MergeEditor.js 24 KB

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  1. import * as THREE from "../../../libs/three.js/build/three.module.js";
  2. import cameraLight from '../../utils/cameraLight.js'
  3. import math from "../../utils/math.js"
  4. import Common from '../../utils/Common.js'
  5. import {LineDraw, MeshDraw} from "../../utils/DrawUtil.js";
  6. import {transitions, easing, lerp} from '../../utils/transitions.js'
  7. import SplitScreen from "../../utils/SplitScreen.js";
  8. import InfiniteGridHelper from '../../objects/InfiniteGridHelper.js'
  9. import Compass from "../../objects/tool/Compass.js";
  10. import {TransformControls} from "../../objects/tool/TransformControls.js";
  11. import History from "../../utils/History.js"
  12. const texLoader = new THREE.TextureLoader()
  13. texLoader.crossOrigin = "anonymous"
  14. const edgeStrengths = {
  15. pointcloud: 4,
  16. glb: 100
  17. }
  18. const viewportProps = [{
  19. left:0,
  20. bottom:0,
  21. width: 0.5,height:1,
  22. name : 'top',
  23. axis:["x","y"],
  24. direction : new THREE.Vector3(0,0,-1), //镜头朝向
  25. active: true,
  26. //相机位置在z轴正向
  27. limitBound: new THREE.Box3(new THREE.Vector3(-Infinity,-Infinity, 1),new THREE.Vector3(Infinity,Infinity,5000)), //在地面以上
  28. margin:{x:50, y:150} ,
  29. },
  30. {
  31. left:0.5,
  32. bottom:0,
  33. width: 0.5,height:1,
  34. name : 'right',
  35. axis:["y","z"],
  36. direction : new THREE.Vector3(1,0,0),
  37. active: true,
  38. //相机位置在x轴负向 右下角屏
  39. viewContainsPoints:[new THREE.Vector3(0,0,0)],
  40. margin:{x:300, y:250} ,
  41. } ]
  42. let MergeEditor = {
  43. bus:new THREE.EventDispatcher(),
  44. SplitScreen : new SplitScreen(),
  45. init(){
  46. {
  47. let ground = this.ground = new InfiniteGridHelper(1, 10000, new THREE.Color('#fff'), 10000, 0.2, 0.3)
  48. viewer.scene.scene.add(ground)
  49. //再加两条线否则在正侧边看不到
  50. let line1 = LineDraw.createLine([new THREE.Vector3(-10000, 0, 0),new THREE.Vector3(10000, 0, 0) ], {color:'#666', dontAlwaysSeen:true})
  51. let line2 = LineDraw.createLine([new THREE.Vector3(0, -10000, 0),new THREE.Vector3(0, 10000, 0) ], {mat:line1.material})
  52. ground.renderOrder = Potree.config.renderOrders.model + 1//line1.renderOrder + 1 //要比模型低,否则模型透明时效果不对
  53. ground.add(line1)
  54. ground.add(line2)
  55. ground.material.polygonOffset = true //多边形偏移(视觉上没有移动模型位置),防止闪烁
  56. ground.material.polygonOffsetFactor = 100 //多边形偏移因子
  57. ground.material.polygonOffsetUnits = 10 //多边形偏移单位
  58. ground.material.depthWrite = false
  59. //ground.material.depthTest = false
  60. line1.material.polygonOffset = true
  61. line1.material.polygonOffsetFactor = 130
  62. line1.material.polygonOffsetUnits = 10
  63. line1.material.depthWrite = false
  64. //见笔记:透明物体的材质设置
  65. }
  66. {
  67. this.transformControls = new TransformControls(viewer.mainViewport.camera, viewer.renderArea,{
  68. dontHideWhenFaceCamera: true,
  69. });
  70. //this.transformControls.space = 'local'//为了在当前方向上平移
  71. this.transformControls.setSize(1.5)
  72. viewer.scene.scene.add(this.transformControls)
  73. this.transformControls._gizmo.hideAxis = {rotate:['e']}
  74. this.transformControls.setRotateMethod(2)
  75. //右屏
  76. this.transformControls2 = new TransformControls(viewer.mainViewport.camera, viewer.renderArea,{
  77. dontHideWhenFaceCamera: true,
  78. });
  79. this.transformControls.setSize(1.5)
  80. viewer.scene.scene.add(this.transformControls2)
  81. viewer.setObjectLayers(this.transformControls2, 'layer2' )
  82. let mouseDown = (e)=>{
  83. viewer.outlinePass.edgeStrength = 0//暂时消失线
  84. }
  85. let mouseUp = (e)=>{
  86. this.updateEdgeStrength()
  87. }
  88. this.transformControls.addEventListener('mouseDown',mouseDown)
  89. this.transformControls2.addEventListener('mouseDown',mouseDown)
  90. this.transformControls.addEventListener('mouseUp',mouseUp)
