ViewerNew.js 253 KB

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  1. import * as GaussianSplats3D from "../../../libs/gaussian/gaussian-splats-3d.module.js";
  2. import {Loader3DTiles} from '../../../libs/three.js/3dtiles/three-loader-3dtiles.esm.js';
  3. import {OBJLoader} from "../../../libs/three.js/loaders/OBJLoader.js";
  4. import {MTLLoader} from "../../../libs/three.js/loaders/MTLLoader.js";
  5. import {GLTFLoader} from "../../../libs/three.js/loaders/GLTFLoader.js";
  6. import {PLYLoader} from "../../../libs/three.js/loaders/PLYLoader.js";
  7. //--------以上文件只在部分工程中添加-------------------------
  8. import * as THREE from "../../../libs/three.js/build/three.module.js";
  9. import Stats from "../../../libs/stats.js/stats.js";
  10. import {ClipTask, ClipMethod, CameraMode, LengthUnits, ElevationGradientRepeat} from "../../defines.js";
  11. import {TagTool} from "../objects/tool/TagTool.js";
  12. import Compass from "../objects/tool/Compass.js";
  13. import {FloorCompass} from "../objects/tool/FloorCompass.js";
  14. import AxisViewer from "../objects/tool/AxisViewer.js";
  15. import {ExtendScene} from '../../viewer/ExtendScene.js'
  16. import {transitions, easing, lerp} from '../utils/transitions.js'
  17. import {Renderer} from "../../PotreeRendererNew.js";
  18. //import {PotreeRenderer} from "../viewer/PotreeRenderer.js";
  19. import {EDLRenderer} from "../../viewer/EDLRendererNew.js";
  20. import {HQSplatRenderer} from "../../viewer/HQSplatRenderer.js";
  21. import {MapViewer} from "./map/MapViewer.js";
  22. import {NavigationCube} from '../../viewer/NavigationCube.js'
  23. //import {MapView} from "../viewer/map.js";
  24. import {ProfileWindow, ProfileWindowController} from "../../viewer/profile.js";
  25. import {Features} from "../../Features.js";
  26. import {Message} from "../../utils/Message.js";
  27. import {Sidebar} from "../../viewer/sidebarNew.js";
  28. import {AnnotationTool} from "../../utils/AnnotationTool.js";
  29. import {MeasuringTool} from "../objects/tool/MeasuringTool.js";
  30. import CursorDeal from '../utils/CursorDeal.js'
  31. import Common from '../utils/Common.js'
  32. import browser from '../utils/browser.js'
  33. import SplitScreen from '../utils/SplitScreen.js'
  34. import cameraLight from "../utils/cameraLight.js";
  35. import math from "../utils/math.js";
  36. import {MeshDraw} from '../utils/DrawUtil.js'
  37. import {UoMService} from '../utils/UnitConvert.js'
  38. import {ClippingTool} from "../../utils/ClippingTool.js";
  39. import {TransformationTool} from "../../utils/TransformationToolNew.js";
  40. import {Utils} from "../../utils.js";
  41. import {BoxVolume} from "../../utils/VolumeNew.js";
  42. import {VolumeTool} from "../../utils/VolumeTool.js";
  43. import {Images360} from "../modules/panos/Images360.js";
  44. import {Clip} from '../modules/clipModel/Clip.js'
  45. import {Alignment} from "../modules/datasetAlignment/Alignment.js";
  46. import {SiteModel} from "../modules/siteModel/SiteModel.js";
  47. import MergeEditor from "../modules/mergeModel/MergeEditor.js";
  48. import {RouteGuider} from '../modules/route/RouteGuider.js'
  49. import {Clipping} from '../modules/clipping/Clipping.js'
  50. import ParticleEditor from '../modules/Particles/ParticleEditor.js'
  51. import CamAniEditor from '../modules/CameraAnimation/CamAniEditor.js'
  52. import PanoEditor from '../modules/panoEdit/panoEditor.js'
  53. import VolumeComputer from '../modules/VolumeCompute/VolumeComputer.js'
  54. import {InputHandler} from "../../navigation/InputHandlerNew.js";
  55. import Magnifier from "../objects/Magnifier.js";
  56. import Reticule from "../objects/Reticule.js";
  57. import Viewport from "../viewer/Viewport.js"
  58. import {ViewerBase} from "../viewer/viewerBase.js"
  59. import SSAARenderPass from "../materials/postprocessing/SSAARenderPass.js"
  60. import EffectComposer from '../materials/postprocessing/EffectComposer.js'
  61. import {ShaderPass} from '../materials/postprocessing/ShaderPass.js'
  62. import RenderPass from '../materials/postprocessing/RenderPass.js'
  63. import FXAAShader from "../materials/postprocessing/FXAAShader.js"
  64. import OutlinePass from "../materials/postprocessing/OutlinePass.js"
  65. import BasicMaterial from '../materials/BasicMaterial.js'
  66. //import {RoomEnvironment} from './RoomEnvironment.js'
  67. import {FirstPersonControls} from "../../navigation/FirstPersonControlsNew.js";
  68. import {OrbitControls} from "../../navigation/OrbitControlsNew.js";
  69. //import {VRControls} from "../../navigation/VRControlsNew.js";
  70. import { ClassificationScheme } from "../../materials/ClassificationScheme.js";
  71. import { VRButton } from '../../../libs/three.js/extra/VRButton.js';
  72. import DxfLoader from '../../loader/DxfLoader.js'
  73. import {Splat} from '../objects/3dgs/Splat.js'
  74. let loaders = {}
  75. let mapArea;
  76. let shelterHistory = []
  77. Potree.isIframeChild = window.parent!=window //子页面
  78. /* if(Potree.isIframeChild){
  79. let rootWin = Common.getRootWindow()
  80. rootWin && rootWin.viewer.dispatchEvent({type:'createIframe', window}) //给祖先页面发送信息,得不到可能跨域了或无viewer
  81. } */
  82. /* window.addEventListener('focus',()=>{
  83. console.log('focus',window.winIndex)
  84. })
  85. window.addEventListener('blur',()=>{
  86. console.log('blur',window.winIndex)
  87. }) */
  88. THREE.Cache.enabled = true //这样不会重复网络请求相同的图(如热点换图)。
  89. export class Viewer extends ViewerBase{
  90. constructor(domElement, mapArea_, args = {}){
  91. super(domElement, $.extend(args,{name:'mainViewer', antialias:true, preserveDrawingBuffer:true}));
  92. //注:viewer因为要分屏,尤其是四屏,preserveDrawingBuffer需要为true, 否则无法局部clear
  93. window.viewer = this
  94. mapArea = mapArea_
  95. this.setLoaders()
  96. if(this.renderer.capabilities.isWebGL2){
  97. Potree.settings.isWebgl2 = true //是否启用webgl2
  98. }
  99. if(Potree.settings.editType == "pano" || Potree.settings.editType == "merge"){
  100. this.modules = {
  101. Alignment,
  102. SiteModel,
  103. volumeComputer: new VolumeComputer //暂时
  104. }
  105. if(Potree.settings.editType == "pano" ){
  106. this.modules.PanoEditor = PanoEditor
  107. }else if(Potree.settings.editType == "merge"){
  108. this.modules.MergeEditor = MergeEditor
  109. this.modules.CamAniEditor = CamAniEditor
  110. Potree.settings.useDepthTex = Potree.settings.mergeType2
  111. }
  112. }else{
  113. this.modules = {
  114. Clip,
  115. Alignment,
  116. SiteModel,
  117. RouteGuider : new RouteGuider,
  118. clipping: new Clipping,
  119. ParticleEditor,
  120. CamAniEditor,
  121. volumeComputer: new VolumeComputer,
  122. MergeEditor
  123. }
  124. }
  125. {
  126. Potree.timeCollect = {
  127. //median预置一个中等值,以防止cpu过低的设备首次卡顿
  128. //depthSampler : {minCount:400, median: 1}, //旧的 实时从图片中获取色值的用时,但是现在直接从data中取
  129. depthSamChangeImg:{minCount:200, median: 25}, //换图的用时。 需要一开始就start
  130. sortByScore:{minCount:Infinity },
  131. //loop :{minCount:Infinity }
  132. }
  133. for(let i in Potree.timeCollect){
  134. Potree.timeCollect[i].measures = [];
  135. Potree.timeCollect[i].sum = 0;
  136. }
  137. setTimeout(()=>{
  138. for(let i in Potree.timeCollect){
  139. Potree.timeCollect[i].start = true
  140. }
  141. /* setTimeout(()=>{
  142. console.log('timeCollect', Potree.timeCollect.depthSampler.median, Potree.timeCollect.depthSampler.ave, Potree.timeCollect.depthSampler.measures.length)
  143. },10000) */
  144. },2000)
  145. {
  146. this.fpsCollect = {}
  147. let init = (name)=>{
  148. this.fpsCollect[name] = []
  149. this.fpsCollect[name].durSum = 0
  150. }
  151. init('short')
  152. init('long')
  153. init('rendered')
  154. init('renderedLong')
  155. init('camChanged')
  156. init('camChangedLong')
  157. Potree.fps = 40 //随便写一个
  158. Potree.fps2 = 40 //随便写一个
  159. Potree.fpsRendered = 35 //随便写一个
  160. Potree.fpsRendered2 = 35 //随便写一个
  161. Potree.fpsCamChanged = 30 //随便写一个
  162. Potree.fpsCamChanged2 = 30 //随便写一个
  163. //this.pageHiddenCollect = []
  164. }
  165. /* setTimeout(()=>{
  166. console.log('depthSamChangeImg',Potree.timeCollect.depthSamChangeImg.median, 'sortByScore',Potree.timeCollect.sortByScore.median)
  167. console.log('fps',Potree.fps, Potree.fps2,Potree.fpsRendered )
  168. },25000) */
  169. }
  170. this.memoryModelCountInfo = {tilePosCount:0,tileTexArea:0,otherPosCount:0,otherTexArea:0}
  171. this.navigateMode = 'free' // 'panorama'; 'free'自由模式是只显示点云或者未进入到漫游点,
  172. this.isEdit = true
  173. this.waitQueue = []
  174. this.unitConvert = new UoMService();
  175. this.visible = true
  176. this.fpVisiDatasets = []
  177. this.atDatasets = []
  178. this.objs = new THREE.Object3D,
  179. this.objs.name = 'objs'
  180. this.objs.addEventListener('isVisible',()=>{
  181. this.setAllTilesets(model=> model.visiChangeCallback() )
  182. })
  183. this.testMaxNodeCount = 0
  184. this.tiles3dVisiVCount = 0
  185. //this.lastPos = new THREE.Vector3(Infinity,Infinity,Infinity)
  186. //-------------
  187. var supportExtFragDepth = !!Potree.Features.EXT_DEPTH.isSupported(this.renderer.getContext()) ;//iphoneX居然不支持
  188. //这意味着边缘增强和测量线遮挡失效
  189. if(!supportExtFragDepth)console.error('ExtFragDepth unsupported! 边缘增强和测量线遮挡失效')
  190. this.guiLoaded = false;
  191. this.guiLoadTasks = [];
  192. this.onVrListeners = [];
  193. this.messages = [];
  194. this.elMessages = $(`
  195. <div id="message_listing"
  196. style="position: absolute; z-index: 1000; left: 10px; bottom: 10px">
  197. </div>`);
  198. $(domElement).append(this.elMessages);
  199. this.fakeMeasure = {};
  200. setTimeout(()=>{
  201. if(!Potree.settings.isWebgl2 && !Potree.browser.urlHasValue('webgl1')){
  202. console.warn('不支持webgl2')
  203. }
  204. },3000)
  205. try{
  206. if(!Potree.settings.isOfficial)
  207. { // generate missing dom hierarchy
  208. if ($(domElement).find('#potree_map').length === 0) {
  209. let potreeMap = $(`
  210. <div id="potree_map" class="mapBox" style="position: absolute; left: 50px; top: 50px; width: 400px; height: 400px; display: none">
  211. <div id="potree_map_header" style="position: absolute; width: 100%; height: 25px; top: 0px; background-color: rgba(0,0,0,0.5); z-index: 1000; border-top-left-radius: 3px; border-top-right-radius: 3px;">
  212. </div>
  213. <div id="potree_map_content" class="map" style="position: absolute; z-index: 100; top: 25px; width: 100%; height: calc(100% - 25px); border: 2px solid rgba(0,0,0,0.5); box-sizing: border-box;"></div>
  214. </div>
  215. `);
  216. $(domElement).append(potreeMap);
  217. }
  218. if ($(domElement).find('#potree_description').length === 0) {
  219. let potreeDescription = $(`<div id="potree_description" class="potree_info_text"></div>`);
  220. $(domElement).append(potreeDescription);
  221. }
  222. if ($(domElement).find('#potree_annotations').length === 0) {
  223. let potreeAnnotationContainer = $(`
  224. <div id="potree_annotation_container"
  225. style="position: absolute; z-index: 100000; width: 100%; height: 100%; pointer-events: none;"></div>`);
  226. $(domElement).append(potreeAnnotationContainer);
  227. }
  228. if ($(domElement).find('#potree_quick_buttons').length === 0) {
  229. let potreeMap = $(`
  230. <div id="potree_quick_buttons" class="quick_buttons_container" style="">
  231. </div>
  232. `);
  233. $(domElement).append(potreeMap);
  234. }
  235. //add
  236. {
  237. $(domElement).append($("<div id='potree_labels'></div>"));
  238. if(!mapArea && (Potree.settings.editType != 'merge' /* || Potree.settings.showObjectsOnMap */)){
  239. mapArea = $("<div id='mapGaode'></div>");
  240. $(domElement).append(mapArea);
  241. mapArea = mapArea[0];
  242. }
  243. }
  244. /* let domRoot = this.renderer.domElement.parentElement;
  245. let elAttach = $("<input type='button' value='test'></input>");
  246. elAttach.css({
  247. position : "absolute",
  248. right : '10%',
  249. bottom: '20px',
  250. zIndex: "10000",
  251. fontSize:'1em', color:"black",
  252. background:'rgba(255,255,255,0.8)',
  253. })
  254. let state = false
  255. elAttach.on("click", () => {
  256. window.buttonFunction && window.buttonFunction()
  257. });
  258. domRoot.appendChild(elAttach[0]); */
  259. }
  260. this.tiles3dMemoryUsage = 0
  261. this.pointCloudLoadedCallback = args.onPointCloudLoaded || function () {};
  262. // if( /Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent) ) {
  263. // defaultSettings.navigation = "Orbit";
  264. // }
  265. this.server = null;
  266. this.fov = 60;
  267. this.isFlipYZ = false;
  268. this.useDEMCollisions = false;
  269. this.generateDEM = false;
  270. this.minNodeSize = 30; //允许加载的node的最小可见像素宽度。越大越省性能
  271. this.edlStrength = 1.0;
  272. this.edlRadius = 1.4;
  273. this.edlOpacity = 1.0;
  274. this.useEDL = false;
  275. this.description = "";
  276. this.classifications = ClassificationScheme.DEFAULT;
  277. this.moveSpeed = 1;
  278. this.lengthUnit = LengthUnits.METER;
  279. this.lengthUnitDisplay = LengthUnits.METER;
  280. this.showBoundingBox = false;
  281. this.showAnnotations = true;
  282. this.freeze = false;
  283. this.elevationGradientRepeat = ElevationGradientRepeat.CLAMP;
  284. this.filterReturnNumberRange = [0, 7];
  285. this.filterNumberOfReturnsRange = [0, 7];
  286. this.filterGPSTimeRange = [-Infinity, Infinity];
  287. this.filterPointSourceIDRange = [0, 65535];
  288. this.potreeRenderer = null;
  289. this.edlRenderer = null;
  290. this.pRenderer = null;
  291. this.scene = null;
  292. this.sceneVR = null;
  293. this.overlay = null;
  294. this.overlayCamera = null;
  295. this.inputHandler = null;
  296. this.controls = null;
  297. this.clippingTool = null;
  298. this.transformationTool = null;
  299. this.navigationCube = null;
  300. this.compass = null;
  301. this.skybox = null;
  302. this.clock = new THREE.Clock();
  303. this.background = null;
  304. this.buffers = new Map
  305. if(args.noDragAndDrop){
  306. }else{
  307. this.initDragAndDrop();
  308. }
  309. if(Potree.settings.isTest){
  310. this.stats = new Stats();
  311. this.stats.showPanel( 2 ); // 0: fps, 1: ms, 2: mb, 3+: custom
  312. document.body.appendChild( this.stats.dom );
  313. }
  314. {
  315. this.overlay = new THREE.Scene();
  316. this.overlayCamera = new THREE.OrthographicCamera(
  317. 0, 1,
  318. 1, 0,
  319. -1000, 1000
  320. );
  321. }
  322. this.pRenderer = new Renderer(this.renderer);
  323. {
  324. let near = 2.5;
  325. let far = 10.0;
  326. let fov = 90;
  327. this.shadowTestCam = new THREE.PerspectiveCamera(90, 1, near, far);
  328. this.shadowTestCam.position.set(3.50, -2.80, 8.561);
  329. this.shadowTestCam.lookAt(new THREE.Vector3(0, 0, 4.87));
  330. }
  331. let scene = new ExtendScene(this.renderer);
  332. { // create VR scene
  333. this.sceneVR = new THREE.Scene();
  334. // let texture = new THREE.TextureLoader().load(`${Potree.resourcePath}/images/vr_controller_help.jpg`);
  335. // let plane = new THREE.PlaneBufferGeometry(1, 1, 1, 1);
  336. // let infoMaterial = new THREE.MeshBasicMaterial({map: texture});
  337. // let infoNode = new THREE.Mesh(plane, infoMaterial);
  338. // infoNode.position.set(-0.5, 1, 0);
  339. // infoNode.scale.set(0.4, 0.3, 1);
  340. // infoNode.lookAt(0, 1, 0)
  341. // this.sceneVR.add(infoNode);
  342. // window.infoNode = infoNode;
  343. }
  344. this.setScene(scene);
  345. //add: for 截图时抗锯齿
  346. {
  347. /* this.composer = new EffectComposer( this.renderer );
  348. this.ssaaRenderPass = new SSAARenderPass(0x000000, 0);
  349. this.composer.addPass( this.ssaaRenderPass );
  350. */
  351. //this.ssaaRenderPass.useCopy = true
  352. //this.ssaaRenderPass.renderToScreen = true;
  353. //this.ssaaRenderPass.needsSwap = false
  354. //见 https://threejs.org/examples/?q=AA#webgl_postprocessing_fxaa 效果和SSAA差不多,都对透明不太友好。
  355. /* let outlinePass = this.outlinePass = new OutlinePass( );
  356. this.ssaaRenderPass.addPass(outlinePass)
  357. */
  358. //ssaa有透明度、发黑的问题所以不用了
  359. //--------------------------
  360. this.composer = new EffectComposer( this.renderer );
  361. this.composer.scaleRatio = 4 //将底图和测量线绘制在一张高倍贴图上,for测量线不模糊
  362. this.composer.readTarget = true //把底图和测量线一起fxaa
  363. /* const renderPass = new RenderPass();
  364. //renderPass.clearColor = new THREE.Color( 0,0,0 );
  365. //renderPass.clearAlpha = 0;
  366. renderPass.clear = !this.composer.readTarget
  367. this.composer.addPass( renderPass );
  368. */
  369. //for 融合页面
  370. let outlinePass = this.outlinePass = new OutlinePass( );
  371. outlinePass.renderToScreen = true //这样更流畅,不用ssaa了,缺点是outline有锯齿
  372. outlinePass.enabled = false
  373. this.composer.addPass( outlinePass );
  374. outlinePass.edgeStrength = 4
  375. outlinePass.edgeGlow = 0
  376. outlinePass.visibleEdgeColor = new THREE.Color("#09a1b3")
  377. /* this.fxaaPass = new ShaderPass( FXAAShader );
  378. this.fxaaPass.readTarget = true //add
  379. this.fxaaPass.setSize = function(width, height){
  380. this.material.uniforms[ 'resolution' ].value.x = 1 / ( width ) ;
  381. this.material.uniforms[ 'resolution' ].value.y = 1 / ( height ) ;
  382. }
  383. this.fxaaPass.renderToScreen = true;
  384. this.composer.addPass( this.fxaaPass ); */
  385. //抗锯齿截图 效果时而好时而不好,文字比较模糊
  386. //这两个暂时不能一起用。目前刚好不需要一起用
  387. /* this.images360.fastTranMaskPass = new FastTranPass( this.renderer )
  388. this.composer.addPass(this.images360.fastTranMaskPass)//add */
  389. }
  390. {
  391. this.mainViewport = new Viewport( this.scene.view, this.scene.cameraP, {
  392. left:0, bottom:0, width:1, height: 1, name:'MainView'
  393. })
  394. this.viewports = [this.mainViewport]
  395. Potree.settings.showCompass && this.addCompass()
  396. //this.axis = new AxisViewer(this.mainViewport, this.renderArea )
  397. this.magnifier = new Magnifier(this);
  398. this.reticule = new Reticule(this)
  399. this.scene.scene.add(this.magnifier)
  400. this.scene.scene.add(this.reticule)
  401. if(Potree.settings.editType != "pano" && (Potree.settings.editType != 'merge' /* || Potree.settings.showObjectsOnMap */) && !args.noMap){
  402. this.mapViewer = new MapViewer(mapArea/* $('#mapGaode')[0] */)
  403. }
  404. this.inputHandler = new InputHandler(this, this.scene.scene);
  405. this.inputHandler.containsMouse = true//初始化,使键盘事件在mainViewer有效
  406. this.inputHandler.registerInteractiveScene(this.scene.overlayScene);
  407. //this.inputHandler.setScene(this.scene);
  408. //this.inputHandler.addInputListener(this);//add
  409. this.clippingTool = new ClippingTool(this);
  410. this.transformationTool = new TransformationTool(this);
  411. this.navigationCube = new NavigationCube(this);
  412. this.navigationCube.visible = false;
  413. this.createControls();
  414. this.clippingTool.setScene(this.scene);
  415. let onPointcloudAdded = (e) => {
  416. if (this.scene.pointclouds.length === 1) {
  417. let speed = e.pointcloud.boundingBox.getSize(new THREE.Vector3()).length();
  418. speed = speed / 2000;
  419. this.setMoveSpeed(speed);
  420. }
  421. };
  422. let onVolumeRemoved = (e) => {
  423. this.inputHandler.deselect(e.volume);
  424. };
  425. this.addEventListener('scene_changed', (e) => {
  426. this.inputHandler.setScene(e.scene);
  427. this.clippingTool.setScene(this.scene);
  428. if(!e.scene.hasEventListener("pointcloud_added", onPointcloudAdded)){
  429. e.scene.addEventListener("pointcloud_added", onPointcloudAdded);
  430. }
  431. if(!e.scene.hasEventListener("volume_removed", onPointcloudAdded)){
  432. e.scene.addEventListener("volume_removed", onVolumeRemoved);
  433. }
  434. });
  435. this.scene.addEventListener("volume_removed", onVolumeRemoved);
  436. this.scene.addEventListener('pointcloud_added', onPointcloudAdded);
  437. }
  438. { // set defaults
  439. this.setFOV(60);
  440. this.setEDLEnabled(false);
  441. this.setEDLRadius(3);
  442. this.setEDLStrength(0.01);
  443. this.setEDLOpacity(1.0);
  444. this.setPointBudget(1*1000*1000);
  445. this.setShowBoundingBox(false);
  446. this.setFreeze(false);
  447. this.setControls(this.fpControls/* orbitControls */);
  448. this.setBackground( new THREE.Color(Potree.config.background),1 /* 'gradient' */ );
  449. this.scaleFactor = 1;
  450. this.loadSettingsFromURL();
  451. }
  452. // start rendering!
  453. //if(args.useDefaultRenderLoop === undefined || args.useDefaultRenderLoop === true){
  454. //requestAnimationFrame(this.loop.bind(this));
  455. //}
  456. this.renderer.setAnimationLoop(this.loop.bind(this));
  457. this.loadGUI = this.loadGUI.bind(this);
  458. this.annotationTool = new AnnotationTool(this);
  459. this.measuringTool = new MeasuringTool(this);
  460. //this.profileTool = new ProfileTool(this);
  461. this.volumeTool = new VolumeTool(this);
  462. this.tagTool = new TagTool(this);
  463. //-----------
  464. CursorDeal.init(this, this.mapViewer ? [this, this.mapViewer] : [this])//ADD
  465. if(Potree.settings.editType == "pano"){
  466. this.modules.PanoEditor.init()
  467. this.modules.SiteModel.init() //add
  468. }else if(Potree.settings.editType == "merge"){
  469. this.modules.MergeEditor.init()
  470. }else{
  471. this.modules.SiteModel.init()
  472. this.modules.ParticleEditor.init()
  473. }
  474. this.modules.Alignment.init()
  475. this.images360 = new Images360(this);
  476. this.scene.scene.add(this.objs);
  477. //add test
  478. /* const environment = new RoomEnvironment();
  479. const pmremGenerator = new THREE.PMREMGenerator( this.renderer );
  480. this.scene.scene.environment = pmremGenerator.fromScene( environment ).texture;
  481. */
  482. //-----------
  483. this.modules.volumeComputer && this.modules.volumeComputer.init()
  484. }catch(e){
  485. this.onCrash(e);
  486. }
  487. //-----------------------add----------------------------------------------------
  488. /* {
  489. let ratio
  490. this.addEventListener('resize',(e)=>{
  491. if(ratio != e.deviceRatio){ //因为devicePixelRatio会影响到点云大小,所以改变时计算下点云大小
  492. viewer.scene.pointclouds.forEach(p => {
  493. p.changePointSize()
  494. })
  495. }
  496. ratio = e.deviceRatio
  497. })
  498. } */
  499. {
  500. let pointDensity = ''
  501. Object.defineProperty(Potree.settings , "pointDensity",{
  502. get: function() {
  503. return pointDensity
  504. },
  505. set: (density)=>{
  506. if(density){
  507. let config = Potree.config.pointDensity[density];
  508. let pointBudget = config.pointBudget;
  509. if(density == 'magnifier'){//尽可能不变pointBudget,否则点云可能会闪烁,因点云被释放又加载,如SS-t-7DUfWAUZ3V
  510. pointBudget = Math.max(Potree.pointBudget, Potree.config.pointDensity['magnifier'].pointBudget)
  511. }else if(this.magnifier.visible){//放大镜打开时要保证最低点云数量(全景模式没点)
  512. pointBudget = Math.max(pointBudget, Potree.config.pointDensity['magnifier'].pointBudget)
  513. }
  514. viewer.setMinNodeSize(config.minNodeSize || Potree.config.minNodeSize)
  515. viewer.setPointBudget(pointBudget );
  516. pointDensity = density
  517. this.setPointLevels()
  518. this.dispatchEvent('pointDensityChanged')
  519. }
  520. }
  521. })
  522. let UserPointDensity = ''
  523. Object.defineProperty(Potree.settings , "UserPointDensity",{
  524. get: function() {
  525. return UserPointDensity
  526. },
  527. set: (density)=>{
  528. if(UserPointDensity != density){
  529. if(Potree.settings.displayMode == 'showPointCloud' && this.viewports.length != 4){//漫游模式和四屏时都有自己的pointDensity
  530. Potree.settings.pointDensity = density
  531. }
  532. UserPointDensity = density
  533. this.dispatchEvent('UserPointDensityChanged')
  534. }
  535. }
  536. })
  537. }
  538. {
  539. let cameraFar = Potree.settings.cameraFar
  540. Object.defineProperty(Potree.settings , "cameraFar",{
  541. get: function() {
  542. return cameraFar
  543. },
  544. set: (far)=>{
  545. if(far != cameraFar){
  546. if(Potree.settings.displayMode != 'showPanos' && !this.fixCamFar){
  547. this.mainViewport.camera.far = far;
  548. this.mainViewport.camera.updateProjectionMatrix()
  549. }
  550. cameraFar = far
  551. }
  552. }
  553. })
  554. }
  555. /* this.reticule.addEventListener('update',(e)=>{
  556. this.needRender = true
  557. if(this.mapViewer && this.mapViewer.attachedToViewer)this.mapViewer.needRender = true //分屏时mapViewer也有reticule
  558. }) */
  559. this.reticule.addEventListener('update',(e)=>{
  560. this.reticule.hoverViewport && (this.reticule.hoverViewport.needRender = true)
  561. this.lazyRenderViewports()
  562. if(this.mapViewer && this.mapViewer.attachedToViewer &&
  563. (this.mapViewer.viewports[0].needRender || this.needRender ) ) this.mapViewer.needRender = true //分屏时mapViewer也有reticule
  564. })
  565. this.addEventListener('pointcloud_changed',(e)=>{
  566. if(this.screenshoting){
  567. this.viewports.filter(e=>!e.noPointcloud).forEach(e =>e.needRender = true)
  568. }
  569. else this.lazyRenderViewports()
  570. })
  571. if(!Potree.settings.pathSmooth && Potree.settings.editType == 'merge' ){
  572. viewer.addEventListener('camera_changed',(e)=>{
  573. if(e.viewport == viewer.mainViewport && (e.changeInfo.positionChanged)){
  574. Common.intervalTool.isWaiting('updatePathArrows', ()=>{
  575. Potree.Path.updateArrows()
  576. },1000)
  577. }
  578. })
  579. }
  580. this.addEventListener('allLoaded', ()=>{
  581. this.allLoaded = true
  582. setTimeout(this.testPointcloudsMaxLevel.bind(this), 1000) //延迟一丢丢,等画面出现
  583. //Potree.settings.renderAllViewports = browser.maybeQilin() && this.renderer.capabilities.maxCubemapSize <= 2048 && //麒麟chromium若获取过webgl2只渲染一个viewport的话其他的会变黑
  584. this.scene.pointclouds.forEach(pointcloud=>{
  585. pointcloud.addEventListener('isVisible',(e)=>{//是否显示该点的mesh(不显示也能走)
  586. //console.log('pointcloud isVisible', this.id, e.visible)
  587. if(e.reason != 'displayMode' && e.reason != 'overlinePass'){
  588. this.updateModelBound('visibleChanged')
  589. }
  590. this.dispatchEvent('pointcloud_changed')
  591. })
  592. pointcloud.material.addEventListener('material_property_changed',()=>{
  593. this.dispatchEvent('pointcloud_changed')
  594. })
  595. })
  596. window.addEventListener('unfocusPage',(e)=>{
  597. console.log('unfocusPage',document.title)
  598. this.setDisplay(false)
  599. })
  600. window.addEventListener('focusPage',(e)=>{
  601. console.log('focusPage',document.title)
  602. this.setDisplay(true)
  603. })
  604. this.createHackMesh()
  605. },{once:true})
  606. if(Potree.settings.editType != 'pano' && Potree.settings.editType != 'merge' || Potree.settings.mergeType2){
  607. let updated, zoomLevel
  608. let update = (e)=>{
  609. if(e.type == 'updateModelBound' || e.viewport == this.mainViewport && (e.changeInfo.positionChanged || zoomLevel != this.images360.zoomLevel)){
  610. zoomLevel = this.images360.zoomLevel; //对updateMarkerVisibles有影响
  611. //e.changeInfo.positionChanged && shelterHistory.clear() //清空
  612. (e.type == 'updateModelBound' || e.changeInfo.positionChanged) && this.updateDatasetAt() //更新所在数据集
  613. if(Potree.settings.ifShowMarker ){
  614. Common.intervalTool.isWaiting('updateMarkerVisibles', ()=>{
  615. if(!this.mainViewport.view.isFlying() ){
  616. this.updateMarkerVisibles()
  617. }
  618. },500)
  619. }
  620. }
  621. }
  622. this.addEventListener('camera_changed', update)
  623. this.addEventListener('updateModelBound', update)
  624. this.addEventListener('showMarkerChanged',()=>{
  625. this.updatePanosVisibles(this.modules.SiteModel.currentFloor)
  626. this.updateMarkerVisibles()
  627. })
  628. /* if(!Potree.Features.EXT_DEPTH.isSupported()){
  629. this.images360.addEventListener('endChangeMode',(e)=>{
  630. if(e.mode == 'showPanos'){
  631. this.updateMarkerVisibles()
  632. }
  633. }) */
  634. this.images360.addEventListener('getNeighbourAuto',(e)=>{
  635. if(/* Potree.settings.displayMode == 'showPanos' && */e.panos.includes(this.images360.currentPano)){
  636. Common.intervalTool.isWaiting('updateMarkerVisibles', ()=>{
  637. this.updateMarkerVisibles()
  638. },500)
  639. }
  640. })
  641. /* } */
  642. }
  643. this.modules.SiteModel?.bus.addEventListener('FloorChange',(e)=>{
  644. if(Potree.settings.editType == 'pano'){
  645. if(this.modules.PanoEditor.entered)return //点位编辑时楼层按钮高亮的是显示的楼层,而不是所在楼层
  646. this.modules.PanoEditor.dispatchEvent({type:'changeFloor', floor:e.currentFloor})
  647. }else{
  648. this.updateFpVisiDatasets()
  649. this.updatePanosVisibles(e.currentFloor) //问:编辑空间模型时,需不需要改为显示当前选择的楼层。因为若所在楼层和选中的不一致,修改选中楼层的轮廓却改不了marker显示很奇怪,尤其刚好在一个建筑内时。
  650. }
  651. })
  652. if(Potree.settings.editType != 'pano' && Potree.settings.editType != 'merge'){
  653. this.mapViewer && this.addEventListener('switchFloorplanSelect',(e)=>{//进入平面图设置后 切换选中的数据集
  654. this.selectedFloorplan = e.pointcloud; //绝对显示
  655. this.updateFpVisiDatasets()
  656. let pointclouds;
  657. if(e.pointcloud){
  658. pointclouds = [e.pointcloud]
  659. }else if(this.fpVisiDatasets.length){
  660. pointclouds = this.fpVisiDatasets
  661. }
  662. pointclouds && this.mapViewer.fitToDatasets(pointclouds)
  663. })
  664. this.mapViewer?.mapLayer.addEventListener('floorplanLoaded',()=>{
  665. this.updateCadVisibles(this.fpVisiDatasets, true) //加载完成后重新更新下
  666. })
  667. /* this.modules.Clip.bus.addEventListener('updateSelectedDatasets',()=>{
  668. this.updateFpVisiDatasets()
  669. }) */
  670. }
  671. {
  672. let interval
  673. document.addEventListener('visibilitychange',(e)=>{
  674. let v = !document.hidden
  675. //console.warn('visibilitychange', v )
  676. this.dispatchEvent({type:'pageVisible', v } )
  677. //this.pageHiddenCollect.push({time:performance.now, visible:v})
  678. if(!v){
  679. let marks = performance.getEntriesByName("loop-start")
  680. marks.length && (marks[marks.length-1].pageHidden = true)
  681. }
  682. if(this.screenshoting && !v){//截图过程中离开页面需要照常loop。但是尽量别离开页面,效果只能达到90%
  683. interval = setInterval(()=>{
  684. //console.log('force loop', Date.now())
  685. if(this.screenshoting){ //截图完成时如果还没回来就不loop
  686. this.loop(Date.now())
  687. }
  688. },50) //实际>1000, 浏览器会放慢定时器,放慢多少不确定
  689. }else if(v && interval){
  690. clearInterval(interval)
  691. }
  692. })
  693. }
  694. /* if(!Potree.isIframeChild){
  695. window.winIndex = 0;
  696. let index = 1;
  697. this.addEventListener('createIframe',(e)=>{//创建了子页面
  698. let child = e.window;
  699. child.winIndex = index ++;
  700. })
  701. //不知道删除iframe时是否那些模型还在内存里,需要释放吗? 如果要需要加一个事件
  702. } */
  703. /* {
  704. let setInteract = ()=>{
  705. this.interacted = true //标记这一帧用户有操作屏幕
  706. }
  707. this.addEventListener('global_mousedown', setInteract)
  708. this.addEventListener('global_touchmove', setInteract)
  709. this.addEventListener('global_mousewheel', setInteract)
  710. }
  711. {//针对数据集偏离中心很远后产生的精度损失而抖动
  712. this.addEventListener('camera_changed', e => {
  713. if(e.viewport == this.mainViewport && (e.changeInfo.positionChanged)){
  714. if(Potree.settings.editType != 'merge' && Potree.settings.editType != 'pano'){
  715. if(!this.mainViewport.view.isFlying() ){
  716. let pos = this.mainViewport.view.position.clone() // this.mainViewport.camera.getWorldPosition(new THREE.Vector3)
  717. if(pos.lengthSq() > 25000000){
  718. Common.intervalTool.isWaiting('moveWorldCenter', ()=>{
  719. pos = this.mainViewport.view.position.clone()
  720. this.mainViewport.view.translateWorld(-pos.x, -pos.y, -pos.z)
  721. this.scene.scene.position.sub(pos)
  722. console.log('变位置', pos)
  723. this.scene.pointclouds.forEach(cloud=>{
  724. Alignment.setMatrix(cloud)
  725. })
  726. },500)
  727. }
  728. }
  729. }
  730. }
  731. })
  732. }*/
  733. }
  734. addCompass(){
  735. if(this.compass)return
  736. this.compass = new Compass(Potree.settings.compassDom, this.mainViewport) ;
  737. if(!Potree.settings.editType){//激光场景
  738. this.floorCompass = new FloorCompass(this)
  739. }
  740. }
  741. lazyRenderViewports(updateCount){
  742. //本来要写this.needRender = true的, 但在分四个屏时防止太卡而排队render
  743. let viewports = this.viewports
  744. if(viewports.length == 1 || this.needRender){
  745. return this.needRender = true
  746. }
  747. const maxWaitTime = 200
  748. let now = Date.now()
  749. let maxRenderCount = 1
  750. viewports.forEach(e=>{
  751. if(now - e.lastRenderTime > maxWaitTime){
  752. e.needRender = true
  753. }
  754. })
  755. let renderCount = viewports.filter(e=>e.needRender).length
  756. //console.log('renderCount', renderCount)
  757. let list = viewports.filter(e=>!e.needRender).sort((a,b)=>a.lastRenderTime - b.lastRenderTime)//没有准备render的,按上次渲染时间排序,作为候补
  758. if(renderCount < maxRenderCount){ //还有名额,补齐
  759. list.slice(0, maxRenderCount - renderCount).forEach(e=>{
  760. e.needRender = true
  761. })
  762. }else if(list[0] && now - list[0].lastRenderTime > maxWaitTime){//名额不足时,考虑候补队列第一个是否超时,超时的话也渲染
  763. list[0].needRender = true
  764. }
  765. }
  766. getObjectPointCount(object){
  767. let posCount = 0, texArea = 0
  768. object.traverse((mesh, o={})=>{
  769. //let visi = o.visible === false ? false : mesh.visible //mesh.realVisible() //如果祖先不可见,此mesh一定不可见
  770. if(mesh.geometry){
  771. posCount += mesh.geometry.attributes.position.count
  772. //visi && (visiPosCount += mesh.geometry.attributes.position.count)
  773. }
  774. /* if(mesh.material && !mesh.material.map){
  775. console.log('!mesh.material.map ?')
