ViewerNew.js 270 KB

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  1. import * as GaussianSplats3D from "../../../libs/gaussian/gaussian-splats-3d.module.js";
  2. import {Loader3DTiles} from '../../../libs/three.js/3dtiles/three-loader-3dtiles.esm.js';
  3. import {OBJLoader} from "../../../libs/three.js/loaders/OBJLoader.js";
  4. import {MTLLoader} from "../../../libs/three.js/loaders/MTLLoader.js";
  5. import {GLTFLoader} from "../../../libs/three.js/loaders/GLTFLoader.js";
  6. import {PLYLoader} from "../../../libs/three.js/loaders/PLYLoader.js";
  7. //--------以上文件只在部分工程中添加-------------------------
  8. import * as THREE from "../../../libs/three.js/build/three.module.js";
  9. import Stats from "../../../libs/stats.js/stats.js";
  10. import {ClipTask, ClipMethod, CameraMode, LengthUnits, ElevationGradientRepeat} from "../../defines.js";
  11. import {TagTool} from "../objects/tool/TagTool.js";
  12. import Compass from "../objects/tool/Compass.js";
  13. import {FloorCompass} from "../objects/tool/FloorCompass.js";
  14. import AxisViewer from "../objects/tool/AxisViewer.js";
  15. import Monitor from "../objects/Monitor.js";
  16. import {ExtendScene} from '../../viewer/ExtendScene.js'
  17. import {transitions, easing, lerp} from '../utils/transitions.js'
  18. import {Renderer} from "../../PotreeRendererNew.js";
  19. //import {PotreeRenderer} from "../viewer/PotreeRenderer.js";
  20. import {EDLRenderer} from "../../viewer/EDLRendererNew.js";
  21. import {HQSplatRenderer} from "../../viewer/HQSplatRenderer.js";
  22. import {MapViewer} from "./map/MapViewer.js";
  23. import {NavigationCube} from '../../viewer/NavigationCube.js'
  24. //import {MapView} from "../viewer/map.js";
  25. import {ProfileWindow, ProfileWindowController} from "../../viewer/profile.js";
  26. import {Features} from "../../Features.js";
  27. import {Message} from "../../utils/Message.js";
  28. import {Sidebar} from "../../viewer/sidebarNew.js";
  29. import {AnnotationTool} from "../../utils/AnnotationTool.js";
  30. import {MeasuringTool} from "../objects/tool/MeasuringTool.js";
  31. import CursorDeal from '../utils/CursorDeal.js'
  32. import Common from '../utils/Common.js'
  33. import browser from '../utils/browser.js'
  34. import SplitScreen from '../utils/SplitScreen.js'
  35. import cameraLight from "../utils/cameraLight.js";
  36. import math from "../utils/math.js";
  37. import {MeshDraw} from '../utils/DrawUtil.js'
  38. import {UoMService} from '../utils/UnitConvert.js'
  39. import {ClippingTool} from "../../utils/ClippingTool.js";
  40. import {TransformationTool} from "../../utils/TransformationToolNew.js";
  41. import {Utils} from "../../utils.js";
  42. import {BoxVolume} from "../../utils/VolumeNew.js";
  43. import {VolumeTool} from "../../utils/VolumeTool.js";
  44. import {Images360} from "../modules/panos/Images360.js";
  45. import {Clip} from '../modules/clipModel/Clip.js'
  46. import {Alignment} from "../modules/datasetAlignment/Alignment.js";
  47. import {SiteModel} from "../modules/siteModel/SiteModel.js";
  48. import MergeEditor from "../modules/mergeModel/MergeEditor.js";
  49. import {RouteGuider} from '../modules/route/RouteGuider.js'
  50. import {Clipping} from '../modules/clipping/Clipping.js'
  51. import ParticleEditor from '../modules/Particles/ParticleEditor.js'
  52. import CamAniEditor from '../modules/CameraAnimation/CamAniEditor.js'
  53. import PanoEditor from '../modules/panoEdit/panoEditor.js'
  54. import VolumeComputer from '../modules/VolumeCompute/VolumeComputer.js'
  55. import AnimationEditor from '../modules/Animation/AnimationEditor.js'
  56. import {InputHandler} from "../../navigation/InputHandlerNew.js";
  57. import Magnifier from "../objects/Magnifier.js";
  58. import Reticule from "../objects/Reticule.js";
  59. import Viewport from "../viewer/Viewport.js"
  60. import {ViewerBase} from "../viewer/viewerBase.js"
  61. import {Gradients} from "../../materials/Gradients.js";
  62. import SSAARenderPass from "../materials/postprocessing/SSAARenderPass.js"
  63. import EffectComposer from '../materials/postprocessing/EffectComposer.js'
  64. import {ShaderPass} from '../materials/postprocessing/ShaderPass.js'
  65. import RenderPass from '../materials/postprocessing/RenderPass.js'
  66. import FXAAShader from "../materials/postprocessing/FXAAShader.js"
  67. import OutlinePass from "../materials/postprocessing/OutlinePass.js"
  68. import BasicMaterial from '../materials/BasicMaterial.js'
  69. //import {RoomEnvironment} from './RoomEnvironment.js'
  70. import {FirstPersonControls} from "../../navigation/FirstPersonControlsNew.js";
  71. import {OrbitControls} from "../../navigation/OrbitControlsNew.js";
  72. //import {VRControls} from "../../navigation/VRControlsNew.js";
  73. import { CharacterControl} from "../../navigation/CharacterControl.js";
  74. import { ClassificationScheme } from "../../materials/ClassificationScheme.js";
  75. import { VRButton } from '../../../libs/three.js/extra/VRButton.js';
  76. import DxfLoader from '../../loader/DxfLoader.js'
  77. import JoyStick from '../../navigation/JoyStick'
  78. //import {Splat} from '../objects/3dgs/Splat.js'
  79. let loaders = {}
  80. let mapArea;
  81. let shelterHistory = []
  82. Potree.isIframeChild = window.parent!=window //子页面
  83. /* if(Potree.isIframeChild){
  84. let rootWin = Common.getRootWindow()
  85. rootWin && rootWin.viewer.dispatchEvent({type:'createIframe', window}) //给祖先页面发送信息,得不到可能跨域了或无viewer
  86. } */
  87. /* window.addEventListener('focus',()=>{
  88. console.log('focus',window.winIndex)
  89. })
  90. window.addEventListener('blur',()=>{
  91. console.log('blur',window.winIndex)
  92. }) */
  93. THREE.Cache.enabled = true //这样不会重复网络请求相同的图(如热点换图)。
  94. export class Viewer extends ViewerBase{
  95. constructor(domElement, mapArea_, args = {}){
  96. super(domElement, $.extend(args,{name:'mainViewer', antialias: !Potree.settings.noAA, preserveDrawingBuffer:true}));
  97. //注:viewer因为要分屏,尤其是四屏,preserveDrawingBuffer需要为true, 否则无法局部clear
  98. window.viewer = this
  99. mapArea = mapArea_
  100. this.setLoaders()
  101. this.tempRange = {
  102. ir:{min:Infinity, max:-Infinity},//红外
  103. temp:{min:Infinity, max:-Infinity}//火灾
  104. }
  105. /* if(Potree.settings.number == 'SS-t-g45LdhXGdYv'){
  106. this.tempRange.temp = {min:473.1, max:1273.1}
  107. } */
  108. if(this.renderer.capabilities.isWebGL2){
  109. Potree.settings.isWebgl2 = true //是否启用webgl2
  110. }
  111. if(Potree.settings.editType == "pano" || Potree.settings.editType == "merge" ){
  112. this.modules = {
  113. Alignment,
  114. SiteModel,
  115. //volumeComputer: new VolumeComputer //暂时
  116. }
  117. if(Potree.settings.editType == "pano" ){
  118. this.modules.PanoEditor = PanoEditor
  119. }else if(Potree.settings.editType == "merge"){
  120. this.modules.MergeEditor = MergeEditor
  121. this.modules.CamAniEditor = CamAniEditor
  122. this.modules.AnimationEditor = new AnimationEditor
  123. Potree.settings.useDepthTex = Potree.settings.mergeType2
  124. }
  125. }else if(Potree.settings.editType == 'singlePanoToCloud'){
  126. this.modules = {
  127. Alignment
  128. }
  129. }else{
  130. this.modules = {
  131. Clip,
  132. Alignment,
  133. SiteModel,
  134. RouteGuider : new RouteGuider,
  135. clipping: new Clipping,
  136. ParticleEditor,
  137. CamAniEditor,
  138. volumeComputer: new VolumeComputer,
  139. MergeEditor
  140. }
  141. }
  142. {
  143. Potree.timeCollect = {
  144. //median预置一个中等值,以防止cpu过低的设备首次卡顿
  145. //depthSampler : {minCount:400, median: 1}, //旧的 实时从图片中获取色值的用时,但是现在直接从data中取
  146. depthSamChangeImg:{minCount:200, median: 25}, //换图的用时。 需要一开始就start
  147. sortByScore:{minCount:Infinity },
  148. //loop :{minCount:Infinity }
  149. }
  150. for(let i in Potree.timeCollect){
  151. Potree.timeCollect[i].measures = [];
  152. Potree.timeCollect[i].sum = 0;
  153. }
  154. setTimeout(()=>{
  155. for(let i in Potree.timeCollect){
  156. Potree.timeCollect[i].start = true
  157. }
  158. /* setTimeout(()=>{
  159. console.log('timeCollect', Potree.timeCollect.depthSampler.median, Potree.timeCollect.depthSampler.ave, Potree.timeCollect.depthSampler.measures.length)
  160. },10000) */
  161. },2000)
  162. {
  163. this.fpsCollect = {}
  164. let init = (name)=>{
  165. this.fpsCollect[name] = []
  166. this.fpsCollect[name].durSum = 0
  167. }
  168. init('short')
  169. init('long')
  170. init('rendered')
  171. init('renderedLong')
  172. init('camChanged')
  173. init('camChangedLong')
  174. Potree.fps = 40 //随便写一个
  175. Potree.fps2 = 40 //随便写一个
  176. Potree.fpsRendered = 35 //随便写一个
  177. Potree.fpsRendered2 = 35 //随便写一个
  178. Potree.fpsCamChanged = 30 //随便写一个
  179. Potree.fpsCamChanged2 = 30 //随便写一个
  180. //this.pageHiddenCollect = []
  181. }
  182. /* setTimeout(()=>{
  183. console.log('depthSamChangeImg',Potree.timeCollect.depthSamChangeImg.median, 'sortByScore',Potree.timeCollect.sortByScore.median)
  184. console.log('fps',Potree.fps, Potree.fps2,Potree.fpsRendered )
  185. },25000) */
  186. }
  187. this.memoryModelCountInfo = {tilePosCount:0,tileTexArea:0,otherPosCount:0,otherTexArea:0}
  188. this.navigateMode = 'free' // 'panorama'; 'free'自由模式是只显示点云或者未进入到漫游点,
  189. this.isEdit = true
  190. this.waitQueue = []
  191. this.unitConvert = new UoMService();
  192. this.visible = true
  193. this.fpVisiDatasets = []
  194. this.atDatasets = []
  195. this.objs = new THREE.Object3D,
  196. this.objs.name = 'objs'
  197. this.objs.addEventListener('isVisible',()=>{
  198. this.setAllTilesets(model=> model.visiChangeCallback() )
  199. })
  200. this.testMaxNodeCount = 0
  201. this.tiles3dVisiVCount = 0
  202. //this.lastPos = new THREE.Vector3(Infinity,Infinity,Infinity)
  203. //-------------
  204. var supportExtFragDepth = !!Potree.Features.EXT_DEPTH.isSupported(this.renderer.getContext()) ;//iphoneX居然不支持
  205. //这意味着边缘增强和测量线遮挡失效
  206. if(!supportExtFragDepth)console.error('ExtFragDepth unsupported! 边缘增强和测量线遮挡失效')
  207. this.guiLoaded = false;
  208. this.guiLoadTasks = [];
  209. this.onVrListeners = [];
  210. this.messages = [];
  211. this.elMessages = $(`
  212. <div id="message_listing"
  213. style="position: absolute; z-index: 1000; left: 10px; bottom: 10px">
  214. </div>`);
  215. $(domElement).append(this.elMessages);
  216. this.fakeMeasure = {};
  217. setTimeout(()=>{
  218. if(!Potree.settings.isWebgl2 && !Potree.browser.urlHasValue('webgl1')){
  219. console.warn('不支持webgl2')
  220. }
  221. },3000)
  222. try{
  223. if(!Potree.settings.isOfficial){
  224. // generate missing dom hierarchy
  225. if ($(domElement).find('#potree_map').length === 0) {
  226. let potreeMap = $(`
  227. <div id="potree_map" class="mapBox" style="position: absolute; left: 50px; top: 50px; width: 400px; height: 400px; display: none">
  228. <div id="potree_map_header" style="position: absolute; width: 100%; height: 25px; top: 0px; background-color: rgba(0,0,0,0.5); z-index: 1000; border-top-left-radius: 3px; border-top-right-radius: 3px;">
  229. </div>
  230. <div id="potree_map_content" class="map" style="position: absolute; z-index: 100; top: 25px; width: 100%; height: calc(100% - 25px); border: 2px solid rgba(0,0,0,0.5); box-sizing: border-box;"></div>
  231. </div>
  232. `);
  233. $(domElement).append(potreeMap);
  234. }
  235. if ($(domElement).find('#potree_description').length === 0) {
  236. let potreeDescription = $(`<div id="potree_description" class="potree_info_text"></div>`);
  237. $(domElement).append(potreeDescription);
  238. }
  239. if ($(domElement).find('#potree_annotations').length === 0) {
  240. let potreeAnnotationContainer = $(`
  241. <div id="potree_annotation_container"
  242. style="position: absolute; z-index: 100000; width: 100%; height: 100%; pointer-events: none;"></div>`);
  243. $(domElement).append(potreeAnnotationContainer);
  244. }
  245. if ($(domElement).find('#potree_quick_buttons').length === 0) {
  246. let potreeMap = $(`
  247. <div id="potree_quick_buttons" class="quick_buttons_container" style="">
  248. </div>
  249. `);
  250. $(domElement).append(potreeMap);
  251. }
  252. //add
  253. {
  254. $(domElement).append($("<div id='potree_labels'></div>"));
  255. if(!mapArea && (Potree.settings.editType != 'merge' /* || Potree.settings.showObjectsOnMap */)){
  256. mapArea = $("<div id='mapGaode'></div>");
  257. $(domElement).append(mapArea);
  258. mapArea = mapArea[0];
  259. }
  260. }
  261. /* let domRoot = this.renderer.domElement.parentElement;
  262. let elAttach = $("<input type='button' value='test'></input>");
  263. elAttach.css({
  264. position : "absolute",
  265. right : '10%',
  266. bottom: '20px',
  267. zIndex: "10000",
  268. fontSize:'1em', color:"black",
  269. background:'rgba(255,255,255,0.8)',
  270. })
  271. let state = false
  272. elAttach.on("click", () => {
  273. window.buttonFunction && window.buttonFunction()
  274. });
  275. domRoot.appendChild(elAttach[0]); */
  276. setTimeout(()=>{
  277. this.inputHandler.addEventListener('keydown', (e)=>{
  278. try{
  279. if(e.event.ctrlKey){
  280. if(e.event.key.toLowerCase() == 'c'){
  281. let info = this.mainViewport.view.getJson()
  282. if(this.controls instanceof CharacterControl){
  283. info.modelPos = this.controls.modelPos.toObject()
  284. info.modelQua = this.controls.modelQua.toObject()
  285. }
  286. info = JSON.stringify( info );
  287. console.log(`Copy view params: ${info}`),
  288. navigator.clipboard.writeText(info) //need https
  289. }else if(e.event.key.toLowerCase() == 'v'){
  290. navigator.clipboard.readText().then(A=>{
  291. this.applyViewJson( JSON.parse(A))
  292. console.log(`pasteViewParams ${A}`)
  293. })
  294. }
  295. }
  296. }catch(e){console.log(e)}
  297. })
  298. },10)
  299. }
  300. this.tiles3dMemoryUsage = 0
  301. this.pointCloudLoadedCallback = args.onPointCloudLoaded || function () {};
  302. // if( /Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent) ) {
  303. // defaultSettings.navigation = "Orbit";
  304. // }
  305. this.server = null;
  306. this.fov = 60;
  307. this.isFlipYZ = false;
  308. this.useDEMCollisions = false;
  309. this.generateDEM = false;
  310. this.minNodeSize = 30; //允许加载的node的最小可见像素宽度。越大越省性能
  311. this.edlStrength = 1.0;
  312. this.edlRadius = 1.4;
  313. this.edlOpacity = 1.0;
  314. this.useEDL = false;
  315. this.description = "";
  316. this.setClassifications(ClassificationScheme['user'])
  317. this.moveSpeed = 1;
  318. this.lengthUnit = LengthUnits.METER;
  319. this.lengthUnitDisplay = LengthUnits.METER;
  320. this.showBoundingBox = false;
  321. this.showAnnotations = true;
  322. this.freeze = false;
  323. this.elevationGradientRepeat = ElevationGradientRepeat.CLAMP;
  324. this.filterReturnNumberRange = [0, 7];
  325. this.filterNumberOfReturnsRange = [0, 7];
  326. this.filterGPSTimeRange = [-Infinity, Infinity];
  327. this.filterPointSourceIDRange = [0, 65535];
  328. this.potreeRenderer = null;
  329. this.edlRenderer = null;
  330. this.pRenderer = null;
  331. this.scene = null;
  332. this.sceneVR = null;
  333. this.overlay = null;
  334. this.overlayCamera = null;
  335. this.inputHandler = null;
  336. this.controls = null;
  337. this.clippingTool = null;
  338. this.transformationTool = null;
  339. this.navigationCube = null;
  340. this.compass = null;
  341. this.skybox = null;
  342. this.clock = new THREE.Clock();
  343. this.background = null;
  344. this.buffers = new Map
  345. if(args.noDragAndDrop){
  346. }else{
  347. this.initDragAndDrop();
  348. }
  349. if(Potree.settings.isTest || Potree.settings.showStats ){
  350. this.stats = new Stats();
  351. console.log('state created')
  352. //this.stats.showPanel( 2 ); // 0: fps, 1: ms, 2: mb, 3+: custom
  353. document.body.appendChild( this.stats.dom );
  354. }
  355. {
  356. this.overlay = new THREE.Scene();
  357. this.overlayCamera = new THREE.OrthographicCamera(
  358. 0, 1,
  359. 1, 0,
  360. -1000, 1000
  361. );
  362. }
  363. this.pRenderer = new Renderer(this.renderer);
  364. {
  365. let near = 2.5;
  366. let far = 10.0;
  367. let fov = 90;
  368. this.shadowTestCam = new THREE.PerspectiveCamera(90, 1, near, far);
  369. this.shadowTestCam.position.set(3.50, -2.80, 8.561);
  370. this.shadowTestCam.lookAt(new THREE.Vector3(0, 0, 4.87));
  371. }
  372. let scene = new ExtendScene(this.renderer);
  373. { // create VR scene
  374. this.sceneVR = new THREE.Scene();
  375. // let texture = new THREE.TextureLoader().load(`${Potree.resourcePath}/images/vr_controller_help.jpg`);
  376. // let plane = new THREE.PlaneBufferGeometry(1, 1, 1, 1);
  377. // let infoMaterial = new THREE.MeshBasicMaterial({map: texture});
  378. // let infoNode = new THREE.Mesh(plane, infoMaterial);
  379. // infoNode.position.set(-0.5, 1, 0);
  380. // infoNode.scale.set(0.4, 0.3, 1);
  381. // infoNode.lookAt(0, 1, 0)
  382. // this.sceneVR.add(infoNode);
  383. // window.infoNode = infoNode;
  384. }
  385. this.setScene(scene);
  386. //add: for 截图时抗锯齿
  387. {
  388. /* this.composer = new EffectComposer( this.renderer );
  389. this.ssaaRenderPass = new SSAARenderPass(0x000000, 0);
  390. this.composer.addPass( this.ssaaRenderPass );
  391. */
  392. //this.ssaaRenderPass.useCopy = true
  393. //this.ssaaRenderPass.renderToScreen = true;
  394. //this.ssaaRenderPass.needsSwap = false
  395. //见 https://threejs.org/examples/?q=AA#webgl_postprocessing_fxaa 效果和SSAA差不多,都对透明不太友好。
  396. /* let outlinePass = this.outlinePass = new OutlinePass( );
  397. this.ssaaRenderPass.addPass(outlinePass)
  398. */
  399. //ssaa有透明度、发黑的问题所以不用了
  400. //--------------------------
  401. this.composer = new EffectComposer( this.renderer );
  402. this.composer.scaleRatio = 4 //将底图和测量线绘制在一张高倍贴图上,for测量线不模糊
  403. this.composer.readTarget = true //把底图和测量线一起fxaa
  404. /* const renderPass = new RenderPass();
  405. //renderPass.clearColor = new THREE.Color( 0,0,0 );
  406. //renderPass.clearAlpha = 0;
  407. renderPass.clear = !this.composer.readTarget
  408. this.composer.addPass( renderPass );
  409. */
  410. //for 融合页面
  411. let outlinePass = this.outlinePass = new OutlinePass( );
  412. outlinePass.renderToScreen = true //这样更流畅,不用ssaa了,缺点是outline有锯齿
  413. outlinePass.enabled = false
  414. this.composer.addPass( outlinePass );
  415. outlinePass.edgeStrength = 4
  416. outlinePass.edgeGlow = 0
  417. outlinePass.visibleEdgeColor = new THREE.Color("#09a1b3")
  418. //--------------
  419. /* const renderPass = new RenderPass();
  420. //renderPass.clearColor = new THREE.Color( 0,0,0 );
  421. //renderPass.clearAlpha = 0;
  422. renderPass.clear = !this.composer.readTarget
  423. this.composer.addPass( renderPass );
  424. this.fxaaPass = new ShaderPass( FXAAShader );
  425. this.fxaaPass.readTarget = true //add
  426. this.fxaaPass.setSize = function(width, height){
  427. this.material.uniforms[ 'resolution' ].value.x = 1 / ( width ) ;
  428. this.material.uniforms[ 'resolution' ].value.y = 1 / ( height ) ;
  429. }
  430. this.fxaaPass.renderToScreen = true;
  431. this.composer.addPass( this.fxaaPass ); */
  432. //-----------------------
  433. /* this.fxaaPass = new ShaderPass( FXAAShader );
  434. this.fxaaPass.readTarget = true //add
  435. this.fxaaPass.setSize = function(width, height){
  436. this.material.uniforms[ 'resolution' ].value.x = 1 / ( width ) ;
  437. this.material.uniforms[ 'resolution' ].value.y = 1 / ( height ) ;
  438. }
  439. this.fxaaPass.renderToScreen = true;
  440. this.composer.addPass( this.fxaaPass ); */
  441. //抗锯齿截图 效果时而好时而不好,文字比较模糊
  442. //这两个暂时不能一起用。目前刚好不需要一起用
  443. /* this.images360.fastTranMaskPass = new FastTranPass( this.renderer )
  444. this.composer.addPass(this.images360.fastTranMaskPass)//add */
  445. }
  446. {
  447. this.mainViewport = new Viewport( this.scene.view, this.scene.cameraP, {
  448. left:0, bottom:0, width:1, height: 1, name:'MainView'
  449. })
  450. this.viewports = [this.mainViewport]
  451. Potree.settings.showCompass && this.addCompass()
  452. //this.axis = new AxisViewer(this.mainViewport, this.renderArea )
  453. this.magnifier = new Magnifier(this);
  454. this.reticule = new Reticule(this)
  455. this.scene.scene.add(this.magnifier)
  456. this.scene.scene.add(this.reticule)
  457. if(Potree.settings.editType != "pano" && (Potree.settings.editType != 'merge' /* || Potree.settings.showObjectsOnMap */) && !args.noMap){
  458. this.mapViewer = new MapViewer(mapArea/* $('#mapGaode')[0] */)
  459. }
  460. this.inputHandler = new InputHandler(this, this.scene.scene);
  461. this.inputHandler.containsMouse = true//初始化,使键盘事件在mainViewer有效
  462. this.inputHandler.registerInteractiveScene(this.scene.overlayScene);
  463. //this.inputHandler.setScene(this.scene);
  464. //this.inputHandler.addInputListener(this);//add
  465. this.clippingTool = new ClippingTool(this);
  466. this.transformationTool = new TransformationTool(this);
  467. this.navigationCube = new NavigationCube(this);
  468. this.navigationCube.visible = false;
  469. this.createControls(args.enableJoy);
  470. this.clippingTool.setScene(this.scene);
  471. let onPointcloudAdded = (e) => {
  472. if (this.scene.pointclouds.length === 1) {
  473. let speed = e.pointcloud.boundingBox.getSize(new THREE.Vector3()).length();
  474. speed = speed / 2000;
  475. this.setMoveSpeed(speed);
  476. }
  477. };
  478. let onVolumeRemoved = (e) => {
  479. this.inputHandler.deselect(e.volume);
  480. };
  481. this.addEventListener('scene_changed', (e) => {
  482. this.inputHandler.setScene(e.scene);
  483. this.clippingTool.setScene(this.scene);
  484. if(!e.scene.hasEventListener("pointcloud_added", onPointcloudAdded)){
  485. e.scene.addEventListener("pointcloud_added", onPointcloudAdded);
  486. }
  487. if(!e.scene.hasEventListener("volume_removed", onPointcloudAdded)){
  488. e.scene.addEventListener("volume_removed", onVolumeRemoved);
  489. }
  490. });
  491. this.scene.addEventListener("volume_removed", onVolumeRemoved);
  492. this.scene.addEventListener('pointcloud_added', onPointcloudAdded);
  493. }
  494. { // set defaults
  495. this.setFOV(60);
  496. this.setEDLEnabled(false);
  497. this.setEDLRadius(3);
  498. this.setEDLStrength(0.01);
  499. this.setEDLOpacity(1.0);
  500. this.setPointBudget(1*1000*1000);
  501. this.setShowBoundingBox(false);
  502. this.setFreeze(false);
  503. this.setControls(this.fpControls/* orbitControls */);
  504. this.setBackground( new THREE.Color(Potree.config.background),1 /* 'gradient' */ );
  505. this.scaleFactor = 1;
  506. this.loadSettingsFromURL();
  507. }
  508. // start rendering!
