ViewerNew.js 183 KB

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  1. import * as THREE from "../../../libs/three.js/build/three.module.js";
  2. import {ClipTask, ClipMethod, CameraMode, LengthUnits, ElevationGradientRepeat} from "../../defines.js";
  3. import {TagTool} from "../objects/tool/TagTool.js";
  4. import Compass from "../objects/tool/Compass.js";
  5. import {ExtendScene} from '../../viewer/ExtendScene.js'
  6. import {transitions, easing, lerp} from '../utils/transitions.js'
  7. import {Renderer} from "../../PotreeRendererNew.js";
  8. //import {PotreeRenderer} from "../viewer/PotreeRenderer.js";
  9. import {EDLRenderer} from "../../viewer/EDLRendererNew.js";
  10. import {HQSplatRenderer} from "../../viewer/HQSplatRenderer.js";
  11. import {NavCubeViewer} from '../../viewer/NavigationCube.js'
  12. //import {MapView} from "../viewer/map.js";
  13. import {ProfileWindow, ProfileWindowController} from "../../viewer/profile.js";
  14. import {Features} from "../../Features.js";
  15. import {Message} from "../../utils/Message.js";
  16. import {Sidebar} from "../../viewer/sidebarNew.js";
  17. import {AnnotationTool} from "../../utils/AnnotationTool.js";
  18. import {MeasuringTool} from "../objects/tool/MeasuringTool.js";
  19. import CursorDeal from '../utils/CursorDeal.js'
  20. import Common from '../utils/Common.js'
  21. import browser from '../utils/browser.js'
  22. import SplitScreen from '../utils/SplitScreen.js'
  23. import cameraLight from "../utils/cameraLight.js";
  24. import math from "../utils/math.js";
  25. import {MeshDraw} from '../utils/DrawUtil.js'
  26. import {UoMService} from '../utils/UnitConvert.js'
  27. import {ClippingTool} from "../../utils/ClippingTool.js";
  28. import {TransformationTool} from "../../utils/TransformationToolNew.js";
  29. import {Utils} from "../../utils.js";
  30. import {BoxVolume} from "../../utils/VolumeNew.js";
  31. import {VolumeTool} from "../../utils/VolumeTool.js";
  32. import {Images360} from "../modules/panos/Images360.js";
  33. import {Clip} from '../modules/clipModel/Clip.js'
  34. import {InputHandler} from "../../navigation/InputHandlerNew.js";
  35. import Magnifier from "../objects/Magnifier.js";
  36. import Reticule from "../objects/Reticule.js";
  37. import Viewport from "../viewer/Viewport.js"
  38. import {ViewerBase} from "../viewer/viewerBase.js"
  39. import {OBJLoader} from "../../../libs/three.js/loaders/OBJLoader.js";
  40. import {MTLLoader} from "../../../libs/three.js/loaders/MTLLoader.js";
  41. import {GLTFLoader} from "../../../libs/three.js/loaders/GLTFLoader.js";
  42. import {Loader3DTiles} from '../../../libs/three.js/3dtiles/three-loader-3dtiles.esm.js';
  43. import {PLYLoader} from "../../../libs/three.js/loaders/PLYLoader.js";
  44. import SSAARenderPass from "../materials/postprocessing/SSAARenderPass.js"
  45. import EffectComposer from '../materials/postprocessing/EffectComposer.js'
  46. import {ShaderPass} from '../materials/postprocessing/ShaderPass.js'
  47. import RenderPass from '../materials/postprocessing/RenderPass.js'
  48. import FXAAShader from "../materials/postprocessing/FXAAShader.js"
  49. import OutlinePass from "../materials/postprocessing/OutlinePass.js"
  50. import BasicMaterial from '../materials/BasicMaterial.js'
  51. //import {RoomEnvironment} from './RoomEnvironment.js'
  52. import {FirstPersonControls} from "../../navigation/FirstPersonControlsNew.js";
  53. import {OrbitControls} from "../../navigation/OrbitControlsNew.js";
  54. //import {VRControls} from "../../navigation/VRControlsNew.js";
  55. import { ClassificationScheme } from "../../materials/ClassificationScheme.js";
  56. import { VRButton } from '../../../libs/three.js/extra/VRButton.js';
  57. const manager = new THREE.LoadingManager();
  58. let loaders = {}
  59. let navCubeArea;
  60. let shelterHistory = []
  61. export class Viewer extends ViewerBase{
  62. constructor(domElement, navCubeArea_, args = {}){
  63. super(domElement, $.extend(args,{name:'mainViewer', antialias:true, preserveDrawingBuffer:true}));
  64. //注:viewer因为要分屏,尤其是四屏,preserveDrawingBuffer需要为true, 否则无法局部clear
  65. window.viewer = this
  66. navCubeArea = navCubeArea_
  67. this.modules = {
  68. Clip,
  69. }
  70. {
  71. Potree.timeCollect = {
