ViewerNew.js 180 KB

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  1. import * as THREE from "../../../libs/three.js/build/three.module.js";
  2. import {ClipTask, ClipMethod, CameraMode, LengthUnits, ElevationGradientRepeat} from "../../defines.js";
  3. import {TagTool} from "../objects/tool/TagTool.js";
  4. import Compass from "../objects/tool/Compass.js";
  5. import {ExtendScene} from '../../viewer/ExtendScene.js'
  6. import {transitions, easing, lerp} from '../utils/transitions.js'
  7. import {Renderer} from "../../PotreeRendererNew.js";
  8. //import {PotreeRenderer} from "../viewer/PotreeRenderer.js";
  9. import {EDLRenderer} from "../../viewer/EDLRendererNew.js";
  10. import {HQSplatRenderer} from "../../viewer/HQSplatRenderer.js";
  11. import {NavCubeViewer} from '../../viewer/NavigationCube.js'
  12. //import {MapView} from "../viewer/map.js";
  13. import {ProfileWindow, ProfileWindowController} from "../../viewer/profile.js";
  14. import {Features} from "../../Features.js";
  15. import {Message} from "../../utils/Message.js";
  16. import {Sidebar} from "../../viewer/sidebarNew.js";
  17. import {AnnotationTool} from "../../utils/AnnotationTool.js";
  18. import {MeasuringTool} from "../objects/tool/MeasuringTool.js";
  19. import CursorDeal from '../utils/CursorDeal.js'
  20. import Common from '../utils/Common.js'
  21. import browser from '../utils/browser.js'
  22. import SplitScreen from '../utils/SplitScreen.js'
  23. import cameraLight from "../utils/cameraLight.js";
  24. import math from "../utils/math.js";
  25. import {MeshDraw} from '../utils/DrawUtil.js'
  26. import {UoMService} from '../utils/UnitConvert.js'
  27. import {ClippingTool} from "../../utils/ClippingTool.js";
  28. import {TransformationTool} from "../../utils/TransformationToolNew.js";
  29. import {Utils} from "../../utils.js";
  30. import {BoxVolume} from "../../utils/VolumeNew.js";
  31. import {VolumeTool} from "../../utils/VolumeTool.js";
  32. import {Images360} from "../modules/panos/Images360.js";
  33. import {Clip} from '../modules/clipModel/Clip.js'
  34. import {InputHandler} from "../../navigation/InputHandlerNew.js";
  35. import Magnifier from "../objects/Magnifier.js";
  36. import Reticule from "../objects/Reticule.js";
  37. import Viewport from "../viewer/Viewport.js"
  38. import {ViewerBase} from "../viewer/viewerBase.js"
  39. import {OBJLoader} from "../../../libs/three.js/loaders/OBJLoader.js";
  40. import {MTLLoader} from "../../../libs/three.js/loaders/MTLLoader.js";
  41. import {GLTFLoader} from "../../../libs/three.js/loaders/GLTFLoader.js";
  42. import {Loader3DTiles} from '../../../libs/three.js/3dtiles/three-loader-3dtiles.esm.js';
  43. import {PLYLoader} from "../../../libs/three.js/loaders/PLYLoader.js";
  44. import SMAAPass from "../materials/postprocessing/SMAAPass.js"
  45. import EffectComposer from '../materials/postprocessing/EffectComposer.js'
  46. import {ShaderPass} from '../materials/postprocessing/ShaderPass.js'
  47. import RenderPass from '../materials/postprocessing/RenderPass.js'
  48. import FXAAShader from "../materials/postprocessing/FXAAShader.js"
  49. import OutlinePass from "../materials/postprocessing/OutlinePass.js"
  50. import BasicMaterial from '../materials/BasicMaterial.js'
  51. //import {RoomEnvironment} from './RoomEnvironment.js'
  52. import {FirstPersonControls} from "../../navigation/FirstPersonControlsNew.js";
  53. import {OrbitControls} from "../../navigation/OrbitControlsNew.js";
  54. //import {VRControls} from "../../navigation/VRControlsNew.js";
  55. import { ClassificationScheme } from "../../materials/ClassificationScheme.js";
  56. import { VRButton } from '../../../libs/three.js/extra/VRButton.js';
  57. const manager = new THREE.LoadingManager();
  58. let loaders = {}
  59. let navCubeArea;
  60. let shelterHistory = []
  61. export class Viewer extends ViewerBase{
  62. constructor(domElement, navCubeArea_, args = {}){
  63. super(domElement, $.extend(args,{name:'mainViewer', antialias:true, preserveDrawingBuffer:true}));
  64. //注:viewer因为要分屏,尤其是四屏,preserveDrawingBuffer需要为true, 否则无法局部clear
  65. window.viewer = this
  66. navCubeArea = navCubeArea_
  67. this.modules = {
  68. Clip,
  69. }
  70. {
  71. Potree.timeCollect = {
  72. depthSampler : {minCount:400, median: 25}, //median预置一个中等值,以防止cpu过低的设备首次卡顿
  73. }
  74. for(let i in Potree.timeCollect){
  75. Potree.timeCollect[i].measures = [];
  76. Potree.timeCollect[i].sum = 0;
  77. Potree.timeCollect[i].start = true
  78. }
  79. }
  80. this.splitScreen = new SplitScreen()
  81. this.navigateMode = 'free' // 'panorama'; 'free'自由模式是只显示点云或者未进入到漫游点,
  82. this.isEdit = true
  83. this.waitQueue = []
  84. this.unitConvert = new UoMService();
  85. this.visible = true
  86. this.fpVisiDatasets = []
  87. this.atDatasets = []
  88. this.objs = new THREE.Object3D
  89. this.testMaxNodeCount = 0
  90. //this.lastPos = new THREE.Vector3(Infinity,Infinity,Infinity)
  91. //-------------
  92. var supportExtFragDepth = !!Potree.Features.EXT_DEPTH.isSupported(this.renderer.getContext()) ;//iphoneX居然不支持
  93. //这意味着边缘增强和测量线遮挡失效
  94. if(!supportExtFragDepth)console.error('ExtFragDepth unsupported! 边缘增强和测量线遮挡失效')
  95. this.guiLoaded = false;
  96. this.guiLoadTasks = [];
  97. this.onVrListeners = [];
  98. this.messages = [];
  99. this.elMessages = $(`
  100. <div id="message_listing"
  101. style="position: absolute; z-index: 1000; left: 10px; bottom: 10px">
  102. </div>`);
  103. $(domElement).append(this.elMessages);
  104. this.fakeMeasure = {};
  105. document.addEventListener('visibilitychange',(e)=>{
  106. //console.log('visibilitychange', !document.hidden )
  107. this.dispatchEvent({type:'pageVisible', v:!document.hidden} )
  108. })
  109. //add
  110. navCubeArea = $("<div id='navCube' style='position:fixed;width:100px;height:100px;top:0;right:12px;'></div>")
  111. $(domElement).append(navCubeArea)
  112. let homeBtn = $("<div id='home' style='position:fixed;width:10px;height:10px;top:0;right:0;background:#fff;'></div>")
  113. $(domElement).append(homeBtn)
  114. homeBtn.on('click',()=>{
  115. this.navCubeViewer.pushHomeBtn()
  116. })
  117. try{
  118. if(!Potree.settings.isOfficial)
  119. { // generate missing dom hierarchy
  120. if ($(domElement).find('#potree_map').length === 0) {
  121. let potreeMap = $(`
  122. <div id="potree_map" class="mapBox" style="position: absolute; left: 50px; top: 50px; width: 400px; height: 400px; display: none">
  123. <div id="potree_map_header" style="position: absolute; width: 100%; height: 25px; top: 0px; background-color: rgba(0,0,0,0.5); z-index: 1000; border-top-left-radius: 3px; border-top-right-radius: 3px;">
  124. </div>
  125. <div id="potree_map_content" class="map" style="position: absolute; z-index: 100; top: 25px; width: 100%; height: calc(100% - 25px); border: 2px solid rgba(0,0,0,0.5); box-sizing: border-box;"></div>
  126. </div>
  127. `);
  128. $(domElement).append(potreeMap);
  129. }
  130. if ($(domElement).find('#potree_description').length === 0) {
  131. let potreeDescription = $(`<div id="potree_description" class="potree_info_text"></div>`);
  132. $(domElement).append(potreeDescription);
  133. }
  134. if ($(domElement).find('#potree_annotations').length === 0) {
  135. let potreeAnnotationContainer = $(`
  136. <div id="potree_annotation_container"
  137. style="position: absolute; z-index: 100000; width: 100%; height: 100%; pointer-events: none;"></div>`);
  138. $(domElement).append(potreeAnnotationContainer);
  139. }
  140. if ($(domElement).find('#potree_quick_buttons').length === 0) {
  141. let potreeMap = $(`
  142. <div id="potree_quick_buttons" class="quick_buttons_container" style="">
  143. </div>
  144. `);
  145. $(domElement).append(potreeMap);
  146. }
  147. /* let domRoot = this.renderer.domElement.parentElement;
  148. let elAttach = $("<input type='button' value='test'></input>");
  149. elAttach.css({
  150. position : "absolute",
  151. right : '10%',
  152. bottom: '20px',
  153. zIndex: "10000",
  154. fontSize:'1em', color:"black",
  155. background:'rgba(255,255,255,0.8)',
  156. })
  157. let state = false
  158. elAttach.on("click", () => {
  159. window.buttonFunction && window.buttonFunction()
  160. });
  161. domRoot.appendChild(elAttach[0]); */
  162. }
  163. this.pointCloudLoadedCallback = args.onPointCloudLoaded || function () {};
  164. // if( /Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent) ) {
  165. // defaultSettings.navigation = "Orbit";
  166. // }
  167. this.server = null;
  168. this.fov = 60;
  169. this.isFlipYZ = false;
  170. this.useDEMCollisions = false;
  171. this.generateDEM = false;
  172. this.minNodeSize = 30; //允许加载的node的最小可见像素宽度。越大越省性能
  173. this.edlStrength = 1.0;
  174. this.edlRadius = 1.4;
  175. this.edlOpacity = 1.0;
  176. this.useEDL = false;
  177. this.description = "";
  178. this.classifications = ClassificationScheme.DEFAULT;
  179. this.moveSpeed = 1;
  180. this.lengthUnit = LengthUnits.METER;
  181. this.lengthUnitDisplay = LengthUnits.METER;
  182. this.showBoundingBox = false;
  183. this.showAnnotations = true;
  184. this.freeze = false;
  185. this.elevationGradientRepeat = ElevationGradientRepeat.CLAMP;
  186. this.filterReturnNumberRange = [0, 7];
  187. this.filterNumberOfReturnsRange = [0, 7];
  188. this.filterGPSTimeRange = [-Infinity, Infinity];
  189. this.filterPointSourceIDRange = [0, 65535];
  190. this.potreeRenderer = null;
  191. this.edlRenderer = null;
  192. this.pRenderer = null;
  193. this.scene = null;
  194. this.sceneVR = null;
  195. this.overlay = null;
  196. this.overlayCamera = null;
  197. this.inputHandler = null;
  198. this.controls = null;
  199. this.clippingTool = null;
  200. this.transformationTool = null;
  201. this.navigationCube = null;
  202. this.compass = null;
  203. this.skybox = null;
  204. this.clock = new THREE.Clock();
  205. this.background = null;
  206. this.buffers = new Map
  207. if(args.noDragAndDrop){
  208. }else{
  209. this.initDragAndDrop();
  210. }
  211. if(typeof Stats !== "undefined"){
  212. this.stats = new Stats();
  213. this.stats.showPanel( 0 ); // 0: fps, 1: ms, 2: mb, 3+: custom
  214. document.body.appendChild( this.stats.dom );
  215. }
  216. {
  217. this.overlay = new THREE.Scene();
  218. this.overlayCamera = new THREE.OrthographicCamera(
  219. 0, 1,
  220. 1, 0,
  221. -1000, 1000
  222. );
  223. }
  224. this.pRenderer = new Renderer(this.renderer);
  225. {
  226. let near = 2.5;
  227. let far = 10.0;
  228. let fov = 90;
  229. this.shadowTestCam = new THREE.PerspectiveCamera(90, 1, near, far);
  230. this.shadowTestCam.position.set(3.50, -2.80, 8.561);
  231. this.shadowTestCam.lookAt(new THREE.Vector3(0, 0, 4.87));
  232. }
  233. let scene = new ExtendScene(this.renderer);
  234. { // create VR scene
  235. this.sceneVR = new THREE.Scene();
  236. // let texture = new THREE.TextureLoader().load(`${Potree.resourcePath}/images/vr_controller_help.jpg`);
  237. // let plane = new THREE.PlaneBufferGeometry(1, 1, 1, 1);
  238. // let infoMaterial = new THREE.MeshBasicMaterial({map: texture});
  239. // let infoNode = new THREE.Mesh(plane, infoMaterial);
  240. // infoNode.position.set(-0.5, 1, 0);
  241. // infoNode.scale.set(0.4, 0.3, 1);
  242. // infoNode.lookAt(0, 1, 0)
  243. // this.sceneVR.add(infoNode);
  244. // window.infoNode = infoNode;
  245. }
  246. this.setScene(scene);
  247. //add: for 截图时抗锯齿
  248. {
  249. /* this.composer = new EffectComposer( this.renderer );
  250. this.smaaRenderPass = new SMAAPass(0,0);
  251. this.renderPass = new RenderPass( );
  252. this.renderPass.clearColor = new THREE.Color( 0, 0, 0 );
  253. this.renderPass.clearAlpha = 0;
  254. this.composer.addPass( this.renderPass );
  255. this.composer.addPass( this.smaaRenderPass ); */
  256. /* //for 融合页面
  257. let outlinePass = this.outlinePass = new OutlinePass( );
  258. outlinePass.renderToScreen = true //这样更流畅,不用ssaa了,缺点是outline有锯齿
  259. outlinePass.enabled = false
  260. this.composer.addPass( outlinePass );
  261. outlinePass.edgeStrength = 4
  262. outlinePass.edgeGlow = 0
  263. outlinePass.visibleEdgeColor = new THREE.Color("#09a1b3")
  264. //--------------------------
  265. */
  266. /* this.composer2 = new EffectComposer( this.renderer );
  267. //const renderPass = new RenderPass();
  268. //renderPass.clearColor = new THREE.Color( 0, 0, 0 );
  269. //renderPass.clearAlpha = 0;
  270. //this.composer2.addPass( renderPass );
  271. this.fxaaPass = new ShaderPass( FXAAShader );
  272. this.fxaaPass.readTarget = true //add
  273. this.fxaaPass.setSize = function(width, height){
  274. this.material.uniforms[ 'resolution' ].value.x = 1 / ( width );
  275. this.material.uniforms[ 'resolution' ].value.y = 1 / ( height );
  276. }
  277. this.fxaaPass.renderToScreen = true;
  278. this.composer2.addPass( this.fxaaPass );
  279. this.composer2.readTarget = true
  280. */
  281. this.composer = new EffectComposer( this.renderer );
  282. this.composer.scaleRatio = 2 //将底图和测量线绘制在一张高倍贴图上,for测量线不模糊
  283. this.composer.readTarget = true //把底图和测量线一起fxaa
  284. const renderPass = new RenderPass();
  285. //renderPass.clearColor = new THREE.Color( 0,0,0 );
  286. //renderPass.clearAlpha = 0;
  287. renderPass.clear = !this.composer.readTarget
  288. this.composer.addPass( renderPass );
  289. this.fxaaPass = new ShaderPass( FXAAShader );
  290. this.fxaaPass.readTarget = true //add
  291. this.fxaaPass.setSize = function(width, height){
  292. this.material.uniforms[ 'resolution' ].value.x = 1 / ( width ) ;
  293. this.material.uniforms[ 'resolution' ].value.y = 1 / ( height ) ;
  294. }
  295. this.fxaaPass.renderToScreen = true;
  296. this.composer.addPass( this.fxaaPass );
  297. //抗锯齿截图 效果时而好时而不好
  298. }
  299. {
  300. this.mainViewport = new Viewport( this.scene.view, this.scene.cameraP, {
  301. left:0, bottom:0, width:1, height: 1, name:'MainView'
  302. })
  303. this.viewports = [this.mainViewport]
  304. Potree.settings.showCompass && (this.compass = new Compass(Potree.settings.compassDom, this.mainViewport));
  305. this.magnifier = new Magnifier(this);
  306. this.reticule = new Reticule(this)
  307. this.scene.scene.add(this.magnifier)
  308. this.scene.scene.add(this.reticule)
  309. //add:
  310. if(navCubeArea){
  311. this.navCubeViewer = new NavCubeViewer(navCubeArea[0], this.mainViewport)
  312. }
  313. this.inputHandler = new InputHandler(this, this.scene.scene);
  314. //this.inputHandler.setScene(this.scene);
  315. //this.inputHandler.addInputListener(this);//add
  316. this.clippingTool = new ClippingTool(this);
  317. this.transformationTool = new TransformationTool(this);
  318. /* this.navigationCube = new NavigationCube(this);
  319. this.navigationCube.visible = false;
  320. */
  321. this.createControls();
  322. this.clippingTool.setScene(this.scene);
  323. let onPointcloudAdded = (e) => {
  324. if (this.scene.pointclouds.length === 1) {
  325. let speed = e.pointcloud.boundingBox.getSize(new THREE.Vector3()).length();
  326. speed = speed / 2000;
  327. this.setMoveSpeed(speed);
  328. }
  329. };
  330. let onVolumeRemoved = (e) => {
  331. this.inputHandler.deselect(e.volume);
  332. };
  333. this.addEventListener('scene_changed', (e) => {
  334. this.inputHandler.setScene(e.scene);
  335. this.clippingTool.setScene(this.scene);
  336. if(!e.scene.hasEventListener("pointcloud_added", onPointcloudAdded)){
  337. e.scene.addEventListener("pointcloud_added", onPointcloudAdded);
  338. }
  339. if(!e.scene.hasEventListener("volume_removed", onPointcloudAdded)){
  340. e.scene.addEventListener("volume_removed", onVolumeRemoved);
  341. }
  342. });
  343. this.scene.addEventListener("volume_removed", onVolumeRemoved);
  344. this.scene.addEventListener('pointcloud_added', onPointcloudAdded);
  345. }
  346. { // set defaults
  347. this.setFOV(60);
  348. this.setEDLEnabled(false);
  349. this.setEDLRadius(3);
  350. this.setEDLStrength(0.01);
  351. this.setEDLOpacity(1.0);
  352. this.setPointBudget(1*1000*1000);
  353. this.setShowBoundingBox(false);
  354. this.setFreeze(false);
  355. this.setControls(this.fpControls/* orbitControls */);
  356. this.setBackground( new THREE.Color(Potree.config.background),1 /* 'gradient' */ );
  357. this.scaleFactor = 1;
  358. this.loadSettingsFromURL();
  359. }
  360. // start rendering!