  509. //if(args.useDefaultRenderLoop === undefined || args.useDefaultRenderLoop === true){
  510. //requestAnimationFrame(this.loop.bind(this));
  511. //}
  512. this.renderer.setAnimationLoop(this.loop.bind(this));
  513. this.loadGUI = this.loadGUI.bind(this);
  514. this.annotationTool = new AnnotationTool(this);
  515. this.measuringTool = new MeasuringTool(this);
  516. //this.profileTool = new ProfileTool(this);
  517. this.volumeTool = new VolumeTool(this);
  518. this.tagTool = new TagTool(this);
  519. //-----------
  520. CursorDeal.init(this, this.mapViewer ? [this, this.mapViewer] : [this])//ADD
  521. this.modules.PanoEditor?.init()
  522. this.modules.SiteModel?.init() //add
  523. this.modules.Alignment?.init()
  524. Potree.settings.editType == "merge" && this.modules.MergeEditor?.init()
  525. this.modules.ParticleEditor?.init()
  526. this.images360 = new Images360(this);
  527. this.scene.scene.add(this.objs);
  528. //add test
  529. /* const environment = new RoomEnvironment();
  530. const pmremGenerator = new THREE.PMREMGenerator( this.renderer );
  531. this.scene.scene.environment = pmremGenerator.fromScene( environment ).texture;
  532. */
  533. //-----------
  534. this.modules.volumeComputer?.init()
  535. }catch(e){
  536. this.onCrash(e);
  537. }
  538. //-----------------------add----------------------------------------------------
  539. /* {
  540. let ratio
  541. this.addEventListener('resize',(e)=>{
  542. if(ratio != e.deviceRatio){ //因为devicePixelRatio会影响到点云大小,所以改变时计算下点云大小
  543. viewer.scene.pointclouds.forEach(p => {
  544. p.changePointSize()
  545. })
  546. }
  547. ratio = e.deviceRatio
  548. })
  549. } */
  550. {
  551. let pointDensity = ''
  552. Object.defineProperty(Potree.settings , "pointDensity",{
  553. get: function() {
  554. return pointDensity
  555. },
  556. set: (density)=>{
  557. if(density){
  558. let config = Potree.config.pointDensity[density];
  559. let pointBudget = config.pointBudget;
  560. if(density == 'magnifier'){//尽可能不变pointBudget,否则点云可能会闪烁,因点云被释放又加载,如SS-t-7DUfWAUZ3V
  561. pointBudget = Math.max(Potree.pointBudget, Potree.config.pointDensity['magnifier'].pointBudget)
  562. }else if(this.magnifier.visible){//放大镜打开时要保证最低点云数量(全景模式没点)
  563. pointBudget = Math.max(pointBudget, Potree.config.pointDensity['magnifier'].pointBudget)
  564. }
  565. viewer.setMinNodeSize(config.minNodeSize || Potree.config.minNodeSize)
  566. viewer.setPointBudget(pointBudget );
  567. pointDensity = density
  568. this.setPointLevels()
  569. this.dispatchEvent('pointDensityChanged')
  570. }
  571. }
  572. })
  573. let UserPointDensity = ''
  574. Object.defineProperty(Potree.settings , "UserPointDensity",{
  575. get: function() {
  576. return UserPointDensity
  577. },
  578. set: (density)=>{
  579. if(UserPointDensity != density){
  580. if(Potree.settings.displayMode == 'showPointCloud' && this.viewports.length != 4){//漫游模式和四屏时都有自己的pointDensity
  581. Potree.settings.pointDensity = density
  582. }
  583. UserPointDensity = density
  584. this.dispatchEvent('UserPointDensityChanged')
  585. }
  586. }
  587. })
  588. }
  589. {
  590. let cameraFar = Potree.settings.cameraFar
  591. Object.defineProperty(Potree.settings , "cameraFar",{
  592. get: function() {
  593. return cameraFar
  594. },
  595. set: (far)=>{
  596. if(far != cameraFar){
  597. if(Potree.settings.displayMode != 'showPanos' && !this.fixCamFar){
  598. this.mainViewport.camera.far = far;
  599. this.mainViewport.camera.updateProjectionMatrix()
  600. }
  601. cameraFar = far
  602. }
  603. }
  604. })
  605. }
  606. {
  607. let maxPixelRatio_ = Potree.settings.maxPixelRatio
  608. Object.defineProperty(Potree.settings , "maxPixelRatio",{
  609. get: function() {
  610. return maxPixelRatio_
  611. },
  612. set: (max)=>{
  613. if(maxPixelRatio_ != max){
  614. maxPixelRatio_ = max
  615. this.updateScreenSize({forceUpdateSize:true})
  616. }
  617. }
  618. })
  619. }
  620. /* this.reticule.addEventListener('update',(e)=>{
  621. this.needRender = true
  622. if(this.mapViewer && this.mapViewer.attachedToViewer)this.mapViewer.needRender = true //分屏时mapViewer也有reticule
  623. }) */
  624. this.reticule.addEventListener('update',(e)=>{
  625. this.reticule.hoverViewport && (this.reticule.hoverViewport.needRender = true)
  626. this.lazyRenderViewports()
  627. if(this.mapViewer && this.mapViewer.attachedToViewer &&
  628. (this.mapViewer.viewports[0].needRender || this.needRender ) ) this.mapViewer.needRender = true //分屏时mapViewer也有reticule
  629. })
  630. this.addEventListener('pointcloud_changed',(e)=>{
  631. if(this.screenshoting){
  632. this.viewports.filter(e=>!e.noPointcloud).forEach(e =>e.needRender = true)
  633. }
  634. else this.lazyRenderViewports()
  635. })
  636. if(!Potree.settings.pathSmooth && Potree.settings.editType == 'merge' ){
  637. viewer.addEventListener('camera_changed',(e)=>{
  638. if(e.viewport == viewer.mainViewport && (e.changeInfo.positionChanged)){
  639. Common.intervalTool.isWaiting('updatePathArrows', ()=>{
  640. Potree.Path.updateArrows()
  641. },1000)
  642. }
  643. })
  644. }
  645. this.addEventListener('allLoaded', ()=>{
  646. this.allLoaded = true
  647. setTimeout(this.testPointcloudsMaxLevel.bind(this), 1000) //延迟一丢丢,等画面出现
  648. //Potree.settings.renderAllViewports = browser.maybeQilin() && this.renderer.capabilities.maxCubemapSize <= 2048 && //麒麟chromium若获取过webgl2只渲染一个viewport的话其他的会变黑
  649. this.scene.pointclouds.forEach(pointcloud=>{
  650. pointcloud.addEventListener('isVisible',(e)=>{//是否显示该点的mesh(不显示也能走)
  651. //console.log('pointcloud isVisible', this.id, e.visible)
  652. if(e.reason != 'displayMode' && e.reason != 'overlinePass'){
  653. this.updateModelBound('visibleChanged')
  654. }
  655. this.dispatchEvent('pointcloud_changed')
  656. })
  657. pointcloud.material.addEventListener('material_property_changed',()=>{
  658. this.dispatchEvent('pointcloud_changed')
  659. })
  660. })
  661. window.addEventListener('unfocusPage',(e)=>{
  662. console.log('unfocusPage',document.title)
  663. this.setDisplay(false)
  664. })
  665. window.addEventListener('focusPage',(e)=>{
  666. console.log('focusPage',document.title)
  667. this.setDisplay(true)
  668. })
  669. this.createHackMesh()
  670. },{once:true})
  671. if(Potree.settings.editType != 'pano' && Potree.settings.editType != 'singlePanoToCloud' && Potree.settings.editType != 'merge' || Potree.settings.mergeType2){
  672. let updated, zoomLevel
  673. let update = (e)=>{
  674. if(e.type == 'updateModelBound' || e.viewport == this.mainViewport && (e.changeInfo.positionChanged || zoomLevel != this.images360.zoomLevel)){
  675. zoomLevel = this.images360.zoomLevel; //对updateMarkerVisibles有影响
  676. //e.changeInfo.positionChanged && shelterHistory.clear() //清空
  677. (e.type == 'updateModelBound' || e.changeInfo.positionChanged) && this.updateDatasetAt() //更新所在数据集
  678. if(Potree.settings.ifShowMarker ){
  679. Common.intervalTool.isWaiting('updateMarkerVisibles', ()=>{
  680. if(!this.mainViewport.view.isFlying() ){
  681. this.updateMarkerVisibles()
  682. }
  683. },500)
  684. }
  685. }
  686. }
  687. this.addEventListener('camera_changed', update)
  688. this.addEventListener('updateModelBound', update)
  689. this.addEventListener('showMarkerChanged',()=>{
  690. this.updatePanosVisibles(this.modules.SiteModel.currentFloor)
  691. this.updateMarkerVisibles()
  692. })
  693. /* if(!Potree.Features.EXT_DEPTH.isSupported()){
  694. this.images360.addEventListener('endChangeMode',(e)=>{
  695. if(e.mode == 'showPanos'){
  696. this.updateMarkerVisibles()
  697. }
  698. }) */
  699. this.images360.addEventListener('getNeighbourAuto',(e)=>{
  700. if(/* Potree.settings.displayMode == 'showPanos' && */e.panos.includes(this.images360.currentPano)){
  701. Common.intervalTool.isWaiting('updateMarkerVisibles', ()=>{
  702. this.updateMarkerVisibles()
  703. },500)
  704. }
  705. })
  706. /* } */
  707. }
  708. this.modules.SiteModel?.bus.addEventListener('FloorChange',(e)=>{
  709. if(Potree.settings.editType == 'pano'){
  710. if(this.modules.PanoEditor.entered)return //点位编辑时楼层按钮高亮的是显示的楼层,而不是所在楼层
  711. this.modules.PanoEditor.dispatchEvent({type:'changeFloor', floor:e.currentFloor})
  712. }else{
  713. this.updateFpVisiDatasets()
  714. this.updatePanosVisibles(e.currentFloor) //问:编辑空间模型时,需不需要改为显示当前选择的楼层。因为若所在楼层和选中的不一致,修改选中楼层的轮廓却改不了marker显示很奇怪,尤其刚好在一个建筑内时。
  715. }
  716. })
  717. if(Potree.settings.editType != 'pano' && Potree.settings.editType != 'merge'){
  718. this.mapViewer && this.addEventListener('switchFloorplanSelect',(e)=>{//进入平面图设置后 切换选中的数据集
  719. this.selectedFloorplan = e.pointcloud; //绝对显示
  720. this.updateFpVisiDatasets()
  721. let pointclouds;
  722. if(e.pointcloud){
  723. pointclouds = [e.pointcloud]
  724. }else if(this.fpVisiDatasets.length){
  725. pointclouds = this.fpVisiDatasets
  726. }
  727. pointclouds && this.mapViewer.fitToDatasets(pointclouds)
  728. })
  729. this.mapViewer?.mapLayer.addEventListener('floorplanLoaded',()=>{
  730. this.updateCadVisibles(this.fpVisiDatasets, true) //加载完成后重新更新下
  731. })
  732. /* this.modules.Clip.bus.addEventListener('updateSelectedDatasets',()=>{
  733. this.updateFpVisiDatasets()
  734. }) */
  735. let count = 0
  736. viewer.addEventListener('pointcloud_changed',(e)=>{
  737. if(count > 5 && !Potree.settings.showHotIr && !Potree.settings.showHotTemp)return;
  738. Common.intervalTool.isWaiting('gatherTempRange', (e)=>{
  739. if(this.gatherTempRange() && Potree.visibleNodes?.length) count ++ //成功获取
  740. } , THREE.Math.clamp(200, count * 200, 1200 ) )
  741. })
  742. }
  743. {
  744. let interval
  745. document.addEventListener('visibilitychange',(e)=>{
  746. let v = !document.hidden
  747. //console.warn('visibilitychange', v )
  748. this.dispatchEvent({type:'pageVisible', v } )
  749. //this.pageHiddenCollect.push({time:performance.now, visible:v})
  750. if(!v){
  751. let marks = performance.getEntriesByName("loop-start")
  752. marks.length && (marks[marks.length-1].pageHidden = true)
  753. }
  754. if(this.screenshoting && !v){//截图过程中离开页面需要照常loop。但是尽量别离开页面,效果只能达到90%
  755. interval = setInterval(()=>{
  756. //console.log('force loop', Date.now())
  757. if(this.screenshoting){ //截图完成时如果还没回来就不loop
  758. this.loop(Date.now())
  759. }
  760. },50) //实际>1000, 浏览器会放慢定时器,放慢多少不确定
  761. }else if(v && interval){
  762. clearInterval(interval)
  763. }
  764. })
  765. }
  766. /* if(!Potree.isIframeChild){
  767. window.winIndex = 0;
  768. let index = 1;
  769. this.addEventListener('createIframe',(e)=>{//创建了子页面
  770. let child = e.window;
  771. child.winIndex = index ++;
  772. })
  773. //不知道删除iframe时是否那些模型还在内存里,需要释放吗? 如果要需要加一个事件
  774. } */
  775. /* {
  776. let setInteract = ()=>{
  777. this.interacted = true //标记这一帧用户有操作屏幕
  778. }
  779. this.addEventListener('global_mousedown', setInteract)
  780. this.addEventListener('global_touchmove', setInteract)
  781. this.addEventListener('global_mousewheel', setInteract)
  782. }
  783. {//针对数据集偏离中心很远后产生的精度损失而抖动
  784. this.addEventListener('camera_changed', e => {
  785. if(e.viewport == this.mainViewport && (e.changeInfo.positionChanged)){
  786. if(Potree.settings.editType != 'merge' && Potree.settings.editType != 'pano'){
  787. if(!this.mainViewport.view.isFlying() ){
  788. let pos = this.mainViewport.view.position.clone() // this.mainViewport.camera.getWorldPosition(new THREE.Vector3)
  789. if(pos.lengthSq() > 25000000){
  790. Common.intervalTool.isWaiting('moveWorldCenter', ()=>{
  791. pos = this.mainViewport.view.position.clone()
  792. this.mainViewport.view.translateWorld(-pos.x, -pos.y, -pos.z)
  793. this.scene.scene.position.sub(pos)
  794. console.log('变位置', pos)
  795. this.scene.pointclouds.forEach(cloud=>{
  796. Alignment.setMatrix(cloud)
  797. })
  798. },500)
  799. }
  800. }
  801. }
  802. }
  803. })
  804. }*/
  805. }
  806. addCompass(){
  807. if(this.compass)return
  808. this.compass = new Compass(Potree.settings.compassDom, this.mainViewport) ;
  809. if(!Potree.settings.editType){//激光场景
  810. this.floorCompass = new FloorCompass(this)
  811. }
  812. }
  813. lazyRenderViewports(updateCount){
  814. //本来要写this.needRender = true的, 但在分四个屏时防止太卡而排队render
  815. let viewports = this.viewports
  816. if(viewports.length == 1 || this.needRender){
  817. return this.needRender = true
  818. }
  819. const maxWaitTime = 200
  820. let now = Date.now()
  821. let maxRenderCount = 1
  822. viewports.forEach(e=>{
  823. if(now - e.lastRenderTime > maxWaitTime){
  824. e.needRender = true
  825. }
  826. })
  827. let renderCount = viewports.filter(e=>e.needRender).length
  828. //console.log('renderCount', renderCount)
  829. let list = viewports.filter(e=>!e.needRender).sort((a,b)=>a.lastRenderTime - b.lastRenderTime)//没有准备render的,按上次渲染时间排序,作为候补
  830. if(renderCount < maxRenderCount){ //还有名额,补齐
  831. list.slice(0, maxRenderCount - renderCount).forEach(e=>{
  832. e.needRender = true
  833. })
  834. }else if(list[0] && now - list[0].lastRenderTime > maxWaitTime){//名额不足时,考虑候补队列第一个是否超时,超时的话也渲染
  835. list[0].needRender = true
  836. }
  837. }
  838. getObjectPointCount(object){
  839. let posCount = 0, texArea = 0
  840. object.traverse((mesh, o={})=>{
  841. //let visi = o.visible === false ? false : mesh.visible //mesh.realVisible() //如果祖先不可见,此mesh一定不可见
  842. if(mesh.geometry){
  843. if(mesh.geometry instanceof THREE.BufferGeometry ){
  844. posCount += mesh.geometry.attributes.position.count
  845. }else{
  846. posCount += mesh.geometry.vertices.length
  847. }
  848. //visi && (visiPosCount += mesh.geometry.attributes.position.count)
  849. }
  850. /* if(mesh.material && !mesh.material.map){
  851. console.log('!mesh.material.map ?')
  852. } */
  853. if(mesh.material){
  854. let mats = (mesh.material instanceof Array) ? mesh.material : [mesh.material]
  855. mats.forEach(mat =>{
  856. let map = mat.map
  857. if(map ){
  858. if(!map.image){
  859. console.error('!mat.map.image ??', mat.map.uuid)//obj可能会
  860. return
  861. }
  862. texArea += map.image.width * map.image.height
  863. //visi && (visiTexArea += a)
  864. }
  865. })
  866. }
  867. //return {visible:visi}
  868. })
  869. return {posCount , texArea }
  870. }
  871. ifPointBlockedByIntersect(point , panoId, soon ){//点是否被遮挡
  872. let ifShelter
  873. let now = Date.now()
  874. let extraPanoId = panoId != void 0
  875. if(!this.shelterCount)return
  876. let history = shelterHistory.find(e=>e.point.equals(point))
  877. let cameraPos = this.mainViewport.view.position.clone()
  878. if(panoId == void 0){
  879. if(this.images360.isAtPano(0.05)){
  880. panoId = this.images360.currentPano.id
  881. }
  882. }
  883. if(history){
  884. if(panoId != void 0){
  885. ifShelter = history.panos[panoId];
  886. }else{
  887. if(history.notAtPano.cameraPos && history.notAtPano.cameraPos.equals(cameraPos)){
  888. ifShelter = history.notAtPano.ifShelter
  889. }
  890. }
  891. let index = shelterHistory.indexOf(history) //先取出,稍后放回
  892. shelterHistory.splice(index, 1)
  893. }else{//新增
  894. history = {point, panos:{}, notAtPano:{}}
  895. const minCount = 100
  896. if(shelterHistory.length > minCount){//去除最早的
  897. let old
  898. while(old = shelterHistory[0], now - old.lastTime > 1000){//因为不知热点个数,所以需要加上时间限制,超过时间才能删。
  899. if(old == history || shelterHistory.length == minCount)break;
  900. shelterHistory.splice(0,1)
  901. //console.log('delete')
  902. }
  903. }
  904. }
  905. if(ifShelter == void 0){
  906. delete history.waitCompute
  907. if(this.mainViewport.view.isFlying()){
  908. return useLastResult()
  909. }
  910. if(panoId != void 0){
  911. let pano = this.images360.getPano(panoId)
  912. if((soon || this.shelterCount.byTex<this.shelterCount.maxByTex) && pano.depthTex){
  913. ifShelter = !!viewer.inputHandler.ifBlockedByIntersect({point, margin:Potree.config.shelterMargin, useDepthTex:true, pano, viewport:this.mainViewport } )
  914. history.panos[panoId] = ifShelter
  915. this.shelterCount.byTex ++ ;
  916. //console.log('computeByTex direct', panoId, point, ifShelter)
  917. }else{
  918. //soon的无tex不敢写……
  919. //console.log('延迟tex',panoId, point )
  920. history.waitCompute = {panoId, forceGet:extraPanoId }
  921. return useLastResult()
  922. }
  923. }else{
  924. if(/* history.ifShelter == void 0 || */ this.shelterCount.byCloud<this.shelterCount.maxByCloud){//弊端:第一个总是直接计算,后面的都是延后。但无法改进,因是一个个传进来的,无法预测。
  925. ifShelter = !!viewer.inputHandler.ifBlockedByIntersect({point, margin:Potree.config.shelterMargin, pickWindowSize:3} )
  926. history.notAtPano = {cameraPos , ifShelter }
  927. this.shelterCount.byCloud ++ ;
  928. //console.log('computeByCloud direct', point.toArray())
  929. }else{
  930. //console.log('延迟cloud' )
  931. history.waitCompute = {cameraPos}
  932. return useLastResult()
  933. }
  934. }
  935. }
  936. history.ifShelter = ifShelter
  937. history.lastTime = now
  938. shelterHistory.push(history) //最新使用的保持在最后一个,使队列按照从旧到新排列
  939. function useLastResult(){//暂时先用上一次的值
  940. shelterHistory.push(history)
  941. history.lastTime = now
  942. return history.ifShelter
  943. }
  944. return ifShelter
  945. }
  946. computeShelter(){
  947. //先算用深度图的,然后再点云;
  948. //let depthTiming = Potree.timeCollect.depthSampler.median
  949. let byTex=0, byCloud=0;
  950. let len = shelterHistory.length;
  951. let waitCloud = []
  952. let maxTexCount = Common.getBestCount('shelterMaxDepthSample', 1, 50, 1, 13 /* ,true */ )
  953. for(let i=len-1; i>=0; i--){
  954. let history = shelterHistory[i];
  955. if(history.waitCompute){
  956. let panoId = history.waitCompute.panoId
  957. if(panoId != void 0){
  958. if(!history.waitCompute.forceGet && (panoId != this.images360.currentPano?.id || !this.images360.isAtPano(0.1))){
  959. delete history.waitCompute //取消计算
  960. }else{
  961. let pano = this.images360.getPano(panoId)
  962. if(pano.depthTex){
  963. if(byTex >= maxTexCount)break
  964. byTex ++
  965. let ifShelter = !!viewer.inputHandler.ifBlockedByIntersect({point:history.point, pano, margin:Potree.config.shelterMargin, useDepthTex:true, viewport:this.mainViewport } )
  966. history.panos[panoId] = ifShelter
  967. history.ifShelter = ifShelter
  968. delete history.waitCompute
  969. //console.log('补1', history.point.toArray())
  970. }else{
  971. if(pano.pointcloud.hasDepthTex){
  972. //先等待加载完深度图
  973. }else{
  974. waitCloud.push(history)
  975. }
  976. }
  977. }
  978. }else{
  979. waitCloud.push(history)
  980. }
  981. }
  982. }
  983. let maxCloudCount
  984. if(byTex < maxTexCount && waitCloud.length ){
  985. maxCloudCount = this.lastFrameChanged ? Common.getBestCount('shelterMaxCloud', 0, 2, 4, 8 /* ,true */ ) : 5;
  986. let waitCloud2 = []
  987. if(maxCloudCount){
  988. for(let i=0; i<waitCloud.length; i++){
  989. let history = waitCloud[i];
  990. if(history.waitCompute.cameraPos){
  991. if(!viewer.mainViewport.view.position.equals(history.waitCompute.cameraPos)){
  992. delete history.waitCompute
  993. //console.log('delete history.waitCompute', history)
  994. continue; //取消计算
  995. }else{
  996. waitCloud2.push(history)
  997. }
  998. }else{
  999. waitCloud2.push(history)
  1000. }
  1001. }
  1002. let list = waitCloud2.map(e=>e.point)
  1003. let result = Common.batchHandling.getSlice('shelterByCloud', list, {maxUseCount:maxCloudCount,useEquals:true, stopWhenAllUsed:true} ) //iphonex稳定后大概在7-10。
  1004. //list.length>0 && console.log('list',list, maxCloudCount)
  1005. result.list.forEach(e=>{
  1006. let history = waitCloud2.find(a=>a.point.equals(e))
  1007. let panoId = history.waitCompute.panoId
  1008. let cameraPos = (panoId != void 0 && panoId != this.images360.currentPano?.id) && this.images360.getPano(panoId).position //如果非当前点,需要改相机位置
  1009. let ifShelter = !!viewer.inputHandler.ifBlockedByIntersect({point:history.point, cameraPos, margin: Potree.config.shelterMargin , pickWindowSize:3, viewport:this.mainViewport} )
  1010. if(history.waitCompute.cameraPos){
  1011. history.notAtPano = {cameraPos: history.waitCompute.cameraPos , ifShelter }
  1012. }else{
  1013. history.panos[panoId] = ifShelter
  1014. }
  1015. history.ifShelter = ifShelter
  1016. byCloud++
  1017. //console.log('补2', history.point.toArray())
  1018. delete history.waitCompute
  1019. })
  1020. }
  1021. }
  1022. if(byTex || byCloud){
  1023. //console.log('shelterComputed',byTex,byCloud, maxTexCount, maxCloudCount)
  1024. Common.intervalTool.isWaiting('shelterComputed', ()=>{
  1025. //console.log('shelterComputed update')
  1026. this.dispatchEvent('shelterComputed')
  1027. },340)
  1028. }
  1029. }
  1030. updateDatasetAt(force){//更新所在数据集
  1031. let fun = ()=>{
  1032. let currPos = viewer.mainViewport.view.position
  1033. //if(force || !currPos.equals(this.lastPos)){
  1034. //this.lastPos.copy(currPos)
  1035. var at = this.scene.pointclouds.filter(e=>
  1036. (e.visible || e.unvisibleReasons && e.unvisibleReasons.length == 1 && e.unvisibleReasons[0].reason == 'displayMode')
  1037. && e.ifContainsPoint(currPos)
  1038. )
  1039. if(Common.getDifferenceSet(at, this.atDatasets).length){
  1040. //console.log('atDatasets', at)
  1041. this.atDatasets = at
  1042. if(Potree.settings.editType != 'pano' && Potree.settings.editType != 'merge'){
  1043. this.updateFpVisiDatasets()
  1044. if(!viewer.modules.SiteModel.currentFloor){
  1045. this.updatePanosVisibles() //所在数据集的点位显示
  1046. }
  1047. }
  1048. this.dispatchEvent({type:'pointcloudAtChange',pointclouds:at})
  1049. }
  1050. force = false
  1051. }
  1052. //}
  1053. if(force)fun()
  1054. else Common.intervalTool.isWaiting('atWhichDataset', fun , 300)
  1055. }
  1056. updatePanosVisibles(currentFloor){//显示当前楼层的所有panos
  1057. if(!Potree.settings.ifShowMarker)return
  1058. let inEntity = currentFloor
  1059. //console.error('updatePanosVisibles', currentFloor)
  1060. let SiteModel = this.modules.SiteModel
  1061. viewer.images360.panos.forEach(pano=>{
  1062. let visible = inEntity ? inEntity.panos.includes(pano) : this.atDatasets.some(e=>e.panos.includes(pano))
  1063. /* if(!visible && inEntity && SiteModel.noEditBefore && !SiteModel.entities.some(e=>e.panos.includes(pano))){
  1064. //没编辑过的空间模型很有错的可能,如果pano不在任何楼里就显示2025.3 for https://laser.4dkankan.com/?lang=zh&m=SG-y2wVWYmrM7u#/
  1065. visible = true
  1066. } */
  1067. Potree.Utils.updateVisible(pano, 'buildingChange', visible, 2)
  1068. })
  1069. this.dispatchEvent('content_changed')
  1070. } //注:非official的没有获取sitemodel的信息所以不执行楼层判断,marker显示不对是正常的
  1071. /* 2023.11.24 针对部分场景的楼层很矮,很容易就到楼层外了,且不能修改楼高。如SG-t-9NdCpxrUPLL#/,采取如下措施:
  1072. 1 如果不在任何一楼层,但在某个数据集中,就显示该数据集所有的marker
  1073. 2 如果当前楼层无,则显示上一次的currentFloor的marker
  1074. (目前先使用方案1)
  1075. */
  1076. updateMarkerVisibles(){//限制显示的marker个数,因镜头内marker多的时候可能会卡
  1077. if(!Potree.settings.ifShowMarker)return
  1078. const minRadius = 8 * this.images360.zoomLevel, //当视线垂直于marker时的最小可见距离,此范围内可见的pano绝对可见
  1079. maxRadius = 50 * this.images360.zoomLevel, //当视线垂直于marker时的最大可见距离,此范围外绝对不可见
  1080. hopeCount = browser.isMobile() ? 8 : 15 //期望达到的真实可见的marker数
  1081. let sheltered = (pano)=>{
  1082. if(/* Potree.settings.displayMode == 'showPanos' && !Potree.Features.EXT_DEPTH.isSupported() && */this.images360.isAtPano() && !this.mainViewport.view.isFlying()){
  1083. return !this.images360.isNeighbour(this.images360.currentPano, pano,{dontCompute:true}) //起初因不支持EXT_DEPTH时无法用depthTex遮住marker, 后为了减少绘制,都判断
  1084. }
  1085. }
  1086. let panoMap = new Map //先记录想要设置为可见的
  1087. let set = ()=>{//最后确定设置
  1088. let count = 0
  1089. viewer.images360.panos.forEach(pano=>{
  1090. let v = panoMap.get(pano).visible
  1091. v && count++
  1092. Potree.Utils.updateVisible(pano.marker, 'limitMarkerShow', v )
  1093. })
  1094. //console.log('updateMarkerVisibles marker显示个数', count)
  1095. this.dispatchEvent('content_changed')
  1096. }
  1097. let isWithinDis = (pano,maxDis)=>{//是否marker到相机的距离 没有超出可视距离。可视距离考虑上倾斜角,倾斜越大可视距离越短
  1098. let camPos = viewer.mainViewport.camera.position
  1099. let o = panoMap.get(pano)
  1100. o.dis = o.dis || camPos.distanceTo(pano.marker.position)
  1101. o.sin = o.sin || Math.sqrt(Math.abs(camPos.z - pano.marker.position.z) / o.dis) //和地面夹角的sin。 按公式是不加Math.sqrt的,但是这样大马路上在贴近地面时算出的个数非常少,所以增大点……
  1102. return o.dis < maxDis * o.sin
  1103. }
  1104. viewer.images360.panos.forEach(pano=>{//minRadius内的记录为可见
  1105. let o = {}
  1106. panoMap.set(pano, o)
  1107. if(pano.visible && !sheltered(pano) && isWithinDis(pano, minRadius)){
  1108. o.visible = true;
  1109. }
  1110. })
  1111. //不超过hopeCount的话,可以直接确定设置
  1112. if(viewer.images360.panos.filter(pano=> panoMap.get(pano).visible ).length >= hopeCount)return set()
  1113. //距离超过maxRadius就绝对不可见
  1114. let insideOutCirle = viewer.images360.panos.filter(pano=> pano.visible && !sheltered(pano) && isWithinDis(pano, maxRadius))
  1115. if(insideOutCirle.length <= hopeCount){
  1116. insideOutCirle.forEach(pano=>panoMap.get(pano).visible = true )
  1117. return set()
  1118. }
  1119. //数量超过hopeCount时,根据距离排序
  1120. insideOutCirle.sort((a,b)=>{return panoMap.get(a).dis - panoMap.get(b).dis })
  1121. let slice = insideOutCirle.slice(0,hopeCount)
  1122. slice.forEach(pano=>panoMap.get(pano).visible = true )
  1123. set()
  1124. }
  1125. updateFpVisiDatasets(){
  1126. if(!this.mapViewer) return
  1127. let Clip = this.modules.Clip
  1128. let SiteModel = this.modules.SiteModel
  1129. let Alignment = this.modules.Alignment
  1130. var currentFloor = SiteModel.currentFloor;
  1131. /* if(Clip.editing){//下载页面已经改为和普通时一样,根据位置判断
  1132. this.updateCadVisibles(Clip.selectedDatasets)
  1133. }else */if(this.selectedFloorplan){//平面图设置中 或 地理设置
  1134. let pointclouds = [this.selectedFloorplan]
  1135. this.updateCadVisibles(pointclouds)
  1136. }else if(SiteModel.editing || Alignment.editing){//只显示勾选的,也就是显示的点云的
  1137. let pointclouds = this.scene.pointclouds.filter(p => Potree.Utils.getObjVisiByReason(p,'datasetSelection') );
  1138. this.updateCadVisibles(pointclouds)
  1139. //this.updatePanosVisibles(currentFloor/* , pointclouds */)
  1140. }else{
  1141. let pointclouds = currentFloor ? this.findPointcloudsAtFloor(currentFloor) : []
  1142. if(pointclouds.length == 0){
  1143. if(this.focusDatasets){
  1144. pointclouds = this.focusDatasets
  1145. }
  1146. }
  1147. if(pointclouds.length == 0){//如果当前不在任何楼层或楼层中无数据集,就用当前所在数据集
  1148. pointclouds = this.atDatasets
  1149. }
  1150. this.updateCadVisibles(pointclouds)
  1151. //this.updatePanosVisibles(currentFloor/* , pointclouds */)
  1152. }
  1153. }
  1154. /* findPointcloudsAtFloor(entity){//找当前楼层需要显示哪些数据集。
  1155. //数据集的belongToEntity 在这个entity内(否则会出现点击数据集飞过去平面图却不显示)。or 如果数据集有漫游点的话,需要包含>20%的漫游点。 (防止重叠体积很大但其实一个漫游点都不包含)
  1156. //重叠体积>50% 或 包含>50%的漫游点
  1157. const ratio1 = 0.2, ratio2 = 0.5, ratio3 = 0.95
  1158. var lowScores = []
  1159. var pointclouds = viewer.scene.pointclouds.filter(e=>{
  1160. let score = 0
  1161. if(e.belongToEntity && (e.belongToEntity == entity || e.belongToEntity.buildParent == entity)){//条件1 若该数据集挂载到该楼层 或 该数据集挂载到的房间属于该楼层(这样能显示该层所有房间)
  1162. return true
  1163. }
  1164. if(e.panos.length){//条件2
  1165. var insidePanos = e.panos.filter(a=>entity.ifContainsPoint(a.position));
  1166. let panoCountRatio = insidePanos.length / e.panos.length
  1167. if(panoCountRatio > ratio2)return true
  1168. score += panoCountRatio
  1169. }
  1170. //条件3
  1171. let volume = entity.intersectPointcloudVolume(e);
  1172. let volumeRatio = volume / entity.getVolume(true) //注:hole加入计算
  1173. if(volumeRatio > ratio3){ //ratio3要高一些,因为点云bounding可能很大,包含很多无点云的空间。即使整个数据集包含entity都不一定看起来在数据集中。(千万要防止两层楼都显示了)
  1174. return true
  1175. }else{
  1176. score += volumeRatio
  1177. }
  1178. lowScores.push({score, pointcloud:e})
  1179. })
  1180. if(pointclouds.length == 0){//从低分项挑一个出来。
  1181. lowScores.sort((a,b)=>{return a.score - b.score})
  1182. if(lowScores[0].score > 0.4){
  1183. pointclouds = [lowScores[0].pointcloud]
  1184. }
  1185. }
  1186. return pointclouds
  1187. } */
  1188. findPointcloudsAtFloor(entity){//找当前楼层需要显示哪些数据集。
  1189. //数据集的belongToEntity 在这个entity内(否则会出现点击数据集飞过去平面图却不显示)。or 如果数据集有漫游点的话,需要包含>20%的漫游点。 (防止重叠体积很大但其实一个漫游点都不包含)
  1190. //重叠体积>50% 或 包含>50%的漫游点
  1191. const ratio1 = 0.2, ratio2 = 0.5, ratio3 = 0.95
  1192. var lowScores = []
  1193. var pointclouds = viewer.scene.pointclouds.filter(e=>{
  1194. let score = 0
  1195. if(e.belongToEntity && (e.belongToEntity == entity || e.belongToEntity.buildParent == entity)){//条件1 若该数据集挂载到该楼层 或 该数据集挂载到的房间属于该楼层(这样能显示该层所有房间)
  1196. return true
  1197. }
  1198. if(e.panos.length){//条件2
  1199. var insidePanos = e.panos.filter(a=>entity.ifContainsPoint(a.position));
  1200. let panoCountRatio = insidePanos.length / e.panos.length
  1201. if(panoCountRatio > ratio2)return true
  1202. score += panoCountRatio * 2
  1203. }
  1204. //条件3
  1205. let coverHeightRatio = entity.coverPointcloudHeight(e,true)//重叠高度占楼层高度的比率。
  1206. if(coverHeightRatio < 0.2) return
  1207. let {toEntity,toPointcloud} = entity.intersectPointcloudArea(e,true); //重叠面积占比
  1208. let coverAreaRatio = Math.max(toEntity,toPointcloud);//占数据集俯视面积的比率 和 占楼层的面积比率,挑一个大的。 (有的数据集被划分多个楼层,所以每层都应该显示该数据集的图。还有的数据集比较大,可能包含多个建筑,则看占楼层面积)
  1209. if(coverAreaRatio < 0.2) return
  1210. score += coverAreaRatio * coverHeightRatio
  1211. lowScores.push({score, pointcloud:e})
  1212. })
  1213. /* if(pointclouds.length == 0){//从低分项挑一个出来。
  1214. lowScores.sort((a,b)=>{return a.score - b.score})
  1215. if(lowScores[0].score > 0.4){
  1216. pointclouds = [lowScores[0].pointcloud]
  1217. }
  1218. } */
  1219. lowScores.forEach(e=>{//一个楼层里可以包含许多个数据集 调试SG-t-ds27ym7xzjJ
  1220. if(e.score > 0.5){
  1221. pointclouds.push(e.pointcloud)
  1222. }
  1223. })
  1224. return pointclouds
  1225. }
  1226. updateCadVisibles(visiClouds, force){
  1227. //console.log('visiClouds',visiClouds)
  1228. let oldVisi = this.fpVisiDatasets
  1229. var visiClouds = this.fpVisiDatasets = visiClouds
  1230. if(!force){
  1231. var difference = Common.getDifferenceSet(oldVisi , visiClouds)
  1232. if(difference.length == 0)return
  1233. }
  1234. //console.log('visiClouds',visiClouds.map(e=>e.name))
  1235. viewer.scene.pointclouds.forEach(pointcloud=>{
  1236. var floorplan = viewer.mapViewer.mapLayer.getFloorplan(pointcloud.dataset_id)
  1237. var visi = visiClouds.includes(pointcloud)
  1238. if(floorplan){
  1239. Potree.Utils.updateVisible(floorplan.objectGroup, 'buildingChange', visi)
  1240. }/* else if(!visi){
  1241. let changeVisi = (e)=>{
  1242. Potree.Utils.updateVisible(e.floorplan.objectGroup, 'buildingChange', this.fpVisiDatasets.includes(pointcloud))
  1243. viewer.mapViewer.mapLayer.removeEventListener('floorplanLoaded', changeVisi)
  1244. console.log('updateCadVisibles加载后更改显示',e)
  1245. }
  1246. viewer.mapViewer.mapLayer.addEventListener('floorplanLoaded', changeVisi)
  1247. } */
  1248. //已经添加了全局的 floorplanLoaded后会updateCadVisibles,这段就删了
  1249. })
  1250. viewer.mapViewer.mapLayer.needUpdate = true //可能需要更新加载的level程度
  1251. viewer.mapViewer.needRender = true //若上句不触发加载也要立即重新绘制
  1252. }
  1253. //促使点云加载出最高级别
  1254. testPointcloudsMaxLevel(){ //所有点云都无需testMaxNodeLevel 就停止
  1255. let camera_changed, count = 0
  1256. let test = (e={})=>{
  1257. camera_changed = true
  1258. let camera = e.camera || this.scene.getActiveCamera()
  1259. Common.intervalTool.isWaiting('testPointcloudsMaxLevel', ()=>{
  1260. if(!camera_changed && count>50 || Potree.settings.displayMode == 'showPanos' || this.pauseTestMaxLevel )return //只有当camera_changed后才继续循环, 除了最开始几次需要连续加载下
  1261. camera_changed = false
  1262. count ++;
  1263. //console.log('testPointcloudsMaxLevel中', camera.type /* count */)
  1264. let oldCount = this.testMaxNodeCount
  1265. var success = true
  1266. viewer.scene.pointclouds.forEach(e=>{
  1267. var wait = e.testMaxNodeLevel(camera)
  1268. if(wait){
  1269. success = false;
  1270. }
  1271. })
  1272. /* if(oldCount<=Potree.config.testNodeCount1 && this.testMaxNodeCount>Potree.config.testNodeCount1 ){//差不多等当前所在数据集nodeMaxLevel加载出来
  1273. viewer.scene.pointclouds.forEach(e=>{e.changePointSize()}) //重新更新一下大小。因之前用的是nodeMaxLevelPredict (防止刚开始因nodeMaxLevel没涨完,导致过大的点云突然出现
  1274. } */
  1275. if(!success)return true //没有全部加载完,继续循环
  1276. else {
  1277. this.removeEventListener('camera_changed',test)
  1278. console.log('testPointcloudsMaxLevel结束')
  1279. }
  1280. }, count<10 ? 250 : 500)
  1281. }
  1282. this.addEventListener('camera_changed',test)
  1283. test()
  1284. /* 检验:
  1285. viewer.scene.pointclouds.sort((a,b)=>a.nodeMaxLevelPredict.min - b.nodeMaxLevelPredict.min).forEach(e=>console.log(e.nodeMaxLevel, e.nodeMaxLevelPredict.min))
  1286. */
  1287. }
  1288. setPointLevels(){
  1289. this.scene.pointclouds.forEach(e=>{
  1290. e.setPointLevel()
  1291. })
  1292. }
  1293. onCrash(error){
  1294. console.error(error)
  1295. $(this.renderArea).empty();
  1296. if ($(this.renderArea).find('#potree_failpage').length === 0) {
  1297. let elFailPage = $(`
  1298. <div id="#potree_failpage" class="potree_failpage">
  1299. <h1>Potree Encountered An Error </h1>
  1300. <p>
  1301. This may happen if your browser or graphics card is not supported.
  1302. <br>
  1303. We recommend to use
  1304. <a href="https://www.google.com/chrome/browser" target="_blank" style="color:initial">Chrome</a>
  1305. or
  1306. <a href="https://www.mozilla.org/" target="_blank">Firefox</a>.
