ViewerNew.js 179 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261126212631264126512661267126812691270127112721273127412751276127712781279128012811282128312841285128612871288128912901291129212931294129512961297129812991300130113021303130413051306130713081309131013111312131313141315131613171318131913201321132213231324132513261327132813291330133113321333133413351336133713381339134013411342134313441345134613471348134913501351135213531354135513561357135813591360136113621363136413651366136713681369137013711372137313741375137613771378137913801381138213831384138513861387138813891390139113921393139413951396139713981399140014011402140314041405140614071408140914101411141214131414141514161417141814191420142114221423142414251426142714281429143014311432143314341435143614371438143914401441144214431444144514461447144814491450145114521453145414551456145714581459146014611462146314641465146614671468146914701471147214731474147514761477147814791480148114821483148414851486148714881489149014911492149314941495149614971498149915001501150215031504150515061507150815091510151115121513151415151516151715181519152015211522152315241525152615271528152915301531153215331534153515361537153815391540154115421543154415451546154715481549155015511552155315541555155615571558155915601561156215631564156515661567156815691570157115721573157415751576157715781579158015811582158315841585158615871588158915901591159215931594159515961597159815991600160116021603160416051606160716081609161016111612161316141615161616171618161916201621162216231624162516261627162816291630163116321633163416351636163716381639164016411642164316441645164616471648164916501651165216531654165516561657165816591660166116621663166416651666166716681669167016711672167316741675167616771678167916801681168216831684168516861687168816891690169116921693169416951696169716981699170017011702170317041705170617071708170917101711171217131714171517161717171817191720172117221723172417251726172717281729173017311732173317341735173617371738173917401741174217431744174517461747174817491750175117521753175417551756175717581759176017611762176317641765176617671768176917701771177217731774177517761777177817791780178117821783178417851786178717881789179017911792179317941795179617971798179918001801180218031804180518061807180818091810181118121813181418151816181718181819182018211822182318241825182618271828182918301831183218331834183518361837183818391840184118421843184418451846184718481849185018511852185318541855185618571858185918601861186218631864186518661867186818691870187118721873187418751876187718781879188018811882188318841885188618871888188918901891189218931894189518961897189818991900190119021903190419051906190719081909191019111912191319141915191619171918191919201921192219231924192519261927192819291930193119321933193419351936193719381939194019411942194319441945194619471948194919501951195219531954195519561957195819591960196119621963196419651966196719681969197019711972197319741975197619771978197919801981198219831984198519861987198819891990199119921993199419951996199719981999200020012002200320042005200620072008200920102011201220132014201520162017201820192020202120222023202420252026202720282029203020312032203320342035203620372038203920402041204220432044204520462047204820492050205120522053205420552056205720582059206020612062206320642065206620672068206920702071207220732074207520762077207820792080208120822083208420852086208720882089209020912092209320942095209620972098209921002101210221032104210521062107210821092110211121122113211421152116211721182119212021212122212321242125212621272128212921302131213221332134213521362137213821392140214121422143214421452146214721482149215021512152215321542155215621572158215921602161216221632164216521662167216821692170217121722173217421752176217721782179218021812182218321842185218621872188218921902191219221932194219521962197219821992200220122022203220422052206220722082209221022112212221322142215221622172218221922202221222222232224222522262227222822292230223122322233223422352236223722382239224022412242224322442245224622472248224922502251225222532254225522562257225822592260226122622263226422652266226722682269227022712272227322742275227622772278227922802281228222832284228522862287228822892290229122922293229422952296229722982299230023012302230323042305230623072308230923102311231223132314231523162317231823192320232123222323232423252326232723282329233023312332233323342335233623372338233923402341234223432344234523462347234823492350235123522353235423552356235723582359236023612362236323642365236623672368236923702371237223732374237523762377237823792380238123822383238423852386238723882389239023912392239323942395239623972398239924002401240224032404240524062407240824092410241124122413241424152416241724182419242024212422242324242425242624272428242924302431243224332434243524362437243824392440244124422443244424452446244724482449245024512452245324542455245624572458245924602461246224632464246524662467246824692470247124722473247424752476247724782479248024812482248324842485248624872488248924902491249224932494249524962497249824992500250125022503250425052506250725082509251025112512251325142515251625172518251925202521252225232524252525262527252825292530253125322533253425352536253725382539254025412542254325442545254625472548254925502551255225532554255525562557255825592560256125622563256425652566256725682569257025712572257325742575257625772578257925802581258225832584258525862587258825892590259125922593259425952596259725982599260026012602260326042605260626072608260926102611261226132614261526162617261826192620262126222623262426252626262726282629263026312632263326342635263626372638263926402641264226432644264526462647264826492650265126522653265426552656265726582659266026612662266326642665266626672668266926702671267226732674267526762677267826792680268126822683268426852686268726882689269026912692269326942695269626972698269927002701270227032704270527062707270827092710271127122713271427152716271727182719272027212722272327242725272627272728272927302731273227332734273527362737273827392740274127422743274427452746274727482749275027512752275327542755275627572758275927602761276227632764276527662767276827692770277127722773277427752776277727782779278027812782278327842785278627872788278927902791279227932794279527962797279827992800280128022803280428052806280728082809281028112812281328142815281628172818281928202821282228232824282528262827282828292830283128322833283428352836283728382839284028412842284328442845284628472848284928502851285228532854285528562857285828592860286128622863286428652866286728682869287028712872287328742875287628772878287928802881288228832884288528862887288828892890289128922893289428952896289728982899290029012902290329042905290629072908290929102911291229132914291529162917291829192920292129222923292429252926292729282929293029312932293329342935293629372938293929402941294229432944294529462947294829492950295129522953295429552956295729582959296029612962296329642965296629672968296929702971297229732974297529762977297829792980298129822983298429852986298729882989299029912992299329942995299629972998299930003001300230033004300530063007300830093010301130123013301430153016301730183019302030213022302330243025302630273028302930303031303230333034303530363037303830393040304130423043304430453046304730483049305030513052305330543055305630573058305930603061306230633064306530663067306830693070307130723073307430753076307730783079308030813082308330843085308630873088308930903091309230933094309530963097309830993100310131023103310431053106310731083109311031113112311331143115311631173118311931203121312231233124312531263127312831293130313131323133313431353136313731383139314031413142314331443145314631473148314931503151315231533154315531563157315831593160316131623163316431653166316731683169317031713172317331743175317631773178317931803181318231833184318531863187318831893190319131923193319431953196319731983199320032013202320332043205320632073208320932103211321232133214321532163217321832193220322132223223322432253226322732283229323032313232323332343235323632373238323932403241324232433244324532463247324832493250325132523253325432553256325732583259326032613262326332643265326632673268326932703271327232733274327532763277327832793280328132823283328432853286328732883289329032913292329332943295329632973298329933003301330233033304330533063307330833093310331133123313331433153316331733183319332033213322332333243325332633273328332933303331333233333334333533363337333833393340334133423343334433453346334733483349335033513352335333543355335633573358335933603361336233633364336533663367336833693370337133723373337433753376337733783379338033813382338333843385338633873388338933903391339233933394339533963397339833993400340134023403340434053406340734083409341034113412341334143415341634173418341934203421342234233424342534263427342834293430343134323433343434353436343734383439344034413442344334443445344634473448344934503451345234533454345534563457345834593460346134623463346434653466346734683469347034713472347334743475347634773478347934803481348234833484348534863487348834893490349134923493349434953496349734983499350035013502350335043505350635073508350935103511351235133514351535163517351835193520352135223523352435253526352735283529353035313532353335343535353635373538353935403541354235433544354535463547354835493550355135523553355435553556355735583559356035613562356335643565356635673568356935703571357235733574357535763577357835793580358135823583358435853586358735883589359035913592359335943595359635973598359936003601360236033604360536063607360836093610361136123613361436153616361736183619362036213622362336243625362636273628362936303631363236333634363536363637363836393640364136423643364436453646364736483649365036513652365336543655365636573658365936603661366236633664366536663667366836693670367136723673367436753676367736783679368036813682368336843685368636873688368936903691369236933694369536963697369836993700370137023703370437053706370737083709371037113712371337143715371637173718371937203721372237233724372537263727372837293730373137323733373437353736373737383739374037413742374337443745374637473748374937503751375237533754375537563757375837593760376137623763376437653766376737683769377037713772377337743775377637773778377937803781378237833784378537863787378837893790379137923793379437953796379737983799380038013802380338043805380638073808380938103811381238133814381538163817381838193820382138223823382438253826382738283829383038313832383338343835383638373838383938403841384238433844384538463847384838493850385138523853385438553856385738583859386038613862386338643865386638673868386938703871387238733874387538763877387838793880388138823883388438853886388738883889389038913892389338943895389638973898389939003901390239033904390539063907390839093910391139123913391439153916391739183919392039213922392339243925392639273928392939303931393239333934393539363937393839393940394139423943394439453946394739483949395039513952395339543955395639573958395939603961396239633964396539663967396839693970397139723973397439753976397739783979398039813982398339843985398639873988398939903991399239933994399539963997399839994000400140024003400440054006400740084009401040114012401340144015401640174018401940204021402240234024402540264027402840294030403140324033403440354036403740384039404040414042404340444045404640474048404940504051405240534054405540564057405840594060406140624063406440654066406740684069407040714072407340744075407640774078407940804081408240834084408540864087408840894090409140924093409440954096409740984099410041014102410341044105410641074108410941104111411241134114411541164117411841194120412141224123412441254126412741284129413041314132413341344135413641374138413941404141414241434144414541464147414841494150415141524153415441554156415741584159416041614162416341644165416641674168416941704171417241734174417541764177417841794180418141824183418441854186418741884189419041914192419341944195419641974198419942004201420242034204420542064207420842094210421142124213421442154216421742184219422042214222422342244225422642274228422942304231423242334234423542364237423842394240424142424243424442454246424742484249425042514252425342544255425642574258425942604261426242634264426542664267426842694270427142724273427442754276427742784279428042814282428342844285428642874288428942904291429242934294429542964297429842994300430143024303430443054306430743084309431043114312431343144315431643174318431943204321432243234324432543264327432843294330433143324333433443354336433743384339434043414342434343444345434643474348434943504351435243534354435543564357435843594360436143624363436443654366436743684369437043714372437343744375437643774378437943804381438243834384438543864387438843894390439143924393439443954396439743984399440044014402440344044405440644074408440944104411441244134414441544164417441844194420442144224423442444254426442744284429443044314432443344344435443644374438443944404441444244434444444544464447444844494450445144524453445444554456445744584459446044614462446344644465446644674468446944704471447244734474447544764477447844794480448144824483448444854486448744884489449044914492449344944495449644974498449945004501450245034504450545064507450845094510451145124513451445154516451745184519452045214522452345244525452645274528452945304531453245334534453545364537453845394540454145424543454445454546454745484549455045514552455345544555455645574558455945604561456245634564456545664567456845694570457145724573457445754576457745784579458045814582458345844585458645874588458945904591459245934594459545964597459845994600460146024603460446054606460746084609461046114612461346144615461646174618461946204621462246234624462546264627462846294630463146324633463446354636463746384639464046414642464346444645464646474648464946504651465246534654465546564657465846594660466146624663466446654666466746684669467046714672467346744675467646774678467946804681468246834684468546864687468846894690469146924693469446954696469746984699470047014702470347044705470647074708470947104711471247134714471547164717471847194720472147224723472447254726472747284729473047314732473347344735473647374738473947404741474247434744474547464747474847494750475147524753475447554756475747584759476047614762476347644765476647674768476947704771477247734774477547764777477847794780478147824783478447854786478747884789479047914792479347944795479647974798479948004801480248034804480548064807480848094810481148124813481448154816481748184819482048214822482348244825482648274828482948304831483248334834483548364837483848394840484148424843484448454846484748484849485048514852485348544855485648574858485948604861486248634864486548664867486848694870487148724873487448754876487748784879488048814882488348844885488648874888488948904891489248934894489548964897489848994900490149024903490449054906490749084909491049114912491349144915491649174918491949204921492249234924492549264927492849294930493149324933493449354936493749384939494049414942494349444945494649474948494949504951495249534954495549564957495849594960496149624963496449654966496749684969497049714972
  1. import * as THREE from "../../../libs/three.js/build/three.module.js";
  2. import {ClipTask, ClipMethod, CameraMode, LengthUnits, ElevationGradientRepeat} from "../../defines.js";
  3. import {TagTool} from "../objects/tool/TagTool.js";
  4. import Compass from "../objects/tool/Compass.js";
  5. import {ExtendScene} from '../../viewer/ExtendScene.js'
  6. import {transitions, easing, lerp} from '../utils/transitions.js'
  7. import {Renderer} from "../../PotreeRendererNew.js";
  8. //import {PotreeRenderer} from "../viewer/PotreeRenderer.js";
  9. import {EDLRenderer} from "../../viewer/EDLRendererNew.js";
  10. import {HQSplatRenderer} from "../../viewer/HQSplatRenderer.js";
  11. import {NavigationCube} from '../../viewer/NavigationCube.js'
  12. //import {MapView} from "../viewer/map.js";
  13. import {ProfileWindow, ProfileWindowController} from "../../viewer/profile.js";
  14. import {Features} from "../../Features.js";
  15. import {Message} from "../../utils/Message.js";
  16. import {Sidebar} from "../../viewer/sidebarNew.js";
  17. import {AnnotationTool} from "../../utils/AnnotationTool.js";
  18. import {MeasuringTool} from "../objects/tool/MeasuringTool.js";
  19. import CursorDeal from '../utils/CursorDeal.js'
  20. import Common from '../utils/Common.js'
  21. import browser from '../utils/browser.js'
  22. import SplitScreen from '../utils/SplitScreen.js'
  23. import cameraLight from "../utils/cameraLight.js";
  24. import math from "../utils/math.js";
  25. import {MeshDraw} from '../utils/DrawUtil.js'
  26. import {UoMService} from '../utils/UnitConvert.js'
  27. import {ClippingTool} from "../../utils/ClippingTool.js";
  28. import {TransformationTool} from "../../utils/TransformationToolNew.js";
  29. import {Utils} from "../../utils.js";
  30. import {BoxVolume} from "../../utils/VolumeNew.js";
  31. import {VolumeTool} from "../../utils/VolumeTool.js";
  32. import {Images360} from "../modules/panos/Images360.js";
  33. import {Clip} from '../modules/clipModel/Clip.js'
  34. import {Clipping} from '../modules/clipping/Clipping.js'
  35. import {InputHandler} from "../../navigation/InputHandlerNew.js";
  36. import Magnifier from "../objects/Magnifier.js";
  37. import Reticule from "../objects/Reticule.js";
  38. import Viewport from "../viewer/Viewport.js"
  39. import {ViewerBase} from "../viewer/viewerBase.js"
  40. import {OBJLoader} from "../../../libs/three.js/loaders/OBJLoader.js";
  41. import {MTLLoader} from "../../../libs/three.js/loaders/MTLLoader.js";
  42. import {GLTFLoader} from "../../../libs/three.js/loaders/GLTFLoader.js";
  43. import {Loader3DTiles} from '../../../libs/three.js/3dtiles/three-loader-3dtiles.esm.js';
  44. import {PLYLoader} from "../../../libs/three.js/loaders/PLYLoader.js";
  45. import SSAARenderPass from "../materials/postprocessing/SSAARenderPass.js"
  46. import EffectComposer from '../materials/postprocessing/EffectComposer.js'
  47. import {ShaderPass} from '../materials/postprocessing/ShaderPass.js'
  48. import RenderPass from '../materials/postprocessing/RenderPass.js'
  49. import FXAAShader from "../materials/postprocessing/FXAAShader.js"
  50. import OutlinePass from "../materials/postprocessing/OutlinePass.js"
  51. import BasicMaterial from '../materials/BasicMaterial.js'
  52. //import {RoomEnvironment} from './RoomEnvironment.js'
  53. import {FirstPersonControls} from "../../navigation/FirstPersonControlsNew.js";
  54. import {OrbitControls} from "../../navigation/OrbitControlsNew.js";
  55. //import {VRControls} from "../../navigation/VRControlsNew.js";
  56. import { ClassificationScheme } from "../../materials/ClassificationScheme.js";
  57. import { VRButton } from '../../../libs/three.js/extra/VRButton.js';
  58. const manager = new THREE.LoadingManager();
  59. let loaders = {}
  60. let mapArea;
  61. let shelterHistory = []
  62. export class Viewer extends ViewerBase{
  63. constructor(domElement, mapArea_, args = {}){
  64. super(domElement, $.extend(args,{name:'mainViewer', antialias:true, preserveDrawingBuffer:true}));
  65. //注:viewer因为要分屏,尤其是四屏,preserveDrawingBuffer需要为true, 否则无法局部clear
  66. window.viewer = this
  67. mapArea = mapArea_
  68. this.modules = {
  69. }
  70. Potree.settings.useDepthTex = false
  71. {
  72. Potree.timeCollect = {
  73. depthSampler : {minCount:400, median: 25}, //median预置一个中等值,以防止cpu过低的设备首次卡顿
  74. }
  75. setTimeout(()=>{
  76. for(let i in Potree.timeCollect){
  77. Potree.timeCollect[i].measures = [];
  78. Potree.timeCollect[i].sum = 0;
  79. Potree.timeCollect[i].start = true
  80. }
  81. /* setTimeout(()=>{
  82. console.log('timeCollect', Potree.timeCollect.depthSampler.median, Potree.timeCollect.depthSampler.ave, Potree.timeCollect.depthSampler.measures.length)
  83. },10000) */
  84. },2000)
  85. }
  86. this.navigateMode = 'free' // 'panorama'; 'free'自由模式是只显示点云或者未进入到漫游点,
  87. this.isEdit = true
  88. this.waitQueue = []
  89. this.unitConvert = new UoMService();
  90. this.visible = true
  91. this.fpVisiDatasets = []
  92. this.atDatasets = []
  93. this.objs = new THREE.Object3D
  94. this.testMaxNodeCount = 0
  95. //this.lastPos = new THREE.Vector3(Infinity,Infinity,Infinity)
  96. //-------------
  97. var supportExtFragDepth = !!Potree.Features.EXT_DEPTH.isSupported(this.renderer.getContext()) ;//iphoneX居然不支持
  98. //这意味着边缘增强和测量线遮挡失效
  99. if(!supportExtFragDepth)console.error('ExtFragDepth unsupported! 边缘增强和测量线遮挡失效')
  100. this.guiLoaded = false;
  101. this.guiLoadTasks = [];
  102. this.onVrListeners = [];
  103. this.messages = [];
  104. this.elMessages = $(`
  105. <div id="message_listing"
  106. style="position: absolute; z-index: 1000; left: 10px; bottom: 10px">
  107. </div>`);
  108. $(domElement).append(this.elMessages);
  109. this.fakeMeasure = {};
  110. document.addEventListener('visibilitychange',(e)=>{
  111. //console.log('visibilitychange', !document.hidden )
  112. this.dispatchEvent({type:'pageVisible', v:!document.hidden} )
  113. })
  114. try{
  115. if(!Potree.settings.isOfficial)
  116. { // generate missing dom hierarchy
  117. if ($(domElement).find('#potree_map').length === 0) {
  118. let potreeMap = $(`
  119. <div id="potree_map" class="mapBox" style="position: absolute; left: 50px; top: 50px; width: 400px; height: 400px; display: none">
  120. <div id="potree_map_header" style="position: absolute; width: 100%; height: 25px; top: 0px; background-color: rgba(0,0,0,0.5); z-index: 1000; border-top-left-radius: 3px; border-top-right-radius: 3px;">
  121. </div>
  122. <div id="potree_map_content" class="map" style="position: absolute; z-index: 100; top: 25px; width: 100%; height: calc(100% - 25px); border: 2px solid rgba(0,0,0,0.5); box-sizing: border-box;"></div>
  123. </div>
  124. `);
  125. $(domElement).append(potreeMap);
  126. }
  127. if ($(domElement).find('#potree_description').length === 0) {
  128. let potreeDescription = $(`<div id="potree_description" class="potree_info_text"></div>`);
  129. $(domElement).append(potreeDescription);
  130. }
  131. if ($(domElement).find('#potree_annotations').length === 0) {
  132. let potreeAnnotationContainer = $(`
  133. <div id="potree_annotation_container"
  134. style="position: absolute; z-index: 100000; width: 100%; height: 100%; pointer-events: none;"></div>`);
  135. $(domElement).append(potreeAnnotationContainer);
  136. }
  137. if ($(domElement).find('#potree_quick_buttons').length === 0) {
  138. let potreeMap = $(`
  139. <div id="potree_quick_buttons" class="quick_buttons_container" style="">
  140. </div>
  141. `);
  142. $(domElement).append(potreeMap);
  143. }
  144. //add
  145. {
  146. if(!mapArea && Potree.settings.editType != 'merge'){
  147. $(domElement).append($("<div id='potree_labels'></div>"))
  148. mapArea = $("<div id='mapGaode'></div>")
  149. $(domElement).append(mapArea)
  150. mapArea = mapArea[0]
  151. }
  152. }
  153. /* let domRoot = this.renderer.domElement.parentElement;
  154. let elAttach = $("<input type='button' value='test'></input>");
  155. elAttach.css({
  156. position : "absolute",
  157. right : '10%',
  158. bottom: '20px',
  159. zIndex: "10000",
  160. fontSize:'1em', color:"black",
  161. background:'rgba(255,255,255,0.8)',
  162. })
  163. let state = false
  164. elAttach.on("click", () => {
  165. window.buttonFunction && window.buttonFunction()
  166. });
  167. domRoot.appendChild(elAttach[0]); */
  168. }
  169. this.pointCloudLoadedCallback = args.onPointCloudLoaded || function () {};
  170. // if( /Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent) ) {
  171. // defaultSettings.navigation = "Orbit";
  172. // }
  173. this.server = null;
  174. this.fov = 60;
  175. this.isFlipYZ = false;
  176. this.useDEMCollisions = false;
  177. this.generateDEM = false;
  178. this.minNodeSize = 30; //允许加载的node的最小可见像素宽度。越大越省性能
  179. this.edlStrength = 1.0;
  180. this.edlRadius = 1.4;
  181. this.edlOpacity = 1.0;
  182. this.useEDL = false;
  183. this.description = "";
  184. this.classifications = ClassificationScheme.DEFAULT;
  185. this.moveSpeed = 1;
  186. this.lengthUnit = LengthUnits.METER;
  187. this.lengthUnitDisplay = LengthUnits.METER;
  188. this.showBoundingBox = false;
  189. this.showAnnotations = true;
  190. this.freeze = false;
  191. this.elevationGradientRepeat = ElevationGradientRepeat.CLAMP;
  192. this.filterReturnNumberRange = [0, 7];
  193. this.filterNumberOfReturnsRange = [0, 7];
  194. this.filterGPSTimeRange = [-Infinity, Infinity];
  195. this.filterPointSourceIDRange = [0, 65535];
  196. this.potreeRenderer = null;
  197. this.edlRenderer = null;
  198. this.pRenderer = null;
  199. this.scene = null;
  200. this.sceneVR = null;
  201. this.overlay = null;
  202. this.overlayCamera = null;
  203. this.inputHandler = null;
  204. this.controls = null;
  205. this.clippingTool = null;
  206. this.transformationTool = null;
  207. this.navigationCube = null;
  208. this.compass = null;
  209. this.skybox = null;
  210. this.clock = new THREE.Clock();
  211. this.background = null;
  212. this.buffers = new Map
  213. if(args.noDragAndDrop){
  214. }else{
  215. this.initDragAndDrop();
  216. }
  217. if(typeof Stats !== "undefined"){
  218. this.stats = new Stats();
  219. this.stats.showPanel( 0 ); // 0: fps, 1: ms, 2: mb, 3+: custom
  220. document.body.appendChild( this.stats.dom );
  221. }
  222. {
  223. this.overlay = new THREE.Scene();
  224. this.overlayCamera = new THREE.OrthographicCamera(
  225. 0, 1,
  226. 1, 0,
  227. -1000, 1000
  228. );
  229. }
  230. this.pRenderer = new Renderer(this.renderer);
  231. {
  232. let near = 2.5;
  233. let far = 10.0;
  234. let fov = 90;
  235. this.shadowTestCam = new THREE.PerspectiveCamera(90, 1, near, far);
  236. this.shadowTestCam.position.set(3.50, -2.80, 8.561);
  237. this.shadowTestCam.lookAt(new THREE.Vector3(0, 0, 4.87));
  238. }
  239. let scene = new ExtendScene(this.renderer);
  240. { // create VR scene
  241. this.sceneVR = new THREE.Scene();
  242. // let texture = new THREE.TextureLoader().load(`${Potree.resourcePath}/images/vr_controller_help.jpg`);
  243. // let plane = new THREE.PlaneBufferGeometry(1, 1, 1, 1);
  244. // let infoMaterial = new THREE.MeshBasicMaterial({map: texture});
  245. // let infoNode = new THREE.Mesh(plane, infoMaterial);
  246. // infoNode.position.set(-0.5, 1, 0);
  247. // infoNode.scale.set(0.4, 0.3, 1);
  248. // infoNode.lookAt(0, 1, 0)
  249. // this.sceneVR.add(infoNode);
  250. // window.infoNode = infoNode;
  251. }
  252. this.setScene(scene);
  253. //add: for 截图时抗锯齿
  254. {
  255. this.composer = new EffectComposer( this.renderer );
  256. this.ssaaRenderPass = new SSAARenderPass(0x000000, 0);
  257. this.composer.addPass( this.ssaaRenderPass );
  258. //this.ssaaRenderPass.useCopy = true
  259. //this.ssaaRenderPass.renderToScreen = true;
  260. //this.ssaaRenderPass.needsSwap = false
  261. //见 https://threejs.org/examples/?q=AA#webgl_postprocessing_fxaa 效果和SSAA差不多,都对透明不太友好。
  262. /* let outlinePass = this.outlinePass = new OutlinePass( );
  263. this.ssaaRenderPass.addPass(outlinePass)
  264. */
  265. //for 融合页面
  266. let outlinePass = this.outlinePass = new OutlinePass( );
  267. outlinePass.renderToScreen = true //这样更流畅,不用ssaa了,缺点是outline有锯齿
  268. outlinePass.enabled = false
  269. this.composer.addPass( outlinePass );
  270. outlinePass.edgeStrength = 4
  271. outlinePass.edgeGlow = 0
  272. outlinePass.visibleEdgeColor = new THREE.Color("#09a1b3")
  273. //--------------------------
  274. /* this.composer2 = new EffectComposer( this.renderer );
  275. //const renderPass = new RenderPass();
  276. //renderPass.clearColor = new THREE.Color( 0, 0, 0 );
  277. //renderPass.clearAlpha = 0;
  278. //this.composer2.addPass( renderPass );
  279. this.fxaaPass = new ShaderPass( FXAAShader );
  280. this.fxaaPass.readTarget = true //add
  281. this.fxaaPass.setSize = function(width, height){
  282. this.material.uniforms[ 'resolution' ].value.x = 1 / ( width );
  283. this.material.uniforms[ 'resolution' ].value.y = 1 / ( height );
  284. }
  285. this.fxaaPass.renderToScreen = true;
  286. this.composer2.addPass( this.fxaaPass );
  287. this.composer2.readTarget = true
  288. */
  289. }
  290. {
  291. this.mainViewport = new Viewport( this.scene.view, this.scene.cameraP, {
  292. left:0, bottom:0, width:1, height: 1, name:'MainView'
  293. })
  294. this.viewports = [this.mainViewport]
  295. Potree.settings.showCompass && (this.compass = new Compass(Potree.settings.compassDom, this.mainViewport));
  296. this.magnifier = new Magnifier(this);
  297. this.reticule = new Reticule(this)
  298. this.scene.scene.add(this.magnifier)
  299. this.scene.scene.add(this.reticule)
  300. this.inputHandler = new InputHandler(this, this.scene.scene);
  301. //this.inputHandler.setScene(this.scene);
  302. //this.inputHandler.addInputListener(this);//add
  303. this.clippingTool = new ClippingTool(this);
  304. this.transformationTool = new TransformationTool(this);
  305. this.navigationCube = new NavigationCube(this);
  306. this.navigationCube.visible = false;
  307. this.createControls();
  308. this.clippingTool.setScene(this.scene);
  309. let onPointcloudAdded = (e) => {
  310. if (this.scene.pointclouds.length === 1) {
  311. let speed = e.pointcloud.boundingBox.getSize(new THREE.Vector3()).length();
  312. speed = speed / 2000;
  313. this.setMoveSpeed(speed);
  314. }
  315. };
  316. let onVolumeRemoved = (e) => {
  317. this.inputHandler.deselect(e.volume);
  318. };
  319. this.addEventListener('scene_changed', (e) => {
  320. this.inputHandler.setScene(e.scene);
  321. this.clippingTool.setScene(this.scene);
  322. if(!e.scene.hasEventListener("pointcloud_added", onPointcloudAdded)){
  323. e.scene.addEventListener("pointcloud_added", onPointcloudAdded);
  324. }
  325. if(!e.scene.hasEventListener("volume_removed", onPointcloudAdded)){
  326. e.scene.addEventListener("volume_removed", onVolumeRemoved);
  327. }
  328. });
  329. this.scene.addEventListener("volume_removed", onVolumeRemoved);
  330. this.scene.addEventListener('pointcloud_added', onPointcloudAdded);
  331. }
  332. { // set defaults
  333. this.setFOV(60);
  334. this.setEDLEnabled(false);
  335. this.setEDLRadius(3);
  336. this.setEDLStrength(0.01);
  337. this.setEDLOpacity(1.0);
  338. this.setPointBudget(1*1000*1000);
  339. this.setShowBoundingBox(false);
  340. this.setFreeze(false);
  341. this.setControls(this.fpControls/* orbitControls */);
  342. this.setBackground( new THREE.Color(Potree.config.background),1 /* 'gradient' */ );
  343. this.scaleFactor = 1;
  344. this.loadSettingsFromURL();
  345. }
  346. // start rendering!
