GLTFLoader.js 98 KB

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  1. import {
  2. AnimationClip,
  3. Bone,
  4. Box3,
  5. BufferAttribute,
  6. BufferGeometry,
  7. CanvasTexture,
  8. ClampToEdgeWrapping,
  9. Color,
  10. DirectionalLight,
  11. DoubleSide,
  12. FileLoader,
  13. FrontSide,
  14. Group,
  15. ImageBitmapLoader,
  16. InterleavedBuffer,
  17. InterleavedBufferAttribute,
  18. Interpolant,
  19. InterpolateDiscrete,
  20. InterpolateLinear,
  21. Line,
  22. LineBasicMaterial,
  23. LineLoop,
  24. LineSegments,
  25. LinearFilter,
  26. LinearMipmapLinearFilter,
  27. LinearMipmapNearestFilter,
  28. Loader,
  29. LoaderUtils,
  30. Material,
  31. MathUtils,
  32. Matrix4,
  33. Mesh,
  34. MeshBasicMaterial,
  35. MeshPhysicalMaterial,
  36. MeshStandardMaterial,
  37. MirroredRepeatWrapping,
  38. NearestFilter,
  39. NearestMipmapLinearFilter,
  40. NearestMipmapNearestFilter,
  41. NumberKeyframeTrack,
  42. Object3D,
  43. OrthographicCamera,
  44. PerspectiveCamera,
  45. PointLight,
  46. Points,
  47. PointsMaterial,
  48. PropertyBinding,
  49. QuaternionKeyframeTrack,
  50. RGBFormat,
  51. RepeatWrapping,
  52. Skeleton,
  53. SkinnedMesh,
  54. Sphere,
  55. SpotLight,
  56. TangentSpaceNormalMap,
  57. TextureLoader,
  58. TriangleFanDrawMode,
  59. TriangleStripDrawMode,
  60. Vector2,
  61. Vector3,
  62. VectorKeyframeTrack,
  63. sRGBEncoding
  64. } from '../build/three.module.js';
  65. import {DRACOLoader} from './DRACOLoader.js'
  66. import {KTX2Loader} from './KTX2Loader.js'
  67. import { MeshoptDecoder } from '../libs/meshopt_decoder.module.js';
  68. import {DDSLoader} from './DDSLoader.js'
  69. import Common from '../../../src/custom/utils/Common.js';
  70. var GLTFLoader = ( function () {
  71. function GLTFLoader( manager, renderer, urlPrefix) {
  72. Loader.call( this, manager );
  73. /* this.dracoLoader = null;
  74. this.ddsLoader = null;
  75. this.ktx2Loader = null;
  76. this.meshoptDecoder = null; */
  77. //xzw add:
  78. this.dracoLoader = new DRACOLoader;
  79. this.ktx2Loader = new KTX2Loader
  80. this.meshoptDecoder = MeshoptDecoder;
  81. this.ddsLoader = new DDSLoader //这个没测过
  82. //路径相对于index.html
  83. this.dracoLoader.setDecoderPath( urlPrefix + 'three.js/loaders/draco/' /*or 'https://unpkg.com/three@0.144.0/examples/js/libs/draco/gltf/' 版本可升级 */) //这两个路径可以自己改。在laser的环境也要放一份这个路径
  84. this.ktx2Loader.setTranscoderPath(urlPrefix + 'three.js/loaders/ktx/' /*or 'https://unpkg.com/three@0.144.0/examples/js/libs/basis/' 版本可升级 */).detectSupport( renderer )
  85. //------------
  86. this.pluginCallbacks = [];
  87. this.register( function ( parser ) {
  88. return new GLTFMaterialsClearcoatExtension( parser );
  89. } );
  90. this.register( function ( parser ) {
  91. return new GLTFTextureBasisUExtension( parser );
  92. } );
  93. this.register( function ( parser ) {
  94. return new GLTFTextureWebPExtension( parser );
  95. } );
  96. this.register( function ( parser ) {
  97. return new GLTFMaterialsTransmissionExtension( parser );
  98. } );
  99. this.register( function ( parser ) {
  100. return new GLTFLightsExtension( parser );
  101. } );
  102. this.register( function ( parser ) {
  103. return new GLTFMeshoptCompression( parser );
  104. } );
  105. }
  106. GLTFLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
  107. constructor: GLTFLoader,
  108. load: function ( url, onLoad, onProgress, onError ) {
  109. var scope = this;
  110. var resourcePath;
  111. if ( this.resourcePath !== '' ) {
  112. resourcePath = this.resourcePath;
  113. } else if ( this.path !== '' ) {
  114. resourcePath = this.path;
  115. } else {
  116. resourcePath = LoaderUtils.extractUrlBase( url );
  117. }
  118. // Tells the LoadingManager to track an extra item, which resolves after
  119. // the model is fully loaded. This means the count of items loaded will
  120. // be incorrect, but ensures manager.onLoad() does not fire early.
  121. this.manager.itemStart( url );
  122. var _onError = function ( e ) {
  123. if ( onError ) {
  124. onError( e );
  125. } else {
  126. console.error( e );
  127. }
  128. scope.manager.itemError( url );
  129. scope.manager.itemEnd( url );
  130. };
  131. var loader = new FileLoader( this.manager );
  132. loader.setPath( this.path );
  133. loader.setResponseType( 'arraybuffer' );
  134. loader.setRequestHeader( this.requestHeader );
  135. loader.setWithCredentials( this.withCredentials );
  136. loader.load( url, function ( data, total ) {// xzw add total
  137. console.log('数据加载成功', url.split('/').pop(), ' ,total: '+total)
  138. let f = ()=>{
  139. try {
  140. scope.parse( data, resourcePath, function ( gltf ) {
  141. onLoad( gltf, total );
  142. scope.manager.itemEnd( url );
  143. }, _onError );
  144. } catch ( e ) {
  145. _onError( e );
  146. }
  147. }
  148. f()
  149. //setTimeout(f,5000)/////////////////test
  150. }, onProgress, _onError );
  151. },
  152. setDRACOLoader: function ( dracoLoader ) {
  153. this.dracoLoader = dracoLoader;
  154. return this;
  155. },
  156. setDDSLoader: function ( ddsLoader ) {
  157. this.ddsLoader = ddsLoader;
  158. return this;
  159. },
  160. setKTX2Loader: function ( ktx2Loader ) {
  161. this.ktx2Loader = ktx2Loader;
  162. return this;
  163. },
  164. setMeshoptDecoder: function ( meshoptDecoder ) {
  165. this.meshoptDecoder = meshoptDecoder;
  166. return this;
  167. },
  168. register: function ( callback ) {
  169. if ( this.pluginCallbacks.indexOf( callback ) === - 1 ) {
  170. this.pluginCallbacks.push( callback );
  171. }
  172. return this;
  173. },
  174. unregister: function ( callback ) {
  175. if ( this.pluginCallbacks.indexOf( callback ) !== - 1 ) {
  176. this.pluginCallbacks.splice( this.pluginCallbacks.indexOf( callback ), 1 );
  177. }
  178. return this;
  179. },
  180. parse: function ( data, path, onLoad, onError ) {
  181. var content;
  182. var extensions = {};
  183. var plugins = {};
  184. if ( typeof data === 'string' ) {
  185. content = data;
  186. } else {
  187. var magic = LoaderUtils.decodeText( new Uint8Array( data, 0, 4 ) );
  188. if ( magic === BINARY_EXTENSION_HEADER_MAGIC ) {
  189. try {
  190. extensions[ EXTENSIONS.KHR_BINARY_GLTF ] = new GLTFBinaryExtension( data );
  191. } catch ( error ) {
  192. if ( onError ) onError( error );
  193. return;
  194. }
  195. content = extensions[ EXTENSIONS.KHR_BINARY_GLTF ].content;
  196. } else {
  197. content = LoaderUtils.decodeText( new Uint8Array( data ) );
  198. }
  199. }
  200. var json = JSON.parse( content );
  201. if ( json.asset === undefined || json.asset.version[ 0 ] < 2 ) {
  202. if ( onError ) onError( new Error( 'THREE.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported.' ) );
  203. return;
  204. }
  205. var parser = new GLTFParser( json, {
  206. path: path || this.resourcePath || '',
  207. crossOrigin: this.crossOrigin,
  208. manager: this.manager,
  209. ktx2Loader: this.ktx2Loader,
  210. meshoptDecoder: this.meshoptDecoder,
  211. } );
  212. parser.unlitMat = this.unlitMat//add
  213. parser.fileLoader.setRequestHeader( this.requestHeader );
  214. for ( var i = 0; i < this.pluginCallbacks.length; i ++ ) {
  215. var plugin = this.pluginCallbacks[ i ]( parser );
  216. plugins[ plugin.name ] = plugin;
  217. // Workaround to avoid determining as unknown extension
  218. // in addUnknownExtensionsToUserData().
  219. // Remove this workaround if we move all the existing
  220. // extension handlers to plugin system
  221. extensions[ plugin.name ] = true;
  222. }
  223. if ( json.extensionsUsed ) {
  224. for ( var i = 0; i < json.extensionsUsed.length; ++ i ) {
  225. var extensionName = json.extensionsUsed[ i ];
  226. var extensionsRequired = json.extensionsRequired || [];
  227. switch ( extensionName ) {
  228. case EXTENSIONS.KHR_MATERIALS_UNLIT:
  229. extensions[ extensionName ] = new GLTFMaterialsUnlitExtension();
  230. break;
  231. case EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS:
  232. extensions[ extensionName ] = new GLTFMaterialsPbrSpecularGlossinessExtension();
  233. break;
  234. case EXTENSIONS.KHR_DRACO_MESH_COMPRESSION:
  235. extensions[ extensionName ] = new GLTFDracoMeshCompressionExtension( json, this.dracoLoader );
  236. break;
  237. case EXTENSIONS.MSFT_TEXTURE_DDS:
  238. extensions[ extensionName ] = new GLTFTextureDDSExtension( this.ddsLoader );
  239. break;
  240. case EXTENSIONS.KHR_TEXTURE_TRANSFORM:
  241. extensions[ extensionName ] = new GLTFTextureTransformExtension();
  242. break;
  243. case EXTENSIONS.KHR_MESH_QUANTIZATION:
  244. extensions[ extensionName ] = new GLTFMeshQuantizationExtension();
  245. break;
  246. default:
  247. if ( extensionsRequired.indexOf( extensionName ) >= 0 && plugins[ extensionName ] === undefined ) {
  248. console.warn( 'THREE.GLTFLoader: Unknown extension "' + extensionName + '".' );
  249. }
  250. }
  251. }
  252. }
  253. parser.setExtensions( extensions );
  254. parser.setPlugins( plugins );
  255. parser.parse( onLoad, onError );
  256. }
  257. } );
  258. /* GLTFREGISTRY */
  259. function GLTFRegistry() {
  260. var objects = {};
  261. return {
  262. get: function ( key ) {
  263. return objects[ key ];
  264. },
  265. add: function ( key, object ) {
  266. objects[ key ] = object;
  267. },
  268. remove: function ( key ) {
  269. delete objects[ key ];
  270. },
  271. removeAll: function () {
  272. objects = {};
  273. }
  274. };
  275. }
  276. /*********************************/
  277. /********** EXTENSIONS ***********/
  278. /*********************************/
  279. var EXTENSIONS = {
  280. KHR_BINARY_GLTF: 'KHR_binary_glTF',
  281. KHR_DRACO_MESH_COMPRESSION: 'KHR_draco_mesh_compression',
  282. KHR_LIGHTS_PUNCTUAL: 'KHR_lights_punctual',
  283. KHR_MATERIALS_CLEARCOAT: 'KHR_materials_clearcoat',
  284. KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS: 'KHR_materials_pbrSpecularGlossiness',
  285. KHR_MATERIALS_TRANSMISSION: 'KHR_materials_transmission',
  286. KHR_MATERIALS_UNLIT: 'KHR_materials_unlit',
  287. KHR_TEXTURE_BASISU: 'KHR_texture_basisu',
  288. KHR_TEXTURE_TRANSFORM: 'KHR_texture_transform',
  289. KHR_MESH_QUANTIZATION: 'KHR_mesh_quantization',
  290. EXT_TEXTURE_WEBP: 'EXT_texture_webp',
  291. EXT_MESHOPT_COMPRESSION: 'EXT_meshopt_compression',
  292. MSFT_TEXTURE_DDS: 'MSFT_texture_dds'
  293. };
  294. /**
  295. * DDS Texture Extension
  296. *
  297. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/MSFT_texture_dds
  298. *
  299. */
  300. function GLTFTextureDDSExtension( ddsLoader ) {
  301. if ( ! ddsLoader ) {
  302. throw new Error( 'THREE.GLTFLoader: Attempting to load .dds texture without importing DDSLoader' );
  303. }
  304. this.name = EXTENSIONS.MSFT_TEXTURE_DDS;
  305. this.ddsLoader = ddsLoader;
  306. }
  307. /**
  308. * Punctual Lights Extension
  309. *
  310. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_lights_punctual
  311. */
  312. function GLTFLightsExtension( parser ) {
  313. this.parser = parser;
  314. this.name = EXTENSIONS.KHR_LIGHTS_PUNCTUAL;
  315. // Object3D instance caches
  316. this.cache = { refs: {}, uses: {} };
  317. }
  318. GLTFLightsExtension.prototype._markDefs = function () {
  319. var parser = this.parser;
  320. var nodeDefs = this.parser.json.nodes || [];
  321. for ( var nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex ++ ) {
  322. var nodeDef = nodeDefs[ nodeIndex ];
  323. if ( nodeDef.extensions
  324. && nodeDef.extensions[ this.name ]
  325. && nodeDef.extensions[ this.name ].light !== undefined ) {
  326. parser._addNodeRef( this.cache, nodeDef.extensions[ this.name ].light );
  327. }
  328. }
  329. };
  330. GLTFLightsExtension.prototype._loadLight = function ( lightIndex ) {
  331. var parser = this.parser;
  332. var cacheKey = 'light:' + lightIndex;
  333. var dependency = parser.cache.get( cacheKey );
  334. if ( dependency ) return dependency;
  335. var json = parser.json;
  336. var extensions = ( json.extensions && json.extensions[ this.name ] ) || {};
  337. var lightDefs = extensions.lights || [];
  338. var lightDef = lightDefs[ lightIndex ];
  339. var lightNode;
  340. var color = new Color( 0xffffff );
  341. if ( lightDef.color !== undefined ) color.fromArray( lightDef.color );
  342. var range = lightDef.range !== undefined ? lightDef.range : 0;
  343. switch ( lightDef.type ) {
  344. case 'directional':
  345. lightNode = new DirectionalLight( color );
  346. lightNode.target.position.set( 0, 0, - 1 );
  347. lightNode.add( lightNode.target );
  348. break;
  349. case 'point':
  350. lightNode = new PointLight( color );
  351. lightNode.distance = range;
  352. break;
  353. case 'spot':
  354. lightNode = new SpotLight( color );
  355. lightNode.distance = range;
  356. // Handle spotlight properties.