  776. } */
  777. if(mesh.material){
  778. let mats = (mesh.material instanceof Array) ? mesh.material : [mesh.material]
  779. mats.forEach(mat =>{
  780. let map = mat.map
  781. if(map ){
  782. if(!map.image){
  783. console.error('!mat.map.image ??', mat.map.uuid)//obj可能会
  784. return
  785. }
  786. texArea += map.image.width * map.image.height
  787. //visi && (visiTexArea += a)
  788. }
  789. })
  790. }
  791. //return {visible:visi}
  792. })
  793. return {posCount , texArea }
  794. }
  795. ifPointBlockedByIntersect(point , panoId, soon ){//点是否被遮挡
  796. let ifShelter
  797. let now = Date.now()
  798. let extraPanoId = panoId != void 0
  799. if(!this.shelterCount)return
  800. let history = shelterHistory.find(e=>e.point.equals(point))
  801. let cameraPos = this.mainViewport.view.position.clone()
  802. if(panoId == void 0){
  803. if(this.images360.isAtPano(0.05)){
  804. panoId = this.images360.currentPano.id
  805. }
  806. }
  807. if(history){
  808. if(panoId != void 0){
  809. ifShelter = history.panos[panoId];
  810. }else{
  811. if(history.notAtPano.cameraPos && history.notAtPano.cameraPos.equals(cameraPos)){
  812. ifShelter = history.notAtPano.ifShelter
  813. }
  814. }
  815. let index = shelterHistory.indexOf(history) //先取出,稍后放回
  816. shelterHistory.splice(index, 1)
  817. }else{//新增
  818. history = {point, panos:{}, notAtPano:{}}
  819. const minCount = 100
  820. if(shelterHistory.length > minCount){//去除最早的
  821. let old
  822. while(old = shelterHistory[0], now - old.lastTime > 1000){//因为不知热点个数,所以需要加上时间限制,超过时间才能删。
  823. if(old == history || shelterHistory.length == minCount)break;
  824. shelterHistory.splice(0,1)
  825. //console.log('delete')
  826. }
  827. }
  828. }
  829. if(ifShelter == void 0){
  830. delete history.waitCompute
  831. if(this.mainViewport.view.isFlying()){
  832. return useLastResult()
  833. }
  834. if(panoId != void 0){
  835. let pano = this.images360.getPano(panoId)
  836. if((soon || this.shelterCount.byTex<this.shelterCount.maxByTex) && pano.depthTex){
  837. ifShelter = !!viewer.inputHandler.ifBlockedByIntersect({point, margin:Potree.config.shelterMargin, useDepthTex:true, pano, viewport:this.mainViewport } )
  838. history.panos[panoId] = ifShelter
  839. this.shelterCount.byTex ++ ;
  840. //console.log('computeByTex direct', panoId, point, ifShelter)
  841. }else{
  842. //soon的无tex不敢写……
  843. //console.log('延迟tex',panoId, point )
  844. history.waitCompute = {panoId, forceGet:extraPanoId }
  845. return useLastResult()
  846. }
  847. }else{
  848. if(/* history.ifShelter == void 0 || */ this.shelterCount.byCloud<this.shelterCount.maxByCloud){//弊端:第一个总是直接计算,后面的都是延后。但无法改进,因是一个个传进来的,无法预测。
  849. ifShelter = !!viewer.inputHandler.ifBlockedByIntersect({point, margin:Potree.config.shelterMargin, pickWindowSize:3} )
  850. history.notAtPano = {cameraPos , ifShelter }
  851. this.shelterCount.byCloud ++ ;
  852. //console.log('computeByCloud direct', point.toArray())
  853. }else{
  854. //console.log('延迟cloud' )
  855. history.waitCompute = {cameraPos}
  856. return useLastResult()
  857. }
  858. }
  859. }
  860. history.ifShelter = ifShelter
  861. history.lastTime = now
  862. shelterHistory.push(history) //最新使用的保持在最后一个,使队列按照从旧到新排列
  863. function useLastResult(){//暂时先用上一次的值
  864. shelterHistory.push(history)
  865. history.lastTime = now
  866. return history.ifShelter
  867. }
  868. return ifShelter
  869. }
  870. computeShelter(){
  871. //先算用深度图的,然后再点云;
  872. //let depthTiming = Potree.timeCollect.depthSampler.median
  873. let byTex=0, byCloud=0;
  874. let len = shelterHistory.length;
  875. let waitCloud = []
  876. let maxTexCount = Common.getBestCount('shelterMaxDepthSample', 1, 50, 1, 13 /* ,true */ )
  877. for(let i=len-1; i>=0; i--){
  878. let history = shelterHistory[i];
  879. if(history.waitCompute){
  880. let panoId = history.waitCompute.panoId
  881. if(panoId != void 0){
  882. if(!history.waitCompute.forceGet && (panoId != this.images360.currentPano?.id || !this.images360.isAtPano(0.1))){
  883. delete history.waitCompute //取消计算
  884. }else{
  885. let pano = this.images360.getPano(panoId)
  886. if(pano.depthTex){
  887. if(byTex >= maxTexCount)break
  888. byTex ++
  889. let ifShelter = !!viewer.inputHandler.ifBlockedByIntersect({point:history.point, pano, margin:Potree.config.shelterMargin, useDepthTex:true, viewport:this.mainViewport } )
  890. history.panos[panoId] = ifShelter
  891. history.ifShelter = ifShelter
  892. delete history.waitCompute
  893. //console.log('补1', history.point.toArray())
  894. }else{
  895. if(pano.pointcloud.hasDepthTex){
  896. //先等待加载完深度图
  897. }else{
  898. waitCloud.push(history)
  899. }
  900. }
  901. }
  902. }else{
  903. waitCloud.push(history)
  904. }
  905. }
  906. }
  907. let maxCloudCount
  908. if(byTex < maxTexCount && waitCloud.length ){
  909. maxCloudCount = this.lastFrameChanged ? Common.getBestCount('shelterMaxCloud', 0, 2, 4, 8 /* ,true */ ) : 5;
  910. let waitCloud2 = []
  911. if(maxCloudCount){
  912. for(let i=0; i<waitCloud.length; i++){
  913. let history = waitCloud[i];
  914. if(history.waitCompute.cameraPos){
  915. if(!viewer.mainViewport.view.position.equals(history.waitCompute.cameraPos)){
  916. delete history.waitCompute
  917. //console.log('delete history.waitCompute', history)
  918. continue; //取消计算
  919. }else{
  920. waitCloud2.push(history)
  921. }
  922. }else{
  923. waitCloud2.push(history)
  924. }
  925. }
  926. let list = waitCloud2.map(e=>e.point)
  927. let result = Common.batchHandling.getSlice('shelterByCloud', list, {maxUseCount:maxCloudCount,useEquals:true, stopWhenAllUsed:true} ) //iphonex稳定后大概在7-10。
  928. //list.length>0 && console.log('list',list, maxCloudCount)
  929. result.list.forEach(e=>{
  930. let history = waitCloud2.find(a=>a.point.equals(e))
  931. let panoId = history.waitCompute.panoId
  932. let cameraPos = (panoId != void 0 && panoId != this.images360.currentPano?.id) && this.images360.getPano(panoId).position //如果非当前点,需要改相机位置
  933. let ifShelter = !!viewer.inputHandler.ifBlockedByIntersect({point:history.point, cameraPos, margin: Potree.config.shelterMargin , pickWindowSize:3, viewport:this.mainViewport} )
  934. if(history.waitCompute.cameraPos){
  935. history.notAtPano = {cameraPos: history.waitCompute.cameraPos , ifShelter }
  936. }else{
  937. history.panos[panoId] = ifShelter
  938. }
  939. history.ifShelter = ifShelter
  940. byCloud++
  941. //console.log('补2', history.point.toArray())
  942. delete history.waitCompute
  943. })
  944. }
  945. }
  946. if(byTex || byCloud){
  947. //console.log('shelterComputed',byTex,byCloud, maxTexCount, maxCloudCount)
  948. Common.intervalTool.isWaiting('shelterComputed', ()=>{
  949. //console.log('shelterComputed update')
  950. this.dispatchEvent('shelterComputed')
  951. },340)
  952. }
  953. }
  954. updateDatasetAt(force){//更新所在数据集
  955. let fun = ()=>{
  956. let currPos = viewer.mainViewport.view.position
  957. //if(force || !currPos.equals(this.lastPos)){
  958. //this.lastPos.copy(currPos)
  959. var at = this.scene.pointclouds.filter(e=>
  960. (e.visible || e.unvisibleReasons && e.unvisibleReasons.length == 1 && e.unvisibleReasons[0].reason == 'displayMode')
  961. && e.ifContainsPoint(currPos)
  962. )
  963. if(Common.getDifferenceSet(at, this.atDatasets).length){
  964. //console.log('atDatasets', at)
  965. this.atDatasets = at
  966. if(Potree.settings.editType != 'pano' && Potree.settings.editType != 'merge'){
  967. this.updateFpVisiDatasets()
  968. if(!viewer.modules.SiteModel.currentFloor){
  969. this.updatePanosVisibles() //所在数据集的点位显示
  970. }
  971. }
  972. this.dispatchEvent({type:'pointcloudAtChange',pointclouds:at})
  973. }
  974. force = false
  975. }
  976. //}
  977. if(force)fun()
  978. else Common.intervalTool.isWaiting('atWhichDataset', fun , 300)
  979. }
  980. updatePanosVisibles(currentFloor){//显示当前楼层的所有panos
  981. if(!Potree.settings.ifShowMarker)return
  982. let inEntity = currentFloor
  983. //console.error('updatePanosVisibles', currentFloor)
  984. viewer.images360.panos.forEach(pano=>{
  985. let visible = inEntity ? inEntity.panos.includes(pano) : this.atDatasets.some(e=>e.panos.includes(pano))
  986. Potree.Utils.updateVisible(pano, 'buildingChange', visible, 2)
  987. })
  988. this.dispatchEvent('content_changed')
  989. } //注:非official的没有获取sitemodel的信息所以不执行楼层判断,marker显示不对是正常的
  990. /* 2023.11.24 针对部分场景的楼层很矮,很容易就到楼层外了,且不能修改楼高。如SG-t-9NdCpxrUPLL#/,采取如下措施:
  991. 1 如果不在任何一楼层,但在某个数据集中,就显示该数据集所有的marker
  992. 2 如果当前楼层无,则显示上一次的currentFloor的marker
  993. (目前先使用方案1)
  994. */
  995. updateMarkerVisibles(){//限制显示的marker个数,因镜头内marker多的时候可能会卡
  996. if(!Potree.settings.ifShowMarker)return
  997. const minRadius = 8 * this.images360.zoomLevel, //当视线垂直于marker时的最小可见距离,此范围内可见的pano绝对可见
  998. maxRadius = 50 * this.images360.zoomLevel, //当视线垂直于marker时的最大可见距离,此范围外绝对不可见
  999. hopeCount = browser.isMobile() ? 8 : 15 //期望达到的真实可见的marker数
  1000. let sheltered = (pano)=>{
  1001. if(/* Potree.settings.displayMode == 'showPanos' && !Potree.Features.EXT_DEPTH.isSupported() && */this.images360.isAtPano() && !this.mainViewport.view.isFlying()){
  1002. return !this.images360.isNeighbour(this.images360.currentPano, pano,{dontCompute:true}) //起初因不支持EXT_DEPTH时无法用depthTex遮住marker, 后为了减少绘制,都判断
  1003. }
  1004. }
  1005. let panoMap = new Map //先记录想要设置为可见的
  1006. let set = ()=>{//最后确定设置
  1007. let count = 0
  1008. viewer.images360.panos.forEach(pano=>{
  1009. let v = panoMap.get(pano).visible
  1010. v && count++
  1011. Potree.Utils.updateVisible(pano.marker, 'limitMarkerShow', v )
  1012. })
  1013. //console.log('updateMarkerVisibles marker显示个数', count)
  1014. this.dispatchEvent('content_changed')
  1015. }
  1016. let isWithinDis = (pano,maxDis)=>{//是否marker到相机的距离 没有超出可视距离。可视距离考虑上倾斜角,倾斜越大可视距离越短
  1017. let camPos = viewer.mainViewport.camera.position
  1018. let o = panoMap.get(pano)
  1019. o.dis = o.dis || camPos.distanceTo(pano.marker.position)
  1020. o.sin = o.sin || Math.sqrt(Math.abs(camPos.z - pano.marker.position.z) / o.dis) //和地面夹角的sin。 按公式是不加Math.sqrt的,但是这样大马路上在贴近地面时算出的个数非常少,所以增大点……
  1021. return o.dis < maxDis * o.sin
  1022. }
  1023. viewer.images360.panos.forEach(pano=>{//minRadius内的记录为可见
  1024. let o = {}
  1025. panoMap.set(pano, o)
  1026. if(pano.visible && !sheltered(pano) && isWithinDis(pano, minRadius)){
  1027. o.visible = true;
  1028. }
  1029. })
  1030. //不超过hopeCount的话,可以直接确定设置
  1031. if(viewer.images360.panos.filter(pano=> panoMap.get(pano).visible ).length >= hopeCount)return set()
  1032. //距离超过maxRadius就绝对不可见
  1033. let insideOutCirle = viewer.images360.panos.filter(pano=> pano.visible && !sheltered(pano) && isWithinDis(pano, maxRadius))
  1034. if(insideOutCirle.length <= hopeCount){
  1035. insideOutCirle.forEach(pano=>panoMap.get(pano).visible = true )
  1036. return set()
  1037. }
  1038. //数量超过hopeCount时,根据距离排序
  1039. insideOutCirle.sort((a,b)=>{return panoMap.get(a).dis - panoMap.get(b).dis })
  1040. let slice = insideOutCirle.slice(0,hopeCount)
  1041. slice.forEach(pano=>panoMap.get(pano).visible = true )
  1042. set()
  1043. }
  1044. updateFpVisiDatasets(){
  1045. if(!this.mapViewer) return
  1046. let Clip = this.modules.Clip
  1047. let SiteModel = this.modules.SiteModel
  1048. let Alignment = this.modules.Alignment
  1049. var currentFloor = SiteModel.currentFloor;
  1050. /* if(Clip.editing){//下载页面已经改为和普通时一样,根据位置判断
  1051. this.updateCadVisibles(Clip.selectedDatasets)
  1052. }else */if(this.selectedFloorplan){//平面图设置中 或 地理设置
  1053. let pointclouds = [this.selectedFloorplan]
  1054. this.updateCadVisibles(pointclouds)
  1055. }else if(SiteModel.editing || Alignment.editing){//只显示勾选的,也就是显示的点云的
  1056. let pointclouds = this.scene.pointclouds.filter(p => Potree.Utils.getObjVisiByReason(p,'datasetSelection') );
  1057. this.updateCadVisibles(pointclouds)
  1058. //this.updatePanosVisibles(currentFloor/* , pointclouds */)
  1059. }else{
  1060. let pointclouds = currentFloor ? this.findPointcloudsAtFloor(currentFloor) : []
  1061. if(pointclouds.length == 0){
  1062. if(this.focusDatasets){
  1063. pointclouds = this.focusDatasets
  1064. }
  1065. }
  1066. if(pointclouds.length == 0){//如果当前不在任何楼层或楼层中无数据集,就用当前所在数据集
  1067. pointclouds = this.atDatasets
  1068. }
  1069. this.updateCadVisibles(pointclouds)
  1070. //this.updatePanosVisibles(currentFloor/* , pointclouds */)
  1071. }
  1072. }
  1073. /* findPointcloudsAtFloor(entity){//找当前楼层需要显示哪些数据集。
  1074. //数据集的belongToEntity 在这个entity内(否则会出现点击数据集飞过去平面图却不显示)。or 如果数据集有漫游点的话,需要包含>20%的漫游点。 (防止重叠体积很大但其实一个漫游点都不包含)
  1075. //重叠体积>50% 或 包含>50%的漫游点
  1076. const ratio1 = 0.2, ratio2 = 0.5, ratio3 = 0.95
  1077. var lowScores = []
  1078. var pointclouds = viewer.scene.pointclouds.filter(e=>{
  1079. let score = 0
  1080. if(e.belongToEntity && (e.belongToEntity == entity || e.belongToEntity.buildParent == entity)){//条件1 若该数据集挂载到该楼层 或 该数据集挂载到的房间属于该楼层(这样能显示该层所有房间)
  1081. return true
  1082. }
  1083. if(e.panos.length){//条件2
  1084. var insidePanos = e.panos.filter(a=>entity.ifContainsPoint(a.position));
  1085. let panoCountRatio = insidePanos.length / e.panos.length
  1086. if(panoCountRatio > ratio2)return true
  1087. score += panoCountRatio
  1088. }
  1089. //条件3
  1090. let volume = entity.intersectPointcloudVolume(e);
  1091. let volumeRatio = volume / entity.getVolume(true) //注:hole加入计算
  1092. if(volumeRatio > ratio3){ //ratio3要高一些,因为点云bounding可能很大,包含很多无点云的空间。即使整个数据集包含entity都不一定看起来在数据集中。(千万要防止两层楼都显示了)
  1093. return true
  1094. }else{
  1095. score += volumeRatio
  1096. }
  1097. lowScores.push({score, pointcloud:e})
  1098. })
  1099. if(pointclouds.length == 0){//从低分项挑一个出来。
  1100. lowScores.sort((a,b)=>{return a.score - b.score})
  1101. if(lowScores[0].score > 0.4){
  1102. pointclouds = [lowScores[0].pointcloud]
  1103. }
  1104. }
  1105. return pointclouds
  1106. } */
  1107. findPointcloudsAtFloor(entity){//找当前楼层需要显示哪些数据集。
  1108. //数据集的belongToEntity 在这个entity内(否则会出现点击数据集飞过去平面图却不显示)。or 如果数据集有漫游点的话,需要包含>20%的漫游点。 (防止重叠体积很大但其实一个漫游点都不包含)
  1109. //重叠体积>50% 或 包含>50%的漫游点
  1110. const ratio1 = 0.2, ratio2 = 0.5, ratio3 = 0.95
  1111. var lowScores = []
  1112. var pointclouds = viewer.scene.pointclouds.filter(e=>{
  1113. let score = 0
  1114. if(e.belongToEntity && (e.belongToEntity == entity || e.belongToEntity.buildParent == entity)){//条件1 若该数据集挂载到该楼层 或 该数据集挂载到的房间属于该楼层(这样能显示该层所有房间)
  1115. return true
  1116. }
  1117. if(e.panos.length){//条件2
  1118. var insidePanos = e.panos.filter(a=>entity.ifContainsPoint(a.position));
  1119. let panoCountRatio = insidePanos.length / e.panos.length
  1120. if(panoCountRatio > ratio2)return true
  1121. score += panoCountRatio * 2
  1122. }
  1123. //条件3
  1124. let coverHeightRatio = entity.coverPointcloudHeight(e,true)//重叠高度占楼层高度的比率。
  1125. if(coverHeightRatio < 0.2) return
  1126. let {toEntity,toPointcloud} = entity.intersectPointcloudArea(e,true); //重叠面积占比
  1127. let coverAreaRatio = Math.max(toEntity,toPointcloud);//占数据集俯视面积的比率 和 占楼层的面积比率,挑一个大的。 (有的数据集被划分多个楼层,所以每层都应该显示该数据集的图。还有的数据集比较大,可能包含多个建筑,则看占楼层面积)
  1128. if(coverAreaRatio < 0.2) return
  1129. score += coverAreaRatio * coverHeightRatio
  1130. lowScores.push({score, pointcloud:e})
  1131. })
  1132. /* if(pointclouds.length == 0){//从低分项挑一个出来。
  1133. lowScores.sort((a,b)=>{return a.score - b.score})
  1134. if(lowScores[0].score > 0.4){
  1135. pointclouds = [lowScores[0].pointcloud]
  1136. }
  1137. } */
  1138. lowScores.forEach(e=>{//一个楼层里可以包含许多个数据集 调试SG-t-ds27ym7xzjJ
  1139. if(e.score > 0.5){
  1140. pointclouds.push(e.pointcloud)
  1141. }
  1142. })
  1143. return pointclouds
  1144. }
  1145. updateCadVisibles(visiClouds, force){
  1146. //console.log('visiClouds',visiClouds)
  1147. let oldVisi = this.fpVisiDatasets
  1148. var visiClouds = this.fpVisiDatasets = visiClouds
  1149. if(!force){
  1150. var difference = Common.getDifferenceSet(oldVisi , visiClouds)
  1151. if(difference.length == 0)return
  1152. }
  1153. //console.log('visiClouds',visiClouds.map(e=>e.name))
  1154. viewer.scene.pointclouds.forEach(pointcloud=>{
  1155. var floorplan = viewer.mapViewer.mapLayer.getFloorplan(pointcloud.dataset_id)
  1156. var visi = visiClouds.includes(pointcloud)
  1157. if(floorplan){
  1158. Potree.Utils.updateVisible(floorplan.objectGroup, 'buildingChange', visi)
  1159. }/* else if(!visi){
  1160. let changeVisi = (e)=>{
  1161. Potree.Utils.updateVisible(e.floorplan.objectGroup, 'buildingChange', this.fpVisiDatasets.includes(pointcloud))
  1162. viewer.mapViewer.mapLayer.removeEventListener('floorplanLoaded', changeVisi)
  1163. console.log('updateCadVisibles加载后更改显示',e)
  1164. }
  1165. viewer.mapViewer.mapLayer.addEventListener('floorplanLoaded', changeVisi)
  1166. } */
  1167. //已经添加了全局的 floorplanLoaded后会updateCadVisibles,这段就删了
  1168. })
  1169. viewer.mapViewer.mapLayer.needUpdate = true //可能需要更新加载的level程度
  1170. viewer.mapViewer.needRender = true //若上句不触发加载也要立即重新绘制
  1171. }
  1172. //促使点云加载出最高级别
  1173. testPointcloudsMaxLevel(){ //所有点云都无需testMaxNodeLevel 就停止
  1174. let camera_changed, count = 0
  1175. let test = (e={})=>{
  1176. camera_changed = true
  1177. let camera = e.camera || this.scene.getActiveCamera()
  1178. Common.intervalTool.isWaiting('testPointcloudsMaxLevel', ()=>{
  1179. if(!camera_changed && count>50 || Potree.settings.displayMode == 'showPanos' || this.pauseTestMaxLevel )return //只有当camera_changed后才继续循环, 除了最开始几次需要连续加载下
  1180. camera_changed = false
  1181. count ++;
  1182. //console.log('testPointcloudsMaxLevel中', camera.type /* count */)
  1183. let oldCount = this.testMaxNodeCount
  1184. var success = true
  1185. viewer.scene.pointclouds.forEach(e=>{
  1186. var wait = e.testMaxNodeLevel(camera)
  1187. if(wait){
  1188. success = false;
  1189. }
  1190. })
  1191. /* if(oldCount<=Potree.config.testNodeCount1 && this.testMaxNodeCount>Potree.config.testNodeCount1 ){//差不多等当前所在数据集nodeMaxLevel加载出来
  1192. viewer.scene.pointclouds.forEach(e=>{e.changePointSize()}) //重新更新一下大小。因之前用的是nodeMaxLevelPredict (防止刚开始因nodeMaxLevel没涨完,导致过大的点云突然出现
  1193. } */
  1194. if(!success)return true //没有全部加载完,继续循环
  1195. else {
  1196. this.removeEventListener('camera_changed',test)
  1197. console.log('testPointcloudsMaxLevel结束')
  1198. }
  1199. }, count<10 ? 250 : 500)
  1200. }
  1201. this.addEventListener('camera_changed',test)
  1202. test()
  1203. /* 检验:
  1204. viewer.scene.pointclouds.sort((a,b)=>a.nodeMaxLevelPredict.min - b.nodeMaxLevelPredict.min).forEach(e=>console.log(e.nodeMaxLevel, e.nodeMaxLevelPredict.min))
  1205. */
  1206. }
  1207. setPointLevels(){
  1208. this.scene.pointclouds.forEach(e=>{
  1209. e.setPointLevel()
  1210. })
  1211. }
  1212. onCrash(error){
  1213. console.error(error)
  1214. $(this.renderArea).empty();
  1215. if ($(this.renderArea).find('#potree_failpage').length === 0) {
  1216. let elFailPage = $(`
  1217. <div id="#potree_failpage" class="potree_failpage">
  1218. <h1>Potree Encountered An Error </h1>
  1219. <p>
  1220. This may happen if your browser or graphics card is not supported.
  1221. <br>
  1222. We recommend to use
  1223. <a href="https://www.google.com/chrome/browser" target="_blank" style="color:initial">Chrome</a>
  1224. or
  1225. <a href="https://www.mozilla.org/" target="_blank">Firefox</a>.
