) {
            "use strict";
            function n(e) {
                o.call(this, e),
				this.sid = e.sid,//xzw add
                this.panoId = e.panoId,
                this.orthoZoom = e.orthoZoom,
                this.floorVisibility = e.floorVisibility,
                this.thumbUrl = e.thumbUrl,
                this.name = e.name,
                this.zoom = e.zoom
            }
            var r = (e("three"),
            e("../util/logger"))
              , o = (e("../settings"),
            e("../enum/Viewmode"),
            e("../util/common"),
            e("../util/transitions"),
            e("../util/lerp"),
            e("../util/ajax"),
            e("../util/texture"),
            e("./View"));
            e("events").EventEmitter,
            new r(i);
            n.prototype = Object.create(o.prototype),
            n.prototype.isPano = function() {
                return this.panoId && "" !== this.panoId && this.panoId != "outside"
            }
            ,
            t.exports = n
        }
        ).call(this, "/js/objects/Snapshot.js")
    }
    , {
        "../enum/Viewmode": 51,
        "../settings": 166,
        "../util/ajax": 181,
        "../util/common": 185,
        "../util/lerp": 188,
        "../util/logger": 189,
        "../util/texture": 194,
        "../util/transitions": 195,
        "./View": 154,
        events: 202,
        three: 217
    }],
    154: [function(e, t, i) {
        (function(i) {
            "use strict";
            function n(e) {
                e = e || {},
                this.position = new r.Vector3,
                this.quaternion = new r.Quaternion,
                this.update(e)
            }
            var r = e("three")
              , o = e("../util/logger")
              , a = (e("../settings"),
            e("../enum/Viewmode"),
            e("../util/common"),
            e("../util/transitions"),
            e("../util/lerp"),
            e("../util/ajax"),
            e("../util/texture"),
            e("events").EventEmitter);
            new o(i);
            n.prototype = Object.create(a.prototype),
            n.prototype.isValid = function() {
                return !!this.cameraMode
            }
            ,
            n.prototype.update = function(e) {
                return this.cameraMode = e.cameraMode || this.cameraMode,
                this.pano = e.pano || this.pano,
                e.position && this.position.copy(e.position),
                e.quaternion && this.quaternion.copy(e.quaternion),
                this
            }
            ,
            t.exports = n
        }
        ).call(this, "/js/objects/View.js")
    }
    , {
        "../enum/Viewmode": 51,
        "../settings": 166,
        "../util/ajax": 181,
        "../util/common": 185,
        "../util/lerp": 188,
        "../util/logger": 189,
        "../util/texture": 194,
        "../util/transitions": 195,
        events: 202,
        three: 217
    }],
    155: [function(e, t, i) {//player.js
        (function(i) {
            "use strict";
            function n(e) {
                this.currentPano = null,
                this.nextPano = null,
                this.camera = null,
                this.paused = !1,
                this.flying = !1,
                this.sceneIntersectionPlane = null,
                this.target = new r.Vector3,
                this.mouse = new r.Vector3(1.1,1.1,.5),
                this.mouseAtMouseDown = new r.Vector2,
                this.mouseCouldBeClickToMove = !1,
                this.mouseLastMoveTime = Date.now(),
                this.mouseDown = !1,
                this.mouseDownTimer = null,
                this.couldBeLongTap = !1,
                this.containsMouse = !0,
                this.isTouchEvent = !1,
                this.isPanoHover = !1,
                this.reticule = new a(this),
                this.panoMarkers = [],
                this.spider = new h(this),
                this.quaternion = new r.Quaternion,
                this.position = new r.Vector3(15,10,15),
                this.previousState = null,
                this.lastInsideView = new c,
                this.last360View = new c,
                this.raycaster = new r.Raycaster,
                this.intersect = null,
                this.lastChangeTime = Date.now(),
                this.history = new I,
                this.cameraControls = null,
                this.path = null,
                this.model = null,
                this.domElement = null,
                this.cachedPanoCandidates = null,
                this.basePanoSize = 0,
                this.standardPanoSize = 0,
                this.highPanoSize = 0,
                this.ultraHighPanoSize = 0,
                this.zoomLevel = 1,
                this.zooming = 0,
                this.zoomSpeed = .5,
                this.scrollZoomSpeed = .06,
                this.zoomSpeedAdjust = .05,
                this.defaultZoomIncrement = .2,
                this.baseFov = f.insideFOV,
                this.zoomFov = this.baseFov,
                this.zoomEnabled = !0,
                this.preRenderingEnabled = !1,
                this.setupCustomProperties(e),
                this.zoomStats = new L
            }
            var r = e("three")
              , o = e("./util/logger")
              , a = e("./objects/Reticule")
              , s = e("./objects/Panorama")
              , l = e("./objects/ShowPath")
              , c = e("./objects/View")
              , h = (e("./objects/Snapshot"),
            e("./objects/NSpider"))
              , u = e("./enum/Viewmode")
              , d = (e("./enum/TagStates"),
            e("./enum/Vectors"))
              , p = e("./enum/Keys")
              , f = (e("./enum/AlignmentType"),
            e("./settings"))
              , g = e("./util/common")
              , m = (e("./util/browser"),
            e("./util/math"))
              , v = e("./util/lerp")
              , A = e("./util/easing")
              , y = e("./util/transitions")
              , C = e("events").EventEmitter
              , I = (e("./shaders"),
            e("./util/history"))
              , E = (e("./util/camera"),
            e("./model/ModelManager"),
            e("./enum/PathDiscardMode"))
              , b = e("./enum/PathDisplayMode")
              , w = e("./enum/PlayerEvents")
              , _ = e("./enum/ControlEvents")
              , T = e("./enum/ModelManagerEvents")
              , x = e("./enum/WarpStyle")
              , S = e("./enum/BlackoutStyle")
              , M = e("./exception/BasicException")
              , R = e("./enum/PanoSizeClass")
              , P = (e("./tile/TileDownloader"),
            e("./tile/TilePrioritizer"))
              , O = (e("./enum/PanoramaEvents"),
            e("./enum/ZoomEvents"))
              , L = e("./util/ZoomStats")
              , D = e("./constants")
              , N = e("./util/common")
              , B = e("./util/cameraLight")
			  , Hot = e('hot')
              , F = new o(i)
              , V = Object.freeze({
                FlyToPano: y.getUniqueId(),
                FlyToNewMode: y.getUniqueId(),
                FlyToSameMode: y.getUniqueId(),
                FlyToViewFloor: y.getUniqueId(),
                LookTransition: y.getUniqueId(),
                ZoomTransition: y.getUniqueId()
            });
            n.prototype = Object.create(C.prototype),
            n.prototype.init = function(e) {
                window.player = this
                this.modelManager = e.modelManager,
                this.tileDownloader = e.tileDownloader,
                this.panoRenderer = e.panoRenderer,
                this.qualityManager = e.qualityManager,
                this.domElement = e.container,
                this.camera = e.camera,
                this.tagManager = e.tagManager,
                this.cameraControls = e.controls,
                this.path = new l(e.director,this,e.controls),
                this.basePanoSize = this.qualityManager.getPanoSize(R.BASE),
                this.standardPanoSize = this.qualityManager.getPanoSize(R.STANDARD),
                this.highPanoSize = this.qualityManager.getPanoSize(R.HIGH),
                this.ultraHighPanoSize = this.qualityManager.getPanoSize(R.ULTRAHIGH),
                this.tileDownloader.processPriorityQueue = !1,
                this.tileDownloader.tilePrioritizer = new P(this.qualityManager,this.basePanoSize,this.standardPanoSize,this.highPanoSize,this.ultraHighPanoSize),
                this.bindEvents(e.container),
                this.updateModel()
            }
			 
			
            //xzw add:  截图
			function dataURLtoBlob(dataurl) {
				var arr = dataurl.split(','), mime = arr[0].match(/:(.*?);/)[1],
					bstr = atob(arr[1]), n = bstr.length, u8arr = new Uint8Array(n);
				while(n--){
					u8arr[n] = bstr.charCodeAt(n);
				};
				return new Blob([u8arr], {type:mime});
			}
			
			n.prototype.screenShot = function(o){
				if(this.flying || this.flyingToTag) return;
				var R = this.sceneRenderer;
				 
				R.updateScreenSize(o);
				
				for(var i in this.model.panos.index){
                    if(!this.model.panos.index[i].marker) continue;
					this.model.panos.index[i].marker.forceHide = this.model.panos.index[i].marker.visible;
					this.model.panos.index[i].marker.visible = false; 
				}
				for(var i in this.model.hots){
					this.model.hots[i].mesh.visible = false; 
				} 
				this.reticule.visible = false;
				this.reticule.forceUnvisible = true;
				this.path.currentPanoMarker.mesh.visible = false;
				setTimeout(function(){//因resize效用没办法立即生效（原因未知），故而延后 
					R.renderer.clear(true,true,true);
					R.renderer.render(R.scene, R.camera);
					var imgData = R.renderer.domElement.toDataURL(o.type,0.9);
					o.f && o.f(imgData) 
					R.updateScreenSize({resize:true});  
					this.reticule.visible = true;
					for(var i in this.model.hots){
						this.model.hots[i].mesh.visible = true; 
					} 
					for(var i in this.model.panos.index){ 
						this.model.panos.index[i].marker.visible = this.model.panos.index[i].marker.forceHide;
					}
					this.path.currentPanoMarker.mesh.visible = true;
					R.renderer.render(R.scene, R.camera); 
				}.bind(this),30) //这个数字不能太小
			}
			
			var scaleImg = e("scaleImg");
			var ResizeImg = function(img, option){ 
				var img2;   //不能直接改img 否则可能触发第二次img.onload
				var compress = function(ratio,type){ 
					var image =  img2 || img;   
					var c = document.createElement('canvas');
					c.width = image.width;  c.height = image.height;
					var ctx = c.getContext('2d');
					ctx.drawImage(image,0,0,image.width,image.height); 
					img2 = scaleImg(ratio/* option.maxSize/oldSize */, c, type/* option.type||"png" */);//最大不能超过0.8M
				}
				var reCom = function(){  //如果有了img2 就只需要img2  否则创造新的img2
					var image =  img2 || img;   
					var blob = dataURLtoBlob(image.src);
					if(option.maxWeight && blob.size > option.maxWeight){
						compress(option.maxWeight/blob.size, "jpeg") 
						blob = dataURLtoBlob(image.src);
					} 
					if(!img2){
						img2 = new Image();  
					}
					img2.base64Src = image.src;
					img2.src = window.URL.createObjectURL(blob);  
				}
				
				var oldSize = Math.max(img.width, img.height);
				 
				if(option.toType != "png"){//不是非要png的话
					if(option.oldType == "jpeg"){//jpeg先判断尺寸，然后是尺寸
						if(oldSize > option.maxSize){
							compress(option.maxSize/oldSize, "jpeg");
						}
						reCom();
					}else if(option.oldType == "png"){//png先判断数据量 如果数据量达标，就无视大小（有可能超出大小）
						if(option.maxWeight && option.weight > option.maxWeight){//如果一开始大小不大就不压缩 还是png
							compress(oldSize>option.maxSize ? option.maxSize/oldSize : 1, "jpeg");
							reCom();
						} 
					}
				}else{
					//?貌似png会越压缩越大？
				}  
			  
				return img2 || img;
			}
			
			var _fixType=function(type) {
				type = type.toLowerCase().replace(/jpg/i, 'jpeg');
				var r = type.match(/png|jpeg|bmp|gif/)[0];
				return 'image/' + r;
			};
			var saveFile=function(data, filename){
				var save_link = document.createElementNS('http://www.w3.org/1999/xhtml', 'a');
				save_link.href = data;
				save_link.download = filename;
			   
				var event = document.createEvent('MouseEvents');
				event.initMouseEvent('click', true, false, window, 0, 0, 0, 0, 0, false, false, false, false, 0, null);
				save_link.dispatchEvent(event);
			};

            n.prototype.getWrapShot = function(){ //获取导览点截图/初始画面和信息
                var info = this.getSnapAngleInfo();
                var str = ',{\r\t' + info;
                var arg = arguments[0];    
				this.screenShot({ width:g_snapShotWidth*4, height:g_snapShotHeight*4,   type:"image/jpeg", f:function(imgData){

                    if (arg && arg.__callback) {
                        return arg.__callback(imgData, info)
                    } 

 					var img = new Image();
					img.src = imgData;
					img.onload = function(){
						var img2 = ResizeImg(this,{maxSize: g_snapShotWidth, oldType:"jpeg"}); //暂定缩略图大小  
						img2.src.replace(_fixType("image/jpeg"),'image/octet-stream');  
 						var filename = "snap" + (new Date()).getTime();
						saveFile(img2.src,filename + ".jpg"); 
						
						str +=(',\r\t"thumbnail_signed_src":"'+filename+'.jpg",');
						str +=('\r\t"sid":"'+filename+'",');
						str +=('\r\t"name":"'+filename+'"\r}');
						logData(str)
						
 					}  
				}}); 
				 
			}
			,
			n.prototype.getSnapAngleInfo = function(){
				var info = {};
				var str = '"metadata":{';
				var q = this.camera.quaternion.clone();
				switch (this.mode) {
					case "panorama":
						info.scan_id = this.currentPano.id; 
						str += ('"scan_id":"'+this.currentPano.id+'",');
						break;
					case "floorplan": 
						info.camera_mode = 1;
						q = (new r.Quaternion).setFromAxisAngle(new r.Vector3(0,1,0), r.Math.degToRad(90))
						q.multiply(this.camera.quaternion);
						str += ('"camera_mode":1,'); 
						//str += ('"ortho_zoom":'+m.toPrecision(this.cameraControls.activeControl.currentScale *  $("#player").height() / $("#player").width() * D.workshopApsect * 16,  4)+","); 
						str += ('"ortho_zoom":'+ m.toPrecision(this.cameraControls.activeControl.currentScale, 4 )+","); 
						break;
					case "dollhouse":
						info.camera_mode = 2;
						str += ('"camera_mode":2,');  
						break;
					 
				}
				

                info.camera_position = m.toPrecision(this.camera.position.toArray(),4);
                console.log(info.camera_position)
                if(window.screenSta === 'tour'){     // fyz 导览截屏需要做额外的
                    /**fyz 对相机截屏的角度进行校对 */
                    var out = new r.Quaternion(q.x, q.y, q.z, q.w)
                    out.multiply(new r.Quaternion(Math.sqrt(2) / 2, Math.sqrt(2) / 2, 0, 0).conjugate())
                    out.x *= -1;
                    out.w *= -1;
                    info.camera_quaternion = m.toPrecision(out.toArray(),4);
                }else{
                    info.camera_quaternion = m.toPrecision(q.toArray(),4);;
                }
                info.zoom = this.zoomLevel;
                console.log(info.camera_quaternion)
                // str += ( '"camera_position":['+ info.camera_position + '],"camera_quaternion":['+info.camera_quaternion+"]}");
                // fyz 扩展编辑页面, 加上导览点缩放值
                str += ( '"camera_position":['+ info.camera_position + '],"camera_quaternion":['+info.camera_quaternion+'], "zoom":' + info.zoom + '}');
				return str; 
			}
			//------end	 
			n.prototype.closePopup = function() {//xzw  关闭热点页面
				if(!g_currentHot) return;
				g_currentHot = null;
				var hotPop = document.getElementById('popup'); 
				hotPop.style.display = "none";
				document.querySelector(".popup-content").removeChild(document.getElementById("id1"));
				$("#popup iframe:last").remove();
                var _bgaudio = document.getElementById("bgaudio");
                //判断音乐是否暂停或者是否存在
                /* if(g_bgAudio && g_bgAudio.paused && g_bgAudio.readyState != 0 && g_play === 1)
                {
                    //g_bgAudio.play();
                    manage.switchBgmState(true)
                }; */
                
                if(g_bgAudio && g_bgAudio.pauseByHot){
                    manage.switchBgmState(true)
                }
                
                
				//$('#player').off("click",this.closePopup);
                return false
			}  
				 
			 
			
            n.prototype.setupCustomProperties = function(e) {
                var t = e || u.PANORAMA;
                Object.defineProperty(this, "mode", {
                    get: function() {
                        return t
                    },
                    set: function(e) {
                        var i = t;
                        t = e,
                        this.onModeUpdated(i, t)
                    }
                })
            }
            ,
            n.prototype.isInMode = function() {
                for (var e = 0; e < arguments.length; e++)
                    if (this.mode === arguments[e])
                        return !0;
                return !1
            }
            ,
            n.prototype.isOutsideMode = function(e) {
                return e = e || this.mode,
                e === u.DOLLHOUSE || e === u.FLOORPLAN
            }
            ,
            n.prototype.is360View = function(e, t) {
                return e === u.PANORAMA && t && !t.isAligned()
            }
            ,
            n.prototype.setScene = function(e) {
                this.sceneIntersectionPlane = e.plane,
                this.path.setScene(e),
                this.moveReticuleToScene(e)
            }
            ,
            n.prototype.moveReticuleToScene = function(e) {
                this.reticule.parent && this.reticule.parent.remove(this.reticule),
                e.add(this.reticule)
            }
            ,
            n.prototype.updateModel = function() {
                function e(e, t, n) {
                    this.mode === u.DOLLHOUSE && e !== n && i.call(this, e.center.y)
                }
                function t(e, t) {
                    if (this.mode === u.DOLLHOUSE) {
                        var n = e ? this.model.center.y : n = t.center.y;
                        i.call(this, n)
                    }
                }
                function i(e) {
                    var t = this.cameraControls.cameras[u.DOLLHOUSE]
                      , i = this.cameraControls.controls[u.DOLLHOUSE]
                      , n = t.position.y + (e - i.target.y)
                      , r = f.showFloorDuration + f.showFloorDelay;
                    y.start(v.property(i.target, "y", e), r, null, f.flydown.movementDelay, A[f.flydown.movementEasing], null, V.FlyToViewFloor),
                    y.start(v.property(t.position, "y", n), r, null, f.flydown.movementDelay, A[f.flydown.movementEasing], null, V.FlyToViewFloor)
                }
                this.model = this.modelManager.getActiveModel(),
                this.model.on("floor.changed", e.bind(this)),
                this.model.on("allfloors.toggled", t.bind(this)),
                this.on(w.PanoChosen, this.model.setProjectedPanos.bind(this.model));
                /*******************************************************************VR fyz改 from徐世廷*******************************************************************/
				var e2 = this;
                this.model.panos.list.forEach(function(a) {
                    a.vrMarker.addEventListener("click", function() {
                        e2.flyToPano({
                            pano: a
                        })
                    })
                })
				/********************************************************************************************************************************************/
            }
            ,
            n.prototype.updateModelDependentData = function() {
                this.cameraControls.setModelForControls(this.model),
                this.getPanoMarkersFromModel(this.model)
            }
            ,
            n.prototype.onModelChanged = function() {
                this.updateModel(),
                this.updateModelDependentData()
            }
            ,
            n.prototype.getPanoMarkersFromModel = function(e) {
                this.panoMarkers = e.panos.list.reduce(function(e, t) {
                    return t.marker ? e.concat(t.marker) : e
                }, [])
            }
            ,
            n.prototype.handleControlMove = function(e) {
                this.emit(w.Move, e)
            }
            ,
            n.prototype.handleControlInputStart = function(e) {
                this.emit(w.InputStart, e)
            }
            ,
            n.prototype.onModeUpdated = function(e, t) {
                this.cameraControls.activateControls(t),
                this.emit(w.ModeChanged, e, t)
            }
            ,
            n.prototype.isWarping = function() {
                return this.path.warping
            }
            ,
            n.prototype.isWaitingToWarp = function() {
                return this.path.waitingToWarp
            }
            ,
            n.prototype.getLabelScaleFactor = function() {
                if (this.isOutsideMode()) {
                    var e = 10
                      , t = Math.sqrt(this.cameraControls.controls[u.FLOORPLAN].currentScale / e);
                    return t
                }
                return .5
            }
            ,
			n.prototype.changeMusic = function() {//xzw add
				/* if(!this.director.tourIsPlaying && g_play && g_bgAudio){
					g_playAudio = g_bgAudio; 
					//g_bgAudio.play();
                    manage.switchBgmState(true)
				}else{
					if(!g_play){
						g_playAudio =  g_bgAudio; 
					}else{//防止再次播放时重播一遍
						g_playAudio = null;
					}
				}  */  
                 
                /* if(!this.director.tourIsPlaying && g_bgAudio){
                    manage.switchBgmState(true)
                } */
                
                if(!this.director.tourIsPlaying) this.director.bgmReplay()
			}
			,
            n.prototype.bindEvents = function(e) {
                e !== document && e.setAttribute("tabindex", -1),
                e.addEventListener("mousedown", this.onMouseDown.bind(this)),
                e.addEventListener("mousemove", this.onMouseMove.bind(this)),
                e.addEventListener("mouseover", this.onMouseOver.bind(this)),
                e.addEventListener("mouseout", this.onMouseOut.bind(this)),
                e.addEventListener("mouseup", this.onMouseUp.bind(this)),
                this.modelManager.on(T.ActiveModelChanged, this.onModelChanged.bind(this)),
                e.addEventListener("touchstart", this.onTouchStart.bind(this)),
                e.addEventListener("touchmove", this.onTouchMove.bind(this)),
                e.addEventListener("touchend", this.onTouchEnd.bind(this)),
                e.addEventListener("pointerdown", this.onPointerDown.bind(this)),
                e.addEventListener("pointermove", this.onPointerMove.bind(this)),
                e.addEventListener("pointerup", this.onPointerUp.bind(this)),
                e.addEventListener("pointerout", this.onPointerOut.bind(this)),
                e.addEventListener("pointercancel", this.onPointerCancel.bind(this)),
                document.addEventListener("keydown", this.onKeyDown.bind(this)),
                this.cameraControls.on(_.Move, this.handleControlMove.bind(this)),
                this.cameraControls.on(_.InputStart, this.handleControlInputStart.bind(this)),
                this.cameraControls.on(_.Pinch, this.handleControlPinch.bind(this)),
                this.cameraControls.on(_.Scroll, this.handleControlScroll.bind(this)),
                window.addEventListener("snapshotBegin", this.getWrapShot.bind(this)),//xzw add
				window.addEventListener("tourAudioEnded", this.changeMusic.bind(this));//xzw add
                
                // lzb
                window.getSeft && getSeft(this);

                //判断是否是移动端，如果是给关闭按钮添加touchstart事件
                if(/Android|webOS|iPhone|iPod|BlackBerry/i.test(navigator.userAgent)){
                    $('#closepop').on("touchstart",this.closePopup.bind(this)); 
                }else{
                    $('#closepop').on("click",this.closePopup.bind(this)); 
                }
            }
            ,
            n.prototype.onMouseDown = function(e) {
                e.currentTarget !== document && e.currentTarget.focus(),
                0 === e.button && (this.handleInputStart.call(this, e.clientX, e.clientY, !1),
                this.updateIntersect())
            }
            ,
            n.prototype.onMouseMove = function(e) {
                this.isTouchEvent = !1,
                this.handleInputMove.call(this, e.clientX, e.clientY, !1)
            }
            ,
            n.prototype.onMouseOver = function(e) {
                this.containsMouse = !0,
                !this.mouseDown || 0 !== e.which && 0 !== e.buttons || (this.mouseDown = !1)
            }
            ,
            n.prototype.onMouseOut = function(e) {
                this.containsMouse = !1
            }
            ,
            n.prototype.onMouseUp = function(e) {
                this.handleInputEnd.call(this, e.clientX, e.clientY, !1);
				 
            }
            ,
            n.prototype.onTouchStart = function(e) {
                if (e.currentTarget !== document && e.currentTarget.focus(),
                !this.mouseDown) {
                    this.couldBeLongTap = !0;
                    var t = g.average(e.changedTouches, "clientX")
                      , i = g.average(e.changedTouches, "clientY");
                    this.handleInputStart.call(this, t, i, !0),
                    this.mouseDownTimer = setTimeout(function() {
                        this.updateIntersect(),
                        this.handleInputEnd.call(this, t, i, !0)
                    }
                    .bind(this), f.input.longTapThreshold)
                }
            }
            ,
            n.prototype.onTouchMove = function(e) {
                var t = g.average(e.changedTouches, "clientX")
                  , i = g.average(e.changedTouches, "clientY");
                this.handleInputMove.call(this, t, i, !0)
            }
            ,
            n.prototype.onTouchEnd = function(e) {
                if (clearTimeout(this.mouseDownTimer),
                this.mouseDown) {
                    this.couldBeLongTap = !1,
                    this.updateIntersect();
                    var t = g.average(e.changedTouches, "clientX")
                      , i = g.average(e.changedTouches, "clientY");
                    this.handleInputEnd.call(this, t, i, !0)
                }
            }
            ,
            n.prototype.onPointerDown = function(e) {
                return e.currentTarget !== document && e.currentTarget.focus(),
                this.mouseDown || "mouse" === e.pointerType ? this.onMouseDown(e) : (this.couldBeLongTap = !0,
                this.handleInputStart.call(this, e.clientX, e.clientY, !0),
                void (this.mouseDownTimer = setTimeout(function() {
                    this.updateIntersect(),
                    this.handleInputEnd.call(this, e.clientX, e.clientY, !0)
                }
                .bind(this), f.input.longTapThreshold)))
            }
            ,
            n.prototype.onPointerMove = function(e) {
                "mouse" !== e.pointerType ? this.handleInputMove.call(this, e.clientX, e.clientY, !0) : this.onMouseMove(e)
            }
            ,
            n.prototype.onPointerUp = function(e) {
                return this.mouseDown && "mouse" !== e.pointerType ? (clearTimeout(this.mouseDownTimer),
                this.couldBeLongTap = !1,
                this.updateIntersect(),
                void this.handleInputEnd.call(this, e.clientX, e.clientY, !0)) : this.onMouseUp(e)
            }
            ,
            n.prototype.onPointerOut = function(e) {
                this.mouseDown = !1
            }
            ,
            n.prototype.onPointerCancel = function(e) {
                this.mouseDown = !1
            }
            ,
            n.prototype.onKeyDown = function(e) {
                var t = function() {
                    this.cameraControls.activeControl && this.cameraControls.activeControl.emit(_.Move, "key")
                }
                .bind(this)
                  , i = e.which;
                switch (i) {
                case p.F:
                    t(),
                    this.changeFloor(-1);
                    break;
                case p.R:
                    t(),
                    this.changeFloor(1)
                }
                if (this.mode === u.PANORAMA)
                    switch (i) {
                    case p.UPARROW:
                    case p.W:
                        this.flyLocalDirection(d.FORWARD.clone());
                        break;
                    case p.DOWNARROW:
                    case p.S:
                        this.flyLocalDirection(d.BACK.clone());
                        break;
                    case p.A:
                        this.flyLocalDirection(d.LEFT.clone());
                        break;
                    case p.D:
                        this.flyLocalDirection(d.RIGHT.clone())
                    }
            }
            ,
            n.prototype.handleScrollPinchZoom = function() {
                return function(e) {
                    var t = e
                      , i = this.zoomLevel;
                    this.zoomBy(t),
                    this.currentPano && this.zoomStats.addZoomAction(i, this.zoomLevel, this.currentPano.id)
                }
            }(),
            n.prototype.handleControlPinch = function(e) {
                f.zoom.enabled ? this.handleScrollPinchZoom(1 - e) : this.flyLocalDirection(new r.Vector3(0,0,e).normalize())
            }
            ,
            n.prototype.handleControlScroll = function(e) {
                f.zoom.enabled ? (e > 0 ? e = 1 + this.scrollZoomSpeed : e < 0 && (e = 1 - this.scrollZoomSpeed),
                0 !== e && this.handleScrollPinchZoom(e)) : this.flyLocalDirection(new r.Vector3(0,0,-e).normalize())
            }
            ,
            n.prototype.handleInputStart = function(e, t, i) {
				
                //许钟文加
				var pad = this.handelPadding(e, t);
				e = pad.x;
				t = pad.y;
                
				
				
                this.isTouchEvent = i,
                m.convertScreenPositionToNDC(e, t, this.mouse),
                m.convertScreenPositionToNDC(e, t, this.mouseAtMouseDown),
                this.mouseCouldBeClickToMove = !0,
                this.mouseDown = !0;
                if (this.mouseCouldBeClickToMove) {
                    //window.DownInterface && new DownInterface().state(this,Hot);
                    window.Hotpoint && new Hotpoint().state(this,Hot);
                }
                if( this.overlayGroup.children.length){
                    this.overlayGroup.children.forEach((overlay)=>{
                        overlay.overlayType == "video" /* && overlay.inSight */&&  overlay.plane.material.map.image.play()
                    })
                    //this.overlayInitedPlay = true
                }
            }
            ,
			
            n.prototype.handelPadding = function(x, y) {
                //去除player左边和上面的宽高,因为pc的player左上有其他element  许钟文
                if (!this.pad)
                    this.pad = {
                        x: dom.getOffset("left", $("#player")[0]),
                        y: dom.getOffset("top", $("#player")[0])
                    }
                return {
                    x: x - this.pad.x,
                    y: y - this.pad.y
                }
            }
			
			
			
            n.prototype.handleInputMove = function(e, t, i) {
				//许钟文加
  				var pad = this.handelPadding(e, t);
				e = pad.x;
				t = pad.y;
                 

				
                this.isTouchEvent = i,
                m.convertScreenPositionToNDC(e, t, this.mouse),
                this.mouseAtMouseDown.distanceTo(this.mouse) > f.input.moveToleranceNDC && (this.mouseCouldBeClickToMove = !1,
                this.couldBeLongTap = !1,
                clearTimeout(this.mouseDownTimer)),
                this.mouseLastMoveTime = Date.now(),
                this.reticule.move(e, t, i)
            }
            ,
            n.prototype.handleInputEnd = function(e, t, i) {//xzw
                if (this.isTouchEvent = i,
                this.mouseDown = !1,
                this.cameraControls.controls[u.PANORAMA].emit("interaction.direct"),
                !i && this.couldBeLongTap)
                    return !0;
                if (this.handleLongTap())
                    return !0;
                if (this.mouseCouldBeClickToMove) {
                    if (this.flying)
                        return this.path.activeTransType === x.WALK && this.emit(w.WarpInterruptedWithFlyTo, this.path.activeTransType),
                        !0;
                        
                    //add----  
					if(this.checkHotClick())//add 
						return !0;
                        
                    if(this.hoveringPlane){
                        this.clickOverlay(this.hoveringPlane)
                        return;
                    }    
                        
                    if (this.cameraControls.activeControl && this.cameraControls.activeControl.emit(_.Move, this.isTouchEvent ? "touch" : "mouse"),
                    this.history.invalidate(),
                    this.intersect)
                        return this.flyToPanoClosestToMouse();
                    if (this.mode === u.PANORAMA) {
                        var n = this.closestPanoInDirection(this.getMouseDirection());
                        return n ? this.flyToPano({
                            pano: n
                        }) : this.bump(this.getMouseDirection())
                    }
                }
                this.intersect && this.closestPano && this.closestPano.hoverOff(this.mode)
            }
            ,
            n.prototype.handleLongTap = function() {
                if (this.couldBeLongTap && (!this.isPanoHover || this.mode !== u.PANORAMA))
                    return this.cameraControls.activeControl && this.cameraControls.activeControl.emit(_.LongTap, "touch"),
                    !0
            }
            ,
            n.prototype.checktagClick = function() {
                if (this.tagManager.intersectTag) {
                    var e = this.isTouchEvent
                      , t = this.tagManager.clickedOnTag(e, this);
                    return e || t || y.cancelById(V.LookTransition),
                    !0
                }
                if (this.tagManager.activeTag)
                    return this.tagManager.dismissActiveTag(),
                    !1
            }
            ,
            n.prototype.rankedtagInDirection = function(e, t) {
                return this.tagManager.rankedtagInDirection(e, this.position, this.camera, t)
            }
            ,
            n.prototype.start = function(e) {
                 //-------------------
                window.initOverlay(r)
                this.model.loadOverlays() 
                 
                //-------------------
                
                
                
                var t = e.mode
                  , i = e.pano
                  , n = e.position
                  , rr = e.quaternion
                  , o = e.tag
                  , a = e.quickstart
                  , s = $.Deferred();
                this.updateModelDependentData(),
                this.updateFromControls(),
                this.findDefaultViews();
                var l = this.is360View(t, i);
                return !this.model.outsideAllowed() || l || a ? this.startInside(i, n, rr, o, s) : this.startOutside(e, s),
                s.done(function(e) {
                    this.emit(w.Ready, l, e, o)
                }
                .bind(this)),
                s.promise()
            }
            ,
            n.prototype.startOutside = function(e, t) {
                var i = e.mode
                  , n = e.pano
                  , r = e.position
                  , o = e.quaternion
                  , a = e.zoom
                  , s = e.floorVisibility
                  , l = e.tag;
                this.emit(w.StartOutside, f[i].transitionTime),
                this.isOutsideMode(i) ? (this.model.warpDestFloors(s, !0),
                y.cancelById(V.FlyToViewFloor),
                i === u.FLOORPLAN ? this.floorplanMode(r, o, a) : this.dollhouseMode(r, o),
                t.resolve(!1)) : this.startInsideWithFlyin(n, r, o, l, t)
            }
            ,
            n.prototype.startInside = function(e, t, i, n, r) {
                r = r || $.Deferred(),
                this.currentPano = e;
                var o = e && !e.isAligned();
                if (t = o ? e.position : t || e.position,
                i = i || e.quaternion,
                e) {
                    var a = this.startInside.bind(this, e, t, i, n, r);
                    if (this.checkAndWaitForPanoLoad(e, "high", "low", this.basePanoSize, a))
                        return
                }
                
                
                //add
                this.transitionPos({type:"beforeFlytopano", pano:this.currentPano, dur:0})
                
                
                
                return this.mode = u.PANORAMA,
                e.floor.enter(this.mode),
                this.emit(w.PanoChosen, this.currentPano, this.currentPano),
                this.switchCameraMode(this.mode, i),
                this.emit(w.StartInside, o),
                r.resolve(!0),
                r
            }
            ,
            n.prototype.startInsideWithFlyin = function(e, t, i, n, r) { 
                if (r = r || $.Deferred(),
                this.dollhouseMode(),
                !e)
                    return F.warn("Player.startInsideWithFlyin() -> targetPano is invalid."),
                    r.resolve(!1),
                    r;
                t = t || e.position;
                var o = i || this.cameraControls.activeControl.camera.quaternion
                  , a = e.position;
                return this.fitDollhouse(a, t, o),
                setTimeout(function(t) {
                    this.cameraControls.activeControl && (this.cameraControls.activeControl.maxDistance = t);
                    var n = {
                        mode: u.PANORAMA,
                        pano: e,
                        quaternion: i,
                        callback: function() {
                            this.emit(w.FlyinFinished),
                            r.resolve(!0)
                        }
                        .bind(this)
                    };
                    this.flyToNewMode(n)
                }.bind(this, this.cameraControls.activeControl.maxDistance), f.startupFlyinDelay),
                r
            }
            ,
            n.prototype.checkAndWaitForPanoLoad = function() {
                var e = {}
                  , t = {}
                  , i = 5e3
                  , n = function() {
                    for (var n in e)
                        if (e.hasOwnProperty(n) && e[n]) {
                            var r = performance.now() - t[n];
                            if (r < i)
                                return !0
                        }
                    return !1
                };
                return function(r, o, a, s, l, c, h, u, d, p) {
                    if (n())
                        return !0;
                    var f = function(t, i, n) {
                        N.delayOneFrame(function() {
                            e[t] = !1,
                            l && l(i, n)
                        }
                        .bind(this))
                    }
                    .bind(this, r.id)
                      , g = function(t, i) {
                        N.delayOneFrame(function() {
                            e[t] = !1,
                            c && c(i)
                        }
                        .bind(this))
                    }
                    .bind(this, r.id);
                    try {
                        return null !== u && void 0 !== u || (u = !0),
                        this.model.supportsTiles ? e[r.id] = this.checkAndWaitForTiledPanoLoad(r, s, f, g, h, u, d, p) : e[r.id] = this.checkAndWaitForWholePanoLoad(r, o, a, f, u),
                        e[r.id] && (t[r.id] = performance.now()),
                        e[r.id]
                    } catch (n) {
                        throw e[r.id] = !1,
                        t[r.id] = performance.now() - i,
                        n
                    }
                }
            }(),
            n.prototype.checkAndWaitForWholePanoLoad = function(e, t, i, n, r) {
                if (!e)
                    throw new M("Player.checkAndWaitForWholePanoLoad() -> Cannot load texture for null pano.");
                return r && this.model.waitForLoad(e, function() {
                    return e.isLoaded(i)
                }),
                !e.isLoaded(t) && (e.loadCube(t).done(n),
                !0)
            }
            ,
            n.prototype.checkAndWaitForTiledPanoLoad = function() {
                var e = new r.Vector3;
                return function(t, i, n, r, o, a, s, l) {
                    if (!t)
                        throw new M("Player.checkAndWaitForTiledPanoLoad() -> Cannot load texture for null pano.");
                    return e.copy(d.FORWARD),
                    this.getDirection(e),
                    !t.isLoaded(i) && (a && this.model.waitForLoad(t, function() {
                        return t.isLoaded(i)
                    }),
                    t.loadTiledPano(i, e, null, s, l).done(function(e, t) {
                        n && n(e, t)
                    }
                    .bind(this)).fail(function(e) {
                        r && r(e)
                    }
                    .bind(this)).progress(function(e, t, i) {
                        o && o(e, t, i)
                    }
                    .bind(this)),
                    !0)
                }
            }(),
            n.prototype.switchCameraMode = function(e, t) {
                var i = this.cameraControls.controls[e]
                  , n = i.camera;
                switch (e) {
                case u.PANORAMA:
                    n.position.copy(this.currentPano.position);
                    var o = t ? d.FORWARD.clone().applyQuaternion(t) : this.getDirection().setY(0).normalize();
                    i.lookAt(o.add(n.position));
                    break;
                case u.DOLLHOUSE:
                    /* var a = this.position.clone();
                    this.mode === u.PANORAMA ? a.add(new r.Vector3(0,6,0)).add(this.getDirection().multiplyScalar(-10)) : a.add(d.DOWN.clone().applyQuaternion(this.quaternion).multiplyScalar(6)).setY(6),
                    n.position.copy(a),
                    i.target.copy(this.target.clone().setY(this.model.center.y));
                    break; */
                    //for多楼层 且 让模型刚好适应屏幕
                    var box = this.model.boundingBox.clone();
                        box.applyMatrix4(this.camera.matrixWorld);//将 boundingbox、也就是模型， 转换到当前相机朝向
                    var boxSize = box.size() //其中boxSize.x是模型在当前相机视角下的横向宽度，当飞出后，该宽度要刚好占满窗口宽度
                    
                    var fov = B.getHFOVFromVFOV(f.insideFOV, n.aspect, 1); //获得在当前窗口的横向的fov
                    var distance = Math.abs(boxSize.x) / 2 / Math.tan(THREE.Math.degToRad(fov / 2))//根据上面获得的参数得到target到相机的距离
                    
                    console.log(boxSize.x,distance, boxSize.length() / 2)
                    
                    distance +=  boxSize.length() / 2   //由于此时模型从中心向相机的部分由于近大远小仍超出屏幕，所以将target放在靠近模型靠近相机的这一端，故而再加上box的对角线长度的一半, 虽然本该加上Math.sqrt(boxSize.z*boxSize.z +boxSize.y+boxSize.y)/2，但是这样模型显得比较满
                     
                    if(this.mode === u.PANORAMA){
                        i.target.copy(this.model.center); 
                        var vec = this.getDirection().negate().setY(1).normalize()//获得朝向
                    }else{
                        i.target.copy(this.target.clone().setY(this.model.center.y))
                        var vec = d.DOWN.clone().applyQuaternion(this.quaternion).setY(1).normalize()
                    }                       
                      
                    vec.multiplyScalar(distance )
                    n.position.copy(i.target.clone().add(vec)) 
                    
                    break
                case u.FLOORPLAN:
                    n.position.copy(this.model.center).setY(f.floorplan.cameraHeight),
                    i.target.copy(this.model.center).setY(0),
                    i.zoomToContain(this.model.size),
                    i.rotateToView(this.model.size, this.getDirection())
                }
                i.update(0)
            }
            ,
            n.prototype.update = function() {
                var e = (new r.Vector3,
                {})
                  , t = [];
                return function(i) {
                    this.updatePersistentZooming(i),
                    this.updateFromControls(i),
                    this.getCurrentNodePanos(t) 
                    if(this.hasChanged(e) ) {
                        this.lastChangeTime = Date.now(),
                        !this.mouseDown && this.containsMouse && this.updateIntersect(),
                        this.emit(w.ViewChanged),
                        this.intersectHot && this.intersectHot.showTitle() 
                        for(var i in this.model.hots){
                            this.model.hots[i].update(this.camera)
                        } 

                    }

                    /* if(e.cameraChanged){
                        this.controlVideosPlay()
                    } */


                    
                this.mode == "panorama" && cad.setSign({ x: this.position.x, y: this.position.z },this.cameraControls.controls.panorama.lon);
                    this.model.supportsTiles && (this.updateTileDownloader(t),
                    this.updatePanoRenderer(t)),
                    this.updatePreRendering(t),
                    this.reticule.update(),
                    this.path.update(),
                    this.spider.update(),
                    this.cachedPanoCandidates && f.navigation.panoScores && this.model.panos.showPanoScores(this.cachedPanoCandidates),
                    this.updateControlLocks(),
                    this.model.supportsTiles && this.updateZoomPano()
                }
            }(),



            /* n.prototype.controlVideosPlay = function() {//判断box视频是否可见 不可见就暂停
                var lastMode, lastPano;
                return function(){
                    var mode = this.mode;
                    var pano = mode == "panorama" ? this.currentPano : "";
                    
                    if(mode != "panorama" || pano != lastPano){
                        overlay.noBlock = null
                    }
                    
                    this.overlayGroup.children.forEach((overlay)=>{
                        if(overlay.overlayType == "video" ){
                            var matrix = overlay.plane.matrixWorld;
                            var inSight = false;
                            var cameraDir = this.getDirection();
                            var planeDir = (new r.Vector3).copy(d.FORWARD).applyQuaternion(overlay.plane.quaternion)
                            var vertexes = []
                            if(cameraDir.angleTo(planeDir)>Math.PI/2){//朝向相机视线
                                for(let i=0; i<4; i++){
                                    var vertex = overlay.plane.geometry.vertices[i].clone().applyMatrix4(matrix)
                                    vertexes.push(vertex)
                                    if(overlay.noBlock == null){
                                        if(!m.ifShelter(vertex)){
                                            overlay.noBlock = true 
                                        }
                                        inSight = true; break;
                                    }else{
                                        overlay.noBlock = true
                                    }
                                    
                                    if(m.getPos2d(vertex, this.camera, $("#player")[0]).inSight){
                                        
                                        inSight = true; break;
                                    }
                                }
                            }
                            overlay.inSight = inSight 
                            if(!inSight)overlay.plane.material.map.image.pause()
                            else overlay.plane.material.map.image.play()//maybe fail
                        }
                    })
                    lastMode = mode, lastPano = pano
                }  
            }() */




            n.prototype.updatePersistentZooming = function(e) {
                1 === this.zooming ? this.zoomBy(1 + this.zoomSpeed * e) : this.zooming === -1 && this.zoomBy(1 - this.zoomSpeed * e)
            }
            ,
            n.prototype.updateControlLocks = function() {
                this.currentPano && this.model.supportsTiles && (this.cameraControls.controls[u.PANORAMA].locked = !this.currentPano.highestFullTileRenderOpCompleted && this.currentPano.lockUntilRenderingComplete)
            }
            ,
            n.prototype.updatePanoRenderer = function() {
                var e = new r.Vector3;
                return function(t) {
                    var i = this.nextPano || this.currentPano;
                    this.panoRenderer.hasQueuedTiles() && i && (e.copy(d.FORWARD),
                    this.getDirection(e),
                    this.panoRenderer.updateDirection(e))
                }
            }(),
            n.prototype.cleanupInactivePanos = function() {
                var e = []
                  , t = [];
                return function() {
                    e.length = 0,
                    e.push(this.currentPano),
                    this.nextPano && e.push(this.nextPano),
                    t.length = 0;
                    for (var i = 0; i < this.panoRenderer.activePanos.length; i++)
                        t.push(this.panoRenderer.activePanos[i]);
                    for (var n = 0; n < t.length; n++) {
                        for (var r = t[n], o = !0, a = 0; a < e.length; a++)
                            r.id === e[a].id && (o = !1);
                        o && r.exit()
                    }
                }
            }(),
            n.prototype.updatePreRendering = function() {
                var e = {};
                return function(t) {
                    if (1 === f.tiling.preRenderTourPanos && this.preRenderingEnabled) {
                        var i = this.nextPano || this.currentPano;
                        if (i && t && t.length > 1) {
                            var n = t.findIndex(function(e) {
                                if (e.id === i.id)
                                    return !0
                            });
                            if (n >= 0 && n + 1 < t.length) {
                                var r = t[n + 1];
                                r.isLoaded(this.basePanoSize) || e[r.id] || (window.setTimeout(function(t) {
                                    this.checkAndWaitForPanoLoad(t, "high", "low", this.basePanoSize, null, null, null, !1, !1, !1),
                                    window.setTimeout(function(t) {
                                        e[t.id] = !1
                                    }
                                    .bind(this, t), f.tiling.panoPreRenderRepeatDelay)
                                }
                                .bind(this, r), f.tiling.panoPreRenderDelay),
                                e[r.id] = !0)
                            }
                        }
                    }
                }
            }(),
            n.prototype.enablePreRendering = function() {
                this.preRenderingEnabled = !0
            }
            ,
            n.prototype.disablePreRendering = function() {
                this.preRenderingEnabled = !1,
                this.cleanupInactivePanos()
            }
            ,
            n.prototype.updateTileDownloader = function() {
                var e = new r.Vector3;
                return function(t) {
                    var i = this.nextPano || this.currentPano;
                    i && (e.copy(d.FORWARD),
                    this.getDirection(e),
                    this.tileDownloader.tilePrioritizer.updateCriteria(i, this.position, e, t.length > 0 ? t : null),
                    this.tileDownloader.processPriorityQueue = !0)
                }
            }(),
            n.prototype.updateFromControls = function(e) {
                null !== e && void 0 !== e || (e = 0),
                this.cameraControls.activeControl && (this.cameraControls.activeControl.update(e),
                this.quaternion.copy(this.cameraControls.activeControl.camera.quaternion),
                this.position.copy(this.cameraControls.activeControl.camera.position),
                this.target.copy(this.cameraControls.activeControl.target),
                this.cameraControls.activeControl.camera.updateProjectionMatrix(),
                this.camera.projectionMatrix.copy(this.cameraControls.activeControl.camera.projectionMatrix)),
                this.camera.position.copy(this.position),
                this.camera.quaternion.copy(this.quaternion),
                this.camera.updateMatrix(),
                this.camera.updateMatrixWorld()
            }
            ,
            n.prototype.hasChanged = function(e) {
                /* if (!this.previousState)
                    return this.previousState = {
                        allFloorsVisible: this.model.allFloorsVisible,
                        position: this.position.clone(),
                        quaternion: this.quaternion.clone(),
                        mouse: this.mouse.clone(),
                        labelScaleFactor: this.getLabelScaleFactor(),
                        currentFloor: this.model.currentFloor,
                        projectionMatrix: this.camera.projectionMatrix.clone(),
                        worldMatrix: this.camera.matrixWorld.clone(),
                        mode: this.mode,
                        modelPosition: this.model.position.clone(),
                        modelCenter: this.model.center.clone(),
                        zoomLevel: this.zoomLevel
                    },
                    !0;
                var t = this.model.allFloorsVisible === this.previousState.allFloorsVisible && this.position.equals(this.previousState.position) && this.quaternion.equals(this.previousState.quaternion) && this.mouse.equals(this.previousState.mouse) && this.getLabelScaleFactor() === this.previousState.labelScaleFactor && this.model.currentFloor === this.previousState.currentFloor && this.camera.projectionMatrix.equals(this.previousState.projectionMatrix) && this.camera.matrixWorld.equals(this.previousState.worldMatrix) && this.mode === this.previousState.mode && this.model.position.equals(this.previousState.modelPosition) && this.model.center.equals(this.previousState.modelCenter) && null === this.nextPano && this.zoomLevel === this.previousState.zoomLevel;
                return e.allFloorsVisible = this.model.allFloorsVisible !== this.previousState.allFloorsVisible,
                e.moved = !this.position.equals(this.previousState.position),
                e.rotated = !this.quaternion.equals(this.previousState.quaternion),
                e.mouseMoved = !this.mouse.equals(this.previousState.mouse),
                e.labelScaleFactor = this.getLabelScaleFactor() !== this.previousState.labelScaleFactor,
                e.floorChanged = this.model.currentFloor !== this.previousState.currentFloor,
                e.cameraProjectionChanged = !this.camera.projectionMatrix.equals(this.previousState.projectionMatrix),
                e.cameraWorldMatrixChanged = !this.camera.matrixWorld.equals(this.previousState.worldMatrix),
                e.modeChanged = this.mode !== this.previousState.mode,
                e.modelPositionChanged = !this.model.position.equals(this.previousState.modelPosition),
                e.modelCenterChanged = !this.model.center.equals(this.previousState.modelCenter),
                e.nextPanoActive = null !== this.nextPano,
                e.zoomLevel = this.zoomLevel !== this.previousState.zoomLevel,
                this.previousState.allFloorsVisible = this.model.allFloorsVisible,
                this.previousState.position.copy(this.position),
                this.previousState.quaternion.copy(this.quaternion),
                this.previousState.mouse.copy(this.mouse),
                this.previousState.labelScaleFactor = this.getLabelScaleFactor(),
                this.previousState.currentFloor = this.model.currentFloor,
                this.previousState.projectionMatrix.copy(this.camera.projectionMatrix),
                this.previousState.worldMatrix.copy(this.camera.matrixWorld),
                this.previousState.mode = this.mode,
                this.previousState.modelPosition.copy(this.model.position),
                this.previousState.modelCenter.copy(this.model.center),
                this.previousState.zoomLevel = this.zoomLevel,
                !t */

                if (!this.previousState)
                    {
                        this.previousState = {
                            allFloorsVisible: this.model.allFloorsVisible,
                            position: this.position.clone(),
                            quaternion: this.quaternion.clone(),
                            mouse: this.mouse.clone(),
                            //labelScaleFactor: this.getLabelScaleFactor(),
                            currentFloor: this.model.currentFloor,
                            projectionMatrix: this.camera.projectionMatrix.clone(),
                            worldMatrix: this.camera.matrixWorld.clone(),
                            mode: this.mode,
                            modelPosition: this.model.position.clone(),
                            modelCenter: this.model.center.clone(),
                            zoomLevel: this.zoomLevel
                        };
                        return !0;
                    }
                    //许钟文改 分成相机是否改变cameraChanged 和其他
                    var a = this.position.equals(this.previousState.position) &&  this.quaternion.equals(this.previousState.quaternion)&& this.camera.matrixWorld.equals(this.previousState.worldMatrix) && this.camera.projectionMatrix.equals(this.previousState.projectionMatrix) && this.mode === this.previousState.mode &&  this.zoomLevel === this.previousState.zoomLevel && this.model.center.equals(this.previousState.modelCenter) && this.model.position.equals(this.previousState.modelPosition)  
                    var t = a && this.mouse.equals(this.previousState.mouse) && this.model.allFloorsVisible === this.previousState.allFloorsVisible   /* && this.getLabelScaleFactor() === this.previousState.labelScaleFactor */ && this.model.currentFloor === this.previousState.currentFloor  && null === this.nextPano ;
                    e.cameraChanged = !a;
                    
                   /*  if(!t){//主要判断相机是否旋转
                        e.cameraChanged2 = !MathLight.closeTo(this.quaternion, this.previousState.quaternion, 3) || !MathLight.closeTo(this.position, this.previousState.position, 4)  
                    }else e.cameraChanged2 = false */
                    
                    
                    e.allFloorsVisible = this.model.allFloorsVisible !== this.previousState.allFloorsVisible,
                    e.moved = !this.position.equals(this.previousState.position),
                    e.rotated = !this.quaternion.equals(this.previousState.quaternion),
                    e.mouseMoved = !this.mouse.equals(this.previousState.mouse),
                   // e.labelScaleFactor = this.getLabelScaleFactor() !== this.previousState.labelScaleFactor,
                    e.floorChanged = this.model.currentFloor !== this.previousState.currentFloor,
                    e.cameraProjectionChanged = !this.camera.projectionMatrix.equals(this.previousState.projectionMatrix),
                    e.cameraWorldMatrixChanged = !this.camera.matrixWorld.equals(this.previousState.worldMatrix),
                    e.modeChanged = this.mode !== this.previousState.mode,
                    e.modelPositionChanged = !this.model.position.equals(this.previousState.modelPosition),
                    e.modelCenterChanged = !this.model.center.equals(this.previousState.modelCenter),
                    e.nextPanoActive = null !== this.nextPano,
                    e.zoomLevel = this.zoomLevel !== this.previousState.zoomLevel,
                     
                    this.previousState.allFloorsVisible = this.model.allFloorsVisible,
                    this.previousState.position.copy(this.position),
                    this.previousState.quaternion.copy(this.quaternion),
                    this.previousState.mouse.copy(this.mouse),
                    //this.previousState.labelScaleFactor = this.getLabelScaleFactor(),
                    this.previousState.currentFloor = this.model.currentFloor,
                    this.previousState.projectionMatrix.copy(this.camera.projectionMatrix),
                    this.previousState.worldMatrix.copy(this.camera.matrixWorld),
                    this.previousState.mode = this.mode,
                    this.previousState.modelPosition.copy(this.model.position),
                    this.previousState.modelCenter.copy(this.model.center),
                    this.previousState.zoomLevel = this.zoomLevel;
                    //console.log("cameraChanged2 "+ e.cameraChanged2 + ", mouseMoved "+e.mouseMoved)
                    
                    return !t
            }
            ,
            n.prototype.updateIntersect = function() {
                var e = this.flying || this.isWarping()
                  , t = this.isOutsideMode() && this.cameraControls.controls[this.mode].isEngaged()
                  , i = y.getById(V.LookTransition)
                  , n = !(e || t || this.isTouchEvent || i.length && i[0].running);
                //this.tagManager.intersecttag(this.mouse, n, this.camera) || (this.intersect = this.getMouseIntersect(),//--MP
                this.intersect = this.getMouseIntersect(); //xzw change
                this.intersect && this.updateClosestPano(this.intersect),
                // this.intersect && console.log(this.intersect.point),
                this.closestPano || this.closestPanoInDirection(this.getMouseDirection()) ? (this.reticule.updatePosition(this.position, this.intersect),
                f.navigation.panoScores && !f.navigation.mouseDirection && this.closestPanoInDirection(this.getDirection())) : this.reticule.hide() 
            }
            ,
			n.prototype.checkHotClick = function() { 
				if(this.intersectHot){
                    this.intersectHot.noAction || this.intersectHot.examine(this) 
					
					
					
					/* g_touraudio.pause();
					g_bgaudio = false;
					document.getElementById("bgaudio").pause();
					  
					var sWidth = document.body.scrollWidth;
					var sHeight = document.body.scrollHeight;
					var pop1 = document.getElementById('popup');
					pop1.style.display = "block";
					var myElement = document.createElement("iframe");
					myElement.src = g_HotMeshes[i].hotLink;
					myElement.id = "id1";
					myElement.allowTransparency = "true";
					myElement.style.width = "100%";
					myElement.style.height = "100%";
					myElement.scrolling = "no";
					var element=document.getElementById("id1");
					 if (typeof(element)== "undefined" || element == null){
						 document.getElementById("popup").appendChild(myElement);
					   }									
					var oClose = document.getElementById("closepop");
					oClose.onclick = function() {
						pop1.style.display = "none";
						document.getElementById("popup").removeChild(document.getElementById("id1"));
						$("#popup iframe:last").remove();
							document.getElementById("bgaudio").play();         
					} 		 */	
					return	true;				
				}
			},
            n.prototype.getMouseDirection = function(e) {
                e = e || this.mouse;
                var t = new r.Vector3(e.x,e.y,-1).unproject(this.camera)
                  , i = new r.Vector3(e.x,e.y,1).unproject(this.camera);
                return i.sub(t).normalize()
            }
            ,
            
            n.prototype.hoverOverlay = function(mesh){ 
                if(!mesh){
                    this.hoveringPlane = null;
                    $("#player").css("cursor",this.currentCursor || "" );
                }else{
                    var overlay = mesh.parent; 
                    $("#player").css("cursor","pointer");  
                    this.hoveringPlane = overlay;
                    return true;
                }                    
                
            },
            
            
            n.prototype.clickOverlay = function(overlay){
                if(this.openOverlay && !overlay)return;
                var plane = overlay.plane;
                
                if(overlay.overlayType == "video"){
                    if(plane.material.map.image.paused)plane.material.map.image.play()
                    else plane.material.map.image.pause();
                }
                
               /*  if(window.EditOverlay &&EditOverlay.editing){
                    if(EditOverlay.editPlane && overlay != EditOverlay.editPlane) EditOverlay.closeOverlayPanel('cancel')
                    
                    $('#overlayProp').removeClass('atRight').removeClass('hide')
                    EditOverlay.endAddPlane();
                    EditOverlay.updateOverlayPanel(overlay)  
                    EditOverlay.controlSelectOverlay(overlay)                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          
                    return;
                }  */ 
                
            },
            
            n.prototype.getMouseIntersect = function(e, t) {//xzw change
                e = e || this.mouse.clone(),
                t = t || this.model.floors.reduce(function(e, t) {
                    return t.hidden ? e : e.concat(t.collider.children)
                }, this.mode === u.PANORAMA ? this.panoMarkers : []);
				for(var i in this.model.hots){
					t.push(this.model.hots[i].mesh);
				}
                this.overlayGroup && (t = t.concat(this.overlayGroup.children));   
                var i = new r.Vector3(e.x,e.y,-1).unproject(this.camera);
                this.raycaster.set(i, this.getMouseDirection(e)); 
                var n = this.raycaster.intersectObjects(t, true);//add true
                // n[0] && console.log(n[0].point);
                if(g_HotStatus=="add"){
                    var points = this.raycaster.intersectObjects(window.player.model.chunks);
                    console.log(points[0]);
                    points.length >= 1? ($('#player').css('cursor', 'cell'),window.hotPointPos = points[0].point): ($('#player').css('cursor', 'not-allowed'), window.hotPointsPos = false)
                }
				this.intersectHot && this.intersectHot.hideTitle() 
                if (0 === n.length){
					this.intersectHot = null;  //add
					if(g_HotStatus!="add") $("#player").css("cursor","");
					return null;  
				}
                    
                var o = n[0];
				if(o.object.type == "hotSprite"){ //add
					this.intersectHot =  o.object.belongHot; 
                    this.intersectHot.showTitle() 
					this.intersectHot.noAction || $("#player").css("cursor","pointer");
					return;
				}
                
				this.intersectHot = null;
                
                var intersect = this.hoverOverlay(this.overlayGroup && o && o.object.parent.parent == this.overlayGroup && o.object)
                
				if(!intersect && g_HotStatus!="add") $("#player").css("cursor","");	
                if (o.face) {
                    o.normal = o.face.normal.applyQuaternion(o.object.quaternion);
                    var a = this.position.clone().sub(o.point);
                    a.dot(o.normal) < 0 && o.normal.negate(),
                    this.currentPano ? o.onFloor = o.point.y < this.position.y - .5 * this.currentPano.height : o.onFloor = o.point.y < this.position.y - .5,
                    o.horizontal = o.normal.y > .8
                }
                // console.log(o.point);
                return o
            }
            ,
            n.prototype.updateClosestPano = function(e) {
                var t = [s.filters.isPanoAligned()];
                if (this.mode === u.PANORAMA) {
                    if (!this.currentPano)
                        return;
                    t.push(s.filters.not(this.currentPano)),
                    t.push(s.filters.inFloorDirection(this.currentPano.floorPosition, this.getDirection(), .25)),
                    t.push(s.filters.isNeighbourPanoTo(this.currentPano)),
                    t.push(s.filters.isCloseEnoughTo(e.point, f.panoFloorClickRadius)),
                    t.push(s.filters.isNotBehindNormal(e.point, e.normal))
                } else{
                    t.push((pano)=>{ // add
                        return this.checkHasNeighbor(pano) 
                    })
                    t.push(s.filters.isOnVisibleFloor()),
                    this.mode !== u.FLOORPLAN && t.push(s.filters.inDirection(this.position, this.getDirection(), .25));
                }
                var i = this.model.panos.find(t, [s.sortFunctions.floorDistanceToPoint(e.point)]);
                i !== this.closestPano ? (i && (this.isPanoHover = !0),
                this.emit(w.ClosestPanoChanging, this.closestPano, i, this.mode),
                this.closestPano = i) : this.isPanoHover = !1
            }
            ,
            n.prototype.dollhouseMode = function(e, t) {
                this.emit(w.ModeChanging, this.mode, u.DOLLHOUSE),
                this.mode = u.DOLLHOUSE,
                this.cameraControls.controls[u.DOLLHOUSE].reset();
                var i = new r.Vector3(this.model.center.x,0,this.model.center.z)
                  , n = new r.Vector3(15,10,15);
                if (e && t) {
                    var o = d.FORWARD.clone().applyQuaternion(t)
                      , a = this.model.center.clone().sub(e)
                      , s = a.dot(o);
                    s > 0 ? (i = o.clone().multiplyScalar(s).add(e),
                    n.copy(e)) : F.warn("Tried to initiate dollhouse mode that wasn't looking at the model", e, t)
                }
                this.cameraControls.controls[u.DOLLHOUSE].resetRanges(0, !0),
                this.cameraControls.controls[u.DOLLHOUSE].target.copy(i),
                this.cameraControls.cameras[u.DOLLHOUSE].position.copy(n),
                this.updateFromControls(),
                this.model.alpha = 1,
                this.model.skybox.material.uniforms.opacity.value = 0
            }
            ,
            n.prototype.insideMode = function(e, t) {
                var i = $.Deferred()
                  , n = t || null;
                if (this.mode !== u.PANORAMA && this.mode !== u.TRANSITIONING) {
                    var r = [s.filters.isPanoAligned()];
                    this.model.currentFloor && r.push(s.filters.atFloor(this.model.currentFloor)),
                    e = e || this.currentPano || this.model.panos.find(r, [s.sortFunctions.distanceToPoint(this.cameraControls.activeControl.target)]),
                    this.flyToNewMode({
                        mode: u.PANORAMA,
                        pano: e,
                        callback: n
                    }).done(i.resolve.bind(i)).fail(i.reject.bind(i))
                } else {
                    var o = this.mode === u.PANORAMA ? "Already in panorama mode" : "Cannot change mode during mode transition";
                    i.reject(o)
                }
                return i.promise()
            }
            ,
            n.prototype.fitDollhouse = function(e, t, i) {//许钟文改   飞入前寻找和初始视角最合适的位置
				//if(urlHasValue('oldEntry')){
					//搬自一代。
                    var maxY = this.model.boundingBox.max.y;
					  var n = d.FORWARD.clone().applyQuaternion(i)
					  , i = n.clone().add(e); 
					this.cameraControls.activeControl.target.copy(i),
					this.cameraControls.activeControl.camera.position.set(0, maxY * 2.4, 0).add(e).add(n.multiplyScalar(-10)) 
					//return;	  
                    
                    /* //this.camera.position.copy(this.model.center);
                    //this.camera.updateMatrixWorld()
                    this.switchCameraMode("dollhouse", i) */
                    
                    
					
				//}//下面是二代代码，看不太懂。因为有的场景在靠近一端的某个方向截取的初始视角会甩镜头，也就是不是下去之后的方向
               //直接用一代的这个 效果和二代几乎一样，且不会甩
			   
			   /*  var n = d.FORWARD.clone().applyQuaternion(i);
                this.cameraControls.activeControl.target.copy(n).add(e);
                var o = d.RIGHT.clone().applyQuaternion(i)
                  , a = d.UP.clone()
                  , s = o.clone().applyAxisAngle(a, Math.PI / 2)
                  , l = this.model.boundingBox.max.clone()
                  , c = this.model.boundingBox.min.clone()
                  , h = [new r.Vector3(l.x,0,l.z).sub(e), new r.Vector3(l.x,0,c.z).sub(e), new r.Vector3(c.x,0,l.z).sub(e), new r.Vector3(c.x,0,c.z).sub(e)]
                  , u = 0
                  , p = 0
                  , g = 0;
                h.forEach(function(e, t, i) {
                    var n = Math.abs(e.dot(o))
                      , r = e.dot(s);
                    n > u && (u = n,
                    p = r),
                    r > g && (g = r)
                });
                var m = Math.max(Math.abs(new r.Vector3(0,l.y,0).sub(e).dot(a)), Math.abs(new r.Vector3(0,c.y,0).sub(e).dot(a)))
                  , v = s.clone().multiplyScalar(p).add(t)
                  , A = s.clone().multiplyScalar(g).add(t);
                p = u / Math.tan(this.cameraControls.activeControl.camera.fov / 2 * this.cameraControls.activeControl.camera.aspect * (Math.PI / 180));
                g = m / Math.tan(this.cameraControls.activeControl.camera.fov / 2 * (Math.PI / 180));
                p = Math.max(p, 10),
                g = Math.max(g, 10);
                var y = n.clone().multiplyScalar(-p).add(v).sub(t).length()
                  , C = n.clone().multiplyScalar(-g).add(v).sub(t).length();
                this.cameraControls.activeControl.maxDistance = f.skyboxRadius - 1;
                y >= C ? this.cameraControls.activeControl.camera.position.set(0, 6, 0).add(v).add(n.multiplyScalar(1.1 * -p))
				: this.cameraControls.activeControl.camera.position.set(0, 6, 0).add(A).add(n.multiplyScalar(1.1 * -g))
             */
			  
			}
            ,
            n.prototype.floorplanMode = function(e, t, i) {
                this.mode = u.FLOORPLAN;
                var n = this.cameraControls.controls[u.FLOORPLAN];
                n.reset();
                var r = e ? e : this.model.center;
                if (n.target.copy(r).setY(0),
                n.camera.position.copy(r).setY(f.floorplan.cameraHeight),
                i ? (n.currentScale = i / ($("#player").width() / $("#player").height()),
                n.absoluteScale = n.currentScale) : n.zoomToContain(this.model.size),
                t) {
                    var o = d.LEFT.clone().applyQuaternion(t);
                    n.rotateLeft(-Math.atan2(o.x, o.z))
                } else
                    n.rotateToView(this.model.size, this.getDirection());
                n.update(0)
            }
            ,
            n.prototype.nonInterruptingFlyToPano = function(e, t) {
                return e.skipWarpingCheck = !0,
                this.flyToPano(e, t)
            }
            ,
            
            n.prototype.updateMarkerVisi = function() {//加
                if(this.mode != "panorama")return;
                this.model.panos.list.forEach((pano)=>{
                    if(!pano.marker)return;
                    pano.marker.material.visible = !!pano.neighbourPanos[this.currentPano.id];
                })
            }
            ,
            n.prototype.updateHotVisible = function(pano){  
                var hots = this.model.hots;
                pano = pano || this.currentPano; 
                
                for (var index in hots){
                    var visible; 
                    if(this.mode != "panorama"){
                        visible = true;
                    }else{ 
                        //hots[index].mesh.material.depthTest = false;  
                        visible = !hots[index].visiblePanos || hots[index].visiblePanos.indexOf(pano.id) > -1
                    }
                    hots[index].mesh.visible = visible; 
                } 
            },
            n.prototype.flyToPano = function(e, t) {
                var i = e.pano
                  , n = e.lookAtPoint
                  , o = e.duration
                  , a = e.aimDuration
                  , s = e.maxDistanceOverride
                  , l = e.skipWarpingCheck
                  , c = e.constantMoveSpeed
                  , h = null
                  , p = null;
                  window.specialScene && specialScene.special().specifySpot && specialScene.special().specifySpot(i);
                if (this.isWarping() && !l && (this.path.activeTransType === x.BLACK || this.path.activeTransType === x.STD))
                    return F.warn("Player.flyToPano() -> Cannot fly when warping"),
                    t && t(),
                    !1;
                if (this.updateLastView(),
                this.mode !== u.PANORAMA) {
                    var m;
                    return n && (m = (new r.Quaternion).setFromUnitVectors(d.FORWARD, n.sub(i.position).normalize())),
                    void this.flyToNewMode({
                        mode: u.PANORAMA,
                        pano: i,
                        duration: o,
                        quaternion: m,
                        callback: t
                    })
                }
                if (!i || (h = g.deepExtend(e),
                p = function() {
                    N.delayOneFrame(function() {
                        this.flyToPano(h, t)
                    }
                    .bind(this))
                }
                .bind(this),
                !this.checkAndWaitForPanoLoad(i, "high", "low", this.basePanoSize, p))) {
                    var C = function(e) {
                        t && t(e)
                    }
                    .bind(this);
                    this.currentPano || (this.currentPano = i,
                    this.path.placeCpm(),
                    this.path.fadeOutCpm(f.path.fadeOutTime),
                    this.spider.draw());
                    var I = o;
                    if ("number" != typeof o) {
                        var E = s || f.transition.flytimeMaxDistanceThreshold;
                        I = Math.min(this.currentPano.position.distanceTo(i.position), E) * f.transition.flytimeDistanceMultiplier + f.transition.flyTime
                    }
                    if (f.transition.flySpeed > .01 && (I = 1e3 * this.currentPano.position.distanceTo(i.position) / f.transition.flySpeed),
                    1 !== this.zoomLevel)
                        switch (f.zoom.transitionStyle) {
                        case 1:
                            this.smoothZoomToDefault(I / 2);
                            break;
                        case 2:
                            return h = g.deepExtend(e),
                            p = this.flyToPano.bind(this, h, t),
                            void this.smoothZoomToDefault(f.zoom.restoreTime * (this.zoomLevel - 1), p)
                        }
                    if (n) {
                        y.cancelById(V.LookTransition),
                        I *= f.transition.aimSlowFactor;
                        var b = this.cameraControls.activeControl.camera.quaternion.clone()
                          , _ = (new r.Matrix4).lookAt(i.position, n, d.UP)
                          , T = (new r.Quaternion).setFromRotationMatrix(_)
                          , S = b.clone()
                          , M = new r.Vector3;
                        if (i === this.currentPano) {
                            var R = d.FORWARD.clone().applyQuaternion(b)
                              , P = d.FORWARD.clone().applyQuaternion(T)
                              , O = R.angleTo(P);
                            return void 0 !== a && null !== a || (a = 1 * Math.sqrt(O) / f.tags.navigate.rotateSpeedFactor * 1e3),
                            void y.start(function(e) {
                                S.copy(b),
                                v.quaternion(S, T)(e),
                                M.copy(d.FORWARD).applyQuaternion(S).add(this.cameraControls.activeControl.camera.position),
                                this.cameraControls.activeControl.lookAt(M)
                            }
                            .bind(this), a, C, 0, A[f.transition.movementEasing], null, V.LookTransition)
                        }
                    }
                    if (i === this.currentPano || this.flying)
                        return void C();
                    this.flying = !0;
                    var L = this.position.clone()
                      , D = this.currentPano;
                    F.debug("Flying to pano ", i.position),
                    this.emit(w.PanoChosen, this.currentPano, i),
                    this.emit(w.FlyingStarted, i.position, L, i, D)
                    
                    
                     //---------before fly--------------- add
                    this.updateHotVisible(i); //更新热点显示
                    this.transitionPos({type:"beforeFlytopano", pano:i, dur:I})//add 
                    
                    
                    //地标变化
                    if(this.model.floorLogos){
                        this.model.changefloorLogoOpa({index:0, opa:0, dur: p, delay:0.7})//this.model.floorLogoFade(0, _duration*0.5, 0.7);  
                        this.model.floorLogos[1].position.copy(i.floorPosition.clone().sub(this.model.position));
                        //this.model.adjustfloorLogoHeight();
                        this.model.floorLogos[1].material.opacity = 0;//uniforms.opacity.value = 0; 
                        this.model.floorLogos[1].visible = true;
                        this.model.changefloorLogoOpa({index:1, opa:1, dur: 250})//this.model.floorLogoShow(1,250);
                    }
                    //=======================================

                    
                    n && y.start(function(e) {
                        S.copy(b),
                        v.quaternion(S, T)(e),
                        M.copy(d.FORWARD).applyQuaternion(S).add(this.cameraControls.activeControl.camera.position),
                        this.cameraControls.activeControl.lookAt(M)
                    }
                    .bind(this), I, null, 0, A[f.transition.movementEasing], null, V.LookTransition);
                    var B = c ? null : A[f.transition.movementEasing];
                    this.nextPano = i,
                    y.start(v.uniform(this.model.skybox, "progress", 1), I, null, 0, A[f.transition.blendEasing], "skyFly", V.FlyToPano),
                    y.start(v.allUniforms(this.model.chunks, "progress", 1), I, null, 0, A[f.transition.blendEasing], "chunkFly", V.FlyToPano),
                    y.start(v.vector(this.cameraControls.cameras[u.PANORAMA].position, i.position), I, function(e) {
                        this.flying = !1,
                        this.currentPano !== i && this.currentPano.exit(),
                        i.enter(),
                        this.currentPano = i,
                        this.nextPano = null,
                        this.path.placeCpm(),
                        this.path.fadeOutCpm(f.path.fadeOutTime),
                        this.spider.draw(),
                        this.emit(w.FlyingEnded, i.position, L, i, D),
                        this.updateMarkerVisi(),//add
                        C(e)
                        
                         //add:
                        if(this.mode == "panorama" && this.model.floorLogos){
                            this.model.floorLogos[0].position.copy(this.model.floorLogos[1].position)
                            //this.model.adjustfloorLogoHeight()
                            this.model.changefloorLogoOpa({index:0,opa:1,dur:0});//this.model.floorLogos[0].material.uniforms.opacity.value = 1;
                            this.model.floorLogos[1].visible = false;
                        }
                    }
                    .bind(this), 0, B, "camFly", V.FlyToPano)
                }
            }
            ,
            
            
            
            window._transitionPosId = 9999
            
            n.prototype.transitionPos = function(o={}) {//渐变overlay和热点的位置
            
                y.cancelById(_transitionPosId)
                  
                var begin = function(object, pos, qua, scale){ 
                    if(pos){
                        if(!same(object.position, pos, 0.01)){
                              
                            y.start(v.vector(object.position, pos), o.dur, (e)=>{
                                
                            },0, A[f.transition.movementEasing], "transitionPos", _transitionPosId)
                        }    
                        
                        if(!same(object.quaternion, qua, 1e-6)){
                            y.start(v.quaternion(object.quaternion, qua), o.dur, (e)=>{
                                
                            },0, A[f.transition.movementEasing], "transitionPos", _transitionPosId)
                        }
                        
                        
                        if(!same(object.scale, scale, 0.001)){ 
                            y.start(v.vector(object.scale, scale), o.dur, (e)=>{
                                
                            },0, A[f.transition.movementEasing], "transitionPos", _transitionPosId)
                        }   
                        
                        
                    }
                }
                var same = function(vec1, vec2, diff){ 
                    var s = Math.abs(vec1.x-vec2.x) < diff && Math.abs(vec1.y-vec2.y) < diff && Math.abs(vec1.z-vec2.z) < diff 
                    if(s && vec1.w) s = Math.abs(vec1.w-vec2.w) < diff 
                    return s
                }
                this.overlayGroup.children.forEach(overlay=>{
                    var panoData = o.pano != void 0 && overlay.transformAtPanos[o.pano.id]
                    var useCustom = o.type == "beforeFlyOut" || !panoData
                    var pos = useCustom ? overlay.posCustom : panoData.pos;
                    var qua = useCustom ? overlay.quaCustom : panoData.qua;
                    var scale = useCustom ? overlay.getScaleBySize(overlay.widthCustom, overlay.heightCustom) :  
                                overlay.getScaleBySize(panoData.width , panoData.height)
                        scale = new THREE.Vector3(scale.x, scale.y, overlay.scale.z)        
                    begin(overlay, pos, qua, scale  )
                    
                })
            
            }
            
            
            n.prototype.fastForwardActivePanoFlight = function(e) {
                e = e || f.transition.fastForwardFactor / 10 * 4 + 1,
                y.adjustSpeed(V.FlyToPano, e),
                y.adjustSpeed(V.LookTransition, e)
            }
            ,
            n.prototype.flyToPanoClosestToMouse = function() {
                if (Date.now() - this.mouseLastMoveTime > 50 && (this.intersect = this.getMouseIntersect(),
                this.intersect && this.updateClosestPano(this.intersect)),
                this.closestPano)
                    return this.flyToPano({
                        pano: this.closestPano
                    });
                var e = this.getMouseDirection();
                this.flyDirection(e) || this.flyToPano({
                    pano: this.currentPano
                })
            }
            ,
            n.prototype.flyLocalDirection = function(e) {
                var t = this.getDirection(e)
                  , i = 1 === e.z ? .4 : .75
                  , n = 1 === Math.abs(e.x);
                return this.flyDirection(t, i, n)
            }
            ,
            n.prototype.flyDirection = function(e, t, i) {
				this.closePopup();//xzw add
                var n = $.Deferred();
                this.history.invalidate();
                var r = this.closestPanoInDirection(e, t, i);
                return r ? this.flyToPano({
                    pano: r
                }, n.resolve.bind(n, !0)) : (this.bump(e),
                n.resolve(!1)),
                n.promise()
            }
            ,
            n.prototype.closestPanoInDirection = function(e, t, i) {
                return this.rankedPanoInDirection(0, e, t, i)
            }
            ,
            n.prototype.rankedPanoInDirection = function() {
                var e = {
                    pano: null,
                    candidates: []
                };
                return function(t, i, n, r) {
                    t || (t = 0),
                    n = void 0 !== n ? n : .75;
                    var o = r ? "angle" : "direction";
                    return this.model.panos.findRankedByScore(t, [s.filters.isPanoAligned(), s.filters.inPanoDirection(this.position, i, n), s.filters.isNeighbourPanoTo(this.currentPano), s.filters.not(this.currentPano)], [s.scoreFunctions.distanceSquared(this.currentPano), s.scoreFunctions[o](this.position, i)], e),
                    this.cachedPanoCandidates = e.candidates,
                    e.pano
                }
            }(),
            n.prototype.bump = function(e) {
                if (this.mode === u.PANORAMA && !this.flying && !this.isWarping()) {
                    var t, i, n, r = f.transition, o = (r.flytimeMaxDistanceThreshold * r.flytimeDistanceMultiplier + r.flyTime) / 8, a = this.camera.getWorldDirection().dot(e), s = Math.abs(a) > .5;
                    if (s)
                        t = function() {
                            y.start(v.property(this.cameraControls.cameras[u.PANORAMA], "zoom", a > 0 ? 1.04 : .96), o, i, 0, A.easeInOutSine, "bumpZStart")
                        }
                        .bind(this),
                        i = function() {
                            y.start(v.property(this.cameraControls.cameras[u.PANORAMA], "zoom", 1), 5 * o, n, 0, A.easeInOutSine, "bumpZRelax")
                        }
                        .bind(this);
                    else {
                        var l = this.camera.position.clone()
                          , c = e.clone();
                        this.raycaster.set(l, c);
                        var h = this.model.floors.reduce(function(e, t) {
                            return e.concat(t.collider.children)
                        }, [])
                          , d = this.raycaster.intersectObjects(h)
                          , p = d.length > 0 ? d[0].distance / 25 : .04
                          , g = l.clone().add(c.multiplyScalar(p));
                        t = function() {
                            y.start(v.vector(this.cameraControls.cameras[u.PANORAMA].position, g), o, i, 0, A.easeInOutSine, "bumpTStart")
                        }
                        .bind(this),
                        i = function() {
                            y.start(v.vector(this.cameraControls.cameras[u.PANORAMA].position, l), 5 * o, n, 0, A.easeInOutSine, "bumpTRelax")
                        }
                        .bind(this)
                    }
                    n = function() {
                        this.flying = !1
                    }
                    .bind(this),
                    this.flying = !0,
                    t()
                }
            }
            ,
            n.prototype.changeFloor = function(e) {
                if (!this.is360View(this.mode, this.currentPano))
                    if (this.mode === u.PANORAMA) {
                        var t = this.history.reversePano(e);
                        t && t.isAligned() ? this.flyToPano({
                            pano: t
                        }) : this.changeFloorByScore(e)
                    } else
                        this.model.setFloor(this.model.nextFloor(e) || this.model.currentFloor)
            }
            ,
            n.prototype.changeFloorByScore = function() {
                var e = {
                    pano: null,
                    candidates: []
                };
                return function(t) {
                    var i = this.model.nextFloor(t);
                    return i ? (this.model.panos.lowestByScore([s.filters.atFloor(i), s.filters.isPanoAligned()], [s.scoreFunctions.distance(this.currentPano), s.scoreFunctions.direction(this.position, new r.Vector3(0,t,0)), s.scoreFunctions.penalizeHeightDifferenceUnder(this.position, .5)], e),
                    void (e.pano ? (this.cachedPanoCandidates = e.candidates,
                    this.history.push(t, this.currentPano),
                    this.flyToPano({
                        pano: e.pano
                    })) : F.warn("No pano found on selected floor, not moving there."))) : void F.debug("player.changeFloor(" + t + "): no such floor")
                }
            }(),
            n.prototype.gotoFloor = function(e) {
                var t = e - this.model.currentFloor.floorIndex;
                this.changeFloor(t)
            }
            ,
            n.prototype.getDirection = function(e) {
                return e = e ? e : (new r.Vector3).copy(d.FORWARD),
                e.applyQuaternion(this.camera.quaternion)
            }
            ,
            n.prototype.flyToSameMode = function(e, t, i, n, o) {
                if (o = o || $.Deferred(),
                this.mode === u.TRANSITIONING)
                    return F.warn("should not be transitioning here"),
                    n && n(!1),
                    o.reject().promise();
                var a = i || !1
                  , s = i ? i.position : this.position
                  , l = this.position.clone()
                  , c = this.currentPano;
                if (F.debug("New pose in mode " + this.mode),
                !e || (retryCallback = function() {
                    N.delayOneFrame(function() {
                        this.flyToSameMode(e, t, i, n, o)
                    }
                    .bind(this))
                }
                .bind(this),
                !this.checkAndWaitForPanoLoad(e, "high", "low", this.basePanoSize, retryCallback))) {
                    var h = function() {
                        this.emit(w.FlyingEnded, s, l, e, c),
                        n && n(!0)
                    }
                    .bind(this)
                      , d = f[this.mode]
                      , p = void 0 !== t ? t : d.transitionTime
                      , g = new r.Vector3
                      , C = new r.Vector3;
                    if (this.emit(w.FlyingStarted, s, l, e, c),
                    this.mode === u.PANORAMA)
                        F.warn("we should not be here for panorama views");
                    else if (this.mode === u.DOLLHOUSE)
                        if (a) {
                            var I = new r.Vector3(0,1,0);
                            this.cameraControls.controls[u.DOLLHOUSE].resetRanges(1, !0),
                            this.model.warpDestFloors(i.floorVisibility),
                            C.copy(i.position);
                            var E = new r.Vector3(0,0,-1).applyQuaternion(i.quaternion)
                              , b = new r.Raycaster(C.clone(),E.clone(),0,1 / 0)
                              , _ = b.intersectObjects(this.model.colliders)
                              , T = 3;
                            _.length ? (g.copy(_[0].point),
                            T = .75 * C.distanceTo(g)) : (g.copy(E).multiplyScalar(3).add(C),
                            F.debug("Tried to restore dollhouse mode that did not intersect...", i.position, i.quaternion));
                            var x = (new r.Matrix4).lookAt(C, g, I)
                              , S = (new r.Euler).setFromRotationMatrix(x, f.warp.eOrder)
                              , M = g.distanceTo(C)
                              , R = (new r.Matrix4).lookAt(this.cameraControls.cameras[u.DOLLHOUSE].position, this.cameraControls.controls[u.DOLLHOUSE].target, I)
                              , P = (new r.Euler).setFromRotationMatrix(R, f.warp.eOrder)
                              , O = this.cameraControls.cameras[u.DOLLHOUSE].position.distanceTo(this.cameraControls.controls[u.DOLLHOUSE].target);
                            this.cameraControls.controls[u.DOLLHOUSE].resetRanges(Math.min(O, T), !0);
                            var L = new r.Euler(S.x - P.x,S.y - P.y,S.z - P.z,f.warp.eOrder);
                            L.y = L.y > Math.PI ? L.y -= 2 * Math.PI : L.y < -Math.PI ? L.y += 2 * Math.PI : L.y,
                            this.path.burnsDir = Math.sign(L.y);
                            var D = new r.Euler(0,0,0,f.warp.eOrder)
                              , B = new r.Vector3;
                            y.start(v.vector(this.cameraControls.controls[u.DOLLHOUSE].target, g), p, null, f.flydown.movementDelay, A[f.flydown.movementEasing], null, V.FlyToSameMode),
                            y.start(function(e, t) {
                                D.x = P.x + e * L.x,
                                D.y = P.y + e * L.y,
                                D.z = P.z + e * L.z;
                                var i = O + e * (M - O);
                                B.set(0, 0, i).applyEuler(D).add(this.cameraControls.controls[u.DOLLHOUSE].target),
                                this.cameraControls.cameras[u.DOLLHOUSE].position.copy(B).add(this.model.position)
                            }
                            .bind(this), p, null, f.flydown.movementDelay, A[f.flydown.movementEasing], null, V.FlyToSameMode),
                            y.start(function(e, t) {
                                this.cameraControls.controls[u.DOLLHOUSE].update(),
                                this.quaternion.copy(this.cameraControls.cameras[u.DOLLHOUSE].quaternion),
                                this.position.copy(this.cameraControls.cameras[u.DOLLHOUSE].position)
                            }
                            .bind(this), p, null, f.flydown.movementDelay, A[f.flydown.movementEasing], null, V.FlyToSameMode)
                        } else
                            F.warn("invalid warp destination in flyToSameMode()? ignore it then");
                    else if (this.path.placeCpm(),
                    this.path.fadeInCpm(f.path.fadeInTime),
                    i) {
                        this.model.warpDestFloors(i.floorVisibility);
                        var U = this.cameraControls.cameras[u.FLOORPLAN]
                          , k = this.cameraControls.controls[u.FLOORPLAN]
                          , H = k.target.clone()
                          , G = i.position.clone().sub(H)
                          , z = U.position.clone().sub(k.target)
                          , W = z.length()
                          , j = new r.Vector3(-1,0,0).applyQuaternion(i.quaternion).normalize()
                          , Y = Math.atan2(k.offset.x, k.offset.z)
                          , X = Math.atan2(j.x, j.z)
                          , Z = k.absoluteScale
                          , q = m.convertWorkshopOrthoZoom(i.orthoZoom);
                        y.start(function(e, t) {
                            k.target.copy(G).multiplyScalar(e).add(H);
                            var i = Y + (X - Y) * e;
                            k.offset.x = W * Math.sin(i),
                            k.offset.z = W * Math.cos(i),
                            U.position.copy(k.target).add(k.offset),
                            k.absoluteScale = Z + e * (q - Z),
                            k.update(),
                            this.quaternion.copy(U.quaternion),
                            this.position.copy(U.position),
                            this.target.copy(k.target),
                            this.camera.projectionMatrix.copy(U.projectionMatrix)
                        }
                        .bind(this), p, null, 0, A[f.flydown.movementEasing], null, V.FlyToSameMode)
                    } else
                        F.info("flyToSameMode() funny floorplan view? skipping");
                    return y.setTimeout(function(e) {
                        this.mode = e,
                        h(),
                        o.resolve(!0)
                    }
                    .bind(this, this.mode), p, V.FlyToSameMode),
                    this.mode = u.TRANSITIONING,
                    o.promise()
                }
            }
            ,
            n.prototype.flyToNewMode = function(e, t) {
                e = e || {};
                var i = e.mode
                  , n = e.pano
                  , o = e.duration
                  , a = e.warpDest
                  , s = e.callback
                  , l = e.force
                  , c = e.quaternion;
                if (t = t || $.Deferred(),
                this.isWarping())
                    return F.warn("Player.flyToNewMode() -> Cannot fly when warping"),
                    s && s(!1),
                    t.reject("Cannot change mode during tour transition").promise();
                if (this.mode === u.TRANSITIONING)
                    return s && s(!1),
                    t.reject("Cannot change mode during mode transition").promise();
                if (i === this.mode)
                    return l ? (this.flyToSameMode(n, o, a, s).done(t.resolve.bind(t)).fail(t.reject.bind(t)),
                    t.promise()) : (s && s(!1),
                    t.reject("Already in " + i + " mode").promise());
                var h = a || !1;
                F.debug("Switching mode to " + i);
                var d = function() {
                    N.delayOneFrame(function() {
                        this.flyToNewMode(e, t)
                    }
                    .bind(this))
                }
                .bind(this);
                if (n && this.checkAndWaitForPanoLoad(n, "low", "low", this.basePanoSize, d))
                    return t.promise();
                if (!this.model.meshTexturesLoaded && this.isOutsideMode(i))
                    return F.info("Waiting for model textures to be loaded before going out to dollhouse"),
                    this.model.waitForLoad(this.model, function() {
                        return this.model.meshTexturesLoaded;
                    }
                    .bind(this)),
                    this.model.loadMeshTextures().done(d),
                    t.promise();
                this.history.invalidate(),
                this.updateLastView();
                var p = this.mode
                  , C = this.cameraControls.cameras[i];
                e = g.deepExtend({}, f[i], f[p + "-" + i]);
                var I = void 0 !== o ? o : e.transitionTime;
                this.emit(w.ModeChanging, p, i, n),
                n && (this.currentPano = n),
                this.switchCameraMode(i, c),
                y.cancelById(V.LookTransition);
                
                
                
                 //before fly---------------------
                if(this.mode == "panorama"){ 
                    if(this.model.floorLogos){
                        this.model.floorLogos[0].visible = false;
                        this.model.floorLogos[1].visible = false;
                    }
                }
                
                if(i == "panorama"){  
                    this.transitionPos({type:"beforeFlyIn", pano:n, dur:I})//add                     
                }else{  
                    this.transitionPos({type:"beforeFlyOut",  dur:I/2})//add                       
                }
                
                //------------------------------------
                
                
                
                
                
                var _ = (new r.Vector3).copy(this.position); 
                if (i === u.PANORAMA){
                    this.emit(w.PanoChosen, n, n),
                    setTimeout(function() {
                        n.floor.enter(i)
                    }
                    .bind(this), I / 2),
                    this.path.fadeOutCpm(f.path.fadeOutTime);
                    
                    if(this.model.floorLogos){
                        this.model.floorLogos[0].position.copy(n.floorPosition.clone().sub(this.model.position));//改
                        this.model.floorLogos[1].position.copy(this.model.floorLogos[0].position);//for floorIcon position
                    }
                    
                }else if (i === u.DOLLHOUSE) {
                    if (h && (this.model.stayPut = !0),
                    a ? (this.cameraControls.controls[u.DOLLHOUSE].resetRanges(1, !0),
                    this.model.warpDestFloors(a.floorVisibility)) : this.model.toggleAllFloors(!0),
                    this.path.placeCpm(),
                    this.path.fadeInCpm(f.path.fadeInTime),
                    h) {
                        var T = new r.Vector3(this.model.center.x,0,this.model.center.z);
                        _.set(15, 10, 15);
                        var M = new r.Vector3(0,0,-1).applyQuaternion(a.quaternion)
                          , R = new r.Raycaster(a.position.clone(),M.clone(),0,1 / 0)
                          , P = R.intersectObjects([this.sceneIntersectionPlane]);
                        P.length ? (T.copy(P[0].point),
                        _.copy(a.position),
                        this.cameraControls.controls[u.DOLLHOUSE].resetRanges(.75 * _.distanceTo(T), !0)) : (F.warn("Tried to restore dollhouse mode that did not intersect...", a.position, a.quaternion),
                        this.cameraControls.controls[u.DOLLHOUSE].resetRanges(3, !0)),
                        this.cameraControls.controls[u.DOLLHOUSE].target.copy(T),
                        _.add(this.model.position),
                        C.position.copy(_),
                        this.cameraControls.controls[u.DOLLHOUSE].update()
                    }
                } else if (this.path.placeCpm(),
                this.path.fadeInCpm(f.path.fadeInTime),
                a) {
                    this.model.warpDestFloors(a.floorVisibility);
                    var O = this.cameraControls.cameras[u.FLOORPLAN]
                      , L = this.cameraControls.controls[u.FLOORPLAN]
                      , D = O.position.clone().sub(L.target)
                      , B = new r.Vector3(-1,0,0).applyQuaternion(a.quaternion).normalize()
                      , U = Math.atan2(B.x, B.z);
                    L.target.copy(a.position);
                    var k = D.length();
                    L.offset.x = k * Math.sin(U),
                    L.offset.y = 0,
                    L.offset.z = k * Math.cos(U),
                    O.position.copy(L.target).add(L.offset);
                    L.target.clone().sub(C.position);
                    C.quaternion.copy(a.quaternion),
                    L.currentScale = m.convertWorkshopOrthoZoom(a.orthoZoom),
                    L.absoluteScale = L.currentScale,
                    L.update()
                } else
                    this.model.currentFloor.enter(i);
                var H = this.currentPano
                  , G = this.position.clone();
                return this.emit(w.FlyingStarted, _, G, n, this.currentPano),
                this.flying = !0,
                this.isOutsideMode(i) && this.is360View(p, H) ? (h || i !== u.DOLLHOUSE || (C.position.set(15, 10, 15),
                C.controls.target.set(this.model.center.x, 0, this.model.center.z),
                C.controls.update()),
                e.blackoutStyle = S.FADEIN,
                I = f.show360Views.transitionTime,
                this.fade360View(I, C, e)) : this.isOutsideMode(p) && this.is360View(i, n) ? (h && this.switchCameraMode(i, h.quaternion),
                this.mode = i,
                this.path && this.path.popOutCpm(),
                e.blackoutStyle = S.END,
                I = f.show360Views.transitionTime,
                this.fade360View(I, C, e)) : (y.start(v.property(this.model, "alpha", e.modelAlpha, null), I * e.modelAlphaLength, null, e.modelAlphaDelay, null, V.FlyToNewMode),
                y.start(v.vector(this.position, C.position), I, null, f.flydown.movementDelay, A[f.flydown.movementEasing], null, V.FlyToNewMode),
                y.start(v.quaternion(this.quaternion, C.quaternion), I * e.rotationDuration, null, e.rotationDelay, A[f.flydown.rotationEasing], null, V.FlyToNewMode),
                y.start(v.matrix4(this.camera.projectionMatrix, C.projectionMatrix), I * e.cameraMatrixDuration, null, e.cameraMatrixDelay, e.cameraMatrixEase, null, V.FlyToNewMode),
                y.start(v.uniform(this.model.skybox, "opacity", e.skyboxOpacity), I * e.skyboxOpacityLength, null, e.skyboxOpacityDelay, null, V.FlyToNewMode),
                y.start(v.property(this.reticule.material.uniforms.opacity, "value", 0), I, null, V.FlyToNewMode)),
                y.setTimeout(function() {
                    this.flying = !1,
                    p === u.PANORAMA && i !== u.PANORAMA ? this.currentPano.exit() : p !== u.PANORAMA && i === u.PANORAMA && (this.currentPano !== H && H.exit(),
                    this.currentPano.enter(),
                    this.path.placeCpm(),
                    this.path.fadeOutCpm(f.path.fadeOutTime),
                    this.spider.draw()),
                    p === u.DOLLHOUSE && this.cameraControls.controls[u.DOLLHOUSE].resetRanges(),
                    this.mode = i,
                    this.emit(w.FlyingEnded, _, G, this.currentPano, H) 
                    
                    //add:
                    this.updateMarkerVisi(),
                    (p === u.PANORAMA || i == u.PANORAMA) && this.updateHotVisible(), 
                    this.mode == u.PANORAMA&&this.model.floorLogos&&( 
                        this.model.changefloorLogoOpa({index:0, from:0, opa:1, dur: 150 }),//this.model.floorLogoShow(0,150);
                        this.model.floorLogos[0].visible = true
                    )
                    
                    
                    h && p !== u.PANORAMA && i === u.PANORAMA ? this.startWarp(b.Retain, E.Retain, x.BLACK, null, null, s) : (s && s(),
                    t.resolve())
                }
                .bind(this), I, V.FlyToNewMode),
                this.mode = u.TRANSITIONING,
                t.promise()
            }
            ,
            n.prototype.fade360View = function(e, t, i) {
                this.tagManager.hideShowTagsForBlackoutStyle(i.blackoutStyle, e),
                $(this.domElement).fadeOut(.5 * e, function() {
                    this.model.skybox.material.uniforms.opacity.value = i.skyboxOpacity,
                    this.model.alpha = i.modelAlpha,
                    this.position.copy(t.position),
                    this.quaternion.copy(t.quaternion),
                    this.camera.projectionMatrix.copy(t.projectionMatrix),
                    $(this.domElement).fadeIn(.5 * e)
                }
                .bind(this))
            }
            ,
            n.prototype.findDefaultViews = function() {
                this.findDefaultView(this.lastInsideView, !0),
                this.findDefaultView(this.last360View, !1)
            }
            ,
            n.prototype.findDefaultView = function(e, t) {
                var i, n = this.model.heroLocations, r = this.model.panos, o = n.findIndex(function(e) {
                    if (e.cameraMode !== u.PANORAMA)
                        return !1;
                    var i = r.get(e.panoId);
                    return i && i.isAligned() === t
                });
                o >= 0 ? (i = r.get(n[o].panoId),
                e.update({
                    cameraMode: u.PANORAMA,
                    pano: i,
                    position: n[o].position,
                    quaternion: n[o].quaternion
                })) : (o = r.list.findIndex(function(e) {
                    return e.isAligned() === t
                }),
                o >= 0 ? (i = r.list[o],
                e.update({
                    cameraMode: u.PANORAMA,
                    pano: i,
                    position: i.position
                })) : F.warn("There are no", t ? "inside" : "360º", "views in this model"))
            }
            ,
            n.prototype.updateLastView = function() {
                if (this.mode === u.PANORAMA) {
                    var e = this.currentPano.isAligned() ? this.lastInsideView : this.last360View;
                    e.update({
                        pano: this.currentPano,
                        position: this.position,
                        quaternion: this.quaternion
                    })
                }
            }
            ,
            n.prototype.goToLastView = function(e, t) {
                var i = $.Deferred()
                  , n = i.resolve.bind(i)
                  , r = i.reject.bind(i)
                  , o = e ? this.lastInsideView : this.last360View;
                return this.isInMode(u.PANORAMA) && this.currentPano.isAligned() !== e && this.updateLastView(),
                this.isInMode(u.PANORAMA) ? (this.path && this.path.popOutCpm(),
                this.fadeToView(e, o, f.show360Views.transitionTime, t).done(n).fail(r)) : this.isOutsideMode() && this.flyToNewMode({
                    mode: o.cameraMode,
                    pano: o.pano,
                    quaternion: o.quaternion,
                    callback: t
                }).done(n).fail(r),
                i.promise()
            }
            ,
            n.prototype.fadeToView = function(e, t, i, n) {
                var r = $.Deferred()
                  , o = r.resolve.bind(r)
                  , a = r.reject.bind(r);
                if (!t.isValid() || t.cameraMode === u.PANORAMA && !t.pano)
                    return F.warn("Tried to fade to an illegal view", t.cameraMode),
                    a("Cannot go to illegal view"),
                    r.promise();
                var s = (f[t.cameraMode],
                function() {
                    $(this.domElement).fadeIn(.5 * i),
                    n && n(),
                    o()
                }
                .bind(this))
                  , l = e ? S.FADEIN : S.END;
                return this.tagManager.hideShowTagsForBlackoutStyle(l, i),
                $(this.domElement).fadeOut(.5 * i, function() {
                    this.model.fadePanoMarkers(e ? f.panorama.markerOpacity : 0),
                    t.cameraMode === u.PANORAMA ? this.flyToPano({
                        pano: t.pano,
                        lookAtPoint: d.FORWARD.clone().applyQuaternion(t.quaternion).add(t.pano.position),
                        duration: 0
                    }, s) : this.flyToNewMode({
                        mode: t.cameraMode,
                        quaternion: t.quaternion,
                        duration: 0,
                        callback: s
                    })
                }
                .bind(this)),
                r.promise()
            }
            ,
            n.prototype.startWarp = function(e, t, i, n, r, o) {
                if (this.cameraControls.activeControl && (this.cameraControls.activeControl.enabled = !1),
                this.flying)
                    return F.warn("Player.startWarp() -> Cannot warp when flying"),
                    o && o(),
                    !1;
                null !== e && void 0 !== e || (e = b.Show),
                this.history.invalidate()
                e !== b.Retain ? this.path.brushToWarpPano(i, x.BLACK) || (i = x.BLACK) : i = this.path.upcomingTransType;
                var a = this.path.warpDestPano && !this.path.warpDestPano.isAligned();
                return this.emit(w.WarpStarted, a, i, n, r),
                n = n || S.MIDDLE,
                this.path.warpToPano(i, n, r, function() {
                    t === E.Slow ? this.path.discardSlow() : t === E.Standard && this.path.discardPathObject(),
                    this.emit(w.WarpEnded, i),
                    this.cameraControls.activeControl && (this.cameraControls.activeControl.enabled = !0),
                    o && o()
                }
                .bind(this)),
                e === b.Hide && this.path.discardPathObject(),
                !0
            }
            ,
            n.prototype.warpToPanoById = function(e, t, i, n, r, o, a, s) {
                return this.path.setWarpDestinationByPanoId(e, t) ? this.startWarp(i, n, r, o, a, s) : (F.warn("Player.warpToPanoById() -> Could not setWarpDestinationByPanoId()"),
                s && s(),
                !1)
            }
            ,
            n.prototype.warpToPanoByHeroIndex = function(e, t, i, n, r, o, a) {
                return this.path.setWarpDestinationByHeroIndex(e) ? this.startWarp(t, i, n, r, o, a) : (F.warn("Player.warpToPanoByHeroIndex() -> Could not setWarpDestinationByHeroIndex()"),
                a && a(),
                !1)
            }
            ,
            n.prototype.warpToPano = function(e, t, i, n, r, o, a, s) {
                return this.warpToPanoById(e.id, t, i, n, r, o, a, s)
            }
            ,
            n.prototype.warpToNonPanoByHeroIndex = function(e, t) {
                return this.path.setWarpDestinationByHeroIndex(e) ? (this.path.warpToNonPano(t),
                !0) : (F.warn("Player.warpToNonPanoByHeroIndex() -> Could not setWarpDestinationByHeroIndex()"),
                t && t(),
                !1)
            }
            ,
            n.prototype.aimTourCamera = function(e, t, i, n) {
                return F.debug("player.aimTourCamera(" + e + ") calling warpToPanoByHeroIndex(" + e + ")"),
                this.warpToPanoByHeroIndex(e, t, i, null, null, null, n)
            }
            ,
            n.prototype.showPathToHeroLocation = function(e) {
                this.path.setWarpDestinationByHeroIndex(e) && this.path.brushToWarpPano(x.STD, x.BLACK)
            }
            ,
            n.prototype.tourInterlude = function(e, t) {
                this.history.invalidate();
                this.path.discardSlow();
				//xzw:
                var a = g_data2.tourAudio && g_data2.tourAudio[this.model.heroLocations[this.director.currentItem].sid];
                
                var currTime = g_tourAudio ? g_tourAudio.currentTime * 1000 : 0;
                var rotTime = (a && a.music) ? a.time - currTime : 2000;
                

                this.path.waitNextStep(e, function() {
                    t && t()
                }.bind(this), rotTime)
            }
            ,
            n.prototype.stopInterlude = function() {
                this.interruptAndFastForward(null, 0)
            }
            ,
            n.prototype.interruptAndFastForward = function(e, t) {
                this.isWarping() && this.emit(w.WarpInterrupted, this.path.activeTransType, e, t),
                this.flying && this.emit(w.FlyingInterrupted),
                this.path.interruptAndFastForward(e, t)
            }
            ,
            n.prototype.setSize = function(e, t) {
                var i = e / t;
                this.baseFov = B.clampVFOV(f.insideFOV, f.insideFOVMax, e, t);
                var n = B.getHFOVFromVFOV(f.insideFOV, e, t);
                n > f.insideFOVMax ? this.baseFov = B.getVFOVFromHFOV(f.insideFOVMax, e, t) : this.baseFov = f.insideFOV;
                for (var r in this.cameraControls.cameras) {
                    var o = this.cameraControls.cameras[r];
                    o.fov = this.baseFov * (1 / this.zoomLevel),
                    o.updateAspect(i)
                }
            }
            ,
            n.prototype.toJSON = function() {
                var e = {};
                return this.cameraControls.activeControl ? (e = this.cameraControls.activeControl.toJSON(),
                e.camera_mode = u.toInt(this.mode),
                this.isOutsideMode() ? this.model.allFloorsVisible ? e.floor_visibility = [] : e.floor_visibility = this.model.floors.list.map(function(e) {
                    return e.hidden ? 0 : 1
                }) : u.PANORAMA && (e.scan_id = this.currentPano.id),
                e) : e
            }
            ,
            n.prototype.getCurrentNodePanos = function(e) {
                this.model.panos.map;
                if (e.length = 0,
                this.path.nodes)
                    for (var t = 0; t < this.path.nodes.length; t++) {
                        var i = this.path.nodes[t];
                        e.push(this.model.panos.get(i))
                    }
            }
            ,
            n.prototype.zoomIncrementally = function(e) {
                var t = this.zoomLevel;
                this.zoomTo(this.zoomLevel + e),
                t !== this.zoomLevel && this.currentPano && this.zoomStats.addZoomAction(t, this.zoomLevel, this.currentPano.id)
            }
            ,
            n.prototype.zoomInIncrementally = function(e) {
                e = e || this.defaultZoomIncrement,
                this.zoomIncrementally(e)
            }
            ,
            n.prototype.zoomOutIncrementally = function(e) {
                e = e || -this.defaultZoomIncrement,
                this.zoomIncrementally(e)
            }
            ,
            n.prototype.zoomBy = function(e) {
                this.zoomTo(this.zoomLevel * e)
            }
            ,
            n.prototype.zoomIn = function() {
                this.zoomBy(1 + this.zoomSpeed)
            }
            ,
            n.prototype.zoomOut = function() {
                this.zoomBy(1 - this.zoomSpeed)
            }
            ,
            n.prototype.zoomTo = function(e, t) {
                if (t || f.zoom.enabled && this.mode === u.PANORAMA && this.zoomEnabled) {
                    if (e < f.zoom.min && (e = f.zoom.min),
                    e > f.zoom.max && (e = f.zoom.max),
                    e > this.zoomLevel ? (this.emit(O.ZoomIn),
                    e === f.zoom.max && this.emit(O.ZoomMax)) : e < this.zoomLevel && (this.emit(O.ZoomOut),
                    e === f.zoom.min && this.emit(O.ZoomMin)),
                    this.cameraControls.activeControl) {
                        var i = this.cameraControls.activeControl.camera;
                        this.zoomLevel = e,
                        i.fov = this.baseFov * (1 / this.zoomLevel),
                        i.updateProjectionMatrix(),
                        this.zoomFov = i.fov
                    }
                }
            }
            ,
            n.prototype.increaseZoomSpeed = function() {
                this.zoomSpeed = this.clampZoomSpeed(this.zoomSpeed + this.zoomSpeedAdjust)
            }
            ,
            n.prototype.decreaseZoomSpeed = function() {
                this.zoomSpeed = this.clampZoomSpeed(this.zoomSpeed - this.zoomSpeedAdjust)
            }
            ,
            n.prototype.clampZoomSpeed = function(e) {
                return e < 0 ? 0 : e
            }
            ,
            n.prototype.activatePersistentZooming = function(e) {
                this.zooming = e ? 1 : -1
            }
            ,
            n.prototype.deactivatePersistentZooming = function() {
                this.zooming = 0
            }
            ,
            n.prototype.zoomDefault = function() {
                this.zoomTo(1, !0)
            }
            ,
            n.prototype.smoothZoomToDefault = function(e, t) {
                var i, n = this.zoomLevel, 
                
                r = function(e) {
                    e > 1 && (e = 1),
                    i = n * (1 - e) + e,
                    this.zoomTo(i, !0)
                }.bind(this),
                
                o = function() {
                    this.zoomDefault(),
                    t && window.setTimeout(t, 50)
                }.bind(this);


                y.start(r, e, o, null, 0, A[f.transition.blendEasing])
            }
            ,
            n.prototype.updateZoomPano = function() {
                if (!this.panoRenderer.zoomPanoRenderingDisabled && this.mode === u.PANORAMA) {
                    var e = this.currentPano;
                    if (e) {
                        var t = this.zoomLevel > f.zoom.activationThreshold
                          , i = this.flying && this.nextPano && this.nextPano !== this.currentPano
                          , n = !i && !this.isWarping()
                          , r = t /*&& n*/;  // 允许flying状态下加载4K图
                        this.tileDownloader.tilePrioritizer.setZoomingActive(r),
                        this.panoRenderer.setZoomingActive(r, e, !0);
                        var o = function(e, t) {
                            this.panoRenderer.resetRenderStatus(e.id, !1, !0, this.qualityManager.getMaxNavPanoSize()),
                            this.panoRenderer.clearAllQueuedUploadsForPano(e.id),
                            this.panoRenderer.renderPanoTiles(e.id, null, !1, !1),
                            e.setZoomed(t)
                        }
                        .bind(this);
                        r && !e.zoomed ? (o(e, !0),
                        this.panoRenderer.enableUltraHighQualityMode(function() {
                            this.qualityManager.useUltraHighResolutionPanos && !f.zoom.overridemax && (f.zoom.max = D.ultraHighQualityMaxZoom),
                            r && o(e, !0)
                        }
                        .bind(this))) : !t && e.zoomed && o(e, !1)
                    }
                }
            },
            n.prototype.checkHasNeighbor = function(pano){//add
                for(var i in pano.neighbourPanos ){
                    if(i == pano.id)continue;
                    if(pano.neighbourPanos[i]){
                        return true;
                    }
                } 
            }
            ,
            t.exports = n
        }
        ).call(this, "/js/player.js")
    }
    , {
        "./constants": 8,
        "./enum/AlignmentType": 17,
        "./enum/BlackoutStyle": 18,
        "./enum/ControlEvents": 21,
        "./enum/Keys": 30,
        "./enum/ModelManagerEvents": 33,
        "./enum/PanoSizeClass": 36,
        "./enum/PanoramaEvents": 37,
        "./enum/PathDiscardMode": 38,
        "./enum/PathDisplayMode": 39,
        "./enum/PlayerEvents": 40,
        "./enum/TagStates": 44,
        "./enum/Vectors": 50,
        "./enum/Viewmode": 51,
        "./enum/WarpStyle": 52,
        "./enum/ZoomEvents": 53,
        "./exception/BasicException": 55,
        "./model/ModelManager": 140,
        "./objects/NSpider": 147,
        "./objects/Panorama": 148,
        "./objects/Reticule": 149,
        "./objects/ShowPath": 151,
        "./objects/Snapshot": 153,
        "./objects/View": 154,
        "./settings": 166,
        "./shaders": 167,
        "./tile/TileDownloader": 171,
        "./tile/TilePrioritizer": 172,
        "./util/ZoomStats": 179,
        "./util/browser": 182,
        "./util/camera": 183,
        "./util/cameraLight": 184,
        "./util/common": 185,
        "./util/easing": 186,
        "./util/history": 187,
        "./util/lerp": 188,
        "./util/logger": 189,
        "./util/math": 190,
        "./util/transitions": 195,
		"hot":"hot",
		"scaleImg":"scaleImg",
        events: 202,
        three: 217
    }],
	"scaleImg":[function(t, e){//  xzw 
		var OUTPUT = e;
		(function(){function t(t,a,i,r){function h(){B="object"==typeof i?i:a.src||r?u:document.createElement("canvas"),B.width=s,B.height=f,G=B.getContext("2d")}
		function n(t){if(t){var e,a=G.getImageData(0,0,s,f),i=a.data;for(e=0;at>e;e+=4)
		i[e]=t[e]*it|0,i[e+1]=t[e+1]*it|0,i[e+2]=t[e+2]*it|0,i[e+3]=t[e+3]*it|0;return delete t,a}
		return G.getImageData(0,0,s,f)}
		function o(t,e,a,i,r){return.5*(i-e+(2*e-5*a+4*i-r+(3*(a-i)+r-e)*t)*t)*t+a}
		a||(a=t.input,i=t.output,r=t.inputRemovable,t.scale&&(t=t.scale));var u,d;if(a.src)
		if(u=document.createElement("canvas"),null!=a.naturalWidth)
		u.width=a.naturalWidth,u.height=a.naturalHeight;else if(null!=a.runtimeStyle){var l=a.runtimeStyle,c=l.width,g=l.height;l.width="auto",l.height="auto",u.width=a.width,u.height=a.height,l.width=c,l.height=g}else{var c=a.width,g=a.height;a.removeAttribute&&(a.removeAttribute("width"),a.removeAttribute("height")),u.width=a.width,u.height=a.height,a.width=c,a.height=g}
		else
		u=a;d=u.getContext("2d"),a.src&&d.drawImage(a,0,0);var s,f,m=u.width,w=u.height,p=d.getImageData(0,0,m,w).data;if(!m||!w)
		return!1;(a.src||r)&&u.clearRect(0,0,m,w),"object"==typeof t?t.width?(s=t.width+.5|0,f=t.height+.5|0):(s=m*t.scaleX+.5|0,f=w*t.scaleY+.5|0):(s=t*m+.5|0,f=t*w+.5|0);var v,b,y,x,D,I,A,j,R,k,C,E,F,L,S,U,W,H,alpha,X,Y,q,z,B,G,J,K,M,N,O,P,Q,T,V,Z,$=s<<2,_=m<<2,tt=0,et=0,at=$*f,it=255.99/255,rt=s/m,ht=f/w,nt=rt*ht;if(rt>1||ht>1)
		for(h(),J=n(),K=J.data,x=0;f>x;x++)
		for(b=x/ht,R=0|b,q=b-R,N=R*_,M=1>R?N:N-_,w-2>R?(O=N+_,P=(R+2)*_):O=P=R>w-2?N:N+_,y=0;s>y;y++,et+=4)
		v=y/rt,j=0|v,z=v-j,T=j<<2,Q=1>j?T:T-4,m-2>j?(V=T+4,Z=T+8):V=Z=j>m-2?T:T+4,H=o(q,o(z,p[M+Q],p[M+T],p[M+V],p[M+Z]),o(z,p[N+Q],p[N+T],p[N+V],p[N+Z]),o(z,p[O+Q],p[O+T],p[O+V],p[O+Z]),o(z,p[P+Q],p[P+T],p[P+V],p[P+Z]))*it|0,++Q,++T,++V,++Z,X=o(q,o(z,p[M+Q],p[M+T],p[M+V],p[M+Z]),o(z,p[N+Q],p[N+T],p[N+V],p[N+Z]),o(z,p[O+Q],p[O+T],p[O+V],p[O+Z]),o(z,p[P+Q],p[P+T],p[P+V],p[P+Z]))*it|0,++Q,++T,++V,++Z,Y=o(q,o(z,p[M+Q],p[M+T],p[M+V],p[M+Z]),o(z,p[N+Q],p[N+T],p[N+V],p[N+Z]),o(z,p[O+Q],p[O+T],p[O+V],p[O+Z]),o(z,p[P+Q],p[P+T],p[P+V],p[P+Z]))*it|0,++Q,++T,++V,++Z,alpha=o(q,o(z,p[M+Q],p[M+T],p[M+V],p[M+Z]),o(z,p[N+Q],p[N+T],p[N+V],p[N+Z]),o(z,p[O+Q],p[O+T],p[O+V],p[O+Z]),o(z,p[P+Q],p[P+T],p[P+V],p[P+Z]))*it|0,K[et]=H>=0?256>H?H:255:0,K[et+1]=X>=0?256>X?X:255:0,K[et+2]=Y>=0?256>Y?Y:255:0,K[et+3]=alpha>=0?256>alpha?alpha:255:0;else{if(e.Float32Array)
		W=new Float32Array(at);else
		for(W=[],et=0;at>et;++et)
		W[et]=0;for(b=0;w>b;b++)
		for(x=b*ht,A=0|x,D=A*$,U=!!((A-(x+ht|0))*(w-1-b))<<1,U&&(F=A+1-x,L=x+ht-A-1),v=0;m>v;v++,tt+=4)
		switch(y=v*rt,I=0|y,et=D+(I<<2),S=!!((I-(y+rt|0))*(m-1-v)),S&&(C=I+1-y,E=y+rt-I-1),H=p[tt],X=p[tt+1],Y=p[tt+2],alpha=p[tt+3],S+U){case 0:W[et]+=H*nt,W[et+1]+=X*nt,W[et+2]+=Y*nt,W[et+3]+=alpha*nt;break;case 1:k=C*ht,W[et]+=H*k,W[et+1]+=X*k,W[et+2]+=Y*k,W[et+3]+=alpha*k,k=E*ht,W[et+4]+=H*k,W[et+5]+=X*k,W[et+6]+=Y*k,W[et+7]+=alpha*k;break;case 2:k=rt*F,W[et]+=H*k,W[et+1]+=X*k,W[et+2]+=Y*k,W[et+3]+=alpha*k,k=rt*L,et+=$,W[et]+=H*k,W[et+1]+=X*k,W[et+2]+=Y*k,W[et+3]+=alpha*k;break;default:k=C*F,W[et]+=H*k,W[et+1]+=X*k,W[et+2]+=Y*k,W[et+3]+=alpha*k,k=E*F,W[et+4]+=H*k,W[et+5]+=X*k,W[et+6]+=Y*k,W[et+7]+=alpha*k,k=C*L,et+=$,W[et]+=H*k,W[et+1]+=X*k,W[et+2]+=Y*k,W[et+3]+=alpha*k,k=E*L,W[et+4]+=H*k,W[et+5]+=X*k,W[et+6]+=Y*k,W[et+7]+=alpha*k;}
		delete p,h(),J=n(W)}
		if(G.putImageData(J,0,0),"string"==typeof i){if("png"===i||"jpeg"===i){var ot;return ot=r&&a.src?a:new Image,ot.width=s,ot.height=f,ot.src=B.toDataURL("image/"+i,0.85),ot}
		if("png-src"===i||"jpeg-src"===i)
		return B.toDataURL("image/"+i.split("-")[0],0.85)}
		return B}
		var e=this;"undefined"!=typeof exports?("undefined"!=typeof module&&module.exports&&(exports=module.exports=t),exports.scale=t):c=t}).call(this);		
 		
		OUTPUT.exports = c;	
	}, {}
	],
	
	
    156: [function(e, t, i) {
        (function(i) {
            "use strict";
            function n(e, t) {
                this.model = e,
                this.panos = e.panos,
                this.player = t,
                this.imagePanos = this.listImagePanos(),
                this.retryMinimumTime = 1e4
            }
            var r = (e("three"),
            e("./enum/Viewmode"))
              , o = (e("./settings"),
            e("./objects/Panorama"))
              , a = e("./util/logger")
              , s = new a(i);
            n.prototype.start = function() {
                this.loadNextPano(function(e) {
                    e ? this.start() : (s.debug("No suitable pano loaded, waiting a little while before looking again"),
                    setTimeout(function() {
                        this.start()
                    }
                    .bind(this), 1e3))
                }
                .bind(this))
            }
            ,
            n.prototype.validLoadTarget = function(e) {
                return e && !e.isLoaded("high") && Date.now() - e.failedLoadingAt > this.retryMinimumTime
            }
            ,
            n.prototype.listImagePanos = function() {
                var e = []
                  , t = this;
                return this.model.images.forEach(function(i) {
                    if (i.metadata && i.metadata.scan_id) {
                        var n = t.model.panos.get(i.metadata.scan_id);
                        n && !n.isLoaded("high") && e.push(n)
                    }
                }),
                e
            }
            ,
            n.prototype.nextNotLoadedImage = function() {
                for (; this.imagePanos.length > 0; ) {
                    var e = this.imagePanos[0];
                    if (!e.isLoaded("high"))
                        return e;
                    this.imagePanos.shift()
                }
                return null
            }
            ,
            n.prototype.loadNextPano = function(e) {
                var t, i, n = this.model.waitQueue.filter(function(e) {
                    return e.object instanceof o
                });
                n.length > 0 ? (t = n[0].object,
                s.debug("Overrode pano selection: Flying to an unloaded pano " + t.id)) : this.validLoadTarget(this.player.currentPano) ? (t = this.player.currentPano,
                s.debug("Overrode pano selection: Currently at an unloaded pano " + t.id)) : this.validLoadTarget(this.player.closestPano) ? (t = this.player.closestPano,
                s.debug("Overrode pano selection: Hovering over an unloaded pano " + t.id)) : this.validLoadTarget(this.nextNotLoadedImage()) ? (i = "high",
                t = this.imagePanos[0],
                s.debug("Overrode pano selection: Highlight image " + t.id)) : this.player.mode === r.PANORAMA && (t = this.panos.lowestByScore([this.validLoadTarget.bind(this), o.filters.isNeighbourPanoTo(this.player.currentPano)], [o.scoreFunctions.distance(this.player.currentPano), o.scoreFunctions.direction(this.player.position, this.player.getDirection()), o.scoreFunctions.inFieldOfView(this.player.position, this.player.getDirection())]),
                t && s.debug("Normal pano selection: neighbor " + t.id)),
                t ? (i = i || t.isLoaded("low") ? "high" : "low",
                s.debug("Preloading " + i + "-res pano " + t.id),
                t.loadCube(i).done(e).fail(function() {
                    s.warn("Failed preloading pano", t.id, ", marking it as failed and forgetting it for a while"),
                    e()
                })) : e && e(null)
            }
            ,
            t.exports = n
        }
        ).call(this, "/js/preloaders.js")
    }
    , {
        "./enum/Viewmode": 51,
        "./objects/Panorama": 148,
        "./settings": 166,
        "./util/logger": 189,
        three: 217
    }],
    157: [function(e, t, i) {
        (function(i) {
            "use strict";
            function n(e, t, i, n, r) {
                this.qualityManager = e,
                this.scene = t,
                this.camera = i,
                this.container = r,
                this.controls = n,
                this.controls.enabled = !0,
                this.controls.locked = !0,
                this.quickstartCamera = n.camera,
                this.quickstartCamera.fov = h.clampVFOV(a.insideFOV, a.insideFOVMax, $("#player").width(), $("#player").height()),
                this.skybox = null
            }
            
            var r = e("three")
              , o = e("../util/logger")
              , a = e("../constants")
              , s = (e("../util/transitions"),
            e("../util/lerp"),
            e("../util/easing"),
            e("../enum/Vectors"))
              , l = e("../enum/PanoSizeClass")
              , c = (e("../materials/ModelTextureMaterial"),
            e("../materials/CubemapMaterial"))
              , h = (e("../cameras/PanoramaCamera"),
            e("../controls/PanoramaControls"),
            e("../tile/TileUtils"),
            e("../util/camera"),
            e("../util/cameraLight"))
              , u = (e("../util/browser"),
            e("../settings"),
            e("../gui/helpManager"),
            new o(i));
            n.prototype.load = function(e) {
                e.pano.shouldRedrawOnBaseLoaded = !0;
                var t, i, n = this, r = s.FORWARD.clone().applyQuaternion(e.quaternion), o = r.clone().negate();
                this.controls.lookAt(r.add(this.quickstartCamera.position));
                var a = this.qualityManager.getPanoSize(l.BASE)
                  , c = this.qualityManager.getPanoSize(l.STANDARD);
                if (e.pano.tiled) {
                    u.warn("Loading startPano, TILED", e.pano.id);
                    var d = h.getHFOVForCamera(this.quickstartCamera, $("#player").width(), $("#player").height())
                      , p = this.quickstartCamera.fov;
                    u.warn("Quickstart loading tiles in frustum: [horizontal FOV: " + d + ", vertical FOV: " + p + "]"),
                    t = e.pano.loadTiledPano(c, r, {
                        hFov: d,
                        vFov: p
                    }, !1, !1, !0),
                    i = e.pano.loadTiledPano(a, o, null, !1, !1, !0)
                } else
                    u.warn("Loading startPano", e.pano.id),
                    t = e.pano.loadCube("high");
                return $.when(t).then(function() {
                    n.init(e.pano, e.quaternion),
                    e.pano.tiled ? i.done(function() {
                        e.pano.lockUntilRenderingComplete = !1,
                        this.controls.locked = !1
                    }
                    .bind(this)) : this.controls.locked = !1
                }
                .bind(this))
            }
            ,
            n.prototype.init = function(e, t) {
                u.info("Quickstart done loading, adding scene objects"),
                e.lockUntilRenderingComplete = !0,
                this.skybox = new r.Mesh(new r.CubeGeometry(1,1,1),new c({
                    side: r.BackSide
                })),
                this.skybox.material.uniforms.map.value = e.getSkyboxTexture(),
                this.skybox.quaternion.copy(e.quaternion),
                this.scene.add(this.skybox),
                $(this.container).show()
            }
            ,
            n.prototype.update = function(e) {
                this.controls.update(e),
                this.camera.copy(this.quickstartCamera)
            }
            ,
            n.prototype.setSize = function(e, t) {
                this.quickstartCamera.updateAspect(e / t)
            }
            ,
            n.prototype.destroy = function() {
                this.scene.remove(this.skybox)
            }
            ,
            t.exports = n
        }
        ).call(this, "/js/scene/QuickstartManager.js")
    }
    , {
        "../cameras/PanoramaCamera": 7,
        "../constants": 8,
        "../controls/PanoramaControls": 13,
        "../enum/PanoSizeClass": 36,
        "../enum/Vectors": 50,
        "../gui/helpManager": 68,
        "../materials/CubemapMaterial": 117,
        "../materials/ModelTextureMaterial": 118,
        "../settings": 166,
        "../tile/TileUtils": 174,
        "../util/browser": 182,
        "../util/camera": 183,
        "../util/cameraLight": 184,
        "../util/easing": 186,
        "../util/lerp": 188,
        "../util/logger": 189,
        "../util/transitions": 195,
        three: 217
    }],
    158: [function(e, t, i) {
        "use strict";
        function n(e, t, i) {
            this.scene = e,
            this.camera = t,
            this.renderer = null,
            this.effects = i,
            this.animateCallback = null,
            this.composer = null,
            this.qualityManager = null,
            e.renderWidth = 0,
            e.renderHeight = 0,
            this.updateClock = new r.Clock,
            this.components = [],
            this.updateListeners = [],
            this.resizeListeners = [],
            this.forceUpdateSize = !1,
            this.started = !1,
            this.textures = {},
            this.suspendedObjects = []
        }
        var r = e("three")
          , o = e("../shaders")
          , a = e("../enum/SceneRendererEvents")
          , s = e("../enum/GLTextureType")
          , l = e("../enum/GLCubeFaces")
          , c = e("../exception/BasicException")
          , h = e("../exception/RendererCreationException")
          /**********************************************************************fyz改 from徐世廷**********************************************************************/
		  , m = e("../util/browser")
		  /**************************************************************************************************************************************************/
          , u = e("../settings")
          , d = e("events").EventEmitter;
        window.requestAnimationFrame = window.requestAnimationFrame || window.webkitRequestAnimationFrame,
        n.prototype = Object.create(d.prototype),
        n.prototype.addComponent = function(e) {
            this.components.push(e),
            e.update && this.updateListeners.push(e),
            e.setSize && (this.resizeListeners.push(e),
            this.forceUpdateSize = !0)
        }
        ,
        n.prototype.removeComponent = function(e) {
            var t = function(t) {
                return t !== e
            };
            this.components = this.components.filter(t),
            this.updateListeners = this.updateListeners.filter(t),
            this.resizeListeners = this.resizeListeners.filter(t)
        }
        ,
        n.prototype.start = function(e) {
            if (this.started)
                throw new c("Can't start SceneRenderer, already started");
            this.createContext(e),
            /***************************************************VR fyz改 from徐世廷**********************************************************************/
			m.isMobile() && this.boluoVrInit(),
			/*******************************************************************************************************************************/
            this.initComposer(),
            this.started = !0,
            (p = p.bind(this))()
        }
        ,
        n.prototype.createContext = function(e) {
            try {
                this.renderer = new r.WebGLRenderer({antialias: !m.isMobile()}),
                this.renderer.autoClear = !0,
                this.renderer.setPixelRatio(window.devicePixelRatio ? window.devicePixelRatio : 1),
                this.renderer.setSize($("#player").width(), $("#player").height(), false),  //改
                this.emit(a.ContextCreated)
            } catch (e) {
                throw new h("Unable to create a WebGL rendering context")
            }
            u.profiling.enabled && this.overrideTextures(),
            e.appendChild(this.renderer.domElement)
        }
        ,
        n.prototype.overrideTextures = function() {
            var e = this.renderer.context
              , t = 0
              , i = e.createTexture;
            e.createTexture = function() {
                var n = i.call(e);
                return n.id = t++,
                this.textures[n.id] = n,
                n
            }
            .bind(this);
            var n = e.texImage2D;
            e.texImage2D = function(t, i, r, o, a, l, c, h, u) {
                var d, p = this.getTextureTypeFromTarget(e, t);
                d = p === s.TextureCube ? e.getParameter(e.TEXTURE_BINDING_CUBE_MAP) : e.getParameter(e.TEXTURE_BINDING_2D),
                void 0 !== c ? n.call(e, t, i, r, o, a, l, c, h, u) : (c = o,
                h = a,
                u = l,
                o = u.naturalWidth,
                a = u.naturalHeight,
                n.call(e, t, i, r, c, h, u));
                var f = this.textures[d.id];
                f.width = p === s.TextureCube ? 6 * o : o,
                f.height = a
            }
            .bind(this);
            var r = e.deleteTexture;
            e.deleteTexture = function(t) {
                delete this.textures[t.id],
                r.call(e, t)
            }
            .bind(this)
        }
        ,
        n.prototype.updateTextureMemory = function() {
            var e = null;
            return function() {
                var t = 0;
                for (var i in this.textures) {
                    var n = this.textures[i];
                    n.width && n.height && (t += n.width * n.height * 4)
                }
                t !== e && this.emit(a.MemoryUsageUpdated, t),
                e = t
            }
        }(),
        n.prototype.getTextureTypeFromTarget = function(e, t) {
            switch (t) {
            case e.TEXTURE_CUBE_MAP_POSITIVE_X:
            case e.TEXTURE_CUBE_MAP_NEGATIVE_X:
            case e.TEXTURE_CUBE_MAP_POSITIVE_Y:
            case e.TEXTURE_CUBE_MAP_NEGATIVE_Y:
            case e.TEXTURE_CUBE_MAP_POSITIVE_Z:
            case e.TEXTURE_CUBE_MAP_NEGATIVE_Z:
                return s.TextureCube;
            case e.TEXTURE_2D:
                return s.Texture2D;
            default:
                return null
            }
        }
        ,
        n.prototype.initComposer = function() {
            this.composer = new r.EffectComposer(this.renderer),
            this.composer.addPass(new r.RenderPass(this.scene,this.camera)),
            this.composer.addPass(this.effects.hblurPass),
            this.composer.addPass(this.effects.vblurPass)
        }
        ,
        n.prototype.setSize = function(e, t, devicePixelRatio) {
            this.renderWidth = e,
            this.renderHeight = t,
            this.effects.aspect = e / t,
			/* this.renderer.setSize(e, t),  -----MP   */
            this.renderer.setSize(e, t, false, devicePixelRatio), //改  为了防止给canvas设置宽高
            this.composer.setSize(e, t);
            for (var i = 0; i < this.resizeListeners.length; i++)
                this.resizeListeners[i].setSize(e, t)
        }
        ,
        n.prototype.render = function() {
            this.effects.currentBlur > 0 ? this.composer.render() : this.renderer.render(this.scene, this.camera)
        }
         
        /******************************************************************************************************徐世廷**********************************************************************/
		
        var vrPermission = {};
        var vrPermissionCallBack = function(info1,info2){
            if(info1 == "reset"){
                vrPermission = {};  
            }else{
                vrPermission[info1] = info2
                if(Object.keys(vrPermission).length == 2 && (vrPermission.deviceMotion != "granted" || vrPermission.deviceOrientation != "granted")){
                     alert("运动和方向访问失败。这会导致画面视角一直固定。您需要完全关闭此应用，然后再次打开，并允许访问运动与方向。" )
                }
            } 
        } 
        
        
         
        
        n.prototype.boluoVrInit = function() {
			
			console.log("boluoVrInit")
			
            this.isHuawei5X = m.detectHUAWEI5X(),
            this.oldRenderer = this.renderer,
            this.newRenderer = new this.vrRenderer(this.renderer,this,this.camera);
            window.panoCamera = this.camera;
            var a = this;
            window._vrEnabled = !1,
            Object.defineProperty(window, "vrEnabled", {
                get: function() {
                    return window._vrEnabled
                },
                set: function(b) {
                    b = !!b,
                    b ? (a.renderer = a.newRenderer,
                    window.vrMarkers.forEach(function(a) {
                        a.visible = !0
                    })) : (a.renderer = a.oldRenderer,
                    window.vrMarkers.forEach(function(a) {
                        a.visible = !1
                    })),
                    a.cursor.visible = b,
                    a.setSize(window.innerWidth, window.innerHeight),
                    window._vrEnabled = b
					
					if(b){
                        setTimeout(function(){
                            console.log("orientEnable"+window.orientEnable) 
                            if(window.vrEnabled && !window.orientEnable){//很可能没能触发陀螺仪事件
                                if(m.detectIOS()/*  && m.detectSafari()  */){
                                    var b = m.iosVersion();//{major: 10, minor: 3, patch: 1}  
                                    console.log("开始获取权限  major"+b.major) 
                                    if(b.major == 12 && b.minor>=2){ 
                                        if(browser.detectSafari()) 	 alert("浏览器未能检测到转动。为完整体验VR效果，请打开 “设置” > “Safari” > “隐私和安全” 下的 “运动和方向访问” 开关，然后刷新此页面。")
                                        else{//app??
                                            alert("浏览器未能检测到转动。请在手机或浏览器设置中开启了运动和方向访问等设置，然后刷新此页面。")
                                        }
                                    }else if(b.major >= 13){
                                        if(!window.location.href.includes("https://")){
                                            console.log("需要https");
                                            alert("当前网页下，高于ios12的浏览器版本可能不支持陀螺仪开启。")
                                           return; 
                                        }
                                        var hasFailed = window.vrPermission && (window.vrPermission.deviceMotion != "granted" || window.vrPermission.deviceOrientation != "granted")
                                         
                                        setTimeout(()=>{//如果使用了alert会阻断这个事件，报以下错requusting device orientation or motion access requires a user gesture
                                            if(!window.vrEnabled || window.orientEnable)return;
                                            vrPermissionCallBack("reset")	
                                            console.log(window.DeviceMotionEvent)
                                            if ( window.DeviceMotionEvent && window.DeviceMotionEvent.requestPermission && typeof window.DeviceMotionEvent.requestPermission === 'function') {
                                                console.log("开始获取权限1")
                                                ///注意:需要https   本地服务器permissionState会得到denied
                                                window.DeviceMotionEvent.requestPermission().then(permissionState => {
                                                    console.log("permissionState1: "+permissionState)
                                                    vrPermissionCallBack("deviceMotion", permissionState)
                                                     
                                                }).catch(function(e){
                                                    vrPermissionCallBack("deviceMotion", false)
                                                    console.log(e)
                                                })  
                                            }else{
                                                console.log("window.DeviceMotionEvent undefined")
                                                vrPermissionCallBack("deviceMotion", false)
                                            }
                                            if ( window.DeviceOrientationEvent && window.DeviceOrientationEvent.requestPermission && typeof window.DeviceOrientationEvent.requestPermission === 'function') {
                                                console.log("开始获取权限2")
                                                window.DeviceOrientationEvent.requestPermission().then(permissionState => {
                                                    console.log("permissionState2: "+permissionState)
                                                     
                                                    vrPermissionCallBack("deviceOrientation", permissionState)
                                                }).catch(function(e){
                                                    vrPermissionCallBack("deviceOrientation", false)
                                                    console.log(e)
                                                }) 
                                            }else{
                                                console.log("window.DeviceOrientationEvent undefined")
                                                vrPermissionCallBack("deviceOrientation", false)
                                            } 	
                                             
                                        },hasFailed ? 0 : 150)
                                        
                                        
                                        /* /* setTimeout(function(){ 
                                            if(settings.vrEnabled && !window.orientEnable){ 
                                                $alert("若画面视角一直固定，您需要完全关闭Safari浏览器，然后再次打开以开启运动和方向访问。")
                                            }
                                        },4000) */  

                                        
                                    }else  console.log("陀螺仪未能启用 ios "+b.major+"."+b.minor) 
                                }else{
                                    //$alert("浏览器未能检测到转动", "请在手机或浏览器设置中开启了运动和方向访问等设置，然后刷新此页面。")
                                }  
                            }else{
                                //已经触发了 
                            }
                        },200);
                            
                        
                    }
 
                }
            }),
            this.createCursor(.5, !1, 1, 16777215, 0);
            var b = {
                setSize: function(b, c) {
                    a.camera.aspect = b / c
                }
            };
            this.resizeListeners.push(b),
            this.vrLoadingInit()
        }
        ,
        n.prototype.vrLoadingInit = function() {
            var a = function(camera) {
                var a = this
                  , b = new r.RingGeometry(1.3,1.5,32,32,0,1.2 * Math.PI)
                  , c = new r.MeshBasicMaterial({
                    color: 4967932,
                    side: r.DoubleSide
                })
                  , d = new r.Mesh(b,c);
                this.mesh = d,
                d.position.z = -2,
                d.scale.set(.08, .08, .08),
                d.visible = !1,
                camera.add(d),
                //window.player.camera.add(d),
                a.enabled = !1,
                this.update = function(b) {
                    1 == a.enabled && (d.rotation.z += 15 * b)
                }
            }
              , a = new a(this.camera);
            window.Loading = a,
            this.updateListeners.push(a)
        }
        ,
        n.prototype.createCursor = function(a, b, c, d, e) {
            var g, h = new r.SpriteMaterial({
                opacity: c,
                color: d,
                transparent: b,
                map: this.boluoGetTexture("images/cursor.png"),
                needsUpdate: !0,
                side: r.DoubleSide
            });
            h.map.offset = new r.Vector2(1 / 17 * e,0),
            h.map.repeat = new r.Vector2(1 / 17,1),
            h.depthTest = !1,
            h.blending = r.AdditiveBlending,
            g = new r.Sprite(h),
            // g.scale.set(a, a, a),
            g.scale.set(.3,.3,.3)
            g.position.z = -2,
            g.visible = !1,
            g.name = "cursor",
            this.camera.add(g),
            this.scene.add(this.camera),
            this.cursor = g;
            var i = new this.CursorAnimation(this.scene,g,this.camera);
            this.cursor.triggerTargetEvent = i.triggerTargetEvent,
            this.updateListeners.push(i)
        }
       
		,
        window.orientEnable = 0; //是否能触发deviceorientation
        n.prototype.CursorAnimation = function(a, b, c) {
            function d() {
                g.orient = r.Math.degToRad(window.orientation || 0)
            }
			
			
            function e(a) { 
				if(!window.vrEnabled && window.orientEnable) return;
                window.orientEnable || (window.orientEnable = 1);
		
                var b = r.Math.degToRad(a.alpha)
                  , c = r.Math.degToRad(a.beta)
                  , d = r.Math.degToRad(a.gamma);
                if (this.isHuawei5X ? (-1e3 === g.alpha && (g.alpha = b),
                -1e3 === g.beta && (g.beta = c),
                -1e3 === g.gamma && (g.gamma = d),
                Math.abs(b - g.alpha) > .06 && (g.alpha = b),
                Math.abs(c - g.beta) > .006 && (g.beta = c),
                Math.abs(d - g.gamma) > .006 && (g.gamma = d)) : (g.alpha = b,
                g.beta = c,
                g.gamma = d),
                n.vrDebug) {
                    $("#info-device-orientation").css("display", "block");
                    var e = "";
                    e += "alpha=(" + g.alpha + ")<BR/>",
                    e += "beta=(" + g.beta + ")<BR/>",
                    e += "gamma=" + g.gamma + "<BR/>",
                    document.getElementById("info-device-orientation").innerHTML = e
                }
            }
            this.cursor = b,
            this.raycaster = new r.Raycaster,
            this.targetEventObj = {},
            this.type = 1,
            this.tweenFlag = !0;
            var g = this;
            this.target = c,
			console.log(c.uuid),
            this.euler = new r.Euler,
            this.q0 = new r.Quaternion,
            this.q1 = new r.Quaternion(-Math.sqrt(.5),0,0,Math.sqrt(.5)),
            this.zee = new r.Vector3(0,0,1),
            this.alpha = -1e3,
            this.beta = -1e3,
            this.gamma = -1e3,
            this.orient = r.Math.degToRad(window.orientation || 0),
            window.addEventListener("orientationchange", d),
            window.addEventListener("deviceorientation", e),
            this.setObjectQuaternion = function(a, b, d, e, f) { 
                g.euler.set(d, b, -e, "YXZ"),
                a.setFromEuler(g.euler),
                a.multiply(g.q1),
                a.multiply(g.q0.setFromAxisAngle(g.zee, -f)),
                c.updateMatrixWorld()
            }
            ,
            parent !== window && window.addEventListener("message", function(a) {
                var b = JSON.parse(a.data)
                  , c = -1 !== window.navigator.userAgent.indexOf("KIW-TL00H");
                b && b.alpha && b.beta && b.gamma && function(a) {
                    var c = r.Math.degToRad(b.alpha)
                      , d = r.Math.degToRad(b.beta)
                      , e = r.Math.degToRad(b.gamma);
                    a ? (-1e3 === g.alpha && (g.alpha = c),
                    -1e3 === g.beta && (g.beta = d),
                    -1e3 === g.gamma && (g.gamma = e),
                    Math.abs(c - g.alpha) > .06 && (g.alpha = c),
                    Math.abs(d - g.beta) > .006 && (g.beta = d),
                    Math.abs(e - g.gamma) > .006 && (g.gamma = e)) : (g.alpha = c,
                    g.beta = d,
                    g.gamma = e)
                }(c)
            }),
            this.update = function(a) {
                TWEEN.update();
                if(window.ifTest && window.vrEnabled) this.triggerTargetEvent() //测试时不根据陀螺仪来转向
                else window.vrEnabled && (this.setObjectQuaternion(this.target.quaternion, this.alpha, this.beta, this.gamma, this.orient ),
                this.triggerTargetEvent())   
            }
            ,
            this.triggerTargetEvent = function() {
                var a = this.choseObj()
                  , b = a ? a.object : void 0;
                this.targetEventObj.currentObj = b,
                b !== this.targetEventObj.lastObj && (b && this.autoCursorPosition(a),
                1 === this.type ? (this.cursorAnimate && this.cursorAnimate.stop(),
                b && b.enabled && this.startAnimate(function() {
                    this.clickCallback(b)
                }
                .bind(this))) : this.type,
                this.targetEventObj.lastObj = b)
            }
            ,
            this.choseObj = function() {
                this.raycaster.setFromCamera({
                    x: 0,
                    y: 0
                }, c);
                var a = (this.raycaster.ray,
                window.vrMarkers)
                  , b = this.raycaster.intersectObjects(a);
                if (b.length > 0)
                    return b[0]
            }
            ,
            this.clickCallback = function(a) {
                this.runTHREEAction(a, "onclick")
            }
            ,
            this.runTHREEAction = function(a, b) {
                switch (b) {
                case "onclick":
                    a._listeners && a._listeners.click && a._listeners.click.forEach(function(a) {
                        a()
                    });
                    break;
                case "onhover":
                    a._listeners && a._listeners.hover && a._listeners.hover.forEach(function(a) {
                        a()
                    });
                    break;
                case "onout":
                    a._listeners && a._listeners.out && a._listeners.out.forEach(function(a) {
                        a()
                    })
                }
            }
            ,
            this.startAnimate = function(a) {
                this.tweenFlag && this.initAnimation(a)
            }
            ,
            this.initAnimation = function(a) {
                var b = this
                  , c = this.cursor.material.map.offset
                  , d = function(a) {
                    return Math.floor(17 * a) / 17
                };
                b.tweenFlag = !1,
                this.cursorAnimate = new TWEEN.Tween(c).to({
                    x: 1
                }, 1e3).onStart(function() {
                    b.tweenFlag = !1
                }).onStop(function() {
                    b.tweenFlag = !0,
                    this.x = 0,
                    c.x = 0
                }).onUpdate(function() {}).onComplete(function() {
                    a(),
                    c.x = 0,
                    setTimeout(function() {
                        b.tweenFlag = !0
                    }, 1500)
                }),
                this.cursorAnimate.easing(d),
                this.cursorAnimate.start()
            }
            ,
            this.autoCursorPosition = function(a) {
                // var b = Math.abs(a.distance - 10);
                // this.cursor.position.z = -b,
                // b /= 10;
                // alert(b);
                // this.cursor.scale.set(b, b, b)
                this.cursor.scale.set(.3,.3,.3)
            }
        }
        ,
        n.prototype.vrRenderer = function(a, b, c) {
            var d = new b.vrCamera(c);
            d.bananaAspect = .8,
            this.width,
            this.height;
            var b = this;
            this.setSize = function(c, d) {
                a.setSize.call(this, c, d),
                b.width = c,
                b.height = d
            }
            ,
            this.render = function(b, c, e, f) {
                window.cameraQua = c.quaternion.clone();
                var g, h;
                if (c.__RESS__SKIP__STEREO__)
                    return a.render(b, c, e, f);
                if ("PerspectiveCamera" === c.type)
                    g = d.cameraL,
                    h = d.cameraR,
                    b.updateMatrixWorld(),
                    null === c.parent && c.updateMatrixWorld(),
                    d.vrCameraUpdate(c);
                else {
                    if ("OrthographicCamera" !== c.type)
                        return DEBUG && console.error("Unsupported renderer: ", c.type);
                    g = h = c
                }
                a.setScissorTest(!0),
                a.setScissor(0, 0, this.width / 2, this.height),
                a.setViewport(0, 0, this.width / 2, this.height),
                a.render.call(this, b, g, e, f),
                a.setScissor(this.width / 2, 0, this.width / 2, this.height),
                a.setViewport(this.width / 2, 0, this.width / 2, this.height),
                a.render.call(this, b, h, e, f),
                a.setScissorTest(!1)
            }
            ,
            this.__proto__ = {
                __proto__: a
            }
        }
        ,
        n.prototype.vrCamera = function(a) {
            this.type = "StereoCamera",
            this._aspect = 1,
            this._overlap = .064,
            this.cameraL = new r.PerspectiveCamera,
            this.cameraL.layers.enable(1),
            this.cameraL.near = 0.01,//xzw add
            this.cameraL.matrixAutoUpdate = !1,
            this.cameraR = new r.PerspectiveCamera,
            this.cameraR.layers.enable(2),
            this.cameraR.near = 0.01,//xzw add
            this.cameraR.matrixAutoUpdate = !1,
            this.eyeRight = new r.Matrix4,
            this.eyeLeft = new r.Matrix4,
            this.vrCameraNeedsUpdate = !0,
            window.vrCameraL = this.cameraL;  // fyz 记录vr相机
            Object.defineProperty(this, "bananaAspect", {
                get: function() {
                    return this._aspect
                },
                set: function(a) {
                    this._aspect !== a && (this.vrCameraNeedsUpdate = !0),
                    this._aspect = a
                }
            }),
            Object.defineProperty(this, "overlap", {
                get: function() {
                    return this._overlap
                },
                set: function(a) {
                    this._overlap !== a && (this.vrCameraNeedsUpdate = !0),
                    this._overlap = a
                }
            }),
            this.vrCameraUpdate = function(a) {
                this.vrCameraNeedsUpdate = true;
                if (this.vrCameraNeedsUpdate = this.vrCameraNeedsUpdate || this.bananaFov !== a.fov || this.bananaReal_aspect !== a.aspect * this.bananaAspect || this.bananaNear !== a.near || this.bananaFar !== a.far,
                this.vrCameraNeedsUpdate) {
                    this.vrCameraNeedsUpdate = !1,
                    //console.debug("vrCameraUpdate"),
                    this.bananaFocus = a.focus,
                    this.bananaFov = a.fov,
                    this.bananaReal_aspect = a.aspect * this.bananaAspect,
                    this.bananaNear = a.near,
                    this.bananaFar = a.far,
                    //console.debug(a.aspect),
                    this.bananaFocus = 10;
                    var b, c, d = a.projectionMatrix.clone(), e = this.overlap / 2, f = e * this.bananaNear / this.bananaFocus, g = this.bananaNear * Math.tan(Math.PI / 180 * this.bananaFov * .5);
                    this.eyeLeft.elements[12] = -e,
                    this.eyeRight.elements[12] = e,
                    b = -g * this.bananaReal_aspect + f,
                    c = g * this.bananaReal_aspect + f,
                    d.elements[0] = 2 * this.bananaNear / (c - b),
                    d.elements[8] = (c + b) / (c - b),
                    this.cameraL.projectionMatrix.copy(d),
                    b = -g * this.bananaReal_aspect - f,
                    c = g * this.bananaReal_aspect - f,
                    d.elements[0] = 2 * this.bananaNear / (c - b),
                    d.elements[8] = (c + b) / (c - b),
                    this.cameraR.projectionMatrix.copy(d)
                }
                this.cameraL.matrixWorld.copy(a.matrixWorld).multiply(this.eyeLeft),
                this.cameraR.matrixWorld.copy(a.matrixWorld).multiply(this.eyeRight)
            }
        }
        ,
        n.prototype.boluoGetTexture = function(a) {
            var b = new r.TextureLoader;
            return b.crossOrigin = "anonymous",
            b.load(a)
        }
        ,
		/***********************************************************************************************************************************************************************************/
        n.prototype.updateScreenSize = function() {//xzw 改  为了截屏 要改canvas大小  以及缩放时不模糊
			var W,H;//当截屏时有setTimeout 期间不能恢复大小，所以要用W,H记录正常大小
 			return function(o){
				var render = false; 
				var ratio;
				var w, h; //记录应当render的大小
				if(o && !o.resize &&  o.width!= void 0 && o.height!= void 0){  
					w = o.width, h = o.height, render = true,  ratio=1;  
				}else{
					w = $('#player').width();   
					h = $('#player').height();	
					o && o.resize && (W = this.renderWidth, H = this.renderHeight);
					(w !== W || h !== H || this.forceUpdateSize) &&
					(W = w, H = h,  render = true, ratio = window.devicePixelRatio);
				}
				if(render){
					this.setSize(w, h, ratio);
					this.forceUpdateSize = !1
				}
			}  
        }()