  347. //if(args.useDefaultRenderLoop === undefined || args.useDefaultRenderLoop === true){
  348. //requestAnimationFrame(this.loop.bind(this));
  349. //}
  350. this.renderer.setAnimationLoop(this.loop.bind(this));
  351. this.loadGUI = this.loadGUI.bind(this);
  352. this.annotationTool = new AnnotationTool(this);
  353. this.measuringTool = new MeasuringTool(this);
  354. //this.profileTool = new ProfileTool(this);
  355. this.volumeTool = new VolumeTool(this);
  356. this.tagTool = new TagTool(this);
  357. //-----------
  358. CursorDeal.init(this, this.mapViewer ? [this, this.mapViewer] : [this])//ADD
  359. this.images360 = new Images360(this);
  360. this.scene.scene.add(this.objs);
  361. loaders = {
  362. objLoader : new OBJLoader( manager ),
  363. mtlLoader : new MTLLoader( manager ),
  364. glbLoader : new GLTFLoader(undefined, this.renderer, Potree.settings.libsUrl ),
  365. plyLoader : new PLYLoader( manager ),
  366. }
  367. }catch(e){
  368. this.onCrash(e);
  369. }
  370. //-----------------------add----------------------------------------------------
  371. /* {
  372. let ratio
  373. this.addEventListener('resize',(e)=>{
  374. if(ratio != e.deviceRatio){ //因为devicePixelRatio会影响到点云大小,所以改变时计算下点云大小
  375. viewer.scene.pointclouds.forEach(p => {
  376. p.changePointSize()
  377. })
  378. }
  379. ratio = e.deviceRatio
  380. })
  381. } */
  382. {
  383. let pointDensity = ''
  384. Object.defineProperty(Potree.settings , "pointDensity",{
  385. get: function() {
  386. return pointDensity
  387. },
  388. set: (density)=>{
  389. if(density && density != pointDensity){
  390. let pointBudget;
  391. var config = Potree.config.pointDensity[density];
  392. if(this.magnifier.visible){//放大镜打开时不要切换pointBudget,否则点云会闪烁。这时使用最高密度。
  393. pointBudget = Potree.config.pointDensity['magnifier'].pointBudget
  394. }else{
  395. pointBudget = config.pointBudget
  396. }
  397. viewer.setMinNodeSize(config.minNodeSize || Potree.config.minNodeSize)
  398. viewer.setPointBudget(pointBudget );
  399. //Potree.maxPointLevel = config.maxLevel
  400. pointDensity = density
  401. this.setPointLevels()
  402. }
  403. }
  404. })
  405. let UserPointDensity = ''
  406. Object.defineProperty(Potree.settings , "UserPointDensity",{
  407. get: function() {
  408. return UserPointDensity
  409. },
  410. set: (density)=>{
  411. if(UserPointDensity != density){
  412. if(Potree.settings.displayMode == 'showPointCloud' && this.viewports.length != 4){//漫游模式和四屏时都有自己的pointDensity
  413. Potree.settings.pointDensity = density
  414. }
  415. UserPointDensity = density
  416. }
  417. }
  418. })
  419. }
  420. {
  421. let cameraFar = Potree.settings.cameraFar
  422. Object.defineProperty(Potree.settings , "cameraFar",{
  423. get: function() {
  424. return cameraFar
  425. },
  426. set: (far)=>{
  427. if(far != cameraFar){
  428. if(Potree.settings.displayMode != 'showPanos'){
  429. this.mainViewport.camera.far = far;
  430. this.mainViewport.camera.updateProjectionMatrix()
  431. }
  432. cameraFar = far
  433. }
  434. }
  435. })
  436. }
  437. this.reticule.addEventListener('update',(e)=>{
  438. this.needRender = true
  439. //if(this.mapViewer && this.mapViewer.attachedToViewer)this.mapViewer.needRender = true //分屏时mapViewer也有reticule
  440. })
  441. this.addEventListener('pointcloud_changed',(e)=>{
  442. this.needRender = true
  443. })
  444. this.addEventListener('allLoaded', ()=>{
  445. setTimeout(this.testPointcloudsMaxLevel.bind(this), 1000) //延迟一丢丢,等画面出现
  446. this.scene.pointclouds.forEach(pointcloud=>{
  447. pointcloud.addEventListener('isVisible',(e)=>{//是否显示该点的mesh(不显示也能走)
  448. //console.log('pointcloud isVisible', this.id, e.visible)
  449. if(e.reason != 'displayMode' ){
  450. this.updateModelBound('visibleChanged')
  451. }
  452. this.dispatchEvent('pointcloud_changed')
  453. })
  454. pointcloud.material.addEventListener('material_property_changed',()=>{
  455. this.dispatchEvent('pointcloud_changed')
  456. })
  457. })
  458. })
  459. {
  460. let updated, zoomLevel
  461. this.addEventListener('camera_changed', e => {
  462. if(e.viewport == this.mainViewport && (e.changeInfo.positionChanged || zoomLevel != this.images360.zoomLevel)){
  463. zoomLevel = this.images360.zoomLevel //对updateMarkerVisibles有影响
  464. //e.changeInfo.positionChanged && shelterHistory.clear() //清空
  465. e.changeInfo.positionChanged && this.updateDatasetAt() //更新所在数据集
  466. if(Potree.settings.ifShowMarker && Potree.settings.editType != 'merge'){
  467. Common.intervalTool.isWaiting('updateMarkerVisibles', ()=>{
  468. if(!this.mainViewport.view.isFlying() ){
  469. this.updateMarkerVisibles()
  470. }
  471. },500)
  472. }
  473. }
  474. })
  475. this.addEventListener('showMarkerChanged',()=>{
  476. this.updatePanosVisibles(this.modules.SiteModel.currentFloor)
  477. this.updateMarkerVisibles()
  478. })
  479. /* if(!Potree.Features.EXT_DEPTH.isSupported()){
  480. this.images360.addEventListener('endChangeMode',(e)=>{
  481. if(e.mode == 'showPanos'){
  482. this.updateMarkerVisibles()
  483. }
  484. }) */
  485. this.images360.addEventListener('getNeighbourAuto',(e)=>{
  486. if(/* Potree.settings.displayMode == 'showPanos' && */e.panos.includes(this.images360.currentPano)){
  487. Common.intervalTool.isWaiting('updateMarkerVisibles', ()=>{
  488. this.updateMarkerVisibles()
  489. },500)
  490. }
  491. })
  492. /* } */
  493. }
  494. }
  495. ifPointBlockedByIntersect(pos3d , panoId, soon ){//点是否被遮挡
  496. let ifShelter
  497. let now = Date.now()
  498. let extraPanoId = panoId != void 0
  499. if(!this.shelterCount)return
  500. let history = shelterHistory.find(e=>e.pos3d.equals(pos3d))
  501. let cameraPos = this.mainViewport.view.position.clone()
  502. if(panoId == void 0){
  503. if(this.images360.isAtPano(0.05)){
  504. panoId = this.images360.currentPano.id
  505. }
  506. }
  507. if(history){
  508. if(panoId != void 0){
  509. ifShelter = history.panos[panoId];
  510. }else{
  511. if(history.notAtPano.cameraPos && history.notAtPano.cameraPos.equals(cameraPos)){
  512. ifShelter = history.notAtPano.ifShelter
  513. }
  514. }
  515. let index = shelterHistory.indexOf(history) //先取出,稍后放回
  516. shelterHistory.splice(index, 1)
  517. }else{//新增
  518. history = {pos3d, panos:{}, notAtPano:{}}
  519. const minCount = 100
  520. if(shelterHistory.length > minCount){//去除最早的
  521. let old
  522. while(old = shelterHistory[0], now - old.lastTime > 1000){//因为不知热点个数,所以需要加上时间限制,超过时间才能删。
  523. if(old == history || shelterHistory.length == minCount)break;
  524. shelterHistory.splice(0,1)
  525. //console.log('delete')
  526. }
  527. }
  528. }
  529. if(ifShelter == void 0){
  530. delete history.waitCompute
  531. if(this.mainViewport.view.isFlying()){
  532. return useLastResult()
  533. }
  534. if(panoId != void 0){
  535. let pano = this.images360.getPano(panoId)
  536. if((soon || this.shelterCount.byTex<this.shelterCount.maxByTex) && pano.depthTex){
  537. ifShelter = !!viewer.inputHandler.ifBlockedByIntersect({pos3d, margin:Potree.config.shelterMargin, useDepthTex:true, pano } )
  538. history.panos[panoId] = ifShelter
  539. this.shelterCount.byTex ++ ;
  540. //console.log('computeByTex direct', panoId, pos3d, ifShelter)
  541. }else{
  542. //console.log('延迟tex',panoId, pos3d )
  543. history.waitCompute = {panoId, forceGet:extraPanoId }
  544. return useLastResult()
  545. }
  546. }else{
  547. if(/* history.ifShelter == void 0 || */ this.shelterCount.byCloud<this.shelterCount.maxByCloud){//弊端:第一个总是直接计算,后面的都是延后。但无法改进,因是一个个传进来的,无法预测。
  548. ifShelter = !!viewer.inputHandler.ifBlockedByIntersect({pos3d, margin:Potree.config.shelterMargin, pickWindowSize:3} )
  549. history.notAtPano = {cameraPos , ifShelter }
  550. this.shelterCount.byCloud ++ ;
  551. //console.log('computeByCloud direct', pos3d.toArray())
  552. }else{
  553. //console.log('延迟cloud' )
  554. history.waitCompute = {cameraPos}
  555. return useLastResult()
  556. }
  557. }
  558. }
  559. history.ifShelter = ifShelter
  560. history.lastTime = now
  561. shelterHistory.push(history) //最新使用的保持在最后一个,使队列按照从旧到新排列
  562. function useLastResult(){//暂时先用上一次的值
  563. shelterHistory.push(history)
  564. history.lastTime = now
  565. return history.ifShelter
  566. }
  567. return ifShelter
  568. }
  569. computeShelter(){
  570. //先算用深度图的,然后再点云;
  571. let depthTiming = Potree.timeCollect.depthSampler.median
  572. let byTex=0, byCloud=0;
  573. let len = shelterHistory.length;
  574. let waitCloud = []
  575. let maxTexCount = Common.getBestCount('shelterMaxDepthSample', 1, 50, 1, 13 /* ,true */ )
  576. for(let i=len-1; i>=0; i--){
  577. let history = shelterHistory[i];
  578. if(history.waitCompute){
  579. if(history.waitCompute.panoId != void 0){
  580. if(!history.waitCompute.forceGet && (history.waitCompute.panoId != this.images360.currentPano.id || !this.images360.isAtPano(0.1))){
  581. delete history.waitCompute //取消计算
  582. }else{
  583. if(this.images360.currentPano.depthTex){
  584. if(byTex >= maxTexCount)break
  585. byTex ++
  586. let ifShelter = !!viewer.inputHandler.ifBlockedByIntersect({pos3d:history.pos3d, margin:Potree.config.shelterMargin, useDepthTex:true } )
  587. history.panos[this.images360.currentPano.id] = ifShelter
  588. history.ifShelter = ifShelter
  589. delete history.waitCompute
  590. //console.log('补1', history.pos3d.toArray())
  591. }else{
  592. if(this.images360.currentPano.pointcloud.hasDepthTex){
  593. //先等待加载完深度图
  594. }else{
  595. waitCloud.push(history)
  596. }
  597. }
  598. }
  599. }else{
  600. waitCloud.push(history)
  601. }
  602. }
  603. }
  604. let maxCloudCount
  605. if(byTex < maxTexCount && waitCloud.length){
  606. maxCloudCount = this.lastFrameChanged ? Common.getBestCount('shelterMaxCloud', 0, 2, 4, 8 /* ,true */ ) : 5;
  607. let waitCloud2 = []
  608. if(maxCloudCount){
  609. for(let i=0; i<waitCloud.length; i++){
  610. let history = waitCloud[i];
  611. if(history.waitCompute.cameraPos){
  612. if(!viewer.mainViewport.view.position.equals(history.waitCompute.cameraPos)){
  613. delete history.waitCompute
  614. //console.log('delete history.waitCompute', history)
  615. continue; //取消计算
  616. }else{
  617. waitCloud2.push(history)
  618. }
  619. }else{
  620. waitCloud2.push(history)
  621. }
  622. }
  623. let list = waitCloud2.map(e=>e.pos3d)
  624. let result = Common.batchHandling.getSlice('shelterByCloud', list, {maxUseCount:maxCloudCount,useEquals:true, stopWhenAllUsed:true} ) //iphonex稳定后大概在7-10。
  625. //list.length>0 && console.log('list',list, maxCloudCount)
  626. result.list.forEach(e=>{
  627. let history = waitCloud2.find(a=>a.pos3d.equals(e))
  628. let ifShelter = !!viewer.inputHandler.ifBlockedByIntersect({pos3d:history.pos3d, margin: Potree.config.shelterMargin , pickWindowSize:3} )
  629. if(history.waitCompute.cameraPos){
  630. history.notAtPano = {cameraPos: history.waitCompute.cameraPos , ifShelter }
  631. }else{
  632. history.panos[this.images360.currentPano.id] = ifShelter
  633. }
  634. history.ifShelter = ifShelter
  635. byCloud++
  636. //console.log('补2', history.pos3d.toArray())
  637. delete history.waitCompute
  638. })
  639. }
  640. }
  641. if(byTex || byCloud){
  642. //console.log('shelterComputed',byTex,byCloud, maxTexCount, maxCloudCount)
  643. Common.intervalTool.isWaiting('shelterComputed', ()=>{
  644. //console.log('shelterComputed update')
  645. this.dispatchEvent('shelterComputed')
  646. },340)
  647. }
  648. }
  649. updateDatasetAt(force){//更新所在数据集
  650. let fun = ()=>{
  651. let currPos = viewer.mainViewport.view.position
  652. //if(force || !currPos.equals(this.lastPos)){
  653. //this.lastPos.copy(currPos)
  654. var at = this.scene.pointclouds.filter(e=>
  655. (e.visible || e.unvisibleReasons && e.unvisibleReasons.length == 1 && e.unvisibleReasons[0].reason == 'displayMode')
  656. && e.ifContainsPoint(currPos)
  657. )
  658. if(Common.getDifferenceSet(at, this.atDatasets).length){
  659. //console.log('atDatasets', at)
  660. this.atDatasets = at
  661. this.dispatchEvent({type:'pointcloudAtChange',pointclouds:at})
  662. }
  663. force = false
  664. }
  665. //}
  666. if(force)fun()
  667. else Common.intervalTool.isWaiting('atWhichDataset', fun , 300)
  668. }
  669. updatePanosVisibles(currentFloor){//显示当前楼层的所有panos
  670. if(!Potree.settings.ifShowMarker)return
  671. viewer.images360.panos.forEach(pano=>{
  672. let visible = currentFloor && currentFloor.panos.includes(pano)
  673. Potree.Utils.updateVisible(pano, 'buildingChange', visible, 2)
  674. })
  675. } //注:非official的没有获取sitemodel的信息所以不执行楼层判断,marker显示不对是正常的
  676. updateMarkerVisibles(){//限制显示的marker个数,因镜头内marker多的时候可能会卡
  677. if(!Potree.settings.ifShowMarker)return
  678. const minRadius = 8 * this.images360.zoomLevel, //当视线垂直于marker时的最小可见距离,此范围内可见的pano绝对可见
  679. maxRadius = 50 * this.images360.zoomLevel, //当视线垂直于marker时的最大可见距离,此范围外绝对不可见
  680. hopeCount = browser.isMobile() ? 8 : 15 //期望达到的真实可见的marker数
  681. let sheltered = (pano)=>{
  682. if(/* Potree.settings.displayMode == 'showPanos' && !Potree.Features.EXT_DEPTH.isSupported() && */this.images360.isAtPano() && !this.mainViewport.view.isFlying()){
  683. return !this.images360.currentPano.neighbours.includes(pano) && this.images360.currentPano != pano //起初因不支持EXT_DEPTH时无法用depthTex遮住marker, 后为了减少绘制,都判断
  684. }
  685. }
  686. let panoMap = new Map //先记录想要设置为可见的
  687. let set = ()=>{//最后确定设置
  688. let count = 0
  689. viewer.images360.panos.forEach(pano=>{
  690. let v = panoMap.get(pano).visible
  691. v && count++
  692. Potree.Utils.updateVisible(pano.marker, 'limitMarkerShow', v )
  693. })
  694. //console.log('updateMarkerVisibles marker显示个数', count)
  695. }
  696. let isWithinDis = (pano,maxDis)=>{//是否marker到相机的距离 没有超出可视距离。可视距离考虑上倾斜角,倾斜越大可视距离越短
  697. let camPos = viewer.mainViewport.camera.position
  698. let o = panoMap.get(pano)
  699. o.dis = o.dis || camPos.distanceTo(pano.marker.position)
  700. o.sin = o.sin || Math.sqrt(Math.abs(camPos.z - pano.marker.position.z) / o.dis) //和地面夹角的sin。 按公式是不加Math.sqrt的,但是这样大马路上在贴近地面时算出的个数非常少,所以增大点……
  701. return o.dis < maxDis * o.sin
  702. }
  703. viewer.images360.panos.forEach(pano=>{//minRadius内的记录为可见
  704. let o = {}
  705. panoMap.set(pano, o)
  706. if(pano.visible && !sheltered(pano) && isWithinDis(pano, minRadius)){
  707. o.visible = true;
  708. }
  709. })
  710. //不超过hopeCount的话,可以直接确定设置
  711. if(viewer.images360.panos.filter(pano=> panoMap.get(pano).visible ).length >= hopeCount)return set()
  712. //距离超过maxRadius就绝对不可见
  713. let insideOutCirle = viewer.images360.panos.filter(pano=> pano.visible && !sheltered(pano) && isWithinDis(pano, maxRadius))
  714. if(insideOutCirle.length <= hopeCount){
  715. insideOutCirle.forEach(pano=>panoMap.get(pano).visible = true )
  716. return set()
  717. }
  718. //数量超过hopeCount时,根据距离排序
  719. insideOutCirle.sort((a,b)=>{return panoMap.get(a).dis - panoMap.get(b).dis })
  720. let slice = insideOutCirle.slice(0,hopeCount)
  721. slice.forEach(pano=>panoMap.get(pano).visible = true )
  722. set()
  723. }
  724. /*
  725. findPointcloudsAtFloor(entity){//找当前楼层需要显示哪些数据集。
  726. //数据集的belongToEntity 在这个entity内(否则会出现点击数据集飞过去平面图却不显示)。or 如果数据集有漫游点的话,需要包含>20%的漫游点。 (防止重叠体积很大但其实一个漫游点都不包含)
  727. //重叠体积>50% 或 包含>50%的漫游点
  728. const ratio1 = 0.2, ratio2 = 0.5, ratio3 = 0.95
  729. var lowScores = []
  730. var pointclouds = viewer.scene.pointclouds.filter(e=>{
  731. let score = 0
  732. if(e.belongToEntity && (e.belongToEntity == entity || e.belongToEntity.buildParent == entity)){//条件1 若该数据集挂载到该楼层 或 该数据集挂载到的房间属于该楼层(这样能显示该层所有房间)
  733. return true
  734. }
  735. if(e.panos.length){//条件2
  736. var insidePanos = e.panos.filter(a=>entity.ifContainsPoint(a.position));
  737. let panoCountRatio = insidePanos.length / e.panos.length
  738. if(panoCountRatio > ratio2)return true
  739. if(panoCountRatio < ratio1){
  740. score += panoCountRatio//return false
  741. }
  742. }
  743. //条件3
  744. let volume = entity.intersectPointcloudVolume(e);
  745. let volumeRatio = volume / entity.getVolume(true) //注:hole加入计算
  746. if(volumeRatio > ratio3){ //ratio3要高一些,因为点云bounding可能很大,包含很多无点云的空间。即使整个数据集包含entity都不一定看起来在数据集中。(千万要防止两层楼都显示了)
  747. return true
  748. }else{
  749. score += volumeRatio
  750. }
  751. lowScores.push({score, pointcloud:e})
  752. })
  753. if(pointclouds.length == 0){//从低分项挑一个出来。
  754. lowScores.sort((a,b)=>{return a.score - b.score})
  755. if(lowScores[0].score > 0.4){
  756. pointclouds = [lowScores[0].pointcloud]
  757. }
  758. }
  759. return pointclouds
  760. }
  761. updateCadVisibles(visiClouds, force){
  762. let oldVisi = this.fpVisiDatasets
  763. var visiClouds = this.fpVisiDatasets = visiClouds
  764. if(!force){
  765. var difference = Common.getDifferenceSet(oldVisi , visiClouds)
  766. if(difference.length == 0)return
  767. }
  768. //console.log('visiClouds',visiClouds.map(e=>e.name))
  769. viewer.scene.pointclouds.forEach(pointcloud=>{
  770. var floorplan = viewer.mapViewer.mapLayer.getFloorplan(pointcloud.dataset_id)
  771. var visi = visiClouds.includes(pointcloud)
  772. if(floorplan){
  773. Potree.Utils.updateVisible(floorplan.objectGroup, 'buildingChange', visi)
  774. }
  775. //已经添加了全局的 floorplanLoaded后会updateCadVisibles,这段就删了
  776. })
  777. viewer.mapViewer.mapLayer.needUpdate = true //可能需要更新加载的level程度
  778. viewer.mapViewer.needRender = true //若上句不触发加载也要立即重新绘制
  779. } */
  780. //促使点云加载出最高级别
  781. testPointcloudsMaxLevel(){ //所有点云都无需testMaxNodeLevel 就停止
  782. let camera_changed, count = 0
  783. let test = (e={})=>{
  784. camera_changed = true
  785. let camera = e.camera || this.scene.getActiveCamera()
  786. Common.intervalTool.isWaiting('testPointcloudsMaxLevel', ()=>{
  787. if(!camera_changed && count>50 || Potree.settings.displayMode == 'showPanos' )return //只有当camera_changed后才继续循环, 除了最开始几次需要连续加载下
  788. camera_changed = false
  789. count ++;
  790. //console.log('testPointcloudsMaxLevel中',count)
  791. let oldCount = this.testMaxNodeCount
  792. var success = true
  793. viewer.scene.pointclouds.forEach(e=>{
  794. var wait = e.testMaxNodeLevel(camera)
  795. if(wait){
  796. success = false;
  797. }
  798. })
  799. if(oldCount<=Potree.config.testNodeCount1 && this.testMaxNodeCount>Potree.config.testNodeCount1 ){//差不多等当前所在数据集nodeMaxLevel加载出来
  800. viewer.scene.pointclouds.forEach(e=>{e.changePointSize()}) //重新更新一下大小。因之前用的是nodeMaxLevelPredict (防止刚开始因nodeMaxLevel没涨完,导致过大的点云突然出现
  801. }
  802. if(!success)return true //没有全部加载完,继续循环
  803. else {
  804. this.removeEventListener('camera_changed',test)
  805. console.log('testPointcloudsMaxLevel结束')
  806. }
  807. }, count<10 ? 250 : 500)
  808. }
  809. this.addEventListener('camera_changed',test)
  810. test()
  811. /* 检验:
  812. viewer.scene.pointclouds.sort((a,b)=>a.nodeMaxLevelPredict.min - b.nodeMaxLevelPredict.min).forEach(e=>console.log(e.nodeMaxLevel, e.nodeMaxLevelPredict.min))
  813. */
  814. }
  815. setPointLevels(){
  816. this.scene.pointclouds.forEach(e=>{
  817. e.setPointLevel()
  818. })
  819. }
  820. onCrash(error){
  821. $(this.renderArea).empty();