  72. depthSampler : {minCount:400, median: 25}, //median预置一个中等值,以防止cpu过低的设备首次卡顿
  73. }
  74. for(let i in Potree.timeCollect){
  75. Potree.timeCollect[i].measures = [];
  76. Potree.timeCollect[i].sum = 0;
  77. Potree.timeCollect[i].start = true
  78. }
  79. }
  80. this.splitScreen = new SplitScreen()
  81. this.navigateMode = 'free' // 'panorama'; 'free'自由模式是只显示点云或者未进入到漫游点,
  82. this.isEdit = true
  83. this.waitQueue = []
  84. this.unitConvert = new UoMService();
  85. this.visible = true
  86. this.fpVisiDatasets = []
  87. this.atDatasets = []
  88. this.objs = new THREE.Object3D
  89. this.testMaxNodeCount = 0
  90. //this.lastPos = new THREE.Vector3(Infinity,Infinity,Infinity)
  91. //-------------
  92. var supportExtFragDepth = !!Potree.Features.EXT_DEPTH.isSupported(this.renderer.getContext()) ;//iphoneX居然不支持
  93. //这意味着边缘增强和测量线遮挡失效
  94. if(!supportExtFragDepth)console.error('ExtFragDepth unsupported! 边缘增强和测量线遮挡失效')
  95. this.guiLoaded = false;
  96. this.guiLoadTasks = [];
  97. this.onVrListeners = [];
  98. this.messages = [];
  99. this.elMessages = $(`
  100. <div id="message_listing"
  101. style="position: absolute; z-index: 1000; left: 10px; bottom: 10px">
  102. </div>`);
  103. $(domElement).append(this.elMessages);
  104. this.fakeMeasure = {};
  105. document.addEventListener('visibilitychange',(e)=>{
  106. //console.log('visibilitychange', !document.hidden )
  107. this.dispatchEvent({type:'pageVisible', v:!document.hidden} )
  108. })
  109. //add
  110. navCubeArea = $("<div id='navCube' style='position:fixed;width:100px;height:100px;top:0;right:12px;'></div>")
  111. $(domElement).append(navCubeArea)
  112. let homeBtn = $("<div id='home' style='position:fixed;width:10px;height:10px;top:0;right:0;background:#fff;'></div>")
  113. $(domElement).append(homeBtn)
  114. homeBtn.on('click',()=>{
  115. this.navCubeViewer.pushHomeBtn()
  116. })
  117. try{
  118. if(!Potree.settings.isOfficial)
  119. { // generate missing dom hierarchy
  120. if ($(domElement).find('#potree_map').length === 0) {
  121. let potreeMap = $(`
  122. <div id="potree_map" class="mapBox" style="position: absolute; left: 50px; top: 50px; width: 400px; height: 400px; display: none">
  123. <div id="potree_map_header" style="position: absolute; width: 100%; height: 25px; top: 0px; background-color: rgba(0,0,0,0.5); z-index: 1000; border-top-left-radius: 3px; border-top-right-radius: 3px;">
  124. </div>
  125. <div id="potree_map_content" class="map" style="position: absolute; z-index: 100; top: 25px; width: 100%; height: calc(100% - 25px); border: 2px solid rgba(0,0,0,0.5); box-sizing: border-box;"></div>
  126. </div>
  127. `);
  128. $(domElement).append(potreeMap);
  129. }
  130. if ($(domElement).find('#potree_description').length === 0) {
  131. let potreeDescription = $(`<div id="potree_description" class="potree_info_text"></div>`);
  132. $(domElement).append(potreeDescription);
  133. }
  134. if ($(domElement).find('#potree_annotations').length === 0) {
  135. let potreeAnnotationContainer = $(`
  136. <div id="potree_annotation_container"
  137. style="position: absolute; z-index: 100000; width: 100%; height: 100%; pointer-events: none;"></div>`);
  138. $(domElement).append(potreeAnnotationContainer);
  139. }
  140. if ($(domElement).find('#potree_quick_buttons').length === 0) {
  141. let potreeMap = $(`
  142. <div id="potree_quick_buttons" class="quick_buttons_container" style="">
  143. </div>
  144. `);
  145. $(domElement).append(potreeMap);
  146. }
  147. /* let domRoot = this.renderer.domElement.parentElement;
  148. let elAttach = $("<input type='button' value='test'></input>");
  149. elAttach.css({
  150. position : "absolute",
  151. right : '10%',
  152. bottom: '20px',
  153. zIndex: "10000",
  154. fontSize:'1em', color:"black",
  155. background:'rgba(255,255,255,0.8)',
  156. })
  157. let state = false
  158. elAttach.on("click", () => {
  159. window.buttonFunction && window.buttonFunction()
  160. });
  161. domRoot.appendChild(elAttach[0]); */
  162. }
  163. this.pointCloudLoadedCallback = args.onPointCloudLoaded || function () {};
  164. // if( /Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent) ) {
  165. // defaultSettings.navigation = "Orbit";
  166. // }
  167. this.server = null;
  168. this.fov = 60;