		,
        n.prototype.updateComponents = function() {
            for (var e = Math.min(1, this.updateClock.getDelta()), t = 0; t < this.updateListeners.length; t++)
                this.updateListeners[t].update(e)
        }
        ,
        n.prototype.suspend = function() {
            this.started = !1,
            this.suspendedObjects = this.scene.children.map(function(e) {
                return this.scene.remove(e),
                e
            }
            .bind(this)),
            this.render()
        }
        ,
        n.prototype.resume = function() {
            this.suspendedObjects.forEach(function(e) {
                this.scene.add(e)
            }
            .bind(this)),
            this.suspendedObjects = [],
            this.started = !0,
            p()
        }
        ;
        var p = function() {
            this.started && (window.requestAnimationFrame(p),
            this.updateScreenSize(),   // fyz resize
            this.updateComponents(),
            this.updateTextureMemory(),
            this.render(),
            this.emit(a.AfterRender))
        };
        n.prototype.getImageData = function() {
            var e = document.createElement("canvas")
              , t = e.getContext("2d");
            return function(i, n, r) {
                return e.width === n && e.height === r || (e.width = n,
                e.height = r),
                t.drawImage(i, 0, 0, n, r),
                t.getImageData(0, 0, n, r)
            }
        }(),
        n.prototype.initSizedTexture2D = function(e, t, i) {
            var n = this.renderer
              , o = n.context
              , a = n.state
              , s = new r.Texture(null);
            s.flipY = !1,
            i !== !0 && (i = !1),
            s.generateMipmaps = i;
            var l = n.paramThreeToGL(s.format)
              , c = n.paramThreeToGL(s.type)
              , h = n.properties.get(s)
              , u = o.createTexture();
            a.bindTexture(o.TEXTURE_2D, u),
            o.pixelStorei(o.UNPACK_FLIP_Y_WEBGL, s.flipY),
            o.texImage2D(o.TEXTURE_2D, 0, l, e, e, 0, l, c, null),
            s.wrapS = t,
            s.wrapT = t;
            var d = n.paramThreeToGL(t);
            return o.texParameteri(o.TEXTURE_2D, o.TEXTURE_WRAP_S, d),
            o.texParameteri(o.TEXTURE_2D, o.TEXTURE_WRAP_T, d),
            i ? (s.magFilter = r.LinearFilter,
            s.minFilter = r.LinearMipMapLinearFilter,
            o.texParameteri(o.TEXTURE_2D, o.TEXTURE_MAG_FILTER, o.LINEAR),
            o.texParameteri(o.TEXTURE_2D, o.TEXTURE_MIN_FILTER, o.LINEAR_MIPMAP_NEAREST),
            o.generateMipmap(o.TEXTURE_2D)) : (s.magFilter = r.LinearFilter,
            s.minFilter = r.LinearFilter,
            o.texParameteri(o.TEXTURE_2D, o.TEXTURE_MAG_FILTER, o.LINEAR),
            o.texParameteri(o.TEXTURE_2D, o.TEXTURE_MIN_FILTER, o.LINEAR)),
            a.bindTexture(o.TEXTURE_2D, null),
            h.__webglTexture = u,
            s
        }
        ,
        n.prototype.initSizedCubeMap = function(e, t) {
            var i = this.renderer
              , n = i.context
              , o = i.state
              , a = new r.CubeTexture([null, null, null, null, null, null]);
            a.flipY = !1,
            a.generateMipmaps = t;
            var s = i.paramThreeToGL(a.format)
              , l = i.paramThreeToGL(a.type)
              , c = i.properties.get(a)
              , h = n.createTexture();
            o.bindTexture(n.TEXTURE_CUBE_MAP, h),
            n.pixelStorei(n.UNPACK_FLIP_Y_WEBGL, a.flipY);
            for (var u = 0; u < 6; u++)
                n.texImage2D(n.TEXTURE_CUBE_MAP_POSITIVE_X + u, 0, s, e, e, 0, s, l, null);
            return t ? (a.magFilter = r.LinearFilter,
            a.minFilter = r.LinearMipMapLinearFilter,
            n.texParameteri(n.TEXTURE_CUBE_MAP, n.TEXTURE_MAG_FILTER, n.LINEAR),
            n.texParameteri(n.TEXTURE_CUBE_MAP, n.TEXTURE_MIN_FILTER, n.LINEAR_MIPMAP_LINEAR),
            n.texParameteri(n.TEXTURE_CUBE_MAP, n.GENERATE_MIPMAP, n.TRUE),
            n.generateMipmap(n.TEXTURE_CUBE_MAP)) : (a.magFilter = r.LinearFilter,
            a.minFilter = r.LinearFilter,
            n.texParameteri(n.TEXTURE_CUBE_MAP, n.TEXTURE_MAG_FILTER, n.LINEAR),
            n.texParameteri(n.TEXTURE_CUBE_MAP, n.TEXTURE_MIN_FILTER, n.LINEAR)),
            o.bindTexture(n.TEXTURE_CUBE_MAP, null),
            c.__image__webglTextureCube = h,
            a
        }
        ,
        n.prototype.deallocateCubeTexture = function(e) {
            var t = this.renderer
              , i = t.context
              , n = t.properties.get(e);
            i.deleteTexture(n.__image__webglTextureCube)
        }
        ,
        n.prototype.uploadTexture2D = function(e, t, i, n, r, o) {
            var a = this.renderer
              , s = a.context
              , l = a.state
              , c = a.properties.get(t);
            l.bindTexture(s.TEXTURE_2D, c.__webglTexture),
            s.pixelStorei(s.UNPACK_FLIP_Y_WEBGL, t.flipY),
            s.pixelStorei(s.UNPACK_PREMULTIPLY_ALPHA_WEBGL, t.premultiplyAlpha),
            s.pixelStorei(s.UNPACK_ALIGNMENT, t.unpackAlignment),
            s.texParameteri(s.TEXTURE_2D, s.TEXTURE_WRAP_S, a.paramThreeToGL(t.wrapS)),
            s.texParameteri(s.TEXTURE_2D, s.TEXTURE_WRAP_T, a.paramThreeToGL(t.wrapT)),
            s.texParameteri(s.TEXTURE_2D, s.TEXTURE_MAG_FILTER, a.paramThreeToGL(t.magFilter)),
            s.texParameteri(s.TEXTURE_2D, s.TEXTURE_MIN_FILTER, a.paramThreeToGL(t.minFilter)),
            s.texSubImage2D(s.TEXTURE_2D, 0, i, n, s.RGBA, s.UNSIGNED_BYTE, e),
            t.generateMipmaps && s.generateMipmap(s.TEXTURE_2D),
            l.bindTexture(s.TEXTURE_2D, null)
        }
        ,
        n.prototype.uploadTexture3D = function(e, t, i, n, r, o, a) {
            var s = this.renderer
              , l = s.context
              , c = s.state
              , h = s.properties.get(t);
            c.bindTexture(l.TEXTURE_CUBE_MAP, h.__image__webglTextureCube),
            l.pixelStorei(l.UNPACK_FLIP_Y_WEBGL, t.flipY),
            l.texSubImage2D(r, 0, i, n, l.RGBA, l.UNSIGNED_BYTE, e),
            t.generateMipmaps && l.generateMipmap(l.TEXTURE_CUBE_MAP),
            c.bindTexture(l.TEXTURE_CUBE_MAP, null)
        }
        ,
        n.prototype.rebuildMipMaps2D = function(e) {
            var t = this.renderer
              , i = t.context
              , n = t.state;
            t.properties.get(e);
            i.generateMipmap(i.TEXTURE_2D),
            n.bindTexture(i.TEXTURE_2D, null)
        }
        ,
        n.prototype.rebuildMipMaps3D = function(e) {
            var t = this.renderer
              , i = t.context
              , n = t.state
              , r = t.properties.get(e);
            n.bindTexture(i.TEXTURE_CUBE_MAP, r.__image__webglTextureCube),
            i.generateMipmap(i.TEXTURE_CUBE_MAP),
            n.bindTexture(i.TEXTURE_CUBE_MAP, null)
        }
        ,
        n.prototype.renderToCubeMap = function() {
            var e = !1
              , t = null
              , i = null
              , n = null
              , a = null
              , s = null
              , l = 1;
            return function(c, h, u, d, p, f, g, m, v, A, y, C, I, E, b, w) {
                var _ = this.renderer;
                _.context;
                e || (i = new r.OrthographicCamera(l / -2,l / 2,l / 2,l / -2,-200,200),
                i.position.z = 150,
                t = new r.Scene,
                t.add(i),
                n = new r.ShaderMaterial({
                    uniforms: {
                        tDiffuse: {
                            type: "t",
                            value: null
                        },
                        alpha: {
                            type: "f",
                            value: 1
                        }
                    },
                    vertexShader: o.basicTextured.vertexShader,
                    fragmentShader: o.basicTextured.fragmentShader,
                    depthWrite: !1,
                    depthTest: !1,
                    side: r.DoubleSide
                }),
                a = new r.PlaneBufferGeometry(l,l),
                s = new r.Mesh(a,n),
                s.position.z = 0,
                t.add(s),
                e = !0);
                var T = a.getAttribute("uv");
                T.setDynamic(!0),
                T.needsUpdate = !0;
                var x = T.array
                  , S = p / u
                  , M = f / d
                  , R = g / u
                  , P = m / d;
                x[0] = S,
                x[1] = M + P,
                x[2] = S + R,
                x[3] = M + P,
                x[4] = S,
                x[5] = M,
                x[6] = S + R,
                x[7] = M;
                var O = a.getAttribute("position");
                O.setDynamic(!0),
                O.needsUpdate = !0;
                var L = O.array
                  , D = v / h.width - l / 2
                  , N = A / h.height - l / 2
                  , B = y / h.width
                  , F = C / h.height;
                L[0] = D,
                L[1] = N + F,
                L[3] = D + B,
                L[4] = N + F,
                L[6] = D,
                L[7] = N,
                L[9] = D + B,
                L[10] = N;
                this.renderer.properties.get(c);
                n.uniforms.tDiffuse.value = c,
                n.blending = E || r.NoBlending,
                n.transparent = !!b,
                void 0 !== w && null !== w || (w = 1),
                n.uniforms.alpha.value = w,
                n.needUpdate = !0,
                h.activeCubeFace = I,
                h.viewport.set(0, 0, h.width, h.height);
                var V = this.renderer.autoClear;
                this.renderer.autoClear = !1,
                this.renderer.render(t, i, h, !1),
                this.renderer.autoClear = V
            }
        }(),
        n.prototype.copyCubeMap = function() {
            var e = !1
              , t = null
              , i = null
              , a = null
              , s = null
              , l = null
              , c = new r.Euler;
            new r.Vector3;
            return function(h, u, d, p, f, g, m, v, A) {
                this.renderer;
                if (!e) {
                    var y = 2;
                    i = new r.OrthographicCamera(y / -2,y / 2,y / 2,y / -2,0,200),
                    i.position.set(0, 0, 0),
                    t = new r.Scene,
                    t.add(i),
                    a = new r.ShaderMaterial({
                        uniforms: {
                            tDiffuse: {
                                type: "t",
                                value: null
                            },
                            alpha: {
                                type: "f",
                                value: 1
                            }
                        },
                        vertexShader: o.copyCubeMap.vertexShader,
                        fragmentShader: o.copyCubeMap.fragmentShader,
                        depthWrite: !1,
                        depthTest: !1,
                        side: r.DoubleSide
                    }),
                    s = new r.BoxGeometry(y,y,y),
                    l = new r.Mesh(s,a),
                    t.add(l),
                    e = !0
                }
                for (var C = 0; C < 6; C++)
                    n.getCubeOrientationForCubeFace(C, c),
                    l.rotation.copy(c),
                    l.matrixWorldNeedsUpdate = !0,
                    l.updateMatrixWorld(),
                    a.uniforms.tDiffuse.value = h,
                    a.blending = m || r.NoBlending,
                    a.transparent = !!v,
                    void 0 !== A && null !== A || (A = 1),
                    a.uniforms.alpha.value = A,
                    a.needUpdate = !0,
                    u.activeCubeFace = C,
                    u.viewport.set(0, 0, f, g),
                    this.renderer.render(t, i, u, !1)
            }
        }(),
        n.getLookAtForCubeFace = function(e, t) {
            switch (e) {
            case l.GL_TEXTURE_CUBE_MAP_POSITIVE_X:
                t.set(1, 0, 0);
                break;
            case l.GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
                t.set(-1, 0, 0);
                break;
            case l.GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
                t.set(0, 1, 0);
                break;
            case l.GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
                t.set(0, -1, 0);
                break;
            case l.GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
                t.set(0, 0, 1);
                break;
            case l.GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
                t.set(0, 0, -1)
            }
        }
        ,
        n.getCubeOrientationForCubeFace = function(e, t) {
            switch (e) {
            case l.GL_TEXTURE_CUBE_MAP_POSITIVE_X:
                t.set(0, -Math.PI / 2, 0);
                break;
            case l.GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
                t.set(0, Math.PI / 2, 0);
                break;
            case l.GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
                t.set(Math.PI / 2, Math.PI, 0);
                break;
            case l.GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
                t.set(-Math.PI / 2, Math.PI, 0);
                break;
            case l.GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
                t.set(0, -Math.PI, 0);
                break;
            case l.GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
                t.set(0, 0, 0)
            }
        }
        ,
        t.exports = n
    }
    , {
        "../enum/GLCubeFaces": 25,
        "../enum/GLTextureType": 26,
        "../enum/SceneRendererEvents": 43,
        "../exception/BasicException": 55,
        "../exception/RendererCreationException": 57,
        "../settings": 166,
        "../shaders": 167,
        /********************************************************************fyz改 from徐世廷**********************************************************************/
		"../util/browser": 182,
		/************************************************************************************************************************************************/
        events: 202,
        three: 217
    }],
    159: [function(e, t, i) {
        "use strict";
        function n(e) {
            this.messenger = new a(e),
            this.clientKey = null
        }
        var r = e("../util/ajax")
          , o = e("./PostMessageType")
          , a = e("./postmessage")
          , s = e("./VersionInfo")
          , l = e("events").EventEmitter
          , c = window.location.origin + "/api/v1/user/";
        n.prototype = Object.create(l.prototype),
        n.prototype.bindEvents = function() {
            this.messenger.on(o.ACTION, this.onMessageReceived.bind(this))
        }
        ,
        n.prototype.waitForConnection = function() {
            var e = new Promise(function(e, t) {
                this.messenger.on(o.CONNECT, function(i) {
                    this.onConnectionReceived(i).then(e.bind(this, i.sdkVersion), t.bind())
                }
                .bind(this))
            }
            .bind(this));
            return e
        }
        ,
        n.prototype.onConnectionReceived = function(e) {
            return this.messenger.setTarget(e.source, e.origin),
            this.verifyConnection(e).then(function(t, i) {
                this.messenger.send({
                    type: o.ACCEPT,
                    toId: e.fromId,
                    warning: i
                }),
                this.clientKey = t,
                this.messenger.removeAllListeners(o.CONNECT),
                this.bindEvents()
            }
            .bind(this), function(t) {
                this.messenger.send({
                    type: o.REJECT,
                    toId: e.fromId,
                    reason: t
                }),
                this.messenger.setTarget()
            }
            .bind(this))
        }
        ,
        n.prototype.verifyConnection = function(e) {
            return new Promise(function(t, i) {
                var n;
                if (s.isDeprecated(e.sdkVersion))
                    n = "这个版本正在被弃用";
                else if (!s.isSupported(e.sdkVersion))
                    return i("不支持此版本的SDK");
                var o = {
                    cache: !1,
                    headers: {
                        "X-port-Application-Key": e.applicationKey,
                        "X-port-Referrer": e.origin
                    }
                };
                r.get(c, o).done(t.bind(this, e.applicationKey, n)).fail(i.bind(this, "key/referrer mismatch"))
            }
            )
        }
        ,
        n.prototype.onMessageReceived = function(e) {
            if (this.validateClientApplicationKey(e.applicationKey)) {
                var t = this;
                e.onDone = function(i) {
                    i.toId = e.fromId,
                    i.uid = e.uid,
                    i.type = o.RESPONSE,
                    t.messenger.send(i)
                }
                ,
                this.emit(o.ACTION, e)
            }
        }
        ,
        n.prototype.validateClientApplicationKey = function(e) {
            return this.clientKey === e
        }
        ,
        n.prototype.sendEvent = function(e, t) {
            this.messenger.send({
                type: o.EVENT,
                eventType: e,
                eventData: t
            })
        }
        ,
        t.exports = n
    }
    , {
        "../util/ajax": 181,
        "./PostMessageType": 160,
        "./VersionInfo": 163,
        "./postmessage": 165,
        events: 202
    }],
    160: [function(e, t, i) {
        "use strict";
        t.exports = Object.freeze({
            CONNECT: "postmessage.connect",
            ACCEPT: "postmessage.accept",
            REJECT: "postmessage.reject",
            ACTION: "postmessage.action",
            RESPONSE: "postmessage.response",
            EVENT: "postmessage.event"
        })
    }
    , {}],
    161: [function(e, t, i) {
        "use strict";
        t.exports = Object.freeze({
            MOVE: "sdk.move",
            ENTER_PANO: "sdk.enterpano",
            MODEL_LOADED: "sdk.modelloaded"
        })
    }
    , {}],
    162: [function(e, t, i) {
        "use strict";
        t.exports = Object.freeze({
            FLY: "transition.fly",
            FADEOUT: "transition.fade",
            INSTANT: "transition.instant"
        })
    }
    , {}],
    163: [function(e, t, i) {
        "use strict";
        t.exports = {
            current: "1.0",
            supported: ["1.0"],
            deprecated: [],
            isSupported: function(e) {
                return this.supported.indexOf(e) !== -1
            },
            isDeprecated: function(e) {
                return this.deprecated.indexOf(e) !== -1
            },
            isValid: function(e) {
                return this.isSupported(e) || this.isDeprecated(e)
            }
        }
    }
    , {}],
    164: [function(e, t, i) {
        (function(i) {
            "use strict";
            function n(e, t, i) {
                e && (e = e.toLowerCase().trim());
                var n = new I.UP.clone
                  , r = Math.PI / 3
                  , o = Math.PI / 2;
                switch (e) {
                case "left":
                    i.copy(t),
                    i.applyAxisAngle(n, o);
                    break;
                case "right":
                    i.copy(t),
                    i.applyAxisAngle(n, -o);
                    break;
                case "forwardleft":
                    i.copy(t),
                    i.applyAxisAngle(n, r);
                    break;
                case "forwardright":
                    i.copy(t),
                    i.applyAxisAngle(n, -r);
                    break;
                case "forward":
                default:
                    i.copy(t)
                }
                return i
            }
            function r(e, t) {
                if (e) {
                    var i = {
                        pano: e,
                        lookAtPoint: null,
                        duration: null,
                        maxDistanceOverride: null,
                        skipWarpingCheck: !1
                    };
                    this.player.flyToPano(i, function() {
                        t && t({
                            success: !0,
                            message: "Transition complete."
                        })
                    })
                } else
                    R.warn("Showcase -> clickPanoObject: Unable to find pano."),
                    t && t({
                        success: !1,
                        error: "Unable to find pano."
                    })
            }
            function o(e, t) {
                var i = this.findRankedPano(e, t);
                return i >= 0 ? this.handleToObject[i] : (R.warn("Showcase -> findRankedPanoObject: Unable to find nearby pano."),
                null)
            }
            function a(e, t) {
                var i = this.findRankedtag(e, t);
                return i >= 0 ? this.handleToObject[i] : (R.warn("Showcase -> findRankedtagObject: Unable to find nearby tag."),
                null)
            }
            function s(e, t) {
                t.copy(I.FORWARD),
                e.getDirection(t)
            }
            function l(e) {
                function t(e) {
                    var t = (new c.Euler).setFromQuaternion(e.quaternion, "YXZ");
                    return {
                        x: c.Math.radToDeg(t._x),
                        y: c.Math.radToDeg(t._y),
                        z: c.Math.radToDeg(t._z)
                    }
                }
                var i = function(e) {
                    return e.alignmentType !== m.ALIGNED ? null : {
                        x: e.position.x,
                        y: e.position.y,
                        z: e.position.z
                    }
                };
                return {
                    panos: e.panos.list.map(function(n) {
                        var r = y.getCubemapUrls(e.urls, n.id, "high")[C.GL_TEXTURE_CUBE_MAP_NEGATIVE_Z];
                        return {
                            uuid: n.id,
                            aligned: n.alignmentType === m.ALIGNED,
                            neighbourUUIDs: n.neighbourUUIDs.slice(),
                            position: i(n),
                            rotation: t(n),
                            thumbnail: r
                        }
                    })
                }
            }
            var c = e("three")
              , h = e("./ApiHost")
              , u = e("../util/logger")
              , d = e("../util/common")
              , p = e("../util/math")
              , f = e("../enum/ModelManagerEvents")
              , g = e("./PostMessageType")
              , m = e("../enum/AlignmentType")
              , v = e("../enum/Direction")
              , A = e("./TransitionStyles")
              , y = e("../util/panorama")
              , C = e("../enum/GLCubeFaces")
              , I = e("../enum/Vectors")
              , E = e("../enum/Viewmode")
              , b = e("../enum/WarpStyle")
              , w = (e("../enum/Keys"),
            e("../enum/PlayerEvents"))
              , _ = e("../sdk/SdkEvents")
              , I = e("../enum/Vectors")
              , T = e("../enum/ControlEvents")
              , x = e("../enum/RenderLayers")
              , S = (e("../constants"),
            e("../settings"))
              , M = e("../lib/jpeg_encoder")
              , R = new u(i)
              , P = function() {
                var e = function e() {
                    e.playerDirection.copy(e.player.mode === E.FLOORPLAN ? I.UP : I.FORWARD),
                    e.player.getDirection(e.playerDirection),
                    e.projectVectors();
                    var t = e.playerDirection.angleTo(e.lastFacingDirection);
                    if (e.angleTravelled += Math.abs(t),
                    e.angleTravelled >= Math.abs(e.angle)) {
                        if (e.active = !1,
                        e.onDone) {
                            var i = e.onDone;
                            i()
                        }
                    } else
                        e.lastFacingDirection.copy(e.playerDirection),
                        window.setTimeout(e, 4)
                };
                return e.active = !1,
                e.angle = 0,
                e.angleTravelled = 0,
                e.playerDirection = new c.Vector3,
                e.lastFacingDirection = new c.Vector3,
                e.onDone = null,
                e.player = null,
                e.start = function(t, i, n, r) {
                    e.active = !0,
                    t && i && (i = 0),
                    e.angle = t || i,
                    e.xAngle = t,
                    e.yAngle = i,
                    e.angleTravelled = 0,
                    e.playerDirection.copy(n.mode === E.FLOORPLAN ? I.UP : I.FORWARD),
                    n.getDirection(e.playerDirection),
                    e.lastFacingDirection.copy(e.playerDirection),
                    e.projectVectors(),
                    e.onDone = r,
                    e.player = n,
                    e()
                }
                ,
                e.projectVectors = function() {
                    e.xAngle && (e.playerDirection.projectOnPlane(I.UP),
                    e.lastFacingDirection.projectOnPlane(I.UP))
                }
                ,
                e
            }()
              , O = function() {
                var e = new c.Vector3;
                return function(t) {
                    t ? (e.copy(t.position),
                    e.add(t.discPosition),
                    p.projectPositionToCanvas(e, this.player.camera, e),
                    this.click(e.x, e.y)) : R.warn("Showcase -> clicktagObject: Unable to find tag.")
                }
            }()
              , L = function() {
                return this.player.mode === E.PANORAMA ? S.insideLookLimitUp : this.player.mode === E.DOLLHOUSE ? 90 - c.Math.radToDeg(S.dollhouseDefault.minPolarAngle) : null
            }
              , D = function() {
                return this.player.mode === E.PANORAMA ? S.insideLookLimitDown : this.player.mode === E.DOLLHOUSE ? 90 - c.Math.radToDeg(S.dollhouseDefault.maxPolarAngle) : null
            }
              , N = function(e) {
                var t = new c.Vector3;
                return function(e) {
                    var i = this.player.getDirection();
                    t.copy(i);
                    var n = t.y;
                    t.y = 0,
                    t.normalize();
                    var r = c.Math.radToDeg(t.angleTo(i)) * (n < 0 ? -1 : 1);
                    if (this.player.mode !== E.DOLLHOUSE && this.player.mode !== E.PANORAMA)
                        return 0 !== e && R.warn("Cannot rotate in y direction when in " + this.player.mode + " mode"),
                        0;
                    this.player.mode === E.DOLLHOUSE && (r = -r);
                    var o = L.call(this) - .1
                      , a = D.call(this) + .1
                      , s = r + e;
                    s > o ? s = o : s < a && (s = a);
                    var l = s - r;
                    return e > 0 && l < .01 && (l = 0),
                    e < 0 && l > -.01 && (l = 0),
                    l
                }
            }()
              , B = function() {
                var e = new c.Euler;
                return function(t) {
                    return e.setFromQuaternion(t.quaternion, "YXZ"),
                    {
                        position: {
                            x: t.position.x,
                            y: t.position.y,
                            z: t.position.z
                        },
                        rotation: {
                            x: c.Math.radToDeg(e.x),
                            y: c.Math.radToDeg(e.y),
                            z: 0
                        },
                        pano: t.currentPano ? t.currentPano.id : null,
                        mode: t.mode
                    }
                }
            }()
              , F = null;
            t.exports = {
                init: function(e, t, i, n, r) {
                    V.init(e, t, i, r),
                    F = new Promise(function(e, t) {
                        i.on(w.Ready, function() {
                            e()
                        })
                    }
                    .bind(this));
                    var o = new h(window)
                      , a = o.waitForConnection();
                    a.then(function(e) {
                        o.on(g.ACTION, V.onMessageReceive.bind(V))
                    });
                    var s = function() {
                        var e = Date.now();
                        return function() {
                            if (!(Date.now() - e < 100)) {
                                var t = B(i);
                                o.sendEvent(_.MOVE, {
                                    state: t
                                }),
                                e = Date.now()
                            }
                        }
                    }();
                    i.on(w.Move, s),
                    i.on(w.ViewChanged, s),
                    n.on(f.ActiveModelChanged, function(e) {
                        function t(e) {
                            var t, i = e.newPano.id;
                            e.oldPano && (t = e.oldPano.id),
                            i !== t && o.sendEvent(_.ENTER_PANO, {
                                oldPano: t,
                                newPano: i
                            })
                        }
                        var i = e.model
                          , n = e.oldModel;
                        V.model = i,
                        a.then(function() {
                            o.sendEvent(_.MODEL_LOADED, {
                                metadata: l(i)
                            })
                        }),
                        n && n.panos.forEach(function(e) {
                            e.removeEventListener("enter", t)
                        }),
                        i.panos.forEach(function(e) {
                            e.on("enter", t)
                        })
                    })
                }
            };
            var V = {
                director: null,
                player: null,
                controls: null,
                sceneRenderer: null,
                model: null,
                init: function(e, t, i, n) {
                    this.director = e,
                    this.player = i,
                    this.controls = t,
                    this.sceneRenderer = n
                },
                handleToObject: {},
                objectToHandle: {},
                handleCount: 0,
                onMessageReceive: function(e) {
                    if (e) {
                        var t = e.targetFunction
                          , i = e.params
                          , n = e.onDone;
                        t && this[t] && this[t](i, n)
                    }
                },
                waitForInit: function(e, t) {
                    F.then(t.bind({
                        success: !0,
                        message: "Init complete."
                    }))
                },
                moveToPano: function(e, t) {
                    var i = new c.Euler(0,0,0,"YXZ")
                      , n = new c.Quaternion;
                    return function(e, t) {
                        var r = e.pano
                          , o = e.rotation
                          , a = e.transition;
                        if (!this.model)
                            return t({
                                success: !1,
                                error: "The model has not been loaded yet"
                            });
                        var s = this.model.panos.get(r);
                        if (!s)
                            return t({
                                success: !1,
                                error: r + " does not exist in this model"
                            });
                        if (!o)
                            return t({
                                sucess: !1,
                                erorr: o + " is not a valid rotation"
                            });
                        i.set(c.Math.degToRad(o.x || 0), c.Math.degToRad(o.y || 0), c.Math.degToRad(o.z || 0), "YXZ"),
                        console.log(o.z);
                        var l = {
                            success: !0,
                            message: r
                        };
                        if (a === A.FADEOUT)
                            n.setFromEuler(i),
                            this.player.warpToPano(s, n, null, null, b.BLACK, null, null, t.bind(this, l));
                        else {
                            var h, u;
                            a === A.INSTANT && (h = 0,
                            u = 0);
                            var d = I.FORWARD.clone().applyEuler(i).add(s.position);
                            this.player.flyToPano({
                                pano: s,
                                lookAtPoint: d,
                                duration: h,
                                aimDuration: u
                            }, t.bind(this, l))
                        }
                    }
                }(),
                moveInDirection: function(e, t) {
                    var i = e.direction;
                    return "undefined" == typeof v[i] ? (R.warn("Showcase -> moveInDirection: Cannot move in invalid direction."),
                    void (t && t({
                        success: !1,
                        error: "Invalid direction."
                    }))) : void this.player.flyLocalDirection(I[i].clone()).then(function(e) {
                        t(e ? {
                            success: !0,
                            message: "moved " + i
                        } : {
                            success: !1,
                            error: "Cannot move in direction: " + i
                        })
                    })
                },
                getPose: function(e, t) {
                    this.player.camera.position,
                    (new c.Euler).setFromQuaternion(this.player.camera.quaternion, "YXZ");
                    return t({
                        success: !0,
                        message: B(this.player)
                    })
                },
                takeScreenShot: function() {
                    var e = new c.PerspectiveCamera
                      , t = new c.WebGLRenderTarget;
                    return function(i, n) {
                        if (!i.resolution)
                            return n({
                                success: !1,
                                error: "An invalid resolution was specified"
                            });
                        if (i.resolution.width === -1 || i.resolution.height === -1) {
                            var r = this.sceneRenderer.renderer.getSize();
                            i.resolution.width = r.width,
                            i.resolution.height = r.height
                        }
                        e.layers.set(x.DEFAULT),
                        i.visibleObjects && (i.visibleObjects.showtags && e.layers.enable(x.TAG),
                        i.visibleObjects.showPucks && e.layers.enable(x.PANOMARKERS),
                        i.visibleObjects.showReticule && e.layers.enable(x.RETICULE));
                        var o = i.resolution.width
                          , a = i.resolution.height
                          , s = o / a;
                        e.position.copy(this.sceneRenderer.camera.position),
                        e.quaternion.copy(this.sceneRenderer.camera.quaternion),
                        e.projectionMatrix.copy(this.player.camera.projectionMatrix),
                        e.projectionMatrix.elements[0] = this.player.camera.projectionMatrix.elements[5] / s,
                        t.setSize(o, a),
                        this.sceneRenderer.renderer.render(this.sceneRenderer.scene, e, t);
                        var l = new Uint8Array(o * a * 4);
                        this.sceneRenderer.renderer.readRenderTargetPixels(t, 0, 0, o, a, l);
                        var c = M.encode({
                            data: l,
                            width: o,
                            height: a,
                            heading: 180,
                            pitch: 0
                        }, {
                            quality: 75,
                            flipY: !0
                        })
                          , h = "data:image/jpg;base64," + d.uint8ToBase64(c.data);
                        n({
                            success: !0,
                            message: h
                        })
                    }
                }(),
                findRankedPano: function(e, t) {
                    var i = new c.Vector3
                      , r = new c.Vector3;
                    return function(e, t) {
                        s(this.player, r),
                        n(t, r, i);
                        var o = this.player.rankedPanoInDirection(e, i);
                        if (o) {
                            var a = this.objectToHandle[o.id];
                            return a || (this.objectToHandle[o.id] = a = this.handleCount++,
                            this.handleToObject[a] = o),
                            a
                        }
                        return R.warn("Showcase -> findRankedPano: Unable to find nearby pano."),
                        -1
                    }
                }(),
                findRankedtag: function(e, t) {
                    var i = new c.Vector3
                      , r = new c.Vector3;
                    return function(e, t) {
                        s(this.player, r),
                        n(t, r, i);
                        var o = this.player.rankedtagInDirection(e, i);
                        if (o) {
                            var a = this.objectToHandle[o.sid];
                            return a || (this.objectToHandle[o.sid] = a = this.handleCount++,
                            this.handleToObject[a] = o),
                            a
                        }
                        return R.warn("Showcase -> findRankedtag: Unable to find nearby tag."),
                        -1
                    }
                }(),
                clickNearesttag: function(e) {
                    this.clickRankedtag(0, e)
                },
                clickRankedtag: function(e, t) {
                    var i = a.call(this, e, t);
                    i && O.call(this, i)
                },
                clickNearestPano: function(e, t) {
                    this.clickRankedPano(0, e, t)
                },
                clickRankedPano: function(e, t, i) {
                    var n = o.call(this, e, t);
                    n ? r.call(this, n, i) : i(null)
                },
                clickPano: function(e, t) {
                    var i = this.handleTable[e];
                    i ? r.call(this, i, t) : t(null)
                },
                rotateDirection: function() {
                    return function(e, t) {
                        var i = e.direction
                          , n = e.angle;
                        if (!P.active) {
                            var r = 0
                              , o = 0
                              , a = 0
                              , s = 0;
                            if (!n || isNaN(n))
                                return R.warn("Showcase -> rotateDirection: Invalid rotation angle."),
                                void (t && t({
                                    success: !1,
                                    error: "Invalid rotation angle."
                                }));
                            if (this.player.mode === E.TRANSITIONING)
                                return R.warn("Automation -> rotateDirection: Cannot rotate while transitioning"),
                                void (t && t({
                                    success: !1,
                                    error: "Cannot rotate while transitioning"
                                }));
                            if (i === v.RIGHT || i === v.LEFT)
                                i === v.RIGHT && (n = -n),
                                r = n > 0 ? -1 : 1,
                                a = n;
                            else {
                                if (i !== v.UP && i !== v.DOWN)
                                    return R.warn("Showcase -> rotateDirection: Invalid direction for rotation: " + i),
                                    void (t && t({
                                        success: !1,
                                        error: "Invalid direction for rotation."
                                    }));
                                if (this.player.mode === E.FLOORPLAN)
                                    return R.warn("Showcase -> rotateDirection: Cannot rotate " + i + " in floorplan mode"),
                                    void (t && t({
                                        success: !1,
                                        error: "Cannot rotate " + i + " in floorplan mode"
                                    }));
                                if (i === v.DOWN && (n = -n),
                                n = N.call(this, n),
                                0 === n)
                                    return R.warn("Showcase -> rotateDirection: Already at maximum rotation in direction: " + i),
                                    void (t && t({
                                        success: !1,
                                        error: "Already at maximum rotation in direction: " + i
                                    }));
                                o = n > 0 ? 1 : -1,
                                s = n
                            }
                            var l = n;
                            n = c.Math.degToRad(n),
                            a = c.Math.degToRad(a),
                            s = c.Math.degToRad(s);
                            var h = this.controls.activeControl
                              , u = function() {
                                h.stopRotating(!0),
                                t && t({
                                    success: !0,
                                    message: "Rotated " + l.toFixed(2) + "° in direction: " + e.direction
                                })
                            };
                            h.startRotating(r, o),
                            P.start(a, s, this.player, u)
                        }
                    }
                }(),
                rotate: function() {
                    var e = new c.Vector3
                      , t = new c.Vector3;
                    return function(i, n) {
                        var r = i.xAngle
                          , o = i.yAngle;
                        if (!P.active) {
                            if (r = r || 0,
                            o = o || 0,
                            isNaN(r) || isNaN(o))
                                return R.warn("Showcase -> rotate: Invalid rotation angle."),
                                void (n && n({
                                    success: !1,
                                    error: "Invalid rotation angle."
                                }));
                            if (this.player.mode === E.TRANSITIONING)
                                return R.warn("Automation -> rotate: Cannot rotate while transitioning"),
                                void (n && n({
                                    success: !1,
                                    error: "Cannot rotate while transitioning"
                                }));
                            Math.abs(r) < .01 && (r = 0),
                            Math.abs(o) < .01 && (o = 0);
                            var a = o;
                            o = N.call(this, o),
                            r = -r;
                            var s = a > 0 ? "UP" : "DOWN";
                            if (!r && a && !o)
                                return R.warn("Showcase -> rotate: Already at maximum rotation in direction: " + s),
                                void (n && n({
                                    success: !1,
                                    error: "Already at maximum rotation in direction: " + s
                                }));
                            a > o && R.warn("Showcase -> rotate: Reached maximum rotation in direction: " + s);
                            var l = o;
                            o = c.Math.degToRad(o),
                            r = c.Math.degToRad(r),
                            e.copy(this.player.mode === E.FLOORPLAN ? I.UP : I.FORWARD),
                            this.player.getDirection(e),
                            t.copy(e).applyAxisAngle(I.UP, r),
                            t.applyAxisAngle(I.RIGHT, o);
                            var h = (e.angleTo(t),
                            r > 0 ? -1 : r < 0 ? 1 : 0)
                              , u = o > 0 ? 1 : o < 0 ? -1 : 0;
                            Math.abs(r) > Math.abs(o) ? u *= Math.abs(o / r) : Math.abs(o) > Math.abs(r) && (h *= Math.abs(r / o));
                            var d = this.controls.activeControl
                              , p = function() {
                                d.stopRotating(!0),
                                n && n({
                                    success: !0,
                                    message: "Rotated " + i.xAngle.toFixed(2) + "° horizontally, " + l.toFixed(2) + "° vertically"
                                })
                            };
                            d.startRotating(h, u),
                            P.start(r, o, this.player, p)
                        }
                    }
                }(),
                panCamera: function(e, t) {
                    function i(e) {
                        switch (r.removeAllListeners(T.AutoPanComplete),
                        r.removeAllListeners(T.AutoPanInterrupt),
                        r.removeAllListeners(T.AutoPanClamped),
                        e) {
                        case T.AutoPanInterrupt:
                            t({
                                success: !0,
                                message: "Camera panning interrupted."
                            });
                            break;
                        case T.AutoPanClamped:
                            if (r.autoPanPosition.x !== n.x || r.autoPanPosition.z !== n.z) {
                                if (Math.abs(this.player.position.x - r.autoPanPosition.x) < .01 && Math.abs(this.player.position.z - r.autoPanPosition.z) < .01)
                                    return void t({
                                        success: !1,
                                        error: "Already at edge of current model bounds."
                                    });
                                var i = "The view point is outside the bounds for the current model. ";
                                i += "The view point was clamped to " + o(r.target.x, r.target.z),
                                console.warn(i)
                            }
                        case T.AutoPanComplete:
                            t({
                                success: !0,
                                message: "Panned camera to position " + o(r.autoPanPosition.x, r.autoPanPosition.z)
                            })
                        }
                    }
                    if (this.player.mode !== E.DOLLHOUSE && this.player.mode !== E.FLOORPLAN)
                        return t({
                            success: !1,
                            error: "Camera panning is not available in the current mode: " + this.player.mode
                        });
                    var n = e.position
                      , r = this.player.control;
                    r.setAutoPanPosition(n.x, n.z),
                    r.autoPan = !0;
                    var o = function(e, t) {
                        return "(" + e.toFixed(2) + ", " + t.toFixed(2) + ")"
                    };
                    r.on(T.AutoPanComplete, i.bind(this, T.AutoPanComplete)),
                    r.on(T.AutoPanInterrupt, i.bind(this, T.AutoPanInterrupt)),
                    r.on(T.AutoPanClamped, i.bind(this, T.AutoPanClamped))
                },
                click: function(e, t) {
                    var i = e.x
                      , n = e.y
                      , r = e.percentage;
                    r === !0 && (i = i / 100 * $("#player").width(),
                    n = n / 100 * $("#player").height()),
                    this.player.handleInputStart(i, n),
                    this.player.updateIntersect(),
                    this.player.handleInputEnd(i, n)
                },
                mouseOver: function(e, t) {
                    var i = e.x
                      , n = e.y
                      , r = e.percentage;
                    r === !0 && (i = i / 100 * $("#player").width(),
                    n = n / 100 * $("#player").height()),
                    this.player.handleInputMove(i, n),
                    this.player.updateIntersect()
                },
                moveToMode: function(e, t) {
                    function i(e) {
                        t(e ? {
                            success: !1,
                            error: "Failed to load new mode: " + e
                        } : {
                            success: !0,
                            message: "Moved to new mode: " + n
                        })
                    }
                    var n = e.mode;
                    n === E.PANORAMA || n === E.DOLLHOUSE || n === E.FLOORPLAN ? this.director.changeMode(n).then(function() {
                        i()
                    }, function(e) {
                        i(e)
                    }) : t({
                        success: !1,
                        error: "Invalid mode selection"
                    })
                }
            }
        }
        ).call(this, "/js/sdk/automation.js")
    }
    , {
        "../constants": 8,
        "../enum/AlignmentType": 17,
        "../enum/ControlEvents": 21,
        "../enum/Direction": 22,
        "../enum/GLCubeFaces": 25,
        "../enum/Keys": 30,
        "../enum/ModelManagerEvents": 33,
        "../enum/PlayerEvents": 40,
        "../enum/RenderLayers": 41,
        "../enum/Vectors": 50,
        "../enum/Viewmode": 51,
        "../enum/WarpStyle": 52,
        "../lib/jpeg_encoder": 94,
        "../sdk/SdkEvents": 161,
        "../settings": 166,
        "../util/common": 185,
        "../util/logger": 189,
        "../util/math": 190,
        "../util/panorama": 191,
        "./ApiHost": 159,
        "./PostMessageType": 160,
        "./TransitionStyles": 162,
        three: 217
    }],
    165: [function(e, t, i) {
        "use strict";
        function n(e) {
            this.sourceWindow = e,
            this.targetWindow = null,
            this.targetOrigin = null,
            this.id = Math.floor(1e5 * Math.random()),
            this.bindEvents()
        }
        var r = e("./PostMessageType")
          , o = e("events").EventEmitter;
        n.prototype = Object.create(o.prototype),
        n.prototype.bindEvents = function() {
            this.sourceWindow.addEventListener("message", this.onPostmessageReceived.bind(this))
        }
        ,
        n.prototype.setTarget = function(e, t) {
            this.targetWindow = e,
            this.targetOrigin = t
        }
        ,
        n.prototype.onPostmessageReceived = function(e) {
            var t = e.origin || e.originalEvent.origin
              , i = e.source;
            switch (e.data.type) {
            case r.CONNECT:
                break;
            case r.RESPONSE:
                if (this.id !== e.data.toId)
                    return;
            default:
                if (!this.validateMessageOrigin(t))
                    return
            }
            var n = e.data;
            n.source = i,
            n.origin = t,
            n.timestamp = Date.now(),
            this.emit(e.data.type, n)
        }
        ,
        n.prototype.validateMessageOrigin = function(e) {
            return "*" === this.targetOrigin || e === this.targetOrigin
        }
        ,
        n.prototype.send = function(e) {
            this.targetWindow && this.targetOrigin && (e.fromId = this.id,
            this.targetWindow.postMessage(e, this.targetOrigin))
        }
        ,
        t.exports = n
    }
    , {
        "./PostMessageType": 160,
        events: 202
    }],
    166: [function(e, t, i) {
        "use strict";
        var n = e("three")
          , r = e("./util/browser")
          , o = e("./enum/Viewmode")
          , a = e("./enum/VROption")
          , s = e("./enum/Colors")
          , l = e("./enum/WarpStyle")
          , c = e("./util/easing")
          , h = e("./util/common")
          , u = e("./util/showcase")
          , d = e("./constants")
          , p = {
            debug: !1,
            version: "2.25.6-0-gd87e5b1",
            languageTag: r.valueFromHash("lang", null),
            pageTitle: "四维虚拟漫游",
            authorizationHeader: u.getAuthorizationHeader(),
            autoplay: r.valueFromHash("play", !1) || !r.inIframe(),
            logLevel: r.valueFromHash("log", 2),
            skyboxRadius: 2500,
            modelBoundsPadding: 5,
            showNeighbors: !1,
            brand: r.valueFromHash("brand", !0),
            showHighlights: r.valueFromHash("hhl", !0) && r.valueFromHash("hr", 1),
            startHighlights: r.valueFromHash("hl", -1),
            specialEdition: r.valueFromHash("bn", 0),
            useWheel: r.valueFromHash("wh", !0),
            crossOrigin: "anonymous",
            fancierTransition: !1,
            wireframe: !1,
            skyboxWireframe: !1,
            modelAlpha: 1,
            highlightPanoSelection: !1,
            showSweeps: !0,
            showSkyboxes: !1,
            showMesh: !0,
            showFloors: !1,
            showFloorDuration: 300,
            showFloorDelay: 300,
            hideFloorDuration: 300,
            hideFloorDelay: 0,
            reticuleOpacityTransitionTime: 250,
            reticuleColor: window.MP_PREFETCHED_MODELDATA.mouseMarkerColor || s.newBlue,    // 方奕卓 配置鼠标标志颜色
            markerOpacityTransitionTime: 500,
            guiAnimationSpeed: 250,
            highlightAnimationDuration: 500,
            modelComponentLoadSpinnerDelay: 150,
            captureErrors: !1,
            maxMobileTextures: 6,
            minimalMemoryMode: r.valueFromHash("m3", r.isMobile()),
            startupFlyinDelay: 3e3,
            dollhouseDefault: {
                minDistance: 15,
                maxDistance: 50,
                minPolarAngle: n.Math.degToRad(10),
                maxPolarAngle: n.Math.degToRad(90)
            },
            hideReticuleTimeout: 1e3,
            analytics: {
                inactivityThreshold: 30,
                sessionTrackingRate: .15,
                maxTrackedErrors: 20,
                sessionDurationPingFrequency: 10,
                sessionDurationTimeout: 15
            },
            flydown: {
                movementEasing: "easeInOutQuad",
                movementDelay: .001,
                rotationEasing: "easeInOutQuad",
                rotationDelay: .5,
                modelTextureDelay: .75,
                skyboxDelay: .75
            },
            transition: {
                flySpeed: .001,
                flyTime: 750,
                flytimeMaxDistanceThreshold: 5,
                flytimeDistanceMultiplier: 150,
                aimTime: 1500,
                aimSlowFactor: 1.5,
                blur: 0.8,
                movementEasing: "easeInOutQuad",
                blendEasing: "easeInOutQuad",
                fastForwardFactor: 3//r.valueFromHash("mfis", 3)
            },
            show360Views: {
                enabled: !0,
                transitionTime: 1e3
            },
            quickstart: {
                enabled: 1 === r.valueFromHash("qust", 0) || 1 === r.valueFromHash("qs", 0),
                animation: 1400,
                showTextDelay: 500,
                fadeOutDelay: 3e3,
                fovChange: 10
            },
            appConfig: {
                webvr_version: null,
                segment_key: null,
                embedly_key: null,
                branch_key: null,
                keen_write_key: null,
                keen_project_id: null
            },
            vr: {
                enabled: !0,
                allowWebVR: !1,
                option: r.valueFromHash("vr", a.CONTEXTUAL)
            },
            share: {
                enabled: !r.valueFromHash("mls", 0) && r.valueFromHash("brand", !0)
            },
            input: {
                longTapThreshold: 200,
                moveToleranceNDC: .08,
                touchMoveThreshold: 25
            },
            help: {
                modalStayDuration: 600
            },
            immersive: {
                timeToShowAgain: 1250,
                uiStayDuration: 600
            },
            tourInteraction: {
                disabled: "0" === r.valueFromHash("tourcta", null),
                showPauseButton: 1e3,
                showModal: 1500,
                allowNextClick: 200,
                largeModal: "1" === r.valueFromHash("tourcta", null),
                smallModal: "2" === r.valueFromHash("tourcta", null)
            },
            labels: {
                enabled: !1,
                hideUntilStart: !0,
                fadeInDuration: 250,
                fadeInDelay: 250,
                fadeOutDuration: 250,
                fadeOutDelay: 0,
                zoomHideThreshhold: {
                    mobile: r.isSmallScreen() ? .45 : .6,
                    desktop: 2
                },
                zoomTruncateThreshhold: {
                    mobile: r.isSmallScreen() ? .35 : .45,
                    desktop: .85
                },
                minLengthForTruncate: 16,
                truncateLength: 12,
                truncateSuffix: "..."
            },
            tags: {
                enabled: r.valueFromHash("mt", 1),
                startup: {
                    hideUntilStart: !0,
                    fadeInDuration: 500,
                    fadeInDelay: 100
                },
                visibility: {
                    anyDistance: !0,
                    visibleDistance: 8,
                    cameraClearance: .1,
                    alphaTestLevel: .05,
                    hideViaFloor: !0,
                    hideOffScreenDisc: !1,
                    hideOffScreenObject: !1
                },
                disc: {
                    opacity: 1,
                    disabledOpacity: .5,
                    scale: {
                        nearBound: 1.5,
                        farBound: 4.8,
                        linkFarBound: !1,
                        linkPercent: 40,
                        maxSize: 80,
                        minSize: 40,
                        baseViewportSize: 800,
                        responsiveness: 100
                    }
                },
                pole: {
                    enabled: !0,
                    height: .5,
                    width: 2,
                    opacity: .5,
                    color: "white"
                },
                navigate: {
                    nearestPano: !0,
                    lineOfSight: !0,
                    reactivate: !0,
                    aimAt: "disc",
                    tiltTolerance: 25,
                    rotateSpeedFactor: .6
                }
            },
            path: {
                color: window.MP_PREFETCHED_MODELDATA.floorMarkerColor || s.newBlue,   // 方奕卓 配置导览标志颜色
                colorUp: s._desat(s.newBlue, .5),
                colorDown: s._darken(s.newBlue, .35),
                opacity: .5,
                style: "ribbon",
                height: .025,
                ribbonWidth: .24,
                outsideHeight: .5,
                waypointRadius: .5,
                waypointIndoorRadius: .24,
                waypointPulse: 1e3,
                typ: l.BLACK,
                meshFree: r.valueFromHash("mf", 1),
                mapGuides: r.valueFromHash("guides", !0),
                fadeInTime: 400,
                fadeOutTime: 300
            },
            warp: {
                nearPanoDist: .1,
                matchCam: !1,
                blur: .33,
                fastTime: 1500,
                teleportTime: 1500,
                outsideTime: 2e3,
                lookAheadMax: .3,
                lookAheadDist: 2.5,
                softPushDist: .37,
                softPushEnd: .3,
                softBendAngle: 8,
                softBendTilt: 4,
                softBendEnd: .3,
                doBurns: true, //r.valueFromHash("kb", !0),
                burnsAngle: 8, //导览在每个点停留时的旋转角度
                minBurnsAngle: 35,
                minDownAngle: -35,
                maxTurnPerSec: 280,
                maxAimPerSec: 35,
                minRotation: 12,
                maxAimRotation: 33.2,
                turnFriction: .2,
                flySpeed: .01,
                minWarpTime: 1200,
                warpInterruptionRedirectTime: 500,
                tourStepDelay: r.valueFromHash("st", 0),
                walkDelay: 0,
                walkMaxDist: 50,
                walkMinDist: .8,
                walkSlideShowThreshhold: 3000,
                walkExtraPanosDistance: .4,
                timePerMeter: 1200,
                motionLeadTime: 5000,
                movementEasing: "easeInOutQuad",
                blendEasing: "easeInOutQuad",
                showBunny: !1,
                loop: r.valueFromHash("lp", !1),
                auto: r.valueFromHash("ts", -1),
                eOrder: 'YXZ', //"YXZ",
                stepFactor: .25,
                brakeStrength: 2,
                minBrakeAngle: .1,
                maxBrakeAngle: 1.8,
                climbEffort: 4
            },
            rotationFriction: .05,
            rotationAccelerationInside: 4.5,
            rotationAccelerationOutside: .15,
            rotationAfterMoveMultiplier: 40,
            rotationAfterMoveHistoryCount: 5,
            panFriction: .09,
            panAccelerationOutside: 60,
            onload: r.valueFromHash("onload", o.PANORAMA),
            zoomNearLimit: .1,
            zoomFarLimit: 10,
            navigation: {
                panoScores: !1,
                mouseDirection: !0,
                filterStrictness: .75,
                angleFactor: -30,
                directionFactor: 10,
                distanceFactor: -1,
                optionalityFactor: 3
            },
            sdkInit: !1,
            secretPanelWord: [38, 38, 40, 40, 37, 39, 37, 39, 66, 65],
            console: r.valueFromHash("console", !1),
            noMeshFloorPositionOffset: new n.Vector3(0,-1.2,0),
            panoramaNeighbourMaxDistance: 5,
            panoFloorClickRadius: .35,
            showScreenshotLocations: !1,
            showAxis: !1,
            showNeighbourRaycasts: !1,
            colorMarkerOnLoad: !1,
            colorMarkerByFloor: !1,
            tiling: {
                panoPreRenderRepeatDelay: 2500,
                panoPreRenderDelay: 500,
                preRenderTourPanos: r.valueFromHash("tileprerender", 0),
                tilingFlagNames: ["usetiles", "tiles"],
                maxNavPanoQuality: r.valueFromHash("maxtileq", null),
                maxZoomPanoQuality: r.valueFromHash("maxztileq", null),
                overlayStyle: r.valueFromHash("tileoverlay", 0),
                uploadIntervalDelay: r.valueFromHash("tileupdelay", 10),
                initialIntervalDelay: r.valueFromHash("itiledelay", 0),
                maxNonBaseUploadsPerFrame: r.valueFromHash("maxnbtpf", 2),
                maxBaseUploadsPerFrame: r.valueFromHash("maxbtpf", 6),
                customCompression: r.valueFromHash("tilecustcomp", 0),
                // mobileHighQualityOverride: !1,
                mobileHighQualityOverride: 1,
                allowUltraHighResolution: true
            },
            zoom: {
                enabled: true,
                forceOff: r.valueFromHash("nozoom", 0),
                overridemax: r.valueFromHash("maxzoom", null),
                overridemin: r.valueFromHash("minzoom", null),
                max: d.highQualityMaxZoom,
                min: 1,
                transitionStyle: r.valueFromHash("zoomtrans", 1),
                activationThreshold: 1.1,
                restoreTime: 500
            },
            profiling: {
                enabled: r.valueFromHash("mem", !1)
            }
        };
        p = h.deepExtend(p, d, {
            insideFOV: r.valueFromHash("fov", d.insideFOV),
            insideFOVMax: r.valueFromHash("fovmax", d.insideFOVMax),
            panorama: {
                transitionTime: 1e3,
                modelAlpha: 0,
                modelAlphaDelay: p.flydown.modelTextureDelay,
                modelAlphaLength: 1,
                skyboxOpacity: 1,
                skyboxOpacityDelay: p.flydown.skyboxDelay,
                skyboxOpacityLength: .9,
                fovLength: 1,
                fovDelay: 0,
                cameraMatrixDuration: .8,
                cameraMatrixDelay: 0,
                cameraMatrixEase: c.easeInCubic,
                reticuleOpacity: 1,
                markerOpacity: .3,
                markerOpacityOnHover: 1
            },
            dollhouse: {
                transitionTime: 1e3,
                modelAlpha: 1,
                modelAlphaDelay: 0,
                modelAlphaLength: 1 - p.flydown.modelTextureDelay,
                skyboxOpacity: 0,
                skyboxOpacityDelay: 0,
                skyboxOpacityLength: 1 - p.flydown.skyboxDelay,
                fovLength: 1,
                fovDelay: 0,
                cameraMatrixDuration: .8,
                cameraMatrixDelay: .3,
                cameraMatrixEase: c.easeInCubic,
                reticuleOpacity: 1,
                markerOpacity: 0,
                markerOpacityOnHover: 0
            },
            floorplan: {
                transitionTime: 1e3,
                modelAlpha: 1,
                modelAlphaDelay: 0,
                modelAlphaLength: 1 - p.flydown.modelTextureDelay,
                skyboxOpacity: 0,
                skyboxOpacityDelay: 0,
                skyboxOpacityLength: 1 - p.flydown.skyboxDelay,
                fovLength: 1,
                fovDelay: 0,
                cameraMatrixDuration: .5,
                cameraMatrixDelay: 0,
                cameraMatrixEase: c.easeOutCubic,
                reticuleOpacity: 1,
                markerOpacity: 0,
                markerOpacityOnHover: 0,
                cameraHeight: 50
            },
            transitioning: {
                reticuleOpacity: 0,
                markerOpacity: .3,
                markerOpacityOnHover: 1
            },
            "floorplan-dollhouse": {
                rotationDelay: 0,
                rotationDuration: 1
            },
            "floorplan-panorama": {
                rotationDelay: .5,
                rotationDuration: 1
            },
            "dollhouse-panorama": {
                rotationDelay: .5,
                rotationDuration: 1
            },
            "dollhouse-floorplan": {
                rotationDelay: 0,
                rotationDuration: 1,
                cameraMatrixDuration: 1.05,
                cameraMatrixDelay: .5
            },
            "panorama-dollhouse": {
                rotationDelay: 0,
                rotationDuration: .5
            },
            "panorama-floorplan": {
                transitionTime: 1500,
                rotationDelay: 0,
                rotationDuration: .5
            }
        }),
        p.path.meshFree && (p.path.typ = l.WALK),
        p.zoom.max = p.zoom.overridemax || p.zoom.max,
        p.zoom.min = p.zoom.overridemin || p.zoom.min,
        t.exports = p
    }
    , {
        "./constants": 8,
        "./enum/Colors": 19,
        "./enum/VROption": 47,
        "./enum/Viewmode": 51,
        "./enum/WarpStyle": 52,
        "./util/browser": 182,
        "./util/common": 185,
        "./util/easing": 186,
        "./util/showcase": 193,
        three: 217
    }],
    167: [function(e, t, i) {
        "use strict";
        var n = e("three")
          , r = e("./settings")
          , o = "precision highp float;\nprecision highp int;\n\nuniform mat4 modelMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"
          , a = "precision highp float;\nprecision highp int;\n\nuniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n";
        t.exports = {
            basicTextured: {
                uniforms: {
                    tDiffuse: {
                        type: "t",
                        value: null
                    },
                    alpha: {
                        type: "f",
                        value: 1
                    }
                },
                vertexShader: "varying vec2 vUv;\nvoid main() {\n  vUv = uv;\n  gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\n}",
                fragmentShader: "varying vec2 vUv;\nuniform float alpha;\nuniform sampler2D tDiffuse;\nvoid main() {\n  vec4 texColor = texture2D(tDiffuse, vUv);\n  gl_FragColor = vec4(texColor.rgb, texColor.a * alpha);\n}"
            },
            copyCubeMap: {
                uniforms: {
                    tDiffuse: {
                        type: "t",
                        value: null
                    },
                    alpha: {
                        type: "f",
                        value: 1
                    }
                },
                vertexShader: "varying vec3 vWorldPos;\nvoid main() {\n  vWorldPos = vec3(-position.x, -position.y, position.z);\n  gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\n}",
                fragmentShader: "varying vec3 vWorldPos;\nuniform float alpha;\nuniform samplerCube tDiffuse;\nvoid main() {\n  vec4 texColor = textureCube(tDiffuse, vWorldPos);\n  gl_FragColor = vec4(texColor.rgb, texColor.a * alpha);\n}"
            },
            cube: {
                uniforms: {
                    map: {
                        type: "t",
                        value: null
                    },
                    opacity: {
                        type: "f",
                        value: 1
                    }
                },
                vertexShader: o + "varying vec3 vWorldPosition;\n\nvoid main() {\n  vWorldPosition = position;\n  gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}\n",
                fragmentShader: a + "uniform samplerCube map;\nuniform float opacity;\n\nvarying vec3 vWorldPosition;\n\nvoid main() {\n  vec4 color = textureCube( map, vec3( -vWorldPosition.x, vWorldPosition.yz ) );\n  gl_FragColor = vec4(color.rgb, opacity);\n}\n"
            },
            model: {
                uniforms: {
                    map: {
                        type: "t",
                        value: null
                    },
                    modelAlpha: {
                        type: "f",
                        value: r.modelAlpha
                    },
                    opacity: {
                        type: "f",
                        value: 1
                    },
                    progress: {
                        type: "f",
                        value: 0
                    },
                    blackout: {
                        type: "i",
                        value: 0
                    },
                    pano0Map: {
                        type: "t",
                        value: null
                    },
                    pano0Position: {
                        type: "v3",
                        value: new n.Vector3
                    },
                    pano0Matrix: {
                        type: "m4",
                        value: new n.Matrix4
                    },
                    pano1Map: {
                        type: "t",
                        value: null
                    },
                    pano1Position: {
                        type: "v3",
                        value: new n.Vector3
                    },
                    pano1Matrix: {
                        type: "m4",
                        value: new n.Matrix4
                    }
                },
                vertexShader: o + "uniform vec3 pano0Position;\nuniform mat4 pano0Matrix;\n\nuniform vec3 pano1Position;\nuniform mat4 pano1Matrix;\n\nvarying vec2 vUv;\nvarying vec3 vWorldPosition0;\nvarying vec3 vWorldPosition1;\n\nvoid main() {\n\n  vUv = uv;\n  vec4 worldPosition = modelMatrix * vec4(position, 1.0);\n\n  vec3 positionLocalToPanoCenter0 = worldPosition.xyz - pano0Position;\n  vWorldPosition0 = (vec4(positionLocalToPanoCenter0, 1.0) * pano0Matrix).xyz;\n  vWorldPosition0.x *= -1.0;\n\n  vec3 positionLocalToPanoCenter1 = worldPosition.xyz - pano1Position;\n  vWorldPosition1 = (vec4(positionLocalToPanoCenter1, 1.0) * pano1Matrix).xyz;\n  vWorldPosition1.x *= -1.0;\n\n  gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n}\n",
                fragmentShader: a + "uniform sampler2D map;\nuniform float modelAlpha;\nuniform float opacity;\nuniform float progress;\nuniform int blackout;\n\nuniform vec3 pano0Position;\nuniform samplerCube pano0Map;\n\nuniform vec3 pano1Position;\nuniform samplerCube pano1Map;\n\nvarying vec2 vUv;\nvarying vec3 vWorldPosition0;\nvarying vec3 vWorldPosition1;\n\nvoid main() {\n\tconst vec4 BLACK = vec4(0.0, 0.0, 0.0, 1.0);\n\tconst vec4 GREY  = vec4(0.5, 0.5, 0.5, 1.0);\n\n\tvec4 colorFromPanos;\n\tvec4 colorFromPano0 = textureCube( pano0Map, vWorldPosition0.xyz);\n\tvec4 colorFromPano1 = textureCube( pano1Map, vWorldPosition1.xyz);\n\n\tif (blackout == 0) {\n\t\tcolorFromPanos = mix(colorFromPano0, colorFromPano1, progress);\n\t} else if (blackout == 1) {\n\t\tcolorFromPanos = mix(colorFromPano0, BLACK, min(1.0, progress*2.0));\n\t\tcolorFromPanos = mix(colorFromPanos, colorFromPano1, max(0.0, progress * 2.0 - 1.0));\n\t} else if (blackout == 2) {\n\t\tcolorFromPanos = mix(colorFromPano0, BLACK, progress);\n\t} else if (blackout == 3) {\n\t\tcolorFromPanos = mix(BLACK, colorFromPano1, max(0.0, progress * 2.0 - 1.0));\n\t} \n\n\tvec4 colorFromTexture = texture2D( map, vUv );\n\tcolorFromPanos = mix(colorFromPanos, colorFromTexture, modelAlpha);\n\n\tfloat whiteness = 1.0 - smoothstep(0.1, 0.2, opacity);\n\tcolorFromPanos = mix(colorFromPanos, GREY, whiteness);\n\tgl_FragColor = vec4(colorFromPanos.rgb, opacity);\n}\n"
            },
			hot:{
				uniforms:{
					color:{ 
						type: "c", 
						value: new n.Color( 0xff2200 ) 
					},
					opac:{
						type: "f", 
						value: 0
					},
					texture1:{
						type: "t", 
						value: null
					},
					texture2:{ 
						type: "t", 
						value: null
					}
				},
				vertexShader:"varying vec2 vUv;\n\nvoid main() {\n\n vUv =  uv ;\n gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n}\n",
				fragmentShader:"varying vec3 vNormal;\n\nvarying vec2 vUv;\n\nuniform float opac;\n\nuniform vec3 color;\n\nuniform sampler2D texture1;\n\nuniform sampler2D texture2;\n\nvoid main() {\n\nvec4 tcolor1 = texture2D( texture1, vUv );\n\nvec4 tcolor2 = texture2D( texture2, vUv );\n\ngl_FragColor = mix(tcolor1,tcolor2 ,opac) + tcolor2*0.2; }\n"
			}, 
            modelOutside: {
                uniforms: {
                    map: {
                        type: "t",
                        value: null
                    },
                    opacity: {
                        type: "f",
                        value: 1
                    }
                },
                vertexShader: o + "varying vec2 vUv;\n\nvoid main() {\n\n  vUv = uv;\n  gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n}\n",
                fragmentShader: a + "uniform sampler2D map;\nuniform float opacity;\nvarying vec2 vUv;\n\nvec4 white = vec4(0.5, 0.5, 0.5, 1.0);\n\nvoid main() {\n\n  vec4 colorFromTexture = texture2D( map, vUv );\n  float whiteness = 1.0 - smoothstep(0.1, 0.2, opacity);\n  colorFromTexture = mix(colorFromTexture, white, whiteness);\n  gl_FragColor = vec4(colorFromTexture.rgb, opacity);\n\n}\n"
            },
            ribbon: {
                uniforms: {
                    map: {
                        type: "t",
                        value: null
                    },
                    opacity: {
                        type: "f",
                        value: 1
                    },
                    color: {
                        type: "c",
                        value: new n.Color(r.path.color)
                    }
                },
                vertexShader: o + "varying vec2 vUv;\nvarying vec3 vN;\nvarying vec4 vP;\n\nvoid main() {\n\n  vUv = uv;\n  vN= normalMatrix * normal;\n  vP = modelViewMatrix * vec4( position, 1.0 );\n  gl_Position = projectionMatrix * vP;\n}\n",
                fragmentShader: a + "uniform sampler2D map;\nuniform float opacity;\nvarying vec2 vUv;\nuniform vec3 color;\nvarying vec3 vN; // show-1182\nvarying vec4 vP; // show-1182\n\nvoid main() {\n\t// TODO add scroll-in and pulsing behaviors\n\tvec3 vNn = normalize(vN);\n\tvec3 vPn = normalize(vP.xyz);\n\tfloat f = pow(1.0-abs(dot(vNn,vPn)),0.2);\n  vec4 colorFromTexture = texture2D( map, vUv );\n  colorFromTexture.a *= f;\n  gl_FragColor = vec4((color.rgb*colorFromTexture.rgb),\n  \t\t\t\t\t\t(opacity*colorFromTexture.a));\n}\n"
            },
            waypoint: {
                uniforms: {
                    map: {
                        type: "t",
                        value: null
                    },
                    opacity: {
                        type: "f",
                        value: 1
                    },
                    pulse: {
                        type: "f",
                        value: 1
                    },
                    nearFade: {
                        type: "v2",
                        value: new n.Vector2(2 * r.insideNear,2 * r.path.waypointIndoorRadius)
                    },
                    color: {
                        type: "c",
                        value: new n.Color(r.reticuleColor)
                    }
                },
                vertexShader: o + "varying vec2 vUv;\nvarying vec4 vPointView;\n\nvoid main() {\n\n  vUv = uv;\n  vPointView = modelViewMatrix * vec4( position, 1.0 );\n  gl_Position = projectionMatrix * vPointView;\n\n}\n",
                fragmentShader: a + "uniform sampler2D map;\nuniform float opacity;\nuniform float pulse; // another opacity, with a different clock\nuniform vec2 nearFade;\nvarying vec2 vUv;\nvarying vec4 vPointView;\nuniform vec3 color;\n\nvoid main() {\n\t// TODO add scroll-in and pulsing behaviors\n\tfloat depthFade = min(1.0, (abs(vPointView.z)-nearFade.x)/(nearFade.y-nearFade.x));\n  vec4 colorFromTexture = texture2D( map, vUv );\t\t// we only use the alpha!\n  gl_FragColor = vec4(color.rgb,\n  \t\t\t\t\t\t(pulse*opacity*colorFromTexture.a * depthFade));\n}\n"
            },
            modelDebug: {
                uniforms: {
                    map: {
                        type: "t",
                        value: null
                    },
                    modelAlpha: {
                        type: "f",
                        value: r.modelAlpha
                    },
                    depthmapRatio: {
                        type: "f",
                        value: 0
                    },
                    opacity: {
                        type: "f",
                        value: 1
                    },
                    progress: {
                        type: "f",
                        value: 0
                    },
                    considerOcclusion: {
                        type: "i",
                        value: r.fancierTransition
                    },
                    highlightPanoSelection: {
                        type: "i",
                        value: 0
                    },
                    useThirdPano: {
                        type: "i",
                        value: r.useThirdPano
                    },
                    pano0Map: {
                        type: "t",
                        value: null
                    },
                    pano0Depth: {
                        type: "t",
                        value: null
                    },
                    pano0Position: {
                        type: "v3",
                        value: new n.Vector3
                    },
                    pano0Matrix: {
                        type: "m4",
                        value: new n.Matrix4
                    },
                    pano0Weight: {
                        type: "f",
                        value: r.transition.pano0Weight
                    },
                    pano1Map: {
                        type: "t",
                        value: null
                    },
                    pano1Depth: {
                        type: "t",
                        value: null
                    },
                    pano1Position: {
                        type: "v3",
                        value: new n.Vector3
                    },
                    pano1Matrix: {
                        type: "m4",
                        value: new n.Matrix4
                    },
                    pano1Weight: {
                        type: "f",
                        value: r.transition.pano1Weight
                    },
                    pano2Map: {
                        type: "t",
                        value: null
                    },
                    pano2Depth: {
                        type: "t",
                        value: null
                    },
                    pano2Position: {
                        type: "v3",
                        value: new n.Vector3
                    },
                    pano2Matrix: {
                        type: "m4",
                        value: new n.Matrix4
                    },
                    pano2Weight: {
                        type: "f",
                        value: r.transition.pano2Weight
                    }
                },
                vertexShader: o + "uniform vec3 pano0Position;\nuniform mat4 pano0Matrix;\n\nuniform vec3 pano1Position;\nuniform mat4 pano1Matrix;\n\nuniform vec3 pano2Position;\nuniform mat4 pano2Matrix;\n\nvarying vec2 vUv;\nvarying vec3 vWorldPosition0;\nvarying vec3 vWorldPosition1;\nvarying vec3 vWorldPosition2;\n\nvarying vec4 worldPosition;\n\nvoid main() {\n\n  vUv = uv;\n  worldPosition = modelMatrix * vec4(position, 1.0);\n\n  vec3 positionLocalToPanoCenter0 = worldPosition.xyz - pano0Position;\n  vWorldPosition0 = (vec4(positionLocalToPanoCenter0, 1.0) * pano0Matrix).xyz;\n  vWorldPosition0.x *= -1.0;\n\n  vec3 positionLocalToPanoCenter1 = worldPosition.xyz - pano1Position;\n  vWorldPosition1 = (vec4(positionLocalToPanoCenter1, 1.0) * pano1Matrix).xyz;\n  vWorldPosition1.x *= -1.0;\n\n  vec3 positionLocalToPanoCenter2 = worldPosition.xyz - pano2Position;\n  vWorldPosition2 = (vec4(positionLocalToPanoCenter2, 2.0) * pano2Matrix).xyz;\n  vWorldPosition2.x *= -1.0;\n\n  gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n}\n",
                fragmentShader: a + "uniform sampler2D map;\nuniform float depthmapRatio;\nuniform float modelAlpha;\nuniform float opacity;\nuniform float progress;\nuniform int considerOcclusion;\nuniform int highlightPanoSelection;\nuniform int useThirdPano;\n\nuniform vec3 pano0Position;\nuniform samplerCube pano0Map;\nuniform samplerCube pano0Depth;\nuniform float pano0Weight;\n\nuniform vec3 pano1Position;\nuniform samplerCube pano1Map;\nuniform samplerCube pano1Depth;\nuniform float pano1Weight;\n\nuniform vec3 pano2Position;\nuniform samplerCube pano2Map;\nuniform samplerCube pano2Depth;\nuniform float pano2Weight;\n\nvarying vec2 vUv;\nvarying vec3 vWorldPosition0;\nvarying vec3 vWorldPosition1;\nvarying vec3 vWorldPosition2;\n\nvarying vec4 worldPosition;\n\nvoid main() {\n\n  vec4 depthFromPano0 = textureCube( pano0Depth, vWorldPosition0.xyz );\n  vec4 depthFromPano1 = textureCube( pano1Depth, vWorldPosition1.xyz );\n  vec4 depthFromPano2 = textureCube( pano2Depth, vWorldPosition2.xyz );\n\n  vec4 colorFromPano0 = textureCube( pano0Map, vWorldPosition0.xyz );\n  vec4 colorFromPano1 = textureCube( pano1Map, vWorldPosition1.xyz );\n  vec4 colorFromPano2 = textureCube( pano2Map, vWorldPosition2.xyz );\n\n  float distanceToPano0 = distance(worldPosition.xyz, pano0Position);\n  float distanceToPano1 = distance(worldPosition.xyz, pano1Position);\n  float distanceToPano2 = distance(worldPosition.xyz, pano2Position);\n\n  float cameraToPano0 = distance(cameraPosition.xyz, pano0Position);\n  float cameraToPano1 = distance(cameraPosition.xyz, pano1Position);\n  float cameraToPano2 = distance(cameraPosition.xyz, pano2Position);\n\n  float contributionFromPano0 = cameraToPano0 == 0.0 ? 1000.0 : pano0Weight / cameraToPano0;\n  float contributionFromPano1 = cameraToPano1 == 0.0 ? 1000.0 : pano1Weight / cameraToPano1;\n  float contributionFromPano2 = cameraToPano2 == 0.0 ? 1000.0 : pano2Weight / cameraToPano2;\n\n  contributionFromPano0 *= 1.0 / distanceToPano0;\n  contributionFromPano1 *= 1.0 / distanceToPano1;\n  contributionFromPano2 *= 1.0 / distanceToPano2;\n\n  if(considerOcclusion == 1) {\n    bool occludedFromPano0 = distanceToPano0 / 10.0 > 1.01 - depthFromPano0.x;\n    bool occludedFromPano1 = distanceToPano1 / 10.0 > 1.01 - depthFromPano1.x;\n    bool occludedFromPano2 = distanceToPano2 / 10.0 > 1.01 - depthFromPano2.x;\n\n    if(occludedFromPano0){contributionFromPano0 *= 0.1;}\n    if(occludedFromPano1){contributionFromPano1 *= 0.1;}\n    if(occludedFromPano2){contributionFromPano2 *= 0.1;}\n    //if(occludedFromPano0 && occludedFromPano1 && !occludedFromPano2) { contributionFromPano2 += 0.5; }\n  }\n\n  float contributionSum = contributionFromPano0 + contributionFromPano1 + contributionFromPano2;\n  contributionFromPano0 /= contributionSum;\n  contributionFromPano1 /= contributionSum;\n  contributionFromPano2 /= contributionSum;\n\n  vec4 colorFromPanos = colorFromPano0 * contributionFromPano0;\n  colorFromPanos += colorFromPano1 * contributionFromPano1;\n  colorFromPanos += colorFromPano2 * contributionFromPano2;\n\n  vec4 depthFromPanos = depthFromPano0 * contributionFromPano0;\n  depthFromPanos += depthFromPano1 * contributionFromPano1;\n  depthFromPanos += depthFromPano2 * contributionFromPano2;\n\n  vec4 colorFromTexture = texture2D( map, vUv );\n  colorFromPanos = mix(colorFromPanos, colorFromTexture, modelAlpha);\n\n  if(highlightPanoSelection == 1) {\n    colorFromPanos.r = contributionFromPano0;\n    colorFromPanos.g = contributionFromPano1;\n    colorFromPanos.b = contributionFromPano2;\n  }\n\n  gl_FragColor = vec4(mix(colorFromPanos, depthFromPanos, depthmapRatio).rgb, opacity);\n\n}\n"
            },
            customDepth: {
                uniforms: {
                    panoPosition: {
                        type: "v3",
                        value: new n.Vector3
                    }
                },
                vertexShader: o + "varying vec4 worldPosition;\n\nvoid main() {\n\n  worldPosition = modelMatrix * vec4(position, 1.0);\n  gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n}\n",
                fragmentShader: a + "uniform vec3 panoPosition;\nvarying vec4 worldPosition;\n\nvoid main() {\n\n  float depth = distance(worldPosition.xyz, panoPosition);\n  float color = 1.0 - depth / 10.0;\n  gl_FragColor = vec4(color, color, color, 1.0);\n\n}\n"
            },
            skysphere: {
                uniforms: {
                    radius: {
                        type: "f",
                        value: 0
                    }
                },
                vertexShader: o + "varying vec4 worldPosition;\n\nvoid main() {\n\n  worldPosition = modelMatrix * vec4(position, 1.0);\n  gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n}\n",
                fragmentShader: a + "varying vec4 worldPosition;\nuniform float radius;\n\nvoid main() {\n\n  vec4 topColor = vec4(0.094, 0.102, 0.11, 1.0);\n  vec4 bottomColor = vec4(0.2, 0.216, 0.235, 1.0);\n  float normalizedHeight = (worldPosition.y + radius) / (radius * 2.0);\n  float ratio = smoothstep(0.0, 0.5, normalizedHeight);\n  gl_FragColor = mix(bottomColor, topColor, ratio);\n\n}\n"
            },
            tagDisc: {
                uniforms: {
                    opacity: {
                        type: "f",
                        value: 0
                    },
                    color: {
                        type: "c",
                        value: new n.Color
                    },
                    bg: {
                        type: "t",
                        value: null
                    },
                    mask: {
                        type: "t",
                        value: null
                    }
                },
                vertexShader: o + "varying vec2 vUv;\nvoid main() {\n  vUv = uv;\n  gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\n}",
                fragmentShader: a + "uniform float opacity;\nuniform vec3 color;\nuniform sampler2D bg;\nuniform sampler2D mask;\n\nvarying vec2 vUv;\n\nvoid main() {\n  vec4 maskColor = texture2D(mask, vUv);\n  vec4 bgColor = texture2D(bg, vUv);\n  vec3 mappedColor = mix(bgColor.rgb, color, maskColor.a);\n  gl_FragColor = vec4(mappedColor, bgColor.a * opacity);\n}\n"
            }
        }
    }
    , {
        "./settings": 166,
        three: 217
    }],
    168: [function(e, t, i) {
        (function(i) {
            "use strict";
            var n = e("three")
              , r = (e("url"),
            e("./util/ajax"))
              , o = e("./settings")
              , a = e("./util/logger")
              , s = e("./util/math")
              , l = e("./util/showcase")
              , c = e("./objects/Panorama")
              , h = new a(i)
              , u = e("./model/Model")
              , d = e("./shaders")
              , p = e("./util/transitions")
              , f = e("./objects/Chunk")
              , g = e("./objects/Reticule")
              , m = e("./objects/Skybox")
              , v = e("./objects/Floor")
              , A = e("./cameras/DollhouseCamera")
              , y = e("./cameras/FloorplanCamera")
              , C = e("./cameras/PanoramaCamera")
              , I = e("./controls/DollhouseControls")
              , E = e("./controls/FloorplanControls")
              , b = e("./controls/PanoramaControls");
            n.ImageUtils.crossOrigin = o.crossOrigin,
            t.exports = {
                shaders: d,
                transitions: p,
                Model: u,
                Chunk: f,
                Floor: v,
                Skybox: m,
                Reticule: g,
                Panorama: c,
                DollhouseCamera: A,
                FloorplanCamera: y,
                PanoramaCamera: C,
                DollhouseControls: I,
                FloorplanControls: E,
                PanoramaControls: b,
                getModel: function(e) {
                    if (!e.url)
                        throw 'getModel(): missing parameter "url"';
                    e.autoload = void 0 === e.autoload || e.autoload;
                    var t = l.parseSidUrl(e.url);
                    e.urlBase = t.urlBase,
                    e.urlModel = t.urlModel,
                    e.urlFiles = t.urlFiles;
                    var i = this._getPlatformError();
                    return i ? $.Deferred().reject(i).promise() : (this.options = e,
                    this._loadModel().then(this._buildModel.bind(this)))
                },
                _getPlatformError: function() {
                    return "IE" === $.ua.browser.name && parseInt($.ua.browser.major) < 11 ? "webgl-unsupported" : "iOS" === $.ua.os.name && /^[0-7][$\.]/.test($.ua.os.version) ? "webgl-ios" : Modernizr.webgl ? null : "webgl-unsupported"
                },
                _loadModel: function() {
                    return r.get(this.options.urlModel, {
                        responseType: "json",
                        prefetchFrom: "model",
                        auth: l.getAuthorizationHeader()
                    }).then(null, function() {
                        return h.warn("Model loading failed at initial metadata load"),
                        "loading-failed"
                    })
                },
                _buildModel: function(e) {
                    e = l.normalizeModeldata(e, s);
                    var t = new u(this.options,e);
                    return this.options.autoload ? t.load(!0) : $.when(t)
                }
            }
        }
        ).call(this, "/js/showcase.js")
    }
    , {
        "./cameras/DollhouseCamera": 5,
        "./cameras/FloorplanCamera": 6,
        "./cameras/PanoramaCamera": 7,
        "./controls/DollhouseControls": 10,
        "./controls/FloorplanControls": 11,
        "./controls/PanoramaControls": 13,
        "./model/Model": 139,
        "./objects/Chunk": 144,
        "./objects/Floor": 146,
        "./objects/Panorama": 148,
        "./objects/Reticule": 149,
        "./objects/Skybox": 152,
        "./settings": 166,
        "./shaders": 167,
        "./util/ajax": 181,
        "./util/logger": 189,
        "./util/math": 190,
        "./util/showcase": 193,
        "./util/transitions": 195,
        three: 217,
        url: 208
    }],
    169: [function(e, t, i) {
        "use strict";
        function n() {
            var e = {
                renderTarget: null,
                inUse: !1,
                size: -1,
                pano: null
            };
            return e
        }
        function r(e) {
            M.push(e)
        }
        function o(e) {
            var t = n();
            return t.inUse = !0,
            t.size = e,
            r(t),
            t
        }
        function a(e) {
            for (var t = 0; t < M.length; t++) {
                var i = M[t];
                if (!i.inUse && i.size === e)
                    return i.inUse = !0,
                    i
            }
            return null
        }
        function s(e) {
            for (var t = 0; t < M.length; t++) {
                var i = M[t];
                if (i.renderTarget === e)
                    return i.inUse = !1,
                    !0
            }
            return !1
        }
        function l() {
            this.tileDirectory = {},
            this.activeRenderTargetDescriptors = {},
            this.activePanos = [],
            this.panoLODDescriptors = {},
            this.panoDescriptors = {},
            this.tileTrees = {},
            this.sceneRenderer = null,
            this.tileDownloader = null,
            this.forceQueue = [],
            this.uploadQueues = {},
            this.uploadInterval = null,
            this.uploadIntervalCancelled = !1,
            this.usingTileOverlay = !1,
            this.overlayTilesLoaded = !1,
            this.overlayTileBase = null,
            this.overlayTilesBasic = {},
            this.overlayTilesEnhanced = {},
            this.zoomRenderTarget = null,
            this.zoomPano = null,
            this.zoomingActive = !1,
            this.zoomPanoId = null,
            this.zoomPanoRenderingDisabled = !1,
            this.direction = new h.Vector3,
            this.initTime = -1,
            this.maxBaseUploadsPerFrame = x,
            this.maxNonBaseUploadsPerFrame = T
        }
        function c() {
            this.uploadIntervalCancelled || (this.overlayTilesLoaded || !this.usingTileOverlay ? (b = !0,
            this.updateUploadQueue(this.maxNonBaseUploadsPerFrame, this.maxBaseUploadsPerFrame),
            this.peekNextFromUploadQueue() ? this.refreshUploadInterval(w) : this.uploadInterval = null) : this.refreshUploadInterval(this.uploadIntervalDelay))
        }
        var h = e("three")
          , u = e("../exception/BasicException")
          , d = e("../settings")
          , p = e("../enum/PanoSizeClass")
          , f = (e("../objects/Panorama"),
        e("../enum/PanoRendererEvents"))
          , g = e("../enum/SceneRendererEvents")
          , m = e("../enum/TileDownloaderEvents")
          , v = e("../enum/Vectors")
          , A = (e("../enum/GLCubeFaces"),
        e("../objects/Panorama"),
        e("./TileTree"))
          , y = (e("./TileDownloader"),
        e("./TilePrioritizer"))
          , C = e("./TileUtils")
          , p = e("../enum/PanoSizeClass")
          , I = (e("../util/browser"),
        e("../util/panorama"))
          , E = e("events").EventEmitter
          , b = !1
          , w = d.tiling.uploadIntervalDelay
          , _ = d.tiling.initialIntervalDelay
          , T = d.tiling.maxNonBaseUploadsPerFrame
          , x = d.tiling.maxBaseUploadsPerFrame
          , S = {
            Base: 0,
            Remaining: 1
        }
          , M = [];
        l.prototype = Object.create(E.prototype),
        l.prototype.init = function(e, t, i) {
            this.sceneRenderer = e,
            this.tileDownloader = t,
            this.qualityManager = i,
            this.bindEvents(),
            this.sceneRenderer.on(g.ContextCreated, this.loadOverlayTiles.bind(this)),
            this.initTime = performance.now()
        }
        ,
        l.prototype.getActivePanoTextures = function(e) {
            e = e || [];
            for (var t = 0; t < M.length; t++) {
                var i = M[t];
                i.renderTarget && i.renderTarget.texture && e.push(i.renderTarget.texture)
            }
        }
        ,
        l.prototype.hasQueuedTiles = function() {
            var e = this.peekNextFromUploadQueue();
            return null !== e && void 0 !== e
        }
        ,
        l.prototype.getActiveRenderTargetDescriptor = function(e) {
            return this.activeRenderTargetDescriptors[e]
        }
        ,
        l.prototype.setActiveRenderTargetDescriptor = function(e, t) {
            this.activeRenderTargetDescriptors[e] = t
        }
        ,
        l.prototype.loadOverlayTiles = function() {
            if (0 !== d.tiling.overlayStyle) {
                var e = 0
                  , t = function(t, n, r) {
                    t = n ? t[n] = this.sceneRenderer.initSizedTexture2D(C.TILE_SIZE, h.ClampToEdgeWrapping) : this.overlayTileBase = this.sceneRenderer.initSizedTexture2D(C.TILE_SIZE, h.ClampToEdgeWrapping),
                    this.sceneRenderer.uploadTexture2D(r, t, 0, 0, C.TILE_SIZE, C.TILE_SIZE),
                    e++,
                    e === i.length && (this.overlayTilesLoaded = !0)
                }
                .bind(this)
                  , i = [["images/outlineBase.png", t.bind(this, this.overlayTileBase, null)], ["images/outlineBasic512.png", t.bind(this, this.overlayTilesBasic, 256)], ["images/outlineBasic512.png", t.bind(this, this.overlayTilesBasic, 512)], ["images/outlineBasic1024.png", t.bind(this, this.overlayTilesBasic, 1024)], ["images/outlineBasic2048.png", t.bind(this, this.overlayTilesBasic, 2048)], ["images/outlineBasic4096.png", t.bind(this, this.overlayTilesBasic, 4096)], ["images/outlineEnhanced512.png", t.bind(this, this.overlayTilesEnhanced, 256)], ["images/outlineEnhanced512.png", t.bind(this, this.overlayTilesEnhanced, 512)], ["images/outlineEnhanced1024.png", t.bind(this, this.overlayTilesEnhanced, 1024)], ["images/outlineEnhanced2048.png", t.bind(this, this.overlayTilesEnhanced, 2048)], ["images/outlineEnhanced4096.png", t.bind(this, this.overlayTilesEnhanced, 4096)]];
                i.forEach(function(e) {
                    this.tileDownloader.loadImage(e[0], 0, e[1])
                }
                .bind(this)),
                this.usingTileOverlay = !0
            } else
                this.usingTileOverlay = !1
        }
        ,
        l.prototype.bindEvents = function() {
            this.tileDownloader.on(m.TileDownloadSuccess, this.onTileDownloaded.bind(this))
        }
        ,
        l.prototype.setupZoomRenderTarget = function() {
            if (this.qualityManager.getMaxZoomPanoSize() >= this.qualityManager.getMaxNavPanoSize()) {
                if (this.zoomRenderTarget && this.zoomRenderTarget.width === this.qualityManager.getMaxZoomPanoSize())
                    return;
                var e = this.zoomRenderTarget;
                if (this.zoomRenderTarget = this.initTiledPano(this.qualityManager.getMaxZoomPanoSize(), !1),
                e) {
                    var t = e.width
                      , i = this.zoomRenderTarget.width;
                    this.sceneRenderer.copyCubeMap(e.texture, this.zoomRenderTarget, t, t, i, i),
                    e.texture.dispose(),
                    e.texture.loaded = !1,
                    e.texture.version = 0,
                    this.sceneRenderer.deallocateCubeTexture(e.texture),
                    e.texture = null
                }
                this.zoomPanoRenderingDisabled = !1
            } else
                this.zoomPanoRenderingDisabled = !0
        }
        ,
        l.prototype.enableUltraHighQualityMode = function(e) {
            if (!this.qualityManager.ultraHighQualityModeEnabled()) {
                var t = this.qualityManager.getPanoSize(p.ULTRAHIGH);
                this.tileDownloader.testDownload(t, C.TILE_SIZE, function(t) {
                    t && (this.qualityManager.enableUltraHighQualityMode(),
                    this.setupZoomRenderTarget(),
                    e())
                }
                .bind(this))
            }
        }
        ,
        l.prototype.activateTiledPano = function(e, t, i) {
            i && this.clearAllQueuedUploads();
            for (var n = 0; n < C.FACES_PER_PANO; n++)
                this.initTileTree(e.id, n, this.qualityManager.getMaxPossiblePanoSize());
            this.linkAllTilesAndNodes(e);
            var r = this.getActiveRenderTargetDescriptor(e.id)
              , l = t;
            if (l > this.qualityManager.getMaxNavPanoSize() && (l = this.qualityManager.getMaxNavPanoSize()),
            !r || l !== r.size) {
                if (r && s(r.renderTarget),
                r = a(l),
                !r) {
                    var c = this.initTiledPano(l, !1);
                    r = o(c.width),
                    r.renderTarget = c
                }
                r.pano = e,
                this.resetPanoDescriptor(e.id),
                this.resetPanoLODDescriptors(e.id),
                this.resetRenderStatus(e.id, !0, !0)
            }
            this.setActiveRenderTargetDescriptor(e.id, r);
            var h = i ? 0 : 1;
            return this.updateActivePanos(e, h),
            r.renderTarget
        }
        ,
        l.prototype.deactivateTiledPano = function(e) {
            var t = this.getActiveRenderTargetDescriptor(e.id);
            this.isRenderTargetDescriptorValid(t) && s(t.renderTarget),
            this.setActiveRenderTargetDescriptor(e.id, null);
            var i = this.getUploadQueueForPano(e.id);
            this.clearUploadQueue(i),
            this.updateActivePanos()
        }
        ,
        l.prototype.updateActivePanos = function() {
            var e = [];
            return function(t, i) {
                e.length = 0;
                for (var n = 0; n < this.activePanos.length; n++) {
                    t && e.length === i && e.push(t);
                    var r = this.activePanos[n]
                      , o = this.getActiveRenderTargetDescriptor(r.id);
                    t && r.id === t.id || !this.isRenderTargetDescriptorValid(o) || e.push(r)
                }
                t && i >= e.length && e.push(t),
                this.activePanos.length = 0,
                this.activePanos.push.apply(this.activePanos, e)
            }
        }(),
        l.prototype.getActivePanoCount = function() {
            return this.activePanos.length
        }
        ,
        l.prototype.resetRenderStatus = function(e, t, i, n) {
            var r = null;
            n && (r = A.getLevelCountForSize(C.TILE_SIZE, n) + 1);
            for (var o = function(e, n, r, o) {
                i && (n.tile.zoomUploaded = !1),
                t && (n.tile.uploaded = !1)
            }, a = 0; a < C.FACES_PER_PANO; a++) {
                var s = this.getTileTree(e, a);
                s.breadthFirst({
                    callback: o.bind(this, a),
                    minLevel: r
                })
            }
        }
        ,
        l.prototype.copyBaseRenderStatusToZoomed = function(e) {
            for (var t = A.getLevelCountForSize(C.TILE_SIZE, this.qualityManager.getMaxNavPanoSize()), i = function(e, t, i, n) {
                t.tile.zoomUploaded = t.tile.uploaded,
                t.zoomCovered = t.covered
            }, n = 0; n < C.FACES_PER_PANO; n++) {
                var r = this.getTileTree(e, n);
                r.breadthFirst({
                    callback: i.bind(this, n),
                    maxLevel: t
                })
            }
        }
        ,
        l.prototype.renderPanoTiles = function() {
            var e = [];
            return function(t, i, n, r) {
                this.zoomRenderTarget && this.zoomRenderTarget.width === this.qualityManager.getMaxZoomPanoSize() || this.zoomPanoRenderingDisabled || this.setupZoomRenderTarget(),
                i = i || this.direction || v.FORWARD;
                var o = this.getActiveRenderTargetDescriptor(t);
                if (!this.isRenderTargetDescriptorValid(o))
                    throw new u("PanoRenderer.renderPanoTiles() -> Cannot render to a pano that is not activated.");
                for (var a = 0; a < C.FACES_PER_PANO; a++) {
                    var s = this.getTileTree(t, a);
                    e.length = 0,
                    s.breadthFirst({
                        saveVisited: e
                    });
                    for (var l = 0; l < e.length; l++) {
                        var c = e[l];
                        this.queueTileUpload(c.tile, !1, r || 0 === l && n)
                    }
                }
                this.updateDirection(i)
            }
        }(),
        l.prototype.isRenderTargetDescriptorValid = function(e) {
            return e && e.renderTarget
        }
        ,
        l.prototype.isPanoActive = function(e) {
            var t = this.getActiveRenderTargetDescriptor(e);
            return this.isRenderTargetDescriptorValid(t)
        }
        ,
        l.prototype.isPanoZoomed = function(e) {
            return this.zoomingActive && this.zoomPanoId === e
        }
        ,
        l.prototype.initTileTree = function(e, t, i) {
            var n = this.tileTrees[e];
            n || (n = [],
            this.tileTrees[e] = n);
            var r = n[t];
            if (!r) {
                var o = A.getLevelCountForSize(C.TILE_SIZE, i);
                r = new A(C.TILE_SIZE,o),
                n[t] = r
            }
        }
        ,
        l.prototype.getTileTree = function(e, t) {
            var i = this.tileTrees[e];
            if (!i)
                throw new u("PanoRenderer.getTileTree() -> Tree array not yet initialized!");
            var n = i[t];
            if (!n)
                throw new u("PanoRenderer.getTileTree() -> Tree not yet initialized!");
            return n
        }
        ,
        l.prototype.initTiledPano = function(e, t) {
            var i = this.sceneRenderer.renderer
              , n = (i.context,
            new h.WebGLRenderTargetCube(e,e,{
                stencilBuffer: !1
            }))
              , r = new h.CubeTexture([]);
            n.texture = r,
            r.image = [null, null, null, null, null, null],
            r.flipY = !0,
            t ? (r.generateMipmaps = !0,
            r.magFilter = h.LinearFilter,
            r.minFilter = h.LinearMipMapLinearFilter) : (r.generateMipmaps = !1,
            r.magFilter = h.LinearFilter,
            r.minFilter = h.LinearFilter),
            r.format = h.RGBAFormat,
            i.setRenderTarget(n),
            i.setRenderTarget(null);
            var o = i.properties.get(r);
            return o.__image__webglTextureCube = o.__webglTexture,
            n
        }
        ,
        l.prototype.getUploadQueueForPano = function(e) {
            var t = this.uploadQueues[e];
            return t || (t = [],
            this.uploadQueues[e] = t),
            t
        }
        ,
        l.prototype.isTileUploaded = function(e) {
            return this.isPanoZoomed(e.panoId) ? e.zoomUploaded : e.uploaded
        }
        ,
        l.prototype.setUploaded = function(e, t) {
            this.isPanoZoomed(e.panoId) ? e.zoomUploaded = t : e.uploaded = t
        }
        ,
        l.prototype.queueTileUpload = function(e, t, i) {
            var n = this.getActiveRenderTargetDescriptor(e.panoId);
            if (this.isRenderTargetDescriptorValid(n) && e.downloaded && !this.isTileUploaded(e) && (!e.uploadQueued || i) && (!(e.panoSize > this.qualityManager.getMaxNavPanoSize()) || this.zoomingActive)) {
                var r = this.getUploadQueueForPano(e.panoId);
                i ? this.uploadTile(e, !1) : (this.shoulPushToFrontOfQueue(e) ? this.forceQueue.push(e) : t && this.direction ? y.insertSortedPanoTile(r, e, n.pano, this.direction) : r.push(e),
                e.uploadQueued = !0,
                this.uploadInterval || this.uploadIntervalCancelled || this.refreshUploadInterval(0))
            }
        }
        ,
        l.prototype.shoulPushToFrontOfQueue = function(e) {
            return 0 === A.getLevelCountForSize(C.TILE_SIZE, e.panoSize)
        }
        ,
        l.prototype.getTopUploadQueue = function() {
            for (var e = null, t = null, i = S.Base; i <= S.Remaining; i++)
                for (var n = 0; n < this.activePanos.length; n++)
                    if (e = this.activePanos[n],
                    t = this.getUploadQueueForPano(e.id),
                    t.length > 0)
                        switch (i) {
                        case S.Base:
                            if (0 === t[0].level)
                                return t;
                            break;
                        case S.Remaining:
                            return t
                        }
            return null
        }
        ,
        l.prototype.getNextFromUploadQueue = function() {
            var e = function(e) {
                var t = e.shift();
                return t.uploadQueued = !1,
                t
            };
            return function() {
                if (this.forceQueue.length > 0)
                    return e(this.forceQueue);
                var t = this.getTopUploadQueue();
                return t && t.length > 0 ? e(t) : null
            }
        }(),
        l.prototype.peekNextFromUploadQueue = function() {
            if (this.forceQueue.length > 0)
                return this.forceQueue[0];
            var e = this.getTopUploadQueue();
            return e && e.length > 0 ? e[0] : null
        }
        ,
        l.prototype.clearAllQueuedUploads = function() {
            this.clearAllUploadQueues(null, 0)
        }
        ,
        l.prototype.clearAllQueuedUploadsForPano = function(e) {
            this.clearAllUploadQueues(e, 0)
        }
        ,
        l.prototype.clearAllUploadQueues = function(e, t) {
            if (e)
                this.clearUploadQueue(this.getUploadQueueForPano(e), t),
                this.clearUploadQueue(this.forceQueue, t, e);
            else {
                for (var i = 0; i < this.activePanos.length; i++) {
                    var n = this.activePanos[i];
                    this.clearUploadQueue(this.getUploadQueueForPano(n.id), t)
                }
                this.clearUploadQueue(this.forceQueue, t)
            }
        }
        ,
        l.prototype.clearUploadQueue = function(e, t, i) {
            void 0 !== t && null !== t || (t = 0);
            for (var n = 0; n < e.length; ) {
                var r = e[n];
                (!i || i && i === r.tile.panoId) && r.level >= t ? (r.uploadQueued = !1,
                e.splice(n, 1)) : n++
            }
        }
        ,
        l.prototype.refreshUploadInterval = function() {
            var e = null;
            return function(t) {
                this.uploadIntervalCancelled || (e || (e = c.bind(this)),
                null !== t && void 0 !== t || (t = w),
                b || (t = _),
                this.uploadInterval = window.setTimeout(e, t),
                this.uploadIntervalDelay = t)
            }
        }(),
        l.prototype.update = function() {
            var e = performance.now()
              , t = 0;
            return function() {
                this.uploadIntervalCancelled = !0,
                window.clearTimeout(this.uploadInterval),
                this.uploadInterval = null;
                var i = performance.now() - e;
                !(i > w || 0 === t) || !this.overlayTilesLoaded && this.usingTileOverlay || (this.updateUploadQueue(this.maxNonBaseUploadsPerFrame, this.maxBaseUploadsPerFrame),
                e = performance.now()),
                t++
            }
        }(),
        l.prototype.updateUploadQueue = function(e, t) {
            e || (e = 1);
            for (var i = 0, n = 0; ; ) {
                if (n >= t || i >= e)
                    break;
                var r = this.getNextFromUploadQueue();
                if (!r)
                    break;
                if (0 !== r.level ? i++ : n++,
                !(r.panoSize > this.qualityManager.getMaxNavPanoSize()) || this.zoomingActive) {
                    var o = this.getActiveRenderTargetDescriptor(r.panoId);
                    this.isRenderTargetDescriptorValid(o) && this.uploadTile(r, r.forceUpload)
                }
            }
        }
        ,
        l.prototype.updateDirection = function(e) {
            if (e = e || this.direction) {
                this.direction = e;
                for (var t = 0; t < this.activePanos.length; t++) {
                    var i = this.activePanos[t]
                      , n = this.getUploadQueueForPano(i.id);
                    y.sortPanoTiles(n, i, this.direction)
                }
            }
        }
        ,
        l.prototype.uploadTile = function() {
            var e = {}
              , t = (new h.Vector4,
            d.tiling.overlayStyle);
            return function(i, n) {
                var r = i.panoId
                  , o = i.image
                  , a = i.tileSize
                  , s = i.panoSize
                  , l = i.tileIndex
                  , c = (i.faceTileIndex,
                i.totalTiles)
                  , u = (i.face,
                i.tileX)
                  , d = i.tileY
                  , p = !0
                  , g = !1
                  , m = (this.getPanoDescriptor(r),
                this.getPanoLODDescriptor(r, s))
                  , v = this.getActiveRenderTargetDescriptor(r)
                  , A = v.renderTarget
                  , y = v.size;
                if (this.isPanoZoomed(r) && (A = this.zoomRenderTarget,
                y = this.qualityManager.getMaxZoomPanoSize()),
                this.isRenderTargetDescriptorValid(v) || (p = !1,
                g = !1),
                n || (this.anyUploaded(i.node) && (p = !1,
                g = !0),
                this.isTileUploaded(i) && (p = !1,
                g = !1)),
                p) {
                    var C = u * a
                      , I = d * a
                      , E = a / s * y
                      , b = C / s * y
                      , w = I / s * y;
                    e[a] || (e[a] = this.sceneRenderer.initSizedTexture2D(a, h.ClampToEdgeWrapping));
                    var _ = e[a];
                    if (this.sceneRenderer.uploadTexture2D(o, _, 0, 0, a, a),
                    1 === t || 2 === t) {
                        var T = 1 === t ? this.overlayTilesBasic : this.overlayTilesEnhanced;
                        this.sceneRenderer.renderToCubeMap(_, A, a, a, 0, 0, a, a, b, w, E, E, i.cubeFace),
                        this.sceneRenderer.renderToCubeMap(T[s], A, a, a, 0, 0, a, a, b, w, E, E, i.cubeFace, h.NormalBlending, !0, .5)
                    } else
                        this.sceneRenderer.renderToCubeMap(_, A, a, a, 0, 0, a, a, b, w, E, E, i.cubeFace);
                    m.uploadCount++,
                    this.emit(f.TileRenderSuccess, r, s, l, c),
                    m.uploadCount === c && this.emit(f.PanoRenderComplete, r, s, c),
                    this.setUploaded(i, !0),
                    this.addCoverageForNode(i.node)
                } else
                    this.setUploaded(i, !1);
                return i.uploadAttempted || (m.uploadAttempts++,
                this.emit(f.TileUploadAttempted, r, s, l, c)),
                i.uploadAttempted = !0,
                m.uploadAttempts === c && this.emit(f.UploadAttemptedForAllTiles, r, s, c),
                g
            }
        }(),
        l.prototype.linkTileAndNode = function(e, t) {
            t.tile = e,
            e.node = t
        }
        ,
        l.prototype.linkAllTilesAndNodes = function(e) {
            for (var t = function(t, i, n, r, o) {
                var a = this.getTileDirectoryEntry(e.id, i, r, o);
                this.linkTileAndNode(a, n)
            }, i = 0; i < C.FACES_PER_PANO; i++) {
                var n = this.getTileTree(e.id, i);
                n.breadthFirst({
                    callback: t.bind(this, n, i)
                })
            }
        }
        ,
        l.prototype.anyUploaded = function(e) {
            if (!e)
                return !1;
            if (e.tile && this.isTileUploaded(e.tile))
                return !0;
            if (e.children)
                for (var t = 0; t < e.children.length; t++) {
                    var i = e.children[t];
                    if (this.anyUploaded(i))
                        return !0
                }
            return !1
        }
        ,
        l.prototype.setNodeCovered = function(e, t) {
            this.isPanoZoomed(e.tile.panoId) ? e.zoomCovered = t : e.covered = t
        }
        ,
        l.prototype.isNodeCovered = function(e) {
            return !!e && (this.isPanoZoomed(e.tile.panoId) ? e.zoomCovered : e.covered)
        }
        ,
        l.prototype.addCoverageForNode = function(e) {
            if (this.setNodeCovered(e, !0),
            e.parent && e.covered) {
                var t = e.parent;
                this.nodeSubcovered(t) && this.addCoverageForNode(t, !0)
            }
        }
        ,
        l.prototype.calcFullCoverage = function(e) {
            var t = !1;
            if (e.children)
                for (var i = 0; i < e.children.length; i++) {
                    var n = e.children[i];
                    t = t || this.calcFullCoverage(n)
                }
            e.covered = e.tile.uploaded || t
        }
        ,
        l.prototype.nodeSubcovered = function(e) {
            if (!e.children)
                return !1;
            for (var t = 0; t < e.children.length; t++)
                if (!e.children[t] || !this.isNodeCovered(e.children[t]))
                    return !1;
            return !0
        }
        ,
        l.prototype.resetPanoDescriptor = function(e) {
            this.getPanoDescriptor(e)
        }
        ,
        l.prototype.getPanoDescriptor = function(e) {
            var t = this.panoDescriptors[e];
            return t || (t = {},
            this.panoDescriptors[e] = t),
            t
        }
        ,
        l.prototype.resetPanoLODDescriptors = function(e) {
            var t = this.getPanoLODDescriptors(e);
            for (var i in t)
                if (t.hasOwnProperty(i)) {
                    var n = t[i];
                    n.uploadCount = 0,
                    n.uploadAttempts = 0
                }
        }
        ,
        l.prototype.getPanoLODDescriptor = function(e, t) {
            var i = this.getPanoLODDescriptors(e)
              , n = i[t];
            return n || (n = {
                uploadCount: 0,
                uploadAttempts: 0
            },
            i[t] = n),
            n
        }
        ,
        l.prototype.getPanoLODDescriptors = function(e) {
            var t = this.panoLODDescriptors[e];
            return t || (t = {},
            this.panoLODDescriptors[e] = t),
            t
        }
        ,
        l.prototype.onTileDownloaded = function(e) {
            var t = A.getLevelCountForSize(C.TILE_SIZE, e.panoSize)
              , i = this.getTileDirectoryEntry(e.panoId, e.face, t, e.faceTileIndex);
            if (i.downloaded = !0,
            i.image = e.image,
            i.panoSize = e.panoSize,
            i.tileX = e.tileX,
            i.tileY = e.tileY,
            i.totalTiles = e.totalTiles,
            i.tileIndex = e.tileIndex,
            i.faceTileIndex = e.faceTileIndex,
            i.face = e.face,
            i.cubeFace = I.mapFaceToCubemapFace(e.face),
            i.panoId = e.panoId,
            i.tileSize = e.tileSize,
            i.direction = (new h.Vector3).copy(e.direction),
            i.node = null,
            i.level = A.getLevelCountForSize(C.TILE_SIZE, i.panoSize),
            this.isPanoActive(i.panoId)) {
                var n = this.getTileTree(i.panoId, i.face)
                  , r = n.getSubNode(i.panoSize, i.tileX, i.tileY);
                this.linkTileAndNode(i, r),
                this.queueTileUpload(i, !0)
            }
        }
        ,
        l.prototype.getTileDirectoryEntry = function(e, t, i, n) {
            var r = this.tileDirectory[e];
            r || (r = {},
            this.tileDirectory[e] = r);
            var o = 16384 * t + 1024 * i + n
              , a = r[o];
            return a || (a = {
                downloaded: !1,
                uploaded: !1,
                zoomUploaded: !1
            },
            r[o] = a),
            a._key = e + ":" + t + ":" + i + ":" + n,
            a._tileKey = o,
            a
        }
        ,
        l.prototype.setZoomingActive = function(e, t, i) {
            this.zoomPanoRenderingDisabled || e === this.zoomingActive && this.zoomPanoId === t.id || (this.zoomingActive = e,
            this.zoomPanoId = t.id,
            this.zoomingActive && (this.zoomPanoId !== t.id || i) && this.updateZoomedPanoFromBase(t))
        }
        ,
        l.prototype.updateZoomedPanoFromBase = function(e) {
            if (!this.zoomPanoRenderingDisabled) {
                var t = this.getActiveRenderTargetDescriptor(e.id);
                if (t && t.renderTarget) {
                    var i = this.qualityManager.getMaxZoomPanoSize()
                      , n = t.renderTarget
                      , r = t.size;
                    this.sceneRenderer.copyCubeMap(n.texture, this.zoomRenderTarget, r, r, i, i),
                    this.copyBaseRenderStatusToZoomed(e.id)
                }
            }
        }
        ,
        t.exports = l
    }
    , {
        "../enum/GLCubeFaces": 25,
        "../enum/PanoRendererEvents": 35,
        "../enum/PanoSizeClass": 36,
        "../enum/SceneRendererEvents": 43,
        "../enum/TileDownloaderEvents": 45,
        "../enum/Vectors": 50,
        "../exception/BasicException": 55,
        "../objects/Panorama": 148,
        "../settings": 166,
        "../util/browser": 182,
        "../util/panorama": 191,
        "./TileDownloader": 171,
        "./TilePrioritizer": 172,
        "./TileTree": 173,
        "./TileUtils": 174,
        events: 202,
        three: 217
    }],
    170: [function(e, t, i) {
        "use strict";
        function n(e, t, i) {
            this.maxNavPanoSize = -1,
            this.maxZoomPanoSize = -1,
            this.devicePixelDensity = e,
            this.deviceScreenSize = t,
            this.clientBandwidth = i,
            this.panoSizeClassMap = {},
            this.useHighResolutionPanos = !0,
            this.useUltraHighResolutionPanos = !1,
            this.modelHasUltraHighPanos = !1
        }
        var r = e("../enum/PanoSizeClass")
          , o = e("../settings")
          , a = e("../util/browser")
          , s = e("../constants")
          , l = e("../util/showcase")
          , c = e("../enum/ModelManagerEvents");
        n.prototype.init = function(e) {
            this.buildPanoSizeClassMap(this.devicePixelDensity, this.deviceScreenSize, this.clientBandwidth),
            this.ultraHighSize = this.getPanoSize(r.ULTRAHIGH),
            this.highSize = this.getPanoSize(r.HIGH),
            this.standardSize = this.getPanoSize(r.STANDARD),
            this.baseSize = this.getPanoSize(r.BASE),
            o.tiling.maxZoomPanoQuality && this.ultraHighSize <= o.tiling.maxZoomPanoQuality && (o.tiling.allowUltraHighResolution = !0),
            this.highQualityThreshold = a.valueFromHash("threshold2k", s.windowHeightHighQualityThreshold),
            this.updateMaximums(),
            e.on(c.ActiveModelChanged, this.onModelChanged.bind(this))
        }
        ,
        n.prototype.updateFromModel = function(e) {
            this.updateHighResolutionSettings(e),
            this.updateUltraHighResolutionSettings(e)
        }
        ,
        n.prototype.updateHighResolutionSettings = function(e) {
			//---------------------许钟文---------原始的会判断modeldata里version，以致useHighResolutionPanos为false，所以我直接变为true啦----------------------------------
            l.modelDataPromisesTiles(e.data) ? this.useHighResolutionPanos = !0 : this.useHighResolutionPanos = !1,
            //this.useHighResolutionPanos = !0; 
			//----------------------e n d -----------------------------------------------------------------
			
			this.updateMaximums()
        } 
        ,
        n.prototype.updateUltraHighResolutionSettings = function(e) {
            o.tiling.allowUltraHighResolution && this.modelHasUltraHighPanos ? this.useUltraHighResolutionPanos = !0 : this.useUltraHighResolutionPanos = !1,
            this.updateMaximums()
        }
        ,
        n.prototype.enableUltraHighQualityMode = function() {
            this.modelHasUltraHighPanos = !0,
            this.updateUltraHighResolutionSettings(null)
        }
        ,
        n.prototype.ultraHighQualityModeEnabled = function() {
            return this.modelHasUltraHighPanos
        }
        ,
        n.prototype.onModelChanged = function(e) {
            this.updateFromModel(e.model),
            this.updateMaximums()
        }
        ,
        n.prototype.updateMaximums = function() {
            this.maxNavPanoSize = o.tiling.maxNavPanoQuality || this.detectMaxNavPanoSize(),
            this.maxZoomPanoSize = o.tiling.maxZoomPanoQuality || this.detectMaxZoomPanoSize(),
            this.maxZoomPanoSize < this.maxNavPanoSize && (this.maxNavPanoSize = this.maxZoomPanoSize)
        }
        ,
        n.prototype.buildPanoSizeClassMap = function() {
            this.panoSizeClassMap[r.BASE] = 512,
            this.panoSizeClassMap[r.STANDARD] = 1024,
            this.panoSizeClassMap[r.HIGH] = 2048,
            this.panoSizeClassMap[r.ULTRAHIGH] = 4096
        }
        ,
        n.prototype.getPanoSize = function(e) {
            return this.panoSizeClassMap[e]
        }
        ,
        n.prototype.getMaxPossiblePanoSize = function() {
            return this.getPanoSize(r.ULTRAHIGH)
        }
        ,
        n.prototype.getMaxPanoSize = function() {
            return this.maxZoomPanoSize
        }
        ,
        n.prototype.getMaxNavPanoSize = function() {
            return this.maxNavPanoSize
        }
        ,
        n.prototype.getMaxZoomPanoSize = function() {
            return this.maxZoomPanoSize
        }
        ,
        n.prototype.detectMaxNavPanoSizeClass = function() {
            if(settings.mobileNavHigh)return r.HIGH  //改
            else return this.useHighResolutionPanos ? a.isMobile() ? r.STANDARD : $("#player").height() < this.highQualityThreshold ? r.STANDARD : r.HIGH : r.STANDARD
        }
        ,
        n.prototype.detectMaxNavPanoSize = function() {
            var e = this.detectMaxNavPanoSizeClass();
            return this.getPanoSize(e)
        }
        ,
        n.prototype.detectMaxZoomPanoSize = function() {
            return this.useHighResolutionPanos ? a.isMobile() ? o.tiling.mobileHighQualityOverride ? this.getPanoSize(r.HIGH) : this.getPanoSize(r.STANDARD) : this.useUltraHighResolutionPanos ? this.getPanoSize(r.ULTRAHIGH) : this.getPanoSize(r.HIGH) : this.getPanoSize(r.STANDARD)
        }
        ,
        t.exports = n
    }
    , {
        "../constants": 8,
        "../enum/ModelManagerEvents": 33,
        "../enum/PanoSizeClass": 36,
        "../settings": 166,
        "../util/browser": 182,
        "../util/showcase": 193
    }],
    171: [function(e, t, i) {
        (function(i) {
            "use strict";
            function n(e) {
                this.panos = null,
                this.retryMinimumTime = 1e4,
                this.urls = null,
                this.panoLoadCallbacks = {},
                this.downloadDescriptors = {},
                this.priorityQueue = [],
                this.forceQueue = [],
                this.activeDownloads = [],
                this.qualityManager = null,
                this.tilePrioritizer = null,
                this.refreshInterval = null,
                this.processPriorityQueue = !1,
                this.concurrentDownloads = e.concurrentDownloads || 1,
                this.downloadTestResults = {}
            }
            var r = e("three")
              , o = (e("../enum/Viewmode"),
            e("../settings"))
              , a = (e("../objects/Panorama"),
            e("../util/logger"))
              , s = (e("../enum/Vectors"),
            e("../enum/PanoSizeClass"),
            e("../enum/TileDownloaderEvents"))
              , l = e("./TilePrioritizer")
              , c = e("./TileUtils")
              , h = (e("../enum/GLCubeFaces"),
            e("../enum/DownloadStatus"))
              , u = e("../util/panorama")
              , d = e("../util/ajax")
              , p = e("../ab")
              , f = e("events").EventEmitter
              , g = (new a(i),
            Object.freeze({
                Testing: 1,
                Success: 2,
                Fail: 3
            }));
            n.prototype = Object.create(f.prototype),
            n.IDLE_REFRESH_DELAY = 500,
            n.ACTIVE_REFRESH_DELAY = 16,
            n.DOWNLOAD_RETRIES = 4,
            n.prototype.init = function(e) {
                this.qualityManager = e
            }
            ,
            n.prototype.setUrls = function(e) {
                this.urls = e
            }
            ,
            n.prototype.setPanoData = function(e, t, i) {
                this.panos = e,
                this.imagePanos = t,
                this.panoGroupId = i
            }
            ,
            n.prototype.start = function() {
                this.refreshUpdateInterval(0)
            }
            ,
            n.prototype.stop = function() {
                window.cancel(this.refreshInterval)
            }
            ,
            n.prototype.refreshUpdateInterval = function(e) {
                e || (e = 0),
                this.refreshInterval = window.setTimeout(function() {
                    var e = this.update();
                    e ? this.refreshUpdateInterval(n.ACTIVE_REFRESH_DELAY) : this.refreshUpdateInterval(n.IDLE_REFRESH_DELAY)
                }
                .bind(this), e)
            }
            ,
            n.prototype.update = function() {
                var e = this.forceQueue.length > 0;
                return this.processQueueForDownloading(this.forceQueue),
                this.processPriorityQueue && (this.queuePrioritizedTilesForPanos(this.panos),
                this.priorityQueue.length > 0 && (e = !0),
                this.processQueueForDownloading(this.priorityQueue)),
                e
            }
            ,
            n.prototype.forceQueueTilesForPano = function() {
                var e = []
                  , t = [];
                return function(i, n, r, o, a, s) {
                    e.length = 0;
                    for (var u = this.getTileDownloadDescriptors(i, n), d = 0; d < u.length; d++) {
                        var p = u[d];
                        p.status !== h.None && p.status !== h.Queued || e.push(p)
                    }
                    if (r && e.length > 0) {
                        l.sortPanoTiles(e, i, r),
                        t.length = 0,
                        c.matchingTilesInDirection(i, n, r, o, a, t);
                        for (var f = 0, g = function(e) {
                            return e.face === m.face && e.faceTileIndex === m.faceTileIndex
                        }; f < e.length; ) {
                            var m = e[f]
                              , v = t.findIndex(g);
                            v < 0 ? e.splice(f, 1) : f++
                        }
                    }
                    for (var A = 0; A < e.length; A++)
                        this.forceQueue.push(e[A]);
                    this.setStatusForAllDescriptors(this.forceQueue, h.ForceQueued),
                    this.clearFromQueue(this.priorityQueue, h.ForceQueued, !1),
                    s && this.processQueueForDownloading(this.forceQueue, !0)
                }
            }(),
            n.prototype.clearForceQueue = function() {
                this.clearQueue(this.forceQueue)
            }
            ,
            n.prototype.queuePrioritizedTilesForPanos = function(e) {
                this.tilePrioritizer && (this.clearQueue(this.priorityQueue),
                this.tilePrioritizer.filterAndPrioritize(this.priorityQueue, e, this),
                this.clearFromQueue(this.priorityQueue, h.None, !0),
                this.setStatusOrRemoveForAllDescriptors(this.priorityQueue, h.Queued))
            }
            ,
            n.prototype.clearQueue = function(e) {
                this.setStatusForAllDescriptors(e, h.None),
                e.length = 0
            }
            ,
            n.prototype.clearFromQueue = function(e, t, i) {
                for (var n = 0; n < e.length; n++) {
                    var r = e[n];
                    r && (t === r.status && !i || t !== r.status && i) && (e[n] = null)
                }
            }
            ,
            n.prototype.setStatusForAllDescriptors = function(e, t) {
                for (var i = 0; i < e.length; i++) {
                    var n = e[i];
                    n && (n.status = t)
                }
            }
            ,
            n.prototype.setStatusOrRemoveForAllDescriptors = function(e, t) {
                for (var i = 0; i < e.length; i++) {
                    var n = e[i];
                    n && (n.status !== t ? n.status = t : e[i] = null)
                }
            }
            ,
            n.prototype.getTileDownloadDescriptors = function(e, t) {
                var i = this.getAllTileDownloadDescriptorsForPano(e)
                  , n = i[t];
                return n || (n = this.buildDownloadDescriptorArray(t),
                i[t] = n,
                this.initTileDownloadDescriptors(n, e, t)),
                n
            }
            ,
            n.prototype.getAllTileDownloadDescriptorsForPano = function(e) {
                var t = this.downloadDescriptors[e.id];
                return t || (t = {},
                this.downloadDescriptors[e.id] = t),
                t
            }
            ,
            n.prototype.processQueueForDownloading = function(e, t) {
                if (this.cleanupActiveDownloads(),
                this.activeDownloads.length < this.concurrentDownloads || t)
                    for (var i = t ? e.length : this.concurrentDownloads - this.activeDownloads.length, n = 0, r = 0; n < i && e.length > 0; r++) {
                        var o = e.shift();
                        o && (this.startDownload(o),
                        n++)
                    }
            }
            ,
            n.prototype.testDownload = function(e, t, i) {
                var n = this.downloadTestResults[e];
                if (n)
                    return void (n === g.Success ? i(!0) : n === g.Fail && i(!1));
                this.downloadTestResults[e] = g.Testing;
                var r = this.panos.list[0]
                  , o = this.getTileUrl(r.id, e, t, 0)
                  , a = function(t) {
                    this.downloadTestResults[e] = g.Success,
                    i(!0)
                }
                .bind(this)
                  , s = function() {
                    this.downloadTestResults[e] = g.Fail,
                    i(!1)
                }
                .bind(this);
                this.loadImage(o, 0, a, s)
            }
            ,
            n.prototype.startDownload = function(e) {
                e.status = h.Downloading;
                var t = this.getTileUrl(e.pano.id, e.panoSize, e.tileSize, e.tileIndex);
                this.activeDownloads.push(e),
                this.loadImage(t, n.DOWNLOAD_RETRIES, this.downloadComplete.bind(this, e), this.downloadFailed.bind(this, e))
            }
            ,
            n.prototype.downloadFailed = function(e, t) {}
            ,
            n.prototype.downloadComplete = function(e, t) {
                if (e.panoGroupId === this.panoGroupId) {
                    var i = this.getPanoLoadCallbacks(e.pano, e.panoSize);
                    e.status = h.Downloaded,
                    i && i.onProgress && i.onProgress(e.pano, e.panoSize);
                    var n = {
                        panoId: e.pano.id,
                        image: t,
                        tileSize: e.tileSize,
                        panoSize: e.panoSize,
                        tileIndex: e.tileIndex,
                        faceTileIndex: e.faceTileIndex,
                        totalTiles: e.totalTiles,
                        face: e.face,
                        tileX: e.tileX,
                        tileY: e.tileY,
                        direction: e.direction
                    };
                    e.image = t,
                    this.emit(s.TileDownloadSuccess, n),
                    this.isPanoDownloaded(e.pano, e.panoSize) && (n = {
                        panoId: e.pano.id,
                        tileSize: e.tileSize,
                        panoSize: e.panoSize
                    },
                    this.emit(s.PanoDownloadComplete, n),
                    i && i.onLoad && i.onLoad(e.pano, e.panoSize))
                }
            }
            ,
            n.prototype.cleanupActiveDownloads = function() {
                var e = [];
                return function() {
                    e.length = 0;
                    for (var t = 0; t < this.activeDownloads.length; t++) {
                        var i = this.activeDownloads[t];
                        i.status !== h.Downloaded && i.status !== h.Failed && e.push(i)
                    }
                    this.activeDownloads.length = 0,
                    this.activeDownloads.push.apply(this.activeDownloads, e)
                }
            }(),
            n.prototype.isPanoDownloaded = function(e, t) {
                var i = this.getTileDownloadDescriptors(e, t);
                if (i.length <= 0)
                    return !1;
                for (var n = 0; n < i.length; n++) {
                    var r = i[n];
                    if (r.status !== h.Downloaded)
                        return !1
                }
                return !0
            }
            ,
            n.prototype.setPanoLoadCallbacks = function(e, t, i, n, r) {
                var o = e.id + ":" + this.qualityManager.getPanoSize(t);
                this.panoLoadCallbacks[o] = {
                    onLoad: i,
                    onFail: n,
                    onProgress: r
                }
            }
            ,
            n.prototype.getPanoLoadCallbacks = function(e, t) {
                var i = e.id + ":" + t;
                return this.panoLoadCallbacks[i]
            }
            ,
            n.prototype.buildDownloadDescriptorArray = function(e) {
                for (var t = c.getTileCountForSize(e), i = [], n = 0; n < t; n++) {
                    var r = this.buildDownloadDescriptor();
                    i.push(r)
                }
                return i
            }
            ,
            n.prototype.buildDownloadDescriptor = function() {
                var e = {
                    panoGroupId: null,
                    pano: null,
                    panoSize: -1,
                    tileSize: -1,
                    tileIndex: -1,
                    totalTiles: -1,
                    faceTileIndex: -1,
                    status: h.None,
                    url: null,
                    image: null,
                    direction: new r.Vector3,
                    face: -1,
                    cubeFace: -1,
                    tileX: -1,
                    tileY: -1
                };
                return e
            }
            ,
            n.prototype.initTileDownloadDescriptors = function(e, t, i) {
                for (var n = 0; n < e.length; n++) {
                    var r = e[n];
                    this.initTileDownloadDescriptor(r, t, i, n)
                }
            }
            ,
            n.prototype.initTileDownloadDescriptor = function(e, t, i, n) {
                var r = i >= c.TILE_SIZE ? c.TILE_SIZE : i;
                e.face = c.getFaceForTile(i, n),
                e.cubeFace = u.mapFaceToCubemapFace(e.face),
                e.panoGroupId = this.panoGroupId,
                e.pano = t,
                e.panoSize = i,
                e.tileSize = r,
                e.tileIndex = n,
                e.totalTiles = c.getTileCountForSize(i),
                e.status = h.None,
                e.image = null,
                c.getTileLocation(e.panoSize, e.tileIndex, e),
                c.getTileVector(e.panoSize, e.tileSize, e.cubeFace, e.tileX, e.tileY, c.LocationOnTile.Center, 0, e.direction)
            }
            ,
            n.prototype.getTileUrl = function() {
                var e = {
                    256: "256",
                    512: "512",
                    1024: "1k",
                    2048: "2k",
                    4096: "4k"
                }
                  , t = {
                    face: -1,
                    faceTileIndex: -1,
                    tileX: -1,
                    tileY: -1
                };
                return function(i, n, r, a) {
                    c.getTileLocation(n, a, t);
                    var s = Math.floor(n / r)
                      , l = s * s
                      , h = Math.floor(a / l)
                      , u = "";
                    1 === o.tiling.customCompression && (u = "_" + o.tiling["q" + e[n]]);
                    var d =  this.urls.get("tiles/" + i + "/" + e[n] + u + "_face" + h + "_" + t.tileX + "_" + t.tileY + ".jpg");
                    return d = p.changeIfTileGenerating(d)
                }
            }(),
            n.prototype.loadImage = function(e, t, i, n) {
                d.getImage(e, t).then(function(e) {
                    i(e)
                }).fail(n)
            }
            ,
            t.exports = n
        }
        ).call(this, "/js/tile/TileDownloader.js")
    }
    , {
        "../ab": 3,
        "../enum/DownloadStatus": 24,
        "../enum/GLCubeFaces": 25,
        "../enum/PanoSizeClass": 36,
        "../enum/TileDownloaderEvents": 45,
        "../enum/Vectors": 50,
        "../enum/Viewmode": 51,
        "../objects/Panorama": 148,
        "../settings": 166,
        "../util/ajax": 181,
        "../util/logger": 189,
        "../util/panorama": 191,
        "./TilePrioritizer": 172,
        "./TileUtils": 174,
        events: 202,
        three: 217
    }],
    172: [function(e, t, i) {
        (function(i) {
            "use strict";
            function n(e, t, i, o, a) {
                this.qualityManager = e,
                this.maxNavQuality = this.qualityManager.getMaxNavPanoSize(),
                this.maxZoomQuality = this.qualityManager.getMaxZoomPanoSize(),
                this.baseSize = t,
                this.standardSize = i,
                this.highSize = o,
                this.ultraHighSize = a,
                this.priorityCriteria = new n.PriorityCriteria(null,new r.Vector3(0,0,0),new r.Vector3(0,0,-1),new r.Vector3(0,0,-1))
            }
            var r = e("three")
              , o = (e("../enum/Viewmode"),
            e("../settings"),
            e("../settings"),
            e("../objects/Panorama"))
              , a = e("../util/logger")
              , s = (e("../enum/Vectors"),
            e("../enum/PanoSizeClass"),
            e("../enum/ModelManagerEvents"),
            e("../enum/GLCubeFaces"),
            e("../enum/DownloadStatus"))
              , l = (e("../util/browser"),
            e("./TileUtils"))
              , c = e("../util/math")
              , h = (e("events").EventEmitter,
            new a(i),
            Object.freeze({
                None: 0,
                DirectionalFOV: 1
            }));
            n.PriorityCriteria = function(e, t, i, n, o) {
                this.pano = e,
                this.cameraPosition = (new r.Vector3).copy(t),
                this.cameraDir = (new r.Vector3).copy(i),
                this.panoSpaceDir = (new r.Vector3).copy(n),
                this.upcomingPanos = o,
                this.copy = function(e) {
                    this.pano = e.pano,
                    this.cameraPosition.copy(e.cameraPosition),
                    this.cameraDir.copy(e.cameraDir),
                    this.panoSpaceDir.copy(e.panoSpaceDir),
                    this.upcomingPanos = o
                }
                ,
                this.zoomingActive = !1
            }
            ,
            n.DIRECTIONAL_FOV = 180,
            n.DIRECTIONAL_FOV_NARROW = 120,
            n.MAX_SCORED_PANOS_TOCONSIDER = 6,
            n.MAX_SCORED_PANOS_TOADD = 2,
            n.MAX_UPCOMING_PANOS_TOADD = 3,
            n.DIRECTION_SCORE_STRICTNESS = .75,
            n.appendQueue = function(e, t) {
                if (e && t)
                    for (var i = 0; i < t.length; i++)
                        e.push(t[i])
            }
            ,
            n.prototype.updateCriteria = function(e, t, i, n) {
                this.priorityCriteria.pano = e,
                this.priorityCriteria.cameraPosition.copy(t),
                this.priorityCriteria.cameraDir.copy(i),
                this.priorityCriteria.upcomingPanos = n,
                this.maxNavQuality = this.qualityManager.getMaxNavPanoSize(),
                this.maxZoomQuality = this.qualityManager.getMaxZoomPanoSize()
            }
            ,
            n.prototype.filterAndPrioritize = function() {
                var e = []
                  , t = []
                  , i = [];
                return function(r, o, a) {
                    this.populateNeighborPanos(this.priorityCriteria.pano, o, e),
                    this.populateScoredPanos(this.priorityCriteria.pano, o, t, this.priorityCriteria.cameraDir, n.MAX_SCORED_PANOS_TOCONSIDER);
                    var s = this.baseSize
                      , l = this.standardSize
                      , c = this.highSize
                      , h = this.ultraHighSize;
                    this.queueTilesForPano(r, a, this.priorityCriteria.pano, s),
                    this.priorityCriteria.upcomingPanos && this.queueTilesForPanos(r, this.priorityCriteria.upcomingPanos, a, s, n.MAX_UPCOMING_PANOS_TOADD),
                    i.length = 0,
                    this.canDownloadSize(l) && this.queueTilesInDirectionForPano(i, a, this.priorityCriteria.pano, l, this.priorityCriteria.cameraPosition, this.priorityCriteria.cameraDir, n.DIRECTIONAL_FOV_NARROW),
                    n.sortPanoTiles(i, this.priorityCriteria.pano, this.priorityCriteria.cameraDir),
                    n.appendQueue(r, i),
                    this.queueTilesForPanos(r, t, a, s, n.MAX_SCORED_PANOS_TOADD),
                    i.length = 0,
                    this.canDownloadSize(c) && this.queueTilesInDirectionForPano(i, a, this.priorityCriteria.pano, c, this.priorityCriteria.cameraPosition, this.priorityCriteria.cameraDir, n.DIRECTIONAL_FOV_NARROW),
                    this.canDownloadSize(h) && this.queueTilesInDirectionForPano(i, a, this.priorityCriteria.pano, h, this.priorityCriteria.cameraPosition, this.priorityCriteria.cameraDir, n.DIRECTIONAL_FOV_NARROW),
                    n.sortPanoTiles(i, this.priorityCriteria.pano, this.priorityCriteria.cameraDir),
                    n.appendQueue(r, i),
                    i.length = 0,
                    this.canDownloadSize(l) && this.queueTilesInDirectionForPano(i, a, this.priorityCriteria.pano, l, this.priorityCriteria.cameraPosition, this.priorityCriteria.cameraDir, n.DIRECTIONAL_FOV),
                    this.canDownloadSize(c) && this.queueTilesInDirectionForPano(i, a, this.priorityCriteria.pano, c, this.priorityCriteria.cameraPosition, this.priorityCriteria.cameraDir, n.DIRECTIONAL_FOV),
                    this.canDownloadSize(h) && this.queueTilesInDirectionForPano(i, a, this.priorityCriteria.pano, h, this.priorityCriteria.cameraPosition, this.priorityCriteria.cameraDir, n.DIRECTIONAL_FOV),
                    n.sortPanoTiles(i, this.priorityCriteria.pano, this.priorityCriteria.cameraDir),
                    n.appendQueue(r, i),
                    this.queueTilesForPanos(r, e, a, s)
                }
            }(),
            n.prototype.canDownloadSize = function(e) {
                return this.maxNavQuality >= e || this.maxZoomQuality >= e && this.zoomingActive
            }
            ,
            n.prototype.populateNeighborPanos = function(e, t, i) {
                i = i || [],
                i.length = 0;
                var n = t.getNeighbours(e);
                for (var r in n)
                    if (n.hasOwnProperty(r)) {
                        var o = t.get(r);
                        i.push(o)
                    }
                return i
            }
            ,
            n.prototype.populateScoredPanos = function(e, t, i, r, a) {
                i = i || [],
                i.length = 0;
                var s = [o.filters.inPanoDirection(e.position, r, n.DIRECTION_SCORE_STRICTNESS), o.filters.not(e)]
                  , l = [o.scoreFunctions.distanceSquared(e), o.scoreFunctions.direction(e.position, r)]
                  , c = t.sortByScore(s, l);
                if (c)
                    for (var h = 0; h < c.length && h < a; h++) {
                        var u = c[h].pano;
                        i.push(u)
                    }
                return i
            }
            ,
            n.prototype.queueTilesForPanos = function(e, t, i, n, r) {
                for (var o = 0, a = 0; a < t.length; a++) {
                    var s = t[a]
                      , l = this.queueTilesForPano(e, i, s, n);
                    if (o += l > 0 ? 1 : 0,
                    r && o >= r)
                        break
                }
                return o
            }
            ,
            n.prototype.queueTilesForPano = function() {
                var e = {
                    filter: h.None
                };
                return function(t, i, n, r) {
                    return this.filterAndQueueTileDownloadDescriptors(t, i, n, r, e)
                }
            }(),
            n.prototype.queueTilesForPanosInDirection = function() {
                var e = new r.Vector3;
                return function(t, i, n, r, o, a, s, l) {
                    for (var h = 0, u = 0; u < n.length; u++) {
                        var d = n[u];
                        e.copy(d.position),
                        e.sub(o),
                        e.normalize();
                        var p = Math.max(Math.min(a.dot(e), 1), -1)
                          , f = c.getFOVDotThreshold(s);
                        if (p >= f) {
                            var g = this.queueTilesInDirectionForPano(t, i, d, r, o, a, s);
                            if (h += g > 0 ? 1 : 0,
                            l && h >= l)
                                break
                        }
                    }
                    return h
                }
            }(),
            n.prototype.queueTilesInDirectionForPanos = function(e, t, i, n, r, o, a, s) {
                for (var l = 0, c = 0; c < i.length; c++) {
                    var h = i[c]
                      , u = this.queueTilesInDirectionForPano(e, t, h, n, o, a);
                    if (l += u > 0 ? 1 : 0,
                    s && l >= s)
                        break
                }
                return l
            }
            ,
            n.prototype.queueTilesInDirectionForPano = function() {
                var e = {
                    filter: h.DirectionalFOV,
                    direction: new r.Vector3,
                    fov: 60
                }
                  , t = new r.Vector3;
                return function(i, n, r, o, a, s, c) {
                    return t.copy(s),
                    l.getRelativeDirection(r.quaternion, t),
                    e.direction.copy(t),
                    e.fov = c,
                    this.filterAndQueueTileDownloadDescriptors(i, n, r, o, e)
                }
            }(),
            n.prototype.filterAndQueueTileDownloadDescriptors = function() {
                var e = [];
                return function(t, i, n, r, o) {
                    var a = i.getTileDownloadDescriptors(n, r);
                    e.length = 0,
                    this.filterTileDownloadDescriptors(n, a, e, o);
                    for (var s = 0, l = 0; l < e.length; l++) {
                        var c = e[l];
                        c && (t.push(c),
                        s++)
                    }
                    return s
                }
            }(),
            n.prototype.filterTileDownloadDescriptors = function() {
                new r.Vector3;
                return function(e, t, i, n) {
                    var r, o;
                    switch (n.filter) {
                    case h.DirectionalFOV:
                        for (r = 0; r < t.length; r++)
                            o = t[r],
                            l.isTileWithinFOV(o.panoSize, o.tileSize, o.face, o.tileX, o.tileY, n.direction, n.fov) && i.push(o);
                        break;
                    default:
                        for (r = 0; r < t.length; r++)
                            o = t[r],
                            i.push(o)
                    }
                    for (r = 0; r < i.length; r++)
                        o = i[r],
                        this.canIncludeDescriptor(o) || (i[r] = null)
                }
            }(),
            n.prototype.canIncludeDescriptor = function(e) {
                return e.status !== s.Downloading && e.status !== s.Downloaded
            }
            ,
            n.prototype.canIncludePano = function(e, t) {
                return !e.isLoaded(t)
            }
            ,
            n.getFOVDotThreshold = function(e) {
                return Math.cos(r.Math.degToRad(e / 2))
            }
            ;
            var u = function() {
                var e = function e(t, i) {
                    var n = e._panoSpaceDir
                      , r = e._fovThreshold
                      , o = e._fovThresholdNarrow
                      , a = Math.max(Math.min(n.dot(t.direction), 1), -1)
                      , s = Math.max(Math.min(n.dot(i.direction), 1), -1);
                    return t._dot = a,
                    i._dot = s,
                    a >= r && s < r ? -1 : a < r && s >= r ? 1 : a >= o && s < o ? -1 : a < o && s >= o ? 1 : t.panoSize > i.panoSize ? 1 : i.panoSize > t.panoSize ? -1 : -(a - s)
                };
                return e._panoSpaceDir = new r.Vector3,
                e._fovThreshold = -1,
                e._fovThresholdNarrow = -1,
                e
            }();
            n.sortPanoTiles = function(e, t, i) {
                u._panoSpaceDir.copy(i),
                l.getRelativeDirection(t.quaternion, u._panoSpaceDir),
                u._fovThresholdNarrow = c.getFOVDotThreshold(n.DIRECTIONAL_FOV_NARROW),
                u._fovThreshold = c.getFOVDotThreshold(n.DIRECTIONAL_FOV),
                e.sort(u)
            }
            ,
            n.insertSortedPanoTile = function(e, t, i, r) {
                u._panoSpaceDir.copy(r),
                l.getRelativeDirection(i.quaternion, u._panoSpaceDir),
                u._fovThresholdNarrow = c.getFOVDotThreshold(n.DIRECTIONAL_FOV_NARROW),
                u._fovThreshold = c.getFOVDotThreshold(n.DIRECTIONAL_FOV);
                for (var o = -1, a = 0; a < e.length; a++) {
                    var s = u(t, e[a]);
                    if (s <= 0) {
                        o = a;
                        break
                    }
                }
                if (o === -1)
                    e[e.length] = t;
                else {
                    for (var h = e.length; h > o; h--)
                        e[h] = e[h - 1];
                    e[o] = t
                }
            }
            ,
            n.prototype.setZoomingActive = function(e) {
                e !== this.zoomingActive && (this.zoomingActive = e)
            }
            ,
            t.exports = n
        }
        ).call(this, "/js/tile/TilePrioritizer.js")
    }
    , {
        "../enum/DownloadStatus": 24,
        "../enum/GLCubeFaces": 25,
        "../enum/ModelManagerEvents": 33,
        "../enum/PanoSizeClass": 36,
        "../enum/Vectors": 50,
        "../enum/Viewmode": 51,
        "../objects/Panorama": 148,
        "../settings": 166,
        "../util/browser": 182,
        "../util/logger": 189,
        "../util/math": 190,
        "./TileUtils": 174,
        events: 202,
        three: 217
    }],
    173: [function(e, t, i) {
        "use strict";
        function n(e, t) {
            this.levels = t,
            this.tileSize = e,
            this.root = null,
            this.allNodes = [],
            a(this)
        }
        function r(e, t) {
            this.tree = e,
            this.parent = t,
            this.children = [],
            this.id = ++u
        }
        function o(e, t, i, r, a, s, l, h) {
            if (e) {
                l = l || n.TraversalType.PreOrder;
                var u = r * c + i;
                if (l === n.TraversalType.PreOrder && (a && a(e, t, u, i, r),
                s && s.push(e)),
                e.children && 0 !== e.children.length) {
                    for (var d = r * c, p = i * c, f = 0; f < c; f++)
                        for (var g = 0; g < c; g++)
                            o(e.children[g * c + f], t + 1, p + f, d + g, a, s, l, h);
                    l === n.TraversalType.PostOrder && (a && a(e, t, u, i, r),
                    s && s.push(e))
                }
            }
        }
        function a(e) {
            e.root = s(e, null, 0)
        }
        function s(e, t, i) {
            if (i > e.levels)
                return null;
            var n = new r(e,t);
            e.allNodes.push(n);
            for (var o = 0; o < h; o++)
                n.children[o] = s(e, n, i + 1);
            return n
        }
        function l(e, t, i, n, r) {
            if (!e)
                return null;
            if (0 === i)
                return e;
            if (!e.children || 0 === e.children.length)
                return null;
            var o = Math.pow(c, i)
              , a = o / c
              , s = n % a
              , h = r % a
              , u = Math.floor(r / a)
              , d = Math.floor(n / a)
              , p = u * c + d
              , f = e.children[p];
            return l(f, t + 1, i - 1, s, h)
        }
        var c = (e("three"),
        e("./TileUtils"),
        e("../objects/Panorama"),
        e("../util/panorama"),
        e("events").EventEmitter,
        2)
          , h = c * c;
        n.TraversalType = Object.freeze({
            PreOrder: 0,
            PostOrder: 1
        });
        var u = 0;
        n.getLevelCountForSize = function(e, t) {
            var i = 0;
            for (t < e && (t = e); ; ) {
                if (t /= c,
                t < e)
                    break;
                i++
            }
            return i
        }
        ,
        n.getSizeForLevel = function(e, t) {
            return Math.pow(c, t) * e
        }
        ,
        n.prototype.getSubNode = function(e, t, i) {
            (!t || e < this.tileSize) && (t = 0),
            (!i || e < this.tileSize) && (i = 0),
            e < this.tileSize && (e = this.tileSize);
            var r = n.getLevelCountForSize(this.tileSize, e)
              , o = l(this.root, 0, r, t, i);
            return o
        }
        ,
        n.prototype.breadthFirst = function(e) {
            e = e || {};
            var t = !!e.nullLevelEnd
              , i = e.maxLevel
              , n = e.minLevel
              , r = e.callback
              , o = e.saveVisited
              , a = []
              , s = {}
              , l = 0
              , c = 0;
            for (a.push(this.root),
            a.push(s); a.length > 0 && !(i && l > i); ) {
                var h = a.shift();
                if (h === s)
                    (!n || l >= n) && (r && t && r(null),
                    o && t && o.push(null)),
                    a.length > 0 && a.push(s),
                    l++,
                    c = 0;
                else {
                    if (h.children)
                        for (var u = 0; u < h.children.length; u++) {
                            var d = h.children[u];
                            d && a.push(h.children[u])
                        }
                    var p = this.getFaceIndexFromNode(h);
                    (!n || l >= n) && (r && r(h, l, p),
                    o && o.push(h)),
                    c++
                }
            }
        }
        ,
        n.prototype.getFaceIndexFromNode = function(e) {
            if (!e)
                return -1;
            for (var t = 1, i = e, n = 0, r = 0; ; ) {
                var o = i.parent;
                if (!o)
                    break;
                for (var a = -1, s = 0; s < o.children.length; s++)
                    o.children[s] === i && (a = s);
                var l = a % c
                  , h = Math.floor(a / c);
                n = l * t + n,
                r = h * t + r,
                t *= c,
                i = o
            }
            return r * t + n
        }
        ,
        n.prototype.depthFirst = function(e, t, i) {
            o(this.root, 0, 0, 0, e, t, i, this.tileSize)
        }
        ,
        t.exports = n
    }
    , {
        "../objects/Panorama": 148,
        "../util/panorama": 191,
        "./TileUtils": 174,
        events: 202,
        three: 217
    }],
    174: [function(e, t, i) {
        "use strict";
        var n = e("../enum/GLCubeFaces")
          , r = e("../util/MathLight")
          , o = {};
        o.TILE_SIZE = 512,
        o.FACES_PER_PANO = 6,
        o.LocationOnTile = {
            Center: 0,
            UpperLeft: 1,
            UpperRight: 2,
            LowerRight: 3,
            LowerLeft: 4
        },
        o.getTileVector = function() {
            return function(e, t, i, a, s, l, c, h) {
                l = l || o.LocationOnTile.Center;
                var u = e / t
                  , d = a / u;
                s = -s + (u - 1);
                var p = s / u
                  , f = t / e
                  , g = 2 * f
                  , m = g / 2
                  , v = 2 * d - 1 + m
                  , A = 2 * p - 1 + m;
                switch (l) {
                case o.LocationOnTile.UpperLeft:
                    v -= m,
                    A += m,
                    v += c * g;
                    break;
                case o.LocationOnTile.UpperRight:
                    v += m,
                    A += m,
                    A -= c * g;
                    break;
                case o.LocationOnTile.LowerRight:
                    v += m,
                    A -= m,
                    v -= c * g;
                    break;
                case o.LocationOnTile.LowerLeft:
                    v -= m,
                    A -= m,
                    A += c * g;
                    break;
                case o.LocationOnTile.Center:
                }
                switch (i) {
                case n.GL_TEXTURE_CUBE_MAP_POSITIVE_X:
                    r.setVector(h, -1, A, -v);
                    break;
                case n.GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
                    r.setVector(h, 1, A, v);
                    break;
                case n.GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
                    r.setVector(h, -v, 1, -A);
                    break;
                case n.GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
                    r.setVector(h, -v, -1, A);
                    break;
                case n.GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
                    r.setVector(h, -v, A, 1);
                    break;
                case n.GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
                    r.setVector(h, v, A, -1)
                }
                r.normalize(h)
            }
        }(),
        o.getFaceForTile = function(e, t) {
            var i = o.TILE_SIZE;
            e < o.TILE_SIZE && (i = e);
            var n = Math.floor(e / i)
              , r = n * n;
            return Math.floor(t / r)
        }
        ,
        o.getTileLocation = function(e, t, i) {
            var n = o.TILE_SIZE;
            e < o.TILE_SIZE && (n = e);
            var r = o.getFaceForTile(e, t)
              , a = Math.floor(e / n)
              , s = a * a
              , l = t - r * s;
            i.tileX = l % a,
            i.tileY = Math.floor(l / a),
            i.face = r,
            i.faceTileIndex = l
        }
        ,
        o.getTileCountForSize = function(e) {
            if (e <= o.TILE_SIZE)
                return o.FACES_PER_PANO;
            var t = Math.floor(e / o.TILE_SIZE)
              , i = t * t
              , n = i * o.FACES_PER_PANO;
            return n
        }
        ,
        o.getRelativeDirection = function() {
            var e = new r.Matrix4
              , t = new r.Quaternion;
            return function(i, n) {
                t.copy(i),
                t.inverse(),
                e.makeRotationFromQuaternion(t),
                e.applyToVector3(n),
                r.normalize(n)
            }
        }(),
        o.matchingTilesInDirection = function() {
            var e = new r.Vector3
              , t = new r.Vector3(0,0,-1)
              , i = new r.Quaternion
              , n = function(e, t) {
                e.push({
                    face: t.face,
                    faceTileIndex: t.faceTileIndex,
                    tileX: t.tileX,
                    tileY: t.tileY
                })
            }
              , a = function() {
                var e = {
                    face: -1,
                    faceTileIndex: -1,
                    tileX: -1,
                    tileY: -1
                };
                return function(t, i, r) {
                    for (var a = o.getTileCountForSize(t), s = 0, l = 0; l < a; l++)
                        o.getTileLocation(t, l, e),
                        i && !i(e) || (s++,
                        r && n(r, e));
                    return s
                }
            }();
            return function(n, s, l, c, h, u) {
                var d = s < o.TILE_SIZE ? s : o.TILE_SIZE;
                o.getTileCountForSize(s);
                if (!c && !h)
                    return a(s, null, u);
                var p = !!h;
                if (h = h || c,
                h = Math.max(0, Math.min(h, 360)),
                c = Math.max(0, Math.min(c, 360)),
                r.copyVector(l, e),
                o.getRelativeDirection(n.quaternion, e),
                p) {
                    i.setFromUnitVectors(e, t);
                    var f = function(e) {
                        return o.isTileWithinFrustum(s, d, e.face, e.tileX, e.tileY, i, c, h)
                    };
                    return a(s, f, u)
                }
                var g = function(t) {
                    return o.isTileWithinFOV(s, d, t.face, t.tileX, t.tileY, e, c)
                };
                return a(s, g, u)
            }
        }(),
        o.isTileWithinFrustum = function() {
            var e = new r.Vector3
              , t = 1e-5;
            return function(i, n, a, s, l, c, h, u) {
                for (var d = Math.tan(.5 * u * r.RADIANS_PER_DEGREE), p = -d, f = Math.tan(.5 * h * r.RADIANS_PER_DEGREE), g = -f, m = o.mapFaceToCubemapFace(a), v = 0, A = 0, y = 0, C = 0, I = 0, E = 0, b = o.LocationOnTile.Center; b <= o.LocationOnTile.LowerLeft; b++)
                    if (o.getTileVector(i, n, m, s, l, b, 0, e),
                    r.applyQuaternionToVector(c, e),
                    e.z >= -t)
                        I++;
                    else {
                        var w = -1 / e.z
                          , _ = e.x * w
                          , T = e.y * w;
                        T > d ? v++ : T < p && A++,
                        _ > f ? y++ : _ < g && C++,
                        E++
                    }
                return A !== E && v !== E && y !== E && C !== E
            }
        }(),
        o.isTileWithinFOV = function() {
            var e = new r.Vector3
              , t = new r.Vector3(0,1,0)
              , i = new r.Vector3(1,0,0);
            return function(n, a, s, l, c, h, u) {
                var d = o.mapFaceToCubemapFace(s);
                if (r.cross(h, t, i),
                o.getTileVector(n, a, d, l, c, o.LocationOnTile.Center, 0, e),
                o.isWithinFOV(e, h, u, null))
                    return !0;
                for (var p = u / 360, f = Math.floor(1 / p), g = 0, m = 0; m < f; m++) {
                    for (var v = o.LocationOnTile.UpperLeft; v <= o.LocationOnTile.LowerLeft; v++)
                        if (o.getTileVector(n, a, d, l, c, v, g, e),
                        o.isWithinFOV(e, h, u, null))
                            return !0;
                    g += p
                }
                return !1
            }
        }(),
        o.isWithinFOV = function() {
            var e = new r.Vector3
              , t = new r.Vector3;
            return function(i, n, o, a) {
                if (r.copyVector(i, t),
                a) {
                    r.copyVector(a, e),
                    r.normalize(e);
                    var s = r.dot(e, i);
                    e.x *= s,
                    e.y *= s,
                    e.z *= s,
                    r.subVector(t, e)
                }
                var l = o / 2 * r.RADIANS_PER_DEGREE
                  , c = Math.cos(l)
                  , h = r.dot(t, n);
                return h >= c
            }
        }(),
        o.mapFaceToCubemapFace = function() {
            var e = {
                0: n.GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
                1: n.GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
                2: n.GL_TEXTURE_CUBE_MAP_POSITIVE_X,
                3: n.GL_TEXTURE_CUBE_MAP_NEGATIVE_Z,
                4: n.GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
                5: n.GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
            };
            return function(t) {
                return e[t]
            }
        }(),
        t.exports = o
    }
    , {
        "../enum/GLCubeFaces": 25,
        "../util/MathLight": 176
    }],
    175: [function(e, t, i) {
        (function(i) {
            "use strict";
            function n() {
                this.list = [],
                this.index = {},
                Object.defineProperty(this, "length", {
                    get: function() {
                        return this.list.length
                    }
                })
            }
            var r = (e("./common"),
            e("./logger"));
            new r(i);
            n.prototype.forEach = function(e) {
                this.list.forEach(e)
            }
            ,
            n.prototype.add = function(e) {
                this.list.push(e),
                this.index[this.getIndex(e)] = e
            }
            ,
            n.prototype.getIndex = function(e) {
                throw new Error("IndexedCollection.getIndex not implemented in subclass.")
            }
            ,
            n.prototype.extend = function(e) {
                for (var t = 0; t < e.length; t++)
                    this.add(e[t])
            }
            ,
            n.prototype.get = function(e) {
                return this.index[e]
            }
            ,
            n.prototype.first = function() {
                return this.list[0]
            }
            ,
            n.prototype.last = function() {
                return this.list[this.list.length - 1]
            }
            ,
            n.prototype.reIndex = function() {
                this.index = {};
                var e = this;
                this.forEach(function(t) {
                    e.index[e.getIndex(t)] = t
                })
            }
            ,
            n.prototype.filter = function(e) {
                var t = this.list.filter(e);
                return this.reIndex(),
                t
            }
            ,
            n.prototype.reduce = function(e, t) {
                return this.list.reduce(e, t)
            }
            ,
            n.prototype.sort = function(e) {
                return this.list.sort(e)
            }
            ,
            n.prototype.indexOf = function(e) {
                for (var t = 0; t < this.list.length; ++t)
                    if (this.list[t] === e)
                        return t;
                return -1
            }
            ,
            t.exports = n
        }
        ).call(this, "/js/util/IndexedCollection.js")
    }
    , {
        "./common": 185,
        "./logger": 189
    }],
    176: [function(e, t, i) {
        "use strict";
        var n = e("../constants")
          , r = {};
        r.RADIANS_PER_DEGREE = Math.PI / 180,
        r.DEGREES_PER_RADIAN = 180 / Math.PI,
        r.Vector3 = function(e, t, i) {
            this.x = e || 0,
            this.y = t || 0,
            this.z = i || 0
        }
        ,
        r.Matrix4 = function() {
            this.elements = new Float32Array([1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1]),
            arguments.length > 0 && console.error("MathLight.Matrix4: the constructor no longer reads arguments. use .set() instead.")
        }
        ,
        r.Matrix4.prototype = {
            identity: function() {
                return this.set(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1),
                this
            },
            copy: function(e) {
                return this.elements.set(e.elements),
                this
            },
            applyToVector3: function(e) {
                var t = e.x
                  , i = e.y
                  , n = e.z
                  , r = this.elements;
                return e.x = r[0] * t + r[4] * i + r[8] * n + r[12],
                e.y = r[1] * t + r[5] * i + r[9] * n + r[13],
                e.z = r[2] * t + r[6] * i + r[10] * n + r[14],
                this
            },
            getInverse: function(e, t) {
                var i = this.elements
                  , n = e.elements
                  , r = n[0]
                  , o = n[1]
                  , a = n[2]
                  , s = n[3]
                  , l = n[4]
                  , c = n[5]
                  , h = n[6]
                  , u = n[7]
                  , d = n[8]
                  , p = n[9]
                  , f = n[10]
                  , g = n[11]
                  , m = n[12]
                  , v = n[13]
                  , A = n[14]
                  , y = n[15]
                  , C = p * A * u - v * f * u + v * h * g - c * A * g - p * h * y + c * f * y
                  , I = m * f * u - d * A * u - m * h * g + l * A * g + d * h * y - l * f * y
                  , E = d * v * u - m * p * u + m * c * g - l * v * g - d * c * y + l * p * y
                  , b = m * p * h - d * v * h - m * c * f + l * v * f + d * c * A - l * p * A
                  , w = r * C + o * I + a * E + s * b;
                if (0 === w) {
                    var _ = "MathLight.Matrix4.getInverse(): can't invert matrix, determinant is 0";
                    if (t)
                        throw new Error(_);
                    return console.warn(_),
                    this.identity()
                }
                var T = 1 / w;
                return i[0] = C * T,
                i[1] = (v * f * s - p * A * s - v * a * g + o * A * g + p * a * y - o * f * y) * T,
                i[2] = (c * A * s - v * h * s + v * a * u - o * A * u - c * a * y + o * h * y) * T,
                i[3] = (p * h * s - c * f * s - p * a * u + o * f * u + c * a * g - o * h * g) * T,
                i[4] = I * T,
                i[5] = (d * A * s - m * f * s + m * a * g - r * A * g - d * a * y + r * f * y) * T,
                i[6] = (m * h * s - l * A * s - m * a * u + r * A * u + l * a * y - r * h * y) * T,
                i[7] = (l * f * s - d * h * s + d * a * u - r * f * u - l * a * g + r * h * g) * T,
                i[8] = E * T,
                i[9] = (m * p * s - d * v * s - m * o * g + r * v * g + d * o * y - r * p * y) * T,
                i[10] = (l * v * s - m * c * s + m * o * u - r * v * u - l * o * y + r * c * y) * T,
                i[11] = (d * c * s - l * p * s - d * o * u + r * p * u + l * o * g - r * c * g) * T,
                i[12] = b * T,
                i[13] = (d * v * a - m * p * a + m * o * f - r * v * f - d * o * A + r * p * A) * T,
                i[14] = (m * c * a - l * v * a - m * o * h + r * v * h + l * o * A - r * c * A) * T,
                i[15] = (l * p * a - d * c * a + d * o * h - r * p * h - l * o * f + r * c * f) * T,
                this
            },
            makeRotationFromQuaternion: function(e) {
                var t = this.elements
                  , i = e.x
                  , n = e.y
                  , r = e.z
                  , o = e.w
                  , a = i + i
                  , s = n + n
                  , l = r + r
                  , c = i * a
                  , h = i * s
                  , u = i * l
                  , d = n * s
                  , p = n * l
                  , f = r * l
                  , g = o * a
                  , m = o * s
                  , v = o * l;
                return t[0] = 1 - (d + f),
                t[4] = h - v,
                t[8] = u + m,
                t[1] = h + v,
                t[5] = 1 - (c + f),
                t[9] = p - g,
                t[2] = u - m,
                t[6] = p + g,
                t[10] = 1 - (c + d),
                t[3] = 0,
                t[7] = 0,
                t[11] = 0,
                t[12] = 0,
                t[13] = 0,
                t[14] = 0,
                t[15] = 1,
                this
            }
        },
        r.Quaternion = function(e, t, i, n) {
            this._x = e || 0,
            this._y = t || 0,
            this._z = i || 0,
            this._w = void 0 !== n ? n : 1
        }
        ,
        r.Quaternion.prototype = {
            get x() {
                return this._x
            },
            set x(e) {
                this._x = e
            },
            get y() {
                return this._y
            },
            set y(e) {
                this._y = e
            },
            get z() {
                return this._z
            },
            set z(e) {
                this._z = e
            },
            get w() {
                return this._w
            },
            set w(e) {
                this._w = e
            },
            copy: function(e) {
                this._x = e.x,
                this._y = e.y,
                this._z = e.z,
                this._w = e.w
            },
            inverse: function() {
                return this.conjugate().normalize()
            },
            conjugate: function() {
                return this._x *= -1,
                this._y *= -1,
                this._z *= -1,
                this
            },
            length: function() {
                return Math.sqrt(this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w)
            },
            normalize: function() {
                var e = this.length();
                return 0 === e ? (this._x = 0,
                this._y = 0,
                this._z = 0,
                this._w = 1) : (e = 1 / e,
                this._x = this._x * e,
                this._y = this._y * e,
                this._z = this._z * e,
                this._w = this._w * e),
                this
            },
            setFromAxisAngle: function(e, t) {
                var i = t / 2
                  , n = Math.sin(i);
                return this._x = e.x * n,
                this._y = e.y * n,
                this._z = e.z * n,
                this._w = Math.cos(i),
                this
            },
            setFromUnitVectors: function() {
                var e, t, i = 1e-6;
                return function(n, o) {
                    return void 0 === e && (e = new r.Vector3),
                    t = r.dot(n, o) + 1,
                    t < i ? (t = 0,
                    Math.abs(n.x) > Math.abs(n.z) ? r.setVector(e, -n.y, n.x, 0) : r.setVector(e, 0, -n.z, n.y)) : r.cross(n, o, e),
                    this._x = e.x,
                    this._y = e.y,
                    this._z = e.z,
                    this._w = t,
                    this.normalize()
                }
            }(),
            multiply: function(e) {
                return this.multiplyQuaternions(this, e)
            },
            premultiply: function(e) {
                return this.multiplyQuaternions(e, this)
            },
            multiplyQuaternions: function(e, t) {
                var i = e._x
                  , n = e._y
                  , r = e._z
                  , o = e._w
                  , a = t._x
                  , s = t._y
                  , l = t._z
                  , c = t._w;
                return this._x = i * c + o * a + n * l - r * s,
                this._y = n * c + o * s + r * a - i * l,
                this._z = r * c + o * l + i * s - n * a,
                this._w = o * c - i * a - n * s - r * l,
                this
            }
        },
        r.convertWorkshopVector = function(e) {
            return new r.Vector3(-e.x,e.y,e.z)
        }
        ,
        r.convertWorkshopQuaternion = function(e) {
            return new r.Quaternion(-e.x,e.y,e.z,-e.w).multiply(new r.Quaternion(Math.sqrt(2) / 2,Math.sqrt(2) / 2,0,0))
        }
        ;
        r.convertWorkshopOrthoZoom = function(e) {//xzw
            //return e === -1 ? -1 : e / 16 * ($("#player").width() / $("#player").height()) / n.workshopApsect
			return e === -1 ? -1 : e  * ($("#player").width() / $("#player").height())  /  g_snapShotWidth * g_snapShotHeight;
		}
        ,
        r.convertWorkshopPanoramaQuaternion = function(e) {
            return new r.Quaternion(e.x,-e.y,-e.z,e.w).normalize().multiply((new r.Quaternion).setFromAxisAngle(new r.Vector3(0,1,0), 270 * r.RADIANS_PER_DEGREE))
        }
        ,
        r.normalize = function(e) {
            var t = e.x * e.x + e.y * e.y + e.z * e.z
              , i = Math.sqrt(t);
            e.x /= i,
            e.y /= i,
            e.z /= i
        }
        ,
        r.dot = function(e, t) {
            return e.x * t.x + e.y * t.y + e.z * t.z
        }
        ,
        r.cross = function(e, t, i) {
            var n = e.x
              , r = e.y
              , o = e.z;
            i.x = r * t.z - o * t.y,
            i.y = o * t.x - n * t.z,
            i.z = n * t.y - r * t.x
        }
        ,
        r.setVector = function(e, t, i, n) {
            e.x = t,
            e.y = i,
            e.z = n
        }
        ,
        r.copyVector = function(e, t) {
            t.x = e.x,
            t.y = e.y,
            t.z = e.z
        }
        ,
        r.addVector = function(e, t) {
            e.x += t.x,
            e.y += t.y,
            e.z += t.z
        }
        ,
        r.subVector = function(e, t) {
            e.x -= t.x,
            e.y -= t.y,
            e.z -= t.z
        }
        ,
        r.applyQuaternionToVector = function(e, t) {
            var i = t.x
              , n = t.y
              , r = t.z
              , o = e.x
              , a = e.y
              , s = e.z
              , l = e.w
              , c = l * i + a * r - s * n
              , h = l * n + s * i - o * r
              , u = l * r + o * n - a * i
              , d = -o * i - a * n - s * r;
            t.x = c * l + d * -o + h * -s - u * -a,
            t.y = h * l + d * -a + u * -o - c * -s,
            t.z = u * l + d * -s + c * -a - h * -o
        }
        ,
        r.angleBetweenVectors = function(e, t) {
            return Math.acos(r.dot(e, t))
        }
        ,
        t.exports = r
    }
    , {
        "../constants": 8
    }],
    177: [function(e, t, i) {
        (function(i) {
            "use strict";
            function n(e) {
                this.cache = null,
                this.expires = 0
            }
            function r() {
                this.baseUrl = null,
                this.cache = null,
                this.expires = 0
            }
            function o() {
                this.baseUrl = null,
                this.expires = 0
            }
            function a(e) {
                this.initialLoadingPromise = null,
                this.endpoint = e + "?type=3",
                this.urlContainer = null,
                this.authorizationHeader = h.getAuthorizationHeader(),
                this.containerClasses = [o, r, n]
            }
            var s = e("./ajax")
              , l = e("./logger")
              , c = e("../constants")
              , h = e("./showcase")
              , u = (e("../ab"),
            new l(i));
            n.prototype = {
                version: 1,
                validate: function(e) {
                    return "catalog.json"in e && Object.keys(e).length > 0
                },
                update: function(e) {
                    return this.cache = e,
                    this.expires = Date.now() + c.signedUrlDefaultExpireTime,
                    $.when()
                },
                get: function(e) {
                    return this.cache[e]
                }
            },
            r.prototype = {
                version: 2,
                validate: function(e) {
                    return "catalog.json"in e && "base.url"in e && Object.keys(e).length > 1
                },
                update: function(e) {
                    return this.baseUrl = e["base.url"],
                    this.cache = e,
                    this.expires = Date.now() + c.signedUrlDefaultExpireTime,
                    $.when()
                },
                get: function(e) {
                    var t = this.cache[e];
                    return t ? this.baseUrl.replace("{{filename}}", e) + t : null
                }
            },
            o.prototype = {
                version: 3,
                validate: function(e) {
                    return e.templates && e.catalog_file && (!e.expires || 1e3 * e.expires > Date.now())
                },
                update: function(e) {
                    return this.baseUrl = e.templates[0],
                    e.expires ? this.expires = 1e3 * e.expires : this.expires = Date.now() + c.signedUrlDefaultExpireTime,
                    $.when()
                },
                get: function(e) {
                    return this.baseUrl.replace("{{filename}}", e)
                }
            },
            a.prototype = {
                init: function() {
                    return this.initialLoadingPromise ? this.initialLoadingPromise : (setInterval(function() {
                        var e = this.urlContainer ? this.urlContainer.expires : Date.now();
                        Date.now() + c.signedUrlRefreshBuffer > e && (u.debug("Refreshing urls..."),
                        this.refresh().done(function() {
                            u.debug("Refreshed")
                        }).fail(function() {
                            u.error("Failed url refresh, urls might go stale soon")
                        }))
                    }
                    .bind(this), c.signedUrlCheckInterval),
                    this.initialLoadingPromise = this.refresh(),
                    this.initialLoadingPromise)
                },
                refresh: function(e) {	//已经在someData.js里加载过了 不用再加载file了吧
                    e = e || {};
                    /*var t = void 0 === e.cache || e.cache;
                     return s.get( this.endpoint , { //file
                        responseType: "json",
                        prefetchFrom: t ? "files" : null,
                        cache: t,
                        auth: this.authorizationHeader
                    }).then(function(e) {
                        if (this.urlContainer && this.urlContainer.validate(e))
                            return this.urlContainer.update(e);
                        for (var i = 0; i < this.containerClasses.length; i++) {
                            var n = this.containerClasses[i]
                              , r = new n;
                            if (r.validate(e))
                                return u.info("Using urls version " + r.version),
                                this.urlContainer = r,
                                this.urlContainer.update(e)
                        }
                        return t ? this.refresh({
                            cache: !1
                        }) : $.Deferred().reject("missing-urls")
                    }
                    .bind(this), function(e) {
                        return "loading-failed"
                    }) */
					return $.Deferred().resolve();
                },
                get: function(e) {
                    //return this.urlContainer.get(e)
					return window.MP_PREFETCHED_MODELDATA.files.templates[0].replace("{{filename}}", e)
                }
            },
            t.exports = a
        }
        ).call(this, "/js/util/ModelUrls.js")
    }
    , {
        "../ab": 3,
        "../constants": 8,
        "./ajax": 181,
        "./logger": 189,
        "./showcase": 193
    }],
    178: [function(e, t, i) {
        (function(i) {
            "use strict";
            function n() {
                u.call(this),
                this.neighbourMap = {},
                this.map = null
            }
            var r = e("three")
              , o = e("./common")
              , a = e("../settings")
              , s = e("../objects/Panorama")
              , a = e("../settings")
              , l = e("./aStar")
              , c = e("./logger")
              , h = new c(i)
              , u = e("./IndexedCollection")
              , d = e("./transitions");
            o.inherit(n, u),
            n.prototype.getIndex = function(e) {
                return e.id
            }
            ,
            n.prototype.find = function(e, t) {
                var i = o.filterAll(this.list, e);
                return 0 === i.length ? null : (t && t.forEach(function(e) {
                    i = o.stableSort(i, e)
                }),
                i[0])
            }
            ,
            n.prototype.sortByScore = function(e, t) {
                var i = o.filterAll(this.list, e);
                return 0 === i.length ? null : i = i.map(function(e) {
                    return {
                        pano: e,
                        score: t.reduce(function(t, i) {
                            return t + i(e)
                        }, 0)
                    }
                }).sort(function(e, t) {
                    return t.score - e.score;
                })
            }
            ,
            n.prototype.lowestByScore = function(e, t, i) {
                return this.findRankedByScore(0, e, t, i)
            }
            ,
            n.prototype.findRankedByScore = function(e, t, i, n) {
                n && (n.candidates = null,
                n.pano = null),
                e || (e = 0);
                var r = this.sortByScore(t, i);
                return !r || 0 === r.length || e >= r.length ? null : (n && (n.candidates = r,
                n.pano = r[e].pano),
                r[e].pano)
            }
            ,
            n.prototype.showPanoScores = function(e) {
                this.list.forEach(function(e) {
                    e.removeTextSprite()
                });
                var t = 6344768;
                e.forEach(function(e) {
                    e.pano.addTextSprite(e.score.toFixed(2), t),
                    t = 16428055
                })
            }
            ,
            n.prototype.isNeighbour = function(e, t) {
                return this.neighbourMap[e.id][t.id]
            }
            ,
            n.prototype.getNeighbours = function(e) {
                return this.neighbourMap[e.id]
            }
            ,
            n.prototype.setNeighbour = function(e, t, i) {
                return this.neighbourMap[e.id] || (this.neighbourMap[e.id] = {}),
                this.neighbourMap[t.id] || (this.neighbourMap[t.id] = {}),
                this.neighbourMap[e.id][e.id] = !0,
                this.neighbourMap[t.id][t.id] = !0,
                this.neighbourMap[e.id][t.id] = i,
                this.neighbourMap[t.id][e.id] = i,
                this.neighbourMap[e.id]
            }
            ,
            n.prototype.findClosest = function(e, t) {
                var i = [s.filters.isPanoAligned()];
                return t && i.push(s.filters.inDirection(e, t, .75)),
                this.find(i, [s.sortFunctions.distanceToPoint(e)])
            }
            ,
            n.prototype.dualNeighbors = function(e, t) {
                var i, n = [];
                for (i in this.neighbourMap[e.id])
                    this.neighbourMap[t.id][i] && n.push(i);
                return n
            }
            ,
            n.prototype.populate_path_graph = function() {
                var e, t, i, n, o, a, s, l, c = Date.now(), u = {}, d = 0, p = new r.Vector3(0,0,0), f = 0, g = 0;
                for (e = 0; e < this.list.length; e += 1) {
                    o = this.list[e],
                    s = {},
                    l = !1,
                    i = o.neighbourPanos || o.findNeighourPanos();
                    for (t in i)
                        if (i[t]) {
                            a = this.index[t],
                            p.copy(o.floorPosition),
                            p.sub(a.floorPosition);
                            var m = Math.sqrt(p.x * p.x + p.z * p.z)
                              , v = (Math.abs(p.y) / Math.max(m, .01),
                            Math.max(0, Math.abs(p.y) - .2));
                            v > 0 ? (f += 1,
                            v = Math.pow(4 * v, 2),
                            m = Math.pow(m, 2),
                            n = Math.sqrt(v * v + m * m)) : (g += 1,
                            n = p.length()),
                            s[a.id] = n,
                            l = !0
                        }
                    l ? u[o.id] = s : d += 1
                }
                this.map = u,
                h.info("graph ready in " + (Date.now() - c) + "ms, " + d + " had no neighbors")
            }
            ,
            n.prototype.aStarSearch = function(e, t) {
                var i = Date.now()
                  , n = new l({
                    start: e,
                    isEnd: function(e) {
                        return e === t
                    },
                    neighbor: function(e) {
                        var t = e.neighbourPanos || e.findNeighourPanos()
                          , i = [];
                        for (var n in t)
                            i.push(this.index[n]);
                        return i
                    }
                    .bind(this),
                    distance: function(e, t) {
                        var i = this.map[e.id]
                          , n = i[t.id];
                        return n
                    }
                    .bind(this),
                    heuristic: function(e, t) {
                        return 1
                    }
                    .bind(this),
                    hash: function(e) {
                        return e.id
                    },
                    timeout: 5e3
                });
                if (h.debug("A* search in " + (Date.now() - i) + "ms"),
                "success" !== n.status)
                    return h.debug("Did not find A* path from " + e + " to " + t),
                    null;
                h.debug("Total cost " + n.cost.toPrecision(3) + ", " + n.path.length + " steps");
                var r = [];
                return n.path.forEach(function(e) {
                    r.push(e.id)
                }),
                r
            }
            ,
            n.prototype.includeNodesNearPath = function() {
                var e = new r.Vector3
                  , t = new r.Vector3
                  , i = new r.Vector3
                  , n = new r.Vector3
                  , o = new r.Vector3
                  , a = new r.Vector3
                  , s = new r.Vector3
                  , l = new r.Vector3
                  , c = []
                  , h = new r.Vector3
                  , u = new r.Vector3;
                return function(r, d) {
                    if (r)
                        for (var p = function(e, t, i) {
                            return o.copy(t).sub(e),
                            o.dot(i)
                        }, f = function(e, t) {
                            return p(h, e.position, i) - p(h, t.position, i)
                        }, g = 0; g < r.length - 1; ) {
                            var m = r[g]
                              , v = r[g + 1]
                              , A = this.index[m]
                              , y = this.index[v];
                            h.copy(A.position),
                            u.copy(y.position),
                            c.length = 0,
                            e.copy(u).sub(h),
                            i.copy(e).normalize();
                            for (var C = 0; C < this.list.length; C++) {
                                var I = this.list[C];
                                o.copy(I.position).sub(h);
                                var E = o.dot(i);
                                if (E > 0) {
                                    s.copy(i),
                                    s.multiplyScalar(E),
                                    a.copy(o),
                                    a.sub(s);
                                    var b = a.length();
                                    if (b < d) {
                                        t.copy(e).negate(),
                                        n.copy(t).normalize(),
                                        l.copy(I.position).sub(u);
                                        var w = l.dot(n);
                                        w > 0 && c.push(I)
                                    }
                                }
                            }
                            if (c.length > 0) {
                                c.sort(f);
                                for (var _ = r.length + c.length - 1; _ >= g + c.length; _--)
                                    r[_] = r[_ - c.length];
                                for (var T = 0; T < c.length; T++)
                                    r[T + g + 1] = c[T].id
                            }
                            g += c.length + 1
                        }
                }
            }(),
            n.prototype.fadeMarkerOpacity = function(e, t) {
                var i = void 0 === e ? a.panorama.markerOpacity : e
                  , n = this.list.findIndex(function(e) {
                    return e.marker
                });
                if (!(n < 0)) {
                    var r = this.list[n].marker.material.opacity;
                    if (r !== e) {
                        var o = i - r;
                        d.trigger({
                            func: function(e, t) {
                                var i = r + e * o;
                                this.forEach(function(e) {
                                    e.marker && (e.marker.material.opacity = i)
                                })
                            }
                            .bind(this),
                            duration: void 0 === t ? a.markerOpacityTransitionTime : t,
                            name: "_fpm"
                        })
                    }
                }
            }
            ,
            t.exports = n
        }
        ).call(this, "/js/util/PanoramaCollection.js")
    }
    , {
        "../objects/Panorama": 148,
        "../settings": 166,
        "./IndexedCollection": 175,
        "./aStar": 180,
        "./common": 185,
        "./logger": 189,
        "./transitions": 195,
        three: 217
    }],
    179: [function(e, t, i) {
        "use strict";
        function n() {
            this.actionSequence = [],
            this.actionSequenceInProgress = !1
        }
        function r(e, t, i, n) {
            s.trackAlways("zoom_" + e, {
                from: t,
                to: i,
                pano: n
            })
        }
        function o(e, t) {
            r("initial", 1, e, t)
        }
        function a(e, t, i) {
            r("followup", e, t, i)
        }
        var s = e("../analytics");
        n.prototype.reset = function(e) {
            this.actionSequenceInProgress = !1,
            this.actionSequence.length = 0
        }
        ,
        n.prototype.addZoomAction = function() {
            var e = null
              , t = null
              , i = !1
              , n = function() {
                if (e = null,
                this.actionSequence.length > 0) {
                    var i = this.actionSequence[0].start
                      , n = this.actionSequence[this.actionSequence.length - 1].end;
                    1 === i ? o(n, t) : a(i, n, t)
                }
                this.reset()
            };
            return function(r, o, a) {
                if (r !== o) {
                    i || (n = n.bind(this),
                    i = !0),
                    e && (window.clearTimeout(e),
                    e = null),
                    a === t && this.actionSequenceInProgress || (this.reset(),
                    t = a),
                    this.actionSequenceInProgress = !0;
                    var s = {
                        start: r,
                        end: o
                    };
                    this.actionSequence.push(s),
                    e = window.setTimeout(n, 150)
                }
            }
        }(),
        t.exports = n
    }
    , {
        "../analytics": 4
    }],
    180: [function(e, t, i) {
        "use strict";
        function n(e) {
            void 0 === e.timeout && (e.timeout = 1 / 0);
            var t = e.hash || o
              , i = {
                data: e.start,
                g: 0,
                h: e.heuristic(e.start)
            }
              , n = i;
            i.f = i.h;
            var h = new s
              , u = new l(a)
              , d = c();
            u.push(i),
            d.set(t(i.data), i);
            for (var p = new Date; u.size(); ) {
                if (new Date - p > e.timeout)
                    return {
                        status: "timeout",
                        cost: n.g,
                        path: r(n)
                    };
                var f = u.pop();
                if (d.delete(t(f.data)),
                e.isEnd(f.data))
                    return {
                        status: "success",
                        cost: f.g,
                        path: r(f)
                    };
                h.add(t(f.data));
                for (var g = e.neighbor(f.data), m = 0; m < g.length; m++) {
                    var v = g[m];
                    if (!h.contains(t(v))) {
                        var A = f.g + e.distance(f.data, v)
                          , y = d.get(t(v))
                          , C = !1;
                        if (void 0 === y)
                            y = {
                                data: v
                            },
                            d.set(t(v), y);
                        else {
                            if (y.g < A)
                                continue;
                            C = !0
                        }
                        y.parent = f,
                        y.g = A,
                        y.h = e.heuristic(v),
                        y.f = A + y.h,
                        y.h < n.h && (n = y),
                        C ? u.heapify() : u.push(y)
                    }
                }
            }
            return {
                status: "noPath",
                cost: n.g,
                path: r(n)
            }
        }
        function r(e) {
            if (void 0 !== e.parent) {
                var t = r(e.parent);
                return t.push(e.data),
                t
            }
            return [e.data]
        }
        function o(e) {
            return e.toString()
        }
        function a(e, t) {
            return e.f - t.f
        }
        var s = e("Set")
          , l = e("heap")
          , c = e("dict");
        t.exports = n
    }
    , {
        Set: 196,
        dict: 210,
        heap: 211
    }],
    181: [function(e, t, i) {
        (function(i) {
            "use strict";
            function n(e, t, i) {
                var n = new XMLHttpRequest;
                if (i && "withCredentials"in n)
                    n.open(e, t, i);
                else if ("undefined" != typeof XDomainRequest)
                    n = new XDomainRequest,
                    n.open(e, t);
                else {
                    if (i)
                        throw "Browser does not support CORS!";
                    n.open(e, t)
                }
                return n
            }
            function r(e, t, i) {
                function o() {
                    u.warn("Retrying ", t),
                    r(e, t, i).done(c.resolve.bind(c)).progress(c.notify.bind(c)).fail(c.reject.bind(c))
                }
                function a(e, t) {
                    var i = e.response;
                    if ("json" === t && "object" != typeof i)
                        try {
                            i = JSON.parse(e.responseText)
                        } catch (e) {
                            return void c.reject({
                                error: "Failed parsing JSON"
                            })
                        }
                    else if ("image/jpeg" === t) {
                        var n = new Uint8Array(e.response)
                          , r = new Blob([n],{
                            type: "image/jpeg"
                        })
                          , o = URL.createObjectURL(r);
                        i = new Image,
                        i.src = o,
                        i.crossOrigin = "Anonymous",
                        i.onload = function() {
                            URL.revokeObjectURL(o)
                        }
                    }
                    return i
                }
                var s = n(e, t, !1);
                if (i = i || {},
                i.retries = void 0 !== i.retries ? i.retries : 0,
                i.retry = void 0 !== i.retry ? i.retry : "get" === e.toLowerCase(),
                i.responseType)
                    if (["arraybuffer", "text", "json"].indexOf(i.responseType) > -1)
                        s.responseType = i.responseType;
                    else {
                        if ("image/jpeg" !== i.responseType)
                            throw new Error('reponseType can only be one of "arraybuffer", "text" or "json", "image/jpeg"');
                        s.responseType = "arraybuffer"
                    }
                if ("json" === i.responseType && s.setRequestHeader("Accept", "application/json"),
                i.auth && s.setRequestHeader("Authorization", i.auth),
                "object" == typeof i.data && (i.data = JSON.stringify(i.data),
                s.setRequestHeader("Content-Type", "application/json")),
                "object" == typeof i.headers)
                    for (var l in i.headers)
                        s.setRequestHeader(l, i.headers[l]);
                var c = $.Deferred();
                return s.onreadystatechange = function(e) {
                    if (4 === this.readyState)
                        if (this.status >= 500 && this.status <= 600 && i.retry && i.retries < 3)
                            i.retries++,
                            setTimeout(o, 1e3);
                        else if (200 === this.status) {
                            var t = a(this, i.responseType);
                            c.resolve(t)
                        } else
                            c.reject(this)
                }
                ,
                s.onprogress = function(e) {
                    c.notify(e)
                }
                ,
                s.send(i.data),
                c.promise()
            }
            function o(e) {
                return Object.keys(e).sort().map(function(t) {
                    return {
                        key: t,
                        value: e[t]
                    }
                })
            }
            function a(e, t) {
                var i = t.responseType || null
                  , n = t.auth || null
                  , r = t.prefetchFrom || null
                  , a = e + "__" + i + "__" + n + "__" + r;
                return t.headers && o(t.headers).forEach(function(e) {
                    a += "__" + e.key + ":" + e.value
                }),
                a
            }
            function s(e, t) {
                return window.MP_REQUEST_CACHE ? window.MP_REQUEST_CACHE[a(e, t)] : null
            }
            function l(e, t, i) {
                window.MP_REQUEST_CACHE && (window.MP_REQUEST_CACHE[a(e, t)] = i)
            }
            var c = e("./logger")
              , h = e("../ab")
              , u = new c(i);
            window.URL = window.URL || window.webkitURL,
            window.MP_REQUEST_CACHE = window.MP_REQUEST_CACHE || {},
            window.MP_PREFETCHED_MODELDATA = window.MP_PREFETCHED_MODELDATA || {} 
            /* setTimeout(function() {//MP-- xzw delete
                window.MP_REQUEST_CACHE = null,
                window.MP_PREFETCHED_MODELDATA = {}
            }, 6e4),
            window.onpageshow = function(e) {
                e.persisted && (window.MP_REQUEST_CACHE = null,
                window.MP_PREFETCHED_MODELDATA = {})
            } */
            ,
            t.exports = {
                get: function(e, t) {
                    t = t || {};
                    var i = void 0 === t.cache || t.cache;
                    if (i) {
                        var n = s(e, t);
                        if (n)
                            return n
                    }
                    var o;
                    return o = t.prefetchFrom && window.MP_PREFETCHED_MODELDATA[t.prefetchFrom] ? $.when(window.MP_PREFETCHED_MODELDATA[t.prefetchFrom]) : r("GET", e, t),
                    i && l(e, t, o),
                    o
                },
                post: function(e, t) {
                    return r("POST", e, t)
                },
                patch: function(e, t) {
                    return r("PATCH", e, t)
                },
                getImage: function(e, t) {
                    function i() {
                        u.warn("Retrying ", e),
                        o.getImage(e, t - 1).done(n.resolve.bind(n)).progress(n.notify.bind(n)).fail(n.reject.bind(n))
                    }
                    var n = $.Deferred()
                      , r = new Image
                      , o = this;
                    return e = h.changeIfImageOptimzing(e),
                    null !== t && void 0 !== t || (t = 3),
                    r.onerror = function() {
                        t > 0 ? setTimeout(i, 1e3) : n.reject()
                    }
                    ,
                    r.onload = function() {
                        n.resolve(r)
                    }
                    ,
                    r.crossOrigin = "anonymous",
                    r.src = e,
                    n
                }
            }
        }
        ).call(this, "/js/util/ajax.js")
    }
    , {
        "../ab": 3,
        "./logger": 189
    }],
    182: [function(e, t, i) {
        "use strict";
        function n(e, t) {
            var i = window.navigator.userAgent
              , n = i.match(e);
            return n = n ? n[1].split(t) : [],
            {
                major: parseInt(n[0]) || 0,
                minor: parseInt(n[1]) || 0,
                patch: parseInt(n[2]) || 0
            }
        }
        var r = e("../exception/DeviceMismatchException");
        t.exports = {
            isFullscreen: function() {
                return document.fullscreenElement || document.mozFullscreenElement || document.mozFullScreenElement || document.webkitFullscreenElement || document.msFullscreenElement
            },
            supportsFullscreen: function() {
                return document.fullscreenEnabled || document.mozFullscreenEnabled || document.mozFullScreenEnabled || document.webkitFullscreenEnabled || document.msFullscreenEnabled
            },
            isPointerLocked: function() {
                return document.pointerLockElement || document.mozPointerLockElement || document.webkitPointerLockElement
            },
            requestFullscreen: function(e, t) {
                e.requestFullscreen ? e.requestFullscreen() : e.mozRequestFullScreen ? e.mozRequestFullScreen() : e.webkitRequestFullscreen ? e.webkitRequestFullscreen(Element.ALLOW_KEYBOARD_INPUT) : e.msRequestFullscreen && e.msRequestFullscreen(),
                t && $(document).on("fullscreenchange webkitfullscreenchange mozfullscreenchange MSFullscreenChange", browser.requestPointerLock)
            },
            requestPointerLock: function() {
                var e;
                if (document.fullscreenElement)
                    e = document.fullscreenElement();
                else if (document.mozFullscreenElement)
                    e = document.mozFullscreenElement();
                else if (document.mozFullScreenElement)
                    e = document.mozFullScreenElement();
                else {
                    if (!document.webkitFullscreenElement)
                        return;
                    e = document.webkitFullscreenElement()
                }
                e.requestPointerLock = e.requestPointerLock || e.mozRequestPointerLock || e.webkitRequestPointerLock,
                e.requestPointerLock(),
                $(document).off("fullscreenchange webkitfullscreenchange mozfullscreenchange MSFullscreenChange", this)
            },
            exitPointerLock: function() {
                document.exitPointerLock = document.exitPointerLock || document.mozExitPointerLock || document.webkitExitPointerLock,
                document.exitPointerLock()
            },
            exitFullscreen: function() {
                document.exitFullscreen ? document.exitFullscreen() : document.msExitFullscreen ? document.msExitFullscreen() : document.mozCancelFullScreen ? document.mozCancelFullScreen() : document.webkitExitFullscreen && document.webkitExitFullscreen()
            },
            details: function() {
                var e = navigator.userAgent.match("(Firefox|Chrome|Safari)/([\\d]+)");
                return e ? {
                    name: e[1],
                    version: parseInt(e[2]),
                    platform: navigator.platform
                } : {}
            },
            is: function(e) {
                return this.details() && this.details().name === e
            },
            inIframe: function() {
                return window.parent !== window
            },
            aspectRatio: function() {
                var e = $("#player").width() / $("#player").height();
                return isFinite(e) ? e : 0
            },
            userAgent: function() {
                return window.navigator.userAgent
            },
            isMobile: function() {
                var e = navigator.userAgent || navigator.vendor || window.opera;
                return /(android|bb\d+|meego).+mobile|android|avantgo|bada\/|blackberry|blazer|compal|elaine|fennec|hiptop|iemobile|ip(hone|od|ad)|iris|kindle|lge |maemo|midp|mmp|mobile.+firefox|netfront|opera m(ob|in)i|palm( os)?|phone|p(ixi|re)\/|plucker|pocket|psp|series(4|6)0|symbian|treo|up\.(browser|link)|vodafone|wap|windows ce|xda|xiino/i.test(e) || /1207|6310|6590|3gso|4thp|50[1-6]i|770s|802s|a wa|abac|ac(er|oo|s\-)|ai(ko|rn)|al(av|ca|co)|amoi|an(ex|ny|yw)|aptu|ar(ch|go)|as(te|us)|attw|au(di|\-m|r |s )|avan|be(ck|ll|nq)|bi(lb|rd)|bl(ac|az)|br(e|v)w|bumb|bw\-(n|u)|c55\/|capi|ccwa|cdm\-|cell|chtm|cldc|cmd\-|co(mp|nd)|craw|da(it|ll|ng)|dbte|dc\-s|devi|dica|dmob|do(c|p)o|ds(12|\-d)|el(49|ai)|em(l2|ul)|er(ic|k0)|esl8|ez([4-7]0|os|wa|ze)|fetc|fly(\-|_)|g1 u|g560|gene|gf\-5|g\-mo|go(\.w|od)|gr(ad|un)|haie|hcit|hd\-(m|p|t)|hei\-|hi(pt|ta)|hp( i|ip)|hs\-c|ht(c(\-| |_|a|g|p|s|t)|tp)|hu(aw|tc)|i\-(20|go|ma)|i230|iac( |\-|\/)|ibro|idea|ig01|ikom|im1k|inno|ipaq|iris|ja(t|v)a|jbro|jemu|jigs|kddi|keji|kgt( |\/)|klon|kpt |kwc\-|kyo(c|k)|le(no|xi)|lg( g|\/(k|l|u)|50|54|\-[a-w])|libw|lynx|m1\-w|m3ga|m50\/|ma(te|ui|xo)|mc(01|21|ca)|m\-cr|me(rc|ri)|mi(o8|oa|ts)|mmef|mo(01|02|bi|de|do|t(\-| |o|v)|zz)|mt(50|p1|v )|mwbp|mywa|n10[0-2]|n20[2-3]|n30(0|2)|n50(0|2|5)|n7(0(0|1)|10)|ne((c|m)\-|on|tf|wf|wg|wt)|nok(6|i)|nzph|o2im|op(ti|wv)|oran|owg1|p800|pan(a|d|t)|pdxg|pg(13|\-([1-8]|c))|phil|pire|pl(ay|uc)|pn\-2|po(ck|rt|se)|prox|psio|pt\-g|qa\-a|qc(07|12|21|32|60|\-[2-7]|i\-)|qtek|r380|r600|raks|rim9|ro(ve|zo)|s55\/|sa(ge|ma|mm|ms|ny|va)|sc(01|h\-|oo|p\-)|sdk\/|se(c(\-|0|1)|47|mc|nd|ri)|sgh\-|shar|sie(\-|m)|sk\-0|sl(45|id)|sm(al|ar|b3|it|t5)|so(ft|ny)|sp(01|h\-|v\-|v )|sy(01|mb)|t2(18|50)|t6(00|10|18)|ta(gt|lk)|tcl\-|tdg\-|tel(i|m)|tim\-|t\-mo|to(pl|sh)|ts(70|m\-|m3|m5)|tx\-9|up(\.b|g1|si)|utst|v400|v750|veri|vi(rg|te)|vk(40|5[0-3]|\-v)|vm40|voda|vulc|vx(52|53|60|61|70|80|81|83|85|98)|w3c(\-| )|webc|whit|wi(g |nc|nw)|wmlb|wonu|x700|yas\-|your|zeto|zte\-/i.test(e.substr(0, 4))
            },
            isLandscape: function() {
                return this.isMobile && this.aspectRatio() > 1
            },
            isSmallScreen: function() {
                var e = screen.width / window.devicePixelRatio;
                return e < 240
            },
            detectIE: function() {
                var e = window.navigator.userAgent
                  , t = e.indexOf("MSIE ");
                return t !== -1 || !!navigator.userAgent.match(/Trident.*rv\:11\./)
            },
            detectSafari: function() {
                var e = window.navigator.userAgent
                  , t = e.indexOf("Safari");
                return t !== -1 && !this.detectChrome()
            },
            detectFirefox: function() {
                var e = window.navigator.userAgent;
                return e.indexOf("Firefox") !== -1
            },
            detectChrome: function() {
                var e = window.navigator.userAgent;
                return e.indexOf("Chrome") !== -1 && !this.detectOpera()
            },
            detectOpera: function() {
                var e = window.navigator.userAgent;
                return e.indexOf("OPR") !== -1
            },
            detectIOS: function() {
                return this.detectIPhone() || this.detectIPad() || this.detectIPod()
            },
            detectIPad: function() {
                var e = window.navigator.userAgent
                  , t = /iPad/;
                return t.test(e)
            },
            detectIPod: function() {
                var e = window.navigator.userAgent
                  , t = /iPod/;
                return t.test(e)
            },
            detectIPhone: function() {
                var e = window.navigator.userAgent
                  , t = /iPhone/;
                return t.test(e)
            },
            detectAndroid: function() {
                var e = window.navigator.userAgent;
                return e.indexOf("Android") !== -1
            },
            detectAndroidMobile: function() {
                var e = window.navigator.userAgent;
                return this.detectAndroid() && e.indexOf("Mobile") !== -1
            },
            detectSamsungNative: function() {
                var e = window.navigator.userAgent;
                return e.indexOf("SM-G900H") !== -1 || e.indexOf("GT-I9500") !== -1 || e.indexOf("SM-N900") !== -1
            },
            detectSamsungS6: function() {
                var e = window.navigator.userAgent;
                return e.indexOf("SM-G92") !== -1
            },
            /************************************************************fyz改from徐世廷*************************************************************/
			detectHUAWEI5X: function() {
                return -1 !== window.navigator.userAgent.indexOf("KIW-TL00H")
            },
			/*******************************************************************************************************************************/
            detectWebVR: function() {
                return !(!window.navigator.getVRDisplays || !window.VRDisplay)
            },
            getVRDisplay: function() {
                var e = $.Deferred();
                return this.detectWebVR() ? (navigator.getVRDisplays().then(function(t) {
                    t.length >= 1 && e.resolve(t[0]),
                    e.reject(null)
                }),
                e) : e.reject(null)
            },
            iosVersion: function() {
                if (!this.detectIOS())
                    throw new r("Did not detect an iDevice");
                var e = /((?:\d+\_?){1,3}) like Mac OS/
                  , t = "_";
                return n(e, t)
            },
            androidVersion: function() {
                if (!this.detectAndroid())
                    throw new r("Did not detect an Android based device");
                var e = /Android ((?:\d+\.?){1,3})/
                  , t = ".";
                return n(e, t)
            },
            valueFromCookie: function(e, t) {
                var i = new RegExp(e + "=([0-9a-f]+)(; ?|$)").exec(document.cookie);
                if (!i)
                    return t;
                var n = i[1];
                return "boolean" == typeof t ? "true" === n || "1" === n : "number" == typeof t ? parseFloat(n) : n
            },
            valueFromHash: function(e, t) {
                var i = new RegExp("[#&?]" + e + "=([^#&?]*)")
                  , n = i.exec(window.location.href);
                if (!n)
                    return t;
                var r = n[1];
                return "boolean" == typeof t ? "true" === r || "1" === r : "number" == typeof t ? parseFloat(r) : window.decodeURIComponent(r)
            }
        }
    }
    , {
        "../exception/DeviceMismatchException": 56
    }],
    183: [function(e, t, i) {
        (function(i) {
            "use strict";
            function n(e, t) {
                var i = r(t);
                 