  361. //if(args.useDefaultRenderLoop === undefined || args.useDefaultRenderLoop === true){
  362. //requestAnimationFrame(this.loop.bind(this));
  363. //}
  364. this.renderer.setAnimationLoop(this.loop.bind(this));
  365. this.loadGUI = this.loadGUI.bind(this);
  366. this.annotationTool = new AnnotationTool(this);
  367. this.measuringTool = new MeasuringTool(this);
  368. //this.profileTool = new ProfileTool(this);
  369. this.volumeTool = new VolumeTool(this);
  370. this.tagTool = new TagTool(this);
  371. //-----------
  372. CursorDeal.init(this, this.mapViewer ? [this, this.mapViewer] : [this])//ADD
  373. this.images360 = new Images360(this);
  374. this.scene.scene.add(this.objs);
  375. loaders = {
  376. objLoader : new OBJLoader( manager ),
  377. mtlLoader : new MTLLoader( manager ),
  378. glbLoader : new GLTFLoader(undefined, this.renderer, Potree.settings.libsUrl ),
  379. plyLoader : new PLYLoader( manager ),
  380. }
  381. }catch(e){
  382. this.onCrash(e);
  383. }
  384. //-----------------------add----------------------------------------------------
  385. /* {
  386. let ratio
  387. this.addEventListener('resize',(e)=>{
  388. if(ratio != e.deviceRatio){ //因为devicePixelRatio会影响到点云大小,所以改变时计算下点云大小
  389. viewer.scene.pointclouds.forEach(p => {
  390. p.changePointSize()
  391. })
  392. }
  393. ratio = e.deviceRatio
  394. })
  395. } */
  396. {
  397. let pointDensity = ''
  398. Object.defineProperty(Potree.settings , "pointDensity",{
  399. get: function() {
  400. return pointDensity
  401. },
  402. set: (density)=>{
  403. if(density && density != pointDensity){
  404. let pointBudget;
  405. var config = Potree.config.pointDensity[density];
  406. if(this.magnifier.visible){//放大镜打开时不要切换pointBudget,否则点云会闪烁。这时使用最高密度。
  407. pointBudget = Potree.config.pointDensity['magnifier'].pointBudget
  408. }else{
  409. pointBudget = config.pointBudget
  410. }
  411. viewer.setMinNodeSize(config.minNodeSize || Potree.config.minNodeSize)
  412. viewer.setPointBudget(pointBudget );
  413. //Potree.maxPointLevel = config.maxLevel
  414. pointDensity = density
  415. this.setPointLevels()
  416. }
  417. }
  418. })
  419. let UserPointDensity = ''
  420. Object.defineProperty(Potree.settings , "UserPointDensity",{
  421. get: function() {
  422. return UserPointDensity
  423. },
  424. set: (density)=>{
  425. if(UserPointDensity != density){
  426. if(Potree.settings.displayMode == 'showPointCloud' && this.viewports.length != 4){//漫游模式和四屏时都有自己的pointDensity
  427. Potree.settings.pointDensity = density
  428. }
  429. UserPointDensity = density
  430. }
  431. }
  432. })
  433. }
  434. {
  435. let cameraFar = Potree.settings.cameraFar
  436. Object.defineProperty(Potree.settings , "cameraFar",{
  437. get: function() {
  438. return cameraFar
  439. },
  440. set: (far)=>{
  441. if(far != cameraFar){
  442. if(Potree.settings.displayMode != 'showPanos'){
  443. this.mainViewport.camera.far = far;
  444. this.mainViewport.camera.updateProjectionMatrix()
  445. }
  446. cameraFar = far
  447. }
  448. }
  449. })
  450. }
  451. this.reticule.addEventListener('update',(e)=>{
  452. this.needRender = true
  453. //if(this.mapViewer && this.mapViewer.attachedToViewer)this.mapViewer.needRender = true //分屏时mapViewer也有reticule
  454. })
  455. this.addEventListener('pointcloud_changed',(e)=>{
  456. this.needRender = true
  457. })
  458. this.addEventListener('allLoaded', ()=>{
  459. setTimeout(this.testPointcloudsMaxLevel.bind(this), 1000) //延迟一丢丢,等画面出现
  460. this.scene.pointclouds.forEach(pointcloud=>{
  461. pointcloud.addEventListener('isVisible',(e)=>{//是否显示该点的mesh(不显示也能走)
  462. //console.log('pointcloud isVisible', this.id, e.visible)
  463. if(e.reason != 'displayMode' ){
  464. this.updateModelBound('visibleChanged')
  465. }
  466. this.dispatchEvent('pointcloud_changed')
  467. })
  468. pointcloud.material.addEventListener('material_property_changed',()=>{
  469. this.dispatchEvent('pointcloud_changed')
  470. })
  471. /* if(Potree.settings.isTest ){
  472. this.showBoundingBox = true
  473. } */
  474. })
  475. this.modules.Clip.init()
  476. })
  477. {
  478. let updated, zoomLevel
  479. let update = (e)=>{
  480. if(e.type == 'updateModelBound' || e.viewport == this.mainViewport && (e.changeInfo.positionChanged || zoomLevel != this.images360.zoomLevel)){
  481. zoomLevel = this.images360.zoomLevel; //对updateMarkerVisibles有影响
  482. //e.changeInfo.positionChanged && shelterHistory.clear() //清空
  483. (e.type == 'updateModelBound' || e.changeInfo.positionChanged) && this.updateDatasetAt() //更新所在数据集
  484. if(Potree.settings.ifShowMarker && Potree.settings.editType != 'merge'){
  485. Common. intervalTool.isWaiting('updateMarkerVisibles', ()=>{
  486. if(!this.mainViewport.view.isFlying() ){
  487. this.updateMarkerVisibles()
  488. }
  489. },500)
  490. }
  491. }
  492. }
  493. this.addEventListener('camera_changed', update)
  494. this.addEventListener('updateModelBound', update)
  495. this.addEventListener('showMarkerChanged',()=>{
  496. this.updatePanosVisibles(this.modules.SiteModel.currentFloor)
  497. this.updateMarkerVisibles()
  498. })
  499. /* if(!Potree.Features.EXT_DEPTH.isSupported()){
  500. this.images360.addEventListener('endChangeMode',(e)=>{
  501. if(e.mode == 'showPanos'){
  502. this.updateMarkerVisibles()
  503. }
  504. }) */
  505. this.images360.addEventListener('getNeighbourAuto',(e)=>{
  506. if(/* Potree.settings.displayMode == 'showPanos' && */e.panos.includes(this.images360.currentPano)){
  507. Common.intervalTool.isWaiting('updateMarkerVisibles', ()=>{
  508. this.updateMarkerVisibles()
  509. },500)
  510. }
  511. })
  512. /* } */
  513. }
  514. }
  515. ifPointBlockedByIntersect(pos3d , panoId, soon ){//点是否被遮挡
  516. let ifShelter
  517. let now = Date.now()
  518. let extraPanoId = panoId != void 0
  519. if(!this.shelterCount)return
  520. let history = shelterHistory.find(e=>e.pos3d.equals(pos3d))
  521. let cameraPos = this.mainViewport.view.position.clone()
  522. if(panoId == void 0){
  523. if(this.images360.isAtPano(0.05)){
  524. panoId = this.images360.currentPano.id
  525. }
  526. }
  527. if(history){
  528. if(panoId != void 0){
  529. ifShelter = history.panos[panoId];
  530. }else{
  531. if(history.notAtPano.cameraPos && history.notAtPano.cameraPos.equals(cameraPos)){
  532. ifShelter = history.notAtPano.ifShelter
  533. }
  534. }
  535. let index = shelterHistory.indexOf(history) //先取出,稍后放回
  536. shelterHistory.splice(index, 1)
  537. }else{//新增
  538. history = {pos3d, panos:{}, notAtPano:{}}
  539. const minCount = 100
  540. if(shelterHistory.length > minCount){//去除最早的
  541. let old
  542. while(old = shelterHistory[0], now - old.lastTime > 1000){//因为不知热点个数,所以需要加上时间限制,超过时间才能删。
  543. if(old == history || shelterHistory.length == minCount)break;
  544. shelterHistory.splice(0,1)
  545. //console.log('delete')
  546. }
  547. }
  548. }
  549. if(ifShelter == void 0){
  550. delete history.waitCompute
  551. if(this.mainViewport.view.isFlying()){
  552. return useLastResult()
  553. }
  554. if(panoId != void 0){
  555. let pano = this.images360.getPano(panoId)
  556. if((soon || this.shelterCount.byTex<this.shelterCount.maxByTex) && pano.depthTex){
  557. ifShelter = !!viewer.inputHandler.ifBlockedByIntersect({pos3d, margin:Potree.config.shelterMargin, useDepthTex:true, pano } )
  558. history.panos[panoId] = ifShelter
  559. this.shelterCount.byTex ++ ;
  560. //console.log('computeByTex direct', panoId, pos3d, ifShelter)
  561. }else{
  562. //console.log('延迟tex',panoId, pos3d )
  563. history.waitCompute = {panoId, forceGet:extraPanoId }
  564. return useLastResult()
  565. }
  566. }else{
  567. if(/* history.ifShelter == void 0 || */ this.shelterCount.byCloud<this.shelterCount.maxByCloud){//弊端:第一个总是直接计算,后面的都是延后。但无法改进,因是一个个传进来的,无法预测。
  568. ifShelter = !!viewer.inputHandler.ifBlockedByIntersect({pos3d, margin:Potree.config.shelterMargin, pickWindowSize:3} )
  569. history.notAtPano = {cameraPos , ifShelter }
  570. this.shelterCount.byCloud ++ ;
  571. //console.log('computeByCloud direct', pos3d.toArray())
  572. }else{
  573. //console.log('延迟cloud' )
  574. history.waitCompute = {cameraPos}
  575. return useLastResult()
  576. }
  577. }
  578. }
  579. history.ifShelter = ifShelter
  580. history.lastTime = now
  581. shelterHistory.push(history) //最新使用的保持在最后一个,使队列按照从旧到新排列
  582. function useLastResult(){//暂时先用上一次的值
  583. shelterHistory.push(history)
  584. history.lastTime = now
  585. return history.ifShelter
  586. }
  587. return ifShelter
  588. }
  589. computeShelter(){
  590. //先算用深度图的,然后再点云;
  591. //let depthTiming = Potree.timeCollect.depthSampler.median
  592. let byTex=0, byCloud=0;
  593. let len = shelterHistory.length;
  594. let waitCloud = []
  595. let maxTexCount = Common.getBestCount('shelterMaxDepthSample', 1, 50, 1, 13 /* ,true */ )
  596. for(let i=len-1; i>=0; i--){
  597. let history = shelterHistory[i];
  598. if(history.waitCompute){
  599. if(history.waitCompute.panoId != void 0){
  600. if(!history.waitCompute.forceGet && (history.waitCompute.panoId != this.images360.currentPano.id || !this.images360.isAtPano(0.1))){
  601. delete history.waitCompute //取消计算
  602. }else{
  603. if(this.images360.currentPano.depthTex){
  604. if(byTex >= maxTexCount)break
  605. byTex ++
  606. let ifShelter = !!viewer.inputHandler.ifBlockedByIntersect({pos3d:history.pos3d, margin:Potree.config.shelterMargin, useDepthTex:true } )
  607. history.panos[this.images360.currentPano.id] = ifShelter
  608. history.ifShelter = ifShelter
  609. delete history.waitCompute
  610. //console.log('补1', history.pos3d.toArray())
  611. }else{
  612. if(this.images360.currentPano.pointcloud.hasDepthTex){
  613. //先等待加载完深度图
  614. }else{
  615. waitCloud.push(history)
  616. }
  617. }
  618. }
  619. }else{
  620. waitCloud.push(history)
  621. }
  622. }
  623. }
  624. let maxCloudCount
  625. if(byTex < maxTexCount && waitCloud.length){
  626. maxCloudCount = this.lastFrameChanged ? Common.getBestCount('shelterMaxCloud', 0, 2, 4, 8 /* ,true */ ) : 5;
  627. let waitCloud2 = []
  628. if(maxCloudCount){
  629. for(let i=0; i<waitCloud.length; i++){
  630. let history = waitCloud[i];
  631. if(history.waitCompute.cameraPos){
  632. if(!viewer.mainViewport.view.position.equals(history.waitCompute.cameraPos)){
  633. delete history.waitCompute
  634. //console.log('delete history.waitCompute', history)
  635. continue; //取消计算
  636. }else{
  637. waitCloud2.push(history)
  638. }
  639. }else{
  640. waitCloud2.push(history)
  641. }
  642. }
  643. let list = waitCloud2.map(e=>e.pos3d)
  644. let result = Common.batchHandling.getSlice('shelterByCloud', list, {maxUseCount:maxCloudCount,useEquals:true, stopWhenAllUsed:true} ) //iphonex稳定后大概在7-10。
  645. //list.length>0 && console.log('list',list, maxCloudCount)
  646. result.list.forEach(e=>{
  647. let history = waitCloud2.find(a=>a.pos3d.equals(e))
  648. let ifShelter = !!viewer.inputHandler.ifBlockedByIntersect({pos3d:history.pos3d, margin: Potree.config.shelterMargin , pickWindowSize:3} )
  649. if(history.waitCompute.cameraPos){
  650. history.notAtPano = {cameraPos: history.waitCompute.cameraPos , ifShelter }
  651. }else{
  652. history.panos[this.images360.currentPano.id] = ifShelter
  653. }
  654. history.ifShelter = ifShelter
  655. byCloud++
  656. //console.log('补2', history.pos3d.toArray())
  657. delete history.waitCompute
  658. })
  659. }
  660. }
  661. if(byTex || byCloud){
  662. //console.log('shelterComputed',byTex,byCloud, maxTexCount, maxCloudCount)
  663. Common.intervalTool.isWaiting('shelterComputed', ()=>{
  664. //console.log('shelterComputed update')
  665. this.dispatchEvent('shelterComputed')
  666. },340)
  667. }
  668. }
  669. updateDatasetAt(force){//更新所在数据集
  670. let fun = ()=>{
  671. let currPos = viewer.mainViewport.view.position
  672. var at = this.scene.pointclouds.filter(e=>
  673. (e.visible || e.unvisibleReasons && e.unvisibleReasons.length == 1 && e.unvisibleReasons[0].reason == 'displayMode')
  674. && e.ifContainsPoint(currPos)
  675. )
  676. if(Common.getDifferenceSet(at, this.atDatasets).length){
  677. //console.log('atDatasets', at)
  678. this.atDatasets = at
  679. this.dispatchEvent({type:'pointcloudAtChange',pointclouds:at})
  680. }
  681. force = false
  682. }
  683. if(force)fun()
  684. else Common.intervalTool.isWaiting('atWhichDataset', fun , 300)
  685. }
  686. updatePanosVisibles(currentFloor){//显示当前楼层的所有panos
  687. if(!Potree.settings.ifShowMarker)return
  688. viewer.images360.panos.forEach(pano=>{
  689. let visible = currentFloor && currentFloor.panos.includes(pano)
  690. Potree.Utils.updateVisible(pano, 'buildingChange', visible, 2)
  691. })
  692. } //注:非official的没有获取sitemodel的信息所以不执行楼层判断,marker显示不对是正常的
  693. updateMarkerVisibles(){//限制显示的marker个数,因镜头内marker多的时候可能会卡
  694. if(!Potree.settings.ifShowMarker)return
  695. if(this.mainViewport.camera.type == 'OrthographicCamera'){
  696. viewer.images360.panos.forEach(pano=>{
  697. Potree.Utils.updateVisible(pano.marker, 'limitMarkerShow', true )
  698. })
  699. return
  700. }
  701. const minRadius = 8 * this.images360.zoomLevel, //当视线垂直于marker时的最小可见距离,此范围内可见的pano绝对可见
  702. maxRadius = 50 * this.images360.zoomLevel, //当视线垂直于marker时的最大可见距离,此范围外绝对不可见
  703. hopeCount = browser.isMobile() ? 8 : 15 //期望达到的真实可见的marker数
  704. let sheltered = (pano)=>{
  705. if(/* Potree.settings.displayMode == 'showPanos' && !Potree.Features.EXT_DEPTH.isSupported() && */this.images360.isAtPano() && !this.mainViewport.view.isFlying()){
  706. return !this.images360.currentPano.neighbours.includes(pano) && this.images360.currentPano != pano //起初因不支持EXT_DEPTH时无法用depthTex遮住marker, 后为了减少绘制,都判断
  707. }
  708. }
  709. let panoMap = new Map //先记录想要设置为可见的
  710. let set = ()=>{//最后确定设置
  711. let count = 0
  712. viewer.images360.panos.forEach(pano=>{
  713. let v = panoMap.get(pano).visible
  714. v && count++
  715. Potree.Utils.updateVisible(pano.marker, 'limitMarkerShow', v )
  716. })
  717. //console.log('updateMarkerVisibles marker显示个数', count)
  718. }
  719. let isWithinDis = (pano,maxDis)=>{//是否marker到相机的距离 没有超出可视距离。可视距离考虑上倾斜角,倾斜越大可视距离越短
  720. let camPos = viewer.mainViewport.camera.position
  721. let o = panoMap.get(pano)
  722. o.dis = o.dis || camPos.distanceTo(pano.marker.position)
  723. o.sin = o.sin || Math.sqrt(Math.abs(camPos.z - pano.marker.position.z) / o.dis) //和地面夹角的sin。 按公式是不加Math.sqrt的,但是这样大马路上在贴近地面时算出的个数非常少,所以增大点……
  724. return o.dis < maxDis * o.sin
  725. }
  726. viewer.images360.panos.forEach(pano=>{//minRadius内的记录为可见
  727. let o = {}
  728. panoMap.set(pano, o)
  729. if(pano.visible && !sheltered(pano) && isWithinDis(pano, minRadius)){
  730. o.visible = true;
  731. }
  732. })
  733. //不超过hopeCount的话,可以直接确定设置
  734. if(viewer.images360.panos.filter(pano=> panoMap.get(pano).visible ).length >= hopeCount)return set()
  735. //距离超过maxRadius就绝对不可见
  736. let insideOutCirle = viewer.images360.panos.filter(pano=> pano.visible && !sheltered(pano) && isWithinDis(pano, maxRadius))
  737. if(insideOutCirle.length <= hopeCount){
  738. insideOutCirle.forEach(pano=>panoMap.get(pano).visible = true )
  739. return set()
  740. }
  741. //数量超过hopeCount时,根据距离排序
  742. insideOutCirle.sort((a,b)=>{return panoMap.get(a).dis - panoMap.get(b).dis })
  743. let slice = insideOutCirle.slice(0,hopeCount)
  744. slice.forEach(pano=>panoMap.get(pano).visible = true )
  745. set()
  746. }
  747. /*
  748. findPointcloudsAtFloor(entity){//找当前楼层需要显示哪些数据集。
  749. //数据集的belongToEntity 在这个entity内(否则会出现点击数据集飞过去平面图却不显示)。or 如果数据集有漫游点的话,需要包含>20%的漫游点。 (防止重叠体积很大但其实一个漫游点都不包含)
  750. //重叠体积>50% 或 包含>50%的漫游点
  751. const ratio1 = 0.2, ratio2 = 0.5, ratio3 = 0.95
  752. var lowScores = []
  753. var pointclouds = viewer.scene.pointclouds.filter(e=>{
  754. let score = 0
  755. if(e.belongToEntity && (e.belongToEntity == entity || e.belongToEntity.buildParent == entity)){//条件1 若该数据集挂载到该楼层 或 该数据集挂载到的房间属于该楼层(这样能显示该层所有房间)
  756. return true
  757. }
  758. if(e.panos.length){//条件2
  759. var insidePanos = e.panos.filter(a=>entity.ifContainsPoint(a.position));
  760. let panoCountRatio = insidePanos.length / e.panos.length
  761. if(panoCountRatio > ratio2)return true
  762. if(panoCountRatio < ratio1){
  763. score += panoCountRatio//return false
  764. }
  765. }
  766. //条件3
  767. let volume = entity.intersectPointcloudVolume(e);
  768. let volumeRatio = volume / entity.getVolume(true) //注:hole加入计算
  769. if(volumeRatio > ratio3){ //ratio3要高一些,因为点云bounding可能很大,包含很多无点云的空间。即使整个数据集包含entity都不一定看起来在数据集中。(千万要防止两层楼都显示了)
  770. return true
  771. }else{
  772. score += volumeRatio
  773. }
  774. lowScores.push({score, pointcloud:e})
  775. })
  776. if(pointclouds.length == 0){//从低分项挑一个出来。
  777. lowScores.sort((a,b)=>{return a.score - b.score})
  778. if(lowScores[0].score > 0.4){
  779. pointclouds = [lowScores[0].pointcloud]
  780. }
  781. }
  782. return pointclouds
  783. }
  784. updateCadVisibles(visiClouds, force){
  785. let oldVisi = this.fpVisiDatasets
  786. var visiClouds = this.fpVisiDatasets = visiClouds
  787. if(!force){
  788. var difference = Common.getDifferenceSet(oldVisi , visiClouds)
  789. if(difference.length == 0)return
  790. }
  791. //console.log('visiClouds',visiClouds.map(e=>e.name))
  792. viewer.scene.pointclouds.forEach(pointcloud=>{
  793. var floorplan = viewer.mapViewer.mapLayer.getFloorplan(pointcloud.dataset_id)
  794. var visi = visiClouds.includes(pointcloud)
  795. if(floorplan){
  796. Potree.Utils.updateVisible(floorplan.objectGroup, 'buildingChange', visi)
  797. }
  798. //已经添加了全局的 floorplanLoaded后会updateCadVisibles,这段就删了
  799. })
  800. viewer.mapViewer.mapLayer.needUpdate = true //可能需要更新加载的level程度
  801. viewer.mapViewer.needRender = true //若上句不触发加载也要立即重新绘制
  802. } */
  803. //促使点云加载出最高级别
  804. testPointcloudsMaxLevel(){ //所有点云都无需testMaxNodeLevel 就停止
  805. let camera_changed, count = 0, camera
  806. let test = (e={})=>{
  807. camera_changed = true
  808. camera = e.camera || this.scene.getActiveCamera()
  809. Common.intervalTool.isWaiting('testPointcloudsMaxLevel', ()=>{
  810. if(!camera_changed && count>50 || Potree.settings.displayMode == 'showPanos' )return //只有当camera_changed后才继续循环, 除了最开始几次需要连续加载下
  811. camera_changed = false
  812. count ++;
  813. //console.log('testPointcloudsMaxLevel中',count)
  814. let oldCount = this.testMaxNodeCount
  815. var success = true
  816. viewer.scene.pointclouds.forEach(e=>{
  817. var wait = e.testMaxNodeLevel(camera)
  818. if(wait){
  819. success = false;
  820. }
  821. })
  822. if(!success)return true //没有全部加载完,继续循环
  823. else {
  824. this.removeEventListener('camera_changed',test)
  825. console.log('testPointcloudsMaxLevel结束')
  826. }
  827. }, count<10 ? 250 : 500)
  828. }
  829. this.addEventListener('camera_changed',test)
  830. test()
  831. /* 检验:
  832. viewer.scene.pointclouds.sort((a,b)=>a.nodeMaxLevelPredict.min - b.nodeMaxLevelPredict.min).forEach(e=>console.log(e.nodeMaxLevel, e.nodeMaxLevelPredict.min))
  833. */
  834. }
  835. setPointLevels(){
  836. this.scene.pointclouds.forEach(e=>{
  837. e.setPointLevel()
  838. })
  839. }
  840. onCrash(error){
  841. $(this.renderArea).empty();
  842. if ($(this.renderArea).find('#potree_failpage').length === 0) {
  843. let elFailPage = $(`
  844. <div id="#potree_failpage" class="potree_failpage">
  845. <h1>Potree Encountered An Error </h1>
  846. <p>
  847. This may happen if your browser or graphics card is not supported.
  848. <br>
  849. We recommend to use
  850. <a href="https://www.google.com/chrome/browser" target="_blank" style="color:initial">Chrome</a>
  851. or
  852. <a href="https://www.mozilla.org/" target="_blank">Firefox</a>.
  853. </p>
  854. <p>
  855. Please also visit <a href="http://webglreport.com/" target="_blank">webglreport.com</a> and
  856. check whether your system supports WebGL.
