GLTFLoader.js 98 KB

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  1. import {DRACOLoader} from './DRACOLoader.js'
  2. import {KTX2Loader} from './KTX2Loader.js'
  3. import { MeshoptDecoder } from '../libs/meshopt_decoder.module.js';
  4. import {DDSLoader} from './DDSLoader.js'
  5. import Common from '../../../src/custom/utils/Common.js';
  6. //import BasicMaterial from '../../../src/custom/materials/BasicMaterial.js'
  7. //xzw add:----
  8. let unknownExtensions = {}
  9. //----------------
  10. import {
  11. AnimationClip,
  12. Bone,
  13. Box3,
  14. BufferAttribute,
  15. BufferGeometry,
  16. CanvasTexture,
  17. ClampToEdgeWrapping,
  18. Color,
  19. DirectionalLight,
  20. DoubleSide,
  21. FileLoader,
  22. FrontSide,
  23. Group,
  24. ImageBitmapLoader,
  25. InterleavedBuffer,
  26. InterleavedBufferAttribute,
  27. Interpolant,
  28. InterpolateDiscrete,
  29. InterpolateLinear,
  30. Line,
  31. LineBasicMaterial,
  32. LineLoop,
  33. LineSegments,
  34. LinearFilter,
  35. LinearMipmapLinearFilter,
  36. LinearMipmapNearestFilter,
  37. Loader,
  38. LoaderUtils,
  39. Material,
  40. MathUtils,
  41. Matrix4,
  42. Mesh,
  43. MeshBasicMaterial,
  44. MeshPhysicalMaterial,
  45. MeshStandardMaterial,
  46. MirroredRepeatWrapping,
  47. NearestFilter,
  48. NearestMipmapLinearFilter,
  49. NearestMipmapNearestFilter,
  50. NumberKeyframeTrack,
  51. Object3D,
  52. OrthographicCamera,
  53. PerspectiveCamera,
  54. PointLight,
  55. Points,
  56. PointsMaterial,
  57. PropertyBinding,
  58. QuaternionKeyframeTrack,
  59. RGBFormat,
  60. RepeatWrapping,
  61. Skeleton,
  62. SkinnedMesh,
  63. Sphere,
  64. SpotLight,
  65. TangentSpaceNormalMap,
  66. TextureLoader,
  67. TriangleFanDrawMode,
  68. TriangleStripDrawMode,
  69. Vector2,
  70. Vector3,
  71. VectorKeyframeTrack,
  72. //sRGBEncoding
  73. } from '../build/three.module.js';
  74. var GLTFLoader = ( function () {
  75. function GLTFLoader( manager, renderer, urlPrefix ) {
  76. Loader.call( this, manager );
  77. //xzw add:
  78. this.dracoLoader = new DRACOLoader;
  79. this.ktx2Loader = new KTX2Loader
  80. this.meshoptDecoder = MeshoptDecoder;
  81. this.ddsLoader = new DDSLoader //这个没测过
  82. //路径相对于index.html
  83. this.dracoLoader.setDecoderPath( urlPrefix + 'three.js/loaders/draco/' /*or 'https://unpkg.com/three@0.144.0/examples/js/libs/draco/gltf/' 版本可升级 */) //这两个路径可以自己改。在laser的环境也要放一份这个路径
  84. this.ktx2Loader.setTranscoderPath(urlPrefix + 'three.js/loaders/basis/' /*or 'https://unpkg.com/three@0.144.0/examples/js/libs/basis/' 版本可升级 */).detectSupport( renderer )
  85. /*
  86. this.dracoLoader = null;
  87. this.ddsLoader = null;
  88. this.ktx2Loader = null;
  89. this.meshoptDecoder = null;
  90. */
  91. this.pluginCallbacks = [];
  92. this.register( function ( parser ) {
  93. return new GLTFMaterialsClearcoatExtension( parser );
  94. } );
  95. this.register( function ( parser ) {
  96. return new GLTFTextureBasisUExtension( parser );
  97. } );
  98. this.register( function ( parser ) {
  99. return new GLTFTextureWebPExtension( parser );
  100. } );
  101. this.register( function ( parser ) {
  102. return new GLTFMaterialsTransmissionExtension( parser );
  103. } );
  104. this.register( function ( parser ) {
  105. return new GLTFLightsExtension( parser );
  106. } );
  107. this.register( function ( parser ) {
  108. return new GLTFMeshoptCompression( parser );
  109. } );
  110. }
  111. GLTFLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
  112. constructor: GLTFLoader,
  113. load: function ( url, onLoad, onProgress, onError ) {
  114. var scope = this;
  115. var resourcePath;
  116. if ( this.resourcePath !== '' ) {
  117. resourcePath = this.resourcePath;
  118. } else if ( this.path !== '' ) {
  119. resourcePath = this.path;
  120. } else {
  121. resourcePath = LoaderUtils.extractUrlBase( url );
  122. }
  123. // Tells the LoadingManager to track an extra item, which resolves after
  124. // the model is fully loaded. This means the count of items loaded will
  125. // be incorrect, but ensures manager.onLoad() does not fire early.
  126. this.manager.itemStart( url );
  127. var _onError = function ( e ) {
  128. if ( onError ) {
  129. onError( e );
  130. } else {
  131. console.error( e );
  132. }
  133. scope.manager.itemError( url );
  134. scope.manager.itemEnd( url );
  135. };
  136. var loader = new FileLoader( this.manager );
  137. loader.setPath( this.path );
  138. loader.setResponseType( 'arraybuffer' );
  139. loader.setRequestHeader( this.requestHeader );
  140. loader.setWithCredentials( this.withCredentials );
  141. loader.load( url, function ( data ) {
  142. try {
  143. scope.parse( data, resourcePath, function ( gltf ) {
  144. onLoad( gltf );
  145. scope.manager.itemEnd( url );
  146. }, _onError );
  147. } catch ( e ) {
  148. _onError( e );
  149. }
  150. }, onProgress, _onError );
  151. },
  152. setDRACOLoader: function ( dracoLoader ) {
  153. this.dracoLoader = dracoLoader;
  154. return this;
  155. },
  156. setDDSLoader: function ( ddsLoader ) {
  157. this.ddsLoader = ddsLoader;
  158. return this;
  159. },
  160. setKTX2Loader: function ( ktx2Loader ) {
  161. this.ktx2Loader = ktx2Loader;
  162. return this;
  163. },
  164. setMeshoptDecoder: function ( meshoptDecoder ) {
  165. this.meshoptDecoder = meshoptDecoder;
  166. return this;
  167. },
  168. register: function ( callback ) {
  169. if ( this.pluginCallbacks.indexOf( callback ) === - 1 ) {
  170. this.pluginCallbacks.push( callback );
  171. }
  172. return this;
  173. },
  174. unregister: function ( callback ) {
  175. if ( this.pluginCallbacks.indexOf( callback ) !== - 1 ) {
  176. this.pluginCallbacks.splice( this.pluginCallbacks.indexOf( callback ), 1 );
  177. }
  178. return this;
  179. },
  180. parse: function ( data, path, onLoad, onError ) {
  181. var content;
  182. var extensions = {};
  183. var plugins = {};
  184. if ( typeof data === 'string' ) {
  185. content = data;
  186. } else {
  187. var magic = LoaderUtils.decodeText( new Uint8Array( data, 0, 4 ) );
  188. if ( magic === BINARY_EXTENSION_HEADER_MAGIC ) {
  189. try {
  190. extensions[ EXTENSIONS.KHR_BINARY_GLTF ] = new GLTFBinaryExtension( data );
  191. } catch ( error ) {
  192. if ( onError ) onError( error );
  193. return;
  194. }
  195. content = extensions[ EXTENSIONS.KHR_BINARY_GLTF ].content;
  196. } else {
  197. content = LoaderUtils.decodeText( new Uint8Array( data ) );
  198. }
  199. }
  200. var json = JSON.parse( content );
  201. if ( json.asset === undefined || json.asset.version[ 0 ] < 2 ) {
  202. if ( onError ) onError( new Error( 'THREE.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported.' ) );
  203. return;
  204. }
  205. var parser = new GLTFParser( json, {
  206. path: path || this.resourcePath || '',
  207. crossOrigin: this.crossOrigin,
  208. manager: this.manager,
  209. ktx2Loader: this.ktx2Loader,
  210. meshoptDecoder: this.meshoptDecoder
  211. } );
  212. parser.fileLoader.setRequestHeader( this.requestHeader );
  213. for ( var i = 0; i < this.pluginCallbacks.length; i ++ ) {
  214. var plugin = this.pluginCallbacks[ i ]( parser );
  215. plugins[ plugin.name ] = plugin;
  216. // Workaround to avoid determining as unknown extension
  217. // in addUnknownExtensionsToUserData().
  218. // Remove this workaround if we move all the existing
  219. // extension handlers to plugin system
  220. extensions[ plugin.name ] = true;
  221. }
  222. if ( json.extensionsUsed ) {
  223. for ( var i = 0; i < json.extensionsUsed.length; ++ i ) {
  224. var extensionName = json.extensionsUsed[ i ];
  225. var extensionsRequired = json.extensionsRequired || [];
  226. switch ( extensionName ) {
  227. case EXTENSIONS.KHR_MATERIALS_UNLIT:
  228. extensions[ extensionName ] = new GLTFMaterialsUnlitExtension();
  229. break;
  230. case EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS:
  231. extensions[ extensionName ] = new GLTFMaterialsPbrSpecularGlossinessExtension();
  232. break;
  233. case EXTENSIONS.KHR_DRACO_MESH_COMPRESSION:
  234. extensions[ extensionName ] = new GLTFDracoMeshCompressionExtension( json, this.dracoLoader );
  235. break;
  236. case EXTENSIONS.MSFT_TEXTURE_DDS:
  237. extensions[ extensionName ] = new GLTFTextureDDSExtension( this.ddsLoader );
  238. break;
  239. case EXTENSIONS.KHR_TEXTURE_TRANSFORM:
  240. extensions[ extensionName ] = new GLTFTextureTransformExtension();
  241. break;
  242. case EXTENSIONS.KHR_MESH_QUANTIZATION:
  243. extensions[ extensionName ] = new GLTFMeshQuantizationExtension();
  244. break;
  245. default:
  246. if ( extensionsRequired.indexOf( extensionName ) >= 0 && plugins[ extensionName ] === undefined ) {
  247. if(!unknownExtensions[extensionName]){
  248. console.warn( 'GLTFLoader: Unknown extension "' + extensionName + '".' ,'使用默认的KHR_materials_unlit材质' );
  249. unknownExtensions[extensionName] = 1
  250. }
  251. //xzw add: 默认 不加的话都是白色的
  252. json.extensionsRequired = 'KHR_materials_unlit'
  253. let materials = []
  254. let i=0
  255. while(i<json.materials.length){
  256. materials.push({
  257. extensions: {KHR_materials_unlit: {}},
  258. pbrMetallicRoughness:{
  259. baseColorFactor:[1, 1, 1, 1],
  260. baseColorTexture: {index: i, texCoord: 0},
  261. metallicFactor: 0,
  262. roughnessFactor: 0.5,
  263. }
  264. })
  265. i++;
  266. }
  267. json.materials = materials
  268. extensions[ json.extensionsRequired ] = new GLTFMaterialsUnlitExtension();
  269. }
  270. /*
  271. 如原先:
  272. json.materials = KHR_techniques_webgl:{
  273. technique: 0,
  274. values:{u_diffuse:{index: 0,texCoord: 0}}
  275. }
  276. */
  277. }
  278. }
  279. }
  280. parser.setExtensions( extensions );
  281. parser.setPlugins( plugins );
  282. parser.parse( onLoad, onError );
  283. }
  284. } );
  285. /* GLTFREGISTRY */
  286. function GLTFRegistry() {
  287. var objects = {};
  288. return {
  289. get: function ( key ) {
  290. return objects[ key ];
  291. },
  292. add: function ( key, object ) {
  293. objects[ key ] = object;
  294. },
  295. remove: function ( key ) {
  296. delete objects[ key ];
  297. },
  298. removeAll: function () {
  299. objects = {};
  300. }
  301. };
  302. }
  303. /*********************************/
  304. /********** EXTENSIONS ***********/
  305. /*********************************/
  306. var EXTENSIONS = {
  307. KHR_BINARY_GLTF: 'KHR_binary_glTF',
  308. KHR_DRACO_MESH_COMPRESSION: 'KHR_draco_mesh_compression',
  309. KHR_LIGHTS_PUNCTUAL: 'KHR_lights_punctual',
  310. KHR_MATERIALS_CLEARCOAT: 'KHR_materials_clearcoat',
  311. KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS: 'KHR_materials_pbrSpecularGlossiness',
  312. KHR_MATERIALS_TRANSMISSION: 'KHR_materials_transmission',
  313. KHR_MATERIALS_UNLIT: 'KHR_materials_unlit',
  314. KHR_TEXTURE_BASISU: 'KHR_texture_basisu',
  315. KHR_TEXTURE_TRANSFORM: 'KHR_texture_transform',
  316. KHR_MESH_QUANTIZATION: 'KHR_mesh_quantization',
  317. EXT_TEXTURE_WEBP: 'EXT_texture_webp',
  318. EXT_MESHOPT_COMPRESSION: 'EXT_meshopt_compression',
  319. MSFT_TEXTURE_DDS: 'MSFT_texture_dds'
  320. };
  321. /**
  322. * DDS Texture Extension
  323. *
  324. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/MSFT_texture_dds
  325. *
  326. */
  327. function GLTFTextureDDSExtension( ddsLoader ) {
  328. if ( ! ddsLoader ) {
  329. throw new Error( 'THREE.GLTFLoader: Attempting to load .dds texture without importing DDSLoader' );
  330. }
  331. this.name = EXTENSIONS.MSFT_TEXTURE_DDS;
  332. this.ddsLoader = ddsLoader;
  333. }
  334. /**
  335. * Punctual Lights Extension
  336. *
  337. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_lights_punctual
  338. */
  339. function GLTFLightsExtension( parser ) {
  340. this.parser = parser;
  341. this.name = EXTENSIONS.KHR_LIGHTS_PUNCTUAL;
  342. // Object3D instance caches
  343. this.cache = { refs: {}, uses: {} };
  344. }
  345. GLTFLightsExtension.prototype._markDefs = function () {
  346. var parser = this.parser;
  347. var nodeDefs = this.parser.json.nodes || [];
  348. for ( var nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex ++ ) {
  349. var nodeDef = nodeDefs[ nodeIndex ];
  350. if ( nodeDef.extensions
  351. && nodeDef.extensions[ this.name ]
  352. && nodeDef.extensions[ this.name ].light !== undefined ) {
  353. parser._addNodeRef( this.cache, nodeDef.extensions[ this.name ].light );
  354. }
  355. }
  356. };
  357. GLTFLightsExtension.prototype._loadLight = function ( lightIndex ) {
  358. var parser = this.parser;
  359. var cacheKey = 'light:' + lightIndex;
  360. var dependency = parser.cache.get( cacheKey );
  361. if ( dependency ) return dependency;
  362. var json = parser.json;
  363. var extensions = ( json.extensions && json.extensions[ this.name ] ) || {};
  364. var lightDefs = extensions.lights || [];
  365. var lightDef = lightDefs[ lightIndex ];
  366. var lightNode;
  367. var color = new Color( 0xffffff );
  368. if ( lightDef.color !== undefined ) color.fromArray( lightDef.color );
  369. var range = lightDef.range !== undefined ? lightDef.range : 0;
  370. switch ( lightDef.type ) {
  371. case 'directional':
  372. lightNode = new DirectionalLight( color );
  373. lightNode.target.position.set( 0, 0, - 1 );
  374. lightNode.add( lightNode.target );
  375. break;
  376. case 'point':
  377. lightNode = new PointLight( color );
  378. lightNode.distance = range;
  379. break;
  380. case 'spot':
  381. lightNode = new SpotLight( color );
  382. lightNode.distance = range;
  383. // Handle spotlight properties.