                
                var replaceAll = function (str, f, e) {
                  //f全部替换成e
                  var reg = new RegExp(f, "g"); //创建正则RegExp对象   
                  return str.replace(reg, e);
                }; 
                var urlFirstView = c.valueFromHash('firstView');
                if(urlFirstView){
                    try{  
                        urlFirstView = replaceAll(urlFirstView, "pano", '"pano"')  
                        urlFirstView = replaceAll(urlFirstView, "qua:", '"qua":[') 
                        urlFirstView = "{"+urlFirstView+"]}"
                        let info = JSON.parse(urlFirstView);   
                        i.pano = t.list[info.pano] //panos.get(info.pano)
                        if(!i.pano){
                            urlFirstView = false
                            console.error('检测到firstView但是 找不到该pano')
                        }else{
                            i.quaternion = new THREE.Quaternion().fromArray(info.qua)
                            i.zoom = -1;
                            i.mode = "panorama"
                            i.setByUrl = true
                        } 
                    }catch(e){
                        urlFirstView = false
                        console.error('检测到firstView但是解析出错'+e)
                    } 
                }
                if (Object.keys(i).length > 0)
                    return i;
                if (e.heroImage)
                    i = o(e, t);
                else if (window.MP_PREFETCHED_MODELDATA.camera_start) {
                    var n = window.MP_PREFETCHED_MODELDATA.camera_start;
                    try {
                        Object.keys(n).length > 0 && !l.isEmptyQuaternion(n.camera.quaternion) && (i.mode = h.convertWorkshopModeInt(n.mode),
                        i.position = n.camera.position,
                        //i.quaternion = n.camera.quaternion,
						i.quaternion = new th.Quaternion().fromArray(n.camera.quaternion),//xzw  
                        i.zoom = l.convertWorkshopOrthoZoom(n.camera.zoom),
                        n.pano && (i.pano = t.get(n.pano.uuid) || t.findClosest(i.position),
                        d.debug("Using camera_start"),
                        d.debug("Modeldata pano: ", i.pano.quaternion),
                        d.debug("Camera start pano: ", n.pano.quaternion)),
                        i.mode !== h.PANORAMA && (i.floorVisibility = e.heroImage.metadata.floor_visibility))
                    } catch (e) {
                        d.warn(e.message)
                        if(i.mode == "panorama" && !i.pano)i.pano = t.list[0]
                    }
                }
                if (e.outsideAllowed() || i.mode === h.PANORAMA || (i = {}),
                i.mode === h.MESH && i.position && (i.mode = h.PANORAMA,
                i.pano = t.findClosest(i.position),
                i.quaternion = i.pano.quaternion),
                0 === Object.keys(i).length) {
                    var a = t.list[0];
                    a && (i.mode = h.PANORAMA,
                    i.pano = a,
                    i.position = a.position,
                    i.quaternion = a.quaternion,
                    d.info("Starting at 1st pano " + a.id))
                }
                return i.mode = i.mode || h.DOLLHOUSE,
                i
            }
            function r(e) {
                var t = c.valueFromHash("start", "")
                  , i = {};
                if ("" !== t) {
                    d.debug("Start override found in parameters, trying to parse..."),
                    i = a(t) || {};
                    var n = c.valueFromHash("tag", null);
                    n && (i.tag = n),
                    i.panoId && (i.pano = e.get(i.panoId))
                }
                return i
            }
            function o(e, t) {
                if (!e.heroImage || !e.heroImage.metadata.camera_position)
                    return {};
                var i = {}
                  , n = e.heroImage.metadata;
                d.debug("Using start position from thumbnail image"),
                i.position = n.camera_position,
                i.quaternion = n.camera_quaternion;
                try {
                    i.mode = h.convertWorkshopModeInt(n.camera_mode),
                    i.mode === h.PANORAMA ? i.pano = t.get(n.scan_id) : i.floorVisibility = n.floor_visibility
                } catch (e) {
                    d.debug(e.message)
                }
                return i
            }
            function a(e) {
                return s.deserialize(e)
            }
            var s = e("../controls/serializer")
              , l = e("../util/math")
              , c = e("./browser")
              , h = e("../enum/Viewmode")
              , u = e("../util/logger")
			  , th = e("three")//xzw
              , d = new u(i);
            t.exports = {
                getStartCameraOptions: n
            }
        }
        ).call(this, "/js/util/camera.js")
    }
    , {
        "../controls/serializer": 14,
        "../enum/Viewmode": 51,
        "../util/logger": 189,
        "../util/math": 190,
        "./browser": 182,
		"three": 217
    }],
    184: [function(e, t, i) {
        "use strict";
        function n(e, t, i) {
            return o(e.fov, t, i)
        }
        var r = e("./MathLight")
          , o = function(e, t, i) {
            var n = t
              , o = i
              , a = 2 * Math.atan(Math.tan(e * r.RADIANS_PER_DEGREE / 2) * (n / o)) * r.DEGREES_PER_RADIAN;
            return a
        }
          , a = function(e, t, i) {
            var n = t
              , o = i
              , a = 2 * Math.atan(Math.tan(e * r.RADIANS_PER_DEGREE / 2) * (o / n)) * r.DEGREES_PER_RADIAN;
            return a
        }
          , s = function(e, t, i, n) {
            var r = o(e, i, n);
            return r > t ? a(t, i, n) : e
        };
        t.exports = {
            clampVFOV: s,
            getHFOVForCamera: n,
            getHFOVFromVFOV: o,
            getVFOVFromHFOV: a
        }
    }
    , {
        "./MathLight": 176
    }],
    185: [function(e, t, i) {
        "use strict";
        var n = e("three");
        t.exports = {
            delayOneFrame: function(e) {
                window.setTimeout(e, 1)
            },
            normalizeUrl: function(e) {
                return e.replace("https://", "http://")
            },
            domainFromUrl: function(e) {
                var t = /^([^:]*:\/\/)?(www\.)?([^\/]+)/.exec(e);
                return t ? t[3] : e
            },
            average: function(e, t) {
                if (0 === e.length)
                    return null;
                for (var i = 0, n = 0, r = 0; r < e.length; r++) {
                    var o = t ? e[r][t] : e[r];
                    i += o,
                    n++
                }
                return i / n
            },
            countUnique: function(e) {
                for (var t = {}, i = 0; i < e.length; i++)
                    t[e[i]] = 1 + (t[e[i]] || 0);
                return Object.keys(t).length
            },
            averageVectors: function(e, t) {
                var i = new n.Vector3;
                if (0 === e.length)
                    return i;
                for (var r = 0, o = 0; o < e.length; o++) {
                    var a = t ? e[o][t] : e[o];
                    i.add(a),
                    r++
                }
                return i.divideScalar(r)
            },
            equalLists: function(e, t) {
                if (e.length !== t.length)
                    return !1;
                for (var i = 0; i < e.length; i++)
                    if (e[i] !== t[i])
                        return !1;
                return !0
            },
            lowerMedian: function(e, t) {
                if (0 === e.length)
                    return null;
                t = t || 2,
                e.sort(function(e, t) {
                    return e - t
                });
                var i = Math.floor(e.length / t);
                return e[i]
            },
            stableSort: function(e, t) {
                return e.map(function(e, t) {
                    return {
                        value: e,
                        index: t
                    }
                }).sort(function(e, i) {
                    var n = t(e.value, i.value);
                    return 0 !== n ? n : e.index - i.index
                }).map(function(e) {
                    return e.value
                })
            },
            filterAll: function(e, t) {
                return e.filter(function(e) {
                    return t.every(function(t) {
                        return t(e)
                    })
                })
            },
            formatDate: function(e) {
                return [e.getFullYear(), e.getMonth() + 1, e.getDate()].join("-")
            },
            formatDatetime: function(e) {
                return [e.getFullYear(), e.getMonth() + 1, e.getDate(), e.getHours(), e.getMinutes()].join("-")
            },
            randomString: function(e) {
                for (var t = "", i = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789", n = 0; n < e; n++)
                    t += i.charAt(Math.floor(Math.random() * i.length));
                return t
            },
            uint8ToBase64: function(e, t) {
                t && "number" == typeof t || (t = 8192);
                for (var i = [], n = 0; n < e.length; n += t)
                    i.push(String.fromCharCode.apply(null, e.subarray(n, n + t)));
                return btoa(i.join(""))
            },
            uuid4: function e(t) {
                return t ? (t ^ 16 * Math.random() >> t / 4).toString(16) : ([1e7] + -1e3 + -4e3 + -8e3 + -1e11).replace(/[018]/g, e)
            },
            nth: function(e) {
                return e %= 10,
                1 === e ? e + "st" : 2 === e ? e + "nd" : 3 === e ? e + "rd" : e + "th"
            },
            extendObject: function(e, t) {
                return Object.keys(t).forEach(function(i) {
                    e[i] = t[i]
                }),
                e
            },
            deepExtend: function e(t) {
                t = t || {};
                for (var i = 1; i < arguments.length; i++) {
                    var n = arguments[i];
                    if (n)
                        for (var r in n)
                            n.hasOwnProperty(r) && ("object" == typeof n[r] ? t[r] = e(t[r], n[r]) : t[r] = n[r])
                }
                return t
            },
            inherit: function(e, t) {
                e.prototype = Object.create(t.prototype),
                e.prototype.constructor = e
            },
            extend: function(e, t) {
                for (var i in t.prototype)
                    e.prototype[i] = t.prototype[i]
            }
        },
        Math.sign = function(e) {
            return e < 0 ? -1 : 1
        }
    }
    , {
        three: 217
    }],
    186: [function(e, t, i) {
        "use strict";
        var n = {};
        n.linearTween = function(e, t, i, n) {
            return i * e / n + t
        }
        ,
        n.easeInQuad = function(e, t, i, n) {
            return e /= n,
            i * e * e + t
        }
        ,
        n.easeOutQuad = function(e, t, i, n) {
            return e /= n,
            -i * e * (e - 2) + t
        }
        ,
        n.easeInOutQuad = function(e, t, i, n) {
            return e /= n / 2,
            e < 1 ? i / 2 * e * e + t : (e--,
            -i / 2 * (e * (e - 2) - 1) + t)
        }
        ,
        n.easeInCubic = function(e, t, i, n) {
            return e /= n,
            i * e * e * e + t
        }
        ,
        n.easeOutCubic = function(e, t, i, n) {
            return e /= n,
            e--,
            i * (e * e * e + 1) + t
        }
        ,
        n.easeInOutCubic = function(e, t, i, n) {
            return e /= n / 2,
            e < 1 ? i / 2 * e * e * e + t : (e -= 2,
            i / 2 * (e * e * e + 2) + t)
        }
        ,
        n.easeInQuart = function(e, t, i, n) {
            return e /= n,
            i * e * e * e * e + t
        }
        ,
        n.easeOutQuart = function(e, t, i, n) {
            return e /= n,
            e--,
            -i * (e * e * e * e - 1) + t
        }
        ,
        n.easeInOutQuart = function(e, t, i, n) {
            return e /= n / 2,
            e < 1 ? i / 2 * e * e * e * e + t : (e -= 2,
            -i / 2 * (e * e * e * e - 2) + t)
        }
        ,
        n.easeInQuint = function(e, t, i, n) {
            return e /= n,
            i * e * e * e * e * e + t
        }
        ,
        n.easeOutQuint = function(e, t, i, n) {
            return e /= n,
            e--,
            i * (e * e * e * e * e + 1) + t
        }
        ,
        n.easeInOutQuint = function(e, t, i, n) {
            return e /= n / 2,
            e < 1 ? i / 2 * e * e * e * e * e + t : (e -= 2,
            i / 2 * (e * e * e * e * e + 2) + t)
        }
        ,
        n.easeInSine = function(e, t, i, n) {
            return -i * Math.cos(e / n * (Math.PI / 2)) + i + t
        }
        ,
        n.easeOutSine = function(e, t, i, n) {
            return i * Math.sin(e / n * (Math.PI / 2)) + t
        }
        ,
        n.easeInOutSine = function(e, t, i, n) {
            return -i / 2 * (Math.cos(Math.PI * e / n) - 1) + t
        }
        ,
        n.easeInExpo = function(e, t, i, n) {
            return i * Math.pow(2, 10 * (e / n - 1)) + t
        }
        ,
        n.easeOutExpo = function(e, t, i, n) {
            return i * (-Math.pow(2, -10 * e / n) + 1) + t
        }
        ,
        n.easeInOutExpo = function(e, t, i, n) {
            return e /= n / 2,
            e < 1 ? i / 2 * Math.pow(2, 10 * (e - 1)) + t : (e--,
            i / 2 * (-Math.pow(2, -10 * e) + 2) + t)
        }
        ,
        n.easeInCirc = function(e, t, i, n) {
            return e /= n,
            -i * (Math.sqrt(1 - e * e) - 1) + t
        }
        ,
        n.easeOutCirc = function(e, t, i, n) {
            return e /= n,
            e--,
            i * Math.sqrt(1 - e * e) + t
        }
        ,
        n.easeInOutCirc = function(e, t, i, n) {
            return e /= n / 2,
            e < 1 ? -i / 2 * (Math.sqrt(1 - e * e) - 1) + t : (e -= 2,
            i / 2 * (Math.sqrt(1 - e * e) + 1) + t)
        }
        ,
        n.easeInElastic = function(e, t, i, n) {
            var r = 1.70158
              , o = 0
              , a = i;
            return 0 === e ? t : 1 === (e /= n) ? t + i : (o || (o = .3 * n),
            a < Math.abs(i) ? (a = i,
            r = o / 4) : r = o / (2 * Math.PI) * Math.asin(i / a),
            -(a * Math.pow(2, 10 * (e -= 1)) * Math.sin((e * n - r) * (2 * Math.PI) / o)) + t)
        }
        ,
        n.easeOutElastic = function(e, t, i, n) {
            var r = 1.70158
              , o = 0
              , a = i;
            return 0 === e ? t : 1 === (e /= n) ? t + i : (o || (o = .3 * n),
            a < Math.abs(i) ? (a = i,
            r = o / 4) : r = o / (2 * Math.PI) * Math.asin(i / a),
            a * Math.pow(2, -10 * e) * Math.sin((e * n - r) * (2 * Math.PI) / o) + i + t)
        }
        ,
        n.easeInOutElastic = function(e, t, i, n) {
            var r = 1.70158
              , o = 0
              , a = i;
            return 0 === e ? t : 2 === (e /= n / 2) ? t + i : (o || (o = n * (.3 * 1.5)),
            a < Math.abs(i) ? (a = i,
            r = o / 4) : r = o / (2 * Math.PI) * Math.asin(i / a),
            e < 1 ? -.5 * (a * Math.pow(2, 10 * (e -= 1)) * Math.sin((e * n - r) * (2 * Math.PI) / o)) + t : a * Math.pow(2, -10 * (e -= 1)) * Math.sin((e * n - r) * (2 * Math.PI) / o) * .5 + i + t)
        }
        ,
        n.easeInBack = function(e, t, i, n, r) {
            return void 0 === r && (r = 1.70158),
            i * (e /= n) * e * ((r + 1) * e - r) + t
        }
        ,
        n.easeOutBack = function(e, t, i, n, r) {
            return void 0 === r && (r = 1.70158),
            i * ((e = e / n - 1) * e * ((r + 1) * e + r) + 1) + t
        }
        ,
        n.easeInOutBack = function(e, t, i, n, r) {
            return void 0 === r && (r = 1.70158),
            (e /= n / 2) < 1 ? i / 2 * (e * e * (((r *= 1.525) + 1) * e - r)) + t : i / 2 * ((e -= 2) * e * (((r *= 1.525) + 1) * e + r) + 2) + t
        }
        ,
        n.easeOutBounce = function(e, t, i, n) {
            return (e /= n) < 1 / 2.75 ? i * (7.5625 * e * e) + t : e < 2 / 2.75 ? i * (7.5625 * (e -= 1.5 / 2.75) * e + .75) + t : e < 2.5 / 2.75 ? i * (7.5625 * (e -= 2.25 / 2.75) * e + .9375) + t : i * (7.5625 * (e -= 2.625 / 2.75) * e + .984375) + t
        }
        ,
        n.easeInBounce = function(e, t, i, r) {
            return i - n.easeOutBounce(r - e, 0, i, r) + t
        }
        ,
        n.easeInOutBounce = function(e, t, i, r) {
            return e < r / 2 ? .5 * n.easeInBounce(2 * e, 0, i, r) + t : .5 * n.easeOutBounce(x, 2 * e - r, 0, i, r) + .5 * i + t
        }
        ,
        t.exports = n
    }
    , {}],
    187: [function(e, t, i) {
        "use strict";
        function n() {
            this.events = [],
            this.valid = !1
        }
        var r = e("../enum/Joystick");
        n.prototype.push = function(e, t) {
            this.events.push({
                direction: e,
                pano: t
            }),
            this.valid = !0
        }
        ,
        n.prototype.pop = function(e) {
            var t = this.events.pop();
            return this.events.length < 1 && (this.valid = !1),
            t
        }
        ,
        n.prototype.peek = function() {
            return this.events.length ? this.events[this.events.length - 1] : {
                direction: null,
                pano: null
            }
        }
        ,
        n.prototype.invalidate = function() {
            this.events = [],
            this.valid = !1
        }
        ,
        n.prototype.reversePano = function(e) {
            if (!this.valid)
                return null;
            var t = this.peek();
            return r.opposite(e) === t.direction ? (this.pop(),
            t.pano) : null
        }
        ,
        t.exports = n
    }
    , {
        "../enum/Joystick": 29
    }],
    188: [function(e, t, i) {
        "use strict";
        t.exports = {
            vector: function(e, t) {
                var i = e.clone();
                return t = t.clone(),
                function(n) {
                    e.set(i.x * (1 - n) + t.x * n, i.y * (1 - n) + t.y * n, i.z * (1 - n) + t.z * n)
                }
            },
            quaternion: function(e, t) {
                var i = e.clone();
                return function(n) {
                    e.copy(i).slerp(t, n)
                }
            },
            property: function(e, t, i, n) {
                var r = e[t];
                return function(o) {
                    e[t] = r * (1 - o) + i * o,
                    n && n(e[t])
                }
            },
            uniform: function(e, t, i) {
                var n = e.material.uniforms[t].value;
                return function(r) {
                    e.material.uniforms[t] && (e.material.uniforms[t].value = n * (1 - r) + i * r)
                }
            },
            matrix4: function(e, t) {
                var i = e.clone();
                return function(n) {
                    for (var r = e.elements, o = i.elements, a = t.elements, s = 0; s < 16; s++)
                        r[s] = o[s] * (1 - n) + a[s] * n
                }
            },
            allUniforms: function(e, t, i) {
                var n = e.map(function(e) {
                    return this.uniform(e, t, i)
                }
                .bind(this));
                return function(e) {
                    n.forEach(function(t) {
                        t(e)
                    })
                }
            }
        }
    }
    , {}],
    189: [function(e, t, i) {
        "use strict";
        function n(e) {
            var t, i, o, a, s = e.split("/"), l = "[" + s[s.length - 1].replace(".js", "") + "]", c = {};
            if (n.consoleEnabled) {
                var h = function(e) {
                    $("#debug-console").append("<p>" + e + "</p>"),
                    $("#debug-console")[0].scrollTop = $("#debug-console")[0].scrollHeight
                };
                t = function(e) {
                    h(Array.prototype.slice.call(arguments).join(" "))
                }
                ,
                i = function(e) {
                    h(Array.prototype.slice.call(arguments).join(" "))
                }
                ,
                o = function(e) {
                    h("WARN: " + Array.prototype.slice.call(arguments).join(" "))
                }
                ,
                a = function(e) {
                    h("ERROR: " + Array.prototype.slice.call(arguments).join(" "))
                }
            } else
                console.log ? (t = console.log,
                i = console.info ? console.info : console.log,
                o = console.warn ? console.warn : console.log,
                a = console.error ? console.error : console.log) : t = i = o = a = function() {}
                ;
            var u = function(e) {
                return [l, n.timestamp()].concat(Array.prototype.slice.call(e))
            }
              , d = function(t, i) {
                if (r) {
                    var o = Array.prototype.slice.call(t).join(" ");
                    r.captureMessage(o, {
                        level: i,
                        path: e,
                        timestamp: n.timestamp()
                    })
                }
            }
              , p = function(t, i) {
                if (r) {
                    var o = Array.prototype.slice.call(t).join(" ");
                    r.captureException(new Error(o), {
                        level: i,
                        path: e,
                        timestamp: n.timestamp()
                    })
                }
            };
            return {
                debug: function() {
                    n.level >= n.levels.debug && t.apply(console, u(arguments))
                },
                info: function() {
                    n.level >= n.levels.info && i.apply(console, u(arguments))
                },
                warn: function() {
                    d(arguments, "warn"),
                    n.level >= n.levels.warn && o.apply(console, u(arguments))
                },
                error: function() {
                    p(arguments, "error"),
                    n.level >= n.levels.error && a.apply(console, u(arguments))
                },
                v3str: function(e, t) {
                    var i = void 0 === t ? 2 : t;
                    return "(" + e.x.toPrecision(i) + ", " + e.y.toPrecision(i) + ", " + e.z.toPrecision(i) + ")"
                },
                eulstr: function(e, t) {
                    var i = void 0 === t ? 2 : t;
                    return "(" + THREE.Math.radToDeg(e.x).toPrecision(i) + ", " + THREE.Math.radToDeg(e.y).toPrecision(i) + ", " + THREE.Math.radToDeg(e.z).toPrecision(i) + ' "' + e.order + '")'
                },
                time: function(e) {
                    n.level >= n.levels.debug && (c[e] = Date.now())
                },
                timeEnd: function(e) {
                    if (n.level >= n.levels.debug) {
                        var t = c[e];
                        if (!t)
                            return;
                        var i = (Date.now() - t) / 1e3;
                        this.debug(e, i + "s")
                    }
                }
            }
        }
        var r = window.Raven;
        n.timestamp = function() {
            return (Date.now() - window.navigationStart) / 1e3 + "s"
        }
        ,
        n.levels = {
            debug: 3,
            info: 2,
            warn: 1,
            error: 0
        },
        n.level = n.levels.info,
        t.exports = n
    }
    , {}],
    190: [function(e, t, i) {
        "use strict";
        var n = e("three")
          , r = e("../enum/GLCubeFaces")
          , o = e("../constants");
        t.exports = {
            convertVisionVector: function(e) {
                return new n.Vector3(e.x,e.z,-e.y)
            },
            convertVisionQuaternion: function(e) {
                return new n.Quaternion(e.x,e.z,-e.y,e.w).multiply((new n.Quaternion).setFromAxisAngle(new n.Vector3(0,1,0), n.Math.degToRad(90)))
            },
            convertWorkshopVector: function(e) {
                return new n.Vector3(-e.x,e.y,e.z)
            },
            convertWorkshopQuaternion: function(e) {
                return new n.Quaternion(-e.x,e.y,e.z,-e.w).multiply(new n.Quaternion(Math.sqrt(2) / 2,Math.sqrt(2) / 2,0,0))
            },
            convertWorkshopPanoramaQuaternion: function(e) {
                return new n.Quaternion(e.x,-e.y,-e.z,e.w).normalize().multiply((new n.Quaternion).setFromAxisAngle(new n.Vector3(0,1,0), n.Math.degToRad(270)))
            },
            convertWorkshopOrthoZoom: function(e) {// xzw
                //return e === -1 ? -1 : e / 16 * ($("#player").width() / $("#player").height()) / o.workshopApsect
				//return e;
				return e === -1 ? -1 : e  * ($("#player").width() / $("#player").height())  /  g_snapShotWidth * g_snapShotHeight;
			},
            toPrecision: function(e, t) {//xzw change
				var f = function(e, t){
					var i = Math.pow(10, t);
					return Math.round(e * i) / i 
				}
				if(e instanceof Array){
					for(var s=0; s<e.length; s++){
						e[s] = f(e[s],t);
					}
					return e;
				}
				else return f(e,t)  
            },
            isEmptyQuaternion: function(e) {
                return 0 === Math.abs(e.x) && 0 === Math.abs(e.y) && 0 === Math.abs(e.z) && 0 === Math.abs(e.w)
            },
            projectPositionToCanvas: function(e, t, i) {
                i = i || new n.Vector3,
                i.copy(e);
                var r = .5 * $("#player").width()
                  , o = .5 * $("#player").height();
                return i.project(t),
                i.x = i.x * r + r,
                i.y = -(i.y * o) + o,
                i
            },
            convertScreenPositionToNDC: function(e, t, i) {
                return i = i || new n.Vector2,
                i.x = e / $("#player").width() * 2 - 1,
                i.y = 2 * -(t / $("#player").height()) + 1,
                i
            },
            constrainedTurn: function(e) {
                var t = e % (2 * Math.PI);
                return t = t > Math.PI ? t -= 2 * Math.PI : t < -Math.PI ? t += 2 * Math.PI : t
            },
            getFOVDotThreshold: function(e) {
                return Math.cos(n.Math.degToRad(e / 2))
            },
            transform2DForwardVectorByCubeFace: function(e, t, i, n) {
                switch (e) {
                case r.GL_TEXTURE_CUBE_MAP_POSITIVE_X:
                    i.set(1, t.y, t.x);
                    break;
                case r.GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
                    i.set(-1, t.y, -t.x);
                    break;
                case r.GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
                    i.set(-t.x, 1, -t.y);
                    break;
                case r.GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
                    i.set(-t.x, -1, t.y);
                    break;
                case r.GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
                    i.set(-t.x, t.y, 1);
                    break;
                case r.GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
                    i.set(t.x, t.y, -1)
                }
                n && i.normalize()
            },
            //add:
            getPos2d : function(point, camera, dom){
                var camera = camera ;
                var dom = dom;
                var pos = point.clone().project(camera)	//比之前hotspot的计算方式写得简单  project用于3转2(求法同shader)； unproject用于2转3 :new r.Vector3(e.x, e.y, -1).unproject(this.camera);
                
                var x,y;
                x = (pos.x + 1) / 2 * dom.clientWidth;
                y = (1 - (pos.y + 1) / 2) * dom.clientHeight; 
          
                var inSight = x <= dom.clientWidth &&  x >= 0 
                            && y <= dom.clientHeight &&  y >= 0 
             
            
                return {
                    pos: new THREE.Vector2(x,y),
                    vector:  pos,
                    trueSide : pos.z<1, //trueSide为false时，即使在屏幕范围内可见，也是反方向的另一个不可以被渲染的点   参见Tag.update
                    inSight : inSight	//在屏幕范围内可见
                };
            } 
         
            
        }
    }
    , {
        "../constants": 8,
        "../enum/GLCubeFaces": 25,
        three: 217
    }],
    191: [function(e, t, i) {
        "use strict";
        function n(e, t, i) {
            return a.map(function(n, o) {
                return e.get("pan/" + i + "/" + t + "_skybox" + r(n) + ".jpg")
            }
            .bind(this))
        }
        function r(e) {
            return s[e]
        }
        var o = e("../enum/GLCubeFaces")
          , a = [0, 1, 2, 3, 4, 5]
          , s = {
            0: o.GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
            1: o.GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
            2: o.GL_TEXTURE_CUBE_MAP_POSITIVE_X,
            3: o.GL_TEXTURE_CUBE_MAP_NEGATIVE_Z,
            4: o.GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
            5: o.GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
        };
        t.exports = {
            mapFaceToCubemapFace: r,
            getCubemapUrls: n
        }
    }
    , {
        "../enum/GLCubeFaces": 25
    }],
    192: [function(e, t, i) {
        "use strict";
        t.exports = {
            captureErrors: function(e, t, i) {
                if ("Raven"in window) {
                    Raven.config(e, t).install(),
                    i && Raven.setTagsContext(i);
                    var n = console.warn
                      , r = console.error;
                    console.warn = function() {
                        var e = Array.prototype.slice.call(arguments);
                        Raven.captureMessage(e.join(" "), {
                            level: "warning"
                        }),
                        n.apply(console, e)
                    }
                    ,
                    console.error = function() {
                        var e = Array.prototype.slice.call(arguments);
                        Raven.captureException(new Error(e.join(" ")), {
                            level: "error"
                        }),
                        r.apply(console, e)
                    }
                } else
                    console.error("Raven not found, not capturing errors.")
            }
        }
    }
    , {}],
    193: [function(e, t, i) {
        (function(i) {
            "use strict";
            var n = e("./browser")
              , r = e("../constants")
              , o = e("url")
              , a = e("./logger")
			  , ss = e('three')
              , s = new a(i)
              , l = {
                getAuthorizationHeader: function() {
                    var e = n.valueFromHash("auth");
                    if (e)
                        return e.replace(",", " ");
                    var t = n.valueFromCookie("token");
                    return t ? "Token " + t : null
                },
                parseSidUrl: function(e) {
                    var t, i;
                    t=g_Prefix;
                    if (e = e || "",
                    e.match(/^https?/)) {
                        var n = o.parse(e);
                        t = g_Prefix,
                        i = e
                    } else{
                        //xzw  原先的不能用
                        //t = window.location.protocol + "//" + window.location.host,	//MP
						t = g_Prefix
                        //i = t + "/api/player/models/" + e;					//MP
						i = t + "data/" + e;
                    }
                    return {
                        urlBase: t,
                        urlModel: i,
                        urlFiles: i + (i.match(/\/$/) ? "files" : "/files"),
                        urlThumb: i + (i.match(/\/$/) ? "thumb" : "/thumb")
                    }
                },
                getModelIDFromQueryString: function() {
                    return n.valueFromHash("model") || n.valueFromHash("m")
                },
/*                 normalizeModeldata: function(e, t) {//xzw  修改导览images数据
                    e = JSON.parse(JSON.stringify(e));
                    var i = null;
                    if (e.images.forEach(function(n) {
						if(!n.metadata) return;
                        if ("string" == typeof n.metadata)
                            try {
                                n.metadata = JSON.parse(n.metadata)
                            } catch (e) {
                                s.warn("Unable to parse image metadata"),
                                n.metadata = null
                            }
                        else{   
                            "object" == typeof n.metadata && s.debug("image.metadata already a JSON object");
						}
						if(n.metadata.camera_position instanceof Array){//xzw 改的格式
							n.metadata.camera_position = new ss.Vector3().fromArray(n.metadata.camera_position);
							n.metadata.camera_quaternion = new ss.Quaternion().fromArray(n.metadata.camera_quaternion);
						}else{
							n.metadata.camera_quaternion && (n.metadata.camera_quaternion = t.convertWorkshopQuaternion(n.metadata.camera_quaternion)),
                            n.metadata.camera_position && (n.metadata.camera_position = t.convertWorkshopVector(n.metadata.camera_position))                    
                            n.metadata.zoom = n.metadata.zoom || 1;
 						}
						!i && e.icon && e.icon === n.sid && (i = n.metadata) 
                    }),
					//icon初始视角的：
                    i && i.camera_quaternion && i.camera_position && i.scan_position && i.scan_quaternion) {
                        var n = {};
                        n.pano = {
                            quaternion: t.convertWorkshopPanoramaQuaternion(i.scan_quaternion),
                            position: t.convertWorkshopVector(i.scan_position),
                            uuid: i.scan_id
                        },
                        n.camera = {
                            quaternion: i.camera_quaternion,
                            position: i.camera_position
                        },
                        e.startPano = n
                    }
                    return e
                },
 */              


                normalizeModeldata: function(e, t) {//xzw  修改导览images数据
                    e = JSON.parse(JSON.stringify(e));
                    var i = null;
                    if (e.images.forEach(function(n) {
						if(!n.metadata) return;
                        if ("string" == typeof n.metadata)
                            try {
                                n.metadata = JSON.parse(n.metadata)
                            } catch (e) {
                                s.warn("Unable to parse image metadata"),
                                n.metadata = null
                            }
                        else{   
                            "object" == typeof n.metadata && s.debug("image.metadata already a JSON object");
						}
						if(n.metadata.camera_position instanceof Array){//xzw 改的格式
							n.metadata.camera_position = new ss.Vector3().fromArray(n.metadata.camera_position);
							n.metadata.camera_quaternion = new ss.Quaternion().fromArray(n.metadata.camera_quaternion);
						}else{
                            n.metadata.camera_position = new ss.Vector3().copy(n.metadata.camera_position)
                            n.metadata.camera_quaternion = new ss.Quaternion().copy(n.metadata.camera_quaternion)
							/* n.metadata.camera_quaternion && (n.metadata.camera_quaternion = t.convertWorkshopQuaternion(n.metadata.camera_quaternion)),
							n.metadata.camera_position && (n.metadata.camera_position = t.convertWorkshopVector(n.metadata.camera_position)) */
 						}
						!i && e.icon && e.icon === n.sid && (i = n.metadata) 
                    }),
					//icon初始视角的：
                    i && i.camera_quaternion && i.camera_position && i.scan_position && i.scan_quaternion) {
                        var n = {};
                        n.pano = {
                            quaternion: t.convertWorkshopPanoramaQuaternion(i.scan_quaternion),
                            position: t.convertWorkshopVector(i.scan_position),
                            uuid: i.scan_id
                        },
                        n.camera = {
                            quaternion: i.camera_quaternion,
                            position: i.camera_position
                        },
                        e.startPano = n
                    }
                    return e
                },
                
                


                visionVersionToInt: function() {
                    var e = new RegExp(["(?:[0-9.]+\\.){1,4}", "([0-9]+)", "[^\\.]*$"].join(""));
                    return function(t) {
                        if (!t)
                            throw new Error("Vision version is required");
                        var i = e.exec(t);
                        if (null === i)
                            throw new Error("String is not a vision version: " + t);
                        return parseInt(i[1])
                    }
                }(),
                modelDataPromisesTiles: function(e) {
                    var vision_version = e.vision_version || window.MP_PREFETCHED_MODELDATA.vision_version
                    if (vision_version)
                        try {
                            return l.visionVersionToInt(vision_version) >= l.visionVersionToInt(r.visionTilingStartVersion)
                        } catch (t) {
                            s.warn("Invalid vision version: " + vision_version)
                        }
                    // var t = e.created ? new Date(e.created) : null;
                    // return t && t >= r.visionTilingStartDate
                    return false
                }
            };
            t.exports = l
        }
        ).call(this, "/js/util/showcase.js")
    }
    , {
        "../constants": 8,
        "./browser": 182,
        "./logger": 189,
		three:217,
        url: 208
    }],
    194: [function(e, t, i) {
        "use strict";
        var n = e("../util/ajax")
          , r = e("three")
          , o = e("../settings")
          , a = {};
        t.exports = {
            load: function(e, t, i) {
                var s = a[e];
                return s ? (t && setTimeout(function() {
                    t(s)
                }, 1),
                s) : (s = new r.Texture,
                o.minimalMemoryMode && (s.minFilter = r.LinearFilter,
                s.magFilter = r.LinearFilter,
                s.generateMipmaps = !1),
                s.sourceFile = e,
                a[e] = s,
                n.getImage(e).then(function(e) {
                    s.image = e,
                    s.needsUpdate = !0,
                    t && t(s)
                }).fail(i),
                s)
            },
            loadBase64: function(e, t) {
                t = t || "png";
                var i = new r.Texture;
                return i.image = document.createElement("img"),
                i.image.setAttribute("src", "data:image/" + t + ";base64," + e),
                o.minimalMemoryMode && (i.minFilter = r.LinearFilter,
                i.magFilter = r.LinearFilter,
                i.generateMipmaps = !1),
                i.needsUpdate = !0,
                i
            },
            isLoaded: function(e) {
                return !!a[e]
            }
            