  857. </p>
  858. <p>
  859. If you are already using one of the recommended browsers and WebGL is enabled,
  860. consider filing an issue report at <a href="https://github.com/potree/potree/issues" target="_blank">github</a>,<br>
  861. including your operating system, graphics card, browser and browser version, as well as the
  862. error message below.<br>
  863. Please do not report errors on unsupported browsers.
  864. </p>
  865. <pre id="potree_error_console" style="width: 100%; height: 100%"></pre>
  866. </div>`);
  867. let elErrorMessage = elFailPage.find('#potree_error_console');
  868. elErrorMessage.html(error.stack);
  869. $(this.renderArea).append(elFailPage);
  870. }
  871. throw error;
  872. }
  873. // ------------------------------------------------------------------------------------
  874. // Viewer API
  875. // ------------------------------------------------------------------------------------
  876. setScene (scene) {
  877. if (scene === this.scene) {
  878. return;
  879. }
  880. let oldScene = this.scene;
  881. this.scene = scene;
  882. this.dispatchEvent({
  883. type: 'scene_changed',
  884. oldScene: oldScene,
  885. scene: scene
  886. });
  887. { // Annotations
  888. $('.annotation').detach();
  889. // for(let annotation of this.scene.annotations){
  890. // this.renderArea.appendChild(annotation.domElement[0]);
  891. // }
  892. this.scene.annotations.traverse(annotation => {
  893. this.renderArea.appendChild(annotation.domElement[0]);
  894. });
  895. if (!this.onAnnotationAdded) {
  896. this.onAnnotationAdded = e => {
  897. // console.log("annotation added: " + e.annotation.title);
  898. e.annotation.traverse(node => {
  899. $("#potree_annotation_container").append(node.domElement);
  900. //this.renderArea.appendChild(node.domElement[0]);
  901. node.scene = this.scene;
  902. });
  903. };
  904. }
  905. if (oldScene) {
  906. oldScene.annotations.removeEventListener('annotation_added', this.onAnnotationAdded);
  907. }
  908. this.scene.annotations.addEventListener('annotation_added', this.onAnnotationAdded);
  909. }
  910. };
  911. setControls(controls/* , setSpeed */){
  912. if (controls !== this.controls) {
  913. if (this.controls) {
  914. this.controls.setEnable(false)
  915. //this.inputHandler.removeInputListener(this.controls);
  916. this.controls.moveSpeed = this.moveSpeed; //记录 (因为orbit的radius很大,转为firstPerson时要缩小)
  917. }
  918. this.controls = controls;
  919. controls.moveSpeed && this.setMoveSpeed(controls.moveSpeed) //add
  920. this.controls.setEnable(true)
  921. //this.inputHandler.addInputListener(this.controls);
  922. }
  923. }
  924. getControls () {
  925. if(this.renderer.xr.isPresenting){
  926. return this.vrControls;
  927. }else{
  928. return this.controls;
  929. }
  930. }
  931. getMinNodeSize () {
  932. return this.minNodeSize;
  933. };
  934. setMinNodeSize (value) {
  935. if (this.minNodeSize !== value) {
  936. this.minNodeSize = value;
  937. this.dispatchEvent({'type': 'minnodesize_changed', 'viewer': this});
  938. }
  939. };
  940. getBackground () {
  941. return this.background;
  942. }
  943. setBackground(bg, src){
  944. /* if (this.background === bg ) {
  945. return;
  946. } */
  947. if(bg === "skybox"){
  948. if(!src)src = Potree.resourcePath+'/textures/skybox/xingkong.jpg'
  949. this.skybox = Utils.loadSkybox(src, this.skybox);
  950. }
  951. this.background = bg;
  952. this.backgroundOpacity = 1//add
  953. this.dispatchEvent({'type': 'background_changed', 'viewer': this});
  954. }
  955. setDescription (value) {
  956. this.description = value;
  957. $('#potree_description').html(value);
  958. //$('#potree_description').text(value);
  959. }
  960. getDescription(){
  961. return this.description;
  962. }
  963. setShowBoundingBox (value) {
  964. if (this.showBoundingBox !== value) {
  965. this.showBoundingBox = value;
  966. this.dispatchEvent({'type': 'show_boundingbox_changed', 'viewer': this});
  967. }
  968. };
  969. getShowBoundingBox () {
  970. return this.showBoundingBox;
  971. };
  972. setMoveSpeed (value) {
  973. if (this.getMoveSpeed() !== value) {
  974. this.mainViewport.setMoveSpeed(value)
  975. this.dispatchEvent({'type': 'move_speed_changed', 'viewer': this, 'speed': value});
  976. }
  977. };
  978. getMoveSpeed () {
  979. return this.mainViewport.moveSpeed;
  980. };
  981. setWeightClassification (w) {
  982. for (let i = 0; i < this.scene.pointclouds.length; i++) {
  983. this.scene.pointclouds[i].material.weightClassification = w;
  984. this.dispatchEvent({'type': 'attribute_weights_changed' + i, 'viewer': this});
  985. }
  986. };
  987. setFreeze (value) {
  988. value = Boolean(value);
  989. if (this.freeze !== value) {
  990. this.freeze = value;
  991. this.dispatchEvent({'type': 'freeze_changed', 'viewer': this});
  992. }
  993. };
  994. getFreeze () {
  995. return this.freeze;
  996. };
  997. setElevationGradientRepeat(value){
  998. if(this.elevationGradientRepeat !== value){
  999. this.elevationGradientRepeat = value;
  1000. this.dispatchEvent({
  1001. type: "elevation_gradient_repeat_changed",
  1002. viewer: this});
  1003. }
  1004. }
  1005. setPointBudget (value) { //pointBudget: 每次刷新显示点数量的最大值。 缓存中的点数量也跟此有关,但大于这个数值。
  1006. if (Potree.pointBudget !== value) {
  1007. Potree.pointBudget = parseInt(value);
  1008. this.dispatchEvent({'type': 'point_budget_changed', 'viewer': this});
  1009. }
  1010. };
  1011. getPointBudget () {
  1012. return Potree.pointBudget;
  1013. };
  1014. setShowAnnotations (value) {
  1015. if (this.showAnnotations !== value) {
  1016. this.showAnnotations = value;
  1017. this.dispatchEvent({'type': 'show_annotations_changed', 'viewer': this});
  1018. }
  1019. }
  1020. getShowAnnotations () {
  1021. return this.showAnnotations;
  1022. }
  1023. setDEMCollisionsEnabled(value){
  1024. if(this.useDEMCollisions !== value){
  1025. this.useDEMCollisions = value;
  1026. this.dispatchEvent({'type': 'use_demcollisions_changed', 'viewer': this});
  1027. };
  1028. };
  1029. getDEMCollisionsEnabled () {
  1030. return this.useDEMCollisions;
  1031. };
  1032. setEDLEnabled (value) {
  1033. value = Boolean(value) && Features.SHADER_EDL.isSupported();
  1034. if (this.useEDL !== value) {
  1035. this.useEDL = value;
  1036. this.dispatchEvent({'type': 'use_edl_changed', 'viewer': this});
  1037. this.dispatchEvent('pointcloud_changed')
  1038. }
  1039. };
  1040. getEDLEnabled () {
  1041. return this.useEDL;
  1042. };
  1043. setEDLRadius (value) {
  1044. if (this.edlRadius !== value) {
  1045. this.edlRadius = value;
  1046. this.dispatchEvent({'type': 'edl_radius_changed', 'viewer': this});
  1047. this.dispatchEvent('pointcloud_changed')
  1048. }
  1049. };
  1050. getEDLRadius () {
  1051. return this.edlRadius;
  1052. };
  1053. setEDLStrength (value) {
  1054. if (this.edlStrength !== value) {
  1055. this.edlStrength = value;
  1056. this.dispatchEvent({'type': 'edl_strength_changed', 'viewer': this});
  1057. this.dispatchEvent('pointcloud_changed')
  1058. }
  1059. };
  1060. getEDLStrength () {
  1061. return this.edlStrength;
  1062. };
  1063. setEDLOpacity (value) {
  1064. if (this.edlOpacity !== value) {
  1065. this.edlOpacity = value;
  1066. this.dispatchEvent({'type': 'edl_opacity_changed', 'viewer': this});
  1067. this.dispatchEvent('pointcloud_changed')
  1068. }
  1069. };
  1070. getEDLOpacity () {
  1071. return this.edlOpacity;
  1072. };
  1073. setFOV (value) {
  1074. if (this.fov !== value) {
  1075. let oldFov = this.fov
  1076. this.fov = value;
  1077. this.scene.cameraP.fov = this.fov; //add
  1078. this.scene.cameraP.updateProjectionMatrix() //add
  1079. this.dispatchEvent({'type': 'fov_changed', 'viewer': this, oldFov, fov:this.fov});
  1080. }
  1081. };
  1082. getFOV () {
  1083. return this.fov;
  1084. };
  1085. disableAnnotations () {
  1086. this.scene.annotations.traverse(annotation => {
  1087. annotation.domElement.css('pointer-events', 'none');
  1088. // return annotation.visible;
  1089. });
  1090. };
  1091. enableAnnotations () {
  1092. this.scene.annotations.traverse(annotation => {
  1093. annotation.domElement.css('pointer-events', 'auto');
  1094. // return annotation.visible;
  1095. });
  1096. }
  1097. setClassifications(classifications){
  1098. this.classifications = classifications;
  1099. this.dispatchEvent({'type': 'classifications_changed', 'viewer': this});
  1100. }
  1101. setClassificationVisibility (key, value) {
  1102. if (!this.classifications[key]) {
  1103. this.classifications[key] = {visible: value, name: 'no name'};
  1104. this.dispatchEvent({'type': 'classification_visibility_changed', 'viewer': this});
  1105. } else if (this.classifications[key].visible !== value) {
  1106. this.classifications[key].visible = value;
  1107. this.dispatchEvent({'type': 'classification_visibility_changed', 'viewer': this});
  1108. }
  1109. }
  1110. toggleAllClassificationsVisibility(){
  1111. let numVisible = 0;
  1112. let numItems = 0;
  1113. for(const key of Object.keys(this.classifications)){
  1114. if(this.classifications[key].visible){
  1115. numVisible++;
  1116. }
  1117. numItems++;
  1118. }
  1119. let visible = true;
  1120. if(numVisible === numItems){
  1121. visible = false;
  1122. }
  1123. let somethingChanged = false;
  1124. for(const key of Object.keys(this.classifications)){
  1125. if(this.classifications[key].visible !== visible){
  1126. this.classifications[key].visible = visible;
  1127. somethingChanged = true;
  1128. }
  1129. }
  1130. if(somethingChanged){
  1131. this.dispatchEvent({'type': 'classification_visibility_changed', 'viewer': this});
  1132. }
  1133. }
  1134. setFilterReturnNumberRange(from, to){
  1135. this.filterReturnNumberRange = [from, to];
  1136. this.dispatchEvent({'type': 'filter_return_number_range_changed', 'viewer': this});
  1137. }
  1138. setFilterNumberOfReturnsRange(from, to){
  1139. this.filterNumberOfReturnsRange = [from, to];
  1140. this.dispatchEvent({'type': 'filter_number_of_returns_range_changed', 'viewer': this});
  1141. }
  1142. setFilterGPSTimeRange(from, to){
  1143. this.filterGPSTimeRange = [from, to];
  1144. this.dispatchEvent({'type': 'filter_gps_time_range_changed', 'viewer': this});
  1145. }
  1146. setFilterPointSourceIDRange(from, to){
  1147. this.filterPointSourceIDRange = [from, to]
  1148. this.dispatchEvent({'type': 'filter_point_source_id_range_changed', 'viewer': this});
  1149. }
  1150. setLengthUnit (value) {
  1151. switch (value) {
  1152. case 'm':
  1153. this.lengthUnit = LengthUnits.METER;
  1154. this.lengthUnitDisplay = LengthUnits.METER;
  1155. break;
  1156. case 'ft':
  1157. this.lengthUnit = LengthUnits.FEET;
  1158. this.lengthUnitDisplay = LengthUnits.FEET;
  1159. break;
  1160. case 'in':
  1161. this.lengthUnit = LengthUnits.INCH;
  1162. this.lengthUnitDisplay = LengthUnits.INCH;
  1163. break;
  1164. }
  1165. this.dispatchEvent({ 'type': 'length_unit_changed', 'viewer': this, value: value});
  1166. };
  1167. setLengthUnitAndDisplayUnit(lengthUnitValue, lengthUnitDisplayValue) {
  1168. switch (lengthUnitValue) {
  1169. case 'm':
  1170. this.lengthUnit = LengthUnits.METER;
  1171. break;
  1172. case 'ft':
  1173. this.lengthUnit = LengthUnits.FEET;
  1174. break;
  1175. case 'in':
  1176. this.lengthUnit = LengthUnits.INCH;
  1177. break;
  1178. }
  1179. switch (lengthUnitDisplayValue) {
  1180. case 'm':
  1181. this.lengthUnitDisplay = LengthUnits.METER;
  1182. break;
  1183. case 'ft':
  1184. this.lengthUnitDisplay = LengthUnits.FEET;
  1185. break;
  1186. case 'in':
  1187. this.lengthUnitDisplay = LengthUnits.INCH;
  1188. break;
  1189. }
  1190. this.dispatchEvent({ 'type': 'length_unit_changed', 'viewer': this, value: lengthUnitValue });
  1191. };
  1192. zoomTo(node, factor, animationDuration = 0){
  1193. let view = this.scene.view;
  1194. let camera = this.scene.cameraP.clone();
  1195. camera.rotation.copy(this.scene.cameraP.rotation);
  1196. camera.rotation.order = "ZXY";
  1197. camera.rotation.x = Math.PI / 2 + view.pitch;
  1198. camera.rotation.z = view.yaw;
  1199. camera.updateMatrix();
  1200. camera.updateMatrixWorld();
  1201. camera.zoomTo(node, factor);
  1202. let bs;
  1203. if (node.boundingSphere) {
  1204. bs = node.boundingSphere;
  1205. } else if (node.geometry && node.geometry.boundingSphere) {
  1206. bs = node.geometry.boundingSphere;
  1207. } else {
  1208. bs = node.boundingBox.getBoundingSphere(new THREE.Sphere());
  1209. }
  1210. bs = bs.clone().applyMatrix4(node.matrixWorld);
  1211. let startPosition = view.position.clone();
  1212. let endPosition = camera.position.clone();
  1213. let startTarget = view.getPivot();
  1214. let endTarget = bs.center;
  1215. let startRadius = view.radius;
  1216. let endRadius = endPosition.distanceTo(endTarget);
  1217. let easing = TWEEN.Easing.Quartic.Out;
  1218. { // animate camera position
  1219. let pos = startPosition.clone();
  1220. let tween = new TWEEN.Tween(pos).to(endPosition, animationDuration);
  1221. tween.easing(easing);
  1222. tween.onUpdate(() => {
  1223. view.position.copy(pos);
  1224. });
  1225. tween.start();
  1226. }
  1227. { // animate camera target
  1228. let target = startTarget.clone();
  1229. let tween = new TWEEN.Tween(target).to(endTarget, animationDuration);
  1230. tween.easing(easing);
  1231. tween.onUpdate(() => {
  1232. view.lookAt(target);
  1233. });
  1234. tween.onComplete(() => {
  1235. view.lookAt(target);
  1236. this.dispatchEvent({type: 'focusing_finished', target: this});
  1237. });
  1238. this.dispatchEvent({type: 'focusing_started', target: this});
  1239. tween.start();
  1240. }
  1241. };
  1242. moveToGpsTimeVicinity(time){
  1243. const result = Potree.Utils.findClosestGpsTime(time, viewer);
  1244. const box = result.node.pointcloud.deepestNodeAt(result.position).getBoundingBox();
  1245. const diameter = box.min.distanceTo(box.max);
  1246. const camera = this.scene.getActiveCamera();
  1247. const offset = camera.getWorldDirection(new THREE.Vector3()).multiplyScalar(diameter);
  1248. const newCamPos = result.position.clone().sub(offset);
  1249. this.scene.view.position.copy(newCamPos);
  1250. this.scene.view.lookAt(result.position);
  1251. }
  1252. showAbout () {
  1253. $(function () {
  1254. $('#about-panel').dialog();
  1255. });
  1256. };
  1257. getGpsTimeExtent(){
  1258. const range = [Infinity, -Infinity];
  1259. for(const pointcloud of this.scene.pointclouds){
  1260. const attributes = pointcloud.pcoGeometry.pointAttributes.attributes;
  1261. const aGpsTime = attributes.find(a => a.name === "gps-time");
  1262. if(aGpsTime){
  1263. range[0] = Math.min(range[0], aGpsTime.range[0]);
  1264. range[1] = Math.max(range[1], aGpsTime.range[1]);
  1265. }
  1266. }
  1267. return range;
  1268. }
  1269. fitToScreen (factor = 1, animationDuration = 0) {
  1270. let box = this.getBoundingBox(this.scene.pointclouds);
  1271. let node = new THREE.Object3D();
  1272. node.boundingBox = box;
  1273. this.zoomTo(node, factor, animationDuration);
  1274. this.controls.stop();
  1275. };
  1276. /* toggleNavigationCube() {
  1277. this.navigationCube.visible = !this.navigationCube.visible;
  1278. } */
  1279. /* setView(pos, view) {
  1280. if(!pos) return;
  1281. switch(pos) {
  1282. case "F":
  1283. this.setFrontView(view);
  1284. break;
  1285. case "B":
  1286. this.setBackView(view);
  1287. break;
  1288. case "L":
  1289. this.setLeftView(view);
  1290. break;
  1291. case "R":
  1292. this.setRightView(view);
  1293. break;
  1294. case "U":
  1295. this.setTopView(view);
  1296. break;
  1297. case "D":
  1298. this.setBottomView(view);
  1299. break;
  1300. }
  1301. } */
  1302. setTopView(view, dur){
  1303. view = view || this.scene.view
  1304. view.setCubeView("top")
  1305. this.fitToScreen(1, dur);
  1306. };
  1307. setBottomView(view, dur){
  1308. view = view || this.scene.view
  1309. view.yaw = -Math.PI;
  1310. view.pitch = Math.PI / 2;
  1311. this.fitToScreen(1, dur);
  1312. };
  1313. setFrontView(view, dur){
  1314. view = view || this.scene.view
  1315. view.yaw = 0;
  1316. view.pitch = 0;
  1317. this.fitToScreen(1, dur);
  1318. };
  1319. setBackView(view, dur){
  1320. view = view || this.scene.view
  1321. view.yaw = Math.PI;
  1322. view.pitch = 0;
  1323. this.fitToScreen(1, dur);
  1324. };
  1325. setLeftView(view, dur){
  1326. view = view || this.scene.view
  1327. view.yaw = -Math.PI / 2;
  1328. view.pitch = 0;
  1329. this.fitToScreen(1, dur);
  1330. };
  1331. setRightView (view, dur) {
  1332. view = view || this.scene.view
  1333. view.yaw = Math.PI / 2;
  1334. view.pitch = 0;
  1335. this.fitToScreen();
  1336. };
  1337. flipYZ () {
  1338. this.isFlipYZ = !this.isFlipYZ;
  1339. // TODO flipyz
  1340. console.log('TODO');
  1341. }
  1342. setCameraMode(mode){
  1343. this.scene.cameraMode = mode;
  1344. for(let pointcloud of this.scene.pointclouds) {
  1345. pointcloud.material.useOrthographicCamera = mode == CameraMode.ORTHOGRAPHIC;
  1346. }
  1347. this.updateScreenSize({forceUpdateSize:true})//reset camera.left and projectionMatrix
  1348. }
  1349. getProjection(){
  1350. const pointcloud = this.scene.pointclouds[0];
  1351. if(pointcloud){
  1352. return pointcloud.projection;
  1353. }else{
  1354. return null;
  1355. }
  1356. }
  1357. async loadProject(url,done){
  1358. const response = await fetch(url);
  1359. if(response.ok){
  1360. const text = await response.text();
  1361. const json = JSON5.parse(text);
  1362. // const json = JSON.parse(text);
  1363. if(json.type === "Potree"){
  1364. Potree.loadProject(viewer, json, done);
  1365. }
  1366. }else{
  1367. console.warn("未能加载:"+url )
  1368. }
  1369. }
  1370. saveProject(){
  1371. return Potree.saveProject(this);
  1372. }
  1373. loadSettingsFromURL(){
  1374. if(Utils.getParameterByName("pointSize")){
  1375. this.setPointSize(parseFloat(Utils.getParameterByName("pointSize")));
  1376. }
  1377. if(Utils.getParameterByName("FOV")){
  1378. this.setFOV(parseFloat(Utils.getParameterByName("FOV")));
  1379. }
  1380. if(Utils.getParameterByName("opacity")){
  1381. this.setOpacity(parseFloat(Utils.getParameterByName("opacity")));
  1382. }
  1383. if(Utils.getParameterByName("edlEnabled")){
  1384. let enabled = Utils.getParameterByName("edlEnabled") === "true";
  1385. this.setEDLEnabled(enabled);
  1386. }
  1387. if (Utils.getParameterByName('edlRadius')) {
  1388. this.setEDLRadius(parseFloat(Utils.getParameterByName('edlRadius')));
  1389. }
  1390. if (Utils.getParameterByName('edlStrength')) {
  1391. this.setEDLStrength(parseFloat(Utils.getParameterByName('edlStrength')));
  1392. }
  1393. if (Utils.getParameterByName('pointBudget')) {
  1394. this.setPointBudget(parseFloat(Utils.getParameterByName('pointBudget')));
  1395. }
  1396. if (Utils.getParameterByName('showBoundingBox')) {
  1397. let enabled = Utils.getParameterByName('showBoundingBox') === 'true';
  1398. if (enabled) {
  1399. this.setShowBoundingBox(true);
  1400. } else {
  1401. this.setShowBoundingBox(false);
  1402. }
  1403. }
  1404. if (Utils.getParameterByName('material')) {
  1405. let material = Utils.getParameterByName('material');
  1406. this.setMaterial(material);
  1407. }
  1408. if (Utils.getParameterByName('pointSizing')) {
  1409. let sizing = Utils.getParameterByName('pointSizing');
  1410. this.setPointSizing(sizing);
  1411. }
  1412. if (Utils.getParameterByName('quality')) {
  1413. let quality = Utils.getParameterByName('quality');
  1414. this.setQuality(quality);
  1415. }
  1416. if (Utils.getParameterByName('position')) {
  1417. let value = Utils.getParameterByName('position');
  1418. value = value.replace('[', '').replace(']', '');
  1419. let tokens = value.split(';');
  1420. let x = parseFloat(tokens[0]);
  1421. let y = parseFloat(tokens[1]);
  1422. let z = parseFloat(tokens[2]);
  1423. this.scene.view.position.set(x, y, z);
  1424. }
  1425. if (Utils.getParameterByName('target')) {
  1426. let value = Utils.getParameterByName('target');
  1427. value = value.replace('[', '').replace(']', '');
  1428. let tokens = value.split(';');
  1429. let x = parseFloat(tokens[0]);
  1430. let y = parseFloat(tokens[1]);
  1431. let z = parseFloat(tokens[2]);
  1432. this.scene.view.lookAt(new THREE.Vector3(x, y, z));
  1433. }
  1434. if (Utils.getParameterByName('background')) {
  1435. let value = Utils.getParameterByName('background');
  1436. this.setBackground(value);
  1437. }
  1438. // if(Utils.getParameterByName("elevationRange")){
  1439. // let value = Utils.getParameterByName("elevationRange");
  1440. // value = value.replace("[", "").replace("]", "");