  357. lightDef.spot = lightDef.spot || {};
  358. lightDef.spot.innerConeAngle = lightDef.spot.innerConeAngle !== undefined ? lightDef.spot.innerConeAngle : 0;
  359. lightDef.spot.outerConeAngle = lightDef.spot.outerConeAngle !== undefined ? lightDef.spot.outerConeAngle : Math.PI / 4.0;
  360. lightNode.angle = lightDef.spot.outerConeAngle;
  361. lightNode.penumbra = 1.0 - lightDef.spot.innerConeAngle / lightDef.spot.outerConeAngle;
  362. lightNode.target.position.set( 0, 0, - 1 );
  363. lightNode.add( lightNode.target );
  364. break;
  365. default:
  366. throw new Error( 'THREE.GLTFLoader: Unexpected light type: ' + lightDef.type );
  367. }
  368. // Some lights (e.g. spot) default to a position other than the origin. Reset the position
  369. // here, because node-level parsing will only override position if explicitly specified.
  370. lightNode.position.set( 0, 0, 0 );
  371. lightNode.decay = 2;
  372. if ( lightDef.intensity !== undefined ) lightNode.intensity = lightDef.intensity;
  373. lightNode.name = parser.createUniqueName( lightDef.name || ( 'light_' + lightIndex ) );
  374. dependency = Promise.resolve( lightNode );
  375. parser.cache.add( cacheKey, dependency );
  376. return dependency;
  377. };
  378. GLTFLightsExtension.prototype.createNodeAttachment = function ( nodeIndex ) {
  379. var self = this;
  380. var parser = this.parser;
  381. var json = parser.json;
  382. var nodeDef = json.nodes[ nodeIndex ];
  383. var lightDef = ( nodeDef.extensions && nodeDef.extensions[ this.name ] ) || {};
  384. var lightIndex = lightDef.light;
  385. if ( lightIndex === undefined ) return null;
  386. return this._loadLight( lightIndex ).then( function ( light ) {
  387. return parser._getNodeRef( self.cache, lightIndex, light );
  388. } );
  389. };
  390. /**
  391. * Unlit Materials Extension
  392. *
  393. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_unlit
  394. */
  395. function GLTFMaterialsUnlitExtension() {
  396. this.name = EXTENSIONS.KHR_MATERIALS_UNLIT;
  397. }
  398. GLTFMaterialsUnlitExtension.prototype.getMaterialType = function () {
  399. return MeshBasicMaterial;
  400. };
  401. GLTFMaterialsUnlitExtension.prototype.extendParams = function ( materialParams, materialDef, parser ) {
  402. var pending = [];
  403. materialParams.color = new Color( 1.0, 1.0, 1.0 );
  404. materialParams.opacity = 1.0;
  405. var metallicRoughness = materialDef.pbrMetallicRoughness;
  406. if ( metallicRoughness ) {
  407. if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {
  408. var array = metallicRoughness.baseColorFactor;
  409. materialParams.color.fromArray( array );
  410. materialParams.opacity = array[ 3 ];
  411. }
  412. if ( metallicRoughness.baseColorTexture !== undefined ) {
  413. pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture ) );
  414. }
  415. }
  416. return Promise.all( pending );
  417. };
  418. /**
  419. * Clearcoat Materials Extension
  420. *
  421. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_clearcoat
  422. */
  423. function GLTFMaterialsClearcoatExtension( parser ) {
  424. this.parser = parser;
  425. this.name = EXTENSIONS.KHR_MATERIALS_CLEARCOAT;
  426. }
  427. GLTFMaterialsClearcoatExtension.prototype.getMaterialType = function ( materialIndex ) {
  428. var parser = this.parser;
  429. var materialDef = parser.json.materials[ materialIndex ];
  430. if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;
  431. return MeshPhysicalMaterial;
  432. };
  433. GLTFMaterialsClearcoatExtension.prototype.extendMaterialParams = function ( materialIndex, materialParams ) {
  434. var parser = this.parser;
  435. var materialDef = parser.json.materials[ materialIndex ];
  436. if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {
  437. return Promise.resolve();
  438. }
  439. var pending = [];
  440. var extension = materialDef.extensions[ this.name ];
  441. if ( extension.clearcoatFactor !== undefined ) {
  442. materialParams.clearcoat = extension.clearcoatFactor;
  443. }
  444. if ( extension.clearcoatTexture !== undefined ) {
  445. pending.push( parser.assignTexture( materialParams, 'clearcoatMap', extension.clearcoatTexture ) );
  446. }
  447. if ( extension.clearcoatRoughnessFactor !== undefined ) {
  448. materialParams.clearcoatRoughness = extension.clearcoatRoughnessFactor;
  449. }
  450. if ( extension.clearcoatRoughnessTexture !== undefined ) {
  451. pending.push( parser.assignTexture( materialParams, 'clearcoatRoughnessMap', extension.clearcoatRoughnessTexture ) );
  452. }
  453. if ( extension.clearcoatNormalTexture !== undefined ) {
  454. pending.push( parser.assignTexture( materialParams, 'clearcoatNormalMap', extension.clearcoatNormalTexture ) );
  455. if ( extension.clearcoatNormalTexture.scale !== undefined ) {
  456. var scale = extension.clearcoatNormalTexture.scale;
  457. materialParams.clearcoatNormalScale = new Vector2( scale, scale );
  458. }
  459. }
  460. return Promise.all( pending );
  461. };
  462. /**
  463. * Transmission Materials Extension
  464. *
  465. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_transmission
  466. * Draft: https://github.com/KhronosGroup/glTF/pull/1698
  467. */
  468. function GLTFMaterialsTransmissionExtension( parser ) {
  469. this.parser = parser;
  470. this.name = EXTENSIONS.KHR_MATERIALS_TRANSMISSION;
  471. }
  472. GLTFMaterialsTransmissionExtension.prototype.getMaterialType = function ( materialIndex ) {
  473. var parser = this.parser;
  474. var materialDef = parser.json.materials[ materialIndex ];
  475. if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;
  476. return MeshPhysicalMaterial;
  477. };
  478. GLTFMaterialsTransmissionExtension.prototype.extendMaterialParams = function ( materialIndex, materialParams ) {
  479. var parser = this.parser;
  480. var materialDef = parser.json.materials[ materialIndex ];
  481. if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {
  482. return Promise.resolve();
  483. }
  484. var pending = [];
  485. var extension = materialDef.extensions[ this.name ];
  486. if ( extension.transmissionFactor !== undefined ) {
  487. materialParams.transmission = extension.transmissionFactor;
  488. }
  489. if ( extension.transmissionTexture !== undefined ) {
  490. pending.push( parser.assignTexture( materialParams, 'transmissionMap', extension.transmissionTexture ) );
  491. }
  492. return Promise.all( pending );
  493. };
  494. /**
  495. * BasisU Texture Extension
  496. *
  497. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_basisu
  498. */
  499. function GLTFTextureBasisUExtension( parser ) {
  500. this.parser = parser;
  501. this.name = EXTENSIONS.KHR_TEXTURE_BASISU;
  502. }
  503. GLTFTextureBasisUExtension.prototype.loadTexture = function ( textureIndex ) {
  504. var parser = this.parser;
  505. var json = parser.json;
  506. var textureDef = json.textures[ textureIndex ];
  507. if ( ! textureDef.extensions || ! textureDef.extensions[ this.name ] ) {
  508. return null;
  509. }
  510. var extension = textureDef.extensions[ this.name ];
  511. var source = json.images[ extension.source ];
  512. var loader = parser.options.ktx2Loader;
  513. if ( ! loader ) {
  514. if ( json.extensionsRequired && json.extensionsRequired.indexOf( this.name ) >= 0 ) {
  515. throw new Error( 'THREE.GLTFLoader: setKTX2Loader must be called before loading KTX2 textures' );
  516. } else {
  517. // Assumes that the extension is optional and that a fallback texture is present
  518. return null;
  519. }
  520. }
  521. return parser.loadTextureImage( textureIndex, source, loader );
  522. };
  523. /**
  524. * WebP Texture Extension
  525. *
  526. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/EXT_texture_webp
  527. */
  528. function GLTFTextureWebPExtension( parser ) {
  529. this.parser = parser;
  530. this.name = EXTENSIONS.EXT_TEXTURE_WEBP;
  531. this.isSupported = null;
  532. }
  533. GLTFTextureWebPExtension.prototype.loadTexture = function ( textureIndex ) {
  534. var name = this.name;
  535. var parser = this.parser;
  536. var json = parser.json;
  537. var textureDef = json.textures[ textureIndex ];
  538. if ( ! textureDef.extensions || ! textureDef.extensions[ name ] ) {
  539. return null;
  540. }
  541. var extension = textureDef.extensions[ name ];
  542. var source = json.images[ extension.source ];
  543. var loader = source.uri ? parser.options.manager.getHandler( source.uri ) : parser.textureLoader;
  544. return this.detectSupport().then( function ( isSupported ) {
  545. if ( isSupported ) return parser.loadTextureImage( textureIndex, source, loader );
  546. if ( json.extensionsRequired && json.extensionsRequired.indexOf( name ) >= 0 ) {
  547. throw new Error( 'THREE.GLTFLoader: WebP required by asset but unsupported.' );
  548. }
  549. // Fall back to PNG or JPEG.
  550. return parser.loadTexture( textureIndex );
  551. } );
  552. };
  553. GLTFTextureWebPExtension.prototype.detectSupport = function () {
  554. if ( ! this.isSupported ) {
  555. this.isSupported = new Promise( function ( resolve ) {
  556. var image = new Image();
  557. // Lossy test image. Support for lossy images doesn't guarantee support for all
  558. // WebP images, unfortunately.
  559. image.src = 'data:image/webp;base64,UklGRiIAAABXRUJQVlA4IBYAAAAwAQCdASoBAAEADsD+JaQAA3AAAAAA';
  560. image.onload = image.onerror = function () {
  561. resolve( image.height === 1 );
  562. };
  563. } );
  564. }
  565. return this.isSupported;
  566. };
  567. /**
  568. * meshopt BufferView Compression Extension
  569. *
  570. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/EXT_meshopt_compression
  571. */
  572. function GLTFMeshoptCompression( parser ) {
  573. this.name = EXTENSIONS.EXT_MESHOPT_COMPRESSION;
  574. this.parser = parser;
  575. }
  576. GLTFMeshoptCompression.prototype.loadBufferView = function ( index ) {
  577. var json = this.parser.json;
  578. var bufferView = json.bufferViews[ index ];
  579. if ( bufferView.extensions && bufferView.extensions[ this.name ] ) {
  580. var extensionDef = bufferView.extensions[ this.name ];
  581. var buffer = this.parser.getDependency( 'buffer', extensionDef.buffer );
  582. var decoder = this.parser.options.meshoptDecoder;
  583. if ( ! decoder || ! decoder.supported ) {
  584. if ( json.extensionsRequired && json.extensionsRequired.indexOf( this.name ) >= 0 ) {
  585. throw new Error( 'THREE.GLTFLoader: setMeshoptDecoder must be called before loading compressed files' );
  586. } else {
  587. // Assumes that the extension is optional and that fallback buffer data is present
  588. return null;
  589. }
  590. }
  591. return Promise.all( [ buffer, decoder.ready ] ).then( function ( res ) {
  592. var byteOffset = extensionDef.byteOffset || 0;
  593. var byteLength = extensionDef.byteLength || 0;
  594. var count = extensionDef.count;
  595. var stride = extensionDef.byteStride;
  596. var result = new ArrayBuffer( count * stride );
  597. var source = new Uint8Array( res[ 0 ], byteOffset, byteLength );
  598. decoder.decodeGltfBuffer( new Uint8Array( result ), count, stride, source, extensionDef.mode, extensionDef.filter );
  599. return result;
  600. } );
  601. } else {
  602. return null;
  603. }
  604. };
  605. /* BINARY EXTENSION */
  606. var BINARY_EXTENSION_HEADER_MAGIC = 'glTF';
  607. var BINARY_EXTENSION_HEADER_LENGTH = 12;
  608. var BINARY_EXTENSION_CHUNK_TYPES = { JSON: 0x4E4F534A, BIN: 0x004E4942 };
  609. function GLTFBinaryExtension( data ) {
  610. this.name = EXTENSIONS.KHR_BINARY_GLTF;
  611. this.content = null;
  612. this.body = null;
  613. var headerView = new DataView( data, 0, BINARY_EXTENSION_HEADER_LENGTH );
  614. this.header = {
  615. magic: LoaderUtils.decodeText( new Uint8Array( data.slice( 0, 4 ) ) ),
  616. version: headerView.getUint32( 4, true ),
  617. length: headerView.getUint32( 8, true )
  618. };
  619. if ( this.header.magic !== BINARY_EXTENSION_HEADER_MAGIC ) {
  620. throw new Error( 'THREE.GLTFLoader: Unsupported glTF-Binary header.' );
  621. } else if ( this.header.version < 2.0 ) {
  622. throw new Error( 'THREE.GLTFLoader: Legacy binary file detected.' );
  623. }
  624. var chunkView = new DataView( data, BINARY_EXTENSION_HEADER_LENGTH );
  625. var chunkIndex = 0;
  626. while ( chunkIndex < chunkView.byteLength ) {
  627. var chunkLength = chunkView.getUint32( chunkIndex, true );
  628. chunkIndex += 4;
  629. var chunkType = chunkView.getUint32( chunkIndex, true );
  630. chunkIndex += 4;
  631. if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.JSON ) {
  632. var contentArray = new Uint8Array( data, BINARY_EXTENSION_HEADER_LENGTH + chunkIndex, chunkLength );
  633. this.content = LoaderUtils.decodeText( contentArray );
  634. } else if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.BIN ) {
  635. var byteOffset = BINARY_EXTENSION_HEADER_LENGTH + chunkIndex;
  636. this.body = data.slice( byteOffset, byteOffset + chunkLength );
  637. }
  638. // Clients must ignore chunks with unknown types.