  1226. </p>
  1227. <p>
  1228. Please also visit <a href="http://webglreport.com/" target="_blank">webglreport.com</a> and
  1229. check whether your system supports WebGL.
  1230. </p>
  1231. <p>
  1232. If you are already using one of the recommended browsers and WebGL is enabled,
  1233. consider filing an issue report at <a href="https://github.com/potree/potree/issues" target="_blank">github</a>,<br>
  1234. including your operating system, graphics card, browser and browser version, as well as the
  1235. error message below.<br>
  1236. Please do not report errors on unsupported browsers.
  1237. </p>
  1238. <pre id="potree_error_console" style="width: 100%; height: 100%"></pre>
  1239. </div>`);
  1240. let elErrorMessage = elFailPage.find('#potree_error_console');
  1241. elErrorMessage.html(error.stack);
  1242. $(this.renderArea).append(elFailPage);
  1243. }
  1244. throw error;
  1245. }
  1246. // ------------------------------------------------------------------------------------
  1247. // Viewer API
  1248. // ------------------------------------------------------------------------------------
  1249. setScene (scene) {
  1250. if (scene === this.scene) {
  1251. return;
  1252. }
  1253. let oldScene = this.scene;
  1254. this.scene = scene;
  1255. this.dispatchEvent({
  1256. type: 'scene_changed',
  1257. oldScene: oldScene,
  1258. scene: scene
  1259. });
  1260. { // Annotations
  1261. $('.annotation').detach();
  1262. // for(let annotation of this.scene.annotations){
  1263. // this.renderArea.appendChild(annotation.domElement[0]);
  1264. // }
  1265. this.scene.annotations.traverse(annotation => {
  1266. this.renderArea.appendChild(annotation.domElement[0]);
  1267. });
  1268. if (!this.onAnnotationAdded) {
  1269. this.onAnnotationAdded = e => {
  1270. // console.log("annotation added: " + e.annotation.title);
  1271. e.annotation.traverse(node => {
  1272. $("#potree_annotation_container").append(node.domElement);
  1273. //this.renderArea.appendChild(node.domElement[0]);
  1274. node.scene = this.scene;
  1275. });
  1276. };
  1277. }
  1278. if (oldScene) {
  1279. oldScene.annotations.removeEventListener('annotation_added', this.onAnnotationAdded);
  1280. }
  1281. this.scene.annotations.addEventListener('annotation_added', this.onAnnotationAdded);
  1282. }
  1283. };
  1284. setControls(controls/* , setSpeed */){
  1285. if (controls !== this.controls) {
  1286. if (this.controls) {
  1287. this.controls.setEnable(false)
  1288. //this.inputHandler.removeInputListener(this.controls);
  1289. this.controls.moveSpeed = this.moveSpeed; //记录 (因为orbit的radius很大,转为firstPerson时要缩小)
  1290. }
  1291. this.controls = controls;
  1292. controls.moveSpeed && this.setMoveSpeed(controls.moveSpeed) //add
  1293. this.controls.setEnable(true)
  1294. //this.inputHandler.addInputListener(this.controls);
  1295. }
  1296. }
  1297. getControls () {
  1298. if(this.renderer.xr.isPresenting){
  1299. return this.vrControls;
  1300. }else{
  1301. return this.controls;
  1302. }
  1303. }
  1304. getMinNodeSize () {
  1305. return this.minNodeSize;
  1306. };
  1307. setMinNodeSize (value) {
  1308. if (this.minNodeSize !== value) {
  1309. this.minNodeSize = value;
  1310. this.dispatchEvent({'type': 'minnodesize_changed', 'viewer': this});
  1311. }
  1312. };
  1313. getBackground () {
  1314. return this.background;
  1315. }
  1316. setBackground(bg, src){
  1317. /* if (this.background === bg ) {
  1318. return;
  1319. } */
  1320. if(bg === "skybox"){
  1321. if(!src)src = Potree.resourcePath+'/textures/skybox/xingkong.jpg'
  1322. this.skybox = Utils.loadSkybox(src, this.skybox, ()=>{
  1323. this.background = bg;
  1324. });
  1325. }else{ this.background = bg;
  1326. }
  1327. this.backgroundOpacity = 1//add
  1328. this.dispatchEvent({'type': 'background_changed', 'viewer': this});
  1329. }
  1330. setDescription (value) {
  1331. this.description = value;
  1332. $('#potree_description').html(value);
  1333. //$('#potree_description').text(value);
  1334. }
  1335. getDescription(){
  1336. return this.description;
  1337. }
  1338. setShowBoundingBox (value) {
  1339. if (this.showBoundingBox !== value) {
  1340. this.showBoundingBox = value;
  1341. this.dispatchEvent({'type': 'show_boundingbox_changed', 'viewer': this});
  1342. }
  1343. };
  1344. getShowBoundingBox () {
  1345. return this.showBoundingBox;
  1346. };
  1347. setMoveSpeed (value) {
  1348. if (this.getMoveSpeed() !== value) {
  1349. this.mainViewport.setMoveSpeed(value)
  1350. this.dispatchEvent({'type': 'move_speed_changed', 'viewer': this, 'speed': value});
  1351. }
  1352. };
  1353. getMoveSpeed () {
  1354. return this.mainViewport.moveSpeed;
  1355. };
  1356. setWeightClassification (w) {
  1357. for (let i = 0; i < this.scene.pointclouds.length; i++) {
  1358. this.scene.pointclouds[i].material.weightClassification = w;
  1359. this.dispatchEvent({'type': 'attribute_weights_changed' + i, 'viewer': this});
  1360. }
  1361. };
  1362. setFreeze (value) {
  1363. value = Boolean(value);
  1364. if (this.freeze !== value) {
  1365. this.freeze = value;
  1366. this.dispatchEvent({'type': 'freeze_changed', 'viewer': this});
  1367. }
  1368. };
  1369. getFreeze () {
  1370. return this.freeze;
  1371. };
  1372. setElevationGradientRepeat(value){
  1373. if(this.elevationGradientRepeat !== value){
  1374. this.elevationGradientRepeat = value;
  1375. this.dispatchEvent({
  1376. type: "elevation_gradient_repeat_changed",
  1377. viewer: this});
  1378. }
  1379. }
  1380. setPointBudget (value) { //pointBudget: 每次刷新显示点数量的最大值。 缓存中的点数量也跟此有关,但大于这个数值。
  1381. if (Potree.pointBudget !== value && value) {
  1382. Potree.pointBudget = parseInt(value);
  1383. this.dispatchEvent({'type': 'point_budget_changed', 'viewer': this});
  1384. }
  1385. };
  1386. getPointBudget () {
  1387. return Potree.pointBudget;
  1388. };
  1389. setShowAnnotations (value) {
  1390. if (this.showAnnotations !== value) {
  1391. this.showAnnotations = value;
  1392. this.dispatchEvent({'type': 'show_annotations_changed', 'viewer': this});
  1393. }
  1394. }
  1395. getShowAnnotations () {
  1396. return this.showAnnotations;
  1397. }
  1398. setDEMCollisionsEnabled(value){
  1399. if(this.useDEMCollisions !== value){
  1400. this.useDEMCollisions = value;
  1401. this.dispatchEvent({'type': 'use_demcollisions_changed', 'viewer': this});
  1402. };
  1403. };
  1404. getDEMCollisionsEnabled () {
  1405. return this.useDEMCollisions;
  1406. };
  1407. setEDLEnabled (value) {
  1408. value = Boolean(value) && Features.SHADER_EDL.isSupported();
  1409. if (this.useEDL !== value) {
  1410. this.useEDL = value;
  1411. this.dispatchEvent({'type': 'use_edl_changed', 'viewer': this});
  1412. this.dispatchEvent('pointcloud_changed')
  1413. }
  1414. };
  1415. getEDLEnabled () {
  1416. return this.useEDL;
  1417. };
  1418. setEDLRadius (value) {
  1419. if (this.edlRadius !== value) {
  1420. this.edlRadius = value;
  1421. this.dispatchEvent({'type': 'edl_radius_changed', 'viewer': this});
  1422. this.dispatchEvent('pointcloud_changed')
  1423. }
  1424. };
  1425. getEDLRadius () {
  1426. return this.edlRadius;
  1427. };
  1428. setEDLStrength (value) {
  1429. if (this.edlStrength !== value) {
  1430. this.edlStrength = value;
  1431. this.dispatchEvent({'type': 'edl_strength_changed', 'viewer': this});
  1432. this.dispatchEvent('pointcloud_changed')
  1433. }
  1434. };
  1435. getEDLStrength () {
  1436. return this.edlStrength;
  1437. };
  1438. setEDLOpacity (value) {
  1439. if (this.edlOpacity !== value) {
  1440. this.edlOpacity = value;
  1441. this.dispatchEvent({'type': 'edl_opacity_changed', 'viewer': this});
  1442. this.dispatchEvent('pointcloud_changed')
  1443. }
  1444. };
  1445. getEDLOpacity () {
  1446. return this.edlOpacity;
  1447. };
  1448. setFOV (value) {
  1449. if (this.fov !== value) {
  1450. let oldFov = this.fov
  1451. this.fov = value;
  1452. this.scene.cameraP.fov = this.fov; //add
  1453. this.scene.cameraP.updateProjectionMatrix() //add
  1454. this.dispatchEvent({'type': 'fov_changed', 'viewer': this, oldFov, fov:this.fov});
  1455. }
  1456. };
  1457. getFOV () {
  1458. return this.fov;
  1459. };
  1460. disableAnnotations () {
  1461. this.scene.annotations.traverse(annotation => {
  1462. annotation.domElement.css('pointer-events', 'none');
  1463. // return annotation.visible;
  1464. });
  1465. };
  1466. enableAnnotations () {
  1467. this.scene.annotations.traverse(annotation => {
  1468. annotation.domElement.css('pointer-events', 'auto');
  1469. // return annotation.visible;
  1470. });
  1471. }
  1472. setClassifications(classifications){
  1473. this.classifications = classifications;
  1474. this.dispatchEvent({'type': 'classifications_changed', 'viewer': this});
  1475. }
  1476. setClassificationVisibility (key, value) {
  1477. if (!this.classifications[key]) {
  1478. this.classifications[key] = {visible: value, name: 'no name'};
  1479. this.dispatchEvent({'type': 'classification_visibility_changed', 'viewer': this});
  1480. } else if (this.classifications[key].visible !== value) {
  1481. this.classifications[key].visible = value;
  1482. this.dispatchEvent({'type': 'classification_visibility_changed', 'viewer': this});
  1483. }
  1484. }
  1485. toggleAllClassificationsVisibility(){
  1486. let numVisible = 0;
  1487. let numItems = 0;
  1488. for(const key of Object.keys(this.classifications)){
  1489. if(this.classifications[key].visible){
  1490. numVisible++;
  1491. }
  1492. numItems++;
  1493. }
  1494. let visible = true;
  1495. if(numVisible === numItems){
  1496. visible = false;
  1497. }
  1498. let somethingChanged = false;
  1499. for(const key of Object.keys(this.classifications)){
  1500. if(this.classifications[key].visible !== visible){
  1501. this.classifications[key].visible = visible;
  1502. somethingChanged = true;
  1503. }
  1504. }
  1505. if(somethingChanged){
  1506. this.dispatchEvent({'type': 'classification_visibility_changed', 'viewer': this});
  1507. }
  1508. }
  1509. setFilterReturnNumberRange(from, to){
  1510. this.filterReturnNumberRange = [from, to];
  1511. this.dispatchEvent({'type': 'filter_return_number_range_changed', 'viewer': this});
  1512. }
  1513. setFilterNumberOfReturnsRange(from, to){
  1514. this.filterNumberOfReturnsRange = [from, to];
  1515. this.dispatchEvent({'type': 'filter_number_of_returns_range_changed', 'viewer': this});
  1516. }
  1517. setFilterGPSTimeRange(from, to){
  1518. this.filterGPSTimeRange = [from, to];
  1519. this.dispatchEvent({'type': 'filter_gps_time_range_changed', 'viewer': this});
  1520. }
  1521. setFilterPointSourceIDRange(from, to){
  1522. this.filterPointSourceIDRange = [from, to]
  1523. this.dispatchEvent({'type': 'filter_point_source_id_range_changed', 'viewer': this});
  1524. }
  1525. setLengthUnit (value) {
  1526. switch (value) {
  1527. case 'm':
  1528. this.lengthUnit = LengthUnits.METER;
  1529. this.lengthUnitDisplay = LengthUnits.METER;
  1530. break;
  1531. case 'ft':
  1532. this.lengthUnit = LengthUnits.FEET;
  1533. this.lengthUnitDisplay = LengthUnits.FEET;
  1534. break;
  1535. case 'in':
  1536. this.lengthUnit = LengthUnits.INCH;
  1537. this.lengthUnitDisplay = LengthUnits.INCH;
  1538. break;
  1539. }
  1540. this.dispatchEvent({ 'type': 'length_unit_changed', 'viewer': this, value: value});
  1541. };
  1542. setLengthUnitAndDisplayUnit(lengthUnitValue, lengthUnitDisplayValue) {
  1543. switch (lengthUnitValue) {
  1544. case 'm':
  1545. this.lengthUnit = LengthUnits.METER;
  1546. break;
  1547. case 'ft':
  1548. this.lengthUnit = LengthUnits.FEET;
  1549. break;
  1550. case 'in':
  1551. this.lengthUnit = LengthUnits.INCH;
  1552. break;
  1553. }
  1554. switch (lengthUnitDisplayValue) {
  1555. case 'm':
  1556. this.lengthUnitDisplay = LengthUnits.METER;
  1557. break;
  1558. case 'ft':
  1559. this.lengthUnitDisplay = LengthUnits.FEET;
  1560. break;
  1561. case 'in':
  1562. this.lengthUnitDisplay = LengthUnits.INCH;
  1563. break;
  1564. }
  1565. this.dispatchEvent({ 'type': 'length_unit_changed', 'viewer': this, value: lengthUnitValue });
  1566. };
  1567. zoomTo(node, factor, animationDuration = 0){
  1568. let view = this.mainViewport.view;
  1569. let camera = this.scene.cameraP.clone();
  1570. camera.rotation.copy(this.scene.cameraP.rotation);
  1571. camera.rotation.order = "ZXY";
  1572. camera.rotation.x = Math.PI / 2 + view.pitch;
  1573. camera.rotation.z = view.yaw;
  1574. camera.updateMatrix();
  1575. camera.updateMatrixWorld();
  1576. camera.zoomTo(node, factor);
  1577. let bs;
  1578. if (node.boundingSphere) {
  1579. bs = node.boundingSphere;
  1580. } else if (node.geometry && node.geometry.boundingSphere) {
  1581. bs = node.geometry.boundingSphere;
  1582. } else {
  1583. bs = node.boundingBox.getBoundingSphere(new THREE.Sphere());
  1584. }
  1585. bs = bs.clone().applyMatrix4(node.matrixWorld);
  1586. let startPosition = view.position.clone();
  1587. let endPosition = camera.position.clone();
  1588. let startTarget = view.getPivot();
  1589. let endTarget = bs.center;
  1590. let startRadius = view.radius;
  1591. let endRadius = endPosition.distanceTo(endTarget);
  1592. let easing = TWEEN.Easing.Quartic.Out;
  1593. { // animate camera position
  1594. let pos = startPosition.clone();
  1595. let tween = new TWEEN.Tween(pos).to(endPosition, animationDuration);
  1596. tween.easing(easing);
  1597. tween.onUpdate(() => {
  1598. view.position.copy(pos);
  1599. });
  1600. tween.start();
  1601. }
  1602. { // animate camera target
  1603. let target = startTarget.clone();
  1604. let tween = new TWEEN.Tween(target).to(endTarget, animationDuration);
  1605. tween.easing(easing);
  1606. tween.onUpdate(() => {
  1607. view.lookAt(target);
  1608. });
  1609. tween.onComplete(() => {
  1610. view.lookAt(target);
  1611. this.dispatchEvent({type: 'focusing_finished', target: this});
  1612. });
  1613. this.dispatchEvent({type: 'focusing_started', target: this});
  1614. tween.start();
  1615. }
  1616. };
  1617. moveToGpsTimeVicinity(time){
  1618. const result = Potree.Utils.findClosestGpsTime(time, viewer);
  1619. const box = result.node.pointcloud.deepestNodeAt(result.position).getBoundingBox();
  1620. const diameter = box.min.distanceTo(box.max);
  1621. const camera = this.scene.getActiveCamera();
  1622. const offset = camera.getWorldDirection(new THREE.Vector3()).multiplyScalar(diameter);
  1623. const newCamPos = result.position.clone().sub(offset);
  1624. this.scene.view.position.copy(newCamPos);
  1625. this.scene.view.lookAt(result.position);
  1626. }
  1627. showAbout () {
  1628. $(function () {
  1629. $('#about-panel').dialog();
  1630. });
  1631. };
  1632. getGpsTimeExtent(){
  1633. const range = [Infinity, -Infinity];
  1634. for(const pointcloud of this.scene.pointclouds){
  1635. const attributes = pointcloud.pcoGeometry.pointAttributes.attributes;
  1636. const aGpsTime = attributes.find(a => a.name === "gps-time");
  1637. if(aGpsTime){
  1638. range[0] = Math.min(range[0], aGpsTime.range[0]);
  1639. range[1] = Math.max(range[1], aGpsTime.range[1]);
  1640. }
  1641. }
  1642. return range;
  1643. }
  1644. fitToScreen (factor = 1, animationDuration = 0) {
  1645. let box = this.getBoundingBox(this.scene.pointclouds);
  1646. let node = new THREE.Object3D();
  1647. node.boundingBox = box;
  1648. this.zoomTo(node, factor, animationDuration);
  1649. this.controls.stop();
  1650. };
  1651. toggleNavigationCube() {
  1652. this.navigationCube.visible = !this.navigationCube.visible;
  1653. /* this.viewports.push({
  1654. name:'navigationCube',
  1655. left:0, bottom:0, width:0.2,
  1656. }) */
  1657. }
  1658. /* setView(pos, view) {
  1659. if(!pos) return;
  1660. switch(pos) {
  1661. case "F":
  1662. this.setFrontView(view);
  1663. break;
  1664. case "B":
  1665. this.setBackView(view);
  1666. break;
  1667. case "L":
  1668. this.setLeftView(view);
  1669. break;
  1670. case "R":
  1671. this.setRightView(view);
  1672. break;
  1673. case "U":
  1674. this.setTopView(view);
  1675. break;
  1676. case "D":
  1677. this.setBottomView(view);
  1678. break;
  1679. }
  1680. } */
  1681. setTopView(view){
  1682. view = view || this.scene.view
  1683. view.setCubeView("top")
  1684. this.fitToScreen();
  1685. };
  1686. setBottomView(){
  1687. this.scene.view.yaw = -Math.PI;
  1688. this.scene.view.pitch = Math.PI / 2;
  1689. this.fitToScreen();
  1690. };
  1691. setFrontView(view){
  1692. view = view || this.scene.view
  1693. view.yaw = 0;
  1694. view.pitch = 0;
  1695. this.fitToScreen();
  1696. };
  1697. setBackView(view){
  1698. view = view || this.scene.view
  1699. view.yaw = Math.PI;
  1700. view.pitch = 0;
  1701. this.fitToScreen();
  1702. };
  1703. setLeftView(){
  1704. this.scene.view.yaw = -Math.PI / 2;
  1705. this.scene.view.pitch = 0;
  1706. this.fitToScreen();
  1707. };
  1708. setRightView () {
  1709. this.scene.view.yaw = Math.PI / 2;
  1710. this.scene.view.pitch = 0;
  1711. this.fitToScreen();
  1712. };
  1713. flipYZ () {
  1714. this.isFlipYZ = !this.isFlipYZ;
  1715. // TODO flipyz
  1716. console.log('TODO');
  1717. }
  1718. setCameraMode(mode){
  1719. this.scene.cameraMode = mode;
  1720. viewer.mainViewport.camera = mode == CameraMode.PERSPECTIVE ? this.scene.cameraP : this.scene.cameraO; //改
  1721. for(let pointcloud of this.scene.pointclouds) {
  1722. pointcloud.material.useOrthographicCamera = mode == CameraMode.ORTHOGRAPHIC;
  1723. }
  1724. }
  1725. getProjection(){
  1726. const pointcloud = this.scene.pointclouds[0];
  1727. if(pointcloud){
  1728. return pointcloud.projection;
  1729. }else{
  1730. return null;
  1731. }
  1732. }
  1733. async loadProject(url,done){
  1734. const response = await fetch(url);
  1735. if(response.ok){
  1736. const text = await response.text();
  1737. const json = JSON5.parse(text);
  1738. // const json = JSON.parse(text);
  1739. if(json.type === "Potree"){
  1740. Potree.loadProject(viewer, json, done);
  1741. }
  1742. }else{
  1743. console.warn("未能加载:"+url )
  1744. }
  1745. }
  1746. saveProject(){
  1747. return Potree.saveProject(this);
  1748. }
  1749. loadSettingsFromURL(){
  1750. if(Utils.getParameterByName("pointSize")){
  1751. this.setPointSize(parseFloat(Utils.getParameterByName("pointSize")));
  1752. }
  1753. if(Utils.getParameterByName("FOV")){
  1754. this.setFOV(parseFloat(Utils.getParameterByName("FOV")));
  1755. }
  1756. if(Utils.getParameterByName("opacity")){
  1757. this.setOpacity(parseFloat(Utils.getParameterByName("opacity")));
  1758. }
  1759. if(Utils.getParameterByName("edlEnabled")){
  1760. let enabled = Utils.getParameterByName("edlEnabled") === "true";
  1761. this.setEDLEnabled(enabled);
  1762. }
  1763. if (Utils.getParameterByName('edlRadius')) {
  1764. this.setEDLRadius(parseFloat(Utils.getParameterByName('edlRadius')));
  1765. }
  1766. if (Utils.getParameterByName('edlStrength')) {
  1767. this.setEDLStrength(parseFloat(Utils.getParameterByName('edlStrength')));
  1768. }
  1769. if (Utils.getParameterByName('pointBudget')) {
  1770. this.setPointBudget(parseFloat(Utils.getParameterByName('pointBudget')));
  1771. }
  1772. if (Utils.getParameterByName('showBoundingBox')) {
  1773. let enabled = Utils.getParameterByName('showBoundingBox') === 'true';
  1774. if (enabled) {
  1775. this.setShowBoundingBox(true);
  1776. } else {
  1777. this.setShowBoundingBox(false);
  1778. }
  1779. }
  1780. if (Utils.getParameterByName('material')) {
  1781. let material = Utils.getParameterByName('material');
  1782. this.setMaterial(material);
  1783. }
  1784. if (Utils.getParameterByName('pointSizing')) {
  1785. let sizing = Utils.getParameterByName('pointSizing');
  1786. this.setPointSizing(sizing);
  1787. }
  1788. if (Utils.getParameterByName('quality')) {
  1789. let quality = Utils.getParameterByName('quality');
  1790. this.setQuality(quality);
  1791. }
  1792. if (Utils.getParameterByName('position')) {
  1793. let value = Utils.getParameterByName('position');
  1794. value = value.replace('[', '').replace(']', '');
  1795. let tokens = value.split(';');
  1796. let x = parseFloat(tokens[0]);
  1797. let y = parseFloat(tokens[1]);
  1798. let z = parseFloat(tokens[2]);
  1799. this.scene.view.position.set(x, y, z);
  1800. }
  1801. if (Utils.getParameterByName('target')) {
  1802. let value = Utils.getParameterByName('target');
  1803. value = value.replace('[', '').replace(']', '');
  1804. let tokens = value.split(';');
  1805. let x = parseFloat(tokens[0]);
  1806. let y = parseFloat(tokens[1]);
  1807. let z = parseFloat(tokens[2]);
  1808. this.scene.view.lookAt(new THREE.Vector3(x, y, z));
  1809. }
  1810. if (Utils.getParameterByName('background')) {
  1811. let value = Utils.getParameterByName('background');
  1812. this.setBackground(value);
  1813. }
  1814. // if(Utils.getParameterByName("elevationRange")){
  1815. // let value = Utils.getParameterByName("elevationRange");
  1816. // value = value.replace("[", "").replace("]", "");
  1817. // let tokens = value.split(";");
  1818. // let x = parseFloat(tokens[0]);
  1819. // let y = parseFloat(tokens[1]);
  1820. //
  1821. // this.setElevationRange(x, y);
  1822. // //this.scene.view.target.set(x, y, z);
  1823. // }
  1824. };
  1825. // ------------------------------------------------------------------------------------
  1826. // Viewer Internals
  1827. // ------------------------------------------------------------------------------------
  1828. createControls () {
  1829. { // create FIRST PERSON CONTROLS
  1830. this.fpControls = new FirstPersonControls(this, this.mainViewport);
  1831. this.fpControls.enabled = false;
  1832. this.fpControls.addEventListener('start', this.disableAnnotations.bind(this));
  1833. this.fpControls.addEventListener('end', this.enableAnnotations.bind(this));
  1834. /* this.addEventListener("loadPointCloudDone", ()=>{
  1835. let boundPlane = new THREE.Box3()
  1836. boundPlane.expandByPoint(this.bound.boundingBox.min.clone())//最低高度为bound的最低
  1837. boundPlane.expandByPoint(this.bound.boundingBox.max.clone().setZ(this.bound.center.z))//最高高度为bound的中心高度
  1838. FirstPersonControls.boundPlane = boundPlane
  1839. FirstPersonControls.standardSpeed = THREE.Math.clamp( Math.sqrt(this.bound.boundSize.length() )/ 100 , 0.02,0.5); //在这个boundPlane中的速度
  1840. }) */
  1841. }
  1842. // { // create GEO CONTROLS
  1843. // this.geoControls = new GeoControls(this.scene.camera, this.renderer.domElement);
  1844. // this.geoControls.enabled = false;
  1845. // this.geoControls.addEventListener("start", this.disableAnnotations.bind(this));
  1846. // this.geoControls.addEventListener("end", this.enableAnnotations.bind(this));
  1847. // this.geoControls.addEventListener("move_speed_changed", (event) => {
  1848. // this.setMoveSpeed(this.geoControls.moveSpeed);
  1849. // });
  1850. // }
  1851. { // create ORBIT CONTROLS
  1852. this.orbitControls = new OrbitControls(this);
  1853. this.orbitControls.enabled = false;
  1854. this.orbitControls.addEventListener('start', this.disableAnnotations.bind(this));
  1855. this.orbitControls.addEventListener('end', this.enableAnnotations.bind(this));
  1856. }
  1857. /* { // create EARTH CONTROLS
  1858. this.earthControls = new EarthControls(this);
  1859. this.earthControls.enabled = false;
  1860. this.earthControls.addEventListener('start', this.disableAnnotations.bind(this));
  1861. this.earthControls.addEventListener('end', this.enableAnnotations.bind(this));
  1862. }
  1863. { // create DEVICE ORIENTATION CONTROLS
  1864. this.deviceControls = new DeviceOrientationControls(this);
  1865. this.deviceControls.enabled = false;
  1866. this.deviceControls.addEventListener('start', this.disableAnnotations.bind(this));
  1867. this.deviceControls.addEventListener('end', this.enableAnnotations.bind(this));
  1868. } */
  1869. /* { // create VR CONTROLS
  1870. this.vrControls = new VRControls(this);
  1871. this.vrControls.enabled = false;
  1872. this.vrControls.addEventListener('start', this.disableAnnotations.bind(this));
  1873. this.vrControls.addEventListener('end', this.enableAnnotations.bind(this));
  1874. } */
  1875. };
  1876. toggleSidebar () {
  1877. let renderArea = $('#potree_render_area');
  1878. let isVisible = renderArea.css('left') !== '0px';
  1879. if (isVisible) {
  1880. renderArea.css('left', '0px');
  1881. } else {
  1882. renderArea.css('left', '300px');
  1883. }
  1884. };
  1885. toggleMap () {
  1886. // let map = $('#potree_map');
  1887. // map.toggle(100);
  1888. if (this.mapView) {
  1889. this.mapView.toggle();
  1890. }
  1891. };
  1892. onGUILoaded(callback){
  1893. if(this.guiLoaded){
  1894. callback();
  1895. }else{
  1896. this.guiLoadTasks.push(callback);
  1897. }
  1898. }
  1899. promiseGuiLoaded(){
  1900. return new Promise( resolve => {
  1901. if(this.guiLoaded){
  1902. resolve();
  1903. }else{
  1904. this.guiLoadTasks.push(resolve);
  1905. }
  1906. });
  1907. }
  1908. loadGUI(callback){
  1909. if(callback){
  1910. this.onGUILoaded(callback);
  1911. }
  1912. let viewer = this;
  1913. let sidebarContainer = $('#potree_sidebar_container');
  1914. sidebarContainer.load(new URL(Potree.scriptPath + '/' + (Potree.settings.sidebar || 'sidebar1.html')).href, () => {
  1915. sidebarContainer.css('width', '300px');
  1916. sidebarContainer.css('height', '100%');
  1917. let imgMenuToggle = document.createElement('img');
  1918. imgMenuToggle.src = new URL(Potree.resourcePath + '/icons/menu_button.svg').href;
  1919. imgMenuToggle.onclick = this.toggleSidebar;
  1920. imgMenuToggle.classList.add('potree_menu_toggle');
  1921. let imgMapToggle = document.createElement('img');
  1922. imgMapToggle.src = new URL(Potree.resourcePath + '/icons/map_icon.png').href;
  1923. imgMapToggle.style.display = 'none';
  1924. imgMapToggle.onclick = e => { this.toggleMap(); };
  1925. imgMapToggle.id = 'potree_map_toggle';
  1926. let elButtons = $("#potree_quick_buttons").get(0);
  1927. elButtons.append(imgMenuToggle);
  1928. elButtons.append(imgMapToggle);
  1929. VRButton.createButton(this.renderer).then(vrButton => {
  1930. if(vrButton == null){
  1931. console.log("VR not supported or active.");
  1932. return;
  1933. }
  1934. this.renderer.xr.enabled = true;
  1935. let element = vrButton.element;
  1936. element.style.position = "";
  1937. element.style.bottom = "";
  1938. element.style.left = "";
  1939. element.style.margin = "4px";
  1940. element.style.fontSize = "100%";
  1941. element.style.width = "2.5em";
  1942. element.style.height = "2.5em";
  1943. element.style.padding = "0";
  1944. element.style.textShadow = "black 2px 2px 2px";
  1945. element.style.display = "block";
  1946. elButtons.append(element);
  1947. vrButton.onStart(() => {
  1948. this.dispatchEvent({type: "vr_start"});
  1949. });
  1950. vrButton.onEnd(() => {
  1951. this.dispatchEvent({type: "vr_end"});
  1952. });
  1953. });
  1954. /* this.mapView = new MapView(this);
  1955. this.mapView.init(); */
  1956. i18n.init({
  1957. lng: 'en',
  1958. resGetPath: Potree.resourcePath + '/lang/__lng__/__ns__.json',
  1959. preload: ['en', 'fr', 'de', 'jp', 'se', 'es', 'zh'],
  1960. getAsync: true,
  1961. debug: false
  1962. }, function (t) {
  1963. // Start translation once everything is loaded
  1964. $('body').i18n();
  1965. });
  1966. $(() => {
  1967. //initSidebar(this);
  1968. let sidebar = new Sidebar(this);
  1969. sidebar.init();
  1970. this.sidebar = sidebar;
  1971. //if (callback) {
  1972. // $(callback);
  1973. //}
  1974. let elProfile = $('<div>').load(new URL(Potree.scriptPath + '/profile.html').href, () => {
  1975. $(document.body).append(elProfile.children());
  1976. this.profileWindow = new ProfileWindow(this);
  1977. this.profileWindowController = new ProfileWindowController(this);
  1978. $('#profile_window').draggable({
  1979. handle: $('#profile_titlebar'),
  1980. containment: $(document.body)
  1981. });
  1982. $('#profile_window').resizable({
  1983. containment: $(document.body),
  1984. handles: 'n, e, s, w'
  1985. });
  1986. $(() => {
  1987. this.guiLoaded = true;
  1988. for(let task of this.guiLoadTasks){
  1989. task();
  1990. }
  1991. });
  1992. });
  1993. });
  1994. });
  1995. return this.promiseGuiLoaded();
  1996. }
  1997. setLanguage (lang) {
  1998. i18n.setLng(lang);
  1999. $('body').i18n();
  2000. }
  2001. setServer (server) {
  2002. this.server = server;
  2003. }
  2004. initDragAndDrop(){
  2005. function allowDrag(e) {
  2006. e.dataTransfer.dropEffect = 'copy';
  2007. e.preventDefault();
  2008. }
  2009. let dropHandler = async (event) => {
  2010. console.log(event);
  2011. event.preventDefault();
  2012. for(const item of event.dataTransfer.items){
  2013. console.log(item);
  2014. if(item.kind !== "file"){
  2015. continue;
  2016. }
  2017. const file = item.getAsFile();
  2018. const isJson = file.name.toLowerCase().endsWith(".json");
  2019. const isGeoPackage = file.name.toLowerCase().endsWith(".gpkg");
  2020. if(isJson){
  2021. try{
  2022. const text = await file.text();
  2023. const json = JSON.parse(text);
  2024. if(json.type === "Potree"){
  2025. Potree.loadProject(viewer, json);
  2026. }
  2027. }catch(e){
  2028. console.error("failed to parse the dropped file as JSON");
  2029. console.error(e);
  2030. }
  2031. }else if(isGeoPackage){
  2032. const hasPointcloud = viewer.scene.pointclouds.length > 0;
  2033. if(!hasPointcloud){
  2034. let msg = "At least one point cloud is needed that specifies the ";
  2035. msg += "coordinate reference system before loading vector data.";
  2036. console.error(msg);
  2037. }else{
  2038. proj4.defs("WGS84", "+proj=longlat +ellps=WGS84 +datum=WGS84 +no_defs");
  2039. proj4.defs("pointcloud", this.getProjection());
  2040. let transform = proj4("WGS84", "pointcloud");
  2041. const buffer = await file.arrayBuffer();
  2042. const params = {
  2043. transform: transform,
  2044. source: file.name,
  2045. };
  2046. const geo = await Potree.GeoPackageLoader.loadBuffer(buffer, params);
  2047. viewer.scene.addGeopackage(geo);
  2048. }
  2049. }
  2050. }
  2051. };
  2052. $("body")[0].addEventListener("dragenter", allowDrag);
  2053. $("body")[0].addEventListener("dragover", allowDrag);
  2054. $("body")[0].addEventListener("drop", dropHandler);
  2055. }
  2056. updateAnnotations () {
  2057. if(!this.visibleAnnotations){
  2058. this.visibleAnnotations = new Set();
  2059. }
  2060. this.scene.annotations.updateBounds();
  2061. this.scene.cameraP.updateMatrixWorld();
  2062. this.scene.cameraO.updateMatrixWorld();
  2063. let distances = [];
  2064. let renderAreaSize = this.renderer.getSize(new THREE.Vector2());
  2065. let viewer = this;
  2066. let visibleNow = [];
  2067. this.scene.annotations.traverse(annotation => {
  2068. if (annotation === this.scene.annotations) {
  2069. return true;
  2070. }
  2071. if (!annotation.visible) {
  2072. return false;
  2073. }
  2074. annotation.scene = this.scene;
  2075. let element = annotation.domElement;
  2076. let position = annotation.position.clone();
  2077. position.add(annotation.offset);
  2078. if (!position) {
  2079. position = annotation.boundingBox.getCenter(new THREE.Vector3());
  2080. }
  2081. let distance = viewer.scene.cameraP.position.distanceTo(position);
  2082. let radius = annotation.boundingBox.getBoundingSphere(new THREE.Sphere()).radius;
  2083. let screenPos = new THREE.Vector3();
  2084. let screenSize = 0;
  2085. {
  2086. // SCREEN POS
  2087. screenPos.copy(position).project(this.scene.getActiveCamera());
  2088. screenPos.x = renderAreaSize.x * (screenPos.x + 1) / 2;
  2089. screenPos.y = renderAreaSize.y * (1 - (screenPos.y + 1) / 2);
  2090. // SCREEN SIZE
  2091. if(viewer.scene.cameraMode == CameraMode.PERSPECTIVE) {
  2092. let fov = Math.PI * viewer.scene.cameraP.fov / 180;
  2093. let slope = Math.tan(fov / 2.0);
  2094. let projFactor = 0.5 * renderAreaSize.y / (slope * distance);
  2095. screenSize = radius * projFactor;
  2096. } else {
  2097. screenSize = Utils.projectedRadiusOrtho(radius, viewer.scene.cameraO.projectionMatrix, renderAreaSize.x, renderAreaSize.y);
  2098. }
  2099. }
  2100. element.css("left", screenPos.x + "px");
  2101. element.css("top", screenPos.y + "px");
  2102. //element.css("display", "block");
  2103. let zIndex = 10000000 - distance * (10000000 / this.scene.cameraP.far);
  2104. if(annotation.descriptionVisible){
  2105. zIndex += 10000000;
  2106. }
  2107. element.css("z-index", parseInt(zIndex));
  2108. if(annotation.children.length > 0){
  2109. let expand = screenSize > annotation.collapseThreshold || annotation.boundingBox.containsPoint(this.scene.getActiveCamera().position);
  2110. annotation.expand = expand;
  2111. if (!expand) {
  2112. //annotation.display = (screenPos.z >= -1 && screenPos.z <= 1);
  2113. let inFrustum = (screenPos.z >= -1 && screenPos.z <= 1);
  2114. if(inFrustum){
  2115. visibleNow.push(annotation);
  2116. }
  2117. }
  2118. return expand;
  2119. } else {
  2120. //annotation.display = (screenPos.z >= -1 && screenPos.z <= 1);
  2121. let inFrustum = (screenPos.z >= -1 && screenPos.z <= 1);
  2122. if(inFrustum){
  2123. visibleNow.push(annotation);
  2124. }
  2125. }
  2126. });
  2127. let notVisibleAnymore = new Set(this.visibleAnnotations);
  2128. for(let annotation of visibleNow){
  2129. annotation.display = true;
  2130. notVisibleAnymore.delete(annotation);
  2131. }
  2132. this.visibleAnnotations = visibleNow;
  2133. for(let annotation of notVisibleAnymore){
  2134. annotation.display = false;
  2135. }
  2136. }
  2137. updateMaterialDefaults(pointcloud){
  2138. // PROBLEM STATEMENT:
  2139. // * [min, max] of intensity, source id, etc. are computed as point clouds are loaded
  2140. // * the point cloud material won't know the range it should use until some data is loaded
  2141. // * users can modify the range at runtime, but sensible default ranges should be
  2142. // applied even if no GUI is present
  2143. // * display ranges shouldn't suddenly change even if the actual range changes over time.