        }
        window.Texture = t.exports
    }
    , {
        "../settings": 166,
        "../util/ajax": 181,
        three: 217
    }],
    195: [function(e, t, i) {
        "use strict";
        var n = e("./easing");
        t.exports = {
            globalDone: null,
            funcs: [],
            counter: 0,
            uniqueID: 0,
            start: function(e, t, i, r, o, a, s) {
                return r = r || 0,
                this.funcs.push({
                    func: e,
                    current: -r * Math.abs(t),
                    duration: (1 - Math.max(r, 0)) * Math.abs(t),
                    done: i,
                    easing: o || n.linearTween,
                    cycling: t < 0,
                    running: !0,
                    debug: r < 0,
                    name: a || "T" + this.counter,
                    id: void 0 === s ? this.counter : s,
                    paused: !1
                }),
                e(0, 16),
                this.counter += 1,
                e
            },
            trigger: function(e) {
                var t = void 0 === e.delayRatio ? 0 : e.delayRatio
                  , i = e.func || function() {}
                  , r = void 0 === e.duration ? 0 : e.duration;
                void 0 !== e.cycling && e.cycling && (r = -Math.abs(r));
                var o = e.done || null
                  , a = e.easing || n.linearTween
                  , s = e.name || "R" + this.counter
                  , l = void 0 === e.id ? this.counter : e.id;
                return this.start(i, r, o, t, a, s, l)
            },
            setTimeout: function(e, t, i) {
                var n = void 0 === i ? this.counter : i;
                return this.trigger({
                    done: e,
                    duration: void 0 === t ? 0 : t,
                    name: "O" + this.counter,
                    id: n
                })
            },
            pause: function() {
                this.paused = !0
            },
            resume: function() {
                this.paused = !1
            },
            update: function(e) {
                this.funcs.forEach(function(t) {
                    if (!(t.paused || (t.current += 1e3 * e,
                    t.current < 0)))
                        if (t.current >= t.duration && !t.cycling) {
                            var i = t.easing(1, 0, 1, 1);
                            t.func(i, 1e3 * e),
                            t.done && t.done(),
                            t.running = !1
                        } else {
                            var n = t.easing(t.current % t.duration / t.duration, 0, 1, 1)
                              , r = t.func(n, 1e3 * e) || !1;
                            r && (t.done && t.done(),
                            t.running = !1)
                        }
                });
                var t = this.funcs.length;
                this.funcs = this.funcs.filter(function(e) {
                    return e.running
                });
                var i = this.funcs.length;
                if (t > 0 && 0 === i && this.globalDone) {
                    var n = this.globalDone;
                    this.globalDone = null,
                    n()
                }
            },
            adjustSpeed: function(e, t) {
                for (var i = this.getById(e), n = 0; n < i.length; n++) {
                    var r = i[n];
                    r.duration /= t,
                    r.current /= t
                }
            },
            getById: function(e) {
                return this.funcs.filter(function(t) {
                    return e === t.id
                })
            },
            get: function(e) {
                for (var t = 0; t < this.funcs.length; t += 1)
                    if (this.funcs[t].func === e)
                        return this.funcs[t];
                return null
            },
            isRunning: function(e) {
                var t = this.get(e);
                return null !== t && t.running
            },
            countActive: function() {
                for (var e = 0, t = 0; t < this.funcs.length; t += 1)
                    e += this.funcs[t].running;
                return e
            },
            listActive: function() {
                for (var e = [], t = 0; t < this.funcs.length; t += 1)
                    this.funcs[t].running && e.push(this.funcs[t].name);
                return e
            },
            done: function(e) {
                this.globalDone = e
            },
            cancelById: function(e) {
                var t = void 0 === e ? 0 : e;
                this.funcs = this.funcs.filter(function(e) {
                    return e.id !== t
                })
            },
            cancel: function(e) {
                this.funcs = this.funcs.filter(function(t) {
                    return t.func !== e
                })
            },
            getUniqueId: function() {
                return this.uniqueID -= 1,
                this.uniqueID
            }
        }
    }
    , {
        "./easing": 186
    }],
    196: [function(e, t, i) {
        function n(e) {
            if (this.set = {},
            this.infContains = function() {
                return !0
            }
            ,
            "object" == typeof e)
                if (e instanceof Array)
                    for (var t = 0; t < e.length; t++)
                        this.set[e[t]] = !0;
                else
                    this.set = e;
            else if ("function" == typeof e)
                this.infContains = e;
            else if ("undefined" != typeof e)
                throw new Error("set must be either an array or an object.")
        }
        t.exports = n,
        n.prototype.contains = function(e) {
            return !!this.set[e]
        }
        ,
        n.prototype.has = n.prototype.contains,
        n.prototype.add = function(e) {
            if (1 == arguments.length)
                this.set[e] = !0;
            else
                for (var t = 0; t < arguments.length; t++)
                    this.set[arguments[t]] = !0
        }
        ,
        n.prototype.addAll = function(e) {
            if ("object" != typeof e && !(e instanceof Array))
                throw new Error("arr must be an array.");
            for (var t = 0; t < e.length; t++)
                this.add(e[t])
        }
        ,
        n.prototype.remove = function(e) {
            if (1 == arguments.length)
                delete this.set[e];
            else
                for (var t = 0; t < arguments.length; t++)
                    delete this.set[arguments[t]]
        }
        ,
        n.prototype.delete = n.prototype.remove,
        n.prototype.clear = function() {
            this.set = {}
        }
        ,
        n.prototype.size = function() {
            return Object.keys(this.set).length
        }
        ,
        n.prototype.toString = function() {
            return "{" + Object.keys(this.set).toString() + "}"
        }
        ,
        n.prototype.toArray = function() {
            return "undefined" == typeof this.set ? [] : Object.keys(this.set)
        }
        ,
        n.prototype["*values"] = n.prototype.toArray
    }
    , {}],
    197: [function(e, t, i) {}
    , {}],
    198: [function(e, t, i) {
        (function(t) {
            "use strict";
            function n() {
                try {
                    var e = new Uint8Array(1);
                    return e.__proto__ = {
                        __proto__: Uint8Array.prototype,
                        foo: function() {
                            return 42
                        }
                    },
                    42 === e.foo() && "function" == typeof e.subarray && 0 === e.subarray(1, 1).byteLength
                } catch (e) {
                    return !1
                }
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            function r() {
                return a.TYPED_ARRAY_SUPPORT ? 2147483647 : 1073741823
            }
            function o(e, t) {
                if (r() < t)
                    throw new RangeError("Invalid typed array length");
                return a.TYPED_ARRAY_SUPPORT ? (e = new Uint8Array(t),
                e.__proto__ = a.prototype) : (null === e && (e = new a(t)),
                e.length = t),
                e
            }
            function a(e, t, i) {
                if (!(a.TYPED_ARRAY_SUPPORT || this instanceof a))
                    return new a(e,t,i);
                if ("number" == typeof e) {
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                    return h(this, e)
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                    throw new TypeError('"value" argument must not be a number');
                return "undefined" != typeof ArrayBuffer && t instanceof ArrayBuffer ? p(e, t, i, n) : "string" == typeof t ? u(e, t, i) : f(e, t)
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            function l(e) {
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                    throw new TypeError('"size" argument must be a number');
                if (e < 0)
                    throw new RangeError('"size" argument must not be negative')
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                return l(t),
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                e = o(e, t < 0 ? 0 : 0 | g(t)),
                !a.TYPED_ARRAY_SUPPORT)
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                        e[i] = 0;
                return e
            }
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                !a.isEncoding(i))
                    throw new TypeError('"encoding" must be a valid string encoding');
                var n = 0 | v(t, i);
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                e
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                return e
            }
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                    throw new RangeError("'offset' is out of bounds");
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            }
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                    0 === e.length ? e : (t.copy(e, 0, 0, i),
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                if (t) {
                    if ("undefined" != typeof ArrayBuffer && t.buffer instanceof ArrayBuffer || "length"in t)
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                    return 0;
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                    case "latin1":
                    case "binary":
                        return i;
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                    case void 0:
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                    case "utf-16le":
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                        t = ("" + t).toLowerCase(),
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                i <= t)
                    return "";
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            }
            function w(e, t, i, n) {
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            function _(e, t, i, n) {
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            function S(e, t, i) {
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            }
            function M(e, t, i) {
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                        switch (s) {
                        case 1:
                            o < 128 && (a = o);
                            break;
                        case 2:
                            l = e[r + 1],
                            128 === (192 & l) && (u = (31 & o) << 6 | 63 & l,
                            u > 127 && (a = u));
                            break;
                        case 3:
                            l = e[r + 1],
                            c = e[r + 2],
                            128 === (192 & l) && 128 === (192 & c) && (u = (15 & o) << 12 | (63 & l) << 6 | 63 & c,
                            u > 2047 && (u < 55296 || u > 57343) && (a = u));
                            break;
                        case 4:
                            l = e[r + 1],
                            c = e[r + 2],
                            h = e[r + 3],
                            128 === (192 & l) && 128 === (192 & c) && 128 === (192 & h) && (u = (15 & o) << 18 | (63 & l) << 12 | (63 & c) << 6 | 63 & h,
                            u > 65535 && u < 1114112 && (a = u))
                        }
                    }
                    null === a ? (a = 65533,
                    s = 1) : a > 65535 && (a -= 65536,
                    n.push(a >>> 10 & 1023 | 55296),
                    a = 56320 | 1023 & a),
                    n.push(a),
                    r += s
                }
                return R(n)
            }
            function R(e) {
                var t = e.length;
                if (t <= ee)
                    return String.fromCharCode.apply(String, e);
                for (var i = "", n = 0; n < t; )
                    i += String.fromCharCode.apply(String, e.slice(n, n += ee));
                return i
            }
            function P(e, t, i) {
                var n = "";
                i = Math.min(e.length, i);
                for (var r = t; r < i; ++r)
                    n += String.fromCharCode(127 & e[r]);
                return n
            }
            function O(e, t, i) {
                var n = "";
                i = Math.min(e.length, i);
                for (var r = t; r < i; ++r)
                    n += String.fromCharCode(e[r]);
                return n
            }
            function L(e, t, i) {
                var n = e.length;
                (!t || t < 0) && (t = 0),
                (!i || i < 0 || i > n) && (i = n);
                for (var r = "", o = t; o < i; ++o)
                    r += W(e[o]);
                return r
            }
            function D(e, t, i) {
                for (var n = e.slice(t, i), r = "", o = 0; o < n.length; o += 2)
                    r += String.fromCharCode(n[o] + 256 * n[o + 1]);
                return r
            }
            function N(e, t, i) {
                if (e % 1 !== 0 || e < 0)
                    throw new RangeError("offset is not uint");
                if (e + t > i)
                    throw new RangeError("Trying to access beyond buffer length")
            }
            function B(e, t, i, n, r, o) {
                if (!a.isBuffer(e))
                    throw new TypeError('"buffer" argument must be a Buffer instance');
                if (t > r || t < o)
                    throw new RangeError('"value" argument is out of bounds');
                if (i + n > e.length)
                    throw new RangeError("Index out of range")
            }
            function F(e, t, i, n) {
                t < 0 && (t = 65535 + t + 1);
                for (var r = 0, o = Math.min(e.length - i, 2); r < o; ++r)
                    e[i + r] = (t & 255 << 8 * (n ? r : 1 - r)) >>> 8 * (n ? r : 1 - r)
            }
            function V(e, t, i, n) {
                t < 0 && (t = 4294967295 + t + 1);
                for (var r = 0, o = Math.min(e.length - i, 4); r < o; ++r)
                    e[i + r] = t >>> 8 * (n ? r : 3 - r) & 255
            }
            function U(e, t, i, n, r, o) {
                if (i + n > e.length)
                    throw new RangeError("Index out of range");
                if (i < 0)
                    throw new RangeError("Index out of range")
            }
            function k(e, t, i, n, r) {
                return r || U(e, t, i, 4, 3.4028234663852886e38, -3.4028234663852886e38),
                J.write(e, t, i, n, 23, 4),
                i + 4
            }
            function H(e, t, i, n, r) {
                return r || U(e, t, i, 8, 1.7976931348623157e308, -1.7976931348623157e308),
                J.write(e, t, i, n, 52, 8),
                i + 8
            }
            function G(e) {
                if (e = z(e).replace(te, ""),
                e.length < 2)
                    return "";
                for (; e.length % 4 !== 0; )
                    e += "=";
                return e
            }
            function z(e) {
                return e.trim ? e.trim() : e.replace(/^\s+|\s+$/g, "")
            }
            function W(e) {
                return e < 16 ? "0" + e.toString(16) : e.toString(16)
            }
            function j(e, t) {
                t = t || 1 / 0;
                for (var i, n = e.length, r = null, o = [], a = 0; a < n; ++a) {
                    if (i = e.charCodeAt(a),
                    i > 55295 && i < 57344) {
                        if (!r) {
                            if (i > 56319) {
                                (t -= 3) > -1 && o.push(239, 191, 189);
                                continue
                            }
                            if (a + 1 === n) {
                                (t -= 3) > -1 && o.push(239, 191, 189);
                                continue
                            }
                            r = i;
                            continue
                        }
                        if (i < 56320) {
                            (t -= 3) > -1 && o.push(239, 191, 189),
                            r = i;
                            continue
                        }
                        i = (r - 55296 << 10 | i - 56320) + 65536
                    } else
                        r && (t -= 3) > -1 && o.push(239, 191, 189);
                    if (r = null,
                    i < 128) {
                        if ((t -= 1) < 0)
                            break;
                        o.push(i)
                    } else if (i < 2048) {
                        if ((t -= 2) < 0)
                            break;
                        o.push(i >> 6 | 192, 63 & i | 128)
                    } else if (i < 65536) {
                        if ((t -= 3) < 0)
                            break;
                        o.push(i >> 12 | 224, i >> 6 & 63 | 128, 63 & i | 128)
                    } else {
                        if (!(i < 1114112))
                            throw new Error("Invalid code point");
                        if ((t -= 4) < 0)
                            break;
                        o.push(i >> 18 | 240, i >> 12 & 63 | 128, i >> 6 & 63 | 128, 63 & i | 128)
                    }
                }
                return o
            }
            function Y(e) {
                for (var t = [], i = 0; i < e.length; ++i)
                    t.push(255 & e.charCodeAt(i));
                return t
            }
            function X(e, t) {
                for (var i, n, r, o = [], a = 0; a < e.length && !((t -= 2) < 0); ++a)
                    i = e.charCodeAt(a),
                    n = i >> 8,
                    r = i % 256,
                    o.push(r),
                    o.push(n);
                return o
            }
            function Z(e) {
                return Q.toByteArray(G(e))
            }
            function q(e, t, i, n) {
                for (var r = 0; r < n && !(r + i >= t.length || r >= e.length); ++r)
                    t[r + i] = e[r];
                return r
            }
            function K(e) {
                return e !== e
            }
            var Q = e("base64-js")
              , J = e("ieee754")
              , $ = e("isarray");
            i.Buffer = a,
            i.SlowBuffer = m,
            i.INSPECT_MAX_BYTES = 50,
            a.TYPED_ARRAY_SUPPORT = void 0 !== t.TYPED_ARRAY_SUPPORT ? t.TYPED_ARRAY_SUPPORT : n(),
            i.kMaxLength = r(),
            a.poolSize = 8192,
            a._augment = function(e) {
                return e.__proto__ = a.prototype,
                e
            }
            ,
            a.from = function(e, t, i) {
                return s(null, e, t, i)
            }
            ,
            a.TYPED_ARRAY_SUPPORT && (a.prototype.__proto__ = Uint8Array.prototype,
            a.__proto__ = Uint8Array,
            "undefined" != typeof Symbol && Symbol.species && a[Symbol.species] === a && Object.defineProperty(a, Symbol.species, {
                value: null,
                configurable: !0
            })),
            a.alloc = function(e, t, i) {
                return c(null, e, t, i)
            }
            ,
            a.allocUnsafe = function(e) {
                return h(null, e)
            }
            ,
            a.allocUnsafeSlow = function(e) {
                return h(null, e)
            }
            ,
            a.isBuffer = function(e) {
                return !(null == e || !e._isBuffer)
            }
            ,
            a.compare = function(e, t) {
                if (!a.isBuffer(e) || !a.isBuffer(t))
                    throw new TypeError("Arguments must be Buffers");
                if (e === t)
                    return 0;
                for (var i = e.length, n = t.length, r = 0, o = Math.min(i, n); r < o; ++r)
                    if (e[r] !== t[r]) {
                        i = e[r],
                        n = t[r];
                        break
                    }
                return i < n ? -1 : n < i ? 1 : 0
            }
            ,
            a.isEncoding = function(e) {
                switch (String(e).toLowerCase()) {
                case "hex":
                case "utf8":
                case "utf-8":
                case "ascii":
                case "latin1":
                case "binary":
                case "base64":
                case "ucs2":
                case "ucs-2":
                case "utf16le":
                case "utf-16le":
                    return !0;
                default:
                    return !1
                }
            }
            ,
            a.concat = function(e, t) {
                if (!$(e))
                    throw new TypeError('"list" argument must be an Array of Buffers');
                if (0 === e.length)
                    return a.alloc(0);
                var i;
                if (void 0 === t)
                    for (t = 0,
                    i = 0; i < e.length; ++i)
                        t += e[i].length;
                var n = a.allocUnsafe(t)
                  , r = 0;
                for (i = 0; i < e.length; ++i) {
                    var o = e[i];
                    if (!a.isBuffer(o))
                        throw new TypeError('"list" argument must be an Array of Buffers');
                    o.copy(n, r),
                    r += o.length
                }
                return n
            }
            ,
            a.byteLength = v,
            a.prototype._isBuffer = !0,
            a.prototype.swap16 = function() {
                var e = this.length;
                if (e % 2 !== 0)
                    throw new RangeError("Buffer size must be a multiple of 16-bits");
                for (var t = 0; t < e; t += 2)
                    y(this, t, t + 1);
                return this
            }
            ,
            a.prototype.swap32 = function() {
                var e = this.length;
                if (e % 4 !== 0)
                    throw new RangeError("Buffer size must be a multiple of 32-bits");
                for (var t = 0; t < e; t += 4)
                    y(this, t, t + 3),
                    y(this, t + 1, t + 2);
                return this
            }
            ,
            a.prototype.swap64 = function() {
                var e = this.length;
                if (e % 8 !== 0)
                    throw new RangeError("Buffer size must be a multiple of 64-bits");
                for (var t = 0; t < e; t += 8)
                    y(this, t, t + 7),
                    y(this, t + 1, t + 6),
                    y(this, t + 2, t + 5),
                    y(this, t + 3, t + 4);
                return this
            }
            ,
            a.prototype.toString = function() {
                var e = 0 | this.length;
                return 0 === e ? "" : 0 === arguments.length ? M(this, 0, e) : A.apply(this, arguments)
            }
            ,
            a.prototype.equals = function(e) {
                if (!a.isBuffer(e))
                    throw new TypeError("Argument must be a Buffer");
                return this === e || 0 === a.compare(this, e)
            }
            ,
            a.prototype.inspect = function() {
                var e = ""
                  , t = i.INSPECT_MAX_BYTES;
                return this.length > 0 && (e = this.toString("hex", 0, t).match(/.{2}/g).join(" "),
                this.length > t && (e += " ... ")),
                "<Buffer " + e + ">"
            }
            ,
            a.prototype.compare = function(e, t, i, n, r) {
                if (!a.isBuffer(e))
                    throw new TypeError("Argument must be a Buffer");
                if (void 0 === t && (t = 0),
                void 0 === i && (i = e ? e.length : 0),
                void 0 === n && (n = 0),
                void 0 === r && (r = this.length),
                t < 0 || i > e.length || n < 0 || r > this.length)
                    throw new RangeError("out of range index");
                if (n >= r && t >= i)
                    return 0;
                if (n >= r)
                    return -1;
                if (t >= i)
                    return 1;
                if (t >>>= 0,
                i >>>= 0,
                n >>>= 0,
                r >>>= 0,
                this === e)
                    return 0;
                for (var o = r - n, s = i - t, l = Math.min(o, s), c = this.slice(n, r), h = e.slice(t, i), u = 0; u < l; ++u)
                    if (c[u] !== h[u]) {
                        o = c[u],
                        s = h[u];
                        break
                    }
                return o < s ? -1 : s < o ? 1 : 0
            }
            ,
            a.prototype.includes = function(e, t, i) {
                return this.indexOf(e, t, i) !== -1
            }
            ,
            a.prototype.indexOf = function(e, t, i) {
                return C(this, e, t, i, !0)
            }
            ,
            a.prototype.lastIndexOf = function(e, t, i) {
                return C(this, e, t, i, !1)
            }
            ,
            a.prototype.write = function(e, t, i, n) {
                if (void 0 === t)
                    n = "utf8",
                    i = this.length,
                    t = 0;
                else if (void 0 === i && "string" == typeof t)
                    n = t,
                    i = this.length,
                    t = 0;
                else {
                    if (!isFinite(t))
                        throw new Error("Buffer.write(string, encoding, offset[, length]) is no longer supported");
                    t |= 0,
                    isFinite(i) ? (i |= 0,
                    void 0 === n && (n = "utf8")) : (n = i,
                    i = void 0)
                }
                var r = this.length - t;
                if ((void 0 === i || i > r) && (i = r),
                e.length > 0 && (i < 0 || t < 0) || t > this.length)
                    throw new RangeError("Attempt to write outside buffer bounds");
                n || (n = "utf8");
                for (var o = !1; ; )
                    switch (n) {
                    case "hex":
                        return E(this, e, t, i);
                    case "utf8":
                    case "utf-8":
                        return b(this, e, t, i);
                    case "ascii":
                        return w(this, e, t, i);
                    case "latin1":
                    case "binary":
                        return _(this, e, t, i);
                    case "base64":
                        return T(this, e, t, i);
                    case "ucs2":
                    case "ucs-2":
                    case "utf16le":
                    case "utf-16le":
                        return x(this, e, t, i);
                    default:
                        if (o)
                            throw new TypeError("Unknown encoding: " + n);
                        n = ("" + n).toLowerCase(),
                        o = !0
                    }
            }
            ,
            a.prototype.toJSON = function() {
                return {
                    type: "Buffer",
                    data: Array.prototype.slice.call(this._arr || this, 0)
                }
            }
            ;
            var ee = 4096;
            a.prototype.slice = function(e, t) {
                var i = this.length;
                e = ~~e,
                t = void 0 === t ? i : ~~t,
                e < 0 ? (e += i,
                e < 0 && (e = 0)) : e > i && (e = i),
                t < 0 ? (t += i,
                t < 0 && (t = 0)) : t > i && (t = i),
                t < e && (t = e);
                var n;
                if (a.TYPED_ARRAY_SUPPORT)
                    n = this.subarray(e, t),
                    n.__proto__ = a.prototype;
                else {
                    var r = t - e;
                    n = new a(r,void 0);
                    for (var o = 0; o < r; ++o)
                        n[o] = this[o + e]
                }
                return n
            }
            ,
            a.prototype.readUIntLE = function(e, t, i) {
                e |= 0,
                t |= 0,
                i || N(e, t, this.length);
                for (var n = this[e], r = 1, o = 0; ++o < t && (r *= 256); )
                    n += this[e + o] * r;
                return n
            }
            ,
            a.prototype.readUIntBE = function(e, t, i) {
                e |= 0,
                t |= 0,
                i || N(e, t, this.length);
                for (var n = this[e + --t], r = 1; t > 0 && (r *= 256); )
                    n += this[e + --t] * r;
                return n
            }
            ,
            a.prototype.readUInt8 = function(e, t) {
                return t || N(e, 1, this.length),
                this[e]
            }
            ,
            a.prototype.readUInt16LE = function(e, t) {
                return t || N(e, 2, this.length),
                this[e] | this[e + 1] << 8
            }
            ,
            a.prototype.readUInt16BE = function(e, t) {
                return t || N(e, 2, this.length),
                this[e] << 8 | this[e + 1]
            }
            ,
            a.prototype.readUInt32LE = function(e, t) {
                return t || N(e, 4, this.length),
                (this[e] | this[e + 1] << 8 | this[e + 2] << 16) + 16777216 * this[e + 3]
            }
            ,
            a.prototype.readUInt32BE = function(e, t) {
                return t || N(e, 4, this.length),
                16777216 * this[e] + (this[e + 1] << 16 | this[e + 2] << 8 | this[e + 3])
            }
            ,
            a.prototype.readIntLE = function(e, t, i) {
                e |= 0,
                t |= 0,
                i || N(e, t, this.length);
                for (var n = this[e], r = 1, o = 0; ++o < t && (r *= 256); )
                    n += this[e + o] * r;
                return r *= 128,
                n >= r && (n -= Math.pow(2, 8 * t)),
                n
            }
            ,
            a.prototype.readIntBE = function(e, t, i) {
                e |= 0,
                t |= 0,
                i || N(e, t, this.length);
                for (var n = t, r = 1, o = this[e + --n]; n > 0 && (r *= 256); )
                    o += this[e + --n] * r;
                return r *= 128,
                o >= r && (o -= Math.pow(2, 8 * t)),
                o
            }
            ,
            a.prototype.readInt8 = function(e, t) {
                return t || N(e, 1, this.length),
                128 & this[e] ? (255 - this[e] + 1) * -1 : this[e]
            }
            ,
            a.prototype.readInt16LE = function(e, t) {
                t || N(e, 2, this.length);
                var i = this[e] | this[e + 1] << 8;
                return 32768 & i ? 4294901760 | i : i
            }
            ,
            a.prototype.readInt16BE = function(e, t) {
                t || N(e, 2, this.length);
                var i = this[e + 1] | this[e] << 8;
                return 32768 & i ? 4294901760 | i : i
            }
            ,
            a.prototype.readInt32LE = function(e, t) {
                return t || N(e, 4, this.length),
                this[e] | this[e + 1] << 8 | this[e + 2] << 16 | this[e + 3] << 24
            }
            ,
            a.prototype.readInt32BE = function(e, t) {
                return t || N(e, 4, this.length),
                this[e] << 24 | this[e + 1] << 16 | this[e + 2] << 8 | this[e + 3]
            }
            ,
            a.prototype.readFloatLE = function(e, t) {
                return t || N(e, 4, this.length),
                J.read(this, e, !0, 23, 4)
            }
            ,
            a.prototype.readFloatBE = function(e, t) {
                return t || N(e, 4, this.length),
                J.read(this, e, !1, 23, 4)
            }
            ,
            a.prototype.readDoubleLE = function(e, t) {
                return t || N(e, 8, this.length),
                J.read(this, e, !0, 52, 8)
            }
            ,
            a.prototype.readDoubleBE = function(e, t) {
                return t || N(e, 8, this.length),
                J.read(this, e, !1, 52, 8)
            }
            ,
            a.prototype.writeUIntLE = function(e, t, i, n) {
                if (e = +e,
                t |= 0,
                i |= 0,
                !n) {
                    var r = Math.pow(2, 8 * i) - 1;
                    B(this, e, t, i, r, 0)
                }
                var o = 1
                  , a = 0;
                for (this[t] = 255 & e; ++a < i && (o *= 256); )
                    this[t + a] = e / o & 255;
                return t + i
            }
            ,
            a.prototype.writeUIntBE = function(e, t, i, n) {
                if (e = +e,
                t |= 0,
                i |= 0,
                !n) {
                    var r = Math.pow(2, 8 * i) - 1;
                    B(this, e, t, i, r, 0)
                }
                var o = i - 1
                  , a = 1;
                for (this[t + o] = 255 & e; --o >= 0 && (a *= 256); )
                    this[t + o] = e / a & 255;
                return t + i
            }
            ,
            a.prototype.writeUInt8 = function(e, t, i) {
                return e = +e,
                t |= 0,
                i || B(this, e, t, 1, 255, 0),
                a.TYPED_ARRAY_SUPPORT || (e = Math.floor(e)),
                this[t] = 255 & e,
                t + 1
            }
            ,
            a.prototype.writeUInt16LE = function(e, t, i) {
                return e = +e,
                t |= 0,
                i || B(this, e, t, 2, 65535, 0),
                a.TYPED_ARRAY_SUPPORT ? (this[t] = 255 & e,
                this[t + 1] = e >>> 8) : F(this, e, t, !0),
                t + 2
            }
            ,
            a.prototype.writeUInt16BE = function(e, t, i) {
                return e = +e,
                t |= 0,
                i || B(this, e, t, 2, 65535, 0),
                a.TYPED_ARRAY_SUPPORT ? (this[t] = e >>> 8,
                this[t + 1] = 255 & e) : F(this, e, t, !1),
                t + 2
            }
            ,
            a.prototype.writeUInt32LE = function(e, t, i) {
                return e = +e,
                t |= 0,
                i || B(this, e, t, 4, 4294967295, 0),
                a.TYPED_ARRAY_SUPPORT ? (this[t + 3] = e >>> 24,
                this[t + 2] = e >>> 16,
                this[t + 1] = e >>> 8,
                this[t] = 255 & e) : V(this, e, t, !0),
                t + 4
            }
            ,
            a.prototype.writeUInt32BE = function(e, t, i) {
                return e = +e,
                t |= 0,
                i || B(this, e, t, 4, 4294967295, 0),
                a.TYPED_ARRAY_SUPPORT ? (this[t] = e >>> 24,
                this[t + 1] = e >>> 16,
                this[t + 2] = e >>> 8,
                this[t + 3] = 255 & e) : V(this, e, t, !1),
                t + 4
            }
            ,
            a.prototype.writeIntLE = function(e, t, i, n) {
                if (e = +e,
                t |= 0,
                !n) {
                    var r = Math.pow(2, 8 * i - 1);
                    B(this, e, t, i, r - 1, -r)
                }
                var o = 0
                  , a = 1
                  , s = 0;
                for (this[t] = 255 & e; ++o < i && (a *= 256); )
                    e < 0 && 0 === s && 0 !== this[t + o - 1] && (s = 1),
                    this[t + o] = (e / a >> 0) - s & 255;
                return t + i
            }
            ,
            a.prototype.writeIntBE = function(e, t, i, n) {
                if (e = +e,
                t |= 0,
                !n) {
                    var r = Math.pow(2, 8 * i - 1);
                    B(this, e, t, i, r - 1, -r)
                }
                var o = i - 1
                  , a = 1
                  , s = 0;
                for (this[t + o] = 255 & e; --o >= 0 && (a *= 256); )
                    e < 0 && 0 === s && 0 !== this[t + o + 1] && (s = 1),
                    this[t + o] = (e / a >> 0) - s & 255;
                return t + i
            }
            ,
            a.prototype.writeInt8 = function(e, t, i) {
                return e = +e,
                t |= 0,
                i || B(this, e, t, 1, 127, -128),
                a.TYPED_ARRAY_SUPPORT || (e = Math.floor(e)),
                e < 0 && (e = 255 + e + 1),
                this[t] = 255 & e,
                t + 1
            }
            ,
            a.prototype.writeInt16LE = function(e, t, i) {
                return e = +e,
                t |= 0,
                i || B(this, e, t, 2, 32767, -32768),
                a.TYPED_ARRAY_SUPPORT ? (this[t] = 255 & e,
                this[t + 1] = e >>> 8) : F(this, e, t, !0),
                t + 2
            }
            ,
            a.prototype.writeInt16BE = function(e, t, i) {
                return e = +e,
                t |= 0,
                i || B(this, e, t, 2, 32767, -32768),
                a.TYPED_ARRAY_SUPPORT ? (this[t] = e >>> 8,
                this[t + 1] = 255 & e) : F(this, e, t, !1),
                t + 2
            }
            ,
            a.prototype.writeInt32LE = function(e, t, i) {
                return e = +e,
                t |= 0,
                i || B(this, e, t, 4, 2147483647, -2147483648),
                a.TYPED_ARRAY_SUPPORT ? (this[t] = 255 & e,
                this[t + 1] = e >>> 8,
                this[t + 2] = e >>> 16,
                this[t + 3] = e >>> 24) : V(this, e, t, !0),
                t + 4
            }
            ,
            a.prototype.writeInt32BE = function(e, t, i) {
                return e = +e,
                t |= 0,
                i || B(this, e, t, 4, 2147483647, -2147483648),
                e < 0 && (e = 4294967295 + e + 1),
                a.TYPED_ARRAY_SUPPORT ? (this[t] = e >>> 24,
                this[t + 1] = e >>> 16,
                this[t + 2] = e >>> 8,
                this[t + 3] = 255 & e) : V(this, e, t, !1),
                t + 4
            }
            ,
            a.prototype.writeFloatLE = function(e, t, i) {
                return k(this, e, t, !0, i)
            }
            ,
            a.prototype.writeFloatBE = function(e, t, i) {
                return k(this, e, t, !1, i)
            }
            ,
            a.prototype.writeDoubleLE = function(e, t, i) {
                return H(this, e, t, !0, i)
            }
            ,
            a.prototype.writeDoubleBE = function(e, t, i) {
                return H(this, e, t, !1, i)
            }
            ,
            a.prototype.copy = function(e, t, i, n) {
                if (i || (i = 0),
                n || 0 === n || (n = this.length),
                t >= e.length && (t = e.length),
                t || (t = 0),
                n > 0 && n < i && (n = i),
                n === i)
                    return 0;
                if (0 === e.length || 0 === this.length)
                    return 0;
                if (t < 0)
                    throw new RangeError("targetStart out of bounds");
                if (i < 0 || i >= this.length)
                    throw new RangeError("sourceStart out of bounds");
                if (n < 0)
                    throw new RangeError("sourceEnd out of bounds");
                n > this.length && (n = this.length),
                e.length - t < n - i && (n = e.length - t + i);
                var r, o = n - i;
                if (this === e && i < t && t < n)
                    for (r = o - 1; r >= 0; --r)
                        e[r + t] = this[r + i];
                else if (o < 1e3 || !a.TYPED_ARRAY_SUPPORT)
                    for (r = 0; r < o; ++r)
                        e[r + t] = this[r + i];
                else
                    Uint8Array.prototype.set.call(e, this.subarray(i, i + o), t);
                return o
            }
            ,
            a.prototype.fill = function(e, t, i, n) {
                if ("string" == typeof e) {
                    if ("string" == typeof t ? (n = t,
                    t = 0,
                    i = this.length) : "string" == typeof i && (n = i,
                    i = this.length),
                    1 === e.length) {
                        var r = e.charCodeAt(0);
                        r < 256 && (e = r)
                    }
                    if (void 0 !== n && "string" != typeof n)
                        throw new TypeError("encoding must be a string");
                    if ("string" == typeof n && !a.isEncoding(n))
                        throw new TypeError("Unknown encoding: " + n)
                } else
                    "number" == typeof e && (e &= 255);
                if (t < 0 || this.length < t || this.length < i)
                    throw new RangeError("Out of range index");
                if (i <= t)
                    return this;
                t >>>= 0,
                i = void 0 === i ? this.length : i >>> 0,
                e || (e = 0);
                var o;
                if ("number" == typeof e)
                    for (o = t; o < i; ++o)
                        this[o] = e;
                else {
                    var s = a.isBuffer(e) ? e : j(new a(e,n).toString())
                      , l = s.length;
                    for (o = 0; o < i - t; ++o)
                        this[o + t] = s[o % l]
                }
                return this
            }
            ;
            var te = /[^+\/0-9A-Za-z-_]/g
        }
        ).call(this, "undefined" != typeof global ? global : "undefined" != typeof self ? self : "undefined" != typeof window ? window : {})
    }
    , {
        "base64-js": 199,
        ieee754: 200,
        isarray: 201
    }],
    199: [function(e, t, i) {
        "use strict";
        function n(e) {
            var t = e.length;
            if (t % 4 > 0)
                throw new Error("Invalid string. Length must be a multiple of 4");
            return "=" === e[t - 2] ? 2 : "=" === e[t - 1] ? 1 : 0
        }
        function r(e) {
            return 3 * e.length / 4 - n(e)
        }
        function o(e) {
            var t, i, r, o, a, s, l = e.length;
            a = n(e),
            s = new u(3 * l / 4 - a),
            r = a > 0 ? l - 4 : l;
            var c = 0;
            for (t = 0,
            i = 0; t < r; t += 4,
            i += 3)
                o = h[e.charCodeAt(t)] << 18 | h[e.charCodeAt(t + 1)] << 12 | h[e.charCodeAt(t + 2)] << 6 | h[e.charCodeAt(t + 3)],
                s[c++] = o >> 16 & 255,
                s[c++] = o >> 8 & 255,
                s[c++] = 255 & o;
            return 2 === a ? (o = h[e.charCodeAt(t)] << 2 | h[e.charCodeAt(t + 1)] >> 4,
            s[c++] = 255 & o) : 1 === a && (o = h[e.charCodeAt(t)] << 10 | h[e.charCodeAt(t + 1)] << 4 | h[e.charCodeAt(t + 2)] >> 2,
            s[c++] = o >> 8 & 255,
            s[c++] = 255 & o),
            s
        }
        function a(e) {
            return c[e >> 18 & 63] + c[e >> 12 & 63] + c[e >> 6 & 63] + c[63 & e]
        }
        function s(e, t, i) {
            for (var n, r = [], o = t; o < i; o += 3)
                n = (e[o] << 16) + (e[o + 1] << 8) + e[o + 2],
                r.push(a(n));
            return r.join("")
        }
        function l(e) {
            for (var t, i = e.length, n = i % 3, r = "", o = [], a = 16383, l = 0, h = i - n; l < h; l += a)
                o.push(s(e, l, l + a > h ? h : l + a));
            return 1 === n ? (t = e[i - 1],
            r += c[t >> 2],
            r += c[t << 4 & 63],
            r += "==") : 2 === n && (t = (e[i - 2] << 8) + e[i - 1],
            r += c[t >> 10],
            r += c[t >> 4 & 63],
            r += c[t << 2 & 63],
            r += "="),
            o.push(r),
            o.join("")
        }
        i.byteLength = r,
        i.toByteArray = o,
        i.fromByteArray = l;
        for (var c = [], h = [], u = "undefined" != typeof Uint8Array ? Uint8Array : Array, d = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/", p = 0, f = d.length; p < f; ++p)
            c[p] = d[p],
            h[d.charCodeAt(p)] = p;
        h["-".charCodeAt(0)] = 62,
        h["_".charCodeAt(0)] = 63
    }
    , {}],
    200: [function(e, t, i) {
        i.read = function(e, t, i, n, r) {
            var o, a, s = 8 * r - n - 1, l = (1 << s) - 1, c = l >> 1, h = -7, u = i ? r - 1 : 0, d = i ? -1 : 1, p = e[t + u];
            for (u += d,
            o = p & (1 << -h) - 1,
            p >>= -h,
            h += s; h > 0; o = 256 * o + e[t + u],
            u += d,
            h -= 8)
                ;
            for (a = o & (1 << -h) - 1,
            o >>= -h,
            h += n; h > 0; a = 256 * a + e[t + u],
            u += d,
            h -= 8)
                ;
            if (0 === o)
                o = 1 - c;
            else {
                if (o === l)
                    return a ? NaN : (p ? -1 : 1) * (1 / 0);
                a += Math.pow(2, n),
                o -= c
            }
            return (p ? -1 : 1) * a * Math.pow(2, o - n)
        }
        ,
        i.write = function(e, t, i, n, r, o) {
            var a, s, l, c = 8 * o - r - 1, h = (1 << c) - 1, u = h >> 1, d = 23 === r ? Math.pow(2, -24) - Math.pow(2, -77) : 0, p = n ? 0 : o - 1, f = n ? 1 : -1, g = t < 0 || 0 === t && 1 / t < 0 ? 1 : 0;
            for (t = Math.abs(t),
            isNaN(t) || t === 1 / 0 ? (s = isNaN(t) ? 1 : 0,
            a = h) : (a = Math.floor(Math.log(t) / Math.LN2),
            t * (l = Math.pow(2, -a)) < 1 && (a--,
            l *= 2),
            t += a + u >= 1 ? d / l : d * Math.pow(2, 1 - u),
            t * l >= 2 && (a++,
            l /= 2),
            a + u >= h ? (s = 0,
            a = h) : a + u >= 1 ? (s = (t * l - 1) * Math.pow(2, r),
            a += u) : (s = t * Math.pow(2, u - 1) * Math.pow(2, r),
            a = 0)); r >= 8; e[i + p] = 255 & s,
            p += f,
            s /= 256,
            r -= 8)
                ;
            for (a = a << r | s,
            c += r; c > 0; e[i + p] = 255 & a,
            p += f,
            a /= 256,
            c -= 8)
                ;
            e[i + p - f] |= 128 * g
        }
    }
    , {}],
    201: [function(e, t, i) {
        var n = {}.toString;
        t.exports = Array.isArray || function(e) {
            return "[object Array]" == n.call(e)
        }
    }
    , {}],
    202: [function(e, t, i) {
        function n() {
            this._events = this._events || {},
            this._maxListeners = this._maxListeners || void 0
        }
        function r(e) {
            return "function" == typeof e
        }
        function o(e) {
            return "number" == typeof e
        }
        function a(e) {
            return "object" == typeof e && null !== e
        }
        function s(e) {
            return void 0 === e
        }
        t.exports = n,
        n.EventEmitter = n,
        n.prototype._events = void 0,
        n.prototype._maxListeners = void 0,
        n.defaultMaxListeners = 10,
        n.prototype.setMaxListeners = function(e) {
            if (!o(e) || e < 0 || isNaN(e))
                throw TypeError("n must be a positive number");
            return this._maxListeners = e,
            this
        }
        ,
        n.prototype.emit = function(e) {
            var t, i, n, o, l, c;
            if (this._events || (this._events = {}),
            "error" === e && (!this._events.error || a(this._events.error) && !this._events.error.length)) {
                if (t = arguments[1],
                t instanceof Error)
                    throw t;
                var h = new Error('Uncaught, unspecified "error" event. (' + t + ")");
                throw h.context = t,
                h
            }
            if (i = this._events[e],
            s(i))
                return !1;
            if (r(i))
                switch (arguments.length) {
                case 1:
                    i.call(this);
                    break;
                case 2:
                    i.call(this, arguments[1]);
                    break;
                case 3:
                    i.call(this, arguments[1], arguments[2]);
                    break;
                default:
                    o = Array.prototype.slice.call(arguments, 1),
                    i.apply(this, o)
                }
            else if (a(i))
                for (o = Array.prototype.slice.call(arguments, 1),
                c = i.slice(),
                n = c.length,
                l = 0; l < n; l++)
                    c[l].apply(this, o);
            return !0
        }
        ,
        n.prototype.addListener = function(e, t) {
            var i;
            if (!r(t))
                throw TypeError("listener must be a function");
            return this._events || (this._events = {}),
            this._events.newListener && this.emit("newListener", e, r(t.listener) ? t.listener : t),
            this._events[e] ? a(this._events[e]) ? this._events[e].push(t) : this._events[e] = [this._events[e], t] : this._events[e] = t,
            a(this._events[e]) && !this._events[e].warned && (i = s(this._maxListeners) ? n.defaultMaxListeners : this._maxListeners,
            i && i > 0 && this._events[e].length > i && (this._events[e].warned = !0,
            console.error("(node) warning: possible EventEmitter memory leak detected. %d listeners added. Use emitter.setMaxListeners() to increase limit.", this._events[e].length),
            "function" == typeof console.trace && console.trace())),
            this
        }
        ,
        n.prototype.on = n.prototype.addListener,
        n.prototype.once = function(e, t) {
            function i() {
                this.removeListener(e, i),
                n || (n = !0,
                t.apply(this, arguments))
            }
            if (!r(t))
                throw TypeError("listener must be a function");
            var n = !1;
            return i.listener = t,
            this.on(e, i),
            this
        }
        ,
        n.prototype.removeListener = function(e, t) {
            var i, n, o, s;
            if (!r(t))
                throw TypeError("listener must be a function");
            if (!this._events || !this._events[e])
                return this;
            if (i = this._events[e],
            o = i.length,
            n = -1,
            i === t || r(i.listener) && i.listener === t)
                delete this._events[e],
                this._events.removeListener && this.emit("removeListener", e, t);
            else if (a(i)) {
                for (s = o; s-- > 0; )
                    if (i[s] === t || i[s].listener && i[s].listener === t) {
                        n = s;
                        break
                    }
                if (n < 0)
                    return this;
                1 === i.length ? (i.length = 0,
                delete this._events[e]) : i.splice(n, 1),
                this._events.removeListener && this.emit("removeListener", e, t)
            }
            return this
        }
        ,
        n.prototype.removeAllListeners = function(e) {
            var t, i;
            if (!this._events)
                return this;
            if (!this._events.removeListener)
                return 0 === arguments.length ? this._events = {} : this._events[e] && delete this._events[e],
                this;
            if (0 === arguments.length) {
                for (t in this._events)
                    "removeListener" !== t && this.removeAllListeners(t);
                return this.removeAllListeners("removeListener"),
                this._events = {},
                this
            }
            if (i = this._events[e],
            r(i))
                this.removeListener(e, i);
            else if (i)
                for (; i.length; )
                    this.removeListener(e, i[i.length - 1]);
            return delete this._events[e],
            this
        }
        ,
        n.prototype.listeners = function(e) {
            var t;
            return t = this._events && this._events[e] ? r(this._events[e]) ? [this._events[e]] : this._events[e].slice() : []
        }
        ,
        n.prototype.listenerCount = function(e) {
            if (this._events) {
                var t = this._events[e];
                if (r(t))
                    return 1;
                if (t)
                    return t.length
            }
            return 0
        }
        ,
        n.listenerCount = function(e, t) {
            return e.listenerCount(t)
        }
    }
    , {}],
    203: [function(e, t, i) {
        function n() {
            throw new Error("setTimeout has not been defined")
        }
        function r() {
            throw new Error("clearTimeout has not been defined")
        }
        function o(e) {
            if (u === setTimeout)
                return setTimeout(e, 0);
            if ((u === n || !u) && setTimeout)
                return u = setTimeout,
                setTimeout(e, 0);
            try {
                return u(e, 0)
            } catch (t) {
                try {
                    return u.call(null, e, 0)
                } catch (t) {
                    return u.call(this, e, 0)
                }
            }
        }
        function a(e) {
            if (d === clearTimeout)
                return clearTimeout(e);
            if ((d === r || !d) && clearTimeout)
                return d = clearTimeout,
                clearTimeout(e);
            try {
                return d(e)
            } catch (t) {
                try {
                    return d.call(null, e)
                } catch (t) {
                    return d.call(this, e)
                }
            }
        }
        function s() {
            m && f && (m = !1,
            f.length ? g = f.concat(g) : v = -1,
            g.length && l())
        }
        function l() {
            if (!m) {
                var e = o(s);
                m = !0;
                for (var t = g.length; t; ) {
                    for (f = g,
                    g = []; ++v < t; )
                        f && f[v].run();
                    v = -1,
                    t = g.length
                }
                f = null,
                m = !1,
                a(e)
            }
        }
        function c(e, t) {
            this.fun = e,
            this.array = t
        }
        function h() {}
        var u, d, p = t.exports = {};
        !function() {
            try {
                u = "function" == typeof setTimeout ? setTimeout : n
            } catch (e) {
                u = n
            }
            try {
                d = "function" == typeof clearTimeout ? clearTimeout : r
            } catch (e) {
                d = r
            }
        }();
        var f, g = [], m = !1, v = -1;
        p.nextTick = function(e) {
            var t = new Array(arguments.length - 1);
            if (arguments.length > 1)
                for (var i = 1; i < arguments.length; i++)
                    t[i - 1] = arguments[i];
            g.push(new c(e,t)),
            1 !== g.length || m || o(l)
        }
        ,
        c.prototype.run = function() {
            this.fun.apply(null, this.array)
        }
        ,
        p.title = "browser",
        p.browser = !0,
        p.env = {},
        p.argv = [],
        p.version = "",
        p.versions = {},
        p.on = h,
        p.addListener = h,
        p.once = h,
        p.off = h,
        p.removeListener = h,
        p.removeAllListeners = h,
        p.emit = h,
        p.binding = function(e) {
            throw new Error("process.binding is not supported")
        }
        ,
        p.cwd = function() {
            return "/"
        }
        ,
        p.chdir = function(e) {
            throw new Error("process.chdir is not supported")
        }
        ,
        p.umask = function() {
            return 0
        }
    }
    , {}],
    204: [function(e, t, i) {
        (function(e) {
            !function(n) {
                function r(e) {
                    throw new RangeError(L[e])
                }
                function o(e, t) {
                    for (var i = e.length, n = []; i--; )
                        n[i] = t(e[i]);
                    return n
                }
                function a(e, t) {
                    var i = e.split("@")
                      , n = "";
                    i.length > 1 && (n = i[0] + "@",
                    e = i[1]),
                    e = e.replace(O, ".");
                    var r = e.split(".")
                      , a = o(r, t).join(".");
                    return n + a
                }
                function s(e) {
                    for (var t, i, n = [], r = 0, o = e.length; r < o; )
                        t = e.charCodeAt(r++),
                        t >= 55296 && t <= 56319 && r < o ? (i = e.charCodeAt(r++),
                        56320 == (64512 & i) ? n.push(((1023 & t) << 10) + (1023 & i) + 65536) : (n.push(t),
                        r--)) : n.push(t);
                    return n
                }
                function l(e) {
                    return o(e, function(e) {
                        var t = "";
                        return e > 65535 && (e -= 65536,
                        t += B(e >>> 10 & 1023 | 55296),
                        e = 56320 | 1023 & e),
                        t += B(e)
                    }).join("")
                }
                function c(e) {
                    return e - 48 < 10 ? e - 22 : e - 65 < 26 ? e - 65 : e - 97 < 26 ? e - 97 : E
                }
                function h(e, t) {
                    return e + 22 + 75 * (e < 26) - ((0 != t) << 5)
                }
                function u(e, t, i) {
                    var n = 0;
                    for (e = i ? N(e / T) : e >> 1,
                    e += N(e / t); e > D * w >> 1; n += E)
                        e = N(e / D);
                    return N(n + (D + 1) * e / (e + _))
                }
                function d(e) {
                    var t, i, n, o, a, s, h, d, p, f, g = [], m = e.length, v = 0, A = S, y = x;
                    for (i = e.lastIndexOf(M),
                    i < 0 && (i = 0),
                    n = 0; n < i; ++n)
                        e.charCodeAt(n) >= 128 && r("not-basic"),
                        g.push(e.charCodeAt(n));
                    for (o = i > 0 ? i + 1 : 0; o < m; ) {
                        for (a = v,
                        s = 1,
                        h = E; o >= m && r("invalid-input"),
                        d = c(e.charCodeAt(o++)),
                        (d >= E || d > N((I - v) / s)) && r("overflow"),
                        v += d * s,
                        p = h <= y ? b : h >= y + w ? w : h - y,
                        !(d < p); h += E)
                            f = E - p,
                            s > N(I / f) && r("overflow"),
                            s *= f;
                        t = g.length + 1,
                        y = u(v - a, t, 0 == a),
                        N(v / t) > I - A && r("overflow"),
                        A += N(v / t),
                        v %= t,
                        g.splice(v++, 0, A)
                    }
                    return l(g)
                }
                function p(e) {
                    var t, i, n, o, a, l, c, d, p, f, g, m, v, A, y, C = [];
                    for (e = s(e),
                    m = e.length,
                    t = S,
                    i = 0,
                    a = x,
                    l = 0; l < m; ++l)
                        g = e[l],
                        g < 128 && C.push(B(g));
                    for (n = o = C.length,
                    o && C.push(M); n < m; ) {
                        for (c = I,
                        l = 0; l < m; ++l)
                            g = e[l],
                            g >= t && g < c && (c = g);
                        for (v = n + 1,
                        c - t > N((I - i) / v) && r("overflow"),
                        i += (c - t) * v,
                        t = c,
                        l = 0; l < m; ++l)
                            if (g = e[l],
                            g < t && ++i > I && r("overflow"),
                            g == t) {
                                for (d = i,
                                p = E; f = p <= a ? b : p >= a + w ? w : p - a,
                                !(d < f); p += E)
                                    y = d - f,
                                    A = E - f,
                                    C.push(B(h(f + y % A, 0))),
                                    d = N(y / A);
                                C.push(B(h(d, 0))),
                                a = u(i, v, n == o),
                                i = 0,
                                ++n
                            }
                        ++i,
                        ++t
                    }
                    return C.join("")
                }
                function f(e) {
                    return a(e, function(e) {
                        return R.test(e) ? d(e.slice(4).toLowerCase()) : e
                    })
                }
                function g(e) {
                    return a(e, function(e) {
                        return P.test(e) ? "xn--" + p(e) : e
                    })
                }
                var m = "object" == typeof i && i && !i.nodeType && i
                  , v = "object" == typeof t && t && !t.nodeType && t
                  , A = "object" == typeof e && e;
                A.global !== A && A.window !== A && A.self !== A || (n = A);
                var y, C, I = 2147483647, E = 36, b = 1, w = 26, _ = 38, T = 700, x = 72, S = 128, M = "-", R = /^xn--/, P = /[^\x20-\x7E]/, O = /[\x2E\u3002\uFF0E\uFF61]/g, L = {
                    overflow: "Overflow: input needs wider integers to process",
                    "not-basic": "Illegal input >= 0x80 (not a basic code point)",
                    "invalid-input": "Invalid input"
                }, D = E - b, N = Math.floor, B = String.fromCharCode;
                if (y = {
                    version: "1.4.1",
                    ucs2: {
                        decode: s,
                        encode: l
                    },
                    decode: d,
                    encode: p,
                    toASCII: g,
                    toUnicode: f
                },
                "function" == typeof define && "object" == typeof define.amd && define.amd)
                    define("punycode", function() {
                        return y
                    });
                else if (m && v)
                    if (t.exports == m)
                        v.exports = y;
                    else
                        for (C in y)
                            y.hasOwnProperty(C) && (m[C] = y[C]);
                else
                    n.punycode = y
            }(this)
        }
        ).call(this, "undefined" != typeof global ? global : "undefined" != typeof self ? self : "undefined" != typeof window ? window : {})
    }
    , {}],
    205: [function(e, t, i) {
        "use strict";
        function n(e, t) {
            return Object.prototype.hasOwnProperty.call(e, t)
        }
        t.exports = function(e, t, i, o) {
            t = t || "&",
            i = i || "=";
            var a = {};
            if ("string" != typeof e || 0 === e.length)
                return a;
            var s = /\+/g;
            e = e.split(t);
            var l = 1e3;
            o && "number" == typeof o.maxKeys && (l = o.maxKeys);
            var c = e.length;
            l > 0 && c > l && (c = l);
            for (var h = 0; h < c; ++h) {
                var u, d, p, f, g = e[h].replace(s, "%20"), m = g.indexOf(i);
                m >= 0 ? (u = g.substr(0, m),
                d = g.substr(m + 1)) : (u = g,
                d = ""),
                p = decodeURIComponent(u),
                f = decodeURIComponent(d),
                n(a, p) ? r(a[p]) ? a[p].push(f) : a[p] = [a[p], f] : a[p] = f
            }
            return a
        }
        ;
        var r = Array.isArray || function(e) {
            return "[object Array]" === Object.prototype.toString.call(e)
        }
    }
    , {}],
    206: [function(e, t, i) {
        "use strict";
        function n(e, t) {
            if (e.map)
                return e.map(t);
            for (var i = [], n = 0; n < e.length; n++)
                i.push(t(e[n], n));
            return i
        }
        var r = function(e) {
            switch (typeof e) {
            case "string":
                return e;
            case "boolean":
                return e ? "true" : "false";
            case "number":
                return isFinite(e) ? e : "";
            default:
                return ""
            }
        };
        t.exports = function(e, t, i, s) {
            return t = t || "&",
            i = i || "=",
            null === e && (e = void 0),
            "object" == typeof e ? n(a(e), function(a) {
                var s = encodeURIComponent(r(a)) + i;
                return o(e[a]) ? n(e[a], function(e) {
                    return s + encodeURIComponent(r(e))
                }).join(t) : s + encodeURIComponent(r(e[a]))
            }).join(t) : s ? encodeURIComponent(r(s)) + i + encodeURIComponent(r(e)) : ""
        }
        ;
        var o = Array.isArray || function(e) {
            return "[object Array]" === Object.prototype.toString.call(e)
        }
          , a = Object.keys || function(e) {
            var t = [];
            for (var i in e)
                Object.prototype.hasOwnProperty.call(e, i) && t.push(i);
            return t
        }
    }
    , {}],
    207: [function(e, t, i) {
        "use strict";
        i.decode = i.parse = e("./decode"),
        i.encode = i.stringify = e("./encode")
    }
    , {
        "./decode": 205,
        "./encode": 206
    }],
    208: [function(e, t, i) {
        "use strict";
        function n() {
            this.protocol = null,
            this.slashes = null,
            this.auth = null,
            this.host = null,
            this.port = null,
            this.hostname = null,
            this.hash = null,
            this.search = null,
            this.query = null,
            this.pathname = null,
            this.path = null,
            this.href = null
        }
        function r(e, t, i) {
            if (e && c.isObject(e) && e instanceof n)
                return e;
            var r = new n;
            return r.parse(e, t, i),
            r
        }
        function o(e) {
            return c.isString(e) && (e = r(e)),
            e instanceof n ? e.format() : n.prototype.format.call(e)
        }
        function a(e, t) {
            return r(e, !1, !0).resolve(t)
        }
        function s(e, t) {
            return e ? r(e, !1, !0).resolveObject(t) : t
        }
        var l = e("punycode")
          , c = e("./util");
        i.parse = r,
        i.resolve = a,
        i.resolveObject = s,
        i.format = o,
        i.Url = n;
        var h = /^([a-z0-9.+-]+:)/i
          , u = /:[0-9]*$/
          , d = /^(\/\/?(?!\/)[^\?\s]*)(\?[^\s]*)?$/
          , p = ["<", ">", '"', "`", " ", "\r", "\n", "\t"]
          , f = ["{", "}", "|", "\\", "^", "`"].concat(p)
          , g = ["'"].concat(f)
          , m = ["%", "/", "?", ";", "#"].concat(g)
          , v = ["/", "?", "#"]
          , A = 255
          , y = /^[+a-z0-9A-Z_-]{0,63}$/
          , C = /^([+a-z0-9A-Z_-]{0,63})(.*)$/
          , I = {
            javascript: !0,
            "javascript:": !0
        }
          , E = {
            javascript: !0,
            "javascript:": !0
        }
          , b = {
            http: !0,
            https: !0,
            ftp: !0,
            gopher: !0,
            file: !0,
            "http:": !0,
            "https:": !0,
            "ftp:": !0,
            "gopher:": !0,
            "file:": !0
        }
          , w = e("querystring");
        n.prototype.parse = function(e, t, i) {
            if (!c.isString(e))
                throw new TypeError("Parameter 'url' must be a string, not " + typeof e);
            var n = e.indexOf("?")
              , r = n !== -1 && n < e.indexOf("#") ? "?" : "#"
              , o = e.split(r)
              , a = /\\/g;
            o[0] = o[0].replace(a, "/"),
            e = o.join(r);
            var s = e;
            if (s = s.trim(),
            !i && 1 === e.split("#").length) {
                var u = d.exec(s);
                if (u)
                    return this.path = s,
                    this.href = s,
                    this.pathname = u[1],
                    u[2] ? (this.search = u[2],
                    t ? this.query = w.parse(this.search.substr(1)) : this.query = this.search.substr(1)) : t && (this.search = "",
                    this.query = {}),
                    this
            }
            var p = h.exec(s);
            if (p) {
                p = p[0];
                var f = p.toLowerCase();
                this.protocol = f,
                s = s.substr(p.length)
            }
            if (i || p || s.match(/^\/\/[^@\/]+@[^@\/]+/)) {
                var _ = "//" === s.substr(0, 2);
                !_ || p && E[p] || (s = s.substr(2),
                this.slashes = !0)
            }
            if (!E[p] && (_ || p && !b[p])) {
                for (var T = -1, x = 0; x < v.length; x++) {
                    var S = s.indexOf(v[x]);
                    S !== -1 && (T === -1 || S < T) && (T = S)
                }
                var M, R;
                R = T === -1 ? s.lastIndexOf("@") : s.lastIndexOf("@", T),
                R !== -1 && (M = s.slice(0, R),
                s = s.slice(R + 1),
                this.auth = decodeURIComponent(M)),
                T = -1;
                for (var x = 0; x < m.length; x++) {
                    var S = s.indexOf(m[x]);
                    S !== -1 && (T === -1 || S < T) && (T = S)
                }
                T === -1 && (T = s.length),
                this.host = s.slice(0, T),
                s = s.slice(T),
                this.parseHost(),
                this.hostname = this.hostname || "";
                var P = "[" === this.hostname[0] && "]" === this.hostname[this.hostname.length - 1];
                if (!P)
                    for (var O = this.hostname.split(/\./), x = 0, L = O.length; x < L; x++) {
                        var D = O[x];
                        if (D && !D.match(y)) {
                            for (var N = "", B = 0, F = D.length; B < F; B++)
                                N += D.charCodeAt(B) > 127 ? "x" : D[B];
                            if (!N.match(y)) {
                                var V = O.slice(0, x)
                                  , U = O.slice(x + 1)
                                  , k = D.match(C);
                                k && (V.push(k[1]),
                                U.unshift(k[2])),
                                U.length && (s = "/" + U.join(".") + s),
                                this.hostname = V.join(".");
                                break
                            }
                        }
                    }
                this.hostname.length > A ? this.hostname = "" : this.hostname = this.hostname.toLowerCase(),
                P || (this.hostname = l.toASCII(this.hostname));
                var H = this.port ? ":" + this.port : ""
                  , G = this.hostname || "";
                this.host = G + H,
                this.href += this.host,
                P && (this.hostname = this.hostname.substr(1, this.hostname.length - 2),
                "/" !== s[0] && (s = "/" + s))
            }
            if (!I[f])
                for (var x = 0, L = g.length; x < L; x++) {
                    var z = g[x];
                    if (s.indexOf(z) !== -1) {
                        var W = encodeURIComponent(z);
                        W === z && (W = escape(z)),
                        s = s.split(z).join(W)
                    }
                }
            var j = s.indexOf("#");
            j !== -1 && (this.hash = s.substr(j),
            s = s.slice(0, j));
            var Y = s.indexOf("?");
            if (Y !== -1 ? (this.search = s.substr(Y),
            this.query = s.substr(Y + 1),
            t && (this.query = w.parse(this.query)),
            s = s.slice(0, Y)) : t && (this.search = "",
            this.query = {}),
            s && (this.pathname = s),
            b[f] && this.hostname && !this.pathname && (this.pathname = "/"),
            this.pathname || this.search) {
                var H = this.pathname || ""
                  , X = this.search || "";
                this.path = H + X
            }
            return this.href = this.format(),
            this
        }
        ,
        n.prototype.format = function() {
            var e = this.auth || "";
            e && (e = encodeURIComponent(e),
            e = e.replace(/%3A/i, ":"),
            e += "@");
            var t = this.protocol || ""
              , i = this.pathname || ""
              , n = this.hash || ""
              , r = !1
              , o = "";
            this.host ? r = e + this.host : this.hostname && (r = e + (this.hostname.indexOf(":") === -1 ? this.hostname : "[" + this.hostname + "]"),
            this.port && (r += ":" + this.port)),
            this.query && c.isObject(this.query) && Object.keys(this.query).length && (o = w.stringify(this.query));
            var a = this.search || o && "?" + o || "";
            return t && ":" !== t.substr(-1) && (t += ":"),
            this.slashes || (!t || b[t]) && r !== !1 ? (r = "//" + (r || ""),
            i && "/" !== i.charAt(0) && (i = "/" + i)) : r || (r = ""),
            n && "#" !== n.charAt(0) && (n = "#" + n),
            a && "?" !== a.charAt(0) && (a = "?" + a),
            i = i.replace(/[?#]/g, function(e) {
                return encodeURIComponent(e)
            }),
            a = a.replace("#", "%23"),
            t + r + i + a + n
        }
        ,
        n.prototype.resolve = function(e) {
            return this.resolveObject(r(e, !1, !0)).format()
        }
        ,
        n.prototype.resolveObject = function(e) {
            if (c.isString(e)) {
                var t = new n;
                t.parse(e, !1, !0),
                e = t
            }
            for (var i = new n, r = Object.keys(this), o = 0; o < r.length; o++) {
                var a = r[o];
                i[a] = this[a]
            }
            if (i.hash = e.hash,
            "" === e.href)
                return i.href = i.format(),
                i;
            if (e.slashes && !e.protocol) {
                for (var s = Object.keys(e), l = 0; l < s.length; l++) {
                    var h = s[l];
                    "protocol" !== h && (i[h] = e[h])
                }
                return b[i.protocol] && i.hostname && !i.pathname && (i.path = i.pathname = "/"),
                i.href = i.format(),
                i
            }
            if (e.protocol && e.protocol !== i.protocol) {
                if (!b[e.protocol]) {
                    for (var u = Object.keys(e), d = 0; d < u.length; d++) {
                        var p = u[d];
                        i[p] = e[p]
                    }
                    return i.href = i.format(),
                    i
                }
                if (i.protocol = e.protocol,
                e.host || E[e.protocol])
                    i.pathname = e.pathname;
                else {
                    for (var f = (e.pathname || "").split("/"); f.length && !(e.host = f.shift()); )
                        ;
                    e.host || (e.host = ""),
                    e.hostname || (e.hostname = ""),
                    "" !== f[0] && f.unshift(""),
                    f.length < 2 && f.unshift(""),
                    i.pathname = f.join("/")
                }
                if (i.search = e.search,
                i.query = e.query,
                i.host = e.host || "",
                i.auth = e.auth,
                i.hostname = e.hostname || e.host,
                i.port = e.port,
                i.pathname || i.search) {
                    var g = i.pathname || ""
                      , m = i.search || "";
                    i.path = g + m
                }
                return i.slashes = i.slashes || e.slashes,
                i.href = i.format(),
                i
            }
            var v = i.pathname && "/" === i.pathname.charAt(0)
              , A = e.host || e.pathname && "/" === e.pathname.charAt(0)
              , y = A || v || i.host && e.pathname
              , C = y
              , I = i.pathname && i.pathname.split("/") || []
              , f = e.pathname && e.pathname.split("/") || []
              , w = i.protocol && !b[i.protocol];
            if (w && (i.hostname = "",
            i.port = null,
            i.host && ("" === I[0] ? I[0] = i.host : I.unshift(i.host)),
            i.host = "",
            e.protocol && (e.hostname = null,
            e.port = null,
            e.host && ("" === f[0] ? f[0] = e.host : f.unshift(e.host)),
            e.host = null),
            y = y && ("" === f[0] || "" === I[0])),
            A)
                i.host = e.host || "" === e.host ? e.host : i.host,
                i.hostname = e.hostname || "" === e.hostname ? e.hostname : i.hostname,
                i.search = e.search,
                i.query = e.query,
                I = f;
            else if (f.length)
                I || (I = []),
                I.pop(),
                I = I.concat(f),
                i.search = e.search,
                i.query = e.query;
            else if (!c.isNullOrUndefined(e.search)) {
                if (w) {
                    i.hostname = i.host = I.shift();
                    var _ = !!(i.host && i.host.indexOf("@") > 0) && i.host.split("@");
                    _ && (i.auth = _.shift(),
                    i.host = i.hostname = _.shift())
                }
                return i.search = e.search,
                i.query = e.query,
                c.isNull(i.pathname) && c.isNull(i.search) || (i.path = (i.pathname ? i.pathname : "") + (i.search ? i.search : "")),
                i.href = i.format(),
                i
            }
            if (!I.length)
                return i.pathname = null,
                i.search ? i.path = "/" + i.search : i.path = null,
                i.href = i.format(),
                i;
            for (var T = I.slice(-1)[0], x = (i.host || e.host || I.length > 1) && ("." === T || ".." === T) || "" === T, S = 0, M = I.length; M >= 0; M--)
                T = I[M],
                "." === T ? I.splice(M, 1) : ".." === T ? (I.splice(M, 1),
                S++) : S && (I.splice(M, 1),
                S--);
            if (!y && !C)
                for (; S--; S)
                    I.unshift("..");
            !y || "" === I[0] || I[0] && "/" === I[0].charAt(0) || I.unshift(""),
            x && "/" !== I.join("/").substr(-1) && I.push("");
            var R = "" === I[0] || I[0] && "/" === I[0].charAt(0);
            if (w) {
                i.hostname = i.host = R ? "" : I.length ? I.shift() : "";
                var _ = !!(i.host && i.host.indexOf("@") > 0) && i.host.split("@");
                _ && (i.auth = _.shift(),
                i.host = i.hostname = _.shift())
            }
            return y = y || i.host && I.length,
            y && !R && I.unshift(""),
            I.length ? i.pathname = I.join("/") : (i.pathname = null,
            i.path = null),
            c.isNull(i.pathname) && c.isNull(i.search) || (i.path = (i.pathname ? i.pathname : "") + (i.search ? i.search : "")),
            i.auth = e.auth || i.auth,
            i.slashes = i.slashes || e.slashes,
            i.href = i.format(),
            i
        }
        ,
        n.prototype.parseHost = function() {
            var e = this.host
              , t = u.exec(e);
            t && (t = t[0],
            ":" !== t && (this.port = t.substr(1)),
            e = e.substr(0, e.length - t.length)),
            e && (this.hostname = e)
        }
    }
    , {
        "./util": 209,
        punycode: 204,
        querystring: 207
    }],
    209: [function(e, t, i) {
        "use strict";
        t.exports = {
            isString: function(e) {
                return "string" == typeof e
            },
            isObject: function(e) {
                return "object" == typeof e && null !== e
            },
            isNull: function(e) {
                return null === e
            },
            isNullOrUndefined: function(e) {
                return null == e
            }
        }
    }
    , {}],
    210: [function(e, t, i) {
        "use strict";
        function n(e) {
            return l + e
        }
        function r(e) {
            return e.substring(l.length)
        }
        function o(e, t) {
            for (var i in t)
                Object.defineProperty(e, i, {
                    value: t[i],
                    configurable: !0,
                    writable: !0
                })
        }
        function a(e) {
            if ("string" != typeof e)
                throw new TypeError("key must be a string.")
        }
        var s = Object.prototype.hasOwnProperty
          , l = "~";
        t.exports = function(e) {
            var t = Object.create(null)
              , i = 0
              , l = {};
            return o(l, {
                get: function(e, i) {
                    a(e);
                    var r = n(e);
                    return r in t ? t[r] : i
                },
                set: function(e, r) {
                    a(e);
                    var o = n(e);
                    return o in t || ++i,
                    t[o] = r
                },
                has: function(e) {
                    return a(e),
                    n(e)in t
                },
                delete: function(e) {
                    a(e);
                    var r = n(e);
                    return r in t && (--i,
                    delete t[r],
                    !0)
                },
                clear: function() {
                    t = Object.create(null),
                    i = 0
                },
                forEach: function(e, i) {
                    if ("function" != typeof e)
                        throw new TypeError("`callback` must be a function");
                    for (var n in t)
                        if (s.call(t, n)) {
                            var o = r(n)
                              , a = t[n];
                            e.call(i, a, o, l)
                        }
                }
            }),
            Object.defineProperty(l, "size", {
                get: function() {
                    return i
                },
                configurable: !0
            }),
            "object" == typeof e && null !== e && Object.keys(e).forEach(function(t) {
                l.set(t, e[t])
            }),
            l
        }
    }
    , {}],
    211: [function(e, t, i) {
        t.exports = e("./lib/heap")
    }
    , {
        "./lib/heap": 212
    }],
    212: [function(e, t, i) {
        (function() {
            var e, n, r, o, a, s, l, c, h, u, d, p, f, g, m;
            r = Math.floor,
            u = Math.min,
            n = function(e, t) {
                return e < t ? -1 : e > t ? 1 : 0
            }
            ,
            h = function(e, t, i, o, a) {
                var s;
                if (null == i && (i = 0),
                null == a && (a = n),
                i < 0)
                    throw new Error("lo must be non-negative");
                for (null == o && (o = e.length); i < o; )
                    s = r((i + o) / 2),
                    a(t, e[s]) < 0 ? o = s : i = s + 1;
                return [].splice.apply(e, [i, i - i].concat(t)),
                t
            }
            ,
            s = function(e, t, i) {
                return null == i && (i = n),
                e.push(t),
                g(e, 0, e.length - 1, i)
            }
            ,
            a = function(e, t) {
                var i, r;
                return null == t && (t = n),
                i = e.pop(),
                e.length ? (r = e[0],
                e[0] = i,
                m(e, 0, t)) : r = i,
                r
            }
            ,
            c = function(e, t, i) {
                var r;
                return null == i && (i = n),
                r = e[0],
                e[0] = t,
                m(e, 0, i),
                r
            }
            ,
            l = function(e, t, i) {
                var r;
                return null == i && (i = n),
                e.length && i(e[0], t) < 0 && (r = [e[0], t],
                t = r[0],
                e[0] = r[1],
                m(e, 0, i)),
                t
            }
            ,
            o = function(e, t) {
                var i, o, a, s, l, c;
                for (null == t && (t = n),
                s = function() {
                    c = [];
                    for (var t = 0, i = r(e.length / 2); 0 <= i ? t < i : t > i; 0 <= i ? t++ : t--)
                        c.push(t);
                    return c
                }
                .apply(this).reverse(),
                l = [],
                o = 0,
                a = s.length; o < a; o++)
                    i = s[o],
                    l.push(m(e, i, t));
                return l
            }
            ,
            f = function(e, t, i) {
                var r;
                if (null == i && (i = n),
                r = e.indexOf(t),
                r !== -1)
                    return g(e, 0, r, i),
                    m(e, r, i)
            }
            ,
            d = function(e, t, i) {
                var r, a, s, c, h;
                if (null == i && (i = n),
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                e.replace = c,
                e.pushpop = l,
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                            if (a && ("object" == typeof a || "function" == typeof a)) {
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                        }
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                            break
                        }
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                    }
                    ,
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                                } catch (e) {
                                    return null
                                }
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                                return;
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                        }
                    }
                    ,
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                }(),
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                        e = e.substring(1)),
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                            return i * parseInt(e, 10);
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                            return i * parseInt(e.substring(1), 8);
                        if ("inf" === e)
                            return i * (1 / 0);
                        if ("nan" === e)
                            return NaN;
                        if (t.NUMBER_FLT.test(e))
                            return i * parseFloat(e);
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                    var o = {}
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                        this.line = 1,
                        this.stack = [],
                        this._stringOpen = null
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                                }
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                            return null;
                        var r = this.index;
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                            for (; r < this.source.length && !t.DELIM.test(this.source.charAt(r)); )
                                ++r;
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                            var e = this.next();
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                                return null;
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                        }
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                    }
                    ,
                    s.skip = function(e) {
                        var t = this.next();
                        if (t !== e)
                            throw Error("illegal '" + t + "', '" + e + "' expected")
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                    ,
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                        return this.peek() === e && (this.next(),
                        !0)
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                    var l = function(e) {
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                        this.proto3 = !1
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                      , c = l.prototype;
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                            messages: [],
                            enums: [],
                            imports: [],
                            options: {},
                            services: []
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                                    !t.TYPEREF.test(e))
                                        throw Error("illegal package name: " + e);
                                    this.tn.skip(";"),
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                                        throw Error("unexpected 'import'");
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                                    break;
                                case "syntax":
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                                    this.tn.skip(";");
                                    break;
                                case "message":
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                                case "enum":
                                    this._parseEnum(n),
                                    r = !1;
                                    break;
                                case "option":
                                    this._parseOption(n);
                                    break;
                                case "service":
                                    this._parseService(n);
                                    break;
                                case "extend":
                                    this._parseExtend(n);
                                    break;
                                default:
                                    throw Error("unexpected '" + e + "'")
                                }
                        } catch (e) {
                            throw e.message = "Parse error at line " + this.tn.line + ": " + e.message,
                            e
                        }
                        return delete n.name,
                        n
                    }
                    ,
                    l.parse = function(e) {
                        return new l(e).parse()
                    }
                    ,
                    c._readString = function() {
                        var e, t, i = "";
                        do {
                            if (t = this.tn.next(),
                            "'" !== t && '"' !== t)
                                throw Error("illegal string delimiter: " + t);
                            i += this.tn.next(),
                            this.tn.skip(t),
                            e = this.tn.peek()
                        } while ('"' === e || '"' === e);return i
                    }
                    ,
                    c._readValue = function(e) {
                        var i = this.tn.peek();
                        if ('"' === i || "'" === i)
                            return this._readString();
                        if (this.tn.next(),
                        t.NUMBER.test(i))
                            return n(i);
                        if (t.BOOL.test(i))
                            return "true" === i.toLowerCase();
                        if (e && t.TYPEREF.test(i))
                            return i;
                        throw Error("illegal value: " + i)
                    }
                    ,
                    c._parseOption = function(e, i) {
                        var n = this.tn.next()
                          , r = !1;
                        if ("(" === n && (r = !0,
                        n = this.tn.next()),
                        !t.TYPEREF.test(n))
                            throw Error("illegal option name: " + n);
                        var o = n;
                        r && (this.tn.skip(")"),
                        o = "(" + o + ")",
                        n = this.tn.peek(),
                        t.FQTYPEREF.test(n) && (o += n,
                        this.tn.next())),
                        this.tn.skip("="),
                        this._parseOptionValue(e, o),
                        i || this.tn.skip(";")
                    }
                    ,
                    c._parseOptionValue = function(e, i) {
                        var n = this.tn.peek();
                        if ("{" !== n)
                            r(e.options, i, this._readValue(!0));
                        else
                            for (this.tn.skip("{"); "}" !== (n = this.tn.next()); ) {
                                if (!t.NAME.test(n))
                                    throw Error("illegal option name: " + i + "." + n);
                                this.tn.omit(":") ? r(e.options, i + "." + n, this._readValue(!0)) : this._parseOptionValue(e, i + "." + n)
                            }
                    }
                    ,
                    c._parseService = function(e) {
                        var i = this.tn.next();
                        if (!t.NAME.test(i))
                            throw Error("illegal service name at line " + this.tn.line + ": " + i);
                        var n = i
                          , r = {
                            name: n,
                            rpc: {},
                            options: {}
                        };
                        for (this.tn.skip("{"); "}" !== (i = this.tn.next()); )
                            if ("option" === i)
                                this._parseOption(r);
                            else {
                                if ("rpc" !== i)
                                    throw Error("illegal service token: " + i);
                                this._parseServiceRPC(r)
                            }
                        this.tn.omit(";"),
                        e.services.push(r)
                    }
                    ,
                    c._parseServiceRPC = function(e) {
                        var i = "rpc"
                          , n = this.tn.next();
                        if (!t.NAME.test(n))
                            throw Error("illegal rpc service method name: " + n);
                        var r = n
                          , o = {
                            request: null,
                            response: null,
                            request_stream: !1,
                            response_stream: !1,
                            options: {}
                        };
                        if (this.tn.skip("("),
                        n = this.tn.next(),
                        "stream" === n.toLowerCase() && (o.request_stream = !0,
                        n = this.tn.next()),
                        !t.TYPEREF.test(n))
                            throw Error("illegal rpc service request type: " + n);
                        if (o.request = n,
                        this.tn.skip(")"),
                        n = this.tn.next(),
                        "returns" !== n.toLowerCase())
                            throw Error("illegal rpc service request type delimiter: " + n);
                        if (this.tn.skip("("),
                        n = this.tn.next(),
                        "stream" === n.toLowerCase() && (o.response_stream = !0,
                        n = this.tn.next()),
                        o.response = n,
                        this.tn.skip(")"),
                        n = this.tn.peek(),
                        "{" === n) {
                            for (this.tn.next(); "}" !== (n = this.tn.next()); ) {
                                if ("option" !== n)
                                    throw Error("illegal rpc service token: " + n);
                                this._parseOption(o)
                            }
                            this.tn.omit(";")
                        } else
                            this.tn.skip(";");
                        "undefined" == typeof e[i] && (e[i] = {}),
                        e[i][r] = o
                    }
                    ,
                    c._parseMessage = function(e, n) {
                        var r = !!n
                          , o = this.tn.next()
                          , a = {
                            name: "",
                            fields: [],
                            enums: [],
                            messages: [],
                            options: {},
                            services: [],
                            oneofs: {}
                        };
                        if (!t.NAME.test(o))
                            throw Error("illegal " + (r ? "group" : "message") + " name: " + o);
                        for (a.name = o,
                        r && (this.tn.skip("="),
                        n.id = i(this.tn.next()),
                        a.isGroup = !0),
                        o = this.tn.peek(),
                        "[" === o && n && this._parseFieldOptions(n),
                        this.tn.skip("{"); "}" !== (o = this.tn.next()); )
                            if (t.RULE.test(o))
                                this._parseMessageField(a, o);
                            else if ("oneof" === o)
                                this._parseMessageOneOf(a);
                            else if ("enum" === o)
                                this._parseEnum(a);
                            else if ("message" === o)
                                this._parseMessage(a);
                            else if ("option" === o)
                                this._parseOption(a);
                            else if ("service" === o)
                                this._parseService(a);
                            else if ("extensions" === o)
                                a.extensions = this._parseExtensionRanges();
                            else if ("reserved" === o)
                                this._parseIgnored();
                            else if ("extend" === o)
                                this._parseExtend(a);
                            else {
                                if (!t.TYPEREF.test(o))
                                    throw Error("illegal message token: " + o);
                                if (!this.proto3)
                                    throw Error("illegal field rule: " + o);
                                this._parseMessageField(a, "optional", o)
                            }
                        return this.tn.omit(";"),
                        e.messages.push(a),
                        a
                    }
                    ,
                    c._parseIgnored = function() {
                        for (; ";" !== this.tn.peek(); )
                            this.tn.next();
                        this.tn.skip(";")
                    }
                    ,
                    c._parseMessageField = function(e, n, r) {
                        if (!t.RULE.test(n))
                            throw Error("illegal message field rule: " + n);
                        var o, a = {
                            rule: n,
                            type: "",
                            name: "",
                            options: {},
                            id: 0
                        };
                        if ("map" === n) {
                            if (r)
                                throw Error("illegal type: " + r);
                            if (this.tn.skip("<"),
                            o = this.tn.next(),
                            !t.TYPE.test(o) && !t.TYPEREF.test(o))
                                throw Error("illegal message field type: " + o);
                            if (a.keytype = o,
                            this.tn.skip(","),
                            o = this.tn.next(),
                            !t.TYPE.test(o) && !t.TYPEREF.test(o))
                                throw Error("illegal message field: " + o);
                            if (a.type = o,
                            this.tn.skip(">"),
                            o = this.tn.next(),
                            !t.NAME.test(o))
                                throw Error("illegal message field name: " + o);
                            a.name = o,
                            this.tn.skip("="),
                            a.id = i(this.tn.next()),
                            o = this.tn.peek(),
                            "[" === o && this._parseFieldOptions(a),
                            this.tn.skip(";")
                        } else if (r = "undefined" != typeof r ? r : this.tn.next(),
                        "group" === r) {
                            var s = this._parseMessage(e, a);
                            if (!/^[A-Z]/.test(s.name))
                                throw Error("illegal group name: " + s.name);
                            a.type = s.name,
                            a.name = s.name.toLowerCase(),
                            this.tn.omit(";")
                        } else {
                            if (!t.TYPE.test(r) && !t.TYPEREF.test(r))
                                throw Error("illegal message field type: " + r);
                            if (a.type = r,
                            o = this.tn.next(),
                            !t.NAME.test(o))
                                throw Error("illegal message field name: " + o);
                            a.name = o,
                            this.tn.skip("="),
                            a.id = i(this.tn.next()),
                            o = this.tn.peek(),
                            "[" === o && this._parseFieldOptions(a),
                            this.tn.skip(";")
                        }
                        return e.fields.push(a),
                        a
                    }
                    ,
                    c._parseMessageOneOf = function(e) {
                        var i = this.tn.next();
                        if (!t.NAME.test(i))
                            throw Error("illegal oneof name: " + i);
                        var n, r = i, o = [];
                        for (this.tn.skip("{"); "}" !== (i = this.tn.next()); )
                            n = this._parseMessageField(e, "optional", i),
                            n.oneof = r,
                            o.push(n.id);
                        this.tn.omit(";"),
                        e.oneofs[r] = o
                    }
                    ,
                    c._parseFieldOptions = function(e) {
                        this.tn.skip("[");
                        for (var t, i = !0; "]" !== (t = this.tn.peek()); )
                            i || this.tn.skip(","),
                            this._parseOption(e, !0),
                            i = !1;
                        this.tn.next()
                    }
                    ,
                    c._parseEnum = function(e) {
                        var n = {
                            name: "",
                            values: [],
                            options: {}
                        }
                          , r = this.tn.next();
                        if (!t.NAME.test(r))
                            throw Error("illegal name: " + r);
                        for (n.name = r,
                        this.tn.skip("{"); "}" !== (r = this.tn.next()); )
                            if ("option" === r)
                                this._parseOption(n);
                            else {
                                if (!t.NAME.test(r))
                                    throw Error("illegal name: " + r);
                                this.tn.skip("=");
                                var o = {
                                    name: r,
                                    id: i(this.tn.next(), !0)
                                };
                                r = this.tn.peek(),
                                "[" === r && this._parseFieldOptions({
                                    options: {}
                                }),
                                this.tn.skip(";"),
                                n.values.push(o)
                            }
                        this.tn.omit(";"),
                        e.enums.push(n)
                    }
                    ,
                    c._parseExtensionRanges = function() {
                        var t, i, r, o = [];
                        do {
                            for (i = []; ; ) {
                                switch (t = this.tn.next()) {
                                case "min":
                                    r = e.ID_MIN;
                                    break;
                                case "max":
                                    r = e.ID_MAX;
                                    break;
                                default:
                                    r = n(t)
                                }
                                if (i.push(r),
                                2 === i.length)
                                    break;
                                if ("to" !== this.tn.peek()) {
                                    i.push(r);
                                    break
                                }
                                this.tn.next()
                            }
                            o.push(i)
                        } while (this.tn.omit(","));return this.tn.skip(";"),
                        o
                    }
                    ,
                    c._parseExtend = function(e) {
                        var i = this.tn.next();
                        if (!t.TYPEREF.test(i))
                            throw Error("illegal extend reference: " + i);
                        var n = {
                            ref: i,
                            fields: []
                        };
                        for (this.tn.skip("{"); "}" !== (i = this.tn.next()); )
                            if (t.RULE.test(i))
                                this._parseMessageField(n, i);
                            else {
                                if (!t.TYPEREF.test(i))
                                    throw Error("illegal extend token: " + i);
                                if (!this.proto3)
                                    throw Error("illegal field rule: " + i);
                                this._parseMessageField(n, "optional", i)
                            }
                        return this.tn.omit(";"),
                        e.messages.push(n),
                        n
                    }
                    ,
                    c.toString = function() {
                        return "Parser at line " + this.tn.line
                    }
                    ,
                    o.Parser = l,
                    o
                }(r, r.Lang),
                r.Reflect = function(e) {
                    function i(i) {
                        if ("string" == typeof i && (i = e.TYPES[i]),
                        "undefined" == typeof i.defaultValue)
                            throw Error("default value for type " + i.name + " is not supported");
                        return i == e.TYPES.bytes ? new t(0) : i.defaultValue
                    }
                    function n(t, i) {
                        if (t && "number" == typeof t.low && "number" == typeof t.high && "boolean" == typeof t.unsigned && t.low === t.low && t.high === t.high)
                            return new e.Long(t.low,t.high,"undefined" == typeof i ? t.unsigned : i);
                        if ("string" == typeof t)
                            return e.Long.fromString(t, i || !1, 10);
                        if ("number" == typeof t)
                            return e.Long.fromNumber(t, i || !1);
                        throw Error("not convertible to Long")
                    }
                    function r(t, i) {
                        var n = i.readVarint32()
                          , o = 7 & n
                          , a = n >>> 3;
                        switch (o) {
                        case e.WIRE_TYPES.VARINT:
                            do
                                n = i.readUint8();
                            while (128 === (128 & n));break;
                        case e.WIRE_TYPES.BITS64:
                            i.offset += 8;
                            break;
                        case e.WIRE_TYPES.LDELIM:
                            n = i.readVarint32(),
                            i.offset += n;
                            break;
                        case e.WIRE_TYPES.STARTGROUP:
                            r(a, i);
                            break;
                        case e.WIRE_TYPES.ENDGROUP:
                            if (a === t)
                                return !1;
                            throw Error("Illegal GROUPEND after unknown group: " + a + " (" + t + " expected)");
                        case e.WIRE_TYPES.BITS32:
                            i.offset += 4;
                            break;
                        default:
                            throw Error("Illegal wire type in unknown group " + t + ": " + o)
                        }
                        return !0
                    }
                    var o = {}
                      , a = function(e, t, i) {
                        this.builder = e,
                        this.parent = t,
                        this.name = i,
                        this.className
                    }
                      , s = a.prototype;
                    s.fqn = function() {
                        for (var e = this.name, t = this; ; ) {
                            if (t = t.parent,
                            null == t)
                                break;
                            e = t.name + "." + e
                        }
                        return e
                    }
                    ,
                    s.toString = function(e) {
                        return (e ? this.className + " " : "") + this.fqn()
                    }
                    ,
                    s.build = function() {
                        throw Error(this.toString(!0) + " cannot be built directly")
                    }
                    ,
                    o.T = a;
                    var l = function(e, t, i, n, r) {
                        a.call(this, e, t, i),
                        this.className = "Namespace",
                        this.children = [],
                        this.options = n || {},
                        this.syntax = r || "proto2"
                    }
                      , c = l.prototype = Object.create(a.prototype);
                    c.getChildren = function(e) {
                        if (e = e || null,
                        null == e)
                            return this.children.slice();
                        for (var t = [], i = 0, n = this.children.length; i < n; ++i)
                            this.children[i]instanceof e && t.push(this.children[i]);
                        return t
                    }
                    ,
                    c.addChild = function(e) {
                        var t;
                        if (t = this.getChild(e.name))
                            if (t instanceof d.Field && t.name !== t.originalName && null === this.getChild(t.originalName))
                                t.name = t.originalName;
                            else {
                                if (!(e instanceof d.Field && e.name !== e.originalName && null === this.getChild(e.originalName)))
                                    throw Error("Duplicate name in namespace " + this.toString(!0) + ": " + e.name);
                                e.name = e.originalName
                            }
                        this.children.push(e)
                    }
                    ,
                    c.getChild = function(e) {
                        for (var t = "number" == typeof e ? "id" : "name", i = 0, n = this.children.length; i < n; ++i)
                            if (this.children[i][t] === e)
                                return this.children[i];
                        return null
                    }
                    ,
                    c.resolve = function(e, t) {
                        var i = "string" == typeof e ? e.split(".") : e
                          , n = this
                          , r = 0;
                        if ("" === i[r]) {
                            for (; null !== n.parent; )
                                n = n.parent;
                            r++
                        }
                        var a;
                        do {
                            do {
                                if (!(n instanceof o.Namespace)) {
                                    n = null;
                                    break
                                }
                                if (a = n.getChild(i[r]),
                                !a || !(a instanceof o.T) || t && !(a instanceof o.Namespace)) {
                                    n = null;
                                    break
                                }
                                n = a,
                                r++
                            } while (r < i.length);if (null != n)
                                break;
                            if (null !== this.parent)
                                return this.parent.resolve(e, t)
                        } while (null != n);return n
                    }
                    ,
                    c.qn = function(e) {
                        var t = []
                          , i = e;
                        do
                            t.unshift(i.name),
                            i = i.parent;
                        while (null !== i);for (var n = 1; n <= t.length; n++) {
                            var r = t.slice(t.length - n);
                            if (e === this.resolve(r, e instanceof o.Namespace))
                                return r.join(".")
                        }
                        return e.fqn()
                    }
                    ,
                    c.build = function() {
                        for (var e, t = {}, i = this.children, n = 0, r = i.length; n < r; ++n)
                            e = i[n],
                            e instanceof l && (t[e.name] = e.build());
                        return Object.defineProperty && Object.defineProperty(t, "$options", {
                            value: this.buildOpt()
                        }),
                        t
                    }
                    ,
                    c.buildOpt = function() {
                        for (var e = {}, t = Object.keys(this.options), i = 0, n = t.length; i < n; ++i) {
                            var r = t[i]
                              , o = this.options[t[i]];
                            e[r] = o
                        }
                        return e
                    }
                    ,
                    c.getOption = function(e) {
                        return "undefined" == typeof e ? this.options : "undefined" != typeof this.options[e] ? this.options[e] : null
                    }
                    ,
                    o.Namespace = l;
                    var h = function(t, i, n, r) {
                        if (this.type = t,
                        this.resolvedType = i,
                        this.isMapKey = n,
                        this.syntax = r,
                        n && e.MAP_KEY_TYPES.indexOf(t) < 0)
                            throw Error("Invalid map key type: " + t.name)
                    }
                      , u = h.prototype;
                    h.defaultFieldValue = i,
                    u.verifyValue = function(i) {
                        function r(e, t) {
                            throw Error("Illegal value for " + o.toString(!0) + " of type " + o.type.name + ": " + e + " (" + t + ")")
                        }
                        var o = this;
                        switch (this.type) {
                        case e.TYPES.int32:
                        case e.TYPES.sint32:
                        case e.TYPES.sfixed32:
                            return ("number" != typeof i || i === i && i % 1 !== 0) && r(typeof i, "not an integer"),
                            i > 4294967295 ? 0 | i : i;
                        case e.TYPES.uint32:
                        case e.TYPES.fixed32:
                            return ("number" != typeof i || i === i && i % 1 !== 0) && r(typeof i, "not an integer"),
                            i < 0 ? i >>> 0 : i;
                        case e.TYPES.int64:
                        case e.TYPES.sint64:
                        case e.TYPES.sfixed64:
                            if (e.Long)
                                try {
                                    return n(i, !1)
                                } catch (e) {
                                    r(typeof i, e.message)
                                }
                            else
                                r(typeof i, "requires Long.js");
                        case e.TYPES.uint64:
                        case e.TYPES.fixed64:
                            if (e.Long)
                                try {
                                    return n(i, !0)
                                } catch (e) {
                                    r(typeof i, e.message)
                                }
                            else
                                r(typeof i, "requires Long.js");
                        case e.TYPES.bool:
                            return "boolean" != typeof i && r(typeof i, "not a boolean"),
                            i;
                        case e.TYPES.float:
                        case e.TYPES.double:
                            return "number" != typeof i && r(typeof i, "not a number"),
                            i;
                        case e.TYPES.string:
                            return "string" == typeof i || i && i instanceof String || r(typeof i, "not a string"),
                            "" + i;
                        case e.TYPES.bytes:
                            return t.isByteBuffer(i) ? i : t.wrap(i, "base64");
                        case e.TYPES.enum:
                            var a = this.resolvedType.getChildren(e.Reflect.Enum.Value);
                            for (l = 0; l < a.length; l++) {
                                if (a[l].name == i)
                                    return a[l].id;
                                if (a[l].id == i)
                                    return a[l].id
                            }
                            if ("proto3" === this.syntax)
                                return ("number" != typeof i || i === i && i % 1 !== 0) && r(typeof i, "not an integer"),
                                (i > 4294967295 || i < 0) && r(typeof i, "not in range for uint32"),
                                i;
                            r(i, "not a valid enum value");
                        case e.TYPES.group:
                        case e.TYPES.message:
                            if (i && "object" == typeof i || r(typeof i, "object expected"),
                            i instanceof this.resolvedType.clazz)
                                return i;
                            if (i instanceof e.Builder.Message) {
                                var s = {};
                                for (var l in i)
                                    i.hasOwnProperty(l) && (s[l] = i[l]);
                                i = s
                            }
                            return new this.resolvedType.clazz(i)
                        }
                        throw Error("[INTERNAL] Illegal value for " + this.toString(!0) + ": " + i + " (undefined type " + this.type + ")")
                    }
                    ,
                    u.calculateLength = function(i, n) {
                        if (null === n)
                            return 0;
                        var r;
                        switch (this.type) {
                        case e.TYPES.int32:
                            return n < 0 ? t.calculateVarint64(n) : t.calculateVarint32(n);
                        case e.TYPES.uint32:
                            return t.calculateVarint32(n);
                        case e.TYPES.sint32:
                            return t.calculateVarint32(t.zigZagEncode32(n));
                        case e.TYPES.fixed32:
                        case e.TYPES.sfixed32:
                        case e.TYPES.float:
                            return 4;
                        case e.TYPES.int64:
                        case e.TYPES.uint64:
                            return t.calculateVarint64(n);
                        case e.TYPES.sint64:
                            return t.calculateVarint64(t.zigZagEncode64(n));
                        case e.TYPES.fixed64:
                        case e.TYPES.sfixed64:
                            return 8;
                        case e.TYPES.bool:
                            return 1;
                        case e.TYPES.enum:
                            return t.calculateVarint32(n);
                        case e.TYPES.double:
                            return 8;
                        case e.TYPES.string:
                            return r = t.calculateUTF8Bytes(n),
                            t.calculateVarint32(r) + r;
                        case e.TYPES.bytes:
                            if (n.remaining() < 0)
                                throw Error("Illegal value for " + this.toString(!0) + ": " + n.remaining() + " bytes remaining");
                            return t.calculateVarint32(n.remaining()) + n.remaining();
                        case e.TYPES.message:
                            return r = this.resolvedType.calculate(n),
                            t.calculateVarint32(r) + r;
                        case e.TYPES.group:
                            return r = this.resolvedType.calculate(n),
                            r + t.calculateVarint32(i << 3 | e.WIRE_TYPES.ENDGROUP)
                        }
                        throw Error("[INTERNAL] Illegal value to encode in " + this.toString(!0) + ": " + n + " (unknown type)")
                    }
                    ,
                    u.encodeValue = function(i, n, r) {
                        if (null === n)
                            return r;
                        switch (this.type) {
                        case e.TYPES.int32:
                            n < 0 ? r.writeVarint64(n) : r.writeVarint32(n);
                            break;
                        case e.TYPES.uint32:
                            r.writeVarint32(n);
                            break;
                        case e.TYPES.sint32:
                            r.writeVarint32ZigZag(n);
                            break;
                        case e.TYPES.fixed32:
                            r.writeUint32(n);
                            break;
                        case e.TYPES.sfixed32:
                            r.writeInt32(n);
                            break;
                        case e.TYPES.int64:
                        case e.TYPES.uint64:
                            r.writeVarint64(n);
                            break;
                        case e.TYPES.sint64:
                            r.writeVarint64ZigZag(n);
                            break;
                        case e.TYPES.fixed64:
                            r.writeUint64(n);
                            break;
                        case e.TYPES.sfixed64:
                            r.writeInt64(n);
                            break;
                        case e.TYPES.bool:
                            "string" == typeof n ? r.writeVarint32("false" === n.toLowerCase() ? 0 : !!n) : r.writeVarint32(n ? 1 : 0);
                            break;
                        case e.TYPES.enum:
                            r.writeVarint32(n);
                            break;
                        case e.TYPES.float:
                            r.writeFloat32(n);
                            break;
                        case e.TYPES.double:
                            r.writeFloat64(n);
                            break;
                        case e.TYPES.string:
                            r.writeVString(n);
                            break;
                        case e.TYPES.bytes:
                            if (n.remaining() < 0)
                                throw Error("Illegal value for " + this.toString(!0) + ": " + n.remaining() + " bytes remaining");
                            var o = n.offset;
                            r.writeVarint32(n.remaining()),
                            r.append(n),
                            n.offset = o;
                            break;
                        case e.TYPES.message:
                            var a = (new t).LE();
                            this.resolvedType.encode(n, a),
                            r.writeVarint32(a.offset),
                            r.append(a.flip());
                            break;
                        case e.TYPES.group:
                            this.resolvedType.encode(n, r),
                            r.writeVarint32(i << 3 | e.WIRE_TYPES.ENDGROUP);
                            break;
                        default:
                            throw Error("[INTERNAL] Illegal value to encode in " + this.toString(!0) + ": " + n + " (unknown type)")
                        }
                        return r
                    }
                    ,
                    u.decode = function(t, i, n) {
                        if (i != this.type.wireType)
                            throw Error("Unexpected wire type for element");
                        var r, o;
                        switch (this.type) {
                        case e.TYPES.int32:
                            return 0 | t.readVarint32();
                        case e.TYPES.uint32:
                            return t.readVarint32() >>> 0;
                        case e.TYPES.sint32:
                            return 0 | t.readVarint32ZigZag();
                        case e.TYPES.fixed32:
                            return t.readUint32() >>> 0;
                        case e.TYPES.sfixed32:
                            return 0 | t.readInt32();
                        case e.TYPES.int64:
                            return t.readVarint64();
                        case e.TYPES.uint64:
                            return t.readVarint64().toUnsigned();
                        case e.TYPES.sint64:
                            return t.readVarint64ZigZag();
                        case e.TYPES.fixed64:
                            return t.readUint64();
                        case e.TYPES.sfixed64:
                            return t.readInt64();
                        case e.TYPES.bool:
                            return !!t.readVarint32();
                        case e.TYPES.enum:
                            return t.readVarint32();
                        case e.TYPES.float:
                            return t.readFloat();
                        case e.TYPES.double:
                            return t.readDouble();
                        case e.TYPES.string:
                            return t.readVString();
                        case e.TYPES.bytes:
                            if (o = t.readVarint32(),
                            t.remaining() < o)
                                throw Error("Illegal number of bytes for " + this.toString(!0) + ": " + o + " required but got only " + t.remaining());
                            return r = t.clone(),
                            r.limit = r.offset + o,
                            t.offset += o,
                            r;
                        case e.TYPES.message:
                            return o = t.readVarint32(),
                            this.resolvedType.decode(t, o);
                        case e.TYPES.group:
                            return this.resolvedType.decode(t, -1, n)
                        }
                        throw Error("[INTERNAL] Illegal decode type")
                    }
                    ,
                    u.valueFromString = function(i) {
                        if (!this.isMapKey)
                            throw Error("valueFromString() called on non-map-key element");
                        switch (this.type) {
                        case e.TYPES.int32:
                        case e.TYPES.sint32:
                        case e.TYPES.sfixed32:
                        case e.TYPES.uint32:
                        case e.TYPES.fixed32:
                            return this.verifyValue(parseInt(i));
                        case e.TYPES.int64:
                        case e.TYPES.sint64:
                        case e.TYPES.sfixed64:
                        case e.TYPES.uint64:
                        case e.TYPES.fixed64:
                            return this.verifyValue(i);
                        case e.TYPES.bool:
                            return "true" === i;
                        case e.TYPES.string:
                            return this.verifyValue(i);
                        case e.TYPES.bytes:
                            return t.fromBinary(i)
                        }
                    }
                    ,
                    u.valueToString = function(t) {
                        if (!this.isMapKey)
                            throw Error("valueToString() called on non-map-key element");
                        return this.type === e.TYPES.bytes ? t.toString("binary") : t.toString()
                    }
                    ,
                    o.Element = h;
                    var d = function(e, t, i, n, r, o) {
                        l.call(this, e, t, i, n, o),
                        this.className = "Message",
                        this.extensions = void 0,
                        this.clazz = null,
                        this.isGroup = !!r,
                        this._fields = null,
                        this._fieldsById = null,
                        this._fieldsByName = null
                    }
                      , p = d.prototype = Object.create(l.prototype);
                    p.build = function(i) {
                        if (this.clazz && !i)
                            return this.clazz;
                        var n = function(e, i) {
                            function n(i, r, o, a) {
                                if (null === i || "object" != typeof i) {
                                    if (a && a instanceof e.Reflect.Enum) {
                                        var s = e.Reflect.Enum.getName(a.object, i);
                                        if (null !== s)
                                            return s
                                    }
                                    return i
                                }
                                if (t.isByteBuffer(i))
                                    return r ? i.toBase64() : i.toBuffer();
                                if (e.Long.isLong(i))
                                    return o ? i.toString() : e.Long.fromValue(i);
                                var l;
                                if (Array.isArray(i))
                                    return l = [],
                                    i.forEach(function(e, t) {
                                        l[t] = n(e, r, o, a)
                                    }),
                                    l;
                                if (l = {},
                                i instanceof e.Map) {
                                    for (var c = i.entries(), h = c.next(); !h.done; h = c.next())
                                        l[i.keyElem.valueToString(h.value[0])] = n(h.value[1], r, o, i.valueElem.resolvedType);
                                    return l
                                }
                                var u = i.$type
                                  , d = void 0;
                                for (var p in i)
                                    i.hasOwnProperty(p) && (u && (d = u.getChild(p)) ? l[p] = n(i[p], r, o, d.resolvedType) : l[p] = n(i[p], r, o));
                                return l
                            }
                            var r = i.getChildren(e.Reflect.Message.Field)
                              , o = i.getChildren(e.Reflect.Message.OneOf)
                              , a = function(n, s) {
                                e.Builder.Message.call(this);
                                for (var l = 0, c = o.length; l < c; ++l)
                                    this[o[l].name] = null;
                                for (l = 0,
                                c = r.length; l < c; ++l) {
                                    var h = r[l];
                                    this[h.name] = h.repeated ? [] : h.map ? new e.Map(h) : null,
                                    !h.required && "proto3" !== i.syntax || null === h.defaultValue || (this[h.name] = h.defaultValue)
                                }
                                if (arguments.length > 0) {
                                    var u;
                                    if (1 !== arguments.length || null === n || "object" != typeof n || !("function" != typeof n.encode || n instanceof a) || Array.isArray(n) || n instanceof e.Map || t.isByteBuffer(n) || n instanceof ArrayBuffer || e.Long && n instanceof e.Long)
                                        for (l = 0,
                                        c = arguments.length; l < c; ++l)
                                            "undefined" != typeof (u = arguments[l]) && this.$set(r[l].name, u);
                                    else
                                        this.$set(n)
                                }
                            }
                              , s = a.prototype = Object.create(e.Builder.Message.prototype);
                            s.add = function(t, n, r) {
                                var o = i._fieldsByName[t];
                                if (!r) {
                                    if (!o)
                                        throw Error(this + "#" + t + " is undefined");
                                    if (!(o instanceof e.Reflect.Message.Field))
                                        throw Error(this + "#" + t + " is not a field: " + o.toString(!0));
                                    if (!o.repeated)
                                        throw Error(this + "#" + t + " is not a repeated field");
                                    n = o.verifyValue(n, !0)
                                }
                                return null === this[t] && (this[t] = []),
                                this[t].push(n),
                                this
                            }
                            ,
                            s.$add = s.add,
                            s.set = function(t, n, r) {
                                if (t && "object" == typeof t) {
                                    r = n;
                                    for (var o in t)
                                        t.hasOwnProperty(o) && "undefined" != typeof (n = t[o]) && this.$set(o, n, r);
                                    return this
                                }
                                var a = i._fieldsByName[t];
                                if (r)
                                    this[t] = n;
                                else {
                                    if (!a)
                                        throw Error(this + "#" + t + " is not a field: undefined");
                                    if (!(a instanceof e.Reflect.Message.Field))
                                        throw Error(this + "#" + t + " is not a field: " + a.toString(!0));
                                    this[a.name] = n = a.verifyValue(n)
                                }
                                if (a && a.oneof) {
                                    var s = this[a.oneof.name];
                                    null !== n ? (null !== s && s !== a.name && (this[s] = null),
                                    this[a.oneof.name] = a.name) : s === t && (this[a.oneof.name] = null)
                                }
                                return this
                            }
                            ,
                            s.$set = s.set,
                            s.get = function(t, n) {
                                if (n)
                                    return this[t];
                                var r = i._fieldsByName[t];
                                if (!(r && r instanceof e.Reflect.Message.Field))
                                    throw Error(this + "#" + t + " is not a field: undefined");
                                if (!(r instanceof e.Reflect.Message.Field))
                                    throw Error(this + "#" + t + " is not a field: " + r.toString(!0));
                                return this[r.name]
                            }
                            ,
                            s.$get = s.get;
                            for (var l = 0; l < r.length; l++) {
                                var c = r[l];
                                c instanceof e.Reflect.Message.ExtensionField || i.builder.options.populateAccessors && function(e) {
                                    var t = e.originalName.replace(/(_[a-zA-Z])/g, function(e) {
                                        return e.toUpperCase().replace("_", "")
                                    });
                                    t = t.substring(0, 1).toUpperCase() + t.substring(1);
                                    var n = e.originalName.replace(/([A-Z])/g, function(e) {
                                        return "_" + e
                                    })
                                      , r = function(t, i) {
                                        return this[e.name] = i ? t : e.verifyValue(t),
                                        this
                                    }
                                      , o = function() {
                                        return this[e.name]
                                    };
                                    null === i.getChild("set" + t) && (s["set" + t] = r),
                                    null === i.getChild("set_" + n) && (s["set_" + n] = r),
                                    null === i.getChild("get" + t) && (s["get" + t] = o),
                                    null === i.getChild("get_" + n) && (s["get_" + n] = o)
                                }(c)
                            }
                            s.encode = function(e, n) {
                                "boolean" == typeof e && (n = e,
                                e = void 0);
                                var r = !1;
                                e || (e = new t,
                                r = !0);
                                var o = e.littleEndian;
                                try {
                                    return i.encode(this, e.LE(), n),
                                    (r ? e.flip() : e).LE(o)
                                } catch (t) {
                                    throw e.LE(o),
                                    t
                                }
                            }
                            ,
                            a.encode = function(e, t, i) {
                                return new a(e).encode(t, i)
                            }
                            ,
                            s.calculate = function() {
                                return i.calculate(this)
                            }
                            ,
                            s.encodeDelimited = function(e, n) {
                                var r = !1;
                                e || (e = new t,
                                r = !0);
                                var o = (new t).LE();
                                return i.encode(this, o, n).flip(),
                                e.writeVarint32(o.remaining()),
                                e.append(o),
                                r ? e.flip() : e
                            }
                            ,
                            s.encodeAB = function() {
                                try {
                                    return this.encode().toArrayBuffer()
                                } catch (e) {
                                    throw e.encoded && (e.encoded = e.encoded.toArrayBuffer()),
                                    e
                                }
                            }
                            ,
                            s.toArrayBuffer = s.encodeAB,
                            s.encodeNB = function() {
                                try {
                                    return this.encode().toBuffer()
                                } catch (e) {
                                    throw e.encoded && (e.encoded = e.encoded.toBuffer()),
                                    e
                                }
                            }
                            ,
                            s.toBuffer = s.encodeNB,
                            s.encode64 = function() {
                                try {
                                    return this.encode().toBase64()
                                } catch (e) {
                                    throw e.encoded && (e.encoded = e.encoded.toBase64()),
                                    e
                                }
                            }
                            ,
                            s.toBase64 = s.encode64,
                            s.encodeHex = function() {
                                try {
                                    return this.encode().toHex()
                                } catch (e) {
                                    throw e.encoded && (e.encoded = e.encoded.toHex()),
                                    e
                                }
                            }
                            ,
                            s.toHex = s.encodeHex,
                            s.toRaw = function(e, t) {
                                return n(this, !!e, !!t, this.$type)
                            }
                            ,
                            s.encodeJSON = function() {
                                return JSON.stringify(n(this, !0, !0, this.$type))
                            }
                            ,
                            a.decode = function(e, n, r) {
                                "string" == typeof n && (r = n,
                                n = -1),
                                "string" == typeof e && (e = t.wrap(e, r ? r : "base64")),
                                e = t.isByteBuffer(e) ? e : t.wrap(e);
                                var o = e.littleEndian;
                                try {
                                    var a = i.decode(e.LE());
                                    return e.LE(o),
                                    a
                                } catch (t) {
                                    throw e.LE(o),
                                    t
                                }
                            }
                            ,
                            a.decodeDelimited = function(e, n) {
                                if ("string" == typeof e && (e = t.wrap(e, n ? n : "base64")),
                                e = t.isByteBuffer(e) ? e : t.wrap(e),
                                e.remaining() < 1)
                                    return null;
                                var r = e.offset
                                  , o = e.readVarint32();
                                if (e.remaining() < o)
                                    return e.offset = r,
                                    null;
                                try {
                                    var a = i.decode(e.slice(e.offset, e.offset + o).LE());
                                    return e.offset += o,
                                    a
                                } catch (t) {
                                    throw e.offset += o,
                                    t
                                }
                            }
                            ,
                            a.decode64 = function(e) {
                                return a.decode(e, "base64")
                            }
                            ,
                            a.decodeHex = function(e) {
                                return a.decode(e, "hex")
                            }
                            ,
                            a.decodeJSON = function(e) {
                                return new a(JSON.parse(e))
                            }
                            ,
                            s.toString = function() {
                                return i.toString()
                            }
                            ;
                            return Object.defineProperty && (Object.defineProperty(a, "$options", {
                                value: i.buildOpt()
                            }),
                            Object.defineProperty(s, "$options", {
                                value: a.$options
                            }),
                            Object.defineProperty(a, "$type", {
                                value: i
                            }),
                            Object.defineProperty(s, "$type", {
                                value: i
                            })),
                            a
                        }(e, this);
                        this._fields = [],
                        this._fieldsById = {},
                        this._fieldsByName = {};
                        for (var r, o = 0, a = this.children.length; o < a; o++)
                            if (r = this.children[o],
                            r instanceof A || r instanceof d || r instanceof E) {
                                if (n.hasOwnProperty(r.name))
                                    throw Error("Illegal reflect child of " + this.toString(!0) + ": " + r.toString(!0) + " cannot override static property '" + r.name + "'");
                                n[r.name] = r.build()
                            } else if (r instanceof d.Field)
                                r.build(),
                                this._fields.push(r),
                                this._fieldsById[r.id] = r,
                                this._fieldsByName[r.name] = r;
                            else if (!(r instanceof d.OneOf || r instanceof I))
                                throw Error("Illegal reflect child of " + this.toString(!0) + ": " + this.children[o].toString(!0));
                        return this.clazz = n
                    }
                    ,
                    p.encode = function(e, t, i) {
                        for (var n, r, o = null, a = 0, s = this._fields.length; a < s; ++a)
                            n = this._fields[a],
                            r = e[n.name],
                            n.required && null === r ? null === o && (o = n) : n.encode(i ? r : n.verifyValue(r), t, e);
                        if (null !== o) {
                            var l = Error("Missing at least one required field for " + this.toString(!0) + ": " + o);
                            throw l.encoded = t,
                            l
                        }
                        return t
                    }
                    ,
                    p.calculate = function(e) {
                        for (var t, i, n = 0, r = 0, o = this._fields.length; r < o; ++r) {
                            if (t = this._fields[r],
                            i = e[t.name],
                            t.required && null === i)
                                throw Error("Missing at least one required field for " + this.toString(!0) + ": " + t);
                            n += t.calculate(i, e)
                        }
                        return n
                    }
                    ,
                    p.decode = function(t, i, n) {
                        i = "number" == typeof i ? i : -1;
                        for (var o, a, s, l, c = t.offset, h = new this.clazz; t.offset < c + i || i === -1 && t.remaining() > 0; ) {
                            if (o = t.readVarint32(),
                            a = 7 & o,
                            s = o >>> 3,
                            a === e.WIRE_TYPES.ENDGROUP) {
                                if (s !== n)
                                    throw Error("Illegal group end indicator for " + this.toString(!0) + ": " + s + " (" + (n ? n + " expected" : "not a group") + ")");
                                break
                            }
                            if (l = this._fieldsById[s]) {
                                if (l.repeated && !l.options.packed)
                                    h[l.name].push(l.decode(a, t));
                                else if (l.map) {
                                    var u = l.decode(a, t);
                                    h[l.name].set(u[0], u[1])
                                } else if (h[l.name] = l.decode(a, t),
                                l.oneof) {
                                    var d = h[l.oneof.name];
                                    null !== d && d !== l.name && (h[d] = null),
                                    h[l.oneof.name] = l.name
                                }
                            } else
                                switch (a) {
                                case e.WIRE_TYPES.VARINT:
                                    t.readVarint32();
                                    break;
                                case e.WIRE_TYPES.BITS32:
                                    t.offset += 4;
                                    break;
                                case e.WIRE_TYPES.BITS64:
                                    t.offset += 8;
                                    break;
                                case e.WIRE_TYPES.LDELIM:
                                    var p = t.readVarint32();
                                    t.offset += p;
                                    break;
                                case e.WIRE_TYPES.STARTGROUP:
                                    for (; r(s, t); )
                                        ;
                                    break;
                                default:
                                    throw Error("Illegal wire type for unknown field " + s + " in " + this.toString(!0) + "#decode: " + a)
                                }
                        }
                        for (var f = 0, g = this._fields.length; f < g; ++f)
                            if (l = this._fields[f],
                            null === h[l.name])
                                if ("proto3" === this.syntax)
                                    h[l.name] = l.defaultValue;
                                else {
                                    if (l.required) {
                                        var m = Error("Missing at least one required field for " + this.toString(!0) + ": " + l.name);
                                        throw m.decoded = h,
                                        m
                                    }
                                    e.populateDefaults && null !== l.defaultValue && (h[l.name] = l.defaultValue)
                                }
                        return h
                    }
                    ,
                    o.Message = d;
                    var f = function(t, i, n, r, o, s, l, c, h, u) {
                        a.call(this, t, i, s),
                        this.className = "Message.Field",
                        this.required = "required" === n,
                        this.repeated = "repeated" === n,
                        this.map = "map" === n,
                        this.keyType = r || null,
                        this.type = o,
                        this.resolvedType = null,
                        this.id = l,
                        this.options = c || {},
                        this.defaultValue = null,
                        this.oneof = h || null,
                        this.syntax = u || "proto2",
                        this.originalName = this.name,
                        this.element = null,
                        this.keyElement = null,
                        !this.builder.options.convertFieldsToCamelCase || this instanceof d.ExtensionField || (this.name = e.Util.toCamelCase(this.name))
                    }
                      , g = f.prototype = Object.create(a.prototype);
                    g.build = function() {
                        this.element = new h(this.type,this.resolvedType,!1,this.syntax),
                        this.map && (this.keyElement = new h(this.keyType,void 0,!0,this.syntax)),
                        "proto3" !== this.syntax || this.repeated || this.map ? "undefined" != typeof this.options.default && (this.defaultValue = this.verifyValue(this.options.default)) : this.defaultValue = h.defaultFieldValue(this.type)
                    }
                    ,
                    g.verifyValue = function(t, i) {
                        function n(e, t) {
                            throw Error("Illegal value for " + r.toString(!0) + " of type " + r.type.name + ": " + e + " (" + t + ")")
                        }
                        i = i || !1;
                        var r = this;
                        if (null === t)
                            return this.required && n(typeof t, "required"),
                            "proto3" === this.syntax && this.type !== e.TYPES.message && n(typeof t, "proto3 field without field presence cannot be null"),
                            null;
                        var o;
                        if (this.repeated && !i) {
                            Array.isArray(t) || (t = [t]);
                            var a = [];
                            for (o = 0; o < t.length; o++)
                                a.push(this.element.verifyValue(t[o]));
                            return a
                        }
                        return this.map && !i ? t instanceof e.Map ? t : (t instanceof Object || n(typeof t, "expected ProtoBuf.Map or raw object for map field"),
                        new e.Map(this,t)) : (!this.repeated && Array.isArray(t) && n(typeof t, "no array expected"),
                        this.element.verifyValue(t))
                    }
                    ,
                    g.hasWirePresence = function(t, i) {
                        if ("proto3" !== this.syntax)
                            return null !== t;
                        if (this.oneof && i[this.oneof.name] === this.name)
                            return !0;
                        switch (this.type) {
                        case e.TYPES.int32:
                        case e.TYPES.sint32:
                        case e.TYPES.sfixed32:
                        case e.TYPES.uint32:
                        case e.TYPES.fixed32:
                            return 0 !== t;
                        case e.TYPES.int64:
                        case e.TYPES.sint64:
                        case e.TYPES.sfixed64:
                        case e.TYPES.uint64:
                        case e.TYPES.fixed64:
                            return 0 !== t.low || 0 !== t.high;
                        case e.TYPES.bool:
                            return t;
                        case e.TYPES.float:
                        case e.TYPES.double:
                            return 0 !== t;
                        case e.TYPES.string:
                            return t.length > 0;
                        case e.TYPES.bytes:
                            return t.remaining() > 0;
                        case e.TYPES.enum:
                            return 0 !== t;
                        case e.TYPES.message:
                            return null !== t;
                        default:
                            return !0
                        }
                    }
                    ,
                    g.encode = function(i, n, r) {
                        if (null === this.type || "object" != typeof this.type)
                            throw Error("[INTERNAL] Unresolved type in " + this.toString(!0) + ": " + this.type);
                        if (null === i || this.repeated && 0 == i.length)
                            return n;
                        try {
                            if (this.repeated) {
                                var o;
                                if (this.options.packed && e.PACKABLE_WIRE_TYPES.indexOf(this.type.wireType) >= 0) {
                                    n.writeVarint32(this.id << 3 | e.WIRE_TYPES.LDELIM),
                                    n.ensureCapacity(n.offset += 1);
                                    var a = n.offset;
                                    for (o = 0; o < i.length; o++)
                                        this.element.encodeValue(this.id, i[o], n);
                                    var s = n.offset - a
                                      , l = t.calculateVarint32(s);
                                    if (l > 1) {
                                        var c = n.slice(a, n.offset);
                                        a += l - 1,
                                        n.offset = a,
                                        n.append(c)
                                    }
                                    n.writeVarint32(s, a - l)
                                } else
                                    for (o = 0; o < i.length; o++)
                                        n.writeVarint32(this.id << 3 | this.type.wireType),
                                        this.element.encodeValue(this.id, i[o], n)
                            } else
                                this.map ? i.forEach(function(i, r, o) {
                                    var a = t.calculateVarint32(8 | this.keyType.wireType) + this.keyElement.calculateLength(1, r) + t.calculateVarint32(16 | this.type.wireType) + this.element.calculateLength(2, i);
                                    n.writeVarint32(this.id << 3 | e.WIRE_TYPES.LDELIM),
                                    n.writeVarint32(a),
                                    n.writeVarint32(8 | this.keyType.wireType),
                                    this.keyElement.encodeValue(1, r, n),
                                    n.writeVarint32(16 | this.type.wireType),
                                    this.element.encodeValue(2, i, n)
                                }, this) : this.hasWirePresence(i, r) && (n.writeVarint32(this.id << 3 | this.type.wireType),
                                this.element.encodeValue(this.id, i, n))
                        } catch (e) {
                            throw Error("Illegal value for " + this.toString(!0) + ": " + i + " (" + e + ")")
                        }
                        return n
                    }
                    ,
                    g.calculate = function(i, n) {
                        if (i = this.verifyValue(i),
                        null === this.type || "object" != typeof this.type)
                            throw Error("[INTERNAL] Unresolved type in " + this.toString(!0) + ": " + this.type);
                        if (null === i || this.repeated && 0 == i.length)
                            return 0;
                        var r = 0;
                        try {
                            if (this.repeated) {
                                var o, a;
                                if (this.options.packed && e.PACKABLE_WIRE_TYPES.indexOf(this.type.wireType) >= 0) {
                                    for (r += t.calculateVarint32(this.id << 3 | e.WIRE_TYPES.LDELIM),
                                    a = 0,
                                    o = 0; o < i.length; o++)
                                        a += this.element.calculateLength(this.id, i[o]);
                                    r += t.calculateVarint32(a),
                                    r += a
                                } else
                                    for (o = 0; o < i.length; o++)
                                        r += t.calculateVarint32(this.id << 3 | this.type.wireType),
                                        r += this.element.calculateLength(this.id, i[o])
                            } else
                                this.map ? i.forEach(function(i, n, o) {
                                    var a = t.calculateVarint32(8 | this.keyType.wireType) + this.keyElement.calculateLength(1, n) + t.calculateVarint32(16 | this.type.wireType) + this.element.calculateLength(2, i);
                                    r += t.calculateVarint32(this.id << 3 | e.WIRE_TYPES.LDELIM),
                                    r += t.calculateVarint32(a),
                                    r += a
                                }, this) : this.hasWirePresence(i, n) && (r += t.calculateVarint32(this.id << 3 | this.type.wireType),
                                r += this.element.calculateLength(this.id, i))
                        } catch (e) {
                            throw Error("Illegal value for " + this.toString(!0) + ": " + i + " (" + e + ")")
                        }
                        return r
                    }
                    ,
                    g.decode = function(t, i, n) {
                        var r, o, a = !this.map && t == this.type.wireType || !n && this.repeated && this.options.packed && t == e.WIRE_TYPES.LDELIM || this.map && t == e.WIRE_TYPES.LDELIM;
                        if (!a)
                            throw Error("Illegal wire type for field " + this.toString(!0) + ": " + t + " (" + this.type.wireType + " expected)");
                        if (t == e.WIRE_TYPES.LDELIM && this.repeated && this.options.packed && e.PACKABLE_WIRE_TYPES.indexOf(this.type.wireType) >= 0 && !n) {
                            o = i.readVarint32(),
                            o = i.offset + o;
                            for (var s = []; i.offset < o; )
                                s.push(this.decode(this.type.wireType, i, !0));
                            return s
                        }
                        if (this.map) {
                            var l = h.defaultFieldValue(this.keyType);
                            if (r = h.defaultFieldValue(this.type),
                            o = i.readVarint32(),
                            i.remaining() < o)
                                throw Error("Illegal number of bytes for " + this.toString(!0) + ": " + o + " required but got only " + i.remaining());
                            var c = i.clone();
                            for (c.limit = c.offset + o,
                            i.offset += o; c.remaining() > 0; ) {
                                var u = c.readVarint32();
                                t = 7 & u;
                                var d = u >>> 3;
                                if (1 === d)
                                    l = this.keyElement.decode(c, t, d);
                                else {
                                    if (2 !== d)
                                        throw Error("Unexpected tag in map field key/value submessage");
                                    r = this.element.decode(c, t, d)
                                }
                            }
                            return [l, r]
                        }
                        return this.element.decode(i, t, this.id)
                    }
                    ,
                    o.Message.Field = f;
                    var m = function(e, t, i, n, r, o, a) {
                        f.call(this, e, t, i, null, n, r, o, a),
                        this.extension
                    };
                    m.prototype = Object.create(f.prototype),
                    o.Message.ExtensionField = m;
                    var v = function(e, t, i) {
                        a.call(this, e, t, i),
                        this.fields = []
                    };
                    o.Message.OneOf = v;
                    var A = function(e, t, i, n, r) {
                        l.call(this, e, t, i, n, r),
                        this.className = "Enum",
                        this.object = null
                    };
                    A.getName = function(e, t) {
                        for (var i, n = Object.keys(e), r = 0; r < n.length; ++r)
                            if (e[i = n[r]] === t)
                                return i;
                        return null
                    }
                    ;
                    var y = A.prototype = Object.create(l.prototype);
                    y.build = function(t) {
                        if (this.object && !t)
                            return this.object;
                        for (var i = new e.Builder.Enum, n = this.getChildren(A.Value), r = 0, o = n.length; r < o; ++r)
                            i[n[r].name] = n[r].id;
                        return Object.defineProperty && Object.defineProperty(i, "$options", {
                            value: this.buildOpt(),
                            enumerable: !1
                        }),
                        this.object = i
                    }
                    ,
                    o.Enum = A;
                    var C = function(e, t, i, n) {
                        a.call(this, e, t, i),
                        this.className = "Enum.Value",
                        this.id = n
                    };
                    C.prototype = Object.create(a.prototype),
                    o.Enum.Value = C;
                    var I = function(e, t, i, n) {
                        a.call(this, e, t, i),
                        this.field = n
                    };
                    I.prototype = Object.create(a.prototype),
                    o.Extension = I;
                    var E = function(e, t, i, n) {
                        l.call(this, e, t, i, n),
                        this.className = "Service",
                        this.clazz = null
                    }
                      , b = E.prototype = Object.create(l.prototype);
                    b.build = function(i) {
                        return this.clazz && !i ? this.clazz : this.clazz = function(e, i) {
                            for (var n = function(t) {
                                e.Builder.Service.call(this),
                                this.rpcImpl = t || function(e, t, i) {
                                    setTimeout(i.bind(this, Error("Not implemented, see: https://github.com/dcodeIO/ProtoBuf.js/wiki/Services")), 0)
                                }
                            }, r = n.prototype = Object.create(e.Builder.Service.prototype), o = i.getChildren(e.Reflect.Service.RPCMethod), a = 0; a < o.length; a++)
                                !function(e) {
                                    r[e.name] = function(n, r) {
                                        try {
                                            try {
                                                n = e.resolvedRequestType.clazz.decode(t.wrap(n))
                                            } catch (e) {
                                                if (!(e instanceof TypeError))
                                                    throw e
                                            }
                                            if (null === n || "object" != typeof n)
                                                throw Error("Illegal arguments");
                                            n instanceof e.resolvedRequestType.clazz || (n = new e.resolvedRequestType.clazz(n)),
                                            this.rpcImpl(e.fqn(), n, function(t, n) {
                                                if (t)
                                                    return void r(t);
                                                null === n && (n = "");
                                                try {
                                                    n = e.resolvedResponseType.clazz.decode(n)
                                                } catch (e) {}
                                                return n && n instanceof e.resolvedResponseType.clazz ? void r(null, n) : void r(Error("Illegal response type received in service method " + i.name + "#" + e.name))
                                            })
                                        } catch (e) {
                                            setTimeout(r.bind(this, e), 0)
                                        }
                                    }
                                    ,
                                    n[e.name] = function(t, i, r) {
                                        new n(t)[e.name](i, r)
                                    }
                                    ,
                                    Object.defineProperty && (Object.defineProperty(n[e.name], "$options", {
                                        value: e.buildOpt()
                                    }),
                                    Object.defineProperty(r[e.name], "$options", {
                                        value: n[e.name].$options
                                    }))
                                }(o[a]);
                            return Object.defineProperty && (Object.defineProperty(n, "$options", {
                                value: i.buildOpt()
                            }),
                            Object.defineProperty(r, "$options", {
                                value: n.$options
                            }),
                            Object.defineProperty(n, "$type", {
                                value: i
                            }),
                            Object.defineProperty(r, "$type", {
                                value: i
                            })),
                            n
                        }(e, this)
                    }
                    ,
                    o.Service = E;
                    var w = function(e, t, i, n) {
                        a.call(this, e, t, i),
                        this.className = "Service.Method",
                        this.options = n || {}
                    }
                      , _ = w.prototype = Object.create(a.prototype);
                    _.buildOpt = c.buildOpt,
                    o.Service.Method = w;
                    var T = function(e, t, i, n, r, o, a, s) {
                        w.call(this, e, t, i, s),
                        this.className = "Service.RPCMethod",
                        this.requestName = n,
                        this.responseName = r,
                        this.requestStream = o,
                        this.responseStream = a,
                        this.resolvedRequestType = null,
                        this.resolvedResponseType = null
                    };
                    return T.prototype = Object.create(w.prototype),
                    o.Service.RPCMethod = T,
                    o
                }(r),
                r.Builder = function(t, i, n) {
                    function r(e) {
                        e.messages && e.messages.forEach(function(t) {
                            t.syntax = e.syntax,
                            r(t)
                        }),
                        e.enums && e.enums.forEach(function(t) {
                            t.syntax = e.syntax
                        })
                    }
                    var o = function(e) {
                        this.ns = new n.Namespace(this,null,""),
                        this.ptr = this.ns,
                        this.resolved = !1,
                        this.result = null,
                        this.files = {},
                        this.importRoot = null,
                        this.options = e || {}
                    }
                      , a = o.prototype;
                    return o.isMessage = function(e) {
                        return "string" == typeof e.name && ("undefined" == typeof e.values && "undefined" == typeof e.rpc)
                    }
                    ,
                    o.isMessageField = function(e) {
                        return "string" == typeof e.rule && "string" == typeof e.name && "string" == typeof e.type && "undefined" != typeof e.id
                    }
                    ,
                    o.isEnum = function(e) {
                        return "string" == typeof e.name && !("undefined" == typeof e.values || !Array.isArray(e.values) || 0 === e.values.length)
                    }
                    ,
                    o.isService = function(e) {
                        return !("string" != typeof e.name || "object" != typeof e.rpc || !e.rpc)
                    }
                    ,
                    o.isExtend = function(e) {
                        return "string" == typeof e.ref
                    }
                    ,
                    a.reset = function() {
                        return this.ptr = this.ns,
                        this
                    }
                    ,
                    a.define = function(e) {
                        if ("string" != typeof e || !i.TYPEREF.test(e))
                            throw Error("illegal namespace: " + e);
                        return e.split(".").forEach(function(e) {
                            var t = this.ptr.getChild(e);
                            null === t && this.ptr.addChild(t = new n.Namespace(this,this.ptr,e)),
                            this.ptr = t
                        }, this),
                        this
                    }
                    ,
                    a.create = function(e) {
                        if (!e)
                            return this;
                        if (Array.isArray(e)) {
                            if (0 === e.length)
                                return this;
                            e = e.slice()
                        } else
                            e = [e];
                        for (var i = [e]; i.length > 0; ) {
                            if (e = i.pop(),
                            !Array.isArray(e))
                                throw Error("not a valid namespace: " + JSON.stringify(e));
                            for (; e.length > 0; ) {
                                var r = e.shift();
                                if (o.isMessage(r)) {
                                    var a = new n.Message(this,this.ptr,r.name,r.options,r.isGroup,r.syntax)
                                      , s = {};
                                    r.oneofs && Object.keys(r.oneofs).forEach(function(e) {
                                        a.addChild(s[e] = new n.Message.OneOf(this,a,e))
                                    }, this),
                                    r.fields && r.fields.forEach(function(e) {
                                        if (null !== a.getChild(0 | e.id))
                                            throw Error("duplicate or invalid field id in " + a.name + ": " + e.id);
                                        if (e.options && "object" != typeof e.options)
                                            throw Error("illegal field options in " + a.name + "#" + e.name);
                                        var t = null;
                                        if ("string" == typeof e.oneof && !(t = s[e.oneof]))
                                            throw Error("illegal oneof in " + a.name + "#" + e.name + ": " + e.oneof);
                                        e = new n.Message.Field(this,a,e.rule,e.keytype,e.type,e.name,e.id,e.options,t,r.syntax),
                                        t && t.fields.push(e),
                                        a.addChild(e)
                                    }, this);
                                    var l = [];
                                    if (r.enums && r.enums.forEach(function(e) {
                                        l.push(e)
                                    }),
                                    r.messages && r.messages.forEach(function(e) {
                                        l.push(e)
                                    }),
                                    r.services && r.services.forEach(function(e) {
                                        l.push(e)
                                    }),
                                    r.extensions && ("number" == typeof r.extensions[0] ? a.extensions = [r.extensions] : a.extensions = r.extensions),
                                    this.ptr.addChild(a),
                                    l.length > 0) {
                                        i.push(e),
                                        e = l,
                                        l = null,
                                        this.ptr = a,
                                        a = null;
                                        continue
                                    }
                                    l = null
                                } else if (o.isEnum(r))
                                    a = new n.Enum(this,this.ptr,r.name,r.options,r.syntax),
                                    r.values.forEach(function(e) {
                                        a.addChild(new n.Enum.Value(this,a,e.name,e.id))
                                    }, this),
                                    this.ptr.addChild(a);
                                else if (o.isService(r))
                                    a = new n.Service(this,this.ptr,r.name,r.options),
                                    Object.keys(r.rpc).forEach(function(e) {
                                        var t = r.rpc[e];
                                        a.addChild(new n.Service.RPCMethod(this,a,e,t.request,t.response,!!t.request_stream,!!t.response_stream,t.options))
                                    }, this),
                                    this.ptr.addChild(a);
                                else {
                                    if (!o.isExtend(r))
                                        throw Error("not a valid definition: " + JSON.stringify(r));
                                    if (a = this.ptr.resolve(r.ref, !0))
                                        r.fields.forEach(function(e) {
                                            if (null !== a.getChild(0 | e.id))
                                                throw Error("duplicate extended field id in " + a.name + ": " + e.id);
                                            if (a.extensions) {
                                                var i = !1;
                                                if (a.extensions.forEach(function(t) {
                                                    e.id >= t[0] && e.id <= t[1] && (i = !0)
                                                }),
                                                !i)
                                                    throw Error("illegal extended field id in " + a.name + ": " + e.id + " (not within valid ranges)")
                                            }
                                            var r = e.name;
                                            this.options.convertFieldsToCamelCase && (r = t.Util.toCamelCase(r));
                                            var o = new n.Message.ExtensionField(this,a,e.rule,e.type,this.ptr.fqn() + "." + r,e.id,e.options)
                                              , s = new n.Extension(this,this.ptr,e.name,o);
                                            o.extension = s,
                                            this.ptr.addChild(s),
                                            a.addChild(o)
                                        }, this);
                                    else if (!/\.?google\.protobuf\./.test(r.ref))
                                        throw Error("extended message " + r.ref + " is not defined")
                                }
                                r = null,
                                a = null
                            }
                            e = null,
                            this.ptr = this.ptr.parent
                        }
                        return this.resolved = !1,
                        this.result = null,
                        this
                    }
                    ,
                    a.import = function(i, n) {
                        var o = "/";
                        if ("string" == typeof n) {
                            if (t.Util.IS_NODE && (n = e("path").resolve(n)),
                            this.files[n] === !0)
                                return this.reset();
                            this.files[n] = !0
                        } else if ("object" == typeof n) {
                            var a = n.root;
                            t.Util.IS_NODE && (a = e("path").resolve(a)),
                            (a.indexOf("\\") >= 0 || n.file.indexOf("\\") >= 0) && (o = "\\");
                            var s = a + o + n.file;
                            if (this.files[s] === !0)
                                return this.reset();
                            this.files[s] = !0
                        }
                        if (i.imports && i.imports.length > 0) {
                            var l, c = !1;
                            "object" == typeof n ? (this.importRoot = n.root,
                            c = !0,
                            l = this.importRoot,
                            n = n.file,
                            (l.indexOf("\\") >= 0 || n.indexOf("\\") >= 0) && (o = "\\")) : "string" == typeof n ? this.importRoot ? l = this.importRoot : n.indexOf("/") >= 0 ? (l = n.replace(/\/[^\/]*$/, ""),
                            "" === l && (l = "/")) : n.indexOf("\\") >= 0 ? (l = n.replace(/\\[^\\]*$/, ""),
                            o = "\\") : l = "." : l = null;
                            for (var h = 0; h < i.imports.length; h++)
                                if ("string" == typeof i.imports[h]) {
                                    if (!l)
                                        throw Error("cannot determine import root");
                                    var u = i.imports[h];
                                    if ("google/protobuf/descriptor.proto" === u)
                                        continue;
                                    if (u = l + o + u,
                                    this.files[u] === !0)
                                        continue;
                                    /\.proto$/i.test(u) && !t.DotProto && (u = u.replace(/\.proto$/, ".json"));
                                    var d = t.Util.fetch(u);
                                    if (null === d)
                                        throw Error("failed to import '" + u + "' in '" + n + "': file not found");
                                    /\.json$/i.test(u) ? this.import(JSON.parse(d + ""), u) : this.import(t.DotProto.Parser.parse(d), u)
                                } else
                                    n ? /\.(\w+)$/.test(n) ? this.import(i.imports[h], n.replace(/^(.+)\.(\w+)$/, function(e, t, i) {
                                        return t + "_import" + h + "." + i
                                    })) : this.import(i.imports[h], n + "_import" + h) : this.import(i.imports[h]);
                            c && (this.importRoot = null)
                        }
                        i.package && this.define(i.package),
                        i.syntax && r(i);
                        var p = this.ptr;
                        return i.options && Object.keys(i.options).forEach(function(e) {
                            p.options[e] = i.options[e]
                        }),
                        i.messages && (this.create(i.messages),
                        this.ptr = p),
                        i.enums && (this.create(i.enums),
                        this.ptr = p),
                        i.services && (this.create(i.services),
                        this.ptr = p),
                        i.extends && this.create(i.extends),
                        this.reset()
                    }
                    ,
                    a.resolveAll = function() {
                        var e;
                        if (null == this.ptr || "object" == typeof this.ptr.type)
                            return this;
                        if (this.ptr instanceof n.Namespace)
                            this.ptr.children.forEach(function(e) {
                                this.ptr = e,
                                this.resolveAll()
                            }, this);
                        else if (this.ptr instanceof n.Message.Field) {
                            if (i.TYPE.test(this.ptr.type))
                                this.ptr.type = t.TYPES[this.ptr.type];
                            else {
                                if (!i.TYPEREF.test(this.ptr.type))
                                    throw Error("illegal type reference in " + this.ptr.toString(!0) + ": " + this.ptr.type);
                                if (e = (this.ptr instanceof n.Message.ExtensionField ? this.ptr.extension.parent : this.ptr.parent).resolve(this.ptr.type, !0),
                                !e)
                                    throw Error("unresolvable type reference in " + this.ptr.toString(!0) + ": " + this.ptr.type);
                                if (this.ptr.resolvedType = e,
                                e instanceof n.Enum) {
                                    if (this.ptr.type = t.TYPES.enum,
                                    "proto3" === this.ptr.syntax && "proto3" !== e.syntax)
                                        throw Error("proto3 message cannot reference proto2 enum")
                                } else {
                                    if (!(e instanceof n.Message))
                                        throw Error("illegal type reference in " + this.ptr.toString(!0) + ": " + this.ptr.type);
                                    this.ptr.type = e.isGroup ? t.TYPES.group : t.TYPES.message
                                }
                            }
                            if (this.ptr.map) {
                                if (!i.TYPE.test(this.ptr.keyType))
                                    throw Error("illegal key type for map field in " + this.ptr.toString(!0) + ": " + this.ptr.keyType);
                                this.ptr.keyType = t.TYPES[this.ptr.keyType]
                            }
                        } else if (this.ptr instanceof t.Reflect.Service.Method) {
                            if (!(this.ptr instanceof t.Reflect.Service.RPCMethod))
                                throw Error("illegal service type in " + this.ptr.toString(!0));
                            if (e = this.ptr.parent.resolve(this.ptr.requestName, !0),
                            !(e && e instanceof t.Reflect.Message))
                                throw Error("Illegal type reference in " + this.ptr.toString(!0) + ": " + this.ptr.requestName);
                            if (this.ptr.resolvedRequestType = e,
                            e = this.ptr.parent.resolve(this.ptr.responseName, !0),
                            !(e && e instanceof t.Reflect.Message))
                                throw Error("Illegal type reference in " + this.ptr.toString(!0) + ": " + this.ptr.responseName);
                            this.ptr.resolvedResponseType = e
                        } else if (!(this.ptr instanceof t.Reflect.Message.OneOf || this.ptr instanceof t.Reflect.Extension || this.ptr instanceof t.Reflect.Enum.Value))
                            throw Error("illegal object in namespace: " + typeof this.ptr + ": " + this.ptr);
                        return this.reset()
                    }
                    ,
                    a.build = function(e) {
                        if (this.reset(),
                        this.resolved || (this.resolveAll(),
                        this.resolved = !0,
                        this.result = null),
                        null === this.result && (this.result = this.ns.build()),
                        !e)
                            return this.result;
                        for (var t = "string" == typeof e ? e.split(".") : e, i = this.result, n = 0; n < t.length; n++) {
                            if (!i[t[n]]) {
                                i = null;
                                break
                            }
                            i = i[t[n]]
                        }
                        return i
                    }
                    ,
                    a.lookup = function(e, t) {
                        return e ? this.ns.resolve(e, t) : this.ns
                    }
                    ,
                    a.toString = function() {
                        return "Builder"
                    }
                    ,
                    o.Message = function() {}
                    ,
                    o.Enum = function() {}
                    ,
                    o.Service = function() {}
                    ,
                    o
                }(r, r.Lang, r.Reflect),
                r.Map = function(e, t) {
                    function i(e) {
                        var t = 0;
                        return {
                            next: function() {
                                return t < e.length ? {
                                    done: !1,
                                    value: e[t++]
                                } : {
                                    done: !0
                                }
                            }
                        }
                    }
                    var n = function(e, i) {
                        if (!e.map)
                            throw Error("field is not a map");
                        if (this.field = e,
                        this.keyElem = new t.Element(e.keyType,null,!0,e.syntax),
                        this.valueElem = new t.Element(e.type,e.resolvedType,!1,e.syntax),
                        this.map = {},
                        Object.defineProperty(this, "size", {
                            get: function() {
                                return Object.keys(this.map).length
                            }
                        }),
                        i)
                            for (var n = Object.keys(i), r = 0; r < n.length; r++) {
                                var o = this.keyElem.valueFromString(n[r])
                                  , a = this.valueElem.verifyValue(i[n[r]]);
                                this.map[this.keyElem.valueToString(o)] = {
                                    key: o,
                                    value: a
                                }
                            }
                    }
                      , r = n.prototype;
                    return r.clear = function() {
                        this.map = {}
                    }
                    ,
                    r.delete = function(e) {
                        var t = this.keyElem.valueToString(this.keyElem.verifyValue(e))
                          , i = t in this.map;
                        return delete this.map[t],
                        i
                    }
                    ,
                    r.entries = function() {
                        for (var e, t = [], n = Object.keys(this.map), r = 0; r < n.length; r++)
                            t.push([(e = this.map[n[r]]).key, e.value]);
                        return i(t)
                    }
                    ,
                    r.keys = function() {
                        for (var e = [], t = Object.keys(this.map), n = 0; n < t.length; n++)
                            e.push(this.map[t[n]].key);
                        return i(e)
                    }
                    ,
                    r.values = function() {
                        for (var e = [], t = Object.keys(this.map), n = 0; n < t.length; n++)
                            e.push(this.map[t[n]].value);
                        return i(e)
                    }
                    ,
                    r.forEach = function(e, t) {
                        for (var i, n = Object.keys(this.map), r = 0; r < n.length; r++)
                            e.call(t, (i = this.map[n[r]]).value, i.key, this)
                    }
                    ,
                    r.set = function(e, t) {
                        var i = this.keyElem.verifyValue(e)
                          , n = this.valueElem.verifyValue(t);
                        return this.map[this.keyElem.valueToString(i)] = {
                            key: i,
                            value: n
                        },
                        this
                    }
                    ,
                    r.get = function(e) {
                        var t = this.keyElem.valueToString(this.keyElem.verifyValue(e));
                        if (t in this.map)
                            return this.map[t].value
                    }
                    ,
                    r.has = function(e) {
                        var t = this.keyElem.valueToString(this.keyElem.verifyValue(e));
                        return t in this.map
                    }
                    ,
                    n
                }(r, r.Reflect),
                r.loadProto = function(e, t, i) {
                    return ("string" == typeof t || t && "string" == typeof t.file && "string" == typeof t.root) && (i = t,
                    t = void 0),
                    r.loadJson(r.DotProto.Parser.parse(e), t, i)
                }
                ,
                r.protoFromString = r.loadProto,
                r.loadProtoFile = function(e, t, i) {
                    if (t && "object" == typeof t ? (i = t,
                    t = null) : t && "function" == typeof t || (t = null),
                    t)
                        return r.Util.fetch("string" == typeof e ? e : e.root + "/" + e.file, function(n) {
                            if (null === n)
                                return void t(Error("Failed to fetch file"));
                            try {
                                t(null, r.loadProto(n, i, e))
                            } catch (e) {
                                t(e)
                            }
                        });
                    var n = r.Util.fetch("object" == typeof e ? e.root + "/" + e.file : e);
                    return null === n ? null : r.loadProto(n, i, e)
                }
                ,
                r.protoFromFile = r.loadProtoFile,
                r.newBuilder = function(e) {
                    return e = e || {},
                    "undefined" == typeof e.convertFieldsToCamelCase && (e.convertFieldsToCamelCase = r.convertFieldsToCamelCase),
                    "undefined" == typeof e.populateAccessors && (e.populateAccessors = r.populateAccessors),
                    new r.Builder(e)
                }
                ,
                r.loadJson = function(e, t, i) {
                    return ("string" == typeof t || t && "string" == typeof t.file && "string" == typeof t.root) && (i = t,
                    t = null),
                    t && "object" == typeof t || (t = r.newBuilder()),
                    "string" == typeof e && (e = JSON.parse(e)),
                    t.import(e, i),
                    t.resolveAll(),
                    t
                }
                ,
                r.loadJsonFile = function(e, t, i) {
                    if (t && "object" == typeof t ? (i = t,
                    t = null) : t && "function" == typeof t || (t = null),
                    t)
                        return r.Util.fetch("string" == typeof e ? e : e.root + "/" + e.file, function(n) {
                            if (null === n)
                                return void t(Error("Failed to fetch file"));
                            try {
                                t(null, r.loadJson(JSON.parse(n), i, e))
                            } catch (e) {
                                t(e)
                            }
                        });
                    var n = r.Util.fetch("object" == typeof e ? e.root + "/" + e.file : e);
                    return null === n ? null : r.loadJson(JSON.parse(n), i, e)
                }
                ,
                r
            })
        }
        ).call(this, e("_process"))
    }
    , {
        _process: 203,
        bytebuffer: 215,
        fs: 197,
        path: 197
    }],
    215: [function(e, t, i) {
        !function(i, n) {
            "function" == typeof define && define.amd ? define(["long"], n) : "function" == typeof e && "object" == typeof t && t && t.exports ? t.exports = function() {
                var t;
                try {
                    t = e("long")
                } catch (e) {}
                return n(t)
            }() : (i.dcodeIO = i.dcodeIO || {}).ByteBuffer = n(i.dcodeIO.Long)
        }(this, function(e) {
            "use strict";
            function t(e) {
                var t = 0;
                return function() {
                    return t < e.length ? e.charCodeAt(t++) : null
                }
            }
            function i() {
                var e = []
                  , t = [];
                return function() {
                    return 0 === arguments.length ? t.join("") + l.apply(String, e) : (e.length + arguments.length > 1024 && (t.push(l.apply(String, e)),
                    e.length = 0),
                    void Array.prototype.push.apply(e, arguments))
                }
            }
            function n(e, t, i, n, r) {
                var o, a, s = 8 * r - n - 1, l = (1 << s) - 1, c = l >> 1, h = -7, u = i ? r - 1 : 0, d = i ? -1 : 1, p = e[t + u];
                for (u += d,
                o = p & (1 << -h) - 1,
                p >>= -h,
                h += s; h > 0; o = 256 * o + e[t + u],
                u += d,
                h -= 8)
                    ;
                for (a = o & (1 << -h) - 1,
                o >>= -h,
                h += n; h > 0; a = 256 * a + e[t + u],
                u += d,
                h -= 8)
                    ;
                if (0 === o)
                    o = 1 - c;
                else {
                    if (o === l)
                        return a ? NaN : (p ? -1 : 1) * (1 / 0);
                    a += Math.pow(2, n),
                    o -= c
                }
                return (p ? -1 : 1) * a * Math.pow(2, o - n)
            }
            function r(e, t, i, n, r, o) {
                var a, s, l, c = 8 * o - r - 1, h = (1 << c) - 1, u = h >> 1, d = 23 === r ? Math.pow(2, -24) - Math.pow(2, -77) : 0, p = n ? 0 : o - 1, f = n ? 1 : -1, g = t < 0 || 0 === t && 1 / t < 0 ? 1 : 0;
                for (t = Math.abs(t),
                isNaN(t) || t === 1 / 0 ? (s = isNaN(t) ? 1 : 0,
                a = h) : (a = Math.floor(Math.log(t) / Math.LN2),
                t * (l = Math.pow(2, -a)) < 1 && (a--,
                l *= 2),
                t += a + u >= 1 ? d / l : d * Math.pow(2, 1 - u),
                t * l >= 2 && (a++,
                l /= 2),
                a + u >= h ? (s = 0,
                a = h) : a + u >= 1 ? (s = (t * l - 1) * Math.pow(2, r),
                a += u) : (s = t * Math.pow(2, u - 1) * Math.pow(2, r),
                a = 0)); r >= 8; e[i + p] = 255 & s,
                p += f,
                s /= 256,
                r -= 8)
                    ;
                for (a = a << r | s,
                c += r; c > 0; e[i + p] = 255 & a,
                p += f,
                a /= 256,
                c -= 8)
                    ;
                e[i + p - f] |= 128 * g
            }
            var o = function(e, t, i) {
                if ("undefined" == typeof e && (e = o.DEFAULT_CAPACITY),
                "undefined" == typeof t && (t = o.DEFAULT_ENDIAN),
                "undefined" == typeof i && (i = o.DEFAULT_NOASSERT),
                !i) {
                    if (e |= 0,
                    e < 0)
                        throw RangeError("Illegal capacity");
                    t = !!t,
                    i = !!i
                }
                this.buffer = 0 === e ? s : new ArrayBuffer(e),
                this.view = 0 === e ? null : new Uint8Array(this.buffer),
                this.offset = 0,
                this.markedOffset = -1,
                this.limit = e,
                this.littleEndian = t,
                this.noAssert = i
            };
            o.VERSION = "5.0.1",
            o.LITTLE_ENDIAN = !0,
            o.BIG_ENDIAN = !1,
            o.DEFAULT_CAPACITY = 16,
            o.DEFAULT_ENDIAN = o.BIG_ENDIAN,
            o.DEFAULT_NOASSERT = !1,
            o.Long = e || null;
            var a = o.prototype;
            a.__isByteBuffer__,
            Object.defineProperty(a, "__isByteBuffer__", {
                value: !0,
                enumerable: !1,
                configurable: !1
            });
            var s = new ArrayBuffer(0)
              , l = String.fromCharCode;
            o.accessor = function() {
                return Uint8Array
            }
            ,
            o.allocate = function(e, t, i) {
                return new o(e,t,i)
            }
            ,
            o.concat = function(e, t, i, n) {
                "boolean" != typeof t && "string" == typeof t || (n = i,
                i = t,
                t = void 0);
                for (var r, a = 0, s = 0, l = e.length; s < l; ++s)
                    o.isByteBuffer(e[s]) || (e[s] = o.wrap(e[s], t)),
                    r = e[s].limit - e[s].offset,
                    r > 0 && (a += r);
                if (0 === a)
                    return new o(0,i,n);
                var c, h = new o(a,i,n);
                for (s = 0; s < l; )
                    c = e[s++],
                    r = c.limit - c.offset,
                    r <= 0 || (h.view.set(c.view.subarray(c.offset, c.limit), h.offset),
                    h.offset += r);
                return h.limit = h.offset,
                h.offset = 0,
                h
            }
            ,
            o.isByteBuffer = function(e) {
                return (e && e.__isByteBuffer__) === !0
            }
            ,
            o.type = function() {
                return ArrayBuffer
            }
            ,
            o.wrap = function(e, t, i, n) {
                if ("string" != typeof t && (n = i,
                i = t,
                t = void 0),
                "string" == typeof e)
                    switch ("undefined" == typeof t && (t = "utf8"),
                    t) {
                    case "base64":
                        return o.fromBase64(e, i);
                    case "hex":
                        return o.fromHex(e, i);
                    case "binary":
                        return o.fromBinary(e, i);
                    case "utf8":
                        return o.fromUTF8(e, i);
                    case "debug":
                        return o.fromDebug(e, i);
                    default:
                        throw Error("Unsupported encoding: " + t)
                    }
                if (null === e || "object" != typeof e)
                    throw TypeError("Illegal buffer");
                var r;
                if (o.isByteBuffer(e))
                    return r = a.clone.call(e),
                    r.markedOffset = -1,
                    r;
                if (e instanceof Uint8Array)
                    r = new o(0,i,n),
                    e.length > 0 && (r.buffer = e.buffer,
                    r.offset = e.byteOffset,
                    r.limit = e.byteOffset + e.byteLength,
                    r.view = new Uint8Array(e.buffer));
                else if (e instanceof ArrayBuffer)
                    r = new o(0,i,n),
                    e.byteLength > 0 && (r.buffer = e,
                    r.offset = 0,
                    r.limit = e.byteLength,
                    r.view = e.byteLength > 0 ? new Uint8Array(e) : null);
                else {
                    if ("[object Array]" !== Object.prototype.toString.call(e))
                        throw TypeError("Illegal buffer");
                    r = new o(e.length,i,n),
                    r.limit = e.length;
                    for (var s = 0; s < e.length; ++s)
                        r.view[s] = e[s]
                }
                return r
            }
            ,
            a.writeBitSet = function(e, t) {
                var i = "undefined" == typeof t;
                if (i && (t = this.offset),
                !this.noAssert) {
                    if (!(e instanceof Array))
                        throw TypeError("Illegal BitSet: Not an array");
                    if ("number" != typeof t || t % 1 !== 0)
                        throw TypeError("Illegal offset: " + t + " (not an integer)");
                    if (t >>>= 0,
                    t < 0 || t + 0 > this.buffer.byteLength)
                        throw RangeError("Illegal offset: 0 <= " + t + " (+0) <= " + this.buffer.byteLength)
                }
                var n, r = t, o = e.length, a = o >> 3, s = 0;
                for (t += this.writeVarint32(o, t); a--; )
                    n = 1 & !!e[s++] | (1 & !!e[s++]) << 1 | (1 & !!e[s++]) << 2 | (1 & !!e[s++]) << 3 | (1 & !!e[s++]) << 4 | (1 & !!e[s++]) << 5 | (1 & !!e[s++]) << 6 | (1 & !!e[s++]) << 7,
                    this.writeByte(n, t++);
                if (s < o) {
                    var l = 0;
                    for (n = 0; s < o; )
                        n |= (1 & !!e[s++]) << l++;
                    this.writeByte(n, t++)
                }
                return i ? (this.offset = t,
                this) : t - r
            }
            ,
            a.readBitSet = function(e) {
                var t = "undefined" == typeof e;
                t && (e = this.offset);
                var i, n = this.readVarint32(e), r = n.value, o = r >> 3, a = 0, s = [];
                for (e += n.length; o--; )
                    i = this.readByte(e++),
                    s[a++] = !!(1 & i),
                    s[a++] = !!(2 & i),
                    s[a++] = !!(4 & i),
                    s[a++] = !!(8 & i),
                    s[a++] = !!(16 & i),
                    s[a++] = !!(32 & i),
                    s[a++] = !!(64 & i),
                    s[a++] = !!(128 & i);
                if (a < r) {
                    var l = 0;
                    for (i = this.readByte(e++); a < r; )
                        s[a++] = !!(i >> l++ & 1)
                }
                return t && (this.offset = e),
                s
            }
            ,
            a.readBytes = function(e, t) {
                var i = "undefined" == typeof t;
                if (i && (t = this.offset),
                !this.noAssert) {
                    if ("number" != typeof t || t % 1 !== 0)
                        throw TypeError("Illegal offset: " + t + " (not an integer)");
                    if (t >>>= 0,
                    t < 0 || t + e > this.buffer.byteLength)
                        throw RangeError("Illegal offset: 0 <= " + t + " (+" + e + ") <= " + this.buffer.byteLength)
                }
                var n = this.slice(t, t + e);
                return i && (this.offset += e),
                n
            }
            ,
            a.writeBytes = a.append,
            a.writeInt8 = function(e, t) {
                var i = "undefined" == typeof t;
                if (i && (t = this.offset),
                !this.noAssert) {
                    if ("number" != typeof e || e % 1 !== 0)
                        throw TypeError("Illegal value: " + e + " (not an integer)");
                    if (e |= 0,
                    "number" != typeof t || t % 1 !== 0)
                        throw TypeError("Illegal offset: " + t + " (not an integer)");
                    if (t >>>= 0,
                    t < 0 || t + 0 > this.buffer.byteLength)
                        throw RangeError("Illegal offset: 0 <= " + t + " (+0) <= " + this.buffer.byteLength)
                }
                t += 1;
                var n = this.buffer.byteLength;
                return t > n && this.resize((n *= 2) > t ? n : t),
                t -= 1,
                this.view[t] = e,
                i && (this.offset += 1),
                this
            }
            ,
            a.writeByte = a.writeInt8,
            a.readInt8 = function(e) {
                var t = "undefined" == typeof e;
                if (t && (e = this.offset),
                !this.noAssert) {
                    if ("number" != typeof e || e % 1 !== 0)
                        throw TypeError("Illegal offset: " + e + " (not an integer)");
                    if (e >>>= 0,
                    e < 0 || e + 1 > this.buffer.byteLength)
                        throw RangeError("Illegal offset: 0 <= " + e + " (+1) <= " + this.buffer.byteLength)
                }
                var i = this.view[e];
                return 128 === (128 & i) && (i = -(255 - i + 1)),
                t && (this.offset += 1),
                i
            }
            ,
            a.readByte = a.readInt8,
            a.writeUint8 = function(e, t) {
                var i = "undefined" == typeof t;
                if (i && (t = this.offset),
                !this.noAssert) {
                    if ("number" != typeof e || e % 1 !== 0)
                        throw TypeError("Illegal value: " + e + " (not an integer)");
                    if (e >>>= 0,
                    "number" != typeof t || t % 1 !== 0)
                        throw TypeError("Illegal offset: " + t + " (not an integer)");
                    if (t >>>= 0,
                    t < 0 || t + 0 > this.buffer.byteLength)
                        throw RangeError("Illegal offset: 0 <= " + t + " (+0) <= " + this.buffer.byteLength)
                }
                t += 1;
                var n = this.buffer.byteLength;
                return t > n && this.resize((n *= 2) > t ? n : t),
                t -= 1,
                this.view[t] = e,
                i && (this.offset += 1),
                this
            }
            ,
            a.writeUInt8 = a.writeUint8,
            a.readUint8 = function(e) {
                var t = "undefined" == typeof e;
                if (t && (e = this.offset),
                !this.noAssert) {
                    if ("number" != typeof e || e % 1 !== 0)
                        throw TypeError("Illegal offset: " + e + " (not an integer)");
                    if (e >>>= 0,
                    e < 0 || e + 1 > this.buffer.byteLength)
                        throw RangeError("Illegal offset: 0 <= " + e + " (+1) <= " + this.buffer.byteLength)
                }
                var i = this.view[e];
                return t && (this.offset += 1),
                i
            }
            ,
            a.readUInt8 = a.readUint8,
            a.writeInt16 = function(e, t) {
                var i = "undefined" == typeof t;
                if (i && (t = this.offset),
                !this.noAssert) {
                    if ("number" != typeof e || e % 1 !== 0)
                        throw TypeError("Illegal value: " + e + " (not an integer)");
                    if (e |= 0,
                    "number" != typeof t || t % 1 !== 0)
                        throw TypeError("Illegal offset: " + t + " (not an integer)");
                    if (t >>>= 0,
                    t < 0 || t + 0 > this.buffer.byteLength)
                        throw RangeError("Illegal offset: 0 <= " + t + " (+0) <= " + this.buffer.byteLength)
                }
                t += 2;
                var n = this.buffer.byteLength;
                return t > n && this.resize((n *= 2) > t ? n : t),
                t -= 2,
                this.littleEndian ? (this.view[t + 1] = (65280 & e) >>> 8,
                this.view[t] = 255 & e) : (this.view[t] = (65280 & e) >>> 8,
                this.view[t + 1] = 255 & e),
                i && (this.offset += 2),
                this
            }
            ,
            a.writeShort = a.writeInt16,
            a.readInt16 = function(e) {
                var t = "undefined" == typeof e;
                if (t && (e = this.offset),
                !this.noAssert) {
                    if ("number" != typeof e || e % 1 !== 0)
                        throw TypeError("Illegal offset: " + e + " (not an integer)");
                    if (e >>>= 0,
                    e < 0 || e + 2 > this.buffer.byteLength)
                        throw RangeError("Illegal offset: 0 <= " + e + " (+2) <= " + this.buffer.byteLength)
                }
                var i = 0;
                return this.littleEndian ? (i = this.view[e],
                i |= this.view[e + 1] << 8) : (i = this.view[e] << 8,
                i |= this.view[e + 1]),
                32768 === (32768 & i) && (i = -(65535 - i + 1)),
                t && (this.offset += 2),
                i
            }
            ,
            a.readShort = a.readInt16,
            a.writeUint16 = function(e, t) {
                var i = "undefined" == typeof t;
                if (i && (t = this.offset),
                !this.noAssert) {
                    if ("number" != typeof e || e % 1 !== 0)
                        throw TypeError("Illegal value: " + e + " (not an integer)");
                    if (e >>>= 0,
                    "number" != typeof t || t % 1 !== 0)
                        throw TypeError("Illegal offset: " + t + " (not an integer)");
                    if (t >>>= 0,
                    t < 0 || t + 0 > this.buffer.byteLength)
                        throw RangeError("Illegal offset: 0 <= " + t + " (+0) <= " + this.buffer.byteLength)
                }
                t += 2;
                var n = this.buffer.byteLength;
                return t > n && this.resize((n *= 2) > t ? n : t),
                t -= 2,
                this.littleEndian ? (this.view[t + 1] = (65280 & e) >>> 8,
                this.view[t] = 255 & e) : (this.view[t] = (65280 & e) >>> 8,
                this.view[t + 1] = 255 & e),
                i && (this.offset += 2),
                this
            }
            ,
            a.writeUInt16 = a.writeUint16,
            a.readUint16 = function(e) {
                var t = "undefined" == typeof e;
                if (t && (e = this.offset),
                !this.noAssert) {
                    if ("number" != typeof e || e % 1 !== 0)
                        throw TypeError("Illegal offset: " + e + " (not an integer)");
                    if (e >>>= 0,
                    e < 0 || e + 2 > this.buffer.byteLength)
                        throw RangeError("Illegal offset: 0 <= " + e + " (+2) <= " + this.buffer.byteLength)
                }
                var i = 0;
                return this.littleEndian ? (i = this.view[e],
                i |= this.view[e + 1] << 8) : (i = this.view[e] << 8,
                i |= this.view[e + 1]),
                t && (this.offset += 2),
                i
            }
            ,
            a.readUInt16 = a.readUint16,
            a.writeInt32 = function(e, t) {
                var i = "undefined" == typeof t;
                if (i && (t = this.offset),
                !this.noAssert) {
                    if ("number" != typeof e || e % 1 !== 0)
                        throw TypeError("Illegal value: " + e + " (not an integer)");
                    if (e |= 0,
                    "number" != typeof t || t % 1 !== 0)
                        throw TypeError("Illegal offset: " + t + " (not an integer)");
                    if (t >>>= 0,
                    t < 0 || t + 0 > this.buffer.byteLength)
                        throw RangeError("Illegal offset: 0 <= " + t + " (+0) <= " + this.buffer.byteLength)
                }
                t += 4;
                var n = this.buffer.byteLength;
                return t > n && this.resize((n *= 2) > t ? n : t),
                t -= 4,
                this.littleEndian ? (this.view[t + 3] = e >>> 24 & 255,
                this.view[t + 2] = e >>> 16 & 255,
                this.view[t + 1] = e >>> 8 & 255,
                this.view[t] = 255 & e) : (this.view[t] = e >>> 24 & 255,
                this.view[t + 1] = e >>> 16 & 255,
                this.view[t + 2] = e >>> 8 & 255,
                this.view[t + 3] = 255 & e),
                i && (this.offset += 4),
                this
            }
            ,
            a.writeInt = a.writeInt32,
            a.readInt32 = function(e) {
                var t = "undefined" == typeof e;
                if (t && (e = this.offset),
                !this.noAssert) {
                    if ("number" != typeof e || e % 1 !== 0)
                        throw TypeError("Illegal offset: " + e + " (not an integer)");
                    if (e >>>= 0,
                    e < 0 || e + 4 > this.buffer.byteLength)
                        throw RangeError("Illegal offset: 0 <= " + e + " (+4) <= " + this.buffer.byteLength)
                }
                var i = 0;
                return this.littleEndian ? (i = this.view[e + 2] << 16,
                i |= this.view[e + 1] << 8,
                i |= this.view[e],
                i += this.view[e + 3] << 24 >>> 0) : (i = this.view[e + 1] << 16,
                i |= this.view[e + 2] << 8,
                i |= this.view[e + 3],
                i += this.view[e] << 24 >>> 0),
                i |= 0,
                t && (this.offset += 4),
                i
            }
            ,
            a.readInt = a.readInt32,
            a.writeUint32 = function(e, t) {
                var i = "undefined" == typeof t;
                if (i && (t = this.offset),
                !this.noAssert) {
                    if ("number" != typeof e || e % 1 !== 0)
                        throw TypeError("Illegal value: " + e + " (not an integer)");
                    if (e >>>= 0,
                    "number" != typeof t || t % 1 !== 0)
                        throw TypeError("Illegal offset: " + t + " (not an integer)");
                    if (t >>>= 0,
                    t < 0 || t + 0 > this.buffer.byteLength)
                        throw RangeError("Illegal offset: 0 <= " + t + " (+0) <= " + this.buffer.byteLength)
                }
                t += 4;
                var n = this.buffer.byteLength;
                return t > n && this.resize((n *= 2) > t ? n : t),
                t -= 4,
                this.littleEndian ? (this.view[t + 3] = e >>> 24 & 255,
                this.view[t + 2] = e >>> 16 & 255,
                this.view[t + 1] = e >>> 8 & 255,
                this.view[t] = 255 & e) : (this.view[t] = e >>> 24 & 255,
                this.view[t + 1] = e >>> 16 & 255,
                this.view[t + 2] = e >>> 8 & 255,
                this.view[t + 3] = 255 & e),
                i && (this.offset += 4),
                this
            }
            ,
            a.writeUInt32 = a.writeUint32,
            a.readUint32 = function(e) {
                var t = "undefined" == typeof e;
                if (t && (e = this.offset),
                !this.noAssert) {
                    if ("number" != typeof e || e % 1 !== 0)
                        throw TypeError("Illegal offset: " + e + " (not an integer)");
                    if (e >>>= 0,
                    e < 0 || e + 4 > this.buffer.byteLength)
                        throw RangeError("Illegal offset: 0 <= " + e + " (+4) <= " + this.buffer.byteLength)
                }
                var i = 0;
                return this.littleEndian ? (i = this.view[e + 2] << 16,
                i |= this.view[e + 1] << 8,
                i |= this.view[e],
                i += this.view[e + 3] << 24 >>> 0) : (i = this.view[e + 1] << 16,
                i |= this.view[e + 2] << 8,
                i |= this.view[e + 3],
                i += this.view[e] << 24 >>> 0),
                t && (this.offset += 4),
                i