  639. chunkIndex += chunkLength;
  640. }
  641. if ( this.content === null ) {
  642. throw new Error( 'THREE.GLTFLoader: JSON content not found.' );
  643. }
  644. }
  645. /**
  646. * DRACO Mesh Compression Extension
  647. *
  648. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_draco_mesh_compression
  649. */
  650. function GLTFDracoMeshCompressionExtension( json, dracoLoader ) {
  651. if ( ! dracoLoader ) {
  652. throw new Error( 'THREE.GLTFLoader: No DRACOLoader instance provided.' );
  653. }
  654. this.name = EXTENSIONS.KHR_DRACO_MESH_COMPRESSION;
  655. this.json = json;
  656. this.dracoLoader = dracoLoader;
  657. this.dracoLoader.preload();
  658. }
  659. GLTFDracoMeshCompressionExtension.prototype.decodePrimitive = function ( primitive, parser ) {
  660. var json = this.json;
  661. var dracoLoader = this.dracoLoader;
  662. var bufferViewIndex = primitive.extensions[ this.name ].bufferView;
  663. var gltfAttributeMap = primitive.extensions[ this.name ].attributes;
  664. var threeAttributeMap = {};
  665. var attributeNormalizedMap = {};
  666. var attributeTypeMap = {};
  667. for ( var attributeName in gltfAttributeMap ) {
  668. var threeAttributeName = ATTRIBUTES[ attributeName ] || attributeName.toLowerCase();
  669. threeAttributeMap[ threeAttributeName ] = gltfAttributeMap[ attributeName ];
  670. }
  671. for ( attributeName in primitive.attributes ) {
  672. var threeAttributeName = ATTRIBUTES[ attributeName ] || attributeName.toLowerCase();
  673. if ( gltfAttributeMap[ attributeName ] !== undefined ) {
  674. var accessorDef = json.accessors[ primitive.attributes[ attributeName ] ];
  675. var componentType = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ];
  676. attributeTypeMap[ threeAttributeName ] = componentType;
  677. attributeNormalizedMap[ threeAttributeName ] = accessorDef.normalized === true;
  678. }
  679. }
  680. return parser.getDependency( 'bufferView', bufferViewIndex ).then( function ( bufferView ) {
  681. return new Promise( function ( resolve ) {
  682. dracoLoader.decodeDracoFile( bufferView, function ( geometry ) {
  683. for ( var attributeName in geometry.attributes ) {
  684. var attribute = geometry.attributes[ attributeName ];
  685. var normalized = attributeNormalizedMap[ attributeName ];
  686. if ( normalized !== undefined ) attribute.normalized = normalized;
  687. }
  688. resolve( geometry );
  689. }, threeAttributeMap, attributeTypeMap );
  690. } );
  691. } );
  692. };
  693. /**
  694. * Texture Transform Extension
  695. *
  696. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_transform
  697. */
  698. function GLTFTextureTransformExtension() {
  699. this.name = EXTENSIONS.KHR_TEXTURE_TRANSFORM;
  700. }
  701. GLTFTextureTransformExtension.prototype.extendTexture = function ( texture, transform ) {
  702. texture = texture.clone();
  703. if ( transform.offset !== undefined ) {
  704. texture.offset.fromArray( transform.offset );
  705. }
  706. if ( transform.rotation !== undefined ) {
  707. texture.rotation = transform.rotation;
  708. }
  709. if ( transform.scale !== undefined ) {
  710. texture.repeat.fromArray( transform.scale );
  711. }
  712. if ( transform.texCoord !== undefined ) {
  713. console.warn( 'THREE.GLTFLoader: Custom UV sets in "' + this.name + '" extension not yet supported.' );
  714. }
  715. texture.needsUpdate = true;
  716. return texture;
  717. };
  718. /**
  719. * Specular-Glossiness Extension
  720. *
  721. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_pbrSpecularGlossiness
  722. */
  723. /**
  724. * A sub class of StandardMaterial with some of the functionality
  725. * changed via the `onBeforeCompile` callback
  726. * @pailhead
  727. */
  728. function GLTFMeshStandardSGMaterial( params ) {
  729. MeshStandardMaterial.call( this );
  730. this.isGLTFSpecularGlossinessMaterial = true;
  731. //various chunks that need replacing
  732. var specularMapParsFragmentChunk = [
  733. '#ifdef USE_SPECULARMAP',
  734. ' uniform sampler2D specularMap;',
  735. '#endif'
  736. ].join( '\n' );
  737. var glossinessMapParsFragmentChunk = [
  738. '#ifdef USE_GLOSSINESSMAP',
  739. ' uniform sampler2D glossinessMap;',
  740. '#endif'
  741. ].join( '\n' );
  742. var specularMapFragmentChunk = [
  743. 'vec3 specularFactor = specular;',
  744. '#ifdef USE_SPECULARMAP',
  745. ' vec4 texelSpecular = texture2D( specularMap, vUv );',
  746. ' texelSpecular = sRGBToLinear( texelSpecular );',
  747. ' // reads channel RGB, compatible with a glTF Specular-Glossiness (RGBA) texture',
  748. ' specularFactor *= texelSpecular.rgb;',
  749. '#endif'
  750. ].join( '\n' );
  751. var glossinessMapFragmentChunk = [
  752. 'float glossinessFactor = glossiness;',
  753. '#ifdef USE_GLOSSINESSMAP',
  754. ' vec4 texelGlossiness = texture2D( glossinessMap, vUv );',
  755. ' // reads channel A, compatible with a glTF Specular-Glossiness (RGBA) texture',
  756. ' glossinessFactor *= texelGlossiness.a;',
  757. '#endif'
  758. ].join( '\n' );
  759. var lightPhysicalFragmentChunk = [
  760. 'PhysicalMaterial material;',
  761. 'material.diffuseColor = diffuseColor.rgb * ( 1. - max( specularFactor.r, max( specularFactor.g, specularFactor.b ) ) );',
  762. 'vec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );',
  763. 'float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );',
  764. 'material.specularRoughness = max( 1.0 - glossinessFactor, 0.0525 ); // 0.0525 corresponds to the base mip of a 256 cubemap.',
  765. 'material.specularRoughness += geometryRoughness;',
  766. 'material.specularRoughness = min( material.specularRoughness, 1.0 );',
  767. 'material.specularColor = specularFactor;',
  768. ].join( '\n' );
  769. var uniforms = {
  770. specular: { value: new Color().setHex( 0xffffff ) },
  771. glossiness: { value: 1 },
  772. specularMap: { value: null },
  773. glossinessMap: { value: null }
  774. };
  775. this._extraUniforms = uniforms;
  776. this.onBeforeCompile = function ( shader ) {
  777. for ( var uniformName in uniforms ) {
  778. shader.uniforms[ uniformName ] = uniforms[ uniformName ];
  779. }
  780. shader.fragmentShader = shader.fragmentShader
  781. .replace( 'uniform float roughness;', 'uniform vec3 specular;' )
  782. .replace( 'uniform float metalness;', 'uniform float glossiness;' )
  783. .replace( '#include <roughnessmap_pars_fragment>', specularMapParsFragmentChunk )
  784. .replace( '#include <metalnessmap_pars_fragment>', glossinessMapParsFragmentChunk )
  785. .replace( '#include <roughnessmap_fragment>', specularMapFragmentChunk )
  786. .replace( '#include <metalnessmap_fragment>', glossinessMapFragmentChunk )
  787. .replace( '#include <lights_physical_fragment>', lightPhysicalFragmentChunk );
  788. };
  789. Object.defineProperties( this, {
  790. specular: {
  791. get: function () {
  792. return uniforms.specular.value;
  793. },
  794. set: function ( v ) {
  795. uniforms.specular.value = v;
  796. }
  797. },
  798. specularMap: {
  799. get: function () {
  800. return uniforms.specularMap.value;
  801. },
  802. set: function ( v ) {
  803. uniforms.specularMap.value = v;
  804. if ( v ) {
  805. this.defines.USE_SPECULARMAP = ''; // USE_UV is set by the renderer for specular maps
  806. } else {
  807. delete this.defines.USE_SPECULARMAP;
  808. }
  809. }
  810. },
  811. glossiness: {
  812. get: function () {
  813. return uniforms.glossiness.value;
  814. },
  815. set: function ( v ) {
  816. uniforms.glossiness.value = v;
  817. }
  818. },
  819. glossinessMap: {
  820. get: function () {
  821. return uniforms.glossinessMap.value;
  822. },
  823. set: function ( v ) {
  824. uniforms.glossinessMap.value = v;
  825. if ( v ) {
  826. this.defines.USE_GLOSSINESSMAP = '';
  827. this.defines.USE_UV = '';
  828. } else {
  829. delete this.defines.USE_GLOSSINESSMAP;
  830. delete this.defines.USE_UV;
  831. }
  832. }
  833. }
  834. } );
  835. delete this.metalness;
  836. delete this.roughness;
  837. delete this.metalnessMap;
  838. delete this.roughnessMap;
  839. this.setValues( params );
  840. }
  841. GLTFMeshStandardSGMaterial.prototype = Object.create( MeshStandardMaterial.prototype );
  842. GLTFMeshStandardSGMaterial.prototype.constructor = GLTFMeshStandardSGMaterial;
  843. GLTFMeshStandardSGMaterial.prototype.copy = function ( source ) {
  844. MeshStandardMaterial.prototype.copy.call( this, source );
  845. this.specularMap = source.specularMap;
  846. this.specular.copy( source.specular );
  847. this.glossinessMap = source.glossinessMap;
  848. this.glossiness = source.glossiness;
  849. delete this.metalness;
  850. delete this.roughness;
  851. delete this.metalnessMap;
  852. delete this.roughnessMap;
  853. return this;
  854. };
  855. function GLTFMaterialsPbrSpecularGlossinessExtension() {
  856. return {
  857. name: EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS,
  858. specularGlossinessParams: [
  859. 'color',
  860. 'map',
  861. 'lightMap',
  862. 'lightMapIntensity',
  863. 'aoMap',
  864. 'aoMapIntensity',
  865. 'emissive',
  866. 'emissiveIntensity',
  867. 'emissiveMap',
  868. 'bumpMap',
  869. 'bumpScale',
  870. 'normalMap',
  871. 'normalMapType',
  872. 'displacementMap',
  873. 'displacementScale',
  874. 'displacementBias',
  875. 'specularMap',
  876. 'specular',
  877. 'glossinessMap',
  878. 'glossiness',
  879. 'alphaMap',
  880. 'envMap',
  881. 'envMapIntensity',
  882. 'refractionRatio',
  883. ],
  884. getMaterialType: function () {
  885. return GLTFMeshStandardSGMaterial;
  886. },
  887. extendParams: function ( materialParams, materialDef, parser ) {
  888. var pbrSpecularGlossiness = materialDef.extensions[ this.name ];
  889. materialParams.color = new Color( 1.0, 1.0, 1.0 );
  890. materialParams.opacity = 1.0;
  891. var pending = [];
  892. if ( Array.isArray( pbrSpecularGlossiness.diffuseFactor ) ) {
  893. var array = pbrSpecularGlossiness.diffuseFactor;
  894. materialParams.color.fromArray( array );
  895. materialParams.opacity = array[ 3 ];
  896. }
  897. if ( pbrSpecularGlossiness.diffuseTexture !== undefined ) {
  898. pending.push( parser.assignTexture( materialParams, 'map', pbrSpecularGlossiness.diffuseTexture ) );
  899. }
  900. materialParams.emissive = new Color( 0.0, 0.0, 0.0 );
  901. materialParams.glossiness = pbrSpecularGlossiness.glossinessFactor !== undefined ? pbrSpecularGlossiness.glossinessFactor : 1.0;
  902. materialParams.specular = new Color( 1.0, 1.0, 1.0 );
  903. if ( Array.isArray( pbrSpecularGlossiness.specularFactor ) ) {
  904. materialParams.specular.fromArray( pbrSpecularGlossiness.specularFactor );
  905. }
  906. if ( pbrSpecularGlossiness.specularGlossinessTexture !== undefined ) {
  907. var specGlossMapDef = pbrSpecularGlossiness.specularGlossinessTexture;
  908. pending.push( parser.assignTexture( materialParams, 'glossinessMap', specGlossMapDef ) );
  909. pending.push( parser.assignTexture( materialParams, 'specularMap', specGlossMapDef ) );
  910. }
  911. return Promise.all( pending );
  912. },
  913. createMaterial: function ( materialParams ) {
  914. var material = new GLTFMeshStandardSGMaterial( materialParams );
  915. material.fog = true;
  916. material.color = materialParams.color;
  917. material.map = materialParams.map === undefined ? null : materialParams.map;
  918. material.lightMap = null;
  919. material.lightMapIntensity = 1.0;
  920. material.aoMap = materialParams.aoMap === undefined ? null : materialParams.aoMap;
  921. material.aoMapIntensity = 1.0;
  922. material.emissive = materialParams.emissive;
  923. material.emissiveIntensity = 1.0;
  924. material.emissiveMap = materialParams.emissiveMap === undefined ? null : materialParams.emissiveMap;
  925. material.bumpMap = materialParams.bumpMap === undefined ? null : materialParams.bumpMap;
  926. material.bumpScale = 1;
  927. material.normalMap = materialParams.normalMap === undefined ? null : materialParams.normalMap;
  928. material.normalMapType = TangentSpaceNormalMap;
  929. if ( materialParams.normalScale ) material.normalScale = materialParams.normalScale;
  930. material.displacementMap = null;
  931. material.displacementScale = 1;
  932. material.displacementBias = 0;
  933. material.specularMap = materialParams.specularMap === undefined ? null : materialParams.specularMap;
  934. material.specular = materialParams.specular;
  935. material.glossinessMap = materialParams.glossinessMap === undefined ? null : materialParams.glossinessMap;
  936. material.glossiness = materialParams.glossiness;
  937. material.alphaMap = null;
  938. material.envMap = materialParams.envMap === undefined ? null : materialParams.envMap;
  939. material.envMapIntensity = 1.0;
  940. material.refractionRatio = 0.98;
  941. return material;
  942. },
  943. };
  944. }
  945. /**
  946. * Mesh Quantization Extension
  947. *
  948. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_mesh_quantization
  949. */
  950. function GLTFMeshQuantizationExtension() {
  951. this.name = EXTENSIONS.KHR_MESH_QUANTIZATION;
  952. }
  953. /*********************************/
  954. /********** INTERPOLATION ********/
  955. /*********************************/
  956. // Spline Interpolation
  957. // Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#appendix-c-spline-interpolation
  958. function GLTFCubicSplineInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) {
  959. Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer );
  960. }
  961. GLTFCubicSplineInterpolant.prototype = Object.create( Interpolant.prototype );
  962. GLTFCubicSplineInterpolant.prototype.constructor = GLTFCubicSplineInterpolant;
  963. GLTFCubicSplineInterpolant.prototype.copySampleValue_ = function ( index ) {
  964. // Copies a sample value to the result buffer. See description of glTF
  965. // CUBICSPLINE values layout in interpolate_() function below.