  2144. // e.g. the root node has intensity range [1, 478]. One of the descendants increases range to
  2145. // [0, 2047]. We should not automatically change to the new range because that would result
  2146. // in sudden and drastic changes of brightness. We should adjust the min/max of the sidebar slider.
  2147. const material = pointcloud.material;
  2148. const attIntensity = pointcloud.getAttribute("intensity");
  2149. if(attIntensity != null && material.intensityRange[0] === Infinity){
  2150. material.intensityRange = [...attIntensity.range];
  2151. }
  2152. // const attIntensity = pointcloud.getAttribute("intensity");
  2153. // if(attIntensity && material.intensityRange[0] === Infinity){
  2154. // material.intensityRange = [...attIntensity.range];
  2155. // }
  2156. // let attributes = pointcloud.getAttributes();
  2157. // for(let attribute of attributes.attributes){
  2158. // if(attribute.range){
  2159. // let range = [...attribute.range];
  2160. // material.computedRange.set(attribute.name, range);
  2161. // //material.setRange(attribute.name, range);
  2162. // }
  2163. // }
  2164. }
  2165. update(delta, timestamp){
  2166. viewer.addTimeMark('update','start')
  2167. TWEEN.update(timestamp);
  2168. transitions.update(delta);//写在开头,因为这时候最为固定,计时准确
  2169. this.dispatchEvent({
  2170. type: 'update_start',
  2171. delta: delta,
  2172. timestamp: timestamp});
  2173. this.updateScreenSize() //判断是否改变canvas大小
  2174. const scene = this.scene;
  2175. const camera = scene.getActiveCamera();
  2176. const visiblePointClouds = this.scene.pointclouds.filter(pc => pc.visible)
  2177. Potree.pointLoadLimit = Potree.pointBudget * 2;
  2178. /* const lTarget = camera.position.clone().add(camera.getWorldDirection(new THREE.Vector3()).multiplyScalar(1000));
  2179. this.scene.directionalLight.position.copy(camera.position);
  2180. this.scene.directionalLight.lookAt(lTarget); */
  2181. for (let pointcloud of visiblePointClouds) {
  2182. pointcloud.showBoundingBox = this.showBoundingBox;
  2183. pointcloud.generateDEM = this.generateDEM;
  2184. pointcloud.minimumNodePixelSize = this.minNodeSize;
  2185. let material = pointcloud.material;
  2186. material.uniforms.uFilterReturnNumberRange.value = this.filterReturnNumberRange;
  2187. material.uniforms.uFilterNumberOfReturnsRange.value = this.filterNumberOfReturnsRange;
  2188. material.uniforms.uFilterGPSTimeClipRange.value = this.filterGPSTimeRange;
  2189. material.uniforms.uFilterPointSourceIDClipRange.value = this.filterPointSourceIDRange;
  2190. material.classification = this.classifications;
  2191. material.recomputeClassification();
  2192. this.updateMaterialDefaults(pointcloud);
  2193. }
  2194. {
  2195. if(this.showBoundingBox){
  2196. let bbRoot = this.scene.scene.getObjectByName("potree_bounding_box_root");
  2197. if(!bbRoot){
  2198. let node = new THREE.Object3D();
  2199. node.name = "potree_bounding_box_root";
  2200. this.scene.scene.add(node);
  2201. bbRoot = node;
  2202. }
  2203. let visibleBoxes = [];
  2204. for(let pointcloud of this.scene.pointclouds){
  2205. for(let node of pointcloud.visibleNodes.filter(vn => vn.boundingBoxNode !== undefined)){
  2206. let box = node.boundingBoxNode;
  2207. visibleBoxes.push(box);
  2208. }
  2209. }
  2210. bbRoot.children = visibleBoxes;
  2211. }
  2212. }
  2213. if(this.boundNeedUpdate)this.updateModelBound() //add
  2214. this.scene.cameraP.fov = this.fov;
  2215. let controls = this.getControls();
  2216. if (controls === this.deviceControls) {
  2217. this.controls.setScene(scene);
  2218. this.controls.update(delta);
  2219. this.scene.cameraP.position.copy(scene.view.position);
  2220. this.scene.cameraO.position.copy(scene.view.position);
  2221. } else if (controls !== null) {
  2222. controls.setScene(scene);
  2223. controls.update(delta);
  2224. //更新camera
  2225. this.viewports.forEach(viewport=>{
  2226. if(!viewport.active)return
  2227. viewport.view.applyToCamera(viewport.camera)
  2228. })
  2229. }
  2230. this.lastFrameChanged = this.cameraChanged()//判断camera画面是否改变
  2231. { // update clip boxes
  2232. let boxes = [];
  2233. // volumes with clipping enabled
  2234. boxes.push(...this.scene.volumes.filter(v => (v.clip && v instanceof BoxVolume)));
  2235. // profile segments
  2236. for(let profile of this.scene.profiles){
  2237. boxes.push(...profile.boxes);
  2238. }
  2239. // Needed for .getInverse(), pre-empt a determinant of 0, see #815 / #816
  2240. let degenerate = (box) => box.matrixWorld.determinant() !== 0 && box.clip;
  2241. let clipBoxes = boxes.filter(degenerate).map( box => {
  2242. box.updateMatrixWorld();
  2243. let boxInverse = box.matrixWorld.clone().invert();
  2244. //let boxPosition = box.getWorldPosition(new THREE.Vector3());
  2245. return {box: box, inverse: boxInverse/* , position: boxPosition */};
  2246. });
  2247. //改
  2248. let bigClipInBox = clipBoxes.find(e=>e.box.clipTask == ClipTask.SHOW_INSIDE_Big && !e.box.highlight)//裁剪下载 when this.modules.Clip.editing
  2249. let clipBoxes_in = clipBoxes.filter(e=>e.box.clipTask == ClipTask.SHOW_INSIDE && !e.box.highlight)
  2250. let clipBoxes_out = clipBoxes.filter(e=>e.box.clipTask == ClipTask.SHOW_OUTSIDE && !e.box.highlight)
  2251. let highlightBoxes = clipBoxes.filter(e=>e.box.highlight )
  2252. //let prismPolygons = this.modules.volumeComputer && this.modules.volumeComputer.entered ? viewer.scene.measurements.filter(e=>(e.measureType == 'MulDistance Ring') && !e.isNew) : []
  2253. let prismPolygons = this.modules.volumeComputer ? this.modules.volumeComputer.prisms.filter(e=>!e.isNew && e.visible && !e.dontHighlight && (e.baseModel || !e.modelHaventLoad)) : []
  2254. // set clip volumes in material
  2255. for(let pointcloud of visiblePointClouds){
  2256. pointcloud.material.setClipBoxes(bigClipInBox, clipBoxes_in, clipBoxes_out, highlightBoxes, prismPolygons);
  2257. }
  2258. }
  2259. {
  2260. for(let pointcloud of visiblePointClouds){
  2261. pointcloud.material.elevationGradientRepeat = this.elevationGradientRepeat;
  2262. }
  2263. }
  2264. { // update navigation cube
  2265. this.navigationCube.update(camera.rotation);
  2266. }
  2267. this.updateAnnotations();
  2268. if(this.mapView){
  2269. this.mapView.update(delta);
  2270. if(this.mapView.sceneProjection){
  2271. $( "#potree_map_toggle" ).css("display", "block");
  2272. }
  2273. }
  2274. this.transformationTool.update();
  2275. if(Potree.settings.editType != 'pano' && Potree.settings.editType != 'merge'){
  2276. this.modules.ParticleEditor.update(delta)
  2277. }
  2278. this.mapViewer && this.mapViewer.update(delta) //地图更新
  2279. this.dispatchEvent({ type: 'update', delta: delta, timestamp: timestamp}); //在有sidebar时耗高cpu,占本update函数80%
  2280. viewer.addTimeMark('update','end')
  2281. //add ------
  2282. this.reticule.updateVisible()
  2283. }
  2284. updateViewPointcloud(camera, areaSize, isViewport){
  2285. let result = Potree.updatePointClouds(this.scene.pointclouds, camera, areaSize );
  2286. //if(isViewport)return
  2287. const tStart = performance.now();
  2288. const campos = camera.position;
  2289. let closestImage = Infinity;
  2290. for(const images of this.scene.orientedImages){
  2291. for(const image of images.images){
  2292. const distance = image.mesh.position.distanceTo(campos);
  2293. closestImage = Math.min(closestImage, distance);
  2294. }
  2295. }
  2296. //const tEnd = performance.now();
  2297. //改:不根据点云修改视野near far
  2298. var near = camera.near, far = camera.far
  2299. if(!camera.limitFar && result.lowestSpacing !== Infinity){
  2300. //let near = result.lowestSpacing * 10.0;
  2301. let far = -this.getBoundingBox().applyMatrix4(camera.matrixWorldInverse).min.z;
  2302. far = Math.max(far * 1.5, 10000);
  2303. //near = Math.min(100.0, Math.max(0.01, near));
  2304. //near = Math.min(near, closestImage);
  2305. far = Math.max(far, near + 10000);
  2306. /* if(near === Infinity){
  2307. near = 0.1;
  2308. } */
  2309. //camera.near = near; //为了其他物体的显示,不修改near
  2310. camera.far = far;
  2311. }
  2312. /* if(this.scene.cameraMode == CameraMode.ORTHOGRAPHIC) {//???
  2313. camera.near = -camera.far;
  2314. } */
  2315. if(/* near != camera.near || */far != camera.far){
  2316. camera.updateProjectionMatrix()
  2317. }
  2318. //注:pointcloud.visibleNodes会随着near far自动更新
  2319. }
  2320. getPRenderer(){
  2321. if(this.useHQ){
  2322. if (!this.hqRenderer) {
  2323. this.hqRenderer = new HQSplatRenderer(this);
  2324. }
  2325. this.hqRenderer.useEDL = this.useEDL;
  2326. return this.hqRenderer;
  2327. }else{
  2328. /* if (this.useEDL && Features.SHADER_EDL.isSupported()) {
  2329. if (!this.edlRenderer) {
  2330. this.edlRenderer = new EDLRenderer(this);
  2331. }
  2332. return this.edlRenderer;
  2333. } else {
  2334. if (!this.potreeRenderer) {
  2335. this.potreeRenderer = new PotreeRenderer(this);
  2336. }
  2337. return this.potreeRenderer;
  2338. } */
  2339. if (!this.edlRenderer) {
  2340. this.edlRenderer = new EDLRenderer(this);
  2341. }
  2342. return this.edlRenderer;
  2343. }
  2344. }
  2345. renderVR(){//渲染部分没改完
  2346. let renderer = this.renderer;
  2347. renderer.setClearColor(0x550000, 0);
  2348. renderer.clear();
  2349. let xr = renderer.xr;
  2350. let dbg = new THREE.PerspectiveCamera();
  2351. let xrCameras = xr.getCamera(dbg);
  2352. if(xrCameras.cameras.length !== 2){
  2353. return;
  2354. }
  2355. let makeCam = this.vrControls.getCamera.bind(this.vrControls);
  2356. { // clear framebuffer
  2357. if(viewer.background === "skybox"){
  2358. renderer.setClearColor(0xff0000, 1);
  2359. }else if(viewer.background === "gradient"){
  2360. renderer.setClearColor(0x112233, 1);
  2361. }else if(viewer.background === "black"){
  2362. renderer.setClearColor(0x000000, 1);
  2363. }else if(viewer.background === "white"){
  2364. renderer.setClearColor(0xFFFFFF, 1);
  2365. }else{
  2366. renderer.setClearColor(0x000000, 0);
  2367. }
  2368. renderer.clear();
  2369. }
  2370. // render background
  2371. if(this.background === "skybox"){
  2372. let {skybox} = this;
  2373. let cam = makeCam();
  2374. skybox.camera.rotation.copy(cam.rotation);
  2375. skybox.camera.fov = cam.fov;
  2376. skybox.camera.aspect = cam.aspect;
  2377. // let dbg = new THREE.Object3D();
  2378. let dbg = skybox.parent;
  2379. // dbg.up.set(0, 0, 1);
  2380. dbg.rotation.x = Math.PI / 2;
  2381. // skybox.camera.parent = dbg;
  2382. // dbg.children.push(skybox.camera);
  2383. dbg.updateMatrix();
  2384. dbg.updateMatrixWorld();
  2385. skybox.camera.updateMatrix();
  2386. skybox.camera.updateMatrixWorld();
  2387. skybox.camera.updateProjectionMatrix();
  2388. renderer.render(skybox.scene, skybox.camera);
  2389. // renderer.render(skybox.scene, cam);
  2390. }else if(this.background === "gradient"){
  2391. // renderer.render(this.scene.sceneBG, this.scene.cameraBG);
  2392. }
  2393. this.renderer.xr.getSession().updateRenderState({
  2394. depthNear: 0.1,
  2395. depthFar: 10000
  2396. });
  2397. let cam = null;
  2398. let view = null;
  2399. { // render world scene
  2400. cam = makeCam();
  2401. cam.position.z -= 0.8 * cam.scale.x;
  2402. cam.parent = null;
  2403. // cam.near = 0.05;
  2404. cam.near = viewer.scene.getActiveCamera().near;
  2405. cam.far = viewer.scene.getActiveCamera().far;
  2406. cam.updateMatrix();
  2407. cam.updateMatrixWorld();
  2408. this.scene.scene.updateMatrix();
  2409. this.scene.scene.updateMatrixWorld();
  2410. this.scene.scene.matrixAutoUpdate = false;
  2411. let camWorld = cam.matrixWorld.clone();
  2412. view = camWorld.clone().invert();
  2413. this.scene.scene.matrix.copy(view);
  2414. this.scene.scene.matrixWorld.copy(view);
  2415. cam.matrix.identity();
  2416. cam.matrixWorld.identity();
  2417. cam.matrixWorldInverse.identity();
  2418. renderer.render(this.scene.scene, cam);
  2419. this.scene.scene.matrixWorld.identity();
  2420. }
  2421. for(let pointcloud of this.scene.pointclouds){
  2422. let viewport = xrCameras.cameras[0].viewport;
  2423. pointcloud.material.useEDL = false;
  2424. pointcloud.screenHeight = viewport.height;
  2425. pointcloud.screenWidth = viewport.width;
  2426. // automatically switch to paraboloids because they cause far less flickering in VR,
  2427. // when point sizes are larger than around 2 pixels
  2428. // if(Features.SHADER_INTERPOLATION.isSupported()){
  2429. // pointcloud.material.shape = Potree.PointShape.PARABOLOID;
  2430. // }
  2431. }
  2432. // render point clouds
  2433. for(let xrCamera of xrCameras.cameras){
  2434. let v = xrCamera.viewport;
  2435. renderer.setViewport(v.x, v.y, v.width, v.height);
  2436. // xrCamera.fov = 90;
  2437. { // estimate VR fov
  2438. let proj = xrCamera.projectionMatrix;
  2439. let inv = proj.clone().invert();
  2440. let p1 = new THREE.Vector4(0, 1, -1, 1).applyMatrix4(inv);
  2441. let rad = p1.y
  2442. let fov = 180 * (rad / Math.PI);
  2443. xrCamera.fov = fov;
  2444. }
  2445. for(let pointcloud of this.scene.pointclouds){
  2446. const {material} = pointcloud;
  2447. material.useEDL = false;
  2448. }
  2449. let vrWorld = view.clone().invert();
  2450. vrWorld.multiply(xrCamera.matrixWorld);
  2451. let vrView = vrWorld.clone().invert();
  2452. this.pRenderer.render(this.scene.scenePointCloud, xrCamera, null, {
  2453. viewOverride: vrView,
  2454. });
  2455. }
  2456. { // render VR scene
  2457. let cam = makeCam();
  2458. cam.parent = null;
  2459. renderer.render(this.sceneVR, cam);
  2460. }
  2461. renderer.resetState();
  2462. }
  2463. clear(params={}){
  2464. let background = params.background || this.background;
  2465. let backgroundOpacity = params.backgroundOpacity == void 0 ? this.backgroundOpacity : params.backgroundOpacity//如果想完全透明,只需要backgroundOpacity为0
  2466. let renderer = this.renderer
  2467. //let gl = renderer.getContext()
  2468. if(background instanceof THREE.Color){ //add
  2469. renderer.setClearColor(background, backgroundOpacity);
  2470. }else if(background === "skybox"){
  2471. renderer.setClearColor(0x000000, backgroundOpacity);
  2472. } else if (background === 'gradient') {
  2473. renderer.setClearColor(0x000000, backgroundOpacity);
  2474. } else if (background === 'black') {
  2475. renderer.setClearColor(0x000000, 1);
  2476. } else if (background === 'white') {
  2477. renderer.setClearColor(0xFFFFFF, 1);
  2478. } else {
  2479. renderer.setClearColor(background, backgroundOpacity);
  2480. }
  2481. params.target || renderer.clear();
  2482. }
  2483. getBuffer(viewport){//根据不同viewport返回rtEDL的texture
  2484. var buffer = this.buffers.get(viewport)
  2485. if(!buffer){
  2486. buffer = new THREE.WebGLRenderTarget(viewport.resolution.x, viewport.resolution.y, {
  2487. minFilter: THREE.NearestFilter,
  2488. magFilter: THREE.NearestFilter,
  2489. format: THREE.RGBAFormat,
  2490. type: THREE.FloatType
  2491. });
  2492. this.buffers.set(viewport, rtEDL)
  2493. }
  2494. return buffer
  2495. }
  2496. async renderDefault(params_={}){
  2497. if(!this.visible ) return
  2498. let pRenderer = this.getPRenderer();
  2499. let viewports = params_.viewports || this.viewports
  2500. let renderer = params_.renderer || this.renderer
  2501. viewer.addTimeMark('renderDefault','start')
  2502. //console.log('render', viewports.map(e=>e.name).join(','))
  2503. let renderSize
  2504. if(params_.target){
  2505. renderSize = new THREE.Vector2(params_.target.width, params_.target.height) //是画布大小
  2506. //可能需要viewer.setSize
  2507. }else{
  2508. renderSize = renderer.getSize(new THREE.Vector2()); //是client大小
  2509. }
  2510. ///let needsResize = viewports.length > 1 || params_.resize //去掉原因:因为不需要渲染的viewport不在此中所以无法判断几个viewport
  2511. for(let i=0; i<viewports.length; i++){
  2512. let viewport = viewports[i]
  2513. let params = $.extend({},params_);
  2514. params.viewport = viewport
  2515. //if(!params.target){
  2516. params.camera = params.camera || viewport.camera;
  2517. params.extraEnableLayers = viewport.extraEnableLayers
  2518. params.cameraLayers = viewport.cameraLayers
  2519. //}
  2520. params.useModelOnRT = Potree.settings.intersectOnObjs && pRenderer.canUseRTPoint()
  2521. && pRenderer.getIfRtEDL_(params) && !pRenderer.getIfuseEdl(params) //模型是否绘制在rtEDL上且能直接绘制到屏幕(感觉容易错)
  2522. var left,bottom,width,height
  2523. {
  2524. left = Math.ceil(renderSize.x * viewport.left)
  2525. bottom = Math.ceil(renderSize.y * viewport.bottom)
  2526. if(params_.target){//有target时最好viewport是专门建出来的
  2527. width = renderSize.x * viewport.width //target的大小可能和viewport不同,比如截图,这时会更改viewport大小
  2528. height = renderSize.y * viewport.height
  2529. }else{
  2530. width = viewport.resolution.x // 用的是client的width和height
  2531. height = viewport.resolution.y
  2532. }
  2533. if(width == 0 || height == 0)continue;//return
  2534. width = Math.ceil(width) //使用ceil,当原本有小数时,会重叠一个像素,无所谓
  2535. height = Math.ceil(height)
  2536. let scissorTest = viewport.width<1 || viewport.height<1
  2537. if(params_.target){
  2538. params_.target.viewport.set(left, bottom, width, height);
  2539. scissorTest && params_.target.scissor.set(left, bottom, width, height);
  2540. params_.target.scissorTest = scissorTest
  2541. renderer.setRenderTarget(params_.target)
  2542. }else{
  2543. /* if(viewports.length == 1 && left == 0 && bottom == 0){
  2544. left = 1 , width-=1 //这种情况下渲染也会有问题,只有鼠标的地方刷新 估计是pick那影响的
  2545. } */
  2546. /* if(scissorTest && left == 0 && bottom == 0){
  2547. left = 1 , width-=1
  2548. } */
  2549. if(viewport.forViewOffset){ //分块渲染,渲染时的camera还是原来的,但加载点云时的camera是分块中的
  2550. viewport.forViewOffset.camera.setViewOffset(renderSize.x, renderSize.y, left, renderSize.y - bottom - height, width, height)
  2551. renderer.setViewport(0,0,renderSize.x, renderSize.y)
  2552. viewport.resolution.copy(viewport.forViewOffset.originViewport.resolution)
  2553. viewport.resolution2.copy(viewport.forViewOffset.originViewport.resolution2) //后续渲染都当做原先的viewport
  2554. }else{
  2555. renderer.setViewport(left, bottom, width, height) //规定视口,影响图形变换(画布的使用范围)
  2556. }
  2557. //scissorTest && console.log('setScissor', left, bottom, width, height)
  2558. scissorTest && renderer.setScissor( left, bottom, width, height );//规定渲染范围
  2559. renderer.setScissorTest( scissorTest );//开启WebGL剪裁测试功能,如果不开启,.setScissor方法设置的范围不起作用 | width==1且height==1时开启会只有鼠标的地方刷新,很奇怪
  2560. }
  2561. }
  2562. //if(needsResize){
  2563. this.ifEmitResize( { viewport} )
  2564. //}
  2565. viewer.dispatchEvent({type: "render.begin", viewer: viewer, viewport, params });
  2566. viewport.beforeRender && viewport.beforeRender()
  2567. if(viewport.render){
  2568. if(!viewport.render($.extend({}, params, {
  2569. renderer, clear:params.clear || this.clear.bind(this), resize:null,
  2570. renderBG:this.renderBG.bind(this), force:true //viewer content_change时map也直接渲染吧 //!viewport.noPointcloud //如果要渲染点云,必须也一直渲染地图,否则地图会被覆盖(点云目前未能获取是否改变,也可能有其他动态物体,所以还是一直渲染的好)
  2571. }))) continue//return
  2572. }else{
  2573. this.clear(params)
  2574. pRenderer.clearTargets(params);
  2575. this.renderBG(viewport)
  2576. if(this.splatMesh){
  2577. Potree.Utils.setCameraLayers(params.camera, ['model'])
  2578. this.renderer.render(this.splatMesh, params.camera)
  2579. }
  2580. if(Potree.settings.notAdditiveBlending ){
  2581. params.renderBeforeCloud = true
  2582. this.renderOverlay1(params) //先渲染不透明的model。
  2583. }
  2584. }
  2585. if(!viewport.noPointcloud ){
  2586. if(params_.needWaitLoadPoint){
  2587. await this.waitPointLoad(null, params_.maxTimeForPointLoad, viewport ) //resolution得用split前整个的viewport的
  2588. }else{
  2589. this.updateViewPointcloud(params.camera, viewport.resolution, true)
  2590. }
  2591. pRenderer.render(params); //渲染点云 skybox。
  2592. }
  2593. if(Potree.settings.notAdditiveBlending){ // 融合页面才用到
  2594. params.renderBeforeCloud = false
  2595. this.renderOverlay1(params)
  2596. this.renderOverlay2(params)
  2597. }else{
  2598. this.renderOverlay(params)
  2599. }
  2600. viewport.afterRender && viewport.afterRender()
  2601. this.dispatchEvent({type: "render.end", viewer: this, viewport });
  2602. viewport.needRender = false
  2603. viewport.lastRenderTime = Date.now()
  2604. }
  2605. /* if(params_.screenshot){ //抗锯齿
  2606. this.composer.render();
  2607. } */
  2608. this.renderer.setRenderTarget(null)
  2609. viewer.scene.pointclouds[0] && this.addFakeMeasure('visibleNodes', viewer.scene.pointclouds[0].visibleNodes.length )//
  2610. this.addFakeMeasure('numVisiblePoints', Potree.numVisiblePoints/100000)//十万 numVisiblePoints和帧率成反比(若每一帧都render的话),和render用时成正比 (y=kn+b)。但visibleNodes个数也影响,多的话也更卡。visibleNodes和numVisiblePoints不成正比,少的visibleNodes可能numVisiblePoints多
  2611. viewer.addTimeMark('renderDefault','end')
  2612. }
  2613. renderBG(viewport){
  2614. let background = viewport.background || viewer.background;
  2615. let backgroundOpacity = viewport.backgroundOpacity == void 0 ? viewer.backgroundOpacity : viewport.backgroundOpacity//如果想完全透明,只需要backgroundOpacity为0
  2616. if(backgroundOpacity != 0){//绘制背景. 为了防止相机移动后天空不动有点死板,做一定的动态
  2617. if(background === "skybox"){
  2618. //限制相机到原点的距离。
  2619. let skyCamera = viewport.camera.type == "OrthographicCamera" ? viewer.skybox.cameraOrtho : viewer.skybox.camera
  2620. let safeRatio = 0.02;
  2621. let safeWidth = Potree.config.skyboxBgWidth * safeRatio / 2; //相机只能在这个范围内移动
  2622. if(!viewport.skyboxFixPos){ //允许不在全景图中心,允许位移造成一定程度畸变
  2623. let dir = new THREE.Vector3().subVectors(viewport.camera.position, viewer.bound.center);
  2624. let length = dir.length()
  2625. const moveMax = 100;
  2626. let aimRadius = easing.easeOutQuart(Math.min(length, moveMax) , 0, safeWidth, moveMax) //(x, startY, wholeY, maxX) 当自变量为0-moveMax时,相机位移量为0-safeWidth
  2627. dir.multiplyScalar(aimRadius/length)
  2628. skyCamera.position.copy(dir)
  2629. }else{
  2630. skyCamera.position.set(0,0,0)
  2631. }
  2632. skyCamera.rotation.copy(viewport.camera.rotation);
  2633. skyCamera.aspect = viewport.camera.aspect;
  2634. if(viewport.camera.type == "OrthographicCamera"){ //调节zoom
  2635. skyCamera.left = viewport.camera.left; skyCamera.right = viewport.camera.right; skyCamera.top = viewport.camera.top; skyCamera.bottom = viewport.camera.bottom
  2636. let a = Potree.config.skyboxBgWidth / 2 - safeWidth
  2637. let minY = Math.max(skyCamera.right / a, skyCamera.top / a, viewport.skyboxMinZoom||0); //能够使skybox铺满画布的最小zoom. 提示:越远zoom越小
  2638. let maxY = Math.max(20, minY) ;//自定义一个 不会超过的最大实际zoom
  2639. //viewport.camera.zoom自变量的变化范围:
  2640. let minX = 1
  2641. let maxX = 80
  2642. let x = THREE.Math.clamp(viewport.camera.zoom - minX, minX, maxX)
  2643. skyCamera.zoom = easing.easeOutCubic(x-minX, minY, maxY-minY, maxX-minX) //自变量范围从0开始,所以减去minX
  2644. //pos的范围先不管了 其实aimRadius是有误的,但效果还行
  2645. }else{
  2646. skyCamera.fov = viewport.camera.fov;
  2647. skyCamera.zoom = 1
  2648. }
  2649. viewport.skyboxRenderFun && viewport.skyboxRenderFun()
  2650. skyCamera.updateProjectionMatrix();
  2651. skyCamera.updateMatrixWorld()
  2652. viewer.renderer.render(viewer.skybox.scene, skyCamera);
  2653. }else if(background === 'gradient'){
  2654. viewer.scene.cameraBG.layers.set(Potree.config.renderLayers.bg);
  2655. viewer.renderer.render(viewer.scene.scene, viewer.scene.cameraBG);
  2656. }else if(background === 'overlayColor'){//在不clear的前提下加一层背景色
  2657. viewer.scene.bg2.material.color.copy(viewport.backgroundColor)
  2658. viewer.scene.bg2.material.opacity = viewport.backgroundOpacity
  2659. viewer.scene.cameraBG.layers.set(Potree.config.renderLayers.bg2);
  2660. viewer.renderer.render(viewer.scene.scene, viewer.scene.cameraBG);
  2661. }
  2662. }
  2663. //全景图的部分和点云有点相关就不移动到这了。但是如果是showPanos模式,就不要渲染背景了。
  2664. }
  2665. /*
  2666. 关于透明度:
  2667. 由于点云和mesh是分开渲染的,且材质很不一样,所以透明和blend有冲突
  2668. 1 如果点云的blend是AdditiveBlending,也就是普通的叠加模式。
  2669. 则半透明点云的depthTest和depthWrite都为false
  2670. 这时候mesh要后渲染,且depthWrite不能为false(除非depthTest也为false),否则将被点云遮住。
  2671. 2 如果点云的blend是普通型
  2672. 则半透明点云的depthTest和depthWrite都为true。(为何depthWrite不能像mesh一样为false, 否则点云自身透明会错乱,可能因为太多points了)
  2673. 这时候若mesh全部先渲染,则 透过depthWrite为false的半透明mesh看不透明点云,mesh会完全被点云遮住。但是透明的物体就是depthWrite要为false,否则也会完全遮住点云
  2674. 即使是后渲染半透明的mesh,若透过点云看mesh,mesh会完全被点云遮住(为什么之前遇到过 透过点云看mesh,点云会显示不出)
  2675. 最终选择是先渲染不透明的mesh,然后点云,然后透明的mesh。虽然点云对mesh透明会失效。
  2676. */
  2677. renderOverlay(params){
  2678. viewer.addTimeMark('renderOverlay','start')
  2679. this.renderOverlay1(params)
  2680. this.renderOverlay2(params)
  2681. viewer.addTimeMark('renderOverlay','end')
  2682. }
  2683. renderOverlay1(params){//渲染主要的mesh
  2684. let camera = params.camera ? params.camera : this.scene.getActiveCamera();
  2685. let renderer = params.renderer || this.renderer
  2686. this.reticule.updateAtViewports(params.viewport)
  2687. renderer.setRenderTarget(params.target||null)
  2688. //为什么要在点云之后渲染,否则透明失效 、 会被点云覆盖
  2689. let cameraLayers
  2690. if(params.cameraLayers) cameraLayers = params.cameraLayers
  2691. else{
  2692. if(params.viewport.name == "mapViewport" )cameraLayers = ['bothMapAndScene', 'light']
  2693. else {
  2694. cameraLayers = ['sceneObjects', 'light', 'bothMapAndScene' ];
  2695. if(!params.useModelOnRT){
  2696. cameraLayers.push('model')
  2697. }
  2698. }
  2699. }
  2700. if(cameraLayers.length){
  2701. Potree.Utils.setCameraLayers(camera, cameraLayers, params.extraEnableLayers) //透明贴图层 skybox 、reticule marker 不能遮住测量线
  2702. if('renderBeforeCloud' in params){
  2703. this.scene.scene.traverse((object)=>{
  2704. if(params.useModelOnRT && viewer.objs.children.includes(object) )return {stopContinue:true} //already drawn on rt
  2705. if(object.material){
  2706. let transparent = object.material.opacity<1 || object.material.mapTransparent || !object.material.depthTest || !object.material.depthWrite //不写入深度的往往最后来比较
  2707. Potree.Utils.updateVisible(object, 'renderOpa', params.renderBeforeCloud != transparent)
  2708. //点云之前渲染的话隐藏半透明的, 点云之后渲染的话隐藏不透明的。 depthTest==false的也最后渲染。 mapTransparent是手动加的,代表确定该贴图含有透明部分,即使opacity为1
  2709. }
  2710. })//ground的材质中opacity为1,所以被当做不透明了
  2711. }
  2712. viewer.dispatchEvent({type: "render.begin2" , name:'scene', viewport:params.viewport, viewer:this })
  2713. renderer.render(this.scene.scene, camera);
  2714. if('renderBeforeCloud' in params){
  2715. this.scene.scene.traverse((object)=>{
  2716. if(params.useModelOnRT && viewer.objs.children.includes(object) )return {stopContinue:true} //already drawn on rt
  2717. if(object.material){
  2718. Potree.Utils.updateVisible(object, 'renderOpa', true) //恢复
  2719. }
  2720. })
  2721. }
  2722. }
  2723. this.dispatchEvent({type: "render.pass.scene", viewer: viewer});
  2724. }
  2725. renderOverlay2(params){//渲染剩余部分
  2726. let renderer = params.renderer || this.renderer
  2727. let camera = params.camera ? params.camera : this.scene.getActiveCamera();
  2728. //清除深度 !!!!