  169. this.isFlipYZ = false;
  170. this.useDEMCollisions = false;
  171. this.generateDEM = false;
  172. this.minNodeSize = 30; //允许加载的node的最小可见像素宽度。越大越省性能
  173. this.edlStrength = 1.0;
  174. this.edlRadius = 1.4;
  175. this.edlOpacity = 1.0;
  176. this.useEDL = false;
  177. this.description = "";
  178. this.classifications = ClassificationScheme.DEFAULT;
  179. this.moveSpeed = 1;
  180. this.lengthUnit = LengthUnits.METER;
  181. this.lengthUnitDisplay = LengthUnits.METER;
  182. this.showBoundingBox = false;
  183. this.showAnnotations = true;
  184. this.freeze = false;
  185. this.elevationGradientRepeat = ElevationGradientRepeat.CLAMP;
  186. this.filterReturnNumberRange = [0, 7];
  187. this.filterNumberOfReturnsRange = [0, 7];
  188. this.filterGPSTimeRange = [-Infinity, Infinity];
  189. this.filterPointSourceIDRange = [0, 65535];
  190. this.potreeRenderer = null;
  191. this.edlRenderer = null;
  192. this.pRenderer = null;
  193. this.scene = null;
  194. this.sceneVR = null;
  195. this.overlay = null;
  196. this.overlayCamera = null;
  197. this.inputHandler = null;
  198. this.controls = null;
  199. this.clippingTool = null;
  200. this.transformationTool = null;
  201. this.navigationCube = null;
  202. this.compass = null;
  203. this.skybox = null;
  204. this.clock = new THREE.Clock();
  205. this.background = null;
  206. this.buffers = new Map
  207. if(args.noDragAndDrop){
  208. }else{
  209. this.initDragAndDrop();
  210. }
  211. if(typeof Stats !== "undefined"){
  212. this.stats = new Stats();
  213. this.stats.showPanel( 0 ); // 0: fps, 1: ms, 2: mb, 3+: custom
  214. document.body.appendChild( this.stats.dom );
  215. }
  216. {
  217. this.overlay = new THREE.Scene();
  218. this.overlayCamera = new THREE.OrthographicCamera(
  219. 0, 1,
  220. 1, 0,
  221. -1000, 1000
  222. );
  223. }
  224. this.pRenderer = new Renderer(this.renderer);
  225. {
  226. let near = 2.5;
  227. let far = 10.0;
  228. let fov = 90;
  229. this.shadowTestCam = new THREE.PerspectiveCamera(90, 1, near, far);
  230. this.shadowTestCam.position.set(3.50, -2.80, 8.561);
  231. this.shadowTestCam.lookAt(new THREE.Vector3(0, 0, 4.87));
  232. }
  233. let scene = new ExtendScene(this.renderer);
  234. { // create VR scene
  235. this.sceneVR = new THREE.Scene();
  236. // let texture = new THREE.TextureLoader().load(`${Potree.resourcePath}/images/vr_controller_help.jpg`);
  237. // let plane = new THREE.PlaneBufferGeometry(1, 1, 1, 1);
  238. // let infoMaterial = new THREE.MeshBasicMaterial({map: texture});
  239. // let infoNode = new THREE.Mesh(plane, infoMaterial);
  240. // infoNode.position.set(-0.5, 1, 0);
  241. // infoNode.scale.set(0.4, 0.3, 1);
  242. // infoNode.lookAt(0, 1, 0)
  243. // this.sceneVR.add(infoNode);
  244. // window.infoNode = infoNode;
  245. }
  246. this.setScene(scene);
  247. //add: for 截图时抗锯齿
  248. {
  249. this.composer = new EffectComposer( this.renderer );
  250. this.ssaaRenderPass = new SSAARenderPass(0x000000, 0);
  251. this.composer.addPass( this.ssaaRenderPass );
  252. //this.ssaaRenderPass.useCopy = true
  253. //this.ssaaRenderPass.renderToScreen = true;
  254. //this.ssaaRenderPass.needsSwap = false
  255. //见 https://threejs.org/examples/?q=AA#webgl_postprocessing_fxaa 效果和SSAA差不多,都对透明不太友好。
  256. /* let outlinePass = this.outlinePass = new OutlinePass( );
  257. this.ssaaRenderPass.addPass(outlinePass)
  258. */
  259. //for 融合页面
  260. let outlinePass = this.outlinePass = new OutlinePass( );
  261. outlinePass.renderToScreen = true //这样更流畅,不用ssaa了,缺点是outline有锯齿
  262. outlinePass.enabled = false
  263. this.composer.addPass( outlinePass );
  264. outlinePass.edgeStrength = 4
  265. outlinePass.edgeGlow = 0
  266. outlinePass.visibleEdgeColor = new THREE.Color("#09a1b3")
  267. //--------------------------
  268. /* this.composer2 = new EffectComposer( this.renderer );
  269. //const renderPass = new RenderPass();
  270. //renderPass.clearColor = new THREE.Color( 0, 0, 0 );
  271. //renderPass.clearAlpha = 0;
  272. //this.composer2.addPass( renderPass );
  273. this.fxaaPass = new ShaderPass( FXAAShader );
  274. this.fxaaPass.readTarget = true //add
  275. this.fxaaPass.setSize = function(width, height){
  276. this.material.uniforms[ 'resolution' ].value.x = 1 / ( width );