  822. if ($(this.renderArea).find('#potree_failpage').length === 0) {
  823. let elFailPage = $(`
  824. <div id="#potree_failpage" class="potree_failpage">
  825. <h1>Potree Encountered An Error </h1>
  826. <p>
  827. This may happen if your browser or graphics card is not supported.
  828. <br>
  829. We recommend to use
  830. <a href="https://www.google.com/chrome/browser" target="_blank" style="color:initial">Chrome</a>
  831. or
  832. <a href="https://www.mozilla.org/" target="_blank">Firefox</a>.
  833. </p>
  834. <p>
  835. Please also visit <a href="http://webglreport.com/" target="_blank">webglreport.com</a> and
  836. check whether your system supports WebGL.
  837. </p>
  838. <p>
  839. If you are already using one of the recommended browsers and WebGL is enabled,
  840. consider filing an issue report at <a href="https://github.com/potree/potree/issues" target="_blank">github</a>,<br>
  841. including your operating system, graphics card, browser and browser version, as well as the
  842. error message below.<br>
  843. Please do not report errors on unsupported browsers.
  844. </p>
  845. <pre id="potree_error_console" style="width: 100%; height: 100%"></pre>
  846. </div>`);
  847. let elErrorMessage = elFailPage.find('#potree_error_console');
  848. elErrorMessage.html(error.stack);
  849. $(this.renderArea).append(elFailPage);
  850. }
  851. throw error;
  852. }
  853. // ------------------------------------------------------------------------------------
  854. // Viewer API
  855. // ------------------------------------------------------------------------------------
  856. setScene (scene) {
  857. if (scene === this.scene) {
  858. return;
  859. }
  860. let oldScene = this.scene;
  861. this.scene = scene;
  862. this.dispatchEvent({
  863. type: 'scene_changed',
  864. oldScene: oldScene,
  865. scene: scene
  866. });
  867. { // Annotations
  868. $('.annotation').detach();
  869. // for(let annotation of this.scene.annotations){
  870. // this.renderArea.appendChild(annotation.domElement[0]);
  871. // }
  872. this.scene.annotations.traverse(annotation => {
  873. this.renderArea.appendChild(annotation.domElement[0]);
  874. });
  875. if (!this.onAnnotationAdded) {
  876. this.onAnnotationAdded = e => {
  877. // console.log("annotation added: " + e.annotation.title);
  878. e.annotation.traverse(node => {
  879. $("#potree_annotation_container").append(node.domElement);
  880. //this.renderArea.appendChild(node.domElement[0]);
  881. node.scene = this.scene;
  882. });
  883. };
  884. }
  885. if (oldScene) {
  886. oldScene.annotations.removeEventListener('annotation_added', this.onAnnotationAdded);
  887. }
  888. this.scene.annotations.addEventListener('annotation_added', this.onAnnotationAdded);
  889. }
  890. };
  891. setControls(controls/* , setSpeed */){
  892. if (controls !== this.controls) {
  893. if (this.controls) {
  894. this.controls.setEnable(false)
  895. //this.inputHandler.removeInputListener(this.controls);
  896. this.controls.moveSpeed = this.moveSpeed; //记录 (因为orbit的radius很大,转为firstPerson时要缩小)
  897. }
  898. this.controls = controls;
  899. controls.moveSpeed && this.setMoveSpeed(controls.moveSpeed) //add
  900. this.controls.setEnable(true)
  901. //this.inputHandler.addInputListener(this.controls);
  902. }
  903. }
  904. getControls () {
  905. if(this.renderer.xr.isPresenting){
  906. return this.vrControls;
  907. }else{
  908. return this.controls;
  909. }
  910. }
  911. getMinNodeSize () {
  912. return this.minNodeSize;
  913. };
  914. setMinNodeSize (value) {
  915. if (this.minNodeSize !== value) {
  916. this.minNodeSize = value;
  917. this.dispatchEvent({'type': 'minnodesize_changed', 'viewer': this});
  918. }
  919. };
  920. getBackground () {
  921. return this.background;
  922. }
  923. setBackground(bg, src){
  924. /* if (this.background === bg ) {
  925. return;
  926. } */
  927. if(bg === "skybox"){
  928. if(!src)src = Potree.resourcePath+'/textures/skybox/xingkong.jpg'
  929. this.skybox = Utils.loadSkybox(src, this.skybox);
  930. }
  931. this.background = bg;
  932. this.backgroundOpacity = 1//add
  933. this.dispatchEvent({'type': 'background_changed', 'viewer': this});
  934. }
  935. setDescription (value) {
  936. this.description = value;
  937. $('#potree_description').html(value);
  938. //$('#potree_description').text(value);
  939. }
  940. getDescription(){
  941. return this.description;
  942. }
  943. setShowBoundingBox (value) {
  944. if (this.showBoundingBox !== value) {
  945. this.showBoundingBox = value;
  946. this.dispatchEvent({'type': 'show_boundingbox_changed', 'viewer': this});
  947. }
  948. };
  949. getShowBoundingBox () {
  950. return this.showBoundingBox;
  951. };
  952. setMoveSpeed (value) {
  953. if (this.getMoveSpeed() !== value) {
  954. this.mainViewport.setMoveSpeed(value)
  955. this.dispatchEvent({'type': 'move_speed_changed', 'viewer': this, 'speed': value});
  956. }
  957. };
  958. getMoveSpeed () {
  959. return this.mainViewport.moveSpeed;
  960. };
  961. setWeightClassification (w) {
  962. for (let i = 0; i < this.scene.pointclouds.length; i++) {
  963. this.scene.pointclouds[i].material.weightClassification = w;
  964. this.dispatchEvent({'type': 'attribute_weights_changed' + i, 'viewer': this});
  965. }
  966. };
  967. setFreeze (value) {
  968. value = Boolean(value);
  969. if (this.freeze !== value) {
  970. this.freeze = value;
  971. this.dispatchEvent({'type': 'freeze_changed', 'viewer': this});
  972. }
  973. };
  974. getFreeze () {
  975. return this.freeze;
  976. };
  977. setElevationGradientRepeat(value){
  978. if(this.elevationGradientRepeat !== value){
  979. this.elevationGradientRepeat = value;
  980. this.dispatchEvent({
  981. type: "elevation_gradient_repeat_changed",
  982. viewer: this});
  983. }
  984. }
  985. setPointBudget (value) { //pointBudget: 每次刷新显示点数量的最大值。 缓存中的点数量也跟此有关,但大于这个数值。
  986. if (Potree.pointBudget !== value) {
  987. Potree.pointBudget = parseInt(value);
  988. this.dispatchEvent({'type': 'point_budget_changed', 'viewer': this});
  989. }
  990. };
  991. getPointBudget () {
  992. return Potree.pointBudget;
  993. };
  994. setShowAnnotations (value) {
  995. if (this.showAnnotations !== value) {
  996. this.showAnnotations = value;
  997. this.dispatchEvent({'type': 'show_annotations_changed', 'viewer': this});
  998. }
  999. }
  1000. getShowAnnotations () {
  1001. return this.showAnnotations;
  1002. }
  1003. setDEMCollisionsEnabled(value){
  1004. if(this.useDEMCollisions !== value){
  1005. this.useDEMCollisions = value;
  1006. this.dispatchEvent({'type': 'use_demcollisions_changed', 'viewer': this});
  1007. };
  1008. };
  1009. getDEMCollisionsEnabled () {
  1010. return this.useDEMCollisions;
  1011. };
  1012. setEDLEnabled (value) {
  1013. value = Boolean(value) && Features.SHADER_EDL.isSupported();
  1014. if (this.useEDL !== value) {
  1015. this.useEDL = value;
  1016. this.dispatchEvent({'type': 'use_edl_changed', 'viewer': this});
  1017. this.dispatchEvent('pointcloud_changed')
  1018. }
  1019. };
  1020. getEDLEnabled () {
  1021. return this.useEDL;
  1022. };
  1023. setEDLRadius (value) {
  1024. if (this.edlRadius !== value) {
  1025. this.edlRadius = value;
  1026. this.dispatchEvent({'type': 'edl_radius_changed', 'viewer': this});
  1027. this.dispatchEvent('pointcloud_changed')
  1028. }
  1029. };
  1030. getEDLRadius () {
  1031. return this.edlRadius;
  1032. };
  1033. setEDLStrength (value) {
  1034. if (this.edlStrength !== value) {
  1035. this.edlStrength = value;
  1036. this.dispatchEvent({'type': 'edl_strength_changed', 'viewer': this});
  1037. this.dispatchEvent('pointcloud_changed')
  1038. }
  1039. };
  1040. getEDLStrength () {
  1041. return this.edlStrength;
  1042. };
  1043. setEDLOpacity (value) {
  1044. if (this.edlOpacity !== value) {
  1045. this.edlOpacity = value;
  1046. this.dispatchEvent({'type': 'edl_opacity_changed', 'viewer': this});
  1047. this.dispatchEvent('pointcloud_changed')
  1048. }
  1049. };
  1050. getEDLOpacity () {
  1051. return this.edlOpacity;
  1052. };
  1053. setFOV (value) {
  1054. if (this.fov !== value) {
  1055. let oldFov = this.fov
  1056. this.fov = value;
  1057. this.scene.cameraP.fov = this.fov; //add
  1058. this.scene.cameraP.updateProjectionMatrix() //add
  1059. this.dispatchEvent({'type': 'fov_changed', 'viewer': this, oldFov, fov:this.fov});
  1060. }
  1061. };
  1062. getFOV () {
  1063. return this.fov;
  1064. };
  1065. disableAnnotations () {
  1066. this.scene.annotations.traverse(annotation => {
  1067. annotation.domElement.css('pointer-events', 'none');
  1068. // return annotation.visible;
  1069. });
  1070. };
  1071. enableAnnotations () {
  1072. this.scene.annotations.traverse(annotation => {
  1073. annotation.domElement.css('pointer-events', 'auto');
  1074. // return annotation.visible;
  1075. });
  1076. }
  1077. setClassifications(classifications){
  1078. this.classifications = classifications;
  1079. this.dispatchEvent({'type': 'classifications_changed', 'viewer': this});
  1080. }
  1081. setClassificationVisibility (key, value) {
  1082. if (!this.classifications[key]) {
  1083. this.classifications[key] = {visible: value, name: 'no name'};
  1084. this.dispatchEvent({'type': 'classification_visibility_changed', 'viewer': this});
  1085. } else if (this.classifications[key].visible !== value) {
  1086. this.classifications[key].visible = value;
  1087. this.dispatchEvent({'type': 'classification_visibility_changed', 'viewer': this});
  1088. }
  1089. }
  1090. toggleAllClassificationsVisibility(){
  1091. let numVisible = 0;
  1092. let numItems = 0;
  1093. for(const key of Object.keys(this.classifications)){
  1094. if(this.classifications[key].visible){
  1095. numVisible++;
  1096. }
  1097. numItems++;
  1098. }
  1099. let visible = true;
  1100. if(numVisible === numItems){
  1101. visible = false;
  1102. }
  1103. let somethingChanged = false;
  1104. for(const key of Object.keys(this.classifications)){
  1105. if(this.classifications[key].visible !== visible){
  1106. this.classifications[key].visible = visible;
  1107. somethingChanged = true;
  1108. }
  1109. }
  1110. if(somethingChanged){
  1111. this.dispatchEvent({'type': 'classification_visibility_changed', 'viewer': this});
  1112. }
  1113. }
  1114. setFilterReturnNumberRange(from, to){
  1115. this.filterReturnNumberRange = [from, to];
  1116. this.dispatchEvent({'type': 'filter_return_number_range_changed', 'viewer': this});
  1117. }
  1118. setFilterNumberOfReturnsRange(from, to){
  1119. this.filterNumberOfReturnsRange = [from, to];
  1120. this.dispatchEvent({'type': 'filter_number_of_returns_range_changed', 'viewer': this});
  1121. }
  1122. setFilterGPSTimeRange(from, to){
  1123. this.filterGPSTimeRange = [from, to];
  1124. this.dispatchEvent({'type': 'filter_gps_time_range_changed', 'viewer': this});
  1125. }
  1126. setFilterPointSourceIDRange(from, to){
  1127. this.filterPointSourceIDRange = [from, to]
  1128. this.dispatchEvent({'type': 'filter_point_source_id_range_changed', 'viewer': this});
  1129. }
  1130. setLengthUnit (value) {
  1131. switch (value) {
  1132. case 'm':
  1133. this.lengthUnit = LengthUnits.METER;
  1134. this.lengthUnitDisplay = LengthUnits.METER;
  1135. break;
  1136. case 'ft':
  1137. this.lengthUnit = LengthUnits.FEET;
  1138. this.lengthUnitDisplay = LengthUnits.FEET;
  1139. break;
  1140. case 'in':
  1141. this.lengthUnit = LengthUnits.INCH;
  1142. this.lengthUnitDisplay = LengthUnits.INCH;
  1143. break;
  1144. }
  1145. this.dispatchEvent({ 'type': 'length_unit_changed', 'viewer': this, value: value});
  1146. };
  1147. setLengthUnitAndDisplayUnit(lengthUnitValue, lengthUnitDisplayValue) {
  1148. switch (lengthUnitValue) {
  1149. case 'm':
  1150. this.lengthUnit = LengthUnits.METER;
  1151. break;
  1152. case 'ft':
  1153. this.lengthUnit = LengthUnits.FEET;
  1154. break;
  1155. case 'in':
  1156. this.lengthUnit = LengthUnits.INCH;
  1157. break;
  1158. }
  1159. switch (lengthUnitDisplayValue) {
  1160. case 'm':
  1161. this.lengthUnitDisplay = LengthUnits.METER;
  1162. break;
  1163. case 'ft':
  1164. this.lengthUnitDisplay = LengthUnits.FEET;
  1165. break;
  1166. case 'in':
  1167. this.lengthUnitDisplay = LengthUnits.INCH;
  1168. break;
  1169. }
  1170. this.dispatchEvent({ 'type': 'length_unit_changed', 'viewer': this, value: lengthUnitValue });
  1171. };
  1172. zoomTo(node, factor, animationDuration = 0){
  1173. let view = this.scene.view;
  1174. let camera = this.scene.cameraP.clone();
  1175. camera.rotation.copy(this.scene.cameraP.rotation);
  1176. camera.rotation.order = "ZXY";
  1177. camera.rotation.x = Math.PI / 2 + view.pitch;
  1178. camera.rotation.z = view.yaw;
  1179. camera.updateMatrix();
  1180. camera.updateMatrixWorld();
  1181. camera.zoomTo(node, factor);
  1182. let bs;
  1183. if (node.boundingSphere) {
  1184. bs = node.boundingSphere;
  1185. } else if (node.geometry && node.geometry.boundingSphere) {
  1186. bs = node.geometry.boundingSphere;
  1187. } else {
  1188. bs = node.boundingBox.getBoundingSphere(new THREE.Sphere());
  1189. }
  1190. bs = bs.clone().applyMatrix4(node.matrixWorld);
  1191. let startPosition = view.position.clone();
  1192. let endPosition = camera.position.clone();
  1193. let startTarget = view.getPivot();
  1194. let endTarget = bs.center;
  1195. let startRadius = view.radius;
  1196. let endRadius = endPosition.distanceTo(endTarget);
  1197. let easing = TWEEN.Easing.Quartic.Out;
  1198. { // animate camera position
  1199. let pos = startPosition.clone();
  1200. let tween = new TWEEN.Tween(pos).to(endPosition, animationDuration);
  1201. tween.easing(easing);
  1202. tween.onUpdate(() => {
  1203. view.position.copy(pos);
  1204. });
  1205. tween.start();
  1206. }
  1207. { // animate camera target
  1208. let target = startTarget.clone();
  1209. let tween = new TWEEN.Tween(target).to(endTarget, animationDuration);
  1210. tween.easing(easing);
  1211. tween.onUpdate(() => {
  1212. view.lookAt(target);
  1213. });
  1214. tween.onComplete(() => {
  1215. view.lookAt(target);
  1216. this.dispatchEvent({type: 'focusing_finished', target: this});
  1217. });
  1218. this.dispatchEvent({type: 'focusing_started', target: this});
  1219. tween.start();
  1220. }
  1221. };
  1222. moveToGpsTimeVicinity(time){
  1223. const result = Potree.Utils.findClosestGpsTime(time, viewer);
  1224. const box = result.node.pointcloud.deepestNodeAt(result.position).getBoundingBox();
  1225. const diameter = box.min.distanceTo(box.max);
  1226. const camera = this.scene.getActiveCamera();
  1227. const offset = camera.getWorldDirection(new THREE.Vector3()).multiplyScalar(diameter);
  1228. const newCamPos = result.position.clone().sub(offset);
  1229. this.scene.view.position.copy(newCamPos);
  1230. this.scene.view.lookAt(result.position);
  1231. }
  1232. showAbout () {
  1233. $(function () {
  1234. $('#about-panel').dialog();
  1235. });
  1236. };
  1237. getGpsTimeExtent(){
  1238. const range = [Infinity, -Infinity];
  1239. for(const pointcloud of this.scene.pointclouds){
  1240. const attributes = pointcloud.pcoGeometry.pointAttributes.attributes;
  1241. const aGpsTime = attributes.find(a => a.name === "gps-time");
  1242. if(aGpsTime){
  1243. range[0] = Math.min(range[0], aGpsTime.range[0]);
  1244. range[1] = Math.max(range[1], aGpsTime.range[1]);
  1245. }
  1246. }
  1247. return range;
  1248. }
  1249. fitToScreen (factor = 1, animationDuration = 0) {
  1250. let box = this.getBoundingBox(this.scene.pointclouds);
  1251. let node = new THREE.Object3D();
  1252. node.boundingBox = box;
  1253. this.zoomTo(node, factor, animationDuration);
  1254. this.controls.stop();
  1255. };
  1256. toggleNavigationCube() {
  1257. this.navigationCube.visible = !this.navigationCube.visible;
  1258. }
  1259. /* setView(pos, view) {
  1260. if(!pos) return;
  1261. switch(pos) {
  1262. case "F":
  1263. this.setFrontView(view);
  1264. break;
  1265. case "B":
  1266. this.setBackView(view);
  1267. break;
  1268. case "L":
  1269. this.setLeftView(view);
  1270. break;
  1271. case "R":
  1272. this.setRightView(view);
  1273. break;
  1274. case "U":
  1275. this.setTopView(view);
  1276. break;
  1277. case "D":
  1278. this.setBottomView(view);
  1279. break;
  1280. }
  1281. } */
  1282. setTopView(view){
  1283. view = view || this.scene.view
  1284. view.setCubeView("top")
  1285. this.fitToScreen();
  1286. };
  1287. setBottomView(){
  1288. this.scene.view.yaw = -Math.PI;
  1289. this.scene.view.pitch = Math.PI / 2;
  1290. this.fitToScreen();
  1291. };
  1292. setFrontView(view){
  1293. view = view || this.scene.view
  1294. view.yaw = 0;
  1295. view.pitch = 0;
  1296. this.fitToScreen();
  1297. };
  1298. setBackView(view){
  1299. view = view || this.scene.view
  1300. view.yaw = Math.PI;
  1301. view.pitch = 0;
  1302. this.fitToScreen();
  1303. };
  1304. setLeftView(){
  1305. this.scene.view.yaw = -Math.PI / 2;
  1306. this.scene.view.pitch = 0;
  1307. this.fitToScreen();
  1308. };
  1309. setRightView () {
  1310. this.scene.view.yaw = Math.PI / 2;
  1311. this.scene.view.pitch = 0;
  1312. this.fitToScreen();
  1313. };
  1314. flipYZ () {
  1315. this.isFlipYZ = !this.isFlipYZ;
  1316. // TODO flipyz
  1317. console.log('TODO');
  1318. }
  1319. setCameraMode(mode){
  1320. this.scene.cameraMode = mode;
  1321. for(let pointcloud of this.scene.pointclouds) {
  1322. pointcloud.material.useOrthographicCamera = mode == CameraMode.ORTHOGRAPHIC;
  1323. }
  1324. }
  1325. getProjection(){
  1326. const pointcloud = this.scene.pointclouds[0];
  1327. if(pointcloud){
  1328. return pointcloud.projection;
  1329. }else{
  1330. return null;
  1331. }
  1332. }
  1333. async loadProject(url,done){
  1334. const response = await fetch(url);
  1335. if(response.ok){
  1336. const text = await response.text();
  1337. const json = JSON5.parse(text);
  1338. // const json = JSON.parse(text);
  1339. if(json.type === "Potree"){
  1340. Potree.loadProject(viewer, json, done);
  1341. }
  1342. }else{
  1343. console.warn("未能加载:"+url )
  1344. }
  1345. }
  1346. saveProject(){
  1347. return Potree.saveProject(this);
  1348. }
  1349. loadSettingsFromURL(){
  1350. if(Utils.getParameterByName("pointSize")){
  1351. this.setPointSize(parseFloat(Utils.getParameterByName("pointSize")));
  1352. }
  1353. if(Utils.getParameterByName("FOV")){
  1354. this.setFOV(parseFloat(Utils.getParameterByName("FOV")));
  1355. }
  1356. if(Utils.getParameterByName("opacity")){
  1357. this.setOpacity(parseFloat(Utils.getParameterByName("opacity")));
  1358. }
  1359. if(Utils.getParameterByName("edlEnabled")){
  1360. let enabled = Utils.getParameterByName("edlEnabled") === "true";
  1361. this.setEDLEnabled(enabled);
  1362. }
  1363. if (Utils.getParameterByName('edlRadius')) {
  1364. this.setEDLRadius(parseFloat(Utils.getParameterByName('edlRadius')));
  1365. }
  1366. if (Utils.getParameterByName('edlStrength')) {
  1367. this.setEDLStrength(parseFloat(Utils.getParameterByName('edlStrength')));
  1368. }
  1369. if (Utils.getParameterByName('pointBudget')) {
  1370. this.setPointBudget(parseFloat(Utils.getParameterByName('pointBudget')));
  1371. }
  1372. if (Utils.getParameterByName('showBoundingBox')) {
  1373. let enabled = Utils.getParameterByName('showBoundingBox') === 'true';
  1374. if (enabled) {
  1375. this.setShowBoundingBox(true);
  1376. } else {
  1377. this.setShowBoundingBox(false);
  1378. }
  1379. }
  1380. if (Utils.getParameterByName('material')) {
  1381. let material = Utils.getParameterByName('material');
  1382. this.setMaterial(material);
  1383. }
  1384. if (Utils.getParameterByName('pointSizing')) {
  1385. let sizing = Utils.getParameterByName('pointSizing');
  1386. this.setPointSizing(sizing);
  1387. }
  1388. if (Utils.getParameterByName('quality')) {
  1389. let quality = Utils.getParameterByName('quality');
  1390. this.setQuality(quality);
  1391. }
  1392. if (Utils.getParameterByName('position')) {
  1393. let value = Utils.getParameterByName('position');
  1394. value = value.replace('[', '').replace(']', '');
  1395. let tokens = value.split(';');
  1396. let x = parseFloat(tokens[0]);
  1397. let y = parseFloat(tokens[1]);
  1398. let z = parseFloat(tokens[2]);
  1399. this.scene.view.position.set(x, y, z);
  1400. }
  1401. if (Utils.getParameterByName('target')) {
  1402. let value = Utils.getParameterByName('target');
  1403. value = value.replace('[', '').replace(']', '');
  1404. let tokens = value.split(';');
  1405. let x = parseFloat(tokens[0]);
  1406. let y = parseFloat(tokens[1]);
  1407. let z = parseFloat(tokens[2]);
  1408. this.scene.view.lookAt(new THREE.Vector3(x, y, z));
  1409. }
  1410. if (Utils.getParameterByName('background')) {
  1411. let value = Utils.getParameterByName('background');