            }
            ,
            a.readUInt32 = a.readUint32,
            e && (a.writeInt64 = function(t, i) {
                var n = "undefined" == typeof i;
                if (n && (i = this.offset),
                !this.noAssert) {
                    if ("number" == typeof t)
                        t = e.fromNumber(t);
                    else if ("string" == typeof t)
                        t = e.fromString(t);
                    else if (!(t && t instanceof e))
                        throw TypeError("Illegal value: " + t + " (not an integer or Long)");
                    if ("number" != typeof i || i % 1 !== 0)
                        throw TypeError("Illegal offset: " + i + " (not an integer)");
                    if (i >>>= 0,
                    i < 0 || i + 0 > this.buffer.byteLength)
                        throw RangeError("Illegal offset: 0 <= " + i + " (+0) <= " + this.buffer.byteLength)
                }
                "number" == typeof t ? t = e.fromNumber(t) : "string" == typeof t && (t = e.fromString(t)),
                i += 8;
                var r = this.buffer.byteLength;
                i > r && this.resize((r *= 2) > i ? r : i),
                i -= 8;
                var o = t.low
                  , a = t.high;
                return this.littleEndian ? (this.view[i + 3] = o >>> 24 & 255,
                this.view[i + 2] = o >>> 16 & 255,
                this.view[i + 1] = o >>> 8 & 255,
                this.view[i] = 255 & o,
                i += 4,
                this.view[i + 3] = a >>> 24 & 255,
                this.view[i + 2] = a >>> 16 & 255,
                this.view[i + 1] = a >>> 8 & 255,
                this.view[i] = 255 & a) : (this.view[i] = a >>> 24 & 255,
                this.view[i + 1] = a >>> 16 & 255,
                this.view[i + 2] = a >>> 8 & 255,
                this.view[i + 3] = 255 & a,
                i += 4,
                this.view[i] = o >>> 24 & 255,
                this.view[i + 1] = o >>> 16 & 255,
                this.view[i + 2] = o >>> 8 & 255,
                this.view[i + 3] = 255 & o),
                n && (this.offset += 8),
                this
            }
            ,
            a.writeLong = a.writeInt64,
            a.readInt64 = function(t) {
                var i = "undefined" == typeof t;
                if (i && (t = this.offset),
                !this.noAssert) {
                    if ("number" != typeof t || t % 1 !== 0)
                        throw TypeError("Illegal offset: " + t + " (not an integer)");
                    if (t >>>= 0,
                    t < 0 || t + 8 > this.buffer.byteLength)
                        throw RangeError("Illegal offset: 0 <= " + t + " (+8) <= " + this.buffer.byteLength)
                }
                var n = 0
                  , r = 0;
                this.littleEndian ? (n = this.view[t + 2] << 16,
                n |= this.view[t + 1] << 8,
                n |= this.view[t],
                n += this.view[t + 3] << 24 >>> 0,
                t += 4,
                r = this.view[t + 2] << 16,
                r |= this.view[t + 1] << 8,
                r |= this.view[t],
                r += this.view[t + 3] << 24 >>> 0) : (r = this.view[t + 1] << 16,
                r |= this.view[t + 2] << 8,
                r |= this.view[t + 3],
                r += this.view[t] << 24 >>> 0,
                t += 4,
                n = this.view[t + 1] << 16,
                n |= this.view[t + 2] << 8,
                n |= this.view[t + 3],
                n += this.view[t] << 24 >>> 0);
                var o = new e(n,r,!1);
                return i && (this.offset += 8),
                o
            }
            ,
            a.readLong = a.readInt64,
            a.writeUint64 = function(t, i) {
                var n = "undefined" == typeof i;
                if (n && (i = this.offset),
                !this.noAssert) {
                    if ("number" == typeof t)
                        t = e.fromNumber(t);
                    else if ("string" == typeof t)
                        t = e.fromString(t);
                    else if (!(t && t instanceof e))
                        throw TypeError("Illegal value: " + t + " (not an integer or Long)");
                    if ("number" != typeof i || i % 1 !== 0)
                        throw TypeError("Illegal offset: " + i + " (not an integer)");
                    if (i >>>= 0,
                    i < 0 || i + 0 > this.buffer.byteLength)
                        throw RangeError("Illegal offset: 0 <= " + i + " (+0) <= " + this.buffer.byteLength)
                }
                "number" == typeof t ? t = e.fromNumber(t) : "string" == typeof t && (t = e.fromString(t)),
                i += 8;
                var r = this.buffer.byteLength;
                i > r && this.resize((r *= 2) > i ? r : i),
                i -= 8;
                var o = t.low
                  , a = t.high;
                return this.littleEndian ? (this.view[i + 3] = o >>> 24 & 255,
                this.view[i + 2] = o >>> 16 & 255,
                this.view[i + 1] = o >>> 8 & 255,
                this.view[i] = 255 & o,
                i += 4,
                this.view[i + 3] = a >>> 24 & 255,
                this.view[i + 2] = a >>> 16 & 255,
                this.view[i + 1] = a >>> 8 & 255,
                this.view[i] = 255 & a) : (this.view[i] = a >>> 24 & 255,
                this.view[i + 1] = a >>> 16 & 255,
                this.view[i + 2] = a >>> 8 & 255,
                this.view[i + 3] = 255 & a,
                i += 4,
                this.view[i] = o >>> 24 & 255,
                this.view[i + 1] = o >>> 16 & 255,
                this.view[i + 2] = o >>> 8 & 255,
                this.view[i + 3] = 255 & o),
                n && (this.offset += 8),
                this
            }
            ,
            a.writeUInt64 = a.writeUint64,
            a.readUint64 = function(t) {
                var i = "undefined" == typeof t;
                if (i && (t = this.offset),
                !this.noAssert) {
                    if ("number" != typeof t || t % 1 !== 0)
                        throw TypeError("Illegal offset: " + t + " (not an integer)");
                    if (t >>>= 0,
                    t < 0 || t + 8 > this.buffer.byteLength)
                        throw RangeError("Illegal offset: 0 <= " + t + " (+8) <= " + this.buffer.byteLength)
                }
                var n = 0
                  , r = 0;
                this.littleEndian ? (n = this.view[t + 2] << 16,
                n |= this.view[t + 1] << 8,
                n |= this.view[t],
                n += this.view[t + 3] << 24 >>> 0,
                t += 4,
                r = this.view[t + 2] << 16,
                r |= this.view[t + 1] << 8,
                r |= this.view[t],
                r += this.view[t + 3] << 24 >>> 0) : (r = this.view[t + 1] << 16,
                r |= this.view[t + 2] << 8,
                r |= this.view[t + 3],
                r += this.view[t] << 24 >>> 0,
                t += 4,
                n = this.view[t + 1] << 16,
                n |= this.view[t + 2] << 8,
                n |= this.view[t + 3],
                n += this.view[t] << 24 >>> 0);
                var o = new e(n,r,!0);
                return i && (this.offset += 8),
                o
            }
            ,
            a.readUInt64 = a.readUint64),
            a.writeFloat32 = function(e, t) {
                var i = "undefined" == typeof t;
                if (i && (t = this.offset),
                !this.noAssert) {
                    if ("number" != typeof e)
                        throw TypeError("Illegal value: " + e + " (not a number)");
                    if ("number" != typeof t || t % 1 !== 0)
                        throw TypeError("Illegal offset: " + t + " (not an integer)");
                    if (t >>>= 0,
                    t < 0 || t + 0 > this.buffer.byteLength)
                        throw RangeError("Illegal offset: 0 <= " + t + " (+0) <= " + this.buffer.byteLength)
                }
                t += 4;
                var n = this.buffer.byteLength;
                return t > n && this.resize((n *= 2) > t ? n : t),
                t -= 4,
                r(this.view, e, t, this.littleEndian, 23, 4),
                i && (this.offset += 4),
                this
            }
            ,
            a.writeFloat = a.writeFloat32,
            a.readFloat32 = function(e) {
                var t = "undefined" == typeof e;
                if (t && (e = this.offset),
                !this.noAssert) {
                    if ("number" != typeof e || e % 1 !== 0)
                        throw TypeError("Illegal offset: " + e + " (not an integer)");
                    if (e >>>= 0,
                    e < 0 || e + 4 > this.buffer.byteLength)
                        throw RangeError("Illegal offset: 0 <= " + e + " (+4) <= " + this.buffer.byteLength)
                }
                var i = n(this.view, e, this.littleEndian, 23, 4);
                return t && (this.offset += 4),
                i
            }
            ,
            a.readFloat = a.readFloat32,
            a.writeFloat64 = function(e, t) {
                var i = "undefined" == typeof t;
                if (i && (t = this.offset),
                !this.noAssert) {
                    if ("number" != typeof e)
                        throw TypeError("Illegal value: " + e + " (not a number)");
                    if ("number" != typeof t || t % 1 !== 0)
                        throw TypeError("Illegal offset: " + t + " (not an integer)");
                    if (t >>>= 0,
                    t < 0 || t + 0 > this.buffer.byteLength)
                        throw RangeError("Illegal offset: 0 <= " + t + " (+0) <= " + this.buffer.byteLength)
                }
                t += 8;
                var n = this.buffer.byteLength;
                return t > n && this.resize((n *= 2) > t ? n : t),
                t -= 8,
                r(this.view, e, t, this.littleEndian, 52, 8),
                i && (this.offset += 8),
                this
            }
            ,
            a.writeDouble = a.writeFloat64,
            a.readFloat64 = function(e) {
                var t = "undefined" == typeof e;
                if (t && (e = this.offset),
                !this.noAssert) {
                    if ("number" != typeof e || e % 1 !== 0)
                        throw TypeError("Illegal offset: " + e + " (not an integer)");
                    if (e >>>= 0,
                    e < 0 || e + 8 > this.buffer.byteLength)
                        throw RangeError("Illegal offset: 0 <= " + e + " (+8) <= " + this.buffer.byteLength)
                }
                var i = n(this.view, e, this.littleEndian, 52, 8);
                return t && (this.offset += 8),
                i
            }
            ,
            a.readDouble = a.readFloat64,
            o.MAX_VARINT32_BYTES = 5,
            o.calculateVarint32 = function(e) {
                return e >>>= 0,
                e < 128 ? 1 : e < 16384 ? 2 : e < 1 << 21 ? 3 : e < 1 << 28 ? 4 : 5
            }
            ,
            o.zigZagEncode32 = function(e) {
                return ((e |= 0) << 1 ^ e >> 31) >>> 0
            }
            ,
            o.zigZagDecode32 = function(e) {
                return e >>> 1 ^ -(1 & e) | 0
            }
            ,
            a.writeVarint32 = function(e, t) {
                var i = "undefined" == typeof t;
                if (i && (t = this.offset),
                !this.noAssert) {
                    if ("number" != typeof e || e % 1 !== 0)
                        throw TypeError("Illegal value: " + e + " (not an integer)");
                    if (e |= 0,
                    "number" != typeof t || t % 1 !== 0)
                        throw TypeError("Illegal offset: " + t + " (not an integer)");
                    if (t >>>= 0,
                    t < 0 || t + 0 > this.buffer.byteLength)
                        throw RangeError("Illegal offset: 0 <= " + t + " (+0) <= " + this.buffer.byteLength)
                }
                var n, r = o.calculateVarint32(e);
                t += r;
                var a = this.buffer.byteLength;
                for (t > a && this.resize((a *= 2) > t ? a : t),
                t -= r,
                e >>>= 0; e >= 128; )
                    n = 127 & e | 128,
                    this.view[t++] = n,
                    e >>>= 7;
                return this.view[t++] = e,
                i ? (this.offset = t,
                this) : r
            }
            ,
            a.writeVarint32ZigZag = function(e, t) {
                return this.writeVarint32(o.zigZagEncode32(e), t)
            }
            ,
            a.readVarint32 = function(e) {
                var t = "undefined" == typeof e;
                if (t && (e = this.offset),
                !this.noAssert) {
                    if ("number" != typeof e || e % 1 !== 0)
                        throw TypeError("Illegal offset: " + e + " (not an integer)");
                    if (e >>>= 0,
                    e < 0 || e + 1 > this.buffer.byteLength)
                        throw RangeError("Illegal offset: 0 <= " + e + " (+1) <= " + this.buffer.byteLength)
                }
                var i, n = 0, r = 0;
                do {
                    if (!this.noAssert && e > this.limit) {
                        var o = Error("Truncated");
                        throw o.truncated = !0,
                        o
                    }
                    i = this.view[e++],
                    n < 5 && (r |= (127 & i) << 7 * n),
                    ++n
                } while (0 !== (128 & i));return r |= 0,
                t ? (this.offset = e,
                r) : {
                    value: r,
                    length: n
                }
            }
            ,
            a.readVarint32ZigZag = function(e) {
                var t = this.readVarint32(e);
                return "object" == typeof t ? t.value = o.zigZagDecode32(t.value) : t = o.zigZagDecode32(t),
                t
            }
            ,
            e && (o.MAX_VARINT64_BYTES = 10,
            o.calculateVarint64 = function(t) {
                "number" == typeof t ? t = e.fromNumber(t) : "string" == typeof t && (t = e.fromString(t));
                var i = t.toInt() >>> 0
                  , n = t.shiftRightUnsigned(28).toInt() >>> 0
                  , r = t.shiftRightUnsigned(56).toInt() >>> 0;
                return 0 == r ? 0 == n ? i < 16384 ? i < 128 ? 1 : 2 : i < 1 << 21 ? 3 : 4 : n < 16384 ? n < 128 ? 5 : 6 : n < 1 << 21 ? 7 : 8 : r < 128 ? 9 : 10
            }
            ,
            o.zigZagEncode64 = function(t) {
                return "number" == typeof t ? t = e.fromNumber(t, !1) : "string" == typeof t ? t = e.fromString(t, !1) : t.unsigned !== !1 && (t = t.toSigned()),
                t.shiftLeft(1).xor(t.shiftRight(63)).toUnsigned()
            }
            ,
            o.zigZagDecode64 = function(t) {
                return "number" == typeof t ? t = e.fromNumber(t, !1) : "string" == typeof t ? t = e.fromString(t, !1) : t.unsigned !== !1 && (t = t.toSigned()),
                t.shiftRightUnsigned(1).xor(t.and(e.ONE).toSigned().negate()).toSigned()
            }
            ,
            a.writeVarint64 = function(t, i) {
                var n = "undefined" == typeof i;
                if (n && (i = this.offset),
                !this.noAssert) {
                    if ("number" == typeof t)
                        t = e.fromNumber(t);
                    else if ("string" == typeof t)
                        t = e.fromString(t);
                    else if (!(t && t instanceof e))
                        throw TypeError("Illegal value: " + t + " (not an integer or Long)");
                    if ("number" != typeof i || i % 1 !== 0)
                        throw TypeError("Illegal offset: " + i + " (not an integer)");
                    if (i >>>= 0,
                    i < 0 || i + 0 > this.buffer.byteLength)
                        throw RangeError("Illegal offset: 0 <= " + i + " (+0) <= " + this.buffer.byteLength)
                }
                "number" == typeof t ? t = e.fromNumber(t, !1) : "string" == typeof t ? t = e.fromString(t, !1) : t.unsigned !== !1 && (t = t.toSigned());
                var r = o.calculateVarint64(t)
                  , a = t.toInt() >>> 0
                  , s = t.shiftRightUnsigned(28).toInt() >>> 0
                  , l = t.shiftRightUnsigned(56).toInt() >>> 0;
                i += r;
                var c = this.buffer.byteLength;
                switch (i > c && this.resize((c *= 2) > i ? c : i),
                i -= r,
                r) {
                case 10:
                    this.view[i + 9] = l >>> 7 & 1;
                case 9:
                    this.view[i + 8] = 9 !== r ? 128 | l : 127 & l;
                case 8:
                    this.view[i + 7] = 8 !== r ? s >>> 21 | 128 : s >>> 21 & 127;
                case 7:
                    this.view[i + 6] = 7 !== r ? s >>> 14 | 128 : s >>> 14 & 127;
                case 6:
                    this.view[i + 5] = 6 !== r ? s >>> 7 | 128 : s >>> 7 & 127;
                case 5:
                    this.view[i + 4] = 5 !== r ? 128 | s : 127 & s;
                case 4:
                    this.view[i + 3] = 4 !== r ? a >>> 21 | 128 : a >>> 21 & 127;
                case 3:
                    this.view[i + 2] = 3 !== r ? a >>> 14 | 128 : a >>> 14 & 127;
                case 2:
                    this.view[i + 1] = 2 !== r ? a >>> 7 | 128 : a >>> 7 & 127;
                case 1:
                    this.view[i] = 1 !== r ? 128 | a : 127 & a
                }
                return n ? (this.offset += r,
                this) : r
            }
            ,
            a.writeVarint64ZigZag = function(e, t) {
                return this.writeVarint64(o.zigZagEncode64(e), t)
            }
            ,
            a.readVarint64 = function(t) {
                var i = "undefined" == typeof t;
                if (i && (t = this.offset),
                !this.noAssert) {
                    if ("number" != typeof t || t % 1 !== 0)
                        throw TypeError("Illegal offset: " + t + " (not an integer)");
                    if (t >>>= 0,
                    t < 0 || t + 1 > this.buffer.byteLength)
                        throw RangeError("Illegal offset: 0 <= " + t + " (+1) <= " + this.buffer.byteLength)
                }
                var n = t
                  , r = 0
                  , o = 0
                  , a = 0
                  , s = 0;
                if (s = this.view[t++],
                r = 127 & s,
                128 & s && (s = this.view[t++],
                r |= (127 & s) << 7,
                (128 & s || this.noAssert && "undefined" == typeof s) && (s = this.view[t++],
                r |= (127 & s) << 14,
                (128 & s || this.noAssert && "undefined" == typeof s) && (s = this.view[t++],
                r |= (127 & s) << 21,
                (128 & s || this.noAssert && "undefined" == typeof s) && (s = this.view[t++],
                o = 127 & s,
                (128 & s || this.noAssert && "undefined" == typeof s) && (s = this.view[t++],
                o |= (127 & s) << 7,
                (128 & s || this.noAssert && "undefined" == typeof s) && (s = this.view[t++],
                o |= (127 & s) << 14,
                (128 & s || this.noAssert && "undefined" == typeof s) && (s = this.view[t++],
                o |= (127 & s) << 21,
                (128 & s || this.noAssert && "undefined" == typeof s) && (s = this.view[t++],
                a = 127 & s,
                (128 & s || this.noAssert && "undefined" == typeof s) && (s = this.view[t++],
                a |= (127 & s) << 7,
                128 & s || this.noAssert && "undefined" == typeof s))))))))))
                    throw Error("Buffer overrun");
                var l = e.fromBits(r | o << 28, o >>> 4 | a << 24, !1);
                return i ? (this.offset = t,
                l) : {
                    value: l,
                    length: t - n
                }
            }
            ,
            a.readVarint64ZigZag = function(t) {
                var i = this.readVarint64(t);
                return i && i.value instanceof e ? i.value = o.zigZagDecode64(i.value) : i = o.zigZagDecode64(i),
                i
            }
            ),
            a.writeCString = function(e, i) {
                var n = "undefined" == typeof i;
                n && (i = this.offset);
                var r, o = e.length;
                if (!this.noAssert) {
                    if ("string" != typeof e)
                        throw TypeError("Illegal str: Not a string");
                    for (r = 0; r < o; ++r)
                        if (0 === e.charCodeAt(r))
                            throw RangeError("Illegal str: Contains NULL-characters");
                    if ("number" != typeof i || i % 1 !== 0)
                        throw TypeError("Illegal offset: " + i + " (not an integer)");
                    if (i >>>= 0,
                    i < 0 || i + 0 > this.buffer.byteLength)
                        throw RangeError("Illegal offset: 0 <= " + i + " (+0) <= " + this.buffer.byteLength)
                }
                o = h.calculateUTF16asUTF8(t(e))[1],
                i += o + 1;
                var a = this.buffer.byteLength;
                return i > a && this.resize((a *= 2) > i ? a : i),
                i -= o + 1,
                h.encodeUTF16toUTF8(t(e), function(e) {
                    this.view[i++] = e
                }
                .bind(this)),
                this.view[i++] = 0,
                n ? (this.offset = i,
                this) : o
            }
            ,
            a.readCString = function(e) {
                var t = "undefined" == typeof e;
                if (t && (e = this.offset),
                !this.noAssert) {
                    if ("number" != typeof e || e % 1 !== 0)
                        throw TypeError("Illegal offset: " + e + " (not an integer)");
                    if (e >>>= 0,
                    e < 0 || e + 1 > this.buffer.byteLength)
                        throw RangeError("Illegal offset: 0 <= " + e + " (+1) <= " + this.buffer.byteLength)
                }
                var n, r = e, o = -1;
                return h.decodeUTF8toUTF16(function() {
                    if (0 === o)
                        return null;
                    if (e >= this.limit)
                        throw RangeError("Illegal range: Truncated data, " + e + " < " + this.limit);
                    return o = this.view[e++],
                    0 === o ? null : o
                }
                .bind(this), n = i(), !0),
                t ? (this.offset = e,
                n()) : {
                    string: n(),
                    length: e - r
                }
            }
            ,
            a.writeIString = function(e, i) {
                var n = "undefined" == typeof i;
                if (n && (i = this.offset),
                !this.noAssert) {
                    if ("string" != typeof e)
                        throw TypeError("Illegal str: Not a string");
                    if ("number" != typeof i || i % 1 !== 0)
                        throw TypeError("Illegal offset: " + i + " (not an integer)");
                    if (i >>>= 0,
                    i < 0 || i + 0 > this.buffer.byteLength)
                        throw RangeError("Illegal offset: 0 <= " + i + " (+0) <= " + this.buffer.byteLength)
                }
                var r, o = i;
                r = h.calculateUTF16asUTF8(t(e), this.noAssert)[1],
                i += 4 + r;
                var a = this.buffer.byteLength;
                if (i > a && this.resize((a *= 2) > i ? a : i),
                i -= 4 + r,
                this.littleEndian ? (this.view[i + 3] = r >>> 24 & 255,
                this.view[i + 2] = r >>> 16 & 255,
                this.view[i + 1] = r >>> 8 & 255,
                this.view[i] = 255 & r) : (this.view[i] = r >>> 24 & 255,
                this.view[i + 1] = r >>> 16 & 255,
                this.view[i + 2] = r >>> 8 & 255,
                this.view[i + 3] = 255 & r),
                i += 4,
                h.encodeUTF16toUTF8(t(e), function(e) {
                    this.view[i++] = e
                }
                .bind(this)),
                i !== o + 4 + r)
                    throw RangeError("Illegal range: Truncated data, " + i + " == " + (i + 4 + r));
                return n ? (this.offset = i,
                this) : i - o
            }
            ,
            a.readIString = function(e) {
                var t = "undefined" == typeof e;
                if (t && (e = this.offset),
                !this.noAssert) {
                    if ("number" != typeof e || e % 1 !== 0)
                        throw TypeError("Illegal offset: " + e + " (not an integer)");
                    if (e >>>= 0,
                    e < 0 || e + 4 > this.buffer.byteLength)
                        throw RangeError("Illegal offset: 0 <= " + e + " (+4) <= " + this.buffer.byteLength)
                }
                var i = e
                  , n = this.readUint32(e)
                  , r = this.readUTF8String(n, o.METRICS_BYTES, e += 4);
                return e += r.length,
                t ? (this.offset = e,
                r.string) : {
                    string: r.string,
                    length: e - i
                }
            }
            ,
            o.METRICS_CHARS = "c",
            o.METRICS_BYTES = "b",
            a.writeUTF8String = function(e, i) {
                var n = "undefined" == typeof i;
                if (n && (i = this.offset),
                !this.noAssert) {
                    if ("number" != typeof i || i % 1 !== 0)
                        throw TypeError("Illegal offset: " + i + " (not an integer)");
                    if (i >>>= 0,
                    i < 0 || i + 0 > this.buffer.byteLength)
                        throw RangeError("Illegal offset: 0 <= " + i + " (+0) <= " + this.buffer.byteLength)
                }
                var r, o = i;
                r = h.calculateUTF16asUTF8(t(e))[1],
                i += r;
                var a = this.buffer.byteLength;
                return i > a && this.resize((a *= 2) > i ? a : i),
                i -= r,
                h.encodeUTF16toUTF8(t(e), function(e) {
                    this.view[i++] = e
                }
                .bind(this)),
                n ? (this.offset = i,
                this) : i - o
            }
            ,
            a.writeString = a.writeUTF8String,
            o.calculateUTF8Chars = function(e) {
                return h.calculateUTF16asUTF8(t(e))[0]
            }
            ,
            o.calculateUTF8Bytes = function(e) {
                return h.calculateUTF16asUTF8(t(e))[1]
            }
            ,
            o.calculateString = o.calculateUTF8Bytes,
            a.readUTF8String = function(e, t, n) {
                "number" == typeof t && (n = t,
                t = void 0);
                var r = "undefined" == typeof n;
                if (r && (n = this.offset),
                "undefined" == typeof t && (t = o.METRICS_CHARS),
                !this.noAssert) {
                    if ("number" != typeof e || e % 1 !== 0)
                        throw TypeError("Illegal length: " + e + " (not an integer)");
                    if (e |= 0,
                    "number" != typeof n || n % 1 !== 0)
                        throw TypeError("Illegal offset: " + n + " (not an integer)");
                    if (n >>>= 0,
                    n < 0 || n + 0 > this.buffer.byteLength)
                        throw RangeError("Illegal offset: 0 <= " + n + " (+0) <= " + this.buffer.byteLength)
                }
                var a, s = 0, l = n;
                if (t === o.METRICS_CHARS) {
                    if (a = i(),
                    h.decodeUTF8(function() {
                        return s < e && n < this.limit ? this.view[n++] : null
                    }
                    .bind(this), function(e) {
                        ++s,
                        h.UTF8toUTF16(e, a)
                    }),
                    s !== e)
                        throw RangeError("Illegal range: Truncated data, " + s + " == " + e);
                    return r ? (this.offset = n,
                    a()) : {
                        string: a(),
                        length: n - l
                    }
                }
                if (t === o.METRICS_BYTES) {
                    if (!this.noAssert) {
                        if ("number" != typeof n || n % 1 !== 0)
                            throw TypeError("Illegal offset: " + n + " (not an integer)");
                        if (n >>>= 0,
                        n < 0 || n + e > this.buffer.byteLength)
                            throw RangeError("Illegal offset: 0 <= " + n + " (+" + e + ") <= " + this.buffer.byteLength)
                    }
                    var c = n + e;
                    if (h.decodeUTF8toUTF16(function() {
                        return n < c ? this.view[n++] : null
                    }
                    .bind(this), a = i(), this.noAssert),
                    n !== c)
                        throw RangeError("Illegal range: Truncated data, " + n + " == " + c);
                    return r ? (this.offset = n,
                    a()) : {
                        string: a(),
                        length: n - l
                    }
                }
                throw TypeError("Unsupported metrics: " + t)
            }
            ,
            a.readString = a.readUTF8String,
            a.writeVString = function(e, i) {
                var n = "undefined" == typeof i;
                if (n && (i = this.offset),
                !this.noAssert) {
                    if ("string" != typeof e)
                        throw TypeError("Illegal str: Not a string");
                    if ("number" != typeof i || i % 1 !== 0)
                        throw TypeError("Illegal offset: " + i + " (not an integer)");
                    if (i >>>= 0,
                    i < 0 || i + 0 > this.buffer.byteLength)
                        throw RangeError("Illegal offset: 0 <= " + i + " (+0) <= " + this.buffer.byteLength)
                }
                var r, a, s = i;
                r = h.calculateUTF16asUTF8(t(e), this.noAssert)[1],
                a = o.calculateVarint32(r),
                i += a + r;
                var l = this.buffer.byteLength;
                if (i > l && this.resize((l *= 2) > i ? l : i),
                i -= a + r,
                i += this.writeVarint32(r, i),
                h.encodeUTF16toUTF8(t(e), function(e) {
                    this.view[i++] = e
                }
                .bind(this)),
                i !== s + r + a)
                    throw RangeError("Illegal range: Truncated data, " + i + " == " + (i + r + a));
                return n ? (this.offset = i,
                this) : i - s
            }
            ,
            a.readVString = function(e) {
                var t = "undefined" == typeof e;
                if (t && (e = this.offset),
                !this.noAssert) {
                    if ("number" != typeof e || e % 1 !== 0)
                        throw TypeError("Illegal offset: " + e + " (not an integer)");
                    if (e >>>= 0,
                    e < 0 || e + 1 > this.buffer.byteLength)
                        throw RangeError("Illegal offset: 0 <= " + e + " (+1) <= " + this.buffer.byteLength)
                }
                var i = e
                  , n = this.readVarint32(e)
                  , r = this.readUTF8String(n.value, o.METRICS_BYTES, e += n.length);
                return e += r.length,
                t ? (this.offset = e,
                r.string) : {
                    string: r.string,
                    length: e - i
                }
            }
            ,
            a.append = function(e, t, i) {
                "number" != typeof t && "string" == typeof t || (i = t,
                t = void 0);
                var n = "undefined" == typeof i;
                if (n && (i = this.offset),
                !this.noAssert) {
                    if ("number" != typeof i || i % 1 !== 0)
                        throw TypeError("Illegal offset: " + i + " (not an integer)");
                    if (i >>>= 0,
                    i < 0 || i + 0 > this.buffer.byteLength)
                        throw RangeError("Illegal offset: 0 <= " + i + " (+0) <= " + this.buffer.byteLength)
                }
                e instanceof o || (e = o.wrap(e, t));
                var r = e.limit - e.offset;
                if (r <= 0)
                    return this;
                i += r;
                var a = this.buffer.byteLength;
                return i > a && this.resize((a *= 2) > i ? a : i),
                i -= r,
                this.view.set(e.view.subarray(e.offset, e.limit), i),
                e.offset += r,
                n && (this.offset += r),
                this
            }
            ,
            a.appendTo = function(e, t) {
                return e.append(this, t),
                this
            }
            ,
            a.assert = function(e) {
                return this.noAssert = !e,
                this
            }
            ,
            a.capacity = function() {
                return this.buffer.byteLength
            }
            ,
            a.clear = function() {
                return this.offset = 0,
                this.limit = this.buffer.byteLength,
                this.markedOffset = -1,
                this
            }
            ,
            a.clone = function(e) {
                var t = new o(0,this.littleEndian,this.noAssert);
                return e ? (t.buffer = new ArrayBuffer(this.buffer.byteLength),
                t.view = new Uint8Array(t.buffer)) : (t.buffer = this.buffer,
                t.view = this.view),
                t.offset = this.offset,
                t.markedOffset = this.markedOffset,
                t.limit = this.limit,
                t
            }
            ,
            a.compact = function(e, t) {
                if ("undefined" == typeof e && (e = this.offset),
                "undefined" == typeof t && (t = this.limit),
                !this.noAssert) {
                    if ("number" != typeof e || e % 1 !== 0)
                        throw TypeError("Illegal begin: Not an integer");
                    if (e >>>= 0,
                    "number" != typeof t || t % 1 !== 0)
                        throw TypeError("Illegal end: Not an integer");
                    if (t >>>= 0,
                    e < 0 || e > t || t > this.buffer.byteLength)
                        throw RangeError("Illegal range: 0 <= " + e + " <= " + t + " <= " + this.buffer.byteLength)
                }
                if (0 === e && t === this.buffer.byteLength)
                    return this;
                var i = t - e;
                if (0 === i)
                    return this.buffer = s,
                    this.view = null,
                    this.markedOffset >= 0 && (this.markedOffset -= e),
                    this.offset = 0,
                    this.limit = 0,
                    this;
                var n = new ArrayBuffer(i)
                  , r = new Uint8Array(n);
                return r.set(this.view.subarray(e, t)),
                this.buffer = n,
                this.view = r,
                this.markedOffset >= 0 && (this.markedOffset -= e),
                this.offset = 0,
                this.limit = i,
                this
            }
            ,
            a.copy = function(e, t) {
                if ("undefined" == typeof e && (e = this.offset),
                "undefined" == typeof t && (t = this.limit),
                !this.noAssert) {
                    if ("number" != typeof e || e % 1 !== 0)
                        throw TypeError("Illegal begin: Not an integer");
                    if (e >>>= 0,
                    "number" != typeof t || t % 1 !== 0)
                        throw TypeError("Illegal end: Not an integer");
                    if (t >>>= 0,
                    e < 0 || e > t || t > this.buffer.byteLength)
                        throw RangeError("Illegal range: 0 <= " + e + " <= " + t + " <= " + this.buffer.byteLength)
                }
                if (e === t)
                    return new o(0,this.littleEndian,this.noAssert);
                var i = t - e
                  , n = new o(i,this.littleEndian,this.noAssert);
                return n.offset = 0,
                n.limit = i,
                n.markedOffset >= 0 && (n.markedOffset -= e),
                this.copyTo(n, 0, e, t),
                n
            }
            ,
            a.copyTo = function(e, t, i, n) {
                var r, a;
                if (!this.noAssert && !o.isByteBuffer(e))
                    throw TypeError("Illegal target: Not a ByteBuffer");
                if (t = (a = "undefined" == typeof t) ? e.offset : 0 | t,
                i = (r = "undefined" == typeof i) ? this.offset : 0 | i,
                n = "undefined" == typeof n ? this.limit : 0 | n,
                t < 0 || t > e.buffer.byteLength)
                    throw RangeError("Illegal target range: 0 <= " + t + " <= " + e.buffer.byteLength);
                if (i < 0 || n > this.buffer.byteLength)
                    throw RangeError("Illegal source range: 0 <= " + i + " <= " + this.buffer.byteLength);
                var s = n - i;
                return 0 === s ? e : (e.ensureCapacity(t + s),
                e.view.set(this.view.subarray(i, n), t),
                r && (this.offset += s),
                a && (e.offset += s),
                this)
            }
            ,
            a.ensureCapacity = function(e) {
                var t = this.buffer.byteLength;
                return t < e ? this.resize((t *= 2) > e ? t : e) : this
            }
            ,
            a.fill = function(e, t, i) {
                var n = "undefined" == typeof t;
                if (n && (t = this.offset),
                "string" == typeof e && e.length > 0 && (e = e.charCodeAt(0)),
                "undefined" == typeof t && (t = this.offset),
                "undefined" == typeof i && (i = this.limit),
                !this.noAssert) {
                    if ("number" != typeof e || e % 1 !== 0)
                        throw TypeError("Illegal value: " + e + " (not an integer)");
                    if (e |= 0,
                    "number" != typeof t || t % 1 !== 0)
                        throw TypeError("Illegal begin: Not an integer");
                    if (t >>>= 0,
                    "number" != typeof i || i % 1 !== 0)
                        throw TypeError("Illegal end: Not an integer");
                    if (i >>>= 0,
                    t < 0 || t > i || i > this.buffer.byteLength)
                        throw RangeError("Illegal range: 0 <= " + t + " <= " + i + " <= " + this.buffer.byteLength)
                }
                if (t >= i)
                    return this;
                for (; t < i; )
                    this.view[t++] = e;
                return n && (this.offset = t),
                this
            }
            ,
            a.flip = function() {
                return this.limit = this.offset,
                this.offset = 0,
                this
            }
            ,
            a.mark = function(e) {
                if (e = "undefined" == typeof e ? this.offset : e,
                !this.noAssert) {
                    if ("number" != typeof e || e % 1 !== 0)
                        throw TypeError("Illegal offset: " + e + " (not an integer)");
                    if (e >>>= 0,
                    e < 0 || e + 0 > this.buffer.byteLength)
                        throw RangeError("Illegal offset: 0 <= " + e + " (+0) <= " + this.buffer.byteLength)
                }
                return this.markedOffset = e,
                this
            }
            ,
            a.order = function(e) {
                if (!this.noAssert && "boolean" != typeof e)
                    throw TypeError("Illegal littleEndian: Not a boolean");
                return this.littleEndian = !!e,
                this
            }
            ,
            a.LE = function(e) {
                return this.littleEndian = "undefined" == typeof e || !!e,
                this
            }
            ,
            a.BE = function(e) {
                return this.littleEndian = "undefined" != typeof e && !e,
                this
            }
            ,
            a.prepend = function(e, t, i) {
                "number" != typeof t && "string" == typeof t || (i = t,
                t = void 0);
                var n = "undefined" == typeof i;
                if (n && (i = this.offset),
                !this.noAssert) {
                    if ("number" != typeof i || i % 1 !== 0)
                        throw TypeError("Illegal offset: " + i + " (not an integer)");
                    if (i >>>= 0,
                    i < 0 || i + 0 > this.buffer.byteLength)
                        throw RangeError("Illegal offset: 0 <= " + i + " (+0) <= " + this.buffer.byteLength)
                }
                e instanceof o || (e = o.wrap(e, t));
                var r = e.limit - e.offset;
                if (r <= 0)
                    return this;
                var a = r - i;
                if (a > 0) {
                    var s = new ArrayBuffer(this.buffer.byteLength + a)
                      , l = new Uint8Array(s);
                    l.set(this.view.subarray(i, this.buffer.byteLength), r),
                    this.buffer = s,
                    this.view = l,
                    this.offset += a,
                    this.markedOffset >= 0 && (this.markedOffset += a),
                    this.limit += a,
                    i += a
                } else {
                    new Uint8Array(this.buffer)
                }
                return this.view.set(e.view.subarray(e.offset, e.limit), i - r),
                e.offset = e.limit,
                n && (this.offset -= r),
                this
            }
            ,
            a.prependTo = function(e, t) {
                return e.prepend(this, t),
                this
            }
            ,
            a.printDebug = function(e) {
                "function" != typeof e && (e = console.log.bind(console)),
                e(this.toString() + "\n-------------------------------------------------------------------\n" + this.toDebug(!0))
            }
            ,
            a.remaining = function() {
                return this.limit - this.offset
            }
            ,
            a.reset = function() {
                return this.markedOffset >= 0 ? (this.offset = this.markedOffset,
                this.markedOffset = -1) : this.offset = 0,
                this
            }
            ,
            a.resize = function(e) {
                if (!this.noAssert) {
                    if ("number" != typeof e || e % 1 !== 0)
                        throw TypeError("Illegal capacity: " + e + " (not an integer)");
                    if (e |= 0,
                    e < 0)
                        throw RangeError("Illegal capacity: 0 <= " + e)
                }
                if (this.buffer.byteLength < e) {
                    var t = new ArrayBuffer(e)
                      , i = new Uint8Array(t);
                    i.set(this.view),
                    this.buffer = t,
                    this.view = i
                }
                return this
            }
            ,
            a.reverse = function(e, t) {
                if ("undefined" == typeof e && (e = this.offset),
                "undefined" == typeof t && (t = this.limit),
                !this.noAssert) {
                    if ("number" != typeof e || e % 1 !== 0)
                        throw TypeError("Illegal begin: Not an integer");
                    if (e >>>= 0,
                    "number" != typeof t || t % 1 !== 0)
                        throw TypeError("Illegal end: Not an integer");
                    if (t >>>= 0,
                    e < 0 || e > t || t > this.buffer.byteLength)
                        throw RangeError("Illegal range: 0 <= " + e + " <= " + t + " <= " + this.buffer.byteLength)
                }
                return e === t ? this : (Array.prototype.reverse.call(this.view.subarray(e, t)),
                this)
            }
            ,
            a.skip = function(e) {
                if (!this.noAssert) {
                    if ("number" != typeof e || e % 1 !== 0)
                        throw TypeError("Illegal length: " + e + " (not an integer)");
                    e |= 0
                }
                var t = this.offset + e;
                if (!this.noAssert && (t < 0 || t > this.buffer.byteLength))
                    throw RangeError("Illegal length: 0 <= " + this.offset + " + " + e + " <= " + this.buffer.byteLength);
                return this.offset = t,
                this
            }
            ,
            a.slice = function(e, t) {
                if ("undefined" == typeof e && (e = this.offset),
                "undefined" == typeof t && (t = this.limit),
                !this.noAssert) {
                    if ("number" != typeof e || e % 1 !== 0)
                        throw TypeError("Illegal begin: Not an integer");
                    if (e >>>= 0,
                    "number" != typeof t || t % 1 !== 0)
                        throw TypeError("Illegal end: Not an integer");
                    if (t >>>= 0,
                    e < 0 || e > t || t > this.buffer.byteLength)
                        throw RangeError("Illegal range: 0 <= " + e + " <= " + t + " <= " + this.buffer.byteLength)
                }
                var i = this.clone();
                return i.offset = e,
                i.limit = t,
                i
            }
            ,
            a.toBuffer = function(e) {
                var t = this.offset
                  , i = this.limit;
                if (!this.noAssert) {
                    if ("number" != typeof t || t % 1 !== 0)
                        throw TypeError("Illegal offset: Not an integer");
                    if (t >>>= 0,
                    "number" != typeof i || i % 1 !== 0)
                        throw TypeError("Illegal limit: Not an integer");
                    if (i >>>= 0,
                    t < 0 || t > i || i > this.buffer.byteLength)
                        throw RangeError("Illegal range: 0 <= " + t + " <= " + i + " <= " + this.buffer.byteLength)
                }
                if (!e && 0 === t && i === this.buffer.byteLength)
                    return this.buffer;
                if (t === i)
                    return s;
                var n = new ArrayBuffer(i - t);
                return new Uint8Array(n).set(new Uint8Array(this.buffer).subarray(t, i), 0),
                n
            }
            ,
            a.toArrayBuffer = a.toBuffer,
            a.toString = function(e, t, i) {
                if ("undefined" == typeof e)
                    return "ByteBufferAB(offset=" + this.offset + ",markedOffset=" + this.markedOffset + ",limit=" + this.limit + ",capacity=" + this.capacity() + ")";
                switch ("number" == typeof e && (e = "utf8",
                t = e,
                i = t),
                e) {
                case "utf8":
                    return this.toUTF8(t, i);
                case "base64":
                    return this.toBase64(t, i);
                case "hex":
                    return this.toHex(t, i);
                case "binary":
                    return this.toBinary(t, i);
                case "debug":
                    return this.toDebug();
                case "columns":
                    return this.toColumns();
                default:
                    throw Error("Unsupported encoding: " + e)
                }
            }
            ;
            var c = function() {
                for (var e = {}, t = [65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 43, 47], i = [], n = 0, r = t.length; n < r; ++n)
                    i[t[n]] = n;
                return e.encode = function(e, i) {
                    for (var n, r; null !== (n = e()); )
                        i(t[n >> 2 & 63]),
                        r = (3 & n) << 4,
                        null !== (n = e()) ? (r |= n >> 4 & 15,
                        i(t[63 & (r | n >> 4 & 15)]),
                        r = (15 & n) << 2,
                        null !== (n = e()) ? (i(t[63 & (r | n >> 6 & 3)]),
                        i(t[63 & n])) : (i(t[63 & r]),
                        i(61))) : (i(t[63 & r]),
                        i(61),
                        i(61))
                }
                ,
                e.decode = function(e, t) {
                    function n(e) {
                        throw Error("Illegal character code: " + e)
                    }
                    for (var r, o, a; null !== (r = e()); )
                        if (o = i[r],
                        "undefined" == typeof o && n(r),
                        null !== (r = e()) && (a = i[r],
                        "undefined" == typeof a && n(r),
                        t(o << 2 >>> 0 | (48 & a) >> 4),
                        null !== (r = e()))) {
                            if (o = i[r],
                            "undefined" == typeof o) {
                                if (61 === r)
                                    break;
                                n(r)
                            }
                            if (t((15 & a) << 4 >>> 0 | (60 & o) >> 2),
                            null !== (r = e())) {
                                if (a = i[r],
                                "undefined" == typeof a) {
                                    if (61 === r)
                                        break;
                                    n(r)
                                }
                                t((3 & o) << 6 >>> 0 | a)
                            }
                        }
                }
                ,
                e.test = function(e) {
                    return /^(?:[A-Za-z0-9+\/]{4})*(?:[A-Za-z0-9+\/]{2}==|[A-Za-z0-9+\/]{3}=)?$/.test(e)
                }
                ,
                e
            }();
            a.toBase64 = function(e, t) {
                if ("undefined" == typeof e && (e = this.offset),
                "undefined" == typeof t && (t = this.limit),
                e |= 0,
                t |= 0,
                e < 0 || t > this.capacity || e > t)
                    throw RangeError("begin, end");
                var n;
                return c.encode(function() {
                    return e < t ? this.view[e++] : null
                }
                .bind(this), n = i()),
                n()
            }
            ,
            o.fromBase64 = function(e, i) {
                if ("string" != typeof e)
                    throw TypeError("str");
                var n = new o(e.length / 4 * 3,i)
                  , r = 0;
                return c.decode(t(e), function(e) {
                    n.view[r++] = e
                }),
                n.limit = r,
                n
            }
            ,
            o.btoa = function(e) {
                return o.fromBinary(e).toBase64()
            }
            ,
            o.atob = function(e) {
                return o.fromBase64(e).toBinary()
            }
            ,
            a.toBinary = function(e, t) {
                if ("undefined" == typeof e && (e = this.offset),
                "undefined" == typeof t && (t = this.limit),
                e |= 0,
                t |= 0,
                e < 0 || t > this.capacity() || e > t)
                    throw RangeError("begin, end");
                if (e === t)
                    return "";
                for (var i = [], n = []; e < t; )
                    i.push(this.view[e++]),
                    i.length >= 1024 && (n.push(String.fromCharCode.apply(String, i)),
                    i = []);
                return n.join("") + String.fromCharCode.apply(String, i)
            }
            ,
            o.fromBinary = function(e, t) {
                if ("string" != typeof e)
                    throw TypeError("str");
                for (var i, n = 0, r = e.length, a = new o(r,t); n < r; ) {
                    if (i = e.charCodeAt(n),
                    i > 255)
                        throw RangeError("illegal char code: " + i);
                    a.view[n++] = i
                }
                return a.limit = r,
                a
            }
            ,
            a.toDebug = function(e) {
                for (var t, i = -1, n = this.buffer.byteLength, r = "", o = "", a = ""; i < n; ) {
                    if (i !== -1 && (t = this.view[i],
                    r += t < 16 ? "0" + t.toString(16).toUpperCase() : t.toString(16).toUpperCase(),
                    e && (o += t > 32 && t < 127 ? String.fromCharCode(t) : ".")),
                    ++i,
                    e && i > 0 && i % 16 === 0 && i !== n) {
                        for (; r.length < 51; )
                            r += " ";
                        a += r + o + "\n",
                        r = o = ""
                    }
                    r += i === this.offset && i === this.limit ? i === this.markedOffset ? "!" : "|" : i === this.offset ? i === this.markedOffset ? "[" : "<" : i === this.limit ? i === this.markedOffset ? "]" : ">" : i === this.markedOffset ? "'" : e || 0 !== i && i !== n ? " " : ""
                }
                if (e && " " !== r) {
                    for (; r.length < 51; )
                        r += " ";
                    a += r + o + "\n"
                }
                return e ? a : r
            }
            ,
            o.fromDebug = function(e, t, i) {
                for (var n, r, a = e.length, s = new o((a + 1) / 3 | 0,t,i), l = 0, c = 0, h = !1, u = !1, d = !1, p = !1, f = !1; l < a; ) {
                    switch (n = e.charAt(l++)) {
                    case "!":
                        if (!i) {
                            if (u || d || p) {
                                f = !0;
                                break
                            }
                            u = d = p = !0
                        }
                        s.offset = s.markedOffset = s.limit = c,
                        h = !1;
                        break;
                    case "|":
                        if (!i) {
                            if (u || p) {
                                f = !0;
                                break
                            }
                            u = p = !0
                        }
                        s.offset = s.limit = c,
                        h = !1;
                        break;
                    case "[":
                        if (!i) {
                            if (u || d) {
                                f = !0;
                                break
                            }
                            u = d = !0
                        }
                        s.offset = s.markedOffset = c,
                        h = !1;
                        break;
                    case "<":
                        if (!i) {
                            if (u) {
                                f = !0;
                                break
                            }
                            u = !0
                        }
                        s.offset = c,
                        h = !1;
                        break;
                    case "]":
                        if (!i) {
                            if (p || d) {
                                f = !0;
                                break
                            }
                            p = d = !0
                        }
                        s.limit = s.markedOffset = c,
                        h = !1;
                        break;
                    case ">":
                        if (!i) {
                            if (p) {
                                f = !0;
                                break
                            }
                            p = !0
                        }
                        s.limit = c,
                        h = !1;
                        break;
                    case "'":
                        if (!i) {
                            if (d) {
                                f = !0;
                                break
                            }
                            d = !0
                        }
                        s.markedOffset = c,
                        h = !1;
                        break;
                    case " ":
                        h = !1;
                        break;
                    default:
                        if (!i && h) {
                            f = !0;
                            break
                        }
                        if (r = parseInt(n + e.charAt(l++), 16),
                        !i && (isNaN(r) || r < 0 || r > 255))
                            throw TypeError("Illegal str: Not a debug encoded string");
                        s.view[c++] = r,
                        h = !0
                    }
                    if (f)
                        throw TypeError("Illegal str: Invalid symbol at " + l)
                }
                if (!i) {
                    if (!u || !p)
                        throw TypeError("Illegal str: Missing offset or limit");
                    if (c < s.buffer.byteLength)
                        throw TypeError("Illegal str: Not a debug encoded string (is it hex?) " + c + " < " + a)
                }
                return s
            }
            ,
            a.toHex = function(e, t) {
                if (e = "undefined" == typeof e ? this.offset : e,
                t = "undefined" == typeof t ? this.limit : t,
                !this.noAssert) {
                    if ("number" != typeof e || e % 1 !== 0)
                        throw TypeError("Illegal begin: Not an integer");
                    if (e >>>= 0,
                    "number" != typeof t || t % 1 !== 0)
                        throw TypeError("Illegal end: Not an integer");
                    if (t >>>= 0,
                    e < 0 || e > t || t > this.buffer.byteLength)
                        throw RangeError("Illegal range: 0 <= " + e + " <= " + t + " <= " + this.buffer.byteLength)
                }
                for (var i, n = new Array(t - e); e < t; )
                    i = this.view[e++],
                    i < 16 ? n.push("0", i.toString(16)) : n.push(i.toString(16));
                return n.join("")
            }
            ,
            o.fromHex = function(e, t, i) {
                if (!i) {
                    if ("string" != typeof e)
                        throw TypeError("Illegal str: Not a string");
                    if (e.length % 2 !== 0)
                        throw TypeError("Illegal str: Length not a multiple of 2")
                }
                for (var n, r = e.length, a = new o(r / 2 | 0,t), s = 0, l = 0; s < r; s += 2) {
                    if (n = parseInt(e.substring(s, s + 2), 16),
                    !i && (!isFinite(n) || n < 0 || n > 255))
                        throw TypeError("Illegal str: Contains non-hex characters");
                    a.view[l++] = n
                }
                return a.limit = l,
                a
            }
            ;
            var h = function() {
                var e = {};
                return e.MAX_CODEPOINT = 1114111,
                e.encodeUTF8 = function(e, t) {
                    var i = null;
                    for ("number" == typeof e && (i = e,
                    e = function() {
                        return null
                    }
                    ); null !== i || null !== (i = e()); )
                        i < 128 ? t(127 & i) : i < 2048 ? (t(i >> 6 & 31 | 192),
                        t(63 & i | 128)) : i < 65536 ? (t(i >> 12 & 15 | 224),
                        t(i >> 6 & 63 | 128),
                        t(63 & i | 128)) : (t(i >> 18 & 7 | 240),
                        t(i >> 12 & 63 | 128),
                        t(i >> 6 & 63 | 128),
                        t(63 & i | 128)),
                        i = null
                }
                ,
                e.decodeUTF8 = function(e, t) {
                    for (var i, n, r, o, a = function(e) {
                        e = e.slice(0, e.indexOf(null));
                        var t = Error(e.toString());
                        throw t.name = "TruncatedError",
                        t.bytes = e,
                        t
                    }; null !== (i = e()); )
                        if (0 === (128 & i))
                            t(i);
                        else if (192 === (224 & i))
                            null === (n = e()) && a([i, n]),
                            t((31 & i) << 6 | 63 & n);
                        else if (224 === (240 & i))
                            (null === (n = e()) || null === (r = e())) && a([i, n, r]),
                            t((15 & i) << 12 | (63 & n) << 6 | 63 & r);
                        else {
                            if (240 !== (248 & i))
                                throw RangeError("Illegal starting byte: " + i);
                            (null === (n = e()) || null === (r = e()) || null === (o = e())) && a([i, n, r, o]),
                            t((7 & i) << 18 | (63 & n) << 12 | (63 & r) << 6 | 63 & o)
                        }
                }
                ,
                e.UTF16toUTF8 = function(e, t) {
                    for (var i, n = null; ; ) {
                        if (null === (i = null !== n ? n : e()))
                            break;
                        i >= 55296 && i <= 57343 && null !== (n = e()) && n >= 56320 && n <= 57343 ? (t(1024 * (i - 55296) + n - 56320 + 65536),
                        n = null) : t(i)
                    }
                    null !== n && t(n)
                }
                ,
                e.UTF8toUTF16 = function(e, t) {
                    var i = null;
                    for ("number" == typeof e && (i = e,
                    e = function() {
                        return null
                    }
                    ); null !== i || null !== (i = e()); )
                        i <= 65535 ? t(i) : (i -= 65536,
                        t((i >> 10) + 55296),
                        t(i % 1024 + 56320)),
                        i = null
                }
                ,
                e.encodeUTF16toUTF8 = function(t, i) {
                    e.UTF16toUTF8(t, function(t) {
                        e.encodeUTF8(t, i)
                    })
                }
                ,
                e.decodeUTF8toUTF16 = function(t, i) {
                    e.decodeUTF8(t, function(t) {
                        e.UTF8toUTF16(t, i)
                    })
                }
                ,
                e.calculateCodePoint = function(e) {
                    return e < 128 ? 1 : e < 2048 ? 2 : e < 65536 ? 3 : 4
                }
                ,
                e.calculateUTF8 = function(e) {
                    for (var t, i = 0; null !== (t = e()); )
                        i += t < 128 ? 1 : t < 2048 ? 2 : t < 65536 ? 3 : 4;
                    return i
                }
                ,
                e.calculateUTF16asUTF8 = function(t) {
                    var i = 0
                      , n = 0;
                    return e.UTF16toUTF8(t, function(e) {
                        ++i,
                        n += e < 128 ? 1 : e < 2048 ? 2 : e < 65536 ? 3 : 4
                    }),
                    [i, n]
                }
                ,
                e
            }();
            return a.toUTF8 = function(e, t) {
                if ("undefined" == typeof e && (e = this.offset),
                "undefined" == typeof t && (t = this.limit),
                !this.noAssert) {
                    if ("number" != typeof e || e % 1 !== 0)
                        throw TypeError("Illegal begin: Not an integer");
                    if (e >>>= 0,
                    "number" != typeof t || t % 1 !== 0)
                        throw TypeError("Illegal end: Not an integer");
                    if (t >>>= 0,
                    e < 0 || e > t || t > this.buffer.byteLength)
                        throw RangeError("Illegal range: 0 <= " + e + " <= " + t + " <= " + this.buffer.byteLength)
                }
                var n;
                try {
                    h.decodeUTF8toUTF16(function() {
                        return e < t ? this.view[e++] : null
                    }
                    .bind(this), n = i())
                } catch (i) {
                    if (e !== t)
                        throw RangeError("Illegal range: Truncated data, " + e + " != " + t)
                }
                return n()
            }
            ,
            o.fromUTF8 = function(e, i, n) {
                if (!n && "string" != typeof e)
                    throw TypeError("Illegal str: Not a string");
                var r = new o(h.calculateUTF16asUTF8(t(e), !0)[1],i,n)
                  , a = 0;
                return h.encodeUTF16toUTF8(t(e), function(e) {
                    r.view[a++] = e
                }),
                r.limit = a,
                r
            }
            ,
            o
        })
    }
    , {
        long: 216
    }],
    216: [function(e, t, i) {
        !function(i, n) {
            "function" == typeof define && define.amd ? define([], n) : "function" == typeof e && "object" == typeof t && t && t.exports ? t.exports = n() : (i.dcodeIO = i.dcodeIO || {}).Long = n()
        }(this, function() {
            "use strict";
            function e(e, t, i) {
                this.low = 0 | e,
                this.high = 0 | t,
                this.unsigned = !!i
            }
            function t(e) {
                return (e && e.__isLong__) === !0
            }
            function i(e, t) {
                var i, n, o;
                return t ? (e >>>= 0,
                (o = 0 <= e && e < 256) && (n = l[e]) ? n : (i = r(e, (0 | e) < 0 ? -1 : 0, !0),
                o && (l[e] = i),
                i)) : (e |= 0,
                (o = -128 <= e && e < 128) && (n = s[e]) ? n : (i = r(e, e < 0 ? -1 : 0, !1),
                o && (s[e] = i),
                i))
            }
            function n(e, t) {
                if (isNaN(e) || !isFinite(e))
                    return t ? m : g;
                if (t) {
                    if (e < 0)
                        return m;
                    if (e >= d)
                        return I
                } else {
                    if (e <= -p)
                        return E;
                    if (e + 1 >= p)
                        return C
                }
                return e < 0 ? n(-e, t).neg() : r(e % u | 0, e / u | 0, t)
            }
            function r(t, i, n) {
                return new e(t,i,n)
            }
            function o(e, t, i) {
                if (0 === e.length)
                    throw Error("empty string");
                if ("NaN" === e || "Infinity" === e || "+Infinity" === e || "-Infinity" === e)
                    return g;
                if ("number" == typeof t ? (i = t,
                t = !1) : t = !!t,
                i = i || 10,
                i < 2 || 36 < i)
                    throw RangeError("radix");
                var r;
                if ((r = e.indexOf("-")) > 0)
                    throw Error("interior hyphen");
                if (0 === r)
                    return o(e.substring(1), t, i).neg();
                for (var a = n(c(i, 8)), s = g, l = 0; l < e.length; l += 8) {
                    var h = Math.min(8, e.length - l)
                      , u = parseInt(e.substring(l, l + h), i);
                    if (h < 8) {
                        var d = n(c(i, h));
                        s = s.mul(d).add(n(u))
                    } else
                        s = s.mul(a),
                        s = s.add(n(u))
                }
                return s.unsigned = t,
                s
            }
            function a(t) {
                return t instanceof e ? t : "number" == typeof t ? n(t) : "string" == typeof t ? o(t) : r(t.low, t.high, t.unsigned)
            }
            e.prototype.__isLong__,
            Object.defineProperty(e.prototype, "__isLong__", {
                value: !0,
                enumerable: !1,
                configurable: !1
            }),
            e.isLong = t;
            var s = {}
              , l = {};
            e.fromInt = i,
            e.fromNumber = n,
            e.fromBits = r;
            var c = Math.pow;
            e.fromString = o,
            e.fromValue = a;
            var h = 1 << 24
              , u = 4294967296
              , d = 0x10000000000000000
              , p = d / 2
              , f = i(h)
              , g = i(0);
            e.ZERO = g;
            var m = i(0, !0);
            e.UZERO = m;
            var v = i(1);
            e.ONE = v;
            var A = i(1, !0);
            e.UONE = A;
            var y = i(-1);
            e.NEG_ONE = y;
            var C = r(-1, 2147483647, !1);
            e.MAX_VALUE = C;
            var I = r(-1, -1, !0);
            e.MAX_UNSIGNED_VALUE = I;
            var E = r(0, -2147483648, !1);
            e.MIN_VALUE = E;
            var b = e.prototype;
            return b.toInt = function() {
                return this.unsigned ? this.low >>> 0 : this.low
            }
            ,
            b.toNumber = function() {
                return this.unsigned ? (this.high >>> 0) * u + (this.low >>> 0) : this.high * u + (this.low >>> 0)
            }
            ,
            b.toString = function(e) {
                if (e = e || 10,
                e < 2 || 36 < e)
                    throw RangeError("radix");
                if (this.isZero())
                    return "0";
                if (this.isNegative()) {
                    if (this.eq(E)) {
                        var t = n(e)
                          , i = this.div(t)
                          , r = i.mul(t).sub(this);
                        return i.toString(e) + r.toInt().toString(e)
                    }
                    return "-" + this.neg().toString(e)
                }
                for (var o = n(c(e, 6), this.unsigned), a = this, s = ""; ; ) {
                    var l = a.div(o)
                      , h = a.sub(l.mul(o)).toInt() >>> 0
                      , u = h.toString(e);
                    if (a = l,
                    a.isZero())
                        return u + s;
                    for (; u.length < 6; )
                        u = "0" + u;
                    s = "" + u + s
                }
            }
            ,
            b.getHighBits = function() {
                return this.high
            }
            ,
            b.getHighBitsUnsigned = function() {
                return this.high >>> 0
            }
            ,
            b.getLowBits = function() {
                return this.low
            }
            ,
            b.getLowBitsUnsigned = function() {
                return this.low >>> 0
            }
            ,
            b.getNumBitsAbs = function() {
                if (this.isNegative())
                    return this.eq(E) ? 64 : this.neg().getNumBitsAbs();
                for (var e = 0 != this.high ? this.high : this.low, t = 31; t > 0 && 0 == (e & 1 << t); t--)
                    ;
                return 0 != this.high ? t + 33 : t + 1
            }
            ,
            b.isZero = function() {
                return 0 === this.high && 0 === this.low
            }
            ,
            b.isNegative = function() {
                return !this.unsigned && this.high < 0
            }
            ,
            b.isPositive = function() {
                return this.unsigned || this.high >= 0
            }
            ,
            b.isOdd = function() {
                return 1 === (1 & this.low)
            }
            ,
            b.isEven = function() {
                return 0 === (1 & this.low)
            }
            ,
            b.equals = function(e) {
                return t(e) || (e = a(e)),
                (this.unsigned === e.unsigned || this.high >>> 31 !== 1 || e.high >>> 31 !== 1) && (this.high === e.high && this.low === e.low)
            }
            ,
            b.eq = b.equals,
            b.notEquals = function(e) {
                return !this.eq(e)
            }
            ,
            b.neq = b.notEquals,
            b.lessThan = function(e) {
                return this.comp(e) < 0
            }
            ,
            b.lt = b.lessThan,
            b.lessThanOrEqual = function(e) {
                return this.comp(e) <= 0
            }
            ,
            b.lte = b.lessThanOrEqual,
            b.greaterThan = function(e) {
                return this.comp(e) > 0
            }
            ,
            b.gt = b.greaterThan,
            b.greaterThanOrEqual = function(e) {
                return this.comp(e) >= 0
            }
            ,
            b.gte = b.greaterThanOrEqual,
            b.compare = function(e) {
                if (t(e) || (e = a(e)),
                this.eq(e))
                    return 0;
                var i = this.isNegative()
                  , n = e.isNegative();
                return i && !n ? -1 : !i && n ? 1 : this.unsigned ? e.high >>> 0 > this.high >>> 0 || e.high === this.high && e.low >>> 0 > this.low >>> 0 ? -1 : 1 : this.sub(e).isNegative() ? -1 : 1
            }
            ,
            b.comp = b.compare,
            b.negate = function() {
                return !this.unsigned && this.eq(E) ? E : this.not().add(v)
            }
            ,
            b.neg = b.negate,
            b.add = function(e) {
                t(e) || (e = a(e));
                var i = this.high >>> 16
                  , n = 65535 & this.high
                  , o = this.low >>> 16
                  , s = 65535 & this.low
                  , l = e.high >>> 16
                  , c = 65535 & e.high
                  , h = e.low >>> 16
                  , u = 65535 & e.low
                  , d = 0
                  , p = 0
                  , f = 0
                  , g = 0;
                return g += s + u,
                f += g >>> 16,
                g &= 65535,
                f += o + h,
                p += f >>> 16,
                f &= 65535,
                p += n + c,
                d += p >>> 16,
                p &= 65535,
                d += i + l,
                d &= 65535,
                r(f << 16 | g, d << 16 | p, this.unsigned)
            }
            ,
            b.subtract = function(e) {
                return t(e) || (e = a(e)),
                this.add(e.neg())
            }
            ,
            b.sub = b.subtract,
            b.multiply = function(e) {
                if (this.isZero())
                    return g;
                if (t(e) || (e = a(e)),
                e.isZero())
                    return g;
                if (this.eq(E))
                    return e.isOdd() ? E : g;
                if (e.eq(E))
                    return this.isOdd() ? E : g;
                if (this.isNegative())
                    return e.isNegative() ? this.neg().mul(e.neg()) : this.neg().mul(e).neg();
                if (e.isNegative())
                    return this.mul(e.neg()).neg();
                if (this.lt(f) && e.lt(f))
                    return n(this.toNumber() * e.toNumber(), this.unsigned);
                var i = this.high >>> 16
                  , o = 65535 & this.high
                  , s = this.low >>> 16
                  , l = 65535 & this.low
                  , c = e.high >>> 16
                  , h = 65535 & e.high
                  , u = e.low >>> 16
                  , d = 65535 & e.low
                  , p = 0
                  , m = 0
                  , v = 0
                  , A = 0;
                return A += l * d,
                v += A >>> 16,
                A &= 65535,
                v += s * d,
                m += v >>> 16,
                v &= 65535,
                v += l * u,
                m += v >>> 16,
                v &= 65535,
                m += o * d,
                p += m >>> 16,
                m &= 65535,
                m += s * u,
                p += m >>> 16,
                m &= 65535,
                m += l * h,
                p += m >>> 16,
                m &= 65535,
                p += i * d + o * u + s * h + l * c,
                p &= 65535,
                r(v << 16 | A, p << 16 | m, this.unsigned)
            }
            ,
            b.mul = b.multiply,
            b.divide = function(e) {
                if (t(e) || (e = a(e)),
                e.isZero())
                    throw Error("division by zero");
                if (this.isZero())
                    return this.unsigned ? m : g;
                var i, r, o;
                if (this.unsigned) {
                    if (e.unsigned || (e = e.toUnsigned()),
                    e.gt(this))
                        return m;
                    if (e.gt(this.shru(1)))
                        return A;
                    o = m
                } else {
                    if (this.eq(E)) {
                        if (e.eq(v) || e.eq(y))
                            return E;
                        if (e.eq(E))
                            return v;
                        var s = this.shr(1);
                        return i = s.div(e).shl(1),
                        i.eq(g) ? e.isNegative() ? v : y : (r = this.sub(e.mul(i)),
                        o = i.add(r.div(e)))
                    }
                    if (e.eq(E))
                        return this.unsigned ? m : g;
                    if (this.isNegative())
                        return e.isNegative() ? this.neg().div(e.neg()) : this.neg().div(e).neg();
                    if (e.isNegative())
                        return this.div(e.neg()).neg();
                    o = g
                }
                for (r = this; r.gte(e); ) {
                    i = Math.max(1, Math.floor(r.toNumber() / e.toNumber()));
                    for (var l = Math.ceil(Math.log(i) / Math.LN2), h = l <= 48 ? 1 : c(2, l - 48), u = n(i), d = u.mul(e); d.isNegative() || d.gt(r); )
                        i -= h,
                        u = n(i, this.unsigned),
                        d = u.mul(e);
                    u.isZero() && (u = v),
                    o = o.add(u),
                    r = r.sub(d)
                }
                return o
            }
            ,
            b.div = b.divide,
            b.modulo = function(e) {
                return t(e) || (e = a(e)),
                this.sub(this.div(e).mul(e))
            }
            ,
            b.mod = b.modulo,
            b.not = function() {
                return r(~this.low, ~this.high, this.unsigned)
            }
            ,
            b.and = function(e) {
                return t(e) || (e = a(e)),
                r(this.low & e.low, this.high & e.high, this.unsigned)
            }
            ,
            b.or = function(e) {
                return t(e) || (e = a(e)),
                r(this.low | e.low, this.high | e.high, this.unsigned)
            }
            ,
            b.xor = function(e) {
                return t(e) || (e = a(e)),
                r(this.low ^ e.low, this.high ^ e.high, this.unsigned)
            }
            ,
            b.shiftLeft = function(e) {
                return t(e) && (e = e.toInt()),
                0 === (e &= 63) ? this : e < 32 ? r(this.low << e, this.high << e | this.low >>> 32 - e, this.unsigned) : r(0, this.low << e - 32, this.unsigned)
            }
            ,
            b.shl = b.shiftLeft,
            b.shiftRight = function(e) {
                return t(e) && (e = e.toInt()),
                0 === (e &= 63) ? this : e < 32 ? r(this.low >>> e | this.high << 32 - e, this.high >> e, this.unsigned) : r(this.high >> e - 32, this.high >= 0 ? 0 : -1, this.unsigned)
            }
            ,
            b.shr = b.shiftRight,
            b.shiftRightUnsigned = function(e) {
                if (t(e) && (e = e.toInt()),
                e &= 63,
                0 === e)
                    return this;
                var i = this.high;
                if (e < 32) {
                    var n = this.low;
                    return r(n >>> e | i << 32 - e, i >>> e, this.unsigned)
                }
                return 32 === e ? r(i, 0, this.unsigned) : r(i >>> e - 32, 0, this.unsigned)
            }
            ,
            b.shru = b.shiftRightUnsigned,
            b.toSigned = function() {
                return this.unsigned ? r(this.low, this.high, !1) : this
            }
            ,
            b.toUnsigned = function() {
                return this.unsigned ? this : r(this.low, this.high, !0)
            }
            ,
            b.toBytes = function(e) {
                return e ? this.toBytesLE() : this.toBytesBE()
            }
            ,
            b.toBytesLE = function() {
                var e = this.high
                  , t = this.low;
                return [255 & t, t >>> 8 & 255, t >>> 16 & 255, t >>> 24 & 255, 255 & e, e >>> 8 & 255, e >>> 16 & 255, e >>> 24 & 255]
            }
            ,
            b.toBytesBE = function() {
                var e = this.high
                  , t = this.low;
                return [e >>> 24 & 255, e >>> 16 & 255, e >>> 8 & 255, 255 & e, t >>> 24 & 255, t >>> 16 & 255, t >>> 8 & 255, 255 & t]
            }
            ,
            e
        })
    }
    , {}],
    217: [function(e, t, i) {
        var n = {
            REVISION: "75"
        };
        "function" == typeof define && define.amd ? define("three", n) : "undefined" != typeof i && "undefined" != typeof t && (t.exports = n),
        void 0 === Number.EPSILON && (Number.EPSILON = Math.pow(2, -52)),
        void 0 === Math.sign && (Math.sign = function(e) {
            return e < 0 ? -1 : e > 0 ? 1 : +e
        }
        ),
        void 0 === Function.prototype.name && void 0 !== Object.defineProperty && Object.defineProperty(Function.prototype, "name", {
            get: function() {
                return this.toString().match(/^\s*function\s*(\S*)\s*\(/)[1]
            }
        }),
        void 0 === Object.assign && Object.defineProperty(Object, "assign", {
            writable: !0,
            configurable: !0,
            value: function(e) {
                "use strict";
                if (void 0 === e || null === e)
                    throw new TypeError("Cannot convert first argument to object");
                for (var t = Object(e), i = 1, n = arguments.length; i !== n; ++i) {
                    var r = arguments[i];
                    if (void 0 !== r && null !== r) {
                        r = Object(r);
                        for (var o = Object.keys(r), a = 0, s = o.length; a !== s; ++a) {
                            var l = o[a]
                              , c = Object.getOwnPropertyDescriptor(r, l);
                            void 0 !== c && c.enumerable && (t[l] = r[l])
                        }
                    }
                }
                return t
            }
        }),
        n.MOUSE = {
            LEFT: 0,
            MIDDLE: 1,
            RIGHT: 2
        },
        n.CullFaceNone = 0,
        n.CullFaceBack = 1,
        n.CullFaceFront = 2,
        n.CullFaceFrontBack = 3,
        n.FrontFaceDirectionCW = 0,
        n.FrontFaceDirectionCCW = 1,
        n.BasicShadowMap = 0,
        n.PCFShadowMap = 1,
        n.PCFSoftShadowMap = 2,
        n.FrontSide = 0,
        n.BackSide = 1,
        n.DoubleSide = 2,
        n.FlatShading = 1,
        n.SmoothShading = 2,
        n.NoColors = 0,
        n.FaceColors = 1,
        n.VertexColors = 2,
        n.NoBlending = 0,
        n.NormalBlending = 1,
        n.AdditiveBlending = 2,
        n.SubtractiveBlending = 3,
        n.MultiplyBlending = 4,
        n.CustomBlending = 5,
        n.AddEquation = 100,
        n.SubtractEquation = 101,
        n.ReverseSubtractEquation = 102,
        n.MinEquation = 103,
        n.MaxEquation = 104,
        n.ZeroFactor = 200,
        n.OneFactor = 201,
        n.SrcColorFactor = 202,
        n.OneMinusSrcColorFactor = 203,
        n.SrcAlphaFactor = 204,
        n.OneMinusSrcAlphaFactor = 205,
        n.DstAlphaFactor = 206,
        n.OneMinusDstAlphaFactor = 207,
        n.DstColorFactor = 208,
        n.OneMinusDstColorFactor = 209,
        n.SrcAlphaSaturateFactor = 210,
        n.NeverDepth = 0,
        n.AlwaysDepth = 1,
        n.LessDepth = 2,
        n.LessEqualDepth = 3,
        n.EqualDepth = 4,
        n.GreaterEqualDepth = 5,
        n.GreaterDepth = 6,
        n.NotEqualDepth = 7,
        n.MultiplyOperation = 0,
        n.MixOperation = 1,
        n.AddOperation = 2,
        n.NoToneMapping = 0,
        n.LinearToneMapping = 1,
        n.ReinhardToneMapping = 2,
        n.Uncharted2ToneMapping = 3,
        n.CineonToneMapping = 4,
        n.UVMapping = 300,
        n.CubeReflectionMapping = 301,
        n.CubeRefractionMapping = 302,
        n.EquirectangularReflectionMapping = 303,
        n.EquirectangularRefractionMapping = 304,
        n.SphericalReflectionMapping = 305,
        n.CubeUVReflectionMapping = 306,
        n.CubeUVRefractionMapping = 307,
        n.RepeatWrapping = 1e3,
        n.ClampToEdgeWrapping = 1001,
        n.MirroredRepeatWrapping = 1002,
        n.NearestFilter = 1003,
        n.NearestMipMapNearestFilter = 1004,
        n.NearestMipMapLinearFilter = 1005,
        n.LinearFilter = 1006,
        n.LinearMipMapNearestFilter = 1007,
        n.LinearMipMapLinearFilter = 1008,
        n.UnsignedByteType = 1009,
        n.ByteType = 1010,
        n.ShortType = 1011,
        n.UnsignedShortType = 1012,
        n.IntType = 1013,
        n.UnsignedIntType = 1014,
        n.FloatType = 1015,
        n.HalfFloatType = 1025,
        n.UnsignedShort4444Type = 1016,
        n.UnsignedShort5551Type = 1017,
        n.UnsignedShort565Type = 1018,
        n.AlphaFormat = 1019,
        n.RGBFormat = 1020,
        n.RGBAFormat = 1021,
        n.LuminanceFormat = 1022,
        n.LuminanceAlphaFormat = 1023,
        n.RGBEFormat = n.RGBAFormat,
        n.RGB_S3TC_DXT1_Format = 2001,
        n.RGBA_S3TC_DXT1_Format = 2002,
        n.RGBA_S3TC_DXT3_Format = 2003,
        n.RGBA_S3TC_DXT5_Format = 2004,
        n.RGB_PVRTC_4BPPV1_Format = 2100,
        n.RGB_PVRTC_2BPPV1_Format = 2101,
        n.RGBA_PVRTC_4BPPV1_Format = 2102,
        n.RGBA_PVRTC_2BPPV1_Format = 2103,
        n.RGB_ETC1_Format = 2151,
        n.LoopOnce = 2200,
        n.LoopRepeat = 2201,
        n.LoopPingPong = 2202,
        n.InterpolateDiscrete = 2300,
        n.InterpolateLinear = 2301,
        n.InterpolateSmooth = 2302,
        n.ZeroCurvatureEnding = 2400,
        n.ZeroSlopeEnding = 2401,
        n.WrapAroundEnding = 2402,
        n.TrianglesDrawMode = 0,
        n.TriangleStripDrawMode = 1,
        n.TriangleFanDrawMode = 2,
        n.LinearEncoding = 3e3,
        n.sRGBEncoding = 3001,
        n.GammaEncoding = 3007,
        n.RGBEEncoding = 3002,
        n.LogLuvEncoding = 3003,
        n.RGBM7Encoding = 3004,
        n.RGBM16Encoding = 3005,
        n.RGBDEncoding = 3006,
        n.Color = function(e) {
            return 3 === arguments.length ? this.fromArray(arguments) : this.set(e)
        }
        ,
        n.Color.prototype = {
            constructor: n.Color,
            r: 1,
            g: 1,
            b: 1,
            set: function(e) {
                return e instanceof n.Color ? this.copy(e) : "number" == typeof e ? this.setHex(e) : "string" == typeof e && this.setStyle(e),
                this
            },
            setScalar: function(e) {
                this.r = e,
                this.g = e,
                this.b = e
            },
            setHex: function(e) {
                return e = Math.floor(e),
                this.r = (e >> 16 & 255) / 255,
                this.g = (e >> 8 & 255) / 255,
                this.b = (255 & e) / 255,
                this
            },
            setRGB: function(e, t, i) {
                return this.r = e,
                this.g = t,
                this.b = i,
                this
            },
            setHSL: function() {
                function e(e, t, i) {
                    return i < 0 && (i += 1),
                    i > 1 && (i -= 1),
                    i < 1 / 6 ? e + 6 * (t - e) * i : i < .5 ? t : i < 2 / 3 ? e + 6 * (t - e) * (2 / 3 - i) : e
                }
                return function(t, i, r) {
                    if (t = n.Math.euclideanModulo(t, 1),
                    i = n.Math.clamp(i, 0, 1),
                    r = n.Math.clamp(r, 0, 1),
                    0 === i)
                        this.r = this.g = this.b = r;
                    else {
                        var o = r <= .5 ? r * (1 + i) : r + i - r * i
                          , a = 2 * r - o;
                        this.r = e(a, o, t + 1 / 3),
                        this.g = e(a, o, t),
                        this.b = e(a, o, t - 1 / 3)
                    }
                    return this
                }
            }(),
            setStyle: function(e) {
                function t(t) {
                    void 0 !== t && parseFloat(t) < 1 && console.warn("THREE.Color: Alpha component of " + e + " will be ignored.")
                }
                var i;
                if (i = /^((?:rgb|hsl)a?)\(\s*([^\)]*)\)/.exec(e)) {
                    var r, o = i[1], a = i[2];
                    switch (o) {
                    case "rgb":
                    case "rgba":
                        if (r = /^(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(a))
                            return this.r = Math.min(255, parseInt(r[1], 10)) / 255,
                            this.g = Math.min(255, parseInt(r[2], 10)) / 255,
                            this.b = Math.min(255, parseInt(r[3], 10)) / 255,
                            t(r[5]),
                            this;
                        if (r = /^(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(a))
                            return this.r = Math.min(100, parseInt(r[1], 10)) / 100,
                            this.g = Math.min(100, parseInt(r[2], 10)) / 100,
                            this.b = Math.min(100, parseInt(r[3], 10)) / 100,
                            t(r[5]),
                            this;
                        break;
                    case "hsl":
                    case "hsla":
                        if (r = /^([0-9]*\.?[0-9]+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(a)) {
                            var s = parseFloat(r[1]) / 360
                              , l = parseInt(r[2], 10) / 100
                              , c = parseInt(r[3], 10) / 100;
                            return t(r[5]),
                            this.setHSL(s, l, c)
                        }
                    }
                } else if (i = /^\#([A-Fa-f0-9]+)$/.exec(e)) {
                    var h = i[1]
                      , u = h.length;
                    if (3 === u)
                        return this.r = parseInt(h.charAt(0) + h.charAt(0), 16) / 255,
                        this.g = parseInt(h.charAt(1) + h.charAt(1), 16) / 255,
                        this.b = parseInt(h.charAt(2) + h.charAt(2), 16) / 255,
                        this;
                    if (6 === u)
                        return this.r = parseInt(h.charAt(0) + h.charAt(1), 16) / 255,
                        this.g = parseInt(h.charAt(2) + h.charAt(3), 16) / 255,
                        this.b = parseInt(h.charAt(4) + h.charAt(5), 16) / 255,
                        this
                }
                if (e && e.length > 0) {
                    var h = n.ColorKeywords[e];
                    void 0 !== h ? this.setHex(h) : console.warn("THREE.Color: Unknown color " + e)
                }
                return this
            },
            clone: function() {
                return new this.constructor(this.r,this.g,this.b)
            },
            copy: function(e) {
                return this.r = e.r,
                this.g = e.g,
                this.b = e.b,
                this
            },
            copyGammaToLinear: function(e, t) {
                return void 0 === t && (t = 2),
                this.r = Math.pow(e.r, t),
                this.g = Math.pow(e.g, t),
                this.b = Math.pow(e.b, t),
                this
            },
            copyLinearToGamma: function(e, t) {
                void 0 === t && (t = 2);
                var i = t > 0 ? 1 / t : 1;
                return this.r = Math.pow(e.r, i),
                this.g = Math.pow(e.g, i),
                this.b = Math.pow(e.b, i),
                this
            },
            convertGammaToLinear: function() {
                var e = this.r
                  , t = this.g
                  , i = this.b;
                return this.r = e * e,
                this.g = t * t,
                this.b = i * i,
                this
            },
            convertLinearToGamma: function() {
                return this.r = Math.sqrt(this.r),
                this.g = Math.sqrt(this.g),
                this.b = Math.sqrt(this.b),
                this
            },
            getHex: function() {
                return 255 * this.r << 16 ^ 255 * this.g << 8 ^ 255 * this.b << 0
            },
            getHexString: function() {
                return ("000000" + this.getHex().toString(16)).slice(-6)
            },
            getHSL: function(e) {
                var t, i, n = e || {
                    h: 0,
                    s: 0,
                    l: 0
                }, r = this.r, o = this.g, a = this.b, s = Math.max(r, o, a), l = Math.min(r, o, a), c = (l + s) / 2;
                if (l === s)
                    t = 0,
                    i = 0;
                else {
                    var h = s - l;
                    switch (i = c <= .5 ? h / (s + l) : h / (2 - s - l),
                    s) {
                    case r:
                        t = (o - a) / h + (o < a ? 6 : 0);
                        break;
                    case o:
                        t = (a - r) / h + 2;
                        break;
                    case a:
                        t = (r - o) / h + 4
                    }
                    t /= 6
                }
                return n.h = t,
                n.s = i,
                n.l = c,
                n
            },
            getStyle: function() {
                return "rgb(" + (255 * this.r | 0) + "," + (255 * this.g | 0) + "," + (255 * this.b | 0) + ")"
            },
            offsetHSL: function(e, t, i) {
                var n = this.getHSL();
                return n.h += e,
                n.s += t,
                n.l += i,
                this.setHSL(n.h, n.s, n.l),
                this
            },
            add: function(e) {
                return this.r += e.r,
                this.g += e.g,
                this.b += e.b,
                this
            },
            addColors: function(e, t) {
                return this.r = e.r + t.r,
                this.g = e.g + t.g,
                this.b = e.b + t.b,
                this
            },
            addScalar: function(e) {
                return this.r += e,
                this.g += e,
                this.b += e,
                this
            },
            multiply: function(e) {
                return this.r *= e.r,
                this.g *= e.g,
                this.b *= e.b,
                this
            },
            multiplyScalar: function(e) {
                return this.r *= e,
                this.g *= e,
                this.b *= e,
                this
            },
            lerp: function(e, t) {
                return this.r += (e.r - this.r) * t,
                this.g += (e.g - this.g) * t,
                this.b += (e.b - this.b) * t,
                this
            },
            equals: function(e) {
                return e.r === this.r && e.g === this.g && e.b === this.b
            },
            fromArray: function(e, t) {
                return void 0 === t && (t = 0),
                this.r = e[t],
                this.g = e[t + 1],
                this.b = e[t + 2],
                this
            },
            toArray: function(e, t) {
                return void 0 === e && (e = []),
                void 0 === t && (t = 0),
                e[t] = this.r,
                e[t + 1] = this.g,
                e[t + 2] = this.b,
                e
            }
        },
        n.ColorKeywords = {
            aliceblue: 15792383,
            antiquewhite: 16444375,
            aqua: 65535,
            aquamarine: 8388564,
            azure: 15794175,
            beige: 16119260,
            bisque: 16770244,
            black: 0,
            blanchedalmond: 16772045,
            blue: 255,
            blueviolet: 9055202,
            brown: 10824234,
            burlywood: 14596231,
            cadetblue: 6266528,
            chartreuse: 8388352,
            chocolate: 13789470,
            coral: 16744272,
            cornflowerblue: 6591981,
            cornsilk: 16775388,
            crimson: 14423100,
            cyan: 65535,
            darkblue: 139,
            darkcyan: 35723,
            darkgoldenrod: 12092939,
            darkgray: 11119017,
            darkgreen: 25600,
            darkgrey: 11119017,
            darkkhaki: 12433259,
            darkmagenta: 9109643,
            darkolivegreen: 5597999,
            darkorange: 16747520,
            darkorchid: 10040012,
            darkred: 9109504,
            darksalmon: 15308410,
            darkseagreen: 9419919,
            darkslateblue: 4734347,
            darkslategray: 3100495,
            darkslategrey: 3100495,
            darkturquoise: 52945,
            darkviolet: 9699539,
            deeppink: 16716947,
            deepskyblue: 49151,
            dimgray: 6908265,
            dimgrey: 6908265,
            dodgerblue: 2003199,
            firebrick: 11674146,
            floralwhite: 16775920,
            forestgreen: 2263842,
            fuchsia: 16711935,
            gainsboro: 14474460,
            ghostwhite: 16316671,
            gold: 16766720,
            goldenrod: 14329120,
            gray: 8421504,
            green: 32768,
            greenyellow: 11403055,
            grey: 8421504,
            honeydew: 15794160,
            hotpink: 16738740,
            indianred: 13458524,
            indigo: 4915330,
            ivory: 16777200,
            khaki: 15787660,
            lavender: 15132410,
            lavenderblush: 16773365,
            lawngreen: 8190976,
            lemonchiffon: 16775885,
            lightblue: 11393254,
            lightcoral: 15761536,
            lightcyan: 14745599,
            lightgoldenrodyellow: 16448210,
            lightgray: 13882323,
            lightgreen: 9498256,
            lightgrey: 13882323,
            lightpink: 16758465,
            lightsalmon: 16752762,
            lightseagreen: 2142890,
            lightskyblue: 8900346,
            lightslategray: 7833753,
            lightslategrey: 7833753,
            lightsteelblue: 11584734,
            lightyellow: 16777184,
            lime: 65280,
            limegreen: 3329330,
            linen: 16445670,
            magenta: 16711935,
            maroon: 8388608,
            mediumaquamarine: 6737322,
            mediumblue: 205,
            mediumorchid: 12211667,
            mediumpurple: 9662683,
            mediumseagreen: 3978097,
            mediumslateblue: 8087790,
            mediumspringgreen: 64154,
            mediumturquoise: 4772300,
            mediumvioletred: 13047173,
            midnightblue: 1644912,
            mintcream: 16121850,
            mistyrose: 16770273,
            moccasin: 16770229,
            navajowhite: 16768685,
            navy: 128,
            oldlace: 16643558,
            olive: 8421376,
            olivedrab: 7048739,
            orange: 16753920,
            orangered: 16729344,
            orchid: 14315734,
            palegoldenrod: 15657130,
            palegreen: 10025880,
            paleturquoise: 11529966,
            palevioletred: 14381203,
            papayawhip: 16773077,
            peachpuff: 16767673,
            peru: 13468991,
            pink: 16761035,
            plum: 14524637,
            powderblue: 11591910,
            purple: 8388736,
            red: 16711680,
            rosybrown: 12357519,
            royalblue: 4286945,
            saddlebrown: 9127187,
            salmon: 16416882,
            sandybrown: 16032864,
            seagreen: 3050327,
            seashell: 16774638,
            sienna: 10506797,
            silver: 12632256,
            skyblue: 8900331,
            slateblue: 6970061,
            slategray: 7372944,
            slategrey: 7372944,
            snow: 16775930,
            springgreen: 65407,
            steelblue: 4620980,
            tan: 13808780,
            teal: 32896,
            thistle: 14204888,
            tomato: 16737095,
            turquoise: 4251856,
            violet: 15631086,
            wheat: 16113331,
            white: 16777215,
            whitesmoke: 16119285,
            yellow: 16776960,
            yellowgreen: 10145074
        },
        n.Quaternion = function(e, t, i, n) {
            this._x = e || 0,
            this._y = t || 0,
            this._z = i || 0,
            this._w = void 0 !== n ? n : 1
        }
        ,
        n.Quaternion.prototype = {
            constructor: n.Quaternion,
            get x() {
                return this._x
            },
            set x(e) {
                this._x = e,
                this.onChangeCallback()
            },
            get y() {
                return this._y
            },
            set y(e) {
                this._y = e,
                this.onChangeCallback()
            },
            get z() {
                return this._z
            },
            set z(e) {
                this._z = e,
                this.onChangeCallback()
            },
            get w() {
                return this._w
            },
            set w(e) {
                this._w = e,
                this.onChangeCallback()
            },
            set: function(e, t, i, n) {
                return this._x = e,
                this._y = t,
                this._z = i,
                this._w = n,
                this.onChangeCallback(),
                this
            },
            clone: function() {
                return new this.constructor(this._x,this._y,this._z,this._w)
            },
            copy: function(e) {
                return this._x = e.x,
                this._y = e.y,
                this._z = e.z,
                this._w = e.w,
                this.onChangeCallback(),
                this
            },
            setFromEuler: function(e, t) {
                if (e instanceof n.Euler == !1)
                    throw new Error("THREE.Quaternion: .setFromEuler() now expects a Euler rotation rather than a Vector3 and order.");
                var i = Math.cos(e._x / 2)
                  , r = Math.cos(e._y / 2)
                  , o = Math.cos(e._z / 2)
                  , a = Math.sin(e._x / 2)
                  , s = Math.sin(e._y / 2)
                  , l = Math.sin(e._z / 2)
                  , c = e.order;
                return "XYZ" === c ? (this._x = a * r * o + i * s * l,
                this._y = i * s * o - a * r * l,
                this._z = i * r * l + a * s * o,
                this._w = i * r * o - a * s * l) : "YXZ" === c ? (this._x = a * r * o + i * s * l,
                this._y = i * s * o - a * r * l,
                this._z = i * r * l - a * s * o,
                this._w = i * r * o + a * s * l) : "ZXY" === c ? (this._x = a * r * o - i * s * l,
                this._y = i * s * o + a * r * l,
                this._z = i * r * l + a * s * o,
                this._w = i * r * o - a * s * l) : "ZYX" === c ? (this._x = a * r * o - i * s * l,
                this._y = i * s * o + a * r * l,
                this._z = i * r * l - a * s * o,
                this._w = i * r * o + a * s * l) : "YZX" === c ? (this._x = a * r * o + i * s * l,
                this._y = i * s * o + a * r * l,
                this._z = i * r * l - a * s * o,
                this._w = i * r * o - a * s * l) : "XZY" === c && (this._x = a * r * o - i * s * l,
                this._y = i * s * o - a * r * l,
                this._z = i * r * l + a * s * o,
                this._w = i * r * o + a * s * l),
                t !== !1 && this.onChangeCallback(),
                this
            },
            setFromAxisAngle: function(e, t) {
                var i = t / 2
                  , n = Math.sin(i);
                return this._x = e.x * n,
                this._y = e.y * n,
                this._z = e.z * n,
                this._w = Math.cos(i),
                this.onChangeCallback(),
                this
            },
            setFromRotationMatrix: function(e) {
                var t, i = e.elements, n = i[0], r = i[4], o = i[8], a = i[1], s = i[5], l = i[9], c = i[2], h = i[6], u = i[10], d = n + s + u;
                return d > 0 ? (t = .5 / Math.sqrt(d + 1),
                this._w = .25 / t,
                this._x = (h - l) * t,
                this._y = (o - c) * t,
                this._z = (a - r) * t) : n > s && n > u ? (t = 2 * Math.sqrt(1 + n - s - u),
                this._w = (h - l) / t,
                this._x = .25 * t,
                this._y = (r + a) / t,
                this._z = (o + c) / t) : s > u ? (t = 2 * Math.sqrt(1 + s - n - u),
                this._w = (o - c) / t,
                this._x = (r + a) / t,
                this._y = .25 * t,
                this._z = (l + h) / t) : (t = 2 * Math.sqrt(1 + u - n - s),
                this._w = (a - r) / t,
                this._x = (o + c) / t,
                this._y = (l + h) / t,
                this._z = .25 * t),
                this.onChangeCallback(),
                this
            },
            setFromUnitVectors: function() {
                var e, t, i = 1e-6;
                return function(r, o) {
                    return void 0 === e && (e = new n.Vector3),
                    t = r.dot(o) + 1,
                    t < i ? (t = 0,
                    Math.abs(r.x) > Math.abs(r.z) ? e.set(-r.y, r.x, 0) : e.set(0, -r.z, r.y)) : e.crossVectors(r, o),
                    this._x = e.x,
                    this._y = e.y,
                    this._z = e.z,
                    this._w = t,
                    this.normalize(),
                    this
                }
            }(),
            inverse: function() {
                return this.conjugate().normalize(),
                this
            },
            conjugate: function() {
                return this._x *= -1,
                this._y *= -1,
                this._z *= -1,
                this.onChangeCallback(),
                this
            },
            dot: function(e) {
                return this._x * e._x + this._y * e._y + this._z * e._z + this._w * e._w
            },
            lengthSq: function() {
                return this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w
            },
            length: function() {
                return Math.sqrt(this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w)
            },
            normalize: function() {
                var e = this.length();
                return 0 === e ? (this._x = 0,
                this._y = 0,
                this._z = 0,
                this._w = 1) : (e = 1 / e,
                this._x = this._x * e,
                this._y = this._y * e,
                this._z = this._z * e,
                this._w = this._w * e),
                this.onChangeCallback(),
                this
            },
            multiply: function(e, t) {
                return void 0 !== t ? (console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),
                this.multiplyQuaternions(e, t)) : this.multiplyQuaternions(this, e)
            },
            multiplyQuaternions: function(e, t) {
                var i = e._x
                  , n = e._y
                  , r = e._z
                  , o = e._w
                  , a = t._x
                  , s = t._y
                  , l = t._z
                  , c = t._w;
                return this._x = i * c + o * a + n * l - r * s,
                this._y = n * c + o * s + r * a - i * l,
                this._z = r * c + o * l + i * s - n * a,
                this._w = o * c - i * a - n * s - r * l,
                this.onChangeCallback(),
                this
            },
            slerp: function(e, t) {
                if (0 === t)
                    return this;
                if (1 === t)
                    return this.copy(e);
                var i = this._x
                  , n = this._y
                  , r = this._z
                  , o = this._w
                  , a = o * e._w + i * e._x + n * e._y + r * e._z;
                if (a < 0 ? (this._w = -e._w,
                this._x = -e._x,
                this._y = -e._y,
                this._z = -e._z,
                a = -a) : this.copy(e),
                a >= 1)
                    return this._w = o,
                    this._x = i,
                    this._y = n,
                    this._z = r,
                    this;
                var s = Math.sqrt(1 - a * a);
                if (Math.abs(s) < .001)
                    return this._w = .5 * (o + this._w),
                    this._x = .5 * (i + this._x),
                    this._y = .5 * (n + this._y),
                    this._z = .5 * (r + this._z),
                    this;
                var l = Math.atan2(s, a)
                  , c = Math.sin((1 - t) * l) / s
                  , h = Math.sin(t * l) / s;
                return this._w = o * c + this._w * h,
                this._x = i * c + this._x * h,
                this._y = n * c + this._y * h,
                this._z = r * c + this._z * h,
                this.onChangeCallback(),
                this
            },
            equals: function(e) {
                return e._x === this._x && e._y === this._y && e._z === this._z && e._w === this._w
            },
            fromArray: function(e, t) {
                return void 0 === t && (t = 0),
                this._x = e[t],
                this._y = e[t + 1],
                this._z = e[t + 2],
                this._w = e[t + 3],
                this.onChangeCallback(),
                this
            },
            toArray: function(e, t) {
                return void 0 === e && (e = []),
                void 0 === t && (t = 0),
                e[t] = this._x,
                e[t + 1] = this._y,
                e[t + 2] = this._z,
                e[t + 3] = this._w,
                e
            },
            onChange: function(e) {
                return this.onChangeCallback = e,
                this
            },
            onChangeCallback: function() {}
        },
        Object.assign(n.Quaternion, {
            slerp: function(e, t, i, n) {
                return i.copy(e).slerp(t, n)
            },
            slerpFlat: function(e, t, i, n, r, o, a) {
                var s = i[n + 0]
                  , l = i[n + 1]
                  , c = i[n + 2]
                  , h = i[n + 3]
                  , u = r[o + 0]
                  , d = r[o + 1]
                  , p = r[o + 2]
                  , f = r[o + 3];
                if (h !== f || s !== u || l !== d || c !== p) {
                    var g = 1 - a
                      , m = s * u + l * d + c * p + h * f
                      , v = m >= 0 ? 1 : -1
                      , A = 1 - m * m;
                    if (A > Number.EPSILON) {
                        var y = Math.sqrt(A)
                          , C = Math.atan2(y, m * v);
                        g = Math.sin(g * C) / y,
                        a = Math.sin(a * C) / y
                    }
                    var I = a * v;
                    if (s = s * g + u * I,
                    l = l * g + d * I,
                    c = c * g + p * I,
                    h = h * g + f * I,
                    g === 1 - a) {
                        var E = 1 / Math.sqrt(s * s + l * l + c * c + h * h);
                        s *= E,
                        l *= E,
                        c *= E,
                        h *= E
                    }
                }
                e[t] = s,
                e[t + 1] = l,
                e[t + 2] = c,
                e[t + 3] = h
            }
        }),
        n.Vector2 = function(e, t) {
            this.x = e || 0,
            this.y = t || 0
        }
        ,
        n.Vector2.prototype = {
            constructor: n.Vector2,
            get width() {
                return this.x
            },
            set width(e) {
                this.x = e
            },
            get height() {
                return this.y
            },
            set height(e) {
                this.y = e
            },
            set: function(e, t) {
                return this.x = e,
                this.y = t,
                this
            },
            setScalar: function(e) {
                return this.x = e,
                this.y = e,
                this
            },
            setX: function(e) {
                return this.x = e,
                this
            },
            setY: function(e) {
                return this.y = e,
                this
            },
            setComponent: function(e, t) {
                switch (e) {
                case 0:
                    this.x = t;
                    break;
                case 1:
                    this.y = t;
                    break;
                default:
                    throw new Error("index is out of range: " + e)
                }
            },
            getComponent: function(e) {
                switch (e) {
                case 0:
                    return this.x;
                case 1:
                    return this.y;
                default:
                    throw new Error("index is out of range: " + e)
                }
            },
            clone: function() {
                return new this.constructor(this.x,this.y)
            },
            copy: function(e) {
                return this.x = e.x,
                this.y = e.y,
                this
            },
            add: function(e, t) {
                return void 0 !== t ? (console.warn("THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),
                this.addVectors(e, t)) : (this.x += e.x,
                this.y += e.y,
                this)
            },
            addScalar: function(e) {
                return this.x += e,
                this.y += e,
                this
            },
            addVectors: function(e, t) {
                return this.x = e.x + t.x,
                this.y = e.y + t.y,
                this
            },
            addScaledVector: function(e, t) {
                return this.x += e.x * t,
                this.y += e.y * t,
                this
            },
            sub: function(e, t) {
                return void 0 !== t ? (console.warn("THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),
                this.subVectors(e, t)) : (this.x -= e.x,
                this.y -= e.y,
                this)
            },
            subScalar: function(e) {
                return this.x -= e,
                this.y -= e,
                this
            },
            subVectors: function(e, t) {
                return this.x = e.x - t.x,
                this.y = e.y - t.y,
                this
            },
            multiply: function(e) {
                return this.x *= e.x,
                this.y *= e.y,
                this
            },
            multiplyScalar: function(e) {
                return isFinite(e) ? (this.x *= e,
                this.y *= e) : (this.x = 0,
                this.y = 0),
                this
            },
            divide: function(e) {
                return this.x /= e.x,
                this.y /= e.y,
                this
            },
            divideScalar: function(e) {
                return this.multiplyScalar(1 / e)
            },
            min: function(e) {
                return this.x = Math.min(this.x, e.x),
                this.y = Math.min(this.y, e.y),
                this
            },
            max: function(e) {
                return this.x = Math.max(this.x, e.x),
                this.y = Math.max(this.y, e.y),
                this
            },
            clamp: function(e, t) {
                return this.x = Math.max(e.x, Math.min(t.x, this.x)),
                this.y = Math.max(e.y, Math.min(t.y, this.y)),
                this
            },
            clampScalar: function() {
                var e, t;
                return function(i, r) {
                    return void 0 === e && (e = new n.Vector2,
                    t = new n.Vector2),
                    e.set(i, i),
                    t.set(r, r),
                    this.clamp(e, t)
                }
            }(),
            clampLength: function(e, t) {
                var i = this.length();
                return this.multiplyScalar(Math.max(e, Math.min(t, i)) / i),
                this
            },
            floor: function() {
                return this.x = Math.floor(this.x),
                this.y = Math.floor(this.y),
                this
            },
            ceil: function() {
                return this.x = Math.ceil(this.x),
                this.y = Math.ceil(this.y),
                this
            },
            round: function() {
                return this.x = Math.round(this.x),
                this.y = Math.round(this.y),
                this
            },
            roundToZero: function() {
                return this.x = this.x < 0 ? Math.ceil(this.x) : Math.floor(this.x),
                this.y = this.y < 0 ? Math.ceil(this.y) : Math.floor(this.y),
                this
            },
            negate: function() {
                return this.x = -this.x,
                this.y = -this.y,
                this
            },
            dot: function(e) {
                return this.x * e.x + this.y * e.y
            },
            lengthSq: function() {
                return this.x * this.x + this.y * this.y
            },
            length: function() {
                return Math.sqrt(this.x * this.x + this.y * this.y)
            },
            lengthManhattan: function() {
                return Math.abs(this.x) + Math.abs(this.y)
            },
            normalize: function() {
                return this.divideScalar(this.length())
            },
            angle: function() {
                var e = Math.atan2(this.y, this.x);
                return e < 0 && (e += 2 * Math.PI),
                e
            },
            distanceTo: function(e) {
                return Math.sqrt(this.distanceToSquared(e))
            },
            distanceToSquared: function(e) {
                var t = this.x - e.x
                  , i = this.y - e.y;
                return t * t + i * i
            },
            setLength: function(e) {
                return this.multiplyScalar(e / this.length())
            },
            lerp: function(e, t) {
                return this.x += (e.x - this.x) * t,
                this.y += (e.y - this.y) * t,
                this
            },
            lerpVectors: function(e, t, i) {
                return this.subVectors(t, e).multiplyScalar(i).add(e),
                this
            },
            equals: function(e) {
                return e.x === this.x && e.y === this.y
            },
            fromArray: function(e, t) {
                return void 0 === t && (t = 0),
                this.x = e[t],
                this.y = e[t + 1],
                this
            },
            toArray: function(e, t) {
                return void 0 === e && (e = []),
                void 0 === t && (t = 0),
                e[t] = this.x,
                e[t + 1] = this.y,
                e
            },
            fromAttribute: function(e, t, i) {
                return void 0 === i && (i = 0),
                t = t * e.itemSize + i,
                this.x = e.array[t],
                this.y = e.array[t + 1],
                this
            },
            rotateAround: function(e, t) {
                var i = Math.cos(t)
                  , n = Math.sin(t)
                  , r = this.x - e.x
                  , o = this.y - e.y;
                return this.x = r * i - o * n + e.x,
                this.y = r * n + o * i + e.y,
                this
            }
        },
        n.Vector3 = function(e, t, i) {
            this.x = e || 0,
            this.y = t || 0,
            this.z = i || 0
        }
        ,
        n.Vector3.prototype = {
            constructor: n.Vector3,
            set: function(e, t, i) {
                return this.x = e,
                this.y = t,
                this.z = i,
                this
            },
            setScalar: function(e) {
                return this.x = e,
                this.y = e,
                this.z = e,
                this
            },
            setX: function(e) {
                return this.x = e,
                this
            },
            setY: function(e) {
                return this.y = e,
                this
            },
            setZ: function(e) {
                return this.z = e,
                this
            },
            setComponent: function(e, t) {
                switch (e) {
                case 0:
                    this.x = t;
                    break;
                case 1:
                    this.y = t;
                    break;
                case 2:
                    this.z = t;
                    break;
                default:
                    throw new Error("index is out of range: " + e)
                }
            },
            getComponent: function(e) {
                switch (e) {
                case 0:
                    return this.x;
                case 1:
                    return this.y;
                case 2:
                    return this.z;
                default:
                    throw new Error("index is out of range: " + e)
                }
            },
            clone: function() {
                return new this.constructor(this.x,this.y,this.z)
            },
            copy: function(e) {
                return this.x = e.x,
                this.y = e.y,
                this.z = e.z,
                this
            },
            add: function(e, t) {
                return void 0 !== t ? (console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),
                this.addVectors(e, t)) : (this.x += e.x,
                this.y += e.y,
                this.z += e.z,
                this)
            },
            addScalar: function(e) {
                return this.x += e,
                this.y += e,
                this.z += e,
                this
            },
            addVectors: function(e, t) {
                return this.x = e.x + t.x,
                this.y = e.y + t.y,
                this.z = e.z + t.z,
                this
            },
            addScaledVector: function(e, t) {
                return this.x += e.x * t,
                this.y += e.y * t,
                this.z += e.z * t,
                this
            },
            sub: function(e, t) {
                return void 0 !== t ? (console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),
                this.subVectors(e, t)) : (this.x -= e.x,
                this.y -= e.y,
                this.z -= e.z,
                this)
            },
            subScalar: function(e) {
                return this.x -= e,
                this.y -= e,
                this.z -= e,
                this
            },
            subVectors: function(e, t) {
                return this.x = e.x - t.x,
                this.y = e.y - t.y,
                this.z = e.z - t.z,
                this
            },
            multiply: function(e, t) {
                return void 0 !== t ? (console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),
                this.multiplyVectors(e, t)) : (this.x *= e.x,
                this.y *= e.y,
                this.z *= e.z,
                this)
            },
            multiplyScalar: function(e) {
                return isFinite(e) ? (this.x *= e,
                this.y *= e,
                this.z *= e) : (this.x = 0,
                this.y = 0,
                this.z = 0),
                this
            },
            multiplyVectors: function(e, t) {
                return this.x = e.x * t.x,
                this.y = e.y * t.y,
                this.z = e.z * t.z,
                this
            },
            applyEuler: function() {
                var e;
                return function(t) {
                    return t instanceof n.Euler == !1 && console.error("THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order."),
                    void 0 === e && (e = new n.Quaternion),
                    this.applyQuaternion(e.setFromEuler(t)),
                    this
                }
            }(),
            applyAxisAngle: function() {
                var e;
                return function(t, i) {
                    return void 0 === e && (e = new n.Quaternion),
                    this.applyQuaternion(e.setFromAxisAngle(t, i)),
                    this
                }
            }(),
            applyMatrix3: function(e) {
                var t = this.x
                  , i = this.y
                  , n = this.z
                  , r = e.elements;
                return this.x = r[0] * t + r[3] * i + r[6] * n,
                this.y = r[1] * t + r[4] * i + r[7] * n,
                this.z = r[2] * t + r[5] * i + r[8] * n,
                this
            },
            applyMatrix4: function(e) {
                var t = this.x
                  , i = this.y
                  , n = this.z
                  , r = e.elements;
                return this.x = r[0] * t + r[4] * i + r[8] * n + r[12],
                this.y = r[1] * t + r[5] * i + r[9] * n + r[13],
                this.z = r[2] * t + r[6] * i + r[10] * n + r[14],
                this
            },
            applyProjection: function(e) {
                var t = this.x
                  , i = this.y
                  , n = this.z
                  , r = e.elements
                  , o = 1 / (r[3] * t + r[7] * i + r[11] * n + r[15]);
                return this.x = (r[0] * t + r[4] * i + r[8] * n + r[12]) * o,
                this.y = (r[1] * t + r[5] * i + r[9] * n + r[13]) * o,
                this.z = (r[2] * t + r[6] * i + r[10] * n + r[14]) * o,
                this
            },
            applyQuaternion: function(e) {
                var t = this.x
                  , i = this.y
                  , n = this.z
                  , r = e.x
                  , o = e.y
                  , a = e.z
                  , s = e.w
                  , l = s * t + o * n - a * i
                  , c = s * i + a * t - r * n
                  , h = s * n + r * i - o * t
                  , u = -r * t - o * i - a * n;
                return this.x = l * s + u * -r + c * -a - h * -o,
                this.y = c * s + u * -o + h * -r - l * -a,
                this.z = h * s + u * -a + l * -o - c * -r,
                this
            },
            project: function() {
                var e;
                return function(t) {
                    return void 0 === e && (e = new n.Matrix4),
                    e.multiplyMatrices(t.projectionMatrix, e.getInverse(t.matrixWorld)),
                    this.applyProjection(e)
                }
            }(),
            unproject: function() {
                var e;
                return function(t) {
                    return void 0 === e && (e = new n.Matrix4),
                    e.multiplyMatrices(t.matrixWorld, e.getInverse(t.projectionMatrix)),
                    this.applyProjection(e)
                }
            }(),
            transformDirection: function(e) {
                var t = this.x
                  , i = this.y
                  , n = this.z
                  , r = e.elements;
                return this.x = r[0] * t + r[4] * i + r[8] * n,
                this.y = r[1] * t + r[5] * i + r[9] * n,
                this.z = r[2] * t + r[6] * i + r[10] * n,
                this.normalize(),
                this
            },
            divide: function(e) {
                return this.x /= e.x,
                this.y /= e.y,
                this.z /= e.z,
                this
            },
            divideScalar: function(e) {
                return this.multiplyScalar(1 / e)
            },
            min: function(e) {
                return this.x = Math.min(this.x, e.x),
                this.y = Math.min(this.y, e.y),
                this.z = Math.min(this.z, e.z),
                this
            },
            max: function(e) {
                return this.x = Math.max(this.x, e.x),
                this.y = Math.max(this.y, e.y),
                this.z = Math.max(this.z, e.z),
                this
            },
            clamp: function(e, t) {
                return this.x = Math.max(e.x, Math.min(t.x, this.x)),
                this.y = Math.max(e.y, Math.min(t.y, this.y)),
                this.z = Math.max(e.z, Math.min(t.z, this.z)),
                this
            },
            clampScalar: function() {
                var e, t;
                return function(i, r) {
                    return void 0 === e && (e = new n.Vector3,
                    t = new n.Vector3),
                    e.set(i, i, i),
                    t.set(r, r, r),
                    this.clamp(e, t)
                }
            }(),
            clampLength: function(e, t) {
                var i = this.length();
                return this.multiplyScalar(Math.max(e, Math.min(t, i)) / i),
                this
            },
            floor: function() {
                return this.x = Math.floor(this.x),
                this.y = Math.floor(this.y),
                this.z = Math.floor(this.z),
                this
            },
            ceil: function() {
                return this.x = Math.ceil(this.x),
                this.y = Math.ceil(this.y),
                this.z = Math.ceil(this.z),
                this
            },
            round: function() {
                return this.x = Math.round(this.x),
                this.y = Math.round(this.y),
                this.z = Math.round(this.z),
                this
            },
            roundToZero: function() {
                return this.x = this.x < 0 ? Math.ceil(this.x) : Math.floor(this.x),
                this.y = this.y < 0 ? Math.ceil(this.y) : Math.floor(this.y),
                this.z = this.z < 0 ? Math.ceil(this.z) : Math.floor(this.z),
                this
            },
            negate: function() {
                return this.x = -this.x,
                this.y = -this.y,
                this.z = -this.z,
                this
            },
            dot: function(e) {
                return this.x * e.x + this.y * e.y + this.z * e.z
            },
            lengthSq: function() {
                return this.x * this.x + this.y * this.y + this.z * this.z
            },
            length: function() {
                return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z)
            },
            lengthManhattan: function() {
                return Math.abs(this.x) + Math.abs(this.y) + Math.abs(this.z)
            },
            normalize: function() {
                return this.divideScalar(this.length())
            },
            setLength: function(e) {
                return this.multiplyScalar(e / this.length())
            },
            lerp: function(e, t) {
                return this.x += (e.x - this.x) * t,
                this.y += (e.y - this.y) * t,
                this.z += (e.z - this.z) * t,
                this
            },
            lerpVectors: function(e, t, i) {
                return this.subVectors(t, e).multiplyScalar(i).add(e),
                this
            },
            cross: function(e, t) {
                if (void 0 !== t)
                    return console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),
                    this.crossVectors(e, t);
                var i = this.x
                  , n = this.y
                  , r = this.z;
                return this.x = n * e.z - r * e.y,
                this.y = r * e.x - i * e.z,
                this.z = i * e.y - n * e.x,
                this
            },
            crossVectors: function(e, t) {
                var i = e.x
                  , n = e.y
                  , r = e.z
                  , o = t.x
                  , a = t.y
                  , s = t.z;
                return this.x = n * s - r * a,
                this.y = r * o - i * s,
                this.z = i * a - n * o,
                this
            },
            projectOnVector: function() {
                var e, t;
                return function(i) {
                    return void 0 === e && (e = new n.Vector3),
                    e.copy(i).normalize(),
                    t = this.dot(e),
                    this.copy(e).multiplyScalar(t)
                }
            }(),
            projectOnPlane: function() {
                var e;
                return function(t) {
                    return void 0 === e && (e = new n.Vector3),
                    e.copy(this).projectOnVector(t),
                    this.sub(e)
                }
            }(),
            reflect: function() {
                var e;
                return function(t) {
                    return void 0 === e && (e = new n.Vector3),
                    this.sub(e.copy(t).multiplyScalar(2 * this.dot(t)))
                }
            }(),
            angleTo: function(e) {
                var t = this.dot(e) / Math.sqrt(this.lengthSq() * e.lengthSq());
                return Math.acos(n.Math.clamp(t, -1, 1))
            },
            distanceTo: function(e) {
                return Math.sqrt(this.distanceToSquared(e))
            },
            distanceToSquared: function(e) {
                var t = this.x - e.x
                  , i = this.y - e.y
                  , n = this.z - e.z;
                return t * t + i * i + n * n
            },
            setFromSpherical: function(e) {
                var t = Math.sin(e.phi) * e.radius;
                return this.x = t * Math.sin(e.theta),
                this.y = Math.cos(e.phi) * e.radius,
                this.z = t * Math.cos(e.theta),
                this
            },
            setFromMatrixPosition: function(e) {
                return this.setFromMatrixColumn(e, 3)
            },
            setFromMatrixScale: function(e) {
                var t = this.setFromMatrixColumn(e, 0).length()
                  , i = this.setFromMatrixColumn(e, 1).length()
                  , n = this.setFromMatrixColumn(e, 2).length();
                return this.x = t,
                this.y = i,
                this.z = n,
                this
            },
            setFromMatrixColumn: function(e, t) {
                return "number" == typeof e && (console.warn("THREE.Vector3: setFromMatrixColumn now expects ( matrix, index )."),
                e = arguments[1],
                t = arguments[0]),
                this.fromArray(e.elements, 4 * t)
            },
            equals: function(e) {
                return e.x === this.x && e.y === this.y && e.z === this.z
            },
            fromArray: function(e, t) {
                return void 0 === t && (t = 0),
                this.x = e[t],
                this.y = e[t + 1],
                this.z = e[t + 2],
                this
            },
            toArray: function(e, t) {
                return void 0 === e && (e = []),
                void 0 === t && (t = 0),
                e[t] = this.x,
                e[t + 1] = this.y,
                e[t + 2] = this.z,
                e
            },
            fromAttribute: function(e, t, i) {
                return void 0 === i && (i = 0),
                t = t * e.itemSize + i,
                this.x = e.array[t],
                this.y = e.array[t + 1],
                this.z = e.array[t + 2],
                this
            }
        },
        n.Vector4 = function(e, t, i, n) {
            this.x = e || 0,
            this.y = t || 0,
            this.z = i || 0,
            this.w = void 0 !== n ? n : 1
        }
        ,
        n.Vector4.prototype = {
            constructor: n.Vector4,
            set: function(e, t, i, n) {
                return this.x = e,
                this.y = t,
                this.z = i,
                this.w = n,
                this
            },
            setScalar: function(e) {
                return this.x = e,
                this.y = e,
                this.z = e,
                this.w = e,
                this
            },
            setX: function(e) {
                return this.x = e,
                this
            },
            setY: function(e) {
                return this.y = e,
                this
            },
            setZ: function(e) {
                return this.z = e,
                this
            },
            setW: function(e) {
                return this.w = e,
                this
            },
            setComponent: function(e, t) {
                switch (e) {
                case 0:
                    this.x = t;
                    break;
                case 1:
                    this.y = t;
                    break;
                case 2:
                    this.z = t;
                    break;
                case 3:
                    this.w = t;
                    break;
                default:
                    throw new Error("index is out of range: " + e)
                }
            },
            getComponent: function(e) {
                switch (e) {
                case 0:
                    return this.x;
                case 1:
                    return this.y;
                case 2:
                    return this.z;
                case 3:
                    return this.w;
                default:
                    throw new Error("index is out of range: " + e)
                }
            },
            clone: function() {
                return new this.constructor(this.x,this.y,this.z,this.w)
            },
            copy: function(e) {
                return this.x = e.x,
                this.y = e.y,
                this.z = e.z,
                this.w = void 0 !== e.w ? e.w : 1,
                this
            },
            add: function(e, t) {
                return void 0 !== t ? (console.warn("THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),
                this.addVectors(e, t)) : (this.x += e.x,
                this.y += e.y,
                this.z += e.z,
                this.w += e.w,
                this)
            },
            addScalar: function(e) {
                return this.x += e,
                this.y += e,
                this.z += e,
                this.w += e,
                this
            },
            addVectors: function(e, t) {
                return this.x = e.x + t.x,
                this.y = e.y + t.y,
                this.z = e.z + t.z,
                this.w = e.w + t.w,
                this
            },
            addScaledVector: function(e, t) {
                return this.x += e.x * t,
                this.y += e.y * t,
                this.z += e.z * t,
                this.w += e.w * t,
                this
            },
            sub: function(e, t) {
                return void 0 !== t ? (console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),
                this.subVectors(e, t)) : (this.x -= e.x,
                this.y -= e.y,
                this.z -= e.z,
                this.w -= e.w,
                this)
            },
            subScalar: function(e) {
                return this.x -= e,
                this.y -= e,
                this.z -= e,
                this.w -= e,
                this
            },
            subVectors: function(e, t) {
                return this.x = e.x - t.x,
                this.y = e.y - t.y,
                this.z = e.z - t.z,
                this.w = e.w - t.w,
                this
            },
            multiplyScalar: function(e) {
                return isFinite(e) ? (this.x *= e,
                this.y *= e,
                this.z *= e,
                this.w *= e) : (this.x = 0,
                this.y = 0,
                this.z = 0,
                this.w = 0),
                this
            },
            applyMatrix4: function(e) {
                var t = this.x
                  , i = this.y
                  , n = this.z
                  , r = this.w
                  , o = e.elements;
                return this.x = o[0] * t + o[4] * i + o[8] * n + o[12] * r,
                this.y = o[1] * t + o[5] * i + o[9] * n + o[13] * r,
                this.z = o[2] * t + o[6] * i + o[10] * n + o[14] * r,
                this.w = o[3] * t + o[7] * i + o[11] * n + o[15] * r,
                this
            },
            divideScalar: function(e) {
                return this.multiplyScalar(1 / e)
            },
            setAxisAngleFromQuaternion: function(e) {
                this.w = 2 * Math.acos(e.w);
                var t = Math.sqrt(1 - e.w * e.w);
                return t < 1e-4 ? (this.x = 1,
                this.y = 0,
                this.z = 0) : (this.x = e.x / t,
                this.y = e.y / t,
                this.z = e.z / t),
                this
            },
            setAxisAngleFromRotationMatrix: function(e) {
                var t, i, n, r, o = .01, a = .1, s = e.elements, l = s[0], c = s[4], h = s[8], u = s[1], d = s[5], p = s[9], f = s[2], g = s[6], m = s[10];
                if (Math.abs(c - u) < o && Math.abs(h - f) < o && Math.abs(p - g) < o) {
                    if (Math.abs(c + u) < a && Math.abs(h + f) < a && Math.abs(p + g) < a && Math.abs(l + d + m - 3) < a)
                        return this.set(1, 0, 0, 0),
                        this;
                    t = Math.PI;
                    var v = (l + 1) / 2
                      , A = (d + 1) / 2
                      , y = (m + 1) / 2
                      , C = (c + u) / 4
                      , I = (h + f) / 4
                      , E = (p + g) / 4;
                    return v > A && v > y ? v < o ? (i = 0,
                    n = .707106781,
                    r = .707106781) : (i = Math.sqrt(v),
                    n = C / i,
                    r = I / i) : A > y ? A < o ? (i = .707106781,
                    n = 0,
                    r = .707106781) : (n = Math.sqrt(A),
                    i = C / n,
                    r = E / n) : y < o ? (i = .707106781,
                    n = .707106781,
                    r = 0) : (r = Math.sqrt(y),
                    i = I / r,
                    n = E / r),
                    this.set(i, n, r, t),
                    this
                }
                var b = Math.sqrt((g - p) * (g - p) + (h - f) * (h - f) + (u - c) * (u - c));
                return Math.abs(b) < .001 && (b = 1),
                this.x = (g - p) / b,
                this.y = (h - f) / b,
                this.z = (u - c) / b,
                this.w = Math.acos((l + d + m - 1) / 2),
                this
            },
            min: function(e) {
                return this.x = Math.min(this.x, e.x),
                this.y = Math.min(this.y, e.y),
                this.z = Math.min(this.z, e.z),
                this.w = Math.min(this.w, e.w),
                this
            },
            max: function(e) {
                return this.x = Math.max(this.x, e.x),
                this.y = Math.max(this.y, e.y),
                this.z = Math.max(this.z, e.z),
                this.w = Math.max(this.w, e.w),
                this
            },
            clamp: function(e, t) {
                return this.x = Math.max(e.x, Math.min(t.x, this.x)),
                this.y = Math.max(e.y, Math.min(t.y, this.y)),
                this.z = Math.max(e.z, Math.min(t.z, this.z)),
                this.w = Math.max(e.w, Math.min(t.w, this.w)),
                this
            },
            clampScalar: function() {
                var e, t;
                return function(i, r) {
                    return void 0 === e && (e = new n.Vector4,
                    t = new n.Vector4),
                    e.set(i, i, i, i),
                    t.set(r, r, r, r),
                    this.clamp(e, t)
                }
            }(),
            floor: function() {
                return this.x = Math.floor(this.x),
                this.y = Math.floor(this.y),
                this.z = Math.floor(this.z),
                this.w = Math.floor(this.w),
                this
            },
            ceil: function() {
                return this.x = Math.ceil(this.x),
                this.y = Math.ceil(this.y),
                this.z = Math.ceil(this.z),
                this.w = Math.ceil(this.w),
                this
            },
            round: function() {
                return this.x = Math.round(this.x),
                this.y = Math.round(this.y),
                this.z = Math.round(this.z),
                this.w = Math.round(this.w),
                this
            },
            roundToZero: function() {
                return this.x = this.x < 0 ? Math.ceil(this.x) : Math.floor(this.x),
                this.y = this.y < 0 ? Math.ceil(this.y) : Math.floor(this.y),
                this.z = this.z < 0 ? Math.ceil(this.z) : Math.floor(this.z),
                this.w = this.w < 0 ? Math.ceil(this.w) : Math.floor(this.w),
                this
            },
            negate: function() {
                return this.x = -this.x,
                this.y = -this.y,
                this.z = -this.z,
                this.w = -this.w,
                this
            },
            dot: function(e) {
                return this.x * e.x + this.y * e.y + this.z * e.z + this.w * e.w
            },
            lengthSq: function() {
                return this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w
            },
            length: function() {
                return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w)
            },
            lengthManhattan: function() {
                return Math.abs(this.x) + Math.abs(this.y) + Math.abs(this.z) + Math.abs(this.w)
            },
            normalize: function() {
                return this.divideScalar(this.length())
            },
            setLength: function(e) {
                return this.multiplyScalar(e / this.length())
            },
            lerp: function(e, t) {
                return this.x += (e.x - this.x) * t,
                this.y += (e.y - this.y) * t,
                this.z += (e.z - this.z) * t,
                this.w += (e.w - this.w) * t,
                this
            },
            lerpVectors: function(e, t, i) {
                return this.subVectors(t, e).multiplyScalar(i).add(e),
                this
            },
            equals: function(e) {
                return e.x === this.x && e.y === this.y && e.z === this.z && e.w === this.w
            },
            fromArray: function(e, t) {
                return void 0 === t && (t = 0),
                this.x = e[t],
                this.y = e[t + 1],
                this.z = e[t + 2],
                this.w = e[t + 3],
                this
            },
            toArray: function(e, t) {
                return void 0 === e && (e = []),
                void 0 === t && (t = 0),
                e[t] = this.x,
                e[t + 1] = this.y,
                e[t + 2] = this.z,
                e[t + 3] = this.w,
                e
            },
            fromAttribute: function(e, t, i) {
                return void 0 === i && (i = 0),
                t = t * e.itemSize + i,
                this.x = e.array[t],
                this.y = e.array[t + 1],
                this.z = e.array[t + 2],
                this.w = e.array[t + 3],
                this
            }
        },
        n.Euler = function(e, t, i, r) {
            this._x = e || 0,
            this._y = t || 0,
            this._z = i || 0,
            this._order = r || n.Euler.DefaultOrder
        }
        ,
        n.Euler.RotationOrders = ["XYZ", "YZX", "ZXY", "XZY", "YXZ", "ZYX"],
        n.Euler.DefaultOrder = "XYZ",
        n.Euler.prototype = {
            constructor: n.Euler,
            get x() {
                return this._x
            },
            set x(e) {
                this._x = e,
                this.onChangeCallback()
            },
            get y() {
                return this._y
            },
            set y(e) {
                this._y = e,
                this.onChangeCallback()
            },
            get z() {
                return this._z
            },
            set z(e) {
                this._z = e,
                this.onChangeCallback()
            },
            get order() {
                return this._order
            },
            set order(e) {
                this._order = e,
                this.onChangeCallback()
            },
            set: function(e, t, i, n) {
                return this._x = e,
                this._y = t,
                this._z = i,
                this._order = n || this._order,
                this.onChangeCallback(),
                this
            },
            clone: function() {
                return new this.constructor(this._x,this._y,this._z,this._order)
            },
            copy: function(e) {
                return this._x = e._x,
                this._y = e._y,
                this._z = e._z,
                this._order = e._order,
                this.onChangeCallback(),
                this
            },
            setFromRotationMatrix: function(e, t, i) {
                var r = n.Math.clamp
                  , o = e.elements
                  , a = o[0]
                  , s = o[4]
                  , l = o[8]
                  , c = o[1]
                  , h = o[5]
                  , u = o[9]
                  , d = o[2]
                  , p = o[6]
                  , f = o[10];
                return t = t || this._order,
                "XYZ" === t ? (this._y = Math.asin(r(l, -1, 1)),
                Math.abs(l) < .99999 ? (this._x = Math.atan2(-u, f),
                this._z = Math.atan2(-s, a)) : (this._x = Math.atan2(p, h),
                this._z = 0)) : "YXZ" === t ? (this._x = Math.asin(-r(u, -1, 1)),
                Math.abs(u) < .99999 ? (this._y = Math.atan2(l, f),
                this._z = Math.atan2(c, h)) : (this._y = Math.atan2(-d, a),
                this._z = 0)) : "ZXY" === t ? (this._x = Math.asin(r(p, -1, 1)),
                Math.abs(p) < .99999 ? (this._y = Math.atan2(-d, f),
                this._z = Math.atan2(-s, h)) : (this._y = 0,
                this._z = Math.atan2(c, a))) : "ZYX" === t ? (this._y = Math.asin(-r(d, -1, 1)),
                Math.abs(d) < .99999 ? (this._x = Math.atan2(p, f),
                this._z = Math.atan2(c, a)) : (this._x = 0,
                this._z = Math.atan2(-s, h))) : "YZX" === t ? (this._z = Math.asin(r(c, -1, 1)),
                Math.abs(c) < .99999 ? (this._x = Math.atan2(-u, h),
                this._y = Math.atan2(-d, a)) : (this._x = 0,
                this._y = Math.atan2(l, f))) : "XZY" === t ? (this._z = Math.asin(-r(s, -1, 1)),
                Math.abs(s) < .99999 ? (this._x = Math.atan2(p, h),
                this._y = Math.atan2(l, a)) : (this._x = Math.atan2(-u, f),
                this._y = 0)) : console.warn("THREE.Euler: .setFromRotationMatrix() given unsupported order: " + t),
                this._order = t,
                i !== !1 && this.onChangeCallback(),
                this
            },
            setFromQuaternion: function() {
                var e;
                return function(t, i, r) {
                    return void 0 === e && (e = new n.Matrix4),
                    e.makeRotationFromQuaternion(t),
                    this.setFromRotationMatrix(e, i, r),
                    this
                }
            }(),
            setFromVector3: function(e, t) {
                return this.set(e.x, e.y, e.z, t || this._order)
            },
            reorder: function() {
                var e = new n.Quaternion;
                return function(t) {
                    e.setFromEuler(this),
                    this.setFromQuaternion(e, t)
                }
            }(),
            equals: function(e) {
                return e._x === this._x && e._y === this._y && e._z === this._z && e._order === this._order
            },
            fromArray: function(e) {
                return this._x = e[0],
                this._y = e[1],
                this._z = e[2],
                void 0 !== e[3] && (this._order = e[3]),
                this.onChangeCallback(),
                this
            },
            toArray: function(e, t) {
                return void 0 === e && (e = []),
                void 0 === t && (t = 0),
                e[t] = this._x,
                e[t + 1] = this._y,
                e[t + 2] = this._z,
                e[t + 3] = this._order,
                e
            },
            toVector3: function(e) {
                return e ? e.set(this._x, this._y, this._z) : new n.Vector3(this._x,this._y,this._z)
            },
            onChange: function(e) {
                return this.onChangeCallback = e,
                this
            },
            onChangeCallback: function() {}
        },
        n.Line3 = function(e, t) {
            this.start = void 0 !== e ? e : new n.Vector3,
            this.end = void 0 !== t ? t : new n.Vector3
        }
        ,
        n.Line3.prototype = {
            constructor: n.Line3,
            set: function(e, t) {
                return this.start.copy(e),
                this.end.copy(t),
                this
            },
            clone: function() {
                return (new this.constructor).copy(this)
            },
            copy: function(e) {
                return this.start.copy(e.start),
                this.end.copy(e.end),
                this
            },
            center: function(e) {
                var t = e || new n.Vector3;
                return t.addVectors(this.start, this.end).multiplyScalar(.5)
            },
            delta: function(e) {
                var t = e || new n.Vector3;
                return t.subVectors(this.end, this.start)
            },
            distanceSq: function() {
                return this.start.distanceToSquared(this.end)
            },
            distance: function() {
                return this.start.distanceTo(this.end)
            },
            at: function(e, t) {
                var i = t || new n.Vector3;
                return this.delta(i).multiplyScalar(e).add(this.start)
            },
            closestPointToPointParameter: function() {
                var e = new n.Vector3
                  , t = new n.Vector3;
                return function(i, r) {
                    e.subVectors(i, this.start),
                    t.subVectors(this.end, this.start);
                    var o = t.dot(t)
                      , a = t.dot(e)
                      , s = a / o;
                    return r && (s = n.Math.clamp(s, 0, 1)),
                    s
                }
            }(),
            closestPointToPoint: function(e, t, i) {
                var r = this.closestPointToPointParameter(e, t)
                  , o = i || new n.Vector3;
                return this.delta(o).multiplyScalar(r).add(this.start)
            },
            applyMatrix4: function(e) {
                return this.start.applyMatrix4(e),
                this.end.applyMatrix4(e),
                this
            },
            equals: function(e) {
                return e.start.equals(this.start) && e.end.equals(this.end)
            }
        },
        n.Box2 = function(e, t) {
            this.min = void 0 !== e ? e : new n.Vector2(+(1 / 0),+(1 / 0)),
            this.max = void 0 !== t ? t : new n.Vector2(-(1 / 0),-(1 / 0))
        }
        ,
        n.Box2.prototype = {
            constructor: n.Box2,
            set: function(e, t) {
                return this.min.copy(e),
                this.max.copy(t),
                this
            },
            setFromPoints: function(e) {
                this.makeEmpty();
                for (var t = 0, i = e.length; t < i; t++)
                    this.expandByPoint(e[t]);
                return this
            },
            setFromCenterAndSize: function() {
                var e = new n.Vector2;
                return function(t, i) {
                    var n = e.copy(i).multiplyScalar(.5);
                    return this.min.copy(t).sub(n),
                    this.max.copy(t).add(n),
                    this
                }
            }(),
            clone: function() {
                return (new this.constructor).copy(this)
            },
            copy: function(e) {
                return this.min.copy(e.min),
                this.max.copy(e.max),
                this
            },
            makeEmpty: function() {
                return this.min.x = this.min.y = +(1 / 0),
                this.max.x = this.max.y = -(1 / 0),
                this
            },
            isEmpty: function() {
                return this.max.x < this.min.x || this.max.y < this.min.y
            },
            center: function(e) {
                var t = e || new n.Vector2;
                return t.addVectors(this.min, this.max).multiplyScalar(.5)
            },
            size: function(e) {
                var t = e || new n.Vector2;
                return t.subVectors(this.max, this.min)
            },
            expandByPoint: function(e) {
                return this.min.min(e),
                this.max.max(e),
                this
            },
            expandByVector: function(e) {
                return this.min.sub(e),
                this.max.add(e),
                this
            },
            expandByScalar: function(e) {
                return this.min.addScalar(-e),
                this.max.addScalar(e),
                this
            },
            containsPoint: function(e) {
                return !(e.x < this.min.x || e.x > this.max.x || e.y < this.min.y || e.y > this.max.y)
            },
            containsBox: function(e) {
                return this.min.x <= e.min.x && e.max.x <= this.max.x && this.min.y <= e.min.y && e.max.y <= this.max.y
            },
            getParameter: function(e, t) {
                var i = t || new n.Vector2;
                return i.set((e.x - this.min.x) / (this.max.x - this.min.x), (e.y - this.min.y) / (this.max.y - this.min.y))
            },
            intersectsBox: function(e) {
                return !(e.max.x < this.min.x || e.min.x > this.max.x || e.max.y < this.min.y || e.min.y > this.max.y)
            },
            clampPoint: function(e, t) {
                var i = t || new n.Vector2;
                return i.copy(e).clamp(this.min, this.max)
            },
            distanceToPoint: function() {
                var e = new n.Vector2;
                return function(t) {
                    var i = e.copy(t).clamp(this.min, this.max);
                    return i.sub(t).length()
                }
            }(),
            intersect: function(e) {
                return this.min.max(e.min),
                this.max.min(e.max),
                this
            },
            union: function(e) {
                return this.min.min(e.min),
                this.max.max(e.max),
                this
            },
            translate: function(e) {
                return this.min.add(e),
                this.max.add(e),
                this
            },
            equals: function(e) {
                return e.min.equals(this.min) && e.max.equals(this.max)
            }
        },
        n.Box3 = function(e, t) {
            this.min = void 0 !== e ? e : new n.Vector3(+(1 / 0),+(1 / 0),+(1 / 0)),
            this.max = void 0 !== t ? t : new n.Vector3(-(1 / 0),-(1 / 0),-(1 / 0))
        }
        ,
        n.Box3.prototype = {
            constructor: n.Box3,
            set: function(e, t) {
                return this.min.copy(e),
                this.max.copy(t),
                this
            },
            setFromArray: function(e) {
                this.makeEmpty();
                for (var t = +(1 / 0), i = +(1 / 0), n = +(1 / 0), r = -(1 / 0), o = -(1 / 0), a = -(1 / 0), s = 0, l = e.length; s < l; s += 3) {
                    var c = e[s]
                      , h = e[s + 1]
                      , u = e[s + 2];
                    c < t && (t = c),
                    h < i && (i = h),
                    u < n && (n = u),
                    c > r && (r = c),
                    h > o && (o = h),
                    u > a && (a = u)
                }
                this.min.set(t, i, n),
                this.max.set(r, o, a)
            },
            setFromPoints: function(e) {
                this.makeEmpty();
                for (var t = 0, i = e.length; t < i; t++)
                    this.expandByPoint(e[t]);
                return this
            },
            setFromCenterAndSize: function() {
                var e = new n.Vector3;
                return function(t, i) {
                    var n = e.copy(i).multiplyScalar(.5);
                    return this.min.copy(t).sub(n),
                    this.max.copy(t).add(n),
                    this
                }
            }(),
            setFromObject: function() {
                var e;
                return function(t) {
                    void 0 === e && (e = new n.Box3);
                    var i = this;
                    return this.makeEmpty(),
                    t.updateMatrixWorld(!0),
                    t.traverse(function(t) {
                        var n = t.geometry;
                        void 0 !== n && (null === n.boundingBox && n.computeBoundingBox(),
                        n.boundingBox.isEmpty() === !1 && (e.copy(n.boundingBox),
                        e.applyMatrix4(t.matrixWorld),
                        i.union(e)))
                    }),
                    this
                }
            }(),
            clone: function() {
                return (new this.constructor).copy(this)
            },
            copy: function(e) {
                return this.min.copy(e.min),
                this.max.copy(e.max),
                this
            },
            makeEmpty: function() {
                return this.min.x = this.min.y = this.min.z = +(1 / 0),
                this.max.x = this.max.y = this.max.z = -(1 / 0),
                this
            },
            isEmpty: function() {
                return this.max.x < this.min.x || this.max.y < this.min.y || this.max.z < this.min.z
            },
            center: function(e) {
                var t = e || new n.Vector3;
                return t.addVectors(this.min, this.max).multiplyScalar(.5)
            },
            size: function(e) {
                var t = e || new n.Vector3;
                return t.subVectors(this.max, this.min)
            },
            expandByPoint: function(e) {
                return this.min.min(e),
                this.max.max(e),
                this
            },
            expandByVector: function(e) {
                return this.min.sub(e),
                this.max.add(e),
                this
            },
            expandByScalar: function(e) {
                return this.min.addScalar(-e),
                this.max.addScalar(e),
                this
            },
            containsPoint: function(e) {
                return !(e.x < this.min.x || e.x > this.max.x || e.y < this.min.y || e.y > this.max.y || e.z < this.min.z || e.z > this.max.z)
            },
            containsBox: function(e) {
                return this.min.x <= e.min.x && e.max.x <= this.max.x && this.min.y <= e.min.y && e.max.y <= this.max.y && this.min.z <= e.min.z && e.max.z <= this.max.z
            },
            getParameter: function(e, t) {
                var i = t || new n.Vector3;
                return i.set((e.x - this.min.x) / (this.max.x - this.min.x), (e.y - this.min.y) / (this.max.y - this.min.y), (e.z - this.min.z) / (this.max.z - this.min.z))
            },
            intersectsBox: function(e) {
                return !(e.max.x < this.min.x || e.min.x > this.max.x || e.max.y < this.min.y || e.min.y > this.max.y || e.max.z < this.min.z || e.min.z > this.max.z)
            },
            intersectsSphere: function() {
                var e;
                return function(t) {
                    return void 0 === e && (e = new n.Vector3),
                    this.clampPoint(t.center, e),
                    e.distanceToSquared(t.center) <= t.radius * t.radius
                }
            }(),
            intersectsPlane: function(e) {
                var t, i;
                return e.normal.x > 0 ? (t = e.normal.x * this.min.x,
                i = e.normal.x * this.max.x) : (t = e.normal.x * this.max.x,
                i = e.normal.x * this.min.x),
                e.normal.y > 0 ? (t += e.normal.y * this.min.y,
                i += e.normal.y * this.max.y) : (t += e.normal.y * this.max.y,
                i += e.normal.y * this.min.y),
                e.normal.z > 0 ? (t += e.normal.z * this.min.z,
                i += e.normal.z * this.max.z) : (t += e.normal.z * this.max.z,
                i += e.normal.z * this.min.z),
                t <= e.constant && i >= e.constant
            },
            clampPoint: function(e, t) {
                var i = t || new n.Vector3;
                return i.copy(e).clamp(this.min, this.max)
            },
            distanceToPoint: function() {
                var e = new n.Vector3;
                return function(t) {
                    var i = e.copy(t).clamp(this.min, this.max);
                    return i.sub(t).length()
                }
            }(),
            getBoundingSphere: function() {
                var e = new n.Vector3;
                return function(t) {
                    var i = t || new n.Sphere;
                    return i.center = this.center(),
                    i.radius = .5 * this.size(e).length(),
                    i
                }
            }(),
            intersect: function(e) {
                return this.min.max(e.min),
                this.max.min(e.max),
                this
            },
            union: function(e) {
                return this.min.min(e.min),
                this.max.max(e.max),
                this
            },
            applyMatrix4: function() {
                var e = [new n.Vector3, new n.Vector3, new n.Vector3, new n.Vector3, new n.Vector3, new n.Vector3, new n.Vector3, new n.Vector3];
                return function(t) {
                    return e[0].set(this.min.x, this.min.y, this.min.z).applyMatrix4(t),
                    e[1].set(this.min.x, this.min.y, this.max.z).applyMatrix4(t),
                    e[2].set(this.min.x, this.max.y, this.min.z).applyMatrix4(t),
                    e[3].set(this.min.x, this.max.y, this.max.z).applyMatrix4(t),
                    e[4].set(this.max.x, this.min.y, this.min.z).applyMatrix4(t),
                    e[5].set(this.max.x, this.min.y, this.max.z).applyMatrix4(t),
                    e[6].set(this.max.x, this.max.y, this.min.z).applyMatrix4(t),
                    e[7].set(this.max.x, this.max.y, this.max.z).applyMatrix4(t),
                    this.makeEmpty(),
                    this.setFromPoints(e),
                    this
                }
            }(),
            translate: function(e) {
                return this.min.add(e),
                this.max.add(e),
                this
            },
            equals: function(e) {
                return e.min.equals(this.min) && e.max.equals(this.max)
            }
        },
        n.Matrix3 = function() {
            this.elements = new Float32Array([1, 0, 0, 0, 1, 0, 0, 0, 1]),
            arguments.length > 0 && console.error("THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.")
        }
        ,
        n.Matrix3.prototype = {
            constructor: n.Matrix3,
            set: function(e, t, i, n, r, o, a, s, l) {
                var c = this.elements;
                return c[0] = e,
                c[1] = n,
                c[2] = a,
                c[3] = t,
                c[4] = r,
                c[5] = s,
                c[6] = i,
                c[7] = o,
                c[8] = l,
                this
            },
            identity: function() {
                return this.set(1, 0, 0, 0, 1, 0, 0, 0, 1),
                this
            },
            clone: function() {
                return (new this.constructor).fromArray(this.elements)
            },
            copy: function(e) {
                var t = e.elements;
                return this.set(t[0], t[3], t[6], t[1], t[4], t[7], t[2], t[5], t[8]),
                this
            },
            setFromMatrix4: function(e) {
                var t = e.elements;
                return this.set(t[0], t[4], t[8], t[1], t[5], t[9], t[2], t[6], t[10]),
                this
            },
            applyToVector3Array: function() {
                var e;
                return function(t, i, r) {
                    void 0 === e && (e = new n.Vector3),
                    void 0 === i && (i = 0),
                    void 0 === r && (r = t.length);
                    for (var o = 0, a = i; o < r; o += 3,
                    a += 3)
                        e.fromArray(t, a),
                        e.applyMatrix3(this),
                        e.toArray(t, a);
                    return t
                }
            }(),
            applyToBuffer: function() {
                var e;
                return function(t, i, r) {
                    void 0 === e && (e = new n.Vector3),
                    void 0 === i && (i = 0),
                    void 0 === r && (r = t.length / t.itemSize);
                    for (var o = 0, a = i; o < r; o++,
                    a++)
                        e.x = t.getX(a),
                        e.y = t.getY(a),
                        e.z = t.getZ(a),
                        e.applyMatrix3(this),
                        t.setXYZ(e.x, e.y, e.z);
                    return t
                }
            }(),
            multiplyScalar: function(e) {
                var t = this.elements;
                return t[0] *= e,
                t[3] *= e,
                t[6] *= e,
                t[1] *= e,
                t[4] *= e,
                t[7] *= e,
                t[2] *= e,
                t[5] *= e,
                t[8] *= e,
                this
            },
            determinant: function() {
                var e = this.elements
                  , t = e[0]
                  , i = e[1]
                  , n = e[2]
                  , r = e[3]
                  , o = e[4]
                  , a = e[5]
                  , s = e[6]
                  , l = e[7]
                  , c = e[8];
                return t * o * c - t * a * l - i * r * c + i * a * s + n * r * l - n * o * s
            },
            getInverse: function(e, t) {
                e instanceof n.Matrix4 && console.warn("THREE.Matrix3.getInverse no longer takes a Matrix4 argument.");
                var i = e.elements
                  , r = this.elements
                  , o = i[0]
                  , a = i[1]
                  , s = i[2]
                  , l = i[3]
                  , c = i[4]
                  , h = i[5]
                  , u = i[6]
                  , d = i[7]
                  , p = i[8]
                  , f = p * c - h * d
                  , g = h * u - p * l
                  , m = d * l - c * u
                  , v = o * f + a * g + s * m;
                if (0 === v) {
                    var A = "THREE.Matrix3.getInverse(): can't invert matrix, determinant is 0";
                    if (t)
                        throw new Error(A);
                    return console.warn(A),
                    this.identity()
                }
                return r[0] = f,
                r[1] = s * d - p * a,
                r[2] = h * a - s * c,
                r[3] = g,
                r[4] = p * o - s * u,
                r[5] = s * l - h * o,
                r[6] = m,
                r[7] = a * u - d * o,
                r[8] = c * o - a * l,
                this.multiplyScalar(1 / v)
            },
            transpose: function() {
                var e, t = this.elements;
                return e = t[1],
                t[1] = t[3],
                t[3] = e,
                e = t[2],
                t[2] = t[6],
                t[6] = e,
                e = t[5],
                t[5] = t[7],
                t[7] = e,
                this
            },
            flattenToArrayOffset: function(e, t) {
                var i = this.elements;
                return e[t] = i[0],
                e[t + 1] = i[1],
                e[t + 2] = i[2],
                e[t + 3] = i[3],
                e[t + 4] = i[4],
                e[t + 5] = i[5],
                e[t + 6] = i[6],
                e[t + 7] = i[7],
                e[t + 8] = i[8],
                e
            },
            getNormalMatrix: function(e) {
                return this.setFromMatrix4(e).getInverse(this).transpose()
            },
            transposeIntoArray: function(e) {
                var t = this.elements;
                return e[0] = t[0],
                e[1] = t[3],
                e[2] = t[6],
                e[3] = t[1],
                e[4] = t[4],
                e[5] = t[7],
                e[6] = t[2],
                e[7] = t[5],
                e[8] = t[8],
                this
            },
            fromArray: function(e) {
                return this.elements.set(e),
                this
            },
            toArray: function() {
                var e = this.elements;
                return [e[0], e[1], e[2], e[3], e[4], e[5], e[6], e[7], e[8]]
            }
        },
        n.Matrix4 = function() {
            this.elements = new Float32Array([1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1]),
            arguments.length > 0 && console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.")
        }
        ,
        n.Matrix4.prototype = {
            constructor: n.Matrix4,
            set: function(e, t, i, n, r, o, a, s, l, c, h, u, d, p, f, g) {
                var m = this.elements;
                return m[0] = e,
                m[4] = t,
                m[8] = i,
                m[12] = n,
                m[1] = r,
                m[5] = o,
                m[9] = a,
                m[13] = s,
                m[2] = l,
                m[6] = c,
                m[10] = h,
                m[14] = u,
                m[3] = d,
                m[7] = p,
                m[11] = f,
                m[15] = g,
                this
            },
            identity: function() {
                return this.set(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1),
                this
            },
            clone: function() {
                return (new n.Matrix4).fromArray(this.elements)
            },
            copy: function(e) {
                return this.elements.set(e.elements),
                this
            },
            copyPosition: function(e) {
                var t = this.elements
                  , i = e.elements;
                return t[12] = i[12],
                t[13] = i[13],
                t[14] = i[14],
                this
            },
            extractBasis: function(e, t, i) {
                return e.setFromMatrixColumn(this, 0),
                t.setFromMatrixColumn(this, 1),
                i.setFromMatrixColumn(this, 2),
                this
            },
            makeBasis: function(e, t, i) {
                return this.set(e.x, t.x, i.x, 0, e.y, t.y, i.y, 0, e.z, t.z, i.z, 0, 0, 0, 0, 1),
                this
            },
            extractRotation: function() {
                var e;
                return function(t) {
                    void 0 === e && (e = new n.Vector3);
                    var i = this.elements
                      , r = t.elements
                      , o = 1 / e.setFromMatrixColumn(t, 0).length()
                      , a = 1 / e.setFromMatrixColumn(t, 1).length()
                      , s = 1 / e.setFromMatrixColumn(t, 2).length();
                    return i[0] = r[0] * o,
                    i[1] = r[1] * o,
                    i[2] = r[2] * o,
                    i[4] = r[4] * a,
                    i[5] = r[5] * a,
                    i[6] = r[6] * a,
                    i[8] = r[8] * s,
                    i[9] = r[9] * s,
                    i[10] = r[10] * s,
                    this
                }
            }(),
            makeRotationFromEuler: function(e) {
                e instanceof n.Euler == !1 && console.error("THREE.Matrix: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");
                var t = this.elements
                  , i = e.x
                  , r = e.y
                  , o = e.z
                  , a = Math.cos(i)
                  , s = Math.sin(i)
                  , l = Math.cos(r)
                  , c = Math.sin(r)
                  , h = Math.cos(o)
                  , u = Math.sin(o);
                if ("XYZ" === e.order) {
                    var d = a * h
                      , p = a * u
                      , f = s * h
                      , g = s * u;
                    t[0] = l * h,
                    t[4] = -l * u,
                    t[8] = c,
                    t[1] = p + f * c,
                    t[5] = d - g * c,
                    t[9] = -s * l,
                    t[2] = g - d * c,
                    t[6] = f + p * c,
                    t[10] = a * l
                } else if ("YXZ" === e.order) {
                    var m = l * h
                      , v = l * u
                      , A = c * h
                      , y = c * u;
                    t[0] = m + y * s,
                    t[4] = A * s - v,
                    t[8] = a * c,
                    t[1] = a * u,
                    t[5] = a * h,
                    t[9] = -s,
                    t[2] = v * s - A,
                    t[6] = y + m * s,
                    t[10] = a * l
                } else if ("ZXY" === e.order) {
                    var m = l * h
                      , v = l * u
                      , A = c * h
                      , y = c * u;
                    t[0] = m - y * s,
                    t[4] = -a * u,
                    t[8] = A + v * s,
                    t[1] = v + A * s,
                    t[5] = a * h,
                    t[9] = y - m * s,
                    t[2] = -a * c,
                    t[6] = s,
                    t[10] = a * l
                } else if ("ZYX" === e.order) {
                    var d = a * h
                      , p = a * u
                      , f = s * h
                      , g = s * u;
                    t[0] = l * h,
                    t[4] = f * c - p,
                    t[8] = d * c + g,
                    t[1] = l * u,
                    t[5] = g * c + d,
                    t[9] = p * c - f,
                    t[2] = -c,
                    t[6] = s * l,
                    t[10] = a * l
                } else if ("YZX" === e.order) {
                    var C = a * l
                      , I = a * c
                      , E = s * l
                      , b = s * c;
                    t[0] = l * h,
                    t[4] = b - C * u,
                    t[8] = E * u + I,
                    t[1] = u,
                    t[5] = a * h,
                    t[9] = -s * h,
                    t[2] = -c * h,
                    t[6] = I * u + E,
                    t[10] = C - b * u
                } else if ("XZY" === e.order) {
                    var C = a * l
                      , I = a * c
                      , E = s * l
                      , b = s * c;
                    t[0] = l * h,
                    t[4] = -u,
                    t[8] = c * h,
                    t[1] = C * u + b,
                    t[5] = a * h,
                    t[9] = I * u - E,
                    t[2] = E * u - I,
                    t[6] = s * h,
                    t[10] = b * u + C
                }
                return t[3] = 0,
                t[7] = 0,
                t[11] = 0,
                t[12] = 0,
                t[13] = 0,
                t[14] = 0,
                t[15] = 1,
                this
            },
            makeRotationFromQuaternion: function(e) {
                var t = this.elements
                  , i = e.x
                  , n = e.y
                  , r = e.z
                  , o = e.w
                  , a = i + i
                  , s = n + n
                  , l = r + r
                  , c = i * a
                  , h = i * s
                  , u = i * l
                  , d = n * s
                  , p = n * l
                  , f = r * l
                  , g = o * a
                  , m = o * s
                  , v = o * l;
                return t[0] = 1 - (d + f),
                t[4] = h - v,
                t[8] = u + m,
                t[1] = h + v,
                t[5] = 1 - (c + f),
                t[9] = p - g,
                t[2] = u - m,
                t[6] = p + g,
                t[10] = 1 - (c + d),
                t[3] = 0,
                t[7] = 0,
                t[11] = 0,
                t[12] = 0,
                t[13] = 0,
                t[14] = 0,
                t[15] = 1,
                this
            },
            lookAt: function() {
                var e, t, i;
                return function(r, o, a) {
                    void 0 === e && (e = new n.Vector3),
                    void 0 === t && (t = new n.Vector3),
                    void 0 === i && (i = new n.Vector3);
                    var s = this.elements;
                    return i.subVectors(r, o).normalize(),
                    0 === i.lengthSq() && (i.z = 1),
                    e.crossVectors(a, i).normalize(),
                    0 === e.lengthSq() && (i.x += 1e-4,
                    e.crossVectors(a, i).normalize()),
                    t.crossVectors(i, e),
                    s[0] = e.x,
                    s[4] = t.x,
                    s[8] = i.x,
                    s[1] = e.y,
                    s[5] = t.y,
                    s[9] = i.y,
                    s[2] = e.z,
                    s[6] = t.z,
                    s[10] = i.z,
                    this
                }
            }(),
            multiply: function(e, t) {
                return void 0 !== t ? (console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),
                this.multiplyMatrices(e, t)) : this.multiplyMatrices(this, e)
            },
            multiplyMatrices: function(e, t) {
                var i = e.elements
                  , n = t.elements
                  , r = this.elements
                  , o = i[0]
                  , a = i[4]
                  , s = i[8]
                  , l = i[12]
                  , c = i[1]
                  , h = i[5]
                  , u = i[9]
                  , d = i[13]
                  , p = i[2]
                  , f = i[6]
                  , g = i[10]
                  , m = i[14]
                  , v = i[3]
                  , A = i[7]
                  , y = i[11]
                  , C = i[15]
                  , I = n[0]
                  , E = n[4]
                  , b = n[8]
                  , w = n[12]
                  , _ = n[1]
                  , T = n[5]
                  , x = n[9]
                  , S = n[13]
                  , M = n[2]
                  , R = n[6]
                  , P = n[10]
                  , O = n[14]
                  , L = n[3]
                  , D = n[7]
                  , N = n[11]
                  , B = n[15];
                return r[0] = o * I + a * _ + s * M + l * L,
                r[4] = o * E + a * T + s * R + l * D,
                r[8] = o * b + a * x + s * P + l * N,
                r[12] = o * w + a * S + s * O + l * B,
                r[1] = c * I + h * _ + u * M + d * L,
                r[5] = c * E + h * T + u * R + d * D,
                r[9] = c * b + h * x + u * P + d * N,
                r[13] = c * w + h * S + u * O + d * B,
                r[2] = p * I + f * _ + g * M + m * L,
                r[6] = p * E + f * T + g * R + m * D,
                r[10] = p * b + f * x + g * P + m * N,
                r[14] = p * w + f * S + g * O + m * B,
                r[3] = v * I + A * _ + y * M + C * L,
                r[7] = v * E + A * T + y * R + C * D,
                r[11] = v * b + A * x + y * P + C * N,
                r[15] = v * w + A * S + y * O + C * B,
                this
            },
            multiplyToArray: function(e, t, i) {
                var n = this.elements;
                return this.multiplyMatrices(e, t),
                i[0] = n[0],
                i[1] = n[1],
                i[2] = n[2],
                i[3] = n[3],
                i[4] = n[4],
                i[5] = n[5],
                i[6] = n[6],
                i[7] = n[7],
                i[8] = n[8],
                i[9] = n[9],
                i[10] = n[10],
                i[11] = n[11],
                i[12] = n[12],
                i[13] = n[13],
                i[14] = n[14],
                i[15] = n[15],
                this
            },
            multiplyScalar: function(e) {
                var t = this.elements;
                return t[0] *= e,
                t[4] *= e,
                t[8] *= e,
                t[12] *= e,
                t[1] *= e,
                t[5] *= e,
                t[9] *= e,
                t[13] *= e,
                t[2] *= e,
                t[6] *= e,
                t[10] *= e,
                t[14] *= e,
                t[3] *= e,
                t[7] *= e,
                t[11] *= e,
                t[15] *= e,
                this
            },
            applyToVector3Array: function() {
                var e;
                return function(t, i, r) {
                    void 0 === e && (e = new n.Vector3),
                    void 0 === i && (i = 0),
                    void 0 === r && (r = t.length);
                    for (var o = 0, a = i; o < r; o += 3,
                    a += 3)
                        e.fromArray(t, a),
                        e.applyMatrix4(this),
                        e.toArray(t, a);
                    return t
                }
            }(),
            applyToBuffer: function() {
                var e;
                return function(t, i, r) {
                    void 0 === e && (e = new n.Vector3),
                    void 0 === i && (i = 0),
                    void 0 === r && (r = t.length / t.itemSize);
                    for (var o = 0, a = i; o < r; o++,
                    a++)
                        e.x = t.getX(a),
                        e.y = t.getY(a),
                        e.z = t.getZ(a),
                        e.applyMatrix4(this),
                        t.setXYZ(e.x, e.y, e.z);
                    return t
                }
            }(),
            determinant: function() {
                var e = this.elements
                  , t = e[0]
                  , i = e[4]
                  , n = e[8]
                  , r = e[12]
                  , o = e[1]
                  , a = e[5]
                  , s = e[9]
                  , l = e[13]
                  , c = e[2]
                  , h = e[6]
                  , u = e[10]
                  , d = e[14]
                  , p = e[3]
                  , f = e[7]
                  , g = e[11]
                  , m = e[15];
                return p * (+r * s * h - n * l * h - r * a * u + i * l * u + n * a * d - i * s * d) + f * (+t * s * d - t * l * u + r * o * u - n * o * d + n * l * c - r * s * c) + g * (+t * l * h - t * a * d - r * o * h + i * o * d + r * a * c - i * l * c) + m * (-n * a * c - t * s * h + t * a * u + n * o * h - i * o * u + i * s * c)
            },
            transpose: function() {
                var e, t = this.elements;
                return e = t[1],
                t[1] = t[4],
                t[4] = e,
                e = t[2],
                t[2] = t[8],
                t[8] = e,
                e = t[6],
                t[6] = t[9],
                t[9] = e,
                e = t[3],
                t[3] = t[12],
                t[12] = e,
                e = t[7],
                t[7] = t[13],
                t[13] = e,
                e = t[11],
                t[11] = t[14],
                t[14] = e,
                this
            },
            flattenToArrayOffset: function(e, t) {
                var i = this.elements;
                return e[t] = i[0],
                e[t + 1] = i[1],
                e[t + 2] = i[2],
                e[t + 3] = i[3],
                e[t + 4] = i[4],
                e[t + 5] = i[5],
                e[t + 6] = i[6],
                e[t + 7] = i[7],
                e[t + 8] = i[8],
                e[t + 9] = i[9],
                e[t + 10] = i[10],
                e[t + 11] = i[11],
                e[t + 12] = i[12],
                e[t + 13] = i[13],
                e[t + 14] = i[14],
                e[t + 15] = i[15],
                e
            },
            getPosition: function() {
                var e;
                return function() {
                    return void 0 === e && (e = new n.Vector3),
                    console.warn("THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead."),
                    e.setFromMatrixColumn(this, 3)
                }
            }(),
            setPosition: function(e) {
                var t = this.elements;
                return t[12] = e.x,
                t[13] = e.y,
                t[14] = e.z,
                this
            },
            getInverse: function(e, t) {
                var i = this.elements
                  , n = e.elements
                  , r = n[0]
                  , o = n[1]
                  , a = n[2]
                  , s = n[3]
                  , l = n[4]
                  , c = n[5]
                  , h = n[6]
                  , u = n[7]
                  , d = n[8]
                  , p = n[9]
                  , f = n[10]
                  , g = n[11]
                  , m = n[12]
                  , v = n[13]
                  , A = n[14]
                  , y = n[15]
                  , C = p * A * u - v * f * u + v * h * g - c * A * g - p * h * y + c * f * y
                  , I = m * f * u - d * A * u - m * h * g + l * A * g + d * h * y - l * f * y
                  , E = d * v * u - m * p * u + m * c * g - l * v * g - d * c * y + l * p * y
                  , b = m * p * h - d * v * h - m * c * f + l * v * f + d * c * A - l * p * A
                  , w = r * C + o * I + a * E + s * b;
                if (0 === w) {
                    var _ = "THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0";
                    if (t)
                        throw new Error(_);
                    return console.warn(_),
                    this.identity()
                }
                return i[0] = C,
                i[1] = v * f * s - p * A * s - v * a * g + o * A * g + p * a * y - o * f * y,
                i[2] = c * A * s - v * h * s + v * a * u - o * A * u - c * a * y + o * h * y,
                i[3] = p * h * s - c * f * s - p * a * u + o * f * u + c * a * g - o * h * g,
                i[4] = I,
                i[5] = d * A * s - m * f * s + m * a * g - r * A * g - d * a * y + r * f * y,
                i[6] = m * h * s - l * A * s - m * a * u + r * A * u + l * a * y - r * h * y,
                i[7] = l * f * s - d * h * s + d * a * u - r * f * u - l * a * g + r * h * g,
                i[8] = E,
                i[9] = m * p * s - d * v * s - m * o * g + r * v * g + d * o * y - r * p * y,
                i[10] = l * v * s - m * c * s + m * o * u - r * v * u - l * o * y + r * c * y,
                i[11] = d * c * s - l * p * s - d * o * u + r * p * u + l * o * g - r * c * g,
                i[12] = b,
                i[13] = d * v * a - m * p * a + m * o * f - r * v * f - d * o * A + r * p * A,
                i[14] = m * c * a - l * v * a - m * o * h + r * v * h + l * o * A - r * c * A,
                i[15] = l * p * a - d * c * a + d * o * h - r * p * h - l * o * f + r * c * f,
                this.multiplyScalar(1 / w)
            },
            scale: function(e) {
                var t = this.elements
                  , i = e.x
                  , n = e.y
                  , r = e.z;
                return t[0] *= i,
                t[4] *= n,
                t[8] *= r,
                t[1] *= i,
                t[5] *= n,
                t[9] *= r,
                t[2] *= i,
                t[6] *= n,
                t[10] *= r,
                t[3] *= i,
                t[7] *= n,
                t[11] *= r,
                this
            },
            getMaxScaleOnAxis: function() {
                var e = this.elements
                  , t = e[0] * e[0] + e[1] * e[1] + e[2] * e[2]
                  , i = e[4] * e[4] + e[5] * e[5] + e[6] * e[6]
                  , n = e[8] * e[8] + e[9] * e[9] + e[10] * e[10];
                return Math.sqrt(Math.max(t, i, n))
            },
            makeTranslation: function(e, t, i) {
                return this.set(1, 0, 0, e, 0, 1, 0, t, 0, 0, 1, i, 0, 0, 0, 1),
                this
            },
            makeRotationX: function(e) {
                var t = Math.cos(e)
                  , i = Math.sin(e);
                return this.set(1, 0, 0, 0, 0, t, -i, 0, 0, i, t, 0, 0, 0, 0, 1),
                this
            },
            makeRotationY: function(e) {
                var t = Math.cos(e)
                  , i = Math.sin(e);
                return this.set(t, 0, i, 0, 0, 1, 0, 0, -i, 0, t, 0, 0, 0, 0, 1),
                this
            },
            makeRotationZ: function(e) {
                var t = Math.cos(e)
                  , i = Math.sin(e);
                return this.set(t, -i, 0, 0, i, t, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1),
                this
            },
            makeRotationAxis: function(e, t) {
                var i = Math.cos(t)
                  , n = Math.sin(t)
                  , r = 1 - i
                  , o = e.x
                  , a = e.y
                  , s = e.z
                  , l = r * o
                  , c = r * a;
                return this.set(l * o + i, l * a - n * s, l * s + n * a, 0, l * a + n * s, c * a + i, c * s - n * o, 0, l * s - n * a, c * s + n * o, r * s * s + i, 0, 0, 0, 0, 1),
                this
            },
            makeScale: function(e, t, i) {
                return this.set(e, 0, 0, 0, 0, t, 0, 0, 0, 0, i, 0, 0, 0, 0, 1),
                this
            },
            compose: function(e, t, i) {
                return this.makeRotationFromQuaternion(t),
                this.scale(i),
                this.setPosition(e),
                this
            },
            decompose: function() {
                var e, t;
                return function(i, r, o) {
                    void 0 === e && (e = new n.Vector3),
                    void 0 === t && (t = new n.Matrix4);
                    var a = this.elements
                      , s = e.set(a[0], a[1], a[2]).length()
                      , l = e.set(a[4], a[5], a[6]).length()
                      , c = e.set(a[8], a[9], a[10]).length()
                      , h = this.determinant();
                    h < 0 && (s = -s),
                    i.x = a[12],
                    i.y = a[13],
                    i.z = a[14],
                    t.elements.set(this.elements);
                    var u = 1 / s
                      , d = 1 / l
                      , p = 1 / c;
                    return t.elements[0] *= u,
                    t.elements[1] *= u,
                    t.elements[2] *= u,
                    t.elements[4] *= d,
                    t.elements[5] *= d,
                    t.elements[6] *= d,
                    t.elements[8] *= p,
                    t.elements[9] *= p,
                    t.elements[10] *= p,
                    r.setFromRotationMatrix(t),
                    o.x = s,
                    o.y = l,
                    o.z = c,
                    this
                }
            }(),
            makeFrustum: function(e, t, i, n, r, o) {
                var a = this.elements
                  , s = 2 * r / (t - e)
                  , l = 2 * r / (n - i)
                  , c = (t + e) / (t - e)
                  , h = (n + i) / (n - i)
                  , u = -(o + r) / (o - r)
                  , d = -2 * o * r / (o - r);
                return a[0] = s,
                a[4] = 0,
                a[8] = c,
                a[12] = 0,
                a[1] = 0,
                a[5] = l,
                a[9] = h,
                a[13] = 0,
                a[2] = 0,
                a[6] = 0,
                a[10] = u,
                a[14] = d,
                a[3] = 0,
                a[7] = 0,
                a[11] = -1,
                a[15] = 0,
                this
            },
            makePerspective: function(e, t, i, r) {
                var o = i * Math.tan(n.Math.degToRad(.5 * e))
                  , a = -o
                  , s = a * t
                  , l = o * t;
                return this.makeFrustum(s, l, a, o, i, r)
            },
            makeOrthographic: function(e, t, i, n, r, o) {
                var a = this.elements
                  , s = 1 / (t - e)
                  , l = 1 / (i - n)
                  , c = 1 / (o - r)
                  , h = (t + e) * s
                  , u = (i + n) * l
                  , d = (o + r) * c;
                return a[0] = 2 * s,
                a[4] = 0,
                a[8] = 0,
                a[12] = -h,
                a[1] = 0,
                a[5] = 2 * l,
                a[9] = 0,
                a[13] = -u,
                a[2] = 0,
                a[6] = 0,
                a[10] = -2 * c,
                a[14] = -d,
                a[3] = 0,
                a[7] = 0,
                a[11] = 0,
                a[15] = 1,
                this
            },
            equals: function(e) {
                for (var t = this.elements, i = e.elements, n = 0; n < 16; n++)
                    if (t[n] !== i[n])
                        return !1;
                return !0
            },
            fromArray: function(e) {
                return this.elements.set(e),
                this
            },
            toArray: function() {
                var e = this.elements;
                return [e[0], e[1], e[2], e[3], e[4], e[5], e[6], e[7], e[8], e[9], e[10], e[11], e[12], e[13], e[14], e[15]]
            }
        },
        n.Ray = function(e, t) {
            this.origin = void 0 !== e ? e : new n.Vector3,
            this.direction = void 0 !== t ? t : new n.Vector3
        }
        ,
        n.Ray.prototype = {
            constructor: n.Ray,
            set: function(e, t) {
                return this.origin.copy(e),
                this.direction.copy(t),
                this
            },
            clone: function() {
                return (new this.constructor).copy(this)
            },
            copy: function(e) {
                return this.origin.copy(e.origin),
                this.direction.copy(e.direction),
                this
            },
            at: function(e, t) {
                var i = t || new n.Vector3;
                return i.copy(this.direction).multiplyScalar(e).add(this.origin)
            },
            lookAt: function(e) {
                this.direction.copy(e).sub(this.origin).normalize()
            },
            recast: function() {
                var e = new n.Vector3;
                return function(t) {
                    return this.origin.copy(this.at(t, e)),
                    this
                }
            }(),
            closestPointToPoint: function(e, t) {
                var i = t || new n.Vector3;
                i.subVectors(e, this.origin);
                var r = i.dot(this.direction);
                return r < 0 ? i.copy(this.origin) : i.copy(this.direction).multiplyScalar(r).add(this.origin)
            },
            distanceToPoint: function(e) {
                return Math.sqrt(this.distanceSqToPoint(e))
            },
            distanceSqToPoint: function() {
                var e = new n.Vector3;
                return function(t) {
                    var i = e.subVectors(t, this.origin).dot(this.direction);
                    return i < 0 ? this.origin.distanceToSquared(t) : (e.copy(this.direction).multiplyScalar(i).add(this.origin),
                    e.distanceToSquared(t))
                }
            }(),
            distanceSqToSegment: function() {
                var e = new n.Vector3
                  , t = new n.Vector3
                  , i = new n.Vector3;
                return function(n, r, o, a) {
                    e.copy(n).add(r).multiplyScalar(.5),
                    t.copy(r).sub(n).normalize(),
                    i.copy(this.origin).sub(e);
                    var s, l, c, h, u = .5 * n.distanceTo(r), d = -this.direction.dot(t), p = i.dot(this.direction), f = -i.dot(t), g = i.lengthSq(), m = Math.abs(1 - d * d);
                    if (m > 0)
                        if (s = d * f - p,
                        l = d * p - f,
                        h = u * m,
                        s >= 0)
                            if (l >= -h)
                                if (l <= h) {
                                    var v = 1 / m;
                                    s *= v,
                                    l *= v,
                                    c = s * (s + d * l + 2 * p) + l * (d * s + l + 2 * f) + g
                                } else
                                    l = u,
                                    s = Math.max(0, -(d * l + p)),
                                    c = -s * s + l * (l + 2 * f) + g;
                            else
                                l = -u,
                                s = Math.max(0, -(d * l + p)),
                                c = -s * s + l * (l + 2 * f) + g;
                        else
                            l <= -h ? (s = Math.max(0, -(-d * u + p)),
                            l = s > 0 ? -u : Math.min(Math.max(-u, -f), u),
                            c = -s * s + l * (l + 2 * f) + g) : l <= h ? (s = 0,
                            l = Math.min(Math.max(-u, -f), u),
                            c = l * (l + 2 * f) + g) : (s = Math.max(0, -(d * u + p)),
                            l = s > 0 ? u : Math.min(Math.max(-u, -f), u),
                            c = -s * s + l * (l + 2 * f) + g);
                    else
                        l = d > 0 ? -u : u,
                        s = Math.max(0, -(d * l + p)),
                        c = -s * s + l * (l + 2 * f) + g;
                    return o && o.copy(this.direction).multiplyScalar(s).add(this.origin),
                    a && a.copy(t).multiplyScalar(l).add(e),
                    c
                }
            }(),
            intersectSphere: function() {
                var e = new n.Vector3;
                return function(t, i) {
                    e.subVectors(t.center, this.origin);
                    var n = e.dot(this.direction)
                      , r = e.dot(e) - n * n
                      , o = t.radius * t.radius;
                    if (r > o)
                        return null;
                    var a = Math.sqrt(o - r)
                      , s = n - a
                      , l = n + a;
                    return s < 0 && l < 0 ? null : s < 0 ? this.at(l, i) : this.at(s, i)
                }
            }(),
            intersectsSphere: function(e) {
                return this.distanceToPoint(e.center) <= e.radius
            },
            distanceToPlane: function(e) {
                var t = e.normal.dot(this.direction);
                if (0 === t)
                    return 0 === e.distanceToPoint(this.origin) ? 0 : null;
                var i = -(this.origin.dot(e.normal) + e.constant) / t;
                return i >= 0 ? i : null
            },
            intersectPlane: function(e, t) {
                var i = this.distanceToPlane(e);
                return null === i ? null : this.at(i, t)
            },
            intersectsPlane: function(e) {
                var t = e.distanceToPoint(this.origin);
                if (0 === t)
                    return !0;
                var i = e.normal.dot(this.direction);
                return i * t < 0
            },
            intersectBox: function(e, t) {
                var i, n, r, o, a, s, l = 1 / this.direction.x, c = 1 / this.direction.y, h = 1 / this.direction.z, u = this.origin;
                return l >= 0 ? (i = (e.min.x - u.x) * l,
                n = (e.max.x - u.x) * l) : (i = (e.max.x - u.x) * l,
                n = (e.min.x - u.x) * l),
                c >= 0 ? (r = (e.min.y - u.y) * c,
                o = (e.max.y - u.y) * c) : (r = (e.max.y - u.y) * c,
                o = (e.min.y - u.y) * c),
                i > o || r > n ? null : ((r > i || i !== i) && (i = r),
                (o < n || n !== n) && (n = o),
                h >= 0 ? (a = (e.min.z - u.z) * h,
                s = (e.max.z - u.z) * h) : (a = (e.max.z - u.z) * h,
                s = (e.min.z - u.z) * h),
                i > s || a > n ? null : ((a > i || i !== i) && (i = a),
                (s < n || n !== n) && (n = s),
                n < 0 ? null : this.at(i >= 0 ? i : n, t)))
            },
            intersectsBox: function() {
                var e = new n.Vector3;
                return function(t) {
                    return null !== this.intersectBox(t, e)
                }
            }(),
            intersectTriangle: function() {
                var e = new n.Vector3
                  , t = new n.Vector3
                  , i = new n.Vector3
                  , r = new n.Vector3;
                return function(n, o, a, s, l) {
                    t.subVectors(o, n),
                    i.subVectors(a, n),
                    r.crossVectors(t, i);
                    var c, h = this.direction.dot(r);
                    if (h > 0) {
                        if (s)
                            return null;
                        c = 1
                    } else {
                        if (!(h < 0))
                            return null;
                        c = -1,
                        h = -h
                    }
                    e.subVectors(this.origin, n);
                    var u = c * this.direction.dot(i.crossVectors(e, i));
                    if (u < 0)
                        return null;
                    var d = c * this.direction.dot(t.cross(e));
                    if (d < 0)
                        return null;
                    if (u + d > h)
                        return null;
                    var p = -c * e.dot(r);
                    return p < 0 ? null : this.at(p / h, l)
                }
            }(),
            applyMatrix4: function(e) {
                return this.direction.add(this.origin).applyMatrix4(e),
                this.origin.applyMatrix4(e),
                this.direction.sub(this.origin),
                this.direction.normalize(),
                this
            },
            equals: function(e) {
                return e.origin.equals(this.origin) && e.direction.equals(this.direction)
            }
        },
        n.Sphere = function(e, t) {
            this.center = void 0 !== e ? e : new n.Vector3,
            this.radius = void 0 !== t ? t : 0
        }
        ,
        n.Sphere.prototype = {
            constructor: n.Sphere,
            set: function(e, t) {
                return this.center.copy(e),
                this.radius = t,
                this
            },
            setFromPoints: function() {
                var e = new n.Box3;
                return function(t, i) {
                    var n = this.center;
                    void 0 !== i ? n.copy(i) : e.setFromPoints(t).center(n);
                    for (var r = 0, o = 0, a = t.length; o < a; o++)
                        r = Math.max(r, n.distanceToSquared(t[o]));
                    return this.radius = Math.sqrt(r),
                    this
                }
            }(),
            clone: function() {
                return (new this.constructor).copy(this)
            },
            copy: function(e) {
                return this.center.copy(e.center),
                this.radius = e.radius,
                this
            },
            empty: function() {
                return this.radius <= 0
            },
            containsPoint: function(e) {
                return e.distanceToSquared(this.center) <= this.radius * this.radius
            },
            distanceToPoint: function(e) {
                return e.distanceTo(this.center) - this.radius
            },
            intersectsSphere: function(e) {
                var t = this.radius + e.radius;
                return e.center.distanceToSquared(this.center) <= t * t
            },
            intersectsBox: function(e) {
                return e.intersectsSphere(this)
            },
            intersectsPlane: function(e) {
                return Math.abs(this.center.dot(e.normal) - e.constant) <= this.radius
            },
            clampPoint: function(e, t) {
                var i = this.center.distanceToSquared(e)
                  , r = t || new n.Vector3;
                return r.copy(e),
                i > this.radius * this.radius && (r.sub(this.center).normalize(),
                r.multiplyScalar(this.radius).add(this.center)),
                r
            },
            getBoundingBox: function(e) {
                var t = e || new n.Box3;
                return t.set(this.center, this.center),
                t.expandByScalar(this.radius),
                t
            },
            applyMatrix4: function(e) {
                return this.center.applyMatrix4(e),
                this.radius = this.radius * e.getMaxScaleOnAxis(),
                this
            },
            translate: function(e) {
                return this.center.add(e),
                this
            },
            equals: function(e) {
                return e.center.equals(this.center) && e.radius === this.radius
            }
        },
        n.Frustum = function(e, t, i, r, o, a) {
            this.planes = [void 0 !== e ? e : new n.Plane, void 0 !== t ? t : new n.Plane, void 0 !== i ? i : new n.Plane, void 0 !== r ? r : new n.Plane, void 0 !== o ? o : new n.Plane, void 0 !== a ? a : new n.Plane]
        }
        ,
        n.Frustum.prototype = {
            constructor: n.Frustum,
            set: function(e, t, i, n, r, o) {
                var a = this.planes;
                return a[0].copy(e),
                a[1].copy(t),
                a[2].copy(i),
                a[3].copy(n),
                a[4].copy(r),
                a[5].copy(o),
                this
            },
            clone: function() {
                return (new this.constructor).copy(this)
            },
            copy: function(e) {
                for (var t = this.planes, i = 0; i < 6; i++)
                    t[i].copy(e.planes[i]);
                return this
            },
            setFromMatrix: function(e) {
                var t = this.planes
                  , i = e.elements
                  , n = i[0]
                  , r = i[1]
                  , o = i[2]
                  , a = i[3]
                  , s = i[4]
                  , l = i[5]
                  , c = i[6]
                  , h = i[7]
                  , u = i[8]
                  , d = i[9]
                  , p = i[10]
                  , f = i[11]
                  , g = i[12]
                  , m = i[13]
                  , v = i[14]
                  , A = i[15];
                return t[0].setComponents(a - n, h - s, f - u, A - g).normalize(),
                t[1].setComponents(a + n, h + s, f + u, A + g).normalize(),
                t[2].setComponents(a + r, h + l, f + d, A + m).normalize(),
                t[3].setComponents(a - r, h - l, f - d, A - m).normalize(),
                t[4].setComponents(a - o, h - c, f - p, A - v).normalize(),
                t[5].setComponents(a + o, h + c, f + p, A + v).normalize(),
                this
            },
            intersectsObject: function() {
                var e = new n.Sphere;
                return function(t) {
                    var i = t.geometry;
                    return null === i.boundingSphere && i.computeBoundingSphere(),
                    e.copy(i.boundingSphere),
                    e.applyMatrix4(t.matrixWorld),
                    this.intersectsSphere(e)
                }
            }(),
            intersectsSphere: function(e) {
                for (var t = this.planes, i = e.center, n = -e.radius, r = 0; r < 6; r++) {
                    var o = t[r].distanceToPoint(i);
                    if (o < n)
                        return !1
                }
                return !0
            },
            intersectsBox: function() {
                var e = new n.Vector3
                  , t = new n.Vector3;
                return function(i) {
                    for (var n = this.planes, r = 0; r < 6; r++) {
                        var o = n[r];
                        e.x = o.normal.x > 0 ? i.min.x : i.max.x,
                        t.x = o.normal.x > 0 ? i.max.x : i.min.x,
                        e.y = o.normal.y > 0 ? i.min.y : i.max.y,
                        t.y = o.normal.y > 0 ? i.max.y : i.min.y,
                        e.z = o.normal.z > 0 ? i.min.z : i.max.z,
                        t.z = o.normal.z > 0 ? i.max.z : i.min.z;
                        var a = o.distanceToPoint(e)
                          , s = o.distanceToPoint(t);
                        if (a < 0 && s < 0)
                            return !1
                    }
                    return !0
                }
            }(),
            containsPoint: function(e) {
                for (var t = this.planes, i = 0; i < 6; i++)
                    if (t[i].distanceToPoint(e) < 0)
                        return !1;
                return !0
            }
        },
        n.Plane = function(e, t) {
            this.normal = void 0 !== e ? e : new n.Vector3(1,0,0),
            this.constant = void 0 !== t ? t : 0
        }
        ,
        n.Plane.prototype = {
            constructor: n.Plane,
            set: function(e, t) {
                return this.normal.copy(e),
                this.constant = t,
                this
            },
            setComponents: function(e, t, i, n) {
                return this.normal.set(e, t, i),
                this.constant = n,
                this
            },
            setFromNormalAndCoplanarPoint: function(e, t) {
                return this.normal.copy(e),
                this.constant = -t.dot(this.normal),
                this
            },
            setFromCoplanarPoints: function() {
                var e = new n.Vector3
                  , t = new n.Vector3;
                return function(i, n, r) {
                    var o = e.subVectors(r, n).cross(t.subVectors(i, n)).normalize();
                    return this.setFromNormalAndCoplanarPoint(o, i),
                    this
                }
            }(),
            clone: function() {
                return (new this.constructor).copy(this)
            },
            copy: function(e) {
                return this.normal.copy(e.normal),
                this.constant = e.constant,
                this
            },
            normalize: function() {
                var e = 1 / this.normal.length();
                return this.normal.multiplyScalar(e),
                this.constant *= e,
                this
            },
            negate: function() {
                return this.constant *= -1,
                this.normal.negate(),
                this
            },
            distanceToPoint: function(e) {
                return this.normal.dot(e) + this.constant
            },
            distanceToSphere: function(e) {
                return this.distanceToPoint(e.center) - e.radius
            },
            projectPoint: function(e, t) {
                return this.orthoPoint(e, t).sub(e).negate()
            },
            orthoPoint: function(e, t) {
                var i = this.distanceToPoint(e)
                  , r = t || new n.Vector3;
                return r.copy(this.normal).multiplyScalar(i)
            },
            intersectLine: function() {
                var e = new n.Vector3;
                return function(t, i) {
                    var r = i || new n.Vector3
                      , o = t.delta(e)
                      , a = this.normal.dot(o);
                    if (0 !== a) {
                        var s = -(t.start.dot(this.normal) + this.constant) / a;
                        if (!(s < 0 || s > 1))
                            return r.copy(o).multiplyScalar(s).add(t.start)
                    } else if (0 === this.distanceToPoint(t.start))
                        return r.copy(t.start)
                }
            }(),
            intersectsLine: function(e) {
                var t = this.distanceToPoint(e.start)
                  , i = this.distanceToPoint(e.end);
                return t < 0 && i > 0 || i < 0 && t > 0
            },
            intersectsBox: function(e) {
                return e.intersectsPlane(this)
            },
            intersectsSphere: function(e) {
                return e.intersectsPlane(this)
            },
            coplanarPoint: function(e) {
                var t = e || new n.Vector3;
                return t.copy(this.normal).multiplyScalar(-this.constant)
            },
            applyMatrix4: function() {
                var e = new n.Vector3
                  , t = new n.Vector3
                  , i = new n.Matrix3;
                return function(n, r) {
                    var o = r || i.getNormalMatrix(n)
                      , a = e.copy(this.normal).applyMatrix3(o)
                      , s = this.coplanarPoint(t);
                    return s.applyMatrix4(n),
                    this.setFromNormalAndCoplanarPoint(a, s),
                    this
                }
            }(),
            translate: function(e) {
                return this.constant = this.constant - e.dot(this.normal),
                this
            },
            equals: function(e) {
                return e.normal.equals(this.normal) && e.constant === this.constant
            }
        },
        n.Spherical = function(e, t, i) {
            return this.radius = void 0 !== e ? e : 1,
            this.phi = void 0 !== t ? t : 0,
            this.theta = void 0 !== i ? i : 0,
            this
        }
        ,
        n.Spherical.prototype = {
            constructor: n.Spherical,
            set: function(e, t, i) {
                this.radius = e,
                this.phi = t,
                this.theta = i
            },
            clone: function() {
                return (new this.constructor).copy(this)
            },
            copy: function(e) {
                return this.radius.copy(e.radius),
                this.phi.copy(e.phi),
                this.theta.copy(e.theta),
                this
            },
            makeSafe: function() {
                var e = 1e-6;
                this.phi = Math.max(e, Math.min(Math.PI - e, this.phi))
            },
            setFromVector3: function(e) {
                return this.radius = e.length(),
                0 === this.radius ? (this.theta = 0,
                this.phi = 0) : (this.theta = Math.atan2(e.x, e.z),
                this.phi = Math.acos(n.Math.clamp(e.y / this.radius, -1, 1))),
                this
            }
        },
        n.Math = {
            generateUUID: function() {
                var e, t = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz".split(""), i = new Array(36), n = 0;
                return function() {
                    for (var r = 0; r < 36; r++)
                        8 === r || 13 === r || 18 === r || 23 === r ? i[r] = "-" : 14 === r ? i[r] = "4" : (n <= 2 && (n = 33554432 + 16777216 * Math.random() | 0),
                        e = 15 & n,
                        n >>= 4,
                        i[r] = t[19 === r ? 3 & e | 8 : e]);
                    return i.join("")
                }
            }(),
            clamp: function(e, t, i) {
                return Math.max(t, Math.min(i, e))
            },
            euclideanModulo: function(e, t) {
                return (e % t + t) % t
            },
            mapLinear: function(e, t, i, n, r) {
                return n + (e - t) * (r - n) / (i - t)
            },
            smoothstep: function(e, t, i) {
                return e <= t ? 0 : e >= i ? 1 : (e = (e - t) / (i - t),
                e * e * (3 - 2 * e))
            },
            smootherstep: function(e, t, i) {
                return e <= t ? 0 : e >= i ? 1 : (e = (e - t) / (i - t),
                e * e * e * (e * (6 * e - 15) + 10))
            },
            random16: function() {
                return console.warn("THREE.Math.random16() has been deprecated. Use Math.random() instead."),
                Math.random()
            },
            randInt: function(e, t) {
                return e + Math.floor(Math.random() * (t - e + 1))
            },
            randFloat: function(e, t) {
                return e + Math.random() * (t - e)
            },
            randFloatSpread: function(e) {
                return e * (.5 - Math.random())
            },
            degToRad: function() {
                var e = Math.PI / 180;
                return function(t) {
                    return t * e
                }
            }(),
            radToDeg: function() {
                var e = 180 / Math.PI;
                return function(t) {
                    return t * e
                }
            }(),
            isPowerOfTwo: function(e) {