  1307. </p>
  1308. <p>
  1309. Please also visit <a href="http://webglreport.com/" target="_blank">webglreport.com</a> and
  1310. check whether your system supports WebGL.
  1311. </p>
  1312. <p>
  1313. If you are already using one of the recommended browsers and WebGL is enabled,
  1314. consider filing an issue report at <a href="https://github.com/potree/potree/issues" target="_blank">github</a>,<br>
  1315. including your operating system, graphics card, browser and browser version, as well as the
  1316. error message below.<br>
  1317. Please do not report errors on unsupported browsers.
  1318. </p>
  1319. <pre id="potree_error_console" style="width: 100%; height: 100%"></pre>
  1320. </div>`);
  1321. let elErrorMessage = elFailPage.find('#potree_error_console');
  1322. elErrorMessage.html(error.stack);
  1323. $(this.renderArea).append(elFailPage);
  1324. }
  1325. throw error;
  1326. }
  1327. // ------------------------------------------------------------------------------------
  1328. // Viewer API
  1329. // ------------------------------------------------------------------------------------
  1330. setScene (scene) {
  1331. if (scene === this.scene) {
  1332. return;
  1333. }
  1334. let oldScene = this.scene;
  1335. this.scene = scene;
  1336. this.dispatchEvent({
  1337. type: 'scene_changed',
  1338. oldScene: oldScene,
  1339. scene: scene
  1340. });
  1341. { // Annotations
  1342. $('.annotation').detach();
  1343. // for(let annotation of this.scene.annotations){
  1344. // this.renderArea.appendChild(annotation.domElement[0]);
  1345. // }
  1346. this.scene.annotations.traverse(annotation => {
  1347. this.renderArea.appendChild(annotation.domElement[0]);
  1348. });
  1349. if (!this.onAnnotationAdded) {
  1350. this.onAnnotationAdded = e => {
  1351. // console.log("annotation added: " + e.annotation.title);
  1352. e.annotation.traverse(node => {
  1353. $("#potree_annotation_container").append(node.domElement);
  1354. //this.renderArea.appendChild(node.domElement[0]);
  1355. node.scene = this.scene;
  1356. });
  1357. };
  1358. }
  1359. if (oldScene) {
  1360. oldScene.annotations.removeEventListener('annotation_added', this.onAnnotationAdded);
  1361. }
  1362. this.scene.annotations.addEventListener('annotation_added', this.onAnnotationAdded);
  1363. }
  1364. };
  1365. setControls(controls/* , setSpeed */){
  1366. if (controls !== this.controls) {
  1367. if (this.controls) {
  1368. this.controls.setEnable(false)
  1369. //this.inputHandler.removeInputListener(this.controls);
  1370. //this.controls.moveSpeed = this.getMoveSpeed()//this.moveSpeed; //记录???? (因为orbit的radius很大,转为firstPerson时要缩小)
  1371. }
  1372. this.controls = controls;
  1373. controls.moveSpeed && this.setMoveSpeed(controls.moveSpeed) //add
  1374. this.controls.setEnable(true)
  1375. this.dispatchEvent('setControls')
  1376. //this.inputHandler.addInputListener(this.controls);
  1377. }
  1378. }
  1379. getControls () {
  1380. if(this.renderer.xr.isPresenting){
  1381. return this.vrControls;
  1382. }else{
  1383. return this.controls;
  1384. }
  1385. }
  1386. getMinNodeSize () {
  1387. return this.minNodeSize;
  1388. };
  1389. setMinNodeSize (value) {
  1390. if (this.minNodeSize !== value) {
  1391. this.minNodeSize = value;
  1392. this.dispatchEvent({'type': 'minnodesize_changed', 'viewer': this});
  1393. }
  1394. };
  1395. getBackground () {
  1396. return this.background;
  1397. }
  1398. setBackground(bg, src){
  1399. /* if (this.background === bg ) {
  1400. return;
  1401. } */
  1402. if(bg === "skybox"){
  1403. if(!src)src = Potree.resourcePath+'/textures/skybox/xingkong.jpg'
  1404. this.skybox = Utils.loadSkybox(src, this.skybox, ()=>{
  1405. this.background = bg;
  1406. });
  1407. }else{ this.background = bg;
  1408. }
  1409. this.backgroundOpacity = 1//add
  1410. this.dispatchEvent({'type': 'background_changed', 'viewer': this});
  1411. }
  1412. setDescription (value) {
  1413. this.description = value;
  1414. $('#potree_description').html(value);
  1415. //$('#potree_description').text(value);
  1416. }
  1417. getDescription(){
  1418. return this.description;
  1419. }
  1420. setShowBoundingBox (value) {
  1421. if (this.showBoundingBox !== value) {
  1422. this.showBoundingBox = value;
  1423. this.dispatchEvent({'type': 'show_boundingbox_changed', 'viewer': this});
  1424. }
  1425. };
  1426. getShowBoundingBox () {
  1427. return this.showBoundingBox;
  1428. };
  1429. setMoveSpeed (value) {
  1430. if (this.getMoveSpeed() !== value) {
  1431. this.mainViewport.setMoveSpeed(value)
  1432. this.dispatchEvent({'type': 'move_speed_changed', 'viewer': this, 'speed': value});
  1433. }
  1434. };
  1435. getMoveSpeed () {
  1436. return this.mainViewport.moveSpeed;
  1437. };
  1438. setWeightClassification (w) {
  1439. for (let i = 0; i < this.scene.pointclouds.length; i++) {
  1440. this.scene.pointclouds[i].material.weightClassification = w;
  1441. this.dispatchEvent({'type': 'attribute_weights_changed' + i, 'viewer': this});
  1442. }
  1443. };
  1444. setFreeze (value) {
  1445. value = Boolean(value);
  1446. if (this.freeze !== value) {
  1447. this.freeze = value;
  1448. this.dispatchEvent({'type': 'freeze_changed', 'viewer': this});
  1449. }
  1450. };
  1451. getFreeze () {
  1452. return this.freeze;
  1453. };
  1454. setElevationGradientRepeat(value){
  1455. if(this.elevationGradientRepeat !== value){
  1456. this.elevationGradientRepeat = value;
  1457. this.dispatchEvent({
  1458. type: "elevation_gradient_repeat_changed",
  1459. viewer: this});
  1460. }
  1461. }
  1462. setPointBudget (value) { //pointBudget: 每次刷新显示点数量的最大值。 缓存中的点数量也跟此有关,但大于这个数值。
  1463. if (Potree.pointBudget !== value && value) {
  1464. Potree.pointBudget = parseInt(value);
  1465. this.dispatchEvent({'type': 'point_budget_changed', 'viewer': this});
  1466. }
  1467. };
  1468. getPointBudget () {
  1469. return Potree.pointBudget;
  1470. };
  1471. setShowAnnotations (value) {
  1472. if (this.showAnnotations !== value) {
  1473. this.showAnnotations = value;
  1474. this.dispatchEvent({'type': 'show_annotations_changed', 'viewer': this});
  1475. }
  1476. }
  1477. getShowAnnotations () {
  1478. return this.showAnnotations;
  1479. }
  1480. setDEMCollisionsEnabled(value){
  1481. if(this.useDEMCollisions !== value){
  1482. this.useDEMCollisions = value;
  1483. this.dispatchEvent({'type': 'use_demcollisions_changed', 'viewer': this});
  1484. };
  1485. };
  1486. getDEMCollisionsEnabled () {
  1487. return this.useDEMCollisions;
  1488. };
  1489. setEDLEnabled (value) {
  1490. value = Boolean(value) && Features.SHADER_EDL.isSupported();
  1491. if (this.useEDL !== value) {
  1492. this.useEDL = value;
  1493. this.dispatchEvent({'type': 'use_edl_changed', 'viewer': this});
  1494. this.dispatchEvent('pointcloud_changed')
  1495. }
  1496. };
  1497. getEDLEnabled () {
  1498. return this.useEDL;
  1499. };
  1500. setEDLRadius (value) {
  1501. if (this.edlRadius !== value) {
  1502. this.edlRadius = value;
  1503. this.dispatchEvent({'type': 'edl_radius_changed', 'viewer': this});
  1504. this.dispatchEvent('pointcloud_changed')
  1505. }
  1506. };
  1507. getEDLRadius () {
  1508. return this.edlRadius;
  1509. };
  1510. setEDLStrength (value) {
  1511. if (this.edlStrength !== value) {
  1512. this.edlStrength = value;
  1513. this.dispatchEvent({'type': 'edl_strength_changed', 'viewer': this});
  1514. this.dispatchEvent('pointcloud_changed')
  1515. }
  1516. };
  1517. getEDLStrength () {
  1518. return this.edlStrength;
  1519. };
  1520. setEDLOpacity (value) {
  1521. if (this.edlOpacity !== value) {
  1522. this.edlOpacity = value;
  1523. this.dispatchEvent({'type': 'edl_opacity_changed', 'viewer': this});
  1524. this.dispatchEvent('pointcloud_changed')
  1525. }
  1526. };
  1527. getEDLOpacity () {
  1528. return this.edlOpacity;
  1529. };
  1530. setFOV (value) {
  1531. let oldFov = this.scene.cameraP.fov
  1532. this.fov = value;
  1533. if(Potree.settings.keepMinFov){
  1534. this.scene.cameraP.setMinFov(this.fov)
  1535. }else{
  1536. this.scene.cameraP.fov = this.fov; //add
  1537. }
  1538. if(oldFov != this.scene.cameraP.fov){
  1539. this.scene.cameraP.updateProjectionMatrix() //add
  1540. this.dispatchEvent({'type': 'fov_changed', 'viewer': this, oldFov, fov:this.scene.cameraP.fov});
  1541. }
  1542. };
  1543. getFOV () {
  1544. return this.fov;
  1545. };
  1546. disableAnnotations () {
  1547. this.scene.annotations.traverse(annotation => {
  1548. annotation.domElement.css('pointer-events', 'none');
  1549. // return annotation.visible;
  1550. });
  1551. };
  1552. enableAnnotations () {
  1553. this.scene.annotations.traverse(annotation => {
  1554. annotation.domElement.css('pointer-events', 'auto');
  1555. // return annotation.visible;
  1556. });
  1557. }
  1558. setClassifications(classifications){
  1559. for(let i in classifications){
  1560. let color = classifications[i].color
  1561. if(typeof color == 'string'){
  1562. color = new THREE.Color(color)
  1563. color = [color.r, color.g, color.b, 1]
  1564. classifications[i].color = color
  1565. }
  1566. }
  1567. this.classifications = classifications;
  1568. this.dispatchEvent({'type': 'classifications_changed', 'viewer': this});
  1569. }
  1570. setClassificationVisibility (key, value) {
  1571. if (!this.classifications[key]) {
  1572. this.classifications[key] = {visible: value, name: 'no name'};
  1573. this.dispatchEvent({'type': 'classification_visibility_changed', 'viewer': this});
  1574. } else if (this.classifications[key].visible !== value) {
  1575. this.classifications[key].visible = value;
  1576. this.dispatchEvent({'type': 'classification_visibility_changed', 'viewer': this});
  1577. }
  1578. }
  1579. toggleAllClassificationsVisibility(){
  1580. let numVisible = 0;
  1581. let numItems = 0;
  1582. for(const key of Object.keys(this.classifications)){
  1583. if(this.classifications[key].visible){
  1584. numVisible++;
  1585. }
  1586. numItems++;
  1587. }
  1588. let visible = true;
  1589. if(numVisible === numItems){
  1590. visible = false;
  1591. }
  1592. let somethingChanged = false;
  1593. for(const key of Object.keys(this.classifications)){
  1594. if(this.classifications[key].visible !== visible){
  1595. this.classifications[key].visible = visible;
  1596. somethingChanged = true;
  1597. }
  1598. }
  1599. if(somethingChanged){
  1600. this.dispatchEvent({'type': 'classification_visibility_changed', 'viewer': this});
  1601. }
  1602. }
  1603. setFilterReturnNumberRange(from, to){
  1604. this.filterReturnNumberRange = [from, to];
  1605. this.dispatchEvent({'type': 'filter_return_number_range_changed', 'viewer': this});
  1606. }
  1607. setFilterNumberOfReturnsRange(from, to){
  1608. this.filterNumberOfReturnsRange = [from, to];
  1609. this.dispatchEvent({'type': 'filter_number_of_returns_range_changed', 'viewer': this});
  1610. }
  1611. setFilterGPSTimeRange(from, to){
  1612. this.filterGPSTimeRange = [from, to];
  1613. this.dispatchEvent({'type': 'filter_gps_time_range_changed', 'viewer': this});
  1614. }
  1615. setFilterPointSourceIDRange(from, to){
  1616. this.filterPointSourceIDRange = [from, to]
  1617. this.dispatchEvent({'type': 'filter_point_source_id_range_changed', 'viewer': this});
  1618. }
  1619. setLengthUnit (value) {
  1620. switch (value) {
  1621. case 'm':
  1622. this.lengthUnit = LengthUnits.METER;
  1623. this.lengthUnitDisplay = LengthUnits.METER;
  1624. break;
  1625. case 'ft':
  1626. this.lengthUnit = LengthUnits.FEET;
  1627. this.lengthUnitDisplay = LengthUnits.FEET;
  1628. break;
  1629. case 'in':
  1630. this.lengthUnit = LengthUnits.INCH;
  1631. this.lengthUnitDisplay = LengthUnits.INCH;
  1632. break;
  1633. }
  1634. this.dispatchEvent({ 'type': 'length_unit_changed', 'viewer': this, value: value});
  1635. };
  1636. setLengthUnitAndDisplayUnit(lengthUnitValue, lengthUnitDisplayValue) {
  1637. switch (lengthUnitValue) {
  1638. case 'm':
  1639. this.lengthUnit = LengthUnits.METER;
  1640. break;
  1641. case 'ft':
  1642. this.lengthUnit = LengthUnits.FEET;
  1643. break;
  1644. case 'in':
  1645. this.lengthUnit = LengthUnits.INCH;
  1646. break;
  1647. }
  1648. switch (lengthUnitDisplayValue) {
  1649. case 'm':
  1650. this.lengthUnitDisplay = LengthUnits.METER;
  1651. break;
  1652. case 'ft':
  1653. this.lengthUnitDisplay = LengthUnits.FEET;
  1654. break;
  1655. case 'in':
  1656. this.lengthUnitDisplay = LengthUnits.INCH;
  1657. break;
  1658. }
  1659. this.dispatchEvent({ 'type': 'length_unit_changed', 'viewer': this, value: lengthUnitValue });
  1660. };
  1661. zoomTo(node, factor, animationDuration = 0){
  1662. let view = this.mainViewport.view;
  1663. let camera = this.scene.cameraP.clone();
  1664. camera.rotation.copy(this.scene.cameraP.rotation);
  1665. camera.rotation.order = "ZXY";
  1666. camera.rotation.x = Math.PI / 2 + view.pitch;
  1667. camera.rotation.z = view.yaw;
  1668. camera.updateMatrix();
  1669. camera.updateMatrixWorld();
  1670. camera.zoomTo(node, factor);
  1671. let bs;
  1672. if (node.boundingSphere) {
  1673. bs = node.boundingSphere;
  1674. } else if (node.geometry && node.geometry.boundingSphere) {
  1675. bs = node.geometry.boundingSphere;
  1676. } else {
  1677. bs = node.boundingBox.getBoundingSphere(new THREE.Sphere());
  1678. }
  1679. bs = bs.clone().applyMatrix4(node.matrixWorld);
  1680. let startPosition = view.position.clone();
  1681. let endPosition = camera.position.clone();
  1682. let startTarget = view.getPivot();
  1683. let endTarget = bs.center;
  1684. let startRadius = view.radius;
  1685. let endRadius = endPosition.distanceTo(endTarget);
  1686. let easing = TWEEN.Easing.Quartic.Out;
  1687. { // animate camera position
  1688. let pos = startPosition.clone();
  1689. let tween = new TWEEN.Tween(pos).to(endPosition, animationDuration);
  1690. tween.easing(easing);
  1691. tween.onUpdate(() => {
  1692. view.position.copy(pos);
  1693. });
  1694. tween.start();
  1695. }
  1696. { // animate camera target
  1697. let target = startTarget.clone();
  1698. let tween = new TWEEN.Tween(target).to(endTarget, animationDuration);
  1699. tween.easing(easing);
  1700. tween.onUpdate(() => {
  1701. view.lookAt(target);
  1702. });
  1703. tween.onComplete(() => {
  1704. view.lookAt(target);
  1705. this.dispatchEvent({type: 'focusing_finished', target: this});
  1706. });
  1707. this.dispatchEvent({type: 'focusing_started', target: this});
  1708. tween.start();
  1709. }
  1710. };
  1711. moveToGpsTimeVicinity(time){
  1712. const result = Potree.Utils.findClosestGpsTime(time, viewer);
  1713. const box = result.node.pointcloud.deepestNodeAt(result.position).getBoundingBox();
  1714. const diameter = box.min.distanceTo(box.max);
  1715. const camera = this.scene.getActiveCamera();
  1716. const offset = camera.getWorldDirection(new THREE.Vector3()).multiplyScalar(diameter);
  1717. const newCamPos = result.position.clone().sub(offset);
  1718. this.scene.view.position.copy(newCamPos);
  1719. this.scene.view.lookAt(result.position);
  1720. }
  1721. showAbout () {
  1722. $(function () {
  1723. $('#about-panel').dialog();
  1724. });
  1725. };
  1726. getGpsTimeExtent(){
  1727. const range = [Infinity, -Infinity];
  1728. for(const pointcloud of this.scene.pointclouds){
  1729. const attributes = pointcloud.pcoGeometry.pointAttributes.attributes;
  1730. const aGpsTime = attributes.find(a => a.name === "gps-time");
  1731. if(aGpsTime){
  1732. range[0] = Math.min(range[0], aGpsTime.range[0]);
  1733. range[1] = Math.max(range[1], aGpsTime.range[1]);
  1734. }
  1735. }
  1736. return range;
  1737. }
  1738. fitToScreen (factor = 1, animationDuration = 0) {
  1739. let box = this.getBoundingBox(this.scene.pointclouds);
  1740. let node = new THREE.Object3D();
  1741. node.boundingBox = box;
  1742. this.zoomTo(node, factor, animationDuration);
  1743. this.controls.stop();
  1744. };
  1745. toggleNavigationCube() {
  1746. this.navigationCube.visible = !this.navigationCube.visible;
  1747. /* this.viewports.push({
  1748. name:'navigationCube',
  1749. left:0, bottom:0, width:0.2,
  1750. }) */
  1751. }
  1752. /* setView(pos, view) {
  1753. if(!pos) return;
  1754. switch(pos) {
  1755. case "F":
  1756. this.setFrontView(view);
  1757. break;
  1758. case "B":
  1759. this.setBackView(view);
  1760. break;
  1761. case "L":
  1762. this.setLeftView(view);
  1763. break;
  1764. case "R":
  1765. this.setRightView(view);
  1766. break;
  1767. case "U":
  1768. this.setTopView(view);
  1769. break;
  1770. case "D":
  1771. this.setBottomView(view);
  1772. break;
  1773. }
  1774. } */
  1775. setTopView(view){
  1776. view = view || this.scene.view
  1777. view.setCubeView("top")
  1778. this.fitToScreen();
  1779. };
  1780. setBottomView(){
  1781. this.scene.view.yaw = -Math.PI;
  1782. this.scene.view.pitch = Math.PI / 2;
  1783. this.fitToScreen();
  1784. };
  1785. setFrontView(view){
  1786. view = view || this.scene.view
  1787. view.yaw = 0;
  1788. view.pitch = 0;
  1789. this.fitToScreen();
  1790. };
  1791. setBackView(view){
  1792. view = view || this.scene.view
  1793. view.yaw = Math.PI;
  1794. view.pitch = 0;
  1795. this.fitToScreen();
  1796. };
  1797. setLeftView(){
  1798. this.scene.view.yaw = -Math.PI / 2;
  1799. this.scene.view.pitch = 0;
  1800. this.fitToScreen();
  1801. };
  1802. setRightView () {
  1803. this.scene.view.yaw = Math.PI / 2;
  1804. this.scene.view.pitch = 0;
  1805. this.fitToScreen();
  1806. };
  1807. flipYZ () {
  1808. this.isFlipYZ = !this.isFlipYZ;
  1809. // TODO flipyz
  1810. console.log('TODO');
  1811. }
  1812. setCameraMode(mode){
  1813. this.scene.cameraMode = mode;
  1814. viewer.mainViewport.camera = mode == CameraMode.PERSPECTIVE ? this.scene.cameraP : this.scene.cameraO; //改
  1815. for(let pointcloud of this.scene.pointclouds) {
  1816. pointcloud.material.useOrthographicCamera = mode == CameraMode.ORTHOGRAPHIC;
  1817. }
  1818. }
  1819. getProjection(){
  1820. const pointcloud = this.scene.pointclouds[0];
  1821. if(pointcloud){
  1822. return pointcloud.projection;
  1823. }else{
  1824. return null;
  1825. }
  1826. }
  1827. async loadProject(url,done){
  1828. const response = await fetch(url);
  1829. if(response.ok){
  1830. const text = await response.text();
  1831. const json = JSON5.parse(text);
  1832. // const json = JSON.parse(text);
  1833. if(json.type === "Potree"){
  1834. Potree.loadProject(viewer, json, done);
  1835. }
  1836. }else{
  1837. console.warn("未能加载:"+url )
  1838. }
  1839. }
  1840. saveProject(){
  1841. return Potree.saveProject(this);
  1842. }
  1843. loadSettingsFromURL(){
  1844. if(Utils.getParameterByName("pointSize")){
  1845. this.setPointSize(parseFloat(Utils.getParameterByName("pointSize")));
  1846. }
  1847. if(Utils.getParameterByName("FOV")){
  1848. this.setFOV(parseFloat(Utils.getParameterByName("FOV")));
  1849. }
  1850. if(Utils.getParameterByName("opacity")){
  1851. this.setOpacity(parseFloat(Utils.getParameterByName("opacity")));
  1852. }
  1853. if(Utils.getParameterByName("edlEnabled")){
  1854. let enabled = Utils.getParameterByName("edlEnabled") === "true";
  1855. this.setEDLEnabled(enabled);
  1856. }
  1857. if (Utils.getParameterByName('edlRadius')) {
  1858. this.setEDLRadius(parseFloat(Utils.getParameterByName('edlRadius')));
  1859. }
  1860. if (Utils.getParameterByName('edlStrength')) {
  1861. this.setEDLStrength(parseFloat(Utils.getParameterByName('edlStrength')));
  1862. }
  1863. if (Utils.getParameterByName('pointBudget')) {
  1864. this.setPointBudget(parseFloat(Utils.getParameterByName('pointBudget')));
  1865. }
  1866. if (Utils.getParameterByName('showBoundingBox')) {
  1867. let enabled = Utils.getParameterByName('showBoundingBox') === 'true';
  1868. if (enabled) {
  1869. this.setShowBoundingBox(true);
  1870. } else {
  1871. this.setShowBoundingBox(false);
  1872. }
  1873. }
  1874. if (Utils.getParameterByName('material')) {
  1875. let material = Utils.getParameterByName('material');
  1876. this.setMaterial(material);
  1877. }
  1878. if (Utils.getParameterByName('pointSizing')) {
  1879. let sizing = Utils.getParameterByName('pointSizing');
  1880. this.setPointSizing(sizing);
  1881. }
  1882. if (Utils.getParameterByName('quality')) {
  1883. let quality = Utils.getParameterByName('quality');
  1884. this.setQuality(quality);
  1885. }
  1886. if (Utils.getParameterByName('position')) {
  1887. let value = Utils.getParameterByName('position');
  1888. value = value.replace('[', '').replace(']', '');
  1889. let tokens = value.split(';');
  1890. let x = parseFloat(tokens[0]);
  1891. let y = parseFloat(tokens[1]);
  1892. let z = parseFloat(tokens[2]);
  1893. this.scene.view.position.set(x, y, z);
  1894. }
  1895. if (Utils.getParameterByName('target')) {
  1896. let value = Utils.getParameterByName('target');
  1897. value = value.replace('[', '').replace(']', '');
  1898. let tokens = value.split(';');
  1899. let x = parseFloat(tokens[0]);
  1900. let y = parseFloat(tokens[1]);
  1901. let z = parseFloat(tokens[2]);
  1902. this.scene.view.lookAt(new THREE.Vector3(x, y, z));
  1903. }
  1904. if (Utils.getParameterByName('background')) {
  1905. let value = Utils.getParameterByName('background');
  1906. this.setBackground(value);
  1907. }
  1908. // if(Utils.getParameterByName("elevationRange")){
  1909. // let value = Utils.getParameterByName("elevationRange");
  1910. // value = value.replace("[", "").replace("]", "");
  1911. // let tokens = value.split(";");
  1912. // let x = parseFloat(tokens[0]);
  1913. // let y = parseFloat(tokens[1]);
  1914. //
  1915. // this.setElevationRange(x, y);
  1916. // //this.scene.view.target.set(x, y, z);
  1917. // }
  1918. };
  1919. // ------------------------------------------------------------------------------------
  1920. // Viewer Internals
  1921. // ------------------------------------------------------------------------------------
  1922. createControls (enableJoy) {
  1923. { // create FIRST PERSON CONTROLS
  1924. this.fpControls = new FirstPersonControls(this, this.mainViewport);
  1925. this.fpControls.enabled = false;
  1926. this.fpControls.addEventListener('start', this.disableAnnotations.bind(this));
  1927. this.fpControls.addEventListener('end', this.enableAnnotations.bind(this));
  1928. /* this.addEventListener("loadPointCloudDone", ()=>{
  1929. let boundPlane = new THREE.Box3()
  1930. boundPlane.expandByPoint(this.bound.boundingBox.min.clone())//最低高度为bound的最低
  1931. boundPlane.expandByPoint(this.bound.boundingBox.max.clone().setZ(this.bound.center.z))//最高高度为bound的中心高度
  1932. FirstPersonControls.boundPlane = boundPlane
  1933. FirstPersonControls.standardSpeed = THREE.Math.clamp( Math.sqrt(this.bound.boundSize.length() )/ 100 , 0.02,0.5); //在这个boundPlane中的速度
  1934. }) */
  1935. }
  1936. {
  1937. this.characterCtrl = new CharacterControl(this );
  1938. }
  1939. // { // create GEO CONTROLS
  1940. // this.geoControls = new GeoControls(this.scene.camera, this.renderer.domElement);
  1941. // this.geoControls.enabled = false;
  1942. // this.geoControls.addEventListener("start", this.disableAnnotations.bind(this));
  1943. // this.geoControls.addEventListener("end", this.enableAnnotations.bind(this));
  1944. // this.geoControls.addEventListener("move_speed_changed", (event) => {
  1945. // this.setMoveSpeed(this.geoControls.moveSpeed);
  1946. // });
  1947. // }
  1948. { // create ORBIT CONTROLS
  1949. this.orbitControls = new OrbitControls(this);
  1950. this.orbitControls.enabled = false;
  1951. this.orbitControls.addEventListener('start', this.disableAnnotations.bind(this));
  1952. this.orbitControls.addEventListener('end', this.enableAnnotations.bind(this));
  1953. }
  1954. if(enableJoy){
  1955. this.joyStick = new JoyStick(this.renderArea.parentElement, [this.fpControls, this.characterCtrl])
  1956. }
  1957. /* { // create EARTH CONTROLS
  1958. this.earthControls = new EarthControls(this);
  1959. this.earthControls.enabled = false;
  1960. this.earthControls.addEventListener('start', this.disableAnnotations.bind(this));
  1961. this.earthControls.addEventListener('end', this.enableAnnotations.bind(this));
  1962. }
  1963. { // create DEVICE ORIENTATION CONTROLS
  1964. this.deviceControls = new DeviceOrientationControls(this);
  1965. this.deviceControls.enabled = false;
  1966. this.deviceControls.addEventListener('start', this.disableAnnotations.bind(this));
  1967. this.deviceControls.addEventListener('end', this.enableAnnotations.bind(this));
  1968. } */
  1969. /* { // create VR CONTROLS
  1970. this.vrControls = new VRControls(this);
  1971. this.vrControls.enabled = false;
  1972. this.vrControls.addEventListener('start', this.disableAnnotations.bind(this));
  1973. this.vrControls.addEventListener('end', this.enableAnnotations.bind(this));
  1974. } */
  1975. };
  1976. toggleSidebar () {
  1977. let renderArea = $('#potree_render_area');
  1978. let isVisible = renderArea.css('left') !== '0px';
  1979. if (isVisible) {
  1980. renderArea.css('left', '0px');
  1981. } else {
  1982. renderArea.css('left', '300px');
  1983. }
  1984. };
  1985. toggleMap () {
  1986. // let map = $('#potree_map');
  1987. // map.toggle(100);
  1988. if (this.mapView) {
  1989. this.mapView.toggle();
  1990. }
  1991. };
  1992. onGUILoaded(callback){
  1993. if(this.guiLoaded){
  1994. callback();
  1995. }else{
  1996. this.guiLoadTasks.push(callback);
  1997. }
  1998. }
  1999. promiseGuiLoaded(){
  2000. return new Promise( resolve => {
  2001. if(this.guiLoaded){
  2002. resolve();
  2003. }else{
  2004. this.guiLoadTasks.push(resolve);
  2005. }
  2006. });
  2007. }
  2008. loadGUI(callback){
  2009. if(callback){
  2010. this.onGUILoaded(callback);
  2011. }
  2012. let viewer = this;
  2013. let sidebarContainer = $('#potree_sidebar_container');
  2014. sidebarContainer.load(new URL(Potree.scriptPath + '/' + (Potree.settings.sidebar || 'sidebar1.html')).href, () => {
  2015. sidebarContainer.css('width', '300px');
  2016. sidebarContainer.css('height', '100%');
  2017. let imgMenuToggle = document.createElement('img');
  2018. imgMenuToggle.src = new URL(Potree.resourcePath + '/icons/menu_button.svg').href;
  2019. imgMenuToggle.onclick = this.toggleSidebar;
  2020. imgMenuToggle.classList.add('potree_menu_toggle');
  2021. let imgMapToggle = document.createElement('img');
  2022. imgMapToggle.src = new URL(Potree.resourcePath + '/icons/map_icon.png').href;
  2023. imgMapToggle.style.display = 'none';
  2024. imgMapToggle.onclick = e => { this.toggleMap(); };
  2025. imgMapToggle.id = 'potree_map_toggle';
  2026. let elButtons = $("#potree_quick_buttons").get(0);
  2027. elButtons.append(imgMenuToggle);
  2028. elButtons.append(imgMapToggle);
  2029. VRButton.createButton(this.renderer).then(vrButton => {
  2030. if(vrButton == null){
  2031. console.log("VR not supported or active.");
  2032. return;
  2033. }
  2034. this.renderer.xr.enabled = true;
  2035. let element = vrButton.element;
  2036. element.style.position = "";
  2037. element.style.bottom = "";
  2038. element.style.left = "";
  2039. element.style.margin = "4px";
  2040. element.style.fontSize = "100%";
  2041. element.style.width = "2.5em";
  2042. element.style.height = "2.5em";
  2043. element.style.padding = "0";
  2044. element.style.textShadow = "black 2px 2px 2px";
  2045. element.style.display = "block";
  2046. elButtons.append(element);
  2047. vrButton.onStart(() => {
  2048. this.dispatchEvent({type: "vr_start"});
  2049. });
  2050. vrButton.onEnd(() => {
  2051. this.dispatchEvent({type: "vr_end"});
  2052. });
  2053. });
  2054. /* this.mapView = new MapView(this);
  2055. this.mapView.init(); */
  2056. i18n.init({
  2057. lng: 'en',
  2058. resGetPath: Potree.resourcePath + '/lang/__lng__/__ns__.json',
  2059. preload: ['en', 'fr', 'de', 'jp', 'se', 'es', 'zh'],
  2060. getAsync: true,
  2061. debug: false
  2062. }, function (t) {
  2063. // Start translation once everything is loaded
  2064. $('body').i18n();
  2065. });
  2066. $(() => {
  2067. //initSidebar(this);
  2068. let sidebar = new Sidebar(this);
  2069. sidebar.init();
  2070. this.sidebar = sidebar;
  2071. //if (callback) {
  2072. // $(callback);
  2073. //}
  2074. let elProfile = $('<div>').load(new URL(Potree.scriptPath + '/profile.html').href, () => {
  2075. $(document.body).append(elProfile.children());
  2076. this.profileWindow = new ProfileWindow(this);
  2077. this.profileWindowController = new ProfileWindowController(this);
  2078. $('#profile_window').draggable({
  2079. handle: $('#profile_titlebar'),
  2080. containment: $(document.body)
  2081. });
  2082. $('#profile_window').resizable({
  2083. containment: $(document.body),
  2084. handles: 'n, e, s, w'
  2085. });
  2086. $(() => {
  2087. this.guiLoaded = true;
  2088. for(let task of this.guiLoadTasks){
  2089. task();
  2090. }
  2091. });
  2092. });
  2093. });
  2094. });
  2095. return this.promiseGuiLoaded();
  2096. }
  2097. setLanguage (lang) {
  2098. i18n.setLng(lang);
  2099. $('body').i18n();
  2100. }
  2101. setServer (server) {
  2102. this.server = server;
  2103. }
  2104. initDragAndDrop(){
  2105. function allowDrag(e) {
  2106. e.dataTransfer.dropEffect = 'copy';
  2107. e.preventDefault();
  2108. }
  2109. let dropHandler = async (event) => {
  2110. console.log(event);
  2111. event.preventDefault();
  2112. for(const item of event.dataTransfer.items){
  2113. console.log(item);
  2114. if(item.kind !== "file"){
  2115. continue;
  2116. }
  2117. const file = item.getAsFile();
  2118. const isJson = file.name.toLowerCase().endsWith(".json");
  2119. const isGeoPackage = file.name.toLowerCase().endsWith(".gpkg");
  2120. if(isJson){
  2121. try{
  2122. const text = await file.text();
  2123. const json = JSON.parse(text);
  2124. if(json.type === "Potree"){
  2125. Potree.loadProject(viewer, json);
  2126. }
  2127. }catch(e){
  2128. console.error("failed to parse the dropped file as JSON");
  2129. console.error(e);
  2130. }
  2131. }else if(isGeoPackage){
  2132. const hasPointcloud = viewer.scene.pointclouds.length > 0;
  2133. if(!hasPointcloud){
  2134. let msg = "At least one point cloud is needed that specifies the ";
  2135. msg += "coordinate reference system before loading vector data.";
  2136. console.error(msg);
  2137. }else{
  2138. proj4.defs("WGS84", "+proj=longlat +ellps=WGS84 +datum=WGS84 +no_defs");
  2139. proj4.defs("pointcloud", this.getProjection());
  2140. let transform = proj4("WGS84", "pointcloud");
  2141. const buffer = await file.arrayBuffer();
  2142. const params = {
  2143. transform: transform,
  2144. source: file.name,
  2145. };
  2146. const geo = await Potree.GeoPackageLoader.loadBuffer(buffer, params);
  2147. viewer.scene.addGeopackage(geo);
  2148. }
  2149. }
  2150. }
  2151. };
  2152. $("body")[0].addEventListener("dragenter", allowDrag);
  2153. $("body")[0].addEventListener("dragover", allowDrag);
  2154. $("body")[0].addEventListener("drop", dropHandler);
  2155. }
  2156. updateAnnotations () {
  2157. if(!this.visibleAnnotations){
  2158. this.visibleAnnotations = new Set();
  2159. }
  2160. this.scene.annotations.updateBounds();
  2161. this.scene.cameraP.updateMatrixWorld();
  2162. this.scene.cameraO.updateMatrixWorld();
  2163. let distances = [];
  2164. let renderAreaSize = this.renderer.getSize(new THREE.Vector2());
  2165. let viewer = this;
  2166. let visibleNow = [];
  2167. this.scene.annotations.traverse(annotation => {
  2168. if (annotation === this.scene.annotations) {
  2169. return true;
  2170. }
  2171. if (!annotation.visible) {
  2172. return false;
  2173. }
  2174. annotation.scene = this.scene;
  2175. let element = annotation.domElement;
  2176. let position = annotation.position.clone();
  2177. position.add(annotation.offset);
  2178. if (!position) {
  2179. position = annotation.boundingBox.getCenter(new THREE.Vector3());
  2180. }
  2181. let distance = viewer.scene.cameraP.position.distanceTo(position);
  2182. let radius = annotation.boundingBox.getBoundingSphere(new THREE.Sphere()).radius;
  2183. let screenPos = new THREE.Vector3();
  2184. let screenSize = 0;
  2185. {
  2186. // SCREEN POS
  2187. screenPos.copy(position).project(this.scene.getActiveCamera());
  2188. screenPos.x = renderAreaSize.x * (screenPos.x + 1) / 2;
  2189. screenPos.y = renderAreaSize.y * (1 - (screenPos.y + 1) / 2);
  2190. // SCREEN SIZE
  2191. if(viewer.scene.cameraMode == CameraMode.PERSPECTIVE) {
  2192. let fov = Math.PI * viewer.scene.cameraP.fov / 180;
  2193. let slope = Math.tan(fov / 2.0);
  2194. let projFactor = 0.5 * renderAreaSize.y / (slope * distance);
  2195. screenSize = radius * projFactor;
  2196. } else {
  2197. screenSize = Utils.projectedRadiusOrtho(radius, viewer.scene.cameraO.projectionMatrix, renderAreaSize.x, renderAreaSize.y);
  2198. }
  2199. }
  2200. element.css("left", screenPos.x + "px");
  2201. element.css("top", screenPos.y + "px");
  2202. //element.css("display", "block");
  2203. let zIndex = 10000000 - distance * (10000000 / this.scene.cameraP.far);
  2204. if(annotation.descriptionVisible){
  2205. zIndex += 10000000;
  2206. }
  2207. element.css("z-index", parseInt(zIndex));
  2208. if(annotation.children.length > 0){
  2209. let expand = screenSize > annotation.collapseThreshold || annotation.boundingBox.containsPoint(this.scene.getActiveCamera().position);
  2210. annotation.expand = expand;
  2211. if (!expand) {
  2212. //annotation.display = (screenPos.z >= -1 && screenPos.z <= 1);
  2213. let inFrustum = (screenPos.z >= -1 && screenPos.z <= 1);
  2214. if(inFrustum){
  2215. visibleNow.push(annotation);
  2216. }
  2217. }
  2218. return expand;
  2219. } else {
  2220. //annotation.display = (screenPos.z >= -1 && screenPos.z <= 1);
  2221. let inFrustum = (screenPos.z >= -1 && screenPos.z <= 1);
  2222. if(inFrustum){
  2223. visibleNow.push(annotation);
  2224. }
  2225. }
  2226. });
  2227. let notVisibleAnymore = new Set(this.visibleAnnotations);
  2228. for(let annotation of visibleNow){
  2229. annotation.display = true;
  2230. notVisibleAnymore.delete(annotation);
  2231. }
  2232. this.visibleAnnotations = visibleNow;
  2233. for(let annotation of notVisibleAnymore){
  2234. annotation.display = false;
  2235. }
  2236. }
  2237. updateMaterialDefaults(pointcloud){
  2238. // PROBLEM STATEMENT:
  2239. // * [min, max] of intensity, source id, etc. are computed as point clouds are loaded
  2240. // * the point cloud material won't know the range it should use until some data is loaded
  2241. // * users can modify the range at runtime, but sensible default ranges should be
  2242. // applied even if no GUI is present
  2243. // * display ranges shouldn't suddenly change even if the actual range changes over time.