  1412. this.setBackground(value);
  1413. }
  1414. // if(Utils.getParameterByName("elevationRange")){
  1415. // let value = Utils.getParameterByName("elevationRange");
  1416. // value = value.replace("[", "").replace("]", "");
  1417. // let tokens = value.split(";");
  1418. // let x = parseFloat(tokens[0]);
  1419. // let y = parseFloat(tokens[1]);
  1420. //
  1421. // this.setElevationRange(x, y);
  1422. // //this.scene.view.target.set(x, y, z);
  1423. // }
  1424. };
  1425. // ------------------------------------------------------------------------------------
  1426. // Viewer Internals
  1427. // ------------------------------------------------------------------------------------
  1428. createControls () {
  1429. { // create FIRST PERSON CONTROLS
  1430. this.fpControls = new FirstPersonControls(this, this.mainViewport);
  1431. this.fpControls.enabled = false;
  1432. this.fpControls.addEventListener('start', this.disableAnnotations.bind(this));
  1433. this.fpControls.addEventListener('end', this.enableAnnotations.bind(this));
  1434. /* this.addEventListener("loadPointCloudDone", ()=>{
  1435. let boundPlane = new THREE.Box3()
  1436. boundPlane.expandByPoint(this.bound.boundingBox.min.clone())//最低高度为bound的最低
  1437. boundPlane.expandByPoint(this.bound.boundingBox.max.clone().setZ(this.bound.center.z))//最高高度为bound的中心高度
  1438. FirstPersonControls.boundPlane = boundPlane
  1439. FirstPersonControls.standardSpeed = THREE.Math.clamp( Math.sqrt(this.bound.boundSize.length() )/ 100 , 0.02,0.5); //在这个boundPlane中的速度
  1440. }) */
  1441. }
  1442. // { // create GEO CONTROLS
  1443. // this.geoControls = new GeoControls(this.scene.camera, this.renderer.domElement);
  1444. // this.geoControls.enabled = false;
  1445. // this.geoControls.addEventListener("start", this.disableAnnotations.bind(this));
  1446. // this.geoControls.addEventListener("end", this.enableAnnotations.bind(this));
  1447. // this.geoControls.addEventListener("move_speed_changed", (event) => {
  1448. // this.setMoveSpeed(this.geoControls.moveSpeed);
  1449. // });
  1450. // }
  1451. { // create ORBIT CONTROLS
  1452. this.orbitControls = new OrbitControls(this);
  1453. this.orbitControls.enabled = false;
  1454. this.orbitControls.addEventListener('start', this.disableAnnotations.bind(this));
  1455. this.orbitControls.addEventListener('end', this.enableAnnotations.bind(this));
  1456. }
  1457. /* { // create EARTH CONTROLS
  1458. this.earthControls = new EarthControls(this);
  1459. this.earthControls.enabled = false;
  1460. this.earthControls.addEventListener('start', this.disableAnnotations.bind(this));
  1461. this.earthControls.addEventListener('end', this.enableAnnotations.bind(this));
  1462. }
  1463. { // create DEVICE ORIENTATION CONTROLS
  1464. this.deviceControls = new DeviceOrientationControls(this);
  1465. this.deviceControls.enabled = false;
  1466. this.deviceControls.addEventListener('start', this.disableAnnotations.bind(this));
  1467. this.deviceControls.addEventListener('end', this.enableAnnotations.bind(this));
  1468. } */
  1469. /* { // create VR CONTROLS
  1470. this.vrControls = new VRControls(this);
  1471. this.vrControls.enabled = false;
  1472. this.vrControls.addEventListener('start', this.disableAnnotations.bind(this));
  1473. this.vrControls.addEventListener('end', this.enableAnnotations.bind(this));
  1474. } */
  1475. };
  1476. toggleSidebar () {
  1477. let renderArea = $('#potree_render_area');
  1478. let isVisible = renderArea.css('left') !== '0px';
  1479. if (isVisible) {
  1480. renderArea.css('left', '0px');
  1481. } else {
  1482. renderArea.css('left', '300px');
  1483. }
  1484. };
  1485. toggleMap () {
  1486. // let map = $('#potree_map');
  1487. // map.toggle(100);
  1488. if (this.mapView) {
  1489. this.mapView.toggle();
  1490. }
  1491. };
  1492. onGUILoaded(callback){
  1493. if(this.guiLoaded){
  1494. callback();
  1495. }else{
  1496. this.guiLoadTasks.push(callback);
  1497. }
  1498. }
  1499. promiseGuiLoaded(){
  1500. return new Promise( resolve => {
  1501. if(this.guiLoaded){
  1502. resolve();
  1503. }else{
  1504. this.guiLoadTasks.push(resolve);
  1505. }
  1506. });
  1507. }
  1508. loadGUI(callback){
  1509. if(callback){
  1510. this.onGUILoaded(callback);
  1511. }
  1512. let viewer = this;
  1513. let sidebarContainer = $('#potree_sidebar_container');
  1514. sidebarContainer.load(new URL(Potree.scriptPath + '/' + (Potree.settings.sidebar || 'sidebar1.html')).href, () => {
  1515. sidebarContainer.css('width', '300px');
  1516. sidebarContainer.css('height', '100%');
  1517. let imgMenuToggle = document.createElement('img');
  1518. imgMenuToggle.src = new URL(Potree.resourcePath + '/icons/menu_button.svg').href;
  1519. imgMenuToggle.onclick = this.toggleSidebar;
  1520. imgMenuToggle.classList.add('potree_menu_toggle');
  1521. let imgMapToggle = document.createElement('img');
  1522. imgMapToggle.src = new URL(Potree.resourcePath + '/icons/map_icon.png').href;
  1523. imgMapToggle.style.display = 'none';
  1524. imgMapToggle.onclick = e => { this.toggleMap(); };
  1525. imgMapToggle.id = 'potree_map_toggle';
  1526. let elButtons = $("#potree_quick_buttons").get(0);
  1527. elButtons.append(imgMenuToggle);
  1528. elButtons.append(imgMapToggle);
  1529. VRButton.createButton(this.renderer).then(vrButton => {
  1530. if(vrButton == null){
  1531. console.log("VR not supported or active.");
  1532. return;
  1533. }
  1534. this.renderer.xr.enabled = true;
  1535. let element = vrButton.element;
  1536. element.style.position = "";
  1537. element.style.bottom = "";
  1538. element.style.left = "";
  1539. element.style.margin = "4px";
  1540. element.style.fontSize = "100%";
  1541. element.style.width = "2.5em";
  1542. element.style.height = "2.5em";
  1543. element.style.padding = "0";
  1544. element.style.textShadow = "black 2px 2px 2px";
  1545. element.style.display = "block";
  1546. elButtons.append(element);
  1547. vrButton.onStart(() => {
  1548. this.dispatchEvent({type: "vr_start"});
  1549. });
  1550. vrButton.onEnd(() => {
  1551. this.dispatchEvent({type: "vr_end"});
  1552. });
  1553. });
  1554. /* this.mapView = new MapView(this);
  1555. this.mapView.init(); */
  1556. i18n.init({
  1557. lng: 'en',
  1558. resGetPath: Potree.resourcePath + '/lang/__lng__/__ns__.json',
  1559. preload: ['en', 'fr', 'de', 'jp', 'se', 'es', 'zh'],
  1560. getAsync: true,
  1561. debug: false
  1562. }, function (t) {
  1563. // Start translation once everything is loaded
  1564. $('body').i18n();
  1565. });
  1566. $(() => {
  1567. //initSidebar(this);
  1568. let sidebar = new Sidebar(this);
  1569. sidebar.init();
  1570. this.sidebar = sidebar;
  1571. //if (callback) {
  1572. // $(callback);
  1573. //}
  1574. let elProfile = $('<div>').load(new URL(Potree.scriptPath + '/profile.html').href, () => {
  1575. $(document.body).append(elProfile.children());
  1576. this.profileWindow = new ProfileWindow(this);
  1577. this.profileWindowController = new ProfileWindowController(this);
  1578. $('#profile_window').draggable({
  1579. handle: $('#profile_titlebar'),
  1580. containment: $(document.body)
  1581. });
  1582. $('#profile_window').resizable({
  1583. containment: $(document.body),
  1584. handles: 'n, e, s, w'
  1585. });
  1586. $(() => {
  1587. this.guiLoaded = true;
  1588. for(let task of this.guiLoadTasks){
  1589. task();
  1590. }
  1591. });
  1592. });
  1593. });
  1594. });
  1595. return this.promiseGuiLoaded();
  1596. }
  1597. setLanguage (lang) {
  1598. i18n.setLng(lang);
  1599. $('body').i18n();
  1600. }
  1601. setServer (server) {
  1602. this.server = server;
  1603. }
  1604. initDragAndDrop(){
  1605. function allowDrag(e) {
  1606. e.dataTransfer.dropEffect = 'copy';
  1607. e.preventDefault();
  1608. }
  1609. let dropHandler = async (event) => {
  1610. console.log(event);
  1611. event.preventDefault();
  1612. for(const item of event.dataTransfer.items){
  1613. console.log(item);
  1614. if(item.kind !== "file"){
  1615. continue;
  1616. }
  1617. const file = item.getAsFile();
  1618. const isJson = file.name.toLowerCase().endsWith(".json");
  1619. const isGeoPackage = file.name.toLowerCase().endsWith(".gpkg");
  1620. if(isJson){
  1621. try{
  1622. const text = await file.text();
  1623. const json = JSON.parse(text);
  1624. if(json.type === "Potree"){
  1625. Potree.loadProject(viewer, json);
  1626. }
  1627. }catch(e){
  1628. console.error("failed to parse the dropped file as JSON");
  1629. console.error(e);
  1630. }
  1631. }else if(isGeoPackage){
  1632. const hasPointcloud = viewer.scene.pointclouds.length > 0;
  1633. if(!hasPointcloud){
  1634. let msg = "At least one point cloud is needed that specifies the ";
  1635. msg += "coordinate reference system before loading vector data.";
  1636. console.error(msg);
  1637. }else{
  1638. proj4.defs("WGS84", "+proj=longlat +ellps=WGS84 +datum=WGS84 +no_defs");
  1639. proj4.defs("pointcloud", this.getProjection());
  1640. let transform = proj4("WGS84", "pointcloud");
  1641. const buffer = await file.arrayBuffer();
  1642. const params = {
  1643. transform: transform,
  1644. source: file.name,
  1645. };
  1646. const geo = await Potree.GeoPackageLoader.loadBuffer(buffer, params);
  1647. viewer.scene.addGeopackage(geo);
  1648. }
  1649. }
  1650. }
  1651. };
  1652. $("body")[0].addEventListener("dragenter", allowDrag);
  1653. $("body")[0].addEventListener("dragover", allowDrag);
  1654. $("body")[0].addEventListener("drop", dropHandler);
  1655. }
  1656. updateAnnotations () {
  1657. if(!this.visibleAnnotations){
  1658. this.visibleAnnotations = new Set();
  1659. }
  1660. this.scene.annotations.updateBounds();
  1661. this.scene.cameraP.updateMatrixWorld();
  1662. this.scene.cameraO.updateMatrixWorld();
  1663. let distances = [];
  1664. let renderAreaSize = this.renderer.getSize(new THREE.Vector2());
  1665. let viewer = this;
  1666. let visibleNow = [];
  1667. this.scene.annotations.traverse(annotation => {
  1668. if (annotation === this.scene.annotations) {
  1669. return true;
  1670. }
  1671. if (!annotation.visible) {
  1672. return false;
  1673. }
  1674. annotation.scene = this.scene;
  1675. let element = annotation.domElement;
  1676. let position = annotation.position.clone();
  1677. position.add(annotation.offset);
  1678. if (!position) {
  1679. position = annotation.boundingBox.getCenter(new THREE.Vector3());
  1680. }
  1681. let distance = viewer.scene.cameraP.position.distanceTo(position);
  1682. let radius = annotation.boundingBox.getBoundingSphere(new THREE.Sphere()).radius;
  1683. let screenPos = new THREE.Vector3();
  1684. let screenSize = 0;
  1685. {
  1686. // SCREEN POS
  1687. screenPos.copy(position).project(this.scene.getActiveCamera());
  1688. screenPos.x = renderAreaSize.x * (screenPos.x + 1) / 2;
  1689. screenPos.y = renderAreaSize.y * (1 - (screenPos.y + 1) / 2);
  1690. // SCREEN SIZE
  1691. if(viewer.scene.cameraMode == CameraMode.PERSPECTIVE) {
  1692. let fov = Math.PI * viewer.scene.cameraP.fov / 180;
  1693. let slope = Math.tan(fov / 2.0);
  1694. let projFactor = 0.5 * renderAreaSize.y / (slope * distance);
  1695. screenSize = radius * projFactor;
  1696. } else {
  1697. screenSize = Utils.projectedRadiusOrtho(radius, viewer.scene.cameraO.projectionMatrix, renderAreaSize.x, renderAreaSize.y);
  1698. }
  1699. }
  1700. element.css("left", screenPos.x + "px");
  1701. element.css("top", screenPos.y + "px");
  1702. //element.css("display", "block");
  1703. let zIndex = 10000000 - distance * (10000000 / this.scene.cameraP.far);
  1704. if(annotation.descriptionVisible){
  1705. zIndex += 10000000;
  1706. }
  1707. element.css("z-index", parseInt(zIndex));
  1708. if(annotation.children.length > 0){
  1709. let expand = screenSize > annotation.collapseThreshold || annotation.boundingBox.containsPoint(this.scene.getActiveCamera().position);
  1710. annotation.expand = expand;
  1711. if (!expand) {
  1712. //annotation.display = (screenPos.z >= -1 && screenPos.z <= 1);
  1713. let inFrustum = (screenPos.z >= -1 && screenPos.z <= 1);
  1714. if(inFrustum){
  1715. visibleNow.push(annotation);
  1716. }
  1717. }
  1718. return expand;
  1719. } else {
  1720. //annotation.display = (screenPos.z >= -1 && screenPos.z <= 1);
  1721. let inFrustum = (screenPos.z >= -1 && screenPos.z <= 1);
  1722. if(inFrustum){
  1723. visibleNow.push(annotation);
  1724. }
  1725. }
  1726. });
  1727. let notVisibleAnymore = new Set(this.visibleAnnotations);
  1728. for(let annotation of visibleNow){
  1729. annotation.display = true;
  1730. notVisibleAnymore.delete(annotation);
  1731. }
  1732. this.visibleAnnotations = visibleNow;
  1733. for(let annotation of notVisibleAnymore){
  1734. annotation.display = false;
  1735. }
  1736. }
  1737. updateMaterialDefaults(pointcloud){
  1738. // PROBLEM STATEMENT:
  1739. // * [min, max] of intensity, source id, etc. are computed as point clouds are loaded
  1740. // * the point cloud material won't know the range it should use until some data is loaded
  1741. // * users can modify the range at runtime, but sensible default ranges should be
  1742. // applied even if no GUI is present
  1743. // * display ranges shouldn't suddenly change even if the actual range changes over time.
  1744. // e.g. the root node has intensity range [1, 478]. One of the descendants increases range to
  1745. // [0, 2047]. We should not automatically change to the new range because that would result
  1746. // in sudden and drastic changes of brightness. We should adjust the min/max of the sidebar slider.
  1747. const material = pointcloud.material;
  1748. const attIntensity = pointcloud.getAttribute("intensity");
  1749. if(attIntensity != null && material.intensityRange[0] === Infinity){
  1750. material.intensityRange = [...attIntensity.range];
  1751. }
  1752. // const attIntensity = pointcloud.getAttribute("intensity");
  1753. // if(attIntensity && material.intensityRange[0] === Infinity){
  1754. // material.intensityRange = [...attIntensity.range];
  1755. // }
  1756. // let attributes = pointcloud.getAttributes();
  1757. // for(let attribute of attributes.attributes){
  1758. // if(attribute.range){
  1759. // let range = [...attribute.range];
  1760. // material.computedRange.set(attribute.name, range);
  1761. // //material.setRange(attribute.name, range);
  1762. // }
  1763. // }
  1764. }
  1765. update(delta, timestamp){
  1766. viewer.addTimeMark('update','start')
  1767. TWEEN.update(timestamp);
  1768. transitions.update(delta);//写在开头,因为这时候最为固定,计时准确
  1769. this.dispatchEvent({
  1770. type: 'update_start',
  1771. delta: delta,
  1772. timestamp: timestamp});
  1773. this.updateScreenSize() //判断是否改变canvas大小
  1774. const scene = this.scene;
  1775. const camera = scene.getActiveCamera();
  1776. const visiblePointClouds = this.scene.pointclouds.filter(pc => pc.visible)
  1777. Potree.pointLoadLimit = Potree.pointBudget * 2;
  1778. /* const lTarget = camera.position.clone().add(camera.getWorldDirection(new THREE.Vector3()).multiplyScalar(1000));
  1779. this.scene.directionalLight.position.copy(camera.position);
  1780. this.scene.directionalLight.lookAt(lTarget); */
  1781. for (let pointcloud of visiblePointClouds) {
  1782. pointcloud.showBoundingBox = this.showBoundingBox;
  1783. pointcloud.generateDEM = this.generateDEM;
  1784. pointcloud.minimumNodePixelSize = this.minNodeSize;
  1785. let material = pointcloud.material;
  1786. material.uniforms.uFilterReturnNumberRange.value = this.filterReturnNumberRange;
  1787. material.uniforms.uFilterNumberOfReturnsRange.value = this.filterNumberOfReturnsRange;
  1788. material.uniforms.uFilterGPSTimeClipRange.value = this.filterGPSTimeRange;
  1789. material.uniforms.uFilterPointSourceIDClipRange.value = this.filterPointSourceIDRange;
  1790. material.classification = this.classifications;
  1791. material.recomputeClassification();
  1792. this.updateMaterialDefaults(pointcloud);
  1793. }
  1794. {
  1795. if(this.showBoundingBox){
  1796. let bbRoot = this.scene.scene.getObjectByName("potree_bounding_box_root");
  1797. if(!bbRoot){
  1798. let node = new THREE.Object3D();
  1799. node.name = "potree_bounding_box_root";
  1800. this.scene.scene.add(node);
  1801. bbRoot = node;
  1802. }
  1803. let visibleBoxes = [];
  1804. for(let pointcloud of this.scene.pointclouds){
  1805. for(let node of pointcloud.visibleNodes.filter(vn => vn.boundingBoxNode !== undefined)){
  1806. let box = node.boundingBoxNode;
  1807. visibleBoxes.push(box);
  1808. }
  1809. }
  1810. bbRoot.children = visibleBoxes;
  1811. }
  1812. }
  1813. if(this.boundNeedUpdate)this.updateModelBound() //add
  1814. this.scene.cameraP.fov = this.fov;
  1815. let controls = this.getControls();
  1816. if (controls === this.deviceControls) {
  1817. this.controls.setScene(scene);
  1818. this.controls.update(delta);
  1819. this.scene.cameraP.position.copy(scene.view.position);
  1820. this.scene.cameraO.position.copy(scene.view.position);
  1821. } else if (controls !== null) {
  1822. controls.setScene(scene);
  1823. controls.update(delta);
  1824. //更新camera
  1825. this.viewports.forEach(viewport=>{
  1826. if(!viewport.active)return
  1827. viewport.view.applyToCamera(viewport.camera)
  1828. })
  1829. }
  1830. this.lastFrameChanged = this.cameraChanged()//判断camera画面是否改变
  1831. { // update clip boxes
  1832. let boxes = [];
  1833. // volumes with clipping enabled
  1834. boxes.push(...this.scene.volumes.filter(v => (v.clip && v instanceof BoxVolume)));
  1835. // profile segments
  1836. for(let profile of this.scene.profiles){
  1837. boxes.push(...profile.boxes);
  1838. }
  1839. // Needed for .getInverse(), pre-empt a determinant of 0, see #815 / #816
  1840. let degenerate = (box) => box.matrixWorld.determinant() !== 0;
  1841. let clipBoxes = boxes.filter(degenerate).map( box => {
  1842. box.updateMatrixWorld();
  1843. let boxInverse = box.matrixWorld.clone().invert();
  1844. //let boxPosition = box.getWorldPosition(new THREE.Vector3());
  1845. return {box: box, inverse: boxInverse/* , position: boxPosition */};
  1846. });
  1847. //改
  1848. let bigClipInBox = clipBoxes.find(e=>e.box.clipTask == ClipTask.SHOW_INSIDE_Big && !e.box.highlight)//裁剪下载 when this.modules.Clip.editing
  1849. let clipBoxes_in = clipBoxes.filter(e=>e.box.clipTask == ClipTask.SHOW_INSIDE && !e.box.highlight)
  1850. let clipBoxes_out = clipBoxes.filter(e=>e.box.clipTask == ClipTask.SHOW_OUTSIDE && !e.box.highlight)
  1851. let highlightBoxes = clipBoxes.filter(e=>e.box.highlight )
  1852. // set clip volumes in material
  1853. for(let pointcloud of visiblePointClouds){
  1854. let clipBoxes_in2 = [], clipBoxes_out2 = [], highlightBoxes2 = []
  1855. if(pointcloud.dataset_id == Potree.settings.originDatasetId){ //实时裁剪只对初始数据集有效
  1856. clipBoxes_in2 = clipBoxes_in, clipBoxes_out2 = clipBoxes_out, highlightBoxes2 = highlightBoxes
  1857. }
  1858. pointcloud.material.setClipBoxes(bigClipInBox, clipBoxes_in2, clipBoxes_out2, highlightBoxes2);
  1859. }
  1860. }
  1861. {
  1862. for(let pointcloud of visiblePointClouds){
  1863. pointcloud.material.elevationGradientRepeat = this.elevationGradientRepeat;
  1864. }
  1865. }
  1866. { // update navigation cube
  1867. this.navigationCube.update(camera.rotation);
  1868. }
  1869. this.updateAnnotations();
  1870. this.transformationTool.update();
  1871. this.dispatchEvent({ type: 'update', delta: delta, timestamp: timestamp}); //在有sidebar时耗高cpu,占本update函数80%
  1872. viewer.addTimeMark('update','end')
  1873. //add ------
  1874. this.reticule.updateVisible()
  1875. }
  1876. updateViewPointcloud(camera, areaSize, isViewport){
  1877. let result = Potree.updatePointClouds(this.scene.pointclouds, camera, areaSize );
  1878. //if(isViewport)return
  1879. const tStart = performance.now();
  1880. const campos = camera.position;
  1881. let closestImage = Infinity;
  1882. for(const images of this.scene.orientedImages){
  1883. for(const image of images.images){
  1884. const distance = image.mesh.position.distanceTo(campos);
  1885. closestImage = Math.min(closestImage, distance);
  1886. }
  1887. }
  1888. //const tEnd = performance.now();
  1889. //改:不根据点云修改视野near far
  1890. var near = camera.near, far = camera.far
  1891. if(!camera.limitFar && result.lowestSpacing !== Infinity){
  1892. //let near = result.lowestSpacing * 10.0;
  1893. let far = -this.getBoundingBox().applyMatrix4(camera.matrixWorldInverse).min.z;
  1894. far = Math.max(far * 1.5, 10000);
  1895. //near = Math.min(100.0, Math.max(0.01, near));
  1896. //near = Math.min(near, closestImage);
  1897. far = Math.max(far, near + 10000);
  1898. /* if(near === Infinity){
  1899. near = 0.1;
  1900. } */
  1901. //camera.near = near; //为了其他物体的显示,不修改near
  1902. camera.far = far;
  1903. }
  1904. /* if(this.scene.cameraMode == CameraMode.ORTHOGRAPHIC) {//???