  966. var result = this.resultBuffer,
  967. values = this.sampleValues,
  968. valueSize = this.valueSize,
  969. offset = index * valueSize * 3 + valueSize;
  970. for ( var i = 0; i !== valueSize; i ++ ) {
  971. result[ i ] = values[ offset + i ];
  972. }
  973. return result;
  974. };
  975. GLTFCubicSplineInterpolant.prototype.beforeStart_ = GLTFCubicSplineInterpolant.prototype.copySampleValue_;
  976. GLTFCubicSplineInterpolant.prototype.afterEnd_ = GLTFCubicSplineInterpolant.prototype.copySampleValue_;
  977. GLTFCubicSplineInterpolant.prototype.interpolate_ = function ( i1, t0, t, t1 ) {
  978. var result = this.resultBuffer;
  979. var values = this.sampleValues;
  980. var stride = this.valueSize;
  981. var stride2 = stride * 2;
  982. var stride3 = stride * 3;
  983. var td = t1 - t0;
  984. var p = ( t - t0 ) / td;
  985. var pp = p * p;
  986. var ppp = pp * p;
  987. var offset1 = i1 * stride3;
  988. var offset0 = offset1 - stride3;
  989. var s2 = - 2 * ppp + 3 * pp;
  990. var s3 = ppp - pp;
  991. var s0 = 1 - s2;
  992. var s1 = s3 - pp + p;
  993. // Layout of keyframe output values for CUBICSPLINE animations:
  994. // [ inTangent_1, splineVertex_1, outTangent_1, inTangent_2, splineVertex_2, ... ]
  995. for ( var i = 0; i !== stride; i ++ ) {
  996. var p0 = values[ offset0 + i + stride ]; // splineVertex_k
  997. var m0 = values[ offset0 + i + stride2 ] * td; // outTangent_k * (t_k+1 - t_k)
  998. var p1 = values[ offset1 + i + stride ]; // splineVertex_k+1
  999. var m1 = values[ offset1 + i ] * td; // inTangent_k+1 * (t_k+1 - t_k)
  1000. result[ i ] = s0 * p0 + s1 * m0 + s2 * p1 + s3 * m1;
  1001. }
  1002. return result;
  1003. };
  1004. /*********************************/
  1005. /********** INTERNALS ************/
  1006. /*********************************/
  1007. /* CONSTANTS */
  1008. var WEBGL_CONSTANTS = {
  1009. FLOAT: 5126,
  1010. //FLOAT_MAT2: 35674,
  1011. FLOAT_MAT3: 35675,
  1012. FLOAT_MAT4: 35676,
  1013. FLOAT_VEC2: 35664,
  1014. FLOAT_VEC3: 35665,
  1015. FLOAT_VEC4: 35666,
  1016. LINEAR: 9729,
  1017. REPEAT: 10497,
  1018. SAMPLER_2D: 35678,
  1019. POINTS: 0,
  1020. LINES: 1,
  1021. LINE_LOOP: 2,
  1022. LINE_STRIP: 3,
  1023. TRIANGLES: 4,
  1024. TRIANGLE_STRIP: 5,
  1025. TRIANGLE_FAN: 6,
  1026. UNSIGNED_BYTE: 5121,
  1027. UNSIGNED_SHORT: 5123
  1028. };
  1029. var WEBGL_COMPONENT_TYPES = {
  1030. 5120: Int8Array,
  1031. 5121: Uint8Array,
  1032. 5122: Int16Array,
  1033. 5123: Uint16Array,
  1034. 5125: Uint32Array,
  1035. 5126: Float32Array
  1036. };
  1037. var WEBGL_FILTERS = {
  1038. 9728: NearestFilter,
  1039. 9729: LinearFilter,
  1040. 9984: NearestMipmapNearestFilter,
  1041. 9985: LinearMipmapNearestFilter,
  1042. 9986: NearestMipmapLinearFilter,
  1043. 9987: LinearMipmapLinearFilter
  1044. };
  1045. var WEBGL_WRAPPINGS = {
  1046. 33071: ClampToEdgeWrapping,
  1047. 33648: MirroredRepeatWrapping,
  1048. 10497: RepeatWrapping
  1049. };
  1050. var WEBGL_TYPE_SIZES = {
  1051. 'SCALAR': 1,
  1052. 'VEC2': 2,
  1053. 'VEC3': 3,
  1054. 'VEC4': 4,
  1055. 'MAT2': 4,
  1056. 'MAT3': 9,
  1057. 'MAT4': 16
  1058. };
  1059. var ATTRIBUTES = {
  1060. POSITION: 'position',
  1061. NORMAL: 'normal',
  1062. TANGENT: 'tangent',
  1063. TEXCOORD_0: 'uv',
  1064. TEXCOORD_1: 'uv2',
  1065. COLOR_0: 'color',
  1066. WEIGHTS_0: 'skinWeight',
  1067. JOINTS_0: 'skinIndex',
  1068. };
  1069. var PATH_PROPERTIES = {
  1070. scale: 'scale',
  1071. translation: 'position',
  1072. rotation: 'quaternion',
  1073. weights: 'morphTargetInfluences'
  1074. };
  1075. var INTERPOLATION = {
  1076. CUBICSPLINE: undefined, // We use a custom interpolant (GLTFCubicSplineInterpolation) for CUBICSPLINE tracks. Each
  1077. // keyframe track will be initialized with a default interpolation type, then modified.
  1078. LINEAR: InterpolateLinear,
  1079. STEP: InterpolateDiscrete
  1080. };
  1081. var ALPHA_MODES = {
  1082. OPAQUE: 'OPAQUE',
  1083. MASK: 'MASK',
  1084. BLEND: 'BLEND'
  1085. };
  1086. /* UTILITY FUNCTIONS */
  1087. function resolveURL( url, path ) {
  1088. // Invalid URL
  1089. if ( typeof url !== 'string' || url === '' ) return '';
  1090. // Host Relative URL
  1091. if ( /^https?:\/\//i.test( path ) && /^\//.test( url ) ) {
  1092. path = path.replace( /(^https?:\/\/[^\/]+).*/i, '$1' );
  1093. }
  1094. // Absolute URL http://,https://,//
  1095. if ( /^(https?:)?\/\//i.test( url ) ) return url;
  1096. // Data URI
  1097. if ( /^data:.*,.*$/i.test( url ) ) return url;
  1098. // Blob URL
  1099. if ( /^blob:.*$/i.test( url ) ) return url;
  1100. // Relative URL
  1101. return path + url;
  1102. }
  1103. /**
  1104. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#default-material
  1105. */
  1106. function createDefaultMaterial( cache ) {
  1107. if ( cache[ 'DefaultMaterial' ] === undefined ) {
  1108. cache[ 'DefaultMaterial' ] = new MeshStandardMaterial( {
  1109. color: 0xFFFFFF,
  1110. emissive: 0x000000,
  1111. metalness: 1,
  1112. roughness: 1,
  1113. transparent: false,
  1114. depthTest: true,
  1115. side: FrontSide
  1116. } );
  1117. }
  1118. return cache[ 'DefaultMaterial' ];
  1119. }
  1120. function addUnknownExtensionsToUserData( knownExtensions, object, objectDef ) {
  1121. // Add unknown glTF extensions to an object's userData.
  1122. for ( var name in objectDef.extensions ) {
  1123. if ( knownExtensions[ name ] === undefined ) {
  1124. object.userData.gltfExtensions = object.userData.gltfExtensions || {};
  1125. object.userData.gltfExtensions[ name ] = objectDef.extensions[ name ];
  1126. }
  1127. }
  1128. }
  1129. /**
  1130. * @param {Object3D|Material|BufferGeometry} object
  1131. * @param {GLTF.definition} gltfDef
  1132. */
  1133. function assignExtrasToUserData( object, gltfDef ) {
  1134. if ( gltfDef.extras !== undefined ) {
  1135. if ( typeof gltfDef.extras === 'object' ) {
  1136. Object.assign( object.userData, gltfDef.extras );
  1137. } else {
  1138. console.warn( 'THREE.GLTFLoader: Ignoring primitive type .extras, ' + gltfDef.extras );
  1139. }
  1140. }
  1141. }
  1142. /**
  1143. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#morph-targets
  1144. *
  1145. * @param {BufferGeometry} geometry
  1146. * @param {Array<GLTF.Target>} targets
  1147. * @param {GLTFParser} parser
  1148. * @return {Promise<BufferGeometry>}
  1149. */
  1150. function addMorphTargets( geometry, targets, parser ) {
  1151. var hasMorphPosition = false;
  1152. var hasMorphNormal = false;
  1153. for ( var i = 0, il = targets.length; i < il; i ++ ) {
  1154. var target = targets[ i ];
  1155. if ( target.POSITION !== undefined ) hasMorphPosition = true;
  1156. if ( target.NORMAL !== undefined ) hasMorphNormal = true;
  1157. if ( hasMorphPosition && hasMorphNormal ) break;
  1158. }
  1159. if ( ! hasMorphPosition && ! hasMorphNormal ) return Promise.resolve( geometry );
  1160. var pendingPositionAccessors = [];
  1161. var pendingNormalAccessors = [];
  1162. for ( var i = 0, il = targets.length; i < il; i ++ ) {
  1163. var target = targets[ i ];
  1164. if ( hasMorphPosition ) {
  1165. var pendingAccessor = target.POSITION !== undefined
  1166. ? parser.getDependency( 'accessor', target.POSITION )
  1167. : geometry.attributes.position;
  1168. pendingPositionAccessors.push( pendingAccessor );
  1169. }
  1170. if ( hasMorphNormal ) {
  1171. var pendingAccessor = target.NORMAL !== undefined
  1172. ? parser.getDependency( 'accessor', target.NORMAL )
  1173. : geometry.attributes.normal;
  1174. pendingNormalAccessors.push( pendingAccessor );
  1175. }
  1176. }
  1177. return Promise.all( [
  1178. Promise.all( pendingPositionAccessors ),
  1179. Promise.all( pendingNormalAccessors )
  1180. ] ).then( function ( accessors ) {
  1181. var morphPositions = accessors[ 0 ];
  1182. var morphNormals = accessors[ 1 ];
  1183. if ( hasMorphPosition ) geometry.morphAttributes.position = morphPositions;
  1184. if ( hasMorphNormal ) geometry.morphAttributes.normal = morphNormals;
  1185. geometry.morphTargetsRelative = true;
  1186. return geometry;
  1187. } );
  1188. }
  1189. /**
  1190. * @param {Mesh} mesh
  1191. * @param {GLTF.Mesh} meshDef
  1192. */
  1193. function updateMorphTargets( mesh, meshDef ) {
  1194. mesh.updateMorphTargets();
  1195. if ( meshDef.weights !== undefined ) {
  1196. for ( var i = 0, il = meshDef.weights.length; i < il; i ++ ) {
  1197. mesh.morphTargetInfluences[ i ] = meshDef.weights[ i ];
  1198. }
  1199. }
  1200. // .extras has user-defined data, so check that .extras.targetNames is an array.
  1201. if ( meshDef.extras && Array.isArray( meshDef.extras.targetNames ) ) {
  1202. var targetNames = meshDef.extras.targetNames;
  1203. if ( mesh.morphTargetInfluences.length === targetNames.length ) {
  1204. mesh.morphTargetDictionary = {};
  1205. for ( var i = 0, il = targetNames.length; i < il; i ++ ) {
  1206. mesh.morphTargetDictionary[ targetNames[ i ] ] = i;
  1207. }
  1208. } else {
  1209. console.warn( 'THREE.GLTFLoader: Invalid extras.targetNames length. Ignoring names.' );
  1210. }
  1211. }
  1212. }
  1213. function createPrimitiveKey( primitiveDef ) {
  1214. var dracoExtension = primitiveDef.extensions && primitiveDef.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ];
  1215. var geometryKey;
  1216. if ( dracoExtension ) {
  1217. geometryKey = 'draco:' + dracoExtension.bufferView
  1218. + ':' + dracoExtension.indices
  1219. + ':' + createAttributesKey( dracoExtension.attributes );
  1220. } else {
  1221. geometryKey = primitiveDef.indices + ':' + createAttributesKey( primitiveDef.attributes ) + ':' + primitiveDef.mode;
  1222. }
  1223. return geometryKey;
  1224. }
  1225. function createAttributesKey( attributes ) {
  1226. var attributesKey = '';
  1227. var keys = Object.keys( attributes ).sort();
  1228. for ( var i = 0, il = keys.length; i < il; i ++ ) {
  1229. attributesKey += keys[ i ] + ':' + attributes[ keys[ i ] ] + ';';
  1230. }
  1231. return attributesKey;
  1232. }
  1233. /* GLTF PARSER */
  1234. function GLTFParser( json, options ) {
  1235. this.json = json || {};
  1236. this.extensions = {};
  1237. this.plugins = {};
  1238. this.options = options || {};
  1239. // loader object cache
  1240. this.cache = new GLTFRegistry();
  1241. // associations between Three.js objects and glTF elements
  1242. this.associations = new Map();
  1243. // BufferGeometry caching
  1244. this.primitiveCache = {};
  1245. // Object3D instance caches
  1246. this.meshCache = { refs: {}, uses: {} };
  1247. this.cameraCache = { refs: {}, uses: {} };
  1248. this.lightCache = { refs: {}, uses: {} };
  1249. // Track node names, to ensure no duplicates
  1250. this.nodeNamesUsed = {};
  1251. // Use an ImageBitmapLoader if imageBitmaps are supported. Moves much of the
  1252. // expensive work of uploading a texture to the GPU off the main thread.
  1253. /* if ( typeof createImageBitmap !== 'undefined' && /Firefox/.test( navigator.userAgent ) === false ) {
  1254. this.textureLoader = new ImageBitmapLoader( this.options.manager );
  1255. } else { */
  1256. //为了防止chrome出现报错 The source image could not be decoded. 导致reject,改用TextureLoader by xzw
  1257. this.textureLoader = new TextureLoader( this.options.manager );
  1258. //}
  1259. this.textureLoader.setCrossOrigin( this.options.crossOrigin );
  1260. this.fileLoader = new FileLoader( this.options.manager );
  1261. this.fileLoader.setResponseType( 'arraybuffer' );
  1262. if ( this.options.crossOrigin === 'use-credentials' ) {
  1263. this.fileLoader.setWithCredentials( true );
  1264. }
  1265. }
  1266. GLTFParser.prototype.setExtensions = function ( extensions ) {
  1267. this.extensions = extensions;
  1268. };
  1269. GLTFParser.prototype.setPlugins = function ( plugins ) {
  1270. this.plugins = plugins;
  1271. };
  1272. GLTFParser.prototype.parse = function ( onLoad, onError ) {
  1273. var parser = this;
  1274. var json = this.json;
  1275. var extensions = this.extensions;
  1276. // Clear the loader cache
  1277. this.cache.removeAll();
  1278. // Mark the special nodes/meshes in json for efficient parse
  1279. this._invokeAll( function ( ext ) {
  1280. return ext._markDefs && ext._markDefs();
  1281. } );
  1282. Promise.all( [
  1283. this.getDependencies( 'scene' ),
  1284. this.getDependencies( 'animation' ),
  1285. this.getDependencies( 'camera' ),
  1286. ] ).then( function ( dependencies ) {
  1287. var result = {
  1288. scene: dependencies[ 0 ][ json.scene || 0 ],
  1289. scenes: dependencies[ 0 ],
  1290. animations: dependencies[ 1 ],
  1291. cameras: dependencies[ 2 ],
  1292. asset: json.asset,
  1293. parser: parser,
  1294. userData: {}
  1295. };
  1296. addUnknownExtensionsToUserData( extensions, result, json );
  1297. assignExtrasToUserData( result, json );
  1298. onLoad( result );
  1299. } ).catch( onError );
  1300. };
  1301. /**
  1302. * Marks the special nodes/meshes in json for efficient parse.
  1303. */
  1304. GLTFParser.prototype._markDefs = function () {
  1305. var nodeDefs = this.json.nodes || [];
  1306. var skinDefs = this.json.skins || [];
  1307. var meshDefs = this.json.meshes || [];
  1308. // Nothing in the node definition indicates whether it is a Bone or an
  1309. // Object3D. Use the skins' joint references to mark bones.