  2244. // e.g. the root node has intensity range [1, 478]. One of the descendants increases range to
  2245. // [0, 2047]. We should not automatically change to the new range because that would result
  2246. // in sudden and drastic changes of brightness. We should adjust the min/max of the sidebar slider.
  2247. const material = pointcloud.material;
  2248. const attIntensity = pointcloud.getAttribute("intensity");
  2249. if(attIntensity != null && material.intensityRange[0] === Infinity){
  2250. material.intensityRange = [...attIntensity.range];
  2251. }
  2252. // const attIntensity = pointcloud.getAttribute("intensity");
  2253. // if(attIntensity && material.intensityRange[0] === Infinity){
  2254. // material.intensityRange = [...attIntensity.range];
  2255. // }
  2256. // let attributes = pointcloud.getAttributes();
  2257. // for(let attribute of attributes.attributes){
  2258. // if(attribute.range){
  2259. // let range = [...attribute.range];
  2260. // material.computedRange.set(attribute.name, range);
  2261. // //material.setRange(attribute.name, range);
  2262. // }
  2263. // }
  2264. }
  2265. update(delta, timestamp){
  2266. viewer.addTimeMark('update','start')
  2267. TWEEN.update(timestamp);
  2268. transitions.update(delta);//写在开头,因为这时候最为固定,计时准确
  2269. this.dispatchEvent({
  2270. type: 'update_start',
  2271. delta: delta,
  2272. timestamp: timestamp});
  2273. this.updateScreenSize() //判断是否改变canvas大小
  2274. const scene = this.scene;
  2275. const camera = scene.getActiveCamera();
  2276. const visiblePointClouds = this.scene.pointclouds.filter(pc => pc.visible)
  2277. Potree.pointLoadLimit = Potree.pointBudget * 2;
  2278. /* const lTarget = camera.position.clone().add(camera.getWorldDirection(new THREE.Vector3()).multiplyScalar(1000));
  2279. this.scene.directionalLight.position.copy(camera.position);
  2280. this.scene.directionalLight.lookAt(lTarget); */
  2281. for (let pointcloud of visiblePointClouds) {
  2282. pointcloud.showBoundingBox = this.showBoundingBox;
  2283. pointcloud.generateDEM = this.generateDEM;
  2284. pointcloud.minimumNodePixelSize = this.minNodeSize;
  2285. let material = pointcloud.material;
  2286. material.uniforms.uFilterReturnNumberRange.value = this.filterReturnNumberRange;
  2287. material.uniforms.uFilterNumberOfReturnsRange.value = this.filterNumberOfReturnsRange;
  2288. material.uniforms.uFilterGPSTimeClipRange.value = this.filterGPSTimeRange;
  2289. material.uniforms.uFilterPointSourceIDClipRange.value = this.filterPointSourceIDRange;
  2290. //material.classificationName = this.classificationName
  2291. //material.classification = this.classifications;
  2292. //material.recomputeClassification();
  2293. this.updateMaterialDefaults(pointcloud);
  2294. }
  2295. {
  2296. if(this.showBoundingBox){
  2297. let bbRoot = this.scene.scene.getObjectByName("potree_bounding_box_root");
  2298. if(!bbRoot){
  2299. let node = new THREE.Object3D();
  2300. node.name = "potree_bounding_box_root";
  2301. this.scene.scene.add(node);
  2302. bbRoot = node;
  2303. }
  2304. let visibleBoxes = [];
  2305. for(let pointcloud of this.scene.pointclouds){
  2306. for(let node of pointcloud.visibleNodes.filter(vn => vn.boundingBoxNode !== undefined)){
  2307. let box = node.boundingBoxNode;
  2308. visibleBoxes.push(box);
  2309. }
  2310. }
  2311. bbRoot.children = visibleBoxes;
  2312. }
  2313. }
  2314. if(this.boundNeedUpdate)this.updateModelBound() //add
  2315. this.scene.cameraP.fov = this.fov;
  2316. let controls = this.getControls();
  2317. if (controls === this.deviceControls) {
  2318. this.controls.setScene(scene);
  2319. this.controls.update(delta);
  2320. this.scene.cameraP.position.copy(scene.view.position);
  2321. this.scene.cameraO.position.copy(scene.view.position);
  2322. } else if (controls !== null) {
  2323. controls.setScene(scene);
  2324. let count = viewer.collider && window.multiUpdate ? 6 : 1
  2325. for (let s = 0; s < count; ++s)
  2326. controls.update(delta/count);
  2327. //更新camera
  2328. this.viewports.forEach(viewport=>{
  2329. if(!viewport.active)return
  2330. viewport.view.applyToCamera(viewport.camera)
  2331. })
  2332. }
  2333. this.lastFrameChanged = this.cameraChanged()//判断camera画面是否改变
  2334. { // update clip boxes
  2335. let boxes = [];
  2336. // volumes with clipping enabled
  2337. boxes.push(...this.scene.volumes.filter(v => (v.clip && v instanceof BoxVolume)));
  2338. // profile segments
  2339. for(let profile of this.scene.profiles){
  2340. boxes.push(...profile.boxes);
  2341. }
  2342. // Needed for .getInverse(), pre-empt a determinant of 0, see #815 / #816
  2343. let degenerate = (box) => box.matrixWorld.determinant() !== 0 && box.clip;
  2344. let clipBoxes = boxes.filter(degenerate).map( box => {
  2345. box.updateMatrixWorld();
  2346. let boxInverse = box.matrixWorld.clone().invert();
  2347. //let boxPosition = box.getWorldPosition(new THREE.Vector3());
  2348. return {box: box, inverse: boxInverse/* , position: boxPosition */};
  2349. });
  2350. //改
  2351. let bigClipInBox = clipBoxes.find(e=>e.box.clipTask == ClipTask.SHOW_INSIDE_Big && !e.box.highlight)//裁剪下载 when this.modules.Clip.editing
  2352. let clipBoxes_in = clipBoxes.filter(e=>e.box.clipTask == ClipTask.SHOW_INSIDE && !e.box.highlight)
  2353. let clipBoxes_out = clipBoxes.filter(e=>e.box.clipTask == ClipTask.SHOW_OUTSIDE && !e.box.highlight)
  2354. let highlightBoxes = clipBoxes.filter(e=>e.box.highlight )
  2355. //let prismPolygons = this.modules.volumeComputer && this.modules.volumeComputer.entered ? viewer.scene.measurements.filter(e=>(e.measureType == 'MulDistance Ring') && !e.isNew) : []
  2356. let prismPolygons = this.modules.volumeComputer ? this.modules.volumeComputer.prisms.filter(e=>!e.isNew && e.visible && !e.dontHighlight && (e.baseModel || !e.modelHaventLoad)) : []
  2357. // set clip volumes in material
  2358. for(let pointcloud of visiblePointClouds){
  2359. pointcloud.material.setClipBoxes(bigClipInBox, clipBoxes_in, clipBoxes_out, highlightBoxes, prismPolygons);
  2360. }
  2361. }
  2362. {
  2363. for(let pointcloud of visiblePointClouds){
  2364. pointcloud.material.elevationGradientRepeat = this.elevationGradientRepeat;
  2365. }
  2366. }
  2367. { // update navigation cube
  2368. this.navigationCube.update(camera.rotation);
  2369. }
  2370. this.updateAnnotations();
  2371. if(this.mapView){
  2372. this.mapView.update(delta);
  2373. if(this.mapView.sceneProjection){
  2374. $( "#potree_map_toggle" ).css("display", "block");
  2375. }
  2376. }
  2377. this.transformationTool?.update();
  2378. if(Potree.settings.editType != 'pano' && Potree.settings.editType != 'merge'){
  2379. this.modules.ParticleEditor?.update(delta)
  2380. }
  2381. this.mapViewer?.update(delta) //地图更新
  2382. this.dispatchEvent({ type: 'update', delta: delta, timestamp: timestamp}); //在有sidebar时耗高cpu,占本update函数80%
  2383. viewer.addTimeMark('update','end')
  2384. //add ------
  2385. this.reticule.updateVisible()
  2386. }
  2387. updateViewPointcloud(camera, areaSize, isViewport){
  2388. let result = Potree.updatePointClouds(this.scene.pointclouds, camera, areaSize );
  2389. //if(isViewport)return
  2390. const tStart = performance.now();
  2391. const campos = camera.position;
  2392. let closestImage = Infinity;
  2393. for(const images of this.scene.orientedImages){
  2394. for(const image of images.images){
  2395. const distance = image.mesh.position.distanceTo(campos);
  2396. closestImage = Math.min(closestImage, distance);
  2397. }
  2398. }
  2399. //const tEnd = performance.now();
  2400. //改:不根据点云修改视野near far
  2401. var near = camera.near, far = camera.far
  2402. if(!camera.limitFar && result.lowestSpacing !== Infinity){
  2403. //let near = result.lowestSpacing * 10.0;
  2404. let far = -this.getBoundingBox().applyMatrix4(camera.matrixWorldInverse).min.z;
  2405. far = Math.max(far * 1.5, 10000);
  2406. //near = Math.min(100.0, Math.max(0.01, near));
  2407. //near = Math.min(near, closestImage);
  2408. far = Math.max(far, near + 10000);
  2409. /* if(near === Infinity){
  2410. near = 0.1;
  2411. } */
  2412. //camera.near = near; //为了其他物体的显示,不修改near
  2413. camera.far = far;
  2414. }
  2415. /* if(this.scene.cameraMode == CameraMode.ORTHOGRAPHIC) {//???
  2416. camera.near = -camera.far;
  2417. } */
  2418. if(/* near != camera.near || */far != camera.far){
  2419. camera.updateProjectionMatrix()
  2420. }
  2421. //注:pointcloud.visibleNodes会随着near far自动更新
  2422. }
  2423. getPRenderer(){
  2424. if(this.useHQ){
  2425. if (!this.hqRenderer) {
  2426. this.hqRenderer = new HQSplatRenderer(this);
  2427. }
  2428. this.hqRenderer.useEDL = this.useEDL;
  2429. return this.hqRenderer;
  2430. }else{
  2431. /* if (this.useEDL && Features.SHADER_EDL.isSupported()) {
  2432. if (!this.edlRenderer) {
  2433. this.edlRenderer = new EDLRenderer(this);
  2434. }
  2435. return this.edlRenderer;
  2436. } else {
  2437. if (!this.potreeRenderer) {
  2438. this.potreeRenderer = new PotreeRenderer(this);
  2439. }
  2440. return this.potreeRenderer;
  2441. } */
  2442. if (!this.edlRenderer) {
  2443. this.edlRenderer = new EDLRenderer(this);
  2444. }
  2445. return this.edlRenderer;
  2446. }
  2447. }
  2448. renderVR(){//渲染部分没改完
  2449. let renderer = this.renderer;
  2450. renderer.setClearColor(0x550000, 0);
  2451. renderer.clear();
  2452. let xr = renderer.xr;
  2453. let dbg = new THREE.PerspectiveCamera();
  2454. let xrCameras = xr.getCamera(dbg);
  2455. if(xrCameras.cameras.length !== 2){
  2456. return;
  2457. }
  2458. let makeCam = this.vrControls.getCamera.bind(this.vrControls);
  2459. { // clear framebuffer
  2460. if(viewer.background === "skybox"){
  2461. renderer.setClearColor(0xff0000, 1);
  2462. }else if(viewer.background === "gradient"){
  2463. renderer.setClearColor(0x112233, 1);
  2464. }else if(viewer.background === "black"){
  2465. renderer.setClearColor(0x000000, 1);
  2466. }else if(viewer.background === "white"){
  2467. renderer.setClearColor(0xFFFFFF, 1);
  2468. }else{
  2469. renderer.setClearColor(0x000000, 0);
  2470. }
  2471. renderer.clear();
  2472. }
  2473. // render background
  2474. if(this.background === "skybox"){
  2475. let {skybox} = this;
  2476. let cam = makeCam();
  2477. skybox.camera.rotation.copy(cam.rotation);
  2478. skybox.camera.fov = cam.fov;
  2479. skybox.camera.aspect = cam.aspect;
  2480. // let dbg = new THREE.Object3D();
  2481. let dbg = skybox.parent;
  2482. // dbg.up.set(0, 0, 1);
  2483. dbg.rotation.x = Math.PI / 2;
  2484. // skybox.camera.parent = dbg;
  2485. // dbg.children.push(skybox.camera);
  2486. dbg.updateMatrix();
  2487. dbg.updateMatrixWorld();
  2488. skybox.camera.updateMatrix();
  2489. skybox.camera.updateMatrixWorld();
  2490. skybox.camera.updateProjectionMatrix();
  2491. renderer.render(skybox.scene, skybox.camera);
  2492. // renderer.render(skybox.scene, cam);
  2493. }else if(this.background === "gradient"){
  2494. // renderer.render(this.scene.sceneBG, this.scene.cameraBG);
  2495. }
  2496. this.renderer.xr.getSession().updateRenderState({
  2497. depthNear: 0.1,
  2498. depthFar: 10000
  2499. });
  2500. let cam = null;
  2501. let view = null;
  2502. { // render world scene
  2503. cam = makeCam();
  2504. cam.position.z -= 0.8 * cam.scale.x;
  2505. cam.parent = null;
  2506. // cam.near = 0.05;
  2507. cam.near = viewer.scene.getActiveCamera().near;
  2508. cam.far = viewer.scene.getActiveCamera().far;
  2509. cam.updateMatrix();
  2510. cam.updateMatrixWorld();
  2511. this.scene.scene.updateMatrix();
  2512. this.scene.scene.updateMatrixWorld();
  2513. this.scene.scene.matrixAutoUpdate = false;
  2514. let camWorld = cam.matrixWorld.clone();
  2515. view = camWorld.clone().invert();
  2516. this.scene.scene.matrix.copy(view);
  2517. this.scene.scene.matrixWorld.copy(view);
  2518. cam.matrix.identity();
  2519. cam.matrixWorld.identity();
  2520. cam.matrixWorldInverse.identity();
  2521. renderer.render(this.scene.scene, cam);
  2522. this.scene.scene.matrixWorld.identity();
  2523. }
  2524. for(let pointcloud of this.scene.pointclouds){
  2525. let viewport = xrCameras.cameras[0].viewport;
  2526. pointcloud.material.useEDL = false;
  2527. pointcloud.screenHeight = viewport.height;
  2528. pointcloud.screenWidth = viewport.width;
  2529. // automatically switch to paraboloids because they cause far less flickering in VR,
  2530. // when point sizes are larger than around 2 pixels
  2531. // if(Features.SHADER_INTERPOLATION.isSupported()){
  2532. // pointcloud.material.shape = Potree.PointShape.PARABOLOID;
  2533. // }
  2534. }
  2535. // render point clouds
  2536. for(let xrCamera of xrCameras.cameras){
  2537. let v = xrCamera.viewport;
  2538. renderer.setViewport(v.x, v.y, v.width, v.height);
  2539. // xrCamera.fov = 90;
  2540. { // estimate VR fov
  2541. let proj = xrCamera.projectionMatrix;
  2542. let inv = proj.clone().invert();
  2543. let p1 = new THREE.Vector4(0, 1, -1, 1).applyMatrix4(inv);
  2544. let rad = p1.y
  2545. let fov = 180 * (rad / Math.PI);
  2546. xrCamera.fov = fov;
  2547. }
  2548. for(let pointcloud of this.scene.pointclouds){
  2549. const {material} = pointcloud;
  2550. material.useEDL = false;
  2551. }
  2552. let vrWorld = view.clone().invert();
  2553. vrWorld.multiply(xrCamera.matrixWorld);
  2554. let vrView = vrWorld.clone().invert();
  2555. this.pRenderer.render(this.scene.scenePointCloud, xrCamera, null, {
  2556. viewOverride: vrView,
  2557. });
  2558. }
  2559. { // render VR scene
  2560. let cam = makeCam();
  2561. cam.parent = null;
  2562. renderer.render(this.sceneVR, cam);
  2563. }
  2564. renderer.resetState();
  2565. }
  2566. clear(params={}){
  2567. let background = params.background || this.background;
  2568. let backgroundOpacity = params.backgroundOpacity == void 0 ? this.backgroundOpacity : params.backgroundOpacity//如果想完全透明,只需要backgroundOpacity为0
  2569. let renderer = this.renderer
  2570. //let gl = renderer.getContext()
  2571. if(background instanceof THREE.Color){ //add
  2572. renderer.setClearColor(background, backgroundOpacity);
  2573. }else if(background === "skybox"){
  2574. renderer.setClearColor(0x000000, backgroundOpacity);
  2575. } else if (background === 'gradient') {
  2576. renderer.setClearColor(0x000000, backgroundOpacity);
  2577. } else if (background === 'black') {
  2578. renderer.setClearColor(0x000000, 1);
  2579. } else if (background === 'white') {
  2580. renderer.setClearColor(0xFFFFFF, 1);
  2581. } else {
  2582. renderer.setClearColor(background, backgroundOpacity);
  2583. }
  2584. params.target || renderer.clear();
  2585. }
  2586. getBuffer(viewport){//根据不同viewport返回rtEDL的texture
  2587. var buffer = this.buffers.get(viewport)
  2588. if(!buffer){
  2589. buffer = new THREE.WebGLRenderTarget(viewport.resolution.x, viewport.resolution.y, {
  2590. minFilter: THREE.NearestFilter,
  2591. magFilter: THREE.NearestFilter,
  2592. format: THREE.RGBAFormat,
  2593. type: THREE.FloatType
  2594. });
  2595. this.buffers.set(viewport, rtEDL)
  2596. }
  2597. return buffer
  2598. }
  2599. async renderDefault(params_={}){
  2600. if(!this.visible ) return
  2601. let pRenderer = this.getPRenderer();
  2602. let viewports = params_.viewports || this.viewports
  2603. let renderer = params_.renderer || this.renderer
  2604. viewer.addTimeMark('renderDefault','start')
  2605. //console.log('render', viewports.map(e=>e.name).join(','))
  2606. let renderSize
  2607. if(params_.target){
  2608. renderSize = new THREE.Vector2(params_.target.width, params_.target.height) //是画布大小
  2609. //可能需要viewer.setSize
  2610. }else{
  2611. renderSize = renderer.getSize(new THREE.Vector2()); //是client大小
  2612. }
  2613. ///let needsResize = viewports.length > 1 || params_.resize //去掉原因:因为不需要渲染的viewport不在此中所以无法判断几个viewport
  2614. for(let i=0; i<viewports.length; i++){
  2615. let viewport = viewports[i]
  2616. let params = $.extend({},params_);
  2617. params.viewport = viewport
  2618. //if(!params.target){
  2619. params.camera = params.camera || viewport.camera;
  2620. params.extraEnableLayers = viewport.extraEnableLayers
  2621. params.cameraLayers = viewport.cameraLayers
  2622. //}
  2623. params.useModelOnRT = Potree.settings.intersectOnObjs && pRenderer.canUseRTPoint()
  2624. && pRenderer.getIfRtEDL_(params) && !pRenderer.getIfuseEdl(params) //模型是否绘制在rtEDL上且能直接绘制到屏幕(感觉容易错)
  2625. var left,bottom,width,height
  2626. {
  2627. left = Math.ceil(renderSize.x * viewport.left)
  2628. bottom = Math.ceil(renderSize.y * viewport.bottom)
  2629. if(params_.target){//有target时最好viewport是专门建出来的
  2630. width = renderSize.x * viewport.width //target的大小可能和viewport不同,比如截图,这时会更改viewport大小
  2631. height = renderSize.y * viewport.height
  2632. }else{
  2633. width = viewport.resolution.x // 用的是client的width和height
  2634. height = viewport.resolution.y
  2635. }
  2636. if(width == 0 || height == 0)continue;//return
  2637. width = Math.ceil(width) //使用ceil,当原本有小数时,会重叠一个像素,无所谓
  2638. height = Math.ceil(height)
  2639. let scissorTest = viewport.width<1 || viewport.height<1 //不设置这个会把别的viewport clear掉
  2640. if(params_.target){
  2641. params_.target.viewport.set(left, bottom, width, height);
  2642. scissorTest && params_.target.scissor.set(left, bottom, width, height);
  2643. params_.target.scissorTest = scissorTest
  2644. renderer.setRenderTarget(params_.target)
  2645. }else{
  2646. /* if(viewports.length == 1 && left == 0 && bottom == 0){
  2647. left = 1 , width-=1 //这种情况下渲染也会有问题,只有鼠标的地方刷新 估计是pick那影响的
  2648. } */
  2649. /* if(scissorTest && left == 0 && bottom == 0){
  2650. left = 1 , width-=1
  2651. } */
  2652. if(viewport.forViewOffset){ //分块渲染,渲染时的camera还是原来的,但加载点云时的camera是分块中的
  2653. viewport.forViewOffset.camera.setViewOffset(renderSize.x, renderSize.y, left, renderSize.y - bottom - height, width, height)
  2654. renderer.setViewport(0,0,renderSize.x, renderSize.y)
  2655. viewport.resolution.copy(viewport.forViewOffset.originViewport.resolution)
  2656. viewport.resolution2.copy(viewport.forViewOffset.originViewport.resolution2) //后续渲染都当做原先的viewport
  2657. }else{
  2658. renderer.setViewport(left, bottom, width, height) //规定视口,影响图形变换(画布的使用范围)
  2659. }
  2660. //scissorTest && console.log('setScissor', left, bottom, width, height)
  2661. scissorTest && renderer.setScissor( left, bottom, width, height );//规定渲染范围
  2662. renderer.setScissorTest( scissorTest );//开启WebGL剪裁测试功能,如果不开启,.setScissor方法设置的范围不起作用 | width==1且height==1时开启会只有鼠标的地方刷新,很奇怪
  2663. }
  2664. }
  2665. //if(needsResize){
  2666. this.ifEmitResize( { viewport} )
  2667. //}
  2668. viewer.dispatchEvent({type: "render.begin", viewer: viewer, viewport, params });
  2669. viewport.beforeRender && viewport.beforeRender()
  2670. if(viewport.render){
  2671. if(!viewport.render($.extend({}, params, {
  2672. renderer, clear:params.clear || this.clear.bind(this), resize:null,
  2673. renderBG:this.renderBG.bind(this), force:true //viewer content_change时map也直接渲染吧 //!viewport.noPointcloud //如果要渲染点云,必须也一直渲染地图,否则地图会被覆盖(点云目前未能获取是否改变,也可能有其他动态物体,所以还是一直渲染的好)
  2674. }))) continue//return
  2675. }else{
  2676. this.clear(params)
  2677. pRenderer.clearTargets(params);
  2678. this.renderBG(viewport)
  2679. viewer.dispatchEvent({type: "render.begin3", viewer: viewer, viewport, params });
  2680. if(this.splatMesh){
  2681. Potree.Utils.setCameraLayers(params.camera, ['model'])
  2682. this.renderer.render(this.splatMesh, params.camera)
  2683. }
  2684. if(Potree.settings.notAdditiveBlending ){
  2685. params.renderBeforeCloud = true
  2686. this.renderOverlay1(params) //先渲染不透明的model。
  2687. }
  2688. }
  2689. if(!viewport.noPointcloud ){
  2690. if(params_.needWaitLoadPoint){
  2691. await this.waitPointLoad(null, params_.maxTimeForPointLoad, viewport ) //resolution得用split前整个的viewport的
  2692. }else{
  2693. this.updateViewPointcloud(params.camera, viewport.resolution, true)
  2694. }
  2695. pRenderer.render(params); //渲染点云 skybox。
  2696. }
  2697. if(Potree.settings.notAdditiveBlending){ // 融合页面才用到
  2698. params.renderBeforeCloud = false
  2699. this.renderOverlay1(params)
  2700. this.renderOverlay2(params)
  2701. }else{
  2702. this.renderOverlay(params)
  2703. }
  2704. viewport.afterRender && viewport.afterRender()
  2705. this.dispatchEvent({type: "render.end", viewer: this, viewport });
  2706. viewport.needRender = false
  2707. viewport.lastRenderTime = Date.now()
  2708. }
  2709. /* if(params_.screenshot){ //抗锯齿
  2710. this.composer.render();
  2711. } */
  2712. this.renderer.setRenderTarget(null)
  2713. viewer.scene.pointclouds[0] && this.addFakeMeasure('visibleNodes', viewer.scene.pointclouds[0].visibleNodes.length )//
  2714. this.addFakeMeasure('numVisiblePoints', Potree.numVisiblePoints/100000)//十万 numVisiblePoints和帧率成反比(若每一帧都render的话),和render用时成正比 (y=kn+b)。但visibleNodes个数也影响,多的话也更卡。visibleNodes和numVisiblePoints不成正比,少的visibleNodes可能numVisiblePoints多
  2715. viewer.addTimeMark('renderDefault','end')
  2716. }
  2717. renderBG(viewport){
  2718. let background = viewport.background || viewer.background;
  2719. let backgroundOpacity = viewport.backgroundOpacity == void 0 ? viewer.backgroundOpacity : viewport.backgroundOpacity//如果想完全透明,只需要backgroundOpacity为0
  2720. if(backgroundOpacity != 0){//绘制背景. 为了防止相机移动后天空不动有点死板,做一定的动态
  2721. if(background === "skybox"){
  2722. //限制相机到原点的距离。
  2723. let skyCamera = viewport.camera.type == "OrthographicCamera" ? viewer.skybox.cameraOrtho : viewer.skybox.camera
  2724. let safeRatio = 0.02;
  2725. let safeWidth = Potree.config.skyboxBgWidth * safeRatio / 2; //相机只能在这个范围内移动
  2726. if(!viewport.skyboxFixPos){ //允许不在全景图中心,允许位移造成一定程度畸变
  2727. let dir = new THREE.Vector3().subVectors(viewport.camera.position, viewer.bound.center);
  2728. let length = dir.length()
  2729. const moveMax = 100;
  2730. let aimRadius = easing.easeOutQuart(Math.min(length, moveMax) , 0, safeWidth, moveMax) //(x, startY, wholeY, maxX) 当自变量为0-moveMax时,相机位移量为0-safeWidth
  2731. dir.multiplyScalar(aimRadius/length)
  2732. skyCamera.position.copy(dir)
  2733. }else{
  2734. skyCamera.position.set(0,0,0)
  2735. }
  2736. skyCamera.rotation.copy(viewport.camera.rotation);
  2737. skyCamera.aspect = viewport.camera.aspect;
  2738. if(viewport.camera.type == "OrthographicCamera"){ //调节zoom
  2739. skyCamera.left = viewport.camera.left; skyCamera.right = viewport.camera.right; skyCamera.top = viewport.camera.top; skyCamera.bottom = viewport.camera.bottom
  2740. let a = Potree.config.skyboxBgWidth / 2 - safeWidth
  2741. let minY = Math.max(skyCamera.right / a, skyCamera.top / a, viewport.skyboxMinZoom||0); //能够使skybox铺满画布的最小zoom. 提示:越远zoom越小
  2742. let maxY = Math.max(20, minY) ;//自定义一个 不会超过的最大实际zoom
  2743. //viewport.camera.zoom自变量的变化范围:
  2744. let minX = 1
  2745. let maxX = 80
  2746. let x = THREE.Math.clamp(viewport.camera.zoom - minX, minX, maxX)
  2747. skyCamera.zoom = easing.easeOutCubic(x-minX, minY, maxY-minY, maxX-minX) //自变量范围从0开始,所以减去minX
  2748. //pos的范围先不管了 其实aimRadius是有误的,但效果还行
  2749. }else{
  2750. skyCamera.fov = viewport.camera.fov;
  2751. skyCamera.zoom = 1
  2752. }
  2753. viewport.skyboxRenderFun && viewport.skyboxRenderFun()
  2754. skyCamera.updateProjectionMatrix();
  2755. skyCamera.updateMatrixWorld()
  2756. viewer.renderer.render(viewer.skybox.scene, skyCamera);
  2757. }else if(background === 'gradient'){
  2758. viewer.scene.cameraBG.layers.set(Potree.config.renderLayers.bg);
  2759. viewer.renderer.render(viewer.scene.scene, viewer.scene.cameraBG);
  2760. }else if(background === 'overlayColor'){//在不clear的前提下加一层背景色
  2761. viewer.scene.bg2.material.color.copy(viewport.backgroundColor)
  2762. viewer.scene.bg2.material.opacity = viewport.backgroundOpacity
  2763. viewer.scene.cameraBG.layers.set(Potree.config.renderLayers.bg2);
  2764. viewer.renderer.render(viewer.scene.scene, viewer.scene.cameraBG);
  2765. }
  2766. }
  2767. //全景图的部分和点云有点相关就不移动到这了。但是如果是showPanos模式,就不要渲染背景了。
  2768. }
  2769. /*
  2770. 关于透明度:
  2771. 由于点云和mesh是分开渲染的,且材质很不一样,所以透明和blend有冲突
  2772. 1 如果点云的blend是AdditiveBlending,也就是普通的叠加模式。
  2773. 则半透明点云的depthTest和depthWrite都为false
  2774. 这时候mesh要后渲染,且depthWrite不能为false(除非depthTest也为false),否则将被点云遮住。
  2775. 2 如果点云的blend是普通型
  2776. 则半透明点云的depthTest和depthWrite都为true。(为何depthWrite不能像mesh一样为false, 否则点云自身透明会错乱,可能因为太多points了)
  2777. 这时候若mesh全部先渲染,则 透过depthWrite为false的半透明mesh看不透明点云,mesh会完全被点云遮住。但是透明的物体就是depthWrite要为false,否则也会完全遮住点云
  2778. 即使是后渲染半透明的mesh,若透过点云看mesh,mesh会完全被点云遮住(为什么之前遇到过 透过点云看mesh,点云会显示不出)
  2779. 最终选择是先渲染不透明的mesh,然后点云,然后透明的mesh。虽然点云对mesh透明会失效。
  2780. */
  2781. renderOverlay(params){
  2782. viewer.addTimeMark('renderOverlay','start')
  2783. this.renderOverlay1(params)
  2784. this.renderOverlay2(params)
  2785. viewer.addTimeMark('renderOverlay','end')
  2786. }
  2787. renderOverlay1(params){//渲染主要的mesh
  2788. let camera = params.camera ? params.camera : this.scene.getActiveCamera();
  2789. let renderer = params.renderer || this.renderer
  2790. this.reticule.updateAtViewports(params.viewport)
  2791. renderer.setRenderTarget(params.target||null)
  2792. //为什么要在点云之后渲染,否则透明失效 、 会被点云覆盖
  2793. let cameraLayers
  2794. if(params.cameraLayers) cameraLayers = params.cameraLayers
  2795. else{
  2796. if(params.viewport.name == "mapViewport" )cameraLayers = ['bothMapAndScene', 'light']
  2797. else {
  2798. cameraLayers = ['sceneObjects', 'light', 'bothMapAndScene', 'monitor' ];
  2799. if(!params.useModelOnRT){
  2800. cameraLayers.push('model')
  2801. }
  2802. }
  2803. }
  2804. if(cameraLayers.length){
  2805. Potree.Utils.setCameraLayers(camera, cameraLayers, params.extraEnableLayers) //透明贴图层 skybox 、reticule marker 不能遮住测量线
  2806. if('renderBeforeCloud' in params){
  2807. this.scene.scene.traverse((object)=>{
  2808. if(params.useModelOnRT && viewer.objs.children.includes(object) )return {stopContinue:true} //already drawn on rt
  2809. if(object.material){
  2810. let transparent = object.material.opacity<1 || object.material.mapTransparent || !object.material.depthTest || !object.material.depthWrite //不写入深度的往往最后来比较
  2811. Potree.Utils.updateVisible(object, 'renderOpa', params.renderBeforeCloud != transparent)
  2812. //点云之前渲染的话隐藏半透明的, 点云之后渲染的话隐藏不透明的。 depthTest==false的也最后渲染。 mapTransparent是手动加的,代表确定该贴图含有透明部分,即使opacity为1
  2813. }
  2814. })//ground的材质中opacity为1,所以被当做不透明了
  2815. }
  2816. viewer.dispatchEvent({type: "render.begin2" , name:'scene', viewport:params.viewport, viewer:this })
  2817. renderer.render(this.scene.scene, camera);
  2818. if('renderBeforeCloud' in params){
  2819. this.scene.scene.traverse((object)=>{
  2820. if(params.useModelOnRT && viewer.objs.children.includes(object) )return {stopContinue:true} //already drawn on rt
  2821. if(object.material){
  2822. Potree.Utils.updateVisible(object, 'renderOpa', true) //恢复
  2823. }
  2824. })
  2825. }
  2826. }
  2827. this.dispatchEvent({type: "render.pass.scene", viewer: viewer});
  2828. }
  2829. renderOverlay2(params){//渲染剩余部分
  2830. let renderer = params.renderer || this.renderer
  2831. let camera = params.camera ? params.camera : this.scene.getActiveCamera();
  2832. //清除深度 !!!!