  1905. camera.near = -camera.far;
  1906. } */
  1907. if(/* near != camera.near || */far != camera.far){
  1908. camera.updateProjectionMatrix()
  1909. }
  1910. //注:pointcloud.visibleNodes会随着near far自动更新
  1911. }
  1912. getPRenderer(){
  1913. if(this.useHQ){
  1914. if (!this.hqRenderer) {
  1915. this.hqRenderer = new HQSplatRenderer(this);
  1916. }
  1917. this.hqRenderer.useEDL = this.useEDL;
  1918. return this.hqRenderer;
  1919. }else{
  1920. /* if (this.useEDL && Features.SHADER_EDL.isSupported()) {
  1921. if (!this.edlRenderer) {
  1922. this.edlRenderer = new EDLRenderer(this);
  1923. }
  1924. return this.edlRenderer;
  1925. } else {
  1926. if (!this.potreeRenderer) {
  1927. this.potreeRenderer = new PotreeRenderer(this);
  1928. }
  1929. return this.potreeRenderer;
  1930. } */
  1931. if (!this.edlRenderer) {
  1932. this.edlRenderer = new EDLRenderer(this);
  1933. }
  1934. return this.edlRenderer;
  1935. }
  1936. }
  1937. renderVR(){//渲染部分没改完
  1938. let renderer = this.renderer;
  1939. renderer.setClearColor(0x550000, 0);
  1940. renderer.clear();
  1941. let xr = renderer.xr;
  1942. let dbg = new THREE.PerspectiveCamera();
  1943. let xrCameras = xr.getCamera(dbg);
  1944. if(xrCameras.cameras.length !== 2){
  1945. return;
  1946. }
  1947. let makeCam = this.vrControls.getCamera.bind(this.vrControls);
  1948. { // clear framebuffer
  1949. if(viewer.background === "skybox"){
  1950. renderer.setClearColor(0xff0000, 1);
  1951. }else if(viewer.background === "gradient"){
  1952. renderer.setClearColor(0x112233, 1);
  1953. }else if(viewer.background === "black"){
  1954. renderer.setClearColor(0x000000, 1);
  1955. }else if(viewer.background === "white"){
  1956. renderer.setClearColor(0xFFFFFF, 1);
  1957. }else{
  1958. renderer.setClearColor(0x000000, 0);
  1959. }
  1960. renderer.clear();
  1961. }
  1962. // render background
  1963. if(this.background === "skybox"){
  1964. let {skybox} = this;
  1965. let cam = makeCam();
  1966. skybox.camera.rotation.copy(cam.rotation);
  1967. skybox.camera.fov = cam.fov;
  1968. skybox.camera.aspect = cam.aspect;
  1969. // let dbg = new THREE.Object3D();
  1970. let dbg = skybox.parent;
  1971. // dbg.up.set(0, 0, 1);
  1972. dbg.rotation.x = Math.PI / 2;
  1973. // skybox.camera.parent = dbg;
  1974. // dbg.children.push(skybox.camera);
  1975. dbg.updateMatrix();
  1976. dbg.updateMatrixWorld();
  1977. skybox.camera.updateMatrix();
  1978. skybox.camera.updateMatrixWorld();
  1979. skybox.camera.updateProjectionMatrix();
  1980. renderer.render(skybox.scene, skybox.camera);
  1981. // renderer.render(skybox.scene, cam);
  1982. }else if(this.background === "gradient"){
  1983. // renderer.render(this.scene.sceneBG, this.scene.cameraBG);
  1984. }
  1985. this.renderer.xr.getSession().updateRenderState({
  1986. depthNear: 0.1,
  1987. depthFar: 10000
  1988. });
  1989. let cam = null;
  1990. let view = null;
  1991. { // render world scene
  1992. cam = makeCam();
  1993. cam.position.z -= 0.8 * cam.scale.x;
  1994. cam.parent = null;
  1995. // cam.near = 0.05;
  1996. cam.near = viewer.scene.getActiveCamera().near;
  1997. cam.far = viewer.scene.getActiveCamera().far;
  1998. cam.updateMatrix();
  1999. cam.updateMatrixWorld();
  2000. this.scene.scene.updateMatrix();
  2001. this.scene.scene.updateMatrixWorld();
  2002. this.scene.scene.matrixAutoUpdate = false;
  2003. let camWorld = cam.matrixWorld.clone();
  2004. view = camWorld.clone().invert();
  2005. this.scene.scene.matrix.copy(view);
  2006. this.scene.scene.matrixWorld.copy(view);
  2007. cam.matrix.identity();
  2008. cam.matrixWorld.identity();
  2009. cam.matrixWorldInverse.identity();
  2010. renderer.render(this.scene.scene, cam);
  2011. this.scene.scene.matrixWorld.identity();
  2012. }
  2013. for(let pointcloud of this.scene.pointclouds){
  2014. let viewport = xrCameras.cameras[0].viewport;
  2015. pointcloud.material.useEDL = false;
  2016. pointcloud.screenHeight = viewport.height;
  2017. pointcloud.screenWidth = viewport.width;
  2018. // automatically switch to paraboloids because they cause far less flickering in VR,
  2019. // when point sizes are larger than around 2 pixels
  2020. // if(Features.SHADER_INTERPOLATION.isSupported()){
  2021. // pointcloud.material.shape = Potree.PointShape.PARABOLOID;
  2022. // }
  2023. }
  2024. // render point clouds
  2025. for(let xrCamera of xrCameras.cameras){
  2026. let v = xrCamera.viewport;
  2027. renderer.setViewport(v.x, v.y, v.width, v.height);
  2028. // xrCamera.fov = 90;
  2029. { // estimate VR fov
  2030. let proj = xrCamera.projectionMatrix;
  2031. let inv = proj.clone().invert();
  2032. let p1 = new THREE.Vector4(0, 1, -1, 1).applyMatrix4(inv);
  2033. let rad = p1.y
  2034. let fov = 180 * (rad / Math.PI);
  2035. xrCamera.fov = fov;
  2036. }
  2037. for(let pointcloud of this.scene.pointclouds){
  2038. const {material} = pointcloud;
  2039. material.useEDL = false;
  2040. }
  2041. let vrWorld = view.clone().invert();
  2042. vrWorld.multiply(xrCamera.matrixWorld);
  2043. let vrView = vrWorld.clone().invert();
  2044. this.pRenderer.render(this.scene.scenePointCloud, xrCamera, null, {
  2045. viewOverride: vrView,
  2046. });
  2047. }
  2048. { // render VR scene
  2049. let cam = makeCam();
  2050. cam.parent = null;
  2051. renderer.render(this.sceneVR, cam);
  2052. }
  2053. renderer.resetState();
  2054. }
  2055. clear(params={}){
  2056. let background = params.background || this.background;
  2057. let backgroundOpacity = params.backgroundOpacity == void 0 ? this.backgroundOpacity : params.backgroundOpacity//如果想完全透明,只需要backgroundOpacity为0
  2058. let renderer = this.renderer
  2059. //let gl = renderer.getContext()
  2060. if(background instanceof THREE.Color){ //add
  2061. renderer.setClearColor(background, backgroundOpacity);
  2062. }else if(background === "skybox"){
  2063. renderer.setClearColor(0x000000, 0 );
  2064. } else if (background === 'gradient') {
  2065. renderer.setClearColor(0x000000, 0);
  2066. } else if (background === 'black') {
  2067. renderer.setClearColor(0x000000, 1);
  2068. } else if (background === 'white') {
  2069. renderer.setClearColor(0xFFFFFF, 1);
  2070. } else {
  2071. renderer.setClearColor(background, backgroundOpacity);
  2072. }
  2073. params.target || renderer.clear();
  2074. }
  2075. getBuffer(viewport){//根据不同viewport返回rtEDL的texture
  2076. var buffer = this.buffers.get(viewport)
  2077. if(!buffer){
  2078. buffer = new THREE.WebGLRenderTarget(viewport.resolution.x, viewport.resolution.y, {
  2079. minFilter: THREE.NearestFilter,
  2080. magFilter: THREE.NearestFilter,
  2081. format: THREE.RGBAFormat,
  2082. type: THREE.FloatType
  2083. });
  2084. this.buffers.set(viewport, rtEDL)
  2085. }
  2086. return buffer
  2087. }
  2088. renderDefault(params_={}){
  2089. if(!this.visible || this.paused )return
  2090. let pRenderer = this.getPRenderer();
  2091. let viewports = params_.viewports || this.viewports
  2092. /* if(!this.needRender){
  2093. viewports = viewports.filter(v=>v.needRender) //可以渲染的条件是viewer或viewport的needRender为true
  2094. }
  2095. viewports = viewports.filter(v=>v.active)
  2096. if(viewports.length == 0)return */
  2097. viewer.addTimeMark('renderDefault','start')
  2098. //console.log('render', viewports.map(e=>e.name).join(','))
  2099. let renderSize
  2100. if(params_.target){
  2101. renderSize = new THREE.Vector2(params_.target.width, params_.target.height) //是画布大小
  2102. //可能需要viewer.setSize
  2103. }else{
  2104. renderSize = this.renderer.getSize(new THREE.Vector2()); //是client大小
  2105. }
  2106. let needSResize = viewports.length > 1 || params_.resize
  2107. viewports.forEach(view=>{
  2108. let params = $.extend({},params_);
  2109. params.viewport = view
  2110. //if(!params.target){
  2111. params.camera = params.camera || view.camera;
  2112. params.extraEnableLayers = view.extraEnableLayers
  2113. params.cameraLayers = view.cameraLayers
  2114. //}
  2115. var left,bottom,width,height
  2116. {
  2117. left = Math.ceil(renderSize.x * view.left)
  2118. bottom = Math.ceil(renderSize.y * view.bottom)
  2119. if(params_.target){//有target时最好viewport是专门建出来的
  2120. width = Math.ceil(renderSize.x * view.width) //target的大小可能和viewport不同,比如截图,这时会更改viewport大小
  2121. height = Math.ceil(renderSize.y * view.height)
  2122. }else{
  2123. width = view.resolution.x // 用的是client的width和height
  2124. height = view.resolution.y
  2125. }
  2126. if(width == 0 || height == 0)return
  2127. let scissorTest = view.width<1 || view.height<1
  2128. if(params_.target){
  2129. params_.target.viewport.set(left, bottom, width, height);
  2130. scissorTest && params_.target.scissor.set(left, bottom, width, height);
  2131. params_.target.scissorTest = scissorTest
  2132. this.renderer.setRenderTarget(params_.target)
  2133. }else{
  2134. this.renderer.setViewport(left, bottom, width, height) //规定视口,影响图形变换(画布的使用范围)
  2135. scissorTest && this.renderer.setScissor( left, bottom, width, height );//规定渲染范围
  2136. this.renderer.setScissorTest( scissorTest );//开启WebGL剪裁测试功能,如果不开启,.setScissor方法设置的范围不起作用 | width==1且height==1时开启会只有鼠标的地方刷新,很奇怪
  2137. }
  2138. }
  2139. if(needSResize){
  2140. this.emitResizeMsg( { viewport:view} )
  2141. }
  2142. viewer.dispatchEvent({type: "render.begin", viewer: viewer, viewport:view, params });
  2143. view.beforeRender && view.beforeRender()
  2144. if(view.render){
  2145. if(!view.render($.extend({}, params, {
  2146. renderer:this.renderer, clear:this.clear.bind(this), resize:null,
  2147. renderBG:this.renderBG.bind(this), force:true //viewer content_change时map也直接渲染吧 //!view.noPointcloud //如果要渲染点云,必须也一直渲染地图,否则地图会被覆盖(点云目前未能获取是否改变,也可能有其他动态物体,所以还是一直渲染的好)
  2148. })))return
  2149. }else{
  2150. this.clear(params)
  2151. pRenderer.clearTargets(params);
  2152. this.renderBG(view)
  2153. if(Potree.settings.notAdditiveBlending){
  2154. params.renderBeforeCloud = true
  2155. this.renderOverlay1(params) //先渲染不透明的model。 但drawedModelOnRT时这里提前多渲染了一遍
  2156. }
  2157. }
  2158. if(!view.noPointcloud ){
  2159. this.updateViewPointcloud(params.camera, view.resolution, true)
  2160. pRenderer.render(params); //渲染点云 skybox
  2161. }
  2162. if(Potree.settings.notAdditiveBlending){ // 融合页面才用到
  2163. params.renderBeforeCloud = false
  2164. this.renderOverlay1(params)
  2165. this.renderOverlay2(params)
  2166. }else{
  2167. this.renderOverlay(params)
  2168. }
  2169. view.afterRender && view.afterRender()
  2170. this.dispatchEvent({type: "render.end", viewer: this, viewport:view });
  2171. view.needRender = false
  2172. })
  2173. /* if(params_.screenshot){ //抗锯齿
  2174. params_.target.viewport.set(0, 0, params_.target.width, params_.target.height);
  2175. //scissorTest && params_.target.scissor.set(left, bottom, width, height);
  2176. params_.target.scissorTest = false
  2177. this.renderer.setRenderTarget(params_.target)
  2178. this.composer.render();
  2179. this.renderer.setRenderTarget(params_.target) //本想再画一层标签,但是viewport总是出错
  2180. } */
  2181. this.renderer.setRenderTarget(null)
  2182. viewer.scene.pointclouds[0] && this.addFakeMeasure('visibleNodes', viewer.scene.pointclouds[0].visibleNodes.length )//
  2183. this.addFakeMeasure('numVisiblePoints', Potree.numVisiblePoints/100000)//十万 numVisiblePoints和帧率成反比(若每一帧都render的话),和render用时成正比 (y=kn+b)。但visibleNodes个数也影响,多的话也更卡。visibleNodes和numVisiblePoints不成正比,少的visibleNodes可能numVisiblePoints多
  2184. viewer.addTimeMark('renderDefault','end')
  2185. }
  2186. renderBG(view){
  2187. let background = view.background || viewer.background;
  2188. let backgroundOpacity = view.backgroundOpacity == void 0 ? viewer.backgroundOpacity : view.backgroundOpacity//如果想完全透明,只需要backgroundOpacity为0
  2189. if(backgroundOpacity != 0){//绘制背景
  2190. if(background === "skybox"){
  2191. //限制相机到原点的距离。
  2192. let skyCamera = view.camera.type == "OrthographicCamera" ? viewer.skybox.cameraOrtho : viewer.skybox.camera
  2193. let safeRatio = 0.02;
  2194. let safeWidth = Potree.config.skyboxBgWidth * safeRatio / 2; //相机只能在这个范围内移动
  2195. if(!view.skyboxFixPos){ //允许不在全景图中心,允许位移造成一定程度畸变
  2196. let dir = new THREE.Vector3().subVectors(view.camera.position, viewer.bound.center);
  2197. let length = dir.length()
  2198. const moveMax = 100;
  2199. let aimRadius = easing.easeOutQuart(Math.min(length, moveMax) , 0, safeWidth, moveMax) //(x, startY, wholeY, maxX) 当自变量为0-moveMax时,相机位移量为0-safeWidth
  2200. dir.multiplyScalar(aimRadius/length)
  2201. skyCamera.position.copy(dir)
  2202. }else{
  2203. skyCamera.position.set(0,0,0)
  2204. }
  2205. skyCamera.rotation.copy(view.camera.rotation);
  2206. skyCamera.aspect = view.camera.aspect;
  2207. if(view.camera.type == "OrthographicCamera"){ //调节zoom
  2208. skyCamera.left = view.camera.left; skyCamera.right = view.camera.right; skyCamera.top = view.camera.top; skyCamera.bottom = view.camera.bottom
  2209. let a = Potree.config.skyboxBgWidth / 2 - safeWidth
  2210. let minY = Math.max(skyCamera.right / a, skyCamera.top / a, view.skyboxMinZoom||0); //能够使skybox铺满画布的最小zoom. 提示:越远zoom越小
  2211. let maxY = Math.max(20, minY) ;//自定义一个 不会超过的最大实际zoom
  2212. //view.camera.zoom自变量的变化范围:
  2213. let minX = 1
  2214. let maxX = 80
  2215. let x = THREE.Math.clamp(view.camera.zoom - minX, minX, maxX)
  2216. skyCamera.zoom = easing.easeOutCubic(x-minX, minY, maxY-minY, maxX-minX) //自变量范围从0开始,所以减去minX
  2217. //pos的范围先不管了 其实aimRadius是有误的,但效果还行
  2218. }else{
  2219. skyCamera.fov = view.camera.fov;
  2220. skyCamera.zoom = 1
  2221. }
  2222. view.skyboxRenderFun && view.skyboxRenderFun()
  2223. skyCamera.updateProjectionMatrix();
  2224. skyCamera.updateMatrixWorld()
  2225. viewer.renderer.render(viewer.skybox.scene, skyCamera);
  2226. }else if(background === 'gradient'){
  2227. viewer.scene.cameraBG.layers.set(Potree.config.renderLayers.bg);
  2228. viewer.renderer.render(viewer.scene.scene, viewer.scene.cameraBG);
  2229. }else if(background === 'overlayColor'){//在不clear的前提下加一层背景色
  2230. viewer.scene.bg2.material.color.copy(view.backgroundColor)
  2231. viewer.scene.bg2.material.opacity = view.backgroundOpacity
  2232. viewer.scene.cameraBG.layers.set(Potree.config.renderLayers.bg2);
  2233. viewer.renderer.render(viewer.scene.scene, viewer.scene.cameraBG);
  2234. }
  2235. }
  2236. //全景图的部分和点云有点相关就不移动到这了。但是如果是showPanos模式,就不要渲染背景了。
  2237. }
  2238. /*
  2239. 关于透明度:
  2240. 由于点云和mesh是分开渲染的,且材质很不一样,所以透明和blend有冲突
  2241. 1 如果点云的blend是AdditiveBlending,也就是普通的叠加模式。
  2242. 则半透明点云的depthTest和depthWrite都为false
  2243. 这时候mesh要后渲染,且depthWrite不能为false(除非depthTest也为false),否则将被点云遮住。
  2244. 2 如果点云的blend是普通型
  2245. 则半透明点云的depthTest和depthWrite都为true。(为何depthWrite不能像mesh一样为false, 否则点云自身透明会错乱,可能因为太多points了)
  2246. 这时候若mesh全部先渲染,则 透过depthWrite为false的半透明mesh看不透明点云,mesh会完全被点云遮住。但是透明的物体就是depthWrite要为false,否则也会完全遮住点云
  2247. 即使是后渲染半透明的mesh,若透过点云看mesh,mesh会完全被点云遮住(为什么之前遇到过 透过点云看mesh,点云会显示不出)
  2248. 最终选择是先渲染不透明的mesh,然后点云,然后透明的mesh。虽然点云对mesh透明会失效。
  2249. */
  2250. renderOverlay(params){
  2251. viewer.addTimeMark('renderOverlay','start')
  2252. this.renderOverlay1(params)
  2253. this.renderOverlay2(params)
  2254. viewer.addTimeMark('renderOverlay','end')
  2255. }
  2256. renderOverlay1(params){
  2257. let camera = params.camera ? params.camera : this.scene.getActiveCamera();
  2258. this.reticule.updateAtViewports(params.viewport)
  2259. this.renderer.setRenderTarget(params.target||null)
  2260. //为什么要在点云之后渲染,否则透明失效 、 会被点云覆盖
  2261. let cameraLayers
  2262. if(params.cameraLayers) cameraLayers = params.cameraLayers
  2263. else{
  2264. if(params.viewport.name == "mapViewport" )cameraLayers = ['bothMapAndScene', 'light']
  2265. else {
  2266. cameraLayers = ['sceneObjects', 'light', 'bothMapAndScene' ];
  2267. if(!params.drawedModelOnRT){
  2268. cameraLayers.push('model')
  2269. }
  2270. }
  2271. }
  2272. if(cameraLayers.length){
  2273. Potree.Utils.setCameraLayers(camera, cameraLayers, params.extraEnableLayers) //透明贴图层 skybox 、reticule marker 不能遮住测量线
  2274. if('renderBeforeCloud' in params){
  2275. this.scene.scene.traverse((object)=>{
  2276. if(object.material){
  2277. Potree.Utils.updateVisible(object, 'renderOpa',
  2278. (params.renderBeforeCloud && (object.material.opacity<1 || !object.material.depthTest) || (!params.renderBeforeCloud) && (object.material.opacity==1 && object.material.depthTest))? false:true)
  2279. //点云之前渲染的话隐藏半透明的, 点云之后渲染的话隐藏不透明的。 depthTest==false的也最后渲染
  2280. }
  2281. })//ground的材质中opacity为1,所以被当做不透明了
  2282. }
  2283. this.renderer.render(this.scene.scene, camera);
  2284. if('renderBeforeCloud' in params){
  2285. this.scene.scene.traverse((object)=>{
  2286. if(object.material){
  2287. Potree.Utils.updateVisible(object, 'renderOpa', true) //恢复
  2288. }
  2289. })
  2290. }
  2291. }
  2292. this.dispatchEvent({type: "render.pass.scene", viewer: viewer});
  2293. }
  2294. renderOverlay2(params){
  2295. let camera = params.camera ? params.camera : this.scene.getActiveCamera();
  2296. //清除深度 !!!!