  2729. renderer.clearDepth();
  2730. if(!params.magnifier){
  2731. //测量线
  2732. this.dispatchEvent({type: "render.pass.perspective_overlay", camera, screenshot:params.screenshot,viewport:params.viewport, renderer});
  2733. if(!params.screenshot && params.viewport.name != "mapViewport" ){
  2734. Potree.Utils.setCameraLayers(camera, ['magnifier']) //magnifier 遮住测量线
  2735. renderer.render(this.scene.scene, camera);
  2736. }
  2737. }
  2738. if(params.viewport.name != "mapViewport" ) {
  2739. Potree.Utils.setCameraLayers(camera, ['volume','transformationTool'])
  2740. //viewer.dispatchEvent({type: "render.begin2" , name:'clip&trans',viewport:params.viewport })
  2741. renderer.render(this.clippingTool.sceneVolume, camera); //official 可以删
  2742. renderer.render(this.transformationTool.scene, camera);
  2743. }
  2744. }
  2745. setLimitFar(state){//切换是否limitFar
  2746. viewer.mainViewport.camera.limitFar = !!state
  2747. if(state){
  2748. viewer.mainViewport.camera.near = 0.02;
  2749. viewer.mainViewport.camera.far = Potree.settings.displayMode == 'showPanos' ? viewer.farWhenShowPano : Potree.settings.cameraFar;
  2750. viewer.mainViewport.camera.updateProjectionMatrix()
  2751. }
  2752. }
  2753. setClipState(state){//有时候需要暂时关闭下clip
  2754. state = !!state
  2755. if(this.clipUnabled == !state)return
  2756. this.scene.volumes.filter(v=>/* v.clip && */ v instanceof Potree.BoxVolume).map(volume=>{
  2757. volume.clip = state
  2758. Potree.Utils.updateVisible(volume, 'setClipState', state)
  2759. })
  2760. this.clipUnabled = !state
  2761. }
  2762. /* 大规模WebGL应用引发浏览器崩溃的几种情况及解决办法
  2763. https://blog.csdn.net/weixin_30378311/article/details/94846947 */
  2764. async render(params={}){//add params
  2765. viewer.addTimeMark('render','start')
  2766. const vrActive = this.renderer.xr.isPresenting;
  2767. let {SiteModel,PanoEditor} = viewer.modules
  2768. if(this.screenshoting && !params.screenshot)return //正在截图
  2769. let s = SiteModel.editing && SiteModel.selected && (SiteModel.selected.buildType == 'room' || SiteModel.selected.buildType == 'floor') //空间模型的房间选中材质是需要depth的,这时候需要绘制两次点云
  2770. Potree.settings.pointEnableRT = /* !this.screenshoting && */ (this.scene.measurements.filter(e=>e.visible).length > 0 || s || PanoEditor?.entered || this.tags.children.some(e=>e.visible))
  2771. //2024.12为什么截图时不遮挡?
  2772. if(vrActive){
  2773. this.renderVR();
  2774. }else{
  2775. let specialRender = !!params.viewports
  2776. let viewports = params.viewports || this.viewports
  2777. if(!this.needRender && !Potree.settings.renderAllViewports){
  2778. viewports = viewports.filter(v=>v.needRender) //可以渲染的条件是viewer或viewport的needRender为true
  2779. }
  2780. viewports = viewports.filter(v=>v.active)
  2781. if(viewports.length > 0){
  2782. params.viewports = viewports
  2783. if(this.outlinePass.selectedObjects.length && this.outlinePass.edgeStrength > 0 && !params.screenshot
  2784. // || this.images360.fastTranMaskPass.enabled
  2785. ){
  2786. let scenes = this.inputHandler.interactiveScenes.concat(this.scene.scene).concat(viewer.scene.scenePointCloud)
  2787. this.composer.render(scenes, null, this.viewports, this.renderDefault.bind(this));
  2788. }else{
  2789. await this.renderDefault(params);
  2790. }
  2791. {
  2792. let marks = performance.getEntriesByName("loop-start")
  2793. marks.length && (marks[marks.length-1].rendered = true )
  2794. }
  2795. }
  2796. if(!specialRender) this.needRender = false
  2797. }
  2798. viewer.addTimeMark('render','end')
  2799. }
  2800. startScreenshot(info={}, width=800, height=400, compressRatio ){//add
  2801. //let deferred = info.deferred || $.Deferred();
  2802. let getImageDeferred = info.getImageDeferred || $.Deferred();
  2803. let finishDeferred = info.finishDeferred || $.Deferred();
  2804. let viewerMaster = info.map ? this.mapViewer : this; //截图主体
  2805. let useMap = info.map || info.type == 'measure' || info.type.includes('prism2d')
  2806. if(Potree.settings.displayMode == 'showPanos' && viewer.mainViewport.view.isFlying('pos')){//如果在飞,飞完再截图
  2807. info.getImageDeferred = getImageDeferred , info.finishDeferred = finishDeferred
  2808. let f = ()=>{
  2809. this.startScreenshot(info, width, height, compressRatio)
  2810. }
  2811. viewer.mainViewport.view.addEventListener('flyingDone', f, {once:true})
  2812. return {getImagePromise:getImageDeferred.promise(), finishPromise:finishDeferred.promise()}
  2813. }
  2814. var startTime = Date.now()
  2815. //抗锯齿待加 1 post处理 2截图大张再抗锯齿缩小
  2816. this.pauseTestMaxLevel = true
  2817. this.screenshoting = true
  2818. console.log('startScreenshot: '+startTime)
  2819. let updateCamera = ()=>{
  2820. viewports.forEach(e=>{
  2821. e.view.applyToCamera(e.camera) //因为fly时只更新了view所以要强制更新下camera
  2822. this.dispatchEvent({ //update map and sprite, mapChanged
  2823. type: "camera_changed",
  2824. camera: e.camera,
  2825. viewport : e,
  2826. changeInfo:{positionChanged:true,changed:true}
  2827. })
  2828. })
  2829. }
  2830. let screenshot = async ()=>{
  2831. let pose
  2832. useMap && (viewer.mapViewer.needRender = true)
  2833. info.beforeScreenshot && info.beforeScreenshot()
  2834. let render = async ()=>{
  2835. this.needRender = true
  2836. viewports.forEach(e=>e.active = true)
  2837. if(info.useRenderTarget){
  2838. //离屏渲染 有抗锯齿问题、在手机上速度慢 主视图一样会变内容,还是不用这个了
  2839. var { dataUrl } = viewerMaster.makeScreenshot( new THREE.Vector2(width,height), null, compressRatio );
  2840. }else{
  2841. //直接渲染 会改变canvas大小
  2842. let canvas = viewerMaster.renderer.domElement
  2843. //canvas.width = width, canvas.height = height //不需要改canvas大小, 只需要 this.renderer.setSize(width, height ); 前面updateScreenSize已经执行
  2844. await viewerMaster.render({ screenshot : true, width , height, resize :true, needWaitLoadPoint:!!info.splitRenderInfo, maxTimeForPointLoad:info.maxTimeForPointLoad }); //需要resize
  2845. /* if(info.type.includes('prism2d')){//o.map要为true
  2846. viewer.dispatchEvent({type:'resize', viewport:viewer.mapViewer.viewports[0]}) //借用viewer通知lineMaterial resize
  2847. viewerMaster.renderOverlay()
  2848. } */
  2849. var dataUrl = canvas.toDataURL('image/png',compressRatio)
  2850. }
  2851. return dataUrl
  2852. }
  2853. let dataUrl
  2854. if(info.splitRenderInfo){//为了防崩溃,分区域批次渲染
  2855. let {wc , hc} = info.splitRenderInfo
  2856. let camera = viewer.mainViewport.camera
  2857. let dataUrls = []
  2858. let width_ = Math.ceil(1/wc * width) , height_ = Math.ceil(1/hc * height) //可能加起来比原图大,没事到时候边界会重合
  2859. viewer.updateScreenSize({forceUpdateSize:true, width:width_, height:height_, forTarget:info.useRenderTarget}) //更新viewports相机透视 使focusOnObject在此窗口大小下
  2860. for(let i=0;i<wc;i++){
  2861. let col = []
  2862. for(let j=0;j<hc;j++){
  2863. let left = Math.ceil((-wc/2+0.5+i)*width_), top = Math.ceil((-hc/2+0.5+j)*height_)
  2864. camera.setViewOffset(width_, height_, left, top , width_, height_) //顺序从上到下从左到右
  2865. let dataUrl = await render()
  2866. //Common.downloadFile(dataUrl, 'screenshot'+ i+':'+j+'.png')
  2867. col.push({dataUrl, width:width_, height:height_})
  2868. }
  2869. dataUrls.push(col)
  2870. }
  2871. camera.clearViewOffset()
  2872. dataUrl = await Utils.combineImgs(dataUrls, compressRatio, width, height)
  2873. }else{
  2874. dataUrl = await render()
  2875. }
  2876. if(info.splitRenderInfo){
  2877. viewer.viewports = [viewer.mainViewport]
  2878. }
  2879. if(!Potree.settings.isOfficial){
  2880. Common.downloadFile(dataUrl, 'screenshot.png')
  2881. }
  2882. var finish = ()=>{
  2883. oldStates.viewports.forEach(old=>{//恢复相机
  2884. var viewport = viewports.find(v=>v.name == old.name);
  2885. viewport.left = old.left; viewport.bottom = old.bottom;
  2886. viewport.width = old.width; viewport.height = old.height
  2887. viewport.view.copy(old.view)
  2888. //viewport.view.applyToCamera(viewport.camera);
  2889. if(viewport.camera.isOrthographicCamera){
  2890. viewport.camera.zoom = viewport.view.zoom
  2891. }
  2892. })
  2893. viewerMaster.updateScreenSize({forceUpdateSize:true})//更新像素
  2894. /* oldStates.viewports.forEach(old=>{//恢复相机
  2895. var viewport = [mapViewport, mainViewport].find(v=>v.name == old.name);
  2896. this.dispatchEvent({ //update map
  2897. type: "camera_changed",
  2898. camera: viewport.camera,
  2899. viewport : viewport
  2900. })
  2901. }) */
  2902. updateCamera()
  2903. finishDeferred.resolve({dataUrl, pose})
  2904. info.map || setTimeout(()=>{
  2905. if(!this.screenshoting){
  2906. //Potree.settings.pointNoLimit = false
  2907. Potree.settings.pointDensity = 'high'
  2908. //console.warn('恢复pointDensity')
  2909. /* if(viewer.scene.pointclouds[0].material.oldSize_ ){
  2910. viewer.scene.pointclouds[0].material.size = viewer.scene.pointclouds[0].material.oldSize_
  2911. viewer.scene.pointclouds[0].material.oldSize_ = null
  2912. } */
  2913. }
  2914. },500) //延迟:避免连续多次截图时释放点云
  2915. this.screenshoting = false
  2916. console.log('screenshot done: ' + startTime, 'costTime', (Date.now() - startTime) + 'ms')
  2917. }
  2918. {//恢复:
  2919. this.backgroundOpacity = oldStates.bgOpacity;
  2920. this.background = oldStates.background;
  2921. this.pauseTestMaxLevel = false
  2922. oldStates.displayMode && (Potree.settings.displayMode = oldStates.displayMode)
  2923. if(info.type == 'measure' || info.type.includes('prism2d')){
  2924. this.modules.SiteModel.pauseUpdateEntity = false
  2925. this.focusDatasets = null
  2926. this.scene.measurements.forEach(e=>Potree.Utils.updateVisible(e, 'screenshot',true))
  2927. info.type == 'measure' && info.measurement.setSelected(false, 'screenshot')
  2928. }
  2929. if(info.type.includes('prism2d')){
  2930. //viewer.mapViewer.transparentBG = false;
  2931. (info.prisms || [info.prism]).forEach(prism=>{
  2932. prism.changeStyleForScreenshot(false)
  2933. if(info.type == 'prism2d-single'){
  2934. prism.baseModel && (Potree.Utils.updateVisible(prism.baseModel, 'screenshot', false, 3, 'cancel'), Potree.Utils.setObjectLayers(prism.baseModel, 'model'))
  2935. prism.setEditState(false)
  2936. }
  2937. })
  2938. }
  2939. this.images360.panos.forEach(pano=>{
  2940. Potree.Utils.updateVisible(pano, 'screenshot', true)
  2941. })
  2942. Potree.Utils.updateVisible(this.reticule, 'screenshot', true)
  2943. if(useMap){
  2944. Potree.Utils.updateVisible(this.mapViewer.cursor, 'screenshot', true)
  2945. if(oldStates.attachedToViewer != this.mapViewer.attachedToViewer){
  2946. this.mapViewer.attachToMainViewer(!!oldStates.attachedToViewer )
  2947. }
  2948. if(oldStates.attachedToViewer && this.mapViewer.splitDir != oldStates.oldSplitDir){
  2949. this.mapViewer.changeSplitScreenDir(oldStates.oldSplitDir)
  2950. }
  2951. mapViewport.noPointcloud = oldStates.noPointcloud
  2952. Potree.Utils.updateVisible(viewer.mapViewer.mapLayer.sceneGroup, 'screenshot-prism', true)
  2953. }
  2954. let recover = ()=>{
  2955. if(Potree.settings.displayMode == 'showPanos') {
  2956. viewer.images360.flyToPano({pano:oldStates.pano, duration:0, callback:()=>{
  2957. finish()
  2958. }})
  2959. }else{
  2960. finish()
  2961. }
  2962. }
  2963. if(info.ifGetPose){
  2964. Potree.sdk.scene.getPose().done(pose_ =>{
  2965. pose = pose_
  2966. getImageDeferred.resolve({dataUrl, pose})
  2967. recover()
  2968. })
  2969. }else{
  2970. recover()
  2971. }
  2972. }
  2973. }// screenshot end
  2974. let mapViewport
  2975. let mainViewport = this.mainViewport
  2976. let viewports = [], oldStates = {
  2977. viewports:[],
  2978. pano: Potree.settings.displayMode == 'showPanos' ? viewer.images360.currentPano : null,
  2979. bgOpacity : this.backgroundOpacity,
  2980. background: this.background
  2981. }
  2982. if(!info.type.includes('prism2d')){
  2983. viewports.push(mainViewport)
  2984. mainViewport.camera.isOrthographicCamera && (mainViewport.view.zoom = mainViewport.camera.zoom)
  2985. oldStates.viewports.push(mainViewport.clone())
  2986. }
  2987. if(useMap){
  2988. mapViewport = this.mapViewer.viewports[0]
  2989. mapViewport.view.zoom = mapViewport.camera.zoom
  2990. viewports.push(mapViewport)
  2991. oldStates.viewports.push(mapViewport.clone())
  2992. oldStates.attachedToViewer = this.mapViewer.attachedToViewer
  2993. oldStates.noPointcloud = mapViewport.noPointcloud
  2994. oldStates.displayMode = Potree.settings.displayMode
  2995. Potree.Utils.updateVisible(this.mapViewer.cursor, 'screenshot', false)//令mapCursor不可见
  2996. }
  2997. viewports.forEach(e=>e.active = false) //暂停渲染
  2998. if(info.hideMarkers){
  2999. this.images360.panos.forEach(pano=>{//令漫游点不可见
  3000. Potree.Utils.updateVisible(pano, 'screenshot', false)
  3001. })
  3002. }
  3003. Potree.Utils.updateVisible(this.reticule, 'screenshot', false)//令reticule不可见
  3004. if(info.bgOpacity != void 0){
  3005. this.backgroundOpacity = info.bgOpacity
  3006. }
  3007. if(info.background != void 0){
  3008. this.background = info.background
  3009. }
  3010. Potree.settings.pointDensity = info.pointDensity || 'screenshot'
  3011. let focusDatasets = (measurements)=>{
  3012. this.focusDatasets = []
  3013. measurements.forEach(measure=>{
  3014. measure.points_datasets.forEach(e=>{
  3015. let p = viewer.scene.pointclouds.find(a=>a.dataset_id == e)
  3016. if(p && !this.focusDatasets.includes(p)){
  3017. this.focusDatasets.push(p)
  3018. }
  3019. })
  3020. })
  3021. this.updateFpVisiDatasets()
  3022. }
  3023. if(info.type == 'measure'){//要截图双屏
  3024. this.scene.measurements.forEach(e=>Potree.Utils.updateVisible(e,'screenshot',e == info.measurement) )
  3025. info.measurement.setSelected(true, 'screenshot')
  3026. //因为分屏后位置才最终确定,才能确定是否显示出floorplan所以先分屏
  3027. if(Potree.settings.floorplanEnable){
  3028. oldStates.oldSplitDir = this.mapViewer.splitDir
  3029. this.mapViewer.attachToMainViewer(true, 'measure', 0.5 , {dir:'leftRight'} )
  3030. }
  3031. viewer.updateScreenSize({forceUpdateSize:true, width, height, forTarget:info.useRenderTarget}) //更新viewports相机透视 使focusOnObject在此窗口大小下
  3032. let begin = ()=>{
  3033. useMap = this.mapViewer.attachedToViewer
  3034. updateCamera()
  3035. if(useMap){
  3036. let waitMap = ()=>{
  3037. console.log('waitMap: '+startTime, Date.now(), this.mapViewer.mapLayer.loadingInProgress )
  3038. this.mapViewer.waitLoadDone(screenshot.bind(this))//等待地图所有加载完
  3039. }
  3040. this.waitPointLoad(waitMap,info.maxTimeForPointLoad)
  3041. }else{
  3042. this.waitPointLoad(screenshot,info.maxTimeForPointLoad)
  3043. }
  3044. }
  3045. let {promise} = this.focusOnObject(info.measurement, 'measure', 0, {
  3046. basePanoSize:1024, gotoBestView:true,
  3047. //minMapWidth: THREE.Math.clamp(Math.min(viewer.bound.boundSize.x, viewer.bound.boundSize.y) / (20/* this.mapViewer.mapLayer.maps.find(e=>e.name == 'map').disabled ? 6 : 3*/), 2, 25) //有地图的话为了显示出名字需要更大范围
  3048. })//注意:不同角度截图 得到三维的会不一样,因为focusOnObject是根据方向的
  3049. promise.done(()=>{
  3050. //console.log('promise.done')
  3051. //根据当前位置更新floorplan显示
  3052. //console.log('view Pos ', this.mainViewport.view.position.toArray())
  3053. this.updateDatasetAt(true)
  3054. this.modules.SiteModel.updateEntityAt(true, {measure:info.measurement}) //更新测量线所在楼层,展示俯视图
  3055. if(!this.modules.SiteModel.inEntity){
  3056. focusDatasets([info.measurement])
  3057. }
  3058. this.modules.SiteModel.pauseUpdateEntity = true
  3059. //console.log('currentFloor', this.modules.SiteModel.currentFloor, 'currentDataset', this.atDatasets )
  3060. let floorplanShowed = this.mapViewer.mapLayer.maps.some(e => e.name.includes('floorplan') && e.objectGroup.visible)//如果没有floorplan展示就不分屏(如果focus时飞出数据集从而不展示怎么办。尤其是俯瞰比较长的线时容易这样,或许要根据其所在数据集强制显示)
  3061. if(!floorplanShowed && this.mapViewer.attachedToViewer){
  3062. this.mapViewer.attachToMainViewer(false) //取消分屏
  3063. viewer.updateScreenSize({forceUpdateSize:true, width, height, forTarget:info.useRenderTarget}) //更新viewports相机透视
  3064. let {promise} = this.focusOnObject(info.measurement, 'measure', 0, {basePanoSize:1024,gotoBestView:true,} )//因画面比例更改,重新focus
  3065. promise.done(()=>{
  3066. begin()
  3067. })
  3068. }else{
  3069. begin()
  3070. }
  3071. })
  3072. }else if(info.type.includes('prism2d')){
  3073. let points = [], prisms = info.type == 'prism2d-all' ? info.prisms: [info.prism]
  3074. this.mapViewer.attachToMainViewer(true, 'screenshot', 1 , {/* dir:'leftRight' */} )
  3075. viewer.updateScreenSize({forceUpdateSize:true, width, height, forTarget:info.useRenderTarget}) //更新viewports相机透视 使focusOnObject在此窗口大小下
  3076. prisms.forEach(prism=>{
  3077. let prismPoints = prism.points.slice()
  3078. if(prism.baseModel){
  3079. let currentBound = prism.baseModel.currentBound || prism.baseModel.boundingBox.clone().applyMatrix4(prism.baseModel.matrixWorld)
  3080. prismPoints = prismPoints.map(e=>e.clone().setZ(Math.max(e.z, currentBound.max.z)))
  3081. }
  3082. points.push(...prismPoints)
  3083. prism.setSelected(false)
  3084. prism.changeStyleForScreenshot(true, {hideLabel: info.type != 'prism2d-all', showName: info.type == 'prism2d-all' })
  3085. if(info.type == 'prism2d-single') {
  3086. prism.baseModel && (Potree.Utils.updateVisible(prism.baseModel, 'screenshot', true, 3, 'add'), Potree.Utils.setObjectLayers(prism.baseModel, 'bothMapAndScene'))
  3087. prism.setEditState(true)
  3088. }
  3089. })
  3090. this.scene.measurements.forEach(e=>Potree.Utils.updateVisible(e,'screenshot', prisms.includes(e)) )
  3091. this.backgroundOpacity = 0
  3092. let {promise} = this.focusOnObject({points}, 'prisms2d', 0, {
  3093. minMapWidth: 0.5 , onlyMap:true, focusBoundCenter:true, boundExpandRatio:1.4
  3094. })
  3095. promise.done(()=>{
  3096. updateCamera()
  3097. if(info.type == 'prism2d-all'){//全部 带平面图
  3098. focusDatasets(prisms) //更新平面图 可能有漏洞,当不在任何一个数据集内的话?