  384. lightDef.spot = lightDef.spot || {};
  385. lightDef.spot.innerConeAngle = lightDef.spot.innerConeAngle !== undefined ? lightDef.spot.innerConeAngle : 0;
  386. lightDef.spot.outerConeAngle = lightDef.spot.outerConeAngle !== undefined ? lightDef.spot.outerConeAngle : Math.PI / 4.0;
  387. lightNode.angle = lightDef.spot.outerConeAngle;
  388. lightNode.penumbra = 1.0 - lightDef.spot.innerConeAngle / lightDef.spot.outerConeAngle;
  389. lightNode.target.position.set( 0, 0, - 1 );
  390. lightNode.add( lightNode.target );
  391. break;
  392. default:
  393. throw new Error( 'THREE.GLTFLoader: Unexpected light type: ' + lightDef.type );
  394. }
  395. // Some lights (e.g. spot) default to a position other than the origin. Reset the position
  396. // here, because node-level parsing will only override position if explicitly specified.
  397. lightNode.position.set( 0, 0, 0 );
  398. lightNode.decay = 2;
  399. if ( lightDef.intensity !== undefined ) lightNode.intensity = lightDef.intensity;
  400. lightNode.name = parser.createUniqueName( lightDef.name || ( 'light_' + lightIndex ) );
  401. dependency = Promise.resolve( lightNode );
  402. parser.cache.add( cacheKey, dependency );
  403. return dependency;
  404. };
  405. GLTFLightsExtension.prototype.createNodeAttachment = function ( nodeIndex ) {
  406. var self = this;
  407. var parser = this.parser;
  408. var json = parser.json;
  409. var nodeDef = json.nodes[ nodeIndex ];
  410. var lightDef = ( nodeDef.extensions && nodeDef.extensions[ this.name ] ) || {};
  411. var lightIndex = lightDef.light;
  412. if ( lightIndex === undefined ) return null;
  413. return this._loadLight( lightIndex ).then( function ( light ) {
  414. return parser._getNodeRef( self.cache, lightIndex, light );
  415. } );
  416. };
  417. /**
  418. * Unlit Materials Extension
  419. *
  420. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_unlit
  421. */
  422. function GLTFMaterialsUnlitExtension() {
  423. this.name = EXTENSIONS.KHR_MATERIALS_UNLIT;
  424. }
  425. GLTFMaterialsUnlitExtension.prototype.getMaterialType = function () {
  426. return MeshBasicMaterial;
  427. };
  428. GLTFMaterialsUnlitExtension.prototype.extendParams = function ( materialParams, materialDef, parser ) {
  429. var pending = [];
  430. materialParams.color = new Color( 1.0, 1.0, 1.0 );
  431. materialParams.opacity = 1.0;
  432. var metallicRoughness = materialDef.pbrMetallicRoughness;
  433. if ( metallicRoughness ) {
  434. if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {
  435. var array = metallicRoughness.baseColorFactor;
  436. materialParams.color.fromArray( array );
  437. materialParams.opacity = array[ 3 ];
  438. }
  439. if ( metallicRoughness.baseColorTexture !== undefined ) {
  440. pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture ) );
  441. }
  442. }
  443. return Promise.all( pending );
  444. };
  445. /**
  446. * Clearcoat Materials Extension
  447. *
  448. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_clearcoat
  449. */
  450. function GLTFMaterialsClearcoatExtension( parser ) {
  451. this.parser = parser;
  452. this.name = EXTENSIONS.KHR_MATERIALS_CLEARCOAT;
  453. }
  454. GLTFMaterialsClearcoatExtension.prototype.getMaterialType = function ( materialIndex ) {
  455. var parser = this.parser;
  456. var materialDef = parser.json.materials[ materialIndex ];
  457. if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;
  458. return MeshPhysicalMaterial;
  459. };
  460. GLTFMaterialsClearcoatExtension.prototype.extendMaterialParams = function ( materialIndex, materialParams ) {
  461. var parser = this.parser;
  462. var materialDef = parser.json.materials[ materialIndex ];
  463. if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {
  464. return Promise.resolve();
  465. }
  466. var pending = [];
  467. var extension = materialDef.extensions[ this.name ];
  468. if ( extension.clearcoatFactor !== undefined ) {
  469. materialParams.clearcoat = extension.clearcoatFactor;
  470. }
  471. if ( extension.clearcoatTexture !== undefined ) {
  472. pending.push( parser.assignTexture( materialParams, 'clearcoatMap', extension.clearcoatTexture ) );
  473. }
  474. if ( extension.clearcoatRoughnessFactor !== undefined ) {
  475. materialParams.clearcoatRoughness = extension.clearcoatRoughnessFactor;
  476. }
  477. if ( extension.clearcoatRoughnessTexture !== undefined ) {
  478. pending.push( parser.assignTexture( materialParams, 'clearcoatRoughnessMap', extension.clearcoatRoughnessTexture ) );
  479. }
  480. if ( extension.clearcoatNormalTexture !== undefined ) {
  481. pending.push( parser.assignTexture( materialParams, 'clearcoatNormalMap', extension.clearcoatNormalTexture ) );
  482. if ( extension.clearcoatNormalTexture.scale !== undefined ) {
  483. var scale = extension.clearcoatNormalTexture.scale;
  484. materialParams.clearcoatNormalScale = new Vector2( scale, scale );
  485. }
  486. }
  487. return Promise.all( pending );
  488. };
  489. /**
  490. * Transmission Materials Extension
  491. *
  492. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_transmission
  493. * Draft: https://github.com/KhronosGroup/glTF/pull/1698
  494. */
  495. function GLTFMaterialsTransmissionExtension( parser ) {
  496. this.parser = parser;
  497. this.name = EXTENSIONS.KHR_MATERIALS_TRANSMISSION;
  498. }
  499. GLTFMaterialsTransmissionExtension.prototype.getMaterialType = function ( materialIndex ) {
  500. var parser = this.parser;
  501. var materialDef = parser.json.materials[ materialIndex ];
  502. if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;
  503. return MeshPhysicalMaterial;
  504. };
  505. GLTFMaterialsTransmissionExtension.prototype.extendMaterialParams = function ( materialIndex, materialParams ) {
  506. var parser = this.parser;
  507. var materialDef = parser.json.materials[ materialIndex ];
  508. if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {
  509. return Promise.resolve();
  510. }
  511. var pending = [];
  512. var extension = materialDef.extensions[ this.name ];
  513. if ( extension.transmissionFactor !== undefined ) {
  514. materialParams.transmission = extension.transmissionFactor;
  515. }
  516. if ( extension.transmissionTexture !== undefined ) {
  517. pending.push( parser.assignTexture( materialParams, 'transmissionMap', extension.transmissionTexture ) );
  518. }
  519. return Promise.all( pending );
  520. };
  521. /**
  522. * BasisU Texture Extension
  523. *
  524. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_basisu
  525. */
  526. function GLTFTextureBasisUExtension( parser ) {
  527. this.parser = parser;
  528. this.name = EXTENSIONS.KHR_TEXTURE_BASISU;
  529. }
  530. GLTFTextureBasisUExtension.prototype.loadTexture = function ( textureIndex ) {
  531. var parser = this.parser;
  532. var json = parser.json;
  533. var textureDef = json.textures[ textureIndex ];
  534. if ( ! textureDef.extensions || ! textureDef.extensions[ this.name ] ) {
  535. return null;
  536. }
  537. var extension = textureDef.extensions[ this.name ];
  538. var source = json.images[ extension.source ];
  539. var loader = parser.options.ktx2Loader;
  540. if ( ! loader ) {
  541. if ( json.extensionsRequired && json.extensionsRequired.indexOf( this.name ) >= 0 ) {
  542. throw new Error( 'THREE.GLTFLoader: setKTX2Loader must be called before loading KTX2 textures' );
  543. } else {
  544. // Assumes that the extension is optional and that a fallback texture is present
  545. return null;
  546. }
  547. }
  548. return parser.loadTextureImage( textureIndex, source, loader );
  549. };
  550. /**
  551. * WebP Texture Extension
  552. *
  553. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/EXT_texture_webp
  554. */
  555. function GLTFTextureWebPExtension( parser ) {
  556. this.parser = parser;
  557. this.name = EXTENSIONS.EXT_TEXTURE_WEBP;
  558. this.isSupported = null;
  559. }
  560. GLTFTextureWebPExtension.prototype.loadTexture = function ( textureIndex ) {
  561. var name = this.name;
  562. var parser = this.parser;
  563. var json = parser.json;
  564. var textureDef = json.textures[ textureIndex ];
  565. if ( ! textureDef.extensions || ! textureDef.extensions[ name ] ) {
  566. return null;
  567. }
  568. var extension = textureDef.extensions[ name ];
  569. var source = json.images[ extension.source ];
  570. var loader = source.uri ? parser.options.manager.getHandler( source.uri ) : parser.textureLoader;
  571. return this.detectSupport().then( function ( isSupported ) {
  572. if ( isSupported ) return parser.loadTextureImage( textureIndex, source, loader );
  573. if ( json.extensionsRequired && json.extensionsRequired.indexOf( name ) >= 0 ) {
  574. throw new Error( 'THREE.GLTFLoader: WebP required by asset but unsupported.' );
  575. }
  576. // Fall back to PNG or JPEG.
  577. return parser.loadTexture( textureIndex );
  578. } );
  579. };
  580. GLTFTextureWebPExtension.prototype.detectSupport = function () {
  581. if ( ! this.isSupported ) {
  582. this.isSupported = new Promise( function ( resolve ) {
  583. var image = new Image();
  584. // Lossy test image. Support for lossy images doesn't guarantee support for all
  585. // WebP images, unfortunately.
  586. image.src = 'data:image/webp;base64,UklGRiIAAABXRUJQVlA4IBYAAAAwAQCdASoBAAEADsD+JaQAA3AAAAAA';
  587. image.onload = image.onerror = function () {
  588. resolve( image.height === 1 );
  589. };
  590. } );
  591. }
  592. return this.isSupported;
  593. };
  594. /**
  595. * meshopt BufferView Compression Extension
  596. *
  597. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/EXT_meshopt_compression
  598. */
  599. function GLTFMeshoptCompression( parser ) {
  600. this.name = EXTENSIONS.EXT_MESHOPT_COMPRESSION;
  601. this.parser = parser;
  602. }
  603. GLTFMeshoptCompression.prototype.loadBufferView = function ( index ) {
  604. var json = this.parser.json;
  605. var bufferView = json.bufferViews[ index ];
  606. if ( bufferView.extensions && bufferView.extensions[ this.name ] ) {
  607. var extensionDef = bufferView.extensions[ this.name ];
  608. var buffer = this.parser.getDependency( 'buffer', extensionDef.buffer );
  609. var decoder = this.parser.options.meshoptDecoder;
  610. if ( ! decoder || ! decoder.supported ) {
  611. if ( json.extensionsRequired && json.extensionsRequired.indexOf( this.name ) >= 0 ) {
  612. throw new Error( 'THREE.GLTFLoader: setMeshoptDecoder must be called before loading compressed files' );
  613. } else {
  614. // Assumes that the extension is optional and that fallback buffer data is present
  615. return null;
  616. }
  617. }
  618. return Promise.all( [ buffer, decoder.ready ] ).then( function ( res ) {
  619. var byteOffset = extensionDef.byteOffset || 0;
  620. var byteLength = extensionDef.byteLength || 0;
  621. var count = extensionDef.count;
  622. var stride = extensionDef.byteStride;
  623. var result = new ArrayBuffer( count * stride );
  624. var source = new Uint8Array( res[ 0 ], byteOffset, byteLength );
  625. decoder.decodeGltfBuffer( new Uint8Array( result ), count, stride, source, extensionDef.mode, extensionDef.filter );
  626. return result;
  627. } );
  628. } else {
  629. return null;
  630. }
  631. };
  632. /* BINARY EXTENSION */
  633. var BINARY_EXTENSION_HEADER_MAGIC = 'glTF';
  634. var BINARY_EXTENSION_HEADER_LENGTH = 12;
  635. var BINARY_EXTENSION_CHUNK_TYPES = { JSON: 0x4E4F534A, BIN: 0x004E4942 };
  636. function GLTFBinaryExtension( data ) {
  637. this.name = EXTENSIONS.KHR_BINARY_GLTF;
  638. this.content = null;
  639. this.body = null;
  640. var headerView = new DataView( data, 0, BINARY_EXTENSION_HEADER_LENGTH );
  641. this.header = {
  642. magic: LoaderUtils.decodeText( new Uint8Array( data.slice( 0, 4 ) ) ),
  643. version: headerView.getUint32( 4, true ),
  644. length: headerView.getUint32( 8, true )
  645. };
  646. if ( this.header.magic !== BINARY_EXTENSION_HEADER_MAGIC ) {
  647. throw new Error( 'THREE.GLTFLoader: Unsupported glTF-Binary header.' );
  648. } else if ( this.header.version < 2.0 ) {
  649. throw new Error( 'THREE.GLTFLoader: Legacy binary file detected.' );
  650. }
  651. var chunkView = new DataView( data, BINARY_EXTENSION_HEADER_LENGTH );
  652. var chunkIndex = 0;
  653. while ( chunkIndex < chunkView.byteLength ) {
  654. var chunkLength = chunkView.getUint32( chunkIndex, true );
  655. chunkIndex += 4;
  656. var chunkType = chunkView.getUint32( chunkIndex, true );
  657. chunkIndex += 4;
  658. if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.JSON ) {
  659. var contentArray = new Uint8Array( data, BINARY_EXTENSION_HEADER_LENGTH + chunkIndex, chunkLength );
  660. this.content = LoaderUtils.decodeText( contentArray );
  661. } else if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.BIN ) {
  662. var byteOffset = BINARY_EXTENSION_HEADER_LENGTH + chunkIndex;
  663. this.body = data.slice( byteOffset, byteOffset + chunkLength );
  664. }
  665. // Clients must ignore chunks with unknown types.