  277. this.material.uniforms[ 'resolution' ].value.y = 1 / ( height );
  278. }
  279. this.fxaaPass.renderToScreen = true;
  280. this.composer2.addPass( this.fxaaPass );
  281. this.composer2.readTarget = true
  282. */
  283. }
  284. {
  285. this.mainViewport = new Viewport( this.scene.view, this.scene.cameraP, {
  286. left:0, bottom:0, width:1, height: 1, name:'MainView'
  287. })
  288. this.viewports = [this.mainViewport]
  289. Potree.settings.showCompass && (this.compass = new Compass(Potree.settings.compassDom, this.mainViewport));
  290. this.magnifier = new Magnifier(this);
  291. this.reticule = new Reticule(this)
  292. this.scene.scene.add(this.magnifier)
  293. this.scene.scene.add(this.reticule)
  294. //add:
  295. if(navCubeArea){
  296. this.navCubeViewer = new NavCubeViewer(navCubeArea[0], this.mainViewport)
  297. }
  298. this.inputHandler = new InputHandler(this, this.scene.scene);
  299. //this.inputHandler.setScene(this.scene);
  300. //this.inputHandler.addInputListener(this);//add
  301. this.clippingTool = new ClippingTool(this);
  302. this.transformationTool = new TransformationTool(this);
  303. /* this.navigationCube = new NavigationCube(this);
  304. this.navigationCube.visible = false;
  305. */
  306. this.createControls();
  307. this.clippingTool.setScene(this.scene);
  308. let onPointcloudAdded = (e) => {
  309. if (this.scene.pointclouds.length === 1) {
  310. let speed = e.pointcloud.boundingBox.getSize(new THREE.Vector3()).length();
  311. speed = speed / 2000;
  312. this.setMoveSpeed(speed);
  313. }
  314. };
  315. let onVolumeRemoved = (e) => {
  316. this.inputHandler.deselect(e.volume);
  317. };
  318. this.addEventListener('scene_changed', (e) => {
  319. this.inputHandler.setScene(e.scene);
  320. this.clippingTool.setScene(this.scene);
  321. if(!e.scene.hasEventListener("pointcloud_added", onPointcloudAdded)){
  322. e.scene.addEventListener("pointcloud_added", onPointcloudAdded);
  323. }
  324. if(!e.scene.hasEventListener("volume_removed", onPointcloudAdded)){
  325. e.scene.addEventListener("volume_removed", onVolumeRemoved);
  326. }
  327. });
  328. this.scene.addEventListener("volume_removed", onVolumeRemoved);
  329. this.scene.addEventListener('pointcloud_added', onPointcloudAdded);
  330. }
  331. { // set defaults
  332. this.setFOV(60);
  333. this.setEDLEnabled(false);
  334. this.setEDLRadius(3);
  335. this.setEDLStrength(0.01);
  336. this.setEDLOpacity(1.0);
  337. this.setPointBudget(1*1000*1000);
  338. this.setShowBoundingBox(false);
  339. this.setFreeze(false);
  340. this.setControls(this.fpControls/* orbitControls */);
  341. this.setBackground( new THREE.Color(Potree.config.background),1 /* 'gradient' */ );
  342. this.scaleFactor = 1;
  343. this.loadSettingsFromURL();
  344. }
  345. // start rendering!
  346. //if(args.useDefaultRenderLoop === undefined || args.useDefaultRenderLoop === true){
  347. //requestAnimationFrame(this.loop.bind(this));
  348. //}
  349. this.renderer.setAnimationLoop(this.loop.bind(this));
  350. this.loadGUI = this.loadGUI.bind(this);
  351. this.annotationTool = new AnnotationTool(this);
  352. this.measuringTool = new MeasuringTool(this);
  353. //this.profileTool = new ProfileTool(this);
  354. this.volumeTool = new VolumeTool(this);
  355. this.tagTool = new TagTool(this);
  356. //-----------
  357. CursorDeal.init(this, this.mapViewer ? [this, this.mapViewer] : [this])//ADD
  358. this.images360 = new Images360(this);
  359. this.scene.scene.add(this.objs);
  360. loaders = {
  361. objLoader : new OBJLoader( manager ),
  362. mtlLoader : new MTLLoader( manager ),
  363. glbLoader : new GLTFLoader(undefined, this.renderer, Potree.settings.libsUrl ),
  364. plyLoader : new PLYLoader( manager ),
  365. }
  366. }catch(e){
  367. this.onCrash(e);
  368. }
  369. //-----------------------add----------------------------------------------------
  370. /* {
  371. let ratio
  372. this.addEventListener('resize',(e)=>{
  373. if(ratio != e.deviceRatio){ //因为devicePixelRatio会影响到点云大小,所以改变时计算下点云大小
  374. viewer.scene.pointclouds.forEach(p => {
  375. p.changePointSize()
  376. })
  377. }
  378. ratio = e.deviceRatio
  379. })
  380. } */
  381. {
  382. let pointDensity = ''
  383. Object.defineProperty(Potree.settings , "pointDensity",{