  1441. // let tokens = value.split(";");
  1442. // let x = parseFloat(tokens[0]);
  1443. // let y = parseFloat(tokens[1]);
  1444. //
  1445. // this.setElevationRange(x, y);
  1446. // //this.scene.view.target.set(x, y, z);
  1447. // }
  1448. };
  1449. // ------------------------------------------------------------------------------------
  1450. // Viewer Internals
  1451. // ------------------------------------------------------------------------------------
  1452. createControls () {
  1453. { // create FIRST PERSON CONTROLS
  1454. this.fpControls = new FirstPersonControls(this, this.mainViewport);
  1455. this.fpControls.enabled = false;
  1456. this.fpControls.addEventListener('start', this.disableAnnotations.bind(this));
  1457. this.fpControls.addEventListener('end', this.enableAnnotations.bind(this));
  1458. /* this.addEventListener("loadPointCloudDone", ()=>{
  1459. let boundPlane = new THREE.Box3()
  1460. boundPlane.expandByPoint(this.bound.boundingBox.min.clone())//最低高度为bound的最低
  1461. boundPlane.expandByPoint(this.bound.boundingBox.max.clone().setZ(this.bound.center.z))//最高高度为bound的中心高度
  1462. FirstPersonControls.boundPlane = boundPlane
  1463. FirstPersonControls.standardSpeed = THREE.Math.clamp( Math.sqrt(this.bound.boundSize.length() )/ 100 , 0.02,0.5); //在这个boundPlane中的速度
  1464. }) */
  1465. }
  1466. // { // create GEO CONTROLS
  1467. // this.geoControls = new GeoControls(this.scene.camera, this.renderer.domElement);
  1468. // this.geoControls.enabled = false;
  1469. // this.geoControls.addEventListener("start", this.disableAnnotations.bind(this));
  1470. // this.geoControls.addEventListener("end", this.enableAnnotations.bind(this));
  1471. // this.geoControls.addEventListener("move_speed_changed", (event) => {
  1472. // this.setMoveSpeed(this.geoControls.moveSpeed);
  1473. // });
  1474. // }
  1475. { // create ORBIT CONTROLS
  1476. this.orbitControls = new OrbitControls(this);
  1477. this.orbitControls.enabled = false;
  1478. this.orbitControls.addEventListener('start', this.disableAnnotations.bind(this));
  1479. this.orbitControls.addEventListener('end', this.enableAnnotations.bind(this));
  1480. }
  1481. /* { // create EARTH CONTROLS
  1482. this.earthControls = new EarthControls(this);
  1483. this.earthControls.enabled = false;
  1484. this.earthControls.addEventListener('start', this.disableAnnotations.bind(this));
  1485. this.earthControls.addEventListener('end', this.enableAnnotations.bind(this));
  1486. }
  1487. { // create DEVICE ORIENTATION CONTROLS
  1488. this.deviceControls = new DeviceOrientationControls(this);
  1489. this.deviceControls.enabled = false;
  1490. this.deviceControls.addEventListener('start', this.disableAnnotations.bind(this));
  1491. this.deviceControls.addEventListener('end', this.enableAnnotations.bind(this));
  1492. } */
  1493. /* { // create VR CONTROLS
  1494. this.vrControls = new VRControls(this);
  1495. this.vrControls.enabled = false;
  1496. this.vrControls.addEventListener('start', this.disableAnnotations.bind(this));
  1497. this.vrControls.addEventListener('end', this.enableAnnotations.bind(this));
  1498. } */
  1499. };
  1500. toggleSidebar () {
  1501. let renderArea = $('#potree_render_area');
  1502. let isVisible = renderArea.css('left') !== '0px';
  1503. if (isVisible) {
  1504. renderArea.css('left', '0px');
  1505. } else {
  1506. renderArea.css('left', '300px');
  1507. }
  1508. };
  1509. toggleMap () {
  1510. // let map = $('#potree_map');
  1511. // map.toggle(100);
  1512. if (this.mapView) {
  1513. this.mapView.toggle();
  1514. }
  1515. };
  1516. onGUILoaded(callback){
  1517. if(this.guiLoaded){
  1518. callback();
  1519. }else{
  1520. this.guiLoadTasks.push(callback);
  1521. }
  1522. }
  1523. promiseGuiLoaded(){
  1524. return new Promise( resolve => {
  1525. if(this.guiLoaded){
  1526. resolve();
  1527. }else{
  1528. this.guiLoadTasks.push(resolve);
  1529. }
  1530. });
  1531. }
  1532. loadGUI(callback){
  1533. if(callback){
  1534. this.onGUILoaded(callback);
  1535. }
  1536. let viewer = this;
  1537. let sidebarContainer = $('#potree_sidebar_container');
  1538. sidebarContainer.load(new URL(Potree.scriptPath + '/' + (Potree.settings.sidebar || 'sidebar1.html')).href, () => {
  1539. sidebarContainer.css('width', '300px');
  1540. sidebarContainer.css('height', '100%');
  1541. let imgMenuToggle = document.createElement('img');
  1542. imgMenuToggle.src = new URL(Potree.resourcePath + '/icons/menu_button.svg').href;
  1543. imgMenuToggle.onclick = this.toggleSidebar;
  1544. imgMenuToggle.classList.add('potree_menu_toggle');
  1545. let imgMapToggle = document.createElement('img');
  1546. imgMapToggle.src = new URL(Potree.resourcePath + '/icons/map_icon.png').href;
  1547. imgMapToggle.style.display = 'none';
  1548. imgMapToggle.onclick = e => { this.toggleMap(); };
  1549. imgMapToggle.id = 'potree_map_toggle';
  1550. let elButtons = $("#potree_quick_buttons").get(0);
  1551. elButtons.append(imgMenuToggle);
  1552. elButtons.append(imgMapToggle);
  1553. VRButton.createButton(this.renderer).then(vrButton => {
  1554. if(vrButton == null){
  1555. console.log("VR not supported or active.");
  1556. return;
  1557. }
  1558. this.renderer.xr.enabled = true;
  1559. let element = vrButton.element;
  1560. element.style.position = "";
  1561. element.style.bottom = "";
  1562. element.style.left = "";
  1563. element.style.margin = "4px";
  1564. element.style.fontSize = "100%";
  1565. element.style.width = "2.5em";
  1566. element.style.height = "2.5em";
  1567. element.style.padding = "0";
  1568. element.style.textShadow = "black 2px 2px 2px";
  1569. element.style.display = "block";
  1570. elButtons.append(element);
  1571. vrButton.onStart(() => {
  1572. this.dispatchEvent({type: "vr_start"});
  1573. });
  1574. vrButton.onEnd(() => {
  1575. this.dispatchEvent({type: "vr_end"});
  1576. });
  1577. });
  1578. /* this.mapView = new MapView(this);
  1579. this.mapView.init(); */
  1580. i18n.init({
  1581. lng: 'en',
  1582. resGetPath: Potree.resourcePath + '/lang/__lng__/__ns__.json',
  1583. preload: ['en', 'fr', 'de', 'jp', 'se', 'es', 'zh'],
  1584. getAsync: true,
  1585. debug: false
  1586. }, function (t) {
  1587. // Start translation once everything is loaded
  1588. $('body').i18n();
  1589. });
  1590. $(() => {
  1591. //initSidebar(this);
  1592. let sidebar = new Sidebar(this);
  1593. sidebar.init();
  1594. this.sidebar = sidebar;
  1595. //if (callback) {
  1596. // $(callback);
  1597. //}
  1598. let elProfile = $('<div>').load(new URL(Potree.scriptPath + '/profile.html').href, () => {
  1599. $(document.body).append(elProfile.children());
  1600. this.profileWindow = new ProfileWindow(this);
  1601. this.profileWindowController = new ProfileWindowController(this);
  1602. $('#profile_window').draggable({
  1603. handle: $('#profile_titlebar'),
  1604. containment: $(document.body)
  1605. });
  1606. $('#profile_window').resizable({
  1607. containment: $(document.body),
  1608. handles: 'n, e, s, w'
  1609. });
  1610. $(() => {
  1611. this.guiLoaded = true;
  1612. for(let task of this.guiLoadTasks){
  1613. task();
  1614. }
  1615. });
  1616. });
  1617. });
  1618. });
  1619. return this.promiseGuiLoaded();
  1620. }
  1621. setLanguage (lang) {
  1622. i18n.setLng(lang);
  1623. $('body').i18n();
  1624. }
  1625. setServer (server) {
  1626. this.server = server;
  1627. }
  1628. initDragAndDrop(){
  1629. function allowDrag(e) {
  1630. e.dataTransfer.dropEffect = 'copy';
  1631. e.preventDefault();
  1632. }
  1633. let dropHandler = async (event) => {
  1634. console.log(event);
  1635. event.preventDefault();
  1636. for(const item of event.dataTransfer.items){
  1637. console.log(item);
  1638. if(item.kind !== "file"){
  1639. continue;
  1640. }
  1641. const file = item.getAsFile();
  1642. const isJson = file.name.toLowerCase().endsWith(".json");
  1643. const isGeoPackage = file.name.toLowerCase().endsWith(".gpkg");
  1644. if(isJson){
  1645. try{
  1646. const text = await file.text();
  1647. const json = JSON.parse(text);
  1648. if(json.type === "Potree"){
  1649. Potree.loadProject(viewer, json);
  1650. }
  1651. }catch(e){
  1652. console.error("failed to parse the dropped file as JSON");
  1653. console.error(e);
  1654. }
  1655. }else if(isGeoPackage){
  1656. const hasPointcloud = viewer.scene.pointclouds.length > 0;
  1657. if(!hasPointcloud){
  1658. let msg = "At least one point cloud is needed that specifies the ";
  1659. msg += "coordinate reference system before loading vector data.";
  1660. console.error(msg);
  1661. }else{
  1662. proj4.defs("WGS84", "+proj=longlat +ellps=WGS84 +datum=WGS84 +no_defs");
  1663. proj4.defs("pointcloud", this.getProjection());
  1664. let transform = proj4("WGS84", "pointcloud");
  1665. const buffer = await file.arrayBuffer();
  1666. const params = {
  1667. transform: transform,
  1668. source: file.name,
  1669. };
  1670. const geo = await Potree.GeoPackageLoader.loadBuffer(buffer, params);
  1671. viewer.scene.addGeopackage(geo);
  1672. }
  1673. }
  1674. }
  1675. };
  1676. $("body")[0].addEventListener("dragenter", allowDrag);
  1677. $("body")[0].addEventListener("dragover", allowDrag);
  1678. $("body")[0].addEventListener("drop", dropHandler);
  1679. }
  1680. updateAnnotations () {
  1681. if(!this.visibleAnnotations){
  1682. this.visibleAnnotations = new Set();
  1683. }
  1684. this.scene.annotations.updateBounds();
  1685. this.scene.cameraP.updateMatrixWorld();
  1686. this.scene.cameraO.updateMatrixWorld();
  1687. let distances = [];
  1688. let renderAreaSize = this.renderer.getSize(new THREE.Vector2());
  1689. let viewer = this;
  1690. let visibleNow = [];
  1691. this.scene.annotations.traverse(annotation => {
  1692. if (annotation === this.scene.annotations) {
  1693. return true;
  1694. }
  1695. if (!annotation.visible) {
  1696. return false;
  1697. }
  1698. annotation.scene = this.scene;
  1699. let element = annotation.domElement;
  1700. let position = annotation.position.clone();
  1701. position.add(annotation.offset);
  1702. if (!position) {
  1703. position = annotation.boundingBox.getCenter(new THREE.Vector3());
  1704. }
  1705. let distance = viewer.scene.cameraP.position.distanceTo(position);
  1706. let radius = annotation.boundingBox.getBoundingSphere(new THREE.Sphere()).radius;
  1707. let screenPos = new THREE.Vector3();
  1708. let screenSize = 0;
  1709. {
  1710. // SCREEN POS
  1711. screenPos.copy(position).project(this.scene.getActiveCamera());
  1712. screenPos.x = renderAreaSize.x * (screenPos.x + 1) / 2;
  1713. screenPos.y = renderAreaSize.y * (1 - (screenPos.y + 1) / 2);
  1714. // SCREEN SIZE
  1715. if(viewer.scene.cameraMode == CameraMode.PERSPECTIVE) {
  1716. let fov = Math.PI * viewer.scene.cameraP.fov / 180;
  1717. let slope = Math.tan(fov / 2.0);
  1718. let projFactor = 0.5 * renderAreaSize.y / (slope * distance);
  1719. screenSize = radius * projFactor;
  1720. } else {
  1721. screenSize = Utils.projectedRadiusOrtho(radius, viewer.scene.cameraO.projectionMatrix, renderAreaSize.x, renderAreaSize.y);
  1722. }
  1723. }
  1724. element.css("left", screenPos.x + "px");
  1725. element.css("top", screenPos.y + "px");
  1726. //element.css("display", "block");
  1727. let zIndex = 10000000 - distance * (10000000 / this.scene.cameraP.far);
  1728. if(annotation.descriptionVisible){
  1729. zIndex += 10000000;
  1730. }
  1731. element.css("z-index", parseInt(zIndex));
  1732. if(annotation.children.length > 0){
  1733. let expand = screenSize > annotation.collapseThreshold || annotation.boundingBox.containsPoint(this.scene.getActiveCamera().position);
  1734. annotation.expand = expand;
  1735. if (!expand) {
  1736. //annotation.display = (screenPos.z >= -1 && screenPos.z <= 1);
  1737. let inFrustum = (screenPos.z >= -1 && screenPos.z <= 1);
  1738. if(inFrustum){
  1739. visibleNow.push(annotation);
  1740. }
  1741. }
  1742. return expand;
  1743. } else {
  1744. //annotation.display = (screenPos.z >= -1 && screenPos.z <= 1);
  1745. let inFrustum = (screenPos.z >= -1 && screenPos.z <= 1);
  1746. if(inFrustum){
  1747. visibleNow.push(annotation);
  1748. }
  1749. }
  1750. });
  1751. let notVisibleAnymore = new Set(this.visibleAnnotations);
  1752. for(let annotation of visibleNow){
  1753. annotation.display = true;
  1754. notVisibleAnymore.delete(annotation);
  1755. }
  1756. this.visibleAnnotations = visibleNow;
  1757. for(let annotation of notVisibleAnymore){
  1758. annotation.display = false;
  1759. }
  1760. }
  1761. updateMaterialDefaults(pointcloud){
  1762. // PROBLEM STATEMENT:
  1763. // * [min, max] of intensity, source id, etc. are computed as point clouds are loaded
  1764. // * the point cloud material won't know the range it should use until some data is loaded
  1765. // * users can modify the range at runtime, but sensible default ranges should be
  1766. // applied even if no GUI is present
  1767. // * display ranges shouldn't suddenly change even if the actual range changes over time.
  1768. // e.g. the root node has intensity range [1, 478]. One of the descendants increases range to
  1769. // [0, 2047]. We should not automatically change to the new range because that would result
  1770. // in sudden and drastic changes of brightness. We should adjust the min/max of the sidebar slider.
  1771. const material = pointcloud.material;
  1772. const attIntensity = pointcloud.getAttribute("intensity");
  1773. if(attIntensity != null && material.intensityRange[0] === Infinity){
  1774. material.intensityRange = [...attIntensity.range];
  1775. }
  1776. // const attIntensity = pointcloud.getAttribute("intensity");
  1777. // if(attIntensity && material.intensityRange[0] === Infinity){
  1778. // material.intensityRange = [...attIntensity.range];
  1779. // }
  1780. // let attributes = pointcloud.getAttributes();
  1781. // for(let attribute of attributes.attributes){
  1782. // if(attribute.range){
  1783. // let range = [...attribute.range];
  1784. // material.computedRange.set(attribute.name, range);
  1785. // //material.setRange(attribute.name, range);
  1786. // }
  1787. // }
  1788. }
  1789. update(delta, timestamp){
  1790. viewer.addTimeMark('update','start')
  1791. TWEEN.update(timestamp);
  1792. transitions.update(delta);//写在开头,因为这时候最为固定,计时准确
  1793. this.dispatchEvent({
  1794. type: 'update_start',
  1795. delta: delta,
  1796. timestamp: timestamp});
  1797. this.updateScreenSize() //判断是否改变canvas大小
  1798. const scene = this.scene;
  1799. const camera = scene.getActiveCamera();
  1800. const visiblePointClouds = this.scene.pointclouds.filter(pc => pc.visible)
  1801. Potree.pointLoadLimit = Potree.pointBudget * 2;
  1802. /* const lTarget = camera.position.clone().add(camera.getWorldDirection(new THREE.Vector3()).multiplyScalar(1000));
  1803. this.scene.directionalLight.position.copy(camera.position);
  1804. this.scene.directionalLight.lookAt(lTarget); */
  1805. for (let pointcloud of visiblePointClouds) {
  1806. pointcloud.showBoundingBox = this.showBoundingBox;
  1807. pointcloud.generateDEM = this.generateDEM;
  1808. pointcloud.minimumNodePixelSize = this.minNodeSize;
  1809. let material = pointcloud.material;
  1810. material.uniforms.uFilterReturnNumberRange.value = this.filterReturnNumberRange;
  1811. material.uniforms.uFilterNumberOfReturnsRange.value = this.filterNumberOfReturnsRange;
  1812. material.uniforms.uFilterGPSTimeClipRange.value = this.filterGPSTimeRange;
  1813. material.uniforms.uFilterPointSourceIDClipRange.value = this.filterPointSourceIDRange;
  1814. material.classification = this.classifications;
  1815. material.recomputeClassification();
  1816. this.updateMaterialDefaults(pointcloud);
  1817. }
  1818. {
  1819. if(this.showBoundingBox){
  1820. let bbRoot = this.scene.scene.getObjectByName("potree_bounding_box_root");
  1821. if(!bbRoot){
  1822. let node = new THREE.Object3D();
  1823. node.name = "potree_bounding_box_root";
  1824. this.scene.scene.add(node);
  1825. bbRoot = node;
  1826. }
  1827. let visibleBoxes = [];
  1828. for(let pointcloud of this.scene.pointclouds){
  1829. for(let node of pointcloud.visibleNodes.filter(vn => vn.boundingBoxNode !== undefined)){
  1830. let box = node.boundingBoxNode;
  1831. visibleBoxes.push(box);
  1832. }
  1833. }
  1834. bbRoot.children = visibleBoxes;
  1835. }
  1836. }
  1837. if(this.boundNeedUpdate)this.updateModelBound() //add
  1838. this.scene.cameraP.fov = this.fov;
  1839. let controls = this.getControls();
  1840. if (controls === this.deviceControls) {
  1841. this.controls.setScene(scene);
  1842. this.controls.update(delta);
  1843. this.scene.cameraP.position.copy(scene.view.position);
  1844. this.scene.cameraO.position.copy(scene.view.position);
  1845. } else if (controls !== null) {
  1846. controls.setScene(scene);
  1847. controls.update(delta);
  1848. //更新camera
  1849. this.viewports.forEach(viewport=>{
  1850. if(!viewport.active)return
  1851. viewport.view.applyToCamera(viewport.camera)
  1852. })
  1853. }
  1854. this.lastFrameChanged = this.cameraChanged()//判断camera画面是否改变
  1855. { // update clip boxes
  1856. let boxes = [];
  1857. // volumes with clipping enabled
  1858. boxes.push(...this.scene.volumes.filter(v => (v.clip && v instanceof BoxVolume)));
  1859. // profile segments
  1860. for(let profile of this.scene.profiles){
  1861. boxes.push(...profile.boxes);
  1862. }
  1863. // Needed for .getInverse(), pre-empt a determinant of 0, see #815 / #816
  1864. let degenerate = (box) => box.matrixWorld.determinant() !== 0;
  1865. let clipBoxes = boxes.filter(degenerate).map( box => {
  1866. box.updateMatrixWorld();
  1867. let boxInverse = box.matrixWorld.clone().invert();
  1868. //let boxPosition = box.getWorldPosition(new THREE.Vector3());
  1869. return {box: box, inverse: boxInverse/* , position: boxPosition */};
  1870. });
  1871. //改
  1872. let bigClipInBox = clipBoxes.find(e=>e.box.clipTask == ClipTask.SHOW_INSIDE_Big && !e.box.highlight)//裁剪下载 when this.modules.Clip.editing
  1873. let clipBoxes_in = clipBoxes.filter(e=>e.box.clipTask == ClipTask.SHOW_INSIDE && !e.box.highlight)
  1874. let clipBoxes_out = clipBoxes.filter(e=>e.box.clipTask == ClipTask.SHOW_OUTSIDE && !e.box.highlight)
  1875. let highlightBoxes = clipBoxes.filter(e=>e.box.highlight )
  1876. // set clip volumes in material
  1877. for(let pointcloud of visiblePointClouds){
  1878. let clipBoxes_in2 = [], clipBoxes_out2 = [], highlightBoxes2 = []
  1879. if(pointcloud.dataset_id == Potree.settings.originDatasetId){ //实时裁剪只对初始数据集有效
  1880. clipBoxes_in2 = clipBoxes_in, clipBoxes_out2 = clipBoxes_out, highlightBoxes2 = highlightBoxes
  1881. }
  1882. pointcloud.material.setClipBoxes(bigClipInBox, clipBoxes_in2, clipBoxes_out2, highlightBoxes2);
  1883. }
  1884. }
  1885. {
  1886. for(let pointcloud of visiblePointClouds){
  1887. pointcloud.material.elevationGradientRepeat = this.elevationGradientRepeat;
  1888. }
  1889. }
  1890. { // update navigation cube
  1891. this.navCubeViewer.update(delta);
  1892. }
  1893. this.updateAnnotations();
  1894. this.transformationTool.update();
  1895. this.dispatchEvent({ type: 'update', delta: delta, timestamp: timestamp}); //在有sidebar时耗高cpu,占本update函数80%
  1896. viewer.addTimeMark('update','end')
  1897. //add ------
  1898. this.reticule.updateVisible()
  1899. }
  1900. updateViewPointcloud(camera, areaSize, isViewport){
  1901. let result = Potree.updatePointClouds(this.scene.pointclouds, camera, areaSize );
  1902. //if(isViewport)return
  1903. const tStart = performance.now();
  1904. const campos = camera.position;
  1905. let closestImage = Infinity;
  1906. for(const images of this.scene.orientedImages){
  1907. for(const image of images.images){
  1908. const distance = image.mesh.position.distanceTo(campos);
  1909. closestImage = Math.min(closestImage, distance);
  1910. }
  1911. }
  1912. //const tEnd = performance.now();
  1913. //改:不根据点云修改视野near far
  1914. var near = camera.near, far = camera.far
  1915. if(!camera.limitFar && result.lowestSpacing !== Infinity){
  1916. //let near = result.lowestSpacing * 10.0;
  1917. let far = -this.getBoundingBox().applyMatrix4(camera.matrixWorldInverse).min.z;
  1918. far = Math.max(far * 1.5, 10000);
  1919. //near = Math.min(100.0, Math.max(0.01, near));
  1920. //near = Math.min(near, closestImage);
  1921. far = Math.max(far, near + 10000);
  1922. /* if(near === Infinity){
  1923. near = 0.1;
  1924. } */
  1925. //camera.near = near; //为了其他物体的显示,不修改near
  1926. camera.far = far;
  1927. }
  1928. /* if(this.scene.cameraMode == CameraMode.ORTHOGRAPHIC) {//???