  91. this.transformControls2.addEventListener('mouseUp',mouseUp)
  92. }
  93. {
  94. this.secondCompass = new Compass(null)
  95. }
  96. viewer.setControls(viewer.orbitControls)
  97. //viewer.mainViewport.view.fixZWhenPan = true
  98. viewer.orbitControls.constantlyForward = true
  99. viewer.addEventListener('global_single_click',(e)=>{
  100. if(
  101. this.noNeedSelection //如模型查看页
  102. || viewer.scene.cameraAnimations.some(c=>c.onUpdate) //正在播放
  103. || e.drag && e.drag.notPressMouse //在加测量线
  104. || viewer.mainViewport.view.isFlying() //有其他校准
  105. || this.split //分屏中
  106. || e.clickElement //触发别的点击事件,如测量时click marker /* && e.clickElement != e.intersect.object */
  107. ){
  108. return
  109. }
  110. if(e.intersect){
  111. let object = e.intersect.object || e.intersect.pointcloud
  112. let objects = this.getAllObjects()
  113. if(objects.includes(object)){
  114. this.selectModel(object)
  115. }else{
  116. //if(!viewer.inputHandler.selection[0]){//正在平移和旋转,不允许取消
  117. this.selectModel(null)
  118. //}
  119. }
  120. }else{
  121. //if(!viewer.inputHandler.selection[0]){
  122. this.selectModel(null)
  123. //}
  124. }
  125. })
  126. viewer.inputHandler.addEventListener('keydown', (e)=>{
  127. if((e.event.key).toLowerCase() == "h" ){
  128. this.fadeOutlineAuto = !this.fadeOutlineAuto
  129. this.showModelOutline(this.selected,!!this.selected)
  130. }
  131. })
  132. viewer.ssaaRenderPass.enabled = false
  133. viewer.outlinePass.enabled = true
  134. //Potree.settings.intersectWhenHover = false
  135. //viewer.updateVisible(viewer.reticule, 'force', false)
  136. viewer.mainViewport.camera.near = 0.05; // too small will result in z-fighting
  137. viewer.addEventListener('updateModelBound', (e)=>{
  138. if(this.split){
  139. this.SplitScreen.updateCameraOutOfModel(/* this.selected && [this.selected] */)
  140. }
  141. })
  142. {//校准页面拖拽
  143. //左右屏都可以拖拽模型,旋转只能左屏
  144. let dragInfo
  145. let drag = (e)=>{
  146. if(this.split && this.selected && this.transformState && (e.dragViewport.name == 'top' || this.transformState == 'translate') ){
  147. if(e.type == 'global_mousedown' ){ //开始
  148. //if((e.intersect.object || e.intersect.pointcloud) == this.selected){
  149. if(e.intersect.pointclouds.includes(this.selected) || e.intersect.allElements.some(e=>e.object == this.selected)){
  150. dragInfo = {}
  151. //if(this.selected.isPointcloud){
  152. viewer.outlinePass.edgeStrength = 0//暂时消失线
  153. //}
  154. }
  155. }
  156. if(e.type == 'global_drag' && dragInfo ){
  157. if(this.transformState == 'translate'){
  158. let moveVec = Potree.Utils.getOrthoCameraMoveVec(e.drag.pointerDelta, e.dragViewport.camera )//最近一次移动向量
  159. this.selected.position.add(moveVec)
  160. this.selected.dispatchEvent("position_changed")
  161. }else if(this.transformState == 'rotate'){
  162. let vec = new THREE.Vector3().subVectors(e.intersect.orthoIntersect || e.intersect.location, this.selected.boundCenter).setZ(0)
  163. if(dragInfo.lastVec == void 0){//global_mousedown
  164. dragInfo.lastVec = vec
  165. return
  166. }
  167. let angle = math.getAngle(dragInfo.lastVec, vec, 'z')
  168. dragInfo.lastVec = vec
  169. //this.selected.rotation.z += angle //局部
  170. /* object.quaternion.copy( .setFromAxisAngle( new THREE.Vector3(0,0,1), angle ) );
  171. object.quaternion.multiply( quaternionStart ).normalize(); */
  172. let diffQua = new THREE.Quaternion().setFromAxisAngle( new THREE.Vector3(0,0,1), angle )
  173. this.selected.quaternion.premultiply(diffQua) //世界
  174. this.selected.dispatchEvent("rotation_changed")
  175. }
  176. return {stopContinue:true}
  177. }
  178. }
  179. }
  180. viewer.addEventListener('global_mousedown', drag)
  181. viewer.addEventListener('global_drag', drag, 10)
  182. viewer.addEventListener('global_mousemove', (e)=>{