  666. chunkIndex += chunkLength;
  667. }
  668. if ( this.content === null ) {
  669. throw new Error( 'THREE.GLTFLoader: JSON content not found.' );
  670. }
  671. }
  672. /**
  673. * DRACO Mesh Compression Extension
  674. *
  675. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_draco_mesh_compression
  676. */
  677. //GLTFDracoMeshCompressionExtension由124版本的改为146版本的,因为dracoLoader报错了
  678. class GLTFDracoMeshCompressionExtension {
  679. constructor( json, dracoLoader ) {
  680. if ( ! dracoLoader ) {
  681. throw new Error( 'THREE.GLTFLoader: No DRACOLoader instance provided.' );
  682. }
  683. this.name = EXTENSIONS.KHR_DRACO_MESH_COMPRESSION;
  684. this.json = json;
  685. this.dracoLoader = dracoLoader;
  686. this.dracoLoader.preload();
  687. }
  688. decodePrimitive( primitive, parser ) {
  689. const json = this.json;
  690. const dracoLoader = this.dracoLoader;
  691. const bufferViewIndex = primitive.extensions[ this.name ].bufferView;
  692. const gltfAttributeMap = primitive.extensions[ this.name ].attributes;
  693. const threeAttributeMap = {};
  694. const attributeNormalizedMap = {};
  695. const attributeTypeMap = {};
  696. for ( const attributeName in gltfAttributeMap ) {
  697. const threeAttributeName = ATTRIBUTES[ attributeName ] || attributeName.toLowerCase();
  698. threeAttributeMap[ threeAttributeName ] = gltfAttributeMap[ attributeName ];
  699. }
  700. for ( const attributeName in primitive.attributes ) {
  701. const threeAttributeName = ATTRIBUTES[ attributeName ] || attributeName.toLowerCase();
  702. if ( gltfAttributeMap[ attributeName ] !== undefined ) {
  703. const accessorDef = json.accessors[ primitive.attributes[ attributeName ] ];
  704. const componentType = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ];
  705. attributeTypeMap[ threeAttributeName ] = componentType.name;
  706. attributeNormalizedMap[ threeAttributeName ] = accessorDef.normalized === true;
  707. }
  708. }
  709. return parser.getDependency( 'bufferView', bufferViewIndex ).then( function ( bufferView ) {
  710. return new Promise( function ( resolve ) {
  711. dracoLoader.decodeDracoFile( bufferView, function ( geometry ) {
  712. for ( const attributeName in geometry.attributes ) {
  713. const attribute = geometry.attributes[ attributeName ];
  714. const normalized = attributeNormalizedMap[ attributeName ];
  715. if ( normalized !== undefined ) attribute.normalized = normalized;
  716. }
  717. resolve( geometry );
  718. }, threeAttributeMap, attributeTypeMap );
  719. } );
  720. } );
  721. }
  722. }
  723. /**
  724. * Texture Transform Extension
  725. *
  726. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_transform
  727. */
  728. function GLTFTextureTransformExtension() {
  729. this.name = EXTENSIONS.KHR_TEXTURE_TRANSFORM;
  730. }
  731. GLTFTextureTransformExtension.prototype.extendTexture = function ( texture, transform ) {
  732. texture = texture.clone();
  733. if ( transform.offset !== undefined ) {
  734. texture.offset.fromArray( transform.offset );
  735. }
  736. if ( transform.rotation !== undefined ) {
  737. texture.rotation = transform.rotation;
  738. }
  739. if ( transform.scale !== undefined ) {
  740. texture.repeat.fromArray( transform.scale );
  741. }
  742. if ( transform.texCoord !== undefined ) {
  743. console.warn( 'THREE.GLTFLoader: Custom UV sets in "' + this.name + '" extension not yet supported.' );
  744. }
  745. texture.needsUpdate = true;
  746. return texture;
  747. };
  748. /**
  749. * Specular-Glossiness Extension
  750. *
  751. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_pbrSpecularGlossiness
  752. */
  753. /**
  754. * A sub class of StandardMaterial with some of the functionality
  755. * changed via the `onBeforeCompile` callback
  756. * @pailhead
  757. */
  758. function GLTFMeshStandardSGMaterial( params ) {
  759. MeshStandardMaterial.call( this );
  760. this.isGLTFSpecularGlossinessMaterial = true;
  761. //various chunks that need replacing
  762. var specularMapParsFragmentChunk = [
  763. '#ifdef USE_SPECULARMAP',
  764. ' uniform sampler2D specularMap;',
  765. '#endif'
  766. ].join( '\n' );
  767. var glossinessMapParsFragmentChunk = [
  768. '#ifdef USE_GLOSSINESSMAP',
  769. ' uniform sampler2D glossinessMap;',
  770. '#endif'
  771. ].join( '\n' );
  772. var specularMapFragmentChunk = [
  773. 'vec3 specularFactor = specular;',
  774. '#ifdef USE_SPECULARMAP',
  775. ' vec4 texelSpecular = texture2D( specularMap, vUv );',
  776. ' texelSpecular = sRGBToLinear( texelSpecular );',
  777. ' // reads channel RGB, compatible with a glTF Specular-Glossiness (RGBA) texture',
  778. ' specularFactor *= texelSpecular.rgb;',
  779. '#endif'
  780. ].join( '\n' );
  781. var glossinessMapFragmentChunk = [
  782. 'float glossinessFactor = glossiness;',
  783. '#ifdef USE_GLOSSINESSMAP',
  784. ' vec4 texelGlossiness = texture2D( glossinessMap, vUv );',
  785. ' // reads channel A, compatible with a glTF Specular-Glossiness (RGBA) texture',
  786. ' glossinessFactor *= texelGlossiness.a;',
  787. '#endif'
  788. ].join( '\n' );
  789. var lightPhysicalFragmentChunk = [
  790. 'PhysicalMaterial material;',
  791. 'material.diffuseColor = diffuseColor.rgb * ( 1. - max( specularFactor.r, max( specularFactor.g, specularFactor.b ) ) );',
  792. 'vec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );',
  793. 'float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );',
  794. 'material.specularRoughness = max( 1.0 - glossinessFactor, 0.0525 ); // 0.0525 corresponds to the base mip of a 256 cubemap.',
  795. 'material.specularRoughness += geometryRoughness;',
  796. 'material.specularRoughness = min( material.specularRoughness, 1.0 );',
  797. 'material.specularColor = specularFactor;',
  798. ].join( '\n' );
  799. var uniforms = {
  800. specular: { value: new Color().setHex( 0xffffff ) },
  801. glossiness: { value: 1 },
  802. specularMap: { value: null },
  803. glossinessMap: { value: null }
  804. };
  805. this._extraUniforms = uniforms;
  806. this.onBeforeCompile = function ( shader ) {
  807. for ( var uniformName in uniforms ) {
  808. shader.uniforms[ uniformName ] = uniforms[ uniformName ];
  809. }
  810. shader.fragmentShader = shader.fragmentShader
  811. .replace( 'uniform float roughness;', 'uniform vec3 specular;' )
  812. .replace( 'uniform float metalness;', 'uniform float glossiness;' )
  813. .replace( '#include <roughnessmap_pars_fragment>', specularMapParsFragmentChunk )
  814. .replace( '#include <metalnessmap_pars_fragment>', glossinessMapParsFragmentChunk )
  815. .replace( '#include <roughnessmap_fragment>', specularMapFragmentChunk )
  816. .replace( '#include <metalnessmap_fragment>', glossinessMapFragmentChunk )
  817. .replace( '#include <lights_physical_fragment>', lightPhysicalFragmentChunk );
  818. };
  819. Object.defineProperties( this, {
  820. specular: {
  821. get: function () {
  822. return uniforms.specular.value;
  823. },
  824. set: function ( v ) {
  825. uniforms.specular.value = v;
  826. }
  827. },
  828. specularMap: {
  829. get: function () {
  830. return uniforms.specularMap.value;
  831. },
  832. set: function ( v ) {
  833. uniforms.specularMap.value = v;
  834. if ( v ) {
  835. this.defines.USE_SPECULARMAP = ''; // USE_UV is set by the renderer for specular maps
  836. } else {
  837. delete this.defines.USE_SPECULARMAP;
  838. }
  839. }
  840. },
  841. glossiness: {
  842. get: function () {
  843. return uniforms.glossiness.value;
  844. },
  845. set: function ( v ) {
  846. uniforms.glossiness.value = v;
  847. }
  848. },
  849. glossinessMap: {
  850. get: function () {
  851. return uniforms.glossinessMap.value;
  852. },
  853. set: function ( v ) {
  854. uniforms.glossinessMap.value = v;
  855. if ( v ) {
  856. this.defines.USE_GLOSSINESSMAP = '';
  857. this.defines.USE_UV = '';
  858. } else {
  859. delete this.defines.USE_GLOSSINESSMAP;
  860. delete this.defines.USE_UV;
  861. }
  862. }
  863. }
  864. } );
  865. delete this.metalness;
  866. delete this.roughness;
  867. delete this.metalnessMap;
  868. delete this.roughnessMap;
  869. this.setValues( params );
  870. }
  871. GLTFMeshStandardSGMaterial.prototype = Object.create( MeshStandardMaterial.prototype );
  872. GLTFMeshStandardSGMaterial.prototype.constructor = GLTFMeshStandardSGMaterial;
  873. GLTFMeshStandardSGMaterial.prototype.copy = function ( source ) {
  874. MeshStandardMaterial.prototype.copy.call( this, source );
  875. this.specularMap = source.specularMap;
  876. this.specular.copy( source.specular );
  877. this.glossinessMap = source.glossinessMap;
  878. this.glossiness = source.glossiness;
  879. delete this.metalness;
  880. delete this.roughness;
  881. delete this.metalnessMap;
  882. delete this.roughnessMap;
  883. return this;
  884. };
  885. function GLTFMaterialsPbrSpecularGlossinessExtension() {
  886. return {
  887. name: EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS,
  888. specularGlossinessParams: [
  889. 'color',
  890. 'map',
  891. 'lightMap',
  892. 'lightMapIntensity',
  893. 'aoMap',
  894. 'aoMapIntensity',
  895. 'emissive',
  896. 'emissiveIntensity',
  897. 'emissiveMap',
  898. 'bumpMap',
  899. 'bumpScale',
  900. 'normalMap',
  901. 'normalMapType',
  902. 'displacementMap',
  903. 'displacementScale',
  904. 'displacementBias',
  905. 'specularMap',
  906. 'specular',
  907. 'glossinessMap',
  908. 'glossiness',
  909. 'alphaMap',
  910. 'envMap',
  911. 'envMapIntensity',
  912. 'refractionRatio',
  913. ],
  914. getMaterialType: function () {
  915. return GLTFMeshStandardSGMaterial;
  916. },
  917. extendParams: function ( materialParams, materialDef, parser ) {
  918. var pbrSpecularGlossiness = materialDef.extensions[ this.name ];
  919. materialParams.color = new Color( 1.0, 1.0, 1.0 );
  920. materialParams.opacity = 1.0;
  921. var pending = [];
  922. if ( Array.isArray( pbrSpecularGlossiness.diffuseFactor ) ) {
  923. var array = pbrSpecularGlossiness.diffuseFactor;
  924. materialParams.color.fromArray( array );
  925. materialParams.opacity = array[ 3 ];
  926. }
  927. if ( pbrSpecularGlossiness.diffuseTexture !== undefined ) {
  928. pending.push( parser.assignTexture( materialParams, 'map', pbrSpecularGlossiness.diffuseTexture ) );
  929. }
  930. materialParams.emissive = new Color( 0.0, 0.0, 0.0 );
  931. materialParams.glossiness = pbrSpecularGlossiness.glossinessFactor !== undefined ? pbrSpecularGlossiness.glossinessFactor : 1.0;
  932. materialParams.specular = new Color( 1.0, 1.0, 1.0 );
  933. if ( Array.isArray( pbrSpecularGlossiness.specularFactor ) ) {
  934. materialParams.specular.fromArray( pbrSpecularGlossiness.specularFactor );
  935. }
  936. if ( pbrSpecularGlossiness.specularGlossinessTexture !== undefined ) {
  937. var specGlossMapDef = pbrSpecularGlossiness.specularGlossinessTexture;
  938. pending.push( parser.assignTexture( materialParams, 'glossinessMap', specGlossMapDef ) );
  939. pending.push( parser.assignTexture( materialParams, 'specularMap', specGlossMapDef ) );
  940. }
  941. return Promise.all( pending );
  942. },
  943. createMaterial: function ( materialParams ) {
  944. var material = new GLTFMeshStandardSGMaterial( materialParams );
  945. material.fog = true;
  946. material.color = materialParams.color;
  947. material.map = materialParams.map === undefined ? null : materialParams.map;
  948. material.lightMap = null;
  949. material.lightMapIntensity = 1.0;
  950. material.aoMap = materialParams.aoMap === undefined ? null : materialParams.aoMap;
  951. material.aoMapIntensity = 1.0;
  952. material.emissive = materialParams.emissive;
  953. material.emissiveIntensity = 1.0;
  954. material.emissiveMap = materialParams.emissiveMap === undefined ? null : materialParams.emissiveMap;
  955. material.bumpMap = materialParams.bumpMap === undefined ? null : materialParams.bumpMap;
  956. material.bumpScale = 1;
  957. material.normalMap = materialParams.normalMap === undefined ? null : materialParams.normalMap;
  958. material.normalMapType = TangentSpaceNormalMap;
  959. if ( materialParams.normalScale ) material.normalScale = materialParams.normalScale;
  960. material.displacementMap = null;
  961. material.displacementScale = 1;
  962. material.displacementBias = 0;
  963. material.specularMap = materialParams.specularMap === undefined ? null : materialParams.specularMap;
  964. material.specular = materialParams.specular;
  965. material.glossinessMap = materialParams.glossinessMap === undefined ? null : materialParams.glossinessMap;
  966. material.glossiness = materialParams.glossiness;
  967. material.alphaMap = null;
  968. material.envMap = materialParams.envMap === undefined ? null : materialParams.envMap;
  969. material.envMapIntensity = 1.0;
  970. material.refractionRatio = 0.98;
  971. return material;
  972. },
  973. };
  974. }
  975. /**
  976. * Mesh Quantization Extension
  977. *
  978. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_mesh_quantization
  979. */
  980. function GLTFMeshQuantizationExtension() {
  981. this.name = EXTENSIONS.KHR_MESH_QUANTIZATION;
  982. }
  983. /*********************************/
  984. /********** INTERPOLATION ********/
  985. /*********************************/
  986. // Spline Interpolation
  987. // Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#appendix-c-spline-interpolation
  988. function GLTFCubicSplineInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) {
  989. Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer );
  990. }
  991. GLTFCubicSplineInterpolant.prototype = Object.create( Interpolant.prototype );
  992. GLTFCubicSplineInterpolant.prototype.constructor = GLTFCubicSplineInterpolant;
  993. GLTFCubicSplineInterpolant.prototype.copySampleValue_ = function ( index ) {
  994. // Copies a sample value to the result buffer. See description of glTF
  995. // CUBICSPLINE values layout in interpolate_() function below.