  1929. camera.near = -camera.far;
  1930. } */
  1931. if(/* near != camera.near || */far != camera.far){
  1932. camera.updateProjectionMatrix()
  1933. }
  1934. //注:pointcloud.visibleNodes会随着near far自动更新
  1935. }
  1936. getPRenderer(){
  1937. if(this.useHQ){
  1938. if (!this.hqRenderer) {
  1939. this.hqRenderer = new HQSplatRenderer(this);
  1940. }
  1941. this.hqRenderer.useEDL = this.useEDL;
  1942. return this.hqRenderer;
  1943. }else{
  1944. /* if (this.useEDL && Features.SHADER_EDL.isSupported()) {
  1945. if (!this.edlRenderer) {
  1946. this.edlRenderer = new EDLRenderer(this);
  1947. }
  1948. return this.edlRenderer;
  1949. } else {
  1950. if (!this.potreeRenderer) {
  1951. this.potreeRenderer = new PotreeRenderer(this);
  1952. }
  1953. return this.potreeRenderer;
  1954. } */
  1955. if (!this.edlRenderer) {
  1956. this.edlRenderer = new EDLRenderer(this);
  1957. }
  1958. return this.edlRenderer;
  1959. }
  1960. }
  1961. renderVR(){//渲染部分没改完
  1962. let renderer = this.renderer;
  1963. renderer.setClearColor(0x550000, 0);
  1964. renderer.clear();
  1965. let xr = renderer.xr;
  1966. let dbg = new THREE.PerspectiveCamera();
  1967. let xrCameras = xr.getCamera(dbg);
  1968. if(xrCameras.cameras.length !== 2){
  1969. return;
  1970. }
  1971. let makeCam = this.vrControls.getCamera.bind(this.vrControls);
  1972. { // clear framebuffer
  1973. if(viewer.background === "skybox"){
  1974. renderer.setClearColor(0xff0000, 1);
  1975. }else if(viewer.background === "gradient"){
  1976. renderer.setClearColor(0x112233, 1);
  1977. }else if(viewer.background === "black"){
  1978. renderer.setClearColor(0x000000, 1);
  1979. }else if(viewer.background === "white"){
  1980. renderer.setClearColor(0xFFFFFF, 1);
  1981. }else{
  1982. renderer.setClearColor(0x000000, 0);
  1983. }
  1984. renderer.clear();
  1985. }
  1986. // render background
  1987. if(this.background === "skybox"){
  1988. let {skybox} = this;
  1989. let cam = makeCam();
  1990. skybox.camera.rotation.copy(cam.rotation);
  1991. skybox.camera.fov = cam.fov;
  1992. skybox.camera.aspect = cam.aspect;
  1993. // let dbg = new THREE.Object3D();
  1994. let dbg = skybox.parent;
  1995. // dbg.up.set(0, 0, 1);
  1996. dbg.rotation.x = Math.PI / 2;
  1997. // skybox.camera.parent = dbg;
  1998. // dbg.children.push(skybox.camera);
  1999. dbg.updateMatrix();
  2000. dbg.updateMatrixWorld();
  2001. skybox.camera.updateMatrix();
  2002. skybox.camera.updateMatrixWorld();
  2003. skybox.camera.updateProjectionMatrix();
  2004. renderer.render(skybox.scene, skybox.camera);
  2005. // renderer.render(skybox.scene, cam);
  2006. }else if(this.background === "gradient"){
  2007. // renderer.render(this.scene.sceneBG, this.scene.cameraBG);
  2008. }
  2009. this.renderer.xr.getSession().updateRenderState({
  2010. depthNear: 0.1,
  2011. depthFar: 10000
  2012. });
  2013. let cam = null;
  2014. let view = null;
  2015. { // render world scene
  2016. cam = makeCam();
  2017. cam.position.z -= 0.8 * cam.scale.x;
  2018. cam.parent = null;
  2019. // cam.near = 0.05;
  2020. cam.near = viewer.scene.getActiveCamera().near;
  2021. cam.far = viewer.scene.getActiveCamera().far;
  2022. cam.updateMatrix();
  2023. cam.updateMatrixWorld();
  2024. this.scene.scene.updateMatrix();
  2025. this.scene.scene.updateMatrixWorld();
  2026. this.scene.scene.matrixAutoUpdate = false;
  2027. let camWorld = cam.matrixWorld.clone();
  2028. view = camWorld.clone().invert();
  2029. this.scene.scene.matrix.copy(view);
  2030. this.scene.scene.matrixWorld.copy(view);
  2031. cam.matrix.identity();
  2032. cam.matrixWorld.identity();
  2033. cam.matrixWorldInverse.identity();
  2034. renderer.render(this.scene.scene, cam);
  2035. this.scene.scene.matrixWorld.identity();
  2036. }
  2037. for(let pointcloud of this.scene.pointclouds){
  2038. let viewport = xrCameras.cameras[0].viewport;
  2039. pointcloud.material.useEDL = false;
  2040. pointcloud.screenHeight = viewport.height;
  2041. pointcloud.screenWidth = viewport.width;
  2042. // automatically switch to paraboloids because they cause far less flickering in VR,
  2043. // when point sizes are larger than around 2 pixels
  2044. // if(Features.SHADER_INTERPOLATION.isSupported()){
  2045. // pointcloud.material.shape = Potree.PointShape.PARABOLOID;
  2046. // }
  2047. }
  2048. // render point clouds
  2049. for(let xrCamera of xrCameras.cameras){
  2050. let v = xrCamera.viewport;
  2051. renderer.setViewport(v.x, v.y, v.width, v.height);
  2052. // xrCamera.fov = 90;
  2053. { // estimate VR fov
  2054. let proj = xrCamera.projectionMatrix;
  2055. let inv = proj.clone().invert();
  2056. let p1 = new THREE.Vector4(0, 1, -1, 1).applyMatrix4(inv);
  2057. let rad = p1.y
  2058. let fov = 180 * (rad / Math.PI);
  2059. xrCamera.fov = fov;
  2060. }
  2061. for(let pointcloud of this.scene.pointclouds){
  2062. const {material} = pointcloud;
  2063. material.useEDL = false;
  2064. }
  2065. let vrWorld = view.clone().invert();
  2066. vrWorld.multiply(xrCamera.matrixWorld);
  2067. let vrView = vrWorld.clone().invert();
  2068. this.pRenderer.render(this.scene.scenePointCloud, xrCamera, null, {
  2069. viewOverride: vrView,
  2070. });
  2071. }
  2072. { // render VR scene
  2073. let cam = makeCam();
  2074. cam.parent = null;
  2075. renderer.render(this.sceneVR, cam);
  2076. }
  2077. renderer.resetState();
  2078. }
  2079. clear(params={}){
  2080. let background = params.background || this.background;
  2081. let backgroundOpacity = params.backgroundOpacity == void 0 ? this.backgroundOpacity : params.backgroundOpacity//如果想完全透明,只需要backgroundOpacity为0
  2082. let renderer = this.renderer
  2083. //let gl = renderer.getContext()
  2084. if(background instanceof THREE.Color){ //add
  2085. renderer.setClearColor(background, backgroundOpacity);
  2086. }else if(background === "skybox"){
  2087. renderer.setClearColor(0x000000, 0 );
  2088. } else if (background === 'gradient') {
  2089. renderer.setClearColor(0x000000, 0);
  2090. } else if (background === 'black') {
  2091. renderer.setClearColor(0x000000, 1);
  2092. } else if (background === 'white') {
  2093. renderer.setClearColor(0xFFFFFF, 1);
  2094. } else {
  2095. renderer.setClearColor(background, backgroundOpacity);
  2096. }
  2097. params.target || renderer.clear();
  2098. }
  2099. getBuffer(viewport){//根据不同viewport返回rtEDL的texture
  2100. var buffer = this.buffers.get(viewport)
  2101. if(!buffer){
  2102. buffer = new THREE.WebGLRenderTarget(viewport.resolution.x, viewport.resolution.y, {
  2103. minFilter: THREE.NearestFilter,
  2104. magFilter: THREE.NearestFilter,
  2105. format: THREE.RGBAFormat,
  2106. type: THREE.FloatType
  2107. });
  2108. this.buffers.set(viewport, rtEDL)
  2109. }
  2110. return buffer
  2111. }
  2112. renderDefault(params_={}){
  2113. if(!this.visible || this.paused )return
  2114. let pRenderer = this.getPRenderer();
  2115. let viewports = params_.viewports || this.viewports
  2116. /* if(!this.needRender){
  2117. viewports = viewports.filter(v=>v.needRender) //可以渲染的条件是viewer或viewport的needRender为true
  2118. }
  2119. viewports = viewports.filter(v=>v.active)
  2120. if(viewports.length == 0)return */
  2121. viewer.addTimeMark('renderDefault','start')
  2122. //console.log('render', viewports.map(e=>e.name).join(','))
  2123. let renderSize
  2124. if(params_.target){
  2125. renderSize = new THREE.Vector2(params_.target.width, params_.target.height) //是画布大小
  2126. //可能需要viewer.setSize
  2127. }else{
  2128. renderSize = this.renderer.getSize(new THREE.Vector2()); //是client大小
  2129. }
  2130. let needSResize = viewports.length > 1 || params_.resize
  2131. viewports.forEach(view=>{
  2132. let params = $.extend({},params_);
  2133. params.viewport = view
  2134. //if(!params.target){
  2135. params.camera = params.camera || view.camera;
  2136. params.extraEnableLayers = view.extraEnableLayers
  2137. params.cameraLayers = view.cameraLayers
  2138. //}
  2139. var left,bottom,width,height
  2140. {
  2141. left = Math.ceil(renderSize.x * view.left)
  2142. bottom = Math.ceil(renderSize.y * view.bottom)
  2143. if(params_.target){//有target时最好viewport是专门建出来的
  2144. width = Math.ceil(renderSize.x * view.width) //target的大小可能和viewport不同,比如截图,这时会更改viewport大小
  2145. height = Math.ceil(renderSize.y * view.height)
  2146. }else{
  2147. width = view.resolution.x // 用的是client的width和height
  2148. height = view.resolution.y
  2149. }
  2150. if(width == 0 || height == 0)return
  2151. let scissorTest = view.width<1 || view.height<1
  2152. if(params_.target){
  2153. params_.target.viewport.set(left, bottom, width, height);
  2154. scissorTest && params_.target.scissor.set(left, bottom, width, height);
  2155. params_.target.scissorTest = scissorTest
  2156. this.renderer.setRenderTarget(params_.target)
  2157. }else{
  2158. this.renderer.setViewport(left, bottom, width, height) //规定视口,影响图形变换(画布的使用范围)
  2159. scissorTest && this.renderer.setScissor( left, bottom, width, height );//规定渲染范围
  2160. this.renderer.setScissorTest( scissorTest );//开启WebGL剪裁测试功能,如果不开启,.setScissor方法设置的范围不起作用 | width==1且height==1时开启会只有鼠标的地方刷新,很奇怪
  2161. }
  2162. }
  2163. if(needSResize){
  2164. this.ifEmitResize( { viewport:view} )
  2165. }
  2166. viewer.dispatchEvent({type: "render.begin", viewer: viewer, viewport:view, params });
  2167. view.beforeRender && view.beforeRender()
  2168. if(view.render){
  2169. if(!view.render($.extend({}, params, {
  2170. renderer:this.renderer, clear:this.clear.bind(this), resize:null,
  2171. renderBG:this.renderBG.bind(this), force:true //viewer content_change时map也直接渲染吧 //!view.noPointcloud //如果要渲染点云,必须也一直渲染地图,否则地图会被覆盖(点云目前未能获取是否改变,也可能有其他动态物体,所以还是一直渲染的好)
  2172. })))return
  2173. }else{
  2174. this.clear(params)
  2175. pRenderer.clearTargets(params);
  2176. this.renderBG(view)
  2177. if(Potree.settings.notAdditiveBlending){
  2178. params.renderBeforeCloud = true
  2179. this.renderOverlay1(params) //先渲染不透明的model。 但drawedModelOnRT时这里提前多渲染了一遍
  2180. }
  2181. }
  2182. if(!view.noPointcloud ){
  2183. this.updateViewPointcloud(params.camera, view.resolution, true)
  2184. pRenderer.render(params); //渲染点云 skybox
  2185. }
  2186. if(Potree.settings.notAdditiveBlending){ // 融合页面才用到
  2187. params.renderBeforeCloud = false
  2188. this.renderOverlay1(params)
  2189. this.renderOverlay2(params)
  2190. }else{
  2191. this.renderOverlay(params)
  2192. }
  2193. view.afterRender && view.afterRender()
  2194. this.dispatchEvent({type: "render.end", viewer: this, viewport:view });
  2195. view.needRender = false
  2196. })
  2197. /* if(params_.screenshot){ //抗锯齿
  2198. params_.target.viewport.set(0, 0, params_.target.width, params_.target.height);
  2199. //scissorTest && params_.target.scissor.set(left, bottom, width, height);
  2200. params_.target.scissorTest = false
  2201. this.renderer.setRenderTarget(params_.target)
  2202. this.composer.render();
  2203. this.renderer.setRenderTarget(params_.target) //本想再画一层标签,但是viewport总是出错
  2204. } */
  2205. this.renderer.setRenderTarget(null)
  2206. viewer.scene.pointclouds[0] && this.addFakeMeasure('visibleNodes', viewer.scene.pointclouds[0].visibleNodes.length )//
  2207. this.addFakeMeasure('numVisiblePoints', Potree.numVisiblePoints/100000)//十万 numVisiblePoints和帧率成反比(若每一帧都render的话),和render用时成正比 (y=kn+b)。但visibleNodes个数也影响,多的话也更卡。visibleNodes和numVisiblePoints不成正比,少的visibleNodes可能numVisiblePoints多
  2208. viewer.addTimeMark('renderDefault','end')
  2209. }
  2210. renderBG(view){
  2211. let background = view.background || viewer.background;
  2212. let backgroundOpacity = view.backgroundOpacity == void 0 ? viewer.backgroundOpacity : view.backgroundOpacity//如果想完全透明,只需要backgroundOpacity为0
  2213. if(backgroundOpacity != 0){//绘制背景
  2214. if(background === "skybox"){
  2215. //限制相机到原点的距离。
  2216. let skyCamera = view.camera.type == "OrthographicCamera" ? viewer.skybox.cameraOrtho : viewer.skybox.camera
  2217. let safeRatio = 0.02;
  2218. let safeWidth = Potree.config.skyboxBgWidth * safeRatio / 2; //相机只能在这个范围内移动
  2219. if(!view.skyboxFixPos){ //允许不在全景图中心,允许位移造成一定程度畸变
  2220. let dir = new THREE.Vector3().subVectors(view.camera.position, viewer.bound.center);
  2221. let length = dir.length()
  2222. const moveMax = 100;
  2223. let aimRadius = easing.easeOutQuart(Math.min(length, moveMax) , 0, safeWidth, moveMax) //(x, startY, wholeY, maxX) 当自变量为0-moveMax时,相机位移量为0-safeWidth
  2224. dir.multiplyScalar(aimRadius/length)
  2225. skyCamera.position.copy(dir)
  2226. }else{
  2227. skyCamera.position.set(0,0,0)
  2228. }
  2229. skyCamera.rotation.copy(view.camera.rotation);
  2230. skyCamera.aspect = view.camera.aspect;
  2231. if(view.camera.type == "OrthographicCamera"){ //调节zoom
  2232. skyCamera.left = view.camera.left; skyCamera.right = view.camera.right; skyCamera.top = view.camera.top; skyCamera.bottom = view.camera.bottom
  2233. let a = Potree.config.skyboxBgWidth / 2 - safeWidth
  2234. let minY = Math.max(skyCamera.right / a, skyCamera.top / a, view.skyboxMinZoom||0); //能够使skybox铺满画布的最小zoom. 提示:越远zoom越小
  2235. let maxY = Math.max(20, minY) ;//自定义一个 不会超过的最大实际zoom
  2236. //view.camera.zoom自变量的变化范围:
  2237. let minX = 1
  2238. let maxX = 80
  2239. let x = THREE.Math.clamp(view.camera.zoom - minX, minX, maxX)
  2240. skyCamera.zoom = easing.easeOutCubic(x-minX, minY, maxY-minY, maxX-minX) //自变量范围从0开始,所以减去minX
  2241. //pos的范围先不管了 其实aimRadius是有误的,但效果还行
  2242. }else{
  2243. skyCamera.fov = view.camera.fov;
  2244. skyCamera.zoom = 1
  2245. }
  2246. view.skyboxRenderFun && view.skyboxRenderFun()
  2247. skyCamera.updateProjectionMatrix();
  2248. skyCamera.updateMatrixWorld()
  2249. viewer.renderer.render(viewer.skybox.scene, skyCamera);
  2250. }else if(background === 'gradient'){
  2251. viewer.scene.cameraBG.layers.set(Potree.config.renderLayers.bg);
  2252. viewer.renderer.render(viewer.scene.scene, viewer.scene.cameraBG);
  2253. }else if(background === 'overlayColor'){//在不clear的前提下加一层背景色
  2254. viewer.scene.bg2.material.color.copy(view.backgroundColor)
  2255. viewer.scene.bg2.material.opacity = view.backgroundOpacity
  2256. viewer.scene.cameraBG.layers.set(Potree.config.renderLayers.bg2);
  2257. viewer.renderer.render(viewer.scene.scene, viewer.scene.cameraBG);
  2258. }
  2259. }
  2260. //全景图的部分和点云有点相关就不移动到这了。但是如果是showPanos模式,就不要渲染背景了。
  2261. }
  2262. /*
  2263. 关于透明度:
  2264. 由于点云和mesh是分开渲染的,且材质很不一样,所以透明和blend有冲突
  2265. 1 如果点云的blend是AdditiveBlending,也就是普通的叠加模式。
  2266. 则半透明点云的depthTest和depthWrite都为false
  2267. 这时候mesh要后渲染,且depthWrite不能为false(除非depthTest也为false),否则将被点云遮住。
  2268. 2 如果点云的blend是普通型
  2269. 则半透明点云的depthTest和depthWrite都为true。(为何depthWrite不能像mesh一样为false, 否则点云自身透明会错乱,可能因为太多points了)
  2270. 这时候若mesh全部先渲染,则 透过depthWrite为false的半透明mesh看不透明点云,mesh会完全被点云遮住。但是透明的物体就是depthWrite要为false,否则也会完全遮住点云
  2271. 即使是后渲染半透明的mesh,若透过点云看mesh,mesh会完全被点云遮住(为什么之前遇到过 透过点云看mesh,点云会显示不出)
  2272. 最终选择是先渲染不透明的mesh,然后点云,然后透明的mesh。虽然点云对mesh透明会失效。
  2273. */
  2274. renderOverlay(params){
  2275. viewer.addTimeMark('renderOverlay','start')
  2276. this.renderOverlay1(params)
  2277. this.renderOverlay2(params)
  2278. viewer.addTimeMark('renderOverlay','end')
  2279. }
  2280. renderOverlay1(params){
  2281. let camera = params.camera ? params.camera : this.scene.getActiveCamera();
  2282. this.reticule.updateAtViewports(params.viewport)
  2283. this.renderer.setRenderTarget(params.target||null)
  2284. //为什么要在点云之后渲染,否则透明失效 、 会被点云覆盖
  2285. let cameraLayers
  2286. if(params.cameraLayers) cameraLayers = params.cameraLayers
  2287. else{
  2288. if(params.viewport.name == "mapViewport" )cameraLayers = ['bothMapAndScene', 'light']
  2289. else {
  2290. cameraLayers = ['sceneObjects', 'light', 'bothMapAndScene' ];
  2291. if(!params.drawedModelOnRT){
  2292. cameraLayers.push('model')
  2293. }
  2294. }
  2295. }
  2296. if(cameraLayers.length){
  2297. Potree.Utils.setCameraLayers(camera, cameraLayers, params.extraEnableLayers) //透明贴图层 skybox 、reticule marker 不能遮住测量线
  2298. if('renderBeforeCloud' in params){
  2299. this.scene.scene.traverse((object)=>{
  2300. if(object.material){
  2301. Potree.Utils.updateVisible(object, 'renderOpa',
  2302. (params.renderBeforeCloud && (object.material.opacity<1 || !object.material.depthTest) || (!params.renderBeforeCloud) && (object.material.opacity==1 && object.material.depthTest))? false:true)
  2303. //点云之前渲染的话隐藏半透明的, 点云之后渲染的话隐藏不透明的。 depthTest==false的也最后渲染
  2304. }
  2305. })//ground的材质中opacity为1,所以被当做不透明了
  2306. }
  2307. this.renderer.render(this.scene.scene, camera);
  2308. if('renderBeforeCloud' in params){
  2309. this.scene.scene.traverse((object)=>{
  2310. if(object.material){
  2311. Potree.Utils.updateVisible(object, 'renderOpa', true) //恢复
  2312. }
  2313. })
  2314. }
  2315. }
  2316. this.dispatchEvent({type: "render.pass.scene", viewer: viewer});
  2317. }
  2318. renderOverlay2(params){
  2319. let camera = params.camera ? params.camera : this.scene.getActiveCamera();
  2320. //清除深度 !!!!