  2297. this.renderer.clearDepth();
  2298. if(!params.magnifier){
  2299. //测量线
  2300. this.dispatchEvent({type: "render.pass.perspective_overlay", camera, screenshot:params.screenshot});
  2301. if(!params.screenshot && params.viewport.name != "mapViewport" ){
  2302. Potree.Utils.setCameraLayers(camera, ['magnifier']) //magnifier 遮住测量线
  2303. this.renderer.render(this.scene.scene, camera);
  2304. }
  2305. }
  2306. if(params.viewport.name != "mapViewport" ) {
  2307. Potree.Utils.setCameraLayers(camera, ['volume','transformationTool'])
  2308. this.renderer.render(this.clippingTool.sceneVolume, camera); //official 可以删
  2309. this.renderer.render(this.transformationTool.scene, camera);
  2310. }
  2311. }
  2312. setLimitFar(state){//切换是否limitFar
  2313. viewer.mainViewport.camera.limitFar = !!state
  2314. if(state){
  2315. viewer.mainViewport.camera.near = 0.02;
  2316. viewer.mainViewport.camera.far = Potree.settings.displayMode == 'showPanos' ? viewer.farWhenShowPano : Potree.settings.cameraFar;
  2317. viewer.mainViewport.camera.updateProjectionMatrix()
  2318. }
  2319. }
  2320. setClipState(state){//有时候需要暂时关闭下clip
  2321. state = !!state
  2322. if(this.clipUnabled == !state)return
  2323. this.scene.volumes.filter(v=>/* v.clip && */ v instanceof Potree.BoxVolume).map(volume=>{
  2324. volume.clip = state
  2325. Potree.Utils.updateVisible(volume, 'setClipState', state)
  2326. })
  2327. this.clipUnabled = !state
  2328. }
  2329. /* 大规模WebGL应用引发浏览器崩溃的几种情况及解决办法
  2330. https://blog.csdn.net/weixin_30378311/article/details/94846947 */
  2331. render(params={}){//add params
  2332. viewer.addTimeMark('render','start')
  2333. const vrActive = this.renderer.xr.isPresenting;
  2334. Potree.settings.useRTPoint = true//!(SiteModel.editing && SiteModel.selected && SiteModel.selected.buildType == 'room' )//空间模型的房间选中材质是需要depth的,这时候需要绘制两次点云
  2335. Potree.settings.pointEnableRT = this.scene.measurements.length > 0 || !Potree.settings.useRTPoint
  2336. if(vrActive){
  2337. this.renderVR();
  2338. }else{
  2339. let specialRender = !!params.viewports
  2340. let viewports = params.viewports || this.viewports
  2341. if(!this.needRender){
  2342. viewports = viewports.filter(v=>v.needRender) //可以渲染的条件是viewer或viewport的needRender为true
  2343. }
  2344. viewports = viewports.filter(v=>v.active)
  2345. if(viewports.length > 0){
  2346. params.viewports = viewports
  2347. if(this.outlinePass.selectedObjects.length && this.outlinePass.edgeStrength > 0 && !params.screenshot){
  2348. let scenes = this.inputHandler.interactiveScenes.concat(this.scene.scene).concat(viewer.scene.scenePointCloud)
  2349. this.composer.render(scenes, null, this.viewports, this.renderDefault.bind(this));
  2350. }else{
  2351. this.renderDefault(params);
  2352. }
  2353. }
  2354. if(!specialRender) this.needRender = false
  2355. }
  2356. viewer.addTimeMark('render','end')
  2357. }
  2358. startScreenshot(info={}, width=800, height=400, compressRatio ){//add
  2359. //let deferred = info.deferred || $.Deferred();
  2360. let getImageDeferred = info.getImageDeferred || $.Deferred();
  2361. let finishDeferred = info.finishDeferred || $.Deferred();
  2362. let viewerMaster = info.map ? this.mapViewer : this; //截图主体
  2363. let useMap = info.type == 'measure' || info.map
  2364. if(Potree.settings.displayMode == 'showPanos' && viewer.scene.view.isFlying('pos')){//如果在飞,飞完再截图
  2365. info.getImageDeferred = getImageDeferred , info.finishDeferred = finishDeferred
  2366. let f = ()=>{
  2367. this.startScreenshot(info, width, height, compressRatio)
  2368. }
  2369. viewer.scene.view.addEventListener('flyingDone', f, {once:true})
  2370. return {getImagePromise:getImageDeferred.promise(), finishPromise:finishDeferred.promise()}
  2371. }
  2372. var sid = Date.now()
  2373. //抗锯齿待加 1 post处理 2截图大张再抗锯齿缩小
  2374. console.log('startScreenshot: '+sid)
  2375. let updateCamera = ()=>{
  2376. this.viewports.forEach(e=>{
  2377. e.view.applyToCamera(e.camera) //因为fly时只更新了view所以要强制更新下camera
  2378. this.dispatchEvent({ //update map and sprite
  2379. type: "camera_changed",
  2380. camera: e.camera,
  2381. viewport : e,
  2382. changeInfo:{positionChanged:true,changed:true}
  2383. })
  2384. })
  2385. }
  2386. let screenshot = ()=>{
  2387. let pose
  2388. useMap && (viewer.mapViewer.needRender = true)
  2389. this.needRender = true
  2390. let { dataUrl } = viewerMaster.makeScreenshot( new THREE.Vector2(width,height), null, compressRatio );
  2391. if(!Potree.settings.isOfficial){
  2392. Common.downloadFile(dataUrl, 'screenshot.jpg')
  2393. }
  2394. var finish = ()=>{
  2395. oldStates.viewports.forEach(old=>{//恢复相机
  2396. var viewport = viewports.find(v=>v.name == old.name);
  2397. viewport.left = old.left;
  2398. viewport.width = old.width;
  2399. viewport.view.copy(old.view)
  2400. viewport.view.applyToCamera(viewport.camera);
  2401. })
  2402. viewer.updateScreenSize({forceUpdateSize:true})//更新像素
  2403. /* oldStates.viewports.forEach(old=>{//恢复相机
  2404. var viewport = [mapViewport, mainViewport].find(v=>v.name == old.name);
  2405. this.dispatchEvent({ //update map
  2406. type: "camera_changed",
  2407. camera: viewport.camera,
  2408. viewport : viewport
  2409. })
  2410. }) */
  2411. updateCamera()
  2412. finishDeferred.resolve({dataUrl, pose})
  2413. console.log('screenshot done: '+sid)
  2414. }
  2415. {//恢复:
  2416. if(info.type == 'measure'){
  2417. this.scene.measurements.forEach(e=>Potree.Utils.updateVisible(e, 'screenshot',true))
  2418. info.measurement.setSelected(false, 'screenshot')
  2419. }
  2420. this.images360.panos.forEach(pano=>{
  2421. Potree.Utils.updateVisible(pano, 'screenshot', true)
  2422. })
  2423. Potree.Utils.updateVisible(this.reticule, 'screenshot', true)
  2424. if(useMap){
  2425. Potree.Utils.updateVisible(this.mapViewer.cursor, 'screenshot', true)
  2426. if(oldStates.attachedToViewer != this.mapViewer.attachedToViewer){
  2427. if(info.type == 'measure'){
  2428. this.mapViewer.attachToMainViewer(false )
  2429. }
  2430. }
  2431. mapViewport.camera.zoom = oldStates.mapZoom
  2432. mapViewport.camera.updateProjectionMatrix()
  2433. }
  2434. let recover = ()=>{
  2435. if(Potree.settings.displayMode == 'showPanos') {
  2436. viewer.images360.flyToPano({pano:oldStates.pano, duration:0, callback:()=>{
  2437. finish()
  2438. }})
  2439. }else{
  2440. finish()
  2441. }
  2442. }
  2443. if(info.ifGetPose){
  2444. Potree.sdk.scene.getPose().done(pose_ =>{
  2445. pose = pose_
  2446. getImageDeferred.resolve({dataUrl, pose})
  2447. recover()
  2448. })
  2449. }else{
  2450. recover()
  2451. }
  2452. }
  2453. }// screenshot end
  2454. let mapViewport
  2455. let mainViewport = this.mainViewport
  2456. let viewports = [mainViewport];
  2457. let oldStates = {
  2458. viewports : [mainViewport.clone()],
  2459. pano: Potree.settings.displayMode == 'showPanos' ? viewer.images360.currentPano : null,
  2460. }
  2461. if(useMap){
  2462. mapViewport = this.mapViewer.viewports[0]
  2463. viewports.push(mapViewport)
  2464. oldStates.viewports.push(mapViewport.clone())
  2465. oldStates.attachedToViewer = this.mapViewer.attachedToViewer
  2466. oldStates.mapZoom = mapViewport.camera.zoom
  2467. Potree.Utils.updateVisible(this.mapViewer.cursor, 'screenshot', false)//令mapCursor不可见
  2468. }
  2469. if(info.hideMarkers){
  2470. this.images360.panos.forEach(pano=>{//令漫游点不可见
  2471. Potree.Utils.updateVisible(pano, 'screenshot', false)
  2472. })
  2473. }
  2474. Potree.Utils.updateVisible(this.reticule, 'screenshot', false)//令reticule不可见
  2475. if(info.type == 'measure'){//要截图双屏
  2476. this.scene.measurements.forEach(e=>Potree.Utils.updateVisible(e,'screenshot',e == info.measurement) )
  2477. info.measurement.setSelected(true, 'screenshot')
  2478. //因为分屏后位置才最终确定,才能确定是否显示出floorplan所以先分屏
  2479. if(Potree.settings.floorplanEnable){
  2480. this.mapViewer.attachToMainViewer(true, 'measure', 0.5 )
  2481. }
  2482. viewer.updateScreenSize({forceUpdateSize:true, width, height}) //更新viewports相机透视 使focusOnObject在此窗口大小下
  2483. let begin = ()=>{
  2484. useMap = this.mapViewer.attachedToViewer
  2485. updateCamera()
  2486. let waitTime = Potree.settings.displayMode == 'showPointCloud' ? 500 : 0 //等点云加载 网速差的话还是加载稀疏 是否要用最高质量点云
  2487. if(useMap){
  2488. let waitMap = ()=>{
  2489. //console.log('waitMap: '+sid)
  2490. this.mapViewer.waitLoadDone(screenshot.bind(this))//等待地图所有加载完
  2491. }
  2492. setTimeout(waitMap.bind(this), waitTime)
  2493. }else{
  2494. setTimeout(screenshot.bind(this), waitTime)
  2495. }
  2496. }
  2497. let {promise}= this.focusOnObject(info.measurement, 'measure', 0, {basePanoSize:1024} )//注意:不同角度截图 得到三维的会不一样,因为focusOnObject是根据方向的
  2498. promise.done(()=>{
  2499. //console.log('promise.done')
  2500. //根据当前位置更新floorplan显示
  2501. //console.log('view Pos ', this.mainViewport.view.position.toArray())
  2502. this.updateDatasetAt(true)
  2503. this.modules.SiteModel.updateEntityAt(true)
  2504. //this.updateFpVisiDatasets()
  2505. //console.log('currentFloor', this.modules.SiteModel.currentFloor, 'currentDataset', this.atDatasets )
  2506. let floorplanShowed = this.mapViewer.mapLayer.maps.some(e => e.name.includes('floorplan') && e.objectGroup.visible)
  2507. if(!floorplanShowed && this.mapViewer.attachedToViewer){
  2508. this.mapViewer.attachToMainViewer(false) //取消分屏
  2509. viewer.updateScreenSize({forceUpdateSize:true, width, height}) //更新viewports相机透视
  2510. let {promise} = this.focusOnObject(info.measurement, 'measure', 0, {basePanoSize:1024} )//因画面比例更改,重新focus
  2511. promise.done(()=>{
  2512. begin()
  2513. })
  2514. }else{
  2515. begin()
  2516. }
  2517. })
  2518. }else{
  2519. screenshot()
  2520. }
  2521. /*
  2522. 测量线的截图因为要调用分屏的,会改变画面
  2523. 但是普通截图的话,不会改变画面
  2524. */
  2525. return {getImagePromise:getImageDeferred.promise(), finishPromise:finishDeferred.promise()}
  2526. }
  2527. focusOnObject(object, type, duration, o={} ) {
  2528. //飞向热点、测量线等 。
  2529. //console.log('focusOnObject: ', object, type)
  2530. let deferred = o.deferred || $.Deferred();
  2531. let target = new THREE.Vector3, //相机focus的位置
  2532. position = new THREE.Vector3, //相机最终位置
  2533. dis; //相机距离目标
  2534. duration = duration == void 0 ? 1200 : duration;
  2535. let camera = viewer.scene.getActiveCamera()
  2536. let cameraPos = camera.position.clone()
  2537. if(camera.type == 'OrthographicCamera'){
  2538. return console.error('focusOnObject暂不支持OrthographicCamera。因情况复杂,请视情况使用splitScreenTool.viewportFitBound')
  2539. }
  2540. let getPosWithFullBound = (points, boundingBox, target, cameraPos )=>{//使boundingBox差不多占满屏幕时的相机到target的距离
  2541. // points 和 boundingBox 至少有一个
  2542. let scale
  2543. if(o.dontChangeCamDir){
  2544. var inv = camera.matrixWorldInverse;
  2545. }else{
  2546. var cameraTemp = camera.clone()
  2547. cameraTemp.position.copy(cameraPos)
  2548. cameraTemp.lookAt(target);
  2549. cameraTemp.updateMatrix();
  2550. cameraTemp.updateMatrixWorld();
  2551. //对镜头的bound
  2552. var inv = cameraTemp.matrixWorldInverse;
  2553. }
  2554. var bound = new THREE.Box3()
  2555. if(points){//使用points得到的bound更小 //如果points和boundingbox的差别较大,尤其使target和points中心不一致,那么points不一定会刚好在boundingbox内
  2556. points.forEach(e=>{
  2557. var p = e.clone().applyMatrix4(inv);
  2558. bound.expandByPoint(p)
  2559. })
  2560. scale = 1.3;
  2561. }else{
  2562. bound = boundingBox.applyMatrix4(inv);
  2563. scale = 0.9;
  2564. }
  2565. let boundSize = bound.getSize(new THREE.Vector3)
  2566. {
  2567. boundSize.x *= scale //稍微放大一些,不然会靠到屏幕边缘
  2568. boundSize.y *= scale
  2569. let min = 0.0001
  2570. boundSize.x = Math.max(min, boundSize.x)
  2571. boundSize.y = Math.max(min, boundSize.y)
  2572. }
  2573. let aspect = boundSize.x / boundSize.y
  2574. if(camera.aspect > aspect){//视野更宽则用bound的纵向来决定
  2575. dis = boundSize.y/2/ Math.tan(THREE.Math.degToRad(camera.fov / 2)) + boundSize.z/2
  2576. }else{
  2577. let hfov = cameraLight.getHFOVForCamera(camera, true);
  2578. dis = boundSize.x/2 / Math.tan(hfov / 2) + boundSize.z/2
  2579. }
  2580. dis = Math.max(0.1,dis)
  2581. //三个顶点以上的由于measure的中心不等于bound的中心,所以点会超出bound外。 且由于视椎近大远小,即使是两个点的,bound居中后线看上去仍旧不居中.
  2582. //获得相机最佳位置
  2583. let dir
  2584. if(o.dontChangeCamDir){
  2585. dir = viewer.mainViewport.view.direction.negate()
  2586. }else{
  2587. dir = new THREE.Vector3().subVectors(cameraPos, target).normalize()
  2588. }
  2589. if(o.dontLookUp && dir.z < 0){
  2590. dir.negate()
  2591. }
  2592. position.copy(target).add(dir.multiplyScalar(dis))
  2593. if(false){//打开以检查box
  2594. if(!this.boundBox){//调试
  2595. this.boundBox = new THREE.Mesh(new THREE.BoxGeometry(1,1,1,1));
  2596. this.boundBox.material.wireframe = true
  2597. this.boundBox.up.set(0,0,1)
  2598. Potree.Utils.setObjectLayers(this.boundBox,'sceneObjects')
  2599. this.scene.scene.add(this.boundBox);
  2600. }
  2601. this.boundBox.position.copy(target)
  2602. this.boundBox.scale.copy(boundSize)
  2603. this.boundBox.lookAt(position)
  2604. }
  2605. return position
  2606. }
  2607. if(this.images360.flying){
  2608. let f = ()=>{
  2609. this.focusOnObject(object, type, duration, $.extend(o,{deferred}))
  2610. this.images360.removeEventListener('cameraMoveDone',f)
  2611. }
  2612. this.images360.addEventListener('cameraMoveDone',f)
  2613. return {promise: deferred.promise() }
  2614. }
  2615. if (type == 'measure') {
  2616. target.copy(object.getCenter())
  2617. //试试改变位置(方向),直视测量线。能避免倾斜角度造成的非常不居中、以及看不到面的情况
  2618. if(object.points.length>2/* && window.focusMeasureFaceToIt */){
  2619. let facePlane = object.facePlane || new THREE.Plane().setFromCoplanarPoints(...object.points.slice(0,3) )
  2620. let normal = facePlane.normal.clone()
  2621. let angle = this.scene.view.direction.angleTo(normal)
  2622. let minDiff = THREE.Math.degToRad(60)
  2623. //console.log('angle',angle)
  2624. if(angle>minDiff && angle<Math.PI-minDiff){//当几乎正对时就不执行
  2625. if(angle<Math.PI/2){ //在背面
  2626. normal.negate()
  2627. }
  2628. let dir = new THREE.Vector3().subVectors(camera.position, target).normalize()
  2629. let newDir = new THREE.Vector3().addVectors(dir,normal)//两个角度的中间
  2630. cameraPos.copy(target.clone().add(newDir))
  2631. }
  2632. }else if(object.points.length == 2){ //线段
  2633. let lineDir = new THREE.Vector3().subVectors(object.points[0],object.points[1]).normalize()
  2634. let angle = this.scene.view.direction.angleTo(lineDir)
  2635. let maxDiff = Math.PI*0.25// 45度
  2636. if(angle<maxDiff || angle>Math.PI-maxDiff){//当几乎正对时就不执行
  2637. if(angle>Math.PI/2){ //令dir和lineDir成钝角
  2638. lineDir.negate()
  2639. }
  2640. let dir = new THREE.Vector3().subVectors(camera.position, target).normalize()
  2641. let mid = new THREE.Vector3().addVectors(lineDir, dir).normalize() //中间法向量(如果刚好dir和lineDir反向,那得到的为零向量,就不移动了,但一般不会酱紫吧)
  2642. let newDir = new THREE.Vector3().addVectors(dir, mid)
  2643. cameraPos.copy(target.clone().add(newDir))
  2644. }
  2645. }else{
  2646. console.error('measure 没有facePlane points点数还不为2?')
  2647. }
  2648. position = getPosWithFullBound(object.points, null, target, cameraPos )
  2649. if(this.mapViewer/* .attachedToViewer */){
  2650. //console.log('mapFocusOn: '+target.toArray())
  2651. const minBound = new THREE.Vector2(4,4)//针对垂直线,在地图上只有一个点
  2652. //原始的bound
  2653. let boundOri = new THREE.Box3()
  2654. object.points.forEach(e=>{
  2655. boundOri.expandByPoint(e)
  2656. })
  2657. let boundSizeOri = boundOri.getSize(new THREE.Vector3)
  2658. let boundSizeMap = boundSizeOri.clone().multiplyScalar(2)
  2659. boundSizeMap.x = Math.max(minBound.x, boundSizeMap.x )
  2660. boundSizeMap.y = Math.max(minBound.y, boundSizeMap.y )
  2661. this.mapViewer.moveTo(target.clone(), boundSizeMap, duration)
  2662. }
  2663. if(Potree.settings.displayMode == 'showPointCloud'){ //点云
  2664. let minDis = 0.3;
  2665. //if(o.checkIntersect){
  2666. let checkIntersect = ( )=>{
  2667. let intersect = this.inputHandler.ifBlockedByIntersect({pos3d:position, cameraPos: target})// 不一定准确
  2668. if(intersect){
  2669. let blockCount = 0, unblockCount = 0, visi;
  2670. for(let i=0;i<object.points.length;i++){ //如果顶点超过一半不可见,就要更改位置
  2671. let p = object.points[i]
  2672. let blocked = this.inputHandler.ifBlockedByIntersect({pos3d:p, margin:0.3 , cameraPos:position, pickWindowSize:4});
  2673. if(blocked){
  2674. blockCount ++;
  2675. if(blockCount / object.points.length >= 0.5){
  2676. visi = false
  2677. break
  2678. }
  2679. }else{
  2680. unblockCount ++;
  2681. if(unblockCount / object.points.length > 0.5){
  2682. visi = true
  2683. break
  2684. }
  2685. }
  2686. }
  2687. if(visi == void 0){
  2688. visi = unblockCount / object.points.length > 0.5
  2689. }
  2690. let shrink = ()=>{
  2691. let dir = new THREE.Vector3().subVectors(position, target).normalize().multiplyScalar(intersect.distance)
  2692. position.copy(target).add(dir)
  2693. console.log('checkIntersect newPos', position.clone() )
  2694. }
  2695. if(!visi){//更改位置距离target如果小于最小距离,需要反向。 否则直接缩短距离。
  2696. if(intersect.distance < minDis ){
  2697. console.log('检测到intersect 反向', intersect.distance )
  2698. let position1 = position.clone()
  2699. let dir = new THREE.Vector3().subVectors(position, target)
  2700. position.copy(target).sub(dir)
  2701. let intersect2 = this.inputHandler.ifBlockedByIntersect({pos3d: position, cameraPos:target})// 不一定准确
  2702. if(intersect2){
  2703. if(intersect2.distance < intersect.distance ){
  2704. position.copy(position1)//恢复
  2705. }
  2706. shrink()
  2707. }
  2708. }else{
  2709. shrink()
  2710. }
  2711. }
  2712. }
  2713. }
  2714. checkIntersect()
  2715. //多折线没有areaPlane 有时候会看向空白区域 - -
  2716. //}
  2717. }else if(Potree.settings.displayMode == 'showPanos'){//全景 (比较难校准)
  2718. let target2, dir
  2719. if( object.measureType.includes('MulDistance')){//因为该线不闭合,可能看向target的方向会没有线,所以换一个target
  2720. target2 = object.points[Math.round(object.points.length / 2) ]//直接看向中间点
  2721. dir = new THREE.Vector3().subVectors(target2, position).normalize()
  2722. }
  2723. let pano = viewer.images360.fitPanoTowardPoint({
  2724. /*point : target, //不使用目标点来判断是因为缺少measure角度的信息。比如虽然可以靠近线的中心,但是线朝向屏幕,那几乎就是一个点了。
  2725. //bestDistance : dis * 0.5, //乘以小数是为了尽量靠近
  2726. boundSphere: boundOri.getBoundingSphere(new THREE.Sphere), */
  2727. target,
  2728. dir,
  2729. point : position,
  2730. bestDistance : 0 ,
  2731. checkIntersect: true//o.checkIntersect
  2732. })
  2733. if(pano){
  2734. viewer.images360.flyToPano({pano, target : target2 || target, duration, deferred, dontMoveMap:true , basePanoSize:o.basePanoSize})//dontMoveMap不要移动map,否则flytopano会自动在map中focus到漫游点的位置,而非测量线了
  2735. }
  2736. if(viewer.images360.currentPano == pano){
  2737. let dis1 = viewer.images360.currentPano.position.distanceTo(target)
  2738. let dis2 = position.distanceTo(target)
  2739. //console.log('dis1 / dis2',dis1 / dis2, 'dis1-dis2', dis1-dis2)
  2740. return {msg: (dis1 / dis2 > 1.5 && dis1-dis2>10)? 'tooFar' : 'posNoChange', promise : deferred.promise() }
  2741. }else{
  2742. return {promise : deferred.promise()}
  2743. }
  2744. //出现过到达位置后测量线标签闪烁的情况
  2745. }
  2746. } else if (type == 'tag' || type == 'point') {
  2747. //dimension = 1
  2748. target.copy(object.position)
  2749. let bestDistance = o.distance || 3
  2750. if(!o.dontMoveMap && this.mapViewer){
  2751. //console.log('mapFocusOn: '+target.toArray())
  2752. this.mapViewer.moveTo(target.clone(), null, duration)
  2753. }
  2754. if(Potree.settings.displayMode == 'showPointCloud'){
  2755. if(o.dontChangePos){
  2756. position.copy(cameraPos)
  2757. }else{
  2758. dis = bestDistance
  2759. let dir = o.direction ? o.direction.clone().negate() : this.mainViewport.view.direction.negate()// */new THREE.Vector3().subVectors(camera.position, target).normalize()
  2760. if(o.dontLookUp && dir.z<0) dir.z *= -1
  2761. position.copy(target).add(dir.multiplyScalar(dis))
  2762. }
  2763. if(o.sameFloor){//需要在同一楼层
  2764. let atFloor = this.modules.SiteModel.pointInWhichEntity(target, 'floor')
  2765. if(atFloor){
  2766. let camFloor = this.modules.SiteModel.pointInWhichEntity(position, 'floor')
  2767. if(camFloor != atFloor){
  2768. let raycaster = new THREE.Raycaster();
  2769. let origin = target
  2770. let dir = new THREE.Vector3().subVectors( position, target ).normalize()
  2771. raycaster.set(origin, dir)
  2772. let intersect = Potree.Utils.getIntersect(null, [atFloor.box], null, raycaster)
  2773. if(intersect){
  2774. let dis = THREE.Math.clamp(intersect.distance - 0.2, camera.near, intersect.distance)
  2775. position.addVectors(origin, dir.multiplyScalar(dis))
  2776. console.log('移动到楼层')
  2777. }else{
  2778. console.error('?no intersect?')