  2833. this.dispatchEvent({type: "render.beforeClearDepth", viewer: this, viewport:params.viewport });
  2834. renderer.clearDepth();
  2835. if(!params.magnifier){
  2836. //测量线
  2837. this.dispatchEvent({type: "render.pass.perspective_overlay", camera, screenshot:params.screenshot,viewport:params.viewport, renderer});
  2838. if(!params.screenshot && params.viewport.name != "mapViewport" ){
  2839. Potree.Utils.setCameraLayers(camera, ['magnifier']) //magnifier 遮住测量线
  2840. renderer.render(this.scene.scene, camera);
  2841. }
  2842. }
  2843. if(params.viewport.name != "mapViewport" ) {
  2844. Potree.Utils.setCameraLayers(camera, ['volume','transformationTool'])
  2845. //viewer.dispatchEvent({type: "render.begin2" , name:'clip&trans',viewport:params.viewport })
  2846. renderer.render(this.clippingTool.sceneVolume, camera); //official 可以删
  2847. renderer.render(this.transformationTool.scene, camera);
  2848. }
  2849. }
  2850. setLimitFar(state){//切换是否limitFar
  2851. viewer.mainViewport.camera.limitFar = !!state
  2852. if(state){
  2853. viewer.mainViewport.camera.near = 0.02;
  2854. viewer.mainViewport.camera.far = Potree.settings.displayMode == 'showPanos' ? viewer.farWhenShowPano : Potree.settings.cameraFar;
  2855. viewer.mainViewport.camera.updateProjectionMatrix()
  2856. }
  2857. }
  2858. setClipState(state){//有时候需要暂时关闭下clip
  2859. state = !!state
  2860. if(this.clipUnabled == !state)return
  2861. this.scene.volumes.filter(v=>/* v.clip && */ v instanceof Potree.BoxVolume).map(volume=>{
  2862. volume.clip = state
  2863. Potree.Utils.updateVisible(volume, 'setClipState', state)
  2864. })
  2865. this.clipUnabled = !state
  2866. }
  2867. /* 大规模WebGL应用引发浏览器崩溃的几种情况及解决办法
  2868. https://blog.csdn.net/weixin_30378311/article/details/94846947 */
  2869. async render(params={}){//add params
  2870. //return viewer.dispatchEvent({type: "render.end" , viewer:this, viewport:this.mainViewport });
  2871. if(this.pauseRender)return
  2872. viewer.addTimeMark('render','start')
  2873. const vrActive = this.renderer.xr.isPresenting;
  2874. let {SiteModel,PanoEditor} = viewer.modules
  2875. if(this.screenshoting && !params.screenshot)return //正在截图
  2876. let s = SiteModel?.editing && SiteModel.selected && (SiteModel.selected.buildType == 'room' || SiteModel.selected.buildType == 'floor') //空间模型的房间选中材质是需要depth的,这时候需要绘制两次点云
  2877. Potree.settings.pointEnableRT = /* !this.screenshoting && */ (this.scene.measurements.filter(e=>e.visible).length > 0 || s || PanoEditor?.entered || this.tags.children.some(e=>e.visible))
  2878. //2024.12为什么截图时不遮挡?
  2879. if(vrActive){
  2880. this.renderVR();
  2881. }else{
  2882. let specialRender = !!params.viewports
  2883. let viewports = params.viewports || this.viewports
  2884. if(!this.needRender && !Potree.settings.renderAllViewports){
  2885. viewports = viewports.filter(v=>v.needRender) //可以渲染的条件是viewer或viewport的needRender为true
  2886. }
  2887. viewports = viewports.filter(v=>v.active)
  2888. if(viewports.length > 0){
  2889. params.viewports = viewports
  2890. if(this.outlinePass.selectedObjects.length && this.outlinePass.edgeStrength > 0 && !params.screenshot
  2891. // || this.images360.fastTranMaskPass.enabled
  2892. ){
  2893. let scenes = this.inputHandler.interactiveScenes.concat(this.scene.scene).concat(viewer.scene.scenePointCloud)
  2894. this.composer.render(scenes, null, this.viewports, this.renderDefault.bind(this));
  2895. //this.composer.render(this.scene, this.mainViewport.camera, this.viewports, this.renderDefault.bind(this));
  2896. }else{
  2897. await this.renderDefault(params);
  2898. }
  2899. {
  2900. let marks = performance.getEntriesByName("loop-start")
  2901. marks.length && (marks[marks.length-1].rendered = true )
  2902. }
  2903. }
  2904. if(!specialRender) this.needRender = false
  2905. }
  2906. viewer.addTimeMark('render','end')
  2907. }
  2908. startScreenshot(info={}, width=800, height=400, compressRatio ){//add
  2909. //let deferred = info.deferred || $.Deferred();
  2910. let getImageDeferred = info.getImageDeferred || $.Deferred();
  2911. let finishDeferred = info.finishDeferred || $.Deferred();
  2912. let viewerMaster = info.map ? this.mapViewer : this; //截图主体
  2913. let useMap = info.map || info.type == 'measure' || info.type.includes('prism2d')
  2914. if(Potree.settings.displayMode == 'showPanos' && viewer.mainViewport.view.isFlying('pos')){//如果在飞,飞完再截图
  2915. info.getImageDeferred = getImageDeferred , info.finishDeferred = finishDeferred
  2916. let f = ()=>{
  2917. this.startScreenshot(info, width, height, compressRatio)
  2918. }
  2919. viewer.mainViewport.view.addEventListener('flyingDone', f, {once:true})
  2920. return {getImagePromise:getImageDeferred.promise(), finishPromise:finishDeferred.promise()}
  2921. }
  2922. var startTime = Date.now()
  2923. //抗锯齿待加 1 post处理 2截图大张再抗锯齿缩小
  2924. this.pauseTestMaxLevel = true
  2925. this.screenshoting = true
  2926. console.log('startScreenshot: '+startTime)
  2927. let updateCamera = ()=>{
  2928. viewports.forEach(e=>{
  2929. e.view.applyToCamera(e.camera) //因为fly时只更新了view所以要强制更新下camera
  2930. this.dispatchEvent({ //update map and sprite, mapChanged
  2931. type: "camera_changed",
  2932. camera: e.camera,
  2933. viewport : e,
  2934. changeInfo:{positionChanged:true,changed:true}
  2935. })
  2936. })
  2937. }
  2938. let screenshot = async ()=>{
  2939. let pose
  2940. useMap && (viewer.mapViewer.needRender = true)
  2941. info.beforeScreenshot && info.beforeScreenshot()
  2942. let render = async ()=>{
  2943. this.needRender = true
  2944. viewports.forEach(e=>e.active = true)
  2945. if(info.useRenderTarget){
  2946. //离屏渲染 有抗锯齿问题、在手机上速度慢 主视图一样会变内容,还是不用这个了
  2947. var { dataUrl } = viewerMaster.makeScreenshot( new THREE.Vector2(width,height), null, compressRatio );
  2948. }else{
  2949. //直接渲染 会改变canvas大小
  2950. let canvas = viewerMaster.renderer.domElement
  2951. //canvas.width = width, canvas.height = height //不需要改canvas大小, 只需要 this.renderer.setSize(width, height ); 前面updateScreenSize已经执行
  2952. await viewerMaster.render({ screenshot : true, width , height, resize :true, needWaitLoadPoint:!!info.splitRenderInfo, maxTimeForPointLoad:info.maxTimeForPointLoad }); //需要resize
  2953. /* if(info.type.includes('prism2d')){//o.map要为true
  2954. viewer.dispatchEvent({type:'resize', viewport:viewer.mapViewer.viewports[0]}) //借用viewer通知lineMaterial resize
  2955. viewerMaster.renderOverlay()
  2956. } */
  2957. var dataUrl = canvas.toDataURL('image/png',compressRatio)
  2958. }
  2959. return dataUrl
  2960. }
  2961. let dataUrl
  2962. if(info.splitRenderInfo){//为了防崩溃,分区域批次渲染
  2963. let {wc , hc} = info.splitRenderInfo
  2964. let camera = viewer.mainViewport.camera
  2965. let dataUrls = []
  2966. let width_ = Math.ceil(1/wc * width) , height_ = Math.ceil(1/hc * height) //可能加起来比原图大,没事到时候边界会重合
  2967. viewer.updateScreenSize({forceUpdateSize:true, width:width_, height:height_, forTarget:info.useRenderTarget}) //更新viewports相机透视 使focusOnObject在此窗口大小下
  2968. for(let i=0;i<wc;i++){
  2969. let col = []
  2970. for(let j=0;j<hc;j++){
  2971. let left = Math.ceil((-wc/2+0.5+i)*width_), top = Math.ceil((-hc/2+0.5+j)*height_)
  2972. camera.setViewOffset(width_, height_, left, top , width_, height_) //顺序从上到下从左到右
  2973. let dataUrl = await render()
  2974. //Common.downloadFile(dataUrl, 'screenshot'+ i+':'+j+'.png')
  2975. col.push({dataUrl, width:width_, height:height_})
  2976. }
  2977. dataUrls.push(col)
  2978. }
  2979. camera.clearViewOffset()
  2980. dataUrl = await Utils.combineImgs(dataUrls, compressRatio, width, height)
  2981. }else{
  2982. dataUrl = await render()
  2983. }
  2984. if(info.splitRenderInfo){
  2985. viewer.viewports = [viewer.mainViewport]
  2986. }
  2987. if(!Potree.settings.isOfficial){
  2988. Common.downloadFile(dataUrl, 'screenshot.png')
  2989. }
  2990. var finish = ()=>{
  2991. oldStates.viewports.forEach(old=>{//恢复相机
  2992. var viewport = viewports.find(v=>v.name == old.name);
  2993. viewport.left = old.left; viewport.bottom = old.bottom;
  2994. viewport.width = old.width; viewport.height = old.height
  2995. viewport.view.copy(old.view)
  2996. //viewport.view.applyToCamera(viewport.camera);
  2997. if(viewport.camera.isOrthographicCamera){
  2998. viewport.camera.zoom = viewport.view.zoom
  2999. }
  3000. })
  3001. viewerMaster.updateScreenSize({forceUpdateSize:true})//更新像素
  3002. /* oldStates.viewports.forEach(old=>{//恢复相机
  3003. var viewport = [mapViewport, mainViewport].find(v=>v.name == old.name);
  3004. this.dispatchEvent({ //update map
  3005. type: "camera_changed",
  3006. camera: viewport.camera,
  3007. viewport : viewport
  3008. })
  3009. }) */
  3010. updateCamera()
  3011. finishDeferred.resolve({dataUrl, pose})
  3012. info.map || setTimeout(()=>{
  3013. if(!this.screenshoting){
  3014. //Potree.settings.pointNoLimit = false
  3015. Potree.settings.pointDensity = 'high'
  3016. //console.warn('恢复pointDensity')
  3017. /* if(viewer.scene.pointclouds[0].material.oldSize_ ){
  3018. viewer.scene.pointclouds[0].material.size = viewer.scene.pointclouds[0].material.oldSize_
  3019. viewer.scene.pointclouds[0].material.oldSize_ = null
  3020. } */
  3021. }
  3022. },500) //延迟:避免连续多次截图时释放点云
  3023. this.screenshoting = false
  3024. console.log('screenshot done: ' + startTime, 'costTime', (Date.now() - startTime) + 'ms')
  3025. }
  3026. {//恢复:
  3027. this.backgroundOpacity = oldStates.bgOpacity;
  3028. this.background = oldStates.background;
  3029. this.pauseTestMaxLevel = false
  3030. oldStates.displayMode && (Potree.settings.displayMode = oldStates.displayMode)
  3031. if(info.type == 'measure' || info.type.includes('prism2d')){
  3032. this.modules.SiteModel.pauseUpdateEntity = false
  3033. this.focusDatasets = null
  3034. this.scene.measurements.forEach(e=>Potree.Utils.updateVisible(e, 'screenshot',true))
  3035. info.type == 'measure' && info.measurement.setSelected(false, 'screenshot')
  3036. }
  3037. if(info.type.includes('prism2d')){
  3038. //viewer.mapViewer.transparentBG = false;
  3039. (info.prisms || [info.prism]).forEach(prism=>{
  3040. prism.changeStyleForScreenshot(false)
  3041. if(info.type == 'prism2d-single'){
  3042. prism.baseModel && (Potree.Utils.updateVisible(prism.baseModel, 'screenshot', false, 3, 'cancel'), Potree.Utils.setObjectLayers(prism.baseModel, 'model'))
  3043. prism.setEditState(false)
  3044. }
  3045. })
  3046. }
  3047. this.images360.panos.forEach(pano=>{
  3048. Potree.Utils.updateVisible(pano, 'screenshot', true)
  3049. })
  3050. Potree.Utils.updateVisible(this.reticule, 'screenshot', true)
  3051. if(useMap){
  3052. Potree.Utils.updateVisible(this.mapViewer.cursor, 'screenshot', true)
  3053. if(oldStates.attachedToViewer != this.mapViewer.attachedToViewer){
  3054. this.mapViewer.attachToMainViewer(!!oldStates.attachedToViewer )
  3055. }
  3056. if(oldStates.attachedToViewer && this.mapViewer.splitDir != oldStates.oldSplitDir){
  3057. this.mapViewer.changeSplitScreenDir(oldStates.oldSplitDir)
  3058. }
  3059. mapViewport.noPointcloud = oldStates.noPointcloud
  3060. Potree.Utils.updateVisible(viewer.mapViewer.mapLayer.sceneGroup, 'screenshot-prism', true)
  3061. }
  3062. let recover = ()=>{
  3063. if(Potree.settings.displayMode == 'showPanos') {
  3064. viewer.images360.flyToPano({pano:oldStates.pano, duration:0, callback:()=>{
  3065. finish()
  3066. }})
  3067. }else{
  3068. finish()
  3069. }
  3070. }
  3071. if(info.ifGetPose){
  3072. Potree.sdk.scene.getPose().done(pose_ =>{
  3073. pose = pose_
  3074. getImageDeferred.resolve({dataUrl, pose})
  3075. recover()
  3076. })
  3077. }else{
  3078. recover()
  3079. }
  3080. }
  3081. }// screenshot end
  3082. let mapViewport
  3083. let mainViewport = this.mainViewport
  3084. let viewports = [], oldStates = {
  3085. viewports:[],
  3086. pano: Potree.settings.displayMode == 'showPanos' ? viewer.images360.currentPano : null,
  3087. bgOpacity : this.backgroundOpacity,
  3088. background: this.background
  3089. }
  3090. if(!info.type.includes('prism2d')){
  3091. viewports.push(mainViewport)
  3092. mainViewport.camera.isOrthographicCamera && (mainViewport.view.zoom = mainViewport.camera.zoom)
  3093. oldStates.viewports.push(mainViewport.clone())
  3094. }
  3095. if(useMap){
  3096. mapViewport = this.mapViewer.viewports[0]
  3097. mapViewport.view.zoom = mapViewport.camera.zoom
  3098. viewports.push(mapViewport)
  3099. oldStates.viewports.push(mapViewport.clone())
  3100. oldStates.attachedToViewer = this.mapViewer.attachedToViewer
  3101. oldStates.noPointcloud = mapViewport.noPointcloud
  3102. oldStates.displayMode = Potree.settings.displayMode
  3103. Potree.Utils.updateVisible(this.mapViewer.cursor, 'screenshot', false)//令mapCursor不可见
  3104. }
  3105. viewports.forEach(e=>e.active = false) //暂停渲染
  3106. if(info.hideMarkers){
  3107. this.images360.panos.forEach(pano=>{//令漫游点不可见
  3108. Potree.Utils.updateVisible(pano, 'screenshot', false)
  3109. })
  3110. }
  3111. Potree.Utils.updateVisible(this.reticule, 'screenshot', false)//令reticule不可见
  3112. if(info.bgOpacity != void 0){
  3113. this.backgroundOpacity = info.bgOpacity
  3114. }
  3115. if(info.background != void 0){
  3116. this.background = info.background
  3117. }
  3118. Potree.settings.pointDensity = info.pointDensity || 'screenshot'
  3119. let focusDatasets = (measurements)=>{
  3120. this.focusDatasets = []
  3121. measurements.forEach(measure=>{
  3122. measure.points_datasets.forEach(e=>{
  3123. let p = viewer.scene.pointclouds.find(a=>a.dataset_id == e)
  3124. if(p && !this.focusDatasets.includes(p)){
  3125. this.focusDatasets.push(p)
  3126. }
  3127. })
  3128. })
  3129. this.updateFpVisiDatasets()
  3130. }
  3131. if(info.type == 'measure'){//要截图双屏
  3132. this.scene.measurements.forEach(e=>Potree.Utils.updateVisible(e,'screenshot',e == info.measurement) )
  3133. info.measurement.setSelected(true, 'screenshot')
  3134. //因为分屏后位置才最终确定,才能确定是否显示出floorplan所以先分屏
  3135. if(Potree.settings.floorplanEnable){
  3136. oldStates.oldSplitDir = this.mapViewer.splitDir
  3137. this.mapViewer.attachToMainViewer(true, 'measure', 0.5 , {dir:'leftRight'} )
  3138. }
  3139. viewer.updateScreenSize({forceUpdateSize:true, width, height, forTarget:info.useRenderTarget}) //更新viewports相机透视 使focusOnObject在此窗口大小下
  3140. let begin = ()=>{
  3141. useMap = this.mapViewer.attachedToViewer
  3142. updateCamera()
  3143. if(useMap){
  3144. let waitMap = ()=>{
  3145. console.log('waitMap: '+startTime, Date.now(), this.mapViewer.mapLayer.loadingInProgress )
  3146. this.mapViewer.waitLoadDone(screenshot.bind(this))//等待地图所有加载完
  3147. }
  3148. this.waitPointLoad(waitMap,info.maxTimeForPointLoad)
  3149. }else{
  3150. this.waitPointLoad(screenshot,info.maxTimeForPointLoad)
  3151. }
  3152. }
  3153. let {promise} = this.focusOnObject(info.measurement, 'measure', 0, {
  3154. basePanoSize:1024, gotoBestView:true,
  3155. //minMapWidth: THREE.Math.clamp(Math.min(viewer.bound.boundSize.x, viewer.bound.boundSize.y) / (20/* this.mapViewer.mapLayer.maps.find(e=>e.name == 'map').disabled ? 6 : 3*/), 2, 25) //有地图的话为了显示出名字需要更大范围
  3156. })//注意:不同角度截图 得到三维的会不一样,因为focusOnObject是根据方向的
  3157. promise.done(()=>{
  3158. //console.log('promise.done')
  3159. //根据当前位置更新floorplan显示
  3160. //console.log('view Pos ', this.mainViewport.view.position.toArray())
  3161. this.updateDatasetAt(true)
  3162. this.modules.SiteModel.updateEntityAt(true, {measure:info.measurement}) //更新测量线所在楼层,展示俯视图
  3163. if(!this.modules.SiteModel.inEntity){
  3164. focusDatasets([info.measurement])
  3165. }
  3166. this.modules.SiteModel.pauseUpdateEntity = true
  3167. //console.log('currentFloor', this.modules.SiteModel.currentFloor, 'currentDataset', this.atDatasets )
  3168. let floorplanShowed = this.mapViewer.mapLayer.maps.some(e => e.name.includes('floorplan') && e.objectGroup.visible)//如果没有floorplan展示就不分屏(如果focus时飞出数据集从而不展示怎么办。尤其是俯瞰比较长的线时容易这样,或许要根据其所在数据集强制显示)
  3169. if(!floorplanShowed && this.mapViewer.attachedToViewer){
  3170. this.mapViewer.attachToMainViewer(false) //取消分屏
  3171. viewer.updateScreenSize({forceUpdateSize:true, width, height, forTarget:info.useRenderTarget}) //更新viewports相机透视
  3172. let {promise} = this.focusOnObject(info.measurement, 'measure', 0, {basePanoSize:1024,gotoBestView:true,} )//因画面比例更改,重新focus
  3173. promise.done(()=>{
  3174. begin()
  3175. })
  3176. }else{
  3177. begin()
  3178. }
  3179. })
  3180. }else if(info.type.includes('prism2d')){
  3181. let points = [], prisms = info.type == 'prism2d-all' ? info.prisms: [info.prism]
  3182. this.mapViewer.attachToMainViewer(true, 'screenshot', 1 , {/* dir:'leftRight' */} )
  3183. viewer.updateScreenSize({forceUpdateSize:true, width, height, forTarget:info.useRenderTarget}) //更新viewports相机透视 使focusOnObject在此窗口大小下
  3184. prisms.forEach(prism=>{
  3185. let prismPoints = prism.points.slice()
  3186. if(prism.baseModel){
  3187. let currentBound = prism.baseModel.currentBound || prism.baseModel.boundingBox.clone().applyMatrix4(prism.baseModel.matrixWorld)
  3188. prismPoints = prismPoints.map(e=>e.clone().setZ(Math.max(e.z, currentBound.max.z)))
  3189. }
  3190. points.push(...prismPoints)
  3191. prism.setSelected(false)
  3192. prism.changeStyleForScreenshot(true, {hideLabel: info.type != 'prism2d-all', showName: info.type == 'prism2d-all' })
  3193. if(info.type == 'prism2d-single') {
  3194. prism.baseModel && (Potree.Utils.updateVisible(prism.baseModel, 'screenshot', true, 3, 'add'), Potree.Utils.setObjectLayers(prism.baseModel, 'bothMapAndScene'))
  3195. prism.setEditState(true)
  3196. }
  3197. })
  3198. this.scene.measurements.forEach(e=>Potree.Utils.updateVisible(e,'screenshot', prisms.includes(e)) )
  3199. this.backgroundOpacity = 0
  3200. let {promise} = this.focusOnObject({points}, 'prisms2d', 0, {
  3201. minMapWidth: 0.5 , onlyMap:true, focusBoundCenter:true, boundExpandRatio:1.4
  3202. })
  3203. promise.done(()=>{
  3204. updateCamera()
  3205. if(info.type == 'prism2d-all'){//全部 带平面图
  3206. focusDatasets(prisms) //更新平面图 可能有漏洞,当不在任何一个数据集内的话?
  3207. this.mapViewer.waitLoadDone(screenshot.bind(this))//等待地图所有加载完
  3208. }else{//single
  3209. mapViewport.noPointcloud = false //显示点云,而非平面图
  3210. Potree.settings.displayMode = 'showPointCloud'
  3211. Potree.Utils.updateVisible(viewer.mapViewer.mapLayer.sceneGroup, 'screenshot-prism', false)
  3212. this.waitPointLoad(screenshot, 5000)
  3213. }
  3214. })
  3215. }else{//default
  3216. let done = ()=>{
  3217. updateCamera()
  3218. if(info.splitRenderInfo){
  3219. screenshot()
  3220. }else{
  3221. this.waitPointLoad(screenshot, info.maxTimeForPointLoad)
  3222. }
  3223. }
  3224. viewer.updateScreenSize({forceUpdateSize:true, width, height, forTarget:info.useRenderTarget}) //更新viewports相机透视 使focusOnObject在此窗口大小下
  3225. if(info.focusObjectInfo){
  3226. let {promise} = this.focusOnObject( ...info.focusObjectInfo)
  3227. promise.done(()=>{
  3228. done()
  3229. })
  3230. }else{
  3231. done()
  3232. }
  3233. }
  3234. /*
  3235. 测量线的截图因为要调用分屏的,会改变画面
  3236. 但是普通截图的话,不会改变画面
  3237. */
  3238. return {getImagePromise:getImageDeferred.promise(), finishPromise:finishDeferred.promise()}
  3239. }
  3240. async waitPointLoad(done, maxTimeForPointLoad, viewport = viewer.mainViewport, resolution ){
  3241. return new Promise((resolve,reject)=>{
  3242. let finish
  3243. let dealDone = ()=>{
  3244. viewer.removeEventListener('update',update)
  3245. viewer.removeEventListener('overPointBudget',decreaseLevel)
  3246. finish || done && done()
  3247. finish = true
  3248. resolve()
  3249. }
  3250. let decreaseLevel = (e)=>{ //降点云level 但基本降完也不会再加载低等级的点云了,所以是否直接不降?即使质量不平均
  3251. if(e.restQueueSize < 10)return ;//差不多完成了
  3252. let pointclouds = viewer.scene.pointclouds.filter(e=>e.visibleNodes.length)
  3253. console.log('准备decreaseLevel, numVisiblePoints', e.numVisiblePoints, '最小numVisiblePoints占比', 1/pointclouds.length )
  3254. pointclouds.forEach(pointcloud=>{
  3255. let percent = pointcloud.numVisiblePoints / e.numVisiblePoints
  3256. //console.log('numVisiblePoints占总比', pointcloud.dataset_id, percent )
  3257. if(percent < 1/pointclouds.length)return
  3258. let old = pointcloud.maxLevel
  3259. let levels = pointcloud.visibleNodes.map(e=>e.getLevel())
  3260. let actMaxLevel = Math.max.apply(null, levels) //实际加载到的最高的node level
  3261. pointcloud.maxLevel = actMaxLevel - 1
  3262. console.warn(pointcloud.dataset_id,'decreaseLevel,新maxLevel', actMaxLevel - 1, '原maxlevel', old )
  3263. })
  3264. }
  3265. /* if(Potree.settings.displayMode == 'showPointCloud'){
  3266. viewer.updateScreenSize({forceUpdateSize:true, width, height, forTarget:info.useRenderTarget})//需要先setSize才能加载范围内的点云
  3267. } */
  3268. //updateCamera()
  3269. //viewer.addEventListener('overPointBudget',decreaseLevel)
  3270. let update = ()=>{ //前提:已经禁止渲染,仅加载点云
  3271. let camera = viewport.forViewOffset ? viewport.forViewOffset.camera : viewport.camera
  3272. Potree.updatePointClouds(viewer.scene.pointclouds, camera , resolution || viewport.resolution );
  3273. }
  3274. viewer.addEventListener('update',update)
  3275. update()
  3276. let maxTime = maxTimeForPointLoad || 2000
  3277. document.hidden && (maxTime *= 6) //离开页面后会变成1秒1帧
  3278. setTimeout(()=>{
  3279. if(Potree.pointsLoading && Potree.settings.displayMode == 'showPointCloud'){//如果还在加载
  3280. viewer.addEventListener('pointsLoaded',()=>{ //点云加载完时(不一定准确)
  3281. if(!finish)console.log('加载完毕', ' numVisiblePoints', Potree.numVisiblePoints)
  3282. dealDone()
  3283. },{once:true})
  3284. let overTime = ()=>{//超时不候(其实之后等待地图还会再加载几秒)
  3285. if(document.hidden){
  3286. return setTimeout(overTime, maxTime)
  3287. }
  3288. if(!finish)console.warn('超时, numVisiblePoints', Potree.numVisiblePoints)
  3289. dealDone()
  3290. }
  3291. setTimeout(overTime, maxTime)
  3292. }else{
  3293. console.log('已经加载完,无需再加载点云 numVisiblePoints', Potree.numVisiblePoints)
  3294. dealDone()
  3295. }
  3296. },200)//先加载一段时间
  3297. })
  3298. }
  3299. focusOnObject(object, type, duration, o={} ) {
  3300. //飞向热点、测量线等 。
  3301. //console.log('focusOnObject: ', object, type)
  3302. let deferred = o.deferred || $.Deferred();
  3303. let target = new THREE.Vector3, //相机focus的位置
  3304. position = new THREE.Vector3, //相机最终位置
  3305. dis; //相机距离目标
  3306. duration = duration == void 0 ? 1200 : duration;
  3307. let camera = o.endCamera || viewer.scene.getActiveCamera()
  3308. let cameraPos = camera.position.clone()
  3309. let boundSize
  3310. if(o.dontChangeCamDir && (o.endYaw == void 0 || o.endPitch == void 0)){ //在俯视时仅靠dir来算不准
  3311. o.endYaw = viewer.mainViewport.view.yaw
  3312. o.endPitch = viewer.mainViewport.view.pitch
  3313. }
  3314. let moveMap = (done)=>{
  3315. if(this.mapViewer && !o.dontMoveMap){
  3316. //console.log('mapFocusOn: '+target.toArray())
  3317. const minMapWidth = o.minMapWidth || 2 //截图的时候要显示的地图范围较大,为了显示出地区名字
  3318. const minBound = new THREE.Vector2(minMapWidth,minMapWidth)//针对垂直线,在地图上只有一个点
  3319. //原始的bound
  3320. let boundOri
  3321. if(object.points){
  3322. boundOri = new THREE.Box3()
  3323. object.points.forEach(e=>{
  3324. boundOri.expandByPoint(e)
  3325. })
  3326. }else{
  3327. boundOri = object.boundingBox
  3328. }
  3329. if(o.focusBoundCenter){
  3330. boundOri.getCenter(target)
  3331. target.z += 1
  3332. }
  3333. let boundSizeOri = boundOri.getSize(new THREE.Vector3)
  3334. let expand = o.boundExpandRatio || math.linearClamp(Math.max(boundSizeOri.x, boundSizeOri.y) , [0.5, 30], [2.5, 1.2])//为了能同时看清测量线和地图,当测量线较短时,扩大margin,防止地图过度放大
  3335. let boundSizeMap = boundSizeOri.clone()
  3336. boundSizeMap.x *= expand, boundSizeMap.y *= expand
  3337. boundSizeMap.x = Math.max(minBound.x, boundSizeMap.x )
  3338. boundSizeMap.y = Math.max(minBound.y, boundSizeMap.y )
  3339. this.mapViewer.moveTo(target.clone(), boundSizeMap, duration, o.margin, null, done)
  3340. }
  3341. }
  3342. if(o.onlyMap){
  3343. moveMap(()=>{
  3344. deferred.resolve()
  3345. })
  3346. return {promise:deferred.promise()}
  3347. }
  3348. let getPosWithFullBound = (points, boundingBox, target, cameraPos )=>{//使boundingBox差不多占满屏幕时的相机到target的距离
  3349. // points 和 boundingBox 至少有一个
  3350. let scale
  3351. if(o.dontChangeCamDir){
  3352. var inv = camera.matrixWorldInverse;
  3353. }else{
  3354. var cameraTemp = camera.clone()
  3355. let view = viewer.mainViewport.view.clone();
  3356. view.position.copy(cameraPos);
  3357. view.lookAt(target);
  3358. if(o.endPitch != void 0){
  3359. view.pitch = o.endPitch
  3360. view.yaw = o.endYaw
  3361. }
  3362. view.applyToCamera(cameraTemp)
  3363. //对镜头的bound
  3364. var inv = cameraTemp.matrixWorldInverse;
  3365. }
  3366. var bound = new THREE.Box3()
  3367. if(points){//使用points得到的bound更小 //如果points和boundingbox的差别较大,尤其使target和points中心不一致,那么points不一定会刚好在boundingbox内
  3368. points.forEach(e=>{
  3369. var p = e.clone().applyMatrix4(inv);
  3370. bound.expandByPoint(p)
  3371. })
  3372. scale = 1.2;
  3373. }else{
  3374. bound = boundingBox.applyMatrix4(inv);
  3375. scale = 1 //0.9;
  3376. }
  3377. boundSize = bound.getSize(new THREE.Vector3)
  3378. if(o.boundScale){
  3379. scale = o.boundScale
  3380. }
  3381. {
  3382. boundSize.x *= scale //稍微放大一些,不然会靠到屏幕边缘
  3383. boundSize.y *= scale
  3384. let min = o.minBound || 1
  3385. boundSize.x = Math.max(min, boundSize.x)
  3386. boundSize.y = Math.max(min, boundSize.y)
  3387. }
  3388. if(camera.type == 'OrthographicCamera'){
  3389. dis = boundSize.length() / 2
  3390. }else{
  3391. let aspect = boundSize.x / boundSize.y
  3392. if(camera.aspect > aspect){//视野更宽则用bound的纵向来决定
  3393. dis = boundSize.y/2/ Math.tan(THREE.Math.degToRad(camera.fov / 2)) + boundSize.z/2
  3394. }else{
  3395. let hfov = cameraLight.getHFOVForCamera(camera, true);
  3396. dis = boundSize.x/2 / Math.tan(hfov / 2) + boundSize.z/2
  3397. }
  3398. dis += camera.near
  3399. }
  3400. dis = Math.max(0.1,dis)
  3401. //三个顶点以上的由于measure的中心不等于bound的中心,所以点会超出bound外。 且由于视椎近大远小,即使是两个点的,bound居中后线看上去仍旧不居中.