  384. get: function() {
  385. return pointDensity
  386. },
  387. set: (density)=>{
  388. if(density && density != pointDensity){
  389. let pointBudget;
  390. var config = Potree.config.pointDensity[density];
  391. if(this.magnifier.visible){//放大镜打开时不要切换pointBudget,否则点云会闪烁。这时使用最高密度。
  392. pointBudget = Potree.config.pointDensity['magnifier'].pointBudget
  393. }else{
  394. pointBudget = config.pointBudget
  395. }
  396. viewer.setMinNodeSize(config.minNodeSize || Potree.config.minNodeSize)
  397. viewer.setPointBudget(pointBudget );
  398. //Potree.maxPointLevel = config.maxLevel
  399. pointDensity = density
  400. this.setPointLevels()
  401. }
  402. }
  403. })
  404. let UserPointDensity = ''
  405. Object.defineProperty(Potree.settings , "UserPointDensity",{
  406. get: function() {
  407. return UserPointDensity
  408. },
  409. set: (density)=>{
  410. if(UserPointDensity != density){
  411. if(Potree.settings.displayMode == 'showPointCloud' && this.viewports.length != 4){//漫游模式和四屏时都有自己的pointDensity
  412. Potree.settings.pointDensity = density
  413. }
  414. UserPointDensity = density
  415. }
  416. }
  417. })
  418. }
  419. {
  420. let cameraFar = Potree.settings.cameraFar
  421. Object.defineProperty(Potree.settings , "cameraFar",{
  422. get: function() {
  423. return cameraFar
  424. },
  425. set: (far)=>{
  426. if(far != cameraFar){
  427. if(Potree.settings.displayMode != 'showPanos'){
  428. this.mainViewport.camera.far = far;
  429. this.mainViewport.camera.updateProjectionMatrix()
  430. }
  431. cameraFar = far
  432. }
  433. }
  434. })
  435. }
  436. this.reticule.addEventListener('update',(e)=>{
  437. this.needRender = true
  438. //if(this.mapViewer && this.mapViewer.attachedToViewer)this.mapViewer.needRender = true //分屏时mapViewer也有reticule
  439. })
  440. this.addEventListener('pointcloud_changed',(e)=>{
  441. this.needRender = true
  442. })
  443. this.addEventListener('allLoaded', ()=>{
  444. setTimeout(this.testPointcloudsMaxLevel.bind(this), 1000) //延迟一丢丢,等画面出现
  445. this.scene.pointclouds.forEach(pointcloud=>{
  446. pointcloud.addEventListener('isVisible',(e)=>{//是否显示该点的mesh(不显示也能走)
  447. //console.log('pointcloud isVisible', this.id, e.visible)
  448. if(e.reason != 'displayMode' ){
  449. this.updateModelBound('visibleChanged')
  450. }
  451. this.dispatchEvent('pointcloud_changed')
  452. })
  453. pointcloud.material.addEventListener('material_property_changed',()=>{
  454. this.dispatchEvent('pointcloud_changed')
  455. })
  456. })
  457. this.modules.Clip.init()
  458. })
  459. {
  460. let updated, zoomLevel
  461. let update = (e)=>{
  462. if(e.type == 'updateModelBound' || e.viewport == this.mainViewport && (e.changeInfo.positionChanged || zoomLevel != this.images360.zoomLevel)){
  463. zoomLevel = this.images360.zoomLevel; //对updateMarkerVisibles有影响
  464. //e.changeInfo.positionChanged && shelterHistory.clear() //清空
  465. (e.type == 'updateModelBound' || e.changeInfo.positionChanged) && this.updateDatasetAt() //更新所在数据集
  466. if(Potree.settings.ifShowMarker && Potree.settings.editType != 'merge'){
  467. Common. intervalTool.isWaiting('updateMarkerVisibles', ()=>{
  468. if(!this.mainViewport.view.isFlying() ){
  469. this.updateMarkerVisibles()
  470. }
  471. },500)
  472. }
  473. }
  474. }
  475. this.addEventListener('camera_changed', update)
  476. this.addEventListener('updateModelBound', update)
  477. this.addEventListener('showMarkerChanged',()=>{
  478. this.updatePanosVisibles(this.modules.SiteModel.currentFloor)
  479. this.updateMarkerVisibles()
  480. })
  481. /* if(!Potree.Features.EXT_DEPTH.isSupported()){
  482. this.images360.addEventListener('endChangeMode',(e)=>{
  483. if(e.mode == 'showPanos'){
  484. this.updateMarkerVisibles()
  485. }
  486. }) */
  487. this.images360.addEventListener('getNeighbourAuto',(e)=>{
  488. if(/* Potree.settings.displayMode == 'showPanos' && */e.panos.includes(this.images360.currentPano)){
  489. Common.intervalTool.isWaiting('updateMarkerVisibles', ()=>{
  490. this.updateMarkerVisibles()
  491. },500)
  492. }
  493. })
  494. /* } */
  495. }
  496. }
  497. ifPointBlockedByIntersect(pos3d , panoId, soon ){//点是否被遮挡
  498. let ifShelter
  499. let now = Date.now()
  500. let extraPanoId = panoId != void 0