  996. var result = this.resultBuffer,
  997. values = this.sampleValues,
  998. valueSize = this.valueSize,
  999. offset = index * valueSize * 3 + valueSize;
  1000. for ( var i = 0; i !== valueSize; i ++ ) {
  1001. result[ i ] = values[ offset + i ];
  1002. }
  1003. return result;
  1004. };
  1005. GLTFCubicSplineInterpolant.prototype.beforeStart_ = GLTFCubicSplineInterpolant.prototype.copySampleValue_;
  1006. GLTFCubicSplineInterpolant.prototype.afterEnd_ = GLTFCubicSplineInterpolant.prototype.copySampleValue_;
  1007. GLTFCubicSplineInterpolant.prototype.interpolate_ = function ( i1, t0, t, t1 ) {
  1008. var result = this.resultBuffer;
  1009. var values = this.sampleValues;
  1010. var stride = this.valueSize;
  1011. var stride2 = stride * 2;
  1012. var stride3 = stride * 3;
  1013. var td = t1 - t0;
  1014. var p = ( t - t0 ) / td;
  1015. var pp = p * p;
  1016. var ppp = pp * p;
  1017. var offset1 = i1 * stride3;
  1018. var offset0 = offset1 - stride3;
  1019. var s2 = - 2 * ppp + 3 * pp;
  1020. var s3 = ppp - pp;
  1021. var s0 = 1 - s2;
  1022. var s1 = s3 - pp + p;
  1023. // Layout of keyframe output values for CUBICSPLINE animations:
  1024. // [ inTangent_1, splineVertex_1, outTangent_1, inTangent_2, splineVertex_2, ... ]
  1025. for ( var i = 0; i !== stride; i ++ ) {
  1026. var p0 = values[ offset0 + i + stride ]; // splineVertex_k
  1027. var m0 = values[ offset0 + i + stride2 ] * td; // outTangent_k * (t_k+1 - t_k)
  1028. var p1 = values[ offset1 + i + stride ]; // splineVertex_k+1
  1029. var m1 = values[ offset1 + i ] * td; // inTangent_k+1 * (t_k+1 - t_k)
  1030. result[ i ] = s0 * p0 + s1 * m0 + s2 * p1 + s3 * m1;
  1031. }
  1032. return result;
  1033. };
  1034. /*********************************/
  1035. /********** INTERNALS ************/
  1036. /*********************************/
  1037. /* CONSTANTS */
  1038. var WEBGL_CONSTANTS = {
  1039. FLOAT: 5126,
  1040. //FLOAT_MAT2: 35674,
  1041. FLOAT_MAT3: 35675,
  1042. FLOAT_MAT4: 35676,
  1043. FLOAT_VEC2: 35664,
  1044. FLOAT_VEC3: 35665,
  1045. FLOAT_VEC4: 35666,
  1046. LINEAR: 9729,
  1047. REPEAT: 10497,
  1048. SAMPLER_2D: 35678,
  1049. POINTS: 0,
  1050. LINES: 1,
  1051. LINE_LOOP: 2,
  1052. LINE_STRIP: 3,
  1053. TRIANGLES: 4,
  1054. TRIANGLE_STRIP: 5,
  1055. TRIANGLE_FAN: 6,
  1056. UNSIGNED_BYTE: 5121,
  1057. UNSIGNED_SHORT: 5123
  1058. };
  1059. var WEBGL_COMPONENT_TYPES = {
  1060. 5120: Int8Array,
  1061. 5121: Uint8Array,
  1062. 5122: Int16Array,
  1063. 5123: Uint16Array,
  1064. 5125: Uint32Array,
  1065. 5126: Float32Array
  1066. };
  1067. var WEBGL_FILTERS = {
  1068. 9728: NearestFilter,
  1069. 9729: LinearFilter,
  1070. 9984: NearestMipmapNearestFilter,
  1071. 9985: LinearMipmapNearestFilter,
  1072. 9986: NearestMipmapLinearFilter,
  1073. 9987: LinearMipmapLinearFilter
  1074. };
  1075. var WEBGL_WRAPPINGS = {
  1076. 33071: ClampToEdgeWrapping,
  1077. 33648: MirroredRepeatWrapping,
  1078. 10497: RepeatWrapping
  1079. };
  1080. var WEBGL_TYPE_SIZES = {
  1081. 'SCALAR': 1,
  1082. 'VEC2': 2,
  1083. 'VEC3': 3,
  1084. 'VEC4': 4,
  1085. 'MAT2': 4,
  1086. 'MAT3': 9,
  1087. 'MAT4': 16
  1088. };
  1089. var ATTRIBUTES = {
  1090. POSITION: 'position',
  1091. NORMAL: 'normal',
  1092. TANGENT: 'tangent',
  1093. TEXCOORD_0: 'uv',
  1094. TEXCOORD_1: 'uv2',
  1095. COLOR_0: 'color',
  1096. WEIGHTS_0: 'skinWeight',
  1097. JOINTS_0: 'skinIndex',
  1098. };
  1099. var PATH_PROPERTIES = {
  1100. scale: 'scale',
  1101. translation: 'position',
  1102. rotation: 'quaternion',
  1103. weights: 'morphTargetInfluences'
  1104. };
  1105. var INTERPOLATION = {
  1106. CUBICSPLINE: undefined, // We use a custom interpolant (GLTFCubicSplineInterpolation) for CUBICSPLINE tracks. Each
  1107. // keyframe track will be initialized with a default interpolation type, then modified.
  1108. LINEAR: InterpolateLinear,
  1109. STEP: InterpolateDiscrete
  1110. };
  1111. var ALPHA_MODES = {
  1112. OPAQUE: 'OPAQUE',
  1113. MASK: 'MASK',
  1114. BLEND: 'BLEND'
  1115. };
  1116. /* UTILITY FUNCTIONS */
  1117. function resolveURL( url, path ) {
  1118. // Invalid URL
  1119. if ( typeof url !== 'string' || url === '' ) return '';
  1120. // Host Relative URL
  1121. if ( /^https?:\/\//i.test( path ) && /^\//.test( url ) ) {
  1122. path = path.replace( /(^https?:\/\/[^\/]+).*/i, '$1' );
  1123. }
  1124. // Absolute URL http://,https://,//
  1125. if ( /^(https?:)?\/\//i.test( url ) ) return url;
  1126. // Data URI
  1127. if ( /^data:.*,.*$/i.test( url ) ) return url;
  1128. // Blob URL
  1129. if ( /^blob:.*$/i.test( url ) ) return url;
  1130. // Relative URL
  1131. return path + url;
  1132. }
  1133. /**
  1134. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#default-material
  1135. */
  1136. function createDefaultMaterial( cache ) {
  1137. if ( cache[ 'DefaultMaterial' ] === undefined ) {
  1138. cache[ 'DefaultMaterial' ] = new MeshStandardMaterial( {
  1139. color: 0xFFFFFF,
  1140. emissive: 0x000000,
  1141. metalness: 1,
  1142. roughness: 1,
  1143. transparent: false,
  1144. depthTest: true,
  1145. side: FrontSide
  1146. } );
  1147. }
  1148. return cache[ 'DefaultMaterial' ];
  1149. }
  1150. function addUnknownExtensionsToUserData( knownExtensions, object, objectDef ) {
  1151. // Add unknown glTF extensions to an object's userData.
  1152. for ( var name in objectDef.extensions ) {
  1153. if ( knownExtensions[ name ] === undefined ) {
  1154. object.userData.gltfExtensions = object.userData.gltfExtensions || {};
  1155. object.userData.gltfExtensions[ name ] = objectDef.extensions[ name ];
  1156. }
  1157. }
  1158. }
  1159. /**
  1160. * @param {Object3D|Material|BufferGeometry} object
  1161. * @param {GLTF.definition} gltfDef
  1162. */
  1163. function assignExtrasToUserData( object, gltfDef ) {
  1164. if ( gltfDef.extras !== undefined ) {
  1165. if ( typeof gltfDef.extras === 'object' ) {
  1166. Object.assign( object.userData, gltfDef.extras );
  1167. } else {
  1168. console.warn( 'THREE.GLTFLoader: Ignoring primitive type .extras, ' + gltfDef.extras );
  1169. }
  1170. }
  1171. }
  1172. /**
  1173. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#morph-targets
  1174. *
  1175. * @param {BufferGeometry} geometry
  1176. * @param {Array<GLTF.Target>} targets
  1177. * @param {GLTFParser} parser
  1178. * @return {Promise<BufferGeometry>}
  1179. */
  1180. function addMorphTargets( geometry, targets, parser ) {
  1181. var hasMorphPosition = false;
  1182. var hasMorphNormal = false;
  1183. for ( var i = 0, il = targets.length; i < il; i ++ ) {
  1184. var target = targets[ i ];
  1185. if ( target.POSITION !== undefined ) hasMorphPosition = true;
  1186. if ( target.NORMAL !== undefined ) hasMorphNormal = true;
  1187. if ( hasMorphPosition && hasMorphNormal ) break;
  1188. }
  1189. if ( ! hasMorphPosition && ! hasMorphNormal ) return Promise.resolve( geometry );
  1190. var pendingPositionAccessors = [];
  1191. var pendingNormalAccessors = [];
  1192. for ( var i = 0, il = targets.length; i < il; i ++ ) {
  1193. var target = targets[ i ];
  1194. if ( hasMorphPosition ) {
  1195. var pendingAccessor = target.POSITION !== undefined
  1196. ? parser.getDependency( 'accessor', target.POSITION )
  1197. : geometry.attributes.position;
  1198. pendingPositionAccessors.push( pendingAccessor );
  1199. }
  1200. if ( hasMorphNormal ) {
  1201. var pendingAccessor = target.NORMAL !== undefined
  1202. ? parser.getDependency( 'accessor', target.NORMAL )
  1203. : geometry.attributes.normal;
  1204. pendingNormalAccessors.push( pendingAccessor );
  1205. }
  1206. }
  1207. return Promise.all( [
  1208. Promise.all( pendingPositionAccessors ),
  1209. Promise.all( pendingNormalAccessors )
  1210. ] ).then( function ( accessors ) {
  1211. var morphPositions = accessors[ 0 ];
  1212. var morphNormals = accessors[ 1 ];
  1213. if ( hasMorphPosition ) geometry.morphAttributes.position = morphPositions;
  1214. if ( hasMorphNormal ) geometry.morphAttributes.normal = morphNormals;
  1215. geometry.morphTargetsRelative = true;
  1216. return geometry;
  1217. } );
  1218. }
  1219. /**
  1220. * @param {Mesh} mesh
  1221. * @param {GLTF.Mesh} meshDef
  1222. */
  1223. function updateMorphTargets( mesh, meshDef ) {
  1224. mesh.updateMorphTargets();
  1225. if ( meshDef.weights !== undefined ) {
  1226. for ( var i = 0, il = meshDef.weights.length; i < il; i ++ ) {
  1227. mesh.morphTargetInfluences[ i ] = meshDef.weights[ i ];
  1228. }
  1229. }
  1230. // .extras has user-defined data, so check that .extras.targetNames is an array.
  1231. if ( meshDef.extras && Array.isArray( meshDef.extras.targetNames ) ) {
  1232. var targetNames = meshDef.extras.targetNames;
  1233. if ( mesh.morphTargetInfluences.length === targetNames.length ) {
  1234. mesh.morphTargetDictionary = {};
  1235. for ( var i = 0, il = targetNames.length; i < il; i ++ ) {
  1236. mesh.morphTargetDictionary[ targetNames[ i ] ] = i;
  1237. }
  1238. } else {
  1239. console.warn( 'THREE.GLTFLoader: Invalid extras.targetNames length. Ignoring names.' );
  1240. }
  1241. }
  1242. }
  1243. function createPrimitiveKey( primitiveDef ) {
  1244. var dracoExtension = primitiveDef.extensions && primitiveDef.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ];
  1245. var geometryKey;
  1246. if ( dracoExtension ) {
  1247. geometryKey = 'draco:' + dracoExtension.bufferView
  1248. + ':' + dracoExtension.indices
  1249. + ':' + createAttributesKey( dracoExtension.attributes );
  1250. } else {
  1251. geometryKey = primitiveDef.indices + ':' + createAttributesKey( primitiveDef.attributes ) + ':' + primitiveDef.mode;
  1252. }
  1253. return geometryKey;
  1254. }
  1255. function createAttributesKey( attributes ) {
  1256. var attributesKey = '';
  1257. var keys = Object.keys( attributes ).sort();
  1258. for ( var i = 0, il = keys.length; i < il; i ++ ) {
  1259. attributesKey += keys[ i ] + ':' + attributes[ keys[ i ] ] + ';';
  1260. }
  1261. return attributesKey;
  1262. }
  1263. /* GLTF PARSER */
  1264. function GLTFParser( json, options ) {
  1265. this.json = json || {};
  1266. this.extensions = {};
  1267. this.plugins = {};
  1268. this.options = options || {};
  1269. // loader object cache
  1270. this.cache = new GLTFRegistry();
  1271. // associations between Three.js objects and glTF elements
  1272. this.associations = new Map();
  1273. // BufferGeometry caching
  1274. this.primitiveCache = {};
  1275. // Object3D instance caches
  1276. this.meshCache = { refs: {}, uses: {} };
  1277. this.cameraCache = { refs: {}, uses: {} };
  1278. this.lightCache = { refs: {}, uses: {} };
  1279. // Track node names, to ensure no duplicates
  1280. this.nodeNamesUsed = {};
  1281. // Use an ImageBitmapLoader if imageBitmaps are supported. Moves much of the
  1282. // expensive work of uploading a texture to the GPU off the main thread.
  1283. if ( typeof createImageBitmap !== 'undefined' && /Firefox/.test( navigator.userAgent ) === false ) {
  1284. this.textureLoader = new ImageBitmapLoader( this.options.manager );
  1285. } else {
  1286. this.textureLoader = new TextureLoader( this.options.manager );
  1287. }
  1288. this.textureLoader.setCrossOrigin( this.options.crossOrigin );
  1289. this.fileLoader = new FileLoader( this.options.manager );
  1290. this.fileLoader.setResponseType( 'arraybuffer' );
  1291. if ( this.options.crossOrigin === 'use-credentials' ) {
  1292. this.fileLoader.setWithCredentials( true );
  1293. }
  1294. }
  1295. GLTFParser.prototype.setExtensions = function ( extensions ) {
  1296. this.extensions = extensions;
  1297. };
  1298. GLTFParser.prototype.setPlugins = function ( plugins ) {
  1299. this.plugins = plugins;
  1300. };
  1301. GLTFParser.prototype.parse = function ( onLoad, onError ) {
  1302. var parser = this;
  1303. var json = this.json;
  1304. var extensions = this.extensions;
  1305. // Clear the loader cache
  1306. this.cache.removeAll();
  1307. // Mark the special nodes/meshes in json for efficient parse
  1308. this._invokeAll( function ( ext ) {
  1309. return ext._markDefs && ext._markDefs();
  1310. } );
  1311. Promise.all( [
  1312. this.getDependencies( 'scene' ),
  1313. this.getDependencies( 'animation' ),
  1314. this.getDependencies( 'camera' ),
  1315. ] ).then( function ( dependencies ) {
  1316. var result = {
  1317. scene: dependencies[ 0 ][ json.scene || 0 ],
  1318. scenes: dependencies[ 0 ],
  1319. animations: dependencies[ 1 ],
  1320. cameras: dependencies[ 2 ],
  1321. asset: json.asset,
  1322. parser: parser,
  1323. userData: {}
  1324. };
  1325. addUnknownExtensionsToUserData( extensions, result, json );
  1326. assignExtrasToUserData( result, json );
  1327. onLoad( result );
  1328. } ).catch( onError );
  1329. };
  1330. /**
  1331. * Marks the special nodes/meshes in json for efficient parse.