  1310. for ( var skinIndex = 0, skinLength = skinDefs.length; skinIndex < skinLength; skinIndex ++ ) {
  1311. var joints = skinDefs[ skinIndex ].joints;
  1312. for ( var i = 0, il = joints.length; i < il; i ++ ) {
  1313. nodeDefs[ joints[ i ] ].isBone = true;
  1314. }
  1315. }
  1316. // Iterate over all nodes, marking references to shared resources,
  1317. // as well as skeleton joints.
  1318. for ( var nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex ++ ) {
  1319. var nodeDef = nodeDefs[ nodeIndex ];
  1320. if ( nodeDef.mesh !== undefined ) {
  1321. this._addNodeRef( this.meshCache, nodeDef.mesh );
  1322. // Nothing in the mesh definition indicates whether it is
  1323. // a SkinnedMesh or Mesh. Use the node's mesh reference
  1324. // to mark SkinnedMesh if node has skin.
  1325. if ( nodeDef.skin !== undefined ) {
  1326. meshDefs[ nodeDef.mesh ].isSkinnedMesh = true;
  1327. }
  1328. }
  1329. if ( nodeDef.camera !== undefined ) {
  1330. this._addNodeRef( this.cameraCache, nodeDef.camera );
  1331. }
  1332. }
  1333. };
  1334. /**
  1335. * Counts references to shared node / Object3D resources. These resources
  1336. * can be reused, or "instantiated", at multiple nodes in the scene
  1337. * hierarchy. Mesh, Camera, and Light instances are instantiated and must
  1338. * be marked. Non-scenegraph resources (like Materials, Geometries, and
  1339. * Textures) can be reused directly and are not marked here.
  1340. *
  1341. * Example: CesiumMilkTruck sample model reuses "Wheel" meshes.
  1342. */
  1343. GLTFParser.prototype._addNodeRef = function ( cache, index ) {
  1344. if ( index === undefined ) return;
  1345. if ( cache.refs[ index ] === undefined ) {
  1346. cache.refs[ index ] = cache.uses[ index ] = 0;
  1347. }
  1348. cache.refs[ index ] ++;
  1349. };
  1350. /** Returns a reference to a shared resource, cloning it if necessary. */
  1351. GLTFParser.prototype._getNodeRef = function ( cache, index, object ) {
  1352. if ( cache.refs[ index ] <= 1 ) return object;
  1353. var ref = object.clone();
  1354. ref.name += '_instance_' + ( cache.uses[ index ] ++ );
  1355. return ref;
  1356. };
  1357. GLTFParser.prototype._invokeOne = function ( func ) {
  1358. var extensions = Object.values( this.plugins );
  1359. extensions.push( this );
  1360. for ( var i = 0; i < extensions.length; i ++ ) {
  1361. var result = func( extensions[ i ] );
  1362. if ( result ) return result;
  1363. }
  1364. };
  1365. GLTFParser.prototype._invokeAll = function ( func ) {
  1366. var extensions = Object.values( this.plugins );
  1367. extensions.unshift( this );
  1368. var pending = [];
  1369. for ( var i = 0; i < extensions.length; i ++ ) {
  1370. var result = func( extensions[ i ] );
  1371. if ( result ) pending.push( result );
  1372. }
  1373. return pending;
  1374. };
  1375. /**
  1376. * Requests the specified dependency asynchronously, with caching.
  1377. * @param {string} type
  1378. * @param {number} index
  1379. * @return {Promise<Object3D|Material|THREE.Texture|AnimationClip|ArrayBuffer|Object>}
  1380. */
  1381. GLTFParser.prototype.getDependency = function ( type, index ) {
  1382. var cacheKey = type + ':' + index;
  1383. var dependency = this.cache.get( cacheKey );
  1384. if ( ! dependency ) {
  1385. switch ( type ) {
  1386. case 'scene':
  1387. dependency = this.loadScene( index );
  1388. break;
  1389. case 'node':
  1390. dependency = this.loadNode( index );
  1391. break;
  1392. case 'mesh':
  1393. dependency = this._invokeOne( function ( ext ) {
  1394. return ext.loadMesh && ext.loadMesh( index );
  1395. } );
  1396. break;
  1397. case 'accessor':
  1398. dependency = this.loadAccessor( index );
  1399. break;
  1400. case 'bufferView':
  1401. dependency = this._invokeOne( function ( ext ) {
  1402. return ext.loadBufferView && ext.loadBufferView( index );
  1403. } );
  1404. break;
  1405. case 'buffer':
  1406. dependency = this.loadBuffer( index );
  1407. break;
  1408. case 'material':
  1409. dependency = this._invokeOne( function ( ext ) {
  1410. return ext.loadMaterial && ext.loadMaterial( index );
  1411. } );
  1412. break;
  1413. case 'texture':
  1414. dependency = this._invokeOne( function ( ext ) {
  1415. return ext.loadTexture && ext.loadTexture( index );
  1416. } );
  1417. break;
  1418. case 'skin':
  1419. dependency = this.loadSkin( index );
  1420. break;
  1421. case 'animation':
  1422. dependency = this.loadAnimation( index );
  1423. break;
  1424. case 'camera':
  1425. dependency = this.loadCamera( index );
  1426. break;
  1427. default:
  1428. throw new Error( 'Unknown type: ' + type );
  1429. }
  1430. this.cache.add( cacheKey, dependency );
  1431. }
  1432. return dependency;
  1433. };
  1434. /**
  1435. * Requests all dependencies of the specified type asynchronously, with caching.
  1436. * @param {string} type
  1437. * @return {Promise<Array<Object>>}
  1438. */
  1439. GLTFParser.prototype.getDependencies = function ( type ) {
  1440. var dependencies = this.cache.get( type );
  1441. if ( ! dependencies ) {
  1442. var parser = this;
  1443. var defs = this.json[ type + ( type === 'mesh' ? 'es' : 's' ) ] || [];
  1444. dependencies = Promise.all( defs.map( function ( def, index ) {
  1445. return parser.getDependency( type, index );
  1446. } ) );
  1447. this.cache.add( type, dependencies );
  1448. }
  1449. return dependencies;
  1450. };
  1451. /**
  1452. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
  1453. * @param {number} bufferIndex
  1454. * @return {Promise<ArrayBuffer>}
  1455. */
  1456. GLTFParser.prototype.loadBuffer = function ( bufferIndex ) {
  1457. var bufferDef = this.json.buffers[ bufferIndex ];
  1458. var loader = this.fileLoader;
  1459. if ( bufferDef.type && bufferDef.type !== 'arraybuffer' ) {
  1460. throw new Error( 'THREE.GLTFLoader: ' + bufferDef.type + ' buffer type is not supported.' );
  1461. }
  1462. // If present, GLB container is required to be the first buffer.
  1463. if ( bufferDef.uri === undefined && bufferIndex === 0 ) {
  1464. return Promise.resolve( this.extensions[ EXTENSIONS.KHR_BINARY_GLTF ].body );
  1465. }
  1466. var options = this.options;
  1467. return new Promise( function ( resolve, reject ) {
  1468. loader.load( resolveURL( bufferDef.uri, options.path ), resolve, undefined, function () {
  1469. reject( new Error( 'THREE.GLTFLoader: Failed to load buffer "' + bufferDef.uri + '".' ) );
  1470. } );
  1471. } );
  1472. };
  1473. /**
  1474. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
  1475. * @param {number} bufferViewIndex
  1476. * @return {Promise<ArrayBuffer>}
  1477. */
  1478. GLTFParser.prototype.loadBufferView = function ( bufferViewIndex ) {
  1479. var bufferViewDef = this.json.bufferViews[ bufferViewIndex ];
  1480. return this.getDependency( 'buffer', bufferViewDef.buffer ).then( function ( buffer ) {
  1481. var byteLength = bufferViewDef.byteLength || 0;
  1482. var byteOffset = bufferViewDef.byteOffset || 0;
  1483. return buffer.slice( byteOffset, byteOffset + byteLength );
  1484. } );
  1485. };
  1486. /**
  1487. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#accessors
  1488. * @param {number} accessorIndex
  1489. * @return {Promise<BufferAttribute|InterleavedBufferAttribute>}
  1490. */
  1491. GLTFParser.prototype.loadAccessor = function ( accessorIndex ) {
  1492. var parser = this;
  1493. var json = this.json;
  1494. var accessorDef = this.json.accessors[ accessorIndex ];
  1495. if ( accessorDef.bufferView === undefined && accessorDef.sparse === undefined ) {
  1496. // Ignore empty accessors, which may be used to declare runtime
  1497. // information about attributes coming from another source (e.g. Draco
  1498. // compression extension).
  1499. return Promise.resolve( null );
  1500. }
  1501. var pendingBufferViews = [];
  1502. if ( accessorDef.bufferView !== undefined ) {
  1503. pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.bufferView ) );
  1504. } else {
  1505. pendingBufferViews.push( null );
  1506. }
  1507. if ( accessorDef.sparse !== undefined ) {
  1508. pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.indices.bufferView ) );
  1509. pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.values.bufferView ) );
  1510. }
  1511. return Promise.all( pendingBufferViews ).then( function ( bufferViews ) {
  1512. var bufferView = bufferViews[ 0 ];
  1513. var itemSize = WEBGL_TYPE_SIZES[ accessorDef.type ];
  1514. var TypedArray = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ];
  1515. // For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12.
  1516. var elementBytes = TypedArray.BYTES_PER_ELEMENT;
  1517. var itemBytes = elementBytes * itemSize;
  1518. var byteOffset = accessorDef.byteOffset || 0;
  1519. var byteStride = accessorDef.bufferView !== undefined ? json.bufferViews[ accessorDef.bufferView ].byteStride : undefined;
  1520. var normalized = accessorDef.normalized === true;
  1521. var array, bufferAttribute;
  1522. // The buffer is not interleaved if the stride is the item size in bytes.
  1523. if ( byteStride && byteStride !== itemBytes ) {
  1524. // Each "slice" of the buffer, as defined by 'count' elements of 'byteStride' bytes, gets its own InterleavedBuffer
  1525. // This makes sure that IBA.count reflects accessor.count properly
  1526. var ibSlice = Math.floor( byteOffset / byteStride );
  1527. var ibCacheKey = 'InterleavedBuffer:' + accessorDef.bufferView + ':' + accessorDef.componentType + ':' + ibSlice + ':' + accessorDef.count;
  1528. var ib = parser.cache.get( ibCacheKey );
  1529. if ( ! ib ) {
  1530. array = new TypedArray( bufferView, ibSlice * byteStride, accessorDef.count * byteStride / elementBytes );
  1531. // Integer parameters to IB/IBA are in array elements, not bytes.
  1532. ib = new InterleavedBuffer( array, byteStride / elementBytes );
  1533. parser.cache.add( ibCacheKey, ib );
  1534. }
  1535. bufferAttribute = new InterleavedBufferAttribute( ib, itemSize, ( byteOffset % byteStride ) / elementBytes, normalized );
  1536. } else {
  1537. if ( bufferView === null ) {
  1538. array = new TypedArray( accessorDef.count * itemSize );
  1539. } else {
  1540. array = new TypedArray( bufferView, byteOffset, accessorDef.count * itemSize );
  1541. }
  1542. bufferAttribute = new BufferAttribute( array, itemSize, normalized );
  1543. }
  1544. // https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#sparse-accessors
  1545. if ( accessorDef.sparse !== undefined ) {
  1546. var itemSizeIndices = WEBGL_TYPE_SIZES.SCALAR;
  1547. var TypedArrayIndices = WEBGL_COMPONENT_TYPES[ accessorDef.sparse.indices.componentType ];
  1548. var byteOffsetIndices = accessorDef.sparse.indices.byteOffset || 0;
  1549. var byteOffsetValues = accessorDef.sparse.values.byteOffset || 0;
  1550. var sparseIndices = new TypedArrayIndices( bufferViews[ 1 ], byteOffsetIndices, accessorDef.sparse.count * itemSizeIndices );
  1551. var sparseValues = new TypedArray( bufferViews[ 2 ], byteOffsetValues, accessorDef.sparse.count * itemSize );
  1552. if ( bufferView !== null ) {
  1553. // Avoid modifying the original ArrayBuffer, if the bufferView wasn't initialized with zeroes.
  1554. bufferAttribute = new BufferAttribute( bufferAttribute.array.slice(), bufferAttribute.itemSize, bufferAttribute.normalized );
  1555. }
  1556. for ( var i = 0, il = sparseIndices.length; i < il; i ++ ) {
  1557. var index = sparseIndices[ i ];
  1558. bufferAttribute.setX( index, sparseValues[ i * itemSize ] );
  1559. if ( itemSize >= 2 ) bufferAttribute.setY( index, sparseValues[ i * itemSize + 1 ] );
  1560. if ( itemSize >= 3 ) bufferAttribute.setZ( index, sparseValues[ i * itemSize + 2 ] );
  1561. if ( itemSize >= 4 ) bufferAttribute.setW( index, sparseValues[ i * itemSize + 3 ] );
  1562. if ( itemSize >= 5 ) throw new Error( 'THREE.GLTFLoader: Unsupported itemSize in sparse BufferAttribute.' );
  1563. }
  1564. }
  1565. return bufferAttribute;
  1566. } );
  1567. };
  1568. /**
  1569. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#textures
  1570. * @param {number} textureIndex
  1571. * @return {Promise<THREE.Texture>}
  1572. */
  1573. GLTFParser.prototype.loadTexture = function ( textureIndex ) {
  1574. var parser = this;
  1575. var json = this.json;
  1576. var options = this.options;
  1577. var textureDef = json.textures[ textureIndex ];
  1578. var textureExtensions = textureDef.extensions || {};
  1579. var source;
  1580. if ( textureExtensions[ EXTENSIONS.MSFT_TEXTURE_DDS ] ) {
  1581. source = json.images[ textureExtensions[ EXTENSIONS.MSFT_TEXTURE_DDS ].source ];
  1582. } else {
  1583. source = json.images[ textureDef.source ];
  1584. }
  1585. var loader;
  1586. if ( source.uri ) {
  1587. loader = options.manager.getHandler( source.uri );
  1588. }
  1589. if ( ! loader ) {
  1590. loader = textureExtensions[ EXTENSIONS.MSFT_TEXTURE_DDS ]
  1591. ? parser.extensions[ EXTENSIONS.MSFT_TEXTURE_DDS ].ddsLoader
  1592. : this.textureLoader;
  1593. }
  1594. return this.loadTextureImage( textureIndex, source, loader );
  1595. };
  1596. GLTFParser.prototype.loadTextureImage = function ( textureIndex, source, loader ) {
  1597. var parser = this;
  1598. var json = this.json;
  1599. var options = this.options;
  1600. var textureDef = json.textures[ textureIndex ];
  1601. var URL = self.URL || self.webkitURL;
  1602. var sourceURI = source.uri;
  1603. var isObjectURL = false;
  1604. var hasAlpha = true;
  1605. if ( source.mimeType === 'image/jpeg' ) hasAlpha = false;
  1606. if ( source.bufferView !== undefined ) {
  1607. // Load binary image data from bufferView, if provided.