  2321. this.renderer.clearDepth();
  2322. if(!params.magnifier){
  2323. //测量线
  2324. this.dispatchEvent({type: "render.pass.perspective_overlay", camera, screenshot:params.screenshot});
  2325. if(!params.screenshot && params.viewport.name != "mapViewport" ){
  2326. Potree.Utils.setCameraLayers(camera, ['magnifier']) //magnifier 遮住测量线
  2327. this.renderer.render(this.scene.scene, camera);
  2328. }
  2329. }
  2330. if(params.viewport.name != "mapViewport" ) {
  2331. Potree.Utils.setCameraLayers(camera, ['volume','transformationTool'])
  2332. this.renderer.render(this.clippingTool.sceneVolume, camera); //official 可以删
  2333. this.renderer.render(this.transformationTool.scene, camera);
  2334. }
  2335. }
  2336. setLimitFar(state){//切换是否limitFar
  2337. viewer.mainViewport.camera.limitFar = !!state
  2338. if(state){
  2339. viewer.mainViewport.camera.near = 0.02;
  2340. viewer.mainViewport.camera.far = Potree.settings.displayMode == 'showPanos' ? viewer.farWhenShowPano : Potree.settings.cameraFar;
  2341. viewer.mainViewport.camera.updateProjectionMatrix()
  2342. }
  2343. }
  2344. setClipState(state){//有时候需要暂时关闭下clip
  2345. state = !!state
  2346. if(this.clipUnabled == !state)return
  2347. this.scene.volumes.filter(v=>/* v.clip && */ v instanceof Potree.BoxVolume).map(volume=>{
  2348. volume.clip = state
  2349. Potree.Utils.updateVisible(volume, 'setClipState', state)
  2350. })
  2351. this.clipUnabled = !state
  2352. }
  2353. /* 大规模WebGL应用引发浏览器崩溃的几种情况及解决办法
  2354. https://blog.csdn.net/weixin_30378311/article/details/94846947 */
  2355. render(params={}){//add params
  2356. viewer.addTimeMark('render','start')
  2357. const vrActive = this.renderer.xr.isPresenting;
  2358. //Potree.settings.useRTPoint = !(SiteModel.editing && SiteModel.selected && SiteModel.selected.buildType == 'room' )//空间模型的房间选中材质是需要depth的,这时候需要绘制两次点云
  2359. Potree.settings.pointEnableRT = this.scene.measurements.length > 0 || !Potree.settings.useRTPoint
  2360. if(vrActive){
  2361. this.renderVR();
  2362. }else{
  2363. let specialRender = !!params.viewports
  2364. let viewports = params.viewports || this.viewports
  2365. if(!this.needRender){
  2366. viewports = viewports.filter(v=>v.needRender) //可以渲染的条件是viewer或viewport的needRender为true
  2367. }
  2368. viewports = viewports.filter(v=>v.active)
  2369. if(viewports.length > 0){
  2370. params.viewports = viewports
  2371. /* if(this.outlinePass.selectedObjects.length && this.outlinePass.edgeStrength > 0 && !params.screenshot){
  2372. let scenes = this.inputHandler.interactiveScenes.concat(this.scene.scene).concat(viewer.scene.scenePointCloud)
  2373. this.composer.render(scenes, null, this.viewports, this.renderDefault.bind(this));
  2374. }else{ */
  2375. this.renderDefault(params);
  2376. //}
  2377. }
  2378. if(!specialRender) this.needRender = false
  2379. }
  2380. viewer.addTimeMark('render','end')
  2381. }
  2382. startScreenshot(info={}, width=800, height=400, compressRatio ){//add
  2383. //let deferred = info.deferred || $.Deferred();
  2384. let getImageDeferred = info.getImageDeferred || $.Deferred();
  2385. let finishDeferred = info.finishDeferred || $.Deferred();
  2386. let viewerMaster = info.map ? this.mapViewer : this; //截图主体
  2387. let useMap = info.type == 'measure' || info.map
  2388. if(Potree.settings.displayMode == 'showPanos' && viewer.scene.view.isFlying('pos')){//如果在飞,飞完再截图
  2389. info.getImageDeferred = getImageDeferred , info.finishDeferred = finishDeferred
  2390. let f = ()=>{
  2391. this.startScreenshot(info, width, height, compressRatio)
  2392. }
  2393. viewer.scene.view.addEventListener('flyingDone', f, {once:true})
  2394. return {getImagePromise:getImageDeferred.promise(), finishPromise:finishDeferred.promise()}
  2395. }
  2396. var sid = Date.now()
  2397. //抗锯齿待加 1 post处理 2截图大张再抗锯齿缩小
  2398. console.warn('startScreenshot: '+sid,width,height)
  2399. let updateCamera = ()=>{
  2400. this.viewports.forEach(e=>{
  2401. e.view.applyToCamera(e.camera) //因为fly时只更新了view所以要强制更新下camera
  2402. this.dispatchEvent({ //update map and sprite
  2403. type: "camera_changed",
  2404. camera: e.camera,
  2405. viewport : e,
  2406. changeInfo:{positionChanged:true,changed:true}
  2407. })
  2408. })
  2409. }
  2410. let screenshot = ()=>{
  2411. let pose
  2412. useMap && (viewer.mapViewer.needRender = true)
  2413. this.needRender = true
  2414. if(info.useRenderTarget){
  2415. //离屏渲染 有抗锯齿问题、在手机上速度慢
  2416. var { dataUrl } = viewerMaster.makeScreenshot( new THREE.Vector2(width,height), null, compressRatio );
  2417. }else{
  2418. //直接渲染 会改变canvas大小
  2419. let canvas = this.renderArea.getElementsByTagName('canvas')[0]
  2420. this.render({ screenshot : true, width , height, resize :true }); //需要resize
  2421. var dataUrl = canvas.toDataURL('image/jpeg',compressRatio)
  2422. }
  2423. if(!Potree.settings.isOfficial){
  2424. Common.downloadFile(dataUrl, 'screenshot.jpg')
  2425. }
  2426. var finish = ()=>{
  2427. oldStates.viewports.forEach(old=>{//恢复相机
  2428. var viewport = viewports.find(v=>v.name == old.name);
  2429. viewport.left = old.left; viewport.bottom = old.bottom;
  2430. viewport.width = old.width; viewport.height = old.height
  2431. viewport.view.copy(old.view)
  2432. viewport.view.applyToCamera(viewport.camera);
  2433. })
  2434. viewer.updateScreenSize({forceUpdateSize:true})//更新像素
  2435. /* oldStates.viewports.forEach(old=>{//恢复相机
  2436. var viewport = [mapViewport, mainViewport].find(v=>v.name == old.name);
  2437. this.dispatchEvent({ //update map
  2438. type: "camera_changed",
  2439. camera: viewport.camera,
  2440. viewport : viewport
  2441. })
  2442. }) */
  2443. updateCamera()
  2444. finishDeferred.resolve({dataUrl, pose})
  2445. setTimeout(()=>{
  2446. if(!this.screenshoting){
  2447. //Potree.settings.pointNoLimit = false
  2448. Potree.settings.pointDensity = 'high'
  2449. console.warn('恢复pointDensity')
  2450. if(viewer.scene.pointclouds[0].material.oldSize_ ){
  2451. viewer.scene.pointclouds[0].material.size = viewer.scene.pointclouds[0].material.oldSize_
  2452. viewer.scene.pointclouds[0].material.oldSize_ = null
  2453. }
  2454. }
  2455. },500) //延迟:避免连续多次截图时释放点云
  2456. this.screenshoting = false
  2457. console.warn('screenshot done: '+sid)
  2458. }
  2459. {//恢复:
  2460. if(info.type == 'measure'){
  2461. this.scene.measurements.forEach(e=>Potree.Utils.updateVisible(e, 'screenshot',true))
  2462. info.measurement.setSelected(false, 'screenshot')
  2463. }
  2464. this.images360.panos.forEach(pano=>{
  2465. Potree.Utils.updateVisible(pano, 'screenshot', true)
  2466. })
  2467. if(info.hideMeasures){
  2468. viewer.scene.measurements.forEach((e)=>{
  2469. Potree.Utils.updateVisible(e, 'screenshot', true)
  2470. })
  2471. }else{
  2472. /* viewer.scene.measurements.forEach((e)=>{
  2473. e.edgeLabels.forEach(label=>{
  2474. label.backgroundColor.a = label._oldA ;//透明的抗锯齿渲染会变黑,所以去除透明
  2475. label.updateTexture()
  2476. })
  2477. }) */
  2478. }
  2479. Potree.Utils.updateVisible(this.reticule, 'screenshot', true)
  2480. if(useMap){
  2481. Potree.Utils.updateVisible(this.mapViewer.cursor, 'screenshot', true)
  2482. if(oldStates.attachedToViewer != this.mapViewer.attachedToViewer){
  2483. if(info.type == 'measure'){
  2484. this.mapViewer.attachToMainViewer(false )
  2485. }
  2486. }
  2487. mapViewport.camera.zoom = oldStates.mapZoom
  2488. mapViewport.camera.updateProjectionMatrix()
  2489. }
  2490. let recover = ()=>{
  2491. if(Potree.settings.displayMode == 'showPanos') {
  2492. viewer.images360.flyToPano({pano:oldStates.pano, duration:0, callback:()=>{
  2493. finish()
  2494. }})
  2495. }else{
  2496. finish()
  2497. }
  2498. }
  2499. if(info.ifGetPose){
  2500. Potree.sdk.scene.getPose().done(pose_ =>{
  2501. pose = pose_
  2502. getImageDeferred.resolve({dataUrl, pose})
  2503. recover()
  2504. })
  2505. }else{
  2506. recover()
  2507. }
  2508. }
  2509. }// screenshot end
  2510. let mapViewport
  2511. let mainViewport = this.mainViewport
  2512. let viewports = [mainViewport];
  2513. let oldStates = {
  2514. viewports : [mainViewport.clone()],
  2515. pano: Potree.settings.displayMode == 'showPanos' ? viewer.images360.currentPano : null,
  2516. }
  2517. if(useMap){
  2518. mapViewport = this.mapViewer.viewports[0]
  2519. viewports.push(mapViewport)
  2520. oldStates.viewports.push(mapViewport.clone())
  2521. oldStates.attachedToViewer = this.mapViewer.attachedToViewer
  2522. oldStates.mapZoom = mapViewport.camera.zoom
  2523. Potree.Utils.updateVisible(this.mapViewer.cursor, 'screenshot', false)//令mapCursor不可见
  2524. }
  2525. if(info.hideMarkers){
  2526. this.images360.panos.forEach(pano=>{//令漫游点不可见
  2527. Potree.Utils.updateVisible(pano, 'screenshot', false)
  2528. })
  2529. }
  2530. if(info.hideMeasures){
  2531. viewer.scene.measurements.forEach((e)=>{
  2532. Potree.Utils.updateVisible(e, 'screenshot', false)
  2533. })
  2534. }else{
  2535. /* viewer.scene.measurements.forEach((e)=>{
  2536. e.edgeLabels.forEach(label=>{
  2537. label._oldA = label.backgroundColor.a
  2538. label.backgroundColor.a = 1 ;//透明的抗锯齿渲染会变黑,所以去除透明
  2539. label.updateTexture()
  2540. })
  2541. }) */
  2542. }
  2543. Potree.Utils.updateVisible(this.reticule, 'screenshot', false)//令reticule不可见
  2544. //Potree.settings.pointNoLimit = true //使点云加载不受 pointBudget限制, 但缓存还是会有一个最大限制
  2545. Potree.settings.pointDensity = 'screenshot' //提高pointBudget
  2546. let waitPointLoad = (done)=>{
  2547. let finish
  2548. let dealDone = ()=>{
  2549. viewer.removeEventListener('overPointBudget',decreaseLevel)
  2550. finish || done()
  2551. finish = true
  2552. }
  2553. done = done || screenshot
  2554. //是否是俯视或仰视的视角,这样看马路等平面的话尽量每处点云level都一致不要密度不同:
  2555. let floorplanView = viewer.mainViewport.camera.type == 'OrthographicCamera'
  2556. if(!floorplanView){
  2557. let pano = this.images360.findNearestPano()
  2558. let dis = pano.position.distanceTo(this.mainViewport.camera.position)
  2559. if(dis > 3) floorplanView = true; //离远一点的平视希望也是全部加载好。勉强只能这么写
  2560. console.warn('floorplanView',floorplanView)
  2561. }
  2562. let maxTime = floorplanView ? 3000 : 1500; //注意交通一般要截图两次,先截带测量线的
  2563. setTimeout(()=>{
  2564. if(Potree.pointsLoading && Potree.settings.displayMode == 'showPointCloud'){//如果还在加载
  2565. viewer.addEventListener('pointsLoaded',()=>{ //点云加载完时(不一定准确)
  2566. if(!finish)console.warn('加载完毕', ' numVisiblePoints', Potree.numVisiblePoints)
  2567. dealDone()
  2568. },{once:true})
  2569. let lastNumVisiblePoints
  2570. if(floorplanView){ //perspective的不需要,远处加载不完也没大碍
  2571. setTimeout(()=>{//超时不候
  2572. if(!finish /* && Potree.numVisiblePoints > Potree.pointBudget * 0.7 */){
  2573. console.warn('加载时间达最长限制的50%,降level, numVisiblePoints', Potree.numVisiblePoints)
  2574. lastNumVisiblePoints = Potree.numVisiblePoints
  2575. decreaseLevel() //加载时间过长
  2576. }
  2577. },maxTime*0.5)
  2578. setTimeout(()=>{// 第一次降有可能没效果,因为大部分level不是最高的
  2579. console.warn('加载时间达最长限制的60%,numVisiblePoints', Potree.numVisiblePoints)
  2580. if(!finish && (Potree.numVisiblePoints - lastNumVisiblePoints) > -20000 ){ //没怎么降
  2581. console.warn('加载时间达最长限制的60%,降level, numVisiblePoints', Potree.numVisiblePoints)
  2582. decreaseLevel() //加载时间过长
  2583. }
  2584. },maxTime*0.6)
  2585. }
  2586. setTimeout(()=>{//超时不候
  2587. if(!finish)console.warn('超时, numVisiblePoints', Potree.numVisiblePoints)
  2588. dealDone()
  2589. },maxTime)
  2590. }else{
  2591. dealDone()
  2592. }
  2593. },200)//先加载一段时间
  2594. let decreaseLevel = ()=>{ //降点云level
  2595. let levels = viewer.scene.pointclouds[0].visibleNodes.map(e=>e.getLevel())
  2596. //console.log(levels)
  2597. let actMaxLevel = Math.max.apply(null, levels) //实际加载到的最高的node level
  2598. console.warn('decreaseLevel, 新maxLevel', actMaxLevel - 1, '原maxlevel', viewer.scene.pointclouds[0].maxLevel, 'numVisiblePoints', Potree.numVisiblePoints)
  2599. viewer.scene.pointclouds[0].maxLevel = actMaxLevel - 1
  2600. viewer.scene.pointclouds[0].material.oldSize_ = viewer.scene.pointclouds[0].material.size
  2601. viewer.scene.pointclouds[0].material.size *= 1.5
  2602. }
  2603. viewer.addEventListener('overPointBudget',decreaseLevel ) //因超出budget而无法加载的话
  2604. }
  2605. if(info.type == 'measure'){//要截图双屏
  2606. this.scene.measurements.forEach(e=>Potree.Utils.updateVisible(e,'screenshot',e == info.measurement) )
  2607. info.measurement.setSelected(true, 'screenshot')
  2608. //因为分屏后位置才最终确定,才能确定是否显示出floorplan所以先分屏
  2609. if(Potree.settings.floorplanEnable){
  2610. this.mapViewer.attachToMainViewer(true, 'measure', 0.5 )
  2611. }
  2612. viewer.updateScreenSize({forceUpdateSize:true, width, height}) //更新viewports相机透视 使focusOnObject在此窗口大小下
  2613. let begin = ()=>{
  2614. useMap = this.mapViewer.attachedToViewer
  2615. updateCamera()
  2616. let waitTime = Potree.settings.displayMode == 'showPointCloud' ? 500 : 0 //等点云加载 网速差的话还是加载稀疏 是否要用最高质量点云
  2617. if(useMap){
  2618. let waitMap = ()=>{
  2619. //console.log('waitMap: '+sid)
  2620. this.mapViewer.waitLoadDone(screenshot.bind(this))//等待地图所有加载完
  2621. }
  2622. setTimeout(waitMap.bind(this), waitTime)
  2623. }else{
  2624. setTimeout(screenshot.bind(this), waitTime)
  2625. }
  2626. }
  2627. let {promise}= this.focusOnObject(info.measurement, 'measure', 0, {basePanoSize:1024} )//注意:不同角度截图 得到三维的会不一样,因为focusOnObject是根据方向的
  2628. promise.done(()=>{
  2629. //console.log('promise.done')
  2630. //根据当前位置更新floorplan显示
  2631. //console.log('view Pos ', this.mainViewport.view.position.toArray())
  2632. this.updateDatasetAt(true)
  2633. this.modules.SiteModel.updateEntityAt(true)
  2634. //this.updateFpVisiDatasets()
  2635. //console.log('currentFloor', this.modules.SiteModel.currentFloor, 'currentDataset', this.atDatasets )
  2636. let floorplanShowed = this.mapViewer.mapLayer.maps.some(e => e.name.includes('floorplan') && e.objectGroup.visible)
  2637. if(!floorplanShowed && this.mapViewer.attachedToViewer){
  2638. this.mapViewer.attachToMainViewer(false) //取消分屏
  2639. viewer.updateScreenSize({forceUpdateSize:true, width, height}) //更新viewports相机透视
  2640. let {promise} = this.focusOnObject(info.measurement, 'measure', 0, {basePanoSize:1024} )//因画面比例更改,重新focus
  2641. promise.done(()=>{
  2642. begin()
  2643. })
  2644. }else{
  2645. begin()
  2646. }
  2647. })
  2648. }else{
  2649. waitPointLoad()
  2650. }
  2651. /*
  2652. 测量线的截图因为要调用分屏的,会改变画面
  2653. 但是普通截图的话,不会改变画面
  2654. */
  2655. this.screenshoting = true
  2656. return {getImagePromise:getImageDeferred.promise(), finishPromise:finishDeferred.promise()}
  2657. }
  2658. focusOnObject(object, type, duration, o={} ) {
  2659. //飞向热点、测量线等 。
  2660. //console.log('focusOnObject: ', object, type)
  2661. let deferred = o.deferred || $.Deferred();
  2662. let target = new THREE.Vector3, //相机focus的位置
  2663. position = new THREE.Vector3, //相机最终位置
  2664. dis; //相机距离目标
  2665. duration = duration == void 0 ? 1200 : duration;
  2666. let camera = o.endCamera || o.camera || viewer.scene.getActiveCamera()
  2667. let cameraPos = camera.position.clone()
  2668. let boundSize
  2669. /* if(camera.type == 'OrthographicCamera'){
  2670. return console.error('focusOnObject暂不支持OrthographicCamera。因情况复杂,请视情况使用splitScreenTool.viewportFitBound')
  2671. }
  2672. */
  2673. let getPosWithFullBound = (points, boundingBox, target, cameraPos )=>{//使boundingBox差不多占满屏幕时的相机到target的距离
  2674. // points 和 boundingBox 至少有一个
  2675. let scale
  2676. if(o.dontChangeCamDir){
  2677. var inv = camera.matrixWorldInverse;
  2678. }else{
  2679. var cameraTemp = camera.clone()
  2680. let view = viewer.mainViewport.view.clone();
  2681. view.position.copy(cameraPos);
  2682. view.lookAt(target);
  2683. if(o.endPitch != void 0){
  2684. view.pitch = o.endPitch
  2685. view.yaw = o.endYaw
  2686. }
  2687. view.applyToCamera(cameraTemp)
  2688. //对镜头的bound
  2689. var inv = cameraTemp.matrixWorldInverse;
  2690. }
  2691. var bound = new THREE.Box3()
  2692. if(points){//使用points得到的bound更小 //如果points和boundingbox的差别较大,尤其使target和points中心不一致,那么points不一定会刚好在boundingbox内
  2693. points.forEach(e=>{
  2694. var p = e.clone().applyMatrix4(inv);
  2695. bound.expandByPoint(p)
  2696. })
  2697. scale = 1.3;
  2698. }else{
  2699. bound = boundingBox.applyMatrix4(inv);
  2700. scale = 1.0//0.9;
  2701. }
  2702. boundSize = bound.getSize(new THREE.Vector3)
  2703. {
  2704. boundSize.x *= scale //稍微放大一些,不然会靠到屏幕边缘
  2705. boundSize.y *= scale
  2706. let min = 0.0001
  2707. boundSize.x = Math.max(min, boundSize.x)
  2708. boundSize.y = Math.max(min, boundSize.y)
  2709. }
  2710. if(camera.type == 'OrthographicCamera'){
  2711. if(o.dontChangeCamDir) {
  2712. //必须在模型外部(如点击测量线时)
  2713. this.mainViewport.targetPlane.setFromNormalAndCoplanarPoint(this.mainViewport.view.direction, this.bound.center )
  2714. this.mainViewport.targetPlane.projectPoint(target, this.mainViewport.shiftTarget ) //得到target在中心面的投影
  2715. let pos = this.splitScreen.getPosOutOfModel(this.mainViewport, this.bound.size) //得到观察位置(shiftTarget投影到模型外部)
  2716. dis = pos.distanceTo(target)
  2717. }else{
  2718. dis = boundSize.length()
  2719. }
  2720. }else{
  2721. let aspect = boundSize.x / boundSize.y
  2722. if(camera.aspect > aspect){//视野更宽则用bound的纵向来决定
  2723. dis = boundSize.y/2/ Math.tan(THREE.Math.degToRad(camera.fov / 2)) + boundSize.z/2
  2724. }else{
  2725. let hfov = cameraLight.getHFOVForCamera(camera, true);
  2726. dis = boundSize.x/2 / Math.tan(hfov / 2) + boundSize.z/2
  2727. }
  2728. }
  2729. dis = Math.max(0.1,dis)
  2730. //三个顶点以上的由于measure的中心不等于bound的中心,所以点会超出bound外。 且由于视椎近大远小,即使是两个点的,bound居中后线看上去仍旧不居中.
  2731. //获得相机最佳位置
  2732. let dir
  2733. if(o.dontChangeCamDir){
  2734. dir = viewer.mainViewport.view.direction.negate()
  2735. }else{
  2736. dir = new THREE.Vector3().subVectors(cameraPos, target).normalize()
  2737. }
  2738. if(o.dontLookUp && dir.z < 0){
  2739. dir.negate()
  2740. }
  2741. position.copy(target).add(dir.multiplyScalar(dis))
  2742. if(false){//打开以检查box
  2743. if(!this.boundBox){//调试
  2744. this.boundBox = new THREE.Mesh(new THREE.BoxGeometry(1,1,1,1));
  2745. this.boundBox.material.wireframe = true
  2746. this.boundBox.up.set(0,0,1)
  2747. Potree.Utils.setObjectLayers(this.boundBox,'sceneObjects')
  2748. this.scene.scene.add(this.boundBox);
  2749. }
  2750. this.boundBox.position.copy(target)
  2751. this.boundBox.scale.copy(boundSize)
  2752. this.boundBox.lookAt(position)
  2753. }
  2754. return position
  2755. }
  2756. if(this.images360.flying){
  2757. let f = ()=>{
  2758. this.focusOnObject(object, type, duration, $.extend(o,{deferred}))
  2759. this.images360.removeEventListener('cameraMoveDone',f)
  2760. }
  2761. this.images360.addEventListener('cameraMoveDone',f)
  2762. return {promise: deferred.promise() }
  2763. }
  2764. if (type == 'measure') {
  2765. target.copy(object.getCenter())
  2766. if(!o.dontChangeCamDir){
  2767. //试试改变位置(方向),直视测量线。能避免倾斜角度造成的非常不居中、以及看不到面的情况
  2768. if(object.points.length>2/* && window.focusMeasureFaceToIt */){
  2769. let facePlane = object.facePlane || new THREE.Plane().setFromCoplanarPoints(...object.points.slice(0,3) )
  2770. let normal = facePlane.normal.clone()
  2771. let angle = this.scene.view.direction.angleTo(normal)
  2772. let minDiff = THREE.Math.degToRad(60)
  2773. //console.log('angle',angle)
  2774. if(angle>minDiff && angle<Math.PI-minDiff){//当几乎正对时就不执行
  2775. if(angle<Math.PI/2){ //在背面
  2776. normal.negate()
  2777. }
  2778. let dir = new THREE.Vector3().subVectors(camera.position, target).normalize()
  2779. let newDir = new THREE.Vector3().addVectors(dir,normal)//两个角度的中间
  2780. cameraPos.copy(target.clone().add(newDir))
  2781. }
  2782. }else if(object.points.length == 2){ //线段
  2783. let lineDir = new THREE.Vector3().subVectors(object.points[0],object.points[1]).normalize()
  2784. let angle = this.scene.view.direction.angleTo(lineDir)
  2785. let maxDiff = Math.PI*0.25// 45度
  2786. if(angle<maxDiff || angle>Math.PI-maxDiff){//当几乎正对时就不执行
  2787. if(angle>Math.PI/2){ //令dir和lineDir成钝角
  2788. lineDir.negate()
  2789. }
  2790. let dir = new THREE.Vector3().subVectors(camera.position, target).normalize()
  2791. let mid = new THREE.Vector3().addVectors(lineDir, dir).normalize() //中间法向量(如果刚好dir和lineDir反向,那得到的为零向量,就不移动了,但一般不会酱紫吧)
  2792. let newDir = new THREE.Vector3().addVectors(dir, mid)
  2793. cameraPos.copy(target.clone().add(newDir))
  2794. }
  2795. }else{
  2796. console.error('measure 没有facePlane points点数还不为2?')