  1332. */
  1333. GLTFParser.prototype._markDefs = function () {
  1334. var nodeDefs = this.json.nodes || [];
  1335. var skinDefs = this.json.skins || [];
  1336. var meshDefs = this.json.meshes || [];
  1337. // Nothing in the node definition indicates whether it is a Bone or an
  1338. // Object3D. Use the skins' joint references to mark bones.
  1339. for ( var skinIndex = 0, skinLength = skinDefs.length; skinIndex < skinLength; skinIndex ++ ) {
  1340. var joints = skinDefs[ skinIndex ].joints;
  1341. for ( var i = 0, il = joints.length; i < il; i ++ ) {
  1342. nodeDefs[ joints[ i ] ].isBone = true;
  1343. }
  1344. }
  1345. // Iterate over all nodes, marking references to shared resources,
  1346. // as well as skeleton joints.
  1347. for ( var nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex ++ ) {
  1348. var nodeDef = nodeDefs[ nodeIndex ];
  1349. if ( nodeDef.mesh !== undefined ) {
  1350. this._addNodeRef( this.meshCache, nodeDef.mesh );
  1351. // Nothing in the mesh definition indicates whether it is
  1352. // a SkinnedMesh or Mesh. Use the node's mesh reference
  1353. // to mark SkinnedMesh if node has skin.
  1354. if ( nodeDef.skin !== undefined ) {
  1355. meshDefs[ nodeDef.mesh ].isSkinnedMesh = true;
  1356. }
  1357. }
  1358. if ( nodeDef.camera !== undefined ) {
  1359. this._addNodeRef( this.cameraCache, nodeDef.camera );
  1360. }
  1361. }
  1362. };
  1363. /**
  1364. * Counts references to shared node / Object3D resources. These resources
  1365. * can be reused, or "instantiated", at multiple nodes in the scene
  1366. * hierarchy. Mesh, Camera, and Light instances are instantiated and must
  1367. * be marked. Non-scenegraph resources (like Materials, Geometries, and
  1368. * Textures) can be reused directly and are not marked here.
  1369. *
  1370. * Example: CesiumMilkTruck sample model reuses "Wheel" meshes.
  1371. */
  1372. GLTFParser.prototype._addNodeRef = function ( cache, index ) {
  1373. if ( index === undefined ) return;
  1374. if ( cache.refs[ index ] === undefined ) {
  1375. cache.refs[ index ] = cache.uses[ index ] = 0;
  1376. }
  1377. cache.refs[ index ] ++;
  1378. };
  1379. /** Returns a reference to a shared resource, cloning it if necessary. */
  1380. GLTFParser.prototype._getNodeRef = function ( cache, index, object ) {
  1381. if ( cache.refs[ index ] <= 1 ) return object;
  1382. var ref = object.clone();
  1383. ref.name += '_instance_' + ( cache.uses[ index ] ++ );
  1384. return ref;
  1385. };
  1386. GLTFParser.prototype._invokeOne = function ( func ) {
  1387. var extensions = Object.values( this.plugins );
  1388. extensions.push( this );
  1389. for ( var i = 0; i < extensions.length; i ++ ) {
  1390. var result = func( extensions[ i ] );
  1391. if ( result ) return result;
  1392. }
  1393. };
  1394. GLTFParser.prototype._invokeAll = function ( func ) {
  1395. var extensions = Object.values( this.plugins );
  1396. extensions.unshift( this );
  1397. var pending = [];
  1398. for ( var i = 0; i < extensions.length; i ++ ) {
  1399. var result = func( extensions[ i ] );
  1400. if ( result ) pending.push( result );
  1401. }
  1402. return pending;
  1403. };
  1404. /**
  1405. * Requests the specified dependency asynchronously, with caching.
  1406. * @param {string} type
  1407. * @param {number} index
  1408. * @return {Promise<Object3D|Material|THREE.Texture|AnimationClip|ArrayBuffer|Object>}
  1409. */
  1410. GLTFParser.prototype.getDependency = function ( type, index ) {
  1411. var cacheKey = type + ':' + index;
  1412. var dependency = this.cache.get( cacheKey );
  1413. if ( ! dependency ) {
  1414. switch ( type ) {
  1415. case 'scene':
  1416. dependency = this.loadScene( index );
  1417. break;
  1418. case 'node':
  1419. dependency = this.loadNode( index );
  1420. break;
  1421. case 'mesh':
  1422. dependency = this._invokeOne( function ( ext ) {
  1423. return ext.loadMesh && ext.loadMesh( index );
  1424. } );
  1425. break;
  1426. case 'accessor':
  1427. dependency = this.loadAccessor( index );
  1428. break;
  1429. case 'bufferView':
  1430. dependency = this._invokeOne( function ( ext ) {
  1431. return ext.loadBufferView && ext.loadBufferView( index );
  1432. } );
  1433. break;
  1434. case 'buffer':
  1435. dependency = this.loadBuffer( index );
  1436. break;
  1437. case 'material':
  1438. dependency = this._invokeOne( function ( ext ) {
  1439. return ext.loadMaterial && ext.loadMaterial( index );
  1440. } );
  1441. break;
  1442. case 'texture':
  1443. dependency = this._invokeOne( function ( ext ) {
  1444. return ext.loadTexture && ext.loadTexture( index );
  1445. } );
  1446. break;
  1447. case 'skin':
  1448. dependency = this.loadSkin( index );
  1449. break;
  1450. case 'animation':
  1451. dependency = this.loadAnimation( index );
  1452. break;
  1453. case 'camera':
  1454. dependency = this.loadCamera( index );
  1455. break;
  1456. default:
  1457. throw new Error( 'Unknown type: ' + type );
  1458. }
  1459. this.cache.add( cacheKey, dependency );
  1460. }
  1461. return dependency;
  1462. };
  1463. /**
  1464. * Requests all dependencies of the specified type asynchronously, with caching.
  1465. * @param {string} type
  1466. * @return {Promise<Array<Object>>}
  1467. */
  1468. GLTFParser.prototype.getDependencies = function ( type ) {
  1469. var dependencies = this.cache.get( type );
  1470. if ( ! dependencies ) {
  1471. var parser = this;
  1472. var defs = this.json[ type + ( type === 'mesh' ? 'es' : 's' ) ] || [];
  1473. dependencies = Promise.all( defs.map( function ( def, index ) {
  1474. return parser.getDependency( type, index );
  1475. } ) );
  1476. this.cache.add( type, dependencies );
  1477. }
  1478. return dependencies;
  1479. };
  1480. /**
  1481. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
  1482. * @param {number} bufferIndex
  1483. * @return {Promise<ArrayBuffer>}
  1484. */
  1485. GLTFParser.prototype.loadBuffer = function ( bufferIndex ) {
  1486. var bufferDef = this.json.buffers[ bufferIndex ];
  1487. var loader = this.fileLoader;
  1488. if ( bufferDef.type && bufferDef.type !== 'arraybuffer' ) {
  1489. throw new Error( 'THREE.GLTFLoader: ' + bufferDef.type + ' buffer type is not supported.' );
  1490. }
  1491. // If present, GLB container is required to be the first buffer.
  1492. if ( bufferDef.uri === undefined && bufferIndex === 0 ) {
  1493. return Promise.resolve( this.extensions[ EXTENSIONS.KHR_BINARY_GLTF ].body );
  1494. }
  1495. var options = this.options;
  1496. return new Promise( function ( resolve, reject ) {
  1497. loader.load( resolveURL( bufferDef.uri, options.path ), resolve, undefined, function () {
  1498. reject( new Error( 'THREE.GLTFLoader: Failed to load buffer "' + bufferDef.uri + '".' ) );
  1499. } );
  1500. } );
  1501. };
  1502. /**
  1503. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
  1504. * @param {number} bufferViewIndex
  1505. * @return {Promise<ArrayBuffer>}
  1506. */
  1507. GLTFParser.prototype.loadBufferView = function ( bufferViewIndex ) {
  1508. var bufferViewDef = this.json.bufferViews[ bufferViewIndex ];
  1509. return this.getDependency( 'buffer', bufferViewDef.buffer ).then( function ( buffer ) {
  1510. var byteLength = bufferViewDef.byteLength || 0;
  1511. var byteOffset = bufferViewDef.byteOffset || 0;
  1512. return buffer.slice( byteOffset, byteOffset + byteLength );
  1513. } );
  1514. };
  1515. /**
  1516. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#accessors
  1517. * @param {number} accessorIndex
  1518. * @return {Promise<BufferAttribute|InterleavedBufferAttribute>}
  1519. */
  1520. GLTFParser.prototype.loadAccessor = function ( accessorIndex ) {
  1521. var parser = this;
  1522. var json = this.json;
  1523. var accessorDef = this.json.accessors[ accessorIndex ];
  1524. if ( accessorDef.bufferView === undefined && accessorDef.sparse === undefined ) {
  1525. // Ignore empty accessors, which may be used to declare runtime
  1526. // information about attributes coming from another source (e.g. Draco
  1527. // compression extension).
  1528. return Promise.resolve( null );
  1529. }
  1530. var pendingBufferViews = [];
  1531. if ( accessorDef.bufferView !== undefined ) {
  1532. pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.bufferView ) );
  1533. } else {
  1534. pendingBufferViews.push( null );
  1535. }
  1536. if ( accessorDef.sparse !== undefined ) {
  1537. pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.indices.bufferView ) );
  1538. pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.values.bufferView ) );
  1539. }
  1540. return Promise.all( pendingBufferViews ).then( function ( bufferViews ) {
  1541. var bufferView = bufferViews[ 0 ];
  1542. var itemSize = WEBGL_TYPE_SIZES[ accessorDef.type ];
  1543. var TypedArray = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ];
  1544. // For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12.
  1545. var elementBytes = TypedArray.BYTES_PER_ELEMENT;
  1546. var itemBytes = elementBytes * itemSize;
  1547. var byteOffset = accessorDef.byteOffset || 0;
  1548. var byteStride = accessorDef.bufferView !== undefined ? json.bufferViews[ accessorDef.bufferView ].byteStride : undefined;
  1549. var normalized = accessorDef.normalized === true;
  1550. var array, bufferAttribute;
  1551. // The buffer is not interleaved if the stride is the item size in bytes.
  1552. if ( byteStride && byteStride !== itemBytes ) {
  1553. // Each "slice" of the buffer, as defined by 'count' elements of 'byteStride' bytes, gets its own InterleavedBuffer
  1554. // This makes sure that IBA.count reflects accessor.count properly
  1555. var ibSlice = Math.floor( byteOffset / byteStride );
  1556. var ibCacheKey = 'InterleavedBuffer:' + accessorDef.bufferView + ':' + accessorDef.componentType + ':' + ibSlice + ':' + accessorDef.count;
  1557. var ib = parser.cache.get( ibCacheKey );
  1558. if ( ! ib ) {
  1559. array = new TypedArray( bufferView, ibSlice * byteStride, accessorDef.count * byteStride / elementBytes );
  1560. // Integer parameters to IB/IBA are in array elements, not bytes.
  1561. ib = new InterleavedBuffer( array, byteStride / elementBytes );
  1562. parser.cache.add( ibCacheKey, ib );
  1563. }
  1564. bufferAttribute = new InterleavedBufferAttribute( ib, itemSize, ( byteOffset % byteStride ) / elementBytes, normalized );
  1565. } else {
  1566. if ( bufferView === null ) {
  1567. array = new TypedArray( accessorDef.count * itemSize );
  1568. } else {
  1569. array = new TypedArray( bufferView, byteOffset, accessorDef.count * itemSize );
  1570. }
  1571. bufferAttribute = new BufferAttribute( array, itemSize, normalized );
  1572. }
  1573. // https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#sparse-accessors
  1574. if ( accessorDef.sparse !== undefined ) {
  1575. var itemSizeIndices = WEBGL_TYPE_SIZES.SCALAR;
  1576. var TypedArrayIndices = WEBGL_COMPONENT_TYPES[ accessorDef.sparse.indices.componentType ];
  1577. var byteOffsetIndices = accessorDef.sparse.indices.byteOffset || 0;
  1578. var byteOffsetValues = accessorDef.sparse.values.byteOffset || 0;
  1579. var sparseIndices = new TypedArrayIndices( bufferViews[ 1 ], byteOffsetIndices, accessorDef.sparse.count * itemSizeIndices );
  1580. var sparseValues = new TypedArray( bufferViews[ 2 ], byteOffsetValues, accessorDef.sparse.count * itemSize );
  1581. if ( bufferView !== null ) {
  1582. // Avoid modifying the original ArrayBuffer, if the bufferView wasn't initialized with zeroes.
  1583. bufferAttribute = new BufferAttribute( bufferAttribute.array.slice(), bufferAttribute.itemSize, bufferAttribute.normalized );
  1584. }
  1585. for ( var i = 0, il = sparseIndices.length; i < il; i ++ ) {
  1586. var index = sparseIndices[ i ];
  1587. bufferAttribute.setX( index, sparseValues[ i * itemSize ] );
  1588. if ( itemSize >= 2 ) bufferAttribute.setY( index, sparseValues[ i * itemSize + 1 ] );
  1589. if ( itemSize >= 3 ) bufferAttribute.setZ( index, sparseValues[ i * itemSize + 2 ] );
  1590. if ( itemSize >= 4 ) bufferAttribute.setW( index, sparseValues[ i * itemSize + 3 ] );
  1591. if ( itemSize >= 5 ) throw new Error( 'THREE.GLTFLoader: Unsupported itemSize in sparse BufferAttribute.' );
  1592. }
  1593. }
  1594. return bufferAttribute;
  1595. } );
  1596. };
  1597. /**
  1598. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#textures
  1599. * @param {number} textureIndex
  1600. * @return {Promise<THREE.Texture>}
  1601. */
  1602. GLTFParser.prototype.loadTexture = function ( textureIndex ) {
  1603. var parser = this;
  1604. var json = this.json;
  1605. var options = this.options;
  1606. var textureDef = json.textures[ textureIndex ];
  1607. var textureExtensions = textureDef.extensions || {};
  1608. var source;
  1609. if ( textureExtensions[ EXTENSIONS.MSFT_TEXTURE_DDS ] ) {
  1610. source = json.images[ textureExtensions[ EXTENSIONS.MSFT_TEXTURE_DDS ].source ];
  1611. } else {
  1612. source = json.images[ textureDef.source ];
  1613. }
  1614. var loader;
  1615. if ( source.uri ) {
  1616. loader = options.manager.getHandler( source.uri );
  1617. }
  1618. if ( ! loader ) {
  1619. loader = textureExtensions[ EXTENSIONS.MSFT_TEXTURE_DDS ]
  1620. ? parser.extensions[ EXTENSIONS.MSFT_TEXTURE_DDS ].ddsLoader
  1621. : this.textureLoader;
  1622. }
  1623. return this.loadTextureImage( textureIndex, source, loader );
  1624. };
  1625. GLTFParser.prototype.loadTextureImage = function ( textureIndex, source, loader ) {
  1626. var parser = this;
  1627. var json = this.json;
  1628. var options = this.options;
  1629. var textureDef = json.textures[ textureIndex ];
  1630. var URL = self.URL || self.webkitURL;
  1631. var sourceURI = source.uri;
  1632. var isObjectURL = false;
  1633. var hasAlpha = true;
  1634. if ( source.mimeType === 'image/jpeg' ) hasAlpha = false;
  1635. if ( source.bufferView !== undefined ) {
  1636. // Load binary image data from bufferView, if provided.