  1608. sourceURI = parser.getDependency( 'bufferView', source.bufferView ).then( function ( bufferView ) {
  1609. if ( source.mimeType === 'image/png' ) {
  1610. // Inspect the PNG 'IHDR' chunk to determine whether the image could have an
  1611. // alpha channel. This check is conservative — the image could have an alpha
  1612. // channel with all values == 1, and the indexed type (colorType == 3) only
  1613. // sometimes contains alpha.
  1614. //
  1615. // https://en.wikipedia.org/wiki/Portable_Network_Graphics#File_header
  1616. var colorType = new DataView( bufferView, 25, 1 ).getUint8( 0, false );
  1617. hasAlpha = colorType === 6 || colorType === 4 || colorType === 3;
  1618. }
  1619. isObjectURL = true;
  1620. var blob = new Blob( [ bufferView ], { type: source.mimeType } );
  1621. sourceURI = URL.createObjectURL( blob );
  1622. return sourceURI;
  1623. } );
  1624. }
  1625. return Promise.resolve( sourceURI ).then( function ( sourceURI ) {
  1626. return new Promise( function ( resolve, reject ) {
  1627. /* var onLoad = resolve;
  1628. if ( loader.isImageBitmapLoader === true ) {
  1629. onLoad = function ( imageBitmap ) {
  1630. //console.log('resolveURL onLoad',textureIndex )
  1631. resolve( new CanvasTexture( imageBitmap ) );
  1632. };
  1633. }
  1634. */
  1635. //为了防止chrome出现报错 The source image could not be decoded. 导致reject,重新写贴图加载方式:
  1636. parser.textureLoader.load(sourceURI, (tex)=>{
  1637. tex.minFilter = THREE.LinearMipmapLinearFilter //原本:NearestMipMapNearestFilter 闪烁
  1638. Common.makeTexDontResize(tex)
  1639. //console.log(tex.image.width, tex.image.height)
  1640. //tex.needsUpdate
  1641. resolve(tex)
  1642. })
  1643. return;
  1644. loader.load( resolveURL( sourceURI, options.path ), onLoad, undefined, (e,url)=>{
  1645. console.log('reject',textureIndex, arguments)
  1646. if ( loader.isImageBitmapLoader === true ) {
  1647. let img = new Image;
  1648. img.setAttribute('crossOrigin', 'Anonymous')
  1649. img.src = url;
  1650. resolve(new THREE.Texture(img))
  1651. /* img.onload = ()=>{
  1652. let canvas = document.createElement('canvas')
  1653. let context = canvas.getContext('2d')
  1654. context.canvas.width = img.width
  1655. context.canvas.height = img.height
  1656. context.drawImage(img, 0, 0, img.width, img.height)
  1657. resolve( new CanvasTexture( canvas ) );
  1658. console.log('自己绘制 onload', textureIndex)
  1659. } */
  1660. }else{
  1661. reject.apply(this,arguments)
  1662. }
  1663. } /* , reject */ );
  1664. } );
  1665. } ).then( function ( texture ) {
  1666. // Clean up resources and configure Texture.
  1667. //console.log('texture', textureIndex, texture.image)
  1668. if ( isObjectURL === true ) {
  1669. URL.revokeObjectURL( sourceURI );
  1670. }
  1671. texture.flipY = false;
  1672. if ( textureDef.name ) texture.name = textureDef.name;
  1673. // When there is definitely no alpha channel in the texture, set RGBFormat to save space.
  1674. if ( ! hasAlpha ) texture.format = RGBFormat;
  1675. var samplers = json.samplers || {};
  1676. var sampler = samplers[ textureDef.sampler ] || {};
  1677. /*
  1678. texture.magFilter = WEBGL_FILTERS[ sampler.magFilter ] || LinearFilter;
  1679. texture.minFilter = WEBGL_FILTERS[ sampler.minFilter ] || LinearMipmapLinearFilter;
  1680. texture.wrapS = WEBGL_WRAPPINGS[ sampler.wrapS ] || RepeatWrapping;
  1681. texture.wrapT = WEBGL_WRAPPINGS[ sampler.wrapT ] || RepeatWrapping;
  1682. */
  1683. //xzw 删除设置,因为已经makeTexDontResize
  1684. parser.associations.set( texture, {
  1685. type: 'textures',
  1686. index: textureIndex
  1687. } );
  1688. return texture;
  1689. } );
  1690. };
  1691. /**
  1692. * Asynchronously assigns a texture to the given material parameters.
  1693. * @param {Object} materialParams
  1694. * @param {string} mapName
  1695. * @param {Object} mapDef
  1696. * @return {Promise}
  1697. */
  1698. GLTFParser.prototype.assignTexture = function ( materialParams, mapName, mapDef ) {
  1699. var parser = this;
  1700. return this.getDependency( 'texture', mapDef.index ).then( function ( texture ) {
  1701. // Materials sample aoMap from UV set 1 and other maps from UV set 0 - this can't be configured
  1702. // However, we will copy UV set 0 to UV set 1 on demand for aoMap
  1703. if ( mapDef.texCoord !== undefined && mapDef.texCoord != 0 && ! ( mapName === 'aoMap' && mapDef.texCoord == 1 ) ) {
  1704. console.warn( 'THREE.GLTFLoader: Custom UV set ' + mapDef.texCoord + ' for texture ' + mapName + ' not yet supported.' );
  1705. }
  1706. if ( parser.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ] ) {
  1707. var transform = mapDef.extensions !== undefined ? mapDef.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ] : undefined;
  1708. if ( transform ) {
  1709. var gltfReference = parser.associations.get( texture );
  1710. texture = parser.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ].extendTexture( texture, transform );
  1711. parser.associations.set( texture, gltfReference );
  1712. }
  1713. }
  1714. materialParams[ mapName ] = texture;
  1715. } );
  1716. };
  1717. /**
  1718. * Assigns final material to a Mesh, Line, or Points instance. The instance
  1719. * already has a material (generated from the glTF material options alone)
  1720. * but reuse of the same glTF material may require multiple threejs materials
  1721. * to accomodate different primitive types, defines, etc. New materials will
  1722. * be created if necessary, and reused from a cache.
  1723. * @param {Object3D} mesh Mesh, Line, or Points instance.
  1724. */
  1725. GLTFParser.prototype.assignFinalMaterial = function ( mesh ) {
  1726. var geometry = mesh.geometry;
  1727. var material = mesh.material;
  1728. var useVertexTangents = geometry.attributes.tangent !== undefined;
  1729. var useVertexColors = geometry.attributes.color !== undefined;
  1730. var useFlatShading = geometry.attributes.normal === undefined;
  1731. var useSkinning = mesh.isSkinnedMesh === true;
  1732. var useMorphTargets = Object.keys( geometry.morphAttributes ).length > 0;
  1733. var useMorphNormals = useMorphTargets && geometry.morphAttributes.normal !== undefined;
  1734. if ( mesh.isPoints ) {
  1735. var cacheKey = 'PointsMaterial:' + material.uuid;
  1736. var pointsMaterial = this.cache.get( cacheKey );
  1737. if ( ! pointsMaterial ) {
  1738. pointsMaterial = new PointsMaterial();
  1739. Material.prototype.copy.call( pointsMaterial, material );
  1740. pointsMaterial.color.copy( material.color );
  1741. pointsMaterial.map = material.map;
  1742. pointsMaterial.sizeAttenuation = false; // glTF spec says points should be 1px
  1743. this.cache.add( cacheKey, pointsMaterial );
  1744. }
  1745. material = pointsMaterial;
  1746. } else if ( mesh.isLine ) {
  1747. var cacheKey = 'LineBasicMaterial:' + material.uuid;
  1748. var lineMaterial = this.cache.get( cacheKey );
  1749. if ( ! lineMaterial ) {
  1750. lineMaterial = new LineBasicMaterial();
  1751. Material.prototype.copy.call( lineMaterial, material );
  1752. lineMaterial.color.copy( material.color );
  1753. this.cache.add( cacheKey, lineMaterial );
  1754. }
  1755. material = lineMaterial;
  1756. }
  1757. // Clone the material if it will be modified
  1758. if ( useVertexTangents || useVertexColors || useFlatShading || useSkinning || useMorphTargets ) {
  1759. var cacheKey = 'ClonedMaterial:' + material.uuid + ':';
  1760. if ( material.isGLTFSpecularGlossinessMaterial ) cacheKey += 'specular-glossiness:';
  1761. if ( useSkinning ) cacheKey += 'skinning:';
  1762. if ( useVertexTangents ) cacheKey += 'vertex-tangents:';
  1763. if ( useVertexColors ) cacheKey += 'vertex-colors:';
  1764. if ( useFlatShading ) cacheKey += 'flat-shading:';
  1765. if ( useMorphTargets ) cacheKey += 'morph-targets:';
  1766. if ( useMorphNormals ) cacheKey += 'morph-normals:';
  1767. var cachedMaterial = this.cache.get( cacheKey );
  1768. if ( ! cachedMaterial ) {
  1769. cachedMaterial = material.clone();
  1770. if ( useSkinning ) cachedMaterial.skinning = true;
  1771. if ( useVertexTangents ) cachedMaterial.vertexTangents = true;
  1772. if ( useVertexColors ) cachedMaterial.vertexColors = true;
  1773. if ( useFlatShading ) cachedMaterial.flatShading = true;
  1774. if ( useMorphTargets ) cachedMaterial.morphTargets = true;
  1775. if ( useMorphNormals ) cachedMaterial.morphNormals = true;
  1776. this.cache.add( cacheKey, cachedMaterial );
  1777. this.associations.set( cachedMaterial, this.associations.get( material ) );
  1778. }
  1779. material = cachedMaterial;
  1780. }
  1781. // workarounds for mesh and geometry
  1782. if ( material.aoMap && geometry.attributes.uv2 === undefined && geometry.attributes.uv !== undefined ) {
  1783. geometry.setAttribute( 'uv2', geometry.attributes.uv );
  1784. }
  1785. // https://github.com/mrdoob/three.js/issues/11438#issuecomment-507003995
  1786. if ( material.normalScale && ! useVertexTangents ) {
  1787. material.normalScale.y = - material.normalScale.y;
  1788. }
  1789. if ( material.clearcoatNormalScale && ! useVertexTangents ) {
  1790. material.clearcoatNormalScale.y = - material.clearcoatNormalScale.y;
  1791. }
  1792. mesh.material = material;
  1793. };
  1794. GLTFParser.prototype.getMaterialType = function ( /* materialIndex */ ) {
  1795. return this.unlitMat ? MeshBasicMaterial : MeshStandardMaterial; //xzw add unlitMat
  1796. };
  1797. /**
  1798. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#materials
  1799. * @param {number} materialIndex
  1800. * @return {Promise<Material>}
  1801. */
  1802. GLTFParser.prototype.loadMaterial = function ( materialIndex ) {
  1803. var parser = this;
  1804. var json = this.json;
  1805. var extensions = this.extensions;
  1806. var materialDef = json.materials[ materialIndex ];
  1807. var materialType;
  1808. var materialParams = {};
  1809. var materialExtensions = materialDef.extensions || {};
  1810. var pending = [];
  1811. if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ] ) {
  1812. var sgExtension = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ];
  1813. materialType = sgExtension.getMaterialType();
  1814. pending.push( sgExtension.extendParams( materialParams, materialDef, parser ) );
  1815. } else if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ] ) {
  1816. var kmuExtension = extensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ];
  1817. materialType = kmuExtension.getMaterialType();
  1818. pending.push( kmuExtension.extendParams( materialParams, materialDef, parser ) );
  1819. } else {
  1820. // Specification:
  1821. // https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#metallic-roughness-material
  1822. var metallicRoughness = materialDef.pbrMetallicRoughness || {};
  1823. materialParams.color = new Color( 1.0, 1.0, 1.0 );
  1824. materialParams.opacity = 1.0;
  1825. if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {
  1826. var array = metallicRoughness.baseColorFactor;
  1827. materialParams.color.fromArray( array );
  1828. materialParams.opacity = array[ 3 ];
  1829. }
  1830. if ( metallicRoughness.baseColorTexture !== undefined ) {
  1831. pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture ) );
  1832. }
  1833. materialParams.metalness = metallicRoughness.metallicFactor !== undefined ? metallicRoughness.metallicFactor : 1.0;
  1834. materialParams.roughness = metallicRoughness.roughnessFactor !== undefined ? metallicRoughness.roughnessFactor : 1.0;
  1835. if ( metallicRoughness.metallicRoughnessTexture !== undefined ) {
  1836. pending.push( parser.assignTexture( materialParams, 'metalnessMap', metallicRoughness.metallicRoughnessTexture ) );
  1837. pending.push( parser.assignTexture( materialParams, 'roughnessMap', metallicRoughness.metallicRoughnessTexture ) );
  1838. }
  1839. materialType = this._invokeOne( function ( ext ) {
  1840. return ext.getMaterialType && ext.getMaterialType( materialIndex );
  1841. } );
  1842. pending.push( Promise.all( this._invokeAll( function ( ext ) {
  1843. return ext.extendMaterialParams && ext.extendMaterialParams( materialIndex, materialParams );
  1844. } ) ) );
  1845. }
  1846. if ( materialDef.doubleSided === true ) {
  1847. materialParams.side = DoubleSide;
  1848. }
  1849. var alphaMode = materialDef.alphaMode || ALPHA_MODES.OPAQUE;
  1850. if ( alphaMode === ALPHA_MODES.BLEND ) {
  1851. materialParams.transparent = true;
  1852. // See: https://github.com/mrdoob/three.js/issues/17706
  1853. materialParams.depthWrite = false;
  1854. } else {
  1855. materialParams.transparent = false;
  1856. if ( alphaMode === ALPHA_MODES.MASK ) {
  1857. materialParams.alphaTest = materialDef.alphaCutoff !== undefined ? materialDef.alphaCutoff : 0.5;
  1858. }
  1859. }
  1860. if ( materialDef.normalTexture !== undefined && materialType !== MeshBasicMaterial ) {
  1861. pending.push( parser.assignTexture( materialParams, 'normalMap', materialDef.normalTexture ) );
  1862. materialParams.normalScale = new Vector2( 1, 1 );
  1863. if ( materialDef.normalTexture.scale !== undefined ) {
  1864. materialParams.normalScale.set( materialDef.normalTexture.scale, materialDef.normalTexture.scale );
  1865. }
  1866. }
  1867. if ( materialDef.occlusionTexture !== undefined && materialType !== MeshBasicMaterial ) {
  1868. pending.push( parser.assignTexture( materialParams, 'aoMap', materialDef.occlusionTexture ) );
  1869. if ( materialDef.occlusionTexture.strength !== undefined ) {
  1870. materialParams.aoMapIntensity = materialDef.occlusionTexture.strength;
  1871. }
  1872. }
  1873. if ( materialDef.emissiveFactor !== undefined && materialType !== MeshBasicMaterial ) {
  1874. materialParams.emissive = new Color().fromArray( materialDef.emissiveFactor );
  1875. }
  1876. if ( materialDef.emissiveTexture !== undefined && materialType !== MeshBasicMaterial ) {
  1877. pending.push( parser.assignTexture( materialParams, 'emissiveMap', materialDef.emissiveTexture ) );
  1878. }
  1879. return Promise.all( pending ).then( function () {
  1880. var material;
  1881. if ( materialType === GLTFMeshStandardSGMaterial ) {
  1882. material = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].createMaterial( materialParams );
  1883. } else {
  1884. material = new materialType( materialParams );
  1885. }
  1886. if ( materialDef.name ) material.name = materialDef.name;
  1887. // baseColorTexture, emissiveTexture, and specularGlossinessTexture use sRGB encoding.