  2779. }
  2780. }
  2781. }
  2782. }
  2783. if(o.checkIntersect){//识别被点云遮住的话
  2784. let intersect //反向查找从target到相机的第一个intersect
  2785. intersect = this.inputHandler.ifBlockedByIntersect({pos3d:position, margin:0, cameraPos:target} /* {pos3d:target, margin: 0.2, cameraPos:position} */)
  2786. if(intersect){
  2787. position.copy(intersect.location)
  2788. console.log('移近')
  2789. }
  2790. }
  2791. }else if(Potree.settings.displayMode == 'showPanos'){
  2792. let pano = viewer.images360.fitPanoTowardPoint({
  2793. point : target,
  2794. dir : this.scene.view.direction, //尽量不改相机方向,避免镜头晃动
  2795. checkIntersect: o.checkIntersect, sameFloor:o.sameFloor,
  2796. bestDistance, maxDis: o.maxDis //越近越好,但不要太近,bestDistance左右差不多
  2797. })
  2798. let result = {promise:deferred.promise() }
  2799. if(pano && pano.msg){
  2800. pano = pano.pano
  2801. result.msg = pano.msg
  2802. }
  2803. pano && viewer.images360.flyToPano({pano, target, duration, deferred, dontMoveMap:true , basePanoSize:o.basePanoSize })
  2804. return result
  2805. }
  2806. }else if(object.boundingBox && type == 'boundingBox'){//使屏幕刚好看全boundingBox
  2807. target = object.boundingBox.getCenter(new THREE.Vector3)
  2808. position = getPosWithFullBound(object.points, object.boundingBox, target, cameraPos )
  2809. if(Potree.settings.displayMode == 'showPanos'){//全景 (比较难校准)
  2810. let pano = viewer.images360.fitPanoTowardPoint({
  2811. point : position,
  2812. bestDistance : 0 ,
  2813. })
  2814. pano && viewer.images360.flyToPano({pano, target, duration, deferred, dontMoveMap:true , basePanoSize:o.basePanoSize})//dontMoveMap不要移动map,否则flytopano会自动在map中focus到漫游点的位置,而非测量线了
  2815. if(!pano){
  2816. console.error('no pano')
  2817. }
  2818. return {promise:deferred.promise() }
  2819. //出现过到达位置后测量线标签闪烁的情况
  2820. }else{
  2821. /* if(o.dontChangeCamDir){
  2822. target = null
  2823. } */
  2824. }
  2825. }
  2826. /*} else if(dimension == 2){//线
  2827. }else if(dimension == 3){//面
  2828. }else{//立体
  2829. } */
  2830. viewer.scene.view.setView({position, target, duration, callback:()=>{
  2831. //console.log('focusOnObjectSuccess: '+object.name, type)
  2832. deferred.resolve()
  2833. }
  2834. })
  2835. this.dispatchEvent({type:'focusOnObject', CamTarget:target, position}) //给controls发送信息
  2836. return {promise:deferred.promise()}
  2837. }
  2838. flyToDataset(o={}){
  2839. var pointcloud;
  2840. if(o instanceof THREE.Object3D) pointcloud = o
  2841. else if(o.pointcloud) pointcloud = o.pointcloud
  2842. else pointcloud = this.scene.pointclouds.find(p => p.dataset_id == o.id);
  2843. let duration = o.duration == void 0 ? 1000 : o.duration
  2844. var center = pointcloud.bound.getCenter(new THREE.Vector3);
  2845. let position
  2846. let getPano = ()=>{//获取离中心最近的pano
  2847. let request = []
  2848. let rank = [
  2849. Images360.scoreFunctions.distanceSquared({position: center})
  2850. ]
  2851. let r = Common.sortByScore(pointcloud.panos, request, rank);
  2852. if(r.length){
  2853. return r[0].item
  2854. }
  2855. }
  2856. if(Potree.settings.displayMode == 'showPanos'){
  2857. let pano = getPano()
  2858. if(pano){
  2859. if(pano == this.images360.currentPano) return 'posNoChange'
  2860. this.images360.flyToPano({
  2861. pano
  2862. })
  2863. }else return false
  2864. }else{
  2865. let target
  2866. position = center
  2867. if(pointcloud.panosBound){
  2868. let panosCenter = pointcloud.panosBound.center //pano集中的地方,也就是真正有点云的地方
  2869. position = panosCenter.clone()
  2870. /* let ratio = 0.2
  2871. position.z = center.z * ratio + panosCenter.z * (1-ratio) //因为panos一般比较低,为了不让相机朝下时看不到点云,加一丢丢中心高度
  2872. */
  2873. let pano = getPano()
  2874. if(pano){
  2875. target = pano.position //针对像隧道一样的场景, 中心点还是panosCenter都在没有点云的地方,所以还是看向其中一个漫游点好。
  2876. position.z = target.z //水平, 避免朝上或朝下
  2877. }
  2878. }
  2879. if(this.modules.Clip.editing){
  2880. position.z = center.z //剪裁时在中心高度,因为以点云为重点
  2881. this.modules.Clip.bus.dispatchEvent({type:'flyToPos', position, duration })
  2882. }else{
  2883. if(math.closeTo(position, this.images360.position)) return 'posNoChange'
  2884. viewer.scene.view.setView({position, target, duration })
  2885. }
  2886. o.dontMoveMap || viewer.mapViewer.fitToPointcloud(pointcloud, duration)
  2887. }
  2888. return true
  2889. }
  2890. addTimeMark(name, type){
  2891. let record = Potree.timeCollect[name]
  2892. let needRecord = record && record.start && record.measures.length < record.minCount
  2893. if(needRecord || Potree.measureTimings){
  2894. performance.mark(name+"-"+type)
  2895. if(type == 'end'){
  2896. let measure = performance.measure(name,name+"-start",name+"-end");
  2897. if(needRecord){
  2898. record.measures.push( measure.duration )
  2899. record.sum += measure.duration;
  2900. record.ave = record.sum / record.measures.length;
  2901. record.measures.sort( (a, b) => a - b );
  2902. record.median = record.measures[parseInt(record.measures.length / 2)]
  2903. }
  2904. }
  2905. }
  2906. }
  2907. addFakeMeasure(name,duration){//把一些count当做duration来统计
  2908. if(!Potree.measureTimings)return
  2909. if(!this.fakeMeasure[name]){
  2910. this.fakeMeasure[name] = []
  2911. }
  2912. let object = {
  2913. name, duration
  2914. }
  2915. this.fakeMeasure[name].push(object)
  2916. }
  2917. resolveTimings(timestamp,log){//打印用时。 注:performance手机的精度只到整数位 。 sidebar中监听update时有高cpu的函数所以不要用demo测
  2918. if(!this.toggle){
  2919. this.toggle = timestamp;
  2920. }
  2921. let duration = timestamp - this.toggle;
  2922. if(duration > 1000.0){
  2923. if(log){
  2924. let measures = performance.getEntriesByType("measure");
  2925. for(let i in this.fakeMeasure){
  2926. measures.push(...this.fakeMeasure[i])
  2927. }
  2928. let names = new Set();
  2929. for(let measure of measures){
  2930. names.add(measure.name);
  2931. }
  2932. let groups = new Map();
  2933. for(let name of names){
  2934. groups.set(name, {
  2935. measures: [],
  2936. sum: 0,
  2937. n: 0,
  2938. min: Infinity,
  2939. max: -Infinity
  2940. });
  2941. }
  2942. for(let measure of measures){
  2943. let group = groups.get(measure.name);
  2944. group.measures.push(measure);
  2945. group.sum += measure.duration;
  2946. group.n++;
  2947. group.min = Math.min(group.min, measure.duration);
  2948. group.max = Math.max(group.max, measure.duration);
  2949. }
  2950. /* let glQueries = Potree.resolveQueries(this.renderer.getContext()); // resolveQueries 无
  2951. for(let [key, value] of glQueries){
  2952. let group = {
  2953. measures: value.map(v => {return {duration: v}}),
  2954. sum: value.reduce( (a, i) => a + i, 0),
  2955. n: value.length,
  2956. min: Math.min(...value),
  2957. max: Math.max(...value)
  2958. };
  2959. let groupname = `[tq] ${key}`;
  2960. groups.set(groupname, group);
  2961. names.add(groupname);
  2962. } */
  2963. for(let [name, group] of groups){
  2964. group.mean = group.sum / group.n;
  2965. /* group.measures.sort( (a, b) => a.duration - b.duration );
  2966. if(group.n === 1){
  2967. group.median = group.measures[0].duration;
  2968. }else if(group.n > 1){
  2969. group.median = group.measures[parseInt(group.n / 2)].duration;
  2970. }
  2971. */
  2972. let measures = group.measures.slice()
  2973. measures.sort( (a, b) => a.duration - b.duration );
  2974. if(group.n === 1){
  2975. group.median = measures[0].duration;
  2976. }else if(group.n > 1){
  2977. group.median = measures[parseInt(group.n / 2)].duration;
  2978. }
  2979. }
  2980. let cn = Array.from(names).reduce( (a, i) => Math.max(a, i.length), 0) + 5;
  2981. let cmin = 6;
  2982. let cmed = 6;
  2983. let cmax = 6;
  2984. let csam = 4;
  2985. let message = ` ${"NAME".padEnd(cn)} |`
  2986. + ` ${"MIN".padStart(cmin)} |`
  2987. + ` ${"MEDIAN".padStart(cmed)} |`
  2988. + ` ${"MAX".padStart(cmax)} |`
  2989. + ` ${"AVE".padStart(cmax)} |`
  2990. + ` ${"SAMPLES".padStart(csam)} \n`;
  2991. message += ` ${"-".repeat(message.length) }\n`;
  2992. names = Array.from(names).sort();
  2993. for(let name of names){
  2994. let group = groups.get(name);
  2995. let min = group.min.toFixed(3);
  2996. let median = group.median.toFixed(3);
  2997. let max = group.max.toFixed(3);
  2998. let ave = group.mean.toFixed(3); //add
  2999. let n = group.n;
  3000. message += ` ${name.padEnd(cn)} |`
  3001. + ` ${min.padStart(cmin)} |`
  3002. + ` ${median.padStart(cmed)} |`
  3003. + ` ${max.padStart(cmax)} |`
  3004. + ` ${ave.padStart(cmax)} |`
  3005. + ` ${n.toString().padStart(csam)}\n`;
  3006. }
  3007. message += `\n`;
  3008. console.log(message);
  3009. }
  3010. this.fakeMeasure = {} //clear
  3011. performance.clearMarks();
  3012. performance.clearMeasures();
  3013. this.toggle = timestamp;
  3014. }
  3015. //注意,console.log本身用时挺高,降4倍时可能占用0.5毫秒,所以不能每帧都打印
  3016. }
  3017. loop(timestamp){
  3018. //let startTime = performance.now()
  3019. //console.log('间隔:' ,parseInt((startTime - this.lastEndTime)*100 )/100)
  3020. if(performance.getEntriesByName("loopWaitNext-start").length)viewer.addTimeMark('loopWaitNext','end')
  3021. if(this.stats){
  3022. this.stats.begin();
  3023. }
  3024. performance.mark('loop-start') ;// 无论有没有reportTimings都要获取,因为getBestCound需要
  3025. this.shelterCount = {byTex:0, byCloud:0, maxByTex: 100, maxByCloud:0 } //清空 因ifPointBlockedByIntersect可能在任何时候触发,所以需要一开始就定义这个,且每次计算最大可计算次数太麻烦了就定义一个吧。
  3026. let deltaTime = this.clock.getDelta()
  3027. this.update(deltaTime, timestamp);
  3028. this.magnifier.render();
  3029. this.render();
  3030. this.objs.children.forEach(e=>{
  3031. if(e.fileType == '3dTiles'){
  3032. e.runtime.update(deltaTime, this.renderer, this.mainViewport.camera)
  3033. }
  3034. })
  3035. // let vrActive = viewer.renderer.xr.isPresenting;
  3036. // if(vrActive){
  3037. // this.update(this.clock.getDelta(), timestamp);
  3038. // this.render();
  3039. // }else{
  3040. // this.update(this.clock.getDelta(), timestamp);
  3041. // this.render();
  3042. // }
  3043. Potree.framenumber++;
  3044. //-------------
  3045. this.images360.update()
  3046. this.computeShelter()
  3047. //-------------
  3048. if(this.stats){
  3049. this.stats.end();
  3050. }
  3051. viewer.addTimeMark('loop','end')
  3052. viewer.addTimeMark('loopWaitNext','start')
  3053. this.resolveTimings(timestamp, Potree.measureTimings);
  3054. //Potree.measureTimings = 1
  3055. }
  3056. postError(content, params = {}){
  3057. let message = this.postMessage(content, params);
  3058. message.element.addClass("potree_message_error");
  3059. return message;
  3060. }
  3061. postMessage(content, params = {}){
  3062. let message = new Message(content);
  3063. let animationDuration = 100;
  3064. message.element.css("display", "none");
  3065. message.elClose.click( () => {
  3066. message.element.slideToggle(animationDuration);
  3067. let index = this.messages.indexOf(message);
  3068. if(index >= 0){
  3069. this.messages.splice(index, 1);
  3070. }
  3071. });
  3072. this.elMessages.prepend(message.element);
  3073. message.element.slideToggle(animationDuration);
  3074. this.messages.push(message);
  3075. if(params.duration !== undefined){
  3076. let fadeDuration = 500;
  3077. let slideOutDuration = 200;
  3078. setTimeout(() => {
  3079. message.element.animate({
  3080. opacity: 0
  3081. }, fadeDuration);
  3082. message.element.slideToggle(slideOutDuration);
  3083. }, params.duration)
  3084. }
  3085. return message;
  3086. }
  3087. getBoundingBox (pointclouds) {
  3088. //可以直接返回viewer.bound
  3089. if(!this.bound){
  3090. this.updateModelBound()
  3091. }
  3092. return this.bound.boundingBox.clone()//this.scene.getBoundingBox(pointclouds);
  3093. };
  3094. updateModelBound(reason){
  3095. this.boundNeedUpdate = false
  3096. this.bound = Utils.computePointcloudsBound(this.scene.pointclouds.filter(pointcloud=> //只求可见
  3097. pointcloud.visible || pointcloud.unvisibleReasons && pointcloud.unvisibleReasons.length == 1 && pointcloud.unvisibleReasons[0].reason == 'displayMode'
  3098. ))
  3099. if(Potree.settings.boundAddObjs){//加上obj的bound
  3100. this.objs.children.forEach(e=>{
  3101. this.bound.boundingBox.union(e.boundingBox.clone().applyMatrix4(e.matrixWorld))
  3102. })
  3103. this.bound.boundingBox.getSize(this.bound.boundSize)
  3104. this.bound.boundingBox.getCenter(this.bound.center)
  3105. }
  3106. viewer.farWhenShowPano = this.bound.boundSize.length() * 10//全景漫游时要能看到整个skybox 原本*2的但对于距离特远的数据集需要乘大一些否则会黑面
  3107. /* let boundPlane = new THREE.Box3()
  3108. boundPlane.expandByPoint(this.bound.boundingBox.min.clone())//最低高度为bound的最低
  3109. boundPlane.expandByPoint(this.bound.boundingBox.max.clone().setZ(this.bound.center.z))//最高高度为bound的中心高度
  3110. FirstPersonControls.boundPlane = boundPlane */
  3111. //FirstPersonControls.standardSpeed = THREE.Math.clamp( Math.sqrt(this.bound.boundSize.length() )/ 100 , 0.02,0.5); //在这个boundPlane中的速度
  3112. viewer.scene.pointclouds.forEach(e=>{//海拔范围
  3113. e.material.heightMin = this.bound.boundingBox.min.z
  3114. e.material.heightMax = this.bound.boundingBox.max.z
  3115. })
  3116. this.dispatchEvent({type:'updateModelBound'})
  3117. }
  3118. waitForLoad(object, isLoadedCallback){//等待加载时显示loading。主要是贴图
  3119. this.waitQueue.push({
  3120. object,
  3121. isLoadedCallback,
  3122. })
  3123. 1 === this.waitQueue.length && this.dispatchEvent({type:"loading", show:true})
  3124. }
  3125. ifAllLoaded( ){
  3126. if(this.waitQueue.length>0){
  3127. this.waitQueue = this.waitQueue.filter(function(e) {
  3128. return !e.isLoadedCallback()
  3129. })
  3130. }
  3131. 0 === this.waitQueue.length && this.dispatchEvent({type:"loading", show:false})
  3132. }
  3133. cancelLoad(object){//add 突然出现还没加载完就被deactivateTiledPano但还在loading的情况,所以加了这个
  3134. this.waitQueue = this.waitQueue.filter(function(e) {
  3135. return e.object != object
  3136. })
  3137. this.ifAllLoaded()
  3138. }
  3139. setView(o={}){
  3140. let callback = ()=>{
  3141. if(o.displayMode){
  3142. Potree.settings.displayMode = o.displayMode
  3143. }
  3144. o.callback && o.callback()
  3145. }
  3146. if(o.pano != void 0){//pano 权重高于 position
  3147. this.images360.flyToPano(o)
  3148. }else{
  3149. this.scene.view.setView($.extend({},o, {callback}))
  3150. }
  3151. }
  3152. //设置点云为标准模式
  3153. setPointStandardMat(state, pointDensity, fitPointsize){
  3154. console.log('setPointStandardMat',state)
  3155. if(state){
  3156. if(this.pointStatesBefore){
  3157. return console.error('已设置过pointStatesBefore!')
  3158. }
  3159. this.pointStatesBefore = {
  3160. opacity : new Map(),
  3161. size: new Map(),
  3162. density:Potree.settings.pointDensity,
  3163. useEDL:this.getEDLEnabled(),
  3164. shape: viewer.scene.pointclouds[0].material.shape
  3165. }
  3166. viewer.scene.pointclouds.forEach(e=>{
  3167. this.pointStatesBefore.opacity.set(e, e.temp.pointOpacity) //因为更改pointDensity时会自动变opacity,所以这项最先获取
  3168. this.pointStatesBefore.colorType = e.material.activeAttributeName;
  3169. fitPointsize && this.pointStatesBefore.size.set(e,e.temp.pointSize) //这项不一定有用,因为会被后期覆盖
  3170. })
  3171. if(pointDensity)Potree.settings.pointDensity = pointDensity //万一之后切换到全景模式怎么办
  3172. if(fitPointsize)Potree.settings.sizeFitToLevel = true
  3173. viewer.scene.pointclouds.forEach(e=>{
  3174. e.material.activeAttributeName = 'rgba';
  3175. e.material.shape = Potree.PointShape['SQUARE']
  3176. fitPointsize && e.changePointSize(Potree.config.material.realPointSize, true)
  3177. e.changePointOpacity(1)
  3178. })
  3179. viewer.setEDLEnabled(false)
  3180. }else{
  3181. if(!this.pointStatesBefore){
  3182. return console.error('未设置过pointStatesBefore!')