  1637. sourceURI = parser.getDependency( 'bufferView', source.bufferView ).then( function ( bufferView ) {
  1638. if ( source.mimeType === 'image/png' ) {
  1639. // Inspect the PNG 'IHDR' chunk to determine whether the image could have an
  1640. // alpha channel. This check is conservative — the image could have an alpha
  1641. // channel with all values == 1, and the indexed type (colorType == 3) only
  1642. // sometimes contains alpha.
  1643. //
  1644. // https://en.wikipedia.org/wiki/Portable_Network_Graphics#File_header
  1645. var colorType = new DataView( bufferView, 25, 1 ).getUint8( 0, false );
  1646. hasAlpha = colorType === 6 || colorType === 4 || colorType === 3;
  1647. }
  1648. isObjectURL = true;
  1649. var blob = new Blob( [ bufferView ], { type: source.mimeType } );
  1650. sourceURI = URL.createObjectURL( blob );
  1651. return sourceURI;
  1652. } );
  1653. }
  1654. return Promise.resolve( sourceURI ).then( function ( sourceURI ) {
  1655. return new Promise( function ( resolve, reject ) {
  1656. var onLoad = resolve;
  1657. if ( loader.isImageBitmapLoader === true ) {
  1658. onLoad = function ( imageBitmap ) {
  1659. resolve( new CanvasTexture( imageBitmap ) );
  1660. };
  1661. }
  1662. loader.load( resolveURL( sourceURI, options.path ), onLoad, undefined, reject );
  1663. } );
  1664. } ).then( function ( texture ) {
  1665. // Clean up resources and configure Texture.
  1666. if ( isObjectURL === true ) {
  1667. URL.revokeObjectURL( sourceURI );
  1668. }
  1669. texture.flipY = false;
  1670. if ( textureDef.name ) texture.name = textureDef.name;
  1671. // When there is definitely no alpha channel in the texture, set RGBFormat to save space.
  1672. if ( ! hasAlpha ) texture.format = RGBFormat;
  1673. var samplers = json.samplers || {};
  1674. var sampler = samplers[ textureDef.sampler ] || {};
  1675. Potree.Utils.makeTexDontResize(texture) //add
  1676. /* //xzw 删除设置,因为已经makeTexDontResize
  1677. texture.magFilter = WEBGL_FILTERS[ sampler.magFilter ] || LinearFilter;
  1678. texture.minFilter = WEBGL_FILTERS[ sampler.minFilter ] || LinearMipmapLinearFilter;
  1679. texture.wrapS = WEBGL_WRAPPINGS[ sampler.wrapS ] || RepeatWrapping;
  1680. texture.wrapT = WEBGL_WRAPPINGS[ sampler.wrapT ] || RepeatWrapping;
  1681. */
  1682. parser.associations.set( texture, {
  1683. type: 'textures',
  1684. index: textureIndex
  1685. } );
  1686. return texture;
  1687. } );
  1688. };
  1689. /**
  1690. * Asynchronously assigns a texture to the given material parameters.
  1691. * @param {Object} materialParams
  1692. * @param {string} mapName
  1693. * @param {Object} mapDef
  1694. * @return {Promise}
  1695. */
  1696. GLTFParser.prototype.assignTexture = function ( materialParams, mapName, mapDef ) {
  1697. var parser = this;
  1698. return this.getDependency( 'texture', mapDef.index ).then( function ( texture ) {
  1699. // Materials sample aoMap from UV set 1 and other maps from UV set 0 - this can't be configured
  1700. // However, we will copy UV set 0 to UV set 1 on demand for aoMap
  1701. if ( mapDef.texCoord !== undefined && mapDef.texCoord != 0 && ! ( mapName === 'aoMap' && mapDef.texCoord == 1 ) ) {
  1702. console.warn( 'THREE.GLTFLoader: Custom UV set ' + mapDef.texCoord + ' for texture ' + mapName + ' not yet supported.' );
  1703. }
  1704. if ( parser.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ] ) {
  1705. var transform = mapDef.extensions !== undefined ? mapDef.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ] : undefined;
  1706. if ( transform ) {
  1707. var gltfReference = parser.associations.get( texture );
  1708. texture = parser.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ].extendTexture( texture, transform );
  1709. parser.associations.set( texture, gltfReference );
  1710. }
  1711. }
  1712. materialParams[ mapName ] = texture;
  1713. } );
  1714. };
  1715. /**
  1716. * Assigns final material to a Mesh, Line, or Points instance. The instance
  1717. * already has a material (generated from the glTF material options alone)
  1718. * but reuse of the same glTF material may require multiple threejs materials
  1719. * to accomodate different primitive types, defines, etc. New materials will
  1720. * be created if necessary, and reused from a cache.
  1721. * @param {Object3D} mesh Mesh, Line, or Points instance.
  1722. */
  1723. GLTFParser.prototype.assignFinalMaterial = function ( mesh ) {
  1724. var geometry = mesh.geometry;
  1725. var material = mesh.material;
  1726. var useVertexTangents = geometry.attributes.tangent !== undefined;
  1727. var useVertexColors = geometry.attributes.color !== undefined;
  1728. var useFlatShading = geometry.attributes.normal === undefined;
  1729. var useSkinning = mesh.isSkinnedMesh === true;
  1730. var useMorphTargets = Object.keys( geometry.morphAttributes ).length > 0;
  1731. var useMorphNormals = useMorphTargets && geometry.morphAttributes.normal !== undefined;
  1732. if ( mesh.isPoints ) {
  1733. var cacheKey = 'PointsMaterial:' + material.uuid;
  1734. var pointsMaterial = this.cache.get( cacheKey );
  1735. if ( ! pointsMaterial ) {
  1736. pointsMaterial = new PointsMaterial();
  1737. Material.prototype.copy.call( pointsMaterial, material );
  1738. pointsMaterial.color.copy( material.color );
  1739. pointsMaterial.map = material.map;
  1740. pointsMaterial.sizeAttenuation = false; // glTF spec says points should be 1px
  1741. this.cache.add( cacheKey, pointsMaterial );
  1742. }
  1743. material = pointsMaterial;
  1744. } else if ( mesh.isLine ) {
  1745. var cacheKey = 'LineBasicMaterial:' + material.uuid;
  1746. var lineMaterial = this.cache.get( cacheKey );
  1747. if ( ! lineMaterial ) {
  1748. lineMaterial = new LineBasicMaterial();
  1749. Material.prototype.copy.call( lineMaterial, material );
  1750. lineMaterial.color.copy( material.color );
  1751. this.cache.add( cacheKey, lineMaterial );
  1752. }
  1753. material = lineMaterial;
  1754. }
  1755. // Clone the material if it will be modified
  1756. if ( useVertexTangents || useVertexColors || useFlatShading || useSkinning || useMorphTargets ) {
  1757. var cacheKey = 'ClonedMaterial:' + material.uuid + ':';
  1758. if ( material.isGLTFSpecularGlossinessMaterial ) cacheKey += 'specular-glossiness:';
  1759. if ( useSkinning ) cacheKey += 'skinning:';
  1760. if ( useVertexTangents ) cacheKey += 'vertex-tangents:';
  1761. if ( useVertexColors ) cacheKey += 'vertex-colors:';
  1762. if ( useFlatShading ) cacheKey += 'flat-shading:';
  1763. if ( useMorphTargets ) cacheKey += 'morph-targets:';
  1764. if ( useMorphNormals ) cacheKey += 'morph-normals:';
  1765. var cachedMaterial = this.cache.get( cacheKey );
  1766. if ( ! cachedMaterial ) {
  1767. cachedMaterial = material.clone();
  1768. if ( useSkinning ) cachedMaterial.skinning = true;
  1769. if ( useVertexTangents ) cachedMaterial.vertexTangents = true;
  1770. if ( useVertexColors ) cachedMaterial.vertexColors = true;
  1771. if ( useFlatShading ) cachedMaterial.flatShading = true;
  1772. if ( useMorphTargets ) cachedMaterial.morphTargets = true;
  1773. if ( useMorphNormals ) cachedMaterial.morphNormals = true;
  1774. this.cache.add( cacheKey, cachedMaterial );
  1775. this.associations.set( cachedMaterial, this.associations.get( material ) );
  1776. }
  1777. material = cachedMaterial;
  1778. }
  1779. // workarounds for mesh and geometry
  1780. if ( material.aoMap && geometry.attributes.uv2 === undefined && geometry.attributes.uv !== undefined ) {
  1781. geometry.setAttribute( 'uv2', geometry.attributes.uv );
  1782. }
  1783. // https://github.com/mrdoob/three.js/issues/11438#issuecomment-507003995
  1784. if ( material.normalScale && ! useVertexTangents ) {
  1785. material.normalScale.y = - material.normalScale.y;
  1786. }
  1787. if ( material.clearcoatNormalScale && ! useVertexTangents ) {
  1788. material.clearcoatNormalScale.y = - material.clearcoatNormalScale.y;
  1789. }
  1790. mesh.material = material;
  1791. };
  1792. GLTFParser.prototype.getMaterialType = function ( /* materialIndex */ ) {
  1793. return MeshStandardMaterial;
  1794. };
  1795. /**
  1796. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#materials
  1797. * @param {number} materialIndex
  1798. * @return {Promise<Material>}
  1799. */
  1800. GLTFParser.prototype.loadMaterial = function ( materialIndex ) {
  1801. var parser = this;
  1802. var json = this.json;
  1803. var extensions = this.extensions;
  1804. var materialDef = json.materials[ materialIndex ];
  1805. var materialType;
  1806. var materialParams = {};
  1807. var materialExtensions = materialDef.extensions || {};
  1808. var pending = [];
  1809. if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ] ) {
  1810. var sgExtension = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ];
  1811. materialType =/* BasicMaterial// */sgExtension.getMaterialType(); //xzw 改
  1812. pending.push( sgExtension.extendParams( materialParams, materialDef, parser ) );
  1813. } else if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ] ) {
  1814. var kmuExtension = extensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ];
  1815. materialType = /* BasicMaterial// */kmuExtension.getMaterialType(); //xzw 改
  1816. pending.push( kmuExtension.extendParams( materialParams, materialDef, parser ) );
  1817. } else {
  1818. // Specification:
  1819. // https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#metallic-roughness-material
  1820. var metallicRoughness = materialDef.pbrMetallicRoughness || {};
  1821. materialParams.color = new Color( 1.0, 1.0, 1.0 );
  1822. materialParams.opacity = 1.0;
  1823. if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {
  1824. var array = metallicRoughness.baseColorFactor;
  1825. materialParams.color.fromArray( array );
  1826. materialParams.opacity = array[ 3 ];
  1827. }
  1828. if ( metallicRoughness.baseColorTexture !== undefined ) {
  1829. pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture ) );
  1830. }
  1831. materialParams.metalness = metallicRoughness.metallicFactor !== undefined ? metallicRoughness.metallicFactor : 1.0;
  1832. materialParams.roughness = metallicRoughness.roughnessFactor !== undefined ? metallicRoughness.roughnessFactor : 1.0;
  1833. if ( metallicRoughness.metallicRoughnessTexture !== undefined ) {
  1834. pending.push( parser.assignTexture( materialParams, 'metalnessMap', metallicRoughness.metallicRoughnessTexture ) );
  1835. pending.push( parser.assignTexture( materialParams, 'roughnessMap', metallicRoughness.metallicRoughnessTexture ) );
  1836. }
  1837. materialType = this._invokeOne( function ( ext ) {
  1838. return ext.getMaterialType && ext.getMaterialType( materialIndex );
  1839. } );
  1840. pending.push( Promise.all( this._invokeAll( function ( ext ) {
  1841. return ext.extendMaterialParams && ext.extendMaterialParams( materialIndex, materialParams );
  1842. } ) ) );
  1843. }
  1844. if ( materialDef.doubleSided === true ) {
  1845. materialParams.side = DoubleSide;
  1846. }
  1847. var alphaMode = materialDef.alphaMode || ALPHA_MODES.OPAQUE;
  1848. if ( alphaMode === ALPHA_MODES.BLEND ) {
  1849. materialParams.transparent = true;
  1850. // See: https://github.com/mrdoob/three.js/issues/17706
  1851. materialParams.depthWrite = false;
  1852. } else {
  1853. materialParams.transparent = false;
  1854. if ( alphaMode === ALPHA_MODES.MASK ) {
  1855. materialParams.alphaTest = materialDef.alphaCutoff !== undefined ? materialDef.alphaCutoff : 0.5;
  1856. }
  1857. }
  1858. if ( materialDef.normalTexture !== undefined && materialType !== MeshBasicMaterial ) {
  1859. pending.push( parser.assignTexture( materialParams, 'normalMap', materialDef.normalTexture ) );
  1860. materialParams.normalScale = new Vector2( 1, 1 );
  1861. if ( materialDef.normalTexture.scale !== undefined ) {
  1862. materialParams.normalScale.set( materialDef.normalTexture.scale, materialDef.normalTexture.scale );
  1863. }
  1864. }
  1865. if ( materialDef.occlusionTexture !== undefined && materialType !== MeshBasicMaterial ) {
  1866. pending.push( parser.assignTexture( materialParams, 'aoMap', materialDef.occlusionTexture ) );
  1867. if ( materialDef.occlusionTexture.strength !== undefined ) {
  1868. materialParams.aoMapIntensity = materialDef.occlusionTexture.strength;
  1869. }
  1870. }
  1871. if ( materialDef.emissiveFactor !== undefined && materialType !== MeshBasicMaterial ) {
  1872. materialParams.emissive = new Color().fromArray( materialDef.emissiveFactor );
  1873. }
  1874. if ( materialDef.emissiveTexture !== undefined && materialType !== MeshBasicMaterial ) {
  1875. pending.push( parser.assignTexture( materialParams, 'emissiveMap', materialDef.emissiveTexture ) );
  1876. }
  1877. return Promise.all( pending ).then( function () {
  1878. var material;
  1879. if ( materialType === GLTFMeshStandardSGMaterial ) {
  1880. material = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].createMaterial( materialParams );
  1881. } else {
  1882. material = new materialType( materialParams );
  1883. }
  1884. if ( materialDef.name ) material.name = materialDef.name;
  1885. /* // baseColorTexture, emissiveTexture, and specularGlossinessTexture use sRGB encoding.