                return 0 === (e & e - 1) && 0 !== e
            },
            nearestPowerOfTwo: function(e) {
                return Math.pow(2, Math.round(Math.log(e) / Math.LN2))
            },
            nextPowerOfTwo: function(e) {
                return e--,
                e |= e >> 1,
                e |= e >> 2,
                e |= e >> 4,
                e |= e >> 8,
                e |= e >> 16,
                e++,
                e
            }
        },
        n.Spline = function(e) {
            function t(e, t, i, n, r, o, a) {
                var s = .5 * (i - e)
                  , l = .5 * (n - t);
                return (2 * (t - i) + s + l) * a + (-3 * (t - i) - 2 * s - l) * o + s * r + t
            }
            this.points = e;
            var i, r, o, a, s, l, c, h, u, d = [], p = {
                x: 0,
                y: 0,
                z: 0
            };
            this.initFromArray = function(e) {
                this.points = [];
                for (var t = 0; t < e.length; t++)
                    this.points[t] = {
                        x: e[t][0],
                        y: e[t][1],
                        z: e[t][2]
                    }
            }
            ,
            this.getPoint = function(e) {
                return i = (this.points.length - 1) * e,
                r = Math.floor(i),
                o = i - r,
                d[0] = 0 === r ? r : r - 1,
                d[1] = r,
                d[2] = r > this.points.length - 2 ? this.points.length - 1 : r + 1,
                d[3] = r > this.points.length - 3 ? this.points.length - 1 : r + 2,
                l = this.points[d[0]],
                c = this.points[d[1]],
                h = this.points[d[2]],
                u = this.points[d[3]],
                a = o * o,
                s = o * a,
                p.x = t(l.x, c.x, h.x, u.x, o, a, s),
                p.y = t(l.y, c.y, h.y, u.y, o, a, s),
                p.z = t(l.z, c.z, h.z, u.z, o, a, s),
                p
            }
            ,
            this.getControlPointsArray = function() {
                var e, t, i = this.points.length, n = [];
                for (e = 0; e < i; e++)
                    t = this.points[e],
                    n[e] = [t.x, t.y, t.z];
                return n
            }
            ,
            this.getLength = function(e) {
                var t, i, r, o, a = 0, s = 0, l = 0, c = new n.Vector3, h = new n.Vector3, u = [], d = 0;
                for (u[0] = 0,
                e || (e = 100),
                r = this.points.length * e,
                c.copy(this.points[0]),
                t = 1; t < r; t++)
                    i = t / r,
                    o = this.getPoint(i),
                    h.copy(o),
                    d += h.distanceTo(c),
                    c.copy(o),
                    a = (this.points.length - 1) * i,
                    s = Math.floor(a),
                    s !== l && (u[s] = d,
                    l = s);
                return u[u.length] = d,
                {
                    chunks: u,
                    total: d
                }
            }
            ,
            this.reparametrizeByArcLength = function(e) {
                var t, i, r, o, a, s, l, c, h = [], u = new n.Vector3, d = this.getLength();
                for (h.push(u.copy(this.points[0]).clone()),
                t = 1; t < this.points.length; t++) {
                    for (s = d.chunks[t] - d.chunks[t - 1],
                    l = Math.ceil(e * s / d.total),
                    o = (t - 1) / (this.points.length - 1),
                    a = t / (this.points.length - 1),
                    i = 1; i < l - 1; i++)
                        r = o + i * (1 / l) * (a - o),
                        c = this.getPoint(r),
                        h.push(u.copy(c).clone());
                    h.push(u.copy(this.points[t]).clone())
                }
                this.points = h
            }
        }
        ,
        n.Triangle = function(e, t, i) {
            this.a = void 0 !== e ? e : new n.Vector3,
            this.b = void 0 !== t ? t : new n.Vector3,
            this.c = void 0 !== i ? i : new n.Vector3
        }
        ,
        n.Triangle.normal = function() {
            var e = new n.Vector3;
            return function(t, i, r, o) {
                var a = o || new n.Vector3;
                a.subVectors(r, i),
                e.subVectors(t, i),
                a.cross(e);
                var s = a.lengthSq();
                return s > 0 ? a.multiplyScalar(1 / Math.sqrt(s)) : a.set(0, 0, 0)
            }
        }(),
        n.Triangle.barycoordFromPoint = function() {
            var e = new n.Vector3
              , t = new n.Vector3
              , i = new n.Vector3;
            return function(r, o, a, s, l) {
                e.subVectors(s, o),
                t.subVectors(a, o),
                i.subVectors(r, o);
                var c = e.dot(e)
                  , h = e.dot(t)
                  , u = e.dot(i)
                  , d = t.dot(t)
                  , p = t.dot(i)
                  , f = c * d - h * h
                  , g = l || new n.Vector3;
                if (0 === f)
                    return g.set(-2, -1, -1);
                var m = 1 / f
                  , v = (d * u - h * p) * m
                  , A = (c * p - h * u) * m;
                return g.set(1 - v - A, A, v)
            }
        }(),
        n.Triangle.containsPoint = function() {
            var e = new n.Vector3;
            return function(t, i, r, o) {
                var a = n.Triangle.barycoordFromPoint(t, i, r, o, e);
                return a.x >= 0 && a.y >= 0 && a.x + a.y <= 1
            }
        }(),
        n.Triangle.prototype = {
            constructor: n.Triangle,
            set: function(e, t, i) {
                return this.a.copy(e),
                this.b.copy(t),
                this.c.copy(i),
                this
            },
            setFromPointsAndIndices: function(e, t, i, n) {
                return this.a.copy(e[t]),
                this.b.copy(e[i]),
                this.c.copy(e[n]),
                this
            },
            clone: function() {
                return (new this.constructor).copy(this)
            },
            copy: function(e) {
                return this.a.copy(e.a),
                this.b.copy(e.b),
                this.c.copy(e.c),
                this
            },
            area: function() {
                var e = new n.Vector3
                  , t = new n.Vector3;
                return function() {
                    return e.subVectors(this.c, this.b),
                    t.subVectors(this.a, this.b),
                    .5 * e.cross(t).length()
                }
            }(),
            midpoint: function(e) {
                var t = e || new n.Vector3;
                return t.addVectors(this.a, this.b).add(this.c).multiplyScalar(1 / 3)
            },
            normal: function(e) {
                return n.Triangle.normal(this.a, this.b, this.c, e)
            },
            plane: function(e) {
                var t = e || new n.Plane;
                return t.setFromCoplanarPoints(this.a, this.b, this.c)
            },
            barycoordFromPoint: function(e, t) {
                return n.Triangle.barycoordFromPoint(e, this.a, this.b, this.c, t)
            },
            containsPoint: function(e) {
                return n.Triangle.containsPoint(e, this.a, this.b, this.c)
            },
            equals: function(e) {
                return e.a.equals(this.a) && e.b.equals(this.b) && e.c.equals(this.c)
            }
        },
        n.Interpolant = function(e, t, i, n) {
            this.parameterPositions = e,
            this._cachedIndex = 0,
            this.resultBuffer = void 0 !== n ? n : new t.constructor(i),
            this.sampleValues = t,
            this.valueSize = i
        }
        ,
        n.Interpolant.prototype = {
            constructor: n.Interpolant,
            evaluate: function(e) {
                var t = this.parameterPositions
                  , i = this._cachedIndex
                  , n = t[i]
                  , r = t[i - 1];
                e: {
                    t: {
                        var o;
                        i: {
                            n: if (!(e < n)) {
                                for (var a = i + 2; ; ) {
                                    if (void 0 === n) {
                                        if (e < r)
                                            break n;
                                        return i = t.length,
                                        this._cachedIndex = i,
                                        this.afterEnd_(i - 1, e, r)
                                    }
                                    if (i === a)
                                        break;
                                    if (r = n,
                                    n = t[++i],
                                    e < n)
                                        break t
                                }
                                o = t.length;
                                break i
                            }
                            {
                                if (e >= r)
                                    break e;
                                var s = t[1];
                                e < s && (i = 2,
                                r = s);
                                for (var a = i - 2; ; ) {
                                    if (void 0 === r)
                                        return this._cachedIndex = 0,
                                        this.beforeStart_(0, e, n);
                                    if (i === a)
                                        break;
                                    if (n = r,
                                    r = t[--i - 1],
                                    e >= r)
                                        break t
                                }
                                o = i,
                                i = 0
                            }
                        }
                        for (; i < o; ) {
                            var l = i + o >>> 1;
                            e < t[l] ? o = l : i = l + 1
                        }
                        if (n = t[i],
                        r = t[i - 1],
                        void 0 === r)
                            return this._cachedIndex = 0,
                            this.beforeStart_(0, e, n);
                        if (void 0 === n)
                            return i = t.length,
                            this._cachedIndex = i,
                            this.afterEnd_(i - 1, r, e)
                    }
                    this._cachedIndex = i,
                    this.intervalChanged_(i, r, n)
                }
                return this.interpolate_(i, r, e, n)
            },
            settings: null,
            DefaultSettings_: {},
            getSettings_: function() {
                return this.settings || this.DefaultSettings_
            },
            copySampleValue_: function(e) {
                for (var t = this.resultBuffer, i = this.sampleValues, n = this.valueSize, r = e * n, o = 0; o !== n; ++o)
                    t[o] = i[r + o];
                return t
            },
            interpolate_: function(e, t, i, n) {
                throw new Error("call to abstract method")
            },
            intervalChanged_: function(e, t, i) {}
        },
        Object.assign(n.Interpolant.prototype, {
            beforeStart_: n.Interpolant.prototype.copySampleValue_,
            afterEnd_: n.Interpolant.prototype.copySampleValue_
        }),
        n.CubicInterpolant = function(e, t, i, r) {
            n.Interpolant.call(this, e, t, i, r),
            this._weightPrev = -0,
            this._offsetPrev = -0,
            this._weightNext = -0,
            this._offsetNext = -0
        }
        ,
        n.CubicInterpolant.prototype = Object.assign(Object.create(n.Interpolant.prototype), {
            constructor: n.CubicInterpolant,
            DefaultSettings_: {
                endingStart: n.ZeroCurvatureEnding,
                endingEnd: n.ZeroCurvatureEnding
            },
            intervalChanged_: function(e, t, i) {
                var r = this.parameterPositions
                  , o = e - 2
                  , a = e + 1
                  , s = r[o]
                  , l = r[a];
                if (void 0 === s)
                    switch (this.getSettings_().endingStart) {
                    case n.ZeroSlopeEnding:
                        o = e,
                        s = 2 * t - i;
                        break;
                    case n.WrapAroundEnding:
                        o = r.length - 2,
                        s = t + r[o] - r[o + 1];
                        break;
                    default:
                        o = e,
                        s = i
                    }
                if (void 0 === l)
                    switch (this.getSettings_().endingEnd) {
                    case n.ZeroSlopeEnding:
                        a = e,
                        l = 2 * i - t;
                        break;
                    case n.WrapAroundEnding:
                        a = 1,
                        l = i + r[1] - r[0];
                        break;
                    default:
                        a = e - 1,
                        l = t
                    }
                var c = .5 * (i - t)
                  , h = this.valueSize;
                this._weightPrev = c / (t - s),
                this._weightNext = c / (l - i),
                this._offsetPrev = o * h,
                this._offsetNext = a * h
            },
            interpolate_: function(e, t, i, n) {
                for (var r = this.resultBuffer, o = this.sampleValues, a = this.valueSize, s = e * a, l = s - a, c = this._offsetPrev, h = this._offsetNext, u = this._weightPrev, d = this._weightNext, p = (i - t) / (n - t), f = p * p, g = f * p, m = -u * g + 2 * u * f - u * p, v = (1 + u) * g + (-1.5 - 2 * u) * f + (-.5 + u) * p + 1, A = (-1 - d) * g + (1.5 + d) * f + .5 * p, y = d * g - d * f, C = 0; C !== a; ++C)
                    r[C] = m * o[c + C] + v * o[l + C] + A * o[s + C] + y * o[h + C];
                return r
            }
        }),
        n.DiscreteInterpolant = function(e, t, i, r) {
            n.Interpolant.call(this, e, t, i, r)
        }
        ,
        n.DiscreteInterpolant.prototype = Object.assign(Object.create(n.Interpolant.prototype), {
            constructor: n.DiscreteInterpolant,
            interpolate_: function(e, t, i, n) {
                return this.copySampleValue_(e - 1)
            }
        }),
        n.LinearInterpolant = function(e, t, i, r) {
            n.Interpolant.call(this, e, t, i, r)
        }
        ,
        n.LinearInterpolant.prototype = Object.assign(Object.create(n.Interpolant.prototype), {
            constructor: n.LinearInterpolant,
            interpolate_: function(e, t, i, n) {
                for (var r = this.resultBuffer, o = this.sampleValues, a = this.valueSize, s = e * a, l = s - a, c = (i - t) / (n - t), h = 1 - c, u = 0; u !== a; ++u)
                    r[u] = o[l + u] * h + o[s + u] * c;
                return r
            }
        }),
        n.QuaternionLinearInterpolant = function(e, t, i, r) {
            n.Interpolant.call(this, e, t, i, r)
        }
        ,
        n.QuaternionLinearInterpolant.prototype = Object.assign(Object.create(n.Interpolant.prototype), {
            constructor: n.QuaternionLinearInterpolant,
            interpolate_: function(e, t, i, r) {
                for (var o = this.resultBuffer, a = this.sampleValues, s = this.valueSize, l = e * s, c = (i - t) / (r - t), h = l + s; l !== h; l += 4)
                    n.Quaternion.slerpFlat(o, 0, a, l - s, a, l, c);
                return o
            }
        }),
        n.Clock = function(e) {
            this.autoStart = void 0 === e || e,
            this.startTime = 0,
            this.oldTime = 0,
            this.elapsedTime = 0,
            this.running = !1
        }
        ,
        n.Clock.prototype = {
            constructor: n.Clock,
            start: function() {
                this.startTime = performance.now(),
                this.oldTime = this.startTime,
                this.running = !0
            },
            stop: function() {
                this.getElapsedTime(),
                this.running = !1
            },
            getElapsedTime: function() {
                return this.getDelta(),
                this.elapsedTime
            },
            getDelta: function() {
                var e = 0;
                if (this.autoStart && !this.running && this.start(),
                this.running) {
                    var t = performance.now();
                    e = .001 * (t - this.oldTime),
                    this.oldTime = t,
                    this.elapsedTime += e
                }
                return e
            }
        },
        n.EventDispatcher = function() {}
        ,
        n.EventDispatcher.prototype = {
            constructor: n.EventDispatcher,
            apply: function(e) {
                e.addEventListener = n.EventDispatcher.prototype.addEventListener,
                e.hasEventListener = n.EventDispatcher.prototype.hasEventListener,
                e.removeEventListener = n.EventDispatcher.prototype.removeEventListener,
                e.dispatchEvent = n.EventDispatcher.prototype.dispatchEvent
            },
            addEventListener: function(e, t) {
                void 0 === this._listeners && (this._listeners = {});
                var i = this._listeners;
                void 0 === i[e] && (i[e] = []),
                i[e].indexOf(t) === -1 && i[e].push(t)
            },
            hasEventListener: function(e, t) {
                if (void 0 === this._listeners)
                    return !1;
                var i = this._listeners;
                return void 0 !== i[e] && i[e].indexOf(t) !== -1
            },
            removeEventListener: function(e, t) {
                if (void 0 !== this._listeners) {
                    var i = this._listeners
                      , n = i[e];
                    if (void 0 !== n) {
                        var r = n.indexOf(t);
                        r !== -1 && n.splice(r, 1)
                    }
                }
            },
            dispatchEvent: function(e) {
                if (void 0 !== this._listeners) {
                    var t = this._listeners
                      , i = t[e.type];
                    if (void 0 !== i) {
                        e.target = this;
                        for (var n = [], r = i.length, o = 0; o < r; o++)
                            n[o] = i[o];
                        for (var o = 0; o < r; o++)
                            n[o].call(this, e)
                    }
                }
            }
        },
        n.Layers = function() {
            this.mask = 1
        }
        ,
        n.Layers.prototype = {
            constructor: n.Layers,
            set: function(e) {
                this.mask = 1 << e
            },
            enable: function(e) {
                this.mask |= 1 << e
            },
            toggle: function(e) {
                this.mask ^= 1 << e
            },
            disable: function(e) {
                this.mask &= ~(1 << e)
            },
            test: function(e) {
                return 0 !== (this.mask & e.mask)
            }
        },
        function(e) {
            function t(e, t) {
                return e.distance - t.distance
            }
            function i(e, t, n, r) {
                if (e.visible !== !1 && (e.raycast(t, n),
                r === !0))
                    for (var o = e.children, a = 0, s = o.length; a < s; a++)
                        i(o[a], t, n, !0)
            }
            e.Raycaster = function(t, i, n, r) {
                this.ray = new e.Ray(t,i),
                this.near = n || 0,
                this.far = r || 1 / 0,
                this.params = {
                    Mesh: {},
                    Line: {},
                    LOD: {},
                    Points: {
                        threshold: 1
                    },
                    Sprite: {}
                },
                Object.defineProperties(this.params, {
                    PointCloud: {
                        get: function() {
                            return console.warn("THREE.Raycaster: params.PointCloud has been renamed to params.Points."),
                            this.Points
                        }
                    }
                })
            }
            ,
            e.Raycaster.prototype = {
                constructor: e.Raycaster,
                linePrecision: 1,
                set: function(e, t) {
                    this.ray.set(e, t)
                },
                setFromCamera: function(t, i) {
                    i instanceof e.PerspectiveCamera ? (this.ray.origin.setFromMatrixPosition(i.matrixWorld),
                    this.ray.direction.set(t.x, t.y, .5).unproject(i).sub(this.ray.origin).normalize()) : i instanceof e.OrthographicCamera ? (this.ray.origin.set(t.x, t.y, -1).unproject(i),
                    this.ray.direction.set(0, 0, -1).transformDirection(i.matrixWorld)) : console.error("THREE.Raycaster: Unsupported camera type.")
                },
                intersectObject: function(e, n) {
                    var r = [];
                    return i(e, this, r, n),
                    r.sort(t),
                    r
                },
                intersectObjects: function(e, n) {
                    var r = [];
                    if (Array.isArray(e) === !1)
                        return console.warn("THREE.Raycaster.intersectObjects: objects is not an Array."),
                        r;
                    for (var o = 0, a = e.length; o < a; o++)
                        i(e[o], this, r, n);
                    return r.sort(t),
                    r
                }
            }
        }(n),
        n.Object3D = function() {
            function e() {
                o.setFromEuler(r, !1)
            }
            function t() {
                r.setFromQuaternion(o, void 0, !1)
            }
            Object.defineProperty(this, "id", {
                value: n.Object3DIdCount++
            }),
            this.uuid = n.Math.generateUUID(),
            this.name = "",
            this.type = "Object3D",
            this.parent = null,
            this.children = [],
            this.up = n.Object3D.DefaultUp.clone();
            var i = new n.Vector3
              , r = new n.Euler
              , o = new n.Quaternion
              , a = new n.Vector3(1,1,1);
            r.onChange(e),
            o.onChange(t),
            Object.defineProperties(this, {
                position: {
                    enumerable: !0,
                    value: i
                },
                rotation: {
                    enumerable: !0,
                    value: r
                },
                quaternion: {
                    enumerable: !0,
                    value: o
                },
                scale: {
                    enumerable: !0,
                    value: a
                },
                modelViewMatrix: {
                    value: new n.Matrix4
                },
                normalMatrix: {
                    value: new n.Matrix3
                }
            }),
            this.rotationAutoUpdate = !0,
            this.matrix = new n.Matrix4,
            this.matrixWorld = new n.Matrix4,
            this.matrixAutoUpdate = n.Object3D.DefaultMatrixAutoUpdate,
            this.matrixWorldNeedsUpdate = !1,
            this.layers = new n.Layers,
            this.visible = !0,
            this.castShadow = !1,
            this.receiveShadow = !1,
            this.frustumCulled = !0,
            this.renderOrder = 0,
            this.userData = {}
        }
        ,
        n.Object3D.DefaultUp = new n.Vector3(0,1,0),
        n.Object3D.DefaultMatrixAutoUpdate = !0,
        n.Object3D.prototype = {
            constructor: n.Object3D,
            applyMatrix: function(e) {
                this.matrix.multiplyMatrices(e, this.matrix),
                this.matrix.decompose(this.position, this.quaternion, this.scale)
            },
            setRotationFromAxisAngle: function(e, t) {
                this.quaternion.setFromAxisAngle(e, t)
            },
            setRotationFromEuler: function(e) {
                this.quaternion.setFromEuler(e, !0)
            },
            setRotationFromMatrix: function(e) {
                this.quaternion.setFromRotationMatrix(e)
            },
            setRotationFromQuaternion: function(e) {
                this.quaternion.copy(e)
            },
            rotateOnAxis: function() {
                var e = new n.Quaternion;
                return function(t, i) {
                    return e.setFromAxisAngle(t, i),
                    this.quaternion.multiply(e),
                    this
                }
            }(),
            rotateX: function() {
                var e = new n.Vector3(1,0,0);
                return function(t) {
                    return this.rotateOnAxis(e, t)
                }
            }(),
            rotateY: function() {
                var e = new n.Vector3(0,1,0);
                return function(t) {
                    return this.rotateOnAxis(e, t)
                }
            }(),
            rotateZ: function() {
                var e = new n.Vector3(0,0,1);
                return function(t) {
                    return this.rotateOnAxis(e, t)
                }
            }(),
            translateOnAxis: function() {
                var e = new n.Vector3;
                return function(t, i) {
                    return e.copy(t).applyQuaternion(this.quaternion),
                    this.position.add(e.multiplyScalar(i)),
                    this
                }
            }(),
            translateX: function() {
                var e = new n.Vector3(1,0,0);
                return function(t) {
                    return this.translateOnAxis(e, t)
                }
            }(),
            translateY: function() {
                var e = new n.Vector3(0,1,0);
                return function(t) {
                    return this.translateOnAxis(e, t)
                }
            }(),
            translateZ: function() {
                var e = new n.Vector3(0,0,1);
                return function(t) {
                    return this.translateOnAxis(e, t)
                }
            }(),
            localToWorld: function(e) {
                return e.applyMatrix4(this.matrixWorld)
            },
            worldToLocal: function() {
                var e = new n.Matrix4;
                return function(t) {
                    return t.applyMatrix4(e.getInverse(this.matrixWorld))
                }
            }(),
            lookAt: function() {
                var e = new n.Matrix4;
                return function(t) {
                    e.lookAt(t, this.position, this.up),
                    this.quaternion.setFromRotationMatrix(e)
                }
            }(),
            add: function(e) {
                if (arguments.length > 1) {
                    for (var t = 0; t < arguments.length; t++)
                        this.add(arguments[t]);
                    return this
                }
                return e === this ? (console.error("THREE.Object3D.add: object can't be added as a child of itself.", e),
                this) : (e instanceof n.Object3D ? (null !== e.parent && e.parent.remove(e),
                e.parent = this,
                e.dispatchEvent({
                    type: "added"
                }),
                this.children.push(e)) : console.error("THREE.Object3D.add: object not an instance of THREE.Object3D.", e),
                this)
            },
            remove: function(e) {
                if (arguments.length > 1)
                    for (var t = 0; t < arguments.length; t++)
                        this.remove(arguments[t]);
                var i = this.children.indexOf(e);
                i !== -1 && (e.parent = null,
                e.dispatchEvent({
                    type: "removed"
                }),
                this.children.splice(i, 1))
            },
            getObjectById: function(e) {
                return this.getObjectByProperty("id", e)
            },
            getObjectByName: function(e) {
                return this.getObjectByProperty("name", e)
            },
            getObjectByProperty: function(e, t) {
                if (this[e] === t)
                    return this;
                for (var i = 0, n = this.children.length; i < n; i++) {
                    var r = this.children[i]
                      , o = r.getObjectByProperty(e, t);
                    if (void 0 !== o)
                        return o
                }
            },
            getWorldPosition: function(e) {
                var t = e || new n.Vector3;
                return this.updateMatrixWorld(!0),
                t.setFromMatrixPosition(this.matrixWorld)
            },
            getWorldQuaternion: function() {
                var e = new n.Vector3
                  , t = new n.Vector3;
                return function(i) {
                    var r = i || new n.Quaternion;
                    return this.updateMatrixWorld(!0),
                    this.matrixWorld.decompose(e, r, t),
                    r
                }
            }(),
            getWorldRotation: function() {
                var e = new n.Quaternion;
                return function(t) {
                    var i = t || new n.Euler;
                    return this.getWorldQuaternion(e),
                    i.setFromQuaternion(e, this.rotation.order, !1)
                }
            }(),
            getWorldScale: function() {
                var e = new n.Vector3
                  , t = new n.Quaternion;
                return function(i) {
                    var r = i || new n.Vector3;
                    return this.updateMatrixWorld(!0),
                    this.matrixWorld.decompose(e, t, r),
                    r
                }
            }(),
            getWorldDirection: function() {
                var e = new n.Quaternion;
                return function(t) {
                    var i = t || new n.Vector3;
                    return this.getWorldQuaternion(e),
                    i.set(0, 0, 1).applyQuaternion(e)
                }
            }(),
            raycast: function() {},
            traverse: function(e) {
                e(this);
                for (var t = this.children, i = 0, n = t.length; i < n; i++)
                    t[i].traverse(e)
            },
            traverseVisible: function(e) {
                if (this.visible !== !1) {
                    e(this);
                    for (var t = this.children, i = 0, n = t.length; i < n; i++)
                        t[i].traverseVisible(e)
                }
            },
            traverseAncestors: function(e) {
                var t = this.parent;
                null !== t && (e(t),
                t.traverseAncestors(e))
            },
            updateMatrix: function() {
                this.matrix.compose(this.position, this.quaternion, this.scale),
                this.matrixWorldNeedsUpdate = !0
            },
            updateMatrixWorld: function(e) {
                this.matrixAutoUpdate === !0 && this.updateMatrix(),
                this.matrixWorldNeedsUpdate !== !0 && e !== !0 || (null === this.parent ? this.matrixWorld.copy(this.matrix) : this.matrixWorld.multiplyMatrices(this.parent.matrixWorld, this.matrix),
                this.matrixWorldNeedsUpdate = !1,
                e = !0);
                for (var t = 0, i = this.children.length; t < i; t++)
                    this.children[t].updateMatrixWorld(e)
            },
            toJSON: function(e) {
                function t(e) {
                    var t = [];
                    for (var i in e) {
                        var n = e[i];
                        delete n.metadata,
                        t.push(n)
                    }
                    return t
                }
                var i = void 0 === e
                  , n = {};
                i && (e = {
                    geometries: {},
                    materials: {},
                    textures: {},
                    images: {}
                },
                n.metadata = {
                    version: 4.4,
                    type: "Object",
                    generator: "Object3D.toJSON"
                });
                var r = {};
                if (r.uuid = this.uuid,
                r.type = this.type,
                "" !== this.name && (r.name = this.name),
                "{}" !== JSON.stringify(this.userData) && (r.userData = this.userData),
                this.castShadow === !0 && (r.castShadow = !0),
                this.receiveShadow === !0 && (r.receiveShadow = !0),
                this.visible === !1 && (r.visible = !1),
                r.matrix = this.matrix.toArray(),
                void 0 !== this.geometry && (void 0 === e.geometries[this.geometry.uuid] && (e.geometries[this.geometry.uuid] = this.geometry.toJSON(e)),
                r.geometry = this.geometry.uuid),
                void 0 !== this.material && (void 0 === e.materials[this.material.uuid] && (e.materials[this.material.uuid] = this.material.toJSON(e)),
                r.material = this.material.uuid),
                this.children.length > 0) {
                    r.children = [];
                    for (var o = 0; o < this.children.length; o++)
                        r.children.push(this.children[o].toJSON(e).object)
                }
                if (i) {
                    var a = t(e.geometries)
                      , s = t(e.materials)
                      , l = t(e.textures)
                      , c = t(e.images);
                    a.length > 0 && (n.geometries = a),
                    s.length > 0 && (n.materials = s),
                    l.length > 0 && (n.textures = l),
                    c.length > 0 && (n.images = c)
                }
                return n.object = r,
                n
            },
            clone: function(e) {
                return (new this.constructor).copy(this, e)
            },
            copy: function(e, t) {
                if (void 0 === t && (t = !0),
                this.name = e.name,
                this.up.copy(e.up),
                this.position.copy(e.position),
                this.quaternion.copy(e.quaternion),
                this.scale.copy(e.scale),
                this.rotationAutoUpdate = e.rotationAutoUpdate,
                this.matrix.copy(e.matrix),
                this.matrixWorld.copy(e.matrixWorld),
                this.matrixAutoUpdate = e.matrixAutoUpdate,
                this.matrixWorldNeedsUpdate = e.matrixWorldNeedsUpdate,
                this.visible = e.visible,
                this.castShadow = e.castShadow,
                this.receiveShadow = e.receiveShadow,
                this.frustumCulled = e.frustumCulled,
                this.renderOrder = e.renderOrder,
                this.userData = JSON.parse(JSON.stringify(e.userData)),
                t === !0)
                    for (var i = 0; i < e.children.length; i++) {
                        var n = e.children[i];
                        this.add(n.clone())
                    }
                return this
            }
        },
        n.EventDispatcher.prototype.apply(n.Object3D.prototype),
        n.Object3DIdCount = 0,
        n.Face3 = function(e, t, i, r, o, a) {
            this.a = e,
            this.b = t,
            this.c = i,
            this.normal = r instanceof n.Vector3 ? r : new n.Vector3,
            this.vertexNormals = Array.isArray(r) ? r : [],
            this.color = o instanceof n.Color ? o : new n.Color,
            this.vertexColors = Array.isArray(o) ? o : [],
            this.materialIndex = void 0 !== a ? a : 0
        }
        ,
        n.Face3.prototype = {
            constructor: n.Face3,
            clone: function() {
                return (new this.constructor).copy(this)
            },
            copy: function(e) {
                this.a = e.a,
                this.b = e.b,
                this.c = e.c,
                this.normal.copy(e.normal),
                this.color.copy(e.color),
                this.materialIndex = e.materialIndex;
                for (var t = 0, i = e.vertexNormals.length; t < i; t++)
                    this.vertexNormals[t] = e.vertexNormals[t].clone();
                for (var t = 0, i = e.vertexColors.length; t < i; t++)
                    this.vertexColors[t] = e.vertexColors[t].clone();
                return this
            }
        },
        n.BufferAttribute = function(e, t) {
            this.uuid = n.Math.generateUUID(),
            this.array = e,
            this.itemSize = t,
            this.dynamic = !1,
            this.updateRange = {
                offset: 0,
                count: -1
            },
            this.version = 0
        }
        ,
        n.BufferAttribute.prototype = {
            constructor: n.BufferAttribute,
            get count() {
                return this.array.length / this.itemSize
            },
            set needsUpdate(e) {
                e === !0 && this.version++
            },
            setDynamic: function(e) {
                return this.dynamic = e,
                this
            },
            copy: function(e) {
                return this.array = new e.array.constructor(e.array),
                this.itemSize = e.itemSize,
                this.dynamic = e.dynamic,
                this
            },
            copyAt: function(e, t, i) {
                e *= this.itemSize,
                i *= t.itemSize;
                for (var n = 0, r = this.itemSize; n < r; n++)
                    this.array[e + n] = t.array[i + n];
                return this
            },
            copyArray: function(e) {
                return this.array.set(e),
                this
            },
            copyColorsArray: function(e) {
                for (var t = this.array, i = 0, r = 0, o = e.length; r < o; r++) {
                    var a = e[r];
                    void 0 === a && (console.warn("THREE.BufferAttribute.copyColorsArray(): color is undefined", r),
                    a = new n.Color),
                    t[i++] = a.r,
                    t[i++] = a.g,
                    t[i++] = a.b
                }
                return this
            },
            copyIndicesArray: function(e) {
                for (var t = this.array, i = 0, n = 0, r = e.length; n < r; n++) {
                    var o = e[n];
                    t[i++] = o.a,
                    t[i++] = o.b,
                    t[i++] = o.c
                }
                return this
            },
            copyVector2sArray: function(e) {
                for (var t = this.array, i = 0, r = 0, o = e.length; r < o; r++) {
                    var a = e[r];
                    void 0 === a && (console.warn("THREE.BufferAttribute.copyVector2sArray(): vector is undefined", r),
                    a = new n.Vector2),
                    t[i++] = a.x,
                    t[i++] = a.y
                }
                return this
            },
            copyVector3sArray: function(e) {
                for (var t = this.array, i = 0, r = 0, o = e.length; r < o; r++) {
                    var a = e[r];
                    void 0 === a && (console.warn("THREE.BufferAttribute.copyVector3sArray(): vector is undefined", r),
                    a = new n.Vector3),
                    t[i++] = a.x,
                    t[i++] = a.y,
                    t[i++] = a.z
                }
                return this
            },
            copyVector4sArray: function(e) {
                for (var t = this.array, i = 0, r = 0, o = e.length; r < o; r++) {
                    var a = e[r];
                    void 0 === a && (console.warn("THREE.BufferAttribute.copyVector4sArray(): vector is undefined", r),
                    a = new n.Vector4),
                    t[i++] = a.x,
                    t[i++] = a.y,
                    t[i++] = a.z,
                    t[i++] = a.w
                }
                return this
            },
            set: function(e, t) {
                return void 0 === t && (t = 0),
                this.array.set(e, t),
                this
            },
            getX: function(e) {
                return this.array[e * this.itemSize]
            },
            setX: function(e, t) {
                return this.array[e * this.itemSize] = t,
                this
            },
            getY: function(e) {
                return this.array[e * this.itemSize + 1]
            },
            setY: function(e, t) {
                return this.array[e * this.itemSize + 1] = t,
                this
            },
            getZ: function(e) {
                return this.array[e * this.itemSize + 2]
            },
            setZ: function(e, t) {
                return this.array[e * this.itemSize + 2] = t,
                this
            },
            getW: function(e) {
                return this.array[e * this.itemSize + 3]
            },
            setW: function(e, t) {
                return this.array[e * this.itemSize + 3] = t,
                this
            },
            setXY: function(e, t, i) {
                return e *= this.itemSize,
                this.array[e + 0] = t,
                this.array[e + 1] = i,
                this
            },
            setXYZ: function(e, t, i, n) {
                return e *= this.itemSize,
                this.array[e + 0] = t,
                this.array[e + 1] = i,
                this.array[e + 2] = n,
                this
            },
            setXYZW: function(e, t, i, n, r) {
                return e *= this.itemSize,
                this.array[e + 0] = t,
                this.array[e + 1] = i,
                this.array[e + 2] = n,
                this.array[e + 3] = r,
                this
            },
            clone: function() {
                return (new this.constructor).copy(this)
            }
        },
        n.Int8Attribute = function(e, t) {
            return new n.BufferAttribute(new Int8Array(e),t)
        }
        ,
        n.Uint8Attribute = function(e, t) {
            return new n.BufferAttribute(new Uint8Array(e),t)
        }
        ,
        n.Uint8ClampedAttribute = function(e, t) {
            return new n.BufferAttribute(new Uint8ClampedArray(e),t)
        }
        ,
        n.Int16Attribute = function(e, t) {
            return new n.BufferAttribute(new Int16Array(e),t)
        }
        ,
        n.Uint16Attribute = function(e, t) {
            return new n.BufferAttribute(new Uint16Array(e),t)
        }
        ;
        n.Int32Attribute = function(e, t) {
            return new n.BufferAttribute(new Int32Array(e),t)
        }
        ;
        n.Uint32Attribute = function(e, t) {
            return new n.BufferAttribute(new Uint32Array(e),t)
        }
        ,
        n.Float32Attribute = function(e, t) {
            return new n.BufferAttribute(new Float32Array(e),t)
        }
        ,
        n.Float64Attribute = function(e, t) {
            return new n.BufferAttribute(new Float64Array(e),t)
        }
        ,
        n.DynamicBufferAttribute = function(e, t) {
            return console.warn("THREE.DynamicBufferAttribute has been removed. Use new THREE.BufferAttribute().setDynamic( true ) instead."),
            new n.BufferAttribute(e,t).setDynamic(!0)
        }
        ,
        n.InstancedBufferAttribute = function(e, t, i) {
            n.BufferAttribute.call(this, e, t),
            this.meshPerAttribute = i || 1
        }
        ,
        n.InstancedBufferAttribute.prototype = Object.create(n.BufferAttribute.prototype),
        n.InstancedBufferAttribute.prototype.constructor = n.InstancedBufferAttribute,
        n.InstancedBufferAttribute.prototype.copy = function(e) {
            return n.BufferAttribute.prototype.copy.call(this, e),
            this.meshPerAttribute = e.meshPerAttribute,
            this
        }
        ,
        n.InterleavedBuffer = function(e, t) {
            this.uuid = n.Math.generateUUID(),
            this.array = e,
            this.stride = t,
            this.dynamic = !1,
            this.updateRange = {
                offset: 0,
                count: -1
            },
            this.version = 0
        }
        ,
        n.InterleavedBuffer.prototype = {
            constructor: n.InterleavedBuffer,
            get length() {
                return this.array.length
            },
            get count() {
                return this.array.length / this.stride
            },
            set needsUpdate(e) {
                e === !0 && this.version++
            },
            setDynamic: function(e) {
                return this.dynamic = e,
                this
            },
            copy: function(e) {
                return this.array = new e.array.constructor(e.array),
                this.stride = e.stride,
                this.dynamic = e.dynamic,
                this
            },
            copyAt: function(e, t, i) {
                e *= this.stride,
                i *= t.stride;
                for (var n = 0, r = this.stride; n < r; n++)
                    this.array[e + n] = t.array[i + n];
                return this
            },
            set: function(e, t) {
                return void 0 === t && (t = 0),
                this.array.set(e, t),
                this
            },
            clone: function() {
                return (new this.constructor).copy(this)
            }
        },
        n.InstancedInterleavedBuffer = function(e, t, i) {
            n.InterleavedBuffer.call(this, e, t),
            this.meshPerAttribute = i || 1
        }
        ,
        n.InstancedInterleavedBuffer.prototype = Object.create(n.InterleavedBuffer.prototype),
        n.InstancedInterleavedBuffer.prototype.constructor = n.InstancedInterleavedBuffer,
        n.InstancedInterleavedBuffer.prototype.copy = function(e) {
            return n.InterleavedBuffer.prototype.copy.call(this, e),
            this.meshPerAttribute = e.meshPerAttribute,
            this
        }
        ,
        n.InterleavedBufferAttribute = function(e, t, i) {
            this.uuid = n.Math.generateUUID(),
            this.data = e,
            this.itemSize = t,
            this.offset = i
        }
        ,
        n.InterleavedBufferAttribute.prototype = {
            constructor: n.InterleavedBufferAttribute,
            get length() {
                return console.warn("THREE.BufferAttribute: .length has been deprecated. Please use .count."),
                this.array.length
            },
            get count() {
                return this.data.count
            },
            setX: function(e, t) {
                return this.data.array[e * this.data.stride + this.offset] = t,
                this
            },
            setY: function(e, t) {
                return this.data.array[e * this.data.stride + this.offset + 1] = t,
                this
            },
            setZ: function(e, t) {
                return this.data.array[e * this.data.stride + this.offset + 2] = t,
                this
            },
            setW: function(e, t) {
                return this.data.array[e * this.data.stride + this.offset + 3] = t,
                this
            },
            getX: function(e) {
                return this.data.array[e * this.data.stride + this.offset]
            },
            getY: function(e) {
                return this.data.array[e * this.data.stride + this.offset + 1]
            },
            getZ: function(e) {
                return this.data.array[e * this.data.stride + this.offset + 2]
            },
            getW: function(e) {
                return this.data.array[e * this.data.stride + this.offset + 3]
            },
            setXY: function(e, t, i) {
                return e = e * this.data.stride + this.offset,
                this.data.array[e + 0] = t,
                this.data.array[e + 1] = i,
                this
            },
            setXYZ: function(e, t, i, n) {
                return e = e * this.data.stride + this.offset,
                this.data.array[e + 0] = t,
                this.data.array[e + 1] = i,
                this.data.array[e + 2] = n,
                this
            },
            setXYZW: function(e, t, i, n, r) {
                return e = e * this.data.stride + this.offset,
                this.data.array[e + 0] = t,
                this.data.array[e + 1] = i,
                this.data.array[e + 2] = n,
                this.data.array[e + 3] = r,
                this
            }
        },
        n.Geometry = function() {
            Object.defineProperty(this, "id", {
                value: n.GeometryIdCount++
            }),
            this.uuid = n.Math.generateUUID(),
            this.name = "",
            this.type = "Geometry",
            this.vertices = [],
            this.colors = [],
            this.faces = [],
            this.faceVertexUvs = [[]],
            this.morphTargets = [],
            this.morphNormals = [],
            this.skinWeights = [],
            this.skinIndices = [],
            this.lineDistances = [],
            this.boundingBox = null,
            this.boundingSphere = null,
            this.verticesNeedUpdate = !1,
            this.elementsNeedUpdate = !1,
            this.uvsNeedUpdate = !1,
            this.normalsNeedUpdate = !1,
            this.colorsNeedUpdate = !1,
            this.lineDistancesNeedUpdate = !1,
            this.groupsNeedUpdate = !1
        }
        ,
        n.Geometry.prototype = {
            constructor: n.Geometry,
            applyMatrix: function(e) {
                for (var t = (new n.Matrix3).getNormalMatrix(e), i = 0, r = this.vertices.length; i < r; i++) {
                    var o = this.vertices[i];
                    o.applyMatrix4(e)
                }
                for (var i = 0, r = this.faces.length; i < r; i++) {
                    var a = this.faces[i];
                    a.normal.applyMatrix3(t).normalize();
                    for (var s = 0, l = a.vertexNormals.length; s < l; s++)
                        a.vertexNormals[s].applyMatrix3(t).normalize()
                }
                return null !== this.boundingBox && this.computeBoundingBox(),
                null !== this.boundingSphere && this.computeBoundingSphere(),
                this.verticesNeedUpdate = !0,
                this.normalsNeedUpdate = !0,
                this
            },
            rotateX: function() {
                var e;
                return function(t) {
                    return void 0 === e && (e = new n.Matrix4),
                    e.makeRotationX(t),
                    this.applyMatrix(e),
                    this
                }
            }(),
            rotateY: function() {
                var e;
                return function(t) {
                    return void 0 === e && (e = new n.Matrix4),
                    e.makeRotationY(t),
                    this.applyMatrix(e),
                    this
                }
            }(),
            rotateZ: function() {
                var e;
                return function(t) {
                    return void 0 === e && (e = new n.Matrix4),
                    e.makeRotationZ(t),
                    this.applyMatrix(e),
                    this
                }
            }(),
            translate: function() {
                var e;
                return function(t, i, r) {
                    return void 0 === e && (e = new n.Matrix4),
                    e.makeTranslation(t, i, r),
                    this.applyMatrix(e),
                    this
                }
            }(),
            scale: function() {
                var e;
                return function(t, i, r) {
                    return void 0 === e && (e = new n.Matrix4),
                    e.makeScale(t, i, r),
                    this.applyMatrix(e),
                    this
                }
            }(),
            lookAt: function() {
                var e;
                return function(t) {
                    void 0 === e && (e = new n.Object3D),
                    e.lookAt(t),
                    e.updateMatrix(),
                    this.applyMatrix(e.matrix)
                }
            }(),
            fromBufferGeometry: function(e) {
                function t(e, t, r, o) {
                    var a = void 0 !== s ? [u[e].clone(), u[t].clone(), u[r].clone()] : []
                      , f = void 0 !== l ? [i.colors[e].clone(), i.colors[t].clone(), i.colors[r].clone()] : []
                      , g = new n.Face3(e,t,r,a,f,o);
                    i.faces.push(g),
                    void 0 !== c && i.faceVertexUvs[0].push([d[e].clone(), d[t].clone(), d[r].clone()]),
                    void 0 !== h && i.faceVertexUvs[1].push([p[e].clone(), p[t].clone(), p[r].clone()])
                }
                var i = this
                  , r = null !== e.index ? e.index.array : void 0
                  , o = e.attributes
                  , a = o.position.array
                  , s = void 0 !== o.normal ? o.normal.array : void 0
                  , l = void 0 !== o.color ? o.color.array : void 0
                  , c = void 0 !== o.uv ? o.uv.array : void 0
                  , h = void 0 !== o.uv2 ? o.uv2.array : void 0;
                void 0 !== h && (this.faceVertexUvs[1] = []);
                for (var u = [], d = [], p = [], f = 0, g = 0; f < a.length; f += 3,
                g += 2)
                    i.vertices.push(new n.Vector3(a[f],a[f + 1],a[f + 2])),
                    void 0 !== s && u.push(new n.Vector3(s[f],s[f + 1],s[f + 2])),
                    void 0 !== l && i.colors.push(new n.Color(l[f],l[f + 1],l[f + 2])),
                    void 0 !== c && d.push(new n.Vector2(c[g],c[g + 1])),
                    void 0 !== h && p.push(new n.Vector2(h[g],h[g + 1]));
                if (void 0 !== r) {
                    var m = e.groups;
                    if (m.length > 0)
                        for (var f = 0; f < m.length; f++)
                            for (var v = m[f], A = v.start, y = v.count, g = A, C = A + y; g < C; g += 3)
                                t(r[g], r[g + 1], r[g + 2], v.materialIndex);
                    else
                        for (var f = 0; f < r.length; f += 3)
                            t(r[f], r[f + 1], r[f + 2])
                } else
                    for (var f = 0; f < a.length / 3; f += 3)
                        t(f, f + 1, f + 2);
                return this.computeFaceNormals(),
                null !== e.boundingBox && (this.boundingBox = e.boundingBox.clone()),
                null !== e.boundingSphere && (this.boundingSphere = e.boundingSphere.clone()),
                this
            },
            center: function() {
                this.computeBoundingBox();
                var e = this.boundingBox.center().negate();
                return this.translate(e.x, e.y, e.z),
                e
            },
            normalize: function() {
                this.computeBoundingSphere();
                var e = this.boundingSphere.center
                  , t = this.boundingSphere.radius
                  , i = 0 === t ? 1 : 1 / t
                  , r = new n.Matrix4;
                return r.set(i, 0, 0, -i * e.x, 0, i, 0, -i * e.y, 0, 0, i, -i * e.z, 0, 0, 0, 1),
                this.applyMatrix(r),
                this
            },
            computeFaceNormals: function() {
                for (var e = new n.Vector3, t = new n.Vector3, i = 0, r = this.faces.length; i < r; i++) {
                    var o = this.faces[i]
                      , a = this.vertices[o.a]
                      , s = this.vertices[o.b]
                      , l = this.vertices[o.c];
                    e.subVectors(l, s),
                    t.subVectors(a, s),
                    e.cross(t),
                    e.normalize(),
                    o.normal.copy(e)
                }
            },
            computeVertexNormals: function(e) {
                void 0 === e && (e = !0);
                var t, i, r, o, a, s;
                for (s = new Array(this.vertices.length),
                t = 0,
                i = this.vertices.length; t < i; t++)
                    s[t] = new n.Vector3;
                if (e) {
                    var l, c, h, u = new n.Vector3, d = new n.Vector3;
                    for (r = 0,
                    o = this.faces.length; r < o; r++)
                        a = this.faces[r],
                        l = this.vertices[a.a],
                        c = this.vertices[a.b],
                        h = this.vertices[a.c],
                        u.subVectors(h, c),
                        d.subVectors(l, c),
                        u.cross(d),
                        s[a.a].add(u),
                        s[a.b].add(u),
                        s[a.c].add(u)
                } else
                    for (r = 0,
                    o = this.faces.length; r < o; r++)
                        a = this.faces[r],
                        s[a.a].add(a.normal),
                        s[a.b].add(a.normal),
                        s[a.c].add(a.normal);
                for (t = 0,
                i = this.vertices.length; t < i; t++)
                    s[t].normalize();
                for (r = 0,
                o = this.faces.length; r < o; r++) {
                    a = this.faces[r];
                    var p = a.vertexNormals;
                    3 === p.length ? (p[0].copy(s[a.a]),
                    p[1].copy(s[a.b]),
                    p[2].copy(s[a.c])) : (p[0] = s[a.a].clone(),
                    p[1] = s[a.b].clone(),
                    p[2] = s[a.c].clone())
                }
                this.faces.length > 0 && (this.normalsNeedUpdate = !0)
            },
            computeMorphNormals: function() {
                var e, t, i, r, o;
                for (i = 0,
                r = this.faces.length; i < r; i++)
                    for (o = this.faces[i],
                    o.__originalFaceNormal ? o.__originalFaceNormal.copy(o.normal) : o.__originalFaceNormal = o.normal.clone(),
                    o.__originalVertexNormals || (o.__originalVertexNormals = []),
                    e = 0,
                    t = o.vertexNormals.length; e < t; e++)
                        o.__originalVertexNormals[e] ? o.__originalVertexNormals[e].copy(o.vertexNormals[e]) : o.__originalVertexNormals[e] = o.vertexNormals[e].clone();
                var a = new n.Geometry;
                for (a.faces = this.faces,
                e = 0,
                t = this.morphTargets.length; e < t; e++) {
                    if (!this.morphNormals[e]) {
                        this.morphNormals[e] = {},
                        this.morphNormals[e].faceNormals = [],
                        this.morphNormals[e].vertexNormals = [];
                        var s, l, c = this.morphNormals[e].faceNormals, h = this.morphNormals[e].vertexNormals;
                        for (i = 0,
                        r = this.faces.length; i < r; i++)
                            s = new n.Vector3,
                            l = {
                                a: new n.Vector3,
                                b: new n.Vector3,
                                c: new n.Vector3
                            },
                            c.push(s),
                            h.push(l)
                    }
                    var u = this.morphNormals[e];
                    a.vertices = this.morphTargets[e].vertices,
                    a.computeFaceNormals(),
                    a.computeVertexNormals();
                    var s, l;
                    for (i = 0,
                    r = this.faces.length; i < r; i++)
                        o = this.faces[i],
                        s = u.faceNormals[i],
                        l = u.vertexNormals[i],
                        s.copy(o.normal),
                        l.a.copy(o.vertexNormals[0]),
                        l.b.copy(o.vertexNormals[1]),
                        l.c.copy(o.vertexNormals[2])
                }
                for (i = 0,
                r = this.faces.length; i < r; i++)
                    o = this.faces[i],
                    o.normal = o.__originalFaceNormal,
                    o.vertexNormals = o.__originalVertexNormals
            },
            computeTangents: function() {
                console.warn("THREE.Geometry: .computeTangents() has been removed.")
            },
            computeLineDistances: function() {
                for (var e = 0, t = this.vertices, i = 0, n = t.length; i < n; i++)
                    i > 0 && (e += t[i].distanceTo(t[i - 1])),
                    this.lineDistances[i] = e
            },
            computeBoundingBox: function() {
                null === this.boundingBox && (this.boundingBox = new n.Box3),
                this.boundingBox.setFromPoints(this.vertices)
            },
            computeBoundingSphere: function() {
                null === this.boundingSphere && (this.boundingSphere = new n.Sphere),
                this.boundingSphere.setFromPoints(this.vertices)
            },
            merge: function(e, t, i) {
                if (e instanceof n.Geometry == !1)
                    return void console.error("THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.", e);
                var r, o = this.vertices.length, a = this.vertices, s = e.vertices, l = this.faces, c = e.faces, h = this.faceVertexUvs[0], u = e.faceVertexUvs[0];
                void 0 === i && (i = 0),
                void 0 !== t && (r = (new n.Matrix3).getNormalMatrix(t));
                for (var d = 0, p = s.length; d < p; d++) {
                    var f = s[d]
                      , g = f.clone();
                    void 0 !== t && g.applyMatrix4(t),
                    a.push(g)
                }
                for (d = 0,
                p = c.length; d < p; d++) {
                    var m, v, A, y = c[d], C = y.vertexNormals, I = y.vertexColors;
                    m = new n.Face3(y.a + o,y.b + o,y.c + o),
                    m.normal.copy(y.normal),
                    void 0 !== r && m.normal.applyMatrix3(r).normalize();
                    for (var E = 0, b = C.length; E < b; E++)
                        v = C[E].clone(),
                        void 0 !== r && v.applyMatrix3(r).normalize(),
                        m.vertexNormals.push(v);
                    m.color.copy(y.color);
                    for (var E = 0, b = I.length; E < b; E++)
                        A = I[E],
                        m.vertexColors.push(A.clone());
                    m.materialIndex = y.materialIndex + i,
                    l.push(m)
                }
                for (d = 0,
                p = u.length; d < p; d++) {
                    var w = u[d]
                      , _ = [];
                    if (void 0 !== w) {
                        for (var E = 0, b = w.length; E < b; E++)
                            _.push(w[E].clone());
                        h.push(_)
                    }
                }
            },
            mergeMesh: function(e) {
                return e instanceof n.Mesh == !1 ? void console.error("THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.", e) : (e.matrixAutoUpdate && e.updateMatrix(),
                void this.merge(e.geometry, e.matrix))
            },
            mergeVertices: function() {
                var e, t, i, n, r, o, a, s, l = {}, c = [], h = [], u = 4, d = Math.pow(10, u);
                for (i = 0,
                n = this.vertices.length; i < n; i++)
                    e = this.vertices[i],
                    t = Math.round(e.x * d) + "_" + Math.round(e.y * d) + "_" + Math.round(e.z * d),
                    void 0 === l[t] ? (l[t] = i,
                    c.push(this.vertices[i]),
                    h[i] = c.length - 1) : h[i] = h[l[t]];
                var p = [];
                for (i = 0,
                n = this.faces.length; i < n; i++) {
                    r = this.faces[i],
                    r.a = h[r.a],
                    r.b = h[r.b],
                    r.c = h[r.c],
                    o = [r.a, r.b, r.c];
                    for (var f = -1, g = 0; g < 3; g++)
                        if (o[g] === o[(g + 1) % 3]) {
                            f = g,
                            p.push(i);
                            break
                        }
                }
                for (i = p.length - 1; i >= 0; i--) {
                    var m = p[i];
                    for (this.faces.splice(m, 1),
                    a = 0,
                    s = this.faceVertexUvs.length; a < s; a++)
                        this.faceVertexUvs[a].splice(m, 1)
                }
                var v = this.vertices.length - c.length;
                return this.vertices = c,
                v
            },
            sortFacesByMaterialIndex: function() {
                function e(e, t) {
                    return e.materialIndex - t.materialIndex
                }
                for (var t = this.faces, i = t.length, n = 0; n < i; n++)
                    t[n]._id = n;
                t.sort(e);
                var r, o, a = this.faceVertexUvs[0], s = this.faceVertexUvs[1];
                a && a.length === i && (r = []),
                s && s.length === i && (o = []);
                for (var n = 0; n < i; n++) {
                    var l = t[n]._id;
                    r && r.push(a[l]),
                    o && o.push(s[l])
                }
                r && (this.faceVertexUvs[0] = r),
                o && (this.faceVertexUvs[1] = o)
            },
            toJSON: function() {
                function e(e, t, i) {
                    return i ? e | 1 << t : e & ~(1 << t)
                }
                function t(e) {
                    var t = e.x.toString() + e.y.toString() + e.z.toString();
                    return void 0 !== d[t] ? d[t] : (d[t] = u.length / 3,
                    u.push(e.x, e.y, e.z),
                    d[t])
                }
                function i(e) {
                    var t = e.r.toString() + e.g.toString() + e.b.toString();
                    return void 0 !== f[t] ? f[t] : (f[t] = p.length,
                    p.push(e.getHex()),
                    f[t])
                }
                function n(e) {
                    var t = e.x.toString() + e.y.toString();
                    return void 0 !== m[t] ? m[t] : (m[t] = g.length / 2,
                    g.push(e.x, e.y),
                    m[t])
                }
                var r = {
                    metadata: {
                        version: 4.4,
                        type: "Geometry",
                        generator: "Geometry.toJSON"
                    }
                };
                if (r.uuid = this.uuid,
                r.type = this.type,
                "" !== this.name && (r.name = this.name),
                void 0 !== this.parameters) {
                    var o = this.parameters;
                    for (var a in o)
                        void 0 !== o[a] && (r[a] = o[a]);
                    return r
                }
                for (var s = [], l = 0; l < this.vertices.length; l++) {
                    var c = this.vertices[l];
                    s.push(c.x, c.y, c.z)
                }
                for (var h = [], u = [], d = {}, p = [], f = {}, g = [], m = {}, l = 0; l < this.faces.length; l++) {
                    var v = this.faces[l]
                      , A = !0
                      , y = !1
                      , C = void 0 !== this.faceVertexUvs[0][l]
                      , I = v.normal.length() > 0
                      , E = v.vertexNormals.length > 0
                      , b = 1 !== v.color.r || 1 !== v.color.g || 1 !== v.color.b
                      , w = v.vertexColors.length > 0
                      , _ = 0;
                    if (_ = e(_, 0, 0),
                    _ = e(_, 1, A),
                    _ = e(_, 2, y),
                    _ = e(_, 3, C),
                    _ = e(_, 4, I),
                    _ = e(_, 5, E),
                    _ = e(_, 6, b),
                    _ = e(_, 7, w),
                    h.push(_),
                    h.push(v.a, v.b, v.c),
                    h.push(v.materialIndex),
                    C) {
                        var T = this.faceVertexUvs[0][l];
                        h.push(n(T[0]), n(T[1]), n(T[2]))
                    }
                    if (I && h.push(t(v.normal)),
                    E) {
                        var x = v.vertexNormals;
                        h.push(t(x[0]), t(x[1]), t(x[2]))
                    }
                    if (b && h.push(i(v.color)),
                    w) {
                        var S = v.vertexColors;
                        h.push(i(S[0]), i(S[1]), i(S[2]))
                    }
                }
                return r.data = {},
                r.data.vertices = s,
                r.data.normals = u,
                p.length > 0 && (r.data.colors = p),
                g.length > 0 && (r.data.uvs = [g]),
                r.data.faces = h,
                r
            },
            clone: function() {
                return (new n.Geometry).copy(this)
            },
            copy: function(e) {
                this.vertices = [],
                this.faces = [],
                this.faceVertexUvs = [[]];
                for (var t = e.vertices, i = 0, n = t.length; i < n; i++)
                    this.vertices.push(t[i].clone());
                for (var r = e.faces, i = 0, n = r.length; i < n; i++)
                    this.faces.push(r[i].clone());
                for (var i = 0, n = e.faceVertexUvs.length; i < n; i++) {
                    var o = e.faceVertexUvs[i];
                    void 0 === this.faceVertexUvs[i] && (this.faceVertexUvs[i] = []);
                    for (var a = 0, s = o.length; a < s; a++) {
                        for (var l = o[a], c = [], h = 0, u = l.length; h < u; h++) {
                            var d = l[h];
                            c.push(d.clone())
                        }
                        this.faceVertexUvs[i].push(c)
                    }
                }
                return this
            },
            dispose: function() {
                this.dispatchEvent({
                    type: "dispose"
                })
            }
        },
        n.EventDispatcher.prototype.apply(n.Geometry.prototype),
        n.GeometryIdCount = 0,
        n.DirectGeometry = function() {
            Object.defineProperty(this, "id", {
                value: n.GeometryIdCount++
            }),
            this.uuid = n.Math.generateUUID(),
            this.name = "",
            this.type = "DirectGeometry",
            this.indices = [],
            this.vertices = [],
            this.normals = [],
            this.colors = [],
            this.uvs = [],
            this.uvs2 = [],
            this.groups = [],
            this.morphTargets = {},
            this.skinWeights = [],
            this.skinIndices = [],
            this.boundingBox = null,
            this.boundingSphere = null,
            this.verticesNeedUpdate = !1,
            this.normalsNeedUpdate = !1,
            this.colorsNeedUpdate = !1,
            this.uvsNeedUpdate = !1,
            this.groupsNeedUpdate = !1
        }
        ,
        n.DirectGeometry.prototype = {
            constructor: n.DirectGeometry,
            computeBoundingBox: n.Geometry.prototype.computeBoundingBox,
            computeBoundingSphere: n.Geometry.prototype.computeBoundingSphere,
            computeFaceNormals: function() {
                console.warn("THREE.DirectGeometry: computeFaceNormals() is not a method of this type of geometry.")
            },
            computeVertexNormals: function() {
                console.warn("THREE.DirectGeometry: computeVertexNormals() is not a method of this type of geometry.")
            },
            computeGroups: function(e) {
                for (var t, i, n = [], r = e.faces, o = 0; o < r.length; o++) {
                    var a = r[o];
                    a.materialIndex !== i && (i = a.materialIndex,
                    void 0 !== t && (t.count = 3 * o - t.start,
                    n.push(t)),
                    t = {
                        start: 3 * o,
                        materialIndex: i
                    })
                }
                void 0 !== t && (t.count = 3 * o - t.start,
                n.push(t)),
                this.groups = n
            },
            fromGeometry: function(e) {
                var t, i = e.faces, r = e.vertices, o = e.faceVertexUvs, a = o[0] && o[0].length > 0, s = o[1] && o[1].length > 0, l = e.morphTargets, c = l.length;
                if (c > 0) {
                    t = [];
                    for (var h = 0; h < c; h++)
                        t[h] = [];
                    this.morphTargets.position = t
                }
                var u, d = e.morphNormals, p = d.length;
                if (p > 0) {
                    u = [];
                    for (var h = 0; h < p; h++)
                        u[h] = [];
                    this.morphTargets.normal = u
                }
                for (var f = e.skinIndices, g = e.skinWeights, m = f.length === r.length, v = g.length === r.length, h = 0; h < i.length; h++) {
                    var A = i[h];
                    this.vertices.push(r[A.a], r[A.b], r[A.c]);
                    var y = A.vertexNormals;
                    if (3 === y.length)
                        this.normals.push(y[0], y[1], y[2]);
                    else {
                        var C = A.normal;
                        this.normals.push(C, C, C)
                    }
                    var I = A.vertexColors;
                    if (3 === I.length)
                        this.colors.push(I[0], I[1], I[2]);
                    else {
                        var E = A.color;
                        this.colors.push(E, E, E)
                    }
                    if (a === !0) {
                        var b = o[0][h];
                        void 0 !== b ? this.uvs.push(b[0], b[1], b[2]) : (console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ", h),
                        this.uvs.push(new n.Vector2, new n.Vector2, new n.Vector2))
                    }
                    if (s === !0) {
                        var b = o[1][h];
                        void 0 !== b ? this.uvs2.push(b[0], b[1], b[2]) : (console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ", h),
                        this.uvs2.push(new n.Vector2, new n.Vector2, new n.Vector2))
                    }
                    for (var w = 0; w < c; w++) {
                        var _ = l[w].vertices;
                        t[w].push(_[A.a], _[A.b], _[A.c])
                    }
                    for (var w = 0; w < p; w++) {
                        var T = d[w].vertexNormals[h];
                        u[w].push(T.a, T.b, T.c)
                    }
                    m && this.skinIndices.push(f[A.a], f[A.b], f[A.c]),
                    v && this.skinWeights.push(g[A.a], g[A.b], g[A.c])
                }
                return this.computeGroups(e),
                this.verticesNeedUpdate = e.verticesNeedUpdate,
                this.normalsNeedUpdate = e.normalsNeedUpdate,
                this.colorsNeedUpdate = e.colorsNeedUpdate,
                this.uvsNeedUpdate = e.uvsNeedUpdate,
                this.groupsNeedUpdate = e.groupsNeedUpdate,
                this
            },
            dispose: function() {
                this.dispatchEvent({
                    type: "dispose"
                })
            }
        },
        n.EventDispatcher.prototype.apply(n.DirectGeometry.prototype),
        n.BufferGeometry = function() {
            Object.defineProperty(this, "id", {
                value: n.GeometryIdCount++
            }),
            this.uuid = n.Math.generateUUID(),
            this.name = "",
            this.type = "BufferGeometry",
            this.index = null,
            this.attributes = {},
            this.morphAttributes = {},
            this.groups = [],
            this.boundingBox = null,
            this.boundingSphere = null,
            this.drawRange = {
                start: 0,
                count: 1 / 0
            }
        }
        ,
        n.BufferGeometry.prototype = {
            constructor: n.BufferGeometry,
            getIndex: function() {
                return this.index
            },
            setIndex: function(e) {
                this.index = e
            },
            addAttribute: function(e, t) {
                return t instanceof n.BufferAttribute == !1 && t instanceof n.InterleavedBufferAttribute == !1 ? (console.warn("THREE.BufferGeometry: .addAttribute() now expects ( name, attribute )."),
                void this.addAttribute(e, new n.BufferAttribute(arguments[1],arguments[2]))) : "index" === e ? (console.warn("THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute."),
                void this.setIndex(t)) : (this.attributes[e] = t,
                this)
            },
            getAttribute: function(e) {
                return this.attributes[e]
            },
            removeAttribute: function(e) {
                return delete this.attributes[e],
                this
            },
            addGroup: function(e, t, i) {
                this.groups.push({
                    start: e,
                    count: t,
                    materialIndex: void 0 !== i ? i : 0
                })
            },
            clearGroups: function() {
                this.groups = []
            },
            setDrawRange: function(e, t) {
                this.drawRange.start = e,
                this.drawRange.count = t
            },
            applyMatrix: function(e) {
                var t = this.attributes.position;
                void 0 !== t && (e.applyToVector3Array(t.array),
                t.needsUpdate = !0);
                var i = this.attributes.normal;
                if (void 0 !== i) {
                    var r = (new n.Matrix3).getNormalMatrix(e);
                    r.applyToVector3Array(i.array),
                    i.needsUpdate = !0
                }
                return null !== this.boundingBox && this.computeBoundingBox(),
                null !== this.boundingSphere && this.computeBoundingSphere(),
                this
            },
            rotateX: function() {
                var e;
                return function(t) {
                    return void 0 === e && (e = new n.Matrix4),
                    e.makeRotationX(t),
                    this.applyMatrix(e),
                    this
                }
            }(),
            rotateY: function() {
                var e;
                return function(t) {
                    return void 0 === e && (e = new n.Matrix4),
                    e.makeRotationY(t),
                    this.applyMatrix(e),
                    this
                }
            }(),
            rotateZ: function() {
                var e;
                return function(t) {
                    return void 0 === e && (e = new n.Matrix4),
                    e.makeRotationZ(t),
                    this.applyMatrix(e),
                    this
                }
            }(),
            translate: function() {
                var e;
                return function(t, i, r) {
                    return void 0 === e && (e = new n.Matrix4),
                    e.makeTranslation(t, i, r),
                    this.applyMatrix(e),
                    this
                }
            }(),
            scale: function() {
                var e;
                return function(t, i, r) {
                    return void 0 === e && (e = new n.Matrix4),
                    e.makeScale(t, i, r),
                    this.applyMatrix(e),
                    this
                }
            }(),
            lookAt: function() {
                var e;
                return function(t) {
                    void 0 === e && (e = new n.Object3D),
                    e.lookAt(t),
                    e.updateMatrix(),
                    this.applyMatrix(e.matrix)
                }
            }(),
            center: function() {
                this.computeBoundingBox();
                var e = this.boundingBox.center().negate();
                return this.translate(e.x, e.y, e.z),
                e
            },
            setFromObject: function(e) {
                var t = e.geometry;
                if (e instanceof n.Points || e instanceof n.Line) {
                    var i = new n.Float32Attribute(3 * t.vertices.length,3)
                      , r = new n.Float32Attribute(3 * t.colors.length,3);
                    if (this.addAttribute("position", i.copyVector3sArray(t.vertices)),
                    this.addAttribute("color", r.copyColorsArray(t.colors)),
                    t.lineDistances && t.lineDistances.length === t.vertices.length) {
                        var o = new n.Float32Attribute(t.lineDistances.length,1);
                        this.addAttribute("lineDistance", o.copyArray(t.lineDistances))
                    }
                    null !== t.boundingSphere && (this.boundingSphere = t.boundingSphere.clone()),
                    null !== t.boundingBox && (this.boundingBox = t.boundingBox.clone())
                } else
                    e instanceof n.Mesh && t instanceof n.Geometry && this.fromGeometry(t);
                return this
            },
            updateFromObject: function(e) {
                var t = e.geometry;
                if (e instanceof n.Mesh) {
                    var i = t.__directGeometry;
                    if (void 0 === i)
                        return this.fromGeometry(t);
                    i.verticesNeedUpdate = t.verticesNeedUpdate,
                    i.normalsNeedUpdate = t.normalsNeedUpdate,
                    i.colorsNeedUpdate = t.colorsNeedUpdate,
                    i.uvsNeedUpdate = t.uvsNeedUpdate,
                    i.groupsNeedUpdate = t.groupsNeedUpdate,
                    t.verticesNeedUpdate = !1,
                    t.normalsNeedUpdate = !1,
                    t.colorsNeedUpdate = !1,
                    t.uvsNeedUpdate = !1,
                    t.groupsNeedUpdate = !1,
                    t = i
                }
                if (t.verticesNeedUpdate === !0) {
                    var r = this.attributes.position;
                    void 0 !== r && (r.copyVector3sArray(t.vertices),
                    r.needsUpdate = !0),
                    t.verticesNeedUpdate = !1
                }
                if (t.normalsNeedUpdate === !0) {
                    var r = this.attributes.normal;
                    void 0 !== r && (r.copyVector3sArray(t.normals),
                    r.needsUpdate = !0),
                    t.normalsNeedUpdate = !1
                }
                if (t.colorsNeedUpdate === !0) {
                    var r = this.attributes.color;
                    void 0 !== r && (r.copyColorsArray(t.colors),
                    r.needsUpdate = !0),
                    t.colorsNeedUpdate = !1
                }
                if (t.uvsNeedUpdate) {
                    var r = this.attributes.uv;
                    void 0 !== r && (r.copyVector2sArray(t.uvs),
                    r.needsUpdate = !0),
                    t.uvsNeedUpdate = !1
                }
                if (t.lineDistancesNeedUpdate) {
                    var r = this.attributes.lineDistance;
                    void 0 !== r && (r.copyArray(t.lineDistances),
                    r.needsUpdate = !0),
                    t.lineDistancesNeedUpdate = !1
                }
                return t.groupsNeedUpdate && (t.computeGroups(e.geometry),
                this.groups = t.groups,
                t.groupsNeedUpdate = !1),
                this
            },
            fromGeometry: function(e) {
                return e.__directGeometry = (new n.DirectGeometry).fromGeometry(e),
                this.fromDirectGeometry(e.__directGeometry)
            },
            fromDirectGeometry: function(e) {
                var t = new Float32Array(3 * e.vertices.length);
                if (this.addAttribute("position", new n.BufferAttribute(t,3).copyVector3sArray(e.vertices)),
                e.normals.length > 0) {
                    var i = new Float32Array(3 * e.normals.length);
                    this.addAttribute("normal", new n.BufferAttribute(i,3).copyVector3sArray(e.normals))
                }
                if (e.colors.length > 0) {
                    var r = new Float32Array(3 * e.colors.length);
                    this.addAttribute("color", new n.BufferAttribute(r,3).copyColorsArray(e.colors))
                }
                if (e.uvs.length > 0) {
                    var o = new Float32Array(2 * e.uvs.length);
                    this.addAttribute("uv", new n.BufferAttribute(o,2).copyVector2sArray(e.uvs))
                }
                if (e.uvs2.length > 0) {
                    var a = new Float32Array(2 * e.uvs2.length);
                    this.addAttribute("uv2", new n.BufferAttribute(a,2).copyVector2sArray(e.uvs2))
                }
                if (e.indices.length > 0) {
                    var s = e.vertices.length > 65535 ? Uint32Array : Uint16Array
                      , l = new s(3 * e.indices.length);
                    this.setIndex(new n.BufferAttribute(l,1).copyIndicesArray(e.indices))
                }
                this.groups = e.groups;
                for (var c in e.morphTargets) {
                    for (var h = [], u = e.morphTargets[c], d = 0, p = u.length; d < p; d++) {
                        var f = u[d]
                          , g = new n.Float32Attribute(3 * f.length,3);
                        h.push(g.copyVector3sArray(f))
                    }
                    this.morphAttributes[c] = h
                }
                if (e.skinIndices.length > 0) {
                    var m = new n.Float32Attribute(4 * e.skinIndices.length,4);
                    this.addAttribute("skinIndex", m.copyVector4sArray(e.skinIndices))
                }
                if (e.skinWeights.length > 0) {
                    var v = new n.Float32Attribute(4 * e.skinWeights.length,4);
                    this.addAttribute("skinWeight", v.copyVector4sArray(e.skinWeights))
                }
                return null !== e.boundingSphere && (this.boundingSphere = e.boundingSphere.clone()),
                null !== e.boundingBox && (this.boundingBox = e.boundingBox.clone()),
                this
            },
            computeBoundingBox: function() {
                new n.Vector3;
                return function() {
                    null === this.boundingBox && (this.boundingBox = new n.Box3);
                    var e = this.attributes.position.array;
                    e && this.boundingBox.setFromArray(e),
                    void 0 !== e && 0 !== e.length || (this.boundingBox.min.set(0, 0, 0),
                    this.boundingBox.max.set(0, 0, 0)),
                    (isNaN(this.boundingBox.min.x) || isNaN(this.boundingBox.min.y) || isNaN(this.boundingBox.min.z)) && console.error('THREE.BufferGeometry.computeBoundingBox: Computed min/max have NaN values. The "position" attribute is likely to have NaN values.', this)
                }
            }(),
            computeBoundingSphere: function() {
                var e = new n.Box3
                  , t = new n.Vector3;
                return function() {
                    null === this.boundingSphere && (this.boundingSphere = new n.Sphere);
                    var i = this.attributes.position.array;
                    if (i) {
                        var r = this.boundingSphere.center;
                        e.setFromArray(i),
                        e.center(r);
                        for (var o = 0, a = 0, s = i.length; a < s; a += 3)
                            t.fromArray(i, a),
                            o = Math.max(o, r.distanceToSquared(t));
                        this.boundingSphere.radius = Math.sqrt(o),
                        isNaN(this.boundingSphere.radius) && console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.', this)
                    }
                }
            }(),
            computeFaceNormals: function() {},
            computeVertexNormals: function() {
                var e = this.index
                  , t = this.attributes
                  , i = this.groups;
                if (t.position) {
                    var r = t.position.array;
                    if (void 0 === t.normal)
                        this.addAttribute("normal", new n.BufferAttribute(new Float32Array(r.length),3));
                    else
                        for (var o = t.normal.array, a = 0, s = o.length; a < s; a++)
                            o[a] = 0;
                    var l, c, h, u = t.normal.array, d = new n.Vector3, p = new n.Vector3, f = new n.Vector3, g = new n.Vector3, m = new n.Vector3;
                    if (e) {
                        var v = e.array;
                        0 === i.length && this.addGroup(0, v.length);
                        for (var A = 0, y = i.length; A < y; ++A)
                            for (var C = i[A], I = C.start, E = C.count, a = I, s = I + E; a < s; a += 3)
                                l = 3 * v[a + 0],
                                c = 3 * v[a + 1],
                                h = 3 * v[a + 2],
                                d.fromArray(r, l),
                                p.fromArray(r, c),
                                f.fromArray(r, h),
                                g.subVectors(f, p),
                                m.subVectors(d, p),
                                g.cross(m),
                                u[l] += g.x,
                                u[l + 1] += g.y,
                                u[l + 2] += g.z,
                                u[c] += g.x,
                                u[c + 1] += g.y,
                                u[c + 2] += g.z,
                                u[h] += g.x,
                                u[h + 1] += g.y,
                                u[h + 2] += g.z
                    } else
                        for (var a = 0, s = r.length; a < s; a += 9)
                            d.fromArray(r, a),
                            p.fromArray(r, a + 3),
                            f.fromArray(r, a + 6),
                            g.subVectors(f, p),
                            m.subVectors(d, p),
                            g.cross(m),
                            u[a] = g.x,
                            u[a + 1] = g.y,
                            u[a + 2] = g.z,
                            u[a + 3] = g.x,
                            u[a + 4] = g.y,
                            u[a + 5] = g.z,
                            u[a + 6] = g.x,
                            u[a + 7] = g.y,
                            u[a + 8] = g.z;
                    this.normalizeNormals(),
                    t.normal.needsUpdate = !0
                }
            },
            merge: function(e, t) {
                if (e instanceof n.BufferGeometry == !1)
                    return void console.error("THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.", e);
                void 0 === t && (t = 0);
                var i = this.attributes;
                for (var r in i)
                    if (void 0 !== e.attributes[r])
                        for (var o = i[r], a = o.array, s = e.attributes[r], l = s.array, c = s.itemSize, h = 0, u = c * t; h < l.length; h++,
                        u++)
                            a[u] = l[h];
                return this
            },
            normalizeNormals: function() {
                for (var e, t, i, n, r = this.attributes.normal.array, o = 0, a = r.length; o < a; o += 3)
                    e = r[o],
                    t = r[o + 1],
                    i = r[o + 2],
                    n = 1 / Math.sqrt(e * e + t * t + i * i),
                    r[o] *= n,
                    r[o + 1] *= n,
                    r[o + 2] *= n
            },
            toNonIndexed: function() {
                if (null === this.index)
                    return console.warn("THREE.BufferGeometry.toNonIndexed(): Geometry is already non-indexed."),
                    this;
                var e = new n.BufferGeometry
                  , t = this.index.array
                  , i = this.attributes;
                for (var r in i) {
                    for (var o = i[r], a = o.array, s = o.itemSize, l = new a.constructor(t.length * s), c = 0, h = 0, u = 0, d = t.length; u < d; u++) {
                        c = t[u] * s;
                        for (var p = 0; p < s; p++)
                            l[h++] = a[c++]
                    }
                    e.addAttribute(r, new n.BufferAttribute(l,s))
                }
                return e
            },
            toJSON: function() {
                var e = {
                    metadata: {
                        version: 4.4,
                        type: "BufferGeometry",
                        generator: "BufferGeometry.toJSON"
                    }
                };
                if (e.uuid = this.uuid,
                e.type = this.type,
                "" !== this.name && (e.name = this.name),
                void 0 !== this.parameters) {
                    var t = this.parameters;
                    for (var i in t)
                        void 0 !== t[i] && (e[i] = t[i]);
                    return e
                }
                e.data = {
                    attributes: {}
                };
                var n = this.index;
                if (null !== n) {
                    var r = Array.prototype.slice.call(n.array);
                    e.data.index = {
                        type: n.array.constructor.name,
                        array: r
                    }
                }
                var o = this.attributes;
                for (var i in o) {
                    var a = o[i]
                      , r = Array.prototype.slice.call(a.array);
                    e.data.attributes[i] = {
                        itemSize: a.itemSize,
                        type: a.array.constructor.name,
                        array: r
                    }
                }
                var s = this.groups;
                s.length > 0 && (e.data.groups = JSON.parse(JSON.stringify(s)));
                var l = this.boundingSphere;
                return null !== l && (e.data.boundingSphere = {
                    center: l.center.toArray(),
                    radius: l.radius
                }),
                e
            },
            clone: function() {
                return (new n.BufferGeometry).copy(this)
            },
            copy: function(e) {
                var t = e.index;
                null !== t && this.setIndex(t.clone());
                var i = e.attributes;
                for (var n in i) {
                    var r = i[n];
                    this.addAttribute(n, r.clone())
                }
                for (var o = e.groups, a = 0, s = o.length; a < s; a++) {
                    var l = o[a];
                    this.addGroup(l.start, l.count)
                }
                return this
            },
            dispose: function() {
                this.dispatchEvent({
                    type: "dispose"
                })
            }
        },
        n.EventDispatcher.prototype.apply(n.BufferGeometry.prototype),
        n.BufferGeometry.MaxIndex = 65535,
        n.InstancedBufferGeometry = function() {
            n.BufferGeometry.call(this),
            this.type = "InstancedBufferGeometry",
            this.maxInstancedCount = void 0
        }
        ,
        n.InstancedBufferGeometry.prototype = Object.create(n.BufferGeometry.prototype),
        n.InstancedBufferGeometry.prototype.constructor = n.InstancedBufferGeometry,
        n.InstancedBufferGeometry.prototype.addGroup = function(e, t, i) {
            this.groups.push({
                start: e,
                count: t,
                instances: i
            })
        }
        ,
        n.InstancedBufferGeometry.prototype.copy = function(e) {
            var t = e.index;
            null !== t && this.setIndex(t.clone());
            var i = e.attributes;
            for (var n in i) {
                var r = i[n];
                this.addAttribute(n, r.clone())
            }
            for (var o = e.groups, a = 0, s = o.length; a < s; a++) {
                var l = o[a];
                this.addGroup(l.start, l.count, l.instances)
            }
            return this
        }
        ,
        n.EventDispatcher.prototype.apply(n.InstancedBufferGeometry.prototype),
        n.Uniform = function(e, t) {
            this.type = e,
            this.value = t,
            this.dynamic = !1
        }
        ,
        n.Uniform.prototype = {
            constructor: n.Uniform,
            onUpdate: function(e) {
                return this.dynamic = !0,
                this.onUpdateCallback = e,
                this
            }
        },
        n.AnimationClip = function(e, t, i) {
            this.name = e || n.Math.generateUUID(),
            this.tracks = i,
            this.duration = void 0 !== t ? t : -1,
            this.duration < 0 && this.resetDuration(),
            this.trim(),
            this.optimize()
        }
        ,
        n.AnimationClip.prototype = {
            constructor: n.AnimationClip,
            resetDuration: function() {
                for (var e = this.tracks, t = 0, i = 0, n = e.length; i !== n; ++i) {
                    var r = this.tracks[i];
                    t = Math.max(t, r.times[r.times.length - 1])
                }
                this.duration = t
            },
            trim: function() {
                for (var e = 0; e < this.tracks.length; e++)
                    this.tracks[e].trim(0, this.duration);
                return this
            },
            optimize: function() {
                for (var e = 0; e < this.tracks.length; e++)
                    this.tracks[e].optimize();
                return this
            }
        },
        Object.assign(n.AnimationClip, {
            parse: function(e) {
                for (var t = [], i = e.tracks, r = 1 / (e.fps || 1), o = 0, a = i.length; o !== a; ++o)
                    t.push(n.KeyframeTrack.parse(i[o]).scale(r));
                return new n.AnimationClip(e.name,e.duration,t)
            },
            toJSON: function(e) {
                for (var t = [], i = e.tracks, r = {
                    name: e.name,
                    duration: e.duration,
                    tracks: t
                }, o = 0, a = i.length; o !== a; ++o)
                    t.push(n.KeyframeTrack.toJSON(i[o]));
                return r
            },
            CreateFromMorphTargetSequence: function(e, t, i) {
                for (var r = t.length, o = [], a = 0; a < r; a++) {
                    var s = []
                      , l = [];
                    s.push((a + r - 1) % r, a, (a + 1) % r),
                    l.push(0, 1, 0);
                    var c = n.AnimationUtils.getKeyframeOrder(s);
                    s = n.AnimationUtils.sortedArray(s, 1, c),
                    l = n.AnimationUtils.sortedArray(l, 1, c),
                    0 === s[0] && (s.push(r),
                    l.push(l[0])),
                    o.push(new n.NumberKeyframeTrack(".morphTargetInfluences[" + t[a].name + "]",s,l).scale(1 / i))
                }
                return new n.AnimationClip(e,-1,o)
            },
            findByName: function(e, t) {
                for (var i = 0; i < e.length; i++)
                    if (e[i].name === t)
                        return e[i];
                return null
            },
            CreateClipsFromMorphTargetSequences: function(e, t) {
                for (var i = {}, r = /^([\w-]*?)([\d]+)$/, o = 0, a = e.length; o < a; o++) {
                    var s = e[o]
                      , l = s.name.match(r);
                    if (l && l.length > 1) {
                        var c = l[1]
                          , h = i[c];
                        h || (i[c] = h = []),
                        h.push(s)
                    }
                }
                var u = [];
                for (var c in i)
                    u.push(n.AnimationClip.CreateFromMorphTargetSequence(c, i[c], t));
                return u
            },
            parseAnimation: function(e, t, i) {
                if (!e)
                    return console.error("  no animation in JSONLoader data"),
                    null;
                for (var r = function(e, t, i, r, o) {
                    if (0 !== i.length) {
                        var a = []
                          , s = [];
                        n.AnimationUtils.flattenJSON(i, a, s, r),
                        0 !== a.length && o.push(new e(t,a,s))
                    }
                }, o = [], a = e.name || "default", s = e.length || -1, l = e.fps || 30, c = e.hierarchy || [], h = 0; h < c.length; h++) {
                    var u = c[h].keys;
                    if (u && 0 != u.length)
                        if (u[0].morphTargets) {
                            for (var d = {}, p = 0; p < u.length; p++)
                                if (u[p].morphTargets)
                                    for (var f = 0; f < u[p].morphTargets.length; f++)
                                        d[u[p].morphTargets[f]] = -1;
                            for (var g in d) {
                                for (var m = [], v = [], f = 0; f !== u[p].morphTargets.length; ++f) {
                                    var A = u[p];
                                    m.push(A.time),
                                    v.push(A.morphTarget === g ? 1 : 0)
                                }
                                o.push(new n.NumberKeyframeTrack(".morphTargetInfluence[" + g + "]",m,v))
                            }
                            s = d.length * (l || 1)
                        } else {
                            var y = ".bones[" + t[h].name + "]";
                            r(n.VectorKeyframeTrack, y + ".position", u, "pos", o),
                            r(n.QuaternionKeyframeTrack, y + ".quaternion", u, "rot", o),
                            r(n.VectorKeyframeTrack, y + ".scale", u, "scl", o)
                        }
                }
                if (0 === o.length)
                    return null;
                var C = new n.AnimationClip(a,s,o);
                return C
            }
        }),
        n.AnimationMixer = function(e) {
            this._root = e,
            this._initMemoryManager(),
            this._accuIndex = 0,
            this.time = 0,
            this.timeScale = 1
        }
        ,
        n.AnimationMixer.prototype = {
            constructor: n.AnimationMixer,
            clipAction: function(e, t) {
                var i, r = t || this._root, o = r.uuid, a = "string" == typeof e ? e : e.name, s = e !== a ? e : null, l = this._actionsByClip[a];
                if (void 0 !== l) {
                    var c = l.actionByRoot[o];
                    if (void 0 !== c)
                        return c;
                    if (i = l.knownActions[0],
                    s = i._clip,
                    e !== a && e !== s)
                        throw new Error("Different clips with the same name detected!")
                }
                if (null === s)
                    return null;
                var h = new n.AnimationMixer._Action(this,s,t);
                return this._bindAction(h, i),
                this._addInactiveAction(h, a, o),
                h
            },
            existingAction: function(e, t) {
                var i = t || this._root
                  , n = i.uuid
                  , r = "string" == typeof e ? e : e.name
                  , o = this._actionsByClip[r];
                return void 0 !== o ? o.actionByRoot[n] || null : null
            },
            stopAllAction: function() {
                var e = this._actions
                  , t = this._nActiveActions
                  , i = this._bindings
                  , n = this._nActiveBindings;
                this._nActiveActions = 0,
                this._nActiveBindings = 0;
                for (var r = 0; r !== t; ++r)
                    e[r].reset();
                for (var r = 0; r !== n; ++r)
                    i[r].useCount = 0;
                return this
            },
            update: function(e) {
                e *= this.timeScale;
                for (var t = this._actions, i = this._nActiveActions, n = this.time += e, r = Math.sign(e), o = this._accuIndex ^= 1, a = 0; a !== i; ++a) {
                    var s = t[a];
                    s.enabled && s._update(n, e, r, o)
                }
                for (var l = this._bindings, c = this._nActiveBindings, a = 0; a !== c; ++a)
                    l[a].apply(o);
                return this
            },
            getRoot: function() {
                return this._root
            },
            uncacheClip: function(e) {
                var t = this._actions
                  , i = e.name
                  , n = this._actionsByClip
                  , r = n[i];
                if (void 0 !== r) {
                    for (var o = r.knownActions, a = 0, s = o.length; a !== s; ++a) {
                        var l = o[a];
                        this._deactivateAction(l);
                        var c = l._cacheIndex
                          , h = t[t.length - 1];
                        l._cacheIndex = null,
                        l._byClipCacheIndex = null,
                        h._cacheIndex = c,
                        t[c] = h,
                        t.pop(),
                        this._removeInactiveBindingsForAction(l)
                    }
                    delete n[i]
                }
            },
            uncacheRoot: function(e) {
                var t = e.uuid
                  , i = this._actionsByClip;
                for (var n in i) {
                    var r = i[n].actionByRoot
                      , o = r[t];
                    void 0 !== o && (this._deactivateAction(o),
                    this._removeInactiveAction(o))
                }
                var a = this._bindingsByRootAndName
                  , s = a[t];
                if (void 0 !== s)
                    for (var l in s) {
                        var c = s[l];
                        c.restoreOriginalState(),
                        this._removeInactiveBinding(c)
                    }
            },
            uncacheAction: function(e, t) {
                var i = this.existingAction(e, t);
                null !== i && (this._deactivateAction(i),
                this._removeInactiveAction(i))
            }
        },
        n.EventDispatcher.prototype.apply(n.AnimationMixer.prototype),
        n.AnimationMixer._Action = function(e, t, i) {
            this._mixer = e,
            this._clip = t,
            this._localRoot = i || null;
            for (var r = t.tracks, o = r.length, a = new Array(o), s = {
                endingStart: n.ZeroCurvatureEnding,
                endingEnd: n.ZeroCurvatureEnding
            }, l = 0; l !== o; ++l) {
                var c = r[l].createInterpolant(null);
                a[l] = c,
                c.settings = s
            }
            this._interpolantSettings = s,
            this._interpolants = a,
            this._propertyBindings = new Array(o),
            this._cacheIndex = null,
            this._byClipCacheIndex = null,
            this._timeScaleInterpolant = null,
            this._weightInterpolant = null,
            this.loop = n.LoopRepeat,
            this._loopCount = -1,
            this._startTime = null,
            this.time = 0,
            this.timeScale = 1,
            this._effectiveTimeScale = 1,
            this.weight = 1,
            this._effectiveWeight = 1,
            this.repetitions = 1 / 0,
            this.paused = !1,
            this.enabled = !0,
            this.clampWhenFinished = !1,
            this.zeroSlopeAtStart = !0,
            this.zeroSlopeAtEnd = !0
        }
        ,
        n.AnimationMixer._Action.prototype = {
            constructor: n.AnimationMixer._Action,
            play: function() {
                return this._mixer._activateAction(this),
                this
            },
            stop: function() {
                return this._mixer._deactivateAction(this),
                this.reset()
            },
            reset: function() {
                return this.paused = !1,
                this.enabled = !0,
                this.time = 0,
                this._loopCount = -1,
                this._startTime = null,
                this.stopFading().stopWarping()
            },
            isRunning: function() {
                this._startTime;
                return this.enabled && !this.paused && 0 !== this.timeScale && null === this._startTime && this._mixer._isActiveAction(this)
            },
            isScheduled: function() {
                return this._mixer._isActiveAction(this)
            },
            startAt: function(e) {
                return this._startTime = e,
                this
            },
            setLoop: function(e, t) {
                return this.loop = e,
                this.repetitions = t,
                this
            },
            setEffectiveWeight: function(e) {
                return this.weight = e,
                this._effectiveWeight = this.enabled ? e : 0,
                this.stopFading()
            },
            getEffectiveWeight: function() {
                return this._effectiveWeight
            },
            fadeIn: function(e) {
                return this._scheduleFading(e, 0, 1)
            },
            fadeOut: function(e) {
                return this._scheduleFading(e, 1, 0)
            },
            crossFadeFrom: function(e, t, i) {
                this._mixer;
                if (e.fadeOut(t),
                this.fadeIn(t),
                i) {
                    var n = this._clip.duration
                      , r = e._clip.duration
                      , o = r / n
                      , a = n / r;
                    e.warp(1, o, t),
                    this.warp(a, 1, t)
                }
                return this
            },
            crossFadeTo: function(e, t, i) {
                return e.crossFadeFrom(this, t, i)
            },
            stopFading: function() {
                var e = this._weightInterpolant;
                return null !== e && (this._weightInterpolant = null,
                this._mixer._takeBackControlInterpolant(e)),
                this
            },
            setEffectiveTimeScale: function(e) {
                return this.timeScale = e,
                this._effectiveTimeScale = this.paused ? 0 : e,
                this.stopWarping()
            },
            getEffectiveTimeScale: function() {
                return this._effectiveTimeScale
            },
            setDuration: function(e) {
                return this.timeScale = this._clip.duration / e,
                this.stopWarping()
            },
            syncWith: function(e) {
                return this.time = e.time,
                this.timeScale = e.timeScale,
                this.stopWarping()
            },
            halt: function(e) {
                return this.warp(this._currentTimeScale, 0, e)
            },
            warp: function(e, t, i) {
                var n = this._mixer
                  , r = n.time
                  , o = this._timeScaleInterpolant
                  , a = this.timeScale;
                null === o && (o = n._lendControlInterpolant(),
                this._timeScaleInterpolant = o);
                var s = o.parameterPositions
                  , l = o.sampleValues;
                return s[0] = r,
                s[1] = r + i,
                l[0] = e / a,
                l[1] = t / a,
                this
            },
            stopWarping: function() {
                var e = this._timeScaleInterpolant;
                return null !== e && (this._timeScaleInterpolant = null,
                this._mixer._takeBackControlInterpolant(e)),
                this
            },
            getMixer: function() {
                return this._mixer
            },
            getClip: function() {
                return this._clip
            },
            getRoot: function() {
                return this._localRoot || this._mixer._root
            },
            _update: function(e, t, i, n) {
                var r = this._startTime;
                if (null !== r) {
                    var o = (e - r) * i;
                    if (o < 0 || 0 === i)
                        return;
                    this._startTime = null,
                    t = i * o
                }
                t *= this._updateTimeScale(e);
                var a = this._updateTime(t)
                  , s = this._updateWeight(e);
                if (s > 0)
                    for (var l = this._interpolants, c = this._propertyBindings, h = 0, u = l.length; h !== u; ++h)
                        l[h].evaluate(a),
                        c[h].accumulate(n, s)
            },
            _updateWeight: function(e) {
                var t = 0;
                if (this.enabled) {
                    t = this.weight;
                    var i = this._weightInterpolant;
                    if (null !== i) {
                        var n = i.evaluate(e)[0];
                        t *= n,
                        e > i.parameterPositions[1] && (this.stopFading(),
                        0 === n && (this.enabled = !1))
                    }
                }
                return this._effectiveWeight = t,
                t
            },
            _updateTimeScale: function(e) {
                var t = 0;
                if (!this.paused) {
                    t = this.timeScale;
                    var i = this._timeScaleInterpolant;
                    if (null !== i) {
                        var n = i.evaluate(e)[0];
                        t *= n,
                        e > i.parameterPositions[1] && (this.stopWarping(),
                        0 === t ? this.pause = !0 : this.timeScale = t)
                    }
                }
                return this._effectiveTimeScale = t,
                t
            },
            _updateTime: function(e) {
                var t = this.time + e;
                if (0 === e)
                    return t;
                var i = this._clip.duration
                  , r = this.loop
                  , o = this._loopCount
                  , a = !1;
                switch (r) {
                case n.LoopOnce:
                    if (o === -1 && (this.loopCount = 0,
                    this._setEndings(!0, !0, !1)),
                    t >= i)
                        t = i;
                    else {
                        if (!(t < 0))
                            break;
                        t = 0
                    }
                    this.clampWhenFinished ? this.pause = !0 : this.enabled = !1,
                    this._mixer.dispatchEvent({
                        type: "finished",
                        action: this,
                        direction: e < 0 ? -1 : 1
                    });
                    break;
                case n.LoopPingPong:
                    a = !0;
                case n.LoopRepeat:
                    if (o === -1 && (e > 0 ? (o = 0,
                    this._setEndings(!0, 0 === this.repetitions, a)) : this._setEndings(0 === this.repetitions, !0, a)),
                    t >= i || t < 0) {
                        var s = Math.floor(t / i);
                        t -= i * s,
                        o += Math.abs(s);
                        var l = this.repetitions - o;
                        if (l < 0) {
                            this.clampWhenFinished ? this.paused = !0 : this.enabled = !1,
                            t = e > 0 ? i : 0,
                            this._mixer.dispatchEvent({
                                type: "finished",
                                action: this,
                                direction: e > 0 ? 1 : -1
                            });
                            break
                        }
                        if (0 === l) {
                            var c = e < 0;
                            this._setEndings(c, !c, a)
                        } else
                            this._setEndings(!1, !1, a);
                        this._loopCount = o,
                        this._mixer.dispatchEvent({
                            type: "loop",
                            action: this,
                            loopDelta: s
                        })
                    }
                    if (r === n.LoopPingPong && 1 === (1 & o))
                        return this.time = t,
                        i - t
                }
                return this.time = t,
                t
            },
            _setEndings: function(e, t, i) {
                var r = this._interpolantSettings;
                i ? (r.endingStart = n.ZeroSlopeEnding,
                r.endingEnd = n.ZeroSlopeEnding) : (e ? r.endingStart = this.zeroSlopeAtStart ? n.ZeroSlopeEnding : n.ZeroCurvatureEnding : r.endingStart = n.WrapAroundEnding,
                t ? r.endingEnd = this.zeroSlopeAtEnd ? n.ZeroSlopeEnding : n.ZeroCurvatureEnding : r.endingEnd = n.WrapAroundEnding)
            },
            _scheduleFading: function(e, t, i) {
                var n = this._mixer
                  , r = n.time
                  , o = this._weightInterpolant;
                null === o && (o = n._lendControlInterpolant(),
                this._weightInterpolant = o);
                var a = o.parameterPositions
                  , s = o.sampleValues;
                return a[0] = r,
                s[0] = t,
                a[1] = r + e,
                s[1] = i,
                this
            }
        },
        Object.assign(n.AnimationMixer.prototype, {
            _bindAction: function(e, t) {
                var i = e._localRoot || this._root
                  , r = e._clip.tracks
                  , o = r.length
                  , a = e._propertyBindings
                  , s = e._interpolants
                  , l = i.uuid
                  , c = this._bindingsByRootAndName
                  , h = c[l];
                void 0 === h && (h = {},
                c[l] = h);
                for (var u = 0; u !== o; ++u) {
                    var d = r[u]
                      , p = d.name
                      , f = h[p];
                    if (void 0 !== f)
                        a[u] = f;
                    else {
                        if (f = a[u],
                        void 0 !== f) {
                            null === f._cacheIndex && (++f.referenceCount,
                            this._addInactiveBinding(f, l, p));
                            continue
                        }
                        var g = t && t._propertyBindings[u].binding.parsedPath;
                        f = new n.PropertyMixer(n.PropertyBinding.create(i, p, g),d.ValueTypeName,d.getValueSize()),
                        ++f.referenceCount,
                        this._addInactiveBinding(f, l, p),
                        a[u] = f
                    }
                    s[u].resultBuffer = f.buffer
                }
            },
            _activateAction: function(e) {
                if (!this._isActiveAction(e)) {
                    if (null === e._cacheIndex) {
                        var t = (e._localRoot || this._root).uuid
                          , i = e._clip.name
                          , n = this._actionsByClip[i];
                        this._bindAction(e, n && n.knownActions[0]),
                        this._addInactiveAction(e, i, t)
                    }
                    for (var r = e._propertyBindings, o = 0, a = r.length; o !== a; ++o) {
                        var s = r[o];
                        0 === s.useCount++ && (this._lendBinding(s),
                        s.saveOriginalState())
                    }
                    this._lendAction(e)
                }
            },
            _deactivateAction: function(e) {
                if (this._isActiveAction(e)) {
                    for (var t = e._propertyBindings, i = 0, n = t.length; i !== n; ++i) {
                        var r = t[i];
                        0 === --r.useCount && (r.restoreOriginalState(),
                        this._takeBackBinding(r))
                    }
                    this._takeBackAction(e)
                }
            },
            _initMemoryManager: function() {
                this._actions = [],
                this._nActiveActions = 0,
                this._actionsByClip = {},
                this._bindings = [],
                this._nActiveBindings = 0,
                this._bindingsByRootAndName = {},
                this._controlInterpolants = [],
                this._nActiveControlInterpolants = 0;
                var e = this;
                this.stats = {
                    actions: {
                        get total() {
                            return e._actions.length
                        },
                        get inUse() {
                            return e._nActiveActions
                        }
                    },
                    bindings: {
                        get total() {
                            return e._bindings.length
                        },
                        get inUse() {
                            return e._nActiveBindings
                        }
                    },
                    controlInterpolants: {
                        get total() {
                            return e._controlInterpolants.length
                        },
                        get inUse() {
                            return e._nActiveControlInterpolants
                        }
                    }
                }
            },
            _isActiveAction: function(e) {
                var t = e._cacheIndex;
                return null !== t && t < this._nActiveActions
            },
            _addInactiveAction: function(e, t, i) {
                var n = this._actions
                  , r = this._actionsByClip
                  , o = r[t];
                if (void 0 === o)
                    o = {
                        knownActions: [e],
                        actionByRoot: {}
                    },
                    e._byClipCacheIndex = 0,
                    r[t] = o;
                else {
                    var a = o.knownActions;
                    e._byClipCacheIndex = a.length,
                    a.push(e)
                }
                e._cacheIndex = n.length,
                n.push(e),
                o.actionByRoot[i] = e
            },
            _removeInactiveAction: function(e) {
                var t = this._actions
                  , i = t[t.length - 1]
                  , n = e._cacheIndex;
                i._cacheIndex = n,
                t[n] = i,
                t.pop(),
                e._cacheIndex = null;
                var r = e._clip.name
                  , o = this._actionsByClip
                  , a = o[r]
                  , s = a.knownActions
                  , l = s[s.length - 1]
                  , c = e._byClipCacheIndex;
                l._byClipCacheIndex = c,
                s[c] = l,
                s.pop(),
                e._byClipCacheIndex = null;
                var h = a.actionByRoot
                  , u = (t._localRoot || this._root).uuid;
                delete h[u],
                0 === s.length && delete o[r],
                this._removeInactiveBindingsForAction(e)
            },
            _removeInactiveBindingsForAction: function(e) {
                for (var t = e._propertyBindings, i = 0, n = t.length; i !== n; ++i) {
                    var r = t[i];
                    0 === --r.referenceCount && this._removeInactiveBinding(r)
                }
            },
            _lendAction: function(e) {
                var t = this._actions
                  , i = e._cacheIndex
                  , n = this._nActiveActions++
                  , r = t[n];
                e._cacheIndex = n,
                t[n] = e,
                r._cacheIndex = i,
                t[i] = r
            },
            _takeBackAction: function(e) {
                var t = this._actions
                  , i = e._cacheIndex
                  , n = --this._nActiveActions
                  , r = t[n];
                e._cacheIndex = n,
                t[n] = e,
                r._cacheIndex = i,
                t[i] = r
            },
            _addInactiveBinding: function(e, t, i) {
                var n = this._bindingsByRootAndName
                  , r = n[t]
                  , o = this._bindings;
                void 0 === r && (r = {},
                n[t] = r),
                r[i] = e,
                e._cacheIndex = o.length,
                o.push(e)
            },
            _removeInactiveBinding: function(e) {
                var t = this._bindings
                  , i = e.binding
                  , n = i.rootNode.uuid
                  , r = i.path
                  , o = this._bindingsByRootAndName
                  , a = o[n]
                  , s = t[t.length - 1]
                  , l = e._cacheIndex;
                s._cacheIndex = l,
                t[l] = s,
                t.pop(),
                delete a[r];
                e: {
                    for (var c in a)
                        break e;
                    delete o[n]
                }
            },
            _lendBinding: function(e) {
                var t = this._bindings
                  , i = e._cacheIndex
                  , n = this._nActiveBindings++
                  , r = t[n];
                e._cacheIndex = n,
                t[n] = e,
                r._cacheIndex = i,
                t[i] = r
            },
            _takeBackBinding: function(e) {
                var t = this._bindings
                  , i = e._cacheIndex
                  , n = --this._nActiveBindings
                  , r = t[n];
                e._cacheIndex = n,
                t[n] = e,
                r._cacheIndex = i,
                t[i] = r
            },
            _lendControlInterpolant: function() {
                var e = this._controlInterpolants
                  , t = this._nActiveControlInterpolants++
                  , i = e[t];
                return void 0 === i && (i = new n.LinearInterpolant(new Float32Array(2),new Float32Array(2),1,this._controlInterpolantsResultBuffer),
                i.__cacheIndex = t,
                e[t] = i),
                i
            },
            _takeBackControlInterpolant: function(e) {
                var t = this._controlInterpolants
                  , i = e.__cacheIndex
                  , n = --this._nActiveControlInterpolants
                  , r = t[n];
                e.__cacheIndex = n,
                t[n] = e,
                r.__cacheIndex = i,
                t[i] = r
            },
            _controlInterpolantsResultBuffer: new Float32Array(1)
        }),
        n.AnimationObjectGroup = function(e) {
            this.uuid = n.Math.generateUUID(),
            this._objects = Array.prototype.slice.call(arguments),
            this.nCachedObjects_ = 0;
            var t = {};
            this._indicesByUUID = t;
            for (var i = 0, r = arguments.length; i !== r; ++i)
                t[arguments[i].uuid] = i;
            this._paths = [],
            this._parsedPaths = [],
            this._bindings = [],
            this._bindingsIndicesByPath = {};
            var o = this;
            this.stats = {
                objects: {
                    get total() {
                        return o._objects.length
                    },
                    get inUse() {
                        return this.total - o.nCachedObjects_
                    }
                },
                get bindingsPerObject() {
                    return o._bindings.length
                }
            }
        }
        ,
        n.AnimationObjectGroup.prototype = {
            constructor: n.AnimationObjectGroup,
            add: function(e) {
                for (var t = this._objects, i = t.length, r = this.nCachedObjects_, o = this._indicesByUUID, a = this._paths, s = this._parsedPaths, l = this._bindings, c = l.length, h = 0, u = arguments.length; h !== u; ++h) {
                    var d = arguments[h]
                      , p = d.uuid
                      , f = o[p];
                    if (void 0 === f) {
                        f = i++,
                        o[p] = f,
                        t.push(d);
                        for (var g = 0, m = c; g !== m; ++g)
                            l[g].push(new n.PropertyBinding(d,a[g],s[g]))
                    } else if (f < r) {
                        var v = t[f]
                          , A = --r
                          , y = t[A];
                        o[y.uuid] = f,
                        t[f] = y,
                        o[p] = A,
                        t[A] = d;
                        for (var g = 0, m = c; g !== m; ++g) {
                            var C = l[g]
                              , I = C[A]
                              , E = C[f];
                            C[f] = I,
                            void 0 === E && (E = new n.PropertyBinding(d,a[g],s[g])),
                            C[A] = E
                        }
                    } else
                        t[f] !== v && console.error("Different objects with the same UUID detected. Clean the caches or recreate your infrastructure when reloading scenes...")
                }
                this.nCachedObjects_ = r
            },
            remove: function(e) {
                for (var t = this._objects, i = (t.length,
                this.nCachedObjects_), n = this._indicesByUUID, r = this._bindings, o = r.length, a = 0, s = arguments.length; a !== s; ++a) {
                    var l = arguments[a]
                      , c = l.uuid
                      , h = n[c];
                    if (void 0 !== h && h >= i) {
                        var u = i++
                          , d = t[u];
                        n[d.uuid] = h,
                        t[h] = d,
                        n[c] = u,
                        t[u] = l;
                        for (var p = 0, f = o; p !== f; ++p) {
                            var g = r[p]
                              , m = g[u]
                              , v = g[h];
                            g[h] = m,
                            g[u] = v
                        }
                    }
                }
                this.nCachedObjects_ = i
            },
            uncache: function(e) {
                for (var t = this._objects, i = t.length, n = this.nCachedObjects_, r = this._indicesByUUID, o = this._bindings, a = o.length, s = 0, l = arguments.length; s !== l; ++s) {
                    var c = arguments[s]
                      , h = c.uuid
                      , u = r[h];
                    if (void 0 !== u)
                        if (delete r[h],
                        u < n) {
                            var d = --n
                              , p = t[d]
                              , f = --i
                              , g = t[f];
                            r[p.uuid] = u,
                            t[u] = p,
                            r[g.uuid] = d,
                            t[d] = g,
                            t.pop();
                            for (var m = 0, v = a; m !== v; ++m) {
                                var A = o[m]
                                  , y = A[d]
                                  , C = A[f];
                                A[u] = y,
                                A[d] = C,
                                A.pop()
                            }
                        } else {
                            var f = --i
                              , g = t[f];
                            r[g.uuid] = u,
                            t[u] = g,
                            t.pop();
                            for (var m = 0, v = a; m !== v; ++m) {
                                var A = o[m];
                                A[u] = A[f],
                                A.pop()
                            }
                        }
                }
                this.nCachedObjects_ = n
            },
            subscribe_: function(e, t) {
                var i = this._bindingsIndicesByPath
                  , r = i[e]
                  , o = this._bindings;
                if (void 0 !== r)
                    return o[r];
                var a = this._paths
                  , s = this._parsedPaths
                  , l = this._objects
                  , c = l.length
                  , h = this.nCachedObjects_
                  , u = new Array(c);
                r = o.length,
                i[e] = r,
                a.push(e),
                s.push(t),
                o.push(u);
                for (var d = h, p = l.length; d !== p; ++d) {
                    var f = l[d];
                    u[d] = new n.PropertyBinding(f,e,t)
                }
                return u
            },
            unsubscribe_: function(e) {
                var t = this._bindingsIndicesByPath
                  , i = t[e];
                if (void 0 !== i) {
                    var n = this._paths
                      , r = this._parsedPaths
                      , o = this._bindings
                      , a = o.length - 1
                      , s = o[a]
                      , l = e[a];
                    t[l] = i,
                    o[i] = s,
                    o.pop(),
                    r[i] = r[a],
                    r.pop(),
                    n[i] = n[a],
                    n.pop()
                }
            }
        },
        n.AnimationUtils = {
            arraySlice: function(e, t, i) {
                return n.AnimationUtils.isTypedArray(e) ? new e.constructor(e.subarray(t, i)) : e.slice(t, i)
            },
            convertArray: function(e, t, i) {
                return !e || !i && e.constructor === t ? e : "number" == typeof t.BYTES_PER_ELEMENT ? new t(e) : Array.prototype.slice.call(e)
            },
            isTypedArray: function(e) {
                return ArrayBuffer.isView(e) && !(e instanceof DataView)
            },
            getKeyframeOrder: function(e) {
                function t(t, i) {
                    return e[t] - e[i]
                }
                for (var i = e.length, n = new Array(i), r = 0; r !== i; ++r)
                    n[r] = r;
                return n.sort(t),
                n
            },
            sortedArray: function(e, t, i) {
                for (var n = e.length, r = new e.constructor(n), o = 0, a = 0; a !== n; ++o)
                    for (var s = i[o] * t, l = 0; l !== t; ++l)
                        r[a++] = e[s + l];
                return r
            },
            flattenJSON: function(e, t, i, n) {
                for (var r = 1, o = e[0]; void 0 !== o && void 0 === o[n]; )
                    o = e[r++];
                if (void 0 !== o) {
                    var a = o[n];
                    if (void 0 !== a)
                        if (Array.isArray(a)) {
                            do
                                a = o[n],
                                void 0 !== a && (t.push(o.time),
                                i.push.apply(i, a)),
                                o = e[r++];
                            while (void 0 !== o)
                        } else if (void 0 !== a.toArray) {
                            do
                                a = o[n],
                                void 0 !== a && (t.push(o.time),
                                a.toArray(i, i.length)),
                                o = e[r++];
                            while (void 0 !== o)
                        } else
                            do
                                a = o[n],
                                void 0 !== a && (t.push(o.time),
                                i.push(a)),
                                o = e[r++];
                            while (void 0 !== o)
                }
            }
        },
        n.KeyframeTrack = function(e, t, i, r) {
            if (void 0 === e)
                throw new Error("track name is undefined");
            if (void 0 === t || 0 === t.length)
                throw new Error("no keyframes in track named " + e);
            this.name = e,
            this.times = n.AnimationUtils.convertArray(t, this.TimeBufferType),
            this.values = n.AnimationUtils.convertArray(i, this.ValueBufferType),
            this.setInterpolation(r || this.DefaultInterpolation),
            this.validate(),
            this.optimize()
        }
        ,
        n.KeyframeTrack.prototype = {
            constructor: n.KeyframeTrack,
            TimeBufferType: Float32Array,
            ValueBufferType: Float32Array,
            DefaultInterpolation: n.InterpolateLinear,
            InterpolantFactoryMethodDiscrete: function(e) {
                return new n.DiscreteInterpolant(this.times,this.values,this.getValueSize(),e)
            },
            InterpolantFactoryMethodLinear: function(e) {
                return new n.LinearInterpolant(this.times,this.values,this.getValueSize(),e)
            },
            InterpolantFactoryMethodSmooth: function(e) {
                return new n.CubicInterpolant(this.times,this.values,this.getValueSize(),e)
            },
            setInterpolation: function(e) {
                var t = void 0;
                switch (e) {
                case n.InterpolateDiscrete:
                    t = this.InterpolantFactoryMethodDiscrete;
                    break;
                case n.InterpolateLinear:
                    t = this.InterpolantFactoryMethodLinear;
                    break;
                case n.InterpolateSmooth:
                    t = this.InterpolantFactoryMethodSmooth
                }
                if (void 0 === t) {
                    var i = "unsupported interpolation for " + this.ValueTypeName + " keyframe track named " + this.name;
                    if (void 0 === this.createInterpolant) {
                        if (e === this.DefaultInterpolation)
                            throw new Error(i);
                        this.setInterpolation(this.DefaultInterpolation)
                    }
                    return void console.warn(i)
                }
                this.createInterpolant = t
            },
            getInterpolation: function() {
                switch (this.createInterpolant) {
                case this.InterpolantFactoryMethodDiscrete:
                    return n.InterpolateDiscrete;
                case this.InterpolantFactoryMethodLinear:
                    return n.InterpolateLinear;
                case this.InterpolantFactoryMethodSmooth:
                    return n.InterpolateSmooth
                }
            },
            getValueSize: function() {
                return this.values.length / this.times.length
            },
            shift: function(e) {
                if (0 !== e)
                    for (var t = this.times, i = 0, n = t.length; i !== n; ++i)
                        t[i] += e;
                return this
            },
            scale: function(e) {
                if (1 !== e)
                    for (var t = this.times, i = 0, n = t.length; i !== n; ++i)
                        t[i] *= e;
                return this
            },
            trim: function(e, t) {
                for (var i = this.times, r = i.length, o = 0, a = r - 1; o !== r && i[o] < e; )
                    ++o;
                for (; a !== -1 && i[a] > t; )
                    --a;
                if (++a,
                0 !== o || a !== r) {
                    o >= a && (a = Math.max(a, 1),
                    o = a - 1);
                    var s = this.getValueSize();
                    this.times = n.AnimationUtils.arraySlice(i, o, a),
                    this.values = n.AnimationUtils.arraySlice(this.values, o * s, a * s)
                }
                return this
            },
            validate: function() {
                var e = !0
                  , t = this.getValueSize();
                t - Math.floor(t) !== 0 && (console.error("invalid value size in track", this),
                e = !1);
                var i = this.times
                  , r = this.values
                  , o = i.length;
                0 === o && (console.error("track is empty", this),
                e = !1);
                for (var a = null, s = 0; s !== o; s++) {
                    var l = i[s];
                    if ("number" == typeof l && isNaN(l)) {
                        console.error("time is not a valid number", this, s, l),
                        e = !1;
                        break
                    }
                    if (null !== a && a > l) {
                        console.error("out of order keys", this, s, l, a),
                        e = !1;
                        break
                    }
                    a = l
                }
                if (void 0 !== r && n.AnimationUtils.isTypedArray(r))
                    for (var s = 0, c = r.length; s !== c; ++s) {
                        var h = r[s];
                        if (isNaN(h)) {
                            console.error("value is not a valid number", this, s, h),
                            e = !1;
                            break
                        }
                    }
                return e
            },
            optimize: function() {
                for (var e = this.times, t = this.values, i = this.getValueSize(), r = 1, o = 1, a = e.length - 1; o <= a; ++o) {
                    var s = !1
                      , l = e[o]
                      , c = e[o + 1];
                    if (l !== c && (1 !== o || l !== l[0]))
                        for (var h = o * i, u = h - i, d = h + i, p = 0; p !== i; ++p) {
                            var f = t[h + p];
                            if (f !== t[u + p] || f !== t[d + p]) {
                                s = !0;
                                break
                            }
                        }
                    if (s) {
                        if (o !== r) {
                            e[r] = e[o];
                            for (var g = o * i, m = r * i, p = 0; p !== i; ++p)
                                t[m + p] = t[g + p]
                        }
                        ++r
                    }
                }
                return r !== e.length && (this.times = n.AnimationUtils.arraySlice(e, 0, r),
                this.values = n.AnimationUtils.arraySlice(t, 0, r * i)),
                this
            }
        },
        Object.assign(n.KeyframeTrack, {
            parse: function(e) {
                if (void 0 === e.type)
                    throw new Error("track type undefined, can not parse");
                var t = n.KeyframeTrack._getTrackTypeForValueTypeName(e.type);
                if (void 0 === e.times) {
                    console.warn("legacy JSON format detected, converting");
                    var i = []
                      , r = [];
                    n.AnimationUtils.flattenJSON(e.keys, i, r, "value"),
                    e.times = i,
                    e.values = r
                }
                return void 0 !== t.parse ? t.parse(e) : new t(e.name,e.times,e.values,e.interpolation)
            },
            toJSON: function(e) {
                var t, i = e.constructor;
                if (void 0 !== i.toJSON)
                    t = i.toJSON(e);
                else {
                    t = {
                        name: e.name,
                        times: n.AnimationUtils.convertArray(e.times, Array),
                        values: n.AnimationUtils.convertArray(e.values, Array)
                    };
                    var r = e.getInterpolation();
                    r !== e.DefaultInterpolation && (t.interpolation = r)
                }
                return t.type = e.ValueTypeName,
                t
            },
            _getTrackTypeForValueTypeName: function(e) {
                switch (e.toLowerCase()) {
                case "scalar":
                case "double":
                case "float":
                case "number":
                case "integer":
                    return n.NumberKeyframeTrack;
                case "vector":
                case "vector2":
                case "vector3":
                case "vector4":
                    return n.VectorKeyframeTrack;
                case "color":
                    return n.ColorKeyframeTrack;
                case "quaternion":
                    return n.QuaternionKeyframeTrack;
                case "bool":
                case "boolean":
                    return n.BooleanKeyframeTrack;
                case "string":
                    return n.StringKeyframeTrack
                }
                throw new Error("Unsupported typeName: " + e)
            }
        }),
        n.PropertyBinding = function(e, t, i) {
            this.path = t,
            this.parsedPath = i || n.PropertyBinding.parseTrackName(t),
            this.node = n.PropertyBinding.findNode(e, this.parsedPath.nodeName) || e,
            this.rootNode = e
        }
        ,
        n.PropertyBinding.prototype = {
            constructor: n.PropertyBinding,
            getValue: function(e, t) {
                this.bind(),
                this.getValue(e, t)
            },
            setValue: function(e, t) {
                this.bind(),
                this.setValue(e, t)
            },
            bind: function() {
                var e = this.node
                  , t = this.parsedPath
                  , i = t.objectName
                  , r = t.propertyName
                  , o = t.propertyIndex;
                if (e || (e = n.PropertyBinding.findNode(this.rootNode, t.nodeName) || this.rootNode,
                this.node = e),
                this.getValue = this._getValue_unavailable,
                this.setValue = this._setValue_unavailable,
                !e)
                    return void console.error("  trying to update node for track: " + this.path + " but it wasn't found.");
                if (i) {
                    var a = t.objectIndex;
                    switch (i) {
                    case "materials":
                        if (!e.material)
                            return void console.error("  can not bind to material as node does not have a material", this);
                        if (!e.material.materials)
                            return void console.error("  can not bind to material.materials as node.material does not have a materials array", this);
                        e = e.material.materials;
                        break;
                    case "bones":
                        if (!e.skeleton)
                            return void console.error("  can not bind to bones as node does not have a skeleton", this);
                        e = e.skeleton.bones;
                        for (var s = 0; s < e.length; s++)
                            if (e[s].name === a) {
                                a = s;
                                break
                            }
                        break;
                    default:
                        if (void 0 === e[i])
                            return void console.error("  can not bind to objectName of node, undefined", this);
                        e = e[i]
                    }
                    if (void 0 !== a) {
                        if (void 0 === e[a])
                            return void console.error("  trying to bind to objectIndex of objectName, but is undefined:", this, e);
                        e = e[a]
                    }
                }
                var l = e[r];
                if (!l) {
                    var c = t.nodeName;
                    return void console.error("  trying to update property for track: " + c + "." + r + " but it wasn't found.", e)
                }
                var h = this.Versioning.None;
                void 0 !== e.needsUpdate ? (h = this.Versioning.NeedsUpdate,
                this.targetObject = e) : void 0 !== e.matrixWorldNeedsUpdate && (h = this.Versioning.MatrixWorldNeedsUpdate,
                this.targetObject = e);
                var u = this.BindingType.Direct;
                if (void 0 !== o) {
                    if ("morphTargetInfluences" === r) {
                        if (!e.geometry)
                            return void console.error("  can not bind to morphTargetInfluences becasuse node does not have a geometry", this);
                        if (!e.geometry.morphTargets)
                            return void console.error("  can not bind to morphTargetInfluences becasuse node does not have a geometry.morphTargets", this);
                        for (var s = 0; s < this.node.geometry.morphTargets.length; s++)
                            if (e.geometry.morphTargets[s].name === o) {
                                o = s;
                                break
                            }
                    }
                    u = this.BindingType.ArrayElement,
                    this.resolvedProperty = l,
                    this.propertyIndex = o
                } else
                    void 0 !== l.fromArray && void 0 !== l.toArray ? (u = this.BindingType.HasFromToArray,
                    this.resolvedProperty = l) : void 0 !== l.length ? (u = this.BindingType.EntireArray,
                    this.resolvedProperty = l) : this.propertyName = r;
                this.getValue = this.GetterByBindingType[u],
                this.setValue = this.SetterByBindingTypeAndVersioning[u][h]
            },
            unbind: function() {
                this.node = null,
                this.getValue = this._getValue_unbound,
                this.setValue = this._setValue_unbound
            }
        },
        Object.assign(n.PropertyBinding.prototype, {
            _getValue_unavailable: function() {},
            _setValue_unavailable: function() {},
            _getValue_unbound: n.PropertyBinding.prototype.getValue,
            _setValue_unbound: n.PropertyBinding.prototype.setValue,
            BindingType: {
                Direct: 0,
                EntireArray: 1,
                ArrayElement: 2,
                HasFromToArray: 3
            },
            Versioning: {
                None: 0,
                NeedsUpdate: 1,
                MatrixWorldNeedsUpdate: 2
            },
            GetterByBindingType: [function(e, t) {
                e[t] = this.node[this.propertyName]
            }
            , function(e, t) {
                for (var i = this.resolvedProperty, n = 0, r = i.length; n !== r; ++n)
                    e[t++] = i[n]
            }
            , function(e, t) {
                e[t] = this.resolvedProperty[this.propertyIndex]
            }
            , function(e, t) {
                this.resolvedProperty.toArray(e, t)
            }
            ],
            SetterByBindingTypeAndVersioning: [[function(e, t) {
                this.node[this.propertyName] = e[t]
            }
            , function(e, t) {
                this.node[this.propertyName] = e[t],
                this.targetObject.needsUpdate = !0
            }
            , function(e, t) {
                this.node[this.propertyName] = e[t],
                this.targetObject.matrixWorldNeedsUpdate = !0
            }
            ], [function(e, t) {
                for (var i = this.resolvedProperty, n = 0, r = i.length; n !== r; ++n)
                    i[n] = e[t++]
            }
            , function(e, t) {
                for (var i = this.resolvedProperty, n = 0, r = i.length; n !== r; ++n)
                    i[n] = e[t++];
                this.targetObject.needsUpdate = !0
            }
            , function(e, t) {
                for (var i = this.resolvedProperty, n = 0, r = i.length; n !== r; ++n)
                    i[n] = e[t++];
                this.targetObject.matrixWorldNeedsUpdate = !0
            }
            ], [function(e, t) {
                this.resolvedProperty[this.propertyIndex] = e[t]
            }
            , function(e, t) {
                this.resolvedProperty[this.propertyIndex] = e[t],
                this.targetObject.needsUpdate = !0
            }
            , function(e, t) {
                this.resolvedProperty[this.propertyIndex] = e[t],
                this.targetObject.matrixWorldNeedsUpdate = !0
            }
            ], [function(e, t) {
                this.resolvedProperty.fromArray(e, t)
            }
            , function(e, t) {
                this.resolvedProperty.fromArray(e, t),
                this.targetObject.needsUpdate = !0
            }
            , function(e, t) {
                this.resolvedProperty.fromArray(e, t),
                this.targetObject.matrixWorldNeedsUpdate = !0
            }
            ]]
        }),
        n.PropertyBinding.Composite = function(e, t, i) {
            var r = i || n.PropertyBinding.parseTrackName(t);
            this._targetGroup = e,
            this._bindings = e.subscribe_(t, r)
        }
        ,
        n.PropertyBinding.Composite.prototype = {
            constructor: n.PropertyBinding.Composite,
            getValue: function(e, t) {
                this.bind();
                var i = this._targetGroup.nCachedObjects_
                  , n = this._bindings[i];
                void 0 !== n && n.getValue(e, t)
            },
            setValue: function(e, t) {
                for (var i = this._bindings, n = this._targetGroup.nCachedObjects_, r = i.length; n !== r; ++n)
                    i[n].setValue(e, t)
            },
            bind: function() {
                for (var e = this._bindings, t = this._targetGroup.nCachedObjects_, i = e.length; t !== i; ++t)
                    e[t].bind()
            },
            unbind: function() {
                for (var e = this._bindings, t = this._targetGroup.nCachedObjects_, i = e.length; t !== i; ++t)
                    e[t].unbind()
            }
        },
        n.PropertyBinding.create = function(e, t, i) {
            return e instanceof n.AnimationObjectGroup ? new n.PropertyBinding.Composite(e,t,i) : new n.PropertyBinding(e,t,i)
        }
        ,
        n.PropertyBinding.parseTrackName = function(e) {
            var t = /^(([\w]+\/)*)([\w-\d]+)?(\.([\w]+)(\[([\w\d\[\]\_.:\- ]+)\])?)?(\.([\w.]+)(\[([\w\d\[\]\_. ]+)\])?)$/
              , i = t.exec(e);
            if (!i)
                throw new Error("cannot parse trackName at all: " + e);
            i.index === t.lastIndex && t.lastIndex++;
            var n = {
                nodeName: i[3],
                objectName: i[5],
                objectIndex: i[7],
                propertyName: i[9],
                propertyIndex: i[11]
            };
            if (null === n.propertyName || 0 === n.propertyName.length)
                throw new Error("can not parse propertyName from trackName: " + e);
            return n
        }
        ,
        n.PropertyBinding.findNode = function(e, t) {
            if (!t || "" === t || "root" === t || "." === t || t === -1 || t === e.name || t === e.uuid)
                return e;
            if (e.skeleton) {
                var i = function(e) {
                    for (var i = 0; i < e.bones.length; i++) {
                        var n = e.bones[i];
                        if (n.name === t)
                            return n
                    }
                    return null
                }
                  , n = i(e.skeleton);
                if (n)
                    return n
            }
            if (e.children) {
                var r = function(e) {
                    for (var i = 0; i < e.length; i++) {
                        var n = e[i];
                        if (n.name === t || n.uuid === t)
                            return n;
                        var o = r(n.children);
                        if (o)
                            return o
                    }
                    return null
                }
                  , o = r(e.children);
                if (o)
                    return o
            }
            return null
        }
        ,
        n.PropertyMixer = function(e, t, i) {
            this.binding = e,
            this.valueSize = i;
            var n, r = Float64Array;
            switch (t) {
            case "quaternion":
                n = this._slerp;
                break;
            case "string":
            case "bool":
                r = Array,
                n = this._select;
                break;
            default:
                n = this._lerp
            }
            this.buffer = new r(4 * i),
            this._mixBufferRegion = n,
            this.cumulativeWeight = 0,
            this.useCount = 0,
            this.referenceCount = 0
        }
        ,
        n.PropertyMixer.prototype = {
            constructor: n.PropertyMixer,
            accumulate: function(e, t) {
                var i = this.buffer
                  , n = this.valueSize
                  , r = e * n + n
                  , o = this.cumulativeWeight;
                if (0 === o) {
                    for (var a = 0; a !== n; ++a)
                        i[r + a] = i[a];
                    o = t
                } else {
                    o += t;
                    var s = t / o;
                    this._mixBufferRegion(i, r, 0, s, n)
                }
                this.cumulativeWeight = o
            },
            apply: function(e) {
                var t = this.valueSize
                  , i = this.buffer
                  , n = e * t + t
                  , r = this.cumulativeWeight
                  , o = this.binding;
                if (this.cumulativeWeight = 0,
                r < 1) {
                    var a = 3 * t;
                    this._mixBufferRegion(i, n, a, 1 - r, t)
                }
                for (var s = t, l = t + t; s !== l; ++s)
                    if (i[s] !== i[s + t]) {
                        o.setValue(i, n);
                        break
                    }
            },
            saveOriginalState: function() {
                var e = this.binding
                  , t = this.buffer
                  , i = this.valueSize
                  , n = 3 * i;
                e.getValue(t, n);
                for (var r = i, o = n; r !== o; ++r)
                    t[r] = t[n + r % i];
                this.cumulativeWeight = 0
            },
            restoreOriginalState: function() {
                var e = 3 * this.valueSize;
                this.binding.setValue(this.buffer, e)
            },
            _select: function(e, t, i, n, r) {
                if (n >= .5)
                    for (var o = 0; o !== r; ++o)
                        e[t + o] = e[i + o]
            },
            _slerp: function(e, t, i, r, o) {
                n.Quaternion.slerpFlat(e, t, e, t, e, i, r)
            },
            _lerp: function(e, t, i, n, r) {
                for (var o = 1 - n, a = 0; a !== r; ++a) {
                    var s = t + a;
                    e[s] = e[s] * o + e[i + a] * n
                }
            }
        },
        n.BooleanKeyframeTrack = function(e, t, i) {
            n.KeyframeTrack.call(this, e, t, i)
        }
        ,
        n.BooleanKeyframeTrack.prototype = Object.assign(Object.create(n.KeyframeTrack.prototype), {
            constructor: n.BooleanKeyframeTrack,
            ValueTypeName: "bool",
            ValueBufferType: Array,
            DefaultInterpolation: n.IntepolateDiscrete,
            InterpolantFactoryMethodLinear: void 0,
            InterpolantFactoryMethodSmooth: void 0
        }),
        n.NumberKeyframeTrack = function(e, t, i, r) {
            n.KeyframeTrack.call(this, e, t, i, r)
        }
        ,
        n.NumberKeyframeTrack.prototype = Object.assign(Object.create(n.KeyframeTrack.prototype), {
            constructor: n.NumberKeyframeTrack,
            ValueTypeName: "number"
        }),
        n.QuaternionKeyframeTrack = function(e, t, i, r) {
            n.KeyframeTrack.call(this, e, t, i, r)
        }
        ,
        n.QuaternionKeyframeTrack.prototype = Object.assign(Object.create(n.KeyframeTrack.prototype), {
            constructor: n.QuaternionKeyframeTrack,
            ValueTypeName: "quaternion",
            DefaultInterpolation: n.InterpolateLinear,
            InterpolantFactoryMethodLinear: function(e) {
                return new n.QuaternionLinearInterpolant(this.times,this.values,this.getValueSize(),e)
            },
            InterpolantFactoryMethodSmooth: void 0
        }),
        n.StringKeyframeTrack = function(e, t, i, r) {
            n.KeyframeTrack.call(this, e, t, i, r)
        }
        ,
        n.StringKeyframeTrack.prototype = Object.assign(Object.create(n.KeyframeTrack.prototype), {
            constructor: n.StringKeyframeTrack,
            ValueTypeName: "string",
            ValueBufferType: Array,
            DefaultInterpolation: n.IntepolateDiscrete,
            InterpolantFactoryMethodLinear: void 0,
            InterpolantFactoryMethodSmooth: void 0
        }),
        n.VectorKeyframeTrack = function(e, t, i, r) {
            n.KeyframeTrack.call(this, e, t, i, r)
        }
        ,
        n.VectorKeyframeTrack.prototype = Object.assign(Object.create(n.KeyframeTrack.prototype), {
            constructor: n.VectorKeyframeTrack,
            ValueTypeName: "vector"
        }),
        n.Audio = function(e) {
            n.Object3D.call(this),
            this.type = "Audio",
            this.context = e.context,
            this.source = this.context.createBufferSource(),
            this.source.onended = this.onEnded.bind(this),
            this.gain = this.context.createGain(),
            this.gain.connect(e.getInput()),
            this.autoplay = !1,
            this.startTime = 0,
            this.playbackRate = 1,
            this.isPlaying = !1,
            this.hasPlaybackControl = !0,
            this.sourceType = "empty",
            this.filter = null
        }
        ,
        n.Audio.prototype = Object.create(n.Object3D.prototype),
        n.Audio.prototype.constructor = n.Audio,
        n.Audio.prototype.getOutput = function() {
            return this.gain
        }
        ,
        n.Audio.prototype.load = function(e) {
            var t = new n.AudioBuffer(this.context);
            return t.load(e),
            this.setBuffer(t),
            this
        }
        ,
        n.Audio.prototype.setNodeSource = function(e) {
            return this.hasPlaybackControl = !1,
            this.sourceType = "audioNode",
            this.source = e,
            this.connect(),
            this
        }
        ,
        n.Audio.prototype.setBuffer = function(e) {
            var t = this;
            return e.onReady(function(e) {
                t.source.buffer = e,
                t.sourceType = "buffer",
                t.autoplay && t.play()
            }),
            this
        }
        ,
        n.Audio.prototype.play = function() {
            if (this.isPlaying === !0)
                return void console.warn("THREE.Audio: Audio is already playing.");
            if (this.hasPlaybackControl === !1)
                return void console.warn("THREE.Audio: this Audio has no playback control.");
            var e = this.context.createBufferSource();
            e.buffer = this.source.buffer,
            e.loop = this.source.loop,
            e.onended = this.source.onended,
            e.start(0, this.startTime),
            e.playbackRate.value = this.playbackRate,
            this.isPlaying = !0,
            this.source = e,
            this.connect()
        }
        ,
        n.Audio.prototype.pause = function() {
            return this.hasPlaybackControl === !1 ? void console.warn("THREE.Audio: this Audio has no playback control.") : (this.source.stop(),
            void (this.startTime = this.context.currentTime))
        }
        ,
        n.Audio.prototype.stop = function() {
            return this.hasPlaybackControl === !1 ? void console.warn("THREE.Audio: this Audio has no playback control.") : (this.source.stop(),
            void (this.startTime = 0))
        }
        ,
        n.Audio.prototype.connect = function() {
            null !== this.filter ? (this.source.connect(this.filter),
            this.filter.connect(this.getOutput())) : this.source.connect(this.getOutput())
        }
        ,
        n.Audio.prototype.disconnect = function() {
            null !== this.filter ? (this.source.disconnect(this.filter),
            this.filter.disconnect(this.getOutput())) : this.source.disconnect(this.getOutput())
        }
        ,
        n.Audio.prototype.getFilter = function() {
            return this.filter
        }
        ,
        n.Audio.prototype.setFilter = function(e) {
            void 0 === e && (e = null),
            this.isPlaying === !0 ? (this.disconnect(),
            this.filter = e,
            this.connect()) : this.filter = e
        }
        ,
        n.Audio.prototype.setPlaybackRate = function(e) {
            return this.hasPlaybackControl === !1 ? void console.warn("THREE.Audio: this Audio has no playback control.") : (this.playbackRate = e,
            void (this.isPlaying === !0 && (this.source.playbackRate.value = this.playbackRate)))
        }
        ,
        n.Audio.prototype.getPlaybackRate = function() {
            return this.playbackRate
        }
        ,
        n.Audio.prototype.onEnded = function() {
            this.isPlaying = !1
        }
        ,
        n.Audio.prototype.setLoop = function(e) {
            return this.hasPlaybackControl === !1 ? void console.warn("THREE.Audio: this Audio has no playback control.") : void (this.source.loop = e)
        }
        ,
        n.Audio.prototype.getLoop = function() {
            return this.hasPlaybackControl === !1 ? (console.warn("THREE.Audio: this Audio has no playback control."),
            !1) : this.source.loop
        }
        ,
        n.Audio.prototype.setVolume = function(e) {
            this.gain.gain.value = e
        }
        ,
        n.Audio.prototype.getVolume = function() {
            return this.gain.gain.value
        }
        ,
        n.AudioAnalyser = function(e, t) {
            this.analyser = e.context.createAnalyser(),
            this.analyser.fftSize = void 0 !== t ? t : 2048,
            this.data = new Uint8Array(this.analyser.frequencyBinCount),
            e.getOutput().connect(this.analyser)
        }
        ,
        n.AudioAnalyser.prototype = {
            constructor: n.AudioAnalyser,
            getData: function() {
                return this.analyser.getByteFrequencyData(this.data),
                this.data
            }
        },
        n.AudioBuffer = function(e) {
            this.context = e,
            this.ready = !1,
            this.readyCallbacks = []
        }
        ,
        n.AudioBuffer.prototype.load = function(e) {
            var t = this
              , i = new XMLHttpRequest;
            return i.open("GET", e, !0),
            i.responseType = "arraybuffer",
            i.onload = function(e) {
                t.context.decodeAudioData(this.response, function(e) {
                    t.buffer = e,
                    t.ready = !0;
                    for (var i = 0; i < t.readyCallbacks.length; i++)
                        t.readyCallbacks[i](t.buffer);
                    t.readyCallbacks = []
                })
            }
            ,
            i.send(),
            this
        }
        ,
        n.AudioBuffer.prototype.onReady = function(e) {
            this.ready ? e(this.buffer) : this.readyCallbacks.push(e)
        }
        ,
        n.PositionalAudio = function(e) {
            n.Audio.call(this, e),
            this.panner = this.context.createPanner(),
            this.panner.connect(this.gain)
        }
        ,
        n.PositionalAudio.prototype = Object.create(n.Audio.prototype),
        n.PositionalAudio.prototype.constructor = n.PositionalAudio,
        n.PositionalAudio.prototype.getOutput = function() {
            return this.panner
        }
        ,
        n.PositionalAudio.prototype.setRefDistance = function(e) {
            this.panner.refDistance = e
        }
        ,
        n.PositionalAudio.prototype.getRefDistance = function() {
            return this.panner.refDistance
        }
        ,
        n.PositionalAudio.prototype.setRolloffFactor = function(e) {
            this.panner.rolloffFactor = e
        }
        ,
        n.PositionalAudio.prototype.getRolloffFactor = function() {
            return this.panner.rolloffFactor
        }
        ,
        n.PositionalAudio.prototype.setDistanceModel = function(e) {
            this.panner.distanceModel = e
        }
        ,
        n.PositionalAudio.prototype.getDistanceModel = function() {
            return this.panner.distanceModel
        }
        ,
        n.PositionalAudio.prototype.setMaxDistance = function(e) {
            this.panner.maxDistance = e
        }
        ,
        n.PositionalAudio.prototype.getMaxDistance = function() {
            return this.panner.maxDistance
        }
        ,
        n.PositionalAudio.prototype.updateMatrixWorld = function() {
            var e = new n.Vector3;
            return function(t) {
                n.Object3D.prototype.updateMatrixWorld.call(this, t),
                e.setFromMatrixPosition(this.matrixWorld),
                this.panner.setPosition(e.x, e.y, e.z)
            }
        }(),
        n.AudioListener = function() {
            n.Object3D.call(this),
            this.type = "AudioListener",
            this.context = new (window.AudioContext || window.webkitAudioContext),
            this.gain = this.context.createGain(),
            this.gain.connect(this.context.destination),
            this.filter = null
        }
        ,
        n.AudioListener.prototype = Object.create(n.Object3D.prototype),
        n.AudioListener.prototype.constructor = n.AudioListener,
        n.AudioListener.prototype.getInput = function() {
            return this.gain
        }
        ,
        n.AudioListener.prototype.removeFilter = function() {
            null !== this.filter && (this.gain.disconnect(this.filter),
            this.filter.disconnect(this.context.destination),
            this.gain.connect(this.context.destination),
            this.filter = null)
        }
        ,
        n.AudioListener.prototype.setFilter = function(e) {
            null !== this.filter ? (this.gain.disconnect(this.filter),
            this.filter.disconnect(this.context.destination)) : this.gain.disconnect(this.context.destination),
            this.filter = e,
            this.gain.connect(this.filter),
            this.filter.connect(this.context.destination)
        }
        ,
        n.AudioListener.prototype.getFilter = function() {
            return this.filter
        }
        ,
        n.AudioListener.prototype.setMasterVolume = function(e) {
            this.gain.gain.value = e
        }
        ,
        n.AudioListener.prototype.getMasterVolume = function() {
            return this.gain.gain.value
        }
        ,
        n.AudioListener.prototype.updateMatrixWorld = function() {
            var e = new n.Vector3
              , t = new n.Quaternion
              , i = new n.Vector3
              , r = new n.Vector3;
            return function(o) {
                n.Object3D.prototype.updateMatrixWorld.call(this, o);
                var a = this.context.listener
                  , s = this.up;
                this.matrixWorld.decompose(e, t, i),
                r.set(0, 0, -1).applyQuaternion(t),
                a.setPosition(e.x, e.y, e.z),
                a.setOrientation(r.x, r.y, r.z, s.x, s.y, s.z)
            }
        }(),
        n.Camera = function() {
            n.Object3D.call(this),
            this.type = "Camera",
            this.matrixWorldInverse = new n.Matrix4,
            this.projectionMatrix = new n.Matrix4
        }
        ,
        n.Camera.prototype = Object.create(n.Object3D.prototype),
        n.Camera.prototype.constructor = n.Camera,
        n.Camera.prototype.getWorldDirection = function() {
            var e = new n.Quaternion;
            return function(t) {
                var i = t || new n.Vector3;
                return this.getWorldQuaternion(e),
                i.set(0, 0, -1).applyQuaternion(e)
            }
        }(),
        n.Camera.prototype.lookAt = function() {
            var e = new n.Matrix4;
            return function(t) {
                e.lookAt(this.position, t, this.up),
                this.quaternion.setFromRotationMatrix(e)
            }
        }(),
        n.Camera.prototype.clone = function() {
            return (new this.constructor).copy(this)
        }
        ,
        n.Camera.prototype.copy = function(e) {
            return n.Object3D.prototype.copy.call(this, e),
            this.matrixWorldInverse.copy(e.matrixWorldInverse),
            this.projectionMatrix.copy(e.projectionMatrix),
            this
        }
        ,
        n.CubeCamera = function(e, t, i) {
            n.Object3D.call(this),
            this.type = "CubeCamera";
            var r = 90
              , o = 1
              , a = new n.PerspectiveCamera(r,o,e,t);
            a.up.set(0, -1, 0),
            a.lookAt(new n.Vector3(1,0,0)),
            this.add(a);
            var s = new n.PerspectiveCamera(r,o,e,t);
            s.up.set(0, -1, 0),
            s.lookAt(new n.Vector3(-1,0,0)),
            this.add(s);
            var l = new n.PerspectiveCamera(r,o,e,t);
            l.up.set(0, 0, 1),
            l.lookAt(new n.Vector3(0,1,0)),
            this.add(l);
            var c = new n.PerspectiveCamera(r,o,e,t);
            c.up.set(0, 0, -1),
            c.lookAt(new n.Vector3(0,-1,0)),
            this.add(c);
            var h = new n.PerspectiveCamera(r,o,e,t);
            h.up.set(0, -1, 0),
            h.lookAt(new n.Vector3(0,0,1)),
            this.add(h);
            var u = new n.PerspectiveCamera(r,o,e,t);
            u.up.set(0, -1, 0),
            u.lookAt(new n.Vector3(0,0,-1)),
            this.add(u);
            var d = {
                format: n.RGBFormat,
                magFilter: n.LinearFilter,
                minFilter: n.LinearFilter
            };
            this.renderTarget = new n.WebGLRenderTargetCube(i,i,d),
            this.updateCubeMap = function(e, t) {
                null === this.parent && this.updateMatrixWorld();
                var i = this.renderTarget
                  , n = i.texture.generateMipmaps;
                i.texture.generateMipmaps = !1,
                i.activeCubeFace = 0,
                e.render(t, a, i),
                i.activeCubeFace = 1,
                e.render(t, s, i),
                i.activeCubeFace = 2,
                e.render(t, l, i),
                i.activeCubeFace = 3,
                e.render(t, c, i),
                i.activeCubeFace = 4,
                e.render(t, h, i),
                i.texture.generateMipmaps = n,
                i.activeCubeFace = 5,
                e.render(t, u, i),
                e.setRenderTarget(null)
            }
        }
        ,
        n.CubeCamera.prototype = Object.create(n.Object3D.prototype),
        n.CubeCamera.prototype.constructor = n.CubeCamera,
        n.OrthographicCamera = function(e, t, i, r, o, a) {
            n.Camera.call(this),
            this.type = "OrthographicCamera",
            this.zoom = 1,
            this.left = e,
            this.right = t,
            this.top = i,
            this.bottom = r,
            this.near = void 0 !== o ? o : .1,
            this.far = void 0 !== a ? a : 2e3,
            this.updateProjectionMatrix()
        }
        ,
        n.OrthographicCamera.prototype = Object.create(n.Camera.prototype),
        n.OrthographicCamera.prototype.constructor = n.OrthographicCamera,
        n.OrthographicCamera.prototype.updateProjectionMatrix = function() {
            var e = (this.right - this.left) / (2 * this.zoom)
              , t = (this.top - this.bottom) / (2 * this.zoom)
              , i = (this.right + this.left) / 2
              , n = (this.top + this.bottom) / 2;
            this.projectionMatrix.makeOrthographic(i - e, i + e, n + t, n - t, this.near, this.far)
        }
        ,
        n.OrthographicCamera.prototype.copy = function(e) {
            return n.Camera.prototype.copy.call(this, e),
            this.left = e.left,
            this.right = e.right,
            this.top = e.top,
            this.bottom = e.bottom,
            this.near = e.near,
            this.far = e.far,
            this.zoom = e.zoom,
            this
        }
        ,
        n.OrthographicCamera.prototype.toJSON = function(e) {
            var t = n.Object3D.prototype.toJSON.call(this, e);
            return t.object.zoom = this.zoom,
            t.object.left = this.left,
            t.object.right = this.right,
            t.object.top = this.top,
            t.object.bottom = this.bottom,
            t.object.near = this.near,
            t.object.far = this.far,
            t
        }
        ,
        n.PerspectiveCamera = function(e, t, i, r) {
            n.Camera.call(this),
            this.type = "PerspectiveCamera",
            this.focalLength = 10,
            this.zoom = 1,
            this.fov = void 0 !== e ? e : 50,
            this.aspect = void 0 !== t ? t : 1,
            this.near = void 0 !== i ? i : .1,
            this.far = void 0 !== r ? r : 2e3,
            this.updateProjectionMatrix()
        }
        ,
        n.PerspectiveCamera.prototype = Object.create(n.Camera.prototype),
        n.PerspectiveCamera.prototype.constructor = n.PerspectiveCamera,
        n.PerspectiveCamera.prototype.setLens = function(e, t) {
            void 0 === t && (t = 24),
            this.fov = 2 * n.Math.radToDeg(Math.atan(t / (2 * e))),
            this.updateProjectionMatrix()
        }
        ,
        n.PerspectiveCamera.prototype.setViewOffset = function(e, t, i, n, r, o) {
            this.fullWidth = e,
            this.fullHeight = t,
            this.x = i,
            this.y = n,
            this.width = r,
            this.height = o,
            this.updateProjectionMatrix()
        }
        ,
        n.PerspectiveCamera.prototype.updateProjectionMatrix = function() {
            var e = n.Math.radToDeg(2 * Math.atan(Math.tan(.5 * n.Math.degToRad(this.fov)) / this.zoom));
            if (this.fullWidth) {
                var t = this.fullWidth / this.fullHeight
                  , i = Math.tan(n.Math.degToRad(.5 * e)) * this.near
                  , r = -i
                  , o = t * r
                  , a = t * i
                  , s = Math.abs(a - o)
                  , l = Math.abs(i - r);
                this.projectionMatrix.makeFrustum(o + this.x * s / this.fullWidth, o + (this.x + this.width) * s / this.fullWidth, i - (this.y + this.height) * l / this.fullHeight, i - this.y * l / this.fullHeight, this.near, this.far)
            } else
                this.projectionMatrix.makePerspective(e, this.aspect, this.near, this.far)
        }
        ,
        n.PerspectiveCamera.prototype.copy = function(e) {
            return n.Camera.prototype.copy.call(this, e),
            this.focalLength = e.focalLength,
            this.zoom = e.zoom,
            this.fov = e.fov,
            this.aspect = e.aspect,
            this.near = e.near,
            this.far = e.far,
            this
        }
        ,
        n.PerspectiveCamera.prototype.toJSON = function(e) {
            var t = n.Object3D.prototype.toJSON.call(this, e);
            return t.object.focalLength = this.focalLength,
            t.object.zoom = this.zoom,
            t.object.fov = this.fov,
            t.object.aspect = this.aspect,
            t.object.near = this.near,
            t.object.far = this.far,
            t
        }
        ,
        n.StereoCamera = function() {
            this.type = "StereoCamera",
            this.aspect = 1,
            this.cameraL = new n.PerspectiveCamera,
            this.cameraL.layers.enable(1),
            this.cameraL.matrixAutoUpdate = !1,
            this.cameraR = new n.PerspectiveCamera,
            this.cameraR.layers.enable(2),
            this.cameraR.matrixAutoUpdate = !1
        }
        ,
        n.StereoCamera.prototype = {
            constructor: n.StereoCamera,
            update: function() {
                var e, t, i, r, o, a = new n.Matrix4, s = new n.Matrix4;
                return function(l) {
                    var c = e !== l.focalLength || t !== l.fov || i !== l.aspect * this.aspect || r !== l.near || o !== l.far;
                    if (c) {
                        e = l.focalLength,
                        t = l.fov,
                        i = l.aspect * this.aspect,
                        r = l.near,
                        o = l.far;
                        var h, u, d = l.projectionMatrix.clone(), p = .032, f = p * r / e, g = r * Math.tan(n.Math.degToRad(.5 * t));
                        s.elements[12] = -p,
                        a.elements[12] = p,
                        h = -g * i + f,
                        u = g * i + f,
                        d.elements[0] = 2 * r / (u - h),
                        d.elements[8] = (u + h) / (u - h),
                        this.cameraL.projectionMatrix.copy(d),
                        h = -g * i - f,
                        u = g * i - f,
                        d.elements[0] = 2 * r / (u - h),
                        d.elements[8] = (u + h) / (u - h),
                        this.cameraR.projectionMatrix.copy(d)
                    }
                    this.cameraL.matrixWorld.copy(l.matrixWorld).multiply(s),
                    this.cameraR.matrixWorld.copy(l.matrixWorld).multiply(a)
                }
            }()
        },
        n.Light = function(e, t) {
            n.Object3D.call(this),
            this.type = "Light",
            this.color = new n.Color(e),
            this.intensity = void 0 !== t ? t : 1,
            this.receiveShadow = void 0
        }
        ,
        n.Light.prototype = Object.create(n.Object3D.prototype),
        n.Light.prototype.constructor = n.Light,
        n.Light.prototype.copy = function(e) {
            return n.Object3D.prototype.copy.call(this, e),
            this.color.copy(e.color),
            this.intensity = e.intensity,
            this
        }
        ,
        n.Light.prototype.toJSON = function(e) {
            var t = n.Object3D.prototype.toJSON.call(this, e);
            return t.object.color = this.color.getHex(),
            t.object.intensity = this.intensity,
            void 0 !== this.groundColor && (t.object.groundColor = this.groundColor.getHex()),
            void 0 !== this.distance && (t.object.distance = this.distance),
            void 0 !== this.angle && (t.object.angle = this.angle),
            void 0 !== this.decay && (t.object.decay = this.decay),
            void 0 !== this.penumbra && (t.object.penumbra = this.penumbra),
            t
        }
        ,
        n.LightShadow = function(e) {
            this.camera = e,
            this.bias = 0,
            this.radius = 1,
            this.mapSize = new n.Vector2(512,512),
            this.map = null,
            this.matrix = new n.Matrix4
        }
        ,
        n.LightShadow.prototype = {
            constructor: n.LightShadow,
            copy: function(e) {
                return this.camera = e.camera.clone(),
                this.bias = e.bias,
                this.radius = e.radius,
                this.mapSize.copy(e.mapSize),
                this
            },
            clone: function() {
                return (new this.constructor).copy(this)
            }
        },
        n.AmbientLight = function(e, t) {
            n.Light.call(this, e, t),
            this.type = "AmbientLight",
            this.castShadow = void 0
        }
        ,
        n.AmbientLight.prototype = Object.create(n.Light.prototype),
        n.AmbientLight.prototype.constructor = n.AmbientLight,
        n.DirectionalLight = function(e, t) {
            n.Light.call(this, e, t),
            this.type = "DirectionalLight",
            this.position.set(0, 1, 0),
            this.updateMatrix(),
            this.target = new n.Object3D,
            this.shadow = new n.LightShadow(new n.OrthographicCamera(-5,5,5,-5,.5,500))
        }
        ,
        n.DirectionalLight.prototype = Object.create(n.Light.prototype),
        n.DirectionalLight.prototype.constructor = n.DirectionalLight,
        n.DirectionalLight.prototype.copy = function(e) {
            return n.Light.prototype.copy.call(this, e),
            this.target = e.target.clone(),
            this.shadow = e.shadow.clone(),
            this
        }
        ,
        n.HemisphereLight = function(e, t, i) {
            n.Light.call(this, e, i),
            this.type = "HemisphereLight",
            this.castShadow = void 0,
            this.position.set(0, 1, 0),
            this.updateMatrix(),
            this.groundColor = new n.Color(t)
        }
        ,
        n.HemisphereLight.prototype = Object.create(n.Light.prototype),
        n.HemisphereLight.prototype.constructor = n.HemisphereLight,
        n.HemisphereLight.prototype.copy = function(e) {
            return n.Light.prototype.copy.call(this, e),
            this.groundColor.copy(e.groundColor),
            this
        }
        ,
        n.PointLight = function(e, t, i, r) {
            n.Light.call(this, e, t),
            this.type = "PointLight",
            this.distance = void 0 !== i ? i : 0,
            this.decay = void 0 !== r ? r : 1,
            this.shadow = new n.LightShadow(new n.PerspectiveCamera(90,1,.5,500))
        }
        ,
        n.PointLight.prototype = Object.create(n.Light.prototype),
        n.PointLight.prototype.constructor = n.PointLight,
        Object.defineProperty(n.PointLight.prototype, "power", {
            get: function() {
                return 4 * this.intensity * Math.PI
            },
            set: function(e) {
                this.intensity = e / (4 * Math.PI)
            }
        }),
        n.PointLight.prototype.copy = function(e) {
            return n.Light.prototype.copy.call(this, e),
            this.distance = e.distance,
            this.decay = e.decay,
            this.shadow = e.shadow.clone(),
            this
        }
        ,
        n.SpotLight = function(e, t, i, r, o, a) {
            n.Light.call(this, e, t),
            this.type = "SpotLight",
            this.position.set(0, 1, 0),
            this.updateMatrix(),
            this.target = new n.Object3D,
            this.distance = void 0 !== i ? i : 0,
            this.angle = void 0 !== r ? r : Math.PI / 3,
            this.penumbra = void 0 !== o ? o : 0,
            this.decay = void 0 !== a ? a : 1,
            this.shadow = new n.LightShadow(new n.PerspectiveCamera(50,1,.5,500))
        }
        ,
        n.SpotLight.prototype = Object.create(n.Light.prototype),
        n.SpotLight.prototype.constructor = n.SpotLight,
        Object.defineProperty(n.SpotLight.prototype, "power", {
            get: function() {
                return this.intensity * Math.PI
            },
            set: function(e) {
                this.intensity = e / Math.PI
            }
        }),
        n.SpotLight.prototype.copy = function(e) {
            return n.Light.prototype.copy.call(this, e),
            this.distance = e.distance,
            this.angle = e.angle,
            this.penumbra = e.penumbra,
            this.decay = e.decay,
            this.target = e.target.clone(),
            this.shadow = e.shadow.clone(),
            this
        }
        ,
        n.Cache = {
            enabled: !1,
            files: {},
            add: function(e, t) {
                this.enabled !== !1 && (this.files[e] = t)
            },
            get: function(e) {
                if (this.enabled !== !1)
                    return this.files[e]
            },
            remove: function(e) {
                delete this.files[e]
            },
            clear: function() {
                this.files = {}
            }
        },
        n.Loader = function() {
            this.onLoadStart = function() {}
            ,
            this.onLoadProgress = function() {}
            ,
            this.onLoadComplete = function() {}
        }
        ,
        n.Loader.prototype = {
            constructor: n.Loader,
            crossOrigin: void 0,
            extractUrlBase: function(e) {
                var t = e.split("/");
                return 1 === t.length ? "./" : (t.pop(),
                t.join("/") + "/")
            },
            initMaterials: function(e, t, i) {
                for (var n = [], r = 0; r < e.length; ++r)
                    n[r] = this.createMaterial(e[r], t, i);
                return n
            },
            createMaterial: function() {
                var e, t, i;
                return function(r, o, a) {
                    function s(e, i, r, s, c) {
                        var h, u = o + e, d = n.Loader.Handlers.get(u);
                        null !== d ? h = d.load(u) : (t.setCrossOrigin(a),
                        h = t.load(u)),
                        void 0 !== i && (h.repeat.fromArray(i),
                        1 !== i[0] && (h.wrapS = n.RepeatWrapping),
                        1 !== i[1] && (h.wrapT = n.RepeatWrapping)),
                        void 0 !== r && h.offset.fromArray(r),
                        void 0 !== s && ("repeat" === s[0] && (h.wrapS = n.RepeatWrapping),
                        "mirror" === s[0] && (h.wrapS = n.MirroredRepeatWrapping),
                        "repeat" === s[1] && (h.wrapT = n.RepeatWrapping),
                        "mirror" === s[1] && (h.wrapT = n.MirroredRepeatWrapping)),
                        void 0 !== c && (h.anisotropy = c);
                        var p = n.Math.generateUUID();
                        return l[p] = h,
                        p
                    }
                    void 0 === e && (e = new n.Color),
                    void 0 === t && (t = new n.TextureLoader),
                    void 0 === i && (i = new n.MaterialLoader);
                    var l = {}
                      , c = {
                        uuid: n.Math.generateUUID(),
                        type: "MeshLambertMaterial"
                    };
                    for (var h in r) {
                        var u = r[h];
                        switch (h) {
                        case "DbgColor":
                        case "DbgIndex":
                        case "opticalDensity":
                        case "illumination":
                            break;
                        case "DbgName":
                            c.name = u;
                            break;
                        case "blending":
                            c.blending = n[u];
                            break;
                        case "colorAmbient":
                        case "mapAmbient":
                            console.warn("THREE.Loader.createMaterial:", h, "is no longer supported.");
                            break;
                        case "colorDiffuse":
                            c.color = e.fromArray(u).getHex();
                            break;
                        case "colorSpecular":
                            c.specular = e.fromArray(u).getHex();
                            break;
                        case "colorEmissive":
                            c.emissive = e.fromArray(u).getHex();
                            break;
                        case "specularCoef":
                            c.shininess = u;
                            break;
                        case "shading":
                            "basic" === u.toLowerCase() && (c.type = "MeshBasicMaterial"),
                            "phong" === u.toLowerCase() && (c.type = "MeshPhongMaterial");
                            break;
                        case "mapDiffuse":
                            c.map = s(u, r.mapDiffuseRepeat, r.mapDiffuseOffset, r.mapDiffuseWrap, r.mapDiffuseAnisotropy);
                            break;
                        case "mapDiffuseRepeat":
                        case "mapDiffuseOffset":
                        case "mapDiffuseWrap":
                        case "mapDiffuseAnisotropy":
                            break;
                        case "mapLight":
                            c.lightMap = s(u, r.mapLightRepeat, r.mapLightOffset, r.mapLightWrap, r.mapLightAnisotropy);
                            break;
                        case "mapLightRepeat":
                        case "mapLightOffset":
                        case "mapLightWrap":
                        case "mapLightAnisotropy":
                            break;
                        case "mapAO":
                            c.aoMap = s(u, r.mapAORepeat, r.mapAOOffset, r.mapAOWrap, r.mapAOAnisotropy);
                            break;
                        case "mapAORepeat":
                        case "mapAOOffset":
                        case "mapAOWrap":
                        case "mapAOAnisotropy":
                            break;
                        case "mapBump":
                            c.bumpMap = s(u, r.mapBumpRepeat, r.mapBumpOffset, r.mapBumpWrap, r.mapBumpAnisotropy);
                            break;
                        case "mapBumpScale":
                            c.bumpScale = u;
                            break;
                        case "mapBumpRepeat":
                        case "mapBumpOffset":
                        case "mapBumpWrap":
                        case "mapBumpAnisotropy":
                            break;
                        case "mapNormal":
                            c.normalMap = s(u, r.mapNormalRepeat, r.mapNormalOffset, r.mapNormalWrap, r.mapNormalAnisotropy);
                            break;
                        case "mapNormalFactor":
                            c.normalScale = [u, u];
                            break;
                        case "mapNormalRepeat":
                        case "mapNormalOffset":
                        case "mapNormalWrap":
                        case "mapNormalAnisotropy":
                            break;
                        case "mapSpecular":
                            c.specularMap = s(u, r.mapSpecularRepeat, r.mapSpecularOffset, r.mapSpecularWrap, r.mapSpecularAnisotropy);
                            break;
                        case "mapSpecularRepeat":
                        case "mapSpecularOffset":
                        case "mapSpecularWrap":
                        case "mapSpecularAnisotropy":
                            break;
                        case "mapAlpha":
                            c.alphaMap = s(u, r.mapAlphaRepeat, r.mapAlphaOffset, r.mapAlphaWrap, r.mapAlphaAnisotropy);
                            break;
                        case "mapAlphaRepeat":
                        case "mapAlphaOffset":
                        case "mapAlphaWrap":
                        case "mapAlphaAnisotropy":
                            break;
                        case "flipSided":
                            c.side = n.BackSide;
                            break;
                        case "doubleSided":
                            c.side = n.DoubleSide;
                            break;
                        case "transparency":
                            console.warn("THREE.Loader.createMaterial: transparency has been renamed to opacity"),
                            c.opacity = u;
                            break;
                        case "depthTest":
                        case "depthWrite":
                        case "colorWrite":
                        case "opacity":
                        case "reflectivity":
                        case "transparent":
                        case "visible":
                        case "wireframe":
                            c[h] = u;
                            break;
                        case "vertexColors":
                            u === !0 && (c.vertexColors = n.VertexColors),
                            "face" === u && (c.vertexColors = n.FaceColors);
                            break;
                        default:
                            console.error("THREE.Loader.createMaterial: Unsupported", h, u)
                        }
                    }
                    return "MeshBasicMaterial" === c.type && delete c.emissive,
                    "MeshPhongMaterial" !== c.type && delete c.specular,
                    c.opacity < 1 && (c.transparent = !0),
                    i.setTextures(l),
                    i.parse(c)
                }
            }()
        },
        n.Loader.Handlers = {
            handlers: [],
            add: function(e, t) {
                this.handlers.push(e, t)
            },
            get: function(e) {
                for (var t = this.handlers, i = 0, n = t.length; i < n; i += 2) {
                    var r = t[i]
                      , o = t[i + 1];
                    if (r.test(e))
                        return o
                }
                return null
            }
        },
        n.XHRLoader = function(e) {
            this.manager = void 0 !== e ? e : n.DefaultLoadingManager
        }
        ,
        n.XHRLoader.prototype = {
            constructor: n.XHRLoader,
            load: function(e, t, i, r) {
                void 0 !== this.path && (e = this.path + e);
                var o = this
                  , a = n.Cache.get(e);
                if (void 0 !== a)
                    return t && setTimeout(function() {
                        t(a)
                    }, 0),
                    a;
                var s = new XMLHttpRequest;
                return s.overrideMimeType("text/plain"),
                s.open("GET", e, !0),
                s.addEventListener("load", function(i) {
                    var a = i.target.response;
                    n.Cache.add(e, a),
                    200 === this.status ? (t && t(a),
                    o.manager.itemEnd(e)) : 0 === this.status ? (console.warn("THREE.XHRLoader: HTTP Status 0 received."),
                    t && t(a),
                    o.manager.itemEnd(e)) : (r && r(i),
                    o.manager.itemError(e))
                }, !1),
                void 0 !== i && s.addEventListener("progress", function(e) {
                    i(e)
                }, !1),
                s.addEventListener("error", function(t) {
                    r && r(t),
                    o.manager.itemError(e)
                }, !1),
                void 0 !== this.responseType && (s.responseType = this.responseType),
                void 0 !== this.withCredentials && (s.withCredentials = this.withCredentials),
                s.send(null),
                o.manager.itemStart(e),
                s
            },
            setPath: function(e) {
                this.path = e
            },
            setResponseType: function(e) {
                this.responseType = e
            },
            setWithCredentials: function(e) {
                this.withCredentials = e
            }
        },
        n.FontLoader = function(e) {
            this.manager = void 0 !== e ? e : n.DefaultLoadingManager
        }
        ,
        n.FontLoader.prototype = {
            constructor: n.FontLoader,
            load: function(e, t, i, r) {
                var o = new n.XHRLoader(this.manager);
                o.load(e, function(e) {
                    t(new n.Font(JSON.parse(e.substring(65, e.length - 2))))
                }, i, r)
            }
        },
        n.ImageLoader = function(e) {
            this.manager = void 0 !== e ? e : n.DefaultLoadingManager
        }
        ,
        n.ImageLoader.prototype = {
            constructor: n.ImageLoader,
            load: function(e, t, i, r) {
                void 0 !== this.path && (e = this.path + e);
                var o = this
                  , a = n.Cache.get(e);
                if (void 0 !== a)
                    return o.manager.itemStart(e),
                    t ? setTimeout(function() {
                        t(a),
                        o.manager.itemEnd(e)
                    }, 0) : o.manager.itemEnd(e),
                    a;
                var s = document.createElement("img");
                return s.addEventListener("load", function(i) {
                    n.Cache.add(e, this),
                    t && t(this),
                    o.manager.itemEnd(e)
                }, !1),
                void 0 !== i && s.addEventListener("progress", function(e) {
                    i(e)
                }, !1),
                s.addEventListener("error", function(t) {
                    r && r(t),
                    o.manager.itemError(e)
                }, !1),
                void 0 !== this.crossOrigin && (s.crossOrigin = this.crossOrigin),
                o.manager.itemStart(e),
                s.src = e,
                s
            },
            setCrossOrigin: function(e) {
                this.crossOrigin = e
            },
            setPath: function(e) {
                this.path = e
            }
        },
        n.JSONLoader = function(e) {
            "boolean" == typeof e && (console.warn("THREE.JSONLoader: showStatus parameter has been removed from constructor."),
            e = void 0),
            this.manager = void 0 !== e ? e : n.DefaultLoadingManager,
            this.withCredentials = !1
        }
        ,
        n.JSONLoader.prototype = {
            constructor: n.JSONLoader,
            get statusDomElement() {
                return void 0 === this._statusDomElement && (this._statusDomElement = document.createElement("div")),
                console.warn("THREE.JSONLoader: .statusDomElement has been removed."),
                this._statusDomElement
            },
            load: function(e, t, i, r) {
                var o = this
                  , a = this.texturePath && "string" == typeof this.texturePath ? this.texturePath : n.Loader.prototype.extractUrlBase(e)
                  , s = new n.XHRLoader(this.manager);
                s.setWithCredentials(this.withCredentials),
                s.load(e, function(i) {
                    var n = JSON.parse(i)
                      , r = n.metadata;
                    if (void 0 !== r) {
                        var s = r.type;
                        if (void 0 !== s) {
                            if ("object" === s.toLowerCase())
                                return void console.error("THREE.JSONLoader: " + e + " should be loaded with THREE.ObjectLoader instead.");
                            if ("scene" === s.toLowerCase())
                                return void console.error("THREE.JSONLoader: " + e + " should be loaded with THREE.SceneLoader instead.")
                        }
                    }
                    var l = o.parse(n, a);
                    t(l.geometry, l.materials)
                }, i, r)
            },
            setTexturePath: function(e) {
                this.texturePath = e
            },
            parse: function(e, t) {
                function i(t) {
                    function i(e, t) {
                        return e & 1 << t
                    }
                    var r, o, a, l, c, h, u, d, p, f, g, m, v, A, y, C, I, E, b, w, _, T, x, S, M, R, P, O = e.faces, L = e.vertices, D = e.normals, N = e.colors, B = 0;
                    if (void 0 !== e.uvs) {
                        for (r = 0; r < e.uvs.length; r++)
                            e.uvs[r].length && B++;
                        for (r = 0; r < B; r++)
                            s.faceVertexUvs[r] = []
                    }
                    for (l = 0,
                    c = L.length; l < c; )
                        E = new n.Vector3,
                        E.x = L[l++] * t,
                        E.y = L[l++] * t,
                        E.z = L[l++] * t,
                        s.vertices.push(E);
                    for (l = 0,
                    c = O.length; l < c; )
                        if (f = O[l++],
                        g = i(f, 0),
                        m = i(f, 1),
                        v = i(f, 3),
                        A = i(f, 4),
                        y = i(f, 5),
                        C = i(f, 6),
                        I = i(f, 7),
                        g) {
                            if (w = new n.Face3,
                            w.a = O[l],
                            w.b = O[l + 1],
                            w.c = O[l + 3],
                            _ = new n.Face3,
                            _.a = O[l + 1],
                            _.b = O[l + 2],
                            _.c = O[l + 3],
                            l += 4,
                            m && (p = O[l++],
                            w.materialIndex = p,
                            _.materialIndex = p),
                            a = s.faces.length,
                            v)
                                for (r = 0; r < B; r++)
                                    for (S = e.uvs[r],
                                    s.faceVertexUvs[r][a] = [],
                                    s.faceVertexUvs[r][a + 1] = [],
                                    o = 0; o < 4; o++)
                                        d = O[l++],
                                        R = S[2 * d],
                                        P = S[2 * d + 1],
                                        M = new n.Vector2(R,P),
                                        2 !== o && s.faceVertexUvs[r][a].push(M),
                                        0 !== o && s.faceVertexUvs[r][a + 1].push(M);
                            if (A && (u = 3 * O[l++],
                            w.normal.set(D[u++], D[u++], D[u]),
                            _.normal.copy(w.normal)),
                            y)
                                for (r = 0; r < 4; r++)
                                    u = 3 * O[l++],
                                    x = new n.Vector3(D[u++],D[u++],D[u]),
                                    2 !== r && w.vertexNormals.push(x),
                                    0 !== r && _.vertexNormals.push(x);
                            if (C && (h = O[l++],
                            T = N[h],
                            w.color.setHex(T),
                            _.color.setHex(T)),
                            I)
                                for (r = 0; r < 4; r++)
                                    h = O[l++],
                                    T = N[h],
                                    2 !== r && w.vertexColors.push(new n.Color(T)),
                                    0 !== r && _.vertexColors.push(new n.Color(T));
                            s.faces.push(w),
                            s.faces.push(_)
                        } else {
                            if (b = new n.Face3,
                            b.a = O[l++],
                            b.b = O[l++],
                            b.c = O[l++],
                            m && (p = O[l++],
                            b.materialIndex = p),
                            a = s.faces.length,
                            v)
                                for (r = 0; r < B; r++)
                                    for (S = e.uvs[r],
                                    s.faceVertexUvs[r][a] = [],
                                    o = 0; o < 3; o++)
                                        d = O[l++],
                                        R = S[2 * d],
                                        P = S[2 * d + 1],
                                        M = new n.Vector2(R,P),
                                        s.faceVertexUvs[r][a].push(M);
                            if (A && (u = 3 * O[l++],
                            b.normal.set(D[u++], D[u++], D[u])),
                            y)
                                for (r = 0; r < 3; r++)
                                    u = 3 * O[l++],
                                    x = new n.Vector3(D[u++],D[u++],D[u]),
                                    b.vertexNormals.push(x);
                            if (C && (h = O[l++],
                            b.color.setHex(N[h])),
                            I)
                                for (r = 0; r < 3; r++)
                                    h = O[l++],
                                    b.vertexColors.push(new n.Color(N[h]));
                            s.faces.push(b)
                        }
                }
                function r() {
                    var t = void 0 !== e.influencesPerVertex ? e.influencesPerVertex : 2;
                    if (e.skinWeights)
                        for (var i = 0, r = e.skinWeights.length; i < r; i += t) {
                            var o = e.skinWeights[i]
                              , a = t > 1 ? e.skinWeights[i + 1] : 0
                              , l = t > 2 ? e.skinWeights[i + 2] : 0
                              , c = t > 3 ? e.skinWeights[i + 3] : 0;
                            s.skinWeights.push(new n.Vector4(o,a,l,c))
                        }
                    if (e.skinIndices)
                        for (var i = 0, r = e.skinIndices.length; i < r; i += t) {
                            var h = e.skinIndices[i]
                              , u = t > 1 ? e.skinIndices[i + 1] : 0
                              , d = t > 2 ? e.skinIndices[i + 2] : 0
                              , p = t > 3 ? e.skinIndices[i + 3] : 0;
                            s.skinIndices.push(new n.Vector4(h,u,d,p))
                        }
                    s.bones = e.bones,
                    s.bones && s.bones.length > 0 && (s.skinWeights.length !== s.skinIndices.length || s.skinIndices.length !== s.vertices.length) && console.warn("When skinning, number of vertices (" + s.vertices.length + "), skinIndices (" + s.skinIndices.length + "), and skinWeights (" + s.skinWeights.length + ") should match.")
                }
                function o(t) {
                    if (void 0 !== e.morphTargets)
                        for (var i = 0, r = e.morphTargets.length; i < r; i++) {
                            s.morphTargets[i] = {},
                            s.morphTargets[i].name = e.morphTargets[i].name,
                            s.morphTargets[i].vertices = [];
                            for (var o = s.morphTargets[i].vertices, a = e.morphTargets[i].vertices, l = 0, c = a.length; l < c; l += 3) {
                                var h = new n.Vector3;
                                h.x = a[l] * t,
                                h.y = a[l + 1] * t,
                                h.z = a[l + 2] * t,
                                o.push(h)
                            }
                        }
                    if (void 0 !== e.morphColors && e.morphColors.length > 0) {
                        console.warn('THREE.JSONLoader: "morphColors" no longer supported. Using them as face colors.');
                        for (var u = s.faces, d = e.morphColors[0].colors, i = 0, r = u.length; i < r; i++)
                            u[i].color.fromArray(d, 3 * i)
                    }
                }
                function a() {
                    var t = []
                      , i = [];
                    void 0 !== e.animation && i.push(e.animation),
                    void 0 !== e.animations && (e.animations.length ? i = i.concat(e.animations) : i.push(e.animations));
                    for (var r = 0; r < i.length; r++) {
                        var o = n.AnimationClip.parseAnimation(i[r], s.bones);
                        o && t.push(o)
                    }
                    if (s.morphTargets) {
                        var a = n.AnimationClip.CreateClipsFromMorphTargetSequences(s.morphTargets, 10);
                        t = t.concat(a)
                    }
                    t.length > 0 && (s.animations = t)
                }
                var s = new n.Geometry
                  , l = void 0 !== e.scale ? 1 / e.scale : 1;
                if (i(l),
                r(),
                o(l),
                a(),
                s.computeFaceNormals(),
                s.computeBoundingSphere(),
                void 0 === e.materials || 0 === e.materials.length)
                    return {
                        geometry: s
                    };
                var c = n.Loader.prototype.initMaterials(e.materials, t, this.crossOrigin);
                return {
                    geometry: s,
                    materials: c
                }
            }
        },
        n.LoadingManager = function(e, t, i) {
            var n = this
              , r = !1
              , o = 0
              , a = 0;
            this.onStart = void 0,
            this.onLoad = e,
            this.onProgress = t,
            this.onError = i,
            this.itemStart = function(e) {
                a++,
                r === !1 && void 0 !== n.onStart && n.onStart(e, o, a),
                r = !0
            }
            ,
            this.itemEnd = function(e) {
                o++,
                void 0 !== n.onProgress && n.onProgress(e, o, a),
                o === a && (r = !1,
                void 0 !== n.onLoad && n.onLoad())
            }
            ,
            this.itemError = function(e) {
                void 0 !== n.onError && n.onError(e)
            }
        }
        ,
        n.DefaultLoadingManager = new n.LoadingManager,
        n.BufferGeometryLoader = function(e) {
            this.manager = void 0 !== e ? e : n.DefaultLoadingManager
        }
        ,
        n.BufferGeometryLoader.prototype = {
            constructor: n.BufferGeometryLoader,
            load: function(e, t, i, r) {
                var o = this
                  , a = new n.XHRLoader(o.manager);
                a.load(e, function(e) {
                    t(o.parse(JSON.parse(e)))
                }, i, r)
            },
            parse: function(e) {
                var t = new n.BufferGeometry
                  , i = e.data.index
                  , r = {
                    Int8Array: Int8Array,
                    Uint8Array: Uint8Array,
                    Uint8ClampedArray: Uint8ClampedArray,
                    Int16Array: Int16Array,
                    Uint16Array: Uint16Array,
                    Int32Array: Int32Array,
                    Uint32Array: Uint32Array,
                    Float32Array: Float32Array,
                    Float64Array: Float64Array
                };
                if (void 0 !== i) {
                    var o = new r[i.type](i.array);
                    t.setIndex(new n.BufferAttribute(o,1))
                }
                var a = e.data.attributes;
                for (var s in a) {
                    var l = a[s]
                      , o = new r[l.type](l.array);
                    t.addAttribute(s, new n.BufferAttribute(o,l.itemSize))
                }
                var c = e.data.groups || e.data.drawcalls || e.data.offsets;
                if (void 0 !== c)
                    for (var h = 0, u = c.length; h !== u; ++h) {
                        var d = c[h];
                        t.addGroup(d.start, d.count, d.materialIndex)
                    }
                var p = e.data.boundingSphere;
                if (void 0 !== p) {
                    var f = new n.Vector3;
                    void 0 !== p.center && f.fromArray(p.center),
                    t.boundingSphere = new n.Sphere(f,p.radius)
                }
                return t
            }
        },
        n.MaterialLoader = function(e) {
            this.manager = void 0 !== e ? e : n.DefaultLoadingManager,
            this.textures = {}
        }
        ,
        n.MaterialLoader.prototype = {
            constructor: n.MaterialLoader,
            load: function(e, t, i, r) {
                var o = this
                  , a = new n.XHRLoader(o.manager);
                a.load(e, function(e) {
                    t(o.parse(JSON.parse(e)))
                }, i, r)
            },
            setTextures: function(e) {
                this.textures = e
            },
            getTexture: function(e) {
                var t = this.textures;
                return void 0 === t[e] && console.warn("THREE.MaterialLoader: Undefined texture", e),
                t[e]
            },
            parse: function(e) {
                var t = new n[e.type];
                if (void 0 !== e.uuid && (t.uuid = e.uuid),
                void 0 !== e.name && (t.name = e.name),
                void 0 !== e.color && t.color.setHex(e.color),
                void 0 !== e.roughness && (t.roughness = e.roughness),
                void 0 !== e.metalness && (t.metalness = e.metalness),
                void 0 !== e.emissive && t.emissive.setHex(e.emissive),
                void 0 !== e.specular && t.specular.setHex(e.specular),
                void 0 !== e.shininess && (t.shininess = e.shininess),
                void 0 !== e.uniforms && (t.uniforms = e.uniforms),
                void 0 !== e.vertexShader && (t.vertexShader = e.vertexShader),
                void 0 !== e.fragmentShader && (t.fragmentShader = e.fragmentShader),
                void 0 !== e.vertexColors && (t.vertexColors = e.vertexColors),
                void 0 !== e.shading && (t.shading = e.shading),
                void 0 !== e.blending && (t.blending = e.blending),
                void 0 !== e.side && (t.side = e.side),
                void 0 !== e.opacity && (t.opacity = e.opacity),
                void 0 !== e.transparent && (t.transparent = e.transparent),
                void 0 !== e.alphaTest && (t.alphaTest = e.alphaTest),
                void 0 !== e.depthTest && (t.depthTest = e.depthTest),
                void 0 !== e.depthWrite && (t.depthWrite = e.depthWrite),
                void 0 !== e.colorWrite && (t.colorWrite = e.colorWrite),
                void 0 !== e.wireframe && (t.wireframe = e.wireframe),
                void 0 !== e.wireframeLinewidth && (t.wireframeLinewidth = e.wireframeLinewidth),
                void 0 !== e.size && (t.size = e.size),
                void 0 !== e.sizeAttenuation && (t.sizeAttenuation = e.sizeAttenuation),
                void 0 !== e.map && (t.map = this.getTexture(e.map)),
                void 0 !== e.alphaMap && (t.alphaMap = this.getTexture(e.alphaMap),
                t.transparent = !0),
                void 0 !== e.bumpMap && (t.bumpMap = this.getTexture(e.bumpMap)),
                void 0 !== e.bumpScale && (t.bumpScale = e.bumpScale),
                void 0 !== e.normalMap && (t.normalMap = this.getTexture(e.normalMap)),
                void 0 !== e.normalScale) {
                    var i = e.normalScale;
                    Array.isArray(i) === !1 && (i = [i, i]),
                    t.normalScale = (new n.Vector2).fromArray(i)
                }
                if (void 0 !== e.displacementMap && (t.displacementMap = this.getTexture(e.displacementMap)),
                void 0 !== e.displacementScale && (t.displacementScale = e.displacementScale),
                void 0 !== e.displacementBias && (t.displacementBias = e.displacementBias),
                void 0 !== e.roughnessMap && (t.roughnessMap = this.getTexture(e.roughnessMap)),
                void 0 !== e.metalnessMap && (t.metalnessMap = this.getTexture(e.metalnessMap)),
                void 0 !== e.emissiveMap && (t.emissiveMap = this.getTexture(e.emissiveMap)),
                void 0 !== e.emissiveIntensity && (t.emissiveIntensity = e.emissiveIntensity),
                void 0 !== e.specularMap && (t.specularMap = this.getTexture(e.specularMap)),
                void 0 !== e.envMap && (t.envMap = this.getTexture(e.envMap),
                t.combine = n.MultiplyOperation),
                e.reflectivity && (t.reflectivity = e.reflectivity),
                void 0 !== e.lightMap && (t.lightMap = this.getTexture(e.lightMap)),
                void 0 !== e.lightMapIntensity && (t.lightMapIntensity = e.lightMapIntensity),
                void 0 !== e.aoMap && (t.aoMap = this.getTexture(e.aoMap)),
                void 0 !== e.aoMapIntensity && (t.aoMapIntensity = e.aoMapIntensity),
                void 0 !== e.materials)
                    for (var r = 0, o = e.materials.length; r < o; r++)
                        t.materials.push(this.parse(e.materials[r]));
                return t
            }
        },
        n.ObjectLoader = function(e) {
            this.manager = void 0 !== e ? e : n.DefaultLoadingManager,
            this.texturePath = ""
        }
        ,
        n.ObjectLoader.prototype = {
            constructor: n.ObjectLoader,
            load: function(e, t, i, r) {
                "" === this.texturePath && (this.texturePath = e.substring(0, e.lastIndexOf("/") + 1));
                var o = this
                  , a = new n.XHRLoader(o.manager);
                a.load(e, function(e) {
                    o.parse(JSON.parse(e), t)
                }, i, r)
            },
            setTexturePath: function(e) {
                this.texturePath = e
            },
            setCrossOrigin: function(e) {
                this.crossOrigin = e
            },
            parse: function(e, t) {
                var i = this.parseGeometries(e.geometries)
                  , n = this.parseImages(e.images, function() {
                    void 0 !== t && t(a)
                })
                  , r = this.parseTextures(e.textures, n)
                  , o = this.parseMaterials(e.materials, r)
                  , a = this.parseObject(e.object, i, o);
                return e.animations && (a.animations = this.parseAnimations(e.animations)),
                void 0 !== e.images && 0 !== e.images.length || void 0 !== t && t(a),
                a
            },
            parseGeometries: function(e) {
                var t = {};
                if (void 0 !== e)
                    for (var i = new n.JSONLoader, r = new n.BufferGeometryLoader, o = 0, a = e.length; o < a; o++) {
                        var s, l = e[o];
                        switch (l.type) {
                        case "PlaneGeometry":