  183. if(this.split && this.transformState && !e.drag && (e.hoverViewport.name == 'top' || this.transformState == 'translate')){
  184. /* if(this.lastHoverViewport != e.hoverViewport){
  185. this.lastHoverViewport = e.hoverViewport
  186. this.transformControls.view = e.hoverViewport.view
  187. this.transformControls.camera = e.hoverViewport.camera
  188. this.transformControls.hideAxis( this.transformState, e.hoverViewport.name == 'top' ? [z] : [x,y]);
  189. } */
  190. let mouseover = e.intersect.pointclouds.includes(this.selected) || e.intersect.allElements.some(e=>e.object == this.selected)
  191. //let mouseover = (e.intersect.object || e.intersect.pointcloud) == this.selected
  192. if(mouseover){
  193. if(this.transformState == 'translate'){
  194. viewer.dispatchEvent({
  195. type : "CursorChange", action : "add", name:"movePointcloud"
  196. })
  197. }else{
  198. viewer.dispatchEvent({
  199. type : "CursorChange", action : "add", name:"rotatePointcloud"
  200. })
  201. }
  202. }else{
  203. this.clearTranCursor()
  204. }
  205. }
  206. })
  207. viewer.addEventListener('global_drop', (e)=>{
  208. dragInfo = null
  209. this.clearTranCursor()
  210. this.updateEdgeStrength()
  211. })
  212. }
  213. },
  214. clearTranCursor(){
  215. viewer.dispatchEvent({
  216. type : "CursorChange", action : "remove", name:"movePointcloud"
  217. })
  218. viewer.dispatchEvent({
  219. type : "CursorChange", action : "remove", name:"rotatePointcloud"
  220. })
  221. },
  222. enterSplit(){
  223. this.split = true
  224. if(this.selected) this.SplitScreen.focusCenter = this.selected.boundCenter //旋转中心。注意 boundCenter不能直接赋值,否则改变后focusCenter也要改
  225. else this.SplitScreen.focusCenter = null
  226. this.SplitScreen.splitStart(viewportProps)
  227. this.beforeSplit = {
  228. pointDensity: Potree.settings.pointDensity,
  229. }
  230. Potree.settings.pointDensity = 'fourViewports' //强制降低点云质量
  231. /* viewer.scene.pointclouds.forEach(e=>{
  232. e.material.activeAttributeName = "color"
  233. e.material.useFilterByNormal = true
  234. }) */
  235. //取消outline,改点云颜色为和outline一样的颜色
  236. /* if(this.selected && this.selected.isPointcloud){
  237. this.showModelOutline(this.selected, false)
  238. this.selected.material.activeAttributeName = "color"
  239. this.selected.material.color = viewer.outlinePass.visibleEdgeColor
  240. } */
  241. viewer.setControls(viewer.fpControls)
  242. viewer.viewports.find(e=>e.name == 'right').rotateSide = true
  243. viewer.viewports.find(e=>e.name == 'top').alignment = true
  244. viewer.viewports[1].layersAdd('layer2')
  245. viewer.viewports[0].layersAdd('layer1')
  246. viewer.setObjectLayers(this.transformControls, 'layer1' )
  247. this.transformControls.view = viewer.viewports[0].view
  248. this.transformControls.camera = viewer.viewports[0].camera
  249. this.transformControls._gizmo.hideAxis = {translate:['z'], rotate:['x','y','z'] }
  250. this.transformControls2.view = viewer.viewports[1].view
  251. this.transformControls2.camera = viewer.viewports[1].camera
  252. this.transformControls2._gizmo.hideAxis = {translate:['x','y'], rotate:['x','y','z'] }
  253. this.secondCompass.changeViewport(viewer.viewports[0])
  254. this.secondCompass.setDomPos()
  255. this.secondCompass.setDisplay(true)
  256. viewer.compass.changeViewport(viewer.viewports[1])
  257. viewer.compass.setDomPos()
  258. },
  259. leaveSplit(){
  260. this.split = false
  261. this.SplitScreen.unSplit()
  262. viewer.setControls(viewer.orbitControls)
  263. Potree.settings.pointDensity = this.beforeSplit.pointDensity
  264. /* if(this.selected && this.selected.isPointcloud){
  265. this.showModelOutline(this.selected, true)
  266. this.selected.material.activeAttributeName = "rgba"
  267. } */
  268. this.transformControls.camera = viewer.viewports[0].camera
  269. this.transformControls.view = viewer.viewports[0].view
  270. this.transformControls._gizmo.hideAxis = {rotate:['e']}