  1886. if ( material.map ) material.map.encoding = sRGBEncoding; //xzw delete, sRGB会造成颜色偏深。新版本的loader也没加srgb
  1887. if ( material.emissiveMap ) material.emissiveMap.encoding = sRGBEncoding; */
  1888. if ( material.map ) material.map.encoding = THREE.LinearEncoding //有的不知道为啥变成sRGBEncoding了还原下
  1889. assignExtrasToUserData( material, materialDef );
  1890. parser.associations.set( material, { type: 'materials', index: materialIndex } );
  1891. if ( materialDef.extensions ) addUnknownExtensionsToUserData( extensions, material, materialDef );
  1892. return material;
  1893. } );
  1894. };
  1895. /** When Object3D instances are targeted by animation, they need unique names. */
  1896. GLTFParser.prototype.createUniqueName = function ( originalName ) {
  1897. var sanitizedName = PropertyBinding.sanitizeNodeName( originalName || '' );
  1898. var name = sanitizedName;
  1899. for ( var i = 1; this.nodeNamesUsed[ name ]; ++ i ) {
  1900. name = sanitizedName + '_' + i;
  1901. }
  1902. this.nodeNamesUsed[ name ] = true;
  1903. return name;
  1904. };
  1905. /**
  1906. * @param {BufferGeometry} geometry
  1907. * @param {GLTF.Primitive} primitiveDef
  1908. * @param {GLTFParser} parser
  1909. */
  1910. function computeBounds( geometry, primitiveDef, parser ) {
  1911. var attributes = primitiveDef.attributes;
  1912. var box = new Box3();
  1913. if ( attributes.POSITION !== undefined ) {
  1914. var accessor = parser.json.accessors[ attributes.POSITION ];
  1915. var min = accessor.min;
  1916. var max = accessor.max;
  1917. // glTF requires 'min' and 'max', but VRM (which extends glTF) currently ignores that requirement.
  1918. if ( min !== undefined && max !== undefined ) {
  1919. box.set(
  1920. new Vector3( min[ 0 ], min[ 1 ], min[ 2 ] ),
  1921. new Vector3( max[ 0 ], max[ 1 ], max[ 2 ] ) );
  1922. } else {
  1923. console.warn( 'THREE.GLTFLoader: Missing min/max properties for accessor POSITION.' );
  1924. return;
  1925. }
  1926. } else {
  1927. return;
  1928. }
  1929. var targets = primitiveDef.targets;
  1930. if ( targets !== undefined ) {
  1931. var maxDisplacement = new Vector3();
  1932. var vector = new Vector3();
  1933. for ( var i = 0, il = targets.length; i < il; i ++ ) {
  1934. var target = targets[ i ];
  1935. if ( target.POSITION !== undefined ) {
  1936. var accessor = parser.json.accessors[ target.POSITION ];
  1937. var min = accessor.min;
  1938. var max = accessor.max;
  1939. // glTF requires 'min' and 'max', but VRM (which extends glTF) currently ignores that requirement.
  1940. if ( min !== undefined && max !== undefined ) {
  1941. // we need to get max of absolute components because target weight is [-1,1]
  1942. vector.setX( Math.max( Math.abs( min[ 0 ] ), Math.abs( max[ 0 ] ) ) );
  1943. vector.setY( Math.max( Math.abs( min[ 1 ] ), Math.abs( max[ 1 ] ) ) );
  1944. vector.setZ( Math.max( Math.abs( min[ 2 ] ), Math.abs( max[ 2 ] ) ) );
  1945. // Note: this assumes that the sum of all weights is at most 1. This isn't quite correct - it's more conservative
  1946. // to assume that each target can have a max weight of 1. However, for some use cases - notably, when morph targets
  1947. // are used to implement key-frame animations and as such only two are active at a time - this results in very large
  1948. // boxes. So for now we make a box that's sometimes a touch too small but is hopefully mostly of reasonable size.
  1949. maxDisplacement.max( vector );
  1950. } else {
  1951. console.warn( 'THREE.GLTFLoader: Missing min/max properties for accessor POSITION.' );
  1952. }
  1953. }
  1954. }
  1955. // As per comment above this box isn't conservative, but has a reasonable size for a very large number of morph targets.
  1956. box.expandByVector( maxDisplacement );
  1957. }
  1958. geometry.boundingBox = box;
  1959. var sphere = new Sphere();
  1960. box.getCenter( sphere.center );
  1961. sphere.radius = box.min.distanceTo( box.max ) / 2;
  1962. geometry.boundingSphere = sphere;
  1963. }
  1964. /**
  1965. * @param {BufferGeometry} geometry
  1966. * @param {GLTF.Primitive} primitiveDef
  1967. * @param {GLTFParser} parser
  1968. * @return {Promise<BufferGeometry>}
  1969. */
  1970. function addPrimitiveAttributes( geometry, primitiveDef, parser ) {
  1971. var attributes = primitiveDef.attributes;
  1972. var pending = [];
  1973. function assignAttributeAccessor( accessorIndex, attributeName ) {
  1974. return parser.getDependency( 'accessor', accessorIndex )
  1975. .then( function ( accessor ) {
  1976. geometry.setAttribute( attributeName, accessor );
  1977. } );
  1978. }
  1979. for ( var gltfAttributeName in attributes ) {
  1980. var threeAttributeName = ATTRIBUTES[ gltfAttributeName ] || gltfAttributeName.toLowerCase();
  1981. // Skip attributes already provided by e.g. Draco extension.
  1982. if ( threeAttributeName in geometry.attributes ) continue;
  1983. pending.push( assignAttributeAccessor( attributes[ gltfAttributeName ], threeAttributeName ) );
  1984. }
  1985. if ( primitiveDef.indices !== undefined && ! geometry.index ) {
  1986. var accessor = parser.getDependency( 'accessor', primitiveDef.indices ).then( function ( accessor ) {
  1987. geometry.setIndex( accessor );
  1988. } );
  1989. pending.push( accessor );
  1990. }
  1991. assignExtrasToUserData( geometry, primitiveDef );
  1992. computeBounds( geometry, primitiveDef, parser );
  1993. return Promise.all( pending ).then( function () {
  1994. return primitiveDef.targets !== undefined
  1995. ? addMorphTargets( geometry, primitiveDef.targets, parser )
  1996. : geometry;
  1997. } );
  1998. }
  1999. /**
  2000. * @param {BufferGeometry} geometry
  2001. * @param {Number} drawMode
  2002. * @return {BufferGeometry}
  2003. */
  2004. function toTrianglesDrawMode( geometry, drawMode ) {
  2005. var index = geometry.getIndex();
  2006. // generate index if not present
  2007. if ( index === null ) {
  2008. var indices = [];
  2009. var position = geometry.getAttribute( 'position' );
  2010. if ( position !== undefined ) {
  2011. for ( var i = 0; i < position.count; i ++ ) {
  2012. indices.push( i );
  2013. }
  2014. geometry.setIndex( indices );
  2015. index = geometry.getIndex();
  2016. } else {
  2017. console.error( 'THREE.GLTFLoader.toTrianglesDrawMode(): Undefined position attribute. Processing not possible.' );
  2018. return geometry;
  2019. }
  2020. }
  2021. //
  2022. var numberOfTriangles = index.count - 2;
  2023. var newIndices = [];
  2024. if ( drawMode === TriangleFanDrawMode ) {
  2025. // gl.TRIANGLE_FAN
  2026. for ( var i = 1; i <= numberOfTriangles; i ++ ) {
  2027. newIndices.push( index.getX( 0 ) );
  2028. newIndices.push( index.getX( i ) );
  2029. newIndices.push( index.getX( i + 1 ) );
  2030. }
  2031. } else {
  2032. // gl.TRIANGLE_STRIP
  2033. for ( var i = 0; i < numberOfTriangles; i ++ ) {
  2034. if ( i % 2 === 0 ) {
  2035. newIndices.push( index.getX( i ) );
  2036. newIndices.push( index.getX( i + 1 ) );
  2037. newIndices.push( index.getX( i + 2 ) );
  2038. } else {
  2039. newIndices.push( index.getX( i + 2 ) );
  2040. newIndices.push( index.getX( i + 1 ) );
  2041. newIndices.push( index.getX( i ) );
  2042. }
  2043. }
  2044. }
  2045. if ( ( newIndices.length / 3 ) !== numberOfTriangles ) {
  2046. console.error( 'THREE.GLTFLoader.toTrianglesDrawMode(): Unable to generate correct amount of triangles.' );
  2047. }
  2048. // build final geometry
  2049. var newGeometry = geometry.clone();
  2050. newGeometry.setIndex( newIndices );
  2051. return newGeometry;
  2052. }
  2053. /**
  2054. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#geometry
  2055. *
  2056. * Creates BufferGeometries from primitives.
  2057. *
  2058. * @param {Array<GLTF.Primitive>} primitives
  2059. * @return {Promise<Array<BufferGeometry>>}
  2060. */
  2061. GLTFParser.prototype.loadGeometries = function ( primitives ) {
  2062. var parser = this;
  2063. var extensions = this.extensions;
  2064. var cache = this.primitiveCache;
  2065. function createDracoPrimitive( primitive ) {
  2066. return extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ]
  2067. .decodePrimitive( primitive, parser )
  2068. .then( function ( geometry ) {
  2069. return addPrimitiveAttributes( geometry, primitive, parser );
  2070. } );
  2071. }
  2072. var pending = [];
  2073. for ( var i = 0, il = primitives.length; i < il; i ++ ) {
  2074. var primitive = primitives[ i ];
  2075. var cacheKey = createPrimitiveKey( primitive );
  2076. // See if we've already created this geometry
  2077. var cached = cache[ cacheKey ];
  2078. if ( cached ) {
  2079. // Use the cached geometry if it exists
  2080. pending.push( cached.promise );
  2081. } else {
  2082. var geometryPromise;
  2083. if ( primitive.extensions && primitive.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ] ) {
  2084. // Use DRACO geometry if available
  2085. geometryPromise = createDracoPrimitive( primitive );
  2086. } else {
  2087. // Otherwise create a new geometry
  2088. geometryPromise = addPrimitiveAttributes( new BufferGeometry(), primitive, parser );
  2089. }
  2090. // Cache this geometry
  2091. cache[ cacheKey ] = { primitive: primitive, promise: geometryPromise };
  2092. pending.push( geometryPromise );
  2093. }
  2094. }
  2095. return Promise.all( pending );
  2096. };
  2097. /**
  2098. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#meshes
  2099. * @param {number} meshIndex
  2100. * @return {Promise<Group|Mesh|SkinnedMesh>}
  2101. */
  2102. GLTFParser.prototype.loadMesh = function ( meshIndex ) {
  2103. var parser = this;
  2104. var json = this.json;
  2105. var extensions = this.extensions;
  2106. var meshDef = json.meshes[ meshIndex ];
  2107. var primitives = meshDef.primitives;
  2108. var pending = [];
  2109. for ( var i = 0, il = primitives.length; i < il; i ++ ) {
  2110. var material = primitives[ i ].material === undefined
  2111. ? createDefaultMaterial( this.cache )
  2112. : this.getDependency( 'material', primitives[ i ].material );
  2113. pending.push( material );
  2114. }
  2115. pending.push( parser.loadGeometries( primitives ) );
  2116. return Promise.all( pending ).then( function ( results ) {
  2117. var materials = results.slice( 0, results.length - 1 );
  2118. var geometries = results[ results.length - 1 ];
  2119. var meshes = [];
  2120. for ( var i = 0, il = geometries.length; i < il; i ++ ) {
  2121. var geometry = geometries[ i ];
  2122. var primitive = primitives[ i ];
  2123. // 1. create Mesh
  2124. var mesh;
  2125. var material = materials[ i ];
  2126. if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLES ||
  2127. primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ||
  2128. primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ||
  2129. primitive.mode === undefined ) {
  2130. // .isSkinnedMesh isn't in glTF spec. See ._markDefs()
  2131. mesh = meshDef.isSkinnedMesh === true
  2132. ? new SkinnedMesh( geometry, material )
  2133. : new Mesh( geometry, material );
  2134. if ( mesh.isSkinnedMesh === true && ! mesh.geometry.attributes.skinWeight.normalized ) {
  2135. // we normalize floating point skin weight array to fix malformed assets (see #15319)
  2136. // it's important to skip this for non-float32 data since normalizeSkinWeights assumes non-normalized inputs
  2137. mesh.normalizeSkinWeights();
  2138. }
  2139. if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ) {
  2140. mesh.geometry = toTrianglesDrawMode( mesh.geometry, TriangleStripDrawMode );
  2141. } else if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ) {
  2142. mesh.geometry = toTrianglesDrawMode( mesh.geometry, TriangleFanDrawMode );
  2143. }
  2144. } else if ( primitive.mode === WEBGL_CONSTANTS.LINES ) {
  2145. mesh = new LineSegments( geometry, material );
  2146. } else if ( primitive.mode === WEBGL_CONSTANTS.LINE_STRIP ) {
  2147. mesh = new Line( geometry, material );
  2148. } else if ( primitive.mode === WEBGL_CONSTANTS.LINE_LOOP ) {
  2149. mesh = new LineLoop( geometry, material );
  2150. } else if ( primitive.mode === WEBGL_CONSTANTS.POINTS ) {
  2151. mesh = new Points( geometry, material );
  2152. } else {
  2153. throw new Error( 'THREE.GLTFLoader: Primitive mode unsupported: ' + primitive.mode );
  2154. }
  2155. if ( Object.keys( mesh.geometry.morphAttributes ).length > 0 ) {
  2156. updateMorphTargets( mesh, meshDef );
  2157. }
  2158. mesh.name = parser.createUniqueName( meshDef.name || ( 'mesh_' + meshIndex ) );
  2159. assignExtrasToUserData( mesh, meshDef );
  2160. if ( primitive.extensions ) addUnknownExtensionsToUserData( extensions, mesh, primitive );
  2161. parser.assignFinalMaterial( mesh );
  2162. meshes.push( mesh );
  2163. }
  2164. if ( meshes.length === 1 ) {
  2165. return meshes[ 0 ];
  2166. }
  2167. var group = new Group();
  2168. for ( var i = 0, il = meshes.length; i < il; i ++ ) {
  2169. group.add( meshes[ i ] );
  2170. }
  2171. return group;
  2172. } );
  2173. };
  2174. /**
  2175. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#cameras
  2176. * @param {number} cameraIndex
  2177. * @return {Promise<THREE.Camera>}
  2178. */
  2179. GLTFParser.prototype.loadCamera = function ( cameraIndex ) {
  2180. var camera;
  2181. var cameraDef = this.json.cameras[ cameraIndex ];
  2182. var params = cameraDef[ cameraDef.type ];
  2183. if ( ! params ) {
  2184. console.warn( 'THREE.GLTFLoader: Missing camera parameters.' );
  2185. return;
  2186. }
  2187. if ( cameraDef.type === 'perspective' ) {
  2188. camera = new PerspectiveCamera( MathUtils.radToDeg( params.yfov ), params.aspectRatio || 1, params.znear || 1, params.zfar || 2e6 );
  2189. } else if ( cameraDef.type === 'orthographic' ) {
  2190. camera = new OrthographicCamera( - params.xmag, params.xmag, params.ymag, - params.ymag, params.znear, params.zfar );
  2191. }
  2192. if ( cameraDef.name ) camera.name = this.createUniqueName( cameraDef.name );
  2193. assignExtrasToUserData( camera, cameraDef );
  2194. return Promise.resolve( camera );
  2195. };
  2196. /**
  2197. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#skins
  2198. * @param {number} skinIndex
  2199. * @return {Promise<Object>}
  2200. */
  2201. GLTFParser.prototype.loadSkin = function ( skinIndex ) {
  2202. var skinDef = this.json.skins[ skinIndex ];
  2203. var skinEntry = { joints: skinDef.joints };
  2204. if ( skinDef.inverseBindMatrices === undefined ) {
  2205. return Promise.resolve( skinEntry );
  2206. }
  2207. return this.getDependency( 'accessor', skinDef.inverseBindMatrices ).then( function ( accessor ) {
  2208. skinEntry.inverseBindMatrices = accessor;
  2209. return skinEntry;
  2210. } );
  2211. };
  2212. /**
  2213. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#animations
  2214. * @param {number} animationIndex
  2215. * @return {Promise<AnimationClip>}
  2216. */
  2217. GLTFParser.prototype.loadAnimation = function ( animationIndex ) {
  2218. var json = this.json;
  2219. var animationDef = json.animations[ animationIndex ];
  2220. var pendingNodes = [];
  2221. var pendingInputAccessors = [];
  2222. var pendingOutputAccessors = [];
  2223. var pendingSamplers = [];
  2224. var pendingTargets = [];
  2225. for ( var i = 0, il = animationDef.channels.length; i < il; i ++ ) {
  2226. var channel = animationDef.channels[ i ];
  2227. var sampler = animationDef.samplers[ channel.sampler ];
  2228. var target = channel.target;
  2229. var name = target.node !== undefined ? target.node : target.id; // NOTE: target.id is deprecated.