  2797. }
  2798. }
  2799. position = getPosWithFullBound(object.points, null, target, cameraPos )
  2800. if(this.mapViewer/* .attachedToViewer */){
  2801. //console.log('mapFocusOn: '+target.toArray())
  2802. const minBound = new THREE.Vector2(4,4)//针对垂直线,在地图上只有一个点
  2803. //原始的bound
  2804. let boundOri = new THREE.Box3()
  2805. object.points.forEach(e=>{
  2806. boundOri.expandByPoint(e)
  2807. })
  2808. let boundSizeOri = boundOri.getSize(new THREE.Vector3)
  2809. let boundSizeMap = boundSizeOri.clone().multiplyScalar(2)
  2810. boundSizeMap.x = Math.max(minBound.x, boundSizeMap.x )
  2811. boundSizeMap.y = Math.max(minBound.y, boundSizeMap.y )
  2812. this.mapViewer.moveTo(target.clone(), boundSizeMap, duration)
  2813. }
  2814. if(Potree.settings.displayMode == 'showPointCloud'){ //点云
  2815. let minDis = 0.3;
  2816. if(o.checkIntersect){
  2817. let checkIntersect = ( )=>{
  2818. let intersect = this.inputHandler.ifBlockedByIntersect({pos3d:position, cameraPos: target})// 不一定准确
  2819. if(intersect){
  2820. let blockCount = 0, unblockCount = 0, visi;
  2821. for(let i=0;i<object.points.length;i++){ //如果顶点超过一半不可见,就要更改位置
  2822. let p = object.points[i]
  2823. let blocked = this.inputHandler.ifBlockedByIntersect({pos3d:p, margin:0.3 , cameraPos:position, pickWindowSize:4});
  2824. if(blocked){
  2825. blockCount ++;
  2826. if(blockCount / object.points.length >= 0.5){
  2827. visi = false
  2828. break
  2829. }
  2830. }else{
  2831. unblockCount ++;
  2832. if(unblockCount / object.points.length > 0.5){
  2833. visi = true
  2834. break
  2835. }
  2836. }
  2837. }
  2838. if(visi == void 0){
  2839. visi = unblockCount / object.points.length > 0.5
  2840. }
  2841. let shrink = ()=>{
  2842. let dir = new THREE.Vector3().subVectors(position, target).normalize().multiplyScalar(intersect.distance)
  2843. position.copy(target).add(dir)
  2844. console.log('checkIntersect newPos', position.clone() )
  2845. }
  2846. if(!visi){//更改位置距离target如果小于最小距离,需要反向。 否则直接缩短距离。
  2847. if(intersect.distance < minDis ){
  2848. console.log('检测到intersect 反向', intersect.distance )
  2849. let position1 = position.clone()
  2850. let dir = new THREE.Vector3().subVectors(position, target)
  2851. position.copy(target).sub(dir)
  2852. let intersect2 = this.inputHandler.ifBlockedByIntersect({pos3d: position, cameraPos:target})// 不一定准确
  2853. if(intersect2){
  2854. if(intersect2.distance < intersect.distance ){
  2855. position.copy(position1)//恢复
  2856. }
  2857. shrink()
  2858. }
  2859. }else{
  2860. shrink()
  2861. }
  2862. }
  2863. }
  2864. }
  2865. checkIntersect()
  2866. //多折线没有areaPlane 有时候会看向空白区域 - -
  2867. }
  2868. }else if(Potree.settings.displayMode == 'showPanos'){//全景 (比较难校准)
  2869. let target2, dir
  2870. if( object.measureType.includes('MulDistance')){//因为该线不闭合,可能看向target的方向会没有线,所以换一个target
  2871. target2 = object.points[Math.round(object.points.length / 2) ]//直接看向中间点
  2872. dir = new THREE.Vector3().subVectors(target2, position).normalize()
  2873. }
  2874. let pano = viewer.images360.fitPanoTowardPoint({
  2875. /*point : target, //不使用目标点来判断是因为缺少measure角度的信息。比如虽然可以靠近线的中心,但是线朝向屏幕,那几乎就是一个点了。
  2876. //bestDistance : dis * 0.5, //乘以小数是为了尽量靠近
  2877. boundSphere: boundOri.getBoundingSphere(new THREE.Sphere), */
  2878. target,
  2879. dir,
  2880. point : position,
  2881. bestDistance : 0 ,
  2882. checkIntersect: true//o.checkIntersect
  2883. })
  2884. let result = {promise:deferred.promise() }
  2885. if(pano && pano.msg){
  2886. pano = pano.pano
  2887. result.msg = pano.msg
  2888. }
  2889. if(pano){
  2890. viewer.images360.flyToPano({pano, target : target2 || target, duration, deferred, dontMoveMap:true , basePanoSize:o.basePanoSize})//dontMoveMap不要移动map,否则flytopano会自动在map中focus到漫游点的位置,而非测量线了
  2891. if(viewer.images360.currentPano == pano){
  2892. let dis1 = viewer.images360.currentPano.position.distanceTo(target)
  2893. let dis2 = position.distanceTo(target)
  2894. //console.log('dis1 / dis2',dis1 / dis2, 'dis1-dis2', dis1-dis2)
  2895. return {msg: (dis1 / dis2 > 1.5 && dis1-dis2>10)? 'tooFar' : 'posNoChange', promise : deferred.promise() }
  2896. }
  2897. }
  2898. return result
  2899. //出现过到达位置后测量线标签闪烁的情况
  2900. }
  2901. } else if (type == 'tag' || type == 'point') {
  2902. //dimension = 1
  2903. target.copy(object.position)
  2904. let bestDistance = o.distance || 3
  2905. if(!o.dontMoveMap && this.mapViewer){
  2906. //console.log('mapFocusOn: '+target.toArray())
  2907. this.mapViewer.moveTo(target.clone(), null, duration)
  2908. }
  2909. if(Potree.settings.displayMode == 'showPointCloud'){
  2910. if(o.dontChangePos){
  2911. position.copy(cameraPos)
  2912. }else{
  2913. dis = bestDistance
  2914. let dir = o.direction ? o.direction.clone().negate() : this.mainViewport.view.direction.negate()// */new THREE.Vector3().subVectors(camera.position, target).normalize()
  2915. if(o.dontLookUp && dir.z<0) dir.z *= -1
  2916. position.copy(target).add(dir.multiplyScalar(dis))
  2917. }
  2918. if(o.sameFloor){//需要在同一楼层
  2919. let atFloor = this.modules.SiteModel.pointInWhichEntity(target, 'floor')
  2920. if(atFloor){
  2921. let camFloor = this.modules.SiteModel.pointInWhichEntity(position, 'floor')
  2922. if(camFloor != atFloor){
  2923. let raycaster = new THREE.Raycaster();
  2924. let origin = target
  2925. let dir = new THREE.Vector3().subVectors( position, target ).normalize()
  2926. raycaster.set(origin, dir)
  2927. let intersect = Potree.Utils.getIntersect(null, [atFloor.box], null, raycaster)
  2928. if(intersect){
  2929. let dis = THREE.Math.clamp(intersect.distance - 0.2, camera.near, intersect.distance)
  2930. position.addVectors(origin, dir.multiplyScalar(dis))
  2931. console.log('移动到楼层')
  2932. }else{
  2933. console.error('?no intersect?')
  2934. }
  2935. }
  2936. }
  2937. }
  2938. if(o.checkIntersect){//识别被点云遮住的话
  2939. let intersect //反向查找从target到相机的第一个intersect
  2940. intersect = this.inputHandler.ifBlockedByIntersect({pos3d:position, margin:0, cameraPos:target} /* {pos3d:target, margin: 0.2, cameraPos:position} */)
  2941. if(intersect){
  2942. position.copy(intersect.location)
  2943. console.log('移近')
  2944. }
  2945. }
  2946. }else if(Potree.settings.displayMode == 'showPanos'){
  2947. let pano = viewer.images360.fitPanoTowardPoint({
  2948. point : target,
  2949. dir : this.scene.view.direction, //尽量不改相机方向,避免镜头晃动
  2950. checkIntersect: o.checkIntersect, sameFloor:o.sameFloor,
  2951. bestDistance, maxDis: o.maxDis //越近越好,但不要太近,bestDistance左右差不多
  2952. })
  2953. let result = {promise:deferred.promise() }
  2954. if(pano && pano.msg){
  2955. pano = pano.pano
  2956. result.msg = pano.msg
  2957. }
  2958. pano && viewer.images360.flyToPano({pano, target, duration, deferred, dontMoveMap:true , basePanoSize:o.basePanoSize })
  2959. return result
  2960. }
  2961. }else if(object.boundingBox && type == 'boundingBox'){//使屏幕刚好看全boundingBox
  2962. target = object.boundingBox.getCenter(new THREE.Vector3)
  2963. if(o.dir){ //指定方向
  2964. cameraPos.copy(target).sub(o.dir)
  2965. }
  2966. position = getPosWithFullBound(object.points, object.boundingBox.clone(), target, cameraPos )
  2967. if(Potree.settings.displayMode == 'showPanos'){//全景 (比较难校准)
  2968. let pano = viewer.images360.fitPanoTowardPoint({
  2969. point : position,
  2970. bestDistance : 0 ,
  2971. });
  2972. let result = {promise:deferred.promise() };
  2973. if(pano && pano.msg){
  2974. pano = pano.pano;
  2975. result.msg = pano.msg;
  2976. }
  2977. pano && viewer.images360.flyToPano({pano, target, duration, deferred, dontMoveMap:true , basePanoSize:o.basePanoSize});//dontMoveMap不要移动map,否则flytopano会自动在map中focus到漫游点的位置,而非测量线了
  2978. if(!pano){
  2979. console.error('no pano');
  2980. }
  2981. return result
  2982. //出现过到达位置后测量线标签闪烁的情况
  2983. }else{
  2984. }
  2985. }
  2986. if(o.startCamera && o.endCamera){
  2987. viewer.scene.view.tranCamera(this.mainViewport, { endPosition:position, target ,
  2988. boundSize,
  2989. callback:()=>{
  2990. //console.log('focusOnObjectSuccess: '+object.name, type)
  2991. deferred.resolve()
  2992. }, startCamera:o.startCamera, endCamera:o.endCamera, midCamera:this.scene.cameraBasic,
  2993. endYaw:o.endYaw, endPitch:o.endPitch
  2994. }, duration)
  2995. }else if(camera.type == "OrthographicCamera"){
  2996. viewer.scene.view.moveOrthoCamera(this.mainViewport, { endPosition:position,
  2997. target: o.dontChangeCamDir?null:target,
  2998. boundSize,
  2999. endYaw:o.endYaw, endPitch:o.endPitch,
  3000. callback:()=>{
  3001. //console.log('focusOnObjectSuccess: '+object.name, type)
  3002. deferred.resolve()
  3003. },
  3004. }, duration)
  3005. }else{
  3006. viewer.scene.view.setView({position, target, duration,
  3007. endYaw:o.endYaw, endPitch:o.endPitch,
  3008. callback:()=>{
  3009. //console.log('focusOnObjectSuccess: '+object.name, type)
  3010. deferred.resolve()
  3011. }
  3012. }
  3013. )}
  3014. this.dispatchEvent({type:'focusOnObject', CamTarget:target, position}) //给controls发送信息
  3015. return {promise:deferred.promise()}
  3016. }
  3017. flyToDataset(o={}){
  3018. var pointcloud;
  3019. if(o instanceof THREE.Object3D) pointcloud = o
  3020. else if(o.pointcloud) pointcloud = o.pointcloud
  3021. else pointcloud = this.scene.pointclouds.find(p => p.dataset_id == o.id);
  3022. let duration = o.duration == void 0 ? 1000 : o.duration
  3023. var center = pointcloud.bound.getCenter(new THREE.Vector3);
  3024. let position
  3025. let getPano = ()=>{//获取离中心最近的pano
  3026. let request = []
  3027. let rank = [
  3028. Images360.scoreFunctions.distanceSquared({position: center})
  3029. ]
  3030. let r = Common.sortByScore(pointcloud.panos, request, rank);
  3031. if(r.length){
  3032. return r[0].item
  3033. }
  3034. }
  3035. if(Potree.settings.displayMode == 'showPanos'){
  3036. let pano = getPano()
  3037. if(pano){
  3038. if(pano == this.images360.currentPano) return 'posNoChange'
  3039. this.images360.flyToPano({
  3040. pano
  3041. })
  3042. }else return false
  3043. }else{
  3044. let target
  3045. position = center
  3046. if(pointcloud.panosBound){
  3047. let panosCenter = pointcloud.panosBound.center //pano集中的地方,也就是真正有点云的地方
  3048. position = panosCenter.clone()
  3049. /* let ratio = 0.2
  3050. position.z = center.z * ratio + panosCenter.z * (1-ratio) //因为panos一般比较低,为了不让相机朝下时看不到点云,加一丢丢中心高度
  3051. */
  3052. let pano = getPano()
  3053. if(pano){
  3054. target = pano.position //针对像隧道一样的场景, 中心点还是panosCenter都在没有点云的地方,所以还是看向其中一个漫游点好。
  3055. position.z = target.z //水平, 避免朝上或朝下
  3056. }
  3057. }
  3058. if(this.modules.Clip.editing){
  3059. position.z = center.z //剪裁时在中心高度,因为以点云为重点
  3060. this.modules.Clip.bus.dispatchEvent({type:'flyToPos', position, duration })
  3061. }else{
  3062. if(math.closeTo(position, this.images360.position)) return 'posNoChange'
  3063. viewer.scene.view.setView({position, target, duration })
  3064. }
  3065. o.dontMoveMap || viewer.mapViewer.fitToPointcloud(pointcloud, duration)
  3066. }
  3067. return true
  3068. }
  3069. addTimeMark(name, type){
  3070. let record = Potree.timeCollect[name]
  3071. let needRecord = record && record.start && record.measures.length < record.minCount
  3072. if(needRecord || Potree.measureTimings){
  3073. performance.mark(name+"-"+type)
  3074. if(type == 'end'){
  3075. let measure = performance.measure(name,name+"-start",name+"-end");
  3076. if(needRecord){
  3077. record.measures.push( measure.duration )
  3078. record.sum += measure.duration;
  3079. record.ave = record.sum / record.measures.length;
  3080. record.measures.sort( (a, b) => a - b );
  3081. record.median = record.measures[parseInt(record.measures.length / 2)]
  3082. }
  3083. }
  3084. }
  3085. }
  3086. addFakeMeasure(name,duration){//把一些count当做duration来统计
  3087. if(!Potree.measureTimings)return
  3088. if(!this.fakeMeasure[name]){
  3089. this.fakeMeasure[name] = []
  3090. }
  3091. let object = {
  3092. name, duration
  3093. }
  3094. this.fakeMeasure[name].push(object)
  3095. }
  3096. resolveTimings(timestamp,log){//打印用时。 注:performance手机的精度只到整数位 。 sidebar中监听update时有高cpu的函数所以不要用demo测
  3097. if(!this.toggle){
  3098. this.toggle = timestamp;
  3099. }
  3100. let duration = timestamp - this.toggle;
  3101. if(duration > 1000.0){
  3102. if(log){
  3103. let measures = performance.getEntriesByType("measure");
  3104. for(let i in this.fakeMeasure){
  3105. measures.push(...this.fakeMeasure[i])
  3106. }
  3107. let names = new Set();
  3108. for(let measure of measures){
  3109. names.add(measure.name);
  3110. }
  3111. let groups = new Map();
  3112. for(let name of names){
  3113. groups.set(name, {
  3114. measures: [],
  3115. sum: 0,
  3116. n: 0,
  3117. min: Infinity,
  3118. max: -Infinity
  3119. });
  3120. }
  3121. for(let measure of measures){
  3122. let group = groups.get(measure.name);
  3123. group.measures.push(measure);
  3124. group.sum += measure.duration;
  3125. group.n++;
  3126. group.min = Math.min(group.min, measure.duration);
  3127. group.max = Math.max(group.max, measure.duration);
  3128. }
  3129. /* let glQueries = Potree.resolveQueries(this.renderer.getContext()); // resolveQueries 无
  3130. for(let [key, value] of glQueries){
  3131. let group = {
  3132. measures: value.map(v => {return {duration: v}}),
  3133. sum: value.reduce( (a, i) => a + i, 0),
  3134. n: value.length,
  3135. min: Math.min(...value),
  3136. max: Math.max(...value)
  3137. };
  3138. let groupname = `[tq] ${key}`;
  3139. groups.set(groupname, group);
  3140. names.add(groupname);
  3141. } */
  3142. for(let [name, group] of groups){
  3143. group.mean = group.sum / group.n;
  3144. /* group.measures.sort( (a, b) => a.duration - b.duration );
  3145. if(group.n === 1){
  3146. group.median = group.measures[0].duration;
  3147. }else if(group.n > 1){
  3148. group.median = group.measures[parseInt(group.n / 2)].duration;
  3149. }
  3150. */
  3151. let measures = group.measures.slice()
  3152. measures.sort( (a, b) => a.duration - b.duration );
  3153. if(group.n === 1){
  3154. group.median = measures[0].duration;
  3155. }else if(group.n > 1){
  3156. group.median = measures[parseInt(group.n / 2)].duration;
  3157. }
  3158. }
  3159. let cn = Array.from(names).reduce( (a, i) => Math.max(a, i.length), 0) + 5;
  3160. let cmin = 6;
  3161. let cmed = 6;
  3162. let cmax = 6;
  3163. let csam = 4;
  3164. let message = ` ${"NAME".padEnd(cn)} |`
  3165. + ` ${"MIN".padStart(cmin)} |`
  3166. + ` ${"MEDIAN".padStart(cmed)} |`
  3167. + ` ${"MAX".padStart(cmax)} |`
  3168. + ` ${"AVE".padStart(cmax)} |`
  3169. + ` ${"SAMPLES".padStart(csam)} \n`;
  3170. message += ` ${"-".repeat(message.length) }\n`;
  3171. names = Array.from(names).sort();
  3172. for(let name of names){
  3173. let group = groups.get(name);
  3174. let min = group.min.toFixed(3);
  3175. let median = group.median.toFixed(3);
  3176. let max = group.max.toFixed(3);
  3177. let ave = group.mean.toFixed(3); //add
  3178. let n = group.n;
  3179. message += ` ${name.padEnd(cn)} |`
  3180. + ` ${min.padStart(cmin)} |`
  3181. + ` ${median.padStart(cmed)} |`
  3182. + ` ${max.padStart(cmax)} |`
  3183. + ` ${ave.padStart(cmax)} |`
  3184. + ` ${n.toString().padStart(csam)}\n`;
  3185. }
  3186. message += `\n`;
  3187. console.log(message);
  3188. }
  3189. this.fakeMeasure = {} //clear
  3190. performance.clearMarks();
  3191. performance.clearMeasures();
  3192. this.toggle = timestamp;
  3193. }
  3194. //注意,console.log本身用时挺高,降4倍时可能占用0.5毫秒,所以不能每帧都打印
  3195. }
  3196. loop(timestamp){
  3197. //let startTime = performance.now()
  3198. //console.log('间隔:' ,parseInt((startTime - this.lastEndTime)*100 )/100)
  3199. if(performance.getEntriesByName("loopWaitNext-start").length)viewer.addTimeMark('loopWaitNext','end')
  3200. if(this.stats){
  3201. this.stats.begin();
  3202. }
  3203. performance.mark('loop-start') ;// 无论有没有reportTimings都要获取,因为getBestCound需要
  3204. this.dispatchEvent('loopStart')
  3205. this.shelterCount = {byTex:0, byCloud:0, maxByTex: 100, maxByCloud:0 } //清空 因ifPointBlockedByIntersect可能在任何时候触发,所以需要一开始就定义这个,且每次计算最大可计算次数太麻烦了就定义一个吧。
  3206. let deltaTime = this.clock.getDelta()
  3207. this.update(deltaTime, timestamp);
  3208. this.magnifier.render();
  3209. this.render();
  3210. this.objs.children.forEach(e=>{
  3211. if(e.fileType == '3dTiles'){
  3212. e.runtime.update(deltaTime, this.renderer, this.mainViewport.camera)
  3213. }
  3214. })
  3215. // let vrActive = viewer.renderer.xr.isPresenting;
  3216. // if(vrActive){
  3217. // this.update(this.clock.getDelta(), timestamp);
  3218. // this.render();
  3219. // }else{
  3220. // this.update(this.clock.getDelta(), timestamp);
  3221. // this.render();
  3222. // }
  3223. Potree.framenumber++;
  3224. //-------------
  3225. this.images360.update()
  3226. this.computeShelter()
  3227. //-------------
  3228. if(this.stats){
  3229. this.stats.end();
  3230. }
  3231. viewer.addTimeMark('loop','end')
  3232. viewer.addTimeMark('loopWaitNext','start')
  3233. this.resolveTimings(timestamp, Potree.measureTimings);
  3234. //Potree.measureTimings = 1
  3235. }
  3236. postError(content, params = {}){
  3237. let message = this.postMessage(content, params);
  3238. message.element.addClass("potree_message_error");
  3239. return message;
  3240. }
  3241. postMessage(content, params = {}){
  3242. let message = new Message(content);
  3243. let animationDuration = 100;
  3244. message.element.css("display", "none");
  3245. message.elClose.click( () => {
  3246. message.element.slideToggle(animationDuration);
  3247. let index = this.messages.indexOf(message);
  3248. if(index >= 0){
  3249. this.messages.splice(index, 1);
  3250. }
  3251. });
  3252. this.elMessages.prepend(message.element);
  3253. message.element.slideToggle(animationDuration);
  3254. this.messages.push(message);
  3255. if(params.duration !== undefined){
  3256. let fadeDuration = 500;
  3257. let slideOutDuration = 200;
  3258. setTimeout(() => {
  3259. message.element.animate({
  3260. opacity: 0
  3261. }, fadeDuration);
  3262. message.element.slideToggle(slideOutDuration);
  3263. }, params.duration)
  3264. }
  3265. return message;
  3266. }
  3267. getBoundingBox (pointclouds) {
  3268. //可以直接返回viewer.bound
  3269. if(!this.bound){
  3270. this.updateModelBound()
  3271. }
  3272. return this.bound.boundingBox.clone()//this.scene.getBoundingBox(pointclouds);
  3273. };
  3274. updateModelBound(reason){
  3275. this.boundNeedUpdate = false
  3276. this.bound = Utils.computePointcloudsBound(this.scene.pointclouds.filter(pointcloud=> //只求可见
  3277. pointcloud.visible || pointcloud.unvisibleReasons && pointcloud.unvisibleReasons.length == 1 && pointcloud.unvisibleReasons[0].reason == 'displayMode'
  3278. ))
  3279. if(Potree.settings.boundAddObjs){//加上obj的bound
  3280. this.objs.children.forEach(e=>{
  3281. this.bound.boundingBox.union(e.boundingBox.clone().applyMatrix4(e.matrixWorld))
  3282. })
  3283. this.bound.boundingBox.getSize(this.bound.boundSize)
  3284. this.bound.boundingBox.getCenter(this.bound.center)
  3285. }
  3286. viewer.farWhenShowPano = this.bound.boundSize.length() * 10//全景漫游时要能看到整个skybox 原本*2的但对于距离特远的数据集需要乘大一些否则会黑面
  3287. /* let boundPlane = new THREE.Box3()
  3288. boundPlane.expandByPoint(this.bound.boundingBox.min.clone())//最低高度为bound的最低
  3289. boundPlane.expandByPoint(this.bound.boundingBox.max.clone().setZ(this.bound.center.z))//最高高度为bound的中心高度
  3290. FirstPersonControls.boundPlane = boundPlane */
  3291. //FirstPersonControls.standardSpeed = THREE.Math.clamp( Math.sqrt(this.bound.boundSize.length() )/ 100 , 0.02,0.5); //在这个boundPlane中的速度
  3292. viewer.scene.pointclouds.forEach(e=>{//海拔范围
  3293. e.material.heightMin = this.bound.boundingBox.min.z
  3294. e.material.heightMax = this.bound.boundingBox.max.z
  3295. })
  3296. this.dispatchEvent({type:'updateModelBound'})
  3297. }
  3298. waitForLoad(object, isLoadedCallback){//等待加载时显示loading。主要是贴图
  3299. this.waitQueue.push({
  3300. object,
  3301. isLoadedCallback,
  3302. })
  3303. 1 === this.waitQueue.length && this.dispatchEvent({type:"loading", show:true})
  3304. }
  3305. ifAllLoaded( ){
  3306. if(this.waitQueue.length>0){
  3307. this.waitQueue = this.waitQueue.filter(function(e) {
  3308. return !e.isLoadedCallback()
  3309. })
  3310. }
  3311. 0 === this.waitQueue.length && this.dispatchEvent({type:"loading", show:false})
  3312. }
  3313. cancelLoad(object){//add 突然出现还没加载完就被deactivateTiledPano但还在loading的情况,所以加了这个
  3314. this.waitQueue = this.waitQueue.filter(function(e) {
  3315. return e.object != object
  3316. })
  3317. this.ifAllLoaded()
  3318. }
  3319. setView(o={}){
  3320. let callback = ()=>{
  3321. if(o.displayMode){
  3322. Potree.settings.displayMode = o.displayMode
  3323. }
  3324. o.callback && o.callback()
  3325. }
  3326. if(o.pano != void 0){//pano 权重高于 position
  3327. this.images360.flyToPano(o)
  3328. }else{
  3329. this.scene.view.setView($.extend({},o, {callback}))
  3330. }
  3331. }
  3332. //设置点云为标准模式
  3333. setPointStandardMat(state, pointDensity, fitPointsize){
  3334. console.log('setPointStandardMat',state)
  3335. if(state){
  3336. if(this.pointStatesBefore){
  3337. return console.error('已设置过pointStatesBefore!')