  501. if(!this.shelterCount)return
  502. let history = shelterHistory.find(e=>e.pos3d.equals(pos3d))
  503. let cameraPos = this.mainViewport.view.position.clone()
  504. if(panoId == void 0){
  505. if(this.images360.isAtPano(0.05)){
  506. panoId = this.images360.currentPano.id
  507. }
  508. }
  509. if(history){
  510. if(panoId != void 0){
  511. ifShelter = history.panos[panoId];
  512. }else{
  513. if(history.notAtPano.cameraPos && history.notAtPano.cameraPos.equals(cameraPos)){
  514. ifShelter = history.notAtPano.ifShelter
  515. }
  516. }
  517. let index = shelterHistory.indexOf(history) //先取出,稍后放回
  518. shelterHistory.splice(index, 1)
  519. }else{//新增
  520. history = {pos3d, panos:{}, notAtPano:{}}
  521. const minCount = 100
  522. if(shelterHistory.length > minCount){//去除最早的
  523. let old
  524. while(old = shelterHistory[0], now - old.lastTime > 1000){//因为不知热点个数,所以需要加上时间限制,超过时间才能删。
  525. if(old == history || shelterHistory.length == minCount)break;
  526. shelterHistory.splice(0,1)
  527. //console.log('delete')
  528. }
  529. }
  530. }
  531. if(ifShelter == void 0){
  532. delete history.waitCompute
  533. if(this.mainViewport.view.isFlying()){
  534. return useLastResult()
  535. }
  536. if(panoId != void 0){
  537. let pano = this.images360.getPano(panoId)
  538. if((soon || this.shelterCount.byTex<this.shelterCount.maxByTex) && pano.depthTex){
  539. ifShelter = !!viewer.inputHandler.ifBlockedByIntersect({pos3d, margin:Potree.config.shelterMargin, useDepthTex:true, pano } )
  540. history.panos[panoId] = ifShelter
  541. this.shelterCount.byTex ++ ;
  542. //console.log('computeByTex direct', panoId, pos3d, ifShelter)
  543. }else{
  544. //console.log('延迟tex',panoId, pos3d )
  545. history.waitCompute = {panoId, forceGet:extraPanoId }
  546. return useLastResult()
  547. }
  548. }else{
  549. if(/* history.ifShelter == void 0 || */ this.shelterCount.byCloud<this.shelterCount.maxByCloud){//弊端:第一个总是直接计算,后面的都是延后。但无法改进,因是一个个传进来的,无法预测。
  550. ifShelter = !!viewer.inputHandler.ifBlockedByIntersect({pos3d, margin:Potree.config.shelterMargin, pickWindowSize:3} )
  551. history.notAtPano = {cameraPos , ifShelter }
  552. this.shelterCount.byCloud ++ ;
  553. //console.log('computeByCloud direct', pos3d.toArray())
  554. }else{
  555. //console.log('延迟cloud' )
  556. history.waitCompute = {cameraPos}
  557. return useLastResult()
  558. }
  559. }
  560. }
  561. history.ifShelter = ifShelter
  562. history.lastTime = now
  563. shelterHistory.push(history) //最新使用的保持在最后一个,使队列按照从旧到新排列
  564. function useLastResult(){//暂时先用上一次的值
  565. shelterHistory.push(history)
  566. history.lastTime = now
  567. return history.ifShelter
  568. }
  569. return ifShelter
  570. }
  571. computeShelter(){
  572. //先算用深度图的,然后再点云;
  573. //let depthTiming = Potree.timeCollect.depthSampler.median
  574. let byTex=0, byCloud=0;
  575. let len = shelterHistory.length;
  576. let waitCloud = []
  577. let maxTexCount = Common.getBestCount('shelterMaxDepthSample', 1, 50, 1, 13 /* ,true */ )
  578. for(let i=len-1; i>=0; i--){
  579. let history = shelterHistory[i];
  580. if(history.waitCompute){
  581. if(history.waitCompute.panoId != void 0){
  582. if(!history.waitCompute.forceGet && (history.waitCompute.panoId != this.images360.currentPano.id || !this.images360.isAtPano(0.1))){
  583. delete history.waitCompute //取消计算
  584. }else{
  585. if(this.images360.currentPano.depthTex){
  586. if(byTex >= maxTexCount)break
  587. byTex ++
  588. let ifShelter = !!viewer.inputHandler.ifBlockedByIntersect({pos3d:history.pos3d, margin:Potree.config.shelterMargin, useDepthTex:true } )
  589. history.panos[this.images360.currentPano.id] = ifShelter
  590. history.ifShelter = ifShelter
  591. delete history.waitCompute
  592. //console.log('补1', history.pos3d.toArray())
  593. }else{
  594. if(this.images360.currentPano.pointcloud.hasDepthTex){
  595. //先等待加载完深度图
  596. }else{
  597. waitCloud.push(history)
  598. }
  599. }
  600. }
  601. }else{
  602. waitCloud.push(history)
  603. }
  604. }
  605. }
  606. let maxCloudCount
  607. if(byTex < maxTexCount && waitCloud.length){
  608. maxCloudCount = this.lastFrameChanged ? Common.getBestCount('shelterMaxCloud', 0, 2, 4, 8 /* ,true */ ) : 5;
  609. let waitCloud2 = []
  610. if(maxCloudCount){