  1888. if ( material.map ) material.map.encoding = sRGBEncoding;
  1889. if ( material.emissiveMap ) material.emissiveMap.encoding = sRGBEncoding;
  1890. assignExtrasToUserData( material, materialDef );
  1891. parser.associations.set( material, { type: 'materials', index: materialIndex } );
  1892. if ( materialDef.extensions ) addUnknownExtensionsToUserData( extensions, material, materialDef );
  1893. return material;
  1894. } );
  1895. };
  1896. /** When Object3D instances are targeted by animation, they need unique names. */
  1897. GLTFParser.prototype.createUniqueName = function ( originalName ) {
  1898. var sanitizedName = PropertyBinding.sanitizeNodeName( originalName || '' );
  1899. var name = sanitizedName;
  1900. for ( var i = 1; this.nodeNamesUsed[ name ]; ++ i ) {
  1901. name = sanitizedName + '_' + i;
  1902. }
  1903. this.nodeNamesUsed[ name ] = true;
  1904. return name;
  1905. };
  1906. /**
  1907. * @param {BufferGeometry} geometry
  1908. * @param {GLTF.Primitive} primitiveDef
  1909. * @param {GLTFParser} parser
  1910. */
  1911. function computeBounds( geometry, primitiveDef, parser ) {
  1912. var attributes = primitiveDef.attributes;
  1913. var box = new Box3();
  1914. if ( attributes.POSITION !== undefined ) {
  1915. var accessor = parser.json.accessors[ attributes.POSITION ];
  1916. var min = accessor.min;
  1917. var max = accessor.max;
  1918. // glTF requires 'min' and 'max', but VRM (which extends glTF) currently ignores that requirement.
  1919. if ( min !== undefined && max !== undefined ) {
  1920. box.set(
  1921. new Vector3( min[ 0 ], min[ 1 ], min[ 2 ] ),
  1922. new Vector3( max[ 0 ], max[ 1 ], max[ 2 ] ) );
  1923. } else {
  1924. console.warn( 'THREE.GLTFLoader: Missing min/max properties for accessor POSITION.' );
  1925. return;
  1926. }
  1927. } else {
  1928. return;
  1929. }
  1930. var targets = primitiveDef.targets;
  1931. if ( targets !== undefined ) {
  1932. var maxDisplacement = new Vector3();
  1933. var vector = new Vector3();
  1934. for ( var i = 0, il = targets.length; i < il; i ++ ) {
  1935. var target = targets[ i ];
  1936. if ( target.POSITION !== undefined ) {
  1937. var accessor = parser.json.accessors[ target.POSITION ];
  1938. var min = accessor.min;
  1939. var max = accessor.max;
  1940. // glTF requires 'min' and 'max', but VRM (which extends glTF) currently ignores that requirement.
  1941. if ( min !== undefined && max !== undefined ) {
  1942. // we need to get max of absolute components because target weight is [-1,1]
  1943. vector.setX( Math.max( Math.abs( min[ 0 ] ), Math.abs( max[ 0 ] ) ) );
  1944. vector.setY( Math.max( Math.abs( min[ 1 ] ), Math.abs( max[ 1 ] ) ) );
  1945. vector.setZ( Math.max( Math.abs( min[ 2 ] ), Math.abs( max[ 2 ] ) ) );
  1946. // Note: this assumes that the sum of all weights is at most 1. This isn't quite correct - it's more conservative
  1947. // to assume that each target can have a max weight of 1. However, for some use cases - notably, when morph targets
  1948. // are used to implement key-frame animations and as such only two are active at a time - this results in very large
  1949. // boxes. So for now we make a box that's sometimes a touch too small but is hopefully mostly of reasonable size.
  1950. maxDisplacement.max( vector );
  1951. } else {
  1952. console.warn( 'THREE.GLTFLoader: Missing min/max properties for accessor POSITION.' );
  1953. }
  1954. }
  1955. }
  1956. // As per comment above this box isn't conservative, but has a reasonable size for a very large number of morph targets.
  1957. box.expandByVector( maxDisplacement );
  1958. }
  1959. geometry.boundingBox = box;
  1960. var sphere = new Sphere();
  1961. box.getCenter( sphere.center );
  1962. sphere.radius = box.min.distanceTo( box.max ) / 2;
  1963. geometry.boundingSphere = sphere;
  1964. }
  1965. /**
  1966. * @param {BufferGeometry} geometry
  1967. * @param {GLTF.Primitive} primitiveDef
  1968. * @param {GLTFParser} parser
  1969. * @return {Promise<BufferGeometry>}
  1970. */
  1971. function addPrimitiveAttributes( geometry, primitiveDef, parser ) {
  1972. var attributes = primitiveDef.attributes;
  1973. var pending = [];
  1974. function assignAttributeAccessor( accessorIndex, attributeName ) {
  1975. return parser.getDependency( 'accessor', accessorIndex )
  1976. .then( function ( accessor ) {
  1977. geometry.setAttribute( attributeName, accessor );
  1978. } );
  1979. }
  1980. for ( var gltfAttributeName in attributes ) {
  1981. var threeAttributeName = ATTRIBUTES[ gltfAttributeName ] || gltfAttributeName.toLowerCase();
  1982. // Skip attributes already provided by e.g. Draco extension.
  1983. if ( threeAttributeName in geometry.attributes ) continue;
  1984. pending.push( assignAttributeAccessor( attributes[ gltfAttributeName ], threeAttributeName ) );
  1985. }
  1986. if ( primitiveDef.indices !== undefined && ! geometry.index ) {
  1987. var accessor = parser.getDependency( 'accessor', primitiveDef.indices ).then( function ( accessor ) {
  1988. geometry.setIndex( accessor );
  1989. } );
  1990. pending.push( accessor );
  1991. }
  1992. assignExtrasToUserData( geometry, primitiveDef );
  1993. computeBounds( geometry, primitiveDef, parser );
  1994. return Promise.all( pending ).then( function () {
  1995. return primitiveDef.targets !== undefined
  1996. ? addMorphTargets( geometry, primitiveDef.targets, parser )
  1997. : geometry;
  1998. } );
  1999. }
  2000. /**
  2001. * @param {BufferGeometry} geometry
  2002. * @param {Number} drawMode
  2003. * @return {BufferGeometry}
  2004. */
  2005. function toTrianglesDrawMode( geometry, drawMode ) {
  2006. var index = geometry.getIndex();
  2007. // generate index if not present
  2008. if ( index === null ) {
  2009. var indices = [];
  2010. var position = geometry.getAttribute( 'position' );
  2011. if ( position !== undefined ) {
  2012. for ( var i = 0; i < position.count; i ++ ) {
  2013. indices.push( i );
  2014. }
  2015. geometry.setIndex( indices );
  2016. index = geometry.getIndex();
  2017. } else {
  2018. console.error( 'THREE.GLTFLoader.toTrianglesDrawMode(): Undefined position attribute. Processing not possible.' );
  2019. return geometry;
  2020. }
  2021. }
  2022. //
  2023. var numberOfTriangles = index.count - 2;
  2024. var newIndices = [];
  2025. if ( drawMode === TriangleFanDrawMode ) {
  2026. // gl.TRIANGLE_FAN
  2027. for ( var i = 1; i <= numberOfTriangles; i ++ ) {
  2028. newIndices.push( index.getX( 0 ) );
  2029. newIndices.push( index.getX( i ) );
  2030. newIndices.push( index.getX( i + 1 ) );
  2031. }
  2032. } else {
  2033. // gl.TRIANGLE_STRIP
  2034. for ( var i = 0; i < numberOfTriangles; i ++ ) {
  2035. if ( i % 2 === 0 ) {
  2036. newIndices.push( index.getX( i ) );
  2037. newIndices.push( index.getX( i + 1 ) );
  2038. newIndices.push( index.getX( i + 2 ) );
  2039. } else {
  2040. newIndices.push( index.getX( i + 2 ) );
  2041. newIndices.push( index.getX( i + 1 ) );
  2042. newIndices.push( index.getX( i ) );
  2043. }
  2044. }
  2045. }
  2046. if ( ( newIndices.length / 3 ) !== numberOfTriangles ) {
  2047. console.error( 'THREE.GLTFLoader.toTrianglesDrawMode(): Unable to generate correct amount of triangles.' );
  2048. }
  2049. // build final geometry
  2050. var newGeometry = geometry.clone();
  2051. newGeometry.setIndex( newIndices );
  2052. return newGeometry;
  2053. }
  2054. /**
  2055. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#geometry
  2056. *
  2057. * Creates BufferGeometries from primitives.
  2058. *
  2059. * @param {Array<GLTF.Primitive>} primitives
  2060. * @return {Promise<Array<BufferGeometry>>}
  2061. */
  2062. GLTFParser.prototype.loadGeometries = function ( primitives ) {
  2063. var parser = this;
  2064. var extensions = this.extensions;
  2065. var cache = this.primitiveCache;
  2066. function createDracoPrimitive( primitive ) {
  2067. return extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ]
  2068. .decodePrimitive( primitive, parser )
  2069. .then( function ( geometry ) {
  2070. return addPrimitiveAttributes( geometry, primitive, parser );
  2071. } );
  2072. }
  2073. var pending = [];
  2074. for ( var i = 0, il = primitives.length; i < il; i ++ ) {
  2075. var primitive = primitives[ i ];
  2076. var cacheKey = createPrimitiveKey( primitive );
  2077. // See if we've already created this geometry
  2078. var cached = cache[ cacheKey ];
  2079. if ( cached ) {
  2080. // Use the cached geometry if it exists
  2081. pending.push( cached.promise );
  2082. } else {
  2083. var geometryPromise;
  2084. if ( primitive.extensions && primitive.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ] ) {
  2085. // Use DRACO geometry if available
  2086. geometryPromise = createDracoPrimitive( primitive );
  2087. } else {
  2088. // Otherwise create a new geometry
  2089. geometryPromise = addPrimitiveAttributes( new BufferGeometry(), primitive, parser );
  2090. }
  2091. // Cache this geometry
  2092. cache[ cacheKey ] = { primitive: primitive, promise: geometryPromise };
  2093. pending.push( geometryPromise );
  2094. }
  2095. }
  2096. return Promise.all( pending );
  2097. };
  2098. /**
  2099. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#meshes
  2100. * @param {number} meshIndex
  2101. * @return {Promise<Group|Mesh|SkinnedMesh>}
  2102. */
  2103. GLTFParser.prototype.loadMesh = function ( meshIndex ) {
  2104. var parser = this;
  2105. var json = this.json;
  2106. var extensions = this.extensions;
  2107. var meshDef = json.meshes[ meshIndex ];
  2108. var primitives = meshDef.primitives;
  2109. var pending = [];
  2110. for ( var i = 0, il = primitives.length; i < il; i ++ ) {
  2111. var material = primitives[ i ].material === undefined
  2112. ? createDefaultMaterial( this.cache )
  2113. : this.getDependency( 'material', primitives[ i ].material );
  2114. pending.push( material );
  2115. }
  2116. pending.push( parser.loadGeometries( primitives ) );
  2117. return Promise.all( pending ).then( function ( results ) {
  2118. var materials = results.slice( 0, results.length - 1 );
  2119. var geometries = results[ results.length - 1 ];
  2120. var meshes = [];
  2121. for ( var i = 0, il = geometries.length; i < il; i ++ ) {
  2122. var geometry = geometries[ i ];
  2123. var primitive = primitives[ i ];
  2124. // 1. create Mesh
  2125. var mesh;
  2126. var material = materials[ i ];
  2127. if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLES ||
  2128. primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ||
  2129. primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ||
  2130. primitive.mode === undefined ) {
  2131. // .isSkinnedMesh isn't in glTF spec. See ._markDefs()
  2132. mesh = meshDef.isSkinnedMesh === true
  2133. ? new SkinnedMesh( geometry, material )
  2134. : new Mesh( geometry, material );
  2135. if ( mesh.isSkinnedMesh === true && ! mesh.geometry.attributes.skinWeight.normalized ) {
  2136. // we normalize floating point skin weight array to fix malformed assets (see #15319)
  2137. // it's important to skip this for non-float32 data since normalizeSkinWeights assumes non-normalized inputs
  2138. mesh.normalizeSkinWeights();
  2139. }
  2140. if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ) {
  2141. mesh.geometry = toTrianglesDrawMode( mesh.geometry, TriangleStripDrawMode );
  2142. } else if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ) {
  2143. mesh.geometry = toTrianglesDrawMode( mesh.geometry, TriangleFanDrawMode );
  2144. }
  2145. } else if ( primitive.mode === WEBGL_CONSTANTS.LINES ) {
  2146. mesh = new LineSegments( geometry, material );
  2147. } else if ( primitive.mode === WEBGL_CONSTANTS.LINE_STRIP ) {
  2148. mesh = new Line( geometry, material );
  2149. } else if ( primitive.mode === WEBGL_CONSTANTS.LINE_LOOP ) {
  2150. mesh = new LineLoop( geometry, material );
  2151. } else if ( primitive.mode === WEBGL_CONSTANTS.POINTS ) {
  2152. mesh = new Points( geometry, material );
  2153. } else {
  2154. throw new Error( 'THREE.GLTFLoader: Primitive mode unsupported: ' + primitive.mode );
  2155. }
  2156. if ( Object.keys( mesh.geometry.morphAttributes ).length > 0 ) {
  2157. updateMorphTargets( mesh, meshDef );
  2158. }
  2159. mesh.name = parser.createUniqueName( meshDef.name || ( 'mesh_' + meshIndex ) );
  2160. assignExtrasToUserData( mesh, meshDef );
  2161. if ( primitive.extensions ) addUnknownExtensionsToUserData( extensions, mesh, primitive );
  2162. parser.assignFinalMaterial( mesh );
  2163. meshes.push( mesh );
  2164. }
  2165. if ( meshes.length === 1 ) {
  2166. return meshes[ 0 ];
  2167. }
  2168. var group = new Group();
  2169. for ( var i = 0, il = meshes.length; i < il; i ++ ) {
  2170. group.add( meshes[ i ] );
  2171. }
  2172. return group;
  2173. } );
  2174. };
  2175. /**
  2176. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#cameras
  2177. * @param {number} cameraIndex
  2178. * @return {Promise<THREE.Camera>}
  2179. */
  2180. GLTFParser.prototype.loadCamera = function ( cameraIndex ) {
  2181. var camera;
  2182. var cameraDef = this.json.cameras[ cameraIndex ];
  2183. var params = cameraDef[ cameraDef.type ];
  2184. if ( ! params ) {
  2185. console.warn( 'THREE.GLTFLoader: Missing camera parameters.' );
  2186. return;
  2187. }
  2188. if ( cameraDef.type === 'perspective' ) {
  2189. camera = new PerspectiveCamera( MathUtils.radToDeg( params.yfov ), params.aspectRatio || 1, params.znear || 1, params.zfar || 2e6 );
  2190. } else if ( cameraDef.type === 'orthographic' ) {
  2191. camera = new OrthographicCamera( - params.xmag, params.xmag, params.ymag, - params.ymag, params.znear, params.zfar );
  2192. }
  2193. if ( cameraDef.name ) camera.name = this.createUniqueName( cameraDef.name );
  2194. assignExtrasToUserData( camera, cameraDef );
  2195. return Promise.resolve( camera );
  2196. };
  2197. /**
  2198. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#skins
  2199. * @param {number} skinIndex
  2200. * @return {Promise<Object>}
  2201. */
  2202. GLTFParser.prototype.loadSkin = function ( skinIndex ) {
  2203. var skinDef = this.json.skins[ skinIndex ];
  2204. var skinEntry = { joints: skinDef.joints };
  2205. if ( skinDef.inverseBindMatrices === undefined ) {
  2206. return Promise.resolve( skinEntry );
  2207. }
  2208. return this.getDependency( 'accessor', skinDef.inverseBindMatrices ).then( function ( accessor ) {
  2209. skinEntry.inverseBindMatrices = accessor;
  2210. return skinEntry;
  2211. } );
  2212. };
  2213. /**
  2214. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#animations
  2215. * @param {number} animationIndex
  2216. * @return {Promise<AnimationClip>}
  2217. */
  2218. GLTFParser.prototype.loadAnimation = function ( animationIndex ) {
  2219. var json = this.json;
  2220. var animationDef = json.animations[ animationIndex ];
  2221. var pendingNodes = [];
  2222. var pendingInputAccessors = [];
  2223. var pendingOutputAccessors = [];
  2224. var pendingSamplers = [];
  2225. var pendingTargets = [];
  2226. for ( var i = 0, il = animationDef.channels.length; i < il; i ++ ) {
  2227. var channel = animationDef.channels[ i ];
  2228. var sampler = animationDef.samplers[ channel.sampler ];
  2229. var target = channel.target;
  2230. var name = target.node !== undefined ? target.node : target.id; // NOTE: target.id is deprecated.