                        case "PlaneBufferGeometry":
                            s = new n[l.type](l.width,l.height,l.widthSegments,l.heightSegments);
                            break;
                        case "BoxGeometry":
                        case "BoxBufferGeometry":
                        case "CubeGeometry":
                            s = new n[l.type](l.width,l.height,l.depth,l.widthSegments,l.heightSegments,l.depthSegments);
                            break;
                        case "CircleGeometry":
                        case "CircleBufferGeometry":
                            s = new n[l.type](l.radius,l.segments,l.thetaStart,l.thetaLength);
                            break;
                        case "CylinderGeometry":
                        case "CylinderBufferGeometry":
                            s = new n[l.type](l.radiusTop,l.radiusBottom,l.height,l.radialSegments,l.heightSegments,l.openEnded,l.thetaStart,l.thetaLength);
                            break;
                        case "SphereGeometry":
                        case "SphereBufferGeometry":
                            s = new n[l.type](l.radius,l.widthSegments,l.heightSegments,l.phiStart,l.phiLength,l.thetaStart,l.thetaLength);
                            break;
                        case "DodecahedronGeometry":
                            s = new n.DodecahedronGeometry(l.radius,l.detail);
                            break;
                        case "IcosahedronGeometry":
                            s = new n.IcosahedronGeometry(l.radius,l.detail);
                            break;
                        case "OctahedronGeometry":
                            s = new n.OctahedronGeometry(l.radius,l.detail);
                            break;
                        case "TetrahedronGeometry":
                            s = new n.TetrahedronGeometry(l.radius,l.detail);
                            break;
                        case "RingGeometry":
                        case "RingBufferGeometry":
                            s = new n[l.type](l.innerRadius,l.outerRadius,l.thetaSegments,l.phiSegments,l.thetaStart,l.thetaLength);
                            break;
                        case "TorusGeometry":
                        case "TorusBufferGeometry":
                            s = new n[l.type](l.radius,l.tube,l.radialSegments,l.tubularSegments,l.arc);
                            break;
                        case "TorusKnotGeometry":
                        case "TorusKnotBufferGeometry":
                            s = new n[l.type](l.radius,l.tube,l.tubularSegments,l.radialSegments,l.p,l.q);
                            break;
                        case "LatheGeometry":
                            s = new n.LatheGeometry(l.points,l.segments,l.phiStart,l.phiLength);
                            break;
                        case "BufferGeometry":
                            s = r.parse(l);
                            break;
                        case "Geometry":
                            s = i.parse(l.data, this.texturePath).geometry;
                            break;
                        default:
                            console.warn('THREE.ObjectLoader: Unsupported geometry type "' + l.type + '"');
                            continue
                        }
                        s.uuid = l.uuid,
                        void 0 !== l.name && (s.name = l.name),
                        t[l.uuid] = s
                    }
                return t
            },
            parseMaterials: function(e, t) {
                var i = {};
                if (void 0 !== e) {
                    var r = new n.MaterialLoader;
                    r.setTextures(t);
                    for (var o = 0, a = e.length; o < a; o++) {
                        var s = r.parse(e[o]);
                        i[s.uuid] = s
                    }
                }
                return i
            },
            parseAnimations: function(e) {
                for (var t = [], i = 0; i < e.length; i++) {
                    var r = n.AnimationClip.parse(e[i]);
                    t.push(r)
                }
                return t
            },
            parseImages: function(e, t) {
                function i(e) {
                    return r.manager.itemStart(e),
                    s.load(e, function() {
                        r.manager.itemEnd(e)
                    })
                }
                var r = this
                  , o = {};
                if (void 0 !== e && e.length > 0) {
                    var a = new n.LoadingManager(t)
                      , s = new n.ImageLoader(a);
                    s.setCrossOrigin(this.crossOrigin);
                    for (var l = 0, c = e.length; l < c; l++) {
                        var h = e[l]
                          , u = /^(\/\/)|([a-z]+:(\/\/)?)/i.test(h.url) ? h.url : r.texturePath + h.url;
                        o[h.uuid] = i(u)
                    }
                }
                return o
            },
            parseTextures: function(e, t) {
                function i(e) {
                    return "number" == typeof e ? e : (console.warn("THREE.ObjectLoader.parseTexture: Constant should be in numeric form.", e),
                    n[e])
                }
                var r = {};
                if (void 0 !== e)
                    for (var o = 0, a = e.length; o < a; o++) {
                        var s = e[o];
                        void 0 === s.image && console.warn('THREE.ObjectLoader: No "image" specified for', s.uuid),
                        void 0 === t[s.image] && console.warn("THREE.ObjectLoader: Undefined image", s.image);
                        var l = new n.Texture(t[s.image]);
                        l.needsUpdate = !0,
                        l.uuid = s.uuid,
                        void 0 !== s.name && (l.name = s.name),
                        void 0 !== s.mapping && (l.mapping = i(s.mapping)),
                        void 0 !== s.offset && (l.offset = new n.Vector2(s.offset[0],s.offset[1])),
                        void 0 !== s.repeat && (l.repeat = new n.Vector2(s.repeat[0],s.repeat[1])),
                        void 0 !== s.minFilter && (l.minFilter = i(s.minFilter)),
                        void 0 !== s.magFilter && (l.magFilter = i(s.magFilter)),
                        void 0 !== s.anisotropy && (l.anisotropy = s.anisotropy),
                        Array.isArray(s.wrap) && (l.wrapS = i(s.wrap[0]),
                        l.wrapT = i(s.wrap[1])),
                        r[s.uuid] = l
                    }
                return r
            },
            parseObject: function() {
                var e = new n.Matrix4;
                return function(t, i, r) {
                    function o(e) {
                        return void 0 === i[e] && console.warn("THREE.ObjectLoader: Undefined geometry", e),
                        i[e]
                    }
                    function a(e) {
                        if (void 0 !== e)
                            return void 0 === r[e] && console.warn("THREE.ObjectLoader: Undefined material", e),
                            r[e]
                    }
                    var s;
                    switch (t.type) {
                    case "Scene":
                        s = new n.Scene;
                        break;
                    case "PerspectiveCamera":
                        s = new n.PerspectiveCamera(t.fov,t.aspect,t.near,t.far);
                        break;
                    case "OrthographicCamera":
                        s = new n.OrthographicCamera(t.left,t.right,t.top,t.bottom,t.near,t.far);
                        break;
                    case "AmbientLight":
                        s = new n.AmbientLight(t.color,t.intensity);
                        break;
                    case "DirectionalLight":
                        s = new n.DirectionalLight(t.color,t.intensity);
                        break;
                    case "PointLight":
                        s = new n.PointLight(t.color,t.intensity,t.distance,t.decay);
                        break;
                    case "SpotLight":
                        s = new n.SpotLight(t.color,t.intensity,t.distance,t.angle,t.penumbra,t.decay);
                        break;
                    case "HemisphereLight":
                        s = new n.HemisphereLight(t.color,t.groundColor,t.intensity);
                        break;
                    case "Mesh":
                        var l = o(t.geometry)
                          , c = a(t.material);
                        s = l.bones && l.bones.length > 0 ? new n.SkinnedMesh(l,c) : new n.Mesh(l,c);
                        break;
                    case "LOD":
                        s = new n.LOD;
                        break;
                    case "Line":
                        s = new n.Line(o(t.geometry),a(t.material),t.mode);
                        break;
                    case "PointCloud":
                    case "Points":
                        s = new n.Points(o(t.geometry),a(t.material));
                        break;
                    case "Sprite":
                        s = new n.Sprite(a(t.material));
                        break;
                    case "Group":
                        s = new n.Group;
                        break;
                    default:
                        s = new n.Object3D
                    }
                    if (s.uuid = t.uuid,
                    void 0 !== t.name && (s.name = t.name),
                    void 0 !== t.matrix ? (e.fromArray(t.matrix),
                    e.decompose(s.position, s.quaternion, s.scale)) : (void 0 !== t.position && s.position.fromArray(t.position),
                    void 0 !== t.rotation && s.rotation.fromArray(t.rotation),
                    void 0 !== t.scale && s.scale.fromArray(t.scale)),
                    void 0 !== t.castShadow && (s.castShadow = t.castShadow),
                    void 0 !== t.receiveShadow && (s.receiveShadow = t.receiveShadow),
                    void 0 !== t.visible && (s.visible = t.visible),
                    void 0 !== t.userData && (s.userData = t.userData),
                    void 0 !== t.children)
                        for (var h in t.children)
                            s.add(this.parseObject(t.children[h], i, r));
                    if ("LOD" === t.type)
                        for (var u = t.levels, d = 0; d < u.length; d++) {
                            var p = u[d]
                              , h = s.getObjectByProperty("uuid", p.object);
                            void 0 !== h && s.addLevel(h, p.distance)
                        }
                    return s
                }
            }()
        },
        n.TextureLoader = function(e) {
            this.manager = void 0 !== e ? e : n.DefaultLoadingManager
        }
        ,
        n.TextureLoader.prototype = {
            constructor: n.TextureLoader,
            load: function(e, t, i, r) {
                var o = new n.Texture
                  , a = new n.ImageLoader(this.manager);
                return a.setCrossOrigin(this.crossOrigin),
                a.setPath(this.path),
                a.load(e, function(e) {
                    o.image = e,
                    o.needsUpdate = !0,
                    void 0 !== t && t(o)
                }, i, r),
                o
            },
            setCrossOrigin: function(e) {
                this.crossOrigin = e
            },
            setPath: function(e) {
                this.path = e
            }
        },
        n.CubeTextureLoader = function(e) {
            this.manager = void 0 !== e ? e : n.DefaultLoadingManager
        }
        ,
        n.CubeTextureLoader.prototype = {
            constructor: n.CubeTextureLoader,
            load: function(e, t, i, r) {
                function o(i) {
                    s.load(e[i], function(e) {
                        a.images[i] = e,
                        l++,
                        6 === l && (a.needsUpdate = !0,
                        t && t(a))
                    }, void 0, r)
                }
                var a = new n.CubeTexture
                  , s = new n.ImageLoader(this.manager);
                s.setCrossOrigin(this.crossOrigin),
                s.setPath(this.path);
                for (var l = 0, c = 0; c < e.length; ++c)
                    o(c);
                return a
            },
            setCrossOrigin: function(e) {
                this.crossOrigin = e
            },
            setPath: function(e) {
                this.path = e
            }
        },
        n.DataTextureLoader = n.BinaryTextureLoader = function(e) {
            this.manager = void 0 !== e ? e : n.DefaultLoadingManager,
            this._parser = null
        }
        ,
        n.BinaryTextureLoader.prototype = {
            constructor: n.BinaryTextureLoader,
            load: function(e, t, i, r) {
                var o = this
                  , a = new n.DataTexture
                  , s = new n.XHRLoader(this.manager);
                return s.setResponseType("arraybuffer"),
                s.load(e, function(e) {
                    var i = o._parser(e);
                    i && (void 0 !== i.image ? a.image = i.image : void 0 !== i.data && (a.image.width = i.width,
                    a.image.height = i.height,
                    a.image.data = i.data),
                    a.wrapS = void 0 !== i.wrapS ? i.wrapS : n.ClampToEdgeWrapping,
                    a.wrapT = void 0 !== i.wrapT ? i.wrapT : n.ClampToEdgeWrapping,
                    a.magFilter = void 0 !== i.magFilter ? i.magFilter : n.LinearFilter,
                    a.minFilter = void 0 !== i.minFilter ? i.minFilter : n.LinearMipMapLinearFilter,
                    a.anisotropy = void 0 !== i.anisotropy ? i.anisotropy : 1,
                    void 0 !== i.format && (a.format = i.format),
                    void 0 !== i.type && (a.type = i.type),
                    void 0 !== i.mipmaps && (a.mipmaps = i.mipmaps),
                    1 === i.mipmapCount && (a.minFilter = n.LinearFilter),
                    a.needsUpdate = !0,
                    t && t(a, i))
                }, i, r),
                a
            }
        },
        n.CompressedTextureLoader = function(e) {
            this.manager = void 0 !== e ? e : n.DefaultLoadingManager,
            this._parser = null
        }
        ;
        n.CompressedTextureLoader.prototype = {
            constructor: n.CompressedTextureLoader,
            load: function(e, t, i, r) {
                function o(o) {
                    c.load(e[o], function(e) {
                        var i = a._parser(e, !0);
                        s[o] = {
                            width: i.width,
                            height: i.height,
                            format: i.format,
                            mipmaps: i.mipmaps
                        },
                        h += 1,
                        6 === h && (1 === i.mipmapCount && (l.minFilter = n.LinearFilter),
                        l.format = i.format,
                        l.needsUpdate = !0,
                        t && t(l))
                    }, i, r)
                }
                var a = this
                  , s = []
                  , l = new n.CompressedTexture;
                l.image = s;
                var c = new n.XHRLoader(this.manager);
                if (c.setPath(this.path),
                c.setResponseType("arraybuffer"),
                Array.isArray(e))
                    for (var h = 0, u = 0, d = e.length; u < d; ++u)
                        o(u);
                else
                    c.load(e, function(e) {
                        var i = a._parser(e, !0);
                        if (i.isCubemap)
                            for (var r = i.mipmaps.length / i.mipmapCount, o = 0; o < r; o++) {
                                s[o] = {
                                    mipmaps: []
                                };
                                for (var c = 0; c < i.mipmapCount; c++)
                                    s[o].mipmaps.push(i.mipmaps[o * i.mipmapCount + c]),
                                    s[o].format = i.format,
                                    s[o].width = i.width,
                                    s[o].height = i.height
                            }
                        else
                            l.image.width = i.width,
                            l.image.height = i.height,
                            l.mipmaps = i.mipmaps;
                        1 === i.mipmapCount && (l.minFilter = n.LinearFilter),
                        l.format = i.format,
                        l.needsUpdate = !0,
                        t && t(l)
                    }, i, r);
                return l
            },
            setPath: function(e) {
                this.path = e
            }
        };
        n.Material = function() {
            Object.defineProperty(this, "id", {
                value: n.MaterialIdCount++
            }),
            this.uuid = n.Math.generateUUID(),
            this.name = "",
            this.type = "Material",
            this.side = n.FrontSide,
            this.opacity = 1,
            this.transparent = !1,
            this.blending = n.NormalBlending,
            this.blendSrc = n.SrcAlphaFactor,
            this.blendDst = n.OneMinusSrcAlphaFactor,
            this.blendEquation = n.AddEquation,
            this.blendSrcAlpha = null,
            this.blendDstAlpha = null,
            this.blendEquationAlpha = null,
            this.depthFunc = n.LessEqualDepth,
            this.depthTest = !0,
            this.depthWrite = !0,
            this.colorWrite = !0,
            this.precision = null,
            this.polygonOffset = !1,
            this.polygonOffsetFactor = 0,
            this.polygonOffsetUnits = 0,
            this.alphaTest = 0,
            this.premultipliedAlpha = !1,
            this.overdraw = 0,
            this.visible = !0,
            this._needsUpdate = !0
        }
        ,
        n.Material.prototype = {
            constructor: n.Material,
            get needsUpdate() {
                return this._needsUpdate
            },
            set needsUpdate(e) {
                e === !0 && this.update(),
                this._needsUpdate = e
            },
            setValues: function(e) {
                if (void 0 !== e)
                    for (var t in e) {
                        var i = e[t];
                        if (void 0 !== i) {
                            var r = this[t];
                            void 0 !== r ? r instanceof n.Color ? r.set(i) : r instanceof n.Vector3 && i instanceof n.Vector3 ? r.copy(i) : "overdraw" === t ? this[t] = Number(i) : this[t] = i : console.warn("THREE." + this.type + ": '" + t + "' is not a property of this material.")
                        } else
                            console.warn("THREE.Material: '" + t + "' parameter is undefined.")
                    }
            },
            toJSON: function(e) {
                function t(e) {
                    var t = [];
                    for (var i in e) {
                        var n = e[i];
                        delete n.metadata,
                        t.push(n)
                    }
                    return t
                }
                var i = void 0 === e;
                i && (e = {
                    textures: {},
                    images: {}
                });
                var r = {
                    metadata: {
                        version: 4.4,
                        type: "Material",
                        generator: "Material.toJSON"
                    }
                };
                if (r.uuid = this.uuid,
                r.type = this.type,
                "" !== this.name && (r.name = this.name),
                this.color instanceof n.Color && (r.color = this.color.getHex()),
                .5 !== this.roughness && (r.roughness = this.roughness),
                .5 !== this.metalness && (r.metalness = this.metalness),
                this.emissive instanceof n.Color && (r.emissive = this.emissive.getHex()),
                this.specular instanceof n.Color && (r.specular = this.specular.getHex()),
                void 0 !== this.shininess && (r.shininess = this.shininess),
                this.map instanceof n.Texture && (r.map = this.map.toJSON(e).uuid),
                this.alphaMap instanceof n.Texture && (r.alphaMap = this.alphaMap.toJSON(e).uuid),
                this.lightMap instanceof n.Texture && (r.lightMap = this.lightMap.toJSON(e).uuid),
                this.bumpMap instanceof n.Texture && (r.bumpMap = this.bumpMap.toJSON(e).uuid,
                r.bumpScale = this.bumpScale),
                this.normalMap instanceof n.Texture && (r.normalMap = this.normalMap.toJSON(e).uuid,
                r.normalScale = this.normalScale.toArray()),
                this.displacementMap instanceof n.Texture && (r.displacementMap = this.displacementMap.toJSON(e).uuid,
                r.displacementScale = this.displacementScale,
                r.displacementBias = this.displacementBias),
                this.roughnessMap instanceof n.Texture && (r.roughnessMap = this.roughnessMap.toJSON(e).uuid),
                this.metalnessMap instanceof n.Texture && (r.metalnessMap = this.metalnessMap.toJSON(e).uuid),
                this.emissiveMap instanceof n.Texture && (r.emissiveMap = this.emissiveMap.toJSON(e).uuid),
                this.specularMap instanceof n.Texture && (r.specularMap = this.specularMap.toJSON(e).uuid),
                this.envMap instanceof n.Texture && (r.envMap = this.envMap.toJSON(e).uuid,
                r.reflectivity = this.reflectivity),
                void 0 !== this.size && (r.size = this.size),
                void 0 !== this.sizeAttenuation && (r.sizeAttenuation = this.sizeAttenuation),
                void 0 !== this.vertexColors && this.vertexColors !== n.NoColors && (r.vertexColors = this.vertexColors),
                void 0 !== this.shading && this.shading !== n.SmoothShading && (r.shading = this.shading),
                void 0 !== this.blending && this.blending !== n.NormalBlending && (r.blending = this.blending),
                void 0 !== this.side && this.side !== n.FrontSide && (r.side = this.side),
                this.opacity < 1 && (r.opacity = this.opacity),
                this.transparent === !0 && (r.transparent = this.transparent),
                this.alphaTest > 0 && (r.alphaTest = this.alphaTest),
                this.premultipliedAlpha === !0 && (r.premultipliedAlpha = this.premultipliedAlpha),
                this.wireframe === !0 && (r.wireframe = this.wireframe),
                this.wireframeLinewidth > 1 && (r.wireframeLinewidth = this.wireframeLinewidth),
                i) {
                    var o = t(e.textures)
                      , a = t(e.images);
                    o.length > 0 && (r.textures = o),
                    a.length > 0 && (r.images = a)
                }
                return r
            },
            clone: function() {
                return (new this.constructor).copy(this)
            },
            copy: function(e) {
                return this.name = e.name,
                this.side = e.side,
                this.opacity = e.opacity,
                this.transparent = e.transparent,
                this.blending = e.blending,
                this.blendSrc = e.blendSrc,
                this.blendDst = e.blendDst,
                this.blendEquation = e.blendEquation,
                this.blendSrcAlpha = e.blendSrcAlpha,
                this.blendDstAlpha = e.blendDstAlpha,
                this.blendEquationAlpha = e.blendEquationAlpha,
                this.depthFunc = e.depthFunc,
                this.depthTest = e.depthTest,
                this.depthWrite = e.depthWrite,
                this.colorWrite = e.colorWrite,
                this.precision = e.precision,
                this.polygonOffset = e.polygonOffset,
                this.polygonOffsetFactor = e.polygonOffsetFactor,
                this.polygonOffsetUnits = e.polygonOffsetUnits,
                this.alphaTest = e.alphaTest,
                this.premultipliedAlpha = e.premultipliedAlpha,
                this.overdraw = e.overdraw,
                this.visible = e.visible,
                this
            },
            update: function() {
                this.dispatchEvent({
                    type: "update"
                })
            },
            dispose: function() {
                this.dispatchEvent({
                    type: "dispose"
                })
            }
        },
        n.EventDispatcher.prototype.apply(n.Material.prototype),
        n.MaterialIdCount = 0,
        n.LineBasicMaterial = function(e) {
            n.Material.call(this),
            this.type = "LineBasicMaterial",
            this.color = new n.Color(16777215),
            this.linewidth = 1,
            this.linecap = "round",
            this.linejoin = "round",
            this.blending = n.NormalBlending,
            this.vertexColors = n.NoColors,
            this.fog = !0,
            this.setValues(e)
        }
        ,
        n.LineBasicMaterial.prototype = Object.create(n.Material.prototype),
        n.LineBasicMaterial.prototype.constructor = n.LineBasicMaterial,
        n.LineBasicMaterial.prototype.copy = function(e) {
            return n.Material.prototype.copy.call(this, e),
            this.color.copy(e.color),
            this.linewidth = e.linewidth,
            this.linecap = e.linecap,
            this.linejoin = e.linejoin,
            this.vertexColors = e.vertexColors,
            this.fog = e.fog,
            this
        }
        ,
        n.LineDashedMaterial = function(e) {
            n.Material.call(this),
            this.type = "LineDashedMaterial",
            this.color = new n.Color(16777215),
            this.linewidth = 1,
            this.scale = 1,
            this.dashSize = 3,
            this.gapSize = 1,
            this.blending = n.NormalBlending,
            this.vertexColors = n.NoColors,
            this.fog = !0,
            this.setValues(e)
        }
        ,
        n.LineDashedMaterial.prototype = Object.create(n.Material.prototype),
        n.LineDashedMaterial.prototype.constructor = n.LineDashedMaterial,
        n.LineDashedMaterial.prototype.copy = function(e) {
            return n.Material.prototype.copy.call(this, e),
            this.color.copy(e.color),
            this.linewidth = e.linewidth,
            this.scale = e.scale,
            this.dashSize = e.dashSize,
            this.gapSize = e.gapSize,
            this.vertexColors = e.vertexColors,
            this.fog = e.fog,
            this
        }
        ,
        n.MeshBasicMaterial = function(e) {
            n.Material.call(this),
            this.type = "MeshBasicMaterial",
            this.color = new n.Color(16777215),
            this.map = null,
            this.aoMap = null,
            this.aoMapIntensity = 1,
            this.specularMap = null,
            this.alphaMap = null,
            this.envMap = null,
            this.combine = n.MultiplyOperation,
            this.reflectivity = 1,
            this.refractionRatio = .98,
            this.fog = !0,
            this.shading = n.SmoothShading,
            this.blending = n.NormalBlending,
            this.wireframe = !1,
            this.wireframeLinewidth = 1,
            this.wireframeLinecap = "round",
            this.wireframeLinejoin = "round",
            this.vertexColors = n.NoColors,
            this.skinning = !1,
            this.morphTargets = !1,
            this.setValues(e)
        }
        ,
        n.MeshBasicMaterial.prototype = Object.create(n.Material.prototype),
        n.MeshBasicMaterial.prototype.constructor = n.MeshBasicMaterial,
        n.MeshBasicMaterial.prototype.copy = function(e) {
            return n.Material.prototype.copy.call(this, e),
            this.color.copy(e.color),
            this.map = e.map,
            this.aoMap = e.aoMap,
            this.aoMapIntensity = e.aoMapIntensity,
            this.specularMap = e.specularMap,
            this.alphaMap = e.alphaMap,
            this.envMap = e.envMap,
            this.combine = e.combine,
            this.reflectivity = e.reflectivity,
            this.refractionRatio = e.refractionRatio,
            this.fog = e.fog,
            this.shading = e.shading,
            this.wireframe = e.wireframe,
            this.wireframeLinewidth = e.wireframeLinewidth,
            this.wireframeLinecap = e.wireframeLinecap,
            this.wireframeLinejoin = e.wireframeLinejoin,
            this.vertexColors = e.vertexColors,
            this.skinning = e.skinning,
            this.morphTargets = e.morphTargets,
            this
        }
        ,
        n.MeshLambertMaterial = function(e) {
            n.Material.call(this),
            this.type = "MeshLambertMaterial",
            this.color = new n.Color(16777215),
            this.map = null,
            this.lightMap = null,
            this.lightMapIntensity = 1,
            this.aoMap = null,
            this.aoMapIntensity = 1,
            this.emissive = new n.Color(0),
            this.emissiveIntensity = 1,
            this.emissiveMap = null,
            this.specularMap = null,
            this.alphaMap = null,
            this.envMap = null,
            this.combine = n.MultiplyOperation,
            this.reflectivity = 1,
            this.refractionRatio = .98,
            this.fog = !0,
            this.blending = n.NormalBlending,
            this.wireframe = !1,
            this.wireframeLinewidth = 1,
            this.wireframeLinecap = "round",
            this.wireframeLinejoin = "round",
            this.vertexColors = n.NoColors,
            this.skinning = !1,
            this.morphTargets = !1,
            this.morphNormals = !1,
            this.setValues(e)
        }
        ,
        n.MeshLambertMaterial.prototype = Object.create(n.Material.prototype),
        n.MeshLambertMaterial.prototype.constructor = n.MeshLambertMaterial,
        n.MeshLambertMaterial.prototype.copy = function(e) {
            return n.Material.prototype.copy.call(this, e),
            this.color.copy(e.color),
            this.map = e.map,
            this.lightMap = e.lightMap,
            this.lightMapIntensity = e.lightMapIntensity,
            this.aoMap = e.aoMap,
            this.aoMapIntensity = e.aoMapIntensity,
            this.emissive.copy(e.emissive),
            this.emissiveMap = e.emissiveMap,
            this.emissiveIntensity = e.emissiveIntensity,
            this.specularMap = e.specularMap,
            this.alphaMap = e.alphaMap,
            this.envMap = e.envMap,
            this.combine = e.combine,
            this.reflectivity = e.reflectivity,
            this.refractionRatio = e.refractionRatio,
            this.fog = e.fog,
            this.wireframe = e.wireframe,
            this.wireframeLinewidth = e.wireframeLinewidth,
            this.wireframeLinecap = e.wireframeLinecap,
            this.wireframeLinejoin = e.wireframeLinejoin,
            this.vertexColors = e.vertexColors,
            this.skinning = e.skinning,
            this.morphTargets = e.morphTargets,
            this.morphNormals = e.morphNormals,
            this
        }
        ,
        n.MeshPhongMaterial = function(e) {
            n.Material.call(this),
            this.type = "MeshPhongMaterial",
            this.color = new n.Color(16777215),
            this.specular = new n.Color(1118481),
            this.shininess = 30,
            this.map = null,
            this.lightMap = null,
            this.lightMapIntensity = 1,
            this.aoMap = null,
            this.aoMapIntensity = 1,
            this.emissive = new n.Color(0),
            this.emissiveIntensity = 1,
            this.emissiveMap = null,
            this.bumpMap = null,
            this.bumpScale = 1,
            this.normalMap = null,
            this.normalScale = new n.Vector2(1,1),
            this.displacementMap = null,
            this.displacementScale = 1,
            this.displacementBias = 0,
            this.specularMap = null,
            this.alphaMap = null,
            this.envMap = null,
            this.combine = n.MultiplyOperation,
            this.reflectivity = 1,
            this.refractionRatio = .98,
            this.fog = !0,
            this.shading = n.SmoothShading,
            this.blending = n.NormalBlending,
            this.wireframe = !1,
            this.wireframeLinewidth = 1,
            this.wireframeLinecap = "round",
            this.wireframeLinejoin = "round",
            this.vertexColors = n.NoColors,
            this.skinning = !1,
            this.morphTargets = !1,
            this.morphNormals = !1,
            this.setValues(e)
        }
        ,
        n.MeshPhongMaterial.prototype = Object.create(n.Material.prototype),
        n.MeshPhongMaterial.prototype.constructor = n.MeshPhongMaterial,
        n.MeshPhongMaterial.prototype.copy = function(e) {
            return n.Material.prototype.copy.call(this, e),
            this.color.copy(e.color),
            this.specular.copy(e.specular),
            this.shininess = e.shininess,
            this.map = e.map,
            this.lightMap = e.lightMap,
            this.lightMapIntensity = e.lightMapIntensity,
            this.aoMap = e.aoMap,
            this.aoMapIntensity = e.aoMapIntensity,
            this.emissive.copy(e.emissive),
            this.emissiveMap = e.emissiveMap,
            this.emissiveIntensity = e.emissiveIntensity,
            this.bumpMap = e.bumpMap,
            this.bumpScale = e.bumpScale,
            this.normalMap = e.normalMap,
            this.normalScale.copy(e.normalScale),
            this.displacementMap = e.displacementMap,
            this.displacementScale = e.displacementScale,
            this.displacementBias = e.displacementBias,
            this.specularMap = e.specularMap,
            this.alphaMap = e.alphaMap,
            this.envMap = e.envMap,
            this.combine = e.combine,
            this.reflectivity = e.reflectivity,
            this.refractionRatio = e.refractionRatio,
            this.fog = e.fog,
            this.shading = e.shading,
            this.wireframe = e.wireframe,
            this.wireframeLinewidth = e.wireframeLinewidth,
            this.wireframeLinecap = e.wireframeLinecap,
            this.wireframeLinejoin = e.wireframeLinejoin,
            this.vertexColors = e.vertexColors,
            this.skinning = e.skinning,
            this.morphTargets = e.morphTargets,
            this.morphNormals = e.morphNormals,
            this
        }
        ,
        n.MeshStandardMaterial = function(e) {
            n.Material.call(this),
            this.type = "MeshStandardMaterial",
            this.color = new n.Color(16777215),
            this.roughness = .5,
            this.metalness = .5,
            this.map = null,
            this.lightMap = null,
            this.lightMapIntensity = 1,
            this.aoMap = null,
            this.aoMapIntensity = 1,
            this.emissive = new n.Color(0),
            this.emissiveIntensity = 1,
            this.emissiveMap = null,
            this.bumpMap = null,
            this.bumpScale = 1,
            this.normalMap = null,
            this.normalScale = new n.Vector2(1,1),
            this.displacementMap = null,
            this.displacementScale = 1,
            this.displacementBias = 0,
            this.roughnessMap = null,
            this.metalnessMap = null,
            this.alphaMap = null,
            this.envMap = null,
            this.envMapIntensity = 1,
            this.refractionRatio = .98,
            this.fog = !0,
            this.shading = n.SmoothShading,
            this.blending = n.NormalBlending,
            this.wireframe = !1,
            this.wireframeLinewidth = 1,
            this.wireframeLinecap = "round",
            this.wireframeLinejoin = "round",
            this.vertexColors = n.NoColors,
            this.skinning = !1,
            this.morphTargets = !1,
            this.morphNormals = !1,
            this.setValues(e)
        }
        ,
        n.MeshStandardMaterial.prototype = Object.create(n.Material.prototype),
        n.MeshStandardMaterial.prototype.constructor = n.MeshStandardMaterial,
        n.MeshStandardMaterial.prototype.copy = function(e) {
            return n.Material.prototype.copy.call(this, e),
            this.color.copy(e.color),
            this.roughness = e.roughness,
            this.metalness = e.metalness,
            this.map = e.map,
            this.lightMap = e.lightMap,
            this.lightMapIntensity = e.lightMapIntensity,
            this.aoMap = e.aoMap,
            this.aoMapIntensity = e.aoMapIntensity,
            this.emissive.copy(e.emissive),
            this.emissiveMap = e.emissiveMap,
            this.emissiveIntensity = e.emissiveIntensity,
            this.bumpMap = e.bumpMap,
            this.bumpScale = e.bumpScale,
            this.normalMap = e.normalMap,
            this.normalScale.copy(e.normalScale),
            this.displacementMap = e.displacementMap,
            this.displacementScale = e.displacementScale,
            this.displacementBias = e.displacementBias,
            this.roughnessMap = e.roughnessMap,
            this.metalnessMap = e.metalnessMap,
            this.alphaMap = e.alphaMap,
            this.envMap = e.envMap,
            this.envMapIntensity = e.envMapIntensity,
            this.refractionRatio = e.refractionRatio,
            this.fog = e.fog,
            this.shading = e.shading,
            this.wireframe = e.wireframe,
            this.wireframeLinewidth = e.wireframeLinewidth,
            this.wireframeLinecap = e.wireframeLinecap,
            this.wireframeLinejoin = e.wireframeLinejoin,
            this.vertexColors = e.vertexColors,
            this.skinning = e.skinning,
            this.morphTargets = e.morphTargets,
            this.morphNormals = e.morphNormals,
            this
        }
        ,
        n.MeshDepthMaterial = function(e) {
            n.Material.call(this),
            this.type = "MeshDepthMaterial",
            this.morphTargets = !1,
            this.wireframe = !1,
            this.wireframeLinewidth = 1,
            this.setValues(e)
        }
        ,
        n.MeshDepthMaterial.prototype = Object.create(n.Material.prototype),
        n.MeshDepthMaterial.prototype.constructor = n.MeshDepthMaterial,
        n.MeshDepthMaterial.prototype.copy = function(e) {
            return n.Material.prototype.copy.call(this, e),
            this.wireframe = e.wireframe,
            this.wireframeLinewidth = e.wireframeLinewidth,
            this
        }
        ,
        n.MeshNormalMaterial = function(e) {
            n.Material.call(this, e),
            this.type = "MeshNormalMaterial",
            this.wireframe = !1,
            this.wireframeLinewidth = 1,
            this.morphTargets = !1,
            this.setValues(e)
        }
        ,
        n.MeshNormalMaterial.prototype = Object.create(n.Material.prototype),
        n.MeshNormalMaterial.prototype.constructor = n.MeshNormalMaterial,
        n.MeshNormalMaterial.prototype.copy = function(e) {
            return n.Material.prototype.copy.call(this, e),
            this.wireframe = e.wireframe,
            this.wireframeLinewidth = e.wireframeLinewidth,
            this
        }
        ,
        n.MultiMaterial = function(e) {
            this.uuid = n.Math.generateUUID(),
            this.type = "MultiMaterial",
            this.materials = e instanceof Array ? e : [],
            this.visible = !0
        }
        ,
        n.MultiMaterial.prototype = {
            constructor: n.MultiMaterial,
            toJSON: function(e) {
                for (var t = {
                    metadata: {
                        version: 4.2,
                        type: "material",
                        generator: "MaterialExporter"
                    },
                    uuid: this.uuid,
                    type: this.type,
                    materials: []
                }, i = this.materials, n = 0, r = i.length; n < r; n++) {
                    var o = i[n].toJSON(e);
                    delete o.metadata,
                    t.materials.push(o)
                }
                return t.visible = this.visible,
                t
            },
            clone: function() {
                for (var e = new this.constructor, t = 0; t < this.materials.length; t++)
                    e.materials.push(this.materials[t].clone());
                return e.visible = this.visible,
                e
            }
        },
        n.PointsMaterial = function(e) {
            n.Material.call(this),
            this.type = "PointsMaterial",
            this.color = new n.Color(16777215),
            this.map = null,
            this.size = 1,
            this.sizeAttenuation = !0,
            this.blending = n.NormalBlending,
            this.vertexColors = n.NoColors,
            this.fog = !0,
            this.setValues(e)
        }
        ,
        n.PointsMaterial.prototype = Object.create(n.Material.prototype),
        n.PointsMaterial.prototype.constructor = n.PointsMaterial,
        n.PointsMaterial.prototype.copy = function(e) {
            return n.Material.prototype.copy.call(this, e),
            this.color.copy(e.color),
            this.map = e.map,
            this.size = e.size,
            this.sizeAttenuation = e.sizeAttenuation,
            this.vertexColors = e.vertexColors,
            this.fog = e.fog,
            this
        }
        ,
        n.ShaderMaterial = function(e) {
            n.Material.call(this),
            this.type = "ShaderMaterial",
            this.defines = {},
            this.uniforms = {},
            this.vertexShader = "void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",
            this.fragmentShader = "void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}",
            this.shading = n.SmoothShading,
            this.linewidth = 1,
            this.wireframe = !1,
            this.wireframeLinewidth = 1,
            this.fog = !1,
            this.lights = !1,
            this.vertexColors = n.NoColors,
            this.skinning = !1,
            this.morphTargets = !1,
            this.morphNormals = !1,
            this.extensions = {
                derivatives: !1,
                fragDepth: !1,
                drawBuffers: !1,
                shaderTextureLOD: !1
            },
            this.defaultAttributeValues = {
                color: [1, 1, 1],
                uv: [0, 0],
                uv2: [0, 0]
            },
            this.index0AttributeName = void 0,
            void 0 !== e && (void 0 !== e.attributes && console.error("THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead."),
            this.setValues(e))
        }
        ,
        n.ShaderMaterial.prototype = Object.create(n.Material.prototype),
        n.ShaderMaterial.prototype.constructor = n.ShaderMaterial,
        n.ShaderMaterial.prototype.copy = function(e) {
            return n.Material.prototype.copy.call(this, e),
            this.fragmentShader = e.fragmentShader,
            this.vertexShader = e.vertexShader,
            this.uniforms = n.UniformsUtils.clone(e.uniforms),
            this.defines = e.defines,
            this.shading = e.shading,
            this.wireframe = e.wireframe,
            this.wireframeLinewidth = e.wireframeLinewidth,
            this.fog = e.fog,
            this.lights = e.lights,
            this.vertexColors = e.vertexColors,
            this.skinning = e.skinning,
            this.morphTargets = e.morphTargets,
            this.morphNormals = e.morphNormals,
            this.extensions = e.extensions,
            this
        }
        ,
        n.ShaderMaterial.prototype.toJSON = function(e) {
            var t = n.Material.prototype.toJSON.call(this, e);
            return t.uniforms = this.uniforms,
            t.vertexShader = this.vertexShader,
            t.fragmentShader = this.fragmentShader,
            t
        }
        ,
        n.RawShaderMaterial = function(e) {
            n.ShaderMaterial.call(this, e),
            this.type = "RawShaderMaterial"
        }
        ,
        n.RawShaderMaterial.prototype = Object.create(n.ShaderMaterial.prototype),
        n.RawShaderMaterial.prototype.constructor = n.RawShaderMaterial,
        n.SpriteMaterial = function(e) {
            n.Material.call(this),
            this.type = "SpriteMaterial",
            this.color = new n.Color(16777215),
            this.map = null,
            this.rotation = 0,
            this.fog = !1,
            this.setValues(e)
        }
        ,
        n.SpriteMaterial.prototype = Object.create(n.Material.prototype),
        n.SpriteMaterial.prototype.constructor = n.SpriteMaterial,
        n.SpriteMaterial.prototype.copy = function(e) {
            return n.Material.prototype.copy.call(this, e),
            this.color.copy(e.color),
            this.map = e.map,
            this.rotation = e.rotation,
            this.fog = e.fog,
            this
        }
        ,
        n.Texture = function(e, t, i, r, o, a, s, l, c) {
            Object.defineProperty(this, "id", {
                value: n.TextureIdCount++
            }),
            this.uuid = n.Math.generateUUID(),
            this.name = "",
            this.sourceFile = "",
            this.image = void 0 !== e ? e : n.Texture.DEFAULT_IMAGE,
            this.mipmaps = [],
            this.mapping = void 0 !== t ? t : n.Texture.DEFAULT_MAPPING,
            this.wrapS = void 0 !== i ? i : n.ClampToEdgeWrapping,
            this.wrapT = void 0 !== r ? r : n.ClampToEdgeWrapping,
            this.magFilter = void 0 !== o ? o : n.LinearFilter,
            this.minFilter = void 0 !== a ? a : n.LinearMipMapLinearFilter,
            this.anisotropy = void 0 !== c ? c : 1,
            this.format = void 0 !== s ? s : n.RGBAFormat,
            this.type = void 0 !== l ? l : n.UnsignedByteType,
            this.offset = new n.Vector2(0,0),
            this.repeat = new n.Vector2(1,1),
            this.generateMipmaps = !0,
            this.premultiplyAlpha = !1,
            this.flipY = !0,
            this.unpackAlignment = 4,
            this.encoding = n.LinearEncoding,
            this.version = 0,
            this.onUpdate = null
        }
        ,
        n.Texture.DEFAULT_IMAGE = void 0,
        n.Texture.DEFAULT_MAPPING = n.UVMapping,
        n.Texture.prototype = {
            constructor: n.Texture,
            set needsUpdate(e) {
                e === !0 && this.version++
            },
            clone: function() {
                return (new this.constructor).copy(this)
            },
            copy: function(e) {
                return this.image = e.image,
                this.mipmaps = e.mipmaps.slice(0),
                this.mapping = e.mapping,
                this.wrapS = e.wrapS,
                this.wrapT = e.wrapT,
                this.magFilter = e.magFilter,
                this.minFilter = e.minFilter,
                this.anisotropy = e.anisotropy,
                this.format = e.format,
                this.type = e.type,
                this.offset.copy(e.offset),
                this.repeat.copy(e.repeat),
                this.generateMipmaps = e.generateMipmaps,
                this.premultiplyAlpha = e.premultiplyAlpha,
                this.flipY = e.flipY,
                this.unpackAlignment = e.unpackAlignment,
                this.encoding = e.encoding,
                this
            },
            toJSON: function(e) {
                function t(e) {
                    var t;
                    return void 0 !== e.toDataURL ? t = e : (t = document.createElement("canvas"),
                    t.width = e.width,
                    t.height = e.height,
                    t.getContext("2d").drawImage(e, 0, 0, e.width, e.height)),
                    t.width > 2048 || t.height > 2048 ? t.toDataURL("image/jpeg", .6) : t.toDataURL("image/png")
                }
                if (void 0 !== e.textures[this.uuid])
                    return e.textures[this.uuid];
                var i = {
                    metadata: {
                        version: 4.4,
                        type: "Texture",
                        generator: "Texture.toJSON"
                    },
                    uuid: this.uuid,
                    name: this.name,
                    mapping: this.mapping,
                    repeat: [this.repeat.x, this.repeat.y],
                    offset: [this.offset.x, this.offset.y],
                    wrap: [this.wrapS, this.wrapT],
                    minFilter: this.minFilter,
                    magFilter: this.magFilter,
                    anisotropy: this.anisotropy
                };
                if (void 0 !== this.image) {
                    var r = this.image;
                    void 0 === r.uuid && (r.uuid = n.Math.generateUUID()),
                    void 0 === e.images[r.uuid] && (e.images[r.uuid] = {
                        uuid: r.uuid,
                        url: t(r)
                    }),
                    i.image = r.uuid
                }
                return e.textures[this.uuid] = i,
                i
            },
            dispose: function() {
                this.dispatchEvent({
                    type: "dispose"
                })
            },
            transformUv: function(e) {
                if (this.mapping === n.UVMapping) {
                    if (e.multiply(this.repeat),
                    e.add(this.offset),
                    e.x < 0 || e.x > 1)
                        switch (this.wrapS) {
                        case n.RepeatWrapping:
                            e.x = e.x - Math.floor(e.x);
                            break;
                        case n.ClampToEdgeWrapping:
                            e.x = e.x < 0 ? 0 : 1;
                            break;
                        case n.MirroredRepeatWrapping:
                            1 === Math.abs(Math.floor(e.x) % 2) ? e.x = Math.ceil(e.x) - e.x : e.x = e.x - Math.floor(e.x)
                        }
                    if (e.y < 0 || e.y > 1)
                        switch (this.wrapT) {
                        case n.RepeatWrapping:
                            e.y = e.y - Math.floor(e.y);
                            break;
                        case n.ClampToEdgeWrapping:
                            e.y = e.y < 0 ? 0 : 1;
                            break;
                        case n.MirroredRepeatWrapping:
                            1 === Math.abs(Math.floor(e.y) % 2) ? e.y = Math.ceil(e.y) - e.y : e.y = e.y - Math.floor(e.y)
                        }
                    this.flipY && (e.y = 1 - e.y)
                }
            }
        },
        n.EventDispatcher.prototype.apply(n.Texture.prototype),
        n.TextureIdCount = 0,
        n.CanvasTexture = function(e, t, i, r, o, a, s, l, c) {
            n.Texture.call(this, e, t, i, r, o, a, s, l, c),
            this.needsUpdate = !0
        }
        ,
        n.CanvasTexture.prototype = Object.create(n.Texture.prototype),
        n.CanvasTexture.prototype.constructor = n.CanvasTexture,
        n.CubeTexture = function(e, t, i, r, o, a, s, l, c) {
            e = void 0 !== e ? e : [],
            t = void 0 !== t ? t : n.CubeReflectionMapping,
            n.Texture.call(this, e, t, i, r, o, a, s, l, c),
            this.flipY = !1
        }
        ,
        n.CubeTexture.prototype = Object.create(n.Texture.prototype),
        n.CubeTexture.prototype.constructor = n.CubeTexture,
        Object.defineProperty(n.CubeTexture.prototype, "images", {
            get: function() {
                return this.image
            },
            set: function(e) {
                this.image = e
            }
        }),
        n.CompressedTexture = function(e, t, i, r, o, a, s, l, c, h, u) {
            n.Texture.call(this, null, a, s, l, c, h, r, o, u),
            this.image = {
                width: t,
                height: i
            },
            this.mipmaps = e,
            this.flipY = !1,
            this.generateMipmaps = !1
        }
        ,
        n.CompressedTexture.prototype = Object.create(n.Texture.prototype),
        n.CompressedTexture.prototype.constructor = n.CompressedTexture,
        n.DataTexture = function(e, t, i, r, o, a, s, l, c, h, u) {
            n.Texture.call(this, null, a, s, l, c, h, r, o, u),
            this.image = {
                data: e,
                width: t,
                height: i
            },
            this.magFilter = void 0 !== c ? c : n.NearestFilter,
            this.minFilter = void 0 !== h ? h : n.NearestFilter,
            this.flipY = !1,
            this.generateMipmaps = !1
        }
        ,
        n.DataTexture.prototype = Object.create(n.Texture.prototype),
        n.DataTexture.prototype.constructor = n.DataTexture,
        n.VideoTexture = function(e, t, i, r, o, a, s, l, c) {
            function h() {
                requestAnimationFrame(h),
                e.readyState === e.HAVE_ENOUGH_DATA && (u.needsUpdate = !0)
            }
            n.Texture.call(this, e, t, i, r, o, a, s, l, c),
            this.generateMipmaps = !1;
            var u = this;
            h()
        }
        ,
        n.VideoTexture.prototype = Object.create(n.Texture.prototype),
        n.VideoTexture.prototype.constructor = n.VideoTexture,
        n.Group = function() {
            n.Object3D.call(this),
            this.type = "Group"
        }
        ,
        n.Group.prototype = Object.create(n.Object3D.prototype),
        n.Group.prototype.constructor = n.Group,
        n.Points = function(e, t) {
            n.Object3D.call(this),
            this.type = "Points",
            this.geometry = void 0 !== e ? e : new n.Geometry,
            this.material = void 0 !== t ? t : new n.PointsMaterial({
                color: 16777215 * Math.random()
            })
        }
        ,
        n.Points.prototype = Object.create(n.Object3D.prototype),
        n.Points.prototype.constructor = n.Points,
        n.Points.prototype.raycast = function() {
            var e = new n.Matrix4
              , t = new n.Ray
              , i = new n.Sphere;
            return function(r, o) {
                function a(e, i) {
                    var n = t.distanceSqToPoint(e);
                    if (n < d) {
                        var a = t.closestPointToPoint(e);
                        a.applyMatrix4(c);
                        var l = r.ray.origin.distanceTo(a);
                        if (l < r.near || l > r.far)
                            return;
                        o.push({
                            distance: l,
                            distanceToRay: Math.sqrt(n),
                            point: a.clone(),
                            index: i,
                            face: null,
                            object: s
                        })
                    }
                }
                var s = this
                  , l = this.geometry
                  , c = this.matrixWorld
                  , h = r.params.Points.threshold;
                if (null === l.boundingSphere && l.computeBoundingSphere(),
                i.copy(l.boundingSphere),
                i.applyMatrix4(c),
                r.ray.intersectsSphere(i) !== !1) {
                    e.getInverse(c),
                    t.copy(r.ray).applyMatrix4(e);
                    var u = h / ((this.scale.x + this.scale.y + this.scale.z) / 3)
                      , d = u * u
                      , p = new n.Vector3;
                    if (l instanceof n.BufferGeometry) {
                        var f = l.index
                          , g = l.attributes
                          , m = g.position.array;
                        if (null !== f)
                            for (var v = f.array, A = 0, y = v.length; A < y; A++) {
                                var C = v[A];
                                p.fromArray(m, 3 * C),
                                a(p, C)
                            }
                        else
                            for (var A = 0, I = m.length / 3; A < I; A++)
                                p.fromArray(m, 3 * A),
                                a(p, A)
                    } else
                        for (var E = l.vertices, A = 0, I = E.length; A < I; A++)
                            a(E[A], A)
                }
            }
        }(),
        n.Points.prototype.clone = function() {
            return new this.constructor(this.geometry,this.material).copy(this)
        }
        ,
        n.Line = function(e, t, i) {
            return 1 === i ? (console.warn("THREE.Line: parameter THREE.LinePieces no longer supported. Created THREE.LineSegments instead."),
            new n.LineSegments(e,t)) : (n.Object3D.call(this),
            this.type = "Line",
            this.geometry = void 0 !== e ? e : new n.Geometry,
            void (this.material = void 0 !== t ? t : new n.LineBasicMaterial({
                color: 16777215 * Math.random()
            })))
        }
        ,
        n.Line.prototype = Object.create(n.Object3D.prototype),
        n.Line.prototype.constructor = n.Line,
        n.Line.prototype.raycast = function() {
            var e = new n.Matrix4
              , t = new n.Ray
              , i = new n.Sphere;
            return function(r, o) {
                var a = r.linePrecision
                  , s = a * a
                  , l = this.geometry
                  , c = this.matrixWorld;
                if (null === l.boundingSphere && l.computeBoundingSphere(),
                i.copy(l.boundingSphere),
                i.applyMatrix4(c),
                r.ray.intersectsSphere(i) !== !1) {
                    e.getInverse(c),
                    t.copy(r.ray).applyMatrix4(e);
                    var h = new n.Vector3
                      , u = new n.Vector3
                      , d = new n.Vector3
                      , p = new n.Vector3
                      , f = this instanceof n.LineSegments ? 2 : 1;
                    if (l instanceof n.BufferGeometry) {
                        var g = l.index
                          , m = l.attributes
                          , v = m.position.array;
                        if (null !== g)
                            for (var A = g.array, y = 0, C = A.length - 1; y < C; y += f) {
                                var I = A[y]
                                  , E = A[y + 1];
                                h.fromArray(v, 3 * I),
                                u.fromArray(v, 3 * E);
                                var b = t.distanceSqToSegment(h, u, p, d);
                                if (!(b > s)) {
                                    p.applyMatrix4(this.matrixWorld);
                                    var w = r.ray.origin.distanceTo(p);
                                    w < r.near || w > r.far || o.push({
                                        distance: w,
                                        point: d.clone().applyMatrix4(this.matrixWorld),
                                        index: y,
                                        face: null,
                                        faceIndex: null,
                                        object: this
                                    })
                                }
                            }
                        else
                            for (var y = 0, C = v.length / 3 - 1; y < C; y += f) {
                                h.fromArray(v, 3 * y),
                                u.fromArray(v, 3 * y + 3);
                                var b = t.distanceSqToSegment(h, u, p, d);
                                if (!(b > s)) {
                                    p.applyMatrix4(this.matrixWorld);
                                    var w = r.ray.origin.distanceTo(p);
                                    w < r.near || w > r.far || o.push({
                                        distance: w,
                                        point: d.clone().applyMatrix4(this.matrixWorld),
                                        index: y,
                                        face: null,
                                        faceIndex: null,
                                        object: this
                                    })
                                }
                            }
                    } else if (l instanceof n.Geometry)
                        for (var _ = l.vertices, T = _.length, y = 0; y < T - 1; y += f) {
                            var b = t.distanceSqToSegment(_[y], _[y + 1], p, d);
                            if (!(b > s)) {
                                p.applyMatrix4(this.matrixWorld);
                                var w = r.ray.origin.distanceTo(p);
                                w < r.near || w > r.far || o.push({
                                    distance: w,
                                    point: d.clone().applyMatrix4(this.matrixWorld),
                                    index: y,
                                    face: null,
                                    faceIndex: null,
                                    object: this
                                })
                            }
                        }
                }
            }
        }(),
        n.Line.prototype.clone = function() {
            return new this.constructor(this.geometry,this.material).copy(this)
        }
        ,
        n.LineStrip = 0,
        n.LinePieces = 1,
        n.LineSegments = function(e, t) {
            n.Line.call(this, e, t),
            this.type = "LineSegments"
        }
        ,
        n.LineSegments.prototype = Object.create(n.Line.prototype),
        n.LineSegments.prototype.constructor = n.LineSegments,
        n.Mesh = function(e, t) {
            n.Object3D.call(this),
            this.type = "Mesh",
            this.geometry = void 0 !== e ? e : new n.Geometry,
            this.material = void 0 !== t ? t : new n.MeshBasicMaterial({
                color: 16777215 * Math.random()
            }),
            this.drawMode = n.TrianglesDrawMode,
            this.updateMorphTargets()
        }
        ,
        n.Mesh.prototype = Object.create(n.Object3D.prototype),
        n.Mesh.prototype.constructor = n.Mesh,
        n.Mesh.prototype.setDrawMode = function(e) {
            this.drawMode = e
        }
        ,
        n.Mesh.prototype.updateMorphTargets = function() {
            if (void 0 !== this.geometry.morphTargets && this.geometry.morphTargets.length > 0) {
                this.morphTargetBase = -1,
                this.morphTargetInfluences = [],
                this.morphTargetDictionary = {};
                for (var e = 0, t = this.geometry.morphTargets.length; e < t; e++)
                    this.morphTargetInfluences.push(0),
                    this.morphTargetDictionary[this.geometry.morphTargets[e].name] = e
            }
        }
        ,
        n.Mesh.prototype.getMorphTargetIndexByName = function(e) {
            return void 0 !== this.morphTargetDictionary[e] ? this.morphTargetDictionary[e] : (console.warn("THREE.Mesh.getMorphTargetIndexByName: morph target " + e + " does not exist. Returning 0."),
            0)
        }
        ,
        n.Mesh.prototype.raycast = function() {
            function e(e, t, i, r, o, a, s) {
                return n.Triangle.barycoordFromPoint(e, t, i, r, m),
                o.multiplyScalar(m.x),
                a.multiplyScalar(m.y),
                s.multiplyScalar(m.z),
                o.add(a).add(s),
                o.clone()
            }
            function t(e, t, i, r, o, a, s) {
                var l, c = e.material;
                if (l = c.side === n.BackSide ? i.intersectTriangle(a, o, r, !0, s) : i.intersectTriangle(r, o, a, c.side !== n.DoubleSide, s),
                null === l)
                    return null;
                A.copy(s),
                A.applyMatrix4(e.matrixWorld);
                var h = t.ray.origin.distanceTo(A);
                return h < t.near || h > t.far ? null : {
                    distance: h,
                    point: A.clone(),
                    object: e
                }
            }
            function i(i, r, o, a, h, u, d, m) {
                s.fromArray(a, 3 * u),
                l.fromArray(a, 3 * d),
                c.fromArray(a, 3 * m);
                var A = t(i, r, o, s, l, c, v);
                return A && (h && (p.fromArray(h, 2 * u),
                f.fromArray(h, 2 * d),
                g.fromArray(h, 2 * m),
                A.uv = e(v, s, l, c, p, f, g)),
                A.face = new n.Face3(u,d,m,n.Triangle.normal(s, l, c)),
                A.faceIndex = u),
                A
            }
            var r = new n.Matrix4
              , o = new n.Ray
              , a = new n.Sphere
              , s = new n.Vector3
              , l = new n.Vector3
              , c = new n.Vector3
              , h = new n.Vector3
              , u = new n.Vector3
              , d = new n.Vector3
              , p = new n.Vector2
              , f = new n.Vector2
              , g = new n.Vector2
              , m = new n.Vector3
              , v = new n.Vector3
              , A = new n.Vector3;
            return function(m, A) {
                var y = this.geometry
                  , C = this.material
                  , I = this.matrixWorld;
                if (void 0 !== C && (null === y.boundingSphere && y.computeBoundingSphere(),
                a.copy(y.boundingSphere),
                a.applyMatrix4(I),
                m.ray.intersectsSphere(a) !== !1 && (r.getInverse(I),
                o.copy(m.ray).applyMatrix4(r),
                null === y.boundingBox || o.intersectsBox(y.boundingBox) !== !1))) {
                    var E, b;
                    if (y instanceof n.BufferGeometry) {
                        var w, _, T, x = y.index, S = y.attributes, M = S.position.array;
                        if (void 0 !== S.uv && (E = S.uv.array),
                        null !== x)
                            for (var R = x.array, P = 0, O = R.length; P < O; P += 3)
                                w = R[P],
                                _ = R[P + 1],
                                T = R[P + 2],
                                b = i(this, m, o, M, E, w, _, T),
                                b && (b.faceIndex = Math.floor(P / 3),
                                A.push(b));
                        else
                            for (var P = 0, O = M.length; P < O; P += 9)
                                w = P / 3,
                                _ = w + 1,
                                T = w + 2,
                                b = i(this, m, o, M, E, w, _, T),
                                b && (b.index = w,
                                A.push(b))
                    } else if (y instanceof n.Geometry) {
                        var L, D, N, B = C instanceof n.MultiMaterial, F = B === !0 ? C.materials : null, V = y.vertices, U = y.faces, k = y.faceVertexUvs[0];
                        k.length > 0 && (E = k);
                        for (var H = 0, G = U.length; H < G; H++) {
                            var z = U[H]
                              , W = B === !0 ? F[z.materialIndex] : C;
                            if (void 0 !== W) {
                                if (L = V[z.a],
                                D = V[z.b],
                                N = V[z.c],
                                W.morphTargets === !0) {
                                    var j = y.morphTargets
                                      , Y = this.morphTargetInfluences;
                                    s.set(0, 0, 0),
                                    l.set(0, 0, 0),
                                    c.set(0, 0, 0);
                                    for (var X = 0, Z = j.length; X < Z; X++) {
                                        var q = Y[X];
                                        if (0 !== q) {
                                            var K = j[X].vertices;
                                            s.addScaledVector(h.subVectors(K[z.a], L), q),
                                            l.addScaledVector(u.subVectors(K[z.b], D), q),
                                            c.addScaledVector(d.subVectors(K[z.c], N), q)
                                        }
                                    }
                                    s.add(L),
                                    l.add(D),
                                    c.add(N),
                                    L = s,
                                    D = l,
                                    N = c
                                }
                                if (b = t(this, m, o, L, D, N, v)) {
                                    if (E) {
                                        var Q = E[H];
                                        p.copy(Q[0]),
                                        f.copy(Q[1]),
                                        g.copy(Q[2]),
                                        b.uv = e(v, L, D, N, p, f, g)
                                    }
                                    b.face = z,
                                    b.faceIndex = H,
                                    A.push(b)
                                }
                            }
                        }
                    }
                }
            }
        }(),
        n.Mesh.prototype.clone = function() {
            return new this.constructor(this.geometry,this.material).copy(this)
        }
        ,
        n.Bone = function(e) {
            n.Object3D.call(this),
            this.type = "Bone",
            this.skin = e
        }
        ,
        n.Bone.prototype = Object.create(n.Object3D.prototype),
        n.Bone.prototype.constructor = n.Bone,
        n.Bone.prototype.copy = function(e) {
            return n.Object3D.prototype.copy.call(this, e),
            this.skin = e.skin,
            this
        }
        ,
        n.Skeleton = function(e, t, i) {
            if (this.useVertexTexture = void 0 === i || i,
            this.identityMatrix = new n.Matrix4,
            e = e || [],
            this.bones = e.slice(0),
            this.useVertexTexture) {
                var r = Math.sqrt(4 * this.bones.length);
                r = n.Math.nextPowerOfTwo(Math.ceil(r)),
                r = Math.max(r, 4),
                this.boneTextureWidth = r,
                this.boneTextureHeight = r,
                this.boneMatrices = new Float32Array(this.boneTextureWidth * this.boneTextureHeight * 4),
                this.boneTexture = new n.DataTexture(this.boneMatrices,this.boneTextureWidth,this.boneTextureHeight,n.RGBAFormat,n.FloatType)
            } else
                this.boneMatrices = new Float32Array(16 * this.bones.length);
            if (void 0 === t)
                this.calculateInverses();
            else if (this.bones.length === t.length)
                this.boneInverses = t.slice(0);
            else {
                console.warn("THREE.Skeleton bonInverses is the wrong length."),
                this.boneInverses = [];
                for (var o = 0, a = this.bones.length; o < a; o++)
                    this.boneInverses.push(new n.Matrix4)
            }
        }
        ,
        n.Skeleton.prototype.calculateInverses = function() {
            this.boneInverses = [];
            for (var e = 0, t = this.bones.length; e < t; e++) {
                var i = new n.Matrix4;
                this.bones[e] && i.getInverse(this.bones[e].matrixWorld),
                this.boneInverses.push(i)
            }
        }
        ,
        n.Skeleton.prototype.pose = function() {
            for (var e, t = 0, i = this.bones.length; t < i; t++)
                e = this.bones[t],
                e && e.matrixWorld.getInverse(this.boneInverses[t]);
            for (var t = 0, i = this.bones.length; t < i; t++)
                e = this.bones[t],
                e && (e.parent ? (e.matrix.getInverse(e.parent.matrixWorld),
                e.matrix.multiply(e.matrixWorld)) : e.matrix.copy(e.matrixWorld),
                e.matrix.decompose(e.position, e.quaternion, e.scale));
        }
        ,
        n.Skeleton.prototype.update = function() {
            var e = new n.Matrix4;
            return function() {
                for (var t = 0, i = this.bones.length; t < i; t++) {
                    var n = this.bones[t] ? this.bones[t].matrixWorld : this.identityMatrix;
                    e.multiplyMatrices(n, this.boneInverses[t]),
                    e.flattenToArrayOffset(this.boneMatrices, 16 * t)
                }
                this.useVertexTexture && (this.boneTexture.needsUpdate = !0)
            }
        }(),
        n.Skeleton.prototype.clone = function() {
            return new n.Skeleton(this.bones,this.boneInverses,this.useVertexTexture)
        }
        ,
        n.SkinnedMesh = function(e, t, i) {
            n.Mesh.call(this, e, t),
            this.type = "SkinnedMesh",
            this.bindMode = "attached",
            this.bindMatrix = new n.Matrix4,
            this.bindMatrixInverse = new n.Matrix4;
            var r = [];
            if (this.geometry && void 0 !== this.geometry.bones) {
                for (var o, a, s = 0, l = this.geometry.bones.length; s < l; ++s)
                    a = this.geometry.bones[s],
                    o = new n.Bone(this),
                    r.push(o),
                    o.name = a.name,
                    o.position.fromArray(a.pos),
                    o.quaternion.fromArray(a.rotq),
                    void 0 !== a.scl && o.scale.fromArray(a.scl);
                for (var s = 0, l = this.geometry.bones.length; s < l; ++s)
                    a = this.geometry.bones[s],
                    a.parent !== -1 && null !== a.parent ? r[a.parent].add(r[s]) : this.add(r[s])
            }
            this.normalizeSkinWeights(),
            this.updateMatrixWorld(!0),
            this.bind(new n.Skeleton(r,void 0,i), this.matrixWorld)
        }
        ,
        n.SkinnedMesh.prototype = Object.create(n.Mesh.prototype),
        n.SkinnedMesh.prototype.constructor = n.SkinnedMesh,
        n.SkinnedMesh.prototype.bind = function(e, t) {
            this.skeleton = e,
            void 0 === t && (this.updateMatrixWorld(!0),
            this.skeleton.calculateInverses(),
            t = this.matrixWorld),
            this.bindMatrix.copy(t),
            this.bindMatrixInverse.getInverse(t)
        }
        ,
        n.SkinnedMesh.prototype.pose = function() {
            this.skeleton.pose()
        }
        ,
        n.SkinnedMesh.prototype.normalizeSkinWeights = function() {
            if (this.geometry instanceof n.Geometry)
                for (var e = 0; e < this.geometry.skinWeights.length; e++) {
                    var t = this.geometry.skinWeights[e]
                      , i = 1 / t.lengthManhattan();
                    i !== 1 / 0 ? t.multiplyScalar(i) : t.set(1, 0, 0, 0)
                }
            else if (this.geometry instanceof n.BufferGeometry)
                for (var r = new n.Vector4, o = this.geometry.attributes.skinWeight, e = 0; e < o.count; e++) {
                    r.x = o.getX(e),
                    r.y = o.getY(e),
                    r.z = o.getZ(e),
                    r.w = o.getW(e);
                    var i = 1 / r.lengthManhattan();
                    i !== 1 / 0 ? r.multiplyScalar(i) : r.set(1, 0, 0, 0),
                    o.setXYZW(e, r.x, r.y, r.z, r.w)
                }
        }
        ,
        n.SkinnedMesh.prototype.updateMatrixWorld = function(e) {
            n.Mesh.prototype.updateMatrixWorld.call(this, !0),
            "attached" === this.bindMode ? this.bindMatrixInverse.getInverse(this.matrixWorld) : "detached" === this.bindMode ? this.bindMatrixInverse.getInverse(this.bindMatrix) : console.warn("THREE.SkinnedMesh unrecognized bindMode: " + this.bindMode)
        }
        ,
        n.SkinnedMesh.prototype.clone = function() {
            return new this.constructor(this.geometry,this.material,this.useVertexTexture).copy(this)
        }
        ,
        n.LOD = function() {
            n.Object3D.call(this),
            this.type = "LOD",
            Object.defineProperties(this, {
                levels: {
                    enumerable: !0,
                    value: []
                },
                objects: {
                    get: function() {
                        return console.warn("THREE.LOD: .objects has been renamed to .levels."),
                        this.levels
                    }
                }
            })
        }
        ,
        n.LOD.prototype = Object.create(n.Object3D.prototype),
        n.LOD.prototype.constructor = n.LOD,
        n.LOD.prototype.addLevel = function(e, t) {
            void 0 === t && (t = 0),
            t = Math.abs(t);
            for (var i = this.levels, n = 0; n < i.length && !(t < i[n].distance); n++)
                ;
            i.splice(n, 0, {
                distance: t,
                object: e
            }),
            this.add(e)
        }
        ,
        n.LOD.prototype.getObjectForDistance = function(e) {
            for (var t = this.levels, i = 1, n = t.length; i < n && !(e < t[i].distance); i++)
                ;
            return t[i - 1].object
        }
        ,
        n.LOD.prototype.raycast = function() {
            var e = new n.Vector3;
            return function(t, i) {
                e.setFromMatrixPosition(this.matrixWorld);
                var n = t.ray.origin.distanceTo(e);
                this.getObjectForDistance(n).raycast(t, i)
            }
        }(),
        n.LOD.prototype.update = function() {
            var e = new n.Vector3
              , t = new n.Vector3;
            return function(i) {
                var n = this.levels;
                if (n.length > 1) {
                    e.setFromMatrixPosition(i.matrixWorld),
                    t.setFromMatrixPosition(this.matrixWorld);
                    var r = e.distanceTo(t);
                    n[0].object.visible = !0;
                    for (var o = 1, a = n.length; o < a && r >= n[o].distance; o++)
                        n[o - 1].object.visible = !1,
                        n[o].object.visible = !0;
                    for (; o < a; o++)
                        n[o].object.visible = !1
                }
            }
        }(),
        n.LOD.prototype.copy = function(e) {
            n.Object3D.prototype.copy.call(this, e, !1);
            for (var t = e.levels, i = 0, r = t.length; i < r; i++) {
                var o = t[i];
                this.addLevel(o.object.clone(), o.distance)
            }
            return this
        }
        ,
        n.LOD.prototype.toJSON = function(e) {
            var t = n.Object3D.prototype.toJSON.call(this, e);
            t.object.levels = [];
            for (var i = this.levels, r = 0, o = i.length; r < o; r++) {
                var a = i[r];
                t.object.levels.push({
                    object: a.object.uuid,
                    distance: a.distance
                })
            }
            return t
        }
        ,
        n.Sprite = function() {
            var e = new Uint16Array([0, 1, 2, 0, 2, 3])
              , t = new Float32Array([-.5, -.5, 0, .5, -.5, 0, .5, .5, 0, -.5, .5, 0])
              , i = new Float32Array([0, 0, 1, 0, 1, 1, 0, 1])
              , r = new n.BufferGeometry;
            return r.setIndex(new n.BufferAttribute(e,1)),
            r.addAttribute("position", new n.BufferAttribute(t,3)),
            r.addAttribute("uv", new n.BufferAttribute(i,2)),
            function(e) {
                n.Object3D.call(this),
                this.type = "Sprite",
                this.geometry = r,
                this.material = void 0 !== e ? e : new n.SpriteMaterial
            }
        }(),
        n.Sprite.prototype = Object.create(n.Object3D.prototype),
        n.Sprite.prototype.constructor = n.Sprite,
        n.Sprite.prototype.raycast = function() {
            var e = new n.Vector3;
            return function(t, i) {
                e.setFromMatrixPosition(this.matrixWorld);
                var n = t.ray.distanceSqToPoint(e)
                  , r = this.scale.x * this.scale.y;
                n > r || i.push({
                    distance: Math.sqrt(n),
                    point: this.position,
                    face: null,
                    object: this
                })
            }
        }(),
        n.Sprite.prototype.clone = function() {
            return new this.constructor(this.material).copy(this)
        }
        ,
        n.Particle = n.Sprite,
        n.LensFlare = function(e, t, i, r, o) {
            n.Object3D.call(this),
            this.lensFlares = [],
            this.positionScreen = new n.Vector3,
            this.customUpdateCallback = void 0,
            void 0 !== e && this.add(e, t, i, r, o)
        }
        ,
        n.LensFlare.prototype = Object.create(n.Object3D.prototype),
        n.LensFlare.prototype.constructor = n.LensFlare,
        n.LensFlare.prototype.add = function(e, t, i, r, o, a) {
            void 0 === t && (t = -1),
            void 0 === i && (i = 0),
            void 0 === a && (a = 1),
            void 0 === o && (o = new n.Color(16777215)),
            void 0 === r && (r = n.NormalBlending),
            i = Math.min(i, Math.max(0, i)),
            this.lensFlares.push({
                texture: e,
                size: t,
                distance: i,
                x: 0,
                y: 0,
                z: 0,
                scale: 1,
                rotation: 0,
                opacity: a,
                color: o,
                blending: r
            })
        }
        ,
        n.LensFlare.prototype.updateLensFlares = function() {
            var e, t, i = this.lensFlares.length, n = 2 * -this.positionScreen.x, r = 2 * -this.positionScreen.y;
            for (e = 0; e < i; e++)
                t = this.lensFlares[e],
                t.x = this.positionScreen.x + n * t.distance,
                t.y = this.positionScreen.y + r * t.distance,
                t.wantedRotation = t.x * Math.PI * .25,
                t.rotation += .25 * (t.wantedRotation - t.rotation)
        }
        ,
        n.LensFlare.prototype.copy = function(e) {
            n.Object3D.prototype.copy.call(this, e),
            this.positionScreen.copy(e.positionScreen),
            this.customUpdateCallback = e.customUpdateCallback;
            for (var t = 0, i = e.lensFlares.length; t < i; t++)
                this.lensFlares.push(e.lensFlares[t]);
            return this
        }
        ,
        n.Scene = function() {
            n.Object3D.call(this),
            this.type = "Scene",
            this.fog = null,
            this.overrideMaterial = null,
            this.autoUpdate = !0
        }
        ,
        n.Scene.prototype = Object.create(n.Object3D.prototype),
        n.Scene.prototype.constructor = n.Scene,
        n.Scene.prototype.copy = function(e, t) {
            return n.Object3D.prototype.copy.call(this, e, t),
            null !== e.fog && (this.fog = e.fog.clone()),
            null !== e.overrideMaterial && (this.overrideMaterial = e.overrideMaterial.clone()),
            this.autoUpdate = e.autoUpdate,
            this.matrixAutoUpdate = e.matrixAutoUpdate,
            this
        }
        ,
        n.Fog = function(e, t, i) {
            this.name = "",
            this.color = new n.Color(e),
            this.near = void 0 !== t ? t : 1,
            this.far = void 0 !== i ? i : 1e3
        }
        ,
        n.Fog.prototype.clone = function() {
            return new n.Fog(this.color.getHex(),this.near,this.far)
        }
        ,
        n.FogExp2 = function(e, t) {
            this.name = "",
            this.color = new n.Color(e),
            this.density = void 0 !== t ? t : 25e-5
        }
        ,
        n.FogExp2.prototype.clone = function() {
            return new n.FogExp2(this.color.getHex(),this.density)
        }
        ,
        n.ShaderChunk = {},
        n.ShaderChunk.alphamap_fragment = "#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, vUv ).g;\n#endif\n",
        n.ShaderChunk.alphamap_pars_fragment = "#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif\n",
        n.ShaderChunk.alphatest_fragment = "#ifdef ALPHATEST\n\tif ( diffuseColor.a < ALPHATEST ) discard;\n#endif\n",
        n.ShaderChunk.aomap_fragment = "#ifdef USE_AOMAP\n\tfloat ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;\n\treflectedLight.indirectDiffuse *= ambientOcclusion;\n\t#if defined( USE_ENVMAP ) && defined( STANDARD )\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.specularRoughness );\n\t#endif\n#endif\n",
        n.ShaderChunk.aomap_pars_fragment = "#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif",
        n.ShaderChunk.begin_vertex = "\nvec3 transformed = vec3( position );\n",
        n.ShaderChunk.beginnormal_vertex = "\nvec3 objectNormal = vec3( normal );\n",
        n.ShaderChunk.bsdfs = "bool testLightInRange( const in float lightDistance, const in float cutoffDistance ) {\n\treturn any( bvec2( cutoffDistance == 0.0, lightDistance < cutoffDistance ) );\n}\nfloat punctualLightIntensityToIrradianceFactor( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n\t\tif( decayExponent > 0.0 ) {\n#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n\t\t\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\t\t\tfloat maxDistanceCutoffFactor = pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t\t\treturn distanceFalloff * maxDistanceCutoffFactor;\n#else\n\t\t\treturn pow( saturate( -lightDistance / cutoffDistance + 1.0 ), decayExponent );\n#endif\n\t\t}\n\t\treturn 1.0;\n}\nvec3 BRDF_Diffuse_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 specularColor, const in float dotLH ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );\n\treturn ( 1.0 - specularColor ) * fresnel + specularColor;\n}\nfloat G_GGX_Smith( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\tfloat gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\treturn 1.0 / ( gl * gv );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\nvec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float roughness ) {\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNL = saturate( dot( geometry.normal, incidentLight.direction ) );\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_GGX_Smith( alpha, dotNL, dotNV );\n\tfloat D = D_GGX( alpha, dotNH );\n\treturn F * ( G * D );\n}\nvec3 BRDF_Specular_GGX_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness ) {\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\tvec2 AB = vec2( -1.04, 1.04 ) * a004 + r.zw;\n\treturn specularColor * AB.x + AB.y;\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_Specular_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\nfloat GGXRoughnessToBlinnExponent( const in float ggxRoughness ) {\n\treturn ( 2.0 / pow2( ggxRoughness + 0.0001 ) - 2.0 );\n}\nfloat BlinnExponentToGGXRoughness( const in float blinnExponent ) {\n\treturn sqrt( 2.0 / ( blinnExponent + 2.0 ) );\n}\n",
        n.ShaderChunk.bumpmap_pars_fragment = "#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\n\t\tvec3 vSigmaX = dFdx( surf_pos );\n\t\tvec3 vSigmaY = dFdy( surf_pos );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 );\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif\n",
        n.ShaderChunk.color_fragment = "#ifdef USE_COLOR\n\tdiffuseColor.rgb *= vColor;\n#endif",
        n.ShaderChunk.color_pars_fragment = "#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif\n",
        n.ShaderChunk.color_pars_vertex = "#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif",
        n.ShaderChunk.color_vertex = "#ifdef USE_COLOR\n\tvColor.xyz = color.xyz;\n#endif",
        n.ShaderChunk.common = "#define PI 3.14159\n#define PI2 6.28318\n#define RECIPROCAL_PI 0.31830988618\n#define RECIPROCAL_PI2 0.15915494\n#define LOG2 1.442695\n#define EPSILON 1e-6\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#define whiteCompliment(a) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nvec3 projectOnPlane(in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\tfloat distance = dot( planeNormal, point - pointOnPlane );\n\treturn - distance * planeNormal + point;\n}\nfloat sideOfPlane( in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn sign( dot( point - pointOnPlane, planeNormal ) );\n}\nvec3 linePlaneIntersect( in vec3 pointOnLine, in vec3 lineDirection, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn lineDirection * ( dot( planeNormal, pointOnPlane - pointOnLine ) / dot( planeNormal, lineDirection ) ) + pointOnLine;\n}\n",
        n.ShaderChunk.cube_uv_reflection_fragment = "#ifdef ENVMAP_TYPE_CUBE_UV\nconst float cubeUV_textureSize = 1024.0;\nint getFaceFromDirection(vec3 direction) {\n    vec3 absDirection = abs(direction);\n    int face = -1;\n    if( absDirection.x > absDirection.z ) {\n        if(absDirection.x > absDirection.y )\n            face = direction.x > 0.0 ? 0 : 3;\n        else\n            face = direction.y > 0.0 ? 1 : 4;\n    }\n    else {\n        if(absDirection.z > absDirection.y )\n            face = direction.z > 0.0 ? 2 : 5;\n        else\n            face = direction.y > 0.0 ? 1 : 4;\n    }\n    return face;\n}\nconst float cubeUV_maxLods1 = log2(cubeUV_textureSize*0.25) - 1.0;\nconst float cubeUV_rangeClamp = exp2((6.0 - 1.0) * 2.0);\nvec2 MipLevelInfo( vec3 vec, float roughnessLevel, float roughness ) {\n    float scale = exp2(cubeUV_maxLods1 - roughnessLevel);\n    float dxRoughness = dFdx(roughness);\n    float dyRoughness = dFdy(roughness);\n    vec3 dx = dFdx( vec * scale * dxRoughness );\n    vec3 dy = dFdy( vec * scale * dyRoughness );\n    float d = max( dot( dx, dx ), dot( dy, dy ) );\n    d = clamp(d, 1.0, cubeUV_rangeClamp);\n    float mipLevel = 0.5 * log2(d);\n    return vec2(floor(mipLevel), fract(mipLevel));\n}\nconst float cubeUV_maxLods2 = log2(cubeUV_textureSize*0.25) - 2.0;\nconst float cubeUV_rcpTextureSize = 1.0 / cubeUV_textureSize;\nvec2 getCubeUV(vec3 direction, float roughnessLevel, float mipLevel) {\n    mipLevel = roughnessLevel > cubeUV_maxLods2 - 3.0 ? 0.0 : mipLevel;\n    float a = 16.0 * cubeUV_rcpTextureSize;\n    vec2 exp2_packed = exp2( vec2( roughnessLevel, mipLevel ) );\n    vec2 rcp_exp2_packed = vec2( 1.0 ) / exp2_packed;\n    float powScale = exp2_packed.x * exp2_packed.y;\n    float scale = rcp_exp2_packed.x * rcp_exp2_packed.y * 0.25;\n    float mipOffset = 0.75*(1.0 - rcp_exp2_packed.y) * rcp_exp2_packed.x;\n    bool bRes = mipLevel == 0.0;\n    scale =  bRes && (scale < a) ? a : scale;\n    vec3 r;\n    vec2 offset;\n    int face = getFaceFromDirection(direction);\n    float rcpPowScale = 1.0 / powScale;\n    if( face == 0) {\n        r = vec3(direction.x, -direction.z, direction.y);\n        offset = vec2(0.0+mipOffset,0.75 * rcpPowScale);\n        offset.y = bRes && (offset.y < 2.0*a) ?  a : offset.y;\n    }\n    else if( face == 1) {\n        r = vec3(direction.y, direction.x, direction.z);\n        offset = vec2(scale+mipOffset, 0.75 * rcpPowScale);\n        offset.y = bRes && (offset.y < 2.0*a) ?  a : offset.y;\n    }\n    else if( face == 2) {\n        r = vec3(direction.z, direction.x, direction.y);\n        offset = vec2(2.0*scale+mipOffset, 0.75 * rcpPowScale);\n        offset.y = bRes && (offset.y < 2.0*a) ?  a : offset.y;\n    }\n    else if( face == 3) {\n        r = vec3(direction.x, direction.z, direction.y);\n        offset = vec2(0.0+mipOffset,0.5 * rcpPowScale);\n        offset.y = bRes && (offset.y < 2.0*a) ?  0.0 : offset.y;\n    }\n    else if( face == 4) {\n        r = vec3(direction.y, direction.x, -direction.z);\n        offset = vec2(scale+mipOffset, 0.5 * rcpPowScale);\n        offset.y = bRes && (offset.y < 2.0*a) ?  0.0 : offset.y;\n    }\n    else {\n        r = vec3(direction.z, -direction.x, direction.y);\n        offset = vec2(2.0*scale+mipOffset, 0.5 * rcpPowScale);\n        offset.y = bRes && (offset.y < 2.0*a) ?  0.0 : offset.y;\n    }\n    r = normalize(r);\n    float texelOffset = 0.5 * cubeUV_rcpTextureSize;\n    vec2 s = ( r.yz / abs( r.x ) + vec2( 1.0 ) ) * 0.5;\n    vec2 base = offset + vec2( texelOffset );\n    return base + s * ( scale - 2.0 * texelOffset );\n}\nconst float cubeUV_maxLods3 = log2(cubeUV_textureSize*0.25) - 3.0;\nvec4 textureCubeUV(vec3 reflectedDirection, float roughness ) {\n    float roughnessVal = roughness* cubeUV_maxLods3;\n    float r1 = floor(roughnessVal);\n    float r2 = r1 + 1.0;\n    float t = fract(roughnessVal);\n    vec2 mipInfo = MipLevelInfo(reflectedDirection, r1, roughness);\n    float s = mipInfo.y;\n    float level0 = mipInfo.x;\n    float level1 = level0 + 1.0;\n    level1 = level1 > 5.0 ? 5.0 : level1;\n    level0 += min( floor( s + 0.5 ), 5.0 );\n    vec2 uv_10 = getCubeUV(reflectedDirection, r1, level0);\n    vec4 color10 = envMapTexelToLinear(texture2D(envMap, uv_10));\n    vec2 uv_20 = getCubeUV(reflectedDirection, r2, level0);\n    vec4 color20 = envMapTexelToLinear(texture2D(envMap, uv_20));\n    vec4 result = mix(color10, color20, t);\n    return vec4(result.rgb, 1.0);\n}\n#endif\n",
        n.ShaderChunk.defaultnormal_vertex = "#ifdef FLIP_SIDED\n\tobjectNormal = -objectNormal;\n#endif\nvec3 transformedNormal = normalMatrix * objectNormal;\n",
        n.ShaderChunk.displacementmap_vertex = "#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normal * ( texture2D( displacementMap, uv ).x * displacementScale + displacementBias );\n#endif\n",
        n.ShaderChunk.displacementmap_pars_vertex = "#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif\n",
        n.ShaderChunk.emissivemap_fragment = "#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif\n",
        n.ShaderChunk.emissivemap_pars_fragment = "#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif\n",
        n.ShaderChunk.encodings_pars_fragment = "\nvec4 LinearToLinear( in vec4 value ) {\n  return value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n  return vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n  return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n  return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n  return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.w );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n  return vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n  float maxComponent = max( max( value.r, value.g ), value.b );\n  float fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n  return vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n  return vec4( value.xyz * value.w * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n  float maxRGB = max( value.x, max( value.g, value.b ) );\n  float M      = clamp( maxRGB / maxRange, 0.0, 1.0 );\n  M            = ceil( M * 255.0 ) / 255.0;\n  return vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n    return vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n    float maxRGB = max( value.x, max( value.g, value.b ) );\n    float D      = max( maxRange / maxRGB, 1.0 );\n    D            = min( floor( D ) / 255.0, 1.0 );\n    return vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value )  {\n  vec3 Xp_Y_XYZp = value.rgb * cLogLuvM;\n  Xp_Y_XYZp = max(Xp_Y_XYZp, vec3(1e-6, 1e-6, 1e-6));\n  vec4 vResult;\n  vResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n  float Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n  vResult.w = fract(Le);\n  vResult.z = (Le - (floor(vResult.w*255.0))/255.0)/255.0;\n  return vResult;\n}\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n  float Le = value.z * 255.0 + value.w;\n  vec3 Xp_Y_XYZp;\n  Xp_Y_XYZp.y = exp2((Le - 127.0) / 2.0);\n  Xp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n  Xp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n  vec3 vRGB = Xp_Y_XYZp.rgb * cLogLuvInverseM;\n  return vec4( max(vRGB, 0.0), 1.0 );\n}\n",
        n.ShaderChunk.encodings_fragment = "  gl_FragColor = linearToOutputTexel( gl_FragColor );\n",
        n.ShaderChunk.envmap_fragment = "#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\tvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tfloat flipNormal = ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#else\n\t\tfloat flipNormal = 1.0;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#elif defined( ENVMAP_TYPE_EQUIREC )\n\t\tvec2 sampleUV;\n\t\tsampleUV.y = saturate( flipNormal * reflectVec.y * 0.5 + 0.5 );\n\t\tsampleUV.x = atan( flipNormal * reflectVec.z, flipNormal * reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\n\t\tvec4 envColor = texture2D( envMap, sampleUV );\n\t#elif defined( ENVMAP_TYPE_SPHERE )\n\t\tvec3 reflectView = flipNormal * normalize((viewMatrix * vec4( reflectVec, 0.0 )).xyz + vec3(0.0,0.0,1.0));\n\t\tvec4 envColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5 );\n\t#endif\n\tenvColor = envMapTexelToLinear( envColor );\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif\n",
        n.ShaderChunk.envmap_pars_fragment = "#if defined( USE_ENVMAP ) || defined( STANDARD )\n\tuniform float reflectivity;\n\tuniform float envMapIntenstiy;\n#endif\n#ifdef USE_ENVMAP\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\tuniform float flipEnvMap;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( STANDARD )\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif\n",
        n.ShaderChunk.envmap_pars_vertex = "#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP ) && ! defined( PHONG ) && ! defined( STANDARD )\n\tvarying vec3 vReflect;\n\tuniform float refractionRatio;\n#endif\n",
        n.ShaderChunk.envmap_vertex = "#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP ) && ! defined( PHONG ) && ! defined( STANDARD )\n\tvec3 cameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t#ifdef ENVMAP_MODE_REFLECTION\n\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t#else\n\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t#endif\n#endif\n",
        n.ShaderChunk.fog_fragment = "#ifdef USE_FOG\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tfloat depth = gl_FragDepthEXT / gl_FragCoord.w;\n\t#else\n\t\tfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n\t#endif\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = whiteCompliment( exp2( - fogDensity * fogDensity * depth * depth * LOG2 ) );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif\n",
        n.ShaderChunk.fog_pars_fragment = "#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif",
        n.ShaderChunk.lightmap_fragment = "#ifdef USE_LIGHTMAP\n\treflectedLight.indirectDiffuse += PI * texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n#endif\n",
        n.ShaderChunk.lightmap_pars_fragment = "#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif",
        n.ShaderChunk.lights_lambert_vertex = "vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\n#if NUM_POINT_LIGHTS > 0\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tdirectLight = getPointDirectLightIrradiance( pointLights[ i ], geometry );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tdirectLight = getSpotDirectLightIrradiance( spotLights[ i ], geometry );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_DIR_LIGHTS > 0\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectLight = getDirectionalDirectLightIrradiance( directionalLights[ i ], geometry );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvLightFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\t\t#endif\n\t}\n#endif\n",
        n.ShaderChunk.lights_pars = "uniform vec3 ambientLightColor;\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treturn irradiance;\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tIncidentLight getDirectionalDirectLightIrradiance( const in DirectionalLight directionalLight, const in GeometricContext geometry ) {\n\t\tIncidentLight directLight;\n\t\tdirectLight.color = directionalLight.color;\n\t\tdirectLight.direction = directionalLight.direction;\n\t\tdirectLight.visible = true;\n\t\treturn directLight;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tIncidentLight getPointDirectLightIrradiance( const in PointLight pointLight, const in GeometricContext geometry ) {\n\t\tIncidentLight directLight;\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tif ( testLightInRange( lightDistance, pointLight.distance ) ) {\n\t\t\tdirectLight.color = pointLight.color;\n\t\t\tdirectLight.color *= punctualLightIntensityToIrradianceFactor( lightDistance, pointLight.distance, pointLight.decay );\n\t\t\tdirectLight.visible = true;\n\t\t} else {\n\t\t\tdirectLight.color = vec3( 0.0 );\n\t\t\tdirectLight.visible = false;\n\t\t}\n\t\treturn directLight;\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tIncidentLight getSpotDirectLightIrradiance( const in SpotLight spotLight, const in GeometricContext geometry ) {\n\t\tIncidentLight directLight;\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tfloat angleCos = dot( directLight.direction, spotLight.direction );\n\t\tif ( all( bvec2( angleCos > spotLight.coneCos, testLightInRange( lightDistance, spotLight.distance ) ) ) ) {\n\t\t\tfloat spotEffect = smoothstep( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\t\tdirectLight.color = spotLight.color;\n\t\t\tdirectLight.color *= spotEffect * punctualLightIntensityToIrradianceFactor( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tdirectLight.visible = true;\n\t\t} else {\n\t\t\tdirectLight.color = vec3( 0.0 );\n\t\t\tdirectLight.visible = false;\n\t\t}\n\t\treturn directLight;\n\t}\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n\t\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tirradiance *= PI;\n\t\t#endif\n\t\treturn irradiance;\n\t}\n#endif\n#if defined( USE_ENVMAP ) && defined( STANDARD )\n\tvec3 getLightProbeIndirectIrradiance( const in GeometricContext geometry, const in int maxMIPLevel ) {\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tfloat flipNormal = ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t#else\n\t\t\tfloat flipNormal = 1.0;\n\t\t#endif\n\t\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryVec = flipNormal * vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#endif\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 queryVec = flipNormal * vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\tvec4 envMapColor = textureCubeUV( queryVec, 1.0 );\n\t\t#else\n\t\t\tvec4 envMapColor = vec4( 0.0 );\n\t\t#endif\n\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t}\n\tfloat getSpecularMIPLevel( const in float blinnShininessExponent, const in int maxMIPLevel ) {\n\t\tfloat maxMIPLevelScalar = float( maxMIPLevel );\n\t\tfloat desiredMIPLevel = maxMIPLevelScalar - 0.79248 - 0.5 * log2( pow2( blinnShininessExponent ) + 1.0 );\n\t\treturn clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );\n\t}\n\tvec3 getLightProbeIndirectRadiance( const in GeometricContext geometry, const in float blinnShininessExponent, const in int maxMIPLevel ) {\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( -geometry.viewDir, geometry.normal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( -geometry.viewDir, geometry.normal, refractionRatio );\n\t\t#endif\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tfloat flipNormal = ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t#else\n\t\t\tfloat flipNormal = 1.0;\n\t\t#endif\n\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\tfloat specularMIPLevel = getSpecularMIPLevel( blinnShininessExponent, maxMIPLevel );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryReflectVec = flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#endif\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 queryReflectVec = flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\tvec4 envMapColor = textureCubeUV(queryReflectVec, BlinnExponentToGGXRoughness(blinnShininessExponent));\n\t\t#elif defined( ENVMAP_TYPE_EQUIREC )\n\t\t\tvec2 sampleUV;\n\t\t\tsampleUV.y = saturate( flipNormal * reflectVec.y * 0.5 + 0.5 );\n\t\t\tsampleUV.x = atan( flipNormal * reflectVec.z, flipNormal * reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = texture2DLodEXT( envMap, sampleUV, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = texture2D( envMap, sampleUV, specularMIPLevel );\n\t\t\t#endif\n\t\t#elif defined( ENVMAP_TYPE_SPHERE )\n\t\t\tvec3 reflectView = flipNormal * normalize((viewMatrix * vec4( reflectVec, 0.0 )).xyz + vec3(0.0,0.0,1.0));\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = texture2DLodEXT( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\n\t\t\t#endif\n\t\t#endif\n\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\treturn envMapColor.rgb * envMapIntensity;\n\t}\n#endif\n",
        n.ShaderChunk.lights_phong_fragment = "BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;\n",
        n.ShaderChunk.lights_phong_pars_fragment = "#ifdef USE_ENVMAP\n\tvarying vec3 vWorldPosition;\n#endif\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct BlinnPhongMaterial {\n\tvec3\tdiffuseColor;\n\tvec3\tspecularColor;\n\tfloat\tspecularShininess;\n\tfloat\tspecularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)\n",
        n.ShaderChunk.lights_phong_pars_vertex = "#ifdef USE_ENVMAP\n\tvarying vec3 vWorldPosition;\n#endif\n",
        n.ShaderChunk.lights_phong_vertex = "#ifdef USE_ENVMAP\n\tvWorldPosition = worldPosition.xyz;\n#endif\n",
        n.ShaderChunk.lights_standard_fragment = "StandardMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nmaterial.specularRoughness = clamp( roughnessFactor, 0.04, 1.0 );\nmaterial.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );\n",
        n.ShaderChunk.lights_standard_pars_fragment = "struct StandardMaterial {\n\tvec3\tdiffuseColor;\n\tfloat\tspecularRoughness;\n\tvec3\tspecularColor;\n};\nvoid RE_Direct_Standard( const in IncidentLight directLight, const in GeometricContext geometry, const in StandardMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_Specular_GGX( directLight, geometry, material.specularColor, material.specularRoughness );\n}\nvoid RE_IndirectDiffuse_Standard( const in vec3 irradiance, const in GeometricContext geometry, const in StandardMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Standard( const in vec3 radiance, const in GeometricContext geometry, const in StandardMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectSpecular += radiance * BRDF_Specular_GGX_Environment( geometry, material.specularColor, material.specularRoughness );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Standard\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Standard\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Standard\n#define Material_BlinnShininessExponent( material )   GGXRoughnessToBlinnExponent( material.specularRoughness )\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}\n",
        n.ShaderChunk.lights_template = "\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = normalize( vViewPosition );\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tdirectLight = getPointDirectLightIrradiance( pointLight, geometry );\n\t\t#ifdef USE_SHADOWMAP\n\t\tdirectLight.color *= all( bvec2( pointLight.shadow, directLight.visible ) ) ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tdirectLight = getSpotDirectLightIrradiance( spotLight, geometry );\n\t\t#ifdef USE_SHADOWMAP\n\t\tdirectLight.color *= all( bvec2( spotLight.shadow, directLight.visible ) ) ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tdirectLight = getDirectionalDirectLightIrradiance( directionalLight, geometry );\n\t\t#ifdef USE_SHADOWMAP\n\t\tdirectLight.color *= all( bvec2( directionalLight.shadow, directLight.visible ) ) ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\t#ifdef USE_LIGHTMAP\n\t\tvec3 lightMapIrradiance = texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t}\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t \tirradiance += getLightProbeIndirectIrradiance( geometry, 8 );\n\t#endif\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tvec3 radiance = getLightProbeIndirectRadiance( geometry, Material_BlinnShininessExponent( material ), 8 );\n\tRE_IndirectSpecular( radiance, geometry, material, reflectedLight );\n#endif\n",
        n.ShaderChunk.logdepthbuf_fragment = "#if defined(USE_LOGDEPTHBUF) && defined(USE_LOGDEPTHBUF_EXT)\n\tgl_FragDepthEXT = log2(vFragDepth) * logDepthBufFC * 0.5;\n#endif",
        n.ShaderChunk.logdepthbuf_pars_fragment = "#ifdef USE_LOGDEPTHBUF\n\tuniform float logDepthBufFC;\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t#endif\n#endif\n",
        n.ShaderChunk.logdepthbuf_pars_vertex = "#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t#endif\n\tuniform float logDepthBufFC;\n#endif",
        n.ShaderChunk.logdepthbuf_vertex = "#ifdef USE_LOGDEPTHBUF\n\tgl_Position.z = log2(max( EPSILON, gl_Position.w + 1.0 )) * logDepthBufFC;\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t#else\n\t\tgl_Position.z = (gl_Position.z - 1.0) * gl_Position.w;\n\t#endif\n#endif\n",
        n.ShaderChunk.map_fragment = "#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif\n",
        n.ShaderChunk.map_pars_fragment = "#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n",
        n.ShaderChunk.map_particle_fragment = "#ifdef USE_MAP\n\tvec4 mapTexel = texture2D( map, vec2( gl_PointCoord.x, 1.0 - gl_PointCoord.y ) * offsetRepeat.zw + offsetRepeat.xy );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif\n",
        n.ShaderChunk.map_particle_pars_fragment = "#ifdef USE_MAP\n\tuniform vec4 offsetRepeat;\n\tuniform sampler2D map;\n#endif\n",
        n.ShaderChunk.metalnessmap_fragment = "float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.r;\n#endif\n",
        n.ShaderChunk.metalnessmap_pars_fragment = "#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif",
        n.ShaderChunk.morphnormal_vertex = "#ifdef USE_MORPHNORMALS\n\tobjectNormal += ( morphNormal0 - normal ) * morphTargetInfluences[ 0 ];\n\tobjectNormal += ( morphNormal1 - normal ) * morphTargetInfluences[ 1 ];\n\tobjectNormal += ( morphNormal2 - normal ) * morphTargetInfluences[ 2 ];\n\tobjectNormal += ( morphNormal3 - normal ) * morphTargetInfluences[ 3 ];\n#endif\n",
        n.ShaderChunk.morphtarget_pars_vertex = "#ifdef USE_MORPHTARGETS\n\t#ifndef USE_MORPHNORMALS\n\tuniform float morphTargetInfluences[ 8 ];\n\t#else\n\tuniform float morphTargetInfluences[ 4 ];\n\t#endif\n#endif";
        n.ShaderChunk.morphtarget_vertex = "#ifdef USE_MORPHTARGETS\n\ttransformed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\n\ttransformed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\n\ttransformed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\n\ttransformed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\n\t#ifndef USE_MORPHNORMALS\n\ttransformed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\n\ttransformed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\n\ttransformed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\n\ttransformed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\n\t#endif\n#endif\n";
        n.ShaderChunk.normal_fragment = "#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( -1.0 + 2.0 * float( gl_FrontFacing ) );\n\t#endif\n#endif\n#ifdef USE_NORMALMAP\n\tnormal = perturbNormal2Arb( -vViewPosition, normal );\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\n#endif\n",
        n.ShaderChunk.normalmap_pars_fragment = "#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm ) {\n\t\tvec3 q0 = dFdx( eye_pos.xyz );\n\t\tvec3 q1 = dFdy( eye_pos.xyz );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\t\tvec3 S = normalize( q0 * st1.t - q1 * st0.t );\n\t\tvec3 T = normalize( -q0 * st1.s + q1 * st0.s );\n\t\tvec3 N = normalize( surf_norm );\n\t\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t\tmapN.xy = normalScale * mapN.xy;\n\t\tmat3 tsn = mat3( S, T, N );\n\t\treturn normalize( tsn * mapN );\n\t}\n#endif\n",
        n.ShaderChunk.premultiplied_alpha_fragment = "#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif\n",
        n.ShaderChunk.project_vertex = "#ifdef USE_SKINNING\n\tvec4 mvPosition = modelViewMatrix * skinned;\n#else\n\tvec4 mvPosition = modelViewMatrix * vec4( transformed, 1.0 );\n#endif\ngl_Position = projectionMatrix * mvPosition;\n",
        n.ShaderChunk.roughnessmap_fragment = "float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.r;\n#endif\n",
        n.ShaderChunk.roughnessmap_pars_fragment = "#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif",
        n.ShaderChunk.shadowmap_pars_fragment = "#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHTS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHTS ];\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHTS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHTS ];\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHTS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHTS ];\n\t#endif\n\tfloat unpackDepth( const in vec4 rgba_depth ) {\n\t\tconst vec4 bit_shift = vec4( 1.0 / ( 256.0 * 256.0 * 256.0 ), 1.0 / ( 256.0 * 256.0 ), 1.0 / 256.0, 1.0 );\n\t\treturn dot( rgba_depth, bit_shift );\n\t}\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackDepth( texture2D( depths, uv ) ) );\n\t}\n\tfloat texture2DShadowLerp( sampler2D depths, vec2 size, vec2 uv, float compare ) {\n\t\tconst vec2 offset = vec2( 0.0, 1.0 );\n\t\tvec2 texelSize = vec2( 1.0 ) / size;\n\t\tvec2 centroidUV = floor( uv * size + 0.5 ) / size;\n\t\tfloat lb = texture2DCompare( depths, centroidUV + texelSize * offset.xx, compare );\n\t\tfloat lt = texture2DCompare( depths, centroidUV + texelSize * offset.xy, compare );\n\t\tfloat rb = texture2DCompare( depths, centroidUV + texelSize * offset.yx, compare );\n\t\tfloat rt = texture2DCompare( depths, centroidUV + texelSize * offset.yy, compare );\n\t\tvec2 f = fract( uv * size + 0.5 );\n\t\tfloat a = mix( lb, lt, f.y );\n\t\tfloat b = mix( rb, rt, f.y );\n\t\tfloat c = mix( a, b, f.x );\n\t\treturn c;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\treturn (\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn 1.0;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\tfloat dp = ( length( lightToPosition ) - shadowBias ) / 1000.0;\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif\n",
        n.ShaderChunk.shadowmap_pars_vertex = "#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHTS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHTS ];\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHTS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHTS ];\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHTS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHTS ];\n\t#endif\n#endif\n",
        n.ShaderChunk.shadowmap_vertex = "#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n#endif\n",
        n.ShaderChunk.shadowmask_pars_fragment = "float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\tDirectionalLight directionalLight;\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tshadow *= bool( directionalLight.shadow ) ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\tSpotLight spotLight;\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tshadow *= bool( spotLight.shadow ) ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\tPointLight pointLight;\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tshadow *= bool( pointLight.shadow ) ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ] ) : 1.0;\n\t}\n\t#endif\n\t#endif\n\treturn shadow;\n}\n",
        n.ShaderChunk.skinbase_vertex = "#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",
        n.ShaderChunk.skinning_pars_vertex = "#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform sampler2D boneTexture;\n\t\tuniform int boneTextureWidth;\n\t\tuniform int boneTextureHeight;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureWidth ) );\n\t\t\tfloat y = floor( j / float( boneTextureWidth ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureWidth );\n\t\t\tfloat dy = 1.0 / float( boneTextureHeight );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneGlobalMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneGlobalMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif\n",
        n.ShaderChunk.skinning_vertex = "#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\tskinned  = bindMatrixInverse * skinned;\n#endif\n",
        n.ShaderChunk.skinnormal_vertex = "#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix  = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n#endif\n",
        n.ShaderChunk.specularmap_fragment = "float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif",
        n.ShaderChunk.specularmap_pars_fragment = "#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif",
        n.ShaderChunk.tonemapping_fragment = "#if defined( TONE_MAPPING )\n  gl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif\n",
        n.ShaderChunk.tonemapping_pars_fragment = "#define saturate(a) clamp( a, 0.0, 1.0 )\nuniform float toneMappingExposure;\nuniform float toneMappingWhitePoint;\nvec3 LinearToneMapping( vec3 color ) {\n  return toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n  color *= toneMappingExposure;\n  return saturate( color / ( vec3( 1.0 ) + color ) );\n}\n#define Uncharted2Helper( x ) max( ( ( x * ( 0.15 * x + 0.10 * 0.50 ) + 0.20 * 0.02 ) / ( x * ( 0.15 * x + 0.50 ) + 0.20 * 0.30 ) ) - 0.02 / 0.30, vec3( 0.0 ) )\nvec3 Uncharted2ToneMapping( vec3 color ) {\n  color *= toneMappingExposure;\n  return saturate( Uncharted2Helper( color ) / Uncharted2Helper( vec3( toneMappingWhitePoint ) ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n  color *= toneMappingExposure;\n  color = max( vec3( 0.0 ), color - 0.004 );\n  return pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\n",
        n.ShaderChunk.uv2_pars_fragment = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif",
        n.ShaderChunk.uv2_pars_vertex = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n#endif",
        n.ShaderChunk.uv2_vertex = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = uv2;\n#endif",
        n.ShaderChunk.uv_pars_fragment = "#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n\tvarying vec2 vUv;\n#endif",
        n.ShaderChunk.uv_pars_vertex = "#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n\tvarying vec2 vUv;\n\tuniform vec4 offsetRepeat;\n#endif\n",
        n.ShaderChunk.uv_vertex = "#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n\tvUv = uv * offsetRepeat.zw + offsetRepeat.xy;\n#endif",
        n.ShaderChunk.worldpos_vertex = "#if defined( USE_ENVMAP ) || defined( PHONG ) || defined( STANDARD ) || defined( LAMBERT ) || defined ( USE_SHADOWMAP )\n\t#ifdef USE_SKINNING\n\t\tvec4 worldPosition = modelMatrix * skinned;\n\t#else\n\t\tvec4 worldPosition = modelMatrix * vec4( transformed, 1.0 );\n\t#endif\n#endif\n",
        n.UniformsUtils = {
            merge: function(e) {
                for (var t = {}, i = 0; i < e.length; i++) {
                    var n = this.clone(e[i]);
                    for (var r in n)
                        t[r] = n[r]
                }
                return t
            },
            clone: function(e) {
                var t = {};
                for (var i in e) {
                    t[i] = {};
                    for (var r in e[i]) {
                        var o = e[i][r];
                        o instanceof n.Color || o instanceof n.Vector2 || o instanceof n.Vector3 || o instanceof n.Vector4 || o instanceof n.Matrix3 || o instanceof n.Matrix4 || o instanceof n.Texture ? t[i][r] = o.clone() : Array.isArray(o) ? t[i][r] = o.slice() : t[i][r] = o
                    }
                }
                return t
            }
        },
        n.UniformsLib = {
            common: {
                diffuse: {
                    type: "c",
                    value: new n.Color(15658734)
                },
                opacity: {
                    type: "f",
                    value: 1
                },
                map: {
                    type: "t",
                    value: null
                },
                offsetRepeat: {
                    type: "v4",
                    value: new n.Vector4(0,0,1,1)
                },
                specularMap: {
                    type: "t",
                    value: null
                },
                alphaMap: {
                    type: "t",
                    value: null
                },
                envMap: {
                    type: "t",
                    value: null
                },
                flipEnvMap: {
                    type: "f",
                    value: -1
                },
                reflectivity: {
                    type: "f",
                    value: 1
                },
                refractionRatio: {
                    type: "f",
                    value: .98
                }
            },
            aomap: {
                aoMap: {
                    type: "t",
                    value: null
                },
                aoMapIntensity: {
                    type: "f",
                    value: 1
                }
            },
            lightmap: {
                lightMap: {
                    type: "t",
                    value: null
                },
                lightMapIntensity: {
                    type: "f",
                    value: 1
                }
            },
            emissivemap: {
                emissiveMap: {
                    type: "t",
                    value: null
                }
            },
            bumpmap: {
                bumpMap: {
                    type: "t",
                    value: null
                },
                bumpScale: {
                    type: "f",
                    value: 1
                }
            },
            normalmap: {
                normalMap: {
                    type: "t",
                    value: null
                },
                normalScale: {
                    type: "v2",
                    value: new n.Vector2(1,1)
                }
            },
            displacementmap: {
                displacementMap: {
                    type: "t",
                    value: null
                },
                displacementScale: {
                    type: "f",
                    value: 1
                },
                displacementBias: {
                    type: "f",
                    value: 0
                }
            },
            roughnessmap: {
                roughnessMap: {
                    type: "t",
                    value: null
                }
            },
            metalnessmap: {
                metalnessMap: {
                    type: "t",
                    value: null
                }
            },
            fog: {
                fogDensity: {
                    type: "f",
                    value: 25e-5
                },
                fogNear: {
                    type: "f",
                    value: 1
                },
                fogFar: {
                    type: "f",
                    value: 2e3
                },
                fogColor: {
                    type: "c",
                    value: new n.Color(16777215)
                }
            },
            lights: {
                ambientLightColor: {
                    type: "fv",
                    value: []
                },
                directionalLights: {
                    type: "sa",
                    value: [],
                    properties: {
                        direction: {
                            type: "v3"
                        },
                        color: {
                            type: "c"
                        },
                        shadow: {
                            type: "i"
                        },
                        shadowBias: {
                            type: "f"
                        },
                        shadowRadius: {
                            type: "f"
                        },
                        shadowMapSize: {
                            type: "v2"
                        }
                    }
                },
                directionalShadowMap: {
                    type: "tv",
                    value: []
                },
                directionalShadowMatrix: {
                    type: "m4v",
                    value: []
                },
                spotLights: {
                    type: "sa",
                    value: [],
                    properties: {
                        color: {
                            type: "c"
                        },
                        position: {
                            type: "v3"
                        },
                        direction: {
                            type: "v3"
                        },
                        distance: {
                            type: "f"
                        },
                        coneCos: {
                            type: "f"
                        },
                        penumbraCos: {
                            type: "f"
                        },
                        decay: {
                            type: "f"
                        },
                        shadow: {
                            type: "i"
                        },
                        shadowBias: {
                            type: "f"
                        },
                        shadowRadius: {
                            type: "f"
                        },
                        shadowMapSize: {
                            type: "v2"
                        }
                    }
                },
                spotShadowMap: {
                    type: "tv",
                    value: []
                },
                spotShadowMatrix: {
                    type: "m4v",
                    value: []
                },
                pointLights: {
                    type: "sa",
                    value: [],
                    properties: {
                        color: {
                            type: "c"
                        },
                        position: {
                            type: "v3"
                        },
                        decay: {
                            type: "f"
                        },
                        distance: {
                            type: "f"
                        },
                        shadow: {
                            type: "i"
                        },
                        shadowBias: {
                            type: "f"
                        },
                        shadowRadius: {
                            type: "f"
                        },
                        shadowMapSize: {
                            type: "v2"
                        }
                    }
                },
                pointShadowMap: {
                    type: "tv",
                    value: []
                },
                pointShadowMatrix: {
                    type: "m4v",
                    value: []
                },
                hemisphereLights: {
                    type: "sa",
                    value: [],
                    properties: {
                        direction: {
                            type: "v3"
                        },
                        skyColor: {
                            type: "c"
                        },
                        groundColor: {
                            type: "c"
                        }
                    }
                }
            },
            points: {
                diffuse: {
                    type: "c",
                    value: new n.Color(15658734)
                },
                opacity: {
                    type: "f",
                    value: 1
                },
                size: {
                    type: "f",
                    value: 1
                },
                scale: {
                    type: "f",
                    value: 1
                },
                map: {
                    type: "t",
                    value: null
                },
                offsetRepeat: {
                    type: "v4",
                    value: new n.Vector4(0,0,1,1)
                }
            }
        },
        n.ShaderChunk.cube_frag = "uniform samplerCube tCube;\nuniform float tFlip;\nvarying vec3 vWorldPosition;\n#include <common>\n#include <logdepthbuf_pars_fragment>\nvoid main() {\n\tgl_FragColor = textureCube( tCube, vec3( tFlip * vWorldPosition.x, vWorldPosition.yz ) );\n\t#include <logdepthbuf_fragment>\n}\n",
        n.ShaderChunk.cube_vert = "varying vec3 vWorldPosition;\n#include <common>\n#include <logdepthbuf_pars_vertex>\nvoid main() {\n\tvWorldPosition = transformDirection( position, modelMatrix );\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t#include <logdepthbuf_vertex>\n}\n",
        n.ShaderChunk.depth_frag = "uniform float mNear;\nuniform float mFar;\nuniform float opacity;\n#include <common>\n#include <logdepthbuf_pars_fragment>\nvoid main() {\n\t#include <logdepthbuf_fragment>\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tfloat depth = gl_FragDepthEXT / gl_FragCoord.w;\n\t#else\n\t\tfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n\t#endif\n\tfloat color = 1.0 - smoothstep( mNear, mFar, depth );\n\tgl_FragColor = vec4( vec3( color ), opacity );\n}\n",
        n.ShaderChunk.depth_vert = "#include <common>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\nvoid main() {\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n}\n",
        n.ShaderChunk.depthRGBA_frag = "#include <common>\n#include <logdepthbuf_pars_fragment>\nvec4 pack_depth( const in float depth ) {\n\tconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\n\tconst vec4 bit_mask = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\n\tvec4 res = mod( depth * bit_shift * vec4( 255 ), vec4( 256 ) ) / vec4( 255 );\n\tres -= res.xxyz * bit_mask;\n\treturn res;\n}\nvoid main() {\n\t#include <logdepthbuf_fragment>\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tgl_FragData[ 0 ] = pack_depth( gl_FragDepthEXT );\n\t#else\n\t\tgl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n\t#endif\n}\n",
        n.ShaderChunk.depthRGBA_vert = "#include <common>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\nvoid main() {\n\t#include <skinbase_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n}\n",
        n.ShaderChunk.distanceRGBA_frag = "uniform vec3 lightPos;\nvarying vec4 vWorldPosition;\n#include <common>\nvec4 pack1K ( float depth ) {\n\tdepth /= 1000.0;\n\tconst vec4 bitSh = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\n\tconst vec4 bitMsk = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\n\tvec4 res = mod( depth * bitSh * vec4( 255 ), vec4( 256 ) ) / vec4( 255 );\n\tres -= res.xxyz * bitMsk;\n\treturn res;\n}\nfloat unpack1K ( vec4 color ) {\n\tconst vec4 bitSh = vec4( 1.0 / ( 256.0 * 256.0 * 256.0 ), 1.0 / ( 256.0 * 256.0 ), 1.0 / 256.0, 1.0 );\n\treturn dot( color, bitSh ) * 1000.0;\n}\nvoid main () {\n\tgl_FragColor = pack1K( length( vWorldPosition.xyz - lightPos.xyz ) );\n}\n",
        n.ShaderChunk.distanceRGBA_vert = "varying vec4 vWorldPosition;\n#include <common>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\nvoid main() {\n\t#include <skinbase_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\tvWorldPosition = worldPosition;\n}\n",
        n.ShaderChunk.equirect_frag = "uniform sampler2D tEquirect;\nuniform float tFlip;\nvarying vec3 vWorldPosition;\n#include <common>\n#include <logdepthbuf_pars_fragment>\nvoid main() {\n\tvec3 direction = normalize( vWorldPosition );\n\tvec2 sampleUV;\n\tsampleUV.y = saturate( tFlip * direction.y * -0.5 + 0.5 );\n\tsampleUV.x = atan( direction.z, direction.x ) * RECIPROCAL_PI2 + 0.5;\n\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\t#include <logdepthbuf_fragment>\n}\n",
        n.ShaderChunk.equirect_vert = "varying vec3 vWorldPosition;\n#include <common>\n#include <logdepthbuf_pars_vertex>\nvoid main() {\n\tvWorldPosition = transformDirection( position, modelMatrix );\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t#include <logdepthbuf_vertex>\n}\n",
        n.ShaderChunk.linedashed_frag = "uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\nvoid main() {\n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <color_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <premultiplied_alpha_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}\n",
        n.ShaderChunk.linedashed_vert = "uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_vertex>\n#include <logdepthbuf_pars_vertex>\nvoid main() {\n\t#include <color_vertex>\n\tvLineDistance = scale * lineDistance;\n\tvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include <logdepthbuf_vertex>\n}\n",
        n.ShaderChunk.meshbasic_frag = "uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\tReflectedLight reflectedLight;\n\treflectedLight.directDiffuse = vec3( 0.0 );\n\treflectedLight.directSpecular = vec3( 0.0 );\n\treflectedLight.indirectDiffuse = diffuseColor.rgb;\n\treflectedLight.indirectSpecular = vec3( 0.0 );\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <premultiplied_alpha_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}\n",
        n.ShaderChunk.meshbasic_vert = "#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_ENVMAP\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n}\n",
        n.ShaderChunk.meshlambert_frag = "uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n#endif\n#include <common>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_pars_fragment>\n#include <bsdfs>\n#include <lights_pars>\n#include <fog_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <emissivemap_fragment>\n\treflectedLight.indirectDiffuse = getAmbientLightIrradiance( ambientLightColor );\n\t#include <lightmap_fragment>\n\treflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <premultiplied_alpha_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}\n",
        n.ShaderChunk.meshlambert_vert = "#define LAMBERT\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <bsdfs>\n#include <lights_pars>\n#include <color_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <lights_lambert_vertex>\n\t#include <shadowmap_vertex>\n}\n",
        n.ShaderChunk.meshphong_frag = "#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include <common>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars>\n#include <lights_phong_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <normal_fragment>\n\t#include <emissivemap_fragment>\n\t#include <lights_phong_fragment>\n\t#include <lights_template>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <premultiplied_alpha_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}\n",
        n.ShaderChunk.meshphong_vert = "#define PHONG\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <lights_phong_pars_vertex>\n#include <color_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <displacementmap_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <lights_phong_vertex>\n\t#include <shadowmap_vertex>\n}\n",
        n.ShaderChunk.meshstandard_frag = "#define STANDARD\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\nuniform float envMapIntensity;\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <cube_uv_reflection_fragment>\n#include <lights_pars>\n#include <lights_standard_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <roughnessmap_pars_fragment>\n#include <metalnessmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <roughnessmap_fragment>\n\t#include <metalnessmap_fragment>\n\t#include <normal_fragment>\n\t#include <emissivemap_fragment>\n\t#include <lights_standard_fragment>\n\t#include <lights_template>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <premultiplied_alpha_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}\n",
        n.ShaderChunk.meshstandard_vert = "#define STANDARD\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <displacementmap_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <shadowmap_vertex>\n}\n",
        n.ShaderChunk.normal_frag = "uniform float opacity;\nvarying vec3 vNormal;\n#include <common>\n#include <logdepthbuf_pars_fragment>\nvoid main() {\n\tgl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );\n\t#include <logdepthbuf_fragment>\n}\n",
        n.ShaderChunk.normal_vert = "varying vec3 vNormal;\n#include <common>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\nvoid main() {\n\tvNormal = normalize( normalMatrix * normal );\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n}\n",
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                uniforms: n.UniformsUtils.merge([n.UniformsLib.common, n.UniformsLib.aomap, n.UniformsLib.fog]),
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                fragmentShader: n.ShaderChunk.meshbasic_frag
            },
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                    emissive: {
                        type: "c",
                        value: new n.Color(0)
                    }
                }]),
                vertexShader: n.ShaderChunk.meshlambert_vert,
                fragmentShader: n.ShaderChunk.meshlambert_frag
            },
            phong: {
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                        type: "c",
                        value: new n.Color(0)
                    },
                    specular: {
                        type: "c",
                        value: new n.Color(1118481)
                    },
                    shininess: {
                        type: "f",
                        value: 30
                    }
                }]),
                vertexShader: n.ShaderChunk.meshphong_vert,
                fragmentShader: n.ShaderChunk.meshphong_frag
            },
            standard: {
                uniforms: n.UniformsUtils.merge([n.UniformsLib.common, n.UniformsLib.aomap, n.UniformsLib.lightmap, n.UniformsLib.emissivemap, n.UniformsLib.bumpmap, n.UniformsLib.normalmap, n.UniformsLib.displacementmap, n.UniformsLib.roughnessmap, n.UniformsLib.metalnessmap, n.UniformsLib.fog, n.UniformsLib.lights, {
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                        type: "c",
                        value: new n.Color(0)
                    },
                    roughness: {
                        type: "f",
                        value: .5
                    },
                    metalness: {
                        type: "f",
                        value: 0
                    },
                    envMapIntensity: {
                        type: "f",
                        value: 1
                    }
                }]),
                vertexShader: n.ShaderChunk.meshstandard_vert,
                fragmentShader: n.ShaderChunk.meshstandard_frag
            },
            points: {
                uniforms: n.UniformsUtils.merge([n.UniformsLib.points, n.UniformsLib.fog]),
                vertexShader: n.ShaderChunk.points_vert,
                fragmentShader: n.ShaderChunk.points_frag
            },
            dashed: {
                uniforms: n.UniformsUtils.merge([n.UniformsLib.common, n.UniformsLib.fog, {
                    scale: {
                        type: "f",
                        value: 1
                    },
                    dashSize: {
                        type: "f",
                        value: 1
                    },
                    totalSize: {
                        type: "f",
                        value: 2
                    }
                }]),
                vertexShader: n.ShaderChunk.linedashed_vert,
                fragmentShader: n.ShaderChunk.linedashed_frag
            },
            depth: {
                uniforms: {
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                        type: "f",
                        value: 1
                    },
                    mFar: {
                        type: "f",
                        value: 2e3
                    },
                    opacity: {
                        type: "f",
                        value: 1
                    }
                },
                vertexShader: n.ShaderChunk.depth_vert,
                fragmentShader: n.ShaderChunk.depth_frag
            },
            normal: {
                uniforms: {
                    opacity: {
                        type: "f",
                        value: 1
                    }
                },
                vertexShader: n.ShaderChunk.normal_vert,
                fragmentShader: n.ShaderChunk.normal_frag
            },
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                uniforms: {
                    tCube: {
                        type: "t",
                        value: null
                    },
                    tFlip: {
                        type: "f",
                        value: -1
                    }
                },
                vertexShader: n.ShaderChunk.cube_vert,
                fragmentShader: n.ShaderChunk.cube_frag
            },
            equirect: {
                uniforms: {
                    tEquirect: {
                        type: "t",
                        value: null
                    },
                    tFlip: {
                        type: "f",
                        value: -1
                    }
                },
                vertexShader: n.ShaderChunk.equirect_vert,
                fragmentShader: n.ShaderChunk.equirect_frag
            },
            depthRGBA: {
                uniforms: {},
                vertexShader: n.ShaderChunk.depthRGBA_vert,
                fragmentShader: n.ShaderChunk.depthRGBA_frag
            },
            distanceRGBA: {
                uniforms: {
                    lightPos: {
                        type: "v3",
                        value: new n.Vector3(0,0,0)
                    }
                },
                vertexShader: n.ShaderChunk.distanceRGBA_vert,
                fragmentShader: n.ShaderChunk.distanceRGBA_frag
            }
        },
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            }
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                t *= n,
                i *= n),
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            }
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                be = null,
                Ee = "",
                Ie = -1,
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            function a(e) {
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                r(),
                Xe.clear()
            }
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                var t = e.target;
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            }
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                var t = e.target;
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            function c(e) {
                var t = e.target;
                t.removeEventListener("dispose", c),
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            function h(e) {
                var t = Xe.get(e);
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                    Ge.deleteTexture(t.__image__webglTextureCube);
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                    if (void 0 === t.__webglInit)
                        return;
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                Xe.delete(e)
            }
            function u(e) {
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                  , i = Xe.get(e.texture);
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                    if (Ge.deleteTexture(i.__webglTexture),
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                        for (var r = 0; r < 6; r++)
                            Ge.deleteFramebuffer(t.__webglFramebuffer[r]),
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                        Ge.deleteFramebuffer(t.__webglFramebuffer),
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                }
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            function d(e) {
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            }
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                                u instanceof n.InstancedBufferAttribute ? (Ye.enableAttributeAndDivisor(h, u.meshPerAttribute, o),
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                                Ge.bindBuffer(Ge.ARRAY_BUFFER, p),
                                Ge.vertexAttribPointer(h, d, Ge.FLOAT, !1, 0, r * d * 4)
                        } else if (void 0 !== l) {
                            var v = l[c];
                            if (void 0 !== v)
                                switch (v.length) {
                                case 2:
                                    Ge.vertexAttrib2fv(h, v);
                                    break;
                                case 3:
                                    Ge.vertexAttrib3fv(h, v);
                                    break;
                                case 4:
                                    Ge.vertexAttrib4fv(h, v);
                                    break;
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                                    Ge.vertexAttrib1fv(h, v)
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                }
                Ye.disableUnusedAttributes()
            }
            function g(e, t) {
                return Math.abs(t[0]) - Math.abs(e[0])
            }
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                o.push(s))
            }
            function y(e, t) {
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                        else if (e instanceof n.LensFlare)
                            me.push(e);
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                            ve.sortObjects === !0 && (Ve.setFromMatrixPosition(e.matrixWorld),
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                            A(e, null, e.material, Ve.z, null);
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                            var i = e.material;
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                                ve.sortObjects === !0 && (Ve.setFromMatrixPosition(e.matrixWorld),
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                                    for (var o = r.groups, a = i.materials, s = 0, l = o.length; s < l; s++) {
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                                    A(e, r, i, Ve.z, null)
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                      , u = s.group;
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                        E(h);
                        var d = w(t, i, h, l);
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                        })
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                        ve.renderBufferDirect(t, i, c, h, l, u)
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                        r.__webglShader = {
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                        u["morphTarget" + d] >= 0 && e.numSupportedMorphTargets++
                }
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                }
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                f.spotLights.value = Ue.spot,
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                f.hemisphereLights.value = Ue.hemi,
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                    var C = r.uniformsList[A][0];
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                        r.hasDynamicUniforms = !0;
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                    }
                }
            }
            function E(e) {
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            }
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            }
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                e.scale.value = t.scale
            }
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                e.map.value = t.map,
                null !== t.map) {
                    var i = t.map.offset
                      , n = t.map.repeat;
                    e.offsetRepeat.value.set(i.x, i.y, n.x, n.y)
                }
            }
            function R(e, t) {
                e.fogColor.value = t.color,
                t instanceof n.Fog ? (e.fogNear.value = t.near,
                e.fogFar.value = t.far) : t instanceof n.FogExp2 && (e.fogDensity.value = t.density)
            }
            function P(e, t) {
                t.lightMap && (e.lightMap.value = t.lightMap,
                e.lightMapIntensity.value = t.lightMapIntensity),
                t.emissiveMap && (e.emissiveMap.value = t.emissiveMap)
            }
            function O(e, t) {
                e.specular.value = t.specular,
                e.shininess.value = Math.max(t.shininess, 1e-4),
                t.lightMap && (e.lightMap.value = t.lightMap,
                e.lightMapIntensity.value = t.lightMapIntensity),
                t.emissiveMap && (e.emissiveMap.value = t.emissiveMap),
                t.bumpMap && (e.bumpMap.value = t.bumpMap,
                e.bumpScale.value = t.bumpScale),
                t.normalMap && (e.normalMap.value = t.normalMap,
                e.normalScale.value.copy(t.normalScale)),
                t.displacementMap && (e.displacementMap.value = t.displacementMap,
                e.displacementScale.value = t.displacementScale,
                e.displacementBias.value = t.displacementBias)
            }
            function L(e, t) {
                e.roughness.value = t.roughness,
                e.metalness.value = t.metalness,
                t.roughnessMap && (e.roughnessMap.value = t.roughnessMap),
                t.metalnessMap && (e.metalnessMap.value = t.metalnessMap),
                t.lightMap && (e.lightMap.value = t.lightMap,
                e.lightMapIntensity.value = t.lightMapIntensity),
                t.emissiveMap && (e.emissiveMap.value = t.emissiveMap),
                t.bumpMap && (e.bumpMap.value = t.bumpMap,
                e.bumpScale.value = t.bumpScale),
                t.normalMap && (e.normalMap.value = t.normalMap,
                e.normalScale.value.copy(t.normalScale)),
                t.displacementMap && (e.displacementMap.value = t.displacementMap,
                e.displacementScale.value = t.displacementScale,
                e.displacementBias.value = t.displacementBias),
                t.envMap && (e.envMapIntensity.value = t.envMapIntensity)
            }
            function D(e, t) {
                e.ambientLightColor.needsUpdate = t,
                e.directionalLights.needsUpdate = t,
                e.pointLights.needsUpdate = t,
                e.spotLights.needsUpdate = t,
                e.hemisphereLights.needsUpdate = t
            }
            function N(e, t) {
                Ge.uniformMatrix4fv(e.modelViewMatrix, !1, t.modelViewMatrix.elements),
                e.normalMatrix && Ge.uniformMatrix3fv(e.normalMatrix, !1, t.normalMatrix.elements)
            }
            function B() {
                var e = xe;
                return e >= je.maxTextures && console.warn("WebGLRenderer: trying to use " + e + " texture units while this GPU supports only " + je.maxTextures),
                xe += 1,
                e
            }
            function F(e, t, i, r) {
                var o, a;
                if ("1i" === t)
                    Ge.uniform1i(i, r);
                else if ("1f" === t)
                    Ge.uniform1f(i, r);
                else if ("2f" === t)
                    Ge.uniform2f(i, r[0], r[1]);
                else if ("3f" === t)
                    Ge.uniform3f(i, r[0], r[1], r[2]);
                else if ("4f" === t)
                    Ge.uniform4f(i, r[0], r[1], r[2], r[3]);
                else if ("1iv" === t)
                    Ge.uniform1iv(i, r);
                else if ("3iv" === t)
                    Ge.uniform3iv(i, r);
                else if ("1fv" === t)
                    Ge.uniform1fv(i, r);
                else if ("2fv" === t)
                    Ge.uniform2fv(i, r);
                else if ("3fv" === t)
                    Ge.uniform3fv(i, r);
                else if ("4fv" === t)
                    Ge.uniform4fv(i, r);
                else if ("Matrix2fv" === t)
                    Ge.uniformMatrix2fv(i, !1, r);
                else if ("Matrix3fv" === t)
                    Ge.uniformMatrix3fv(i, !1, r);
                else if ("Matrix4fv" === t)
                    Ge.uniformMatrix4fv(i, !1, r);
                else if ("i" === t)
                    Ge.uniform1i(i, r);
                else if ("f" === t)
                    Ge.uniform1f(i, r);
                else if ("v2" === t)
                    Ge.uniform2f(i, r.x, r.y);
                else if ("v3" === t)
                    Ge.uniform3f(i, r.x, r.y, r.z);
                else if ("v4" === t)
                    Ge.uniform4f(i, r.x, r.y, r.z, r.w);
                else if ("c" === t)
                    Ge.uniform3f(i, r.r, r.g, r.b);
                else if ("s" === t) {
                    var s = e.properties;
                    for (var l in s) {
                        var c = s[l]
                          , h = i[l]
                          , u = r[l];
                        F(c, c.type, h, u)
                    }
                } else if ("sa" === t)
                    for (var s = e.properties, d = 0, p = r.length; d < p; d++)
                        for (var l in s) {
                            var c = s[l]
                              , h = i[d][l]
                              , u = r[d][l];
                            F(c, c.type, h, u)
                        }
                else if ("iv1" === t)
                    Ge.uniform1iv(i, r);
                else if ("iv" === t)
                    Ge.uniform3iv(i, r);
                else if ("fv1" === t)
                    Ge.uniform1fv(i, r);
                else if ("fv" === t)
                    Ge.uniform3fv(i, r);
                else if ("v2v" === t) {
                    void 0 === e._array && (e._array = new Float32Array(2 * r.length));
                    for (var d = 0, f = 0, g = r.length; d < g; d++,
                    f += 2)
                        e._array[f + 0] = r[d].x,
                        e._array[f + 1] = r[d].y;
                    Ge.uniform2fv(i, e._array)
                } else if ("v3v" === t) {
                    void 0 === e._array && (e._array = new Float32Array(3 * r.length));
                    for (var d = 0, m = 0, g = r.length; d < g; d++,
                    m += 3)
                        e._array[m + 0] = r[d].x,
                        e._array[m + 1] = r[d].y,
                        e._array[m + 2] = r[d].z;
                    Ge.uniform3fv(i, e._array)
                } else if ("v4v" === t) {
                    void 0 === e._array && (e._array = new Float32Array(4 * r.length));
                    for (var d = 0, v = 0, g = r.length; d < g; d++,
                    v += 4)
                        e._array[v + 0] = r[d].x,
                        e._array[v + 1] = r[d].y,
                        e._array[v + 2] = r[d].z,
                        e._array[v + 3] = r[d].w;
                    Ge.uniform4fv(i, e._array)
                } else if ("m2" === t)
                    Ge.uniformMatrix2fv(i, !1, r.elements);
                else if ("m3" === t)
                    Ge.uniformMatrix3fv(i, !1, r.elements);
                else if ("m3v" === t) {
                    void 0 === e._array && (e._array = new Float32Array(9 * r.length));
                    for (var d = 0, g = r.length; d < g; d++)
                        r[d].flattenToArrayOffset(e._array, 9 * d);
                    Ge.uniformMatrix3fv(i, !1, e._array)
                } else if ("m4" === t)
                    Ge.uniformMatrix4fv(i, !1, r.elements);
                else if ("m4v" === t) {
                    void 0 === e._array && (e._array = new Float32Array(16 * r.length));
                    for (var d = 0, g = r.length; d < g; d++)
                        r[d].flattenToArrayOffset(e._array, 16 * d);
                    Ge.uniformMatrix4fv(i, !1, e._array)
                } else if ("t" === t) {
                    if (o = r,
                    a = B(),
                    Ge.uniform1i(i, a),
                    !o)
                        return;
                    o instanceof n.CubeTexture || Array.isArray(o.image) && 6 === o.image.length ? Y(o, a) : o instanceof n.WebGLRenderTargetCube ? X(o.texture, a) : o instanceof n.WebGLRenderTarget ? ve.setTexture(o.texture, a) : ve.setTexture(o, a)
                } else if ("tv" === t) {
                    void 0 === e._array && (e._array = []);
                    for (var d = 0, g = e.value.length; d < g; d++)
                        e._array[d] = B();
                    Ge.uniform1iv(i, e._array);
                    for (var d = 0, g = e.value.length; d < g; d++)
                        o = e.value[d],
                        a = e._array[d],
                        o && (o instanceof n.CubeTexture || o.image instanceof Array && 6 === o.image.length ? Y(o, a) : o instanceof n.WebGLRenderTarget ? ve.setTexture(o.texture, a) : o instanceof n.WebGLRenderTargetCube ? X(o.texture, a) : ve.setTexture(o, a))
                } else
                    console.warn("THREE.WebGLRenderer: Unknown uniform type: " + t)
            }
            function V(e) {
                for (var t = 0, i = e.length; t < i; t++) {
                    var n = e[t][0];
                    if (n.needsUpdate !== !1) {
                        var r = n.type
                          , o = e[t][1]
                          , a = n.value;
                        F(n, r, o, a)
                    }
                }
            }
            function U(e, t) {
                var i, r, o, a, s, l, c = 0, h = 0, u = 0, d = t.matrixWorldInverse, p = 0, f = 0, g = 0, m = 0, v = 0;
                for (Ue.shadowsPointLight = 0,
                i = 0,
                r = e.length; i < r; i++)
                    if (o = e[i],
                    a = o.color,
                    s = o.intensity,
                    l = o.distance,
                    o instanceof n.AmbientLight)
                        c += a.r * s,
                        h += a.g * s,
                        u += a.b * s;
                    else if (o instanceof n.DirectionalLight) {
                        var A = Ke.get(o);
                        A.color.copy(o.color).multiplyScalar(o.intensity),
                        A.direction.setFromMatrixPosition(o.matrixWorld),
                        Ve.setFromMatrixPosition(o.target.matrixWorld),
                        A.direction.sub(Ve),
                        A.direction.transformDirection(d),
                        A.shadow = o.castShadow,
                        o.castShadow && (A.shadowBias = o.shadow.bias,
                        A.shadowRadius = o.shadow.radius,
                        A.shadowMapSize = o.shadow.mapSize,
                        Ue.shadows[v++] = o),
                        Ue.directionalShadowMap[p] = o.shadow.map,
                        Ue.directionalShadowMatrix[p] = o.shadow.matrix,
                        Ue.directional[p++] = A
                    } else if (o instanceof n.SpotLight) {
                        var A = Ke.get(o);
                        A.position.setFromMatrixPosition(o.matrixWorld),
                        A.position.applyMatrix4(d),
                        A.color.copy(a).multiplyScalar(s),
                        A.distance = l,
                        A.direction.setFromMatrixPosition(o.matrixWorld),
                        Ve.setFromMatrixPosition(o.target.matrixWorld),
                        A.direction.sub(Ve),
                        A.direction.transformDirection(d),
                        A.coneCos = Math.cos(o.angle),
                        A.penumbraCos = Math.cos(o.angle * (1 - o.penumbra)),
                        A.decay = 0 === o.distance ? 0 : o.decay,
                        A.shadow = o.castShadow,
                        o.castShadow && (A.shadowBias = o.shadow.bias,
                        A.shadowRadius = o.shadow.radius,
                        A.shadowMapSize = o.shadow.mapSize,
                        Ue.shadows[v++] = o),
                        Ue.spotShadowMap[g] = o.shadow.map,
                        Ue.spotShadowMatrix[g] = o.shadow.matrix,
                        Ue.spot[g++] = A
                    } else if (o instanceof n.PointLight) {
                        var A = Ke.get(o);
                        A.position.setFromMatrixPosition(o.matrixWorld),
                        A.position.applyMatrix4(d),
                        A.color.copy(o.color).multiplyScalar(o.intensity),
                        A.distance = o.distance,
                        A.decay = 0 === o.distance ? 0 : o.decay,
                        A.shadow = o.castShadow,
                        o.castShadow && (A.shadowBias = o.shadow.bias,
                        A.shadowRadius = o.shadow.radius,
                        A.shadowMapSize = o.shadow.mapSize,
                        Ue.shadows[v++] = o),
                        Ue.pointShadowMap[f] = o.shadow.map,
                        void 0 === Ue.pointShadowMatrix[f] && (Ue.pointShadowMatrix[f] = new n.Matrix4),
                        Ve.setFromMatrixPosition(o.matrixWorld).negate(),
                        Ue.pointShadowMatrix[f].identity().setPosition(Ve),
                        Ue.point[f++] = A
                    } else if (o instanceof n.HemisphereLight) {
                        var A = Ke.get(o);
                        A.direction.setFromMatrixPosition(o.matrixWorld),
                        A.direction.transformDirection(d),
                        A.direction.normalize(),
                        A.skyColor.copy(o.color).multiplyScalar(s),
                        A.groundColor.copy(o.groundColor).multiplyScalar(s),
                        Ue.hemi[m++] = A
                    }
                Ue.ambient[0] = c,
                Ue.ambient[1] = h,
                Ue.ambient[2] = u,
                Ue.directional.length = p,
                Ue.spot.length = g,
                Ue.point.length = f,
                Ue.hemi.length = m,
                Ue.shadows.length = v,
                Ue.hash = p + "," + f + "," + g + "," + m + "," + v
            }
            function k(e, t, i) {
                var r;
                if (i ? (Ge.texParameteri(e, Ge.TEXTURE_WRAP_S, ee(t.wrapS)),
                Ge.texParameteri(e, Ge.TEXTURE_WRAP_T, ee(t.wrapT)),
                Ge.texParameteri(e, Ge.TEXTURE_MAG_FILTER, ee(t.magFilter)),
                Ge.texParameteri(e, Ge.TEXTURE_MIN_FILTER, ee(t.minFilter))) : (Ge.texParameteri(e, Ge.TEXTURE_WRAP_S, Ge.CLAMP_TO_EDGE),
                Ge.texParameteri(e, Ge.TEXTURE_WRAP_T, Ge.CLAMP_TO_EDGE),
                t.wrapS === n.ClampToEdgeWrapping && t.wrapT === n.ClampToEdgeWrapping || console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.", t),
                Ge.texParameteri(e, Ge.TEXTURE_MAG_FILTER, $(t.magFilter)),
                Ge.texParameteri(e, Ge.TEXTURE_MIN_FILTER, $(t.minFilter)),
                t.minFilter !== n.NearestFilter && t.minFilter !== n.LinearFilter && console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.", t)),
                r = We.get("EXT_texture_filter_anisotropic")) {
                    if (t.type === n.FloatType && null === We.get("OES_texture_float_linear"))
                        return;
                    if (t.type === n.HalfFloatType && null === We.get("OES_texture_half_float_linear"))
                        return;
                    (t.anisotropy > 1 || Xe.get(t).__currentAnisotropy) && (Ge.texParameterf(e, r.TEXTURE_MAX_ANISOTROPY_EXT, Math.min(t.anisotropy, ve.getMaxAnisotropy())),
                    Xe.get(t).__currentAnisotropy = t.anisotropy)
                }
            }
            function H(e, t, i) {
                void 0 === e.__webglInit && (e.__webglInit = !0,
                t.addEventListener("dispose", s),
                e.__webglTexture = Ge.createTexture(),
                ke.textures++),
                Ye.activeTexture(Ge.TEXTURE0 + i),
                Ye.bindTexture(Ge.TEXTURE_2D, e.__webglTexture),
                Ge.pixelStorei(Ge.UNPACK_FLIP_Y_WEBGL, t.flipY),
                Ge.pixelStorei(Ge.UNPACK_PREMULTIPLY_ALPHA_WEBGL, t.premultiplyAlpha),
                Ge.pixelStorei(Ge.UNPACK_ALIGNMENT, t.unpackAlignment);
                var r = G(t.image, je.maxTextureSize);
                W(t) && z(r) === !1 && (r = j(r));
                var o = z(r)
                  , a = ee(t.format)
                  , l = ee(t.type);
                k(Ge.TEXTURE_2D, t, o);
                var c, h = t.mipmaps;
                if (t instanceof n.DataTexture)
                    if (h.length > 0 && o) {
                        for (var u = 0, d = h.length; u < d; u++)
                            c = h[u],
                            Ye.texImage2D(Ge.TEXTURE_2D, u, a, c.width, c.height, 0, a, l, c.data);
                        t.generateMipmaps = !1
                    } else
                        Ye.texImage2D(Ge.TEXTURE_2D, 0, a, r.width, r.height, 0, a, l, r.data);
                else if (t instanceof n.CompressedTexture)
                    for (var u = 0, d = h.length; u < d; u++)
                        c = h[u],
                        t.format !== n.RGBAFormat && t.format !== n.RGBFormat ? Ye.getCompressedTextureFormats().indexOf(a) > -1 ? Ye.compressedTexImage2D(Ge.TEXTURE_2D, u, a, c.width, c.height, 0, c.data) : console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()") : Ye.texImage2D(Ge.TEXTURE_2D, u, a, c.width, c.height, 0, a, l, c.data);
                else if (h.length > 0 && o) {
                    for (var u = 0, d = h.length; u < d; u++)
                        c = h[u],
                        Ye.texImage2D(Ge.TEXTURE_2D, u, a, a, l, c);
                    t.generateMipmaps = !1
                } else
                    Ye.texImage2D(Ge.TEXTURE_2D, 0, a, a, l, r);
                t.generateMipmaps && o && Ge.generateMipmap(Ge.TEXTURE_2D),
                e.__version = t.version,
                t.onUpdate && t.onUpdate(t)
            }
            function G(e, t) {
                if (e.width > t || e.height > t) {
                    var i = t / Math.max(e.width, e.height)
                      , n = document.createElement("canvas");
                    n.width = Math.floor(e.width * i),
                    n.height = Math.floor(e.height * i);
                    var r = n.getContext("2d");
                    return r.drawImage(e, 0, 0, e.width, e.height, 0, 0, n.width, n.height),
                    console.warn("THREE.WebGLRenderer: image is too big (" + e.width + "x" + e.height + "). Resized to " + n.width + "x" + n.height, e),
                    n
                }
                return e
            }
            function z(e) {
                return n.Math.isPowerOfTwo(e.width) && n.Math.isPowerOfTwo(e.height)
            }
            function W(e) {
                return e.wrapS !== n.ClampToEdgeWrapping || e.wrapT !== n.ClampToEdgeWrapping || e.minFilter !== n.NearestFilter && e.minFilter !== n.LinearFilter
            }
            function j(e) {
                if (e instanceof HTMLImageElement || e instanceof HTMLCanvasElement) {
                    var t = document.createElement("canvas");
                    t.width = n.Math.nearestPowerOfTwo(e.width),
                    t.height = n.Math.nearestPowerOfTwo(e.height);
                    var i = t.getContext("2d");
                    return i.drawImage(e, 0, 0, t.width, t.height),
                    console.warn("THREE.WebGLRenderer: image is not power of two (" + e.width + "x" + e.height + "). Resized to " + t.width + "x" + t.height, e),
                    t
                }
                return e
            }
            function Y(e, t) {
                var i = Xe.get(e);
                if (6 === e.image.length)
                    if (e.version > 0 && i.__version !== e.version) {
                        i.__image__webglTextureCube || (e.addEventListener("dispose", s),
                        i.__image__webglTextureCube = Ge.createTexture(),
                        ke.textures++),
                        Ye.activeTexture(Ge.TEXTURE0 + t),
                        Ye.bindTexture(Ge.TEXTURE_CUBE_MAP, i.__image__webglTextureCube),
                        Ge.pixelStorei(Ge.UNPACK_FLIP_Y_WEBGL, e.flipY);
                        for (var r = e instanceof n.CompressedTexture, o = e.image[0]instanceof n.DataTexture, a = [], l = 0; l < 6; l++)
                            !ve.autoScaleCubemaps || r || o ? a[l] = o ? e.image[l].image : e.image[l] : a[l] = G(e.image[l], je.maxCubemapSize);
                        var c = a[0]
                          , h = z(c)
                          , u = ee(e.format)
                          , d = ee(e.type);
                        k(Ge.TEXTURE_CUBE_MAP, e, h);
                        for (var l = 0; l < 6; l++)
                            if (r)
                                for (var p, f = a[l].mipmaps, g = 0, m = f.length; g < m; g++)
                                    p = f[g],
                                    e.format !== n.RGBAFormat && e.format !== n.RGBFormat ? Ye.getCompressedTextureFormats().indexOf(u) > -1 ? Ye.compressedTexImage2D(Ge.TEXTURE_CUBE_MAP_POSITIVE_X + l, g, u, p.width, p.height, 0, p.data) : console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setCubeTexture()") : Ye.texImage2D(Ge.TEXTURE_CUBE_MAP_POSITIVE_X + l, g, u, p.width, p.height, 0, u, d, p.data);
                            else
                                o ? Ye.texImage2D(Ge.TEXTURE_CUBE_MAP_POSITIVE_X + l, 0, u, a[l].width, a[l].height, 0, u, d, a[l].data) : Ye.texImage2D(Ge.TEXTURE_CUBE_MAP_POSITIVE_X + l, 0, u, u, d, a[l]);
                        e.generateMipmaps && h && Ge.generateMipmap(Ge.TEXTURE_CUBE_MAP),
                        i.__version = e.version,
                        e.onUpdate && e.onUpdate(e)
                    } else
                        Ye.activeTexture(Ge.TEXTURE0 + t),
                        Ye.bindTexture(Ge.TEXTURE_CUBE_MAP, i.__image__webglTextureCube)
            }
            function X(e, t) {
                Ye.activeTexture(Ge.TEXTURE0 + t),
                Ye.bindTexture(Ge.TEXTURE_CUBE_MAP, Xe.get(e).__webglTexture)
            }
            function Z(e, t, i, n) {
                var r = ee(t.texture.format)
                  , o = ee(t.texture.type);
                Ye.texImage2D(n, 0, r, t.width, t.height, 0, r, o, null),
                Ge.bindFramebuffer(Ge.FRAMEBUFFER, e),
                Ge.framebufferTexture2D(Ge.FRAMEBUFFER, i, n, Xe.get(t.texture).__webglTexture, 0),
                Ge.bindFramebuffer(Ge.FRAMEBUFFER, null)
            }
            function q(e, t) {
                Ge.bindRenderbuffer(Ge.RENDERBUFFER, e),
                t.depthBuffer && !t.stencilBuffer ? (Ge.renderbufferStorage(Ge.RENDERBUFFER, Ge.DEPTH_COMPONENT16, t.width, t.height),
                Ge.framebufferRenderbuffer(Ge.FRAMEBUFFER, Ge.DEPTH_ATTACHMENT, Ge.RENDERBUFFER, e)) : t.depthBuffer && t.stencilBuffer ? (Ge.renderbufferStorage(Ge.RENDERBUFFER, Ge.DEPTH_STENCIL, t.width, t.height),
                Ge.framebufferRenderbuffer(Ge.FRAMEBUFFER, Ge.DEPTH_STENCIL_ATTACHMENT, Ge.RENDERBUFFER, e)) : Ge.renderbufferStorage(Ge.RENDERBUFFER, Ge.RGBA4, t.width, t.height),
                Ge.bindRenderbuffer(Ge.RENDERBUFFER, null)
            }
            function K(e) {
                var t = Xe.get(e)
                  , i = e instanceof n.WebGLRenderTargetCube;
                if (i) {
                    t.__webglDepthbuffer = [];
                    for (var r = 0; r < 6; r++)
                        Ge.bindFramebuffer(Ge.FRAMEBUFFER, t.__webglFramebuffer[r]),
                        t.__webglDepthbuffer[r] = Ge.createRenderbuffer(),
                        q(t.__webglDepthbuffer[r], e)
                } else
                    Ge.bindFramebuffer(Ge.FRAMEBUFFER, t.__webglFramebuffer),
                    t.__webglDepthbuffer = Ge.createRenderbuffer(),
                    q(t.__webglDepthbuffer, e);
                Ge.bindFramebuffer(Ge.FRAMEBUFFER, null)
            }
            function Q(e) {
                var t = Xe.get(e)
                  , i = Xe.get(e.texture);
                e.addEventListener("dispose", l),
                i.__webglTexture = Ge.createTexture(),
                ke.textures++;
                var r = e instanceof n.WebGLRenderTargetCube
                  , o = n.Math.isPowerOfTwo(e.width) && n.Math.isPowerOfTwo(e.height);
                if (r) {
                    t.__webglFramebuffer = [];
                    for (var a = 0; a < 6; a++)
                        t.__webglFramebuffer[a] = Ge.createFramebuffer()
                } else
                    t.__webglFramebuffer = Ge.createFramebuffer();
                if (r) {
                    Ye.bindTexture(Ge.TEXTURE_CUBE_MAP, i.__webglTexture),
                    k(Ge.TEXTURE_CUBE_MAP, e.texture, o);
                    for (var a = 0; a < 6; a++)
                        Z(t.__webglFramebuffer[a], e, Ge.COLOR_ATTACHMENT0, Ge.TEXTURE_CUBE_MAP_POSITIVE_X + a);
                    e.texture.generateMipmaps && o && Ge.generateMipmap(Ge.TEXTURE_CUBE_MAP),
                    Ye.bindTexture(Ge.TEXTURE_CUBE_MAP, null)
                } else
                    Ye.bindTexture(Ge.TEXTURE_2D, i.__webglTexture),
                    k(Ge.TEXTURE_2D, e.texture, o),
                    Z(t.__webglFramebuffer, e, Ge.COLOR_ATTACHMENT0, Ge.TEXTURE_2D),
                    e.texture.generateMipmaps && o && Ge.generateMipmap(Ge.TEXTURE_2D),
                    Ye.bindTexture(Ge.TEXTURE_2D, null);
                e.depthBuffer && K(e)
            }
            function J(e) {
                var t = e instanceof n.WebGLRenderTargetCube ? Ge.TEXTURE_CUBE_MAP : Ge.TEXTURE_2D
                  , i = Xe.get(e.texture).__webglTexture;
                Ye.bindTexture(t, i),
                Ge.generateMipmap(t),
                Ye.bindTexture(t, null)
            }
            function $(e) {
                return e === n.NearestFilter || e === n.NearestMipMapNearestFilter || e === n.NearestMipMapLinearFilter ? Ge.NEAREST : Ge.LINEAR
            }
            function ee(e) {
                var t;
                if (e === n.RepeatWrapping)
                    return Ge.REPEAT;
                if (e === n.ClampToEdgeWrapping)
                    return Ge.CLAMP_TO_EDGE;
                if (e === n.MirroredRepeatWrapping)
                    return Ge.MIRRORED_REPEAT;
                if (e === n.NearestFilter)
                    return Ge.NEAREST;
                if (e === n.NearestMipMapNearestFilter)
                    return Ge.NEAREST_MIPMAP_NEAREST;
                if (e === n.NearestMipMapLinearFilter)
                    return Ge.NEAREST_MIPMAP_LINEAR;
                if (e === n.LinearFilter)
                    return Ge.LINEAR;
                if (e === n.LinearMipMapNearestFilter)
                    return Ge.LINEAR_MIPMAP_NEAREST;
                if (e === n.LinearMipMapLinearFilter)
                    return Ge.LINEAR_MIPMAP_LINEAR;
                if (e === n.UnsignedByteType)
                    return Ge.UNSIGNED_BYTE;
                if (e === n.UnsignedShort4444Type)
                    return Ge.UNSIGNED_SHORT_4_4_4_4;
                if (e === n.UnsignedShort5551Type)
                    return Ge.UNSIGNED_SHORT_5_5_5_1;
                if (e === n.UnsignedShort565Type)
                    return Ge.UNSIGNED_SHORT_5_6_5;
                if (e === n.ByteType)
                    return Ge.BYTE;
                if (e === n.ShortType)
                    return Ge.SHORT;
                if (e === n.UnsignedShortType)
                    return Ge.UNSIGNED_SHORT;
                if (e === n.IntType)
                    return Ge.INT;
                if (e === n.UnsignedIntType)
                    return Ge.UNSIGNED_INT;
                if (e === n.FloatType)
                    return Ge.FLOAT;
                if (t = We.get("OES_texture_half_float"),
                null !== t && e === n.HalfFloatType)
                    return t.HALF_FLOAT_OES;
                if (e === n.AlphaFormat)
                    return Ge.ALPHA;
                if (e === n.RGBFormat)
                    return Ge.RGB;
                if (e === n.RGBAFormat)
                    return Ge.RGBA;
                if (e === n.LuminanceFormat)
                    return Ge.LUMINANCE;
                if (e === n.LuminanceAlphaFormat)
                    return Ge.LUMINANCE_ALPHA;
                if (e === n.AddEquation)
                    return Ge.FUNC_ADD;
                if (e === n.SubtractEquation)
                    return Ge.FUNC_SUBTRACT;
                if (e === n.ReverseSubtractEquation)
                    return Ge.FUNC_REVERSE_SUBTRACT;
                if (e === n.ZeroFactor)
                    return Ge.ZERO;
                if (e === n.OneFactor)
                    return Ge.ONE;
                if (e === n.SrcColorFactor)
                    return Ge.SRC_COLOR;
                if (e === n.OneMinusSrcColorFactor)
                    return Ge.ONE_MINUS_SRC_COLOR;
                if (e === n.SrcAlphaFactor)
                    return Ge.SRC_ALPHA;
                if (e === n.OneMinusSrcAlphaFactor)
                    return Ge.ONE_MINUS_SRC_ALPHA;
                if (e === n.DstAlphaFactor)
                    return Ge.DST_ALPHA;
                if (e === n.OneMinusDstAlphaFactor)
                    return Ge.ONE_MINUS_DST_ALPHA;
                if (e === n.DstColorFactor)
                    return Ge.DST_COLOR;
                if (e === n.OneMinusDstColorFactor)
                    return Ge.ONE_MINUS_DST_COLOR;
                if (e === n.SrcAlphaSaturateFactor)
                    return Ge.SRC_ALPHA_SATURATE;
                if (t = We.get("WEBGL_compressed_texture_s3tc"),
                null !== t) {
                    if (e === n.RGB_S3TC_DXT1_Format)
                        return t.COMPRESSED_RGB_S3TC_DXT1_EXT;
                    if (e === n.RGBA_S3TC_DXT1_Format)
                        return t.COMPRESSED_RGBA_S3TC_DXT1_EXT;
                    if (e === n.RGBA_S3TC_DXT3_Format)
                        return t.COMPRESSED_RGBA_S3TC_DXT3_EXT;
                    if (e === n.RGBA_S3TC_DXT5_Format)
                        return t.COMPRESSED_RGBA_S3TC_DXT5_EXT
                }
                if (t = We.get("WEBGL_compressed_texture_pvrtc"),
                null !== t) {
                    if (e === n.RGB_PVRTC_4BPPV1_Format)
                        return t.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
                    if (e === n.RGB_PVRTC_2BPPV1_Format)
                        return t.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
                    if (e === n.RGBA_PVRTC_4BPPV1_Format)
                        return t.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
                    if (e === n.RGBA_PVRTC_2BPPV1_Format)
                        return t.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG
                }
                if (t = We.get("WEBGL_compressed_texture_etc1"),
                null !== t && e === n.RGB_ETC1_Format)
                    return t.COMPRESSED_RGB_ETC1_WEBGL;
                if (t = We.get("EXT_blend_minmax"),
                null !== t) {
                    if (e === n.MinEquation)
                        return t.MIN_EXT;
                    if (e === n.MaxEquation)
                        return t.MAX_EXT
                }
                return 0
            }
            console.log("THREE.WebGLRenderer", n.REVISION),
            e = e || {};
            var te = void 0 !== e.canvas ? e.canvas : document.createElement("canvas")
              , ie = void 0 !== e.context ? e.context : null
              , ne = void 0 !== e.alpha && e.alpha
              , re = void 0 === e.depth || e.depth
              , oe = void 0 === e.stencil || e.stencil
              , ae = void 0 !== e.antialias && e.antialias
              , se = void 0 === e.premultipliedAlpha || e.premultipliedAlpha
              , le = void 0 !== e.preserveDrawingBuffer && e.preserveDrawingBuffer
              , ce = []
              , he = []
              , ue = -1
              , de = []
              , pe = -1
              , fe = new Float32Array(8)
              , ge = []
              , me = [];
            this.domElement = te,
            this.context = null,
            this.autoClear = !0,
            this.autoClearColor = !0,
            this.autoClearDepth = !0,
            this.autoClearStencil = !0,
            this.sortObjects = !0,
            this.gammaFactor = 2,
            this.gammaInput = !1,
            this.gammaOutput = !1,
            this.physicallyCorrectLights = !1,
            this.toneMapping = n.LinearToneMapping,
            this.toneMappingExposure = 1,
            this.toneMappingWhitePoint = 1,
            this.maxMorphTargets = 8,
            this.maxMorphNormals = 4,
            this.autoScaleCubemaps = !0;
            var ve = this
              , Ae = null
              , ye = null
              , Ce = null
              , Ie = -1
              , Ee = ""
              , be = null
              , we = new n.Vector4
              , _e = null
              , Te = new n.Vector4
              , xe = 0
              , Se = new n.Color(0)
              , Me = 0
              , Re = te.width
              , Pe = te.height
              , Oe = 1
              , Le = new n.Vector4(0,0,Re,Pe)
              , De = !1
              , Ne = new n.Vector4(0,0,Re,Pe)
              , Be = new n.Frustum
              , Fe = new n.Matrix4
              , Ve = new n.Vector3
              , Ue = {
                hash: "",
                ambient: [0, 0, 0],
                directional: [],
                directionalShadowMap: [],
                directionalShadowMatrix: [],
                spot: [],
                spotShadowMap: [],
                spotShadowMatrix: [],
                point: [],
                pointShadowMap: [],
                pointShadowMatrix: [],
                hemi: [],
                shadows: [],
                shadowsPointLight: 0
            }
              , ke = {
                geometries: 0,
                textures: 0
            }
              , He = {
                calls: 0,
                vertices: 0,
                faces: 0,
                points: 0
            };
            this.info = {
                render: He,
                memory: ke,
                programs: null
            };
            var Ge;
            try {
                var ze = {
                    alpha: ne,
                    depth: re,
                    stencil: oe,
                    antialias: ae,
                    premultipliedAlpha: se,
                    preserveDrawingBuffer: le
                };
                if (Ge = ie || te.getContext("webgl", ze) || te.getContext("experimental-webgl", ze),
                null === Ge)
                    throw null !== te.getContext("webgl") ? "Error creating WebGL context with your selected attributes." : "Error creating WebGL context.";
                void 0 === Ge.getShaderPrecisionFormat && (Ge.getShaderPrecisionFormat = function() {
                    return {
                        rangeMin: 1,
                        rangeMax: 1,
                        precision: 1
                    }
                }
                ),
                te.addEventListener("webglcontextlost", a, !1)
            } catch (e) {
                console.error("THREE.WebGLRenderer: " + e)
            }
            var We = new n.WebGLExtensions(Ge);
            We.get("OES_texture_float"),
            We.get("OES_texture_float_linear"),
            We.get("OES_texture_half_float"),
            We.get("OES_texture_half_float_linear"),
            We.get("OES_standard_derivatives"),
            We.get("ANGLE_instanced_arrays"),
            We.get("OES_element_index_uint") && (n.BufferGeometry.MaxIndex = 4294967296);
            var je = new n.WebGLCapabilities(Ge,We,e)
              , Ye = new n.WebGLState(Ge,We,ee)
              , Xe = new n.WebGLProperties
              , Ze = new n.WebGLObjects(Ge,Xe,this.info)
              , qe = new n.WebGLPrograms(this,je)
              , Ke = new n.WebGLLights;
            this.info.programs = qe.programs;
            var Qe = new n.WebGLBufferRenderer(Ge,We,He)
              , Je = new n.WebGLIndexedBufferRenderer(Ge,We,He);
            r(),
            this.context = Ge,
            this.capabilities = je,
            this.extensions = We,
            this.properties = Xe,
            this.state = Ye;
            var $e = new n.WebGLShadowMap(this,Ue,Ze);
            this.shadowMap = $e;
            var et = new n.SpritePlugin(this,ge)
              , tt = new n.LensFlarePlugin(this,me);
            this.getContext = function() {
                return Ge
            }
            ,
            this.getContextAttributes = function() {
                return Ge.getContextAttributes()
            }
            ,
            this.forceContextLoss = function() {
                We.get("WEBGL_lose_context").loseContext()
            }
            ,
            this.getMaxAnisotropy = function() {
                var e;
                return function() {
                    if (void 0 !== e)
                        return e;
                    var t = We.get("EXT_texture_filter_anisotropic");
                    return e = null !== t ? Ge.getParameter(t.MAX_TEXTURE_MAX_ANISOTROPY_EXT) : 0
                }
            }(),
            this.getPrecision = function() {
                return je.precision
            }
            ,
            this.getPixelRatio = function() {
                return Oe
            }
            ,
            this.setPixelRatio = function(e) {
                void 0 !== e && (Oe = e,
                this.setSize(Ne.z, Ne.w, !1))
            }
            ,
            this.getSize = function() {
                return {
                    width: Re,
                    height: Pe
                }
            }
            ,
			this.setSize = function(e, t, i, devicePixelRatio) { 
				if(devicePixelRatio != void 0) Oe = devicePixelRatio; //xzw add  改分辨率  始终保持清晰
                Re = e,
                Pe = t,
                te.width = e * Oe,
                te.height = t * Oe,
                i !== !1 && (te.style.width = e + "px",
                te.style.height = t + "px"),
                this.setViewport(0, 0, e, t)
            }
            ,
            this.setViewport = function(e, t, i, n) {
                Ye.viewport(Ne.set(e, t, i, n))
            }
            ,
            this.setScissor = function(e, t, i, n) {
                Ye.scissor(Le.set(e, t, i, n))
            }
            ,
            this.setScissorTest = function(e) {
                Ye.setScissorTest(De = e)
            }
            ,
            this.getClearColor = function() {
                return Se
            }
            ,
            this.setClearColor = function(e, t) {
                Se.set(e),
                Me = void 0 !== t ? t : 1,
                i(Se.r, Se.g, Se.b, Me)
            }
            ,
            this.getClearAlpha = function() {
                return Me
            }
            ,
            this.setClearAlpha = function(e) {
                Me = e,
                i(Se.r, Se.g, Se.b, Me)
            }
            ,
            this.clear = function(e, t, i) {
                var n = 0;
                (void 0 === e || e) && (n |= Ge.COLOR_BUFFER_BIT),
                (void 0 === t || t) && (n |= Ge.DEPTH_BUFFER_BIT),
                (void 0 === i || i) && (n |= Ge.STENCIL_BUFFER_BIT),
                Ge.clear(n)
            }
            ,
            this.clearColor = function() {
                this.clear(!0, !1, !1)
            }
            ,
            this.clearDepth = function() {
                this.clear(!1, !0, !1)
            }
            ,
            this.clearStencil = function() {
                this.clear(!1, !1, !0)
            }
            ,
            this.clearTarget = function(e, t, i, n) {
                this.setRenderTarget(e),
                this.clear(t, i, n)
            }
            ,
            this.resetGLState = o,
            this.dispose = function() {
                te.removeEventListener("webglcontextlost", a, !1)
            }
            ,
            this.renderBufferImmediate = function(e, t, i) {
                Ye.initAttributes();
                var r = Xe.get(e);
                e.hasPositions && !r.position && (r.position = Ge.createBuffer()),
                e.hasNormals && !r.normal && (r.normal = Ge.createBuffer()),
                e.hasUvs && !r.uv && (r.uv = Ge.createBuffer()),
                e.hasColors && !r.color && (r.color = Ge.createBuffer());
                var o = t.getAttributes();
                if (e.hasPositions && (Ge.bindBuffer(Ge.ARRAY_BUFFER, r.position),
                Ge.bufferData(Ge.ARRAY_BUFFER, e.positionArray, Ge.DYNAMIC_DRAW),
                Ye.enableAttribute(o.position),
                Ge.vertexAttribPointer(o.position, 3, Ge.FLOAT, !1, 0, 0)),
                e.hasNormals) {
                    if (Ge.bindBuffer(Ge.ARRAY_BUFFER, r.normal),
                    "MeshPhongMaterial" !== i.type && "MeshStandardMaterial" !== i.type && i.shading === n.FlatShading)
                        for (var a = 0, s = 3 * e.count; a < s; a += 9) {
                            var l = e.normalArray
                              , c = (l[a + 0] + l[a + 3] + l[a + 6]) / 3
                              , h = (l[a + 1] + l[a + 4] + l[a + 7]) / 3
                              , u = (l[a + 2] + l[a + 5] + l[a + 8]) / 3;
                            l[a + 0] = c,
                            l[a + 1] = h,
                            l[a + 2] = u,
                            l[a + 3] = c,
                            l[a + 4] = h,
                            l[a + 5] = u,
                            l[a + 6] = c,
                            l[a + 7] = h,
                            l[a + 8] = u
                        }
                    Ge.bufferData(Ge.ARRAY_BUFFER, e.normalArray, Ge.DYNAMIC_DRAW),
                    Ye.enableAttribute(o.normal),
                    Ge.vertexAttribPointer(o.normal, 3, Ge.FLOAT, !1, 0, 0)
                }
                e.hasUvs && i.map && (Ge.bindBuffer(Ge.ARRAY_BUFFER, r.uv),
                Ge.bufferData(Ge.ARRAY_BUFFER, e.uvArray, Ge.DYNAMIC_DRAW),
                Ye.enableAttribute(o.uv),
                Ge.vertexAttribPointer(o.uv, 2, Ge.FLOAT, !1, 0, 0)),
                e.hasColors && i.vertexColors !== n.NoColors && (Ge.bindBuffer(Ge.ARRAY_BUFFER, r.color),
                Ge.bufferData(Ge.ARRAY_BUFFER, e.colorArray, Ge.DYNAMIC_DRAW),
                Ye.enableAttribute(o.color),
                Ge.vertexAttribPointer(o.color, 3, Ge.FLOAT, !1, 0, 0)),
                Ye.disableUnusedAttributes(),
                Ge.drawArrays(Ge.TRIANGLES, 0, e.count),
                e.count = 0
            }
            ,
            this.renderBufferDirect = function(e, i, r, o, a, s) {
                E(o);
                var l = w(e, i, o, a)
                  , c = !1
                  , h = r.id + "_" + l.id + "_" + o.wireframe;
                h !== Ee && (Ee = h,
                c = !0);
                var u = a.morphTargetInfluences;
                if (void 0 !== u) {
                    for (var d = [], p = 0, m = u.length; p < m; p++) {
                        var v = u[p];
                        d.push([v, p])
                    }
                    d.sort(g),
                    d.length > 8 && (d.length = 8);
                    for (var A = r.morphAttributes, p = 0, m = d.length; p < m; p++) {
                        var v = d[p];
                        if (fe[p] = v[0],
                        0 !== v[0]) {
                            var y = v[1];
                            o.morphTargets === !0 && A.position && r.addAttribute("morphTarget" + p, A.position[y]),
                            o.morphNormals === !0 && A.normal && r.addAttribute("morphNormal" + p, A.normal[y])
                        } else
                            o.morphTargets === !0 && r.removeAttribute("morphTarget" + p),
                            o.morphNormals === !0 && r.removeAttribute("morphNormal" + p)
                    }
                    var C = l.getUniforms();
                    null !== C.morphTargetInfluences && Ge.uniform1fv(C.morphTargetInfluences, fe),
                    c = !0
                }
                var y = r.index
                  , I = r.attributes.position;
                o.wireframe === !0 && (y = Ze.getWireframeAttribute(r));
                var b;
                null !== y ? (b = Je,
                b.setIndex(y)) : b = Qe,
                c && (f(o, l, r),
                null !== y && Ge.bindBuffer(Ge.ELEMENT_ARRAY_BUFFER, Ze.getAttributeBuffer(y)));
                var _ = 0
                  , T = 1 / 0;
                null !== y ? T = y.count : void 0 !== I && (T = I.count);
                var x = r.drawRange.start
                  , S = r.drawRange.count
                  , M = null !== s ? s.start : 0
                  , R = null !== s ? s.count : 1 / 0
                  , P = Math.max(_, x, M)
                  , O = Math.min(_ + T, x + S, M + R) - 1
                  , L = Math.max(0, O - P + 1);
                if (a instanceof n.Mesh)
                    if (o.wireframe === !0)
                        Ye.setLineWidth(o.wireframeLinewidth * t()),
                        b.setMode(Ge.LINES);
                    else
                        switch (a.drawMode) {
                        case n.TrianglesDrawMode:
                            b.setMode(Ge.TRIANGLES);
                            break;
                        case n.TriangleStripDrawMode:
                            b.setMode(Ge.TRIANGLE_STRIP);
                            break;
                        case n.TriangleFanDrawMode:
                            b.setMode(Ge.TRIANGLE_FAN)
                        }
                else if (a instanceof n.Line) {
                    var D = o.linewidth;
                    void 0 === D && (D = 1),
                    Ye.setLineWidth(D * t()),
                    a instanceof n.LineSegments ? b.setMode(Ge.LINES) : b.setMode(Ge.LINE_STRIP)
                } else
                    a instanceof n.Points && b.setMode(Ge.POINTS);
                r instanceof n.InstancedBufferGeometry ? r.maxInstancedCount > 0 && b.renderInstances(r, P, L) : b.render(P, L)
            }
            ,
            this.render = function(e, t, i, r) {
                if (t instanceof n.Camera == !1)
                    return void console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");
                var o = e.fog;
                if (Ee = "",
                Ie = -1,
                be = null,
                e.autoUpdate === !0 && e.updateMatrixWorld(),
                null === t.parent && t.updateMatrixWorld(),
                t.matrixWorldInverse.getInverse(t.matrixWorld),
                Fe.multiplyMatrices(t.projectionMatrix, t.matrixWorldInverse),
                Be.setFromMatrix(Fe),
                ce.length = 0,
                ue = -1,
                pe = -1,
                ge.length = 0,
                me.length = 0,
                y(e, t),
                he.length = ue + 1,
                de.length = pe + 1,
                ve.sortObjects === !0 && (he.sort(m),
                de.sort(v)),
                U(ce, t),
                $e.render(e, t),
                He.calls = 0,
                He.vertices = 0,
                He.faces = 0,
                He.points = 0,
                void 0 === i && (i = null),
                this.setRenderTarget(i),
                (this.autoClear || r) && this.clear(this.autoClearColor, this.autoClearDepth, this.autoClearStencil),
                e.overrideMaterial) {
                    var a = e.overrideMaterial;
                    C(he, t, o, a),
                    C(de, t, o, a)
                } else
                    Ye.setBlending(n.NoBlending),
                    C(he, t, o),
                    C(de, t, o);
                if (et.render(e, t),
                tt.render(e, t, Te),
                i) {
                    var s = i.texture;
                    s.generateMipmaps && z(i) && s.minFilter !== n.NearestFilter && s.minFilter !== n.LinearFilter && J(i)
                }
                Ye.setDepthTest(!0),
                Ye.setDepthWrite(!0),
                Ye.setColorWrite(!0)
            }
            ,
            this.setFaceCulling = function(e, t) {
                e === n.CullFaceNone ? Ye.disable(Ge.CULL_FACE) : (t === n.FrontFaceDirectionCW ? Ge.frontFace(Ge.CW) : Ge.frontFace(Ge.CCW),
                e === n.CullFaceBack ? Ge.cullFace(Ge.BACK) : e === n.CullFaceFront ? Ge.cullFace(Ge.FRONT) : Ge.cullFace(Ge.FRONT_AND_BACK),
                Ye.enable(Ge.CULL_FACE))
            }
            ,
            this.setTexture = function(e, t) {
                var i = Xe.get(e);
                if (e.version > 0 && i.__version !== e.version) {
                    var n = e.image;
                    return void 0 === n ? void console.warn("THREE.WebGLRenderer: Texture marked for update but image is undefined", e) : n.complete === !1 ? void console.warn("THREE.WebGLRenderer: Texture marked for update but image is incomplete", e) : void H(i, e, t)
                }
                Ye.activeTexture(Ge.TEXTURE0 + t),
                Ye.bindTexture(Ge.TEXTURE_2D, i.__webglTexture)
            }
            ,
            this.getCurrentRenderTarget = function() {
                return ye
            }
            ,
            this.setRenderTarget = function(e) {
                ye = e,
                e && void 0 === Xe.get(e).__webglFramebuffer && Q(e);
                var t, i = e instanceof n.WebGLRenderTargetCube;
                if (e) {
                    var r = Xe.get(e);
                    t = i ? r.__webglFramebuffer[e.activeCubeFace] : r.__webglFramebuffer,
                    we.copy(e.scissor),
                    _e = e.scissorTest,
                    Te.copy(e.viewport)
                } else
                    t = null,
                    we.copy(Le).multiplyScalar(Oe),
                    _e = De,
                    Te.copy(Ne).multiplyScalar(Oe);
                if (Ce !== t && (Ge.bindFramebuffer(Ge.FRAMEBUFFER, t),
                Ce = t),
                Ye.scissor(we),
                Ye.setScissorTest(_e),
                Ye.viewport(Te),
                i) {
                    var o = Xe.get(e.texture);
                    Ge.framebufferTexture2D(Ge.FRAMEBUFFER, Ge.COLOR_ATTACHMENT0, Ge.TEXTURE_CUBE_MAP_POSITIVE_X + e.activeCubeFace, o.__webglTexture, e.activeMipMapLevel)
                }
            }
            ,
            this.readRenderTargetPixels = function(e, t, i, r, o, a) {
                if (e instanceof n.WebGLRenderTarget == !1)
                    return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");
                var s = Xe.get(e).__webglFramebuffer;
                if (s) {
                    var l = !1;
                    s !== Ce && (Ge.bindFramebuffer(Ge.FRAMEBUFFER, s),
                    l = !0);
                    try {
                        var c = e.texture;
                        if (c.format !== n.RGBAFormat && ee(c.format) !== Ge.getParameter(Ge.IMPLEMENTATION_COLOR_READ_FORMAT))
                            return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");
                        if (!(c.type === n.UnsignedByteType || ee(c.type) === Ge.getParameter(Ge.IMPLEMENTATION_COLOR_READ_TYPE) || c.type === n.FloatType && We.get("WEBGL_color_buffer_float") || c.type === n.HalfFloatType && We.get("EXT_color_buffer_half_float")))
                            return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");
                        Ge.checkFramebufferStatus(Ge.FRAMEBUFFER) === Ge.FRAMEBUFFER_COMPLETE ? Ge.readPixels(t, i, r, o, ee(c.format), ee(c.type), a) : console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.")
                    } finally {
                        l && Ge.bindFramebuffer(Ge.FRAMEBUFFER, Ce)
                    }
                }
            }
        }
        ,
        n.WebGLRenderTarget = function(e, t, i) {
            this.uuid = n.Math.generateUUID(),
            this.width = e,
            this.height = t,
            this.scissor = new n.Vector4(0,0,e,t),
            this.scissorTest = !1,
            this.viewport = new n.Vector4(0,0,e,t),
            i = i || {},
            void 0 === i.minFilter && (i.minFilter = n.LinearFilter),
            this.texture = new n.Texture(void 0,void 0,i.wrapS,i.wrapT,i.magFilter,i.minFilter,i.format,i.type,i.anisotropy),
            this.depthBuffer = void 0 === i.depthBuffer || i.depthBuffer,
            this.stencilBuffer = void 0 === i.stencilBuffer || i.stencilBuffer
        }
        ,
        n.WebGLRenderTarget.prototype = {
            constructor: n.WebGLRenderTarget,
            setSize: function(e, t) {
                this.width === e && this.height === t || (this.width = e,
                this.height = t,
                this.dispose()),
                this.viewport.set(0, 0, e, t),
                this.scissor.set(0, 0, e, t)
            },
            clone: function() {
                return (new this.constructor).copy(this)
            },
            copy: function(e) {
                return this.width = e.width,
                this.height = e.height,
                this.viewport.copy(e.viewport),
                this.texture = e.texture.clone(),
                this.depthBuffer = e.depthBuffer,
                this.stencilBuffer = e.stencilBuffer,
                this
            },
            dispose: function() {
                this.dispatchEvent({
                    type: "dispose"
                })
            }
        },
        n.EventDispatcher.prototype.apply(n.WebGLRenderTarget.prototype),
        n.WebGLRenderTargetCube = function(e, t, i) {
            n.WebGLRenderTarget.call(this, e, t, i),
            this.activeCubeFace = 0,
            this.activeMipMapLevel = 0
        }
        ,
        n.WebGLRenderTargetCube.prototype = Object.create(n.WebGLRenderTarget.prototype),
        n.WebGLRenderTargetCube.prototype.constructor = n.WebGLRenderTargetCube,
        n.WebGLBufferRenderer = function(e, t, i) {
            function r(e) {
                s = e
            }
            function o(t, n) {
                e.drawArrays(s, t, n),
                i.calls++,
                i.vertices += n,
                s === e.TRIANGLES && (i.faces += n / 3)
            }
            function a(r) {
                var o = t.get("ANGLE_instanced_arrays");
                if (null === o)
                    return void console.error("THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");
                var a = r.attributes.position
                  , l = 0;
                a instanceof n.InterleavedBufferAttribute ? (l = a.data.count,
                o.drawArraysInstancedANGLE(s, 0, l, r.maxInstancedCount)) : (l = a.count,
                o.drawArraysInstancedANGLE(s, 0, l, r.maxInstancedCount)),
                i.calls++,
                i.vertices += l * r.maxInstancedCount,
                s === e.TRIANGLES && (i.faces += r.maxInstancedCount * l / 3)
            }
            var s;
            this.setMode = r,
            this.render = o,
            this.renderInstances = a
        }
        ,
        n.WebGLIndexedBufferRenderer = function(e, t, i) {
            function n(e) {
                s = e
            }
            function r(i) {
                i.array instanceof Uint32Array && t.get("OES_element_index_uint") ? (l = e.UNSIGNED_INT,
                c = 4) : (l = e.UNSIGNED_SHORT,
                c = 2)
            }
            function o(t, n) {
                e.drawElements(s, n, l, t * c),
                i.calls++,
                i.vertices += n,
                s === e.TRIANGLES && (i.faces += n / 3)
            }
            function a(n, r, o) {
                var a = t.get("ANGLE_instanced_arrays");
                return null === a ? void console.error("THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.") : (a.drawElementsInstancedANGLE(s, o, l, r * c, n.maxInstancedCount),
                i.calls++,
                i.vertices += o * n.maxInstancedCount,
                void (s === e.TRIANGLES && (i.faces += n.maxInstancedCount * o / 3)))
            }
            var s, l, c;
            this.setMode = n,
            this.setIndex = r,
            this.render = o,
            this.renderInstances = a
        }
        ,
        n.WebGLExtensions = function(e) {
            var t = {};
            this.get = function(i) {
                if (void 0 !== t[i])
                    return t[i];
                var n;
                switch (i) {
                case "EXT_texture_filter_anisotropic":
                    n = e.getExtension("EXT_texture_filter_anisotropic") || e.getExtension("MOZ_EXT_texture_filter_anisotropic") || e.getExtension("WEBKIT_EXT_texture_filter_anisotropic");
                    break;
                case "WEBGL_compressed_texture_s3tc":
                    n = e.getExtension("WEBGL_compressed_texture_s3tc") || e.getExtension("MOZ_WEBGL_compressed_texture_s3tc") || e.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");
                    break;
                case "WEBGL_compressed_texture_pvrtc":
                    n = e.getExtension("WEBGL_compressed_texture_pvrtc") || e.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc");
                    break;
                case "WEBGL_compressed_texture_etc1":
                    n = e.getExtension("WEBGL_compressed_texture_etc1");
                    break;
                default:
                    n = e.getExtension(i)
                }
                return null === n && console.warn("THREE.WebGLRenderer: " + i + " extension not supported."),
                t[i] = n,
                n
            }
        }
        ,
        n.WebGLCapabilities = function(e, t, i) {
            function n(t) {
                if ("highp" === t) {
                    if (e.getShaderPrecisionFormat(e.VERTEX_SHADER, e.HIGH_FLOAT).precision > 0 && e.getShaderPrecisionFormat(e.FRAGMENT_SHADER, e.HIGH_FLOAT).precision > 0)
                        return "highp";
                    t = "mediump"
                }
                return "mediump" === t && e.getShaderPrecisionFormat(e.VERTEX_SHADER, e.MEDIUM_FLOAT).precision > 0 && e.getShaderPrecisionFormat(e.FRAGMENT_SHADER, e.MEDIUM_FLOAT).precision > 0 ? "mediump" : "lowp"
            }
            this.getMaxPrecision = n,
            this.precision = void 0 !== i.precision ? i.precision : "highp",
            this.logarithmicDepthBuffer = void 0 !== i.logarithmicDepthBuffer && i.logarithmicDepthBuffer,
            this.maxTextures = e.getParameter(e.MAX_TEXTURE_IMAGE_UNITS),
            this.maxVertexTextures = e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS),
            this.maxTextureSize = e.getParameter(e.MAX_TEXTURE_SIZE),
            this.maxCubemapSize = e.getParameter(e.MAX_CUBE_MAP_TEXTURE_SIZE),
            this.maxAttributes = e.getParameter(e.MAX_VERTEX_ATTRIBS),
            this.maxVertexUniforms = e.getParameter(e.MAX_VERTEX_UNIFORM_VECTORS),
            this.maxVaryings = e.getParameter(e.MAX_VARYING_VECTORS),
            this.maxFragmentUniforms = e.getParameter(e.MAX_FRAGMENT_UNIFORM_VECTORS),
            this.vertexTextures = this.maxVertexTextures > 0,
            this.floatFragmentTextures = !!t.get("OES_texture_float"),
            this.floatVertexTextures = this.vertexTextures && this.floatFragmentTextures;
            var r = n(this.precision);
            r !== this.precision && (console.warn("THREE.WebGLRenderer:", this.precision, "not supported, using", r, "instead."),
            this.precision = r),
            this.logarithmicDepthBuffer && (this.logarithmicDepthBuffer = !!t.get("EXT_frag_depth"))
        }
        ,
        n.WebGLGeometries = function(e, t, i) {
            function r(e) {
                var t = e.geometry;
                if (void 0 !== h[t.id])
                    return h[t.id];
                t.addEventListener("dispose", o);
                var r;
                return t instanceof n.BufferGeometry ? r = t : t instanceof n.Geometry && (void 0 === t._bufferGeometry && (t._bufferGeometry = (new n.BufferGeometry).setFromObject(e)),
                r = t._bufferGeometry),
                h[t.id] = r,
                i.memory.geometries++,
                r
            }
            function o(e) {
                var n = e.target
                  , r = h[n.id];
                null !== r.index && s(r.index),
                l(r.attributes),
                n.removeEventListener("dispose", o),
                delete h[n.id];
                var a = t.get(n);
                a.wireframe && s(a.wireframe),
                t.delete(n);
                var c = t.get(r);
                c.wireframe && s(c.wireframe),
                t.delete(r),
                i.memory.geometries--
            }
            function a(e) {
                return e instanceof n.InterleavedBufferAttribute ? t.get(e.data).__webglBuffer : t.get(e).__webglBuffer
            }
            function s(t) {
                var i = a(t);
                void 0 !== i && (e.deleteBuffer(i),
                c(t))
            }
            function l(e) {
                for (var t in e)
                    s(e[t])
            }
            function c(e) {
                e instanceof n.InterleavedBufferAttribute ? t.delete(e.data) : t.delete(e)
            }
            var h = {};
            this.get = r
        }
        ,
        n.WebGLLights = function() {
            var e = {};
            this.get = function(t) {
                if (void 0 !== e[t.id])
                    return e[t.id];
                var i;
                switch (t.type) {
                case "DirectionalLight":
                    i = {
                        direction: new n.Vector3,
                        color: new n.Color,
                        shadow: !1,
                        shadowBias: 0,
                        shadowRadius: 1,
                        shadowMapSize: new n.Vector2
                    };
                    break;
                case "SpotLight":
                    i = {
                        position: new n.Vector3,
                        direction: new n.Vector3,
                        color: new n.Color,
                        distance: 0,
                        coneCos: 0,
                        penumbraCos: 0,
                        decay: 0,
                        shadow: !1,
                        shadowBias: 0,
                        shadowRadius: 1,
                        shadowMapSize: new n.Vector2
                    };
                    break;
                case "PointLight":
                    i = {
                        position: new n.Vector3,
                        color: new n.Color,
                        distance: 0,
                        decay: 0,
                        shadow: !1,
                        shadowBias: 0,
                        shadowRadius: 1,
                        shadowMapSize: new n.Vector2
                    };
                    break;
                case "HemisphereLight":
                    i = {
                        direction: new n.Vector3,
                        skyColor: new n.Color,
                        groundColor: new n.Color
                    }
                }
                return e[t.id] = i,
                i
            }
        }
        ,
        n.WebGLObjects = function(e, t, i) {
            function r(t) {
                var i = u.get(t);
                t.geometry instanceof n.Geometry && i.updateFromObject(t);
                var r = i.index
                  , a = i.attributes;
                null !== r && o(r, e.ELEMENT_ARRAY_BUFFER);
                for (var s in a)
                    o(a[s], e.ARRAY_BUFFER);
                var l = i.morphAttributes;
                for (var s in l)
                    for (var c = l[s], h = 0, d = c.length; h < d; h++)
                        o(c[h], e.ARRAY_BUFFER);
                return i
            }
            function o(e, i) {
                var r = e instanceof n.InterleavedBufferAttribute ? e.data : e
                  , o = t.get(r);
                void 0 === o.__webglBuffer ? a(o, r, i) : o.version !== r.version && s(o, r, i)
            }
            function a(t, i, n) {
                t.__webglBuffer = e.createBuffer(),
                e.bindBuffer(n, t.__webglBuffer);
                var r = i.dynamic ? e.DYNAMIC_DRAW : e.STATIC_DRAW;
                e.bufferData(n, i.array, r),
                t.version = i.version
            }
            function s(t, i, n) {
                e.bindBuffer(n, t.__webglBuffer),
                i.dynamic === !1 || i.updateRange.count === -1 ? e.bufferSubData(n, 0, i.array) : 0 === i.updateRange.count ? console.error("THREE.WebGLObjects.updateBuffer: dynamic THREE.BufferAttribute marked as needsUpdate but updateRange.count is 0, ensure you are using set methods or updating manually.") : (e.bufferSubData(n, i.updateRange.offset * i.array.BYTES_PER_ELEMENT, i.array.subarray(i.updateRange.offset, i.updateRange.offset + i.updateRange.count)),
                i.updateRange.count = 0),
                t.version = i.version
            }
            function l(e) {
                return e instanceof n.InterleavedBufferAttribute ? t.get(e.data).__webglBuffer : t.get(e).__webglBuffer
            }
            function c(i) {
                var r = t.get(i);
                if (void 0 !== r.wireframe)
                    return r.wireframe;
                var a = []
                  , s = i.index
                  , l = i.attributes
                  , c = l.position;
                if (null !== s)
                    for (var u = {}, d = s.array, p = 0, f = d.length; p < f; p += 3) {
                        var g = d[p + 0]
                          , m = d[p + 1]
                          , v = d[p + 2];
                        h(u, g, m) && a.push(g, m),
                        h(u, m, v) && a.push(m, v),
                        h(u, v, g) && a.push(v, g)
                    }
                else
                    for (var d = l.position.array, p = 0, f = d.length / 3 - 1; p < f; p += 3) {
                        var g = p + 0
                          , m = p + 1
                          , v = p + 2;
                        a.push(g, m, m, v, v, g)
                    }
                var A = c.count > 65535 ? Uint32Array : Uint16Array
                  , y = new n.BufferAttribute(new A(a),1);
                return o(y, e.ELEMENT_ARRAY_BUFFER),
                r.wireframe = y,
                y
            }
            function h(e, t, i) {
                if (t > i) {
                    var n = t;
                    t = i,
                    i = n
                }
                var r = e[t];
                return void 0 === r ? (e[t] = [i],
                !0) : r.indexOf(i) === -1 && (r.push(i),
                !0)
            }
            var u = new n.WebGLGeometries(e,t,i);
            this.getAttributeBuffer = l,
            this.getWireframeAttribute = c,
            this.update = r
        }
        ,
        n.WebGLProgram = function() {
            function e(e) {
                switch (e) {
                case n.LinearEncoding:
                    return ["Linear", "( value )"];
                case n.sRGBEncoding:
                    return ["sRGB", "( value )"];
                case n.RGBEEncoding:
                    return ["RGBE", "( value )"];
                case n.RGBM7Encoding:
                    return ["RGBM", "( value, 7.0 )"];
                case n.RGBM16Encoding:
                    return ["RGBM", "( value, 16.0 )"];
                case n.RGBDEncoding:
                    return ["RGBD", "( value, 256.0 )"];
                case n.GammaEncoding:
                    return ["Gamma", "( value, float( GAMMA_FACTOR ) )"];
                default:
                    throw new Error("unsupported encoding: " + e)
                }
            }
            function t(t, i) {
                var n = e(i);
                return "vec4 " + t + "( vec4 value ) { return " + n[0] + "ToLinear" + n[1] + "; }"
            }
            function i(t, i) {
                var n = e(i);
                return "vec4 " + t + "( vec4 value ) { return LinearTo" + n[0] + n[1] + "; }"
            }
            function r(e, t) {
                var i;
                switch (t) {
                case n.LinearToneMapping:
                    i = "Linear";
                    break;
                case n.ReinhardToneMapping:
                    i = "Reinhard";
                    break;
                case n.Uncharted2ToneMapping:
                    i = "Uncharted2";
                    break;
                case n.CineonToneMapping:
                    i = "OptimizedCineon";
                    break;
                default:
                    throw new Error("unsupported toneMapping: " + t)
                }
                return "vec3 " + e + "( vec3 color ) { return " + i + "ToneMapping( color ); }"
            }
            function o(e, t, i) {
                e = e || {};
                var n = [e.derivatives || t.envMapCubeUV || t.bumpMap || t.normalMap || t.flatShading ? "#extension GL_OES_standard_derivatives : enable" : "", (e.fragDepth || t.logarithmicDepthBuffer) && i.get("EXT_frag_depth") ? "#extension GL_EXT_frag_depth : enable" : "", e.drawBuffers && i.get("WEBGL_draw_buffers") ? "#extension GL_EXT_draw_buffers : require" : "", (e.shaderTextureLOD || t.envMap) && i.get("EXT_shader_texture_lod") ? "#extension GL_EXT_shader_texture_lod : enable" : ""];
                return n.filter(c).join("\n")
            }
            function a(e) {
                var t = [];
                for (var i in e) {
                    var n = e[i];
                    n !== !1 && t.push("#define " + i + " " + n)
                }
                return t.join("\n")
            }
            function s(e, t, i) {
                for (var n = {}, r = e.getProgramParameter(t, e.ACTIVE_UNIFORMS), o = 0; o < r; o++) {
                    var a = e.getActiveUniform(t, o)
                      , s = a.name
                      , l = e.getUniformLocation(t, s)
                      , c = f.exec(s);
                    if (c) {
                        var h = c[1]
                          , u = c[2]
                          , d = n[h];
                        d || (d = n[h] = {}),
                        d[u] = l
                    } else if (c = g.exec(s)) {
                        var p = c[1]
                          , v = c[2]
                          , A = c[3]
                          , y = n[p];
                        y || (y = n[p] = []);
                        var C = y[v];
                        C || (C = y[v] = {}),
                        C[A] = l
                    } else if (c = m.exec(s)) {
                        var p = c[1];
                        n[p] = l
                    } else
                        n[s] = l
                }
                return n
            }
            function l(e, t, i) {
                for (var n = {}, r = e.getProgramParameter(t, e.ACTIVE_ATTRIBUTES), o = 0; o < r; o++) {
                    var a = e.getActiveAttrib(t, o)
                      , s = a.name;
                    n[s] = e.getAttribLocation(t, s)
                }
                return n
            }
            function c(e) {
                return "" !== e
            }
            function h(e, t) {
                return e.replace(/NUM_DIR_LIGHTS/g, t.numDirLights).replace(/NUM_SPOT_LIGHTS/g, t.numSpotLights).replace(/NUM_POINT_LIGHTS/g, t.numPointLights).replace(/NUM_HEMI_LIGHTS/g, t.numHemiLights)
            }
            function u(e) {
                function t(e, t) {
                    var i = n.ShaderChunk[t];
                    if (void 0 === i)
                        throw new Error("Can not resolve #include <" + t + ">");
                    return u(i)
                }
                var i = /#include +<([\w\d.]+)>/g;
                return e.replace(i, t)
            }
            function d(e) {
                function t(e, t, i, n) {
                    for (var r = "", o = parseInt(t); o < parseInt(i); o++)
                        r += n.replace(/\[ i \]/g, "[ " + o + " ]");
                    return r
                }
                var i = /for \( int i \= (\d+)\; i < (\d+)\; i \+\+ \) \{([\s\S]+?)(?=\})\}/g;
                return e.replace(i, t)
            }
            var p = 0
              , f = /^([\w\d_]+)\.([\w\d_]+)$/
              , g = /^([\w\d_]+)\[(\d+)\]\.([\w\d_]+)$/
              , m = /^([\w\d_]+)\[0\]$/;
            return function(e, f, g, m) {
                var v = e.context
                  , A = g.extensions
                  , y = g.defines
                  , C = g.__webglShader.vertexShader
                  , I = g.__webglShader.fragmentShader
                  , E = "SHADOWMAP_TYPE_BASIC";
                m.shadowMapType === n.PCFShadowMap ? E = "SHADOWMAP_TYPE_PCF" : m.shadowMapType === n.PCFSoftShadowMap && (E = "SHADOWMAP_TYPE_PCF_SOFT");
                var b = "ENVMAP_TYPE_CUBE"
                  , w = "ENVMAP_MODE_REFLECTION"
                  , _ = "ENVMAP_BLENDING_MULTIPLY";
                if (m.envMap) {
                    switch (g.envMap.mapping) {
                    case n.CubeReflectionMapping:
                    case n.CubeRefractionMapping:
                        b = "ENVMAP_TYPE_CUBE";
                        break;
                    case n.CubeUVReflectionMapping:
                    case n.CubeUVRefractionMapping:
                        b = "ENVMAP_TYPE_CUBE_UV";
                        break;
                    case n.EquirectangularReflectionMapping:
                    case n.EquirectangularRefractionMapping:
                        b = "ENVMAP_TYPE_EQUIREC";
                        break;
                    case n.SphericalReflectionMapping:
                        b = "ENVMAP_TYPE_SPHERE"
                    }
                    switch (g.envMap.mapping) {
                    case n.CubeRefractionMapping:
                    case n.EquirectangularRefractionMapping:
                        w = "ENVMAP_MODE_REFRACTION"
                    }
                    switch (g.combine) {
                    case n.MultiplyOperation:
                        _ = "ENVMAP_BLENDING_MULTIPLY";
                        break;
                    case n.MixOperation:
                        _ = "ENVMAP_BLENDING_MIX";