  3099. this.mapViewer.waitLoadDone(screenshot.bind(this))//等待地图所有加载完
  3100. }else{//single
  3101. mapViewport.noPointcloud = false //显示点云,而非平面图
  3102. Potree.settings.displayMode = 'showPointCloud'
  3103. Potree.Utils.updateVisible(viewer.mapViewer.mapLayer.sceneGroup, 'screenshot-prism', false)
  3104. this.waitPointLoad(screenshot, 5000)
  3105. }
  3106. })
  3107. }else{//default
  3108. let done = ()=>{
  3109. updateCamera()
  3110. if(info.splitRenderInfo){
  3111. screenshot()
  3112. }else{
  3113. this.waitPointLoad(screenshot, info.maxTimeForPointLoad)
  3114. }
  3115. }
  3116. viewer.updateScreenSize({forceUpdateSize:true, width, height, forTarget:info.useRenderTarget}) //更新viewports相机透视 使focusOnObject在此窗口大小下
  3117. if(info.focusObjectInfo){
  3118. let {promise} = this.focusOnObject( ...info.focusObjectInfo)
  3119. promise.done(()=>{
  3120. done()
  3121. })
  3122. }else{
  3123. done()
  3124. }
  3125. }
  3126. /*
  3127. 测量线的截图因为要调用分屏的,会改变画面
  3128. 但是普通截图的话,不会改变画面
  3129. */
  3130. return {getImagePromise:getImageDeferred.promise(), finishPromise:finishDeferred.promise()}
  3131. }
  3132. async waitPointLoad(done, maxTimeForPointLoad, viewport = viewer.mainViewport, resolution ){
  3133. return new Promise((resolve,reject)=>{
  3134. let finish
  3135. let dealDone = ()=>{
  3136. viewer.removeEventListener('update',update)
  3137. viewer.removeEventListener('overPointBudget',decreaseLevel)
  3138. finish || done && done()
  3139. finish = true
  3140. resolve()
  3141. }
  3142. let decreaseLevel = (e)=>{ //降点云level 但基本降完也不会再加载低等级的点云了,所以是否直接不降?即使质量不平均
  3143. if(e.restQueueSize < 10)return ;//差不多完成了
  3144. let pointclouds = viewer.scene.pointclouds.filter(e=>e.visibleNodes.length)
  3145. console.log('准备decreaseLevel, numVisiblePoints', e.numVisiblePoints, '最小numVisiblePoints占比', 1/pointclouds.length )
  3146. pointclouds.forEach(pointcloud=>{
  3147. let percent = pointcloud.numVisiblePoints / e.numVisiblePoints
  3148. //console.log('numVisiblePoints占总比', pointcloud.dataset_id, percent )
  3149. if(percent < 1/pointclouds.length)return
  3150. let old = pointcloud.maxLevel
  3151. let levels = pointcloud.visibleNodes.map(e=>e.getLevel())
  3152. let actMaxLevel = Math.max.apply(null, levels) //实际加载到的最高的node level
  3153. pointcloud.maxLevel = actMaxLevel - 1
  3154. console.warn(pointcloud.dataset_id,'decreaseLevel,新maxLevel', actMaxLevel - 1, '原maxlevel', old )
  3155. })
  3156. }
  3157. /* if(Potree.settings.displayMode == 'showPointCloud'){
  3158. viewer.updateScreenSize({forceUpdateSize:true, width, height, forTarget:info.useRenderTarget})//需要先setSize才能加载范围内的点云
  3159. } */
  3160. //updateCamera()
  3161. //viewer.addEventListener('overPointBudget',decreaseLevel)
  3162. let update = ()=>{ //前提:已经禁止渲染,仅加载点云
  3163. let camera = viewport.forViewOffset ? viewport.forViewOffset.camera : viewport.camera
  3164. Potree.updatePointClouds(viewer.scene.pointclouds, camera , resolution || viewport.resolution );
  3165. }
  3166. viewer.addEventListener('update',update)
  3167. update()
  3168. let maxTime = maxTimeForPointLoad || 2000
  3169. document.hidden && (maxTime *= 6) //离开页面后会变成1秒1帧
  3170. setTimeout(()=>{
  3171. if(Potree.pointsLoading && Potree.settings.displayMode == 'showPointCloud'){//如果还在加载
  3172. viewer.addEventListener('pointsLoaded',()=>{ //点云加载完时(不一定准确)
  3173. if(!finish)console.log('加载完毕', ' numVisiblePoints', Potree.numVisiblePoints)
  3174. dealDone()
  3175. },{once:true})
  3176. let overTime = ()=>{//超时不候(其实之后等待地图还会再加载几秒)
  3177. if(document.hidden){
  3178. return setTimeout(overTime, maxTime)
  3179. }
  3180. if(!finish)console.warn('超时, numVisiblePoints', Potree.numVisiblePoints)
  3181. dealDone()
  3182. }
  3183. setTimeout(overTime, maxTime)
  3184. }else{
  3185. console.log('已经加载完,无需再加载点云 numVisiblePoints', Potree.numVisiblePoints)
  3186. dealDone()
  3187. }
  3188. },200)//先加载一段时间
  3189. })
  3190. }
  3191. focusOnObject(object, type, duration, o={} ) {
  3192. //飞向热点、测量线等 。
  3193. //console.log('focusOnObject: ', object, type)
  3194. let deferred = o.deferred || $.Deferred();
  3195. let target = new THREE.Vector3, //相机focus的位置
  3196. position = new THREE.Vector3, //相机最终位置
  3197. dis; //相机距离目标
  3198. duration = duration == void 0 ? 1200 : duration;
  3199. let camera = o.endCamera || viewer.scene.getActiveCamera()
  3200. let cameraPos = camera.position.clone()
  3201. let boundSize
  3202. if(o.dontChangeCamDir && (o.endYaw == void 0 || o.endPitch == void 0)){ //在俯视时仅靠dir来算不准
  3203. o.endYaw = viewer.mainViewport.view.yaw
  3204. o.endPitch = viewer.mainViewport.view.pitch
  3205. }
  3206. let moveMap = (done)=>{
  3207. if(this.mapViewer && !o.dontMoveMap){
  3208. //console.log('mapFocusOn: '+target.toArray())
  3209. const minMapWidth = o.minMapWidth || 2 //截图的时候要显示的地图范围较大,为了显示出地区名字
  3210. const minBound = new THREE.Vector2(minMapWidth,minMapWidth)//针对垂直线,在地图上只有一个点
  3211. //原始的bound
  3212. let boundOri
  3213. if(object.points){
  3214. boundOri = new THREE.Box3()
  3215. object.points.forEach(e=>{
  3216. boundOri.expandByPoint(e)
  3217. })
  3218. }else{
  3219. boundOri = object.boundingBox
  3220. }
  3221. if(o.focusBoundCenter){
  3222. boundOri.getCenter(target)
  3223. target.z += 1
  3224. }
  3225. let boundSizeOri = boundOri.getSize(new THREE.Vector3)
  3226. let expand = o.boundExpandRatio || math.linearClamp(Math.max(boundSizeOri.x, boundSizeOri.y) , [0.5, 30], [2.5, 1.2])//为了能同时看清测量线和地图,当测量线较短时,扩大margin,防止地图过度放大
  3227. let boundSizeMap = boundSizeOri.clone()
  3228. boundSizeMap.x *= expand, boundSizeMap.y *= expand
  3229. boundSizeMap.x = Math.max(minBound.x, boundSizeMap.x )
  3230. boundSizeMap.y = Math.max(minBound.y, boundSizeMap.y )
  3231. this.mapViewer.moveTo(target.clone(), boundSizeMap, duration, o.margin, null, done)
  3232. }
  3233. }
  3234. if(o.onlyMap){
  3235. moveMap(()=>{
  3236. deferred.resolve()
  3237. })
  3238. return {promise:deferred.promise()}
  3239. }
  3240. let getPosWithFullBound = (points, boundingBox, target, cameraPos )=>{//使boundingBox差不多占满屏幕时的相机到target的距离
  3241. // points 和 boundingBox 至少有一个
  3242. let scale
  3243. if(o.dontChangeCamDir){
  3244. var inv = camera.matrixWorldInverse;
  3245. }else{
  3246. var cameraTemp = camera.clone()
  3247. let view = viewer.mainViewport.view.clone();
  3248. view.position.copy(cameraPos);
  3249. view.lookAt(target);
  3250. if(o.endPitch != void 0){
  3251. view.pitch = o.endPitch
  3252. view.yaw = o.endYaw
  3253. }
  3254. view.applyToCamera(cameraTemp)
  3255. //对镜头的bound
  3256. var inv = cameraTemp.matrixWorldInverse;
  3257. }
  3258. var bound = new THREE.Box3()
  3259. if(points){//使用points得到的bound更小 //如果points和boundingbox的差别较大,尤其使target和points中心不一致,那么points不一定会刚好在boundingbox内
  3260. points.forEach(e=>{
  3261. var p = e.clone().applyMatrix4(inv);
  3262. bound.expandByPoint(p)
  3263. })
  3264. scale = 1.2;
  3265. }else{
  3266. bound = boundingBox.applyMatrix4(inv);
  3267. scale = 1 //0.9;
  3268. }
  3269. boundSize = bound.getSize(new THREE.Vector3)
  3270. if(o.boundScale){
  3271. scale = o.boundScale
  3272. }
  3273. {
  3274. boundSize.x *= scale //稍微放大一些,不然会靠到屏幕边缘
  3275. boundSize.y *= scale
  3276. let min = o.minBound || 1
  3277. boundSize.x = Math.max(min, boundSize.x)
  3278. boundSize.y = Math.max(min, boundSize.y)
  3279. }
  3280. if(camera.type == 'OrthographicCamera'){
  3281. dis = boundSize.length() / 2
  3282. }else{
  3283. let aspect = boundSize.x / boundSize.y
  3284. if(camera.aspect > aspect){//视野更宽则用bound的纵向来决定
  3285. dis = boundSize.y/2/ Math.tan(THREE.Math.degToRad(camera.fov / 2)) + boundSize.z/2
  3286. }else{
  3287. let hfov = cameraLight.getHFOVForCamera(camera, true);
  3288. dis = boundSize.x/2 / Math.tan(hfov / 2) + boundSize.z/2
  3289. }
  3290. dis += camera.near
  3291. }
  3292. dis = Math.max(0.1,dis)
  3293. //三个顶点以上的由于measure的中心不等于bound的中心,所以点会超出bound外。 且由于视椎近大远小,即使是两个点的,bound居中后线看上去仍旧不居中.
  3294. //获得相机最佳位置
  3295. let dir
  3296. if(o.dontChangeCamDir){
  3297. dir = viewer.mainViewport.view.direction.negate()
  3298. }else{
  3299. dir = new THREE.Vector3().subVectors(cameraPos, target).normalize()
  3300. }
  3301. if(o.dontLookUp && dir.z < 0){
  3302. dir.negate()
  3303. }
  3304. position.copy(target).add(dir.multiplyScalar(dis))
  3305. if(false){//打开以检查box
  3306. if(!this.boundBox){//调试
  3307. this.boundBox = new THREE.Mesh(new THREE.BoxGeometry(1,1,1,1));
  3308. this.boundBox.material.wireframe = true
  3309. this.boundBox.up.set(0,0,1)
  3310. Potree.Utils.setObjectLayers(this.boundBox,'sceneObjects')
  3311. this.scene.scene.add(this.boundBox);
  3312. }
  3313. this.boundBox.position.copy(target)
  3314. this.boundBox.scale.copy(boundSize)
  3315. this.boundBox.lookAt(position)
  3316. }
  3317. return position
  3318. }
  3319. if(this.images360.flying){
  3320. let f = ()=>{
  3321. this.focusOnObject(object, type, duration, $.extend(o,{deferred}))
  3322. this.images360.removeEventListener('cameraMoveDone',f)
  3323. }
  3324. this.images360.addEventListener('cameraMoveDone',f)
  3325. return {promise: deferred.promise() }
  3326. }
  3327. if (type == 'measure') {
  3328. if(object.points.length == 0){
  3329. return {promise:deferred.resolve()}
  3330. }
  3331. target.copy(object.getCenter())
  3332. //试试改变位置(方向),直视测量线。能避免倾斜角度造成的非常不居中、以及看不到面的情况
  3333. if(o.gotoBestView){//直接沿着法线方向看
  3334. if(object.points.length>2){
  3335. let facePlane = object.getFacePlane(target)
  3336. let normal = facePlane.normal.clone();
  3337. if(normal.dot(this.mainViewport.view.direction) > 0){
  3338. normal.negate() //顺着视线
  3339. }
  3340. //normal.z = Math.max(0.2, normal.z)//尽量不要仰视
  3341. cameraPos.copy(target).add(normal)
  3342. }else{
  3343. let lineDir = new THREE.Vector3().subVectors(object.points[0],object.points[1]).normalize()
  3344. let facePlane = new THREE.Plane().setFromNormalAndCoplanarPoint(lineDir, target)
  3345. //if(cameraPos.z < target.z + 1)cameraPos.z = target.z + 1//尽量不要仰视
  3346. let dir = new THREE.Vector3().subVectors(cameraPos,target).normalize()
  3347. dir.z = Math.max(dir.z, 0.4);
  3348. cameraPos.copy(target).add(dir)//尽量不要仰视
  3349. let dis = cameraPos.distanceTo(target)
  3350. dir = lineDir.clone().multiplyScalar(dis)
  3351. let line = new THREE.Line3().set(cameraPos.clone().add(dir), cameraPos.clone().add(dir.negate())) //过相机位置作到面的垂线
  3352. facePlane.intersectLine(line, cameraPos ) //得垂足,作为新的相机位置。就能在测量线中间看测量线
  3353. }
  3354. }else{
  3355. if(object.points.length>2){
  3356. let facePlane = object.getFacePlane(target)
  3357. let normal = facePlane.normal.clone()
  3358. let angle = this.mainViewport.view.direction.angleTo(normal)
  3359. let minDiff = THREE.Math.degToRad(30)
  3360. //console.log('angle',angle)
  3361. if(angle>minDiff && angle<Math.PI-minDiff){//当几乎正对时就不执行
  3362. if(angle<Math.PI/2){ //在背面
  3363. normal.negate()
  3364. }
  3365. let dir = new THREE.Vector3().subVectors(camera.position, target).normalize()
  3366. let newDir = new THREE.Vector3().addVectors(dir,normal)//两个角度的中间
  3367. //console.log('newDir',newDir)
  3368. cameraPos.copy(target.clone().add(newDir))
  3369. }
  3370. }else if(object.points.length == 2){ //线段
  3371. let lineDir = new THREE.Vector3().subVectors(object.points[0],object.points[1]).normalize()
  3372. let angle = this.mainViewport.view.direction.angleTo(lineDir)
  3373. let maxDiff = Math.PI*0.25// 45度
  3374. if(angle<maxDiff || angle>Math.PI-maxDiff){//当几乎正对时就不执行
  3375. if(angle>Math.PI/2){ //令dir和lineDir成钝角
  3376. lineDir.negate()
  3377. }
  3378. let dir = new THREE.Vector3().subVectors(camera.position, target).normalize()
  3379. let mid = new THREE.Vector3().addVectors(lineDir, dir).normalize() //中间法向量(如果刚好dir和lineDir反向,那得到的为零向量,就不移动了,但一般不会酱紫吧)
  3380. let newDir = new THREE.Vector3().addVectors(dir, mid)
  3381. cameraPos.copy(target.clone().add(newDir))
  3382. }
  3383. }else{
  3384. console.error('measure 没有facePlane points点数还不为2?')
  3385. }
  3386. }
  3387. //截图时直接飞到最佳视角,也就是平视它所在面。其余时候为了避免镜头旋转过大就算了。
  3388. position = getPosWithFullBound(object.points, null, target, cameraPos )
  3389. moveMap()
  3390. if(Potree.settings.displayMode == 'showPointCloud'){ //点云
  3391. let minDis = 0.3;
  3392. if(0 ){//如果没有被选中,会被遮挡。 2023.11.15 最好展示全局(尤其截图时),虽然被遮挡,但focus的过程是选中状态全显示的,可以看出所在范围。
  3393. let checkIntersect = ( )=>{
  3394. let intersect = this.inputHandler.ifBlockedByIntersect({point:position, cameraPos: target})// 不一定准确
  3395. if(intersect){
  3396. let blockCount = 0, unblockCount = 0, visi;
  3397. for(let i=0;i<object.points.length;i++){ //如果顶点超过一半不可见,就要更改位置
  3398. let p = object.points[i]
  3399. let blocked = this.inputHandler.ifBlockedByIntersect({point:p, margin:0.3 , cameraPos:position, pickWindowSize:4});
  3400. if(blocked){
  3401. blockCount ++;
  3402. if(blockCount / object.points.length >= 0.5){
  3403. visi = false
  3404. break
  3405. }
  3406. }else{
  3407. unblockCount ++;
  3408. if(unblockCount / object.points.length > 0.5){
  3409. visi = true
  3410. break
  3411. }
  3412. }
  3413. }
  3414. if(visi == void 0){
  3415. visi = unblockCount / object.points.length > 0.5
  3416. }
  3417. let shrink = ()=>{
  3418. let dir = new THREE.Vector3().subVectors(position, target).normalize().multiplyScalar(intersect.distance)
  3419. position.copy(target).add(dir)
  3420. console.log('checkIntersect newPos', position.clone() )
  3421. }
  3422. if(!visi){//更改位置距离target如果小于最小距离,需要反向。 否则直接缩短距离。
  3423. if(intersect.distance < minDis ){
  3424. console.log('检测到intersect 反向', intersect.distance )
  3425. let position1 = position.clone()
  3426. let dir = new THREE.Vector3().subVectors(position, target)
  3427. position.copy(target).sub(dir)
  3428. let intersect2 = this.inputHandler.ifBlockedByIntersect({point: position, cameraPos:target})// 不一定准确
  3429. if(intersect2){
  3430. if(intersect2.distance < intersect.distance ){
  3431. position.copy(position1)//恢复
  3432. }
  3433. shrink()
  3434. }
  3435. }else{
  3436. shrink()
  3437. }
  3438. }
  3439. }
  3440. }
  3441. checkIntersect()
  3442. //多折线没有areaPlane 有时候会看向空白区域 - -
  3443. }
  3444. }else if(Potree.settings.displayMode == 'showPanos'){//全景 (比较难校准)
  3445. let target2, dir
  3446. if( object.measureType?.includes('MulDistance')){//因为该线不闭合,可能看向target的方向会没有线,所以换一个target
  3447. target2 = object.points[Math.round(object.points.length / 2) ]//直接看向中间点
  3448. dir = new THREE.Vector3().subVectors(target2, position).normalize()
  3449. }
  3450. let pano = viewer.images360.fitPanoTowardPoint({
  3451. /*point : target, //不使用目标点来判断是因为缺少measure角度的信息。比如虽然可以靠近线的中心,但是线朝向屏幕,那几乎就是一个点了。
  3452. //bestDistance : dis * 0.5, //乘以小数是为了尽量靠近
  3453. boundSphere: boundOri.getBoundingSphere(new THREE.Sphere), */
  3454. target,
  3455. dir,
  3456. point : position,
  3457. bestDistance : 0 ,
  3458. checkIntersect: o.checkIntersect, gotoBestView: o.gotoBestView
  3459. })
  3460. let result = {promise:deferred.promise() }
  3461. if(pano && pano.msg){
  3462. pano = pano.pano
  3463. result.msg = pano.msg
  3464. }
  3465. if(pano){
  3466. viewer.images360.flyToPano({pano, target : target2 || target, duration, deferred, dontMoveMap:true , basePanoSize:o.basePanoSize})//dontMoveMap不要移动map,否则flytopano会自动在map中focus到漫游点的位置,而非测量线了
  3467. if(viewer.images360.currentPano == pano){
  3468. let dis1 = viewer.images360.currentPano.position.distanceTo(target)
  3469. let dis2 = position.distanceTo(target)
  3470. //console.log('dis1 / dis2',dis1 / dis2, 'dis1-dis2', dis1-dis2)
  3471. return {msg: (dis1 / dis2 > 1.5 && dis1-dis2>10)? 'tooFar' : 'posNoChange', promise : deferred.promise() }
  3472. }
  3473. }
  3474. return result
  3475. /* if(viewer.images360.currentPano == pano){
  3476. let dis1 = viewer.images360.currentPano.position.distanceTo(target)
  3477. let dis2 = position.distanceTo(target)
  3478. //console.log('dis1 / dis2',dis1 / dis2, 'dis1-dis2', dis1-dis2)
  3479. return {msg: (dis1 / dis2 > 1.5 && dis1-dis2>10)? 'tooFar' : 'posNoChange', promise : deferred.promise() }
  3480. }else{
  3481. return {promise : deferred.promise()}
  3482. } */
  3483. //出现过到达位置后测量线标签闪烁的情况
  3484. // 测量线截图 全景 最好能放大. 但要确保该位置放大后图片加载完有点困难
  3485. }
  3486. } else if (type == 'tag' || type == 'point') {
  3487. //dimension = 1
  3488. target.copy(object.position)
  3489. let bestDistance = o.distance || 3
  3490. if(!o.dontMoveMap && this.mapViewer){
  3491. //console.log('mapFocusOn: '+target.toArray())
  3492. this.mapViewer.moveTo(target.clone(), null, duration)
  3493. }
  3494. if(Potree.settings.displayMode == 'showPointCloud' && !o.requestShowPano){
  3495. if(o.dontChangePos){
  3496. position.copy(cameraPos)
  3497. }else{
  3498. if(o.maxDis){
  3499. let disNow = cameraPos.distanceTo(target)
  3500. dis = THREE.Math.clamp(disNow, 1, o.maxDis)
  3501. }else{
  3502. dis = bestDistance
  3503. }
  3504. let dir = o.direction ? o.direction.clone().negate() : this.mainViewport.view.direction.negate()// */new THREE.Vector3().subVectors(camera.position, target).normalize()
  3505. if(o.dontLookUp && dir.z<0) dir.z *= -1
  3506. position.copy(target).add(dir.multiplyScalar(dis))
  3507. }
  3508. if(o.sameFloor){//需要在同一楼层
  3509. let atFloor = this.modules.SiteModel.pointInWhichEntity(target, 'floor')
  3510. if(atFloor){
  3511. let camFloor = this.modules.SiteModel.pointInWhichEntity(position, 'floor')
  3512. if(camFloor != atFloor){
  3513. let raycaster = new THREE.Raycaster();
  3514. let origin = target
  3515. let dir = new THREE.Vector3().subVectors( position, target ).normalize()
  3516. raycaster.set(origin, dir)
  3517. let intersect = Potree.Utils.getIntersect(null, [atFloor.box], null, raycaster)
  3518. if(intersect){
  3519. let dis = THREE.Math.clamp(intersect.distance - 0.2, camera.near, intersect.distance)
  3520. position.addVectors(origin, dir.multiplyScalar(dis))
  3521. console.log('移动到楼层')
  3522. }else{
  3523. console.error('?no intersect?')
  3524. }
  3525. }
  3526. }
  3527. }
  3528. if(o.checkIntersect){//识别被点云遮住的话
  3529. let intersect //反向查找从target到相机的第一个intersect
  3530. intersect = this.inputHandler.ifBlockedByIntersect({point:position, margin:0, cameraPos:target} /* {point:target, margin: 0.2, cameraPos:position} */)
  3531. if(intersect){
  3532. position.copy(intersect.location)
  3533. console.log('移近')
  3534. }
  3535. }
  3536. }else{
  3537. let pano = viewer.images360.fitPanoTowardPoint({
  3538. point : target,
  3539. dir : this.mainViewport.view.direction, //尽量不改相机方向,避免镜头晃动
  3540. checkIntersect: o.checkIntersect, sameFloor:o.sameFloor,
  3541. bestDistance, maxDis: o.maxDis //越近越好,但不要太近,bestDistance左右差不多
  3542. })
  3543. let result = {promise:deferred.promise() }
  3544. if(pano && pano.msg){
  3545. pano = pano.pano
  3546. result.msg = pano.msg
  3547. }
  3548. pano && viewer.images360.flyToPano({pano, target, duration, deferred, dontMoveMap:true , basePanoSize:o.basePanoSize })
  3549. return result
  3550. }
  3551. }else if(object.boundingBox && type == 'boundingBox'){//使屏幕刚好看全boundingBox
  3552. //object.boundingBox.min.clamp(new THREE.Vector3(-1e4, -1e4, -1e4), new THREE.Vector3(1e4, 1e4, 1e4))//防止过大,ces崩溃
  3553. //object.boundingBox.max.clamp(new THREE.Vector3(-1e4, -1e4, -1e4), new THREE.Vector3(1e4, 1e4, 1e4))//防止过大,ces崩溃
  3554. target = object.boundingBox.getCenter(new THREE.Vector3)
  3555. if(o.dir){ //指定方向
  3556. cameraPos.copy(target).sub(o.dir)
  3557. }
  3558. position = getPosWithFullBound(object.points, object.boundingBox.clone(), target, cameraPos )
  3559. if(Potree.settings.displayMode == 'showPanos'){//全景 (比较难校准)
  3560. let pano = viewer.images360.fitPanoTowardPoint({
  3561. point : position,
  3562. bestDistance : 0 ,
  3563. })
  3564. let result = {promise:deferred.promise() }
  3565. if(pano && pano.msg){
  3566. pano = pano.pano
  3567. result.msg = pano.msg
  3568. }
  3569. pano && viewer.images360.flyToPano({pano, target, duration, deferred, dontMoveMap:true , basePanoSize:o.basePanoSize})//dontMoveMap不要移动map,否则flytopano会自动在map中focus到漫游点的位置,而非测量线了
  3570. if(!pano){
  3571. console.error('no pano')
  3572. }
  3573. return result
  3574. //出现过到达位置后测量线标签闪烁的情况
  3575. }else{
  3576. /* if(o.dontChangeCamDir){
  3577. target = null
  3578. } */
  3579. moveMap()
  3580. }
  3581. }
  3582. if(o.startCamera && o.endCamera){
  3583. viewer.mainViewport.view.tranCamera(this.mainViewport, { endPosition:position, target ,
  3584. boundSize,
  3585. callback:()=>{
  3586. //console.log('focusOnObjectSuccess: '+object.name, type)
  3587. deferred.resolve()
  3588. }, startCamera:o.startCamera, endCamera:o.endCamera, midCamera:this.scene.cameraBasic,
  3589. endYaw:o.endYaw, endPitch:o.endPitch
  3590. }, duration)
  3591. }else if(camera.type == "OrthographicCamera"){
  3592. viewer.mainViewport.view.moveOrthoCamera(this.mainViewport, { endPosition:position, target ,
  3593. boundSize,
  3594. endYaw:o.endYaw, endPitch:o.endPitch,
  3595. callback:()=>{
  3596. //console.log('focusOnObjectSuccess: '+object.name, type)
  3597. deferred.resolve()
  3598. },
  3599. }, duration)
  3600. }else{
  3601. viewer.mainViewport.view.setView({position, target, duration,
  3602. endYaw:o.endYaw, endPitch:o.endPitch,
  3603. callback:()=>{
  3604. //console.log('focusOnObjectSuccess: '+object.name, type)
  3605. deferred.resolve()
  3606. }
  3607. })
  3608. }
  3609. this.dispatchEvent({type:'focusOnObject', CamTarget:target, position}) //给controls发送信息
  3610. return {promise:deferred.promise()}
  3611. }
  3612. flyToDataset(o={}){
  3613. var pointcloud;
  3614. if(o instanceof THREE.Object3D) pointcloud = o
  3615. else if(o.pointcloud) pointcloud = o.pointcloud
  3616. else pointcloud = this.scene.pointclouds.find(p => p.dataset_id == o.id);
  3617. let duration = o.duration == void 0 ? 1000 : o.duration
  3618. if(o.focusOnPoint || !pointcloud.panosBound){//focus点云上一点,避免center区域刚好没有点
  3619. if(pointcloud.root.geometryNode){
  3620. let posArr = pointcloud.root.geometryNode.geometry.attributes.position.array
  3621. let count = pointcloud.root.geometryNode.geometry.attributes.position.count
  3622. let index = Math.ceil(count / 2) //随便取一个点
  3623. let point = new THREE.Vector3(posArr[index*3+0],posArr[index*3+1],posArr[index*3+2])
  3624. //point.applyMatrix4(pointcloud.root.pointcloud.matrixWorld)
  3625. point.applyMatrix4(pointcloud.root.sceneNode.matrixWorld)
  3626. viewer.focusOnObject({position:point},'point',duration,{dontChangeCamDir:true, distance:15})
  3627. o.dontMoveMap || viewer.mapViewer.fitToPointcloud(pointcloud, duration)
  3628. console.log('flyToDataset focusOnPoint done')
  3629. return
  3630. }
  3631. }
  3632. var center = pointcloud.bound.getCenter(new THREE.Vector3);
  3633. let position
  3634. let getPano = ()=>{//获取离中心最近的pano
  3635. let request = []
  3636. let rank = [
  3637. Images360.scoreFunctions.distanceSquared({position: center})
  3638. ]
  3639. let r = Common.sortByScore(pointcloud.panos, request, rank);
  3640. if(r.length){
  3641. return r[0].item
  3642. }
  3643. }
  3644. if(Potree.settings.displayMode == 'showPanos'){
  3645. let pano = getPano()
  3646. if(pano){
  3647. if(pano == this.images360.currentPano) return 'posNoChange'
  3648. this.images360.flyToPano({
  3649. pano
  3650. })
  3651. }else return false
  3652. }else{
  3653. let target
  3654. position = center
  3655. if(pointcloud.panosBound){
  3656. let panosCenter = pointcloud.panosBound.center //pano集中的地方,也就是真正有点云的地方
  3657. position = panosCenter.clone()
  3658. /* let ratio = 0.2
  3659. position.z = center.z * ratio + panosCenter.z * (1-ratio) //因为panos一般比较低,为了不让相机朝下时看不到点云,加一丢丢中心高度
  3660. */
  3661. let pano = getPano()
  3662. if(pano){
  3663. target = pano.position //针对像隧道一样的场景, 中心点还是panosCenter都在没有点云的地方,所以还是看向其中一个漫游点好。
  3664. position.z = target.z //水平, 避免朝上或朝下
  3665. }
  3666. }
  3667. if(this.modules.Clip.editing){
  3668. position.z = center.z //剪裁时在中心高度,因为以点云为重点
  3669. this.modules.Clip.bus.dispatchEvent({type:'flyToPos', position, duration })
  3670. }else{
  3671. if(math.closeTo(position, this.images360.position)) return 'posNoChange'
  3672. viewer.mainViewport.view.setView({position, target, duration })
  3673. }
  3674. o.dontMoveMap || viewer.mapViewer.fitToPointcloud(pointcloud, duration)
  3675. }
  3676. return true
  3677. }
  3678. findClosestDatasetOnMap(position){//寻找当前平面图上离某点最近的数据集
  3679. let pointclouds = viewer.scene.pointclouds.filter(e=>e.visible);
  3680. const addScore = viewer.bound.boundSize.length()
  3681. let r = Potree.Common.sortByScore(pointclouds, [], [(e)=>{//pos2d和bound2d距离排序
  3682. let pos3d = position.clone().setZ(e.panosBound ? e.panosBound.center.z : (e.bound.min.z+e.bound.max.z)/2)
  3683. return - (e.panosBound ? e.panosBound.bounding : e.bound).distanceToPoint(pos3d)
  3684. },(e)=>{//最有可能的是地图上显示的平面图
  3685. return e in viewer.fpVisiDatasets ? addScore : 0
  3686. }]);
  3687. return r[0] && r[0].item
  3688. }
  3689. addTimeMark(name, type){
  3690. let record = Potree.timeCollect[name]
  3691. let needRecord = record && record.start && record.measures.length < record.minCount
  3692. if(needRecord || Potree.measureTimings){
  3693. performance.mark(name+"-"+type)
  3694. if(type == 'end'){
  3695. let measure = performance.measure(name,name+"-start",name+"-end");
  3696. if(needRecord){
  3697. if(!measure){ //有出现过手机的depthSamChangeImg得不到measure,可能是因为时间太长在resolveTimings被清除了? iphone8 plus ios14.1 型号MQ8F2CH/A
  3698. return //console.log('未能得到performance.measure',name)
  3699. }
  3700. record.latestDuration = measure.duration
  3701. record.measures.push( measure.duration )
  3702. record.sum += measure.duration;
  3703. record.ave = record.sum / record.measures.length;
  3704. record.measures.sort( (a, b) => a - b );
  3705. record.median = record.measures[parseInt(record.measures.length / 2)]
  3706. }
  3707. }
  3708. }
  3709. }
  3710. addFakeMeasure(name,duration){//把一些count当做duration来统计
  3711. if(!Potree.measureTimings)return
  3712. if(!this.fakeMeasure[name]){
  3713. this.fakeMeasure[name] = []
  3714. }
  3715. let object = {
  3716. name, duration
  3717. }
  3718. this.fakeMeasure[name].push(object)
  3719. }
  3720. resolveTimings(timestamp,log){//打印用时。 注:performance手机的精度只到整数位 。 sidebar中监听update时有高cpu的函数所以不要用demo测
  3721. if(!this.toggle){
  3722. this.toggle = timestamp;
  3723. }
  3724. let duration = timestamp - this.toggle;
  3725. if(duration > 4000.0){
  3726. if(log){
  3727. let measures = performance.getEntriesByType("measure");
  3728. for(let i in this.fakeMeasure){
  3729. measures.push(...this.fakeMeasure[i])
  3730. }
  3731. let names = new Set();
  3732. for(let measure of measures){
  3733. names.add(measure.name);
  3734. }
  3735. let groups = new Map();
  3736. for(let name of names){
  3737. groups.set(name, {