  2230. var input = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.input ] : sampler.input;
  2231. var output = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.output ] : sampler.output;
  2232. pendingNodes.push( this.getDependency( 'node', name ) );
  2233. pendingInputAccessors.push( this.getDependency( 'accessor', input ) );
  2234. pendingOutputAccessors.push( this.getDependency( 'accessor', output ) );
  2235. pendingSamplers.push( sampler );
  2236. pendingTargets.push( target );
  2237. }
  2238. return Promise.all( [
  2239. Promise.all( pendingNodes ),
  2240. Promise.all( pendingInputAccessors ),
  2241. Promise.all( pendingOutputAccessors ),
  2242. Promise.all( pendingSamplers ),
  2243. Promise.all( pendingTargets )
  2244. ] ).then( function ( dependencies ) {
  2245. var nodes = dependencies[ 0 ];
  2246. var inputAccessors = dependencies[ 1 ];
  2247. var outputAccessors = dependencies[ 2 ];
  2248. var samplers = dependencies[ 3 ];
  2249. var targets = dependencies[ 4 ];
  2250. var tracks = [];
  2251. for ( var i = 0, il = nodes.length; i < il; i ++ ) {
  2252. var node = nodes[ i ];
  2253. var inputAccessor = inputAccessors[ i ];
  2254. var outputAccessor = outputAccessors[ i ];
  2255. var sampler = samplers[ i ];
  2256. var target = targets[ i ];
  2257. if ( node === undefined ) continue;
  2258. node.updateMatrix();
  2259. node.matrixAutoUpdate = true;
  2260. var TypedKeyframeTrack;
  2261. switch ( PATH_PROPERTIES[ target.path ] ) {
  2262. case PATH_PROPERTIES.weights:
  2263. TypedKeyframeTrack = NumberKeyframeTrack;
  2264. break;
  2265. case PATH_PROPERTIES.rotation:
  2266. TypedKeyframeTrack = QuaternionKeyframeTrack;
  2267. break;
  2268. case PATH_PROPERTIES.position:
  2269. case PATH_PROPERTIES.scale:
  2270. default:
  2271. TypedKeyframeTrack = VectorKeyframeTrack;
  2272. break;
  2273. }
  2274. var targetName = node.name ? node.name : node.uuid;
  2275. var interpolation = sampler.interpolation !== undefined ? INTERPOLATION[ sampler.interpolation ] : InterpolateLinear;
  2276. var targetNames = [];
  2277. if ( PATH_PROPERTIES[ target.path ] === PATH_PROPERTIES.weights ) {
  2278. // Node may be a Group (glTF mesh with several primitives) or a Mesh.
  2279. node.traverse( function ( object ) {
  2280. if ( object.isMesh === true && object.morphTargetInfluences ) {
  2281. targetNames.push( object.name ? object.name : object.uuid );
  2282. }
  2283. } );
  2284. } else {
  2285. targetNames.push( targetName );
  2286. }
  2287. var outputArray = outputAccessor.array;
  2288. if ( outputAccessor.normalized ) {
  2289. var scale;
  2290. if ( outputArray.constructor === Int8Array ) {
  2291. scale = 1 / 127;
  2292. } else if ( outputArray.constructor === Uint8Array ) {
  2293. scale = 1 / 255;
  2294. } else if ( outputArray.constructor == Int16Array ) {
  2295. scale = 1 / 32767;
  2296. } else if ( outputArray.constructor === Uint16Array ) {
  2297. scale = 1 / 65535;
  2298. } else {
  2299. throw new Error( 'THREE.GLTFLoader: Unsupported output accessor component type.' );
  2300. }
  2301. var scaled = new Float32Array( outputArray.length );
  2302. for ( var j = 0, jl = outputArray.length; j < jl; j ++ ) {
  2303. scaled[ j ] = outputArray[ j ] * scale;
  2304. }
  2305. outputArray = scaled;
  2306. }
  2307. for ( var j = 0, jl = targetNames.length; j < jl; j ++ ) {
  2308. var track = new TypedKeyframeTrack(
  2309. targetNames[ j ] + '.' + PATH_PROPERTIES[ target.path ],
  2310. inputAccessor.array,
  2311. outputArray,
  2312. interpolation
  2313. );
  2314. // Override interpolation with custom factory method.
  2315. if ( sampler.interpolation === 'CUBICSPLINE' ) {
  2316. track.createInterpolant = function InterpolantFactoryMethodGLTFCubicSpline( result ) {
  2317. // A CUBICSPLINE keyframe in glTF has three output values for each input value,
  2318. // representing inTangent, splineVertex, and outTangent. As a result, track.getValueSize()
  2319. // must be divided by three to get the interpolant's sampleSize argument.
  2320. return new GLTFCubicSplineInterpolant( this.times, this.values, this.getValueSize() / 3, result );
  2321. };
  2322. // Mark as CUBICSPLINE. `track.getInterpolation()` doesn't support custom interpolants.
  2323. track.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline = true;
  2324. }
  2325. tracks.push( track );
  2326. }
  2327. }
  2328. var name = animationDef.name ? animationDef.name : 'animation_' + animationIndex;
  2329. return new AnimationClip( name, undefined, tracks );
  2330. } );
  2331. };
  2332. /**
  2333. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#nodes-and-hierarchy
  2334. * @param {number} nodeIndex
  2335. * @return {Promise<Object3D>}
  2336. */
  2337. GLTFParser.prototype.loadNode = function ( nodeIndex ) {
  2338. var json = this.json;
  2339. var extensions = this.extensions;
  2340. var parser = this;
  2341. var nodeDef = json.nodes[ nodeIndex ];
  2342. // reserve node's name before its dependencies, so the root has the intended name.
  2343. var nodeName = nodeDef.name ? parser.createUniqueName( nodeDef.name ) : '';
  2344. return ( function () {
  2345. var pending = [];
  2346. if ( nodeDef.mesh !== undefined ) {
  2347. pending.push( parser.getDependency( 'mesh', nodeDef.mesh ).then( function ( mesh ) {
  2348. var node = parser._getNodeRef( parser.meshCache, nodeDef.mesh, mesh );
  2349. // if weights are provided on the node, override weights on the mesh.
  2350. if ( nodeDef.weights !== undefined ) {
  2351. node.traverse( function ( o ) {
  2352. if ( ! o.isMesh ) return;
  2353. for ( var i = 0, il = nodeDef.weights.length; i < il; i ++ ) {
  2354. o.morphTargetInfluences[ i ] = nodeDef.weights[ i ];
  2355. }
  2356. } );
  2357. }
  2358. return node;
  2359. } ) );
  2360. }
  2361. if ( nodeDef.camera !== undefined ) {
  2362. pending.push( parser.getDependency( 'camera', nodeDef.camera ).then( function ( camera ) {
  2363. return parser._getNodeRef( parser.cameraCache, nodeDef.camera, camera );
  2364. } ) );
  2365. }
  2366. parser._invokeAll( function ( ext ) {
  2367. return ext.createNodeAttachment && ext.createNodeAttachment( nodeIndex );
  2368. } ).forEach( function ( promise ) {
  2369. pending.push( promise );
  2370. } );
  2371. return Promise.all( pending );
  2372. }() ).then( function ( objects ) {
  2373. var node;
  2374. // .isBone isn't in glTF spec. See ._markDefs
  2375. if ( nodeDef.isBone === true ) {
  2376. node = new Bone();
  2377. } else if ( objects.length > 1 ) {
  2378. node = new Group();
  2379. } else if ( objects.length === 1 ) {
  2380. node = objects[ 0 ];
  2381. } else {
  2382. node = new Object3D();
  2383. }
  2384. if ( node !== objects[ 0 ] ) {
  2385. for ( var i = 0, il = objects.length; i < il; i ++ ) {
  2386. node.add( objects[ i ] );
  2387. }
  2388. }
  2389. if ( nodeDef.name ) {
  2390. node.userData.name = nodeDef.name;
  2391. node.name = nodeName;
  2392. }
  2393. assignExtrasToUserData( node, nodeDef );
  2394. if ( nodeDef.extensions ) addUnknownExtensionsToUserData( extensions, node, nodeDef );
  2395. if ( nodeDef.matrix !== undefined ) {
  2396. var matrix = new Matrix4();
  2397. matrix.fromArray( nodeDef.matrix );
  2398. node.applyMatrix4( matrix );
  2399. } else {
  2400. if ( nodeDef.translation !== undefined ) {
  2401. node.position.fromArray( nodeDef.translation );
  2402. }
  2403. if ( nodeDef.rotation !== undefined ) {
  2404. node.quaternion.fromArray( nodeDef.rotation );
  2405. }
  2406. if ( nodeDef.scale !== undefined ) {
  2407. node.scale.fromArray( nodeDef.scale );
  2408. }
  2409. }
  2410. parser.associations.set( node, { type: 'nodes', index: nodeIndex } );
  2411. return node;
  2412. } );
  2413. };
  2414. /**
  2415. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#scenes
  2416. * @param {number} sceneIndex
  2417. * @return {Promise<Group>}
  2418. */
  2419. GLTFParser.prototype.loadScene = function () {
  2420. // scene node hierachy builder
  2421. function buildNodeHierachy( nodeId, parentObject, json, parser ) {
  2422. var nodeDef = json.nodes[ nodeId ];
  2423. return parser.getDependency( 'node', nodeId ).then( function ( node ) {
  2424. if ( nodeDef.skin === undefined ) return node;
  2425. // build skeleton here as well
  2426. var skinEntry;
  2427. return parser.getDependency( 'skin', nodeDef.skin ).then( function ( skin ) {
  2428. skinEntry = skin;
  2429. var pendingJoints = [];
  2430. for ( var i = 0, il = skinEntry.joints.length; i < il; i ++ ) {
  2431. pendingJoints.push( parser.getDependency( 'node', skinEntry.joints[ i ] ) );
  2432. }
  2433. return Promise.all( pendingJoints );
  2434. } ).then( function ( jointNodes ) {
  2435. node.traverse( function ( mesh ) {
  2436. if ( ! mesh.isMesh ) return;
  2437. var bones = [];
  2438. var boneInverses = [];
  2439. for ( var j = 0, jl = jointNodes.length; j < jl; j ++ ) {
  2440. var jointNode = jointNodes[ j ];
  2441. if ( jointNode ) {
  2442. bones.push( jointNode );
  2443. var mat = new Matrix4();
  2444. if ( skinEntry.inverseBindMatrices !== undefined ) {
  2445. mat.fromArray( skinEntry.inverseBindMatrices.array, j * 16 );
  2446. }
  2447. boneInverses.push( mat );
  2448. } else {
  2449. console.warn( 'THREE.GLTFLoader: Joint "%s" could not be found.', skinEntry.joints[ j ] );
  2450. }
  2451. }
  2452. mesh.bind( new Skeleton( bones, boneInverses ), mesh.matrixWorld );
  2453. } );
  2454. return node;
  2455. } );
  2456. } ).then( function ( node ) {
  2457. // build node hierachy
  2458. parentObject.add( node );
  2459. var pending = [];
  2460. if ( nodeDef.children ) {
  2461. var children = nodeDef.children;
  2462. for ( var i = 0, il = children.length; i < il; i ++ ) {
  2463. var child = children[ i ];
  2464. pending.push( buildNodeHierachy( child, node, json, parser ) );
  2465. }
  2466. }
  2467. return Promise.all( pending );
  2468. } );
  2469. }
  2470. return function loadScene( sceneIndex ) {
  2471. var json = this.json;
  2472. var extensions = this.extensions;
  2473. var sceneDef = this.json.scenes[ sceneIndex ];
  2474. var parser = this;
  2475. // Loader returns Group, not Scene.
  2476. // See: https://github.com/mrdoob/three.js/issues/18342#issuecomment-578981172
  2477. var scene = new Group();
  2478. if ( sceneDef.name ) scene.name = parser.createUniqueName( sceneDef.name );
  2479. assignExtrasToUserData( scene, sceneDef );
  2480. if ( sceneDef.extensions ) addUnknownExtensionsToUserData( extensions, scene, sceneDef );
  2481. var nodeIds = sceneDef.nodes || [];
  2482. var pending = [];
  2483. for ( var i = 0, il = nodeIds.length; i < il; i ++ ) {
  2484. pending.push( buildNodeHierachy( nodeIds[ i ], scene, json, parser ) );
  2485. }
  2486. return Promise.all( pending ).then( function () {
  2487. return scene;
  2488. } );
  2489. };
  2490. }();
  2491. return GLTFLoader;
  2492. } )();
  2493. export { GLTFLoader };