  611. for(let i=0; i<waitCloud.length; i++){
  612. let history = waitCloud[i];
  613. if(history.waitCompute.cameraPos){
  614. if(!viewer.mainViewport.view.position.equals(history.waitCompute.cameraPos)){
  615. delete history.waitCompute
  616. //console.log('delete history.waitCompute', history)
  617. continue; //取消计算
  618. }else{
  619. waitCloud2.push(history)
  620. }
  621. }else{
  622. waitCloud2.push(history)
  623. }
  624. }
  625. let list = waitCloud2.map(e=>e.pos3d)
  626. let result = Common.batchHandling.getSlice('shelterByCloud', list, {maxUseCount:maxCloudCount,useEquals:true, stopWhenAllUsed:true} ) //iphonex稳定后大概在7-10。
  627. //list.length>0 && console.log('list',list, maxCloudCount)
  628. result.list.forEach(e=>{
  629. let history = waitCloud2.find(a=>a.pos3d.equals(e))
  630. let ifShelter = !!viewer.inputHandler.ifBlockedByIntersect({pos3d:history.pos3d, margin: Potree.config.shelterMargin , pickWindowSize:3} )
  631. if(history.waitCompute.cameraPos){
  632. history.notAtPano = {cameraPos: history.waitCompute.cameraPos , ifShelter }
  633. }else{
  634. history.panos[this.images360.currentPano.id] = ifShelter
  635. }
  636. history.ifShelter = ifShelter
  637. byCloud++
  638. //console.log('补2', history.pos3d.toArray())
  639. delete history.waitCompute
  640. })
  641. }
  642. }
  643. if(byTex || byCloud){
  644. //console.log('shelterComputed',byTex,byCloud, maxTexCount, maxCloudCount)
  645. Common.intervalTool.isWaiting('shelterComputed', ()=>{
  646. //console.log('shelterComputed update')
  647. this.dispatchEvent('shelterComputed')
  648. },340)
  649. }
  650. }
  651. updateDatasetAt(force){//更新所在数据集
  652. let fun = ()=>{
  653. let currPos = viewer.mainViewport.view.position
  654. var at = this.scene.pointclouds.filter(e=>
  655. (e.visible || e.unvisibleReasons && e.unvisibleReasons.length == 1 && e.unvisibleReasons[0].reason == 'displayMode')
  656. && e.ifContainsPoint(currPos)
  657. )
  658. if(Common.getDifferenceSet(at, this.atDatasets).length){
  659. //console.log('atDatasets', at)
  660. this.atDatasets = at
  661. this.dispatchEvent({type:'pointcloudAtChange',pointclouds:at})
  662. }
  663. force = false
  664. }
  665. if(force)fun()
  666. else Common.intervalTool.isWaiting('atWhichDataset', fun , 300)
  667. }
  668. updatePanosVisibles(currentFloor){//显示当前楼层的所有panos
  669. if(!Potree.settings.ifShowMarker)return
  670. viewer.images360.panos.forEach(pano=>{
  671. let visible = currentFloor && currentFloor.panos.includes(pano)
  672. Potree.Utils.updateVisible(pano, 'buildingChange', visible, 2)
  673. })
  674. } //注:非official的没有获取sitemodel的信息所以不执行楼层判断,marker显示不对是正常的
  675. updateMarkerVisibles(){//限制显示的marker个数,因镜头内marker多的时候可能会卡
  676. if(!Potree.settings.ifShowMarker)return
  677. if(this.mainViewport.camera.type == 'OrthographicCamera'){
  678. viewer.images360.panos.forEach(pano=>{
  679. Potree.Utils.updateVisible(pano.marker, 'limitMarkerShow', true )
  680. })
  681. return
  682. }
  683. const minRadius = 8 * this.images360.zoomLevel, //当视线垂直于marker时的最小可见距离,此范围内可见的pano绝对可见
  684. maxRadius = 50 * this.images360.zoomLevel, //当视线垂直于marker时的最大可见距离,此范围外绝对不可见
  685. hopeCount = browser.isMobile() ? 8 : 15 //期望达到的真实可见的marker数
  686. let sheltered = (pano)=>{
  687. if(/* Potree.settings.displayMode == 'showPanos' && !Potree.Features.EXT_DEPTH.isSupported() && */this.images360.isAtPano() && !this.mainViewport.view.isFlying()){
  688. return !this.images360.currentPano.neighbours.includes(pano) && this.images360.currentPano != pano //起初因不支持EXT_DEPTH时无法用depthTex遮住marker, 后为了减少绘制,都判断
  689. }
  690. }
  691. let panoMap = new Map //先记录想要设置为可见的
  692. let set = ()=>{//最后确定设置
  693. let count = 0
  694. viewer.images360.panos.forEach(pano=>{
  695. let v = panoMap.get(pano).visible
  696. v && count++
  697. Potree.Utils.updateVisible(pano.marker, 'limitMarkerShow', v )
  698. })
  699. //console.log('updateMarkerVisibles marker显示个数', count)
  700. }
  701. let isWithinDis = (pano,maxDis)=>{//是否marker到相机的距离 没有超出可视距离。可视距离考虑上倾斜角,倾斜越大可视距离越短
  702. let camPos = viewer.mainViewport.camera.position
  703. let o = panoMap.get(pano)
  704. o.dis = o.dis || camPos.distanceTo(pano.marker.position)
  705. o.sin = o.sin || Math.sqrt(Math.abs(camPos.z - pano.marker.position.z) / o.dis) //和地面夹角的sin。 按公式是不加Math.sqrt的,但是这样大马路上在贴近地面时算出的个数非常少,所以增大点……