  3338. }
  3339. this.pointStatesBefore = {
  3340. opacity : new Map(),
  3341. size: new Map(),
  3342. density:Potree.settings.pointDensity,
  3343. useEDL:this.getEDLEnabled(),
  3344. shape: viewer.scene.pointclouds[0].material.shape
  3345. }
  3346. viewer.scene.pointclouds.forEach(e=>{
  3347. this.pointStatesBefore.opacity.set(e, e.temp.pointOpacity) //因为更改pointDensity时会自动变opacity,所以这项最先获取
  3348. this.pointStatesBefore.colorType = e.material.activeAttributeName;
  3349. fitPointsize && this.pointStatesBefore.size.set(e,e.temp.pointSize) //这项不一定有用,因为会被后期覆盖
  3350. })
  3351. if(pointDensity)Potree.settings.pointDensity = pointDensity //万一之后切换到全景模式怎么办
  3352. if(fitPointsize)Potree.settings.sizeFitToLevel = true
  3353. viewer.scene.pointclouds.forEach(e=>{
  3354. e.material.activeAttributeName = 'rgba';
  3355. e.material.shape = Potree.PointShape['SQUARE']
  3356. fitPointsize && e.changePointSize(Potree.config.material.realPointSize, true)
  3357. e.changePointOpacity(1)
  3358. })
  3359. viewer.setEDLEnabled(false)
  3360. }else{
  3361. if(!this.pointStatesBefore){
  3362. return console.error('未设置过pointStatesBefore!')
  3363. }
  3364. Potree.settings.sizeFitToLevel = false
  3365. if(pointDensity)Potree.settings.pointDensity = this.pointStatesBefore.pointDensity
  3366. viewer.scene.pointclouds.forEach(e=>{
  3367. e.material.activeAttributeName = this.pointStatesBefore.colorType
  3368. e.changePointOpacity(this.pointStatesBefore.opacity.get(e))
  3369. e.material.shape = this.pointStatesBefore.shape
  3370. let size = this.pointStatesBefore.size.get(e)
  3371. if(size) e.changePointSize(size)
  3372. })
  3373. viewer.setEDLEnabled(this.pointStatesBefore.useEDL)
  3374. this.pointStatesBefore = null
  3375. }
  3376. }
  3377. //调试时显示transformControl来调节object
  3378. transformObject(object){
  3379. let seleted = viewer.inputHandler.selection[0]
  3380. if(!object){//取消
  3381. seleted && viewer.inputHandler.toggleSelection(seleted);
  3382. return
  3383. }
  3384. if(seleted && seleted != object){//要更换,先取消
  3385. this.transformObject(null)
  3386. }
  3387. if(!object.boundingBox){
  3388. object.boundingBox = new THREE.Box3() //任意大小 只是为了显示黄色外框
  3389. //??? computeBoundingBox
  3390. }
  3391. if(!viewer.inputHandler.selection.includes(object)){
  3392. viewer.inputHandler.toggleSelection(object);
  3393. }
  3394. }
  3395. pointInWhichPointcloud(pos){//选择最接近中心的那个 使用boundSphere
  3396. let result = Common.sortByScore(this.scene.pointclouds,[],[
  3397. (pointcloud)=>{
  3398. var size = pointcloud.pcoGeometry.tightBoundingBox.getSize(new THREE.Vector3)
  3399. var center = pointcloud.bound.getCenter(new THREE.Vector3)
  3400. var length = size.length() / 2
  3401. var dis = pos.distanceTo(center);
  3402. return length / dis //到数据集中心的距离占数据集大小越小越好
  3403. }
  3404. ])
  3405. //若要求更准确的话,可以使用ifContainsPoint判断一下是否在bound中
  3406. let r = result[0];
  3407. return r && r.score > 1 ? result[0].item : null
  3408. }
  3409. /* addObjectTest1(){//加水管
  3410. if(Potree.settings.number == 't-8KbK1JjubE'){
  3411. let boundingBox = new THREE.Box3()
  3412. boundingBox.min.set(-1,-1,-1); boundingBox.max.set(1,1,1)
  3413. let radius = 0.08;
  3414. let radialSegments = 5
  3415. let radSegments = Math.PI*2 / radialSegments
  3416. var circlePts = [];//横截面
  3417. for(let i=0;i<radialSegments;i++){
  3418. let angle = radSegments * i;
  3419. circlePts.push(new THREE.Vector2(radius * Math.cos(angle), radius * Math.sin(angle) ))
  3420. }
  3421. var count = 0
  3422. var addMesh = (color, path, height)=>{//height:在path之上的高度,负数代表在path之下
  3423. var name = 'cylinder'+count
  3424. var mat = new THREE.MeshStandardMaterial({color, depthTest:false, roughness:0.4,metalness:0.5}) 
  3425. let linePath = path.map(e=>new THREE.Vector3().copy(e).setZ(e.z+height))
  3426. let geo = MeshDraw.getExtrudeGeo( circlePts, null,{ extrudePath:linePath, tension:0.2} )
  3427. var mesh = new THREE.Mesh(geo,mat);
  3428. mesh.name = name
  3429. window[name] = mesh
  3430. mesh.boundingBox = boundingBox
  3431. mesh.matrixAutoUpdate = false
  3432. mesh.matrix.copy(viewer.scene.pointclouds[0].transformMatrix)
  3433. mesh.matrixWorldNeedsUpdate = true
  3434. this.scene.scene.add(mesh);
  3435. count ++
  3436. }
  3437. let linePath, height
  3438. //地上管子 黄色
  3439. linePath = [{"x":-109.83,"y":-68.33,"z":-7.52},{"x":-95.17,"y":-59.3,"z":-7.38}, {"x":-38.75,"y":-24.01,"z":-6.01},{"x":0.5,"y":0.19,"z":-3.89},{"x":39.29,"y":24.41,"z":-1.31}
  3440. ,{"x":43.58,"y":27.7,"z":-0.97},{"x":40.22,"y":35.37,"z":-0.67}// 拐弯向右
  3441. , {"x":39.18,"y":36.71,"z":0.35},{"x":38.69,"y":36.04,"z":18.04} // 拐弯向上
  3442. ]
  3443. height = radius + 0.05;
  3444. addMesh('#b86', linePath, height)
  3445. //地下管子 藍色
  3446. linePath = [{"x":-108.24,"y":-70.61,"z":-7.52}, {"x":-57.8,"y":-39.31,"z":-6.72},{"x":-18.8,"y":-15.35,"z":-5.01},{"x":55.87,"y":31.67,"z":-0.04},{"x":110.53,"y":66.48,"z":5.14}
  3447. ]
  3448. height = -0.5;
  3449. addMesh('#48a', linePath, height)
  3450. }
  3451. }
  3452. */
  3453. /* createRoomEv(){
  3454. const environment = new RoomEnvironment();
  3455. const pmremGenerator = new THREE.PMREMGenerator( this.renderer );
  3456. }
  3457. */
  3458. async loadModel(fileInfo, done, onProgress_, onError){
  3459. console.log('开始加载', Common.getNameFromURL(fileInfo.name) )
  3460. let boundingBox = new THREE.Box3()
  3461. /* if(!Potree.settings.boundAddObjs){
  3462. boundingBox.min.set(-0.5,-0.5,-0.5); boundingBox.max.set(0.5,0.5,0.5)
  3463. } */
  3464. if(fileInfo.objurl){
  3465. fileInfo.url = fileInfo.objurl, fileInfo.fileType = 'obj' //兼容最早的
  3466. }
  3467. if(fileInfo.url instanceof Array){
  3468. if(fileInfo.url.length == 1){
  3469. fileInfo.url = fileInfo.url[0]
  3470. }else{
  3471. fileInfo.loadedCount = 0
  3472. fileInfo.modelGroup = new THREE.Object3D; //parentGroup.name = fileInfo.title
  3473. fileInfo.url.forEach((url,i)=>{
  3474. let fileInfoS = Common.CloneObject(fileInfo)
  3475. fileInfoS.url = url
  3476. fileInfoS.name = 'child-'+i
  3477. fileInfoS.parentInfo = fileInfo
  3478. this.loadModel(fileInfoS, done, onProgress_, onError)
  3479. })
  3480. return
  3481. }
  3482. }
  3483. fileInfo.url = Common.dealURL(fileInfo.url) //去除'+'
  3484. fileInfo.loadStartTime = Date.now()
  3485. //let fileType = fileInfo.tilesUrl ? '3dTiles' : fileInfo.objurl ? 'obj' : 'glb'
  3486. let loadDone = (object, fileInfo_ /* , total, url */)=>{
  3487. fileInfo_ = fileInfo_ || fileInfo
  3488. if(fileInfo_.parentInfo){
  3489. object.name = fileInfo_.name
  3490. fileInfo_.parentInfo.loadedCount ++
  3491. fileInfo_.parentInfo.modelGroup.add(object)
  3492. if(fileInfo_.parentInfo.loadedCount == fileInfo_.parentInfo.url.length){
  3493. return loadDone(fileInfo_.parentInfo.modelGroup, fileInfo_.parentInfo)
  3494. }else{
  3495. return
  3496. }
  3497. }
  3498. object.name = fileInfo_.name != void 0 ? fileInfo_.name : fileInfo_.type
  3499. object.fileType = fileInfo_.fileType
  3500. object.boundingBox = boundingBox //未乘上matrixWorld的本地boundingBox
  3501. //object.scale.set(1,1,1);//先获取原始的大小时的boundingBox
  3502. object.opacity = 1 //初始化 记录
  3503. object.updateMatrixWorld()
  3504. if(fileInfo_.id != void 0)object.dataset_id = fileInfo_.id
  3505. fileInfo_.loadCostTime = Date.now() - fileInfo_.loadStartTime
  3506. /* let weight = Math.round((total / 1024 / 1024) * 100) / 100;*/
  3507. console.log( '加载完毕:', Common.getNameFromURL(fileInfo_.name), '耗时(ms)', fileInfo_.loadCostTime, /* 模型数据量:' + weight + 'M' */)
  3508. if(fileInfo_.fileType == '3dTiles'){
  3509. let tileset = object.runtime.getTileset()
  3510. //TileHeader: tileset.root
  3511. //参见另一个工程 TileRenderer.js preprocessNode
  3512. //let boundingVolume = tileset.root.boundingVolume //这个坐标位置几万…… let data = boundingVolume.halfAxes //但这个似乎是premultiply( transform );过后的,可能需还原下
  3513. let json = tileset.tileset
  3514. let box = json.root.boundingVolume.box
  3515. let center = new THREE.Vector3(box[0],box[1],box[2])
  3516. let boundSize = new THREE.Vector3( )
  3517. // get the extents of the bounds in each axis
  3518. let vecX = new THREE.Vector3( box[ 3 ], box[ 4 ], box[ 5 ] )
  3519. let vecY = new THREE.Vector3( box[ 6 ], box[ 7 ], box[ 8 ] );
  3520. let vecZ = new THREE.Vector3( box[ 9 ], box[ 10 ], box[ 11 ] );
  3521. const scaleX = vecX.length();
  3522. const scaleY = vecY.length();
  3523. const scaleZ = vecZ.length();
  3524. /* boundingBox.expandByPoint(center);
  3525. boundingBox.expandByVector(new THREE.Vector3(scaleX,scaleY,scaleZ)) */
  3526. boundingBox.min.set( - scaleX, - scaleY, - scaleZ );
  3527. boundingBox.max.set( scaleX, scaleY, scaleZ );
  3528. //中心点居然没用。可能是漏用了什么信息,也许这和LVBADUI_qp是散的有关。
  3529. console.log('3d tiles json',json)
  3530. json.root.refine = 'ADD';
  3531. json.refine = 'ADD';
  3532. }else {
  3533. Potree.Utils.setObjectLayers(object,'model')
  3534. object.traverse( ( child )=>{
  3535. if ( child instanceof THREE.Mesh || child instanceof THREE.Points ) {
  3536. child.renderOrder = Potree.config.renderOrders.model;
  3537. if(Potree.settings.boundAddObjs){
  3538. child.geometry.computeBoundingBox()
  3539. //console.log(child.matrixWorld.clone())
  3540. boundingBox.union(child.geometry.boundingBox.clone().applyMatrix4(child.matrixWorld)) //但感觉如果最外层object大小不为1,要还原下scale再乘
  3541. }//获取在scale为1时,表现出的大小
  3542. //Potree.Utils.makeTexDontResize(child.material.map)
  3543. //console.log(child.name, 'roughness',child.material.roughness,'metalness',child.material.metalness)
  3544. /* //暂时用这种材质:
  3545. if(fileInfo.unlit && (!(child.material instanceof THREE.MeshBasicMaterial) || fileType == 'glb')){
  3546. //let material = new THREE.MeshBasicMaterial({map:child.material.map})
  3547. let material = new BasicMaterial({map : child.material.map}) //很奇怪glb的图会使原本的MeshBasicMaterial 会偏暗,所以自己重新写
  3548. //child.material.dispose()
  3549. child.material = material
  3550. } */
  3551. if(child.material instanceof THREE.MeshStandardMaterial){
  3552. child.material.roughness = 0.6
  3553. child.material.metalness = 0.3
  3554. }
  3555. }
  3556. } );
  3557. }
  3558. this.objs.add(object)
  3559. if(fileInfo_.transform){
  3560. let setTransfrom = (name)=>{
  3561. let value = fileInfo_.transform[name]
  3562. if(!value)return
  3563. if(value instanceof Array){
  3564. object[name].fromArray(value)
  3565. }else{
  3566. object[name].copy(value)
  3567. }
  3568. }
  3569. setTransfrom('position')
  3570. setTransfrom('rotation')
  3571. setTransfrom('scale')
  3572. }
  3573. if(fileInfo_.moveWithPointcloud){
  3574. object.updateMatrix();
  3575. object.matrixAutoUpdate = false
  3576. object.matrix.premultiply(viewer.scene.pointclouds[0].transformMatrix) //默认跟随第一个数据集
  3577. object.matrixWorldNeedsUpdate = true
  3578. }
  3579. done && done(object)
  3580. }
  3581. let onProgress = function ( xhr ) {
  3582. if ( xhr.lengthComputable ) {
  3583. let percentComplete = xhr.loaded / xhr.total * 100;
  3584. //console.log( Math.round(percentComplete, 2) + '% downloaded' );
  3585. onProgress_ && onProgress_(percentComplete)
  3586. }
  3587. };
  3588. if(fileInfo.fileType == 'obj'){ //暂时不支持数组
  3589. loaders.mtlLoader.load( fileInfo.mtlurl , (materials)=>{
  3590. materials.preload();
  3591. loaders.objLoader.setMaterials( materials ).load(fileInfo.objurl, (object, total)=>{
  3592. loadDone(object/* , total, fileInfo.objurl */)
  3593. })
  3594. } , onProgress, onError );
  3595. }else if(fileInfo.fileType == 'glb'){
  3596. loaders.glbLoader.unlitMat = true//!!fileInfo.unlit
  3597. loaders.glbLoader.load(fileInfo.url, ( gltf, total )=>{
  3598. //console.log('loadGLTF', gltf)
  3599. loadDone(gltf.scene/* , total, fileInfo.url */)
  3600. }, onProgress, onError)
  3601. }else if(fileInfo.fileType == 'ply'){
  3602. loaders.plyLoader.load( fileInfo.url, (geometry) => {
  3603. let object
  3604. console.log('ply加载完毕', geometry)
  3605. if(!geometry.index){//点云
  3606. object = new THREE.Points(geometry, new THREE.PointsMaterial({vertexColors:true, size:0.02}))
  3607. //141M的点云,intersect费时300ms以上
  3608. }else{//mesh
  3609. object = new THREE.Mesh(geometry)
  3610. }
  3611. loadDone(object)
  3612. })
  3613. }else if(fileInfo.fileType == '3dTiles'){
  3614. let result = await Loader3DTiles.load({
  3615. url: fileInfo.url,
  3616. gltfLoader : loaders.glbLoader,
  3617. //renderer: SceneRenderer.renderer
  3618. options: {
  3619. //dracoDecoderPath: '../utils/loaders/DRACOLoader/draco',
  3620. //basisTranscoderPath: '../utils/loaders/KTX2Loader/basis',
  3621. maximumScreenSpaceError: 50,
  3622. maxDepth: 100,
  3623. maximumMemoryUsage: 700, //缓存大小。 若太小,密集的tile反复加载很卡
  3624. //debug:true,
  3625. parent: this.scene.scene
  3626. },
  3627. })
  3628. console.log(result)
  3629. result.model.runtime = result.runtime
  3630. loadDone(result.model/* , null, fileInfo.url */)
  3631. let loaded = false
  3632. let tileset = result.runtime.getTileset()
  3633. tileset.addEventListener('endTileLoading', function (data) {//Tileset3D
  3634. if (data.loadingCount == 0 && !loaded) {
  3635. loaded = true;
  3636. console.log('loaded!!!!!!!!!!!!!')
  3637. }
  3638. });
  3639. tileset.addEventListener('tileLoaded',(e)=>{ //每一个tile加载完要更改透明度
  3640. let opacity = result.model.opacity
  3641. MergeEditor.changeOpacity(e.tileContent,opacity)
  3642. })
  3643. }
  3644. }
  3645. removeObj(object){
  3646. this.objs.remove(object);
  3647. if(Potree.settings.boundAddObjs){
  3648. this.updateModelBound()
  3649. }
  3650. }
  3651. setDisplay(state, cause='setDisplay'){//如果创建了iframe,主页的需要隐藏的话需要释放一些内存出来。iframe关闭前也释放下比较保险
  3652. state = !!state
  3653. this.objs.children.forEach(e=>{
  3654. if(e.fileType == '3dTiles'){
  3655. let tileset = e.runtime.getTileset()
  3656. Potree.Utils.updateVisible(e, cause, state)
  3657. if(!state) tileset._cache.trim(); //使下一次update时dispose所有不可见的tiles
  3658. e.runtime.update(16, this.renderer, this.mainViewport.camera, true)
  3659. if(state) this.dispatchEvent('content_changed')
  3660. }
  3661. })
  3662. if(state){
  3663. Potree.pointBudget = 6*1000*1000 //先随便写一个, 随后mergeEditor.updateMemoryUsage
  3664. }else{
  3665. Potree.pointBudget = 0
  3666. Potree.updatePointClouds(this.scene.pointclouds, this.mainViewport.camera, this.mainViewport.resolution )
  3667. }
  3668. this.dispatchEvent({type:'setDisplay',state})
  3669. this.paused = !state
  3670. }
  3671. addSprite(e){//api
  3672. let sprite
  3673. if(e.text != void 0){
  3674. sprite = new TextSprite(e )
  3675. }else{
  3676. let map = texLoader.load(src)
  3677. e.map = map
  3678. sprite = new Sprite(e )
  3679. }
  3680. return sprite
  3681. }
  3682. };
  3683. //------ CLIP 默认clipTask都是clipInside ----------------------
  3684. /*
  3685. 并集相当于加法,交集相当于乘法。 所有结果都能展开成多个乘积相加。
  3686. 假设有4个clipBoxes,ABCD, 如果是 A*B + C*D ,那么这是最终结果。 如果是 (A+B)*(C+D) = A*C+A*D+B*C+B*D
  3687. */
  3688. /*
  3689. let Clips = {
  3690. boxes : [],
  3691. unionGroups : [], //二维数组。最外层要求并集,里层要求交集(如果只有一个元素就是本身)。总结起来就是要求一堆交集的并集
  3692. shaderParams:{},
  3693. needsUpdate : true,
  3694. addClip(box, clipMethod){
  3695. //不允许重复
  3696. if(this.boxes.includes(box)){
  3697. return console.warn('addClip重复添加了box',box)
  3698. }
  3699. boxes.push(box)
  3700. if(clipMethod == 'any'){//并
  3701. this.unionGroups.push([box])
  3702. }else if(clipMethod == 'all'){//交
  3703. this.unionGroups.forEach(mixGroup=>mixGroup.push(box))
  3704. }
  3705. this.needsUpdate = true
  3706. },
  3707. removeClip(box){
  3708. if(!this.boxes.includes(box)){
  3709. return console.warn('removeClip没有找到该box',box)
  3710. }
  3711. var newGroups = [];
  3712. this.unionGroups.forEach(mixGroup=>{
  3713. if(mixGroup.length == 1 && mixGroup[0] == box)return;//直接删除
  3714. newGroups.push(mixGroup.filter(e=>e!=box));
  3715. })
  3716. this.unionGroups = newGroups;
  3717. this.needsUpdate = true
  3718. }
  3719. ,
  3720. clearClip(){
  3721. this.boxes = [];
  3722. this.unionGroups = []
  3723. this.needsUpdate = true
  3724. }
  3725. ,
  3726. updateShaderParams(){//没写完 - - 见 pointcloud clip.vs
  3727. //uniform mat4 clipBoxes[num_clipboxes];
  3728. //uniform int clipBoxGroupCount;
  3729. //uniform int mixClipIndices[clipboxGroupItemCount]; //把所有的要求都直接放到数组内
  3730. //这里需要转为Float32Array..? 参考material.setClipBoxes
  3731. let everyClipGroupCount = this.unionGroups.map(e=>e.length)
  3732. let mixClipIndices = []
  3733. this.unionGroups.forEach(e=>{
  3734. mixClipIndices.push(...e)
  3735. })
  3736. this.shaderParams = {
  3737. num_clipboxes : this.boxes.length,
  3738. clipBoxGroupCount : this.unionGroups.length,
  3739. everyClipGroupCount,
  3740. clipBoxIndexCount: mixClipIndices.length,
  3741. mixClipIndices
  3742. }
  3743. }
  3744. ,
  3745. getShaderParams(){//每次要传递参数到shader中,执行这个就好
  3746. if(this.needsUpdate){
  3747. this.updateShaderParams()
  3748. }
  3749. return this.shaderParams
  3750. }
  3751. }
  3752. */