                        break;
                    case n.AddOperation:
                        _ = "ENVMAP_BLENDING_ADD"
                    }
                }
                var T, x, S = e.gammaFactor > 0 ? e.gammaFactor : 1, M = o(A, m, e.extensions), R = a(y), P = v.createProgram();
                g instanceof n.RawShaderMaterial ? (T = "",
                x = "") : (T = ["precision " + m.precision + " float;", "precision " + m.precision + " int;", "#define SHADER_NAME " + g.__webglShader.name, R, m.supportsVertexTextures ? "#define VERTEX_TEXTURES" : "", "#define GAMMA_FACTOR " + S, "#define MAX_BONES " + m.maxBones, m.map ? "#define USE_MAP" : "", m.envMap ? "#define USE_ENVMAP" : "", m.envMap ? "#define " + w : "", m.lightMap ? "#define USE_LIGHTMAP" : "", m.aoMap ? "#define USE_AOMAP" : "", m.emissiveMap ? "#define USE_EMISSIVEMAP" : "", m.bumpMap ? "#define USE_BUMPMAP" : "", m.normalMap ? "#define USE_NORMALMAP" : "", m.displacementMap && m.supportsVertexTextures ? "#define USE_DISPLACEMENTMAP" : "", m.specularMap ? "#define USE_SPECULARMAP" : "", m.roughnessMap ? "#define USE_ROUGHNESSMAP" : "", m.metalnessMap ? "#define USE_METALNESSMAP" : "", m.alphaMap ? "#define USE_ALPHAMAP" : "", m.vertexColors ? "#define USE_COLOR" : "", m.flatShading ? "#define FLAT_SHADED" : "", m.skinning ? "#define USE_SKINNING" : "", m.useVertexTexture ? "#define BONE_TEXTURE" : "", m.morphTargets ? "#define USE_MORPHTARGETS" : "", m.morphNormals && m.flatShading === !1 ? "#define USE_MORPHNORMALS" : "", m.doubleSided ? "#define DOUBLE_SIDED" : "", m.flipSided ? "#define FLIP_SIDED" : "", m.shadowMapEnabled ? "#define USE_SHADOWMAP" : "", m.shadowMapEnabled ? "#define " + E : "", m.pointLightShadows > 0 ? "#define POINT_LIGHT_SHADOWS" : "", m.sizeAttenuation ? "#define USE_SIZEATTENUATION" : "", m.logarithmicDepthBuffer ? "#define USE_LOGDEPTHBUF" : "", m.logarithmicDepthBuffer && e.extensions.get("EXT_frag_depth") ? "#define USE_LOGDEPTHBUF_EXT" : "", "uniform mat4 modelMatrix;", "uniform mat4 modelViewMatrix;", "uniform mat4 projectionMatrix;", "uniform mat4 viewMatrix;", "uniform mat3 normalMatrix;", "uniform vec3 cameraPosition;", "attribute vec3 position;", "attribute vec3 normal;", "attribute vec2 uv;", "#ifdef USE_COLOR", "\tattribute vec3 color;", "#endif", "#ifdef USE_MORPHTARGETS", "\tattribute vec3 morphTarget0;", "\tattribute vec3 morphTarget1;", "\tattribute vec3 morphTarget2;", "\tattribute vec3 morphTarget3;", "\t#ifdef USE_MORPHNORMALS", "\t\tattribute vec3 morphNormal0;", "\t\tattribute vec3 morphNormal1;", "\t\tattribute vec3 morphNormal2;", "\t\tattribute vec3 morphNormal3;", "\t#else", "\t\tattribute vec3 morphTarget4;", "\t\tattribute vec3 morphTarget5;", "\t\tattribute vec3 morphTarget6;", "\t\tattribute vec3 morphTarget7;", "\t#endif", "#endif", "#ifdef USE_SKINNING", "\tattribute vec4 skinIndex;", "\tattribute vec4 skinWeight;", "#endif", "\n"].filter(c).join("\n"),
                x = [M, "precision " + m.precision + " float;", "precision " + m.precision + " int;", "#define SHADER_NAME " + g.__webglShader.name, R, m.alphaTest ? "#define ALPHATEST " + m.alphaTest : "", "#define GAMMA_FACTOR " + S, m.useFog && m.fog ? "#define USE_FOG" : "", m.useFog && m.fogExp ? "#define FOG_EXP2" : "", m.map ? "#define USE_MAP" : "", m.envMap ? "#define USE_ENVMAP" : "", m.envMap ? "#define " + b : "", m.envMap ? "#define " + w : "", m.envMap ? "#define " + _ : "", m.lightMap ? "#define USE_LIGHTMAP" : "", m.aoMap ? "#define USE_AOMAP" : "", m.emissiveMap ? "#define USE_EMISSIVEMAP" : "", m.bumpMap ? "#define USE_BUMPMAP" : "", m.normalMap ? "#define USE_NORMALMAP" : "", m.specularMap ? "#define USE_SPECULARMAP" : "", m.roughnessMap ? "#define USE_ROUGHNESSMAP" : "", m.metalnessMap ? "#define USE_METALNESSMAP" : "", m.alphaMap ? "#define USE_ALPHAMAP" : "", m.vertexColors ? "#define USE_COLOR" : "", m.flatShading ? "#define FLAT_SHADED" : "", m.doubleSided ? "#define DOUBLE_SIDED" : "", m.flipSided ? "#define FLIP_SIDED" : "", m.shadowMapEnabled ? "#define USE_SHADOWMAP" : "", m.shadowMapEnabled ? "#define " + E : "", m.pointLightShadows > 0 ? "#define POINT_LIGHT_SHADOWS" : "", m.premultipliedAlpha ? "#define PREMULTIPLIED_ALPHA" : "", m.physicallyCorrectLights ? "#define PHYSICALLY_CORRECT_LIGHTS" : "", m.logarithmicDepthBuffer ? "#define USE_LOGDEPTHBUF" : "", m.logarithmicDepthBuffer && e.extensions.get("EXT_frag_depth") ? "#define USE_LOGDEPTHBUF_EXT" : "", m.envMap && e.extensions.get("EXT_shader_texture_lod") ? "#define TEXTURE_LOD_EXT" : "", "uniform mat4 viewMatrix;", "uniform vec3 cameraPosition;", m.toneMapping !== n.NoToneMapping ? "#define TONE_MAPPING" : "", m.toneMapping !== n.NoToneMapping ? n.ShaderChunk.tonemapping_pars_fragment : "", m.toneMapping !== n.NoToneMapping ? r("toneMapping", m.toneMapping) : "", m.outputEncoding || m.mapEncoding || m.envMapEncoding || m.emissiveMapEncoding ? n.ShaderChunk.encodings_pars_fragment : "", m.mapEncoding ? t("mapTexelToLinear", m.mapEncoding) : "", m.envMapEncoding ? t("envMapTexelToLinear", m.envMapEncoding) : "", m.emissiveMapEncoding ? t("emissiveMapTexelToLinear", m.emissiveMapEncoding) : "", m.outputEncoding ? i("linearToOutputTexel", m.outputEncoding) : "", "\n"].filter(c).join("\n")),
                C = u(C, m),
                C = h(C, m),
                I = u(I, m),
                I = h(I, m),
                g instanceof n.ShaderMaterial == !1 && (C = d(C),
                I = d(I));
                var O = T + C
                  , L = x + I
                  , D = n.WebGLShader(v, v.VERTEX_SHADER, O)
                  , N = n.WebGLShader(v, v.FRAGMENT_SHADER, L);
                v.attachShader(P, D),
                v.attachShader(P, N),
                void 0 !== g.index0AttributeName ? v.bindAttribLocation(P, 0, g.index0AttributeName) : m.morphTargets === !0 && v.bindAttribLocation(P, 0, "position"),
                v.linkProgram(P);
                var B = v.getProgramInfoLog(P)
                  , F = v.getShaderInfoLog(D)
                  , V = v.getShaderInfoLog(N)
                  , U = !0
                  , k = !0;
                v.getProgramParameter(P, v.LINK_STATUS) === !1 ? (U = !1,
                console.error("THREE.WebGLProgram: shader error: ", v.getError(), "gl.VALIDATE_STATUS", v.getProgramParameter(P, v.VALIDATE_STATUS), "gl.getProgramInfoLog", B, F, V)) : "" !== B ? console.warn("THREE.WebGLProgram: gl.getProgramInfoLog()", B) : "" !== F && "" !== V || (k = !1),
                k && (this.diagnostics = {
                    runnable: U,
                    material: g,
                    programLog: B,
                    vertexShader: {
                        log: F,
                        prefix: T
                    },
                    fragmentShader: {
                        log: V,
                        prefix: x
                    }
                }),
                v.deleteShader(D),
                v.deleteShader(N);
                var H;
                this.getUniforms = function() {
                    return void 0 === H && (H = s(v, P)),
                    H
                }
                ;
                var G;
                return this.getAttributes = function() {
                    return void 0 === G && (G = l(v, P)),
                    G
                }
                ,
                this.destroy = function() {
                    v.deleteProgram(P),
                    this.program = void 0
                }
                ,
                Object.defineProperties(this, {
                    uniforms: {
                        get: function() {
                            return console.warn("THREE.WebGLProgram: .uniforms is now .getUniforms()."),
                            this.getUniforms()
                        }
                    },
                    attributes: {
                        get: function() {
                            return console.warn("THREE.WebGLProgram: .attributes is now .getAttributes()."),
                            this.getAttributes()
                        }
                    }
                }),
                this.id = p++,
                this.code = f,
                this.usedTimes = 1,
                this.program = P,
                this.vertexShader = D,
                this.fragmentShader = N,
                this
            }
        }(),
        n.WebGLPrograms = function(e, t) {
            function i(e) {
                if (t.floatVertexTextures && e && e.skeleton && e.skeleton.useVertexTexture)
                    return 1024;
                var i = t.maxVertexUniforms
                  , r = Math.floor((i - 20) / 4)
                  , o = r;
                return void 0 !== e && e instanceof n.SkinnedMesh && (o = Math.min(e.skeleton.bones.length, o),
                o < e.skeleton.bones.length && console.warn("WebGLRenderer: too many bones - " + e.skeleton.bones.length + ", this GPU supports just " + o + " (try OpenGL instead of ANGLE)")),
                o
            }
            function r(e, t) {
                var i;
                return e ? e instanceof n.Texture ? i = e.encoding : e instanceof n.WebGLRenderTarget && (i = e.texture.encoding) : i = n.LinearEncoding,
                i === n.LinearEncoding && t && (i = n.GammaEncoding),
                i
            }
            var o = []
              , a = {
                MeshDepthMaterial: "depth",
                MeshNormalMaterial: "normal",
                MeshBasicMaterial: "basic",
                MeshLambertMaterial: "lambert",
                MeshPhongMaterial: "phong",
                MeshStandardMaterial: "standard",
                LineBasicMaterial: "basic",
                LineDashedMaterial: "dashed",
                PointsMaterial: "points"
            }
              , s = ["precision", "supportsVertexTextures", "map", "mapEncoding", "envMap", "envMapMode", "envMapEncoding", "lightMap", "aoMap", "emissiveMap", "emissiveMapEncoding", "bumpMap", "normalMap", "displacementMap", "specularMap", "roughnessMap", "metalnessMap", "alphaMap", "combine", "vertexColors", "fog", "useFog", "fogExp", "flatShading", "sizeAttenuation", "logarithmicDepthBuffer", "skinning", "maxBones", "useVertexTexture", "morphTargets", "morphNormals", "maxMorphTargets", "maxMorphNormals", "premultipliedAlpha", "numDirLights", "numPointLights", "numSpotLights", "numHemiLights", "shadowMapEnabled", "pointLightShadows", "toneMapping", "physicallyCorrectLights", "shadowMapType", "alphaTest", "doubleSided", "flipSided"];
            this.getParameters = function(o, s, l, c) {
                var h = a[o.type]
                  , u = i(c)
                  , d = e.getPrecision();
                null !== o.precision && (d = t.getMaxPrecision(o.precision),
                d !== o.precision && console.warn("THREE.WebGLProgram.getParameters:", o.precision, "not supported, using", d, "instead."));
                var p = {
                    shaderID: h,
                    precision: d,
                    supportsVertexTextures: t.vertexTextures,
                    outputEncoding: r(e.getCurrentRenderTarget(), e.gammaOutput),
                    map: !!o.map,
                    mapEncoding: r(o.map, e.gammaInput),
                    envMap: !!o.envMap,
                    envMapMode: o.envMap && o.envMap.mapping,
                    envMapEncoding: r(o.envMap, e.gammaInput),
                    envMapCubeUV: !!o.envMap && (o.envMap.mapping === n.CubeUVReflectionMapping || o.envMap.mapping === n.CubeUVRefractionMapping),
                    lightMap: !!o.lightMap,
                    aoMap: !!o.aoMap,
                    emissiveMap: !!o.emissiveMap,
                    emissiveMapEncoding: r(o.emissiveMap, e.gammaInput),
                    bumpMap: !!o.bumpMap,
                    normalMap: !!o.normalMap,
                    displacementMap: !!o.displacementMap,
                    roughnessMap: !!o.roughnessMap,
                    metalnessMap: !!o.metalnessMap,
                    specularMap: !!o.specularMap,
                    alphaMap: !!o.alphaMap,
                    combine: o.combine,
                    vertexColors: o.vertexColors,
                    fog: l,
                    useFog: o.fog,
                    fogExp: l instanceof n.FogExp2,
                    flatShading: o.shading === n.FlatShading,
                    sizeAttenuation: o.sizeAttenuation,
                    logarithmicDepthBuffer: t.logarithmicDepthBuffer,
                    skinning: o.skinning,
                    maxBones: u,
                    useVertexTexture: t.floatVertexTextures && c && c.skeleton && c.skeleton.useVertexTexture,
                    morphTargets: o.morphTargets,
                    morphNormals: o.morphNormals,
                    maxMorphTargets: e.maxMorphTargets,
                    maxMorphNormals: e.maxMorphNormals,
                    numDirLights: s.directional.length,
                    numPointLights: s.point.length,
                    numSpotLights: s.spot.length,
                    numHemiLights: s.hemi.length,
                    pointLightShadows: s.shadowsPointLight,
                    shadowMapEnabled: e.shadowMap.enabled && c.receiveShadow && s.shadows.length > 0,
                    shadowMapType: e.shadowMap.type,
                    toneMapping: e.toneMapping,
                    physicallyCorrectLights: e.physicallyCorrectLights,
                    premultipliedAlpha: o.premultipliedAlpha,
                    alphaTest: o.alphaTest,
                    doubleSided: o.side === n.DoubleSide,
                    flipSided: o.side === n.BackSide
                };
                return p
            }
            ,
            this.getProgramCode = function(e, t) {
                var i = [];
                if (t.shaderID ? i.push(t.shaderID) : (i.push(e.fragmentShader),
                i.push(e.vertexShader)),
                void 0 !== e.defines)
                    for (var n in e.defines)
                        i.push(n),
                        i.push(e.defines[n]);
                for (var r = 0; r < s.length; r++) {
                    var o = s[r];
                    i.push(o),
                    i.push(t[o])
                }
                return i.join()
            }
            ,
            this.acquireProgram = function(t, i, r) {
                for (var a, s = 0, l = o.length; s < l; s++) {
                    var c = o[s];
                    if (c.code === r) {
                        a = c,
                        ++a.usedTimes;
                        break
                    }
                }
                return void 0 === a && (a = new n.WebGLProgram(e,r,t,i),
                o.push(a)),
                a
            }
            ,
            this.releaseProgram = function(e) {
                if (0 === --e.usedTimes) {
                    var t = o.indexOf(e);
                    o[t] = o[o.length - 1],
                    o.pop(),
                    e.destroy()
                }
            }
            ,
            this.programs = o
        }
        ,
        n.WebGLProperties = function() {
            var e = {};
            this.get = function(t) {
                var i = t.uuid
                  , n = e[i];
                return void 0 === n && (n = {},
                e[i] = n),
                n
            }
            ,
            this.delete = function(t) {
                delete e[t.uuid]
            }
            ,
            this.clear = function() {
                e = {}
            }
        }
        ,
        n.WebGLShader = function() {
            function e(e) {
                for (var t = e.split("\n"), i = 0; i < t.length; i++)
                    t[i] = i + 1 + ": " + t[i];
                return t.join("\n")
            }
            return function(t, i, n) {
                var r = t.createShader(i);
                return t.shaderSource(r, n),
                t.compileShader(r),
                t.getShaderParameter(r, t.COMPILE_STATUS) === !1 && console.error("THREE.WebGLShader: Shader couldn't compile."),
                "" !== t.getShaderInfoLog(r) && console.warn("THREE.WebGLShader: gl.getShaderInfoLog()", i === t.VERTEX_SHADER ? "vertex" : "fragment", t.getShaderInfoLog(r), e(n)),
                r
            }
        }(),
        n.WebGLShadowMap = function(e, t, i) {
            function r(e, t, i, r) {
                var o = e.geometry
                  , a = null
                  , s = v
                  , l = e.customDepthMaterial;
                if (i && (s = A,
                l = e.customDistanceMaterial),
                l)
                    a = l;
                else {
                    var c = void 0 !== o.morphTargets && o.morphTargets.length > 0 && t.morphTargets
                      , h = e instanceof n.SkinnedMesh && t.skinning
                      , u = 0;
                    c && (u |= f),
                    h && (u |= g),
                    a = s[u]
                }
                return a.visible = t.visible,
                a.wireframe = t.wireframe,
                a.wireframeLinewidth = t.wireframeLinewidth,
                i && void 0 !== a.uniforms.lightPos && a.uniforms.lightPos.value.copy(r),
                a
            }
            function o(e, t, i) {
                if (e.visible !== !1) {
                    if (e.layers.test(t.layers) && (e instanceof n.Mesh || e instanceof n.Line || e instanceof n.Points) && e.castShadow && (e.frustumCulled === !1 || l.intersectsObject(e) === !0)) {
                        var r = e.material;
                        r.visible === !0 && (e.modelViewMatrix.multiplyMatrices(i.matrixWorldInverse, e.matrixWorld),
                        p.push(e))
                    }
                    for (var a = e.children, s = 0, c = a.length; s < c; s++)
                        o(a[s], t, i)
                }
            }
            for (var a = e.context, s = e.state, l = new n.Frustum, c = new n.Matrix4, h = new n.Vector2, u = new n.Vector3, d = new n.Vector3, p = [], f = 1, g = 2, m = (f | g) + 1, v = new Array(m), A = new Array(m), y = [new n.Vector3(1,0,0), new n.Vector3(-1,0,0), new n.Vector3(0,0,1), new n.Vector3(0,0,-1), new n.Vector3(0,1,0), new n.Vector3(0,-1,0)], C = [new n.Vector3(0,1,0), new n.Vector3(0,1,0), new n.Vector3(0,1,0), new n.Vector3(0,1,0), new n.Vector3(0,0,1), new n.Vector3(0,0,-1)], I = [new n.Vector4, new n.Vector4, new n.Vector4, new n.Vector4, new n.Vector4, new n.Vector4], E = n.ShaderLib.depthRGBA, b = n.UniformsUtils.clone(E.uniforms), w = n.ShaderLib.distanceRGBA, _ = n.UniformsUtils.clone(w.uniforms), T = 0; T !== m; ++T) {
                var x = 0 !== (T & f)
                  , S = 0 !== (T & g)
                  , M = new n.ShaderMaterial({
                    uniforms: b,
                    vertexShader: E.vertexShader,
                    fragmentShader: E.fragmentShader,
                    morphTargets: x,
                    skinning: S
                });
                v[T] = M;
                var R = new n.ShaderMaterial({
                    defines: {
                        USE_SHADOWMAP: ""
                    },
                    uniforms: _,
                    vertexShader: w.vertexShader,
                    fragmentShader: w.fragmentShader,
                    morphTargets: x,
                    skinning: S
                });
                A[T] = R
            }
            var P = this;
            this.enabled = !1,
            this.autoUpdate = !0,
            this.needsUpdate = !1,
            this.type = n.PCFShadowMap,
            this.cullFace = n.CullFaceFront,
            this.render = function(f, g) {
                var m, v, A = t.shadows;
                if (0 !== A.length && P.enabled !== !1 && (P.autoUpdate !== !1 || P.needsUpdate !== !1)) {
                    s.clearColor(1, 1, 1, 1),
                    s.disable(a.BLEND),
                    s.enable(a.CULL_FACE),
                    a.frontFace(a.CCW),
                    a.cullFace(P.cullFace === n.CullFaceFront ? a.FRONT : a.BACK),
                    s.setDepthTest(!0),
                    s.setScissorTest(!1);
                    for (var E = 0, b = A.length; E < b; E++) {
                        var w = A[E]
                          , _ = w.shadow
                          , T = _.camera;
                        if (h.copy(_.mapSize),
                        w instanceof n.PointLight) {
                            m = 6,
                            v = !0;
                            var x = h.x
                              , S = h.y;
                            I[0].set(2 * x, S, x, S),
                            I[1].set(0, S, x, S),
                            I[2].set(3 * x, S, x, S),
                            I[3].set(x, S, x, S),
                            I[4].set(3 * x, 0, x, S),
                            I[5].set(x, 0, x, S),
                            h.x *= 4,
                            h.y *= 2
                        } else
                            m = 1,
                            v = !1;
                        if (null === _.map) {
                            var M = {
                                minFilter: n.NearestFilter,
                                magFilter: n.NearestFilter,
                                format: n.RGBAFormat
                            };
                            _.map = new n.WebGLRenderTarget(h.x,h.y,M),
                            w instanceof n.SpotLight && (T.aspect = h.x / h.y),
                            T.updateProjectionMatrix()
                        }
                        var R = _.map
                          , O = _.matrix;
                        d.setFromMatrixPosition(w.matrixWorld),
                        T.position.copy(d),
                        e.setRenderTarget(R),
                        e.clear();
                        for (var L = 0; L < m; L++) {
                            if (v) {
                                u.copy(T.position),
                                u.add(y[L]),
                                T.up.copy(C[L]),
                                T.lookAt(u);
                                var D = I[L];
                                s.viewport(D)
                            } else
                                u.setFromMatrixPosition(w.target.matrixWorld),
                                T.lookAt(u);
                            T.updateMatrixWorld(),
                            T.matrixWorldInverse.getInverse(T.matrixWorld),
                            O.set(.5, 0, 0, .5, 0, .5, 0, .5, 0, 0, .5, .5, 0, 0, 0, 1),
                            O.multiply(T.projectionMatrix),
                            O.multiply(T.matrixWorldInverse),
                            c.multiplyMatrices(T.projectionMatrix, T.matrixWorldInverse),
                            l.setFromMatrix(c),
                            p.length = 0,
                            o(f, g, T);
                            for (var N = 0, B = p.length; N < B; N++) {
                                var F = p[N]
                                  , V = i.update(F)
                                  , U = F.material;
                                if (U instanceof n.MultiMaterial)
                                    for (var k = V.groups, H = U.materials, G = 0, z = k.length; G < z; G++) {
                                        var W = k[G]
                                          , j = H[W.materialIndex];
                                        if (j.visible === !0) {
                                            var Y = r(F, j, v, d);
                                            e.renderBufferDirect(T, null, V, Y, F, W)
                                        }
                                    }
                                else {
                                    var Y = r(F, U, v, d);
                                    e.renderBufferDirect(T, null, V, Y, F, null)
                                }
                            }
                        }
                    }
                    var X = e.getClearColor()
                      , Z = e.getClearAlpha();
                    e.setClearColor(X, Z),
                    s.enable(a.BLEND),
                    P.cullFace === n.CullFaceFront && a.cullFace(a.BACK),
                    P.needsUpdate = !1
                }
            }
        }
        ,
        n.WebGLState = function(e, t, i) {
            var r = this
              , o = new n.Vector4
              , a = new Uint8Array(16)
              , s = new Uint8Array(16)
              , l = new Uint8Array(16)
              , c = {}
              , h = null
              , u = null
              , d = null
              , p = null
              , f = null
              , g = null
              , m = null
              , v = null
              , A = !1
              , y = null
              , C = null
              , I = null
              , E = null
              , b = null
              , w = null
              , _ = null
              , T = null
              , x = null
              , S = null
              , M = null
              , R = null
              , P = null
              , O = null
              , L = null
              , D = e.getParameter(e.MAX_TEXTURE_IMAGE_UNITS)
              , N = void 0
              , B = {}
              , F = new n.Vector4
              , V = null
              , U = null
              , k = new n.Vector4
              , H = new n.Vector4
              , G = e.createTexture();
            e.bindTexture(e.TEXTURE_2D, G),
            e.texParameteri(e.TEXTURE_2D, e.TEXTURE_MIN_FILTER, e.LINEAR),
            e.texImage2D(e.TEXTURE_2D, 0, e.RGB, 1, 1, 0, e.RGB, e.UNSIGNED_BYTE, new Uint8Array(3)),
            this.init = function() {
                this.clearColor(0, 0, 0, 1),
                this.clearDepth(1),
                this.clearStencil(0),
                this.enable(e.DEPTH_TEST),
                e.depthFunc(e.LEQUAL),
                e.frontFace(e.CCW),
                e.cullFace(e.BACK),
                this.enable(e.CULL_FACE),
                this.enable(e.BLEND),
                e.blendEquation(e.FUNC_ADD),
                e.blendFunc(e.SRC_ALPHA, e.ONE_MINUS_SRC_ALPHA)
            }
            ,
            this.initAttributes = function() {
                for (var e = 0, t = a.length; e < t; e++)
                    a[e] = 0
            }
            ,
            this.enableAttribute = function(i) {
                if (a[i] = 1,
                0 === s[i] && (e.enableVertexAttribArray(i),
                s[i] = 1),
                0 !== l[i]) {
                    var n = t.get("ANGLE_instanced_arrays");
                    n.vertexAttribDivisorANGLE(i, 0),
                    l[i] = 0
                }
            }
            ,
            this.enableAttributeAndDivisor = function(t, i, n) {
                a[t] = 1,
                0 === s[t] && (e.enableVertexAttribArray(t),
                s[t] = 1),
                l[t] !== i && (n.vertexAttribDivisorANGLE(t, i),
                l[t] = i)
            }
            ,
            this.disableUnusedAttributes = function() {
                for (var t = 0, i = s.length; t < i; t++)
                    s[t] !== a[t] && (e.disableVertexAttribArray(t),
                    s[t] = 0)
            }
            ,
            this.enable = function(t) {
                c[t] !== !0 && (e.enable(t),
                c[t] = !0)
            }
            ,
            this.disable = function(t) {
                c[t] !== !1 && (e.disable(t),
                c[t] = !1)
            }
            ,
            this.getCompressedTextureFormats = function() {
                if (null === h && (h = [],
                t.get("WEBGL_compressed_texture_pvrtc") || t.get("WEBGL_compressed_texture_s3tc") || t.get("WEBGL_compressed_texture_etc1")))
                    for (var i = e.getParameter(e.COMPRESSED_TEXTURE_FORMATS), n = 0; n < i.length; n++)
                        h.push(i[n]);
                return h
            }
            ,
            this.setBlending = function(t, r, o, a, s, l, c, h) {
                t === n.NoBlending ? this.disable(e.BLEND) : this.enable(e.BLEND),
                t === u && h === A || (t === n.AdditiveBlending ? h ? (e.blendEquationSeparate(e.FUNC_ADD, e.FUNC_ADD),
                e.blendFuncSeparate(e.ONE, e.ONE, e.ONE, e.ONE)) : (e.blendEquation(e.FUNC_ADD),
                e.blendFunc(e.SRC_ALPHA, e.ONE)) : t === n.SubtractiveBlending ? h ? (e.blendEquationSeparate(e.FUNC_ADD, e.FUNC_ADD),
                e.blendFuncSeparate(e.ZERO, e.ZERO, e.ONE_MINUS_SRC_COLOR, e.ONE_MINUS_SRC_ALPHA)) : (e.blendEquation(e.FUNC_ADD),
                e.blendFunc(e.ZERO, e.ONE_MINUS_SRC_COLOR)) : t === n.MultiplyBlending ? h ? (e.blendEquationSeparate(e.FUNC_ADD, e.FUNC_ADD),
                e.blendFuncSeparate(e.ZERO, e.ZERO, e.SRC_COLOR, e.SRC_ALPHA)) : (e.blendEquation(e.FUNC_ADD),
                e.blendFunc(e.ZERO, e.SRC_COLOR)) : h ? (e.blendEquationSeparate(e.FUNC_ADD, e.FUNC_ADD),
                e.blendFuncSeparate(e.ONE, e.ONE_MINUS_SRC_ALPHA, e.ONE, e.ONE_MINUS_SRC_ALPHA)) : (e.blendEquationSeparate(e.FUNC_ADD, e.FUNC_ADD),
                e.blendFuncSeparate(e.SRC_ALPHA, e.ONE_MINUS_SRC_ALPHA, e.ONE, e.ONE_MINUS_SRC_ALPHA)),
                u = t,
                A = h),
                t === n.CustomBlending ? (s = s || r,
                l = l || o,
                c = c || a,
                r === d && s === g || (e.blendEquationSeparate(i(r), i(s)),
                d = r,
                g = s),
                o === p && a === f && l === m && c === v || (e.blendFuncSeparate(i(o), i(a), i(l), i(c)),
                p = o,
                f = a,
                m = l,
                v = c)) : (d = null,
                p = null,
                f = null,
                g = null,
                m = null,
                v = null)
            }
            ,
            this.setDepthFunc = function(t) {
                if (y !== t) {
                    if (t)
                        switch (t) {
                        case n.NeverDepth:
                            e.depthFunc(e.NEVER);
                            break;
                        case n.AlwaysDepth:
                            e.depthFunc(e.ALWAYS);
                            break;
                        case n.LessDepth:
                            e.depthFunc(e.LESS);
                            break;
                        case n.LessEqualDepth:
                            e.depthFunc(e.LEQUAL);
                            break;
                        case n.EqualDepth:
                            e.depthFunc(e.EQUAL);
                            break;
                        case n.GreaterEqualDepth:
                            e.depthFunc(e.GEQUAL);
                            break;
                        case n.GreaterDepth:
                            e.depthFunc(e.GREATER);
                            break;
                        case n.NotEqualDepth:
                            e.depthFunc(e.NOTEQUAL);
                            break;
                        default:
                            e.depthFunc(e.LEQUAL)
                        }
                    else
                        e.depthFunc(e.LEQUAL);
                    y = t
                }
            }
            ,
            this.setDepthTest = function(t) {
                t ? this.enable(e.DEPTH_TEST) : this.disable(e.DEPTH_TEST)
            }
            ,
            this.setDepthWrite = function(t) {
                C !== t && (e.depthMask(t),
                C = t)
            }
            ,
            this.setColorWrite = function(t) {
                I !== t && (e.colorMask(t, t, t, t),
                I = t)
            }
            ,
            this.setStencilFunc = function(t, i, n) {
                b === t && w === i && _ === n || (e.stencilFunc(t, i, n),
                b = t,
                w = i,
                _ = n)
            }
            ,
            this.setStencilOp = function(t, i, n) {
                T === t && x === i && S === n || (e.stencilOp(t, i, n),
                T = t,
                x = i,
                S = n)
            }
            ,
            this.setStencilTest = function(t) {
                t ? this.enable(e.STENCIL_TEST) : this.disable(e.STENCIL_TEST)
            }
            ,
            this.setStencilWrite = function(t) {
                E !== t && (e.stencilMask(t),
                E = t)
            }
            ,
            this.setFlipSided = function(t) {
                M !== t && (t ? e.frontFace(e.CW) : e.frontFace(e.CCW),
                M = t)
            }
            ,
            this.setLineWidth = function(t) {
                t !== R && (e.lineWidth(t),
                R = t)
            }
            ,
            this.setPolygonOffset = function(t, i, n) {
                t ? this.enable(e.POLYGON_OFFSET_FILL) : this.disable(e.POLYGON_OFFSET_FILL),
                !t || P === i && O === n || (e.polygonOffset(i, n),
                P = i,
                O = n)
            }
            ,
            this.getScissorTest = function() {
                return L
            }
            ,
            this.setScissorTest = function(t) {
                L = t,
                t ? this.enable(e.SCISSOR_TEST) : this.disable(e.SCISSOR_TEST)
            }
            ,
            this.activeTexture = function(t) {
                void 0 === t && (t = e.TEXTURE0 + D - 1),
                N !== t && (e.activeTexture(t),
                N = t)
            }
            ,
            this.bindTexture = function(t, i) {
                void 0 === N && r.activeTexture();
                var n = B[N];
                void 0 === n && (n = {
                    type: void 0,
                    texture: void 0
                },
                B[N] = n),
                n.type === t && n.texture === i || (e.bindTexture(t, i || G),
                n.type = t,
                n.texture = i)
            }
            ,
            this.compressedTexImage2D = function() {
                try {
                    e.compressedTexImage2D.apply(e, arguments)
                } catch (e) {
                    console.error(e)
                }
            }
            ,
            this.texImage2D = function() {
                try {
                    e.texImage2D.apply(e, arguments)
                } catch (e) {
                    console.error(e)
                }
            }
            ,
            this.clearColor = function(t, i, n, r) {
                o.set(t, i, n, r),
                F.equals(o) === !1 && (e.clearColor(t, i, n, r),
                F.copy(o))
            }
            ,
            this.clearDepth = function(t) {
                V !== t && (e.clearDepth(t),
                V = t)
            }
            ,
            this.clearStencil = function(t) {
                U !== t && (e.clearStencil(t),
                U = t)
            }
            ,
            this.scissor = function(t) {
                k.equals(t) === !1 && (e.scissor(t.x, t.y, t.z, t.w),
                k.copy(t))
            }
            ,
            this.viewport = function(t) {
                H.equals(t) === !1 && (e.viewport(t.x, t.y, t.z, t.w),
                H.copy(t))
            }
            ,
            this.reset = function() {
                for (var t = 0; t < s.length; t++)
                    1 === s[t] && (e.disableVertexAttribArray(t),
                    s[t] = 0);
                c = {},
                h = null,
                N = void 0,
                B = {},
                u = null,
                I = null,
                C = null,
                E = null,
                M = null
            }
        }
        ,
        n.LensFlarePlugin = function(e, t) {
            function i() {
                var e = new Float32Array([-1, -1, 0, 0, 1, -1, 1, 0, 1, 1, 1, 1, -1, 1, 0, 1])
                  , t = new Uint16Array([0, 1, 2, 0, 2, 3]);
                o = p.createBuffer(),
                a = p.createBuffer(),
                p.bindBuffer(p.ARRAY_BUFFER, o),
                p.bufferData(p.ARRAY_BUFFER, e, p.STATIC_DRAW),
                p.bindBuffer(p.ELEMENT_ARRAY_BUFFER, a),
                p.bufferData(p.ELEMENT_ARRAY_BUFFER, t, p.STATIC_DRAW),
                u = p.createTexture(),
                d = p.createTexture(),
                f.bindTexture(p.TEXTURE_2D, u),
                p.texImage2D(p.TEXTURE_2D, 0, p.RGB, 16, 16, 0, p.RGB, p.UNSIGNED_BYTE, null),
                p.texParameteri(p.TEXTURE_2D, p.TEXTURE_WRAP_S, p.CLAMP_TO_EDGE),
                p.texParameteri(p.TEXTURE_2D, p.TEXTURE_WRAP_T, p.CLAMP_TO_EDGE),
                p.texParameteri(p.TEXTURE_2D, p.TEXTURE_MAG_FILTER, p.NEAREST),
                p.texParameteri(p.TEXTURE_2D, p.TEXTURE_MIN_FILTER, p.NEAREST),
                f.bindTexture(p.TEXTURE_2D, d),
                p.texImage2D(p.TEXTURE_2D, 0, p.RGBA, 16, 16, 0, p.RGBA, p.UNSIGNED_BYTE, null),
                p.texParameteri(p.TEXTURE_2D, p.TEXTURE_WRAP_S, p.CLAMP_TO_EDGE),
                p.texParameteri(p.TEXTURE_2D, p.TEXTURE_WRAP_T, p.CLAMP_TO_EDGE),
                p.texParameteri(p.TEXTURE_2D, p.TEXTURE_MAG_FILTER, p.NEAREST),
                p.texParameteri(p.TEXTURE_2D, p.TEXTURE_MIN_FILTER, p.NEAREST),
                h = p.getParameter(p.MAX_VERTEX_TEXTURE_IMAGE_UNITS) > 0;
                var i;
                i = h ? {
                    vertexShader: ["uniform lowp int renderType;", "uniform vec3 screenPosition;", "uniform vec2 scale;", "uniform float rotation;", "uniform sampler2D occlusionMap;", "attribute vec2 position;", "attribute vec2 uv;", "varying vec2 vUV;", "varying float vVisibility;", "void main() {", "vUV = uv;", "vec2 pos = position;", "if ( renderType == 2 ) {", "vec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );", "visibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );", "visibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );", "visibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );", "visibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );", "visibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );", "visibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );", "visibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );", "visibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );", "vVisibility =        visibility.r / 9.0;", "vVisibility *= 1.0 - visibility.g / 9.0;", "vVisibility *=       visibility.b / 9.0;", "vVisibility *= 1.0 - visibility.a / 9.0;", "pos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;", "pos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;", "}", "gl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );", "}"].join("\n"),
                    fragmentShader: ["uniform lowp int renderType;", "uniform sampler2D map;", "uniform float opacity;", "uniform vec3 color;", "varying vec2 vUV;", "varying float vVisibility;", "void main() {", "if ( renderType == 0 ) {", "gl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );", "} else if ( renderType == 1 ) {", "gl_FragColor = texture2D( map, vUV );", "} else {", "vec4 texture = texture2D( map, vUV );", "texture.a *= opacity * vVisibility;", "gl_FragColor = texture;", "gl_FragColor.rgb *= color;", "}", "}"].join("\n")
                } : {
                    vertexShader: ["uniform lowp int renderType;", "uniform vec3 screenPosition;", "uniform vec2 scale;", "uniform float rotation;", "attribute vec2 position;", "attribute vec2 uv;", "varying vec2 vUV;", "void main() {", "vUV = uv;", "vec2 pos = position;", "if ( renderType == 2 ) {", "pos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;", "pos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;", "}", "gl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );", "}"].join("\n"),
                    fragmentShader: ["precision mediump float;", "uniform lowp int renderType;", "uniform sampler2D map;", "uniform sampler2D occlusionMap;", "uniform float opacity;", "uniform vec3 color;", "varying vec2 vUV;", "void main() {", "if ( renderType == 0 ) {", "gl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );", "} else if ( renderType == 1 ) {", "gl_FragColor = texture2D( map, vUV );", "} else {", "float visibility = texture2D( occlusionMap, vec2( 0.5, 0.1 ) ).a;", "visibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) ).a;", "visibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) ).a;", "visibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) ).a;", "visibility = ( 1.0 - visibility / 4.0 );", "vec4 texture = texture2D( map, vUV );", "texture.a *= opacity * visibility;", "gl_FragColor = texture;", "gl_FragColor.rgb *= color;", "}", "}"].join("\n")
                },
                s = r(i),
                l = {
                    vertex: p.getAttribLocation(s, "position"),
                    uv: p.getAttribLocation(s, "uv")
                },
                c = {
                    renderType: p.getUniformLocation(s, "renderType"),
                    map: p.getUniformLocation(s, "map"),
                    occlusionMap: p.getUniformLocation(s, "occlusionMap"),
                    opacity: p.getUniformLocation(s, "opacity"),
                    color: p.getUniformLocation(s, "color"),
                    scale: p.getUniformLocation(s, "scale"),
                    rotation: p.getUniformLocation(s, "rotation"),
                    screenPosition: p.getUniformLocation(s, "screenPosition")
                }
            }
            function r(t) {
                var i = p.createProgram()
                  , n = p.createShader(p.FRAGMENT_SHADER)
                  , r = p.createShader(p.VERTEX_SHADER)
                  , o = "precision " + e.getPrecision() + " float;\n";
                return p.shaderSource(n, o + t.fragmentShader),
                p.shaderSource(r, o + t.vertexShader),
                p.compileShader(n),
                p.compileShader(r),
                p.attachShader(i, n),
                p.attachShader(i, r),
                p.linkProgram(i),
                i
            }
            var o, a, s, l, c, h, u, d, p = e.context, f = e.state;
            this.render = function(r, g, m) {
                if (0 !== t.length) {
                    var v = new n.Vector3
                      , A = m.w / m.z
                      , y = .5 * m.z
                      , C = .5 * m.w
                      , I = 16 / m.w
                      , E = new n.Vector2(I * A,I)
                      , b = new n.Vector3(1,1,0)
                      , w = new n.Vector2(1,1);
                    void 0 === s && i(),
                    p.useProgram(s),
                    f.initAttributes(),
                    f.enableAttribute(l.vertex),
                    f.enableAttribute(l.uv),
                    f.disableUnusedAttributes(),
                    p.uniform1i(c.occlusionMap, 0),
                    p.uniform1i(c.map, 1),
                    p.bindBuffer(p.ARRAY_BUFFER, o),
                    p.vertexAttribPointer(l.vertex, 2, p.FLOAT, !1, 16, 0),
                    p.vertexAttribPointer(l.uv, 2, p.FLOAT, !1, 16, 8),
                    p.bindBuffer(p.ELEMENT_ARRAY_BUFFER, a),
                    f.disable(p.CULL_FACE),
                    f.setDepthWrite(!1);
                    for (var _ = 0, T = t.length; _ < T; _++) {
                        I = 16 / m.w,
                        E.set(I * A, I);
                        var x = t[_];
                        if (v.set(x.matrixWorld.elements[12], x.matrixWorld.elements[13], x.matrixWorld.elements[14]),
                        v.applyMatrix4(g.matrixWorldInverse),
                        v.applyProjection(g.projectionMatrix),
                        b.copy(v),
                        w.x = b.x * y + y,
                        w.y = b.y * C + C,
                        h || w.x > 0 && w.x < m.z && w.y > 0 && w.y < m.w) {
                            f.activeTexture(p.TEXTURE0),
                            f.bindTexture(p.TEXTURE_2D, null),
                            f.activeTexture(p.TEXTURE1),
                            f.bindTexture(p.TEXTURE_2D, u),
                            p.copyTexImage2D(p.TEXTURE_2D, 0, p.RGB, m.x + w.x - 8, m.y + w.y - 8, 16, 16, 0),
                            p.uniform1i(c.renderType, 0),
                            p.uniform2f(c.scale, E.x, E.y),
                            p.uniform3f(c.screenPosition, b.x, b.y, b.z),
                            f.disable(p.BLEND),
                            f.enable(p.DEPTH_TEST),
                            p.drawElements(p.TRIANGLES, 6, p.UNSIGNED_SHORT, 0),
                            f.activeTexture(p.TEXTURE0),
                            f.bindTexture(p.TEXTURE_2D, d),
                            p.copyTexImage2D(p.TEXTURE_2D, 0, p.RGBA, m.x + w.x - 8, m.y + w.y - 8, 16, 16, 0),
                            p.uniform1i(c.renderType, 1),
                            f.disable(p.DEPTH_TEST),
                            f.activeTexture(p.TEXTURE1),
                            f.bindTexture(p.TEXTURE_2D, u),
                            p.drawElements(p.TRIANGLES, 6, p.UNSIGNED_SHORT, 0),
                            x.positionScreen.copy(b),
                            x.customUpdateCallback ? x.customUpdateCallback(x) : x.updateLensFlares(),
                            p.uniform1i(c.renderType, 2),
                            f.enable(p.BLEND);
                            for (var S = 0, M = x.lensFlares.length; S < M; S++) {
                                var R = x.lensFlares[S];
                                R.opacity > .001 && R.scale > .001 && (b.x = R.x,
                                b.y = R.y,
                                b.z = R.z,
                                I = R.size * R.scale / m.w,
                                E.x = I * A,
                                E.y = I,
                                p.uniform3f(c.screenPosition, b.x, b.y, b.z),
                                p.uniform2f(c.scale, E.x, E.y),
                                p.uniform1f(c.rotation, R.rotation),
                                p.uniform1f(c.opacity, R.opacity),
                                p.uniform3f(c.color, R.color.r, R.color.g, R.color.b),
                                f.setBlending(R.blending, R.blendEquation, R.blendSrc, R.blendDst),
                                e.setTexture(R.texture, 1),
                                p.drawElements(p.TRIANGLES, 6, p.UNSIGNED_SHORT, 0))
                            }
                        }
                    }
                    f.enable(p.CULL_FACE),
                    f.enable(p.DEPTH_TEST),
                    f.setDepthWrite(!0),
                    e.resetGLState()
                }
            }
        }
        ,
        n.SpritePlugin = function(e, t) {
            function i() {
                var e = new Float32Array([-.5, -.5, 0, 0, .5, -.5, 1, 0, .5, .5, 1, 1, -.5, .5, 0, 1])
                  , t = new Uint16Array([0, 1, 2, 0, 2, 3]);
                a = d.createBuffer(),
                s = d.createBuffer(),
                d.bindBuffer(d.ARRAY_BUFFER, a),
                d.bufferData(d.ARRAY_BUFFER, e, d.STATIC_DRAW),
                d.bindBuffer(d.ELEMENT_ARRAY_BUFFER, s),
                d.bufferData(d.ELEMENT_ARRAY_BUFFER, t, d.STATIC_DRAW),
                l = r(),
                c = {
                    position: d.getAttribLocation(l, "position"),
                    uv: d.getAttribLocation(l, "uv")
                },
                h = {
                    uvOffset: d.getUniformLocation(l, "uvOffset"),
                    uvScale: d.getUniformLocation(l, "uvScale"),
                    rotation: d.getUniformLocation(l, "rotation"),
                    scale: d.getUniformLocation(l, "scale"),
                    color: d.getUniformLocation(l, "color"),
                    map: d.getUniformLocation(l, "map"),
                    opacity: d.getUniformLocation(l, "opacity"),
                    modelViewMatrix: d.getUniformLocation(l, "modelViewMatrix"),
                    projectionMatrix: d.getUniformLocation(l, "projectionMatrix"),
                    fogType: d.getUniformLocation(l, "fogType"),
                    fogDensity: d.getUniformLocation(l, "fogDensity"),
                    fogNear: d.getUniformLocation(l, "fogNear"),
                    fogFar: d.getUniformLocation(l, "fogFar"),
                    fogColor: d.getUniformLocation(l, "fogColor"),
                    alphaTest: d.getUniformLocation(l, "alphaTest")
                };
                var i = document.createElement("canvas");
                i.width = 8,
                i.height = 8;
                var o = i.getContext("2d");
                o.fillStyle = "white",
                o.fillRect(0, 0, 8, 8),
                u = new n.Texture(i),
                u.needsUpdate = !0
            }
            function r() {
                var t = d.createProgram()
                  , i = d.createShader(d.VERTEX_SHADER)
                  , n = d.createShader(d.FRAGMENT_SHADER);
                return d.shaderSource(i, ["precision " + e.getPrecision() + " float;", "uniform mat4 modelViewMatrix;", "uniform mat4 projectionMatrix;", "uniform float rotation;", "uniform vec2 scale;", "uniform vec2 uvOffset;", "uniform vec2 uvScale;", "attribute vec2 position;", "attribute vec2 uv;", "varying vec2 vUV;", "void main() {", "vUV = uvOffset + uv * uvScale;", "vec2 alignedPosition = position * scale;", "vec2 rotatedPosition;", "rotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;", "rotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;", "vec4 finalPosition;", "finalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );", "finalPosition.xy += rotatedPosition;", "finalPosition = projectionMatrix * finalPosition;", "gl_Position = finalPosition;", "}"].join("\n")),
                d.shaderSource(n, ["precision " + e.getPrecision() + " float;", "uniform vec3 color;", "uniform sampler2D map;", "uniform float opacity;", "uniform int fogType;", "uniform vec3 fogColor;", "uniform float fogDensity;", "uniform float fogNear;", "uniform float fogFar;", "uniform float alphaTest;", "varying vec2 vUV;", "void main() {", "vec4 texture = texture2D( map, vUV );", "if ( texture.a < alphaTest ) discard;", "gl_FragColor = vec4( color * texture.xyz, texture.a * opacity );", "if ( fogType > 0 ) {", "float depth = gl_FragCoord.z / gl_FragCoord.w;", "float fogFactor = 0.0;", "if ( fogType == 1 ) {", "fogFactor = smoothstep( fogNear, fogFar, depth );", "} else {", "const float LOG2 = 1.442695;", "fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );", "fogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );", "}", "gl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );", "}", "}"].join("\n")),
                d.compileShader(i),
                d.compileShader(n),
                d.attachShader(t, i),
                d.attachShader(t, n),
                d.linkProgram(t),
                t
            }
            function o(e, t) {
                return e.renderOrder !== t.renderOrder ? e.renderOrder - t.renderOrder : e.z !== t.z ? t.z - e.z : t.id - e.id
            }
            var a, s, l, c, h, u, d = e.context, p = e.state, f = new n.Vector3, g = new n.Quaternion, m = new n.Vector3;
            this.render = function(r, v) {
                if (0 !== t.length) {
                    void 0 === l && i(),
                    d.useProgram(l),
                    p.initAttributes(),
                    p.enableAttribute(c.position),
                    p.enableAttribute(c.uv),
                    p.disableUnusedAttributes(),
                    p.disable(d.CULL_FACE),
                    p.enable(d.BLEND),
                    d.bindBuffer(d.ARRAY_BUFFER, a),
                    d.vertexAttribPointer(c.position, 2, d.FLOAT, !1, 16, 0),
                    d.vertexAttribPointer(c.uv, 2, d.FLOAT, !1, 16, 8),
                    d.bindBuffer(d.ELEMENT_ARRAY_BUFFER, s),
                    d.uniformMatrix4fv(h.projectionMatrix, !1, v.projectionMatrix.elements),
                    p.activeTexture(d.TEXTURE0),
                    d.uniform1i(h.map, 0);
                    var A = 0
                      , y = 0
                      , C = r.fog;
                    C ? (d.uniform3f(h.fogColor, C.color.r, C.color.g, C.color.b),
                    C instanceof n.Fog ? (d.uniform1f(h.fogNear, C.near),
                    d.uniform1f(h.fogFar, C.far),
                    d.uniform1i(h.fogType, 1),
                    A = 1,
                    y = 1) : C instanceof n.FogExp2 && (d.uniform1f(h.fogDensity, C.density),
                    d.uniform1i(h.fogType, 2),
                    A = 2,
                    y = 2)) : (d.uniform1i(h.fogType, 0),
                    A = 0,
                    y = 0);
                    for (var I = 0, E = t.length; I < E; I++) {
                        var b = t[I];
                        b.modelViewMatrix.multiplyMatrices(v.matrixWorldInverse, b.matrixWorld),
                        b.z = -b.modelViewMatrix.elements[14]
                    }
                    t.sort(o);
                    for (var w = [], I = 0, E = t.length; I < E; I++) {
                        var b = t[I]
                          , _ = b.material;
                        d.uniform1f(h.alphaTest, _.alphaTest),
                        d.uniformMatrix4fv(h.modelViewMatrix, !1, b.modelViewMatrix.elements),
                        b.matrixWorld.decompose(f, g, m),
                        w[0] = m.x,
                        w[1] = m.y;
                        var T = 0;
                        r.fog && _.fog && (T = y),
                        A !== T && (d.uniform1i(h.fogType, T),
                        A = T),
                        null !== _.map ? (d.uniform2f(h.uvOffset, _.map.offset.x, _.map.offset.y),
                        d.uniform2f(h.uvScale, _.map.repeat.x, _.map.repeat.y)) : (d.uniform2f(h.uvOffset, 0, 0),
                        d.uniform2f(h.uvScale, 1, 1)),
                        d.uniform1f(h.opacity, _.opacity),
                        d.uniform3f(h.color, _.color.r, _.color.g, _.color.b),
                        d.uniform1f(h.rotation, _.rotation),
                        d.uniform2fv(h.scale, w),
                        p.setBlending(_.blending, _.blendEquation, _.blendSrc, _.blendDst),
                        p.setDepthTest(_.depthTest),
                        p.setDepthWrite(_.depthWrite),
                        _.map && _.map.image && _.map.image.width ? e.setTexture(_.map, 0) : e.setTexture(u, 0),
                        d.drawElements(d.TRIANGLES, 6, d.UNSIGNED_SHORT, 0)
                    }
                    p.enable(d.CULL_FACE),
                    e.resetGLState()
                }
            }
        }
        ,
        Object.defineProperties(n.Box2.prototype, {
            empty: {
                value: function() {
                    return console.warn("THREE.Box2: .empty() has been renamed to .isEmpty()."),
                    this.isEmpty()
                }
            },
            isIntersectionBox: {
                value: function(e) {
                    return console.warn("THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox()."),
                    this.intersectsBox(e)
                }
            }
        }),
        Object.defineProperties(n.Box3.prototype, {
            empty: {
                value: function() {
                    return console.warn("THREE.Box3: .empty() has been renamed to .isEmpty()."),
                    this.isEmpty()
                }
            },
            isIntersectionBox: {
                value: function(e) {
                    return console.warn("THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox()."),
                    this.intersectsBox(e)
                }
            },
            isIntersectionSphere: {
                value: function(e) {
                    return console.warn("THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere()."),
                    this.intersectsSphere(e)
                }
            }
        }),
        Object.defineProperties(n.Matrix3.prototype, {
            multiplyVector3: {
                value: function(e) {
                    return console.warn("THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead."),
                    e.applyMatrix3(this)
                }
            },
            multiplyVector3Array: {
                value: function(e) {
                    return console.warn("THREE.Matrix3: .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead."),
                    this.applyToVector3Array(e)
                }
            }
        }),
        Object.defineProperties(n.Matrix4.prototype, {
            extractPosition: {
                value: function(e) {
                    return console.warn("THREE.Matrix4: .extractPosition() has been renamed to .copyPosition()."),
                    this.copyPosition(e)
                }
            },
            setRotationFromQuaternion: {
                value: function(e) {
                    return console.warn("THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion()."),
                    this.makeRotationFromQuaternion(e)
                }
            },
            multiplyVector3: {
                value: function(e) {
                    return console.warn("THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) or vector.applyProjection( matrix ) instead."),
                    e.applyProjection(this)
                }
            },
            multiplyVector4: {
                value: function(e) {
                    return console.warn("THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead."),
                    e.applyMatrix4(this)
                }
            },
            multiplyVector3Array: {
                value: function(e) {
                    return console.warn("THREE.Matrix4: .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead."),
                    this.applyToVector3Array(e)
                }
            },
            rotateAxis: {
                value: function(e) {
                    console.warn("THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead."),
                    e.transformDirection(this)
                }
            },
            crossVector: {
                value: function(e) {
                    return console.warn("THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead."),
                    e.applyMatrix4(this)
                }
            },
            translate: {
                value: function(e) {
                    console.error("THREE.Matrix4: .translate() has been removed.")
                }
            },
            rotateX: {
                value: function(e) {
                    console.error("THREE.Matrix4: .rotateX() has been removed.")
                }
            },
            rotateY: {
                value: function(e) {
                    console.error("THREE.Matrix4: .rotateY() has been removed.")
                }
            },
            rotateZ: {
                value: function(e) {
                    console.error("THREE.Matrix4: .rotateZ() has been removed.")
                }
            },
            rotateByAxis: {
                value: function(e, t) {
                    console.error("THREE.Matrix4: .rotateByAxis() has been removed.")
                }
            }
        }),
        Object.defineProperties(n.Plane.prototype, {
            isIntersectionLine: {
                value: function(e) {
                    return console.warn("THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine()."),
                    this.intersectsLine(e)
                }
            }
        }),
        Object.defineProperties(n.Quaternion.prototype, {
            multiplyVector3: {
                value: function(e) {
                    return console.warn("THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead."),
                    e.applyQuaternion(this)
                }
            }
        }),
        Object.defineProperties(n.Ray.prototype, {
            isIntersectionBox: {
                value: function(e) {
                    return console.warn("THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox()."),
                    this.intersectsBox(e)
                }
            },
            isIntersectionPlane: {
                value: function(e) {
                    return console.warn("THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane()."),
                    this.intersectsPlane(e)
                }
            },
            isIntersectionSphere: {
                value: function(e) {
                    return console.warn("THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere()."),
                    this.intersectsSphere(e)
                }
            }
        }),
        Object.defineProperties(n.Vector3.prototype, {
            setEulerFromRotationMatrix: {
                value: function() {
                    console.error("THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.")
                }
            },
            setEulerFromQuaternion: {
                value: function() {
                    console.error("THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.")
                }
            },
            getPositionFromMatrix: {
                value: function(e) {
                    return console.warn("THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition()."),
                    this.setFromMatrixPosition(e)
                }
            },
            getScaleFromMatrix: {
                value: function(e) {
                    return console.warn("THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale()."),
                    this.setFromMatrixScale(e)
                }
            },
            getColumnFromMatrix: {
                value: function(e, t) {
                    return console.warn("THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn()."),
                    this.setFromMatrixColumn(e, t)
                }
            }
        }),
        n.Face4 = function(e, t, i, r, o, a, s) {
            return console.warn("THREE.Face4 has been removed. A THREE.Face3 will be created instead."),
            new n.Face3(e,t,i,o,a,s)
        }
        ,
        n.Vertex = function(e, t, i) {
            return console.warn("THREE.Vertex has been removed. Use THREE.Vector3 instead."),
            new n.Vector3(e,t,i)
        }
        ,
        Object.defineProperties(n.Object3D.prototype, {
            eulerOrder: {
                get: function() {
                    return console.warn("THREE.Object3D: .eulerOrder is now .rotation.order."),
                    this.rotation.order
                },
                set: function(e) {
                    console.warn("THREE.Object3D: .eulerOrder is now .rotation.order."),
                    this.rotation.order = e
                }
            },
            getChildByName: {
                value: function(e) {
                    return console.warn("THREE.Object3D: .getChildByName() has been renamed to .getObjectByName()."),
                    this.getObjectByName(e)
                }
            },
            renderDepth: {
                set: function(e) {
                    console.warn("THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.")
                }
            },
            translate: {
                value: function(e, t) {
                    return console.warn("THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead."),
                    this.translateOnAxis(t, e)
                }
            },
            useQuaternion: {
                get: function() {
                    console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")
                },
                set: function(e) {
                    console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")
                }
            }
        }),
        Object.defineProperties(n, {
            PointCloud: {
                value: function(e, t) {
                    return console.warn("THREE.PointCloud has been renamed to THREE.Points."),
                    new n.Points(e,t)
                }
            },
            ParticleSystem: {
                value: function(e, t) {
                    return console.warn("THREE.ParticleSystem has been renamed to THREE.Points."),
                    new n.Points(e,t)
                }
            }
        }),
        Object.defineProperties(n.Light.prototype, {
            onlyShadow: {
                set: function(e) {
                    console.warn("THREE.Light: .onlyShadow has been removed.")
                }
            },
            shadowCameraFov: {
                set: function(e) {
                    console.warn("THREE.Light: .shadowCameraFov is now .shadow.camera.fov."),
                    this.shadow.camera.fov = e
                }
            },
            shadowCameraLeft: {
                set: function(e) {
                    console.warn("THREE.Light: .shadowCameraLeft is now .shadow.camera.left."),
                    this.shadow.camera.left = e
                }
            },
            shadowCameraRight: {
                set: function(e) {
                    console.warn("THREE.Light: .shadowCameraRight is now .shadow.camera.right."),
                    this.shadow.camera.right = e
                }
            },
            shadowCameraTop: {
                set: function(e) {
                    console.warn("THREE.Light: .shadowCameraTop is now .shadow.camera.top."),
                    this.shadow.camera.top = e
                }
            },
            shadowCameraBottom: {
                set: function(e) {
                    console.warn("THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom."),
                    this.shadow.camera.bottom = e
                }
            },
            shadowCameraNear: {
                set: function(e) {
                    console.warn("THREE.Light: .shadowCameraNear is now .shadow.camera.near."),
                    this.shadow.camera.near = e
                }
            },
            shadowCameraFar: {
                set: function(e) {
                    console.warn("THREE.Light: .shadowCameraFar is now .shadow.camera.far."),
                    this.shadow.camera.far = e
                }
            },
            shadowCameraVisible: {
                set: function(e) {
                    console.warn("THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.")
                }
            },
            shadowBias: {
                set: function(e) {
                    console.warn("THREE.Light: .shadowBias is now .shadow.bias."),
                    this.shadow.bias = e
                }
            },
            shadowDarkness: {
                set: function(e) {
                    console.warn("THREE.Light: .shadowDarkness has been removed.")
                }
            },
            shadowMapWidth: {
                set: function(e) {
                    console.warn("THREE.Light: .shadowMapWidth is now .shadow.mapSize.width."),
                    this.shadow.mapSize.width = e
                }
            },
            shadowMapHeight: {
                set: function(e) {
                    console.warn("THREE.Light: .shadowMapHeight is now .shadow.mapSize.height."),
                    this.shadow.mapSize.height = e
                }
            }
        }),
        Object.defineProperties(n.BufferAttribute.prototype, {
            length: {
                get: function() {
                    return console.warn("THREE.BufferAttribute: .length has been deprecated. Please use .count."),
                    this.array.length
                }
            }
        }),
        Object.defineProperties(n.BufferGeometry.prototype, {
            drawcalls: {
                get: function() {
                    return console.error("THREE.BufferGeometry: .drawcalls has been renamed to .groups."),
                    this.groups
                }
            },
            offsets: {
                get: function() {
                    return console.warn("THREE.BufferGeometry: .offsets has been renamed to .groups."),
                    this.groups
                }
            },
            addIndex: {
                value: function(e) {
                    console.warn("THREE.BufferGeometry: .addIndex() has been renamed to .setIndex()."),
                    this.setIndex(e)
                }
            },
            addDrawCall: {
                value: function(e, t, i) {
                    void 0 !== i && console.warn("THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset."),
                    console.warn("THREE.BufferGeometry: .addDrawCall() is now .addGroup()."),
                    this.addGroup(e, t)
                }
            },
            clearDrawCalls: {
                value: function() {
                    console.warn("THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups()."),
                    this.clearGroups()
                }
            },
            computeTangents: {
                value: function() {
                    console.warn("THREE.BufferGeometry: .computeTangents() has been removed.")
                }
            },
            computeOffsets: {
                value: function() {
                    console.warn("THREE.BufferGeometry: .computeOffsets() has been removed.")
                }
            }
        }),
        Object.defineProperties(n.Material.prototype, {
            wrapAround: {
                get: function() {
                    console.warn("THREE." + this.type + ": .wrapAround has been removed.")
                },
                set: function(e) {
                    console.warn("THREE." + this.type + ": .wrapAround has been removed.")
                }
            },
            wrapRGB: {
                get: function() {
                    return console.warn("THREE." + this.type + ": .wrapRGB has been removed."),
                    new n.Color
                }
            }
        }),
        Object.defineProperties(n, {
            PointCloudMaterial: {
                value: function(e) {
                    return console.warn("THREE.PointCloudMaterial has been renamed to THREE.PointsMaterial."),
                    new n.PointsMaterial(e)
                }
            },
            ParticleBasicMaterial: {
                value: function(e) {
                    return console.warn("THREE.ParticleBasicMaterial has been renamed to THREE.PointsMaterial."),
                    new n.PointsMaterial(e)
                }
            },
            ParticleSystemMaterial: {
                value: function(e) {
                    return console.warn("THREE.ParticleSystemMaterial has been renamed to THREE.PointsMaterial."),
                    new n.PointsMaterial(e)
                }
            }
        }),
        Object.defineProperties(n.MeshPhongMaterial.prototype, {
            metal: {
                get: function() {
                    return console.warn("THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead."),
                    !1
                },
                set: function(e) {
                    console.warn("THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead")
                }
            }
        }),
        Object.defineProperties(n.ShaderMaterial.prototype, {
            derivatives: {
                get: function() {
                    return console.warn("THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives."),
                    this.extensions.derivatives
                },
                set: function(e) {
                    console.warn("THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives."),
                    this.extensions.derivatives = e
                }
            }
        }),
        Object.defineProperties(n.WebGLRenderer.prototype, {
            supportsFloatTextures: {
                value: function() {
                    return console.warn("THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( 'OES_texture_float' )."),
                    this.extensions.get("OES_texture_float")
                }
            },
            supportsHalfFloatTextures: {
                value: function() {
                    return console.warn("THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( 'OES_texture_half_float' )."),
                    this.extensions.get("OES_texture_half_float")
                }
            },
            supportsStandardDerivatives: {
                value: function() {
                    return console.warn("THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( 'OES_standard_derivatives' )."),
                    this.extensions.get("OES_standard_derivatives")
                }
            },
            supportsCompressedTextureS3TC: {
                value: function() {
                    return console.warn("THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( 'WEBGL_compressed_texture_s3tc' )."),
                    this.extensions.get("WEBGL_compressed_texture_s3tc")
                }
            },
            supportsCompressedTexturePVRTC: {
                value: function() {
                    return console.warn("THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( 'WEBGL_compressed_texture_pvrtc' )."),
                    this.extensions.get("WEBGL_compressed_texture_pvrtc")
                }
            },
            supportsBlendMinMax: {
                value: function() {
                    return console.warn("THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( 'EXT_blend_minmax' )."),
                    this.extensions.get("EXT_blend_minmax")
                }
            },
            supportsVertexTextures: {
                value: function() {
                    return this.capabilities.vertexTextures
                }
            },
            supportsInstancedArrays: {
                value: function() {
                    return console.warn("THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( 'ANGLE_instanced_arrays' )."),
                    this.extensions.get("ANGLE_instanced_arrays")
                }
            },
            enableScissorTest: {
                value: function(e) {
                    console.warn("THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest()."),
                    this.setScissorTest(e)
                }
            },
            initMaterial: {
                value: function() {
                    console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")
                }
            },
            addPrePlugin: {
                value: function() {
                    console.warn("THREE.WebGLRenderer: .addPrePlugin() has been removed.")
                }
            },
            addPostPlugin: {
                value: function() {
                    console.warn("THREE.WebGLRenderer: .addPostPlugin() has been removed.")
                }
            },
            updateShadowMap: {
                value: function() {
                    console.warn("THREE.WebGLRenderer: .updateShadowMap() has been removed.")
                }
            },
            shadowMapEnabled: {
                get: function() {
                    return this.shadowMap.enabled
                },
                set: function(e) {
                    console.warn("THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled."),
                    this.shadowMap.enabled = e
                }
            },
            shadowMapType: {
                get: function() {
                    return this.shadowMap.type
                },
                set: function(e) {
                    console.warn("THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type."),
                    this.shadowMap.type = e
                }
            },
            shadowMapCullFace: {
                get: function() {
                    return this.shadowMap.cullFace
                },
                set: function(e) {
                    console.warn("THREE.WebGLRenderer: .shadowMapCullFace is now .shadowMap.cullFace."),
                    this.shadowMap.cullFace = e
                }
            }
        }),
        Object.defineProperties(n.WebGLRenderTarget.prototype, {
            wrapS: {
                get: function() {
                    return console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS."),
                    this.texture.wrapS
                },
                set: function(e) {
                    console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS."),
                    this.texture.wrapS = e
                }
            },
            wrapT: {
                get: function() {
                    return console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT."),
                    this.texture.wrapT
                },
                set: function(e) {
                    console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT."),
                    this.texture.wrapT = e
                }
            },
            magFilter: {
                get: function() {
                    return console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter."),
                    this.texture.magFilter
                },
                set: function(e) {
                    console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter."),
                    this.texture.magFilter = e
                }
            },
            minFilter: {
                get: function() {
                    return console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter."),
                    this.texture.minFilter
                },
                set: function(e) {
                    console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter."),
                    this.texture.minFilter = e
                }
            },
            anisotropy: {
                get: function() {
                    return console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy."),
                    this.texture.anisotropy
                },
                set: function(e) {
                    console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy."),
                    this.texture.anisotropy = e
                }
            },
            offset: {
                get: function() {
                    return console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset."),
                    this.texture.offset
                },
                set: function(e) {
                    console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset."),
                    this.texture.offset = e
                }
            },
            repeat: {
                get: function() {
                    return console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat."),
                    this.texture.repeat
                },
                set: function(e) {
                    console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat."),
                    this.texture.repeat = e
                }
            },
            format: {
                get: function() {
                    return console.warn("THREE.WebGLRenderTarget: .format is now .texture.format."),
                    this.texture.format
                },
                set: function(e) {
                    console.warn("THREE.WebGLRenderTarget: .format is now .texture.format."),
                    this.texture.format = e
                }
            },
            type: {
                get: function() {
                    return console.warn("THREE.WebGLRenderTarget: .type is now .texture.type."),
                    this.texture.type
                },
                set: function(e) {
                    console.warn("THREE.WebGLRenderTarget: .type is now .texture.type."),
                    this.texture.type = e
                }
            },
            generateMipmaps: {
                get: function() {
                    return console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps."),
                    this.texture.generateMipmaps
                },
                set: function(e) {
                    console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps."),
                    this.texture.generateMipmaps = e
                }
            }
        }),
        n.GeometryUtils = {
            merge: function(e, t, i) {
                console.warn("THREE.GeometryUtils: .merge() has been moved to Geometry. Use geometry.merge( geometry2, matrix, materialIndexOffset ) instead.");
                var r;
                t instanceof n.Mesh && (t.matrixAutoUpdate && t.updateMatrix(),
                r = t.matrix,
                t = t.geometry),
                e.merge(t, r, i)
            },
            center: function(e) {
                return console.warn("THREE.GeometryUtils: .center() has been moved to Geometry. Use geometry.center() instead."),
                e.center()
            }
        },
        n.ImageUtils = {
            crossOrigin: void 0,
            loadTexture: function(e, t, i, r) {
                console.warn("THREE.ImageUtils.loadTexture has been deprecated. Use THREE.TextureLoader() instead.");
                var o = new n.TextureLoader;
                o.setCrossOrigin(this.crossOrigin);
                var a = o.load(e, i, void 0, r);
                return t && (a.mapping = t),
                a
            },
            loadTextureCube: function(e, t, i, r) {
                console.warn("THREE.ImageUtils.loadTextureCube has been deprecated. Use THREE.CubeTextureLoader() instead.");
                var o = new n.CubeTextureLoader;
                o.setCrossOrigin(this.crossOrigin);
                var a = o.load(e, i, void 0, r);
                return t && (a.mapping = t),
                a
            },
            loadCompressedTexture: function() {
                console.error("THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.")
            },
            loadCompressedTextureCube: function() {
                console.error("THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.")
            }
        },
        n.Projector = function() {
            console.error("THREE.Projector has been moved to /examples/js/renderers/Projector.js."),
            this.projectVector = function(e, t) {
                console.warn("THREE.Projector: .projectVector() is now vector.project()."),
                e.project(t)
            }
            ,
            this.unprojectVector = function(e, t) {
                console.warn("THREE.Projector: .unprojectVector() is now vector.unproject()."),
                e.unproject(t)
            }
            ,
            this.pickingRay = function(e, t) {
                console.error("THREE.Projector: .pickingRay() is now raycaster.setFromCamera().")
            }
        }
        ,
        n.CanvasRenderer = function() {
            console.error("THREE.CanvasRenderer has been moved to /examples/js/renderers/CanvasRenderer.js"),
            this.domElement = document.createElement("canvas"),
            this.clear = function() {}
            ,
            this.render = function() {}
            ,
            this.setClearColor = function() {}
            ,
            this.setSize = function() {}
        }
        ,
        n.MeshFaceMaterial = n.MultiMaterial,
        n.CurveUtils = {
            tangentQuadraticBezier: function(e, t, i, n) {
                return 2 * (1 - e) * (i - t) + 2 * e * (n - i)
            },
            tangentCubicBezier: function(e, t, i, n, r) {
                return -3 * t * (1 - e) * (1 - e) + 3 * i * (1 - e) * (1 - e) - 6 * e * i * (1 - e) + 6 * e * n * (1 - e) - 3 * e * e * n + 3 * e * e * r
            },
            tangentSpline: function(e, t, i, n, r) {
                var o = 6 * e * e - 6 * e
                  , a = 3 * e * e - 4 * e + 1
                  , s = -6 * e * e + 6 * e
                  , l = 3 * e * e - 2 * e;
                return o + a + s + l
            },
            interpolate: function(e, t, i, n, r) {
                var o = .5 * (i - e)
                  , a = .5 * (n - t)
                  , s = r * r
                  , l = r * s;
                return (2 * t - 2 * i + o + a) * l + (-3 * t + 3 * i - 2 * o - a) * s + o * r + t
            }
        },
        n.SceneUtils = {
            createMultiMaterialObject: function(e, t) {
                for (var i = new n.Group, r = 0, o = t.length; r < o; r++)
                    i.add(new n.Mesh(e,t[r]));
                return i
            },
            detach: function(e, t, i) {
                e.applyMatrix(t.matrixWorld),
                t.remove(e),
                i.add(e)
            },
            attach: function(e, t, i) {
                var r = new n.Matrix4;
                r.getInverse(i.matrixWorld),
                e.applyMatrix(r),
                t.remove(e),
                i.add(e)
            }
        },
        n.ShapeUtils = {
            area: function(e) {
                for (var t = e.length, i = 0, n = t - 1, r = 0; r < t; n = r++)
                    i += e[n].x * e[r].y - e[r].x * e[n].y;
                return .5 * i
            },
            triangulate: function() {
                function e(e, t, i, n, r, o) {
                    var a, s, l, c, h, u, d, p, f;
                    if (s = e[o[t]].x,
                    l = e[o[t]].y,
                    c = e[o[i]].x,
                    h = e[o[i]].y,
                    u = e[o[n]].x,
                    d = e[o[n]].y,
                    Number.EPSILON > (c - s) * (d - l) - (h - l) * (u - s))
                        return !1;
                    var g, m, v, A, y, C, I, E, b, w, _, T, x, S, M;
                    for (g = u - c,
                    m = d - h,
                    v = s - u,
                    A = l - d,
                    y = c - s,
                    C = h - l,
                    a = 0; a < r; a++)
                        if (p = e[o[a]].x,
                        f = e[o[a]].y,
                        !(p === s && f === l || p === c && f === h || p === u && f === d) && (I = p - s,
                        E = f - l,
                        b = p - c,
                        w = f - h,
                        _ = p - u,
                        T = f - d,
                        M = g * w - m * b,
                        x = y * E - C * I,
                        S = v * T - A * _,
                        M >= -Number.EPSILON && S >= -Number.EPSILON && x >= -Number.EPSILON))
                            return !1;
                    return !0
                }
                return function(t, i) {
                    var r = t.length;
                    if (r < 3)
                        return null;
                    var o, a, s, l = [], c = [], h = [];
                    if (n.ShapeUtils.area(t) > 0)
                        for (a = 0; a < r; a++)
                            c[a] = a;
                    else
                        for (a = 0; a < r; a++)
                            c[a] = r - 1 - a;
                    var u = r
                      , d = 2 * u;
                    for (a = u - 1; u > 2; ) {
                        if (d-- <= 0)
                            return console.warn("THREE.ShapeUtils: Unable to triangulate polygon! in triangulate()"),
                            i ? h : l;
                        if (o = a,
                        u <= o && (o = 0),
                        a = o + 1,
                        u <= a && (a = 0),
                        s = a + 1,
                        u <= s && (s = 0),
                        e(t, o, a, s, u, c)) {
                            var p, f, g, m, v;
                            for (p = c[o],
                            f = c[a],
                            g = c[s],
                            l.push([t[p], t[f], t[g]]),
                            h.push([c[o], c[a], c[s]]),
                            m = a,
                            v = a + 1; v < u; m++,
                            v++)
                                c[m] = c[v];
                            u--,
                            d = 2 * u
                        }
                    }
                    return i ? h : l
                }
            }(),
            triangulateShape: function(e, t) {
                function i(e, t, i) {
                    return e.x !== t.x ? e.x < t.x ? e.x <= i.x && i.x <= t.x : t.x <= i.x && i.x <= e.x : e.y < t.y ? e.y <= i.y && i.y <= t.y : t.y <= i.y && i.y <= e.y
                }
                function r(e, t, n, r, o) {
                    var a = t.x - e.x
                      , s = t.y - e.y
                      , l = r.x - n.x
                      , c = r.y - n.y
                      , h = e.x - n.x
                      , u = e.y - n.y
                      , d = s * l - a * c
                      , p = s * h - a * u;
                    if (Math.abs(d) > Number.EPSILON) {
                        var f;
                        if (d > 0) {
                            if (p < 0 || p > d)
                                return [];
                            if (f = c * h - l * u,
                            f < 0 || f > d)
                                return []
                        } else {
                            if (p > 0 || p < d)
                                return [];
                            if (f = c * h - l * u,
                            f > 0 || f < d)
                                return []
                        }
                        if (0 === f)
                            return !o || 0 !== p && p !== d ? [e] : [];
                        if (f === d)
                            return !o || 0 !== p && p !== d ? [t] : [];
                        if (0 === p)
                            return [n];
                        if (p === d)
                            return [r];
                        var g = f / d;
                        return [{
                            x: e.x + g * a,
                            y: e.y + g * s
                        }]
                    }
                    if (0 !== p || c * h !== l * u)
                        return [];
                    var m = 0 === a && 0 === s
                      , v = 0 === l && 0 === c;
                    if (m && v)
                        return e.x !== n.x || e.y !== n.y ? [] : [e];
                    if (m)
                        return i(n, r, e) ? [e] : [];
                    if (v)
                        return i(e, t, n) ? [n] : [];
                    var A, y, C, I, E, b, w, _;
                    return 0 !== a ? (e.x < t.x ? (A = e,
                    C = e.x,
                    y = t,
                    I = t.x) : (A = t,
                    C = t.x,
                    y = e,
                    I = e.x),
                    n.x < r.x ? (E = n,
                    w = n.x,
                    b = r,
                    _ = r.x) : (E = r,
                    w = r.x,
                    b = n,
                    _ = n.x)) : (e.y < t.y ? (A = e,
                    C = e.y,
                    y = t,
                    I = t.y) : (A = t,
                    C = t.y,
                    y = e,
                    I = e.y),
                    n.y < r.y ? (E = n,
                    w = n.y,
                    b = r,
                    _ = r.y) : (E = r,
                    w = r.y,
                    b = n,
                    _ = n.y)),
                    C <= w ? I < w ? [] : I === w ? o ? [] : [E] : I <= _ ? [E, y] : [E, b] : C > _ ? [] : C === _ ? o ? [] : [A] : I <= _ ? [A, y] : [A, b]
                }
                function o(e, t, i, n) {
                    var r = t.x - e.x
                      , o = t.y - e.y
                      , a = i.x - e.x
                      , s = i.y - e.y
                      , l = n.x - e.x
                      , c = n.y - e.y
                      , h = r * s - o * a
                      , u = r * c - o * l;
                    if (Math.abs(h) > Number.EPSILON) {
                        var d = l * s - c * a;
                        return h > 0 ? u >= 0 && d >= 0 : u >= 0 || d >= 0
                    }
                    return u > 0
                }
                function a(e, t) {
                    function i(e, t) {
                        var i = A.length - 1
                          , n = e - 1;
                        n < 0 && (n = i);
                        var r = e + 1;
                        r > i && (r = 0);
                        var a = o(A[e], A[n], A[r], s[t]);
                        if (!a)
                            return !1;
                        var l = s.length - 1
                          , c = t - 1;
                        c < 0 && (c = l);
                        var h = t + 1;
                        return h > l && (h = 0),
                        a = o(s[t], s[c], s[h], A[e]),
                        !!a
                    }
                    function n(e, t) {
                        var i, n, o;
                        for (i = 0; i < A.length; i++)
                            if (n = i + 1,
                            n %= A.length,
                            o = r(e, t, A[i], A[n], !0),
                            o.length > 0)
                                return !0;
                        return !1
                    }
                    function a(e, i) {
                        var n, o, a, s, l;
                        for (n = 0; n < y.length; n++)
                            for (o = t[y[n]],
                            a = 0; a < o.length; a++)
                                if (s = a + 1,
                                s %= o.length,
                                l = r(e, i, o[a], o[s], !0),
                                l.length > 0)
                                    return !0;
                        return !1
                    }
                    for (var s, l, c, h, u, d, p, f, g, m, v, A = e.concat(), y = [], C = [], I = 0, E = t.length; I < E; I++)
                        y.push(I);
                    for (var b = 0, w = 2 * y.length; y.length > 0; ) {
                        if (w--,
                        w < 0) {
                            console.log("Infinite Loop! Holes left:" + y.length + ", Probably Hole outside Shape!");
                            break
                        }
                        for (c = b; c < A.length; c++) {
                            h = A[c],
                            l = -1;
                            for (var I = 0; I < y.length; I++)
                                if (d = y[I],
                                p = h.x + ":" + h.y + ":" + d,
                                void 0 === C[p]) {
                                    s = t[d];
                                    for (var _ = 0; _ < s.length; _++)
                                        if (u = s[_],
                                        i(c, _) && !n(h, u) && !a(h, u)) {
                                            l = _,
                                            y.splice(I, 1),
                                            f = A.slice(0, c + 1),
                                            g = A.slice(c),
                                            m = s.slice(l),
                                            v = s.slice(0, l + 1),
                                            A = f.concat(m).concat(v).concat(g),
                                            b = c;
                                            break
                                        }
                                    if (l >= 0)
                                        break;
                                    C[p] = !0
                                }
                            if (l >= 0)
                                break
                        }
                    }
                    return A
                }
                for (var s, l, c, h, u, d, p = {}, f = e.concat(), g = 0, m = t.length; g < m; g++)
                    Array.prototype.push.apply(f, t[g]);
                for (s = 0,
                l = f.length; s < l; s++)
                    u = f[s].x + ":" + f[s].y,
                    void 0 !== p[u] && console.warn("THREE.Shape: Duplicate point", u),
                    p[u] = s;
                var v = a(e, t)
                  , A = n.ShapeUtils.triangulate(v, !1);
                for (s = 0,
                l = A.length; s < l; s++)
                    for (h = A[s],
                    c = 0; c < 3; c++)
                        u = h[c].x + ":" + h[c].y,
                        d = p[u],
                        void 0 !== d && (h[c] = d);
                return A.concat()
            },
            isClockWise: function(e) {
                return n.ShapeUtils.area(e) < 0
            },
            b2: function() {
                function e(e, t) {
                    var i = 1 - e;
                    return i * i * t
                }
                function t(e, t) {
                    return 2 * (1 - e) * e * t
                }
                function i(e, t) {
                    return e * e * t
                }
                return function(n, r, o, a) {
                    return e(n, r) + t(n, o) + i(n, a)
                }
            }(),
            b3: function() {
                function e(e, t) {
                    var i = 1 - e;
                    return i * i * i * t
                }
                function t(e, t) {
                    var i = 1 - e;
                    return 3 * i * i * e * t
                }
                function i(e, t) {
                    var i = 1 - e;
                    return 3 * i * e * e * t
                }
                function n(e, t) {
                    return e * e * e * t
                }
                return function(r, o, a, s, l) {
                    return e(r, o) + t(r, a) + i(r, s) + n(r, l)
                }
            }()
        },
        n.Curve = function() {}
        ,
        n.Curve.prototype = {
            constructor: n.Curve,
            getPoint: function(e) {
                return console.warn("THREE.Curve: Warning, getPoint() not implemented!"),
                null
            },
            getPointAt: function(e) {
                var t = this.getUtoTmapping(e);
                return this.getPoint(t)
            },
            getPoints: function(e) {
                e || (e = 5);
                var t, i = [];
                for (t = 0; t <= e; t++)
                    i.push(this.getPoint(t / e));
                return i
            },
            getSpacedPoints: function(e) {
                e || (e = 5);
                var t, i = [];
                for (t = 0; t <= e; t++)
                    i.push(this.getPointAt(t / e));
                return i
            },
            getLength: function() {
                var e = this.getLengths();
                return e[e.length - 1]
            },
            getLengths: function(e) {
                if (e || (e = this.__arcLengthDivisions ? this.__arcLengthDivisions : 200),
                this.cacheArcLengths && this.cacheArcLengths.length === e + 1 && !this.needsUpdate)
                    return this.cacheArcLengths;
                this.needsUpdate = !1;
                var t, i, n = [], r = this.getPoint(0), o = 0;
                for (n.push(0),
                i = 1; i <= e; i++)
                    t = this.getPoint(i / e),
                    o += t.distanceTo(r),
                    n.push(o),
                    r = t;
                return this.cacheArcLengths = n,
                n
            },
            updateArcLengths: function() {
                this.needsUpdate = !0,
                this.getLengths()
            },
            getUtoTmapping: function(e, t) {
                var i, n = this.getLengths(), r = 0, o = n.length;
                i = t ? t : e * n[o - 1];
                for (var a, s = 0, l = o - 1; s <= l; )
                    if (r = Math.floor(s + (l - s) / 2),
                    a = n[r] - i,
                    a < 0)
                        s = r + 1;
                    else {
                        if (!(a > 0)) {
                            l = r;
                            break
                        }
                        l = r - 1
                    }
                if (r = l,
                n[r] === i) {
                    var c = r / (o - 1);
                    return c
                }
                var h = n[r]
                  , u = n[r + 1]
                  , d = u - h
                  , p = (i - h) / d
                  , c = (r + p) / (o - 1);
                return c
            },
            getTangent: function(e) {
                var t = 1e-4
                  , i = e - t
                  , n = e + t;
                i < 0 && (i = 0),
                n > 1 && (n = 1);
                var r = this.getPoint(i)
                  , o = this.getPoint(n)
                  , a = o.clone().sub(r);
                return a.normalize()
            },
            getTangentAt: function(e) {
                var t = this.getUtoTmapping(e);
                return this.getTangent(t)
            }
        },
        n.Curve.create = function(e, t) {
            return e.prototype = Object.create(n.Curve.prototype),
            e.prototype.constructor = e,
            e.prototype.getPoint = t,
            e
        }
        ,
        n.CurvePath = function() {
            this.curves = [],
            this.autoClose = !1
        }
        ,
        n.CurvePath.prototype = Object.create(n.Curve.prototype),
        n.CurvePath.prototype.constructor = n.CurvePath,
        n.CurvePath.prototype.add = function(e) {
            this.curves.push(e)
        }
        ,
        n.CurvePath.prototype.closePath = function() {
            var e = this.curves[0].getPoint(0)
              , t = this.curves[this.curves.length - 1].getPoint(1);
            e.equals(t) || this.curves.push(new n.LineCurve(t,e))
        }
        ,
        n.CurvePath.prototype.getPoint = function(e) {
            for (var t = e * this.getLength(), i = this.getCurveLengths(), n = 0; n < i.length; ) {
                if (i[n] >= t) {
                    var r = i[n] - t
                      , o = this.curves[n]
                      , a = 1 - r / o.getLength();
                    return o.getPointAt(a)
                }
                n++
            }
            return null
        }
        ,
        n.CurvePath.prototype.getLength = function() {
            var e = this.getCurveLengths();
            return e[e.length - 1]
        }
        ,
        n.CurvePath.prototype.getCurveLengths = function() {
            if (this.cacheLengths && this.cacheLengths.length === this.curves.length)
                return this.cacheLengths;
            for (var e = [], t = 0, i = 0, n = this.curves.length; i < n; i++)
                t += this.curves[i].getLength(),
                e.push(t);
            return this.cacheLengths = e,
            e
        }
        ,
        n.CurvePath.prototype.createPointsGeometry = function(e) {
            var t = this.getPoints(e);
            return this.createGeometry(t)
        }
        ,
        n.CurvePath.prototype.createSpacedPointsGeometry = function(e) {
            var t = this.getSpacedPoints(e);
            return this.createGeometry(t)
        }
        ,
        n.CurvePath.prototype.createGeometry = function(e) {
            for (var t = new n.Geometry, i = 0, r = e.length; i < r; i++) {
                var o = e[i];
                t.vertices.push(new n.Vector3(o.x,o.y,o.z || 0))
            }
            return t
        }
        ,
        n.Font = function(e) {
            this.data = e
        }
        ,
        n.Font.prototype = {
            constructor: n.Font,
            generateShapes: function(e, t, i) {
                function r(e) {
                    for (var i = String(e).split(""), n = t / a.resolution, r = 0, s = [], l = 0; l < i.length; l++) {
                        var c = o(i[l], n, r);
                        r += c.offset,
                        s.push(c.path)
                    }
                    return s
                }
                function o(e, t, r) {
                    var o = a.glyphs[e] || a.glyphs["?"];
                    if (o) {
                        var s, l, c, h, u, d, p, f, g, m, v, A = new n.Path, y = [], C = n.ShapeUtils.b2, I = n.ShapeUtils.b3;
                        if (o.o)
                            for (var E = o._cachedOutline || (o._cachedOutline = o.o.split(" ")), b = 0, w = E.length; b < w; ) {
                                var _ = E[b++];
                                switch (_) {
                                case "m":
                                    s = E[b++] * t + r,
                                    l = E[b++] * t,
                                    A.moveTo(s, l);
                                    break;
                                case "l":
                                    s = E[b++] * t + r,
                                    l = E[b++] * t,
                                    A.lineTo(s, l);
                                    break;
                                case "q":
                                    if (c = E[b++] * t + r,
                                    h = E[b++] * t,
                                    p = E[b++] * t + r,
                                    f = E[b++] * t,
                                    A.quadraticCurveTo(p, f, c, h),
                                    v = y[y.length - 1]) {
                                        u = v.x,
                                        d = v.y;
                                        for (var T = 1; T <= i; T++) {
                                            var x = T / i;
                                            C(x, u, p, c),
                                            C(x, d, f, h)
                                        }
                                    }
                                    break;
                                case "b":
                                    if (c = E[b++] * t + r,
                                    h = E[b++] * t,
                                    p = E[b++] * t + r,
                                    f = E[b++] * t,
                                    g = E[b++] * t + r,
                                    m = E[b++] * t,
                                    A.bezierCurveTo(p, f, g, m, c, h),
                                    v = y[y.length - 1]) {
                                        u = v.x,
                                        d = v.y;
                                        for (var T = 1; T <= i; T++) {
                                            var x = T / i;
                                            I(x, u, p, g, c),
                                            I(x, d, f, m, h)
                                        }
                                    }
                                }
                            }
                        return {
                            offset: o.ha * t,
                            path: A
                        }
                    }
                }
                void 0 === t && (t = 100),
                void 0 === i && (i = 4);
                for (var a = this.data, s = r(e), l = [], c = 0, h = s.length; c < h; c++)
                    Array.prototype.push.apply(l, s[c].toShapes());
                return l
            }
        },
        n.Path = function(e) {
            n.CurvePath.call(this),
            this.actions = [],
            e && this.fromPoints(e)
        }
        ,
        n.Path.prototype = Object.create(n.CurvePath.prototype),
        n.Path.prototype.constructor = n.Path,
        n.Path.prototype.fromPoints = function(e) {
            this.moveTo(e[0].x, e[0].y);
            for (var t = 1, i = e.length; t < i; t++)
                this.lineTo(e[t].x, e[t].y)
        }
        ,
        n.Path.prototype.moveTo = function(e, t) {
            this.actions.push({
                action: "moveTo",
                args: [e, t]
            })
        }
        ,
        n.Path.prototype.lineTo = function(e, t) {
            var i = this.actions[this.actions.length - 1].args
              , r = i[i.length - 2]
              , o = i[i.length - 1]
              , a = new n.LineCurve(new n.Vector2(r,o),new n.Vector2(e,t));
            this.curves.push(a),
            this.actions.push({
                action: "lineTo",
                args: [e, t]
            })
        }
        ,
        n.Path.prototype.quadraticCurveTo = function(e, t, i, r) {
            var o = this.actions[this.actions.length - 1].args
              , a = o[o.length - 2]
              , s = o[o.length - 1]
              , l = new n.QuadraticBezierCurve(new n.Vector2(a,s),new n.Vector2(e,t),new n.Vector2(i,r));
            this.curves.push(l),
            this.actions.push({
                action: "quadraticCurveTo",
                args: [e, t, i, r]
            })
        }
        ,
        n.Path.prototype.bezierCurveTo = function(e, t, i, r, o, a) {
            var s = this.actions[this.actions.length - 1].args
              , l = s[s.length - 2]
              , c = s[s.length - 1]
              , h = new n.CubicBezierCurve(new n.Vector2(l,c),new n.Vector2(e,t),new n.Vector2(i,r),new n.Vector2(o,a));
            this.curves.push(h),
            this.actions.push({
                action: "bezierCurveTo",
                args: [e, t, i, r, o, a]
            })
        }
        ,
        n.Path.prototype.splineThru = function(e) {
            var t = Array.prototype.slice.call(arguments)
              , i = this.actions[this.actions.length - 1].args
              , r = i[i.length - 2]
              , o = i[i.length - 1]
              , a = [new n.Vector2(r,o)];
            Array.prototype.push.apply(a, e);
            var s = new n.SplineCurve(a);
            this.curves.push(s),
            this.actions.push({
                action: "splineThru",
                args: t
            })
        }
        ,
        n.Path.prototype.arc = function(e, t, i, n, r, o) {
            var a = this.actions[this.actions.length - 1].args
              , s = a[a.length - 2]
              , l = a[a.length - 1];
            this.absarc(e + s, t + l, i, n, r, o)
        }
        ,
        n.Path.prototype.absarc = function(e, t, i, n, r, o) {
            this.absellipse(e, t, i, i, n, r, o)
        }
        ,
        n.Path.prototype.ellipse = function(e, t, i, n, r, o, a, s) {
            var l = this.actions[this.actions.length - 1].args
              , c = l[l.length - 2]
              , h = l[l.length - 1];
            this.absellipse(e + c, t + h, i, n, r, o, a, s)
        }
        ,
        n.Path.prototype.absellipse = function(e, t, i, r, o, a, s, l) {
            var c = [e, t, i, r, o, a, s, l || 0]
              , h = new n.EllipseCurve(e,t,i,r,o,a,s,l);
            this.curves.push(h);
            var u = h.getPoint(1);
            c.push(u.x),
            c.push(u.y),
            this.actions.push({
                action: "ellipse",
                args: c
            })
        }
        ,
        n.Path.prototype.getSpacedPoints = function(e) {
            e || (e = 40);
            for (var t = [], i = 0; i < e; i++)
                t.push(this.getPoint(i / e));
            return this.autoClose && t.push(t[0]),
            t
        }
        ,
        n.Path.prototype.getPoints = function(e) {
            e = e || 12;
            for (var t, i, r, o, a, s, l, c, h, u, d, p = n.ShapeUtils.b2, f = n.ShapeUtils.b3, g = [], m = 0, v = this.actions.length; m < v; m++) {
                var A = this.actions[m]
                  , y = A.action
                  , C = A.args;
                switch (y) {
                case "moveTo":
                    g.push(new n.Vector2(C[0],C[1]));
                    break;
                case "lineTo":
                    g.push(new n.Vector2(C[0],C[1]));
                    break;
                case "quadraticCurveTo":
                    t = C[2],
                    i = C[3],
                    a = C[0],
                    s = C[1],
                    g.length > 0 ? (h = g[g.length - 1],
                    l = h.x,
                    c = h.y) : (h = this.actions[m - 1].args,
                    l = h[h.length - 2],
                    c = h[h.length - 1]);
                    for (var I = 1; I <= e; I++) {
                        var E = I / e;
                        u = p(E, l, a, t),
                        d = p(E, c, s, i),
                        g.push(new n.Vector2(u,d))
                    }
                    break;
                case "bezierCurveTo":
                    t = C[4],
                    i = C[5],
                    a = C[0],
                    s = C[1],
                    r = C[2],
                    o = C[3],
                    g.length > 0 ? (h = g[g.length - 1],
                    l = h.x,
                    c = h.y) : (h = this.actions[m - 1].args,
                    l = h[h.length - 2],
                    c = h[h.length - 1]);
                    for (var I = 1; I <= e; I++) {
                        var E = I / e;
                        u = f(E, l, a, r, t),
                        d = f(E, c, s, o, i),
                        g.push(new n.Vector2(u,d))
                    }
                    break;
                case "splineThru":
                    h = this.actions[m - 1].args;
                    var b = new n.Vector2(h[h.length - 2],h[h.length - 1])
                      , w = [b]
                      , _ = e * C[0].length;
                    w = w.concat(C[0]);
                    for (var T = new n.SplineCurve(w), I = 1; I <= _; I++)
                        g.push(T.getPointAt(I / _));
                    break;
                case "arc":
                    for (var x, S = C[0], M = C[1], R = C[2], P = C[3], O = C[4], L = !!C[5], D = O - P, N = 2 * e, I = 1; I <= N; I++) {
                        var E = I / N;
                        L || (E = 1 - E),
                        x = P + E * D,
                        u = S + R * Math.cos(x),
                        d = M + R * Math.sin(x),
                        g.push(new n.Vector2(u,d))
                    }
                    break;
                case "ellipse":
                    var x, B, F, S = C[0], M = C[1], V = C[2], U = C[3], P = C[4], O = C[5], L = !!C[6], k = C[7], D = O - P, N = 2 * e;
                    0 !== k && (B = Math.cos(k),
                    F = Math.sin(k));
                    for (var I = 1; I <= N; I++) {
                        var E = I / N;
                        if (L || (E = 1 - E),
                        x = P + E * D,
                        u = S + V * Math.cos(x),
                        d = M + U * Math.sin(x),
                        0 !== k) {
                            var H = u
                              , G = d;
                            u = (H - S) * B - (G - M) * F + S,
                            d = (H - S) * F + (G - M) * B + M
                        }
                        g.push(new n.Vector2(u,d))
                    }
                }
            }
            var z = g[g.length - 1];
            return Math.abs(z.x - g[0].x) < Number.EPSILON && Math.abs(z.y - g[0].y) < Number.EPSILON && g.splice(g.length - 1, 1),
            this.autoClose && g.push(g[0]),
            g
        }
        ,
        n.Path.prototype.toShapes = function(e, t) {
            function i(e) {
                for (var t = [], i = new n.Path, r = 0, o = e.length; r < o; r++) {
                    var a = e[r]
                      , s = a.args
                      , l = a.action;
                    "moveTo" === l && 0 !== i.actions.length && (t.push(i),
                    i = new n.Path),
                    i[l].apply(i, s)
                }
                return 0 !== i.actions.length && t.push(i),
                t
            }
            function r(e) {
                for (var t = [], i = 0, r = e.length; i < r; i++) {
                    var o = e[i]
                      , a = new n.Shape;
                    a.actions = o.actions,
                    a.curves = o.curves,
                    t.push(a)
                }
                return t
            }
            function o(e, t) {
                for (var i = t.length, n = !1, r = i - 1, o = 0; o < i; r = o++) {
                    var a = t[r]
                      , s = t[o]
                      , l = s.x - a.x
                      , c = s.y - a.y;
                    if (Math.abs(c) > Number.EPSILON) {
                        if (c < 0 && (a = t[o],
                        l = -l,
                        s = t[r],
                        c = -c),
                        e.y < a.y || e.y > s.y)
                            continue;
                        if (e.y === a.y) {
                            if (e.x === a.x)
                                return !0
                        } else {
                            var h = c * (e.x - a.x) - l * (e.y - a.y);
                            if (0 === h)
                                return !0;
                            if (h < 0)
                                continue;
                            n = !n
                        }
                    } else {
                        if (e.y !== a.y)
                            continue;
                        if (s.x <= e.x && e.x <= a.x || a.x <= e.x && e.x <= s.x)
                            return !0
                    }
                }
                return n
            }
            var a = n.ShapeUtils.isClockWise
              , s = i(this.actions);
            if (0 === s.length)
                return [];
            if (t === !0)
                return r(s);
            var l, c, h, u = [];
            if (1 === s.length)
                return c = s[0],
                h = new n.Shape,
                h.actions = c.actions,
                h.curves = c.curves,
                u.push(h),
                u;
            var d = !a(s[0].getPoints());
            d = e ? !d : d;
            var p, f = [], g = [], m = [], v = 0;
            g[v] = void 0,
            m[v] = [];
            for (var A = 0, y = s.length; A < y; A++)
                c = s[A],
                p = c.getPoints(),
                l = a(p),
                l = e ? !l : l,
                l ? (!d && g[v] && v++,
                g[v] = {
                    s: new n.Shape,
                    p: p
                },
                g[v].s.actions = c.actions,
                g[v].s.curves = c.curves,
                d && v++,
                m[v] = []) : m[v].push({
                    h: c,
                    p: p[0]
                });
            if (!g[0])
                return r(s);
            if (g.length > 1) {
                for (var C = !1, I = [], E = 0, b = g.length; E < b; E++)
                    f[E] = [];
                for (var E = 0, b = g.length; E < b; E++)
                    for (var w = m[E], _ = 0; _ < w.length; _++) {
                        for (var T = w[_], x = !0, S = 0; S < g.length; S++)
                            o(T.p, g[S].p) && (E !== S && I.push({
                                froms: E,
                                tos: S,
                                hole: _
                            }),
                            x ? (x = !1,
                            f[S].push(T)) : C = !0);
                        x && f[E].push(T)
                    }
                I.length > 0 && (C || (m = f))
            }
            for (var M, A = 0, R = g.length; A < R; A++) {
                h = g[A].s,
                u.push(h),
                M = m[A];
                for (var P = 0, O = M.length; P < O; P++)
                    h.holes.push(M[P].h)
            }
            return u
        }
        ,
        n.Shape = function() {
            n.Path.apply(this, arguments),
            this.holes = []
        }
        ,
        n.Shape.prototype = Object.create(n.Path.prototype),
        n.Shape.prototype.constructor = n.Shape,
        n.Shape.prototype.extrude = function(e) {
            return new n.ExtrudeGeometry(this,e)
        }
        ,
        n.Shape.prototype.makeGeometry = function(e) {
            return new n.ShapeGeometry(this,e)
        }
        ,
        n.Shape.prototype.getPointsHoles = function(e) {
            for (var t = [], i = 0, n = this.holes.length; i < n; i++)
                t[i] = this.holes[i].getPoints(e);
            return t
        }
        ,
        n.Shape.prototype.extractAllPoints = function(e) {
            return {
                shape: this.getPoints(e),
                holes: this.getPointsHoles(e)
            }
        }
        ,
        n.Shape.prototype.extractPoints = function(e) {
            return this.extractAllPoints(e)
        }
        ,
        n.LineCurve = function(e, t) {
            this.v1 = e,
            this.v2 = t
        }
        ,
        n.LineCurve.prototype = Object.create(n.Curve.prototype),
        n.LineCurve.prototype.constructor = n.LineCurve,
        n.LineCurve.prototype.getPoint = function(e) {
            var t = this.v2.clone().sub(this.v1);
            return t.multiplyScalar(e).add(this.v1),
            t
        }
        ,
        n.LineCurve.prototype.getPointAt = function(e) {
            return this.getPoint(e)
        }
        ,
        n.LineCurve.prototype.getTangent = function(e) {
            var t = this.v2.clone().sub(this.v1);
            return t.normalize()
        }
        ,
        n.QuadraticBezierCurve = function(e, t, i) {
            this.v0 = e,
            this.v1 = t,
            this.v2 = i
        }
        ,
        n.QuadraticBezierCurve.prototype = Object.create(n.Curve.prototype),
        n.QuadraticBezierCurve.prototype.constructor = n.QuadraticBezierCurve,
        n.QuadraticBezierCurve.prototype.getPoint = function(e) {
            var t = n.ShapeUtils.b2;
            return new n.Vector2(t(e, this.v0.x, this.v1.x, this.v2.x),t(e, this.v0.y, this.v1.y, this.v2.y))
        }
        ,
        n.QuadraticBezierCurve.prototype.getTangent = function(e) {
            var t = n.CurveUtils.tangentQuadraticBezier;
            return new n.Vector2(t(e, this.v0.x, this.v1.x, this.v2.x),t(e, this.v0.y, this.v1.y, this.v2.y)).normalize()
        }
        ,
        n.CubicBezierCurve = function(e, t, i, n) {
            this.v0 = e,
            this.v1 = t,
            this.v2 = i,
            this.v3 = n
        }
        ,
        n.CubicBezierCurve.prototype = Object.create(n.Curve.prototype),
        n.CubicBezierCurve.prototype.constructor = n.CubicBezierCurve,
        n.CubicBezierCurve.prototype.getPoint = function(e) {
            var t = n.ShapeUtils.b3;
            return new n.Vector2(t(e, this.v0.x, this.v1.x, this.v2.x, this.v3.x),t(e, this.v0.y, this.v1.y, this.v2.y, this.v3.y))
        }
        ,
        n.CubicBezierCurve.prototype.getTangent = function(e) {
            var t = n.CurveUtils.tangentCubicBezier;
            return new n.Vector2(t(e, this.v0.x, this.v1.x, this.v2.x, this.v3.x),t(e, this.v0.y, this.v1.y, this.v2.y, this.v3.y)).normalize()
        }
        ,
        n.SplineCurve = function(e) {
            this.points = void 0 == e ? [] : e
        }
        ,
        n.SplineCurve.prototype = Object.create(n.Curve.prototype),
        n.SplineCurve.prototype.constructor = n.SplineCurve,
        n.SplineCurve.prototype.getPoint = function(e) {
            var t = this.points
              , i = (t.length - 1) * e
              , r = Math.floor(i)
              , o = i - r
              , a = t[0 === r ? r : r - 1]
              , s = t[r]
              , l = t[r > t.length - 2 ? t.length - 1 : r + 1]
              , c = t[r > t.length - 3 ? t.length - 1 : r + 2]
              , h = n.CurveUtils.interpolate;
            return new n.Vector2(h(a.x, s.x, l.x, c.x, o),h(a.y, s.y, l.y, c.y, o))
        }
        ,
        n.EllipseCurve = function(e, t, i, n, r, o, a, s) {
            this.aX = e,
            this.aY = t,
            this.xRadius = i,
            this.yRadius = n,
            this.aStartAngle = r,
            this.aEndAngle = o,
            this.aClockwise = a,
            this.aRotation = s || 0
        }
        ,
        n.EllipseCurve.prototype = Object.create(n.Curve.prototype),
        n.EllipseCurve.prototype.constructor = n.EllipseCurve,
        n.EllipseCurve.prototype.getPoint = function(e) {
            var t = this.aEndAngle - this.aStartAngle;
            t < 0 && (t += 2 * Math.PI),
            t > 2 * Math.PI && (t -= 2 * Math.PI);
            var i;
            i = this.aClockwise === !0 ? this.aEndAngle + (1 - e) * (2 * Math.PI - t) : this.aStartAngle + e * t;
            var r = this.aX + this.xRadius * Math.cos(i)
              , o = this.aY + this.yRadius * Math.sin(i);
            if (0 !== this.aRotation) {
                var a = Math.cos(this.aRotation)
                  , s = Math.sin(this.aRotation)
                  , l = r
                  , c = o;
                r = (l - this.aX) * a - (c - this.aY) * s + this.aX,
                o = (l - this.aX) * s + (c - this.aY) * a + this.aY
            }
            return new n.Vector2(r,o)
        }
        ,
        n.ArcCurve = function(e, t, i, r, o, a) {
            n.EllipseCurve.call(this, e, t, i, i, r, o, a)
        }
        ,
        n.ArcCurve.prototype = Object.create(n.EllipseCurve.prototype),
        n.ArcCurve.prototype.constructor = n.ArcCurve,
        n.LineCurve3 = n.Curve.create(function(e, t) {
            this.v1 = e,
            this.v2 = t
        }, function(e) {
            var t = new n.Vector3;
            return t.subVectors(this.v2, this.v1),
            t.multiplyScalar(e),
            t.add(this.v1),
            t
        }),
        n.QuadraticBezierCurve3 = n.Curve.create(function(e, t, i) {
            this.v0 = e,
            this.v1 = t,
            this.v2 = i
        }, function(e) {
            var t = n.ShapeUtils.b2;
            return new n.Vector3(t(e, this.v0.x, this.v1.x, this.v2.x),t(e, this.v0.y, this.v1.y, this.v2.y),t(e, this.v0.z, this.v1.z, this.v2.z))
        }),
        n.CubicBezierCurve3 = n.Curve.create(function(e, t, i, n) {
            this.v0 = e,
            this.v1 = t,
            this.v2 = i,
            this.v3 = n
        }, function(e) {
            var t = n.ShapeUtils.b3;
            return new n.Vector3(t(e, this.v0.x, this.v1.x, this.v2.x, this.v3.x),t(e, this.v0.y, this.v1.y, this.v2.y, this.v3.y),t(e, this.v0.z, this.v1.z, this.v2.z, this.v3.z))
        }),
        n.SplineCurve3 = n.Curve.create(function(e) {
            console.warn("THREE.SplineCurve3 will be deprecated. Please use THREE.CatmullRomCurve3"),
            this.points = void 0 == e ? [] : e
        }, function(e) {
            var t = this.points
              , i = (t.length - 1) * e
              , r = Math.floor(i)
              , o = i - r
              , a = t[0 == r ? r : r - 1]
              , s = t[r]
              , l = t[r > t.length - 2 ? t.length - 1 : r + 1]
              , c = t[r > t.length - 3 ? t.length - 1 : r + 2]
              , h = n.CurveUtils.interpolate;
            return new n.Vector3(h(a.x, s.x, l.x, c.x, o),h(a.y, s.y, l.y, c.y, o),h(a.z, s.z, l.z, c.z, o))
        }),
        n.CatmullRomCurve3 = function() {
            function e() {}
            var t = new n.Vector3
              , i = new e
              , r = new e
              , o = new e;
            return e.prototype.init = function(e, t, i, n) {
                this.c0 = e,
                this.c1 = i,
                this.c2 = -3 * e + 3 * t - 2 * i - n,
                this.c3 = 2 * e - 2 * t + i + n
            }
            ,
            e.prototype.initNonuniformCatmullRom = function(e, t, i, n, r, o, a) {
                var s = (t - e) / r - (i - e) / (r + o) + (i - t) / o
                  , l = (i - t) / o - (n - t) / (o + a) + (n - i) / a;
                s *= o,
                l *= o,
                this.init(t, i, s, l)
            }
            ,
            e.prototype.initCatmullRom = function(e, t, i, n, r) {
                this.init(t, i, r * (i - e), r * (n - t))
            }
            ,
            e.prototype.calc = function(e) {
                var t = e * e
                  , i = t * e;
                return this.c0 + this.c1 * e + this.c2 * t + this.c3 * i
            }
            ,
            n.Curve.create(function(e) {
                this.points = e || [],
                this.closed = !1
            }, function(e) {
                var a, s, l, c, h = this.points;
                c = h.length,
                c < 2 && console.log("duh, you need at least 2 points"),
                a = (c - (this.closed ? 0 : 1)) * e,
                s = Math.floor(a),
                l = a - s,
                this.closed ? s += s > 0 ? 0 : (Math.floor(Math.abs(s) / h.length) + 1) * h.length : 0 === l && s === c - 1 && (s = c - 2,
                l = 1);
                var u, d, p, f;
                if (this.closed || s > 0 ? u = h[(s - 1) % c] : (t.subVectors(h[0], h[1]).add(h[0]),
                u = t),
                d = h[s % c],
                p = h[(s + 1) % c],
                this.closed || s + 2 < c ? f = h[(s + 2) % c] : (t.subVectors(h[c - 1], h[c - 2]).add(h[c - 1]),
                f = t),
                void 0 === this.type || "centripetal" === this.type || "chordal" === this.type) {
                    var g = "chordal" === this.type ? .5 : .25
                      , m = Math.pow(u.distanceToSquared(d), g)
                      , v = Math.pow(d.distanceToSquared(p), g)
                      , A = Math.pow(p.distanceToSquared(f), g);
                    v < 1e-4 && (v = 1),
                    m < 1e-4 && (m = v),
                    A < 1e-4 && (A = v),
                    i.initNonuniformCatmullRom(u.x, d.x, p.x, f.x, m, v, A),
                    r.initNonuniformCatmullRom(u.y, d.y, p.y, f.y, m, v, A),
                    o.initNonuniformCatmullRom(u.z, d.z, p.z, f.z, m, v, A)
                } else if ("catmullrom" === this.type) {
                    var y = void 0 !== this.tension ? this.tension : .5;
                    i.initCatmullRom(u.x, d.x, p.x, f.x, y),
                    r.initCatmullRom(u.y, d.y, p.y, f.y, y),
                    o.initCatmullRom(u.z, d.z, p.z, f.z, y)
                }
                var C = new n.Vector3(i.calc(l),r.calc(l),o.calc(l));
                return C
            })
        }(),
        n.ClosedSplineCurve3 = function(e) {
            console.warn("THREE.ClosedSplineCurve3 has been deprecated. Please use THREE.CatmullRomCurve3."),
            n.CatmullRomCurve3.call(this, e),
            this.type = "catmullrom",
            this.closed = !0
        }
        ,
        n.ClosedSplineCurve3.prototype = Object.create(n.CatmullRomCurve3.prototype),
        n.BoxGeometry = function(e, t, i, r, o, a) {
            n.Geometry.call(this),
            this.type = "BoxGeometry",
            this.parameters = {
                width: e,
                height: t,
                depth: i,
                widthSegments: r,
                heightSegments: o,
                depthSegments: a
            },
            this.fromBufferGeometry(new n.BoxBufferGeometry(e,t,i,r,o,a)),
            this.mergeVertices()
        }
        ,
        n.BoxGeometry.prototype = Object.create(n.Geometry.prototype),
        n.BoxGeometry.prototype.constructor = n.BoxGeometry,
        n.CubeGeometry = n.BoxGeometry,
        n.BoxBufferGeometry = function(e, t, i, r, o, a) {
            function s(e, t, i) {
                var n = 0;
                return n += e * t * 2,
                n += e * i * 2,
                n += i * t * 2,
                4 * n
            }
            function l(e, t, i, r, o, a, s, l, h, u, I) {
                for (var E = a / h, b = s / u, w = a / 2, _ = s / 2, T = l / 2, x = h + 1, S = u + 1, M = 0, R = 0, P = new n.Vector3, O = 0; O < S; O++)
                    for (var L = O * b - _, D = 0; D < x; D++) {
                        var N = D * E - w;
                        P[e] = N * r,
                        P[t] = L * o,
                        P[i] = T,
                        p[m] = P.x,
                        p[m + 1] = P.y,
                        p[m + 2] = P.z,
                        P[e] = 0,
                        P[t] = 0,
                        P[i] = l > 0 ? 1 : -1,
                        f[m] = P.x,
                        f[m + 1] = P.y,
                        f[m + 2] = P.z,
                        g[v] = D / h,
                        g[v + 1] = 1 - O / u,
                        m += 3,
                        v += 2,
                        M += 1
                    }
                for (O = 0; O < u; O++)
                    for (D = 0; D < h; D++) {
                        var B = y + D + x * O
                          , F = y + D + x * (O + 1)
                          , V = y + (D + 1) + x * (O + 1)
                          , U = y + (D + 1) + x * O;
                        d[A] = B,
                        d[A + 1] = F,
                        d[A + 2] = U,
                        d[A + 3] = F,
                        d[A + 4] = V,
                        d[A + 5] = U,
                        A += 6,
                        R += 6
                    }
                c.addGroup(C, R, I),
                C += R,
                y += M
            }
            n.BufferGeometry.call(this),
            this.type = "BoxBufferGeometry",
            this.parameters = {
                width: e,
                height: t,
                depth: i,
                widthSegments: r,
                heightSegments: o,
                depthSegments: a
            };
            var c = this;
            r = Math.floor(r) || 1,
            o = Math.floor(o) || 1,
            a = Math.floor(a) || 1;
            var h = s(r, o, a)
              , u = h / 4 * 6
              , d = new (u > 65535 ? Uint32Array : Uint16Array)(u)
              , p = new Float32Array(3 * h)
              , f = new Float32Array(3 * h)
              , g = new Float32Array(2 * h)
              , m = 0
              , v = 0
              , A = 0
              , y = 0
              , C = 0;
            l("z", "y", "x", -1, -1, i, t, e, a, o, 0),
            l("z", "y", "x", 1, -1, i, t, -e, a, o, 1),
            l("x", "z", "y", 1, 1, e, i, t, r, a, 2),
            l("x", "z", "y", 1, -1, e, i, -t, r, a, 3),
            l("x", "y", "z", 1, -1, e, t, i, r, o, 4),
            l("x", "y", "z", -1, -1, e, t, -i, r, o, 5),
            this.setIndex(new n.BufferAttribute(d,1)),
            this.addAttribute("position", new n.BufferAttribute(p,3)),
            this.addAttribute("normal", new n.BufferAttribute(f,3)),
            this.addAttribute("uv", new n.BufferAttribute(g,2))
        }
        ,
        n.BoxBufferGeometry.prototype = Object.create(n.BufferGeometry.prototype),
        n.BoxBufferGeometry.prototype.constructor = n.BoxBufferGeometry,
        n.CircleGeometry = function(e, t, i, r) {
            n.Geometry.call(this),
            this.type = "CircleGeometry",
            this.parameters = {
                radius: e,
                segments: t,
                thetaStart: i,
                thetaLength: r
            },
            this.fromBufferGeometry(new n.CircleBufferGeometry(e,t,i,r))
        }
        ,
        n.CircleGeometry.prototype = Object.create(n.Geometry.prototype),
        n.CircleGeometry.prototype.constructor = n.CircleGeometry,
        n.CircleBufferGeometry = function(e, t, i, r) {
            n.BufferGeometry.call(this),
            this.type = "CircleBufferGeometry",
            this.parameters = {
                radius: e,
                segments: t,
                thetaStart: i,
                thetaLength: r
            },
            e = e || 50,
            t = void 0 !== t ? Math.max(3, t) : 8,
            i = void 0 !== i ? i : 0,
            r = void 0 !== r ? r : 2 * Math.PI;
            var o = t + 2
              , a = new Float32Array(3 * o)
              , s = new Float32Array(3 * o)
              , l = new Float32Array(2 * o);
            s[2] = 1,
            l[0] = .5,
            l[1] = .5;
            for (var c = 0, h = 3, u = 2; c <= t; c++,
            h += 3,
            u += 2) {
                var d = i + c / t * r;
                a[h] = e * Math.cos(d),
                a[h + 1] = e * Math.sin(d),
                s[h + 2] = 1,
                l[u] = (a[h] / e + 1) / 2,
                l[u + 1] = (a[h + 1] / e + 1) / 2
            }
            for (var p = [], h = 1; h <= t; h++)
                p.push(h, h + 1, 0);
            this.setIndex(new n.BufferAttribute(new Uint16Array(p),1)),
            this.addAttribute("position", new n.BufferAttribute(a,3)),
            this.addAttribute("normal", new n.BufferAttribute(s,3)),
            this.addAttribute("uv", new n.BufferAttribute(l,2)),
            this.boundingSphere = new n.Sphere(new n.Vector3,e)
        }
        ,
        n.CircleBufferGeometry.prototype = Object.create(n.BufferGeometry.prototype),
        n.CircleBufferGeometry.prototype.constructor = n.CircleBufferGeometry,
        n.CylinderBufferGeometry = function(e, t, i, r, o, a, s, l) {
            function c() {
                var e = (r + 1) * (o + 1);
                return a === !1 && (e += 2 * (r + 1) + 2 * r),
                e
            }
            function h() {
                var e = r * o * 2 * 3;
                return a === !1 && (e += 2 * r * 3),
                e
            }
            function u() {
                var a, c, h = new n.Vector3, u = new n.Vector3, d = (t - e) / i;
                for (c = 0; c <= o; c++) {
                    var p = []
                      , f = c / o
                      , b = f * (t - e) + e;
                    for (a = 0; a <= r; a++) {
                        var w = a / r;
                        u.x = b * Math.sin(w * l + s),
                        u.y = -f * i + E,
                        u.z = b * Math.cos(w * l + s),
                        m.setXYZ(y, u.x, u.y, u.z),
                        h.copy(u),
                        (0 === e && 0 === c || 0 === t && c === o) && (h.x = Math.sin(w * l + s),
                        h.z = Math.cos(w * l + s)),
                        h.setY(Math.sqrt(h.x * h.x + h.z * h.z) * d).normalize(),
                        v.setXYZ(y, h.x, h.y, h.z),
                        A.setXY(y, w, 1 - f),
                        p.push(y),
                        y++
                    }
                    I.push(p)
                }
                for (a = 0; a < r; a++)
                    for (c = 0; c < o; c++) {
                        var _ = I[c][a]
                          , T = I[c + 1][a]
                          , x = I[c + 1][a + 1]
                          , S = I[c][a + 1];
                        g.setX(C, _),
                        C++,
                        g.setX(C, T),
                        C++,
                        g.setX(C, S),
                        C++,
                        g.setX(C, T),
                        C++,
                        g.setX(C, x),
                        C++,
                        g.setX(C, S),
                        C++
                    }
            }
            function d(i) {
                var o, a, c, h = new n.Vector2, u = new n.Vector3, d = i === !0 ? e : t, p = i === !0 ? 1 : -1;
                for (a = y,
                o = 1; o <= r; o++)
                    m.setXYZ(y, 0, E * p, 0),
                    v.setXYZ(y, 0, p, 0),
                    i === !0 ? (h.x = o / r,
                    h.y = 0) : (h.x = (o - 1) / r,
                    h.y = 1),
                    A.setXY(y, h.x, h.y),
                    y++;
                for (c = y,
                o = 0; o <= r; o++) {
                    var f = o / r;
                    u.x = d * Math.sin(f * l + s),
                    u.y = E * p,
                    u.z = d * Math.cos(f * l + s),
                    m.setXYZ(y, u.x, u.y, u.z),
                    v.setXYZ(y, 0, p, 0),
                    A.setXY(y, f, i === !0 ? 1 : 0),
                    y++
                }
                for (o = 0; o < r; o++) {
                    var I = a + o
                      , b = c + o;
                    i === !0 ? (g.setX(C, b),
                    C++,
                    g.setX(C, b + 1),
                    C++,
                    g.setX(C, I),
                    C++) : (g.setX(C, b + 1),
                    C++,
                    g.setX(C, b),
                    C++,
                    g.setX(C, I),
                    C++)
                }
            }
            n.BufferGeometry.call(this),
            this.type = "CylinderBufferGeometry",
            this.parameters = {
                radiusTop: e,
                radiusBottom: t,
                height: i,
                radialSegments: r,
                heightSegments: o,
                openEnded: a,
                thetaStart: s,
                thetaLength: l
            },
            e = void 0 !== e ? e : 20,
            t = void 0 !== t ? t : 20,
            i = void 0 !== i ? i : 100,
            r = Math.floor(r) || 8,
            o = Math.floor(o) || 1,
            a = void 0 !== a && a,
            s = void 0 !== s ? s : 0,
            l = void 0 !== l ? l : 2 * Math.PI;
            var p = c()
              , f = h()
              , g = new n.BufferAttribute(new (f > 65535 ? Uint32Array : Uint16Array)(f),1)
              , m = new n.BufferAttribute(new Float32Array(3 * p),3)
              , v = new n.BufferAttribute(new Float32Array(3 * p),3)
              , A = new n.BufferAttribute(new Float32Array(2 * p),2)
              , y = 0
              , C = 0
              , I = []
              , E = i / 2;
            u(),
            a === !1 && (e > 0 && d(!0),
            t > 0 && d(!1)),
            this.setIndex(g),
            this.addAttribute("position", m),
            this.addAttribute("normal", v),
            this.addAttribute("uv", A)
        }
        ,
        n.CylinderBufferGeometry.prototype = Object.create(n.BufferGeometry.prototype),
        n.CylinderBufferGeometry.prototype.constructor = n.CylinderBufferGeometry,
        n.CylinderGeometry = function(e, t, i, r, o, a, s, l) {
            n.Geometry.call(this),
            this.type = "CylinderGeometry",
            this.parameters = {
                radiusTop: e,
                radiusBottom: t,
                height: i,
                radialSegments: r,
                heightSegments: o,
                openEnded: a,
                thetaStart: s,
                thetaLength: l
            },
            this.fromBufferGeometry(new n.CylinderBufferGeometry(e,t,i,r,o,a,s,l)),
            this.mergeVertices()
        }
        ,
        n.CylinderGeometry.prototype = Object.create(n.Geometry.prototype),
        n.CylinderGeometry.prototype.constructor = n.CylinderGeometry,
        n.EdgesGeometry = function(e, t) {
            function i(e, t) {
                return e - t
            }
            n.BufferGeometry.call(this),
            t = void 0 !== t ? t : 1;
            var r, o = Math.cos(n.Math.degToRad(t)), a = [0, 0], s = {}, l = ["a", "b", "c"];
            e instanceof n.BufferGeometry ? (r = new n.Geometry,
            r.fromBufferGeometry(e)) : r = e.clone(),
            r.mergeVertices(),
            r.computeFaceNormals();
            for (var c = r.vertices, h = r.faces, u = 0, d = h.length; u < d; u++)
                for (var p = h[u], f = 0; f < 3; f++) {
                    a[0] = p[l[f]],
                    a[1] = p[l[(f + 1) % 3]],
                    a.sort(i);
                    var g = a.toString();
                    void 0 === s[g] ? s[g] = {
                        vert1: a[0],
                        vert2: a[1],
                        face1: u,
                        face2: void 0
                    } : s[g].face2 = u
                }
            var m = [];
            for (var g in s) {
                var v = s[g];
                if (void 0 === v.face2 || h[v.face1].normal.dot(h[v.face2].normal) <= o) {
                    var A = c[v.vert1];
                    m.push(A.x),
                    m.push(A.y),
                    m.push(A.z),
                    A = c[v.vert2],
                    m.push(A.x),
                    m.push(A.y),
                    m.push(A.z)
                }
            }
            this.addAttribute("position", new n.BufferAttribute(new Float32Array(m),3))
        }
        ,
        n.EdgesGeometry.prototype = Object.create(n.BufferGeometry.prototype),
        n.EdgesGeometry.prototype.constructor = n.EdgesGeometry,
        n.ExtrudeGeometry = function(e, t) {
            return "undefined" == typeof e ? void (e = []) : (n.Geometry.call(this),
            this.type = "ExtrudeGeometry",
            e = Array.isArray(e) ? e : [e],
            this.addShapeList(e, t),
            void this.computeFaceNormals())
        }
        ;
        n.ExtrudeGeometry.prototype = Object.create(n.Geometry.prototype);
        n.ExtrudeGeometry.prototype.constructor = n.ExtrudeGeometry,
        n.ExtrudeGeometry.prototype.addShapeList = function(e, t) {
            for (var i = e.length, n = 0; n < i; n++) {
                var r = e[n];
                this.addShape(r, t)
            }
        }
        ,
        n.ExtrudeGeometry.prototype.addShape = function(e, t) {
            function i(e, t, i) {
                return t || console.error("THREE.ExtrudeGeometry: vec does not exist"),
                t.clone().multiplyScalar(i).add(e)
            }
            function r(e, t, i) {
                var r, o, a = 1, s = e.x - t.x, l = e.y - t.y, c = i.x - e.x, h = i.y - e.y, u = s * s + l * l, d = s * h - l * c;
                if (Math.abs(d) > Number.EPSILON) {
                    var p = Math.sqrt(u)
                      , f = Math.sqrt(c * c + h * h)
                      , g = t.x - l / p
                      , m = t.y + s / p
                      , v = i.x - h / f
                      , A = i.y + c / f
                      , y = ((v - g) * h - (A - m) * c) / (s * h - l * c);
                    r = g + s * y - e.x,
                    o = m + l * y - e.y;
                    var C = r * r + o * o;
                    if (C <= 2)
                        return new n.Vector2(r,o);
                    a = Math.sqrt(C / 2)
                } else {
                    var I = !1;
                    s > Number.EPSILON ? c > Number.EPSILON && (I = !0) : s < -Number.EPSILON ? c < -Number.EPSILON && (I = !0) : Math.sign(l) === Math.sign(h) && (I = !0),
                    I ? (r = -l,
                    o = s,
                    a = Math.sqrt(u)) : (r = s,
                    o = l,
                    a = Math.sqrt(u / 2))
                }
                return new n.Vector2(r / a,o / a)
            }
            function o() {
                if (C) {
                    var e = 0
                      , t = z * e;
                    for (Y = 0; Y < W; Y++)
                        G = N[Y],
                        c(G[2] + t, G[1] + t, G[0] + t);
                    for (e = E + 2 * y,
                    t = z * e,
                    Y = 0; Y < W; Y++)
                        G = N[Y],
                        c(G[0] + t, G[1] + t, G[2] + t)
                } else {
                    for (Y = 0; Y < W; Y++)
                        G = N[Y],
                        c(G[2], G[1], G[0]);
                    for (Y = 0; Y < W; Y++)
                        G = N[Y],
                        c(G[0] + z * E, G[1] + z * E, G[2] + z * E)
                }
            }
            function a() {
                var e = 0;
                for (s(B, e),
                e += B.length,
                x = 0,
                S = L.length; x < S; x++)
                    T = L[x],
                    s(T, e),
                    e += T.length
            }
            function s(e, t) {
                var i, n;
                for (Y = e.length; --Y >= 0; ) {
                    i = Y,
                    n = Y - 1,
                    n < 0 && (n = e.length - 1);
                    var r = 0
                      , o = E + 2 * y;
                    for (r = 0; r < o; r++) {
                        var a = z * r
                          , s = z * (r + 1)
                          , l = t + i + a
                          , c = t + n + a
                          , u = t + n + s
                          , d = t + i + s;
                        h(l, c, u, d, e, r, o, i, n)
                    }
                }
            }
            function l(e, t, i) {
                M.vertices.push(new n.Vector3(e,t,i))
            }
            function c(e, t, i) {
                e += R,
                t += R,
                i += R,
                M.faces.push(new n.Face3(e,t,i,null,null,0));
                var r = _.generateTopUV(M, e, t, i);
                M.faceVertexUvs[0].push(r)
            }
            function h(e, t, i, r, o, a, s, l, c) {
                e += R,
                t += R,
                i += R,
                r += R,
                M.faces.push(new n.Face3(e,t,r,null,null,1)),
                M.faces.push(new n.Face3(t,i,r,null,null,1));
                var h = _.generateSideWallUV(M, e, t, i, r);
                M.faceVertexUvs[0].push([h[0], h[1], h[3]]),
                M.faceVertexUvs[0].push([h[1], h[2], h[3]])
            }
            var u, d, p, f, g, m = void 0 !== t.amount ? t.amount : 100, v = void 0 !== t.bevelThickness ? t.bevelThickness : 6, A = void 0 !== t.bevelSize ? t.bevelSize : v - 2, y = void 0 !== t.bevelSegments ? t.bevelSegments : 3, C = void 0 === t.bevelEnabled || t.bevelEnabled, I = void 0 !== t.curveSegments ? t.curveSegments : 12, E = void 0 !== t.steps ? t.steps : 1, b = t.extrudePath, w = !1, _ = void 0 !== t.UVGenerator ? t.UVGenerator : n.ExtrudeGeometry.WorldUVGenerator;
            b && (u = b.getSpacedPoints(E),
            w = !0,
            C = !1,
            d = void 0 !== t.frames ? t.frames : new n.TubeGeometry.FrenetFrames(b,E,!1),
            p = new n.Vector3,
            f = new n.Vector3,
            g = new n.Vector3),
            C || (y = 0,
            v = 0,
            A = 0);
            var T, x, S, M = this, R = this.vertices.length, P = e.extractPoints(I), O = P.shape, L = P.holes, D = !n.ShapeUtils.isClockWise(O);
            if (D) {
                for (O = O.reverse(),
                x = 0,
                S = L.length; x < S; x++)
                    T = L[x],
                    n.ShapeUtils.isClockWise(T) && (L[x] = T.reverse());
                D = !1
            }
            var N = n.ShapeUtils.triangulateShape(O, L)
              , B = O;
            for (x = 0,
            S = L.length; x < S; x++)
                T = L[x],
                O = O.concat(T);
            for (var F, V, U, k, H, G, z = O.length, W = N.length, j = [], Y = 0, X = B.length, Z = X - 1, q = Y + 1; Y < X; Y++,
            Z++,
            q++)
                Z === X && (Z = 0),
                q === X && (q = 0),
                j[Y] = r(B[Y], B[Z], B[q]);
            var K, Q = [], J = j.concat();
            for (x = 0,
            S = L.length; x < S; x++) {
                for (T = L[x],
                K = [],
                Y = 0,
                X = T.length,
                Z = X - 1,
                q = Y + 1; Y < X; Y++,
                Z++,
                q++)
                    Z === X && (Z = 0),
                    q === X && (q = 0),
                    K[Y] = r(T[Y], T[Z], T[q]);
                Q.push(K),
                J = J.concat(K)
            }
            for (F = 0; F < y; F++) {
                for (U = F / y,
                k = v * (1 - U),
                V = A * Math.sin(U * Math.PI / 2),
                Y = 0,
                X = B.length; Y < X; Y++)
                    H = i(B[Y], j[Y], V),
                    l(H.x, H.y, -k);
                for (x = 0,
                S = L.length; x < S; x++)
                    for (T = L[x],
                    K = Q[x],
                    Y = 0,
                    X = T.length; Y < X; Y++)
                        H = i(T[Y], K[Y], V),
                        l(H.x, H.y, -k)
            }
            for (V = A,
            Y = 0; Y < z; Y++)
                H = C ? i(O[Y], J[Y], V) : O[Y],
                w ? (f.copy(d.normals[0]).multiplyScalar(H.x),
                p.copy(d.binormals[0]).multiplyScalar(H.y),
                g.copy(u[0]).add(f).add(p),
                l(g.x, g.y, g.z)) : l(H.x, H.y, 0);
            var $;
            for ($ = 1; $ <= E; $++)
                for (Y = 0; Y < z; Y++)
                    H = C ? i(O[Y], J[Y], V) : O[Y],
                    w ? (f.copy(d.normals[$]).multiplyScalar(H.x),
                    p.copy(d.binormals[$]).multiplyScalar(H.y),
                    g.copy(u[$]).add(f).add(p),
                    l(g.x, g.y, g.z)) : l(H.x, H.y, m / E * $);
            for (F = y - 1; F >= 0; F--) {
                for (U = F / y,
                k = v * (1 - U),
                V = A * Math.sin(U * Math.PI / 2),
                Y = 0,
                X = B.length; Y < X; Y++)
                    H = i(B[Y], j[Y], V),
                    l(H.x, H.y, m + k);
                for (x = 0,
                S = L.length; x < S; x++)
                    for (T = L[x],
                    K = Q[x],
                    Y = 0,
                    X = T.length; Y < X; Y++)
                        H = i(T[Y], K[Y], V),
                        w ? l(H.x, H.y + u[E - 1].y, u[E - 1].x + k) : l(H.x, H.y, m + k)
            }
            o(),
            a()
        }
        ,
        n.ExtrudeGeometry.WorldUVGenerator = {
            generateTopUV: function(e, t, i, r) {
                var o = e.vertices
                  , a = o[t]
                  , s = o[i]
                  , l = o[r];
                return [new n.Vector2(a.x,a.y), new n.Vector2(s.x,s.y), new n.Vector2(l.x,l.y)]
            },
            generateSideWallUV: function(e, t, i, r, o) {
                var a = e.vertices
                  , s = a[t]
                  , l = a[i]
                  , c = a[r]
                  , h = a[o];
                return Math.abs(s.y - l.y) < .01 ? [new n.Vector2(s.x,1 - s.z), new n.Vector2(l.x,1 - l.z), new n.Vector2(c.x,1 - c.z), new n.Vector2(h.x,1 - h.z)] : [new n.Vector2(s.y,1 - s.z), new n.Vector2(l.y,1 - l.z), new n.Vector2(c.y,1 - c.z), new n.Vector2(h.y,1 - h.z)]
            }
        },
        n.ShapeGeometry = function(e, t) {
            n.Geometry.call(this),
            this.type = "ShapeGeometry",
            Array.isArray(e) === !1 && (e = [e]),
            this.addShapeList(e, t),
            this.computeFaceNormals()
        }
        ,
        n.ShapeGeometry.prototype = Object.create(n.Geometry.prototype),
        n.ShapeGeometry.prototype.constructor = n.ShapeGeometry,
        n.ShapeGeometry.prototype.addShapeList = function(e, t) {
            for (var i = 0, n = e.length; i < n; i++)
                this.addShape(e[i], t);
            return this
        }
        ,
        n.ShapeGeometry.prototype.addShape = function(e, t) {
            void 0 === t && (t = {});
            var i, r, o, a = void 0 !== t.curveSegments ? t.curveSegments : 12, s = t.material, l = void 0 === t.UVGenerator ? n.ExtrudeGeometry.WorldUVGenerator : t.UVGenerator, c = this.vertices.length, h = e.extractPoints(a), u = h.shape, d = h.holes, p = !n.ShapeUtils.isClockWise(u);
            if (p) {
                for (u = u.reverse(),
                i = 0,
                r = d.length; i < r; i++)
                    o = d[i],
                    n.ShapeUtils.isClockWise(o) && (d[i] = o.reverse());
                p = !1
            }
            var f = n.ShapeUtils.triangulateShape(u, d);
            for (i = 0,
            r = d.length; i < r; i++)
                o = d[i],
                u = u.concat(o);
            var g, m, v = u.length, A = f.length;
            for (i = 0; i < v; i++)
                g = u[i],
                this.vertices.push(new n.Vector3(g.x,g.y,0));
            for (i = 0; i < A; i++) {
                m = f[i];
                var y = m[0] + c
                  , C = m[1] + c
                  , I = m[2] + c;
                this.faces.push(new n.Face3(y,C,I,null,null,s)),
                this.faceVertexUvs[0].push(l.generateTopUV(this, y, C, I))
            }
        }
        ,
        n.LatheBufferGeometry = function(e, t, i, r) {
            n.BufferGeometry.call(this),
            this.type = "LatheBufferGeometry",
            this.parameters = {
                points: e,
                segments: t,
                phiStart: i,
                phiLength: r
            },
            t = Math.floor(t) || 12,
            i = i || 0,
            r = r || 2 * Math.PI,
            r = n.Math.clamp(r, 0, 2 * Math.PI);
            var o, a, s, l = (t + 1) * e.length, c = t * e.length * 2 * 3, h = new n.BufferAttribute(new (c > 65535 ? Uint32Array : Uint16Array)(c),1), u = new n.BufferAttribute(new Float32Array(3 * l),3), d = new n.BufferAttribute(new Float32Array(2 * l),2), p = 0, f = 0, g = (1 / (e.length - 1),
            1 / t), m = new n.Vector3, v = new n.Vector2;
            for (a = 0; a <= t; a++) {
                var A = i + a * g * r
                  , y = Math.sin(A)
                  , C = Math.cos(A);
                for (s = 0; s <= e.length - 1; s++)
                    m.x = e[s].x * y,
                    m.y = e[s].y,
                    m.z = e[s].x * C,
                    u.setXYZ(p, m.x, m.y, m.z),
                    v.x = a / t,
                    v.y = s / (e.length - 1),
                    d.setXY(p, v.x, v.y),
                    p++
            }
            for (a = 0; a < t; a++)
                for (s = 0; s < e.length - 1; s++) {
                    o = s + a * e.length;
                    var I = o
                      , E = o + e.length
                      , b = o + e.length + 1
                      , w = o + 1;
                    h.setX(f, I),
                    f++,
                    h.setX(f, E),
                    f++,
                    h.setX(f, w),
                    f++,
                    h.setX(f, E),
                    f++,
                    h.setX(f, b),
                    f++,
                    h.setX(f, w),
                    f++
                }
            if (this.setIndex(h),
            this.addAttribute("position", u),
            this.addAttribute("uv", d),
            this.computeVertexNormals(),
            r === 2 * Math.PI) {
                var _ = this.attributes.normal.array
                  , T = new n.Vector3
                  , x = new n.Vector3
                  , S = new n.Vector3;
                for (o = t * e.length * 3,
                a = 0,
                s = 0; a < e.length; a++,
                s += 3)
                    T.x = _[s + 0],
                    T.y = _[s + 1],
                    T.z = _[s + 2],
                    x.x = _[o + s + 0],
                    x.y = _[o + s + 1],
                    x.z = _[o + s + 2],
                    S.addVectors(T, x).normalize(),
                    _[s + 0] = _[o + s + 0] = S.x,
                    _[s + 1] = _[o + s + 1] = S.y,
                    _[s + 2] = _[o + s + 2] = S.z
            }
        }
        ,
        n.LatheBufferGeometry.prototype = Object.create(n.BufferGeometry.prototype),
        n.LatheBufferGeometry.prototype.constructor = n.LatheBufferGeometry,
        n.LatheGeometry = function(e, t, i, r) {
            n.Geometry.call(this),
            this.type = "LatheGeometry",
            this.parameters = {
                points: e,
                segments: t,
                phiStart: i,
                phiLength: r
            },
            this.fromBufferGeometry(new n.LatheBufferGeometry(e,t,i,r)),
            this.mergeVertices()
        }
        ,
        n.LatheGeometry.prototype = Object.create(n.Geometry.prototype),
        n.LatheGeometry.prototype.constructor = n.LatheGeometry,
        n.PlaneGeometry = function(e, t, i, r) {
            n.Geometry.call(this),
            this.type = "PlaneGeometry",
            this.parameters = {
                width: e,
                height: t,
                widthSegments: i,
                heightSegments: r
            },
            this.fromBufferGeometry(new n.PlaneBufferGeometry(e,t,i,r))
        }
        ,
        n.PlaneGeometry.prototype = Object.create(n.Geometry.prototype),
        n.PlaneGeometry.prototype.constructor = n.PlaneGeometry,
        n.PlaneBufferGeometry = function(e, t, i, r) {
            n.BufferGeometry.call(this),
            this.type = "PlaneBufferGeometry",
            this.parameters = {
                width: e,
                height: t,
                widthSegments: i,
                heightSegments: r
            };
            for (var o = e / 2, a = t / 2, s = Math.floor(i) || 1, l = Math.floor(r) || 1, c = s + 1, h = l + 1, u = e / s, d = t / l, p = new Float32Array(c * h * 3), f = new Float32Array(c * h * 3), g = new Float32Array(c * h * 2), m = 0, v = 0, A = 0; A < h; A++)
                for (var y = A * d - a, C = 0; C < c; C++) {
                    var I = C * u - o;
                    p[m] = I,
                    p[m + 1] = -y,
                    f[m + 2] = 1,
                    g[v] = C / s,
                    g[v + 1] = 1 - A / l,
                    m += 3,
                    v += 2
                }
            m = 0;
            for (var E = new (p.length / 3 > 65535 ? Uint32Array : Uint16Array)(s * l * 6), A = 0; A < l; A++)
                for (var C = 0; C < s; C++) {
                    var b = C + c * A
                      , w = C + c * (A + 1)
                      , _ = C + 1 + c * (A + 1)
                      , T = C + 1 + c * A;
                    E[m] = b,
                    E[m + 1] = w,
                    E[m + 2] = T,
                    E[m + 3] = w,
                    E[m + 4] = _,
                    E[m + 5] = T,
                    m += 6
                }
            this.setIndex(new n.BufferAttribute(E,1)),
            this.addAttribute("position", new n.BufferAttribute(p,3)),
            this.addAttribute("normal", new n.BufferAttribute(f,3)),
            this.addAttribute("uv", new n.BufferAttribute(g,2))
        }
        ,
        n.PlaneBufferGeometry.prototype = Object.create(n.BufferGeometry.prototype),
        n.PlaneBufferGeometry.prototype.constructor = n.PlaneBufferGeometry,
        n.RingBufferGeometry = function(e, t, i, r, o, a) {
            n.BufferGeometry.call(this),
            this.type = "RingBufferGeometry",
            this.parameters = {
                innerRadius: e,
                outerRadius: t,
                thetaSegments: i,
                phiSegments: r,
                thetaStart: o,
                thetaLength: a
            },
            e = e || 20,
            t = t || 50,
            o = void 0 !== o ? o : 0,
            a = void 0 !== a ? a : 2 * Math.PI,
            i = void 0 !== i ? Math.max(3, i) : 8,
            r = void 0 !== r ? Math.max(1, r) : 1;
            var s, l, c, h = (i + 1) * (r + 1), u = i * r * 2 * 3, d = new n.BufferAttribute(new (u > 65535 ? Uint32Array : Uint16Array)(u),1), p = new n.BufferAttribute(new Float32Array(3 * h),3), f = new n.BufferAttribute(new Float32Array(3 * h),3), g = new n.BufferAttribute(new Float32Array(2 * h),2), m = 0, v = 0, A = e, y = (t - e) / r, C = new n.Vector3, I = new n.Vector2;
            for (l = 0; l <= r; l++) {
                for (c = 0; c <= i; c++)
                    s = o + c / i * a,
                    C.x = A * Math.cos(s),
                    C.y = A * Math.sin(s),
                    p.setXYZ(m, C.x, C.y, C.z),
                    f.setXYZ(m, 0, 0, 1),
                    I.x = (C.x / t + 1) / 2,
                    I.y = (C.y / t + 1) / 2,
                    g.setXY(m, I.x, I.y),
                    m++;
                A += y
            }
            for (l = 0; l < r; l++) {
                var E = l * (i + 1);
                for (c = 0; c < i; c++) {
                    s = c + E;
                    var b = s
                      , w = s + i + 1
                      , _ = s + i + 2
                      , T = s + 1;
                    d.setX(v, b),
                    v++,
                    d.setX(v, w),
                    v++,
                    d.setX(v, _),
                    v++,
                    d.setX(v, b),
                    v++,
                    d.setX(v, _),
                    v++,
                    d.setX(v, T),
                    v++
                }
            }
            this.setIndex(d),
            this.addAttribute("position", p),
            this.addAttribute("normal", f),
            this.addAttribute("uv", g)
        }
        ,
        n.RingBufferGeometry.prototype = Object.create(n.BufferGeometry.prototype),
        n.RingBufferGeometry.prototype.constructor = n.RingBufferGeometry,
        n.RingGeometry = function(e, t, i, r, o, a) {
            n.Geometry.call(this),
            this.type = "RingGeometry",
            this.parameters = {
                innerRadius: e,
                outerRadius: t,
                thetaSegments: i,
                phiSegments: r,
                thetaStart: o,
                thetaLength: a
            },
            this.fromBufferGeometry(new n.RingBufferGeometry(e,t,i,r,o,a))
        }
        ,
        n.RingGeometry.prototype = Object.create(n.Geometry.prototype),
        n.RingGeometry.prototype.constructor = n.RingGeometry,
        n.SphereGeometry = function(e, t, i, r, o, a, s) {
            n.Geometry.call(this),
            this.type = "SphereGeometry",
            this.parameters = {
                radius: e,
                widthSegments: t,
                heightSegments: i,
                phiStart: r,
                phiLength: o,
                thetaStart: a,
                thetaLength: s
            },
            this.fromBufferGeometry(new n.SphereBufferGeometry(e,t,i,r,o,a,s))
        }
        ,
        n.SphereGeometry.prototype = Object.create(n.Geometry.prototype),
        n.SphereGeometry.prototype.constructor = n.SphereGeometry,
        n.SphereBufferGeometry = function(e, t, i, r, o, a, s) {
            n.BufferGeometry.call(this),
            this.type = "SphereBufferGeometry",
            this.parameters = {
                radius: e,
                widthSegments: t,
                heightSegments: i,
                phiStart: r,
                phiLength: o,
                thetaStart: a,
                thetaLength: s
            },
            e = e || 50,
            t = Math.max(3, Math.floor(t) || 8),
            i = Math.max(2, Math.floor(i) || 6),
            r = void 0 !== r ? r : 0,
            o = void 0 !== o ? o : 2 * Math.PI,
            a = void 0 !== a ? a : 0,
            s = void 0 !== s ? s : Math.PI;
            for (var l = a + s, c = (t + 1) * (i + 1), h = new n.BufferAttribute(new Float32Array(3 * c),3), u = new n.BufferAttribute(new Float32Array(3 * c),3), d = new n.BufferAttribute(new Float32Array(2 * c),2), p = 0, f = [], g = new n.Vector3, m = 0; m <= i; m++) {
                for (var v = [], A = m / i, y = 0; y <= t; y++) {
                    var C = y / t
                      , I = -e * Math.cos(r + C * o) * Math.sin(a + A * s)
                      , E = e * Math.cos(a + A * s)
                      , b = e * Math.sin(r + C * o) * Math.sin(a + A * s);
                    g.set(I, E, b).normalize(),
                    h.setXYZ(p, I, E, b),
                    u.setXYZ(p, g.x, g.y, g.z),
                    d.setXY(p, C, 1 - A),
                    v.push(p),
                    p++
                }
                f.push(v)
            }
            for (var w = [], m = 0; m < i; m++)
                for (var y = 0; y < t; y++) {
                    var _ = f[m][y + 1]
                      , T = f[m][y]
                      , x = f[m + 1][y]
                      , S = f[m + 1][y + 1];
                    (0 !== m || a > 0) && w.push(_, T, S),
                    (m !== i - 1 || l < Math.PI) && w.push(T, x, S)
                }
            this.setIndex(new (h.count > 65535 ? n.Uint32Attribute : n.Uint16Attribute)(w,1)),
            this.addAttribute("position", h),
            this.addAttribute("normal", u),
            this.addAttribute("uv", d),
            this.boundingSphere = new n.Sphere(new n.Vector3,e)
        }
        ,
        n.SphereBufferGeometry.prototype = Object.create(n.BufferGeometry.prototype),
        n.SphereBufferGeometry.prototype.constructor = n.SphereBufferGeometry,
        n.TextGeometry = function(e, t) {
            t = t || {};
            var i = t.font;
            if (i instanceof n.Font == !1)
                return console.error("THREE.TextGeometry: font parameter is not an instance of THREE.Font."),
                new n.Geometry;
            var r = i.generateShapes(e, t.size, t.curveSegments);
            t.amount = void 0 !== t.height ? t.height : 50,
            void 0 === t.bevelThickness && (t.bevelThickness = 10),
            void 0 === t.bevelSize && (t.bevelSize = 8),
            void 0 === t.bevelEnabled && (t.bevelEnabled = !1),
            n.ExtrudeGeometry.call(this, r, t),
            this.type = "TextGeometry"
        }
        ,
        n.TextGeometry.prototype = Object.create(n.ExtrudeGeometry.prototype),
        n.TextGeometry.prototype.constructor = n.TextGeometry,
        n.TorusBufferGeometry = function(e, t, i, r, o) {
            n.BufferGeometry.call(this),
            this.type = "TorusBufferGeometry",
            this.parameters = {
                radius: e,
                tube: t,
                radialSegments: i,
                tubularSegments: r,
                arc: o
            },
            e = e || 100,
            t = t || 40,
            i = Math.floor(i) || 8,
            r = Math.floor(r) || 6,
            o = o || 2 * Math.PI;
            var a, s, l = (i + 1) * (r + 1), c = i * r * 2 * 3, h = new (c > 65535 ? Uint32Array : Uint16Array)(c), u = new Float32Array(3 * l), d = new Float32Array(3 * l), p = new Float32Array(2 * l), f = 0, g = 0, m = 0, v = new n.Vector3, A = new n.Vector3, y = new n.Vector3;
            for (a = 0; a <= i; a++)
                for (s = 0; s <= r; s++) {
                    var C = s / r * o
                      , I = a / i * Math.PI * 2;
                    A.x = (e + t * Math.cos(I)) * Math.cos(C),
                    A.y = (e + t * Math.cos(I)) * Math.sin(C),
                    A.z = t * Math.sin(I),
                    u[f] = A.x,
                    u[f + 1] = A.y,
                    u[f + 2] = A.z,
                    v.x = e * Math.cos(C),
                    v.y = e * Math.sin(C),
                    y.subVectors(A, v).normalize(),
                    d[f] = y.x,
                    d[f + 1] = y.y,
                    d[f + 2] = y.z,
                    p[g] = s / r,
                    p[g + 1] = a / i,
                    f += 3,
                    g += 2
                }
            for (a = 1; a <= i; a++)
                for (s = 1; s <= r; s++) {
                    var E = (r + 1) * a + s - 1
                      , b = (r + 1) * (a - 1) + s - 1
                      , w = (r + 1) * (a - 1) + s
                      , _ = (r + 1) * a + s;
                    h[m] = E,
                    h[m + 1] = b,
                    h[m + 2] = _,
                    h[m + 3] = b,
                    h[m + 4] = w,
                    h[m + 5] = _,
                    m += 6
                }
            this.setIndex(new n.BufferAttribute(h,1)),
            this.addAttribute("position", new n.BufferAttribute(u,3)),
            this.addAttribute("normal", new n.BufferAttribute(d,3)),
            this.addAttribute("uv", new n.BufferAttribute(p,2))
        }
        ,
        n.TorusBufferGeometry.prototype = Object.create(n.BufferGeometry.prototype),
        n.TorusBufferGeometry.prototype.constructor = n.TorusBufferGeometry,
        n.TorusGeometry = function(e, t, i, r, o) {
            n.Geometry.call(this),
            this.type = "TorusGeometry",
            this.parameters = {
                radius: e,
                tube: t,
                radialSegments: i,
                tubularSegments: r,
                arc: o
            },
            this.fromBufferGeometry(new n.TorusBufferGeometry(e,t,i,r,o))
        }
        ,
        n.TorusGeometry.prototype = Object.create(n.Geometry.prototype),
        n.TorusGeometry.prototype.constructor = n.TorusGeometry,
        n.TorusKnotBufferGeometry = function(e, t, i, r, o, a) {
            function s(e, t, i, n, r) {
                var o = Math.cos(e)
                  , a = Math.sin(e)
                  , s = i / t * e
                  , l = Math.cos(s);
                r.x = n * (2 + l) * .5 * o,
                r.y = n * (2 + l) * a * .5,
                r.z = n * Math.sin(s) * .5
            }
            n.BufferGeometry.call(this),
            this.type = "TorusKnotBufferGeometry",
            this.parameters = {
                radius: e,
                tube: t,
                tubularSegments: i,
                radialSegments: r,
                p: o,
                q: a
            },
            e = e || 100,
            t = t || 40,
            i = Math.floor(i) || 64,
            r = Math.floor(r) || 8,
            o = o || 2,
            a = a || 3;
            var l, c, h = (r + 1) * (i + 1), u = r * i * 2 * 3, d = new n.BufferAttribute(new (u > 65535 ? Uint32Array : Uint16Array)(u),1), p = new n.BufferAttribute(new Float32Array(3 * h),3), f = new n.BufferAttribute(new Float32Array(3 * h),3), g = new n.BufferAttribute(new Float32Array(2 * h),2), m = 0, v = 0, A = new n.Vector3, y = new n.Vector3, C = new n.Vector2, I = new n.Vector3, E = new n.Vector3, b = new n.Vector3, w = new n.Vector3, _ = new n.Vector3;
            for (l = 0; l <= i; ++l) {
                var T = l / i * o * Math.PI * 2;
                for (s(T, o, a, e, I),
                s(T + .01, o, a, e, E),
                w.subVectors(E, I),
                _.addVectors(E, I),
                b.crossVectors(w, _),
                _.crossVectors(b, w),
                b.normalize(),
                _.normalize(),
                c = 0; c <= r; ++c) {
                    var x = c / r * Math.PI * 2
                      , S = -t * Math.cos(x)
                      , M = t * Math.sin(x);
                    A.x = I.x + (S * _.x + M * b.x),
                    A.y = I.y + (S * _.y + M * b.y),
                    A.z = I.z + (S * _.z + M * b.z),
                    p.setXYZ(m, A.x, A.y, A.z),
                    y.subVectors(A, I).normalize(),
                    f.setXYZ(m, y.x, y.y, y.z),
                    C.x = l / i,
                    C.y = c / r,
                    g.setXY(m, C.x, C.y),
                    m++
                }
            }
            for (c = 1; c <= i; c++)
                for (l = 1; l <= r; l++) {
                    var R = (r + 1) * (c - 1) + (l - 1)
                      , P = (r + 1) * c + (l - 1)
                      , O = (r + 1) * c + l
                      , L = (r + 1) * (c - 1) + l;
                    d.setX(v, R),
                    v++,
                    d.setX(v, P),
                    v++,
                    d.setX(v, L),
                    v++,
                    d.setX(v, P),
                    v++,
                    d.setX(v, O),
                    v++,
                    d.setX(v, L),
                    v++
                }
            this.setIndex(d),
            this.addAttribute("position", p),
            this.addAttribute("normal", f),
            this.addAttribute("uv", g)
        }
        ,
        n.TorusKnotBufferGeometry.prototype = Object.create(n.BufferGeometry.prototype),
        n.TorusKnotBufferGeometry.prototype.constructor = n.TorusKnotBufferGeometry,
        n.TorusKnotGeometry = function(e, t, i, r, o, a, s) {
            n.Geometry.call(this),
            this.type = "TorusKnotGeometry",
            this.parameters = {
                radius: e,
                tube: t,
                tubularSegments: i,
                radialSegments: r,
                p: o,
                q: a
            },
            void 0 !== s && console.warn("THREE.TorusKnotGeometry: heightScale has been deprecated. Use .scale( x, y, z ) instead."),
            this.fromBufferGeometry(new n.TorusKnotBufferGeometry(e,t,i,r,o,a)),
            this.mergeVertices()
        }
        ,
        n.TorusKnotGeometry.prototype = Object.create(n.Geometry.prototype),
        n.TorusKnotGeometry.prototype.constructor = n.TorusKnotGeometry,
        n.TubeGeometry = function(e, t, i, r, o, a) {
            function s(e, t, i) {
                return R.vertices.push(new n.Vector3(e,t,i)) - 1
            }
            n.Geometry.call(this),
            this.type = "TubeGeometry",
            this.parameters = {
                path: e,
                segments: t,
                radius: i,
                radialSegments: r,
                closed: o,
                taper: a
            },
            t = t || 64,
            i = i || 1,
            r = r || 8,
            o = o || !1,
            a = a || n.TubeGeometry.NoTaper;
            var l, c, h, u, d, p, f, g, m, v, A, y, C, I, E, b, w, _, T, x, S, M = [], R = this, P = t + 1, O = new n.Vector3, L = new n.TubeGeometry.FrenetFrames(e,t,o), D = L.tangents, N = L.normals, B = L.binormals;
            for (this.tangents = D,
            this.normals = N,
            this.binormals = B,
            v = 0; v < P; v++)
                for (M[v] = [],
                u = v / (P - 1),
                m = e.getPointAt(u),
                l = D[v],
                c = N[v],
                h = B[v],
                p = i * a(u),
                A = 0; A < r; A++)
                    d = A / r * 2 * Math.PI,
                    f = -p * Math.cos(d),
                    g = p * Math.sin(d),
                    O.copy(m),
                    O.x += f * c.x + g * h.x,
                    O.y += f * c.y + g * h.y,
                    O.z += f * c.z + g * h.z,
                    M[v][A] = s(O.x, O.y, O.z);
            for (v = 0; v < t; v++)
                for (A = 0; A < r; A++)
                    y = o ? (v + 1) % t : v + 1,
                    C = (A + 1) % r,
                    I = M[v][A],
                    E = M[y][A],
                    b = M[y][C],
                    w = M[v][C],
                    _ = new n.Vector2(v / t,A / r),
                    T = new n.Vector2((v + 1) / t,A / r),
                    x = new n.Vector2((v + 1) / t,(A + 1) / r),
                    S = new n.Vector2(v / t,(A + 1) / r),
                    this.faces.push(new n.Face3(I,E,w)),
                    this.faceVertexUvs[0].push([_, T, S]),
                    this.faces.push(new n.Face3(E,b,w)),
                    this.faceVertexUvs[0].push([T.clone(), x, S.clone()]);
            this.computeFaceNormals(),
            this.computeVertexNormals()
        }
        ,
        n.TubeGeometry.prototype = Object.create(n.Geometry.prototype),
        n.TubeGeometry.prototype.constructor = n.TubeGeometry,
        n.TubeGeometry.NoTaper = function(e) {
            return 1
        }
        ,
        n.TubeGeometry.SinusoidalTaper = function(e) {
            return Math.sin(Math.PI * e)
        }
        ,
        n.TubeGeometry.FrenetFrames = function(e, t, i) {
            function r() {
                f[0] = new n.Vector3,
                g[0] = new n.Vector3,
                a = Number.MAX_VALUE,
                s = Math.abs(p[0].x),
                l = Math.abs(p[0].y),
                c = Math.abs(p[0].z),
                s <= a && (a = s,
                d.set(1, 0, 0)),
                l <= a && (a = l,
                d.set(0, 1, 0)),
                c <= a && d.set(0, 0, 1),
                m.crossVectors(p[0], d).normalize(),
                f[0].crossVectors(p[0], m),
                g[0].crossVectors(p[0], f[0])
            }
            var o, a, s, l, c, h, u, d = new n.Vector3, p = [], f = [], g = [], m = new n.Vector3, v = new n.Matrix4, A = t + 1;
            for (this.tangents = p,
            this.normals = f,
            this.binormals = g,
            h = 0; h < A; h++)
                u = h / (A - 1),
                p[h] = e.getTangentAt(u),
                p[h].normalize();
            for (r(),
            h = 1; h < A; h++)
                f[h] = f[h - 1].clone(),
                g[h] = g[h - 1].clone(),
                m.crossVectors(p[h - 1], p[h]),
                m.length() > Number.EPSILON && (m.normalize(),
                o = Math.acos(n.Math.clamp(p[h - 1].dot(p[h]), -1, 1)),
                f[h].applyMatrix4(v.makeRotationAxis(m, o))),
                g[h].crossVectors(p[h], f[h]);
            if (i)
                for (o = Math.acos(n.Math.clamp(f[0].dot(f[A - 1]), -1, 1)),
                o /= A - 1,
                p[0].dot(m.crossVectors(f[0], f[A - 1])) > 0 && (o = -o),
                h = 1; h < A; h++)
                    f[h].applyMatrix4(v.makeRotationAxis(p[h], o * h)),
                    g[h].crossVectors(p[h], f[h])
        }
        ,
        n.PolyhedronGeometry = function(e, t, i, r) {
            function o(e) {
                var t = e.normalize().clone();
                t.index = u.vertices.push(t) - 1;
                var i = l(e) / 2 / Math.PI + .5
                  , r = c(e) / Math.PI + .5;
                return t.uv = new n.Vector2(i,1 - r),
                t
            }
            function a(e, t, i, r) {
                var o = new n.Face3(e.index,t.index,i.index,[e.clone(), t.clone(), i.clone()],void 0,r);
                u.faces.push(o),
                C.copy(e).add(t).add(i).divideScalar(3);
                var a = l(C);
                u.faceVertexUvs[0].push([h(e.uv, e, a), h(t.uv, t, a), h(i.uv, i, a)])
            }
            function s(e, t) {
                for (var i = Math.pow(2, t), n = o(u.vertices[e.a]), r = o(u.vertices[e.b]), s = o(u.vertices[e.c]), l = [], c = e.materialIndex, h = 0; h <= i; h++) {
                    l[h] = [];
                    for (var d = o(n.clone().lerp(s, h / i)), p = o(r.clone().lerp(s, h / i)), f = i - h, g = 0; g <= f; g++)
                        0 === g && h === i ? l[h][g] = d : l[h][g] = o(d.clone().lerp(p, g / f))
                }
                for (var h = 0; h < i; h++)
                    for (var g = 0; g < 2 * (i - h) - 1; g++) {
                        var m = Math.floor(g / 2);
                        g % 2 === 0 ? a(l[h][m + 1], l[h + 1][m], l[h][m], c) : a(l[h][m + 1], l[h + 1][m + 1], l[h + 1][m], c)
                    }
            }
            function l(e) {
                return Math.atan2(e.z, -e.x)
            }
            function c(e) {
                return Math.atan2(-e.y, Math.sqrt(e.x * e.x + e.z * e.z))
            }
            function h(e, t, i) {
                return i < 0 && 1 === e.x && (e = new n.Vector2(e.x - 1,e.y)),
                0 === t.x && 0 === t.z && (e = new n.Vector2(i / 2 / Math.PI + .5,e.y)),
                e.clone()
            }
            n.Geometry.call(this),
            this.type = "PolyhedronGeometry",
            this.parameters = {
                vertices: e,
                indices: t,
                radius: i,
                detail: r
            },
            i = i || 1,
            r = r || 0;
            for (var u = this, d = 0, p = e.length; d < p; d += 3)
                o(new n.Vector3(e[d],e[d + 1],e[d + 2]));
            for (var f = this.vertices, g = [], d = 0, m = 0, p = t.length; d < p; d += 3,
            m++) {
                var v = f[t[d]]
                  , A = f[t[d + 1]]
                  , y = f[t[d + 2]];
                g[m] = new n.Face3(v.index,A.index,y.index,[v.clone(), A.clone(), y.clone()],void 0,m)
            }
            for (var C = new n.Vector3, d = 0, p = g.length; d < p; d++)
                s(g[d], r);
            for (var d = 0, p = this.faceVertexUvs[0].length; d < p; d++) {
                var I = this.faceVertexUvs[0][d]
                  , E = I[0].x
                  , b = I[1].x
                  , w = I[2].x
                  , _ = Math.max(E, b, w)
                  , T = Math.min(E, b, w);
                _ > .9 && T < .1 && (E < .2 && (I[0].x += 1),
                b < .2 && (I[1].x += 1),
                w < .2 && (I[2].x += 1))
            }
            for (var d = 0, p = this.vertices.length; d < p; d++)
                this.vertices[d].multiplyScalar(i);
            this.mergeVertices(),
            this.computeFaceNormals(),
            this.boundingSphere = new n.Sphere(new n.Vector3,i)
        }
        ,
        n.PolyhedronGeometry.prototype = Object.create(n.Geometry.prototype),
        n.PolyhedronGeometry.prototype.constructor = n.PolyhedronGeometry,
        n.DodecahedronGeometry = function(e, t) {
            var i = (1 + Math.sqrt(5)) / 2
              , r = 1 / i
              , o = [-1, -1, -1, -1, -1, 1, -1, 1, -1, -1, 1, 1, 1, -1, -1, 1, -1, 1, 1, 1, -1, 1, 1, 1, 0, -r, -i, 0, -r, i, 0, r, -i, 0, r, i, -r, -i, 0, -r, i, 0, r, -i, 0, r, i, 0, -i, 0, -r, i, 0, -r, -i, 0, r, i, 0, r]
              , a = [3, 11, 7, 3, 7, 15, 3, 15, 13, 7, 19, 17, 7, 17, 6, 7, 6, 15, 17, 4, 8, 17, 8, 10, 17, 10, 6, 8, 0, 16, 8, 16, 2, 8, 2, 10, 0, 12, 1, 0, 1, 18, 0, 18, 16, 6, 10, 2, 6, 2, 13, 6, 13, 15, 2, 16, 18, 2, 18, 3, 2, 3, 13, 18, 1, 9, 18, 9, 11, 18, 11, 3, 4, 14, 12, 4, 12, 0, 4, 0, 8, 11, 9, 5, 11, 5, 19, 11, 19, 7, 19, 5, 14, 19, 14, 4, 19, 4, 17, 1, 12, 14, 1, 14, 5, 1, 5, 9];
            n.PolyhedronGeometry.call(this, o, a, e, t),
            this.type = "DodecahedronGeometry",
            this.parameters = {
                radius: e,
                detail: t
            }
        }
        ,
        n.DodecahedronGeometry.prototype = Object.create(n.PolyhedronGeometry.prototype),
        n.DodecahedronGeometry.prototype.constructor = n.DodecahedronGeometry,
        n.IcosahedronGeometry = function(e, t) {
            var i = (1 + Math.sqrt(5)) / 2
              , r = [-1, i, 0, 1, i, 0, -1, -i, 0, 1, -i, 0, 0, -1, i, 0, 1, i, 0, -1, -i, 0, 1, -i, i, 0, -1, i, 0, 1, -i, 0, -1, -i, 0, 1]
              , o = [0, 11, 5, 0, 5, 1, 0, 1, 7, 0, 7, 10, 0, 10, 11, 1, 5, 9, 5, 11, 4, 11, 10, 2, 10, 7, 6, 7, 1, 8, 3, 9, 4, 3, 4, 2, 3, 2, 6, 3, 6, 8, 3, 8, 9, 4, 9, 5, 2, 4, 11, 6, 2, 10, 8, 6, 7, 9, 8, 1];
            n.PolyhedronGeometry.call(this, r, o, e, t),
            this.type = "IcosahedronGeometry",
            this.parameters = {
                radius: e,
                detail: t
            }
        }
        ,
        n.IcosahedronGeometry.prototype = Object.create(n.PolyhedronGeometry.prototype),
        n.IcosahedronGeometry.prototype.constructor = n.IcosahedronGeometry,
        n.OctahedronGeometry = function(e, t) {
            var i = [1, 0, 0, -1, 0, 0, 0, 1, 0, 0, -1, 0, 0, 0, 1, 0, 0, -1]
              , r = [0, 2, 4, 0, 4, 3, 0, 3, 5, 0, 5, 2, 1, 2, 5, 1, 5, 3, 1, 3, 4, 1, 4, 2];
            n.PolyhedronGeometry.call(this, i, r, e, t),
            this.type = "OctahedronGeometry",
            this.parameters = {
                radius: e,
                detail: t
            }
        }
        ,
        n.OctahedronGeometry.prototype = Object.create(n.PolyhedronGeometry.prototype),
        n.OctahedronGeometry.prototype.constructor = n.OctahedronGeometry,
        n.TetrahedronGeometry = function(e, t) {
            var i = [1, 1, 1, -1, -1, 1, -1, 1, -1, 1, -1, -1]
              , r = [2, 1, 0, 0, 3, 2, 1, 3, 0, 2, 3, 1];
            n.PolyhedronGeometry.call(this, i, r, e, t),
            this.type = "TetrahedronGeometry",
            this.parameters = {
                radius: e,
                detail: t
            }
        }
        ,
        n.TetrahedronGeometry.prototype = Object.create(n.PolyhedronGeometry.prototype),
        n.TetrahedronGeometry.prototype.constructor = n.TetrahedronGeometry,
        n.ParametricGeometry = function(e, t, i) {
            n.Geometry.call(this),
            this.type = "ParametricGeometry",
            this.parameters = {
                func: e,
                slices: t,
                stacks: i
            };
            var r, o, a, s, l, c = this.vertices, h = this.faces, u = this.faceVertexUvs[0], d = t + 1;
            for (r = 0; r <= i; r++)
                for (l = r / i,
                o = 0; o <= t; o++)
                    s = o / t,
                    a = e(s, l),
                    c.push(a);
            var p, f, g, m, v, A, y, C;
            for (r = 0; r < i; r++)
                for (o = 0; o < t; o++)
                    p = r * d + o,
                    f = r * d + o + 1,
                    g = (r + 1) * d + o + 1,
                    m = (r + 1) * d + o,
                    v = new n.Vector2(o / t,r / i),
                    A = new n.Vector2((o + 1) / t,r / i),
                    y = new n.Vector2((o + 1) / t,(r + 1) / i),
                    C = new n.Vector2(o / t,(r + 1) / i),
                    h.push(new n.Face3(p,f,m)),
                    u.push([v, A, C]),
                    h.push(new n.Face3(f,g,m)),
                    u.push([A.clone(), y, C.clone()]);
            this.computeFaceNormals(),
            this.computeVertexNormals()
        }
        ,
        n.ParametricGeometry.prototype = Object.create(n.Geometry.prototype),
        n.ParametricGeometry.prototype.constructor = n.ParametricGeometry,
        n.WireframeGeometry = function(e) {
            function t(e, t) {
                return e - t
            }
            n.BufferGeometry.call(this);
            var i = [0, 0]
              , r = {}
              , o = ["a", "b", "c"];
            if (e instanceof n.Geometry) {
                for (var a = e.vertices, s = e.faces, l = 0, c = new Uint32Array(6 * s.length), h = 0, u = s.length; h < u; h++)
                    for (var d = s[h], p = 0; p < 3; p++) {
                        i[0] = d[o[p]],
                        i[1] = d[o[(p + 1) % 3]],
                        i.sort(t);
                        var f = i.toString();
                        void 0 === r[f] && (c[2 * l] = i[0],
                        c[2 * l + 1] = i[1],
                        r[f] = !0,
                        l++)
                    }
                for (var g = new Float32Array(2 * l * 3), h = 0, u = l; h < u; h++)
                    for (var p = 0; p < 2; p++) {
                        var m = a[c[2 * h + p]]
                          , v = 6 * h + 3 * p;
                        g[v + 0] = m.x,
                        g[v + 1] = m.y,
                        g[v + 2] = m.z
                    }
                this.addAttribute("position", new n.BufferAttribute(g,3))
            } else if (e instanceof n.BufferGeometry)
                if (null !== e.index) {
                    var A = e.index.array
                      , a = e.attributes.position
                      , y = e.groups
                      , l = 0;
                    0 === y.length && e.addGroup(0, A.length);
                    for (var c = new Uint32Array(2 * A.length), C = 0, I = y.length; C < I; ++C)
                        for (var E = y[C], b = E.start, w = E.count, h = b, _ = b + w; h < _; h += 3)
                            for (var p = 0; p < 3; p++) {
                                i[0] = A[h + p],
                                i[1] = A[h + (p + 1) % 3],
                                i.sort(t);
                                var f = i.toString();
                                void 0 === r[f] && (c[2 * l] = i[0],
                                c[2 * l + 1] = i[1],
                                r[f] = !0,
                                l++)
                            }
                    for (var g = new Float32Array(2 * l * 3), h = 0, u = l; h < u; h++)
                        for (var p = 0; p < 2; p++) {
                            var v = 6 * h + 3 * p
                              , T = c[2 * h + p];
                            g[v + 0] = a.getX(T),
                            g[v + 1] = a.getY(T),
                            g[v + 2] = a.getZ(T)
                        }
                    this.addAttribute("position", new n.BufferAttribute(g,3))
                } else {
                    for (var a = e.attributes.position.array, l = a.length / 3, x = l / 3, g = new Float32Array(2 * l * 3), h = 0, u = x; h < u; h++)
                        for (var p = 0; p < 3; p++) {
                            var v = 18 * h + 6 * p
                              , S = 9 * h + 3 * p;
                            g[v + 0] = a[S],
                            g[v + 1] = a[S + 1],
                            g[v + 2] = a[S + 2];
                            var T = 9 * h + 3 * ((p + 1) % 3);
                            g[v + 3] = a[T],
                            g[v + 4] = a[T + 1],
                            g[v + 5] = a[T + 2]
                        }
                    this.addAttribute("position", new n.BufferAttribute(g,3))
                }
        }
        ,
        n.WireframeGeometry.prototype = Object.create(n.BufferGeometry.prototype),
        n.WireframeGeometry.prototype.constructor = n.WireframeGeometry,
        n.AxisHelper = function(e) {
            e = e || 1;
            var t = new Float32Array([0, 0, 0, e, 0, 0, 0, 0, 0, 0, e, 0, 0, 0, 0, 0, 0, e])
              , i = new Float32Array([1, 0, 0, 1, .6, 0, 0, 1, 0, .6, 1, 0, 0, 0, 1, 0, .6, 1])
              , r = new n.BufferGeometry;
            r.addAttribute("position", new n.BufferAttribute(t,3)),
            r.addAttribute("color", new n.BufferAttribute(i,3));
            var o = new n.LineBasicMaterial({
                vertexColors: n.VertexColors
            });
            n.LineSegments.call(this, r, o)
        }
        ,
        n.AxisHelper.prototype = Object.create(n.LineSegments.prototype),
        n.AxisHelper.prototype.constructor = n.AxisHelper,
        n.ArrowHelper = function() {
            var e = new n.Geometry;
            e.vertices.push(new n.Vector3(0,0,0), new n.Vector3(0,1,0));
            var t = new n.CylinderGeometry(0,.5,1,5,1);
            return t.translate(0, -.5, 0),
            function(i, r, o, a, s, l) {
                n.Object3D.call(this),
                void 0 === a && (a = 16776960),
                void 0 === o && (o = 1),
                void 0 === s && (s = .2 * o),
                void 0 === l && (l = .2 * s),
                this.position.copy(r),
                this.line = new n.Line(e,new n.LineBasicMaterial({
                    color: a
                })),
                this.line.matrixAutoUpdate = !1,
                this.add(this.line),
                this.cone = new n.Mesh(t,new n.MeshBasicMaterial({
                    color: a
                })),
                this.cone.matrixAutoUpdate = !1,
                this.add(this.cone),
                this.setDirection(i),
                this.setLength(o, s, l)
            }
        }(),
        n.ArrowHelper.prototype = Object.create(n.Object3D.prototype),
        n.ArrowHelper.prototype.constructor = n.ArrowHelper,
        n.ArrowHelper.prototype.setDirection = function() {
            var e, t = new n.Vector3;
            return function(i) {
                i.y > .99999 ? this.quaternion.set(0, 0, 0, 1) : i.y < -.99999 ? this.quaternion.set(1, 0, 0, 0) : (t.set(i.z, 0, -i.x).normalize(),
                e = Math.acos(i.y),
                this.quaternion.setFromAxisAngle(t, e))
            }
        }(),
        n.ArrowHelper.prototype.setLength = function(e, t, i) {
            void 0 === t && (t = .2 * e),
            void 0 === i && (i = .2 * t),
            this.line.scale.set(1, Math.max(0, e - t), 1),
            this.line.updateMatrix(),
            this.cone.scale.set(i, t, i),
            this.cone.position.y = e,
            this.cone.updateMatrix()
        }
        ,
        n.ArrowHelper.prototype.setColor = function(e) {
            this.line.material.color.set(e),
            this.cone.material.color.set(e)
        }
        ,
        n.BoxHelper = function(e) {
            var t = new Uint16Array([0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7])
              , i = new Float32Array(24)
              , r = new n.BufferGeometry;
            r.setIndex(new n.BufferAttribute(t,1)),
            r.addAttribute("position", new n.BufferAttribute(i,3)),
            n.LineSegments.call(this, r, new n.LineBasicMaterial({
                color: 16776960
            })),
            void 0 !== e && this.update(e)
        }
        ,
        n.BoxHelper.prototype = Object.create(n.LineSegments.prototype),
        n.BoxHelper.prototype.constructor = n.BoxHelper,
        n.BoxHelper.prototype.update = function() {
            var e = new n.Box3;
            return function(t) {
                if (e.setFromObject(t),
                !e.isEmpty()) {
                    var i = e.min
                      , n = e.max
                      , r = this.geometry.attributes.position
                      , o = r.array;
                    o[0] = n.x,
                    o[1] = n.y,
                    o[2] = n.z,
                    o[3] = i.x,
                    o[4] = n.y,
                    o[5] = n.z,
                    o[6] = i.x,
                    o[7] = i.y,
                    o[8] = n.z,
                    o[9] = n.x,
                    o[10] = i.y,
                    o[11] = n.z,
                    o[12] = n.x,
                    o[13] = n.y,
                    o[14] = i.z,
                    o[15] = i.x,
                    o[16] = n.y,
                    o[17] = i.z,
                    o[18] = i.x,
                    o[19] = i.y,
                    o[20] = i.z,
                    o[21] = n.x,
                    o[22] = i.y,
                    o[23] = i.z,
                    r.needsUpdate = !0,
                    this.geometry.computeBoundingSphere()
                }
            }
        }(),
        n.BoundingBoxHelper = function(e, t) {
            var i = void 0 !== t ? t : 8947848;
            this.object = e,
            this.box = new n.Box3,
            n.Mesh.call(this, new n.BoxGeometry(1,1,1), new n.MeshBasicMaterial({
                color: i,
                wireframe: !0
            }))
        }
        ,
        n.BoundingBoxHelper.prototype = Object.create(n.Mesh.prototype),
        n.BoundingBoxHelper.prototype.constructor = n.BoundingBoxHelper,
        n.BoundingBoxHelper.prototype.update = function() {
            this.box.setFromObject(this.object),
            this.box.size(this.scale),
            this.box.center(this.position)
        }
        ,
        n.CameraHelper = function(e) {
            function t(e, t, n) {
                i(e, n),
                i(t, n)
            }
            function i(e, t) {
                r.vertices.push(new n.Vector3),
                r.colors.push(new n.Color(t)),
                void 0 === a[e] && (a[e] = []),
                a[e].push(r.vertices.length - 1)
            }
            var r = new n.Geometry
              , o = new n.LineBasicMaterial({
                color: 16777215,
                vertexColors: n.FaceColors
            })
              , a = {}
              , s = 16755200
              , l = 16711680
              , c = 43775
              , h = 16777215
              , u = 3355443;
            t("n1", "n2", s),
            t("n2", "n4", s),
            t("n4", "n3", s),
            t("n3", "n1", s),
            t("f1", "f2", s),
            t("f2", "f4", s),
            t("f4", "f3", s),
            t("f3", "f1", s),
            t("n1", "f1", s),
            t("n2", "f2", s),
            t("n3", "f3", s),
            t("n4", "f4", s),
            t("p", "n1", l),
            t("p", "n2", l),
            t("p", "n3", l),
            t("p", "n4", l),
            t("u1", "u2", c),
            t("u2", "u3", c),
            t("u3", "u1", c),
            t("c", "t", h),
            t("p", "c", u),
            t("cn1", "cn2", u),
            t("cn3", "cn4", u),
            t("cf1", "cf2", u),
            t("cf3", "cf4", u),
            n.LineSegments.call(this, r, o),
            this.camera = e,
            this.camera.updateProjectionMatrix(),
            this.matrix = e.matrixWorld,
            this.matrixAutoUpdate = !1,
            this.pointMap = a,
            this.update()
        }
        ,
        n.CameraHelper.prototype = Object.create(n.LineSegments.prototype),
        n.CameraHelper.prototype.constructor = n.CameraHelper,
        n.CameraHelper.prototype.update = function() {
            function e(e, n, a, s) {
                r.set(n, a, s).unproject(o);
                var l = i[e];
                if (void 0 !== l)
                    for (var c = 0, h = l.length; c < h; c++)
                        t.vertices[l[c]].copy(r)
            }
            var t, i, r = new n.Vector3, o = new n.Camera;
            return function() {
                t = this.geometry,
                i = this.pointMap;
                var n = 1
                  , r = 1;
                o.projectionMatrix.copy(this.camera.projectionMatrix),
                e("c", 0, 0, -1),
                e("t", 0, 0, 1),
                e("n1", -n, -r, -1),
                e("n2", n, -r, -1),
                e("n3", -n, r, -1),
                e("n4", n, r, -1),
                e("f1", -n, -r, 1),
                e("f2", n, -r, 1),
                e("f3", -n, r, 1),
                e("f4", n, r, 1),
                e("u1", .7 * n, 1.1 * r, -1),
                e("u2", .7 * -n, 1.1 * r, -1),
                e("u3", 0, 2 * r, -1),
                e("cf1", -n, 0, 1),
                e("cf2", n, 0, 1),
                e("cf3", 0, -r, 1),
                e("cf4", 0, r, 1),
                e("cn1", -n, 0, -1),
                e("cn2", n, 0, -1),
                e("cn3", 0, -r, -1),
                e("cn4", 0, r, -1),
                t.verticesNeedUpdate = !0
            }
        }(),
        n.DirectionalLightHelper = function(e, t) {
            n.Object3D.call(this),
            this.light = e,
            this.light.updateMatrixWorld(),
            this.matrix = e.matrixWorld,
            this.matrixAutoUpdate = !1,
            t = t || 1;
            var i = new n.Geometry;
            i.vertices.push(new n.Vector3(-t,t,0), new n.Vector3(t,t,0), new n.Vector3(t,-t,0), new n.Vector3(-t,-t,0), new n.Vector3(-t,t,0));
            var r = new n.LineBasicMaterial({
                fog: !1
            });
            r.color.copy(this.light.color).multiplyScalar(this.light.intensity),
            this.lightPlane = new n.Line(i,r),
            this.add(this.lightPlane),
            i = new n.Geometry,
            i.vertices.push(new n.Vector3, new n.Vector3),
            r = new n.LineBasicMaterial({
                fog: !1
            }),
            r.color.copy(this.light.color).multiplyScalar(this.light.intensity),
            this.targetLine = new n.Line(i,r),
            this.add(this.targetLine),
            this.update()
        }
        ,
        n.DirectionalLightHelper.prototype = Object.create(n.Object3D.prototype),
        n.DirectionalLightHelper.prototype.constructor = n.DirectionalLightHelper,
        n.DirectionalLightHelper.prototype.dispose = function() {
            this.lightPlane.geometry.dispose(),
            this.lightPlane.material.dispose(),
            this.targetLine.geometry.dispose(),
            this.targetLine.material.dispose()
        }
        ,
        n.DirectionalLightHelper.prototype.update = function() {
            var e = new n.Vector3
              , t = new n.Vector3
              , i = new n.Vector3;
            return function() {
                e.setFromMatrixPosition(this.light.matrixWorld),
                t.setFromMatrixPosition(this.light.target.matrixWorld),
                i.subVectors(t, e),
                this.lightPlane.lookAt(i),
                this.lightPlane.material.color.copy(this.light.color).multiplyScalar(this.light.intensity),
                this.targetLine.geometry.vertices[1].copy(i),
                this.targetLine.geometry.verticesNeedUpdate = !0,
                this.targetLine.material.color.copy(this.lightPlane.material.color)
            }
        }(),
        n.EdgesHelper = function(e, t, i) {
            var r = void 0 !== t ? t : 16777215;
            n.LineSegments.call(this, new n.EdgesGeometry(e.geometry,i), new n.LineBasicMaterial({
                color: r
            })),
            this.matrix = e.matrixWorld,
            this.matrixAutoUpdate = !1
        }
        ,
        n.EdgesHelper.prototype = Object.create(n.LineSegments.prototype),
        n.EdgesHelper.prototype.constructor = n.EdgesHelper,
        n.FaceNormalsHelper = function(e, t, i, r) {
            this.object = e,
            this.size = void 0 !== t ? t : 1;
            var o = void 0 !== i ? i : 16776960
              , a = void 0 !== r ? r : 1
              , s = 0
              , l = this.object.geometry;
            l instanceof n.Geometry ? s = l.faces.length : console.warn("THREE.FaceNormalsHelper: only THREE.Geometry is supported. Use THREE.VertexNormalsHelper, instead.");
            var c = new n.BufferGeometry
              , h = new n.Float32Attribute(2 * s * 3,3);
            c.addAttribute("position", h),
            n.LineSegments.call(this, c, new n.LineBasicMaterial({
                color: o,
                linewidth: a
            })),
            this.matrixAutoUpdate = !1,
            this.update()
        }
        ,
        n.FaceNormalsHelper.prototype = Object.create(n.LineSegments.prototype),
        n.FaceNormalsHelper.prototype.constructor = n.FaceNormalsHelper,
        n.FaceNormalsHelper.prototype.update = function() {
            var e = new n.Vector3
              , t = new n.Vector3
              , i = new n.Matrix3;
            return function() {
                this.object.updateMatrixWorld(!0),
                i.getNormalMatrix(this.object.matrixWorld);
                for (var n = this.object.matrixWorld, r = this.geometry.attributes.position, o = this.object.geometry, a = o.vertices, s = o.faces, l = 0, c = 0, h = s.length; c < h; c++) {
                    var u = s[c]
                      , d = u.normal;
                    e.copy(a[u.a]).add(a[u.b]).add(a[u.c]).divideScalar(3).applyMatrix4(n),
                    t.copy(d).applyMatrix3(i).normalize().multiplyScalar(this.size).add(e),
                    r.setXYZ(l, e.x, e.y, e.z),
                    l += 1,
                    r.setXYZ(l, t.x, t.y, t.z),
                    l += 1
                }
                return r.needsUpdate = !0,
                this
            }
        }(),
        n.GridHelper = function(e, t) {
            var i = new n.Geometry
              , r = new n.LineBasicMaterial({
                vertexColors: n.VertexColors
            });
            this.color1 = new n.Color(4473924),
            this.color2 = new n.Color(8947848);
            for (var o = -e; o <= e; o += t) {
                i.vertices.push(new n.Vector3(-e,0,o), new n.Vector3(e,0,o), new n.Vector3(o,0,-e), new n.Vector3(o,0,e));
                var a = 0 === o ? this.color1 : this.color2;
                i.colors.push(a, a, a, a)
            }
            n.LineSegments.call(this, i, r)
        }
        ,
        n.GridHelper.prototype = Object.create(n.LineSegments.prototype),
        n.GridHelper.prototype.constructor = n.GridHelper,
        n.GridHelper.prototype.setColors = function(e, t) {
            this.color1.set(e),
            this.color2.set(t),
            this.geometry.colorsNeedUpdate = !0
        }
        ,
        n.HemisphereLightHelper = function(e, t) {
            n.Object3D.call(this),
            this.light = e,
            this.light.updateMatrixWorld(),
            this.matrix = e.matrixWorld,
            this.matrixAutoUpdate = !1,
            this.colors = [new n.Color, new n.Color];
            var i = new n.SphereGeometry(t,4,2);
            i.rotateX(-Math.PI / 2);
            for (var r = 0, o = 8; r < o; r++)
                i.faces[r].color = this.colors[r < 4 ? 0 : 1];
            var a = new n.MeshBasicMaterial({
                vertexColors: n.FaceColors,
                wireframe: !0
            });
            this.lightSphere = new n.Mesh(i,a),
            this.add(this.lightSphere),
            this.update()
        }
        ,
        n.HemisphereLightHelper.prototype = Object.create(n.Object3D.prototype),
        n.HemisphereLightHelper.prototype.constructor = n.HemisphereLightHelper,
        n.HemisphereLightHelper.prototype.dispose = function() {
            this.lightSphere.geometry.dispose(),
            this.lightSphere.material.dispose()
        }
        ,
        n.HemisphereLightHelper.prototype.update = function() {
            var e = new n.Vector3;
            return function() {
                this.colors[0].copy(this.light.color).multiplyScalar(this.light.intensity),
                this.colors[1].copy(this.light.groundColor).multiplyScalar(this.light.intensity),
                this.lightSphere.lookAt(e.setFromMatrixPosition(this.light.matrixWorld).negate()),
                this.lightSphere.geometry.colorsNeedUpdate = !0
            }
        }(),
        n.PointLightHelper = function(e, t) {
            this.light = e,
            this.light.updateMatrixWorld();
            var i = new n.SphereGeometry(t,4,2)
              , r = new n.MeshBasicMaterial({
                wireframe: !0,
                fog: !1
            });
            r.color.copy(this.light.color).multiplyScalar(this.light.intensity),
            n.Mesh.call(this, i, r),
            this.matrix = this.light.matrixWorld,
            this.matrixAutoUpdate = !1
        }
        ,
        n.PointLightHelper.prototype = Object.create(n.Mesh.prototype),
        n.PointLightHelper.prototype.constructor = n.PointLightHelper,
        n.PointLightHelper.prototype.dispose = function() {
            this.geometry.dispose(),
            this.material.dispose()
        }
        ,
        n.PointLightHelper.prototype.update = function() {
            this.material.color.copy(this.light.color).multiplyScalar(this.light.intensity)
        }
        ,
        n.SkeletonHelper = function(e) {
            this.bones = this.getBoneList(e);
            for (var t = new n.Geometry, i = 0; i < this.bones.length; i++) {
                var r = this.bones[i];
                r.parent instanceof n.Bone && (t.vertices.push(new n.Vector3),
                t.vertices.push(new n.Vector3),
                t.colors.push(new n.Color(0,0,1)),
                t.colors.push(new n.Color(0,1,0)))
            }
            t.dynamic = !0;
            var o = new n.LineBasicMaterial({
                vertexColors: n.VertexColors,
                depthTest: !1,
                depthWrite: !1,
                transparent: !0
            });
            n.LineSegments.call(this, t, o),
            this.root = e,
            this.matrix = e.matrixWorld,
            this.matrixAutoUpdate = !1,
            this.update()
        }
        ,
        n.SkeletonHelper.prototype = Object.create(n.LineSegments.prototype),
        n.SkeletonHelper.prototype.constructor = n.SkeletonHelper,
        n.SkeletonHelper.prototype.getBoneList = function(e) {
            var t = [];
            e instanceof n.Bone && t.push(e);
            for (var i = 0; i < e.children.length; i++)
                t.push.apply(t, this.getBoneList(e.children[i]));
            return t
        }
        ,
        n.SkeletonHelper.prototype.update = function() {
            for (var e = this.geometry, t = (new n.Matrix4).getInverse(this.root.matrixWorld), i = new n.Matrix4, r = 0, o = 0; o < this.bones.length; o++) {
                var a = this.bones[o];
                a.parent instanceof n.Bone && (i.multiplyMatrices(t, a.matrixWorld),
                e.vertices[r].setFromMatrixPosition(i),
                i.multiplyMatrices(t, a.parent.matrixWorld),
                e.vertices[r + 1].setFromMatrixPosition(i),
                r += 2)
            }
            e.verticesNeedUpdate = !0,
            e.computeBoundingSphere()
        }
        ,
        n.SpotLightHelper = function(e) {
            n.Object3D.call(this),
            this.light = e,
            this.light.updateMatrixWorld(),
            this.matrix = e.matrixWorld,
            this.matrixAutoUpdate = !1;
            var t = new n.CylinderGeometry(0,1,1,8,1,!0);
            t.translate(0, -.5, 0),
            t.rotateX(-Math.PI / 2);
            var i = new n.MeshBasicMaterial({
                wireframe: !0,
                fog: !1
            });
            this.cone = new n.Mesh(t,i),
            this.add(this.cone),
            this.update()
        }
        ,
        n.SpotLightHelper.prototype = Object.create(n.Object3D.prototype),
        n.SpotLightHelper.prototype.constructor = n.SpotLightHelper,
        n.SpotLightHelper.prototype.dispose = function() {
            this.cone.geometry.dispose(),
            this.cone.material.dispose()
        }
        ,
        n.SpotLightHelper.prototype.update = function() {
            var e = new n.Vector3
              , t = new n.Vector3;
            return function() {
                var i = this.light.distance ? this.light.distance : 1e4
                  , n = i * Math.tan(this.light.angle);
                this.cone.scale.set(n, n, i),
                e.setFromMatrixPosition(this.light.matrixWorld),
                t.setFromMatrixPosition(this.light.target.matrixWorld),
                this.cone.lookAt(t.sub(e)),
                this.cone.material.color.copy(this.light.color).multiplyScalar(this.light.intensity)
            }
        }(),
        n.VertexNormalsHelper = function(e, t, i, r) {
            this.object = e,
            this.size = void 0 !== t ? t : 1;
            var o = void 0 !== i ? i : 16711680
              , a = void 0 !== r ? r : 1
              , s = 0
              , l = this.object.geometry;
            l instanceof n.Geometry ? s = 3 * l.faces.length : l instanceof n.BufferGeometry && (s = l.attributes.normal.count);
            var c = new n.BufferGeometry
              , h = new n.Float32Attribute(2 * s * 3,3);
            c.addAttribute("position", h),
            n.LineSegments.call(this, c, new n.LineBasicMaterial({
                color: o,
                linewidth: a
            })),
            this.matrixAutoUpdate = !1,
            this.update()
        }
        ,
        n.VertexNormalsHelper.prototype = Object.create(n.LineSegments.prototype),
        n.VertexNormalsHelper.prototype.constructor = n.VertexNormalsHelper,
        n.VertexNormalsHelper.prototype.update = function() {
            var e = new n.Vector3
              , t = new n.Vector3
              , i = new n.Matrix3;
            return function() {
                var r = ["a", "b", "c"];
                this.object.updateMatrixWorld(!0),
                i.getNormalMatrix(this.object.matrixWorld);
                var o = this.object.matrixWorld
                  , a = this.geometry.attributes.position
                  , s = this.object.geometry;
                if (s instanceof n.Geometry)
                    for (var l = s.vertices, c = s.faces, h = 0, u = 0, d = c.length; u < d; u++)
                        for (var p = c[u], f = 0, g = p.vertexNormals.length; f < g; f++) {
                            var m = l[p[r[f]]]
                              , v = p.vertexNormals[f];
                            e.copy(m).applyMatrix4(o),
                            t.copy(v).applyMatrix3(i).normalize().multiplyScalar(this.size).add(e),
                            a.setXYZ(h, e.x, e.y, e.z),
                            h += 1,
                            a.setXYZ(h, t.x, t.y, t.z),
                            h += 1
                        }
                else if (s instanceof n.BufferGeometry)
                    for (var A = s.attributes.position, y = s.attributes.normal, h = 0, f = 0, g = A.count; f < g; f++)
                        e.set(A.getX(f), A.getY(f), A.getZ(f)).applyMatrix4(o),
                        t.set(y.getX(f), y.getY(f), y.getZ(f)),
                        t.applyMatrix3(i).normalize().multiplyScalar(this.size).add(e),
                        a.setXYZ(h, e.x, e.y, e.z),
                        h += 1,
                        a.setXYZ(h, t.x, t.y, t.z),
                        h += 1;
                return a.needsUpdate = !0,
                this
            }
        }(),
        n.WireframeHelper = function(e, t) {
            var i = void 0 !== t ? t : 16777215;
            n.LineSegments.call(this, new n.WireframeGeometry(e.geometry), new n.LineBasicMaterial({
                color: i
            })),
            this.matrix = e.matrixWorld,
            this.matrixAutoUpdate = !1
        }
        ,
        n.WireframeHelper.prototype = Object.create(n.LineSegments.prototype),
        n.WireframeHelper.prototype.constructor = n.WireframeHelper,
        n.ImmediateRenderObject = function(e) {
            n.Object3D.call(this),
            this.material = e,
            this.render = function(e) {}
        }
        ,
        n.ImmediateRenderObject.prototype = Object.create(n.Object3D.prototype),
        n.ImmediateRenderObject.prototype.constructor = n.ImmediateRenderObject,
        n.MorphBlendMesh = function(e, t) {
            n.Mesh.call(this, e, t),
            this.animationsMap = {},
            this.animationsList = [];
            var i = this.geometry.morphTargets.length
              , r = "__default"
              , o = 0
              , a = i - 1
              , s = i / 1;
            this.createAnimation(r, o, a, s),
            this.setAnimationWeight(r, 1)
        }
        ,
        n.MorphBlendMesh.prototype = Object.create(n.Mesh.prototype),
        n.MorphBlendMesh.prototype.constructor = n.MorphBlendMesh,
        n.MorphBlendMesh.prototype.createAnimation = function(e, t, i, n) {
            var r = {
                start: t,
                end: i,
                length: i - t + 1,
                fps: n,
                duration: (i - t) / n,
                lastFrame: 0,
                currentFrame: 0,
                active: !1,
                time: 0,
                direction: 1,
                weight: 1,
                directionBackwards: !1,
                mirroredLoop: !1
            };
            this.animationsMap[e] = r,
            this.animationsList.push(r)
        }
        ,
        n.MorphBlendMesh.prototype.autoCreateAnimations = function(e) {
            for (var t, i = /([a-z]+)_?(\d+)/i, n = {}, r = this.geometry, o = 0, a = r.morphTargets.length; o < a; o++) {
                var s = r.morphTargets[o]
                  , l = s.name.match(i);
                if (l && l.length > 1) {
                    var c = l[1];
                    n[c] || (n[c] = {
                        start: 1 / 0,
                        end: -(1 / 0)
                    });
                    var h = n[c];
                    o < h.start && (h.start = o),
                    o > h.end && (h.end = o),
                    t || (t = c)
                }
            }
            for (var c in n) {
                var h = n[c];
                this.createAnimation(c, h.start, h.end, e)
            }
            this.firstAnimation = t
        }
        ,
        n.MorphBlendMesh.prototype.setAnimationDirectionForward = function(e) {
            var t = this.animationsMap[e];
            t && (t.direction = 1,
            t.directionBackwards = !1)
        }
        ,
        n.MorphBlendMesh.prototype.setAnimationDirectionBackward = function(e) {
            var t = this.animationsMap[e];
            t && (t.direction = -1,
            t.directionBackwards = !0)
        }
        ,
        n.MorphBlendMesh.prototype.setAnimationFPS = function(e, t) {
            var i = this.animationsMap[e];
            i && (i.fps = t,
            i.duration = (i.end - i.start) / i.fps)
        }
        ,
        n.MorphBlendMesh.prototype.setAnimationDuration = function(e, t) {
            var i = this.animationsMap[e];
            i && (i.duration = t,
            i.fps = (i.end - i.start) / i.duration)
        }
        ,
        n.MorphBlendMesh.prototype.setAnimationWeight = function(e, t) {
            var i = this.animationsMap[e];
            i && (i.weight = t)
        }
        ,
        n.MorphBlendMesh.prototype.setAnimationTime = function(e, t) {
            var i = this.animationsMap[e];
            i && (i.time = t)
        }
        ,
        n.MorphBlendMesh.prototype.getAnimationTime = function(e) {
            var t = 0
              , i = this.animationsMap[e];
            return i && (t = i.time),
            t
        }
        ,
        n.MorphBlendMesh.prototype.getAnimationDuration = function(e) {
            var t = -1
              , i = this.animationsMap[e];
            return i && (t = i.duration),
            t
        }
        ,
        n.MorphBlendMesh.prototype.playAnimation = function(e) {
            var t = this.animationsMap[e];
            t ? (t.time = 0,
            t.active = !0) : console.warn("THREE.MorphBlendMesh: animation[" + e + "] undefined in .playAnimation()")
        }
        ,
        n.MorphBlendMesh.prototype.stopAnimation = function(e) {
            var t = this.animationsMap[e];
            t && (t.active = !1)
        }
        ,
        n.MorphBlendMesh.prototype.update = function(e) {
            for (var t = 0, i = this.animationsList.length; t < i; t++) {
                var r = this.animationsList[t];
                if (r.active) {
                    var o = r.duration / r.length;
                    r.time += r.direction * e,
                    r.mirroredLoop ? (r.time > r.duration || r.time < 0) && (r.direction *= -1,
                    r.time > r.duration && (r.time = r.duration,
                    r.directionBackwards = !0),
                    r.time < 0 && (r.time = 0,
                    r.directionBackwards = !1)) : (r.time = r.time % r.duration,
                    r.time < 0 && (r.time += r.duration));
                    var a = r.start + n.Math.clamp(Math.floor(r.time / o), 0, r.length - 1)
                      , s = r.weight;
                    a !== r.currentFrame && (this.morphTargetInfluences[r.lastFrame] = 0,
                    this.morphTargetInfluences[r.currentFrame] = 1 * s,
                    this.morphTargetInfluences[a] = 0,
                    r.lastFrame = r.currentFrame,
                    r.currentFrame = a);
                    var l = r.time % o / o;
                    r.directionBackwards && (l = 1 - l),
                    r.currentFrame !== r.lastFrame ? (this.morphTargetInfluences[r.currentFrame] = l * s,
                    this.morphTargetInfluences[r.lastFrame] = (1 - l) * s) : this.morphTargetInfluences[r.currentFrame] = s
                }
            }
        }
        ,
        "undefined" != typeof i ? ("undefined" != typeof t && t.exports && (i = t.exports = n),
        i.THREE = n) : this.THREE = n
    }
    , {}]
}, {}, [116]);