  271. viewer.setObjectLayers(this.transformControls, 'sceneObjects' ) //恢复
  272. viewer.compass.changeViewport(viewer.viewports[0]) //恢复
  273. viewer.compass.setDomPos()
  274. this.secondCompass.setDisplay(false)
  275. },
  276. rotateSideCamera(angle){
  277. this.SplitScreen.rotateSideCamera(viewer.viewports.find(e=>e.name == 'right'), angle)
  278. },
  279. setTransformState(state){//校准时
  280. this.transformState = state
  281. this.clearTranCursor()
  282. },
  283. //---------------------------
  284. /* writeToHistory(content){
  285. if(!this.prepareRecord)return;
  286. this.prepareRecord = false
  287. this.history.push(content)
  288. }, */
  289. //---------------------------
  290. getAllObjects(){
  291. return viewer.objs.children.concat(viewer.scene.pointclouds)
  292. },
  293. getModel(id){
  294. let models = this.getAllObjects()
  295. return models.find(e=>e.dataset_id == id)
  296. },
  297. removeModel(model){
  298. if(this.selected == model) this.selectModel(null)
  299. let dispose = (e)=>{
  300. e.geometry && e.geometry.dispose()
  301. e.material && e.material.dispose()
  302. }
  303. if(model.isPointcloud){
  304. dispose(model)
  305. viewer.scene.removePointCloud(model)
  306. }else{
  307. model.traverse(e=>{
  308. dispose(e)
  309. })
  310. viewer.objs.remove(model)
  311. }
  312. },
  313. selectModel(model, state=true, fitBound, by2d){
  314. if(!model) {
  315. model = this.selected
  316. state = false
  317. }
  318. if(state){
  319. if(this.selected){
  320. if(this.selected == model) return
  321. else{
  322. let transToolAttached = !!this.transformControls.object
  323. this.selectModel(this.selected, false, fitBound, by2d)
  324. transToolAttached && this.transformControls.attach(model)
  325. }
  326. }
  327. this.selected = model
  328. MergeEditor.focusOn(model, 500, !!fitBound) //通过在场景里点击模型的话,不focus
  329. this.showModelOutline(model)
  330. this.updateEdgeStrength()
  331. //console.log('selectModel', model)
  332. }else{
  333. if(this.selected != model)return //model本来就没选中,不需要处理(防止2d先选中新的再取消旧的)
  334. this.showModelOutline(model, false)
  335. this.selected = null
  336. this.transformControls.detach() //viewer.transformObject(null);
  337. //console.log('selectModel', null)
  338. }
  339. if(!by2d && model){
  340. model.dispatchEvent({type:'changeSelect', selected : state})
  341. }
  342. },
  343. showModelOutline(model, state){
  344. if(this.fadeOutlineAuto){
  345. if(state === false){
  346. viewer.outlinePass.selectedObjects = []
  347. clearTimeout(this.timer)
  348. return
  349. }
  350. viewer.outlinePass.selectedObjects = [model]
  351. if(this.timer){
  352. clearTimeout(this.timer)
  353. }
  354. this.timer = setTimeout(()=>{
  355. viewer.outlinePass.selectedObjects = []
  356. }, 1000)
  357. }else{
  358. if(state === false){
  359. viewer.outlinePass.selectedObjects = []
  360. }else{
  361. viewer.outlinePass.selectedObjects = [model]
  362. }
  363. }
  364. },
  365. updateEdgeStrength(){
  366. if(!this.selected)return
  367. if(this.selected.isPointcloud){
  368. viewer.outlinePass.edgeStrength = edgeStrengths.pointcloud// / this.selected.material.opacity
  369. }else{
  370. viewer.outlinePass.edgeStrength = edgeStrengths.glb
  371. }
  372. },
  373. focusOn(objects, duration = 400, fitBound=true, dontLookUp){
  374. if(!(objects instanceof Array)){
  375. objects = [objects]
  376. }
  377. let boundingBox = new THREE.Box3
  378. objects.forEach(object=>{
  379. boundingBox.union(object.boundingBox.clone().applyMatrix4(object.matrixWorld))
  380. })
  381. if(fitBound){
  382. viewer.focusOnObject({boundingBox}, 'boundingBox', duration, {dontLookUp, dontChangeCamDir:true})
  383. }else{
  384. /*
  385. let position = viewer.inputHandler.intersect ? viewer.inputHandler.intersect.location : boundingBox.getCenter(new THREE.Vector3)