  3738. measures: [],
  3739. sum: 0,
  3740. n: 0,
  3741. min: Infinity,
  3742. max: -Infinity
  3743. });
  3744. }
  3745. for(let measure of measures){
  3746. let group = groups.get(measure.name);
  3747. group.measures.push(measure);
  3748. group.sum += measure.duration;
  3749. group.n++;
  3750. group.min = Math.min(group.min, measure.duration);
  3751. group.max = Math.max(group.max, measure.duration);
  3752. }
  3753. /* let glQueries = Potree.resolveQueries(this.renderer.getContext()); // resolveQueries 无
  3754. for(let [key, value] of glQueries){
  3755. let group = {
  3756. measures: value.map(v => {return {duration: v}}),
  3757. sum: value.reduce( (a, i) => a + i, 0),
  3758. n: value.length,
  3759. min: Math.min(...value),
  3760. max: Math.max(...value)
  3761. };
  3762. let groupname = `[tq] ${key}`;
  3763. groups.set(groupname, group);
  3764. names.add(groupname);
  3765. } */
  3766. for(let [name, group] of groups){
  3767. group.mean = group.sum / group.n;
  3768. /* group.measures.sort( (a, b) => a.duration - b.duration );
  3769. if(group.n === 1){
  3770. group.median = group.measures[0].duration;
  3771. }else if(group.n > 1){
  3772. group.median = group.measures[parseInt(group.n / 2)].duration;
  3773. }
  3774. */
  3775. let measures = group.measures.slice()
  3776. measures.sort( (a, b) => a.duration - b.duration );
  3777. if(group.n === 1){
  3778. group.median = measures[0].duration;
  3779. }else if(group.n > 1){
  3780. group.median = measures[parseInt(group.n / 2)].duration;
  3781. }
  3782. }
  3783. let cn = Array.from(names).reduce( (a, i) => Math.max(a, i.length), 0) + 5;
  3784. let cmin = 6;
  3785. let cmed = 6;
  3786. let cmax = 6;
  3787. let csam = 4;
  3788. let message = ` ${"NAME".padEnd(cn)} |`
  3789. + ` ${"MIN".padStart(cmin)} |`
  3790. + ` ${"MEDIAN".padStart(cmed)} |`
  3791. + ` ${"MAX".padStart(cmax)} |`
  3792. + ` ${"AVE".padStart(cmax)} |`
  3793. + ` ${"SAMPLES".padStart(csam)} \n`;
  3794. message += ` ${"-".repeat(message.length) }\n`;
  3795. names = Array.from(names).sort();
  3796. for(let name of names){
  3797. let group = groups.get(name);
  3798. let min = group.min.toFixed(3);
  3799. let median = group.median.toFixed(3);
  3800. let max = group.max.toFixed(3);
  3801. let ave = group.mean.toFixed(3); //add
  3802. let n = group.n;
  3803. message += ` ${name.padEnd(cn)} |`
  3804. + ` ${min.padStart(cmin)} |`
  3805. + ` ${median.padStart(cmed)} |`
  3806. + ` ${max.padStart(cmax)} |`
  3807. + ` ${ave.padStart(cmax)} |`
  3808. + ` ${n.toString().padStart(csam)}\n`;
  3809. }
  3810. message += `\n`;
  3811. console.log(message);
  3812. }
  3813. this.fakeMeasure = {} //clear
  3814. performance.clearMarks();
  3815. performance.clearMeasures();
  3816. this.toggle = timestamp;
  3817. }
  3818. //注意,console.log本身用时挺高,降4倍时可能占用0.5毫秒,所以不能每帧都打印
  3819. }
  3820. loop(timestamp){
  3821. //let startTime = performance.now()
  3822. //console.log('间隔:' /*, parseInt((startTime - this.lastEndTime)*100 )/100 */)
  3823. if(this.paused)return
  3824. if(performance.getEntriesByName("loopWaitNext-start").length)viewer.addTimeMark('loopWaitNext','end')
  3825. if(this.stats){
  3826. this.stats.begin();
  3827. }
  3828. performance.mark('loop-start') ;// 无论有没有reportTimings都要获取,因为getBestCound需要
  3829. this.dispatchEvent('loopStart')
  3830. this.interacted = false
  3831. this.shelterCount = {byTex:0, byCloud:0, maxByTex: 100, maxByCloud:0 } //清空 因ifPointBlockedByIntersect可能在任何时候触发,所以需要一开始就定义这个,且每次计算最大可计算次数太麻烦了就定义一个吧。
  3832. let deltaTime = this.clock.getDelta()
  3833. this.update(deltaTime, timestamp);
  3834. this.magnifier.render();
  3835. viewer.addTimeMark('loop2','start')
  3836. this.render();
  3837. viewer.addTimeMark('loop2','end')
  3838. this.setAllTilesets(model=>model.runtime.update(deltaTime, this.renderer, this.mainViewport.camera))
  3839. let hasAnimation
  3840. this.objs.children.forEach(model=>{
  3841. if(model.aniMixer){
  3842. hasAnimation = true
  3843. model.aniMixer.update(deltaTime)
  3844. }
  3845. })
  3846. hasAnimation && (this.dispatchEvent('content_changed'))
  3847. // let vrActive = viewer.renderer.xr.isPresenting;
  3848. // if(vrActive){
  3849. // this.update(this.clock.getDelta(), timestamp);
  3850. // this.render();
  3851. // }else{
  3852. // this.update(this.clock.getDelta(), timestamp);
  3853. // this.render();
  3854. // }
  3855. Potree.framenumber++;
  3856. //-------------
  3857. this.images360.tileDownloader.update()
  3858. this.images360.panoRenderer.update()
  3859. this.images360.getNeighbours(this.interacted)
  3860. this.computeShelter()
  3861. //-------------
  3862. if(this.stats){
  3863. this.stats.end();
  3864. }
  3865. this.warnMemory()
  3866. viewer.addTimeMark('loop','end')
  3867. viewer.addTimeMark('loopWaitNext','start')
  3868. this.computeFps()
  3869. this.resolveTimings(timestamp, Potree.measureTimings);
  3870. //Potree.measureTimings = 1
  3871. }
  3872. warnMemory(){//内存高于2000可能崩溃
  3873. if(!performance.memory)return //国产麒麟firefox不支持
  3874. let size = performance.memory.usedJSHeapSize / 1e6
  3875. let minSize = 1500, maxSize = 3000, intervalTime = math.linearClamp(size, [minSize, maxSize*1.2], [20000, 3000])
  3876. if(size > minSize){
  3877. Potree.Common.intervalTool.isWaiting('processPriorityQueue', () => {
  3878. size = Math.round(size)
  3879. let L = math.linearClamp(size, [minSize, maxSize], [1, 0.5]); //L从白到红是1到0.5
  3880. Potree.Log('warning!内存告急!usedJSHeapSize:' + size , {
  3881. font: {
  3882. color: "#"+new THREE.Color().setHSL(0,1,L).getHexString()
  3883. }
  3884. })
  3885. }, intervalTime);
  3886. }
  3887. }
  3888. computeFps11(){
  3889. let marks = performance.getEntriesByName("loop-start");
  3890. let start = performance.now()
  3891. if(marks.length && !document.hidden){//每次都获取最后一个加入列队。因为marks会定期清除,所以自己记录一个列队。(hidden时手动loop的不会计入)
  3892. let last = marks[marks.length-1]
  3893. this.fpsCollect.push(last)
  3894. let maxCount = 1000
  3895. if(this.fpsCollect.length>maxCount){
  3896. this.fpsCollect.splice(0,1)
  3897. }
  3898. let getFps = (sampleCount, oldValue, requestRendered )=>{
  3899. let samples = this.fpsCollect.slice(-sampleCount)
  3900. let invalidTime = 0
  3901. let lastInvalid, invalidCount = 0
  3902. samples.forEach((frame,i)=>{ //扣除document.hidden时的时间
  3903. if((frame.pageHidden || requestRendered && !frame.rendered) && i!=samples.length-1){ //最后一个必须执行下面那段,最后再减1
  3904. invalidCount ++;
  3905. lastInvalid || (lastInvalid = frame)
  3906. }else{
  3907. if(lastInvalid){
  3908. invalidTime += frame.startTime - lastInvalid.startTime
  3909. lastInvalid = null
  3910. }
  3911. }
  3912. })
  3913. let dur = (last.startTime - samples[0].startTime - invalidTime) / 1000
  3914. let frameCount = samples.length - invalidCount - 1 //有效帧数
  3915. if(frameCount > 1){
  3916. if(requestRendered){
  3917. console.log(frameCount,dur,frameCount / dur)
  3918. }
  3919. return frameCount / dur //有的手机高刷可以达到90以上
  3920. }else{
  3921. return oldValue
  3922. }
  3923. }
  3924. Potree.fps = getFps(70, Potree.fps)//即时
  3925. Potree.fps2 = getFps(maxCount, Potree.fps2) //较长时段
  3926. Potree.fpsRendered = getFps(70, Potree.fpsRendered, true) //一般只有加载东西或渲染的时候才卡,所以渲染过的fps更有意义。 暂时无视地图或其他viewer的渲染 (但一段时间内不一定有渲染,所以不一定得到)
  3927. //缺点:调试时因暂停导致fps变低
  3928. }
  3929. Potree.lastComFpsDur = performance.now() - start
  3930. }
  3931. computeFps(){
  3932. let marks = performance.getEntriesByName("loop-start");
  3933. let start = performance.now()
  3934. if(marks.length && !document.hidden){//每次都获取最后一个加入列队。因为marks会定期清除,所以自己记录一个列队。(hidden时手动loop的不会计入)
  3935. let curFrame = marks[marks.length-1]
  3936. let lastFrame = this.fpsCollect.lastFrame
  3937. if(lastFrame && !lastFrame.pageHidden){
  3938. let desc = {
  3939. dur : curFrame.startTime - lastFrame.startTime
  3940. }
  3941. let joinIn = (name, maxCount)=>{
  3942. let collect = this.fpsCollect[name]
  3943. collect.push(desc)
  3944. collect.durSum += desc.dur
  3945. if(collect.length > maxCount){
  3946. collect.durSum -= collect[0].dur
  3947. collect.splice(0,1)
  3948. }
  3949. if(collect.length > 0){
  3950. collect.fps = collect.length / collect.durSum * 1000
  3951. }
  3952. }
  3953. joinIn('short',100)
  3954. joinIn('long',5000)
  3955. if(lastFrame.rendered){
  3956. joinIn('rendered',30), joinIn('renderedLong',300)
  3957. //lastFrame.cameraChanged && (joinIn('camChanged',30), joinIn('camChangedLong',300))
  3958. }
  3959. Potree.fps = this.fpsCollect.short.fps //即时
  3960. Potree.fps2 = this.fpsCollect.long.fps //较长时段
  3961. Potree.fpsRendered = this.fpsCollect.rendered.fps //一般只有加载东西或渲染的时候才卡,所以渲染过的fps更有意义。 暂时无视地图或其他viewer的渲染 (但一段时间内不一定有渲染,所以不一定得到)
  3962. Potree.fpsRendered2 = this.fpsCollect.renderedLong.fps
  3963. /* Potree.fpsCamChanged = this.fpsCollect.camChanged.fps
  3964. Potree.fpsCamChanged2 = this.fpsCollect.camChangedLong.fps */
  3965. }
  3966. curFrame.cameraChanged = this.lastFrameChanged
  3967. this.fpsCollect.lastFrame = curFrame
  3968. }
  3969. Potree.lastComFpsDur = performance.now() - start
  3970. }
  3971. postError(content, params = {}){
  3972. let message = this.postMessage(content, params);
  3973. message.element.addClass("potree_message_error");
  3974. return message;
  3975. }
  3976. postMessage(content, params = {}){
  3977. let message = new Message(content);
  3978. let animationDuration = 100;
  3979. message.element.css("display", "none");
  3980. message.elClose.click( () => {
  3981. message.element.slideToggle(animationDuration);
  3982. let index = this.messages.indexOf(message);
  3983. if(index >= 0){
  3984. this.messages.splice(index, 1);
  3985. }
  3986. });
  3987. this.elMessages.prepend(message.element);
  3988. message.element.slideToggle(animationDuration);
  3989. this.messages.push(message);
  3990. if(params.duration !== undefined){
  3991. let fadeDuration = 500;
  3992. let slideOutDuration = 200;
  3993. setTimeout(() => {
  3994. message.element.animate({
  3995. opacity: 0
  3996. }, fadeDuration);
  3997. message.element.slideToggle(slideOutDuration);
  3998. }, params.duration)
  3999. }
  4000. return message;
  4001. }
  4002. getBoundingBox (pointclouds) {
  4003. //可以直接返回viewer.bound
  4004. if(!this.bound){
  4005. this.updateModelBound()
  4006. }
  4007. return this.bound.boundingBox.clone()//this.scene.getBoundingBox(pointclouds);
  4008. };
  4009. updateModelBound(reason){
  4010. this.boundNeedUpdate = false
  4011. this.bound = Utils.computePointcloudsBound(this.scene.pointclouds.filter(pointcloud=> //只求可见
  4012. pointcloud.visible || pointcloud.unvisibleReasons && pointcloud.unvisibleReasons.length == 1 && pointcloud.unvisibleReasons[0].reason == 'displayMode'
  4013. ))
  4014. if(Potree.settings.boundAddObjs){//加上obj的bound 需要确保都updateMatrixWorld过
  4015. this.objs.children.forEach(e=>{
  4016. this.bound.boundingBox.union(e.boundingBox.clone().applyMatrix4(e.matrixWorld))
  4017. })
  4018. this.bound.boundingBox.getSize(this.bound.boundSize)
  4019. this.bound.boundingBox.getCenter(this.bound.center)
  4020. }
  4021. viewer.farWhenShowPano = this.bound.boundSize.length() * 10//全景漫游时要能看到整个skybox 原本*2的但对于距离特远的数据集需要乘大一些否则会黑面
  4022. /* let boundPlane = new THREE.Box3()
  4023. boundPlane.expandByPoint(this.bound.boundingBox.min.clone())//最低高度为bound的最低
  4024. boundPlane.expandByPoint(this.bound.boundingBox.max.clone().setZ(this.bound.center.z))//最高高度为bound的中心高度
  4025. FirstPersonControls.boundPlane = boundPlane */
  4026. //FirstPersonControls.standardSpeed = THREE.Math.clamp( Math.sqrt(this.bound.boundSize.length() )/ 100 , 0.02,0.5); //在这个boundPlane中的速度
  4027. Potree.settings.editType == 'pano' && this.images360.updatePanoBound()
  4028. viewer.scene.pointclouds.forEach(e=>{//海拔范围
  4029. e.material.heightMin = this.bound.boundingBox.min.z
  4030. e.material.heightMax = this.bound.boundingBox.max.z
  4031. })
  4032. this.dispatchEvent({type:'updateModelBound'})
  4033. }
  4034. waitForLoad(object, isLoadedCallback){//等待加载时显示loading。主要是贴图
  4035. this.waitQueue.push({
  4036. object,
  4037. isLoadedCallback,
  4038. })
  4039. //console.warn('waitForLoad',object.id,this.waitQueue.length)
  4040. 1 === this.waitQueue.length && this.dispatchEvent({type:"loading", show:true})
  4041. }
  4042. ifAllLoaded( ){
  4043. if(this.waitQueue.length>0){
  4044. this.waitQueue = this.waitQueue.filter(function(e) {
  4045. return !e.isLoadedCallback()
  4046. })
  4047. }
  4048. //console.warn('ifAllLoaded', this.waitQueue.length)
  4049. 0 === this.waitQueue.length && this.dispatchEvent({type:"loading", show:false})
  4050. }
  4051. cancelLoad(object){//add 突然出现还没加载完就被deactivateTiledPano但还在loading的情况,所以加了这个
  4052. this.waitQueue = this.waitQueue.filter(function(e) {
  4053. return e.object != object
  4054. })
  4055. //console.log('cancelLoad', object.id)
  4056. this.ifAllLoaded()
  4057. }
  4058. setView(o={}){
  4059. let callback = ()=>{
  4060. if(o.displayMode){
  4061. Potree.settings.displayMode = o.displayMode
  4062. }
  4063. if(!o.pano && o.currentPano )this.images360.currentPano = o.currentPano
  4064. o.callback && o.callback()
  4065. }
  4066. if(o.pano != void 0){//pano 权重高于 position
  4067. this.images360.flyToPano(o)
  4068. }else{
  4069. this.mainViewport.view.setView($.extend({},o, {callback}))
  4070. }
  4071. }
  4072. //设置点云为标准模式
  4073. setPointStandardMat(state, pointDensity, fitPointsize){
  4074. console.log('setPointStandardMat',state)
  4075. if(state){
  4076. if(this.pointStatesBefore){
  4077. return console.warn('已设置过pointStatesBefore!')
  4078. }
  4079. this.pointStatesBefore = {
  4080. opacity : new Map(),
  4081. size: new Map(),
  4082. density:Potree.settings.pointDensity,
  4083. useEDL:this.getEDLEnabled(),
  4084. shape: viewer.scene.pointclouds[0].material.shape
  4085. }
  4086. viewer.scene.pointclouds.forEach(e=>{
  4087. this.pointStatesBefore.opacity.set(e, e.temp.pointOpacity) //因为更改pointDensity时会自动变opacity,所以这项最先获取
  4088. this.pointStatesBefore.colorType = e.material.activeAttributeName;
  4089. fitPointsize && this.pointStatesBefore.size.set(e,e.temp.pointSize) //这项不一定有用,因为会被后期覆盖
  4090. })
  4091. if(pointDensity)Potree.settings.pointDensity = pointDensity //万一之后切换到全景模式怎么办
  4092. if(fitPointsize)Potree.settings.sizeFitToLevel = true
  4093. viewer.scene.pointclouds.forEach(e=>{
  4094. e.material.activeAttributeName = 'rgba';
  4095. e.material.shape = Potree.PointShape['SQUARE']
  4096. fitPointsize && e.changePointSize(Potree.config.material.realPointSize, true)
  4097. e.changePointOpacity(1)
  4098. })
  4099. viewer.setEDLEnabled(false)
  4100. }else{
  4101. if(!this.pointStatesBefore){
  4102. return console.error('未设置过pointStatesBefore!')
  4103. }
  4104. Potree.settings.sizeFitToLevel = false
  4105. if(pointDensity)Potree.settings.pointDensity = this.pointStatesBefore.pointDensity
  4106. viewer.scene.pointclouds.forEach(e=>{
  4107. e.material.activeAttributeName = this.pointStatesBefore.colorType
  4108. e.changePointOpacity(this.pointStatesBefore.opacity.get(e))
  4109. e.material.shape = this.pointStatesBefore.shape
  4110. let size = this.pointStatesBefore.size.get(e)
  4111. if(size) e.changePointSize(size)
  4112. })
  4113. viewer.setEDLEnabled(this.pointStatesBefore.useEDL)
  4114. this.pointStatesBefore = null
  4115. }
  4116. }
  4117. //调试时显示transformControl来调节object
  4118. transformObject(object){
  4119. let seleted = viewer.inputHandler.selection[0]
  4120. if(!object){//取消
  4121. seleted && viewer.inputHandler.toggleSelection(seleted);
  4122. return
  4123. }
  4124. if(seleted && seleted != object){//要更换,先取消
  4125. this.transformObject(null)
  4126. }
  4127. if(!object.boundingBox){
  4128. object.boundingBox = new THREE.Box3() //任意大小 只是为了显示黄色外框
  4129. //??? computeBoundingBox
  4130. }
  4131. if(!viewer.inputHandler.selection.includes(object)){
  4132. viewer.inputHandler.toggleSelection(object);
  4133. }
  4134. }
  4135. pointInWhichPointcloud(pos){//选择最接近中心的那个 使用boundSphere
  4136. let result = Common.sortByScore(this.scene.pointclouds,[],[
  4137. (pointcloud)=>{
  4138. var size = pointcloud.pcoGeometry.tightBoundingBox.getSize(new THREE.Vector3)
  4139. var center = pointcloud.bound.getCenter(new THREE.Vector3)
  4140. var length = size.length() / 2
  4141. var dis = pos.distanceTo(center);
  4142. return length / dis //到数据集中心的距离占数据集大小越小越好
  4143. }
  4144. ])
  4145. //若要求更准确的话,可以使用ifContainsPoint判断一下是否在bound中
  4146. let r = result[0];
  4147. return r && r.score > 1 ? result[0].item : null
  4148. }
  4149. createHackMesh(){//为了防止无depthTex的全景在pick点云时画面中仅有一个材质时会黑屏,所以在镜头前再加一个mesh。具体bug表现见bug记录。
  4150. if(this.scene.pointclouds.every(e=>e.hasDepthTex) || viewer.images360.panos.length == 0)return
  4151. let mesh = new THREE.Mesh(viewer.images360.panos[0].marker.geometry, new THREE.MeshBasicMaterial({color:"#F00",side:2/* ,depthTest:false */}))
  4152. Potree.Utils.updateVisible(mesh,'show',false)
  4153. this.images360.node.add(mesh)
  4154. let updatePos = ()=>{
  4155. let dir = this.mainViewport.view.direction
  4156. let radius = this.images360.cube.scale.length()
  4157. mesh.position.copy(this.mainViewport.view.position).add(dir.multiplyScalar(radius))//放置skybox之外
  4158. }
  4159. this.addEventListener('camera_changed', e => {
  4160. if(e.viewport.name == 'MainView' && Potree.settings.displayMode == 'showPanos' && !this.images360.currentPano.depthTex
  4161. && (e.changeInfo?.positionChanged || e.changeInfo?.quaternionChanged)){
  4162. updatePos()
  4163. }
  4164. })
  4165. let judge = ()=>{
  4166. if(!this.images360.currentPano?.depthTex && Potree.settings.displayMode == 'showPanos'){
  4167. Potree.Utils.updateVisible(mesh,'show',true)
  4168. }else{
  4169. Potree.Utils.updateVisible(mesh,'show',false)
  4170. }
  4171. }
  4172. this.images360.addEventListener( 'flyToPanoDone', judge)
  4173. this.images360.addEventListener( 'endChangeMode', judge)
  4174. //不知道如果用点云计算非当前视角下的block会不会黑闪,如热点遮挡计算
  4175. }
  4176. /* createRoomEv(){
  4177. const environment = new RoomEnvironment();
  4178. const pmremGenerator = new THREE.PMREMGenerator( this.renderer );
  4179. }
  4180. */
  4181. setLoaders(){
  4182. this.fileManager = new THREE.LoadingManager(); //整体的load manager
  4183. this.fileManager.onLoad = () => {
  4184. console.log('All resources have been loaded');
  4185. this.fileManager.loading = false
  4186. this.dispatchEvent('managerOnLoad')
  4187. // 在这里可以执行模型渲染、动画等操作
  4188. };
  4189. // 设置加载进度的回调函数(可选)
  4190. this.fileManager.onProgress = (item, loaded, total) => {
  4191. if(loaded < total) this.fileManager.loading = true
  4192. console.log(`Loading ${item}: ${loaded} of ${total}`);
  4193. };
  4194. // 设置加载失败的回调函数(可选)
  4195. this.fileManager.onError = (url) => {
  4196. console.error(`Failed to load resource: ${url}`);
  4197. };
  4198. loaders = {
  4199. objLoader : new OBJLoader( this.fileManager ),
  4200. mtlLoader : new MTLLoader( this.fileManager ),
  4201. glbLoader : new GLTFLoader(undefined, this.renderer, Potree.settings.libsUrl ),
  4202. plyLoader : new PLYLoader( this.fileManager ),
  4203. dxfLoader : new DxfLoader(),
  4204. shapeLoader: new Potree.ShapefileLoader()
  4205. }
  4206. }
  4207. modelLoaded(object, fileInfo_={}, done){//普通模型加载完以后
  4208. object.isModel = true
  4209. let boundingBox = new THREE.Box3()
  4210. if(fileInfo_.parentInfo){
  4211. object.name = fileInfo_.name
  4212. fileInfo_.parentInfo.loadedCount ++
  4213. fileInfo_.parentInfo.modelGroup.add(object)
  4214. if(fileInfo_.parentInfo.loadedCount == fileInfo_.parentInfo.url.length){
  4215. return this.modelLoaded(fileInfo_.parentInfo.modelGroup, fileInfo_.parentInfo, done)
  4216. }else{
  4217. return
  4218. }
  4219. }
  4220. object.name = fileInfo_.name != void 0 ? fileInfo_.name : fileInfo_.fileType
  4221. object.fileType = fileInfo_.fileType
  4222. object.boundingBox = boundingBox //未乘上matrixWorld的本地boundingBox
  4223. //object.scale.set(1,1,1);//先获取原始的大小时的boundingBox
  4224. object.opacity = 1 //初始化 记录
  4225. object.updateMatrixWorld()
  4226. if(fileInfo_.id != void 0)object.dataset_id = fileInfo_.id
  4227. fileInfo_.loadCostTime = Date.now() - fileInfo_.loadStartTime
  4228. /* let weight = Math.round((total / 1024 / 1024) * 100) / 100;*/
  4229. console.log( '加载完毕:', fileInfo_.name, Common.getNameFromURL(fileInfo_.url), '耗时(ms)', fileInfo_.loadCostTime, /* 模型数据量:' + weight + 'M' */)
  4230. if(fileInfo_.fileType == '3dTiles'){
  4231. let isGroup = !object.runtime
  4232. let children = object.runtime ? [object] : object.children
  4233. children.forEach(object =>{
  4234. let boundingBox_ = new THREE.Box3()
  4235. let tileset = object.runtime.getTileset()
  4236. //TileHeader: tileset.root
  4237. //参见另一个工程 TileRenderer.js preprocessNode //这个坐标位置几万…… let data = boundingVolume.halfAxes //但这个似乎是premultiply( transform );过后的,可能需还原下
  4238. let json = tileset.tileset
  4239. let box = json.root.boundingVolume.box
  4240. if(box){
  4241. let center = new THREE.Vector3(box[0],box[1],box[2])
  4242. let boundSize = new THREE.Vector3( )
  4243. // get the extents of the bounds in each axis
  4244. let vecX = new THREE.Vector3( box[ 3 ], box[ 4 ], box[ 5 ] )
  4245. let vecY = new THREE.Vector3( box[ 6 ], box[ 7 ], box[ 8 ] );
  4246. let vecZ = new THREE.Vector3( box[ 9 ], box[ 10 ], box[ 11 ] );
  4247. const scaleX = vecX.length();
  4248. const scaleY = vecY.length();
  4249. const scaleZ = vecZ.length();
  4250. boundingBox_.min.set( - scaleX, - scaleY, - scaleZ );
  4251. boundingBox_.max.set( scaleX, scaleY, scaleZ );
  4252. if(isGroup){//如果是多个拼成的,每个都保留原先在parent中的offset。 如果是外层,作为独立个体,不用理会位置信息,直接放中央。
  4253. object.position.copy(center)
  4254. object.position.z *= -1
  4255. boundingBox_.translate(object.position) //由于是内层,其位移会改变整体的boundingbox
  4256. }
  4257. }else if(json.root.boundingVolume.sphere){
  4258. let sphereData = json.root.boundingVolume.sphere
  4259. let center = new THREE.Vector3(...sphereData)
  4260. let radius = sphereData[3] / 2
  4261. /* let sphere = new THREE.Sphere(center, radius)
  4262. let box = sphere.getBoundingBox()
  4263. boundingBox.copy(box) */
  4264. boundingBox_.min.set( - radius, - radius, - radius );
  4265. boundingBox_.max.set( radius, radius, radius );
  4266. }else{
  4267. return console.error('json boundingVolume 缺少信息')
  4268. }
  4269. //中心点居然没用。可能是漏用了什么信息,也许这和LVBADUI_qp是散的有关。
  4270. //console.log('3d tiles json',json)
  4271. json.root.refine = 'ADD';
  4272. json.refine = 'ADD';
  4273. boundingBox.union(boundingBox_)
  4274. })
  4275. }else {
  4276. Potree.Utils.setObjectLayers(object,'model')
  4277. object.traverse( ( child )=>{
  4278. let is = child.isMesh || child instanceof THREE.Points || child.isLine
  4279. if (is){
  4280. child.renderOrder = Potree.config.renderOrders.model;
  4281. //if(Potree.settings.boundAddObjs){
  4282. child.geometry.computeBoundingBox()
  4283. //console.log(child.matrixWorld.clone())
  4284. boundingBox.union(child.geometry.boundingBox.clone().applyMatrix4(child.matrixWorld)) //但感觉如果最外层object大小不为1,要还原下scale再乘
  4285. //}//获取在scale为1时,表现出的大小
  4286. //Potree.Utils.makeTexDontResize(child.material.map)
  4287. //console.log(child.name, 'roughness',child.material.roughness,'metalness',child.material.metalness)
  4288. let changeMat = (oldMat)=>{
  4289. let mat = oldMat
  4290. if(fileInfo_.unlit && (!(oldMat instanceof BasicMaterial) /* || object.fileType == 'glb' */)){ //注释掉是因为已经写入到loader文件里了
  4291. //mat = new THREE.MeshBasicMaterial({map:oldMat.map})
  4292. mat = new BasicMaterial({map : oldMat.map, opacity: oldMat.opacity, color: oldMat.color}) //很奇怪glb的图会使原本的MeshBasicMaterial 会偏暗,所以自己重新写
  4293. //oldMat.dispose()
  4294. }
  4295. if(fileInfo_.useStandandMat && !(oldMat instanceof THREE.MeshStandardMaterial)){
  4296. mat = new THREE.MeshStandardMaterial()
  4297. mat.roughness = 0.7
  4298. mat.metalness = 0.5
  4299. }
  4300. //纯色的还是不能用BasicMaterial
  4301. return mat
  4302. }
  4303. if(child.material instanceof Array){//obj
  4304. child.material = child.material.map(m=>changeMat(m))
  4305. }else{
  4306. child.material = changeMat(child.material)
  4307. }
  4308. }
  4309. } );
  4310. }
  4311. this.objs.add(object)
  4312. if(fileInfo_.transform){
  4313. let setTransfrom = (name)=>{
  4314. let value = fileInfo_.transform[name]
  4315. if(value == void 0)return
  4316. if(value instanceof Array){
  4317. object[name].fromArray(value)
  4318. }else{
  4319. object[name].copy(value)
  4320. }
  4321. }
  4322. setTransfrom('position')
  4323. setTransfrom('rotation')
  4324. setTransfrom('scale')
  4325. }
  4326. if(fileInfo_.moveWithPointcloud){
  4327. object.updateMatrix();
  4328. object.matrixAutoUpdate = false
  4329. object.matrix.premultiply(viewer.scene.pointclouds[0].transformMatrix) //默认跟随第一个数据集
  4330. object.matrixWorldNeedsUpdate = true
  4331. }
  4332. object.updateMatrixWorld()
  4333. MergeEditor.getBoundCenter(object) //初始化
  4334. done && done(object, fileInfo_)
  4335. this.dispatchEvent({type:'modelLoaded',model:object})
  4336. //如果需要点击出现transform工具需要它有select事件 如 viewer.objs.children[1].addEventListener('select',()=>{})
  4337. }
  4338. async loadModel(fileInfo, done, onProgress_, onError){
  4339. console.log('开始加载', fileInfo.name, Common.getNameFromURL(fileInfo.url) )
  4340. let boundingBox = new THREE.Box3()
  4341. if(fileInfo.objurl){
  4342. /* fileInfo.url = fileInfo.objurl, */fileInfo.fileType = 'obj' //兼容最早的
  4343. }
  4344. if(fileInfo.url instanceof Array){
  4345. if(fileInfo.url.length == 1){
  4346. fileInfo.url = fileInfo.url[0]
  4347. }else{
  4348. fileInfo.loadedCount = 0
  4349. fileInfo.modelGroup = new THREE.Object3D; //parentGroup.name = fileInfo.title
  4350. fileInfo.url.forEach((url,i)=>{
  4351. let fileInfoS = Common.CloneObject(fileInfo)
  4352. fileInfoS.url = url
  4353. fileInfoS.name = 'child-'+i
  4354. fileInfoS.parentInfo = fileInfo
  4355. this.loadModel(fileInfoS, done, onProgress_, onError)
  4356. })
  4357. return
  4358. }
  4359. }
  4360. fileInfo.url = Common.dealURL(fileInfo.url) //去除'+'
  4361. fileInfo.loadStartTime = Date.now()
  4362. //let fileType = fileInfo.tilesUrl ? '3dTiles' : fileInfo.objurl ? 'obj' : 'glb'
  4363. let loadDone = (object, fileInfo_ )=>{
  4364. this.modelLoaded(object, fileInfo_ || fileInfo , done)
  4365. }
  4366. let onProgress = function ( xhr ) {
  4367. if ( xhr.lengthComputable ) {
  4368. let percentComplete = xhr.loaded / xhr.total * 100;
  4369. //console.log( Math.round(percentComplete, 2) + '% downloaded' );
  4370. onProgress_ && onProgress_(percentComplete)
  4371. }
  4372. };
  4373. if(fileInfo.fileType == 'obj' && !fileInfo.objurl){
  4374. let a = fileInfo.url.split('/')
  4375. let tails = a.pop().split('.')