  2231. var input = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.input ] : sampler.input;
  2232. var output = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.output ] : sampler.output;
  2233. pendingNodes.push( this.getDependency( 'node', name ) );
  2234. pendingInputAccessors.push( this.getDependency( 'accessor', input ) );
  2235. pendingOutputAccessors.push( this.getDependency( 'accessor', output ) );
  2236. pendingSamplers.push( sampler );
  2237. pendingTargets.push( target );
  2238. }
  2239. return Promise.all( [
  2240. Promise.all( pendingNodes ),
  2241. Promise.all( pendingInputAccessors ),
  2242. Promise.all( pendingOutputAccessors ),
  2243. Promise.all( pendingSamplers ),
  2244. Promise.all( pendingTargets )
  2245. ] ).then( function ( dependencies ) {
  2246. var nodes = dependencies[ 0 ];
  2247. var inputAccessors = dependencies[ 1 ];
  2248. var outputAccessors = dependencies[ 2 ];
  2249. var samplers = dependencies[ 3 ];
  2250. var targets = dependencies[ 4 ];
  2251. var tracks = [];
  2252. for ( var i = 0, il = nodes.length; i < il; i ++ ) {
  2253. var node = nodes[ i ];
  2254. var inputAccessor = inputAccessors[ i ];
  2255. var outputAccessor = outputAccessors[ i ];
  2256. var sampler = samplers[ i ];
  2257. var target = targets[ i ];
  2258. if ( node === undefined ) continue;
  2259. node.updateMatrix();
  2260. node.matrixAutoUpdate = true;
  2261. var TypedKeyframeTrack;
  2262. switch ( PATH_PROPERTIES[ target.path ] ) {
  2263. case PATH_PROPERTIES.weights:
  2264. TypedKeyframeTrack = NumberKeyframeTrack;
  2265. break;
  2266. case PATH_PROPERTIES.rotation:
  2267. TypedKeyframeTrack = QuaternionKeyframeTrack;
  2268. break;
  2269. case PATH_PROPERTIES.position:
  2270. case PATH_PROPERTIES.scale:
  2271. default:
  2272. TypedKeyframeTrack = VectorKeyframeTrack;
  2273. break;
  2274. }
  2275. var targetName = node.name ? node.name : node.uuid;
  2276. var interpolation = sampler.interpolation !== undefined ? INTERPOLATION[ sampler.interpolation ] : InterpolateLinear;
  2277. var targetNames = [];
  2278. if ( PATH_PROPERTIES[ target.path ] === PATH_PROPERTIES.weights ) {
  2279. // Node may be a Group (glTF mesh with several primitives) or a Mesh.
  2280. node.traverse( function ( object ) {
  2281. if ( object.isMesh === true && object.morphTargetInfluences ) {
  2282. targetNames.push( object.name ? object.name : object.uuid );
  2283. }
  2284. } );
  2285. } else {
  2286. targetNames.push( targetName );
  2287. }
  2288. var outputArray = outputAccessor.array;
  2289. if ( outputAccessor.normalized ) {
  2290. var scale;
  2291. if ( outputArray.constructor === Int8Array ) {
  2292. scale = 1 / 127;
  2293. } else if ( outputArray.constructor === Uint8Array ) {
  2294. scale = 1 / 255;
  2295. } else if ( outputArray.constructor == Int16Array ) {
  2296. scale = 1 / 32767;
  2297. } else if ( outputArray.constructor === Uint16Array ) {
  2298. scale = 1 / 65535;
  2299. } else {
  2300. throw new Error( 'THREE.GLTFLoader: Unsupported output accessor component type.' );
  2301. }
  2302. var scaled = new Float32Array( outputArray.length );
  2303. for ( var j = 0, jl = outputArray.length; j < jl; j ++ ) {
  2304. scaled[ j ] = outputArray[ j ] * scale;
  2305. }
  2306. outputArray = scaled;
  2307. }
  2308. for ( var j = 0, jl = targetNames.length; j < jl; j ++ ) {
  2309. var track = new TypedKeyframeTrack(
  2310. targetNames[ j ] + '.' + PATH_PROPERTIES[ target.path ],
  2311. inputAccessor.array,
  2312. outputArray,
  2313. interpolation
  2314. );
  2315. // Override interpolation with custom factory method.
  2316. if ( sampler.interpolation === 'CUBICSPLINE' ) {
  2317. track.createInterpolant = function InterpolantFactoryMethodGLTFCubicSpline( result ) {
  2318. // A CUBICSPLINE keyframe in glTF has three output values for each input value,
  2319. // representing inTangent, splineVertex, and outTangent. As a result, track.getValueSize()
  2320. // must be divided by three to get the interpolant's sampleSize argument.
  2321. return new GLTFCubicSplineInterpolant( this.times, this.values, this.getValueSize() / 3, result );
  2322. };
  2323. // Mark as CUBICSPLINE. `track.getInterpolation()` doesn't support custom interpolants.
  2324. track.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline = true;
  2325. }
  2326. tracks.push( track );
  2327. }
  2328. }
  2329. var name = animationDef.name ? animationDef.name : 'animation_' + animationIndex;
  2330. return new AnimationClip( name, undefined, tracks );
  2331. } );
  2332. };
  2333. /**
  2334. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#nodes-and-hierarchy
  2335. * @param {number} nodeIndex
  2336. * @return {Promise<Object3D>}
  2337. */
  2338. GLTFParser.prototype.loadNode = function ( nodeIndex ) {
  2339. var json = this.json;
  2340. var extensions = this.extensions;
  2341. var parser = this;
  2342. var nodeDef = json.nodes[ nodeIndex ];
  2343. // reserve node's name before its dependencies, so the root has the intended name.
  2344. var nodeName = nodeDef.name ? parser.createUniqueName( nodeDef.name ) : '';
  2345. return ( function () {
  2346. var pending = [];
  2347. if ( nodeDef.mesh !== undefined ) {
  2348. pending.push( parser.getDependency( 'mesh', nodeDef.mesh ).then( function ( mesh ) {
  2349. var node = parser._getNodeRef( parser.meshCache, nodeDef.mesh, mesh );
  2350. // if weights are provided on the node, override weights on the mesh.
  2351. if ( nodeDef.weights !== undefined ) {
  2352. node.traverse( function ( o ) {
  2353. if ( ! o.isMesh ) return;
  2354. for ( var i = 0, il = nodeDef.weights.length; i < il; i ++ ) {
  2355. o.morphTargetInfluences[ i ] = nodeDef.weights[ i ];
  2356. }
  2357. } );
  2358. }
  2359. return node;
  2360. } ) );
  2361. }
  2362. if ( nodeDef.camera !== undefined ) {
  2363. pending.push( parser.getDependency( 'camera', nodeDef.camera ).then( function ( camera ) {
  2364. return parser._getNodeRef( parser.cameraCache, nodeDef.camera, camera );
  2365. } ) );
  2366. }
  2367. parser._invokeAll( function ( ext ) {
  2368. return ext.createNodeAttachment && ext.createNodeAttachment( nodeIndex );
  2369. } ).forEach( function ( promise ) {
  2370. pending.push( promise );
  2371. } );
  2372. return Promise.all( pending );
  2373. }() ).then( function ( objects ) {
  2374. var node;
  2375. // .isBone isn't in glTF spec. See ._markDefs
  2376. if ( nodeDef.isBone === true ) {
  2377. node = new Bone();
  2378. } else if ( objects.length > 1 ) {
  2379. node = new Group();
  2380. } else if ( objects.length === 1 ) {
  2381. node = objects[ 0 ];
  2382. } else {
  2383. node = new Object3D();
  2384. }
  2385. if ( node !== objects[ 0 ] ) {
  2386. for ( var i = 0, il = objects.length; i < il; i ++ ) {
  2387. node.add( objects[ i ] );
  2388. }
  2389. }
  2390. if ( nodeDef.name ) {
  2391. node.userData.name = nodeDef.name;
  2392. node.name = nodeName;
  2393. }
  2394. assignExtrasToUserData( node, nodeDef );
  2395. if ( nodeDef.extensions ) addUnknownExtensionsToUserData( extensions, node, nodeDef );
  2396. if ( nodeDef.matrix !== undefined ) {
  2397. var matrix = new Matrix4();
  2398. matrix.fromArray( nodeDef.matrix );
  2399. node.applyMatrix4( matrix );
  2400. } else {
  2401. if ( nodeDef.translation !== undefined ) {
  2402. node.position.fromArray( nodeDef.translation );
  2403. }
  2404. if ( nodeDef.rotation !== undefined ) {
  2405. node.quaternion.fromArray( nodeDef.rotation );
  2406. }
  2407. if ( nodeDef.scale !== undefined ) {
  2408. node.scale.fromArray( nodeDef.scale );
  2409. }
  2410. }
  2411. parser.associations.set( node, { type: 'nodes', index: nodeIndex } );
  2412. return node;
  2413. } );
  2414. };
  2415. /**
  2416. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#scenes
  2417. * @param {number} sceneIndex
  2418. * @return {Promise<Group>}
  2419. */
  2420. GLTFParser.prototype.loadScene = function () {
  2421. // scene node hierachy builder
  2422. function buildNodeHierachy( nodeId, parentObject, json, parser ) {
  2423. var nodeDef = json.nodes[ nodeId ];
  2424. return parser.getDependency( 'node', nodeId ).then( function ( node ) {
  2425. if ( nodeDef.skin === undefined ) return node;
  2426. // build skeleton here as well
  2427. var skinEntry;
  2428. return parser.getDependency( 'skin', nodeDef.skin ).then( function ( skin ) {
  2429. skinEntry = skin;
  2430. var pendingJoints = [];
  2431. for ( var i = 0, il = skinEntry.joints.length; i < il; i ++ ) {
  2432. pendingJoints.push( parser.getDependency( 'node', skinEntry.joints[ i ] ) );
  2433. }
  2434. return Promise.all( pendingJoints );
  2435. } ).then( function ( jointNodes ) {
  2436. node.traverse( function ( mesh ) {
  2437. if ( ! mesh.isMesh ) return;
  2438. var bones = [];
  2439. var boneInverses = [];
  2440. for ( var j = 0, jl = jointNodes.length; j < jl; j ++ ) {
  2441. var jointNode = jointNodes[ j ];
  2442. if ( jointNode ) {
  2443. bones.push( jointNode );
  2444. var mat = new Matrix4();
  2445. if ( skinEntry.inverseBindMatrices !== undefined ) {
  2446. mat.fromArray( skinEntry.inverseBindMatrices.array, j * 16 );
  2447. }
  2448. boneInverses.push( mat );
  2449. } else {
  2450. console.warn( 'THREE.GLTFLoader: Joint "%s" could not be found.', skinEntry.joints[ j ] );
  2451. }
  2452. }
  2453. mesh.bind( new Skeleton( bones, boneInverses ), mesh.matrixWorld );
  2454. } );
  2455. return node;
  2456. } );
  2457. } ).then( function ( node ) {
  2458. // build node hierachy
  2459. parentObject.add( node );
  2460. var pending = [];
  2461. if ( nodeDef.children ) {
  2462. var children = nodeDef.children;
  2463. for ( var i = 0, il = children.length; i < il; i ++ ) {
  2464. var child = children[ i ];
  2465. pending.push( buildNodeHierachy( child, node, json, parser ) );
  2466. }
  2467. }
  2468. return Promise.all( pending );
  2469. } );
  2470. }
  2471. return function loadScene( sceneIndex ) {
  2472. var json = this.json;
  2473. var extensions = this.extensions;
  2474. var sceneDef = this.json.scenes[ sceneIndex ];
  2475. var parser = this;
  2476. // Loader returns Group, not Scene.
  2477. // See: https://github.com/mrdoob/three.js/issues/18342#issuecomment-578981172
  2478. var scene = new Group();
  2479. if ( sceneDef.name ) scene.name = parser.createUniqueName( sceneDef.name );
  2480. assignExtrasToUserData( scene, sceneDef );
  2481. if ( sceneDef.extensions ) addUnknownExtensionsToUserData( extensions, scene, sceneDef );
  2482. var nodeIds = sceneDef.nodes || [];
  2483. var pending = [];
  2484. for ( var i = 0, il = nodeIds.length; i < il; i ++ ) {
  2485. pending.push( buildNodeHierachy( nodeIds[ i ], scene, json, parser ) );
  2486. }
  2487. return Promise.all( pending ).then( function () {
  2488. return scene;
  2489. } );
  2490. };
  2491. }();
  2492. return GLTFLoader;
  2493. } )();
  2494. export { GLTFLoader };