  3183. }
  3184. Potree.settings.sizeFitToLevel = false
  3185. if(pointDensity)Potree.settings.pointDensity = this.pointStatesBefore.pointDensity
  3186. viewer.scene.pointclouds.forEach(e=>{
  3187. e.material.activeAttributeName = this.pointStatesBefore.colorType
  3188. e.changePointOpacity(this.pointStatesBefore.opacity.get(e))
  3189. e.material.shape = this.pointStatesBefore.shape
  3190. let size = this.pointStatesBefore.size.get(e)
  3191. if(size) e.changePointSize(size)
  3192. })
  3193. viewer.setEDLEnabled(this.pointStatesBefore.useEDL)
  3194. this.pointStatesBefore = null
  3195. }
  3196. }
  3197. //调试时显示transformControl来调节object
  3198. transformObject(object){
  3199. let seleted = viewer.inputHandler.selection[0]
  3200. if(!object){//取消
  3201. seleted && viewer.inputHandler.toggleSelection(seleted);
  3202. return
  3203. }
  3204. if(seleted && seleted != object){//要更换,先取消
  3205. this.transformObject(null)
  3206. }
  3207. if(!object.boundingBox){
  3208. object.boundingBox = new THREE.Box3() //任意大小 只是为了显示黄色外框
  3209. //??? computeBoundingBox
  3210. }
  3211. if(!viewer.inputHandler.selection.includes(object)){
  3212. viewer.inputHandler.toggleSelection(object);
  3213. }
  3214. }
  3215. pointInWhichPointcloud(pos){//选择最接近中心的那个 使用boundSphere
  3216. let result = Common.sortByScore(this.scene.pointclouds,[],[
  3217. (pointcloud)=>{
  3218. var size = pointcloud.pcoGeometry.tightBoundingBox.getSize(new THREE.Vector3)
  3219. var center = pointcloud.bound.getCenter(new THREE.Vector3)
  3220. var length = size.length() / 2
  3221. var dis = pos.distanceTo(center);
  3222. return length / dis //到数据集中心的距离占数据集大小越小越好
  3223. }
  3224. ])
  3225. //若要求更准确的话,可以使用ifContainsPoint判断一下是否在bound中
  3226. let r = result[0];
  3227. return r && r.score > 1 ? result[0].item : null
  3228. }
  3229. /* addObjectTest1(){//加水管
  3230. if(Potree.settings.number == 't-8KbK1JjubE'){
  3231. let boundingBox = new THREE.Box3()
  3232. boundingBox.min.set(-1,-1,-1); boundingBox.max.set(1,1,1)
  3233. let radius = 0.08;
  3234. let radialSegments = 5
  3235. let radSegments = Math.PI*2 / radialSegments
  3236. var circlePts = [];//横截面
  3237. for(let i=0;i<radialSegments;i++){
  3238. let angle = radSegments * i;
  3239. circlePts.push(new THREE.Vector2(radius * Math.cos(angle), radius * Math.sin(angle) ))
  3240. }
  3241. var count = 0
  3242. var addMesh = (color, path, height)=>{//height:在path之上的高度,负数代表在path之下
  3243. var name = 'cylinder'+count
  3244. var mat = new THREE.MeshStandardMaterial({color, depthTest:false, roughness:0.4,metalness:0.5}) 
  3245. let linePath = path.map(e=>new THREE.Vector3().copy(e).setZ(e.z+height))
  3246. let geo = MeshDraw.getExtrudeGeo( circlePts, null,{ extrudePath:linePath, tension:0.2} )
  3247. var mesh = new THREE.Mesh(geo,mat);
  3248. mesh.name = name
  3249. window[name] = mesh
  3250. mesh.boundingBox = boundingBox
  3251. mesh.matrixAutoUpdate = false
  3252. mesh.matrix.copy(viewer.scene.pointclouds[0].transformMatrix)
  3253. mesh.matrixWorldNeedsUpdate = true
  3254. this.scene.scene.add(mesh);
  3255. count ++
  3256. }
  3257. let linePath, height
  3258. //地上管子 黄色
  3259. linePath = [{"x":-109.83,"y":-68.33,"z":-7.52},{"x":-95.17,"y":-59.3,"z":-7.38}, {"x":-38.75,"y":-24.01,"z":-6.01},{"x":0.5,"y":0.19,"z":-3.89},{"x":39.29,"y":24.41,"z":-1.31}
  3260. ,{"x":43.58,"y":27.7,"z":-0.97},{"x":40.22,"y":35.37,"z":-0.67}// 拐弯向右
  3261. , {"x":39.18,"y":36.71,"z":0.35},{"x":38.69,"y":36.04,"z":18.04} // 拐弯向上
  3262. ]
  3263. height = radius + 0.05;
  3264. addMesh('#b86', linePath, height)
  3265. //地下管子 藍色
  3266. linePath = [{"x":-108.24,"y":-70.61,"z":-7.52}, {"x":-57.8,"y":-39.31,"z":-6.72},{"x":-18.8,"y":-15.35,"z":-5.01},{"x":55.87,"y":31.67,"z":-0.04},{"x":110.53,"y":66.48,"z":5.14}
  3267. ]
  3268. height = -0.5;
  3269. addMesh('#48a', linePath, height)
  3270. }
  3271. }
  3272. */
  3273. /* createRoomEv(){
  3274. const environment = new RoomEnvironment();
  3275. const pmremGenerator = new THREE.PMREMGenerator( this.renderer );
  3276. }
  3277. */
  3278. async loadModel(fileInfo, done, onProgress_, onError){
  3279. console.log('开始加载', Common.getNameFromURL(fileInfo.name) )
  3280. let boundingBox = new THREE.Box3()
  3281. /* if(!Potree.settings.boundAddObjs){
  3282. boundingBox.min.set(-0.5,-0.5,-0.5); boundingBox.max.set(0.5,0.5,0.5)
  3283. } */
  3284. if(fileInfo.objurl){
  3285. fileInfo.url = fileInfo.objurl, fileInfo.fileType = 'obj' //兼容最早的
  3286. }
  3287. if(fileInfo.url instanceof Array){
  3288. if(fileInfo.url.length == 1){
  3289. fileInfo.url = fileInfo.url[0]
  3290. }else{
  3291. fileInfo.loadedCount = 0
  3292. fileInfo.modelGroup = new THREE.Object3D; //parentGroup.name = fileInfo.title
  3293. fileInfo.url.forEach((url,i)=>{
  3294. let fileInfoS = Common.CloneObject(fileInfo)
  3295. fileInfoS.url = url
  3296. fileInfoS.name = 'child-'+i
  3297. fileInfoS.parentInfo = fileInfo
  3298. this.loadModel(fileInfoS, done, onProgress_, onError)
  3299. })
  3300. return
  3301. }
  3302. }
  3303. fileInfo.url = Common.dealURL(fileInfo.url) //去除'+'
  3304. fileInfo.loadStartTime = Date.now()
  3305. //let fileType = fileInfo.tilesUrl ? '3dTiles' : fileInfo.objurl ? 'obj' : 'glb'
  3306. let loadDone = (object, fileInfo_ /* , total, url */)=>{
  3307. fileInfo_ = fileInfo_ || fileInfo
  3308. if(fileInfo_.parentInfo){
  3309. object.name = fileInfo_.name
  3310. fileInfo_.parentInfo.loadedCount ++
  3311. fileInfo_.parentInfo.modelGroup.add(object)
  3312. if(fileInfo_.parentInfo.loadedCount == fileInfo_.parentInfo.url.length){
  3313. return loadDone(fileInfo_.parentInfo.modelGroup, fileInfo_.parentInfo)
  3314. }else{
  3315. return
  3316. }
  3317. }
  3318. object.name = fileInfo_.name != void 0 ? fileInfo_.name : fileInfo_.type
  3319. object.fileType = fileInfo_.fileType
  3320. object.boundingBox = boundingBox //未乘上matrixWorld的本地boundingBox
  3321. //object.scale.set(1,1,1);//先获取原始的大小时的boundingBox
  3322. object.opacity = 1 //初始化 记录
  3323. object.updateMatrixWorld()
  3324. if(fileInfo_.id != void 0)object.dataset_id = fileInfo_.id
  3325. fileInfo_.loadCostTime = Date.now() - fileInfo_.loadStartTime
  3326. /* let weight = Math.round((total / 1024 / 1024) * 100) / 100;*/
  3327. console.log( '加载完毕:', Common.getNameFromURL(fileInfo_.name), '耗时(ms)', fileInfo_.loadCostTime, /* 模型数据量:' + weight + 'M' */)
  3328. if(fileInfo_.fileType == '3dTiles'){
  3329. let tileset = object.runtime.getTileset()
  3330. //TileHeader: tileset.root
  3331. //参见另一个工程 TileRenderer.js preprocessNode
  3332. //let boundingVolume = tileset.root.boundingVolume //这个坐标位置几万…… let data = boundingVolume.halfAxes //但这个似乎是premultiply( transform );过后的,可能需还原下
  3333. let json = tileset.tileset
  3334. let box = json.root.boundingVolume.box
  3335. let center = new THREE.Vector3(box[0],box[1],box[2])
  3336. let boundSize = new THREE.Vector3( )
  3337. // get the extents of the bounds in each axis
  3338. let vecX = new THREE.Vector3( box[ 3 ], box[ 4 ], box[ 5 ] )
  3339. let vecY = new THREE.Vector3( box[ 6 ], box[ 7 ], box[ 8 ] );
  3340. let vecZ = new THREE.Vector3( box[ 9 ], box[ 10 ], box[ 11 ] );
  3341. const scaleX = vecX.length();
  3342. const scaleY = vecY.length();
  3343. const scaleZ = vecZ.length();
  3344. /* boundingBox.expandByPoint(center);
  3345. boundingBox.expandByVector(new THREE.Vector3(scaleX,scaleY,scaleZ)) */
  3346. boundingBox.min.set( - scaleX, - scaleY, - scaleZ );
  3347. boundingBox.max.set( scaleX, scaleY, scaleZ );
  3348. //中心点居然没用。可能是漏用了什么信息,也许这和LVBADUI_qp是散的有关。
  3349. console.log('3d tiles json',json)
  3350. json.root.refine = 'ADD';
  3351. json.refine = 'ADD';
  3352. }else {
  3353. Potree.Utils.setObjectLayers(object,'model')
  3354. object.traverse( ( child )=>{
  3355. if ( child instanceof THREE.Mesh || child instanceof THREE.Points ) {
  3356. child.renderOrder = Potree.config.renderOrders.model;
  3357. if(Potree.settings.boundAddObjs){
  3358. child.geometry.computeBoundingBox()
  3359. //console.log(child.matrixWorld.clone())
  3360. boundingBox.union(child.geometry.boundingBox.clone().applyMatrix4(child.matrixWorld)) //但感觉如果最外层object大小不为1,要还原下scale再乘
  3361. }//获取在scale为1时,表现出的大小
  3362. //Potree.Utils.makeTexDontResize(child.material.map)
  3363. //console.log(child.name, 'roughness',child.material.roughness,'metalness',child.material.metalness)
  3364. /* //暂时用这种材质:
  3365. if(fileInfo.unlit && (!(child.material instanceof THREE.MeshBasicMaterial) || fileType == 'glb')){
  3366. //let material = new THREE.MeshBasicMaterial({map:child.material.map})
  3367. let material = new BasicMaterial({map : child.material.map}) //很奇怪glb的图会使原本的MeshBasicMaterial 会偏暗,所以自己重新写
  3368. //child.material.dispose()
  3369. child.material = material
  3370. } */
  3371. if(child.material instanceof THREE.MeshStandardMaterial){
  3372. child.material.roughness = 0.6
  3373. child.material.metalness = 0.3
  3374. }
  3375. }
  3376. } );
  3377. }
  3378. this.objs.add(object)
  3379. if(fileInfo_.transform){
  3380. let setTransfrom = (name)=>{
  3381. let value = fileInfo_.transform[name]
  3382. if(!value)return
  3383. if(value instanceof Array){
  3384. object[name].fromArray(value)
  3385. }else{
  3386. object[name].copy(value)
  3387. }
  3388. }
  3389. setTransfrom('position')
  3390. setTransfrom('rotation')
  3391. setTransfrom('scale')
  3392. }
  3393. if(fileInfo_.moveWithPointcloud){
  3394. object.updateMatrix();
  3395. object.matrixAutoUpdate = false
  3396. object.matrix.premultiply(viewer.scene.pointclouds[0].transformMatrix) //默认跟随第一个数据集
  3397. object.matrixWorldNeedsUpdate = true
  3398. }
  3399. done && done(object)
  3400. }
  3401. let onProgress = function ( xhr ) {
  3402. if ( xhr.lengthComputable ) {
  3403. let percentComplete = xhr.loaded / xhr.total * 100;
  3404. //console.log( Math.round(percentComplete, 2) + '% downloaded' );
  3405. onProgress_ && onProgress_(percentComplete)
  3406. }
  3407. };
  3408. if(fileInfo.fileType == 'obj'){ //暂时不支持数组
  3409. loaders.mtlLoader.load( fileInfo.mtlurl , (materials)=>{
  3410. materials.preload();
  3411. loaders.objLoader.setMaterials( materials ).load(fileInfo.objurl, (object, total)=>{
  3412. loadDone(object/* , total, fileInfo.objurl */)
  3413. })
  3414. } , onProgress, onError );
  3415. }else if(fileInfo.fileType == 'glb'){
  3416. loaders.glbLoader.unlitMat = true//!!fileInfo.unlit
  3417. loaders.glbLoader.load(fileInfo.url, ( gltf, total )=>{
  3418. //console.log('loadGLTF', gltf)
  3419. loadDone(gltf.scene/* , total, fileInfo.url */)
  3420. }, onProgress, onError)
  3421. }else if(fileInfo.fileType == 'ply'){
  3422. loaders.plyLoader.load( fileInfo.url, (geometry) => {
  3423. let object
  3424. console.log('ply加载完毕', geometry)
  3425. if(!geometry.index){//点云
  3426. object = new THREE.Points(geometry, new THREE.PointsMaterial({vertexColors:true, size:0.02}))
  3427. //141M的点云,intersect费时300ms以上
  3428. }else{//mesh
  3429. object = new THREE.Mesh(geometry)
  3430. }
  3431. loadDone(object)
  3432. })
  3433. }else if(fileInfo.fileType == '3dTiles'){
  3434. let result = await Loader3DTiles.load({
  3435. url: fileInfo.url,
  3436. gltfLoader : loaders.glbLoader,
  3437. //renderer: SceneRenderer.renderer
  3438. options: {
  3439. //dracoDecoderPath: '../utils/loaders/DRACOLoader/draco',
  3440. //basisTranscoderPath: '../utils/loaders/KTX2Loader/basis',
  3441. maximumScreenSpaceError: 50,
  3442. maxDepth: 100,
  3443. maximumMemoryUsage: 700, //缓存大小。 若太小,密集的tile反复加载很卡
  3444. //debug:true,
  3445. parent: this.scene.scene
  3446. },
  3447. })
  3448. console.log(result)
  3449. result.model.runtime = result.runtime
  3450. loadDone(result.model/* , null, fileInfo.url */)
  3451. let loaded = false
  3452. let tileset = result.runtime.getTileset()
  3453. tileset.addEventListener('endTileLoading', function (data) {//Tileset3D
  3454. if (data.loadingCount == 0 && !loaded) {
  3455. loaded = true;
  3456. console.log('loaded!!!!!!!!!!!!!')
  3457. }
  3458. });
  3459. tileset.addEventListener('tileLoaded',(e)=>{ //每一个tile加载完要更改透明度
  3460. let opacity = result.model.opacity
  3461. MergeEditor.changeOpacity(e.tileContent,opacity)
  3462. })
  3463. }
  3464. }
  3465. removeObj(object){
  3466. this.objs.remove(object);
  3467. if(Potree.settings.boundAddObjs){
  3468. this.updateModelBound()
  3469. }
  3470. }
  3471. addFire(){
  3472. if(Potree.settings.number == 't-CwfhfqJ'){
  3473. let position = Potree.Utils.datasetPosTransform({
  3474. pointcloud:viewer.scene.pointclouds[0],
  3475. position: new THREE.Vector3(4.4318,-0.580291847759, -0.78),
  3476. fromDataset:true
  3477. })
  3478. viewer.modules.ParticleEditor.addParticle( {
  3479. type:'fire',
  3480. positions:[position],
  3481. radius:0.42,
  3482. height:10,
  3483. })
  3484. viewer.modules.ParticleEditor.addParticle( {
  3485. type:'smoke',
  3486. positions: [ new THREE.Vector3().addVectors(position,new THREE.Vector3(0,0,0.3))],
  3487. positionStyle : 'sphere' ,
  3488. positionRadius : 0.3,
  3489. sizeTween: [[0, 0.3, 0.9, 1], [0.05, 0.1, 1, 0.8]],
  3490. opacityBase : 0.2,
  3491. opacityTween :[ [0, 0.3, 0.7, 0.95, 1], [0, 0.2, 1 , 0.1, 0] ],
  3492. velocityBase : new THREE.Vector3( 0, 0, 1),
  3493. velocitySpread : new THREE.Vector3( 0.2, 0.2, -0.3),
  3494. accelerationBase : 0.2,
  3495. accelerationSpread : 0.7,
  3496. radius:0,
  3497. //particlesPerSecond : 30,
  3498. particleDeathAge : 3.0,
  3499. })
  3500. viewer.modules.ParticleEditor.addParticle( {
  3501. type:'explode',
  3502. name:'fire splash',
  3503. position: new THREE.Vector3().addVectors(position,new THREE.Vector3(0,0,0.3)),
  3504. size: 0.1,
  3505. sizeRange: 0.3,
  3506. sizeTween:[[0, 0.05, 0.3, 0.45], [0, 0.02, 0.1, 0.05] ],
  3507. opacityTween: [[0, 0.05, 0.3, 0.45], [1, 1, 0.5, 0]] ,
  3508. speed : 1, //sphere
  3509. speedRange : 4,
  3510. radius: 0.1,
  3511. acceleration : 0.3,
  3512. accelerationRange : 1,
  3513. particleSpaceTime:0,
  3514. strength:4,
  3515. })
  3516. }
  3517. }
  3518. addVideo(){
  3519. if(Potree.settings.number != 'SS-t-P6zBR73Gke')return
  3520. var geo = new THREE.PlaneGeometry(1, 1, 1, 1)
  3521. var videoInfo = this.videoInfo = [
  3522. {
  3523. id: '40-2',
  3524. url: 'https://laser-oss.4dkankan.com/testdata/SS-t-P6zBR73Gke/temp/poi/2022/05/10/0aabafee-36b8-455d-9c11-0780bf694786.mp4',
  3525. rotation:[-1.494468618954883, -1.4987317433158989, -3.061254983446741],
  3526. position:[ 19.801820617361624, 2.884673619844108, -0.03362305858221648],
  3527. scale:[3.5741423153151763, 2.8738725275578703, 1],
  3528. },
  3529. {
  3530. id: 40,
  3531. /* rotation:[-1.534692822378723, 0.01083403560862361, 3.141535283661569],
  3532. position:[17.2934294239949861, 2.413510747928117, -0.008057029580231356], */
  3533. url: 'https://laser-oss.4dkankan.com/testdata/SS-t-P6zBR73Gke/temp/poi/2022/05/09/7896d6ef-a2d6-4fd7-949c-768782a5b484.mp4',
  3534. rotation:[-1.5487684197910518, 0.021848470169552752, -3.1387534893955236],
  3535. position:[17.277316608096, 2.0840432922115846, -0.0931149415437065],
  3536. scale:[2.0821757723834047, 0.6129478480765236, 1],
  3537. visibles: [40]
  3538. },
  3539. ]
  3540. let add = (info)=>{
  3541. var video = $(`<video controls="controls" loop autoplay x5-playsinline="" webkit-playsinline="true" playsinline="true" controlslist="nodownload"></video>`)[0]
  3542. video.setAttribute("crossOrigin", 'Anonymous')
  3543. video.src = info.url || Potree.resourcePath+`/video/${Potree.settings.number}/${info.id}.mp4`
  3544. var map = new THREE.VideoTexture(video);
  3545. var plane = this.videoPlane = new THREE.Mesh(geo, new THREE.MeshBasicMaterial({
  3546. color:"#ffffff",
  3547. transparent: !0,
  3548. depthTest:false,
  3549. opacity:0 ,
  3550. //side:2,
  3551. map
  3552. }))
  3553. plane.position.fromArray(info.position)
  3554. plane.rotation.fromArray(info.rotation)
  3555. info.scale && plane.scale.fromArray(info.scale)
  3556. this.scene.scene.add(plane)
  3557. info.plane = plane
  3558. plane.boundingBox = new THREE.Box3(new THREE.Vector3(0,-0.5,0),new THREE.Vector3(1,-0.4,0.2))
  3559. video.addEventListener('loadeddata', function(e) {
  3560. video.play()
  3561. if(!info.visibles/* ||!viewer.images360.currentPano || info.visibles.includes(viewer.images360.currentPano.id) */){
  3562. plane.material.opacity = 1
  3563. }
  3564. info.scale || plane.scale.set(video.videoWidth/1000,video.videoHeight/1000,1) // 1080 * 1920
  3565. console.log('video loadeddata', info.id)
  3566. })
  3567. if(info.visibles){
  3568. this.images360.addEventListener('flyToPano' ,(e)=>{//飞之前
  3569. if(info.visibles.includes(e.toPano.pano.id)){ //出现
  3570. setTimeout(()=>{
  3571. plane.visible = true;
  3572. video.currentTime = 0
  3573. video.play();
  3574. if(video.paused){
  3575. var startPlay = ()=>{
  3576. plane.visible && video.play()
  3577. this.removeEventListener('global_mousedown', startPlay)
  3578. }
  3579. this.addEventListener('global_mousedown', startPlay)
  3580. }
  3581. Potree.settings.zoom.enabled = false
  3582. transitions.start(lerp.property(plane.material, "opacity", 1 ) , e.toPano.duration*0.4 , ()=>{
  3583. }, 0, easing['easeInOutQuad'])
  3584. }, e.toPano.duration*0.6) //时间上不能和消失的重叠 延迟
  3585. }else{
  3586. //消失
  3587. transitions.start(lerp.property(plane.material, "opacity", 0, ) , e.toPano.duration*0.4, ()=>{
  3588. if(!info){
  3589. plane.visible = false
  3590. video.pause()
  3591. Potree.settings.zoom.enabled = true
  3592. }
  3593. }, 0, easing['easeInOutQuad'])
  3594. }
  3595. })
  3596. }
  3597. var startPlay = ()=>{
  3598. video.play()
  3599. //video.pause()
  3600. //video.currentTime = 0.1;
  3601. this.removeEventListener('global_mousedown', startPlay)
  3602. }
  3603. this.addEventListener('global_mousedown', startPlay)
  3604. Potree.settings.isTest && plane.addEventListener('select',(e)=>{console.log(e)})
  3605. }
  3606. videoInfo.forEach(info=>{
  3607. add(info)
  3608. })
  3609. /* this.images360.addEventListener('flyToPano' ,(e)=>{//飞之前
  3610. if(Potree.settings.displayMode != 'showPanos') return
  3611. let info = videoInfo[e.toPano.pano.id]
  3612. if(info ){ //出现
  3613. setTimeout(()=>{
  3614. plane.visible = true;
  3615. plane.position.fromArray(info.position)
  3616. plane.rotation.fromArray(info.rotation)
  3617. video.src = Potree.resourcePath+`/video/${Potree.settings.number}/${e.toPano.pano.id}.mp4`
  3618. video.play();
  3619. video.currentTime = 0
  3620. Potree.settings.zoom.enabled = false
  3621. transitions.start(lerp.property(plane.material, "opacity", 1 ) , e.toPano.duration*0.4 , ()=>{
  3622. }, 0, easing['easeInOutQuad'])
  3623. }, e.toPano.duration*0.6) //时间上不能和消失的重叠 延迟
  3624. }
  3625. //消失
  3626. transitions.start(lerp.property(plane.material, "opacity", 0, ) , e.toPano.duration*0.4, ()=>{
  3627. if(!info){
  3628. plane.visible = false
  3629. video.pause()
  3630. Potree.settings.zoom.enabled = true
  3631. }
  3632. }, 0, easing['easeInOutQuad'])
  3633. })
  3634. this.images360.addEventListener('endChangeMode',(e)=>{ //暂时不处理初始加载时就在有视频的点位上的情况
  3635. if(e.mode == 'showPanos'){
  3636. let info = videoInfo[this.images360.currentPano.id]
  3637. if(info ){ //出现
  3638. plane.visible = true;
  3639. plane.position.fromArray(info.position)
  3640. plane.rotation.fromArray(info.rotation)
  3641. plane.material.opacity = 0
  3642. video.src = Potree.resourcePath+`/video/${Potree.settings.number}/${this.images360.currentPano.id}.mp4`
  3643. video.play();
  3644. video.currentTime = 0
  3645. Potree.settings.zoom.enabled = false
  3646. transitions.start(lerp.property(plane.material, "opacity", 1, (e)=>{console.log('fadeIn',e)}) , 300 , ()=>{
  3647. }, 0, easing['easeInOutQuad'])
  3648. }
  3649. }else{
  3650. plane.visible = false;
  3651. Potree.settings.zoom.enabled = true
  3652. }
  3653. })
  3654. */
  3655. }
  3656. addSprite(e){//api
  3657. let sprite
  3658. if(e.text != void 0){
  3659. sprite = new TextSprite(e )
  3660. }else{
  3661. let map = texLoader.load(src)
  3662. e.map = map
  3663. sprite = new Sprite(e )
  3664. }
  3665. return sprite
  3666. }
  3667. };
  3668. //------ CLIP 默认clipTask都是clipInside ----------------------
  3669. /*
  3670. 并集相当于加法,交集相当于乘法。 所有结果都能展开成多个乘积相加。
  3671. 假设有4个clipBoxes,ABCD, 如果是 A*B + C*D ,那么这是最终结果。 如果是 (A+B)*(C+D) = A*C+A*D+B*C+B*D
  3672. */
  3673. /*
  3674. let Clips = {
  3675. boxes : [],
  3676. unionGroups : [], //二维数组。最外层要求并集,里层要求交集(如果只有一个元素就是本身)。总结起来就是要求一堆交集的并集
  3677. shaderParams:{},
  3678. needsUpdate : true,
  3679. addClip(box, clipMethod){
  3680. //不允许重复
  3681. if(this.boxes.includes(box)){
  3682. return console.warn('addClip重复添加了box',box)
  3683. }
  3684. boxes.push(box)
  3685. if(clipMethod == 'any'){//并
  3686. this.unionGroups.push([box])
  3687. }else if(clipMethod == 'all'){//交
  3688. this.unionGroups.forEach(mixGroup=>mixGroup.push(box))
  3689. }
  3690. this.needsUpdate = true
  3691. },
  3692. removeClip(box){
  3693. if(!this.boxes.includes(box)){
  3694. return console.warn('removeClip没有找到该box',box)
  3695. }
  3696. var newGroups = [];
  3697. this.unionGroups.forEach(mixGroup=>{
  3698. if(mixGroup.length == 1 && mixGroup[0] == box)return;//直接删除
  3699. newGroups.push(mixGroup.filter(e=>e!=box));
  3700. })
  3701. this.unionGroups = newGroups;
  3702. this.needsUpdate = true
  3703. }
  3704. ,
  3705. clearClip(){
  3706. this.boxes = [];
  3707. this.unionGroups = []
  3708. this.needsUpdate = true
  3709. }
  3710. ,
  3711. updateShaderParams(){//没写完 - - 见 pointcloud clip.vs
  3712. //uniform mat4 clipBoxes[num_clipboxes];
  3713. //uniform int clipBoxGroupCount;
  3714. //uniform int mixClipIndices[clipboxGroupItemCount]; //把所有的要求都直接放到数组内
  3715. //这里需要转为Float32Array..? 参考material.setClipBoxes
  3716. let everyClipGroupCount = this.unionGroups.map(e=>e.length)
  3717. let mixClipIndices = []
  3718. this.unionGroups.forEach(e=>{
  3719. mixClipIndices.push(...e)
  3720. })
  3721. this.shaderParams = {
  3722. num_clipboxes : this.boxes.length,
  3723. clipBoxGroupCount : this.unionGroups.length,
  3724. everyClipGroupCount,
  3725. clipBoxIndexCount: mixClipIndices.length,
  3726. mixClipIndices
  3727. }
  3728. }
  3729. ,
  3730. getShaderParams(){//每次要传递参数到shader中,执行这个就好
  3731. if(this.needsUpdate){
  3732. this.updateShaderParams()
  3733. }
  3734. return this.shaderParams
  3735. }
  3736. }
  3737. */