  3402. //获得相机最佳位置
  3403. let dir
  3404. if(o.dontChangeCamDir){
  3405. dir = viewer.mainViewport.view.direction.negate()
  3406. }else{
  3407. dir = new THREE.Vector3().subVectors(cameraPos, target).normalize()
  3408. }
  3409. if(o.dontLookUp && dir.z < 0){
  3410. dir.negate()
  3411. }
  3412. position.copy(target).add(dir.multiplyScalar(dis))
  3413. if(false){//打开以检查box
  3414. if(!this.boundBox){//调试
  3415. this.boundBox = new THREE.Mesh(new THREE.BoxGeometry(1,1,1,1));
  3416. this.boundBox.material.wireframe = true
  3417. this.boundBox.up.set(0,0,1)
  3418. Potree.Utils.setObjectLayers(this.boundBox,'sceneObjects')
  3419. this.scene.scene.add(this.boundBox);
  3420. }
  3421. this.boundBox.position.copy(target)
  3422. this.boundBox.scale.copy(boundSize)
  3423. this.boundBox.lookAt(position)
  3424. }
  3425. return position
  3426. }
  3427. if(this.images360.flying){
  3428. let f = ()=>{
  3429. this.focusOnObject(object, type, duration, $.extend(o,{deferred}))
  3430. this.images360.removeEventListener('cameraMoveDone',f)
  3431. }
  3432. this.images360.addEventListener('cameraMoveDone',f)
  3433. return {promise: deferred.promise() }
  3434. }
  3435. if (type == 'measure') {
  3436. if(object.points.length == 0){
  3437. return {promise:deferred.resolve()}
  3438. }
  3439. target.copy(object.getCenter())
  3440. //试试改变位置(方向),直视测量线。能避免倾斜角度造成的非常不居中、以及看不到面的情况
  3441. if(o.gotoBestView){//直接沿着法线方向看
  3442. if(object.points.length>2){
  3443. let facePlane = object.getFacePlane(target)
  3444. let normal = facePlane.normal.clone();
  3445. if(normal.dot(this.mainViewport.view.direction) > 0){
  3446. normal.negate() //顺着视线
  3447. }
  3448. //normal.z = Math.max(0.2, normal.z)//尽量不要仰视
  3449. cameraPos.copy(target).add(normal)
  3450. }else{
  3451. let lineDir = new THREE.Vector3().subVectors(object.points[0],object.points[1]).normalize()
  3452. let facePlane = new THREE.Plane().setFromNormalAndCoplanarPoint(lineDir, target)
  3453. //if(cameraPos.z < target.z + 1)cameraPos.z = target.z + 1//尽量不要仰视
  3454. let dir = new THREE.Vector3().subVectors(cameraPos,target).normalize()
  3455. dir.z = Math.max(dir.z, 0.4);
  3456. cameraPos.copy(target).add(dir)//尽量不要仰视
  3457. let dis = cameraPos.distanceTo(target)
  3458. dir = lineDir.clone().multiplyScalar(dis)
  3459. let line = new THREE.Line3().set(cameraPos.clone().add(dir), cameraPos.clone().add(dir.negate())) //过相机位置作到面的垂线
  3460. facePlane.intersectLine(line, cameraPos ) //得垂足,作为新的相机位置。就能在测量线中间看测量线
  3461. }
  3462. }else{
  3463. if(object.points.length>2){
  3464. let facePlane = object.getFacePlane(target)
  3465. let normal = facePlane.normal.clone()
  3466. let angle = this.mainViewport.view.direction.angleTo(normal)
  3467. let minDiff = THREE.Math.degToRad(30)
  3468. //console.log('angle',angle)
  3469. if(angle>minDiff && angle<Math.PI-minDiff){//当几乎正对时就不执行
  3470. if(angle<Math.PI/2){ //在背面
  3471. normal.negate()
  3472. }
  3473. let dir = new THREE.Vector3().subVectors(camera.position, target).normalize()
  3474. let newDir = new THREE.Vector3().addVectors(dir,normal)//两个角度的中间
  3475. //console.log('newDir',newDir)
  3476. cameraPos.copy(target.clone().add(newDir))
  3477. }
  3478. }else if(object.points.length == 2){ //线段
  3479. let lineDir = new THREE.Vector3().subVectors(object.points[0],object.points[1]).normalize()
  3480. let angle = this.mainViewport.view.direction.angleTo(lineDir)
  3481. let maxDiff = Math.PI*0.25// 45度
  3482. if(angle<maxDiff || angle>Math.PI-maxDiff){//当几乎正对时就不执行
  3483. if(angle>Math.PI/2){ //令dir和lineDir成钝角
  3484. lineDir.negate()
  3485. }
  3486. let dir = new THREE.Vector3().subVectors(camera.position, target).normalize()
  3487. let mid = new THREE.Vector3().addVectors(lineDir, dir).normalize() //中间法向量(如果刚好dir和lineDir反向,那得到的为零向量,就不移动了,但一般不会酱紫吧)
  3488. let newDir = new THREE.Vector3().addVectors(dir, mid)
  3489. cameraPos.copy(target.clone().add(newDir))
  3490. }
  3491. }else{
  3492. console.error('measure 没有facePlane points点数还不为2?')
  3493. }
  3494. }
  3495. //截图时直接飞到最佳视角,也就是平视它所在面。其余时候为了避免镜头旋转过大就算了。
  3496. position = getPosWithFullBound(object.points, null, target, cameraPos )
  3497. moveMap()
  3498. if(Potree.settings.displayMode == 'showPointCloud'){ //点云
  3499. let minDis = 0.3;
  3500. if(0 ){//如果没有被选中,会被遮挡。 2023.11.15 最好展示全局(尤其截图时),虽然被遮挡,但focus的过程是选中状态全显示的,可以看出所在范围。
  3501. let checkIntersect = ( )=>{
  3502. let intersect = this.inputHandler.ifBlockedByIntersect({point:position, cameraPos: target})// 不一定准确
  3503. if(intersect){
  3504. let blockCount = 0, unblockCount = 0, visi;
  3505. for(let i=0;i<object.points.length;i++){ //如果顶点超过一半不可见,就要更改位置
  3506. let p = object.points[i]
  3507. let blocked = this.inputHandler.ifBlockedByIntersect({point:p, margin:0.3 , cameraPos:position, pickWindowSize:4});
  3508. if(blocked){
  3509. blockCount ++;
  3510. if(blockCount / object.points.length >= 0.5){
  3511. visi = false
  3512. break
  3513. }
  3514. }else{
  3515. unblockCount ++;
  3516. if(unblockCount / object.points.length > 0.5){
  3517. visi = true
  3518. break
  3519. }
  3520. }
  3521. }
  3522. if(visi == void 0){
  3523. visi = unblockCount / object.points.length > 0.5
  3524. }
  3525. let shrink = ()=>{
  3526. let dir = new THREE.Vector3().subVectors(position, target).normalize().multiplyScalar(intersect.distance)
  3527. position.copy(target).add(dir)
  3528. console.log('checkIntersect newPos', position.clone() )
  3529. }
  3530. if(!visi){//更改位置距离target如果小于最小距离,需要反向。 否则直接缩短距离。
  3531. if(intersect.distance < minDis ){
  3532. console.log('检测到intersect 反向', intersect.distance )
  3533. let position1 = position.clone()
  3534. let dir = new THREE.Vector3().subVectors(position, target)
  3535. position.copy(target).sub(dir)
  3536. let intersect2 = this.inputHandler.ifBlockedByIntersect({point: position, cameraPos:target})// 不一定准确
  3537. if(intersect2){
  3538. if(intersect2.distance < intersect.distance ){
  3539. position.copy(position1)//恢复
  3540. }
  3541. shrink()
  3542. }
  3543. }else{
  3544. shrink()
  3545. }
  3546. }
  3547. }
  3548. }
  3549. checkIntersect()
  3550. //多折线没有areaPlane 有时候会看向空白区域 - -
  3551. }
  3552. }else if(Potree.settings.displayMode == 'showPanos'){//全景 (比较难校准)
  3553. let target2, dir
  3554. if( object.measureType?.includes('MulDistance')){//因为该线不闭合,可能看向target的方向会没有线,所以换一个target
  3555. target2 = object.points[Math.round(object.points.length / 2) ]//直接看向中间点
  3556. dir = new THREE.Vector3().subVectors(target2, position).normalize()
  3557. }
  3558. let pano = viewer.images360.fitPanoTowardPoint({
  3559. /*point : target, //不使用目标点来判断是因为缺少measure角度的信息。比如虽然可以靠近线的中心,但是线朝向屏幕,那几乎就是一个点了。
  3560. //bestDistance : dis * 0.5, //乘以小数是为了尽量靠近
  3561. boundSphere: boundOri.getBoundingSphere(new THREE.Sphere), */
  3562. target,
  3563. dir,
  3564. point : position,
  3565. bestDistance : 0 ,
  3566. checkIntersect: o.checkIntersect, gotoBestView: o.gotoBestView
  3567. })
  3568. let result = {promise:deferred.promise() }
  3569. if(pano && pano.msg){
  3570. pano = pano.pano
  3571. result.msg = pano.msg
  3572. }
  3573. if(pano){
  3574. viewer.images360.flyToPano({pano, target : target2 || target, duration, deferred, dontMoveMap:true , basePanoSize:o.basePanoSize})//dontMoveMap不要移动map,否则flytopano会自动在map中focus到漫游点的位置,而非测量线了
  3575. if(viewer.images360.currentPano == pano){
  3576. let dis1 = viewer.images360.currentPano.position.distanceTo(target)
  3577. let dis2 = position.distanceTo(target)
  3578. //console.log('dis1 / dis2',dis1 / dis2, 'dis1-dis2', dis1-dis2)
  3579. return {msg: (dis1 / dis2 > 1.5 && dis1-dis2>10)? 'tooFar' : 'posNoChange', promise : deferred.promise() }
  3580. }
  3581. }
  3582. return result
  3583. /* if(viewer.images360.currentPano == pano){
  3584. let dis1 = viewer.images360.currentPano.position.distanceTo(target)
  3585. let dis2 = position.distanceTo(target)
  3586. //console.log('dis1 / dis2',dis1 / dis2, 'dis1-dis2', dis1-dis2)
  3587. return {msg: (dis1 / dis2 > 1.5 && dis1-dis2>10)? 'tooFar' : 'posNoChange', promise : deferred.promise() }
  3588. }else{
  3589. return {promise : deferred.promise()}
  3590. } */
  3591. //出现过到达位置后测量线标签闪烁的情况
  3592. // 测量线截图 全景 最好能放大. 但要确保该位置放大后图片加载完有点困难
  3593. }
  3594. } else if (type == 'tag' || type == 'point') {
  3595. //dimension = 1
  3596. target.copy(object.position)
  3597. let bestDistance = o.distance || 3
  3598. if(!o.dontMoveMap && this.mapViewer){
  3599. //console.log('mapFocusOn: '+target.toArray())
  3600. this.mapViewer.moveTo(target.clone(), null, duration)
  3601. }
  3602. if(Potree.settings.displayMode == 'showPointCloud' && !o.requestShowPano){
  3603. if(o.dontChangePos){
  3604. position.copy(cameraPos)
  3605. }else{
  3606. if(o.maxDis){
  3607. let disNow = cameraPos.distanceTo(target)
  3608. dis = THREE.Math.clamp(disNow, 1, o.maxDis)
  3609. }else{
  3610. dis = bestDistance
  3611. }
  3612. let dir_ = o.direction ? o.direction.clone().negate() : this.mainViewport.view.direction.negate()// */new THREE.Vector3().subVectors(camera.position, target).normalize()
  3613. if(o.dontLookUp && dir_.z<0) dir_.z *= -1
  3614. position.copy(target).add(dir_.multiplyScalar(dis))
  3615. }
  3616. if(o.sameFloor){//需要在同一楼层
  3617. let atFloor = this.modules.SiteModel.pointInWhichEntity(target, 'floor')
  3618. if(atFloor){
  3619. let camFloor = this.modules.SiteModel.pointInWhichEntity(position, 'floor')
  3620. if(camFloor != atFloor){
  3621. let raycaster = new THREE.Raycaster();
  3622. let origin = target
  3623. let dir = new THREE.Vector3().subVectors( position, target ).normalize()
  3624. raycaster.set(origin, dir)
  3625. let intersect = Potree.Utils.getIntersect(null, [atFloor.box], null, raycaster)
  3626. if(intersect){
  3627. let dis = THREE.Math.clamp(intersect.distance - 0.2, camera.near, intersect.distance)
  3628. position.addVectors(origin, dir.multiplyScalar(dis))
  3629. console.log('移动到楼层')
  3630. }else{
  3631. console.error('?no intersect?')
  3632. }
  3633. }
  3634. }
  3635. }
  3636. if(o.checkIntersect){//识别被点云遮住的话
  3637. let intersect //反向查找从target到相机的第一个intersect
  3638. intersect = this.inputHandler.ifBlockedByIntersect({point:position, margin:0, cameraPos:target} /* {point:target, margin: 0.2, cameraPos:position} */)
  3639. if(intersect){
  3640. position.copy(intersect.location)
  3641. console.log('移近')
  3642. }
  3643. }
  3644. }else{
  3645. let pano = viewer.images360.fitPanoTowardPoint({
  3646. point : target,
  3647. dir : this.mainViewport.view.direction, //尽量不改相机方向,避免镜头晃动
  3648. checkIntersect: o.checkIntersect, sameFloor:o.sameFloor,
  3649. bestDistance, maxDis: o.maxDis //越近越好,但不要太近,bestDistance左右差不多
  3650. })
  3651. let result = {promise:deferred.promise() }
  3652. if(pano && pano.msg){
  3653. pano = pano.pano
  3654. result.msg = pano.msg
  3655. }
  3656. pano && viewer.images360.flyToPano({pano, target, duration, deferred, dontMoveMap:true , basePanoSize:o.basePanoSize })
  3657. return result
  3658. }
  3659. }else if(object.boundingBox && type == 'boundingBox'){//使屏幕刚好看全boundingBox
  3660. //object.boundingBox.min.clamp(new THREE.Vector3(-1e4, -1e4, -1e4), new THREE.Vector3(1e4, 1e4, 1e4))//防止过大,ces崩溃
  3661. //object.boundingBox.max.clamp(new THREE.Vector3(-1e4, -1e4, -1e4), new THREE.Vector3(1e4, 1e4, 1e4))//防止过大,ces崩溃
  3662. target = object.boundingBox.getCenter(new THREE.Vector3)
  3663. if(o.dir){ //指定方向
  3664. cameraPos.copy(target).sub(o.dir)
  3665. }
  3666. position = getPosWithFullBound(object.points, object.boundingBox.clone(), target, cameraPos )
  3667. if(Potree.settings.displayMode == 'showPanos'){//全景 (比较难校准)
  3668. let pano = viewer.images360.fitPanoTowardPoint({
  3669. point : position,
  3670. bestDistance : 0 ,
  3671. })
  3672. let result = {promise:deferred.promise() }
  3673. if(pano && pano.msg){
  3674. pano = pano.pano
  3675. result.msg = pano.msg
  3676. }
  3677. pano && viewer.images360.flyToPano({pano, target, duration, deferred, dontMoveMap:true , basePanoSize:o.basePanoSize})//dontMoveMap不要移动map,否则flytopano会自动在map中focus到漫游点的位置,而非测量线了
  3678. if(!pano){
  3679. console.error('no pano')
  3680. }
  3681. return result
  3682. //出现过到达位置后测量线标签闪烁的情况
  3683. }else{
  3684. /* if(o.dontChangeCamDir){
  3685. target = null
  3686. } */
  3687. moveMap()
  3688. }
  3689. }
  3690. if(o.startCamera && o.endCamera){
  3691. viewer.mainViewport.view.tranCamera(this.mainViewport, { endPosition:position, target ,
  3692. boundSize,
  3693. callback:()=>{
  3694. //console.log('focusOnObjectSuccess: '+object.name, type)
  3695. deferred.resolve()
  3696. }, startCamera:o.startCamera, endCamera:o.endCamera, midCamera:this.scene.cameraBasic,
  3697. endYaw:o.endYaw, endPitch:o.endPitch
  3698. }, duration)
  3699. }else if(camera.type == "OrthographicCamera"){
  3700. viewer.mainViewport.view.moveOrthoCamera(this.mainViewport, { endPosition:position, target ,
  3701. boundSize,
  3702. endYaw:o.endYaw, endPitch:o.endPitch,
  3703. callback:()=>{
  3704. //console.log('focusOnObjectSuccess: '+object.name, type)
  3705. deferred.resolve()
  3706. },
  3707. }, duration)
  3708. }else{
  3709. viewer.mainViewport.view.setView({position, target, duration,
  3710. endYaw:o.endYaw, endPitch:o.endPitch,
  3711. callback:()=>{
  3712. //console.log('focusOnObjectSuccess: '+object.name, type)
  3713. deferred.resolve()
  3714. }
  3715. })
  3716. }
  3717. this.dispatchEvent({type:'focusOnObject', CamTarget:target, position}) //给controls发送信息
  3718. return {promise:deferred.promise()}
  3719. }
  3720. flyToDataset(o={}){
  3721. var pointcloud;
  3722. if(o instanceof THREE.Object3D) pointcloud = o
  3723. else if(o.pointcloud) pointcloud = o.pointcloud
  3724. else pointcloud = this.scene.pointclouds.find(p => p.dataset_id == o.id);
  3725. let duration = o.duration == void 0 ? 1000 : o.duration
  3726. if(o.focusOnPoint || !pointcloud.panosBound){//focus点云上一点,避免center区域刚好没有点
  3727. if(pointcloud.root.geometryNode){
  3728. let posArr = pointcloud.root.geometryNode.geometry.attributes.position.array
  3729. let count = pointcloud.root.geometryNode.geometry.attributes.position.count
  3730. let index = Math.ceil(count / 2) //随便取一个点
  3731. let point = new THREE.Vector3(posArr[index*3+0],posArr[index*3+1],posArr[index*3+2])
  3732. //point.applyMatrix4(pointcloud.root.pointcloud.matrixWorld)
  3733. point.applyMatrix4(pointcloud.root.sceneNode.matrixWorld)
  3734. viewer.focusOnObject({position:point},'point',duration,{dontMoveMap:o.dontMoveMap, dontChangeCamDir:true, distance:15})
  3735. //o.dontMoveMap || viewer.mapViewer.fitToPointcloud(pointcloud, duration)
  3736. console.log('flyToDataset focusOnPoint done')
  3737. return
  3738. }
  3739. }
  3740. var center = pointcloud.bound.getCenter(new THREE.Vector3);
  3741. let position
  3742. let getPano = ()=>{//获取离中心最近的pano
  3743. let request = []
  3744. let rank = [
  3745. Images360.scoreFunctions.distanceSquared({position: center})
  3746. ]
  3747. let r = Common.sortByScore(pointcloud.panos, request, rank);
  3748. if(r.length){
  3749. return r[0].item
  3750. }
  3751. }
  3752. if(Potree.settings.displayMode == 'showPanos'){
  3753. let pano = getPano()
  3754. if(pano){
  3755. if(pano == this.images360.currentPano) return 'posNoChange'
  3756. this.images360.flyToPano({
  3757. pano
  3758. })
  3759. }else return false
  3760. }else{
  3761. let target
  3762. position = center
  3763. if(pointcloud.panosBound){
  3764. let panosCenter = pointcloud.panosBound.center //pano集中的地方,也就是真正有点云的地方
  3765. position = panosCenter.clone()
  3766. /* let ratio = 0.2
  3767. position.z = center.z * ratio + panosCenter.z * (1-ratio) //因为panos一般比较低,为了不让相机朝下时看不到点云,加一丢丢中心高度
  3768. */
  3769. let pano = getPano()
  3770. if(pano){
  3771. target = pano.position //针对像隧道一样的场景, 中心点还是panosCenter都在没有点云的地方,所以还是看向其中一个漫游点好。
  3772. position.z = target.z //水平, 避免朝上或朝下
  3773. }
  3774. }
  3775. if(this.modules.Clip.editing){
  3776. position.z = center.z //剪裁时在中心高度,因为以点云为重点
  3777. this.modules.Clip.bus.dispatchEvent({type:'flyToPos', position, duration })
  3778. }else{
  3779. if(math.closeTo(position, this.images360.position)) return 'posNoChange'
  3780. viewer.mainViewport.view.setView({position, target, duration })
  3781. }
  3782. o.dontMoveMap || viewer.mapViewer.fitToPointcloud(pointcloud, duration)
  3783. }
  3784. return true
  3785. }
  3786. findClosestDatasetOnMap(position){//寻找当前平面图上离某点最近的数据集
  3787. let pointclouds = viewer.scene.pointclouds.filter(e=>e.visible);
  3788. const addScore = viewer.bound.boundSize.length()
  3789. let r = Potree.Common.sortByScore(pointclouds, [], [(e)=>{//pos2d和bound2d距离排序
  3790. let pos3d = position.clone().setZ(e.panosBound ? e.panosBound.center.z : (e.bound.min.z+e.bound.max.z)/2)
  3791. return - (e.panosBound ? e.panosBound.bounding : e.bound).distanceToPoint(pos3d)
  3792. },(e)=>{//最有可能的是地图上显示的平面图
  3793. return e in viewer.fpVisiDatasets ? addScore : 0
  3794. }]);
  3795. return r[0] && r[0].item
  3796. }
  3797. addTimeMark(name, type){
  3798. let record = Potree.timeCollect[name]
  3799. let needRecord = record && record.start && record.measures.length < record.minCount
  3800. if(needRecord || Potree.measureTimings){
  3801. performance.mark(name+"-"+type)
  3802. //console.log('mark', name, type)
  3803. if(type == 'end'){
  3804. let measure = performance.measure(name,name+"-start",name+"-end");
  3805. if(needRecord){
  3806. if(!measure){ //有出现过手机的depthSamChangeImg得不到measure,可能是因为时间太长在resolveTimings被清除了? iphone8 plus ios14.1 型号MQ8F2CH/A
  3807. return //console.log('未能得到performance.measure',name)
  3808. }
  3809. record.latestDuration = measure.duration
  3810. record.measures.push( measure.duration )
  3811. record.sum += measure.duration;
  3812. record.ave = record.sum / record.measures.length;
  3813. record.measures.sort( (a, b) => a - b );
  3814. record.median = record.measures[parseInt(record.measures.length / 2)]
  3815. }
  3816. }
  3817. }
  3818. }
  3819. addFakeMeasure(name,duration){//把一些count当做duration来统计
  3820. if(!Potree.measureTimings)return
  3821. if(!this.fakeMeasure[name]){
  3822. this.fakeMeasure[name] = []
  3823. }
  3824. let object = {
  3825. name, duration
  3826. }
  3827. this.fakeMeasure[name].push(object)
  3828. }
  3829. resolveTimings(timestamp,log){//打印用时。 注:performance手机的精度只到整数位 。 sidebar中监听update时有高cpu的函数所以不要用demo测
  3830. if(!this.toggle){
  3831. this.toggle = timestamp;
  3832. }
  3833. let duration = timestamp - this.toggle;
  3834. if(duration > 4000.0){
  3835. if(log){
  3836. let measures = performance.getEntriesByType("measure");
  3837. for(let i in this.fakeMeasure){
  3838. measures.push(...this.fakeMeasure[i])
  3839. }
  3840. let names = new Set();
  3841. for(let measure of measures){
  3842. names.add(measure.name);
  3843. }
  3844. let groups = new Map();
  3845. for(let name of names){
  3846. groups.set(name, {
  3847. measures: [],
  3848. sum: 0,
  3849. n: 0,
  3850. min: Infinity,
  3851. max: -Infinity
  3852. });
  3853. }
  3854. for(let measure of measures){
  3855. let group = groups.get(measure.name);
  3856. group.measures.push(measure);
  3857. group.sum += measure.duration;
  3858. group.n++;
  3859. group.min = Math.min(group.min, measure.duration);
  3860. group.max = Math.max(group.max, measure.duration);
  3861. }
  3862. /* let glQueries = Potree.resolveQueries(this.renderer.getContext()); // resolveQueries 无
  3863. for(let [key, value] of glQueries){
  3864. let group = {
  3865. measures: value.map(v => {return {duration: v}}),
  3866. sum: value.reduce( (a, i) => a + i, 0),
  3867. n: value.length,
  3868. min: Math.min(...value),
  3869. max: Math.max(...value)
  3870. };
  3871. let groupname = `[tq] ${key}`;
  3872. groups.set(groupname, group);
  3873. names.add(groupname);
  3874. } */
  3875. for(let [name, group] of groups){
  3876. group.mean = group.sum / group.n;
  3877. /* group.measures.sort( (a, b) => a.duration - b.duration );
  3878. if(group.n === 1){
  3879. group.median = group.measures[0].duration;
  3880. }else if(group.n > 1){
  3881. group.median = group.measures[parseInt(group.n / 2)].duration;
  3882. }
  3883. */
  3884. let measures = group.measures.slice()
  3885. measures.sort( (a, b) => a.duration - b.duration );
  3886. if(group.n === 1){
  3887. group.median = measures[0].duration;
  3888. }else if(group.n > 1){
  3889. group.median = measures[parseInt(group.n / 2)].duration;
  3890. }
  3891. }
  3892. let cn = Array.from(names).reduce( (a, i) => Math.max(a, i.length), 0) + 5;
  3893. let cmin = 6;
  3894. let cmed = 6;
  3895. let cmax = 6;
  3896. let csam = 4;
  3897. let message = ` ${"NAME".padEnd(cn)} |`
  3898. + ` ${"MIN".padStart(cmin)} |`
  3899. + ` ${"MEDIAN".padStart(cmed)} |`
  3900. + ` ${"MAX".padStart(cmax)} |`
  3901. + ` ${"AVE".padStart(cmax)} |`
  3902. + ` ${"SAMPLES".padStart(csam)} \n`;
  3903. message += ` ${"-".repeat(message.length) }\n`;
  3904. names = Array.from(names).sort();
  3905. for(let name of names){
  3906. let group = groups.get(name);
  3907. let min = group.min.toFixed(3);
  3908. let median = group.median.toFixed(3);
  3909. let max = group.max.toFixed(3);
  3910. let ave = group.mean.toFixed(3); //add
  3911. let n = group.n;
  3912. message += ` ${name.padEnd(cn)} |`
  3913. + ` ${min.padStart(cmin)} |`
  3914. + ` ${median.padStart(cmed)} |`
  3915. + ` ${max.padStart(cmax)} |`
  3916. + ` ${ave.padStart(cmax)} |`
  3917. + ` ${n.toString().padStart(csam)}\n`;
  3918. }
  3919. message += `\n`;
  3920. console.log(message);
  3921. }
  3922. this.fakeMeasure = {} //clear
  3923. performance.clearMarks();
  3924. performance.clearMeasures();
  3925. this.toggle = timestamp;
  3926. }
  3927. //注意,console.log本身用时挺高,降4倍时可能占用0.5毫秒,所以不能每帧都打印
  3928. }
  3929. loop(timestamp){
  3930. /* this.dispatchEvent('loopStart')
  3931. let deltaTime_ = this.clock.getDelta()
  3932. TWEEN.update(timestamp);
  3933. transitions.update(deltaTime_);//写在开头,因为这时候最为固定,计时准确
  3934. this.updateScreenSize() //判断是否改变canvas大小
  3935. this.controls.update(deltaTime_);
  3936. //更新camera
  3937. this.viewports.forEach(viewport=>{
  3938. if(!viewport.active)return
  3939. viewport.view.applyToCamera(viewport.camera)
  3940. })
  3941. this.lastFrameChanged = this.cameraChanged()//判断camera画面是否改变
  3942. //this.update(deltaTime, timestamp);
  3943. this.dispatchEvent({type: "render.end", viewer: this, viewport:this.mainViewport });
  3944. return */
  3945. //--------------------------------------
  3946. //let startTime = performance.now()
  3947. //console.log('间隔:' /*, parseInt((startTime - this.lastEndTime)*100 )/100 */)
  3948. if(this.paused)return this.dispatchEvent({type:'loopStart1', delta:this.clock.getDelta()})
  3949. if(performance.getEntriesByName("loopWaitNext-start").length)viewer.addTimeMark('loopWaitNext','end')
  3950. if(this.stats){
  3951. this.stats.begin();
  3952. }
  3953. let deltaTime = this.clock.getDelta()
  3954. performance.mark('loop-start') ;// 无论有没有reportTimings都要获取,因为getBestCound需要
  3955. this.dispatchEvent({type:'loopStart', delta:deltaTime})
  3956. this.interacted = false
  3957. this.shelterCount = {byTex:0, byCloud:0, maxByTex: 100, maxByCloud:0 } //清空 因ifPointBlockedByIntersect可能在任何时候触发,所以需要一开始就定义这个,且每次计算最大可计算次数太麻烦了就定义一个吧。
  3958. this.update(deltaTime, timestamp);
  3959. this.magnifier.render();
  3960. viewer.addTimeMark('loop2','start')
  3961. this.render();
  3962. viewer.addTimeMark('loop2','end')
  3963. this.setAllTilesets(model=>model.runtime.update(deltaTime, this.renderer, this.mainViewport.camera))
  3964. {
  3965. let hasAnimation
  3966. window.pauseAni || this.objs.children.forEach(model=>{
  3967. //model.traverse(object=>object.isSkinnedMesh && object.computeBoundingSphere())
  3968. if(model.visible && model.mixer && (model.clipChanged || model.actions.some(a=>a._mixer._isActiveAction( a ) && !a.paused ))){ //播放中或者动作状态改变
  3969. hasAnimation = true
  3970. model.clipChanged = false
  3971. model.mixer.update(deltaTime)
  3972. //console.log('mixer update', model.name)
  3973. }
  3974. }) //以后有空的话用frust判断是否在画面内,不在的话即使有动画也不要 update 和 render, 如果paused的话是不是也可以不update
  3975. hasAnimation && (this.dispatchEvent('content_changed'))
  3976. }
  3977. // let vrActive = viewer.renderer.xr.isPresenting;
  3978. // if(vrActive){
  3979. // this.update(this.clock.getDelta(), timestamp);
  3980. // this.render();
  3981. // }else{
  3982. // this.update(this.clock.getDelta(), timestamp);
  3983. // this.render();
  3984. // }
  3985. Potree.framenumber++;
  3986. //-------------
  3987. this.images360.tileDownloader.update()
  3988. this.images360.panoRenderer.update()
  3989. this.images360.getNeighbours(this.interacted)
  3990. this.computeShelter()
  3991. //-------------
  3992. if(this.stats){
  3993. this.stats.end();
  3994. }
  3995. this.warnMemory()
  3996. viewer.addTimeMark('loop','end')
  3997. viewer.addTimeMark('loopWaitNext','start')
  3998. this.computeFps()
  3999. this.resolveTimings(timestamp, Potree.measureTimings);
  4000. //Potree.measureTimings = 1
  4001. }
  4002. warnMemory(){//内存高于2000可能崩溃
  4003. if(!performance.memory)return //国产麒麟firefox不支持
  4004. let size = performance.memory.usedJSHeapSize / 1e6
  4005. let minSize = 1500, maxSize = 3000, intervalTime = math.linearClamp(size, [minSize, maxSize*1.2], [20000, 3000])
  4006. if(size > minSize){
  4007. Potree.Common.intervalTool.isWaiting('warnMemory', () => {
  4008. size = Math.round(size)
  4009. let L = math.linearClamp(size, [minSize, maxSize], [1, 0.5]); //L从白到红是1到0.5