  386. position && viewer.focusOnObject({position}, 'point', duration, {dontChangePos: true})
  387. */
  388. let position = viewer.inputHandler.intersect ? viewer.inputHandler.intersect.location : boundingBox.getCenter(new THREE.Vector3)
  389. if(!position)return
  390. /* let targetOld = viewer.mainViewport.view.getPivot()
  391. let projected1 = targetOld.clone().project(viewer.mainViewport.camera);
  392. let projected2 = position.clone().project(viewer.mainViewport.camera); //使用其z
  393. let targetNew = projected1.clone().setZ(projected2.z).unproject(viewer.mainViewport.camera);
  394. viewer.mainViewport.view.lookAt(targetNew) */
  395. viewer.mainViewport.view.radius = viewer.mainViewport.camera.position.distanceTo(position)
  396. //为了不改画面,不调节方向了,只能调调radius,一定程度将target靠近model
  397. }
  398. },
  399. moveBoundCenterTo(model,pos){ //使boundCenter在所要的位置
  400. let diff = new THREE.Vector3().subVectors(pos, model.boundCenter)
  401. model.position.add(diff);
  402. },
  403. getBoundCenter(model){
  404. if(!model.boundCenter) model.boundCenter = new THREE.Vector3
  405. model.boundingBox.getCenter(model.boundCenter).applyMatrix4(model.matrixWorld)
  406. },
  407. setModelBtmHeight(model, z ){
  408. //无论模型怎么缩放、旋转,都使最低点为z
  409. if(z == void 0) z = model.btmHeight; //维持离地高度
  410. else model.btmHeight = z;
  411. model.updateMatrixWorld()
  412. let boundingBox2 = model.boundingBox.clone().applyMatrix4(model.matrixWorld)
  413. let size = boundingBox2.getSize(new THREE.Vector3);
  414. let center = boundingBox2.getCenter(new THREE.Vector3);
  415. let hopeZ = z + size.z / 2
  416. //model.position.z = z + size.z / 2 - center.z
  417. model.position.z += (hopeZ - center.z)
  418. },
  419. computeBtmHeight(model){ //位移之后重新计算btmHeight
  420. model.updateMatrixWorld()
  421. let boundingBox2 = model.boundingBox.clone().applyMatrix4(model.matrixWorld)
  422. let size = boundingBox2.getSize(new THREE.Vector3);
  423. let center = boundingBox2.getCenter(new THREE.Vector3);
  424. model.btmHeight = center.z - size.z / 2
  425. },
  426. maintainBoundXY(model){ //在旋转和缩放后,立即执行这个函数,使boundCenter保持原位
  427. model.updateMatrixWorld()
  428. let center1 = model.boundCenter.clone();//还未更新的
  429. this.getBoundCenter(model)//更新
  430. let center2 = model.boundCenter.clone();
  431. let diff = new THREE.Vector2().subVectors(center1,center2);
  432. model.position.x += diff.x;
  433. model.position.y += diff.y;
  434. model.boundCenter.copy(center1)
  435. },
  436. maintainBoundCenter(model){
  437. model.updateMatrixWorld()
  438. let center1 = model.boundCenter.clone();//还未更新的
  439. this.getBoundCenter(model)//更新
  440. let center2 = model.boundCenter.clone();
  441. let diff = new THREE.Vector3().subVectors(center1,center2);
  442. model.position.add(diff)
  443. model.boundCenter.copy(center1)
  444. },
  445. modelTransformCallback(model){
  446. model.updateMatrixWorld()
  447. if(model.matrixWorld.equals(model.lastMatrixWorld))return
  448. viewer.scene.measurements.forEach(measure=>{
  449. let changed
  450. measure.points_datasets.forEach((dataset_id,i)=>{
  451. if(dataset_id == model.dataset_id){
  452. changed = true
  453. measure.points[i] = Potree.Utils.datasetPosTransform({fromDataset:true,datasetId:dataset_id, position:measure.dataset_points[i].clone()})
  454. measure.updateMarker(measure.markers[i], measure.points[i])
  455. }
  456. })
  457. if(changed){//仿transformByPointcloud
  458. measure.getPoint2dInfo(measure.points)
  459. measure.update()
  460. measure.setSelected(false)//隐藏edgelabel
  461. }
  462. })
  463. model.lastMatrixWorld = model.matrixWorld.clone()
  464. }
  465. }
  466. export default MergeEditor
  467. /*
  468. note:
  469. 要注意getHoveredElements只在getIntersect时才使interactables包含加载的model, 也就是model上不能有使之成为interactables的事件,否则在鼠标hover到模型上开始转动的一瞬间很卡。
  470. */