  4376. let head = a.join('/') + '/'
  4377. let name = tails[0], fileType = tails[1]
  4378. if(fileType == 'obj'){
  4379. fileInfo.objurl || (fileInfo.objurl = fileInfo.url)
  4380. fileInfo.mtlurl || (fileInfo.mtlurl = head + name + '.mtl')
  4381. }else{
  4382. fileInfo.fileType = 'glb'
  4383. }
  4384. }
  4385. if(fileInfo.fileType == 'obj'){ //暂时不支持数组
  4386. if(fileInfo.mtlurl){
  4387. loaders.mtlLoader.load( fileInfo.mtlurl , (materials)=>{
  4388. materials.preload();
  4389. loaders.objLoader.setMaterials( materials ).load(fileInfo.objurl, (object, total)=>{
  4390. loadDone(object/* , total, fileInfo.objurl */)
  4391. }, onProgress, onError )
  4392. } , onProgress, onError );
  4393. }else{
  4394. loaders.objLoader.load(fileInfo.objurl, (object, total)=>{
  4395. loadDone(object)
  4396. }, onProgress, onError)
  4397. }
  4398. }else if(fileInfo.fileType == 'glb'){
  4399. loaders.glbLoader.unlitMat = true//!!fileInfo.unlit
  4400. loaders.glbLoader.load(fileInfo.url, ( gltf, total )=>{
  4401. console.log('loadGLTF', gltf)
  4402. let model = gltf.scene
  4403. if(gltf.animations.length){
  4404. //let skeleton = new THREE.SkeletonHelper( model );
  4405. //skeleton.visible = true;
  4406. //model.add( skeleton );
  4407. /* viewer.scene.scene.add(skeleton)
  4408. model.skeletonHelper = skeleton //注意:不能覆盖model.skeleton,因其另有 */
  4409. let mixer = new THREE.AnimationMixer( model);
  4410. gltf.animations.forEach(ani=>{
  4411. let action = mixer.clipAction( ani );
  4412. })
  4413. model.aniMixer = mixer
  4414. }
  4415. model.gltf = gltf
  4416. loadDone(model)
  4417. }, onProgress, onError)
  4418. }else if(fileInfo.fileType == 'ply'){
  4419. loaders.plyLoader.load( fileInfo.url, (geometry) => {
  4420. let object
  4421. console.log('ply加载完毕', geometry)
  4422. if(!geometry.index){//点云
  4423. object = new THREE.Points(geometry, new THREE.PointsMaterial({vertexColors:true, size:0.02}))
  4424. //141M的点云,intersect费时300ms以上
  4425. }else{//mesh
  4426. object = new THREE.Mesh(geometry)
  4427. }
  4428. loadDone(object)
  4429. })
  4430. }else if(fileInfo.fileType == '3dTiles'){
  4431. let result = await Loader3DTiles.load({
  4432. url: fileInfo.url,
  4433. gltfLoader : loaders.glbLoader,
  4434. //renderer: SceneRenderer.renderer
  4435. options: {
  4436. //dracoDecoderPath: '../utils/loaders/DRACOLoader/draco',
  4437. //basisTranscoderPath: '../utils/loaders/KTX2Loader/basis',
  4438. maximumScreenSpaceError: fileInfo.maximumScreenSpaceError || 80 , //越小越清晰。 如果本身tiles很密很小这个值就不能很大。
  4439. //maxDepth: 100,
  4440. //maximumMemoryUsage: 100, //缓存大小,见tiles3DMaxMemory。单位M(但实际结果是 2.5*maximumMemoryUsage + 750 。超过2G会崩, 所以应该小于540) 若太小,密集的tile反复加载很卡. (任务管理器刷新网页后若内存不掉就要结束进程否则虚高)
  4441. debug: browser.urlHasValue('tilesBox'), //show box
  4442. parent: this.scene.scene,
  4443. is4dkk: fileInfo.is4dkk,//是否是4dkk中的模型. 通常maximumScreenSpaceError需要10
  4444. updateTime: fileInfo.updateTime, //加后缀防止缓存
  4445. },
  4446. })
  4447. //console.log(result)
  4448. result.model.runtime = result.runtime
  4449. let loaded = false
  4450. let tileset = result.runtime.getTileset()
  4451. tileset.addEventListener('endTileLoading', function (data) {//Tileset3D
  4452. if (data.loadingCount == 0 && !loaded) {
  4453. loaded = true;
  4454. //console.log('loaded!!!!!!!!!!!!!')
  4455. }
  4456. });
  4457. tileset.addEventListener('tileLoaded',(e)=>{ //每一个tile加载完要更改透明度
  4458. let master = result.model.parent == this.objs ? result.model : result.model.parent//最多两层
  4459. MergeEditor.changeOpacity(e.tileContent, master.opacity)
  4460. if(master.panos) viewer.images360.judgeModelMat(e.tileContent)
  4461. //set Layers ?
  4462. Potree.Utils.setObjectLayers(e.tileContent, 'model')
  4463. })
  4464. {
  4465. let vi = true
  4466. Object.defineProperty( result.model, "visible", {
  4467. get: function() {
  4468. return vi
  4469. },
  4470. set: function(v) {
  4471. vi = v
  4472. result.model.visiChangeCallback()
  4473. }
  4474. })
  4475. }
  4476. let v = true
  4477. result.model.visiChangeCallback = ()=>{
  4478. let visi = result.model.realVisible()
  4479. tileset.visible = visi; //同步,使不加载
  4480. if(v != visi){
  4481. tileset.nextForceUpdate = true
  4482. v = visi
  4483. }
  4484. }
  4485. loadDone(result.model/* , null, fileInfo.url */)
  4486. }else if(fileInfo.fileType == 'dxf'){
  4487. loaders.dxfLoader.load(fileInfo.url,(object)=>{
  4488. loadDone(object)
  4489. },fileInfo)
  4490. }else if(fileInfo.fileType == 'shp'){
  4491. /* if(viewer.transform){
  4492. loaders.shapeLoader.transform = (v)=>{
  4493. let a = viewer.transform.lonlatTo4550.inverse(v)
  4494. return viewer.transform.lonlatToLocal.forward(a)
  4495. }
  4496. //loaders.shapeLoader.transform = viewer.transform.lonlatToLocal.forward;
  4497. } */
  4498. const shp = await loaders.shapeLoader.load(fileInfo.url, fileInfo.color);
  4499. const shpModel = shp.node
  4500. loadDone(shpModel)
  4501. }else if(fileInfo.fileType == '3dgs'){
  4502. const gsViewer = new GaussianSplats3D.Viewer({
  4503. 'dynamicScene': true, //只有加上这个sh光影才会跟随模型位置变化而变化
  4504. rootElement: this.renderArea,
  4505. threeScene: this.scene.scene,
  4506. renderer: this.renderer,
  4507. camera: this.mainViewport.camera,
  4508. useBuiltInControls: false,
  4509. //dropInMode: true,
  4510. logLevel:10, //console info
  4511. antialiased: fileInfo.antialiased,
  4512. sharedMemoryForWorkers: location.host.includes("www.4dmodel.com") ? false : undefined , //否则 报错 SharedArrayBuffer transfer requires self.crossOriginIsolated. 本地已经配置所以不会
  4513. sphericalHarmonicsDegree: 2 //最大支持的sh Level
  4514. });
  4515. //let path = Potree.resourcePath+'/models/gaussian/bonsai.ksplat';
  4516. gsViewer.addSplatScene(fileInfo.url, {
  4517. 'progressiveLoad': true
  4518. })
  4519. .then(() => {
  4520. gsViewer.start();
  4521. //loadDone(gsViewer.splatMesh) //放这里才能看到逐步加载的过程,但会导致加载不完整。
  4522. gsViewer.splatMesh.updateMatrix()
  4523. gsViewer.splatMesh.updateMatrixWorld()
  4524. gsViewer.splatMesh.gsViewer = gsViewer
  4525. gsViewer.splatMesh.onSplatTreeReadyCallback = ()=>{
  4526. loadDone(gsViewer.splatMesh)
  4527. let {sceneMax,sceneMin} = gsViewer.splatMesh.splatTree.subTrees[0]
  4528. gsViewer.splatMesh.boundingBox.min.copy(sceneMin)
  4529. gsViewer.splatMesh.boundingBox.max.copy(sceneMax)
  4530. }
  4531. let selfRaycaster = new GaussianSplats3D.Raycaster
  4532. gsViewer.splatMesh.raycast = function(raycaster, intersects ){//重写
  4533. let hits = []
  4534. selfRaycaster.ray.setParameters(raycaster.ray.origin, raycaster.ray.direction)
  4535. selfRaycaster.intersectSplatMesh(gsViewer.splatMesh, hits)
  4536. hits.forEach(e=>{
  4537. e.object = gsViewer.splatMesh
  4538. e.point = e.origin
  4539. delete e.origin
  4540. })
  4541. intersects.push(...hits)
  4542. } //问题:感觉normal不准
  4543. let updateRegion = ()=>{
  4544. gsViewer.update() //load
  4545. if(!gsViewer.splatMesh.visibleRegionChanging){
  4546. viewer.removeEventListener('update',updateRegion)
  4547. }else{
  4548. viewer.dispatchEvent('content_changed')
  4549. }
  4550. }
  4551. viewer.addEventListener('update',updateRegion)
  4552. });
  4553. //window.gsViewer = gsViewer
  4554. viewer.addEventListener('render.begin2',(e)=>{
  4555. if(e.name == 'scene'){ //gsViewer.selfDrivenUpdate()
  4556. gsViewer.update()
  4557. if(gsViewer.initialized && gsViewer.splatRenderReady){
  4558. }
  4559. }
  4560. })
  4561. }
  4562. }
  4563. removeModel(model){
  4564. this.objs.remove(model);
  4565. let dispose = (e)=>{
  4566. e.geometry && e.geometry.dispose()
  4567. e.material && e.material.dispose()
  4568. }
  4569. model.traverse(e=>{
  4570. dispose(e)
  4571. })
  4572. if(Potree.settings.boundAddObjs){
  4573. this.updateModelBound()
  4574. }
  4575. }
  4576. setAllTilesets(){//让所有tileset执行fun。 objs里每个model最多两层tileset
  4577. let models = arguments.length == 2 ? [arguments[0]] : this.objs.children //如果要设定某个model的tileset,就传第一个参数
  4578. let fun = arguments[1] || arguments[0]
  4579. models.forEach(e=>{
  4580. if(e.fileType == '3dTiles'){
  4581. e.traverse(child=>{
  4582. if(child.runtime){
  4583. fun(child)
  4584. return {stopContinue:true}
  4585. }
  4586. })
  4587. }
  4588. })
  4589. }
  4590. setDisplay(state, cause='setDisplay'){//如果创建了iframe,主页的需要隐藏的话需要释放一些内存出来。iframe关闭前也释放下比较保险
  4591. state = !!state
  4592. this.setAllTilesets(model=>{
  4593. let tileset = model.runtime.getTileset()
  4594. Potree.Utils.updateVisible(model, cause, state)
  4595. if(!state) tileset._cache.trim(); //使下一次update时dispose所有不可见的tiles
  4596. model.runtime.update(16, this.renderer, this.mainViewport.camera, true)
  4597. if(state) this.dispatchEvent('content_changed')
  4598. })
  4599. if(state){
  4600. Potree.pointBudget = 6*1000*1000 //先随便写一个, 随后mergeEditor.updateMemoryUsage
  4601. }else{
  4602. Potree.pointBudget = 0
  4603. Potree.updatePointClouds(this.scene.pointclouds, this.mainViewport.camera, this.mainViewport.resolution )
  4604. this.images360.panoRenderer.disposeIdelTargets() //如果也能清空当前使用的就好了,但是恢复就需要时间
  4605. this.images360.depthSampler.clearTexData()
  4606. }
  4607. this.dispatchEvent({type:'setDisplay',state})
  4608. this.paused = !state
  4609. }
  4610. addFire(){
  4611. if(Potree.settings.number == 't-CwfhfqJ'){
  4612. let position = Potree.Utils.datasetPosTransform({
  4613. pointcloud:viewer.scene.pointclouds[0],
  4614. position: new THREE.Vector3(4.4318,-0.580291847759, -0.78),
  4615. fromDataset:true
  4616. })
  4617. viewer.modules.ParticleEditor.addParticle( {
  4618. type:'fire',
  4619. positions:[position],
  4620. radius:0.42,
  4621. height:10,
  4622. })
  4623. viewer.modules.ParticleEditor.addParticle( {
  4624. type:'smoke',
  4625. positions: [ new THREE.Vector3().addVectors(position,new THREE.Vector3(0,0,0.3))],
  4626. positionStyle : 'sphere' ,
  4627. positionRadius : 0.3,
  4628. sizeTween: [[0, 0.3, 0.9, 1], [0.05, 0.1, 1, 0.8]],
  4629. opacityBase : 0.2,
  4630. opacityTween :[ [0, 0.3, 0.7, 0.95, 1], [0, 0.2, 1 , 0.1, 0] ],
  4631. velocityBase : new THREE.Vector3( 0, 0, 1),
  4632. velocitySpread : new THREE.Vector3( 0.2, 0.2, -0.3),
  4633. accelerationBase : 0.2,
  4634. accelerationSpread : 0.7,
  4635. radius:0,
  4636. //particlesPerSecond : 30,
  4637. particleDeathAge : 3.0,
  4638. })
  4639. viewer.modules.ParticleEditor.addParticle( {
  4640. type:'explode',
  4641. name:'fire splash',
  4642. position: new THREE.Vector3().addVectors(position,new THREE.Vector3(0,0,0.3)),
  4643. size: 0.1,
  4644. sizeRange: 0.3,
  4645. sizeTween:[[0, 0.05, 0.3, 0.45], [0, 0.02, 0.1, 0.05] ],
  4646. opacityTween: [[0, 0.05, 0.3, 0.45], [1, 1, 0.5, 0]] ,
  4647. speed : 1, //sphere
  4648. speedRange : 4,
  4649. radius: 0.1,
  4650. acceleration : 0.3,
  4651. accelerationRange : 1,
  4652. particleSpaceTime:0,
  4653. strength:4,
  4654. })
  4655. }
  4656. }
  4657. addVideo(){
  4658. if(Potree.settings.number != 'SS-t-P6zBR73Gke')return
  4659. var geo = new THREE.PlaneGeometry(1, 1, 1, 1)
  4660. var videoInfo = this.videoInfo = [
  4661. {
  4662. id: '40-2',
  4663. url: 'https://laser-oss.4dkankan.com/testdata/SS-t-P6zBR73Gke/temp/poi/2022/05/10/0aabafee-36b8-455d-9c11-0780bf694786.mp4',
  4664. rotation:[-1.494468618954883, -1.4987317433158989, -3.061254983446741],
  4665. position:[ 19.801820617361624, 2.884673619844108, -0.03362305858221648],
  4666. scale:[3.5741423153151763, 2.8738725275578703, 1],
  4667. },
  4668. {
  4669. id: 40,
  4670. /* rotation:[-1.534692822378723, 0.01083403560862361, 3.141535283661569],
  4671. position:[17.2934294239949861, 2.413510747928117, -0.008057029580231356], */
  4672. url: 'https://laser-oss.4dkankan.com/testdata/SS-t-P6zBR73Gke/temp/poi/2022/05/09/7896d6ef-a2d6-4fd7-949c-768782a5b484.mp4',
  4673. rotation:[-1.5487684197910518, 0.021848470169552752, -3.1387534893955236],
  4674. position:[17.277316608096, 2.0840432922115846, -0.0931149415437065],
  4675. scale:[2.0821757723834047, 0.6129478480765236, 1],
  4676. visibles: [40]
  4677. },
  4678. ]
  4679. let add = (info)=>{
  4680. var video = $(`<video controls="controls" loop autoplay x5-playsinline="" webkit-playsinline="true" playsinline="true" controlslist="nodownload"></video>`)[0]
  4681. video.setAttribute("crossOrigin", 'Anonymous')
  4682. video.src = info.url || Potree.resourcePath+`/video/${Potree.settings.number}/${info.id}.mp4`
  4683. var map = new THREE.VideoTexture(video);
  4684. var plane = this.videoPlane = new THREE.Mesh(geo, new THREE.MeshBasicMaterial({
  4685. color:"#ffffff",
  4686. transparent: !0,
  4687. depthTest:false,
  4688. opacity:0 ,
  4689. //side:2,
  4690. map
  4691. }))
  4692. plane.position.fromArray(info.position)
  4693. plane.rotation.fromArray(info.rotation)
  4694. info.scale && plane.scale.fromArray(info.scale)
  4695. this.scene.scene.add(plane)
  4696. info.plane = plane
  4697. plane.boundingBox = new THREE.Box3(new THREE.Vector3(0,-0.5,0),new THREE.Vector3(1,-0.4,0.2))
  4698. video.addEventListener('loadeddata', function(e) {
  4699. video.play()
  4700. if(!info.visibles/* ||!viewer.images360.currentPano || info.visibles.includes(viewer.images360.currentPano.id) */){
  4701. plane.material.opacity = 1
  4702. }
  4703. info.scale || plane.scale.set(video.videoWidth/1000,video.videoHeight/1000,1) // 1080 * 1920
  4704. console.log('video loadeddata', info.id)
  4705. })
  4706. if(info.visibles){
  4707. this.images360.addEventListener('flyToPano' ,(e)=>{//飞之前
  4708. if(info.visibles.includes(e.toPano.pano.id)){ //出现
  4709. setTimeout(()=>{
  4710. plane.visible = true;
  4711. video.currentTime = 0
  4712. video.play();
  4713. if(video.paused){
  4714. var startPlay = ()=>{
  4715. plane.visible && video.play()
  4716. this.removeEventListener('global_mousedown', startPlay)
  4717. }
  4718. this.addEventListener('global_mousedown', startPlay)
  4719. }
  4720. Potree.settings.zoom.enabled = false
  4721. transitions.start(lerp.property(plane.material, "opacity", 1 ) , e.toPano.duration*0.4 , ()=>{
  4722. }, 0, easing['easeInOutQuad'])
  4723. }, e.toPano.duration*0.6) //时间上不能和消失的重叠 延迟
  4724. }else{
  4725. //消失
  4726. transitions.start(lerp.property(plane.material, "opacity", 0, ) , e.toPano.duration*0.4, ()=>{
  4727. if(!info){
  4728. plane.visible = false
  4729. video.pause()
  4730. Potree.settings.zoom.enabled = true
  4731. }
  4732. }, 0, easing['easeInOutQuad'])
  4733. }
  4734. })
  4735. }
  4736. var startPlay = ()=>{
  4737. video.play()
  4738. //video.pause()
  4739. //video.currentTime = 0.1;
  4740. this.removeEventListener('global_mousedown', startPlay)
  4741. }
  4742. this.addEventListener('global_mousedown', startPlay)
  4743. Potree.settings.isTest && plane.addEventListener('select',(e)=>{console.log(e)})
  4744. }
  4745. videoInfo.forEach(info=>{
  4746. add(info)
  4747. })
  4748. /* this.images360.addEventListener('flyToPano' ,(e)=>{//飞之前
  4749. if(Potree.settings.displayMode != 'showPanos') return
  4750. let info = videoInfo[e.toPano.pano.id]
  4751. if(info ){ //出现
  4752. setTimeout(()=>{
  4753. plane.visible = true;
  4754. plane.position.fromArray(info.position)
  4755. plane.rotation.fromArray(info.rotation)
  4756. video.src = Potree.resourcePath+`/video/${Potree.settings.number}/${e.toPano.pano.id}.mp4`
  4757. video.play();
  4758. video.currentTime = 0
  4759. Potree.settings.zoom.enabled = false
  4760. transitions.start(lerp.property(plane.material, "opacity", 1 ) , e.toPano.duration*0.4 , ()=>{
  4761. }, 0, easing['easeInOutQuad'])
  4762. }, e.toPano.duration*0.6) //时间上不能和消失的重叠 延迟
  4763. }
  4764. //消失
  4765. transitions.start(lerp.property(plane.material, "opacity", 0, ) , e.toPano.duration*0.4, ()=>{
  4766. if(!info){
  4767. plane.visible = false
  4768. video.pause()
  4769. Potree.settings.zoom.enabled = true
  4770. }
  4771. }, 0, easing['easeInOutQuad'])
  4772. })
  4773. this.images360.addEventListener('endChangeMode',(e)=>{ //暂时不处理初始加载时就在有视频的点位上的情况
  4774. if(e.mode == 'showPanos'){
  4775. let info = videoInfo[this.images360.currentPano.id]
  4776. if(info ){ //出现
  4777. plane.visible = true;
  4778. plane.position.fromArray(info.position)
  4779. plane.rotation.fromArray(info.rotation)
  4780. plane.material.opacity = 0
  4781. video.src = Potree.resourcePath+`/video/${Potree.settings.number}/${this.images360.currentPano.id}.mp4`
  4782. video.play();
  4783. video.currentTime = 0
  4784. Potree.settings.zoom.enabled = false
  4785. transitions.start(lerp.property(plane.material, "opacity", 1, (e)=>{console.log('fadeIn',e)}) , 300 , ()=>{
  4786. }, 0, easing['easeInOutQuad'])
  4787. }
  4788. }else{
  4789. plane.visible = false;
  4790. Potree.settings.zoom.enabled = true
  4791. }
  4792. })
  4793. */
  4794. }
  4795. /* addTube(){//加水管 自动生成
  4796. if(Potree.settings.number == 't-8KbK1JjubE'){
  4797. let boundingBox = new THREE.Box3()
  4798. boundingBox.min.set(-1,-1,-1); boundingBox.max.set(1,1,1)
  4799. let radius = 0.08;
  4800. let radialSegments = 5
  4801. let radSegments = Math.PI*2 / radialSegments
  4802. var circlePts = [];//横截面
  4803. for(let i=0;i<radialSegments;i++){
  4804. let angle = radSegments * i;
  4805. circlePts.push(new THREE.Vector2(radius * Math.cos(angle), radius * Math.sin(angle) ))
  4806. }
  4807. var count = 0
  4808. var addMesh = (color, path, height)=>{//height:在path之上的高度,负数代表在path之下
  4809. var name = 'cylinder'+count
  4810. var mat = new THREE.MeshStandardMaterial({color, depthTest:false, roughness:0.4,metalness:0.5}) 
  4811. let linePath = path.map(e=>new THREE.Vector3().copy(e).setZ(e.z+height))
  4812. let geo = MeshDraw.getExtrudeGeo( circlePts, null,{ extrudePath:linePath, tension:0.2} )
  4813. var mesh = new THREE.Mesh(geo,mat);
  4814. mesh.name = name
  4815. window[name] = mesh
  4816. mesh.boundingBox = boundingBox
  4817. mesh.matrixAutoUpdate = false
  4818. mesh.matrix.copy(viewer.scene.pointclouds[0].transformMatrix)
  4819. mesh.matrixWorldNeedsUpdate = true
  4820. this.scene.scene.add(mesh);
  4821. count ++
  4822. }
  4823. let linePath, height
  4824. //地上管子 黄色
  4825. linePath = [{"x":-109.83,"y":-68.33,"z":-7.52},{"x":-95.17,"y":-59.3,"z":-7.38}, {"x":-38.75,"y":-24.01,"z":-6.01},{"x":0.5,"y":0.19,"z":-3.89},{"x":39.29,"y":24.41,"z":-1.31}
  4826. ,{"x":43.58,"y":27.7,"z":-0.97},{"x":40.22,"y":35.37,"z":-0.67}// 拐弯向右
  4827. , {"x":39.18,"y":36.71,"z":0.35},{"x":38.69,"y":36.04,"z":18.04} // 拐弯向上
  4828. ]
  4829. height = radius + 0.05;
  4830. addMesh('#b86', linePath, height)
  4831. //地下管子 藍色
  4832. linePath = [{"x":-108.24,"y":-70.61,"z":-7.52}, {"x":-57.8,"y":-39.31,"z":-6.72},{"x":-18.8,"y":-15.35,"z":-5.01},{"x":55.87,"y":31.67,"z":-0.04},{"x":110.53,"y":66.48,"z":5.14}
  4833. ]
  4834. height = -0.5;
  4835. addMesh('#48a', linePath, height)
  4836. }
  4837. } */
  4838. addTube(datas){//加水管 自动生成
  4839. for(let number in datas){
  4840. if(number == Potree.settings.number){
  4841. let data = datas[number]
  4842. let boundingBox = new THREE.Box3()
  4843. boundingBox.min.set(-1,-1,-1); boundingBox.max.set(1,1,1)
  4844. var index = 0
  4845. var addMesh = ({color, path, height,fromDataset, radius=0.08, datasetId=Potree.settings.originDatasetId, spaceDis, tension=0.1, visiEntity}={})=>{//height:在path之上的高度,负数代表在path之下
  4846. var name = 'tube_'+index
  4847. let radialSegments = 30//THREE.Math.clamp( Math.round(radius * 800), 10, 40)
  4848. let radSegments = Math.PI*2 / radialSegments
  4849. var circlePts = [];//横截面
  4850. for(let i=0;i<radialSegments;i++){
  4851. let angle = radSegments * i;
  4852. circlePts.push(new THREE.Vector2(radius * Math.cos(angle), radius * Math.sin(angle) ))
  4853. }
  4854. var mat = new THREE.MeshStandardMaterial({color, /* wireframe:true, depthTest:false,*/ roughness:0.9,metalness:0.3}) 
  4855. let linePath = path.map(e=>{
  4856. e instanceof Array && (e = new THREE.Vector3().fromArray(e))
  4857. let pos
  4858. if(fromDataset){
  4859. //获取:JSON.stringify(viewer.scene.measurements[0].dataset_points.map(e=>Potree.math.toPrecision(e.toArray(),3)))
  4860. pos = Potree.Utils.datasetPosTransform({ fromDataset: true, position:e, datasetId})
  4861. }else{
  4862. pos = new THREE.Vector3().copy(e)
  4863. }
  4864. return pos.setZ(pos.z+height)
  4865. })
  4866. console.log(linePath)
  4867. let geo = MeshDraw.getExtrudeGeo( circlePts, null,{ extrudePath:linePath, tension, spaceDis} )
  4868. var mesh = new THREE.Mesh(geo,mat);
  4869. mesh.name = name
  4870. window[name] = mesh
  4871. mesh.boundingBox = boundingBox
  4872. mesh.matrixAutoUpdate = false
  4873. fromDataset || mesh.matrix.copy(viewer.scene.pointclouds[0].transformMatrix)
  4874. mesh.matrixWorldNeedsUpdate = true
  4875. this.scene.scene.add(mesh);
  4876. if(visiEntity){
  4877. this.modules.SiteModel.bus.addEventListener('buildingChange',(e)=>{
  4878. Potree.Utils.updateVisible(mesh,'isInEntity', e.entity && e.entity.name == visiEntity)
  4879. })
  4880. }
  4881. }
  4882. while(index < data.length){
  4883. addMesh(data[index])
  4884. index++
  4885. }
  4886. }
  4887. }
  4888. /*
  4889. 可能用到的
  4890. viewer.scene.measurements.forEach(e=>e.edgeLabels.forEach(e=>Potree.Utils.updateVisible(e,'f',false)))
  4891. JSON.stringify(viewer.scene.measurements.find(e=>e.visible).dataset_points.map(e=>Potree.math.toPrecision(e.toArray(),3)))
  4892. */
  4893. }
  4894. addSprite(e){//api
  4895. let sprite
  4896. if(e.text != void 0){
  4897. sprite = new TextSprite(e )
  4898. }else{
  4899. let map = texLoader.load(src)
  4900. e.map = map
  4901. sprite = new Sprite(e )
  4902. }
  4903. return sprite
  4904. }
  4905. };
  4906. //------ CLIP 默认clipTask都是clipInside ----------------------
  4907. /*
  4908. 并集相当于加法,交集相当于乘法。 所有结果都能展开成多个乘积相加。
  4909. 假设有4个clipBoxes,ABCD, 如果是 A*B + C*D ,那么这是最终结果。 如果是 (A+B)*(C+D) = A*C+A*D+B*C+B*D
  4910. */
  4911. /*
  4912. let Clips = {
  4913. boxes : [],
  4914. unionGroups : [], //二维数组。最外层要求并集,里层要求交集(如果只有一个元素就是本身)。总结起来就是要求一堆交集的并集
  4915. shaderParams:{},
  4916. needsUpdate : true,
  4917. addClip(box, clipMethod){
  4918. //不允许重复
  4919. if(this.boxes.includes(box)){
  4920. return console.warn('addClip重复添加了box',box)
  4921. }
  4922. boxes.push(box)
  4923. if(clipMethod == 'any'){//并
  4924. this.unionGroups.push([box])
  4925. }else if(clipMethod == 'all'){//交
  4926. this.unionGroups.forEach(mixGroup=>mixGroup.push(box))
  4927. }
  4928. this.needsUpdate = true
  4929. },
  4930. removeClip(box){
  4931. if(!this.boxes.includes(box)){
  4932. return console.warn('removeClip没有找到该box',box)
  4933. }
  4934. var newGroups = [];
  4935. this.unionGroups.forEach(mixGroup=>{
  4936. if(mixGroup.length == 1 && mixGroup[0] == box)return;//直接删除
  4937. newGroups.push(mixGroup.filter(e=>e!=box));
  4938. })
  4939. this.unionGroups = newGroups;
  4940. this.needsUpdate = true
  4941. }
  4942. ,
  4943. clearClip(){
  4944. this.boxes = [];
  4945. this.unionGroups = []
  4946. this.needsUpdate = true
  4947. }
  4948. ,
  4949. updateShaderParams(){//没写完 - - 见 pointcloud clip.vs
  4950. //uniform mat4 clipBoxes[num_clipboxes];
  4951. //uniform int clipBoxGroupCount;
  4952. //uniform int mixClipIndices[clipboxGroupItemCount]; //把所有的要求都直接放到数组内
  4953. //这里需要转为Float32Array..? 参考material.setClipBoxes
  4954. let everyClipGroupCount = this.unionGroups.map(e=>e.length)
  4955. let mixClipIndices = []
  4956. this.unionGroups.forEach(e=>{
  4957. mixClipIndices.push(...e)
  4958. })
  4959. this.shaderParams = {
  4960. num_clipboxes : this.boxes.length,
  4961. clipBoxGroupCount : this.unionGroups.length,
  4962. everyClipGroupCount,
  4963. clipBoxIndexCount: mixClipIndices.length,
  4964. mixClipIndices
  4965. }
  4966. }
  4967. ,
  4968. getShaderParams(){//每次要传递参数到shader中,执行这个就好
  4969. if(this.needsUpdate){
  4970. this.updateShaderParams()
  4971. }
  4972. return this.shaderParams
  4973. }
  4974. }
  4975. */