  4010. Potree.Log('warning!内存告急!usedJSHeapSize:' + size , {
  4011. font: {
  4012. color: "#"+new THREE.Color().setHSL(0,1,L).getHexString()
  4013. }
  4014. })
  4015. }, intervalTime);
  4016. }
  4017. }
  4018. computeFps11(){
  4019. let marks = performance.getEntriesByName("loop-start");
  4020. let start = performance.now()
  4021. if(marks.length && !document.hidden){//每次都获取最后一个加入列队。因为marks会定期清除,所以自己记录一个列队。(hidden时手动loop的不会计入)
  4022. let last = marks[marks.length-1]
  4023. this.fpsCollect.push(last)
  4024. let maxCount = 1000
  4025. if(this.fpsCollect.length>maxCount){
  4026. this.fpsCollect.splice(0,1)
  4027. }
  4028. let getFps = (sampleCount, oldValue, requestRendered )=>{
  4029. let samples = this.fpsCollect.slice(-sampleCount)
  4030. let invalidTime = 0
  4031. let lastInvalid, invalidCount = 0
  4032. samples.forEach((frame,i)=>{ //扣除document.hidden时的时间
  4033. if((frame.pageHidden || requestRendered && !frame.rendered) && i!=samples.length-1){ //最后一个必须执行下面那段,最后再减1
  4034. invalidCount ++;
  4035. lastInvalid || (lastInvalid = frame)
  4036. }else{
  4037. if(lastInvalid){
  4038. invalidTime += frame.startTime - lastInvalid.startTime
  4039. lastInvalid = null
  4040. }
  4041. }
  4042. })
  4043. let dur = (last.startTime - samples[0].startTime - invalidTime) / 1000
  4044. let frameCount = samples.length - invalidCount - 1 //有效帧数
  4045. if(frameCount > 1){
  4046. if(requestRendered){
  4047. console.log(frameCount,dur,frameCount / dur)
  4048. }
  4049. return frameCount / dur //有的手机高刷可以达到90以上
  4050. }else{
  4051. return oldValue
  4052. }
  4053. }
  4054. Potree.fps = getFps(70, Potree.fps)//即时
  4055. Potree.fps2 = getFps(maxCount, Potree.fps2) //较长时段
  4056. Potree.fpsRendered = getFps(70, Potree.fpsRendered, true) //一般只有加载东西或渲染的时候才卡,所以渲染过的fps更有意义。 暂时无视地图或其他viewer的渲染 (但一段时间内不一定有渲染,所以不一定得到)
  4057. //缺点:调试时因暂停导致fps变低
  4058. }
  4059. Potree.lastComFpsDur = performance.now() - start
  4060. }
  4061. computeFps(){
  4062. let marks = performance.getEntriesByName("loop-start");
  4063. let start = performance.now()
  4064. if(marks.length && !document.hidden){//每次都获取最后一个加入列队。因为marks会定期清除,所以自己记录一个列队。(hidden时手动loop的不会计入)
  4065. let curFrame = marks[marks.length-1]
  4066. let lastFrame = this.fpsCollect.lastFrame
  4067. if(lastFrame && !lastFrame.pageHidden){
  4068. let desc = {
  4069. dur : curFrame.startTime - lastFrame.startTime
  4070. }
  4071. let joinIn = (name, maxCount)=>{
  4072. let collect = this.fpsCollect[name]
  4073. collect.push(desc)
  4074. collect.durSum += desc.dur
  4075. if(collect.length > maxCount){
  4076. collect.durSum -= collect[0].dur
  4077. collect.splice(0,1)
  4078. }
  4079. if(collect.length > 0){
  4080. collect.fps = collect.length / collect.durSum * 1000
  4081. }
  4082. }
  4083. joinIn('short',100)
  4084. joinIn('long',5000)
  4085. if(lastFrame.rendered){
  4086. joinIn('rendered',30), joinIn('renderedLong',300)
  4087. //lastFrame.cameraChanged && (joinIn('camChanged',30), joinIn('camChangedLong',300))
  4088. }
  4089. Potree.fps = this.fpsCollect.short.fps //即时
  4090. Potree.fps2 = this.fpsCollect.long.fps //较长时段
  4091. Potree.fpsRendered = this.fpsCollect.rendered.fps //一般只有加载东西或渲染的时候才卡,所以渲染过的fps更有意义。 暂时无视地图或其他viewer的渲染 (但一段时间内不一定有渲染,所以不一定得到)
  4092. Potree.fpsRendered2 = this.fpsCollect.renderedLong.fps
  4093. /* Potree.fpsCamChanged = this.fpsCollect.camChanged.fps
  4094. Potree.fpsCamChanged2 = this.fpsCollect.camChangedLong.fps */
  4095. }
  4096. curFrame.cameraChanged = this.lastFrameChanged
  4097. this.fpsCollect.lastFrame = curFrame
  4098. }
  4099. Potree.lastComFpsDur = performance.now() - start
  4100. }
  4101. postError(content, params = {}){
  4102. let message = this.postMessage(content, params);
  4103. message.element.addClass("potree_message_error");
  4104. return message;
  4105. }
  4106. postMessage(content, params = {}){
  4107. let message = new Message(content);
  4108. let animationDuration = 100;
  4109. message.element.css("display", "none");
  4110. message.elClose.click( () => {
  4111. message.element.slideToggle(animationDuration);
  4112. let index = this.messages.indexOf(message);
  4113. if(index >= 0){
  4114. this.messages.splice(index, 1);
  4115. }
  4116. });
  4117. this.elMessages.prepend(message.element);
  4118. message.element.slideToggle(animationDuration);
  4119. this.messages.push(message);
  4120. if(params.duration !== undefined){
  4121. let fadeDuration = 500;
  4122. let slideOutDuration = 200;
  4123. setTimeout(() => {
  4124. message.element.animate({
  4125. opacity: 0
  4126. }, fadeDuration);
  4127. message.element.slideToggle(slideOutDuration);
  4128. }, params.duration)
  4129. }
  4130. return message;
  4131. }
  4132. getBoundingBox (pointclouds) {
  4133. //可以直接返回viewer.bound
  4134. if(!this.bound){
  4135. this.updateModelBound()
  4136. }
  4137. return this.bound.boundingBox.clone()//this.scene.getBoundingBox(pointclouds);
  4138. };
  4139. updateModelBound(reason){
  4140. this.boundNeedUpdate = false
  4141. this.bound = Utils.computePointcloudsBound(this.scene.pointclouds.filter(pointcloud=> //只求可见
  4142. pointcloud.visible || pointcloud.unvisibleReasons && pointcloud.unvisibleReasons.length == 1 && pointcloud.unvisibleReasons[0].reason == 'displayMode'
  4143. ))
  4144. if(Potree.settings.boundAddObjs){//加上obj的bound 需要确保都updateMatrixWorld过
  4145. this.objs.children.forEach(e=>{
  4146. this.bound.boundingBox.union(e.boundingBox.clone().applyMatrix4(e.matrixWorld))
  4147. })
  4148. this.bound.boundingBox.getSize(this.bound.boundSize)
  4149. this.bound.boundingBox.getCenter(this.bound.center)
  4150. }
  4151. viewer.farWhenShowPano = Math.max(1000,this.bound.boundSize.length() * 10)//全景漫游时要能看到整个skybox 原本*2的但对于距离特远的数据集需要乘大一些否则会黑面
  4152. /* let boundPlane = new THREE.Box3()
  4153. boundPlane.expandByPoint(this.bound.boundingBox.min.clone())//最低高度为bound的最低
  4154. boundPlane.expandByPoint(this.bound.boundingBox.max.clone().setZ(this.bound.center.z))//最高高度为bound的中心高度
  4155. FirstPersonControls.boundPlane = boundPlane */
  4156. //FirstPersonControls.standardSpeed = THREE.Math.clamp( Math.sqrt(this.bound.boundSize.length() )/ 100 , 0.02,0.5); //在这个boundPlane中的速度
  4157. Potree.settings.editType == 'pano' && this.images360.updatePanoBound()
  4158. viewer.scene.pointclouds.forEach(e=>{//海拔范围
  4159. e.material.heightMin = this.bound.boundingBox.min.z
  4160. e.material.heightMax = this.bound.boundingBox.max.z
  4161. })
  4162. this.dispatchEvent({type:'updateModelBound'})
  4163. }
  4164. waitForLoad(object, isLoadedCallback){//等待加载时显示loading。主要是贴图
  4165. this.waitQueue.push({
  4166. object,
  4167. isLoadedCallback,
  4168. })
  4169. //console.warn('waitForLoad',object.id,this.waitQueue.length)
  4170. 1 === this.waitQueue.length && this.dispatchEvent({type:"loading", show:true})
  4171. }
  4172. ifAllLoaded( ){
  4173. if(this.waitQueue.length>0){
  4174. this.waitQueue = this.waitQueue.filter(function(e) {
  4175. return !e.isLoadedCallback()
  4176. })
  4177. }
  4178. //console.warn('ifAllLoaded', this.waitQueue.length)
  4179. 0 === this.waitQueue.length && this.dispatchEvent({type:"loading", show:false})
  4180. }
  4181. cancelLoad(object){//add 突然出现还没加载完就被deactivateTiledPano但还在loading的情况,所以加了这个
  4182. this.waitQueue = this.waitQueue.filter(function(e) {
  4183. return e.object != object
  4184. })
  4185. //console.log('cancelLoad', object.id)
  4186. this.ifAllLoaded()
  4187. }
  4188. setView(o={}){
  4189. let callback = ()=>{
  4190. if(o.displayMode){
  4191. Potree.settings.displayMode = o.displayMode
  4192. }
  4193. if(!o.pano && o.currentPano )this.images360.currentPano = o.currentPano
  4194. o.callback && o.callback()
  4195. }
  4196. if(o.pano != void 0){//pano 权重高于 position
  4197. this.images360.flyToPano(o)
  4198. }else{
  4199. this.mainViewport.view.setView($.extend({},o, {callback}))
  4200. }
  4201. }
  4202. //设置点云为标准模式
  4203. setPointStandardMat(state, pointDensity, fitPointsize){
  4204. console.log('setPointStandardMat',state)
  4205. if(state){
  4206. if(this.pointStatesBefore){
  4207. return console.warn('已设置过pointStatesBefore!')
  4208. }
  4209. this.pointStatesBefore = {
  4210. colorType: new Map(),
  4211. opacity : new Map(),
  4212. size: new Map(),
  4213. density:Potree.settings.pointDensity,
  4214. useEDL:this.getEDLEnabled(),
  4215. shape: viewer.scene.pointclouds[0].material.shape
  4216. }
  4217. viewer.scene.pointclouds.forEach(e=>{
  4218. this.pointStatesBefore.opacity.set(e, e.temp.pointOpacity) //因为更改pointDensity时会自动变opacity,所以这项最先获取
  4219. this.pointStatesBefore.colorType.set(e,e.material.activeAttributeName)
  4220. fitPointsize && this.pointStatesBefore.size.set(e,e.temp.pointSize) //这项不一定有用,因为会被后期覆盖
  4221. })
  4222. if(pointDensity)Potree.settings.pointDensity = pointDensity //万一之后切换到全景模式怎么办
  4223. if(fitPointsize)Potree.settings.sizeFitToLevel = true
  4224. viewer.scene.pointclouds.forEach(e=>{
  4225. e.material.activeAttributeName = this.pointStatesBefore.colorType.get(e) == 'ir'?'ir':'rgba';
  4226. e.material.shape = Potree.PointShape['SQUARE']
  4227. fitPointsize && e.changePointSize(Potree.config.material.realPointSize, true)
  4228. e.changePointOpacity(1)
  4229. })
  4230. viewer.setEDLEnabled(false)
  4231. }else{
  4232. if(!this.pointStatesBefore){
  4233. return console.error('未设置过pointStatesBefore!')
  4234. }
  4235. Potree.settings.sizeFitToLevel = false
  4236. if(pointDensity)Potree.settings.pointDensity = this.pointStatesBefore.pointDensity
  4237. viewer.scene.pointclouds.forEach(e=>{
  4238. e.material.activeAttributeName = this.pointStatesBefore.colorType.get(e)
  4239. e.changePointOpacity(this.pointStatesBefore.opacity.get(e))
  4240. e.material.shape = this.pointStatesBefore.shape
  4241. let size = this.pointStatesBefore.size.get(e)
  4242. if(size) e.changePointSize(size)
  4243. })
  4244. viewer.setEDLEnabled(this.pointStatesBefore.useEDL)
  4245. this.pointStatesBefore = null
  4246. }
  4247. }
  4248. //调试时显示transformControl来调节object
  4249. transformObject(object){
  4250. let seleted = viewer.inputHandler.selection[0]
  4251. if(!object){//取消
  4252. seleted && viewer.inputHandler.toggleSelection(seleted);
  4253. return
  4254. }
  4255. if(seleted && seleted != object){//要更换,先取消
  4256. this.transformObject(null)
  4257. }
  4258. if(!object.boundingBox){
  4259. object.boundingBox = new THREE.Box3() //任意大小 只是为了显示黄色外框
  4260. //??? computeBoundingBox
  4261. }
  4262. if(!viewer.inputHandler.selection.includes(object)){
  4263. viewer.inputHandler.toggleSelection(object);
  4264. }
  4265. }
  4266. pointInWhichPointcloud(pos){//选择最接近中心的那个 使用boundSphere
  4267. let result = Common.sortByScore(this.scene.pointclouds,[],[
  4268. (pointcloud)=>{
  4269. var size = pointcloud.pcoGeometry.tightBoundingBox.getSize(new THREE.Vector3)
  4270. var center = pointcloud.bound.getCenter(new THREE.Vector3)
  4271. var length = size.length() / 2
  4272. var dis = pos.distanceTo(center);
  4273. return length / dis //到数据集中心的距离占数据集大小越小越好
  4274. }
  4275. ])
  4276. //若要求更准确的话,可以使用ifContainsPoint判断一下是否在bound中
  4277. let r = result[0];
  4278. return r && r.score > 1 ? result[0].item : null
  4279. }
  4280. createHackMesh(){//为了防止无depthTex的全景在pick点云时画面中仅有一个材质时会黑屏,所以在镜头前再加一个mesh。具体bug表现见bug记录。
  4281. if(this.scene.pointclouds.every(e=>e.hasDepthTex) || viewer.images360.panos.length == 0)return
  4282. let mesh = new THREE.Mesh(viewer.images360.panos[0].marker.geometry, new THREE.MeshBasicMaterial({color:"#F00",side:2/* ,depthTest:false */}))
  4283. Potree.Utils.updateVisible(mesh,'show',false)
  4284. this.images360.node.add(mesh)
  4285. let updatePos = ()=>{
  4286. let dir = this.mainViewport.view.direction
  4287. let radius = this.images360.cube.scale.length()
  4288. mesh.position.copy(this.mainViewport.view.position).add(dir.multiplyScalar(radius))//放置skybox之外
  4289. }
  4290. this.addEventListener('camera_changed', e => {
  4291. if(e.viewport.name == 'MainView' && Potree.settings.displayMode == 'showPanos' && !this.images360.currentPano.depthTex
  4292. && (e.changeInfo?.positionChanged || e.changeInfo?.quaternionChanged)){
  4293. updatePos()
  4294. }
  4295. })
  4296. let judge = ()=>{
  4297. if(!this.images360.currentPano?.depthTex && Potree.settings.displayMode == 'showPanos'){
  4298. Potree.Utils.updateVisible(mesh,'show',true)
  4299. updatePos()
  4300. }else{
  4301. Potree.Utils.updateVisible(mesh,'show',false)
  4302. }
  4303. }
  4304. this.images360.addEventListener( 'flyToPanoDone', judge)
  4305. this.images360.addEventListener( 'endChangeMode', judge)
  4306. //不知道如果用点云计算非当前视角下的block会不会黑闪,如热点遮挡计算
  4307. }
  4308. /* createRoomEv(){
  4309. const environment = new RoomEnvironment();
  4310. const pmremGenerator = new THREE.PMREMGenerator( this.renderer );
  4311. }
  4312. */
  4313. setLoaders(){
  4314. this.fileManager = new THREE.LoadingManager(); //整体的load manager
  4315. this.fileManager.onLoad = () => {
  4316. console.log('All resources have been loaded');
  4317. this.fileManager.loading = false
  4318. this.dispatchEvent('managerOnLoad')
  4319. // 在这里可以执行模型渲染、动画等操作
  4320. };
  4321. // 设置加载进度的回调函数(可选)
  4322. this.fileManager.onProgress = (item, loaded, total) => {
  4323. if(loaded < total) this.fileManager.loading = true
  4324. console.log(`Loading ${item}: ${loaded} of ${total}`);
  4325. };
  4326. // 设置加载失败的回调函数(可选)
  4327. /* this.fileManager.onError = (url) => {
  4328. console.error(`Failed to load resource: ${url}`);
  4329. }; */
  4330. loaders = {
  4331. objLoaders : [],//new OBJLoader( this.fileManager ),
  4332. mtlLoader : new MTLLoader( this.fileManager ),
  4333. glbLoader : new GLTFLoader(undefined, this.renderer, Potree.settings.libsUrl ),
  4334. plyLoader : new PLYLoader( this.fileManager ),
  4335. dxfLoader : new DxfLoader(),
  4336. shapeLoader: new Potree.ShapefileLoader()
  4337. }
  4338. }
  4339. getObjLoader(){
  4340. let loader = loaders.objLoaders.find(e=>!e.inUse)
  4341. if(!loader){
  4342. loader = new OBJLoader( this.fileManager )
  4343. loaders.objLoaders.push(loader)
  4344. }
  4345. loader.inUse = true
  4346. return loader
  4347. }
  4348. modelLoaded(object, fileInfo_={}, done){//普通模型加载完以后
  4349. object.isModel = true
  4350. let boundingBox = new THREE.Box3()
  4351. if(fileInfo_.parentInfo){
  4352. object.name = fileInfo_.name
  4353. fileInfo_.parentInfo.loadedCount ++
  4354. fileInfo_.parentInfo.modelGroup.add(object)
  4355. if(fileInfo_.parentInfo.loadedCount == fileInfo_.parentInfo.url.length){
  4356. return this.modelLoaded(fileInfo_.parentInfo.modelGroup, fileInfo_.parentInfo, done)
  4357. }else{
  4358. return
  4359. }
  4360. }
  4361. object.name = fileInfo_.name != void 0 ? fileInfo_.name : Potree.Common.getNameFromURL(fileInfo_.url,true) // fileInfo_.fileType
  4362. object.fileType = fileInfo_.fileType
  4363. object.boundingBox = boundingBox //未乘上matrixWorld的本地boundingBox
  4364. //fileInfo_.parentInfo || object.scale.set(1,1,1);//先获取原始的大小时的boundingBox
  4365. object.opacity = 1 //初始化 记录
  4366. object.updateMatrixWorld()
  4367. if(fileInfo_.id != void 0)object.dataset_id = fileInfo_.id
  4368. fileInfo_.loadCostTime = Date.now() - fileInfo_.loadStartTime
  4369. /* let weight = Math.round((total / 1024 / 1024) * 100) / 100;*/
  4370. console.log( '加载完毕:', fileInfo_.name, Common.getNameFromURL(fileInfo_.url), '耗时(ms)', fileInfo_.loadCostTime, /* 模型数据量:' + weight + 'M' */)
  4371. if(fileInfo_.fileType == '3dTiles'){
  4372. let isGroup = !object.runtime
  4373. let children = object.runtime ? [object] : object.children
  4374. children.forEach(object =>{
  4375. let boundingBox_ = new THREE.Box3()
  4376. let tileset = object.runtime.getTileset()
  4377. //TileHeader: tileset.root
  4378. //参见另一个工程 TileRenderer.js preprocessNode //这个坐标位置几万…… let data = boundingVolume.halfAxes //但这个似乎是premultiply( transform );过后的,可能需还原下
  4379. let json = tileset.tileset
  4380. let box = json.root.boundingVolume.box
  4381. if(box){
  4382. let center = new THREE.Vector3(box[0],box[1],box[2])
  4383. let boundSize = new THREE.Vector3( )
  4384. // get the extents of the bounds in each axis
  4385. let vecX = new THREE.Vector3( box[ 3 ], box[ 4 ], box[ 5 ] )
  4386. let vecY = new THREE.Vector3( box[ 6 ], box[ 7 ], box[ 8 ] );
  4387. let vecZ = new THREE.Vector3( box[ 9 ], box[ 10 ], box[ 11 ] );
  4388. const scaleX = vecX.length();
  4389. const scaleY = vecY.length();
  4390. const scaleZ = vecZ.length();
  4391. boundingBox_.min.set( - scaleX, - scaleY, - scaleZ );
  4392. boundingBox_.max.set( scaleX, scaleY, scaleZ );
  4393. if(isGroup){//如果是多个拼成的,每个都保留原先在parent中的offset。 如果是外层,作为独立个体,不用理会位置信息,直接放中央。
  4394. object.position.copy(center)
  4395. object.position.z *= -1
  4396. boundingBox_.translate(object.position) //由于是内层,其位移会改变整体的boundingbox
  4397. }
  4398. }else if(json.root.boundingVolume.sphere){
  4399. let sphereData = json.root.boundingVolume.sphere
  4400. let center = new THREE.Vector3(...sphereData)
  4401. let radius = sphereData[3] / 2
  4402. /* let sphere = new THREE.Sphere(center, radius)
  4403. let box = sphere.getBoundingBox()
  4404. boundingBox.copy(box) */
  4405. boundingBox_.min.set( - radius, - radius, - radius );
  4406. boundingBox_.max.set( radius, radius, radius );
  4407. }else{
  4408. return console.error('json boundingVolume 缺少信息')
  4409. }
  4410. //中心点居然没用。可能是漏用了什么信息,也许这和LVBADUI_qp是散的有关。
  4411. //console.log('3d tiles json',json)
  4412. json.root.refine = 'ADD';
  4413. json.refine = 'ADD';
  4414. boundingBox.union(boundingBox_)
  4415. })
  4416. }else {
  4417. Potree.Utils.setObjectLayers(object,'model')
  4418. object.traverse( ( child )=>{
  4419. let is = child.isMesh || child instanceof THREE.Points || child.isLine
  4420. if (is){
  4421. child.renderOrder = Potree.config.renderOrders.model;
  4422. let boundingBox_
  4423. if(child instanceof THREE.SkinnedMesh){//animation
  4424. child.computeBoundingBox();
  4425. boundingBox_ = child.boundingBox
  4426. }else{
  4427. child.geometry.computeBoundingBox()
  4428. boundingBox_ = child.geometry.boundingBox
  4429. }
  4430. //获取在scale为1时,表现出的大小
  4431. boundingBox.union(boundingBox_.clone().applyMatrix4(child.matrixWorld)) //但感觉如果最外层object大小不为1,要还原下scale再乘
  4432. if(child instanceof THREE.SkinnedMesh){
  4433. child.boundingBox = null //delete 动画会导致bound改变, raycast干脆不用boundingBox了,否则之后要实时重计算
  4434. }
  4435. let changeMat = (oldMat)=>{
  4436. let mat = oldMat
  4437. if(fileInfo_.unlit && (!(oldMat instanceof THREE.MeshBasicMaterial) /* || object.fileType == 'glb' */)){ //注释掉是因为已经写入到loader文件里了
  4438. mat = new THREE.MeshBasicMaterial({name:oldMat.name, map : oldMat.map, opacity: oldMat.opacity, color: oldMat.color, skinning:oldMat.skinning})
  4439. }
  4440. if(fileInfo_.useStandandMat && !(oldMat instanceof THREE.MeshStandardMaterial)){
  4441. mat = new THREE.MeshStandardMaterial()
  4442. mat.roughness = 0.7
  4443. mat.metalness = 0.5
  4444. }
  4445. fileInfo_.metalness != void 0 && (mat.metalness = fileInfo_.metalness)
  4446. fileInfo_.roughness != void 0 && (mat.roughness = fileInfo_.roughness)
  4447. if(mat != oldMat)oldMat.dispose()
  4448. //纯色的还是不能用BasicMaterial
  4449. return mat
  4450. }
  4451. if(child.material instanceof Array){//obj
  4452. child.material = child.material.map(m=>changeMat(m))
  4453. }else{
  4454. child.material = changeMat(child.material)
  4455. }
  4456. if(fileInfo_.prop?.is4dkkModel){
  4457. child.material.color.set(1,1,1); //看到有obj不是白色
  4458. }
  4459. }
  4460. } );
  4461. }
  4462. this.objs.add(object)
  4463. if(fileInfo_.transform){
  4464. let setTransfrom = (name)=>{
  4465. let value = fileInfo_.transform[name]
  4466. if(value == void 0)return
  4467. if(value instanceof Array){
  4468. object[name].fromArray(value)
  4469. }else{
  4470. object[name].copy(value)
  4471. }
  4472. }
  4473. setTransfrom('position')
  4474. setTransfrom('rotation')
  4475. setTransfrom('scale')
  4476. }
  4477. if(fileInfo_.moveWithPointcloud){
  4478. object.updateMatrix();
  4479. object.matrixAutoUpdate = false
  4480. object.matrix.premultiply(viewer.scene.pointclouds[0].transformMatrix) //默认跟随第一个数据集
  4481. object.matrixWorldNeedsUpdate = true
  4482. }
  4483. object.updateMatrixWorld()
  4484. MergeEditor.getBoundCenter(object) //初始化
  4485. fileInfo_.objLoader && (fileInfo_.objLoader.inUse = false)
  4486. done && done(object, fileInfo_)
  4487. this.dispatchEvent({type:'modelLoaded',model:object})
  4488. //如果需要点击出现transform工具需要它有select事件 如 viewer.objs.children[1].addEventListener('select',()=>{})
  4489. }
  4490. async loadModel(fileInfo, done, onProgress_, onError){
  4491. console.log('开始加载', fileInfo.name, Common.getNameFromURL(fileInfo.url) )
  4492. let boundingBox = new THREE.Box3()
  4493. if(fileInfo.objurl){
  4494. /* fileInfo.url = fileInfo.objurl, */fileInfo.fileType = 'obj' //兼容最早的
  4495. }
  4496. if(fileInfo.url instanceof Array){
  4497. if(fileInfo.url.length == 1){
  4498. fileInfo.url = fileInfo.url[0]
  4499. }else{
  4500. fileInfo.loadedCount = 0
  4501. fileInfo.modelGroup = new THREE.Object3D; //parentGroup.name = fileInfo.title
  4502. fileInfo.url.forEach((url,i)=>{
  4503. let fileInfoS = Common.CloneObject(fileInfo)
  4504. fileInfoS.url = url
  4505. fileInfoS.name = 'child-'+i
  4506. fileInfoS.parentInfo = fileInfo
  4507. this.loadModel(fileInfoS, done, onProgress_, onError)
  4508. })
  4509. return
  4510. }
  4511. }
  4512. fileInfo.url = Common.dealURL(fileInfo.url) //去除'+'
  4513. fileInfo.loadStartTime = Date.now()
  4514. //let fileType = fileInfo.tilesUrl ? '3dTiles' : fileInfo.objurl ? 'obj' : 'glb'
  4515. let loadDone = (object, fileInfo_ )=>{
  4516. this.modelLoaded(object, fileInfo_ || fileInfo , done)
  4517. }
  4518. let onProgress = function ( xhr ) {
  4519. if ( xhr.lengthComputable ) {
  4520. let percentComplete = xhr.loaded / xhr.total * 100;
  4521. //console.log( Math.round(percentComplete, 2) + '% downloaded' );
  4522. onProgress_ && onProgress_(percentComplete)
  4523. }
  4524. };
  4525. if(fileInfo.fileType == 'obj' && !fileInfo.objurl){
  4526. let a = fileInfo.url.split('/')
  4527. let tails = a.pop().split('.')
  4528. let head = a.join('/') + '/'
  4529. let name = tails[0], fileType = tails[1]
  4530. if(fileType == 'obj'){
  4531. fileInfo.objurl || (fileInfo.objurl = fileInfo.url)
  4532. fileInfo.mtlurl || (fileInfo.mtlurl = head + name + '.mtl')
  4533. }else{
  4534. fileInfo.fileType = 'glb'
  4535. }
  4536. }
  4537. if(fileInfo.fileType == 'obj'){ //暂时不支持数组
  4538. let objLoader = fileInfo.objLoader = this.getObjLoader()
  4539. let loadobj = ()=>{
  4540. objLoader.load(fileInfo.objurl, (object, total)=>{
  4541. loadDone(object/* , total, fileInfo.objurl */)
  4542. }, onProgress, onError )
  4543. }
  4544. if(fileInfo.mtlurl){
  4545. loaders.mtlLoader.load( fileInfo.mtlurl , (materials)=>{
  4546. objLoader.setMaterials( materials ) //因为这句所以不同obj不能用同一个objLoader,否则材质紊乱,模型变白
  4547. materials.preload();
  4548. loadobj()
  4549. } , onProgress, ()=>{
  4550. //console.log('mtl load failed, load obj directly')
  4551. loadobj()
  4552. });
  4553. }else{
  4554. loadobj()
  4555. }
  4556. }else if(fileInfo.fileType == 'glb'){
  4557. loaders.glbLoader.unlitMat = true//!!fileInfo.unlit
  4558. loaders.glbLoader.load(fileInfo.url, ( gltf, total )=>{
  4559. console.log('loadGLTF', gltf, 'aniCount:',gltf.animations.length)
  4560. let model = gltf.scene
  4561. model.gltf = gltf
  4562. this.gltfAddAnimation(model)
  4563. loadDone(model)
  4564. }, onProgress, onError)
  4565. }else if(fileInfo.fileType == 'ply'){
  4566. loaders.plyLoader.load( fileInfo.url, (geometry) => {
  4567. let object
  4568. console.log('ply加载完毕', geometry)
  4569. if(!geometry.index){//点云
  4570. object = new THREE.Points(geometry, new THREE.PointsMaterial({vertexColors:true, size:0.02}))
  4571. //141M的点云,intersect费时300ms以上
  4572. }else{//mesh
  4573. object = new THREE.Mesh(geometry)
  4574. }
  4575. loadDone(object)
  4576. })
  4577. }else if(fileInfo.fileType == '3dTiles'){
  4578. let result
  4579. try{
  4580. result = await Loader3DTiles.load({
  4581. url: fileInfo.url,
  4582. gltfLoader : loaders.glbLoader,
  4583. //renderer: SceneRenderer.renderer
  4584. options: {
  4585. //dracoDecoderPath: '../utils/loaders/DRACOLoader/draco',
  4586. //basisTranscoderPath: '../utils/loaders/KTX2Loader/basis',
  4587. maximumScreenSpaceError: fileInfo.maximumScreenSpaceError || 80 , //越小越清晰。 如果本身tiles很密很小这个值就不能很大。
  4588. //maxDepth: 100,
  4589. //maximumMemoryUsage: 100, //缓存大小,见tiles3DMaxMemory。单位M(但实际结果是 2.5*maximumMemoryUsage + 750 。超过2G会崩, 所以应该小于540) 若太小,密集的tile反复加载很卡. (任务管理器刷新网页后若内存不掉就要结束进程否则虚高)
  4590. debug: browser.urlHasValue('tilesBox'), //show box
  4591. parent: this.scene.scene,
  4592. is4dkkModel: fileInfo.is4dkkModel, //是否是4dkk中的模型. 通常maximumScreenSpaceError需要10
  4593. updateTime: fileInfo.updateTime, //加后缀防止缓存
  4594. //cesiumIONToken: 'eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJqdGkiOiI5OTc4MTFiYS1hYzhlLTQ3ZjYtYWJmMi1hODMwMWMxZGRiYTQiLCJpZCI6ODU1NDksImlhdCI6MTY1Mzc5NDc5N30.ldTi8bF3XvSOgnZrMITokRW4kE3i8Mwbarhk5OQbPsI',
  4595. },
  4596. })
  4597. //console.log(result)
  4598. result.model.runtime = result.runtime
  4599. let loaded = false
  4600. let tileset = result.runtime.getTileset()
  4601. tileset.addEventListener('endTileLoading', function (data) {//Tileset3D
  4602. if (data.loadingCount == 0 && !loaded) {
  4603. loaded = true;
  4604. //console.log('loaded!!!!!!!!!!!!!')
