index.html 4.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en-us">
  3. <head>
  4. <meta charset="utf-8">
  5. <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
  6. <title>YueyangTower_MetaSpace</title>
  7. <link rel="shortcut icon" href="TemplateData/favicon.ico">
  8. <link rel="stylesheet" href="TemplateData/style.css">
  9. </head>
  10. <body>
  11. <div id="unity-container">
  12. <canvas id="unity-canvas" width=960 height=600 tabindex="-1"></canvas>
  13. <div id="unity-loading-bar">
  14. <div id="unity-logo"></div>
  15. <div id="unity-progress-bar-empty">
  16. <div id="unity-progress-bar-full"></div>
  17. </div>
  18. </div>
  19. <div id="unity-warning"> </div>
  20. </div>
  21. <script>
  22. window.addEventListener("load", function () {
  23. if ("serviceWorker" in navigator) {
  24. navigator.serviceWorker.register("ServiceWorker.js");
  25. }
  26. });
  27. var container = document.querySelector("#unity-container");
  28. var canvas = document.querySelector("#unity-canvas");
  29. var loadingBar = document.querySelector("#unity-loading-bar");
  30. var progressBarFull = document.querySelector("#unity-progress-bar-full");
  31. var warningBanner = document.querySelector("#unity-warning");
  32. // Shows a temporary message banner/ribbon for a few seconds, or
  33. // a permanent error message on top of the canvas if type=='error'.
  34. // If type=='warning', a yellow highlight color is used.
  35. // Modify or remove this function to customize the visually presented
  36. // way that non-critical warnings and error messages are presented to the
  37. // user.
  38. function unityShowBanner(msg, type) {
  39. function updateBannerVisibility() {
  40. warningBanner.style.display = warningBanner.children.length ? 'block' : 'none';
  41. }
  42. var div = document.createElement('div');
  43. div.innerHTML = msg;
  44. warningBanner.appendChild(div);
  45. if (type == 'error') div.style = 'background: red; padding: 10px;';
  46. else {
  47. if (type == 'warning') div.style = 'background: yellow; padding: 10px;';
  48. setTimeout(function() {
  49. warningBanner.removeChild(div);
  50. updateBannerVisibility();
  51. }, 5000);
  52. }
  53. updateBannerVisibility();
  54. }
  55. var buildUrl = "Build";
  56. var loaderUrl = buildUrl + "/Build.loader.js";
  57. var config = {
  58. dataUrl: buildUrl + "/Build.data.unityweb",
  59. frameworkUrl: buildUrl + "/Build.framework.js.unityweb",
  60. codeUrl: buildUrl + "/Build.wasm.unityweb",
  61. streamingAssetsUrl: "StreamingAssets",
  62. companyName: "fdkk",
  63. productName: "YueyangTower_MetaSpace",
  64. productVersion: "0.1.0",
  65. showBanner: unityShowBanner,
  66. };
  67. // By default Unity keeps WebGL canvas render target size matched with
  68. // the DOM size of the canvas element (scaled by window.devicePixelRatio)
  69. // Set this to false if you want to decouple this synchronization from
  70. // happening inside the engine, and you would instead like to size up
  71. // the canvas DOM size and WebGL render target sizes yourself.
  72. // config.matchWebGLToCanvasSize = false;
  73. if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
  74. // Mobile device style: fill the whole browser client area with the game canvas:
  75. var meta = document.createElement('meta');
  76. meta.name = 'viewport';
  77. meta.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes';
  78. document.getElementsByTagName('head')[0].appendChild(meta);
  79. }
  80. loadingBar.style.display = "block";
  81. var script = document.createElement("script");
  82. script.src = loaderUrl;
  83. script.onload = () => {
  84. createUnityInstance(canvas, config, (progress) => {
  85. progressBarFull.style.width = 100 * progress + "%";
  86. }).then((unityInstance) => {
  87. loadingBar.style.display = "none";
  88. window.unityInstance = unityInstance;
  89. }).catch((message) => {
  90. alert(message);
  91. });
  92. };
  93. document.body.appendChild(script);
  94. window.onUnityClickBack = function(){
  95. console.log("onUnityClickBack")
  96. }
  97. </script>
  98. </body>
  99. </html>