  4605. }
  4606. });
  4607. tileset.addEventListener('tileLoaded',(e)=>{ //每一个tile加载完要更改透明度
  4608. let master = result.model.parent == this.objs ? result.model : result.model.parent//最多两层
  4609. MergeEditor.changeOpacity(e.tileContent, master.opacity)
  4610. if(master.panos) viewer.images360.judgeModelMat(e.tileContent)
  4611. //set Layers ?
  4612. Potree.Utils.setObjectLayers(e.tileContent, 'model')
  4613. fileInfo.side && e.tileContent.traverse(e=>e.material && (e.material.side = fileInfo.side))//新软件导出的带坐标的box型模型要反面才看的到,干脆双面
  4614. })
  4615. {
  4616. let vi = true
  4617. Object.defineProperty( result.model, "visible", {
  4618. get: function() {
  4619. return vi
  4620. },
  4621. set: function(v) {
  4622. vi = v
  4623. result.model.visiChangeCallback()
  4624. }
  4625. })
  4626. }
  4627. let v = true
  4628. result.model.visiChangeCallback = (force)=>{
  4629. let visi = result.model.realVisible()
  4630. tileset.visible = visi; //同步,使不加载
  4631. if(force || v != visi){
  4632. tileset.nextForceUpdate = true
  4633. v = visi
  4634. }
  4635. }
  4636. loadDone(result.model/* , null, fileInfo.url */)
  4637. }catch(e){
  4638. //debugger // Error: Failed to fetch resource
  4639. //console.error(e)
  4640. onError && onError(e)
  4641. }
  4642. }else if(fileInfo.fileType == 'dxf'){
  4643. loaders.dxfLoader.load(fileInfo.url,(object)=>{
  4644. loadDone(object)
  4645. },fileInfo)
  4646. }else if(fileInfo.fileType == 'shp'){
  4647. /* if(viewer.transform){
  4648. loaders.shapeLoader.transform = (v)=>{
  4649. let a = viewer.transform.lonlatTo4550.inverse(v)
  4650. return viewer.transform.lonlatToLocal.forward(a)
  4651. }
  4652. //loaders.shapeLoader.transform = viewer.transform.lonlatToLocal.forward;
  4653. } */
  4654. const shp = await loaders.shapeLoader.load(fileInfo.url, fileInfo.color);
  4655. const shpModel = shp.node
  4656. loadDone(shpModel)
  4657. }else if(fileInfo.fileType == '3dgs'){
  4658. const gsViewer = new GaussianSplats3D.Viewer({
  4659. 'dynamicScene': true, //只有加上这个sh光影才会跟随模型位置变化而变化
  4660. rootElement: this.renderArea,
  4661. threeScene: this.scene.scene,
  4662. renderer: this.renderer,
  4663. camera: this.mainViewport.camera,
  4664. useBuiltInControls: false,
  4665. //dropInMode: true,
  4666. logLevel:10, //console info
  4667. antialiased: fileInfo.antialiased,
  4668. sharedMemoryForWorkers: location.host.includes("www.4dmodel.com") ? false : undefined , //否则 报错 SharedArrayBuffer transfer requires self.crossOriginIsolated. 本地已经配置所以不会
  4669. sphericalHarmonicsDegree: 2 //最大支持的sh Level
  4670. });
  4671. //let path = Potree.resourcePath+'/models/gaussian/bonsai.ksplat';
  4672. gsViewer.addSplatScene(fileInfo.url, {
  4673. 'progressiveLoad': true
  4674. })
  4675. .then(() => {
  4676. gsViewer.start();
  4677. //loadDone(gsViewer.splatMesh) //放这里才能看到逐步加载的过程,但会导致加载不完整。
  4678. gsViewer.splatMesh.updateMatrix()
  4679. gsViewer.splatMesh.updateMatrixWorld()
  4680. gsViewer.splatMesh.gsViewer = gsViewer
  4681. gsViewer.splatMesh.onSplatTreeReadyCallback = ()=>{
  4682. loadDone(gsViewer.splatMesh)
  4683. let {sceneMax,sceneMin} = gsViewer.splatMesh.splatTree.subTrees[0]
  4684. gsViewer.splatMesh.boundingBox.min.copy(sceneMin)
  4685. gsViewer.splatMesh.boundingBox.max.copy(sceneMax)
  4686. }
  4687. let selfRaycaster = new GaussianSplats3D.Raycaster
  4688. gsViewer.splatMesh.raycast = function(raycaster, intersects ){//重写
  4689. let hits = []
  4690. selfRaycaster.ray.setParameters(raycaster.ray.origin, raycaster.ray.direction)
  4691. selfRaycaster.intersectSplatMesh(gsViewer.splatMesh, hits)
  4692. hits.forEach(e=>{
  4693. e.object = gsViewer.splatMesh
  4694. e.point = e.origin
  4695. delete e.origin
  4696. })
  4697. intersects.push(...hits)
  4698. } //问题:感觉normal不准
  4699. let updateRegion = ()=>{
  4700. gsViewer.update() //load
  4701. if(!gsViewer.splatMesh.visibleRegionChanging){
  4702. viewer.removeEventListener('update',updateRegion)
  4703. }else{
  4704. viewer.dispatchEvent('content_changed')
  4705. }
  4706. }
  4707. viewer.addEventListener('update',updateRegion)
  4708. });
  4709. //window.gsViewer = gsViewer
  4710. viewer.addEventListener('render.begin2',(e)=>{
  4711. if(e.name == 'scene'){ //gsViewer.selfDrivenUpdate()
  4712. gsViewer.update()
  4713. if(gsViewer.initialized && gsViewer.splatRenderReady){
  4714. }
  4715. }
  4716. })
  4717. }
  4718. }
  4719. removeModel(model){
  4720. model.parent.remove(model)
  4721. let dispose = (e)=>{
  4722. e.geometry && e.geometry.dispose()
  4723. e.dealMaterial(a=>a.dispose())
  4724. }
  4725. model.traverse(e=>{
  4726. dispose(e)
  4727. })
  4728. if(Potree.settings.boundAddObjs && model.isChildOf(viewer.objs)){
  4729. this.updateModelBound()
  4730. }
  4731. }
  4732. gltfAddAnimation(model){
  4733. if(model.gltf?.animations.length){
  4734. let skeleton = new THREE.SkeletonHelper( model );
  4735. viewer.scene.scene.add(skeleton)
  4736. model.skeletonHelper = skeleton //注意:不能覆盖model.skeleton,因其另有 */
  4737. //if(Potree.settings.isOfficial){
  4738. Potree.Utils.updateVisible(skeleton,'hide',false)
  4739. /* }else{
  4740. skeleton.material.opacity = 0.1
  4741. skeleton.bones.forEach((bone,i)=>{
  4742. let label = new Potree.TextSprite({
  4743. text:`${i} : ${bone.name}`, sizeInfo:{width2d:130}, fontWeight:'', fontsize:20,
  4744. backgroundColor:{r:255,g:255,b:255,a:0}, textColor:{r:255,g:255,b:255,a:1},
  4745. })
  4746. label.sprite.material.depthTest = false
  4747. bone.add(label)
  4748. })
  4749. } */
  4750. let mixer = new THREE.AnimationMixer( model);
  4751. model.actions = []
  4752. model.gltf.animations.forEach(ani=>{
  4753. if(ani.tracks.filter(e=>e instanceof THREE.QuaternionKeyframeTrack).length > 1){ //>一帧的
  4754. model.actions.push(mixer.clipAction( ani ));
  4755. }
  4756. })
  4757. model.mixer = mixer
  4758. }
  4759. }
  4760. setAllTilesets(){//让所有tileset执行fun。 objs里每个model最多两层tileset
  4761. let models = arguments.length == 2 ? [arguments[0]] : this.objs.children //如果要设定某个model的tileset,就传第一个参数
  4762. let fun = arguments[1] || arguments[0]
  4763. models.forEach(e=>{
  4764. if(e.fileType == '3dTiles'){
  4765. e.traverse(child=>{
  4766. if(child.runtime){
  4767. fun(child)
  4768. return {stopContinue:true}
  4769. }
  4770. })
  4771. }
  4772. })
  4773. }
  4774. setDisplay(state, cause='setDisplay'){//如果创建了iframe,主页的需要隐藏的话需要释放一些内存出来。iframe关闭前也释放下比较保险
  4775. state = !!state
  4776. this.setAllTilesets(model=>{
  4777. let tileset = model.runtime.getTileset()
  4778. Potree.Utils.updateVisible(model, cause, state)
  4779. if(!state) tileset._cache.trim(); //使下一次update时dispose所有不可见的tiles
  4780. model.runtime.update(16, this.renderer, this.mainViewport.camera, true)
  4781. if(state) this.dispatchEvent('content_changed')
  4782. })
  4783. if(state){
  4784. Potree.pointBudget = 6*1000*1000 //先随便写一个, 随后mergeEditor.updateMemoryUsage
  4785. }else{
  4786. Potree.pointBudget = 0
  4787. Potree.updatePointClouds(this.scene.pointclouds, this.mainViewport.camera, this.mainViewport.resolution )
  4788. this.images360.panoRenderer.disposeIdelTargets() //如果也能清空当前使用的就好了,但是恢复就需要时间
  4789. this.images360.depthSampler.clearTexData()
  4790. }
  4791. this.dispatchEvent({type:'setDisplay',state})
  4792. this.paused = !state
  4793. }
  4794. addFire(){
  4795. if(Potree.settings.number == 't-CwfhfqJ'){
  4796. let position = Potree.Utils.datasetPosTransform({
  4797. pointcloud:viewer.scene.pointclouds[0],
  4798. position: new THREE.Vector3(4.4318,-0.580291847759, -0.78),
  4799. fromDataset:true
  4800. })
  4801. viewer.modules.ParticleEditor.addParticle( {
  4802. type:'fire',
  4803. positions:[position],
  4804. radius:0.42,
  4805. height:10,
  4806. })
  4807. viewer.modules.ParticleEditor.addParticle( {
  4808. type:'smoke',
  4809. positions: [ new THREE.Vector3().addVectors(position,new THREE.Vector3(0,0,0.3))],
  4810. positionStyle : 'sphere' ,
  4811. positionRadius : 0.3,
  4812. sizeTween: [[0, 0.3, 0.9, 1], [0.05, 0.1, 1, 0.8]],
  4813. opacityBase : 0.2,
  4814. opacityTween :[ [0, 0.3, 0.7, 0.95, 1], [0, 0.2, 1 , 0.1, 0] ],
  4815. velocityBase : new THREE.Vector3( 0, 0, 1),
  4816. velocitySpread : new THREE.Vector3( 0.2, 0.2, -0.3),
  4817. accelerationBase : 0.2,
  4818. accelerationSpread : 0.7,
  4819. radius:0,
  4820. //particlesPerSecond : 30,
  4821. particleDeathAge : 3.0,
  4822. })
  4823. viewer.modules.ParticleEditor.addParticle( {
  4824. type:'explode',
  4825. name:'fire splash',
  4826. position: new THREE.Vector3().addVectors(position,new THREE.Vector3(0,0,0.3)),
  4827. size: 0.1,
  4828. sizeRange: 0.3,
  4829. sizeTween:[[0, 0.05, 0.3, 0.45], [0, 0.02, 0.1, 0.05] ],
  4830. opacityTween: [[0, 0.05, 0.3, 0.45], [1, 1, 0.5, 0]] ,
  4831. speed : 1, //sphere
  4832. speedRange : 4,
  4833. radius: 0.1,
  4834. acceleration : 0.3,
  4835. accelerationRange : 1,
  4836. particleSpaceTime:0,
  4837. strength:4,
  4838. })
  4839. }
  4840. }
  4841. addVideo(){
  4842. if(Potree.settings.number != 'SS-t-P6zBR73Gke')return
  4843. var geo = new THREE.PlaneGeometry(1, 1, 1, 1)
  4844. var videoInfo = this.videoInfo = [
  4845. {
  4846. id: '40-2',
  4847. url: 'https://laser-oss.4dkankan.com/testdata/SS-t-P6zBR73Gke/temp/poi/2022/05/10/0aabafee-36b8-455d-9c11-0780bf694786.mp4',
  4848. rotation:[-1.494468618954883, -1.4987317433158989, -3.061254983446741],
  4849. position:[ 19.801820617361624, 2.884673619844108, -0.03362305858221648],
  4850. scale:[3.5741423153151763, 2.8738725275578703, 1],
  4851. },
  4852. {
  4853. id: 40,
  4854. /* rotation:[-1.534692822378723, 0.01083403560862361, 3.141535283661569],
  4855. position:[17.2934294239949861, 2.413510747928117, -0.008057029580231356], */
  4856. url: 'https://laser-oss.4dkankan.com/testdata/SS-t-P6zBR73Gke/temp/poi/2022/05/09/7896d6ef-a2d6-4fd7-949c-768782a5b484.mp4',
  4857. rotation:[-1.5487684197910518, 0.021848470169552752, -3.1387534893955236],
  4858. position:[17.277316608096, 2.0840432922115846, -0.0931149415437065],
  4859. scale:[2.0821757723834047, 0.6129478480765236, 1],
  4860. visibles: [40]
  4861. },
  4862. ]
  4863. let add = (info)=>{
  4864. var video = $(`<video controls="controls" loop autoplay x5-playsinline="" webkit-playsinline="true" playsinline="true" controlslist="nodownload"></video>`)[0]
  4865. video.setAttribute("crossOrigin", 'Anonymous')
  4866. video.src = info.url || Potree.resourcePath+`/video/${Potree.settings.number}/${info.id}.mp4`
  4867. var map = new THREE.VideoTexture(video);
  4868. var plane = this.videoPlane = new THREE.Mesh(geo, new THREE.MeshBasicMaterial({
  4869. color:"#ffffff",
  4870. transparent: !0,
  4871. depthTest:false,
  4872. opacity:0 ,
  4873. //side:2,
  4874. map
  4875. }))
  4876. plane.position.fromArray(info.position)
  4877. plane.rotation.fromArray(info.rotation)
  4878. info.scale && plane.scale.fromArray(info.scale)
  4879. this.scene.scene.add(plane)
  4880. info.plane = plane
  4881. plane.boundingBox = new THREE.Box3(new THREE.Vector3(0,-0.5,0),new THREE.Vector3(1,-0.4,0.2))
  4882. video.addEventListener('loadeddata', function(e) {
  4883. video.play()
  4884. if(!info.visibles/* ||!viewer.images360.currentPano || info.visibles.includes(viewer.images360.currentPano.id) */){
  4885. plane.material.opacity = 1
  4886. }
  4887. info.scale || plane.scale.set(video.videoWidth/1000,video.videoHeight/1000,1) // 1080 * 1920
  4888. console.log('video loadeddata', info.id)
  4889. })
  4890. if(info.visibles){
  4891. this.images360.addEventListener('flyToPano' ,(e)=>{//飞之前
  4892. if(info.visibles.includes(e.toPano.pano.id)){ //出现
  4893. setTimeout(()=>{
  4894. plane.visible = true;
  4895. video.currentTime = 0
  4896. video.play();
  4897. if(video.paused){
  4898. var startPlay = ()=>{
  4899. plane.visible && video.play()
  4900. this.removeEventListener('global_mousedown', startPlay)
  4901. }
  4902. this.addEventListener('global_mousedown', startPlay)
  4903. }
  4904. Potree.settings.zoom.enabled = false
  4905. transitions.start(lerp.property(plane.material, "opacity", 1 ) , e.toPano.duration*0.4 , ()=>{
  4906. }, 0, easing['easeInOutQuad'])
  4907. }, e.toPano.duration*0.6) //时间上不能和消失的重叠 延迟
  4908. }else{
  4909. //消失
  4910. transitions.start(lerp.property(plane.material, "opacity", 0, ) , e.toPano.duration*0.4, ()=>{
  4911. if(!info){
  4912. plane.visible = false
  4913. video.pause()
  4914. Potree.settings.zoom.enabled = true
  4915. }
  4916. }, 0, easing['easeInOutQuad'])
  4917. }
  4918. })
  4919. }
  4920. var startPlay = ()=>{
  4921. video.play()
  4922. //video.pause()
  4923. //video.currentTime = 0.1;
  4924. this.removeEventListener('global_mousedown', startPlay)
  4925. }
  4926. this.addEventListener('global_mousedown', startPlay)
  4927. Potree.settings.isTest && plane.addEventListener('select',(e)=>{console.log(e)})
  4928. }
  4929. videoInfo.forEach(info=>{
  4930. add(info)
  4931. })
  4932. /* this.images360.addEventListener('flyToPano' ,(e)=>{//飞之前
  4933. if(Potree.settings.displayMode != 'showPanos') return
  4934. let info = videoInfo[e.toPano.pano.id]
  4935. if(info ){ //出现
  4936. setTimeout(()=>{
  4937. plane.visible = true;
  4938. plane.position.fromArray(info.position)
  4939. plane.rotation.fromArray(info.rotation)
  4940. video.src = Potree.resourcePath+`/video/${Potree.settings.number}/${e.toPano.pano.id}.mp4`
  4941. video.play();
  4942. video.currentTime = 0
  4943. Potree.settings.zoom.enabled = false
  4944. transitions.start(lerp.property(plane.material, "opacity", 1 ) , e.toPano.duration*0.4 , ()=>{
  4945. }, 0, easing['easeInOutQuad'])
  4946. }, e.toPano.duration*0.6) //时间上不能和消失的重叠 延迟
  4947. }
  4948. //消失
  4949. transitions.start(lerp.property(plane.material, "opacity", 0, ) , e.toPano.duration*0.4, ()=>{
  4950. if(!info){
  4951. plane.visible = false
  4952. video.pause()
  4953. Potree.settings.zoom.enabled = true
  4954. }
  4955. }, 0, easing['easeInOutQuad'])
  4956. })
  4957. this.images360.addEventListener('endChangeMode',(e)=>{ //暂时不处理初始加载时就在有视频的点位上的情况
  4958. if(e.mode == 'showPanos'){
  4959. let info = videoInfo[this.images360.currentPano.id]
  4960. if(info ){ //出现
  4961. plane.visible = true;
  4962. plane.position.fromArray(info.position)
  4963. plane.rotation.fromArray(info.rotation)
  4964. plane.material.opacity = 0
  4965. video.src = Potree.resourcePath+`/video/${Potree.settings.number}/${this.images360.currentPano.id}.mp4`
  4966. video.play();
  4967. video.currentTime = 0
  4968. Potree.settings.zoom.enabled = false
  4969. transitions.start(lerp.property(plane.material, "opacity", 1, (e)=>{console.log('fadeIn',e)}) , 300 , ()=>{
  4970. }, 0, easing['easeInOutQuad'])
  4971. }
  4972. }else{
  4973. plane.visible = false;
  4974. Potree.settings.zoom.enabled = true
  4975. }
  4976. })
  4977. */
  4978. }
  4979. /* addTube(){//加水管 自动生成
  4980. if(Potree.settings.number == 't-8KbK1JjubE'){
  4981. let boundingBox = new THREE.Box3()
  4982. boundingBox.min.set(-1,-1,-1); boundingBox.max.set(1,1,1)
  4983. let radius = 0.08;
  4984. let radialSegments = 5
  4985. let radSegments = Math.PI*2 / radialSegments
  4986. var circlePts = [];//横截面
  4987. for(let i=0;i<radialSegments;i++){
  4988. let angle = radSegments * i;
  4989. circlePts.push(new THREE.Vector2(radius * Math.cos(angle), radius * Math.sin(angle) ))
  4990. }
  4991. var count = 0
  4992. var addMesh = (color, path, height)=>{//height:在path之上的高度,负数代表在path之下
  4993. var name = 'cylinder'+count
  4994. var mat = new THREE.MeshStandardMaterial({color, depthTest:false, roughness:0.4,metalness:0.5}) 
  4995. let linePath = path.map(e=>new THREE.Vector3().copy(e).setZ(e.z+height))
  4996. let geo = MeshDraw.getExtrudeGeo( circlePts, null,{ extrudePath:linePath, tension:0.2} )
  4997. var mesh = new THREE.Mesh(geo,mat);
  4998. mesh.name = name
  4999. window[name] = mesh
  5000. mesh.boundingBox = boundingBox
  5001. mesh.matrixAutoUpdate = false
  5002. mesh.matrix.copy(viewer.scene.pointclouds[0].transformMatrix)
  5003. mesh.matrixWorldNeedsUpdate = true
  5004. this.scene.scene.add(mesh);
  5005. count ++
  5006. }
  5007. let linePath, height
  5008. //地上管子 黄色
  5009. linePath = [{"x":-109.83,"y":-68.33,"z":-7.52},{"x":-95.17,"y":-59.3,"z":-7.38}, {"x":-38.75,"y":-24.01,"z":-6.01},{"x":0.5,"y":0.19,"z":-3.89},{"x":39.29,"y":24.41,"z":-1.31}
  5010. ,{"x":43.58,"y":27.7,"z":-0.97},{"x":40.22,"y":35.37,"z":-0.67}// 拐弯向右
  5011. , {"x":39.18,"y":36.71,"z":0.35},{"x":38.69,"y":36.04,"z":18.04} // 拐弯向上
  5012. ]
  5013. height = radius + 0.05;
  5014. addMesh('#b86', linePath, height)
  5015. //地下管子 藍色
  5016. linePath = [{"x":-108.24,"y":-70.61,"z":-7.52}, {"x":-57.8,"y":-39.31,"z":-6.72},{"x":-18.8,"y":-15.35,"z":-5.01},{"x":55.87,"y":31.67,"z":-0.04},{"x":110.53,"y":66.48,"z":5.14}
  5017. ]
  5018. height = -0.5;
  5019. addMesh('#48a', linePath, height)
  5020. }
  5021. } */
  5022. addMonitor(data, model){
  5023. if(!model){
  5024. return console.warn('必须指定第二个参数为所附模型')
  5025. }
  5026. data = data || {
  5027. "sid": "gSMVdb159299",
  5028. "name": "1",
  5029. "panoId": "0",
  5030. "video": "https://newcntv.qcloudcdn.com/asp/hls/4000/0303000a/3/default/d907ef756138493e9fe5b35b4ab69642/4000.m3u8",
  5031. "posOri": {
  5032. "x": 0.75,
  5033. "y": 0.07,
  5034. "z": 1.5
  5035. },
  5036. "posOffset": {
  5037. "x": 0,
  5038. "y": 0,
  5039. "z": 0
  5040. },
  5041. "fov": 70,
  5042. "far": 3,
  5043. "yaw": 24,
  5044. "roll": 0,
  5045. "pitch": -1,
  5046. "videoType": 1
  5047. }
  5048. let monitor = new Monitor(data, model)
  5049. this.scene.monitors.push(monitor)
  5050. this.dispatchEvent('content_changed')
  5051. }
  5052. addTube(datas){//加水管 自动生成
  5053. for(let number in datas){
  5054. if(number == Potree.settings.number){
  5055. let data = datas[number]
  5056. let boundingBox = new THREE.Box3()
  5057. boundingBox.min.set(-1,-1,-1); boundingBox.max.set(1,1,1)
  5058. var index = 0
  5059. function addMesh({color, path, height,fromDataset, radius=0.08, datasetId=Potree.settings.originDatasetId, tension=0.3, visiEntity}={}){//height:在path之上的高度,负数代表在path之下
  5060. var name = 'tube_'+index
  5061. let options = arguments[0]
  5062. let radialSegments = THREE.Math.clamp( Math.round(radius * 800), 10, 40)
  5063. let radSegments = Math.PI*2 / radialSegments
  5064. var circlePts = [];//横截面
  5065. for(let i=0;i<radialSegments;i++){
  5066. let angle = radSegments * i;
  5067. circlePts.push(new THREE.Vector2(radius * Math.cos(angle), radius * Math.sin(angle) ))
  5068. }
  5069. var mat = new THREE.MeshStandardMaterial({color, /* wireframe:true, depthTest:false,*/ roughness:0.9,metalness:0.3}) 
  5070. let linePath = path.map(e=>{
  5071. e instanceof Array && (e = new THREE.Vector3().fromArray(e))
  5072. let pos
  5073. if(fromDataset){
  5074. //获取:JSON.stringify(viewer.scene.measurements[0].dataset_points.map(e=>Potree.math.toPrecision(e.toArray(),3)))
  5075. pos = Potree.Utils.datasetPosTransform({ fromDataset: true, position:e, datasetId})
  5076. }else{
  5077. pos = new THREE.Vector3().copy(e)
  5078. }
  5079. return pos.setZ(pos.z+height)
  5080. })
  5081. console.log(linePath)
  5082. let geo = MeshDraw.getExtrudeGeo( circlePts, null, Object.assign(options, { extrudePath:linePath, tension }) )
  5083. var mesh = new THREE.Mesh(geo,mat);
  5084. mesh.name = name
  5085. window[name] = mesh
  5086. mesh.boundingBox = boundingBox
  5087. mesh.matrixAutoUpdate = false
  5088. fromDataset || mesh.matrix.copy(viewer.scene.pointclouds[0].transformMatrix)
  5089. mesh.matrixWorldNeedsUpdate = true
  5090. viewer.scene.scene.add(mesh);
  5091. if(visiEntity){
  5092. viewer.modules.SiteModel.bus.addEventListener('buildingChange',(e)=>{
  5093. Potree.Utils.updateVisible(mesh,'isInEntity', e.entity && e.entity.name == visiEntity)
  5094. })
  5095. }
  5096. }
  5097. while(index < data.length){
  5098. addMesh(data[index])
  5099. index++
  5100. }
  5101. }
  5102. }
  5103. /*
  5104. 可能用到的
  5105. viewer.scene.measurements.forEach(e=>e.edgeLabels.forEach(e=>Potree.Utils.updateVisible(e,'f',false)))
  5106. JSON.stringify(viewer.scene.measurements.find(e=>e.visible).dataset_points.map(e=>Potree.math.toPrecision(e.toArray(),3)))
  5107. */
  5108. }
  5109. addSprite(e){//api
  5110. let sprite
  5111. if(e.text != void 0){
  5112. sprite = new TextSprite(e )
  5113. }else{
  5114. let map = texLoader.load(src)
  5115. e.map = map
  5116. sprite = new Sprite(e )
  5117. }
  5118. return sprite
  5119. }
  5120. switchHotType(){// add
  5121. let type = Potree.settings.showHotTemp ? 'temp' : Potree.settings.showHotIr ? 'ir' : null
  5122. let _gradient = Gradients[type ? 'ir' : 'RAINBOW'] //e.material._gradient = Gradients[type == 'ir' ? 'ir' : 'RAINBOW']//渐变色阶
  5123. let gradientTex = Potree.ExtendPointCloudMaterial.generateGradientTexture(_gradient);
  5124. let min,max
  5125. if(type){
  5126. min = this.tempRange[type].min
  5127. max = this.tempRange[type].max
  5128. if(min > 0){
  5129. let expand = (max - min) * 0.015 //微扩大,因为比min还小的是0, 0是未探测到温度,要区别出0和min,否则这俩将是一个颜色(但不能扩太多,因为界面标记了最低值,否则0就是最低值了)
  5130. min-=expand
  5131. }else if(max < 0){
  5132. let expand = (max - min) * 0.015
  5133. max-=expand
  5134. }
  5135. }
  5136. let objects = [viewer.images360.cube].concat(viewer.scene.pointclouds)
  5137. objects.forEach(e=>{
  5138. e.material.uniforms.gradient.value = e.material.gradientTexture = gradientTex
  5139. type && e.material.uniforms.temperRange.value.set(min, max )
  5140. })
  5141. viewer.scene.pointclouds.forEach(e=>e.updateAttrAuto())
  5142. }
  5143. gatherTempRange(type, range){ //收集温度范围
  5144. let oldRange = Common.CloneObject(this.tempRange)
  5145. if(range){ //全景模式时
  5146. let {min,max} = this.tempRange[type]
  5147. min = Math.min(range.min, min)
  5148. max = Math.max(range.max, max)
  5149. this.tempRange[type] = {min,max}
  5150. }else{//点云模式随着加载而扩充温度范围
  5151. viewer.scene.pointclouds.forEach(pointcloud=>{
  5152. let rootAttr = pointcloud.root.geometryNode?.geometry.attributes || pointcloud.root.geometry?.attributes
  5153. if(!rootAttr)return false
  5154. let types = ['temp','ir'].filter(e=>rootAttr[e])
  5155. if(types.length == 0)return true
  5156. let nodesAttr = pointcloud.visibleNodes.map(e=>e.geometryNode.geometry.attributes)
  5157. nodesAttr = [rootAttr].concat(nodesAttr).filter(e=>!e[types[0]].tempRangeVisited_)
  5158. nodesAttr.forEach(attributes=>{
  5159. types.forEach(type_=>{
  5160. let {min,max} = this.tempRange[type_]
  5161. let range = attributes[type_].tempRange
  5162. min = Math.min(range[0], min)
  5163. max = Math.max(range[1], max)
  5164. this.tempRange[type_] = {min,max}
  5165. attributes[type_].tempRangeVisited_ = true
  5166. })
  5167. })
  5168. /* pointcloud.visibleNodes.forEach(e=>{
  5169. if(e.tempRangeVisited)return
  5170. types.forEach(type_=>{
  5171. let {min,max} = this.tempRange[type_]
  5172. let range = e.geometryNode.geometry.attributes[type_].tempRange
  5173. min = Math.min(range[0], min)
  5174. max = Math.max(range[1], max)
  5175. this.tempRange[type_] = {min,max}
  5176. })
  5177. e.tempRangeVisited = true
  5178. }) */
  5179. })
  5180. }
  5181. if(!Common.ifSame(oldRange, this.tempRange)){
  5182. this.switchHotType() //update
  5183. console.log('tempRangeChanged', Common.CloneObject(this.tempRange))
  5184. this.dispatchEvent('tempRangeChanged')
  5185. }
  5186. return true
  5187. //其实可以只识别低nodeLevel的range,会快一些吗,甚至只root的就行,不知道后面的会不会超过root的范围
  5188. }
  5189. changeHotGradient(segs){
  5190. Gradients.ir = segs
  5191. this.switchHotType()
  5192. }
  5193. applyViewJson(info) {
  5194. if(info.yaw != void 0){
  5195. this.mainViewport.view.applyJson(info)
  5196. if(this.controls instanceof CharacterControl){
  5197. if(info.modelPos){
  5198. this.controls.modelPos.copy(info.modelPos)
  5199. this.controls.switchEdgeState('canWalkOrFall')
  5200. }else{
  5201. this.controls.modelPos.copy(this.mainViewport.view.position)
  5202. }
  5203. if(info.modelQua){
  5204. this.controls.modelQua.copy(info.modelQua)
  5205. }
  5206. }
  5207. }
  5208. }
  5209. };
  5210. //------ CLIP 默认clipTask都是clipInside ----------------------
  5211. /*
  5212. 并集相当于加法,交集相当于乘法。 所有结果都能展开成多个乘积相加。
  5213. 假设有4个clipBoxes,ABCD, 如果是 A*B + C*D ,那么这是最终结果。 如果是 (A+B)*(C+D) = A*C+A*D+B*C+B*D
  5214. */
  5215. /*
  5216. let Clips = {
  5217. boxes : [],
  5218. unionGroups : [], //二维数组。最外层要求并集,里层要求交集(如果只有一个元素就是本身)。总结起来就是要求一堆交集的并集
  5219. shaderParams:{},
  5220. needsUpdate : true,
  5221. addClip(box, clipMethod){
  5222. //不允许重复
  5223. if(this.boxes.includes(box)){
  5224. return console.warn('addClip重复添加了box',box)
  5225. }
  5226. boxes.push(box)
  5227. if(clipMethod == 'any'){//并
  5228. this.unionGroups.push([box])
  5229. }else if(clipMethod == 'all'){//交
  5230. this.unionGroups.forEach(mixGroup=>mixGroup.push(box))
  5231. }
  5232. this.needsUpdate = true
  5233. },
  5234. removeClip(box){
  5235. if(!this.boxes.includes(box)){
  5236. return console.warn('removeClip没有找到该box',box)
  5237. }
  5238. var newGroups = [];
  5239. this.unionGroups.forEach(mixGroup=>{
  5240. if(mixGroup.length == 1 && mixGroup[0] == box)return;//直接删除
  5241. newGroups.push(mixGroup.filter(e=>e!=box));
  5242. })
  5243. this.unionGroups = newGroups;
  5244. this.needsUpdate = true
  5245. }
  5246. ,
  5247. clearClip(){
  5248. this.boxes = [];
  5249. this.unionGroups = []
  5250. this.needsUpdate = true
  5251. }
  5252. ,
  5253. updateShaderParams(){//没写完 - - 见 pointcloud clip.vs
  5254. //uniform mat4 clipBoxes[num_clipboxes];
  5255. //uniform int clipBoxGroupCount;
  5256. //uniform int mixClipIndices[clipboxGroupItemCount]; //把所有的要求都直接放到数组内
  5257. //这里需要转为Float32Array..? 参考material.setClipBoxes
  5258. let everyClipGroupCount = this.unionGroups.map(e=>e.length)
  5259. let mixClipIndices = []
  5260. this.unionGroups.forEach(e=>{
  5261. mixClipIndices.push(...e)
  5262. })
  5263. this.shaderParams = {
  5264. num_clipboxes : this.boxes.length,
  5265. clipBoxGroupCount : this.unionGroups.length,
  5266. everyClipGroupCount,
  5267. clipBoxIndexCount: mixClipIndices.length,
  5268. mixClipIndices
  5269. }
  5270. }
  5271. ,
  5272. getShaderParams(){//每次要传递参数到shader中,执行这个就好
  5273. if(this.needsUpdate){
  5274. this.updateShaderParams()
  5275. }
  5276. return this.shaderParams
  5277. }
  5278. }
  5279. */