  706. return o.dis < maxDis * o.sin
  707. }
  708. viewer.images360.panos.forEach(pano=>{//minRadius内的记录为可见
  709. let o = {}
  710. panoMap.set(pano, o)
  711. if(pano.visible && !sheltered(pano) && isWithinDis(pano, minRadius)){
  712. o.visible = true;
  713. }
  714. })
  715. //不超过hopeCount的话,可以直接确定设置
  716. if(viewer.images360.panos.filter(pano=> panoMap.get(pano).visible ).length >= hopeCount)return set()
  717. //距离超过maxRadius就绝对不可见
  718. let insideOutCirle = viewer.images360.panos.filter(pano=> pano.visible && !sheltered(pano) && isWithinDis(pano, maxRadius))
  719. if(insideOutCirle.length <= hopeCount){
  720. insideOutCirle.forEach(pano=>panoMap.get(pano).visible = true )
  721. return set()
  722. }
  723. //数量超过hopeCount时,根据距离排序
  724. insideOutCirle.sort((a,b)=>{return panoMap.get(a).dis - panoMap.get(b).dis })
  725. let slice = insideOutCirle.slice(0,hopeCount)
  726. slice.forEach(pano=>panoMap.get(pano).visible = true )
  727. set()
  728. }
  729. /*
  730. findPointcloudsAtFloor(entity){//找当前楼层需要显示哪些数据集。
  731. //数据集的belongToEntity 在这个entity内(否则会出现点击数据集飞过去平面图却不显示)。or 如果数据集有漫游点的话,需要包含>20%的漫游点。 (防止重叠体积很大但其实一个漫游点都不包含)
  732. //重叠体积>50% 或 包含>50%的漫游点
  733. const ratio1 = 0.2, ratio2 = 0.5, ratio3 = 0.95
  734. var lowScores = []
  735. var pointclouds = viewer.scene.pointclouds.filter(e=>{
  736. let score = 0
  737. if(e.belongToEntity && (e.belongToEntity == entity || e.belongToEntity.buildParent == entity)){//条件1 若该数据集挂载到该楼层 或 该数据集挂载到的房间属于该楼层(这样能显示该层所有房间)
  738. return true
  739. }
  740. if(e.panos.length){//条件2
  741. var insidePanos = e.panos.filter(a=>entity.ifContainsPoint(a.position));
  742. let panoCountRatio = insidePanos.length / e.panos.length
  743. if(panoCountRatio > ratio2)return true
  744. if(panoCountRatio < ratio1){
  745. score += panoCountRatio//return false
  746. }
  747. }
  748. //条件3
  749. let volume = entity.intersectPointcloudVolume(e);
  750. let volumeRatio = volume / entity.getVolume(true) //注:hole加入计算
  751. if(volumeRatio > ratio3){ //ratio3要高一些,因为点云bounding可能很大,包含很多无点云的空间。即使整个数据集包含entity都不一定看起来在数据集中。(千万要防止两层楼都显示了)
  752. return true
  753. }else{
  754. score += volumeRatio
  755. }
  756. lowScores.push({score, pointcloud:e})
  757. })
  758. if(pointclouds.length == 0){//从低分项挑一个出来。
  759. lowScores.sort((a,b)=>{return a.score - b.score})
  760. if(lowScores[0].score > 0.4){
  761. pointclouds = [lowScores[0].pointcloud]
  762. }
  763. }
  764. return pointclouds
  765. }
  766. updateCadVisibles(visiClouds, force){
  767. let oldVisi = this.fpVisiDatasets
  768. var visiClouds = this.fpVisiDatasets = visiClouds
  769. if(!force){
  770. var difference = Common.getDifferenceSet(oldVisi , visiClouds)
  771. if(difference.length == 0)return
  772. }
  773. //console.log('visiClouds',visiClouds.map(e=>e.name))
  774. viewer.scene.pointclouds.forEach(pointcloud=>{
  775. var floorplan = viewer.mapViewer.mapLayer.getFloorplan(pointcloud.dataset_id)
  776. var visi = visiClouds.includes(pointcloud)
  777. if(floorplan){
  778. Potree.Utils.updateVisible(floorplan.objectGroup, 'buildingChange', visi)
  779. }
  780. //已经添加了全局的 floorplanLoaded后会updateCadVisibles,这段就删了
  781. })
  782. viewer.mapViewer.mapLayer.needUpdate = true //可能需要更新加载的level程度
  783. viewer.mapViewer.needRender = true //若上句不触发加载也要立即重新绘制
  784. } */
  785. //促使点云加载出最高级别
  786. testPointcloudsMaxLevel(){ //所有点云都无需testMaxNodeLevel 就停止
  787. let camera_changed, count = 0, camera
  788. let test = (e={})=>{
  789. camera_changed = true
  790. camera = e.camera || this.scene.getActiveCamera()
  791. Common.intervalTool.isWaiting('testPointcloudsMaxLevel', ()=>{
  792. if(!camera_changed && count>50 || Potree.settings.displayMode == 'showPanos' )return //只有当camera_changed后才继续循环, 除了最开始几次需要连续加载下
  793. camera_changed = false
  794. count ++;
  795. //console.log('testPointcloudsMaxLevel中',count)
  796. let oldCount = this.testMaxNodeCount
  797. var success = true
  798. viewer.scene.pointclouds.forEach(e=>{
  799. var wait = e.testMaxNodeLevel(camera)
  800. if(wait){
  801. success = false;
  802. }
  803. })
  804. if(!success)return true //没有全部加载完,继续循环
  805. else {
  806. this.removeEventListener('camera_changed',test)
  807. console.log('testPointcloudsMaxLevel结束')
  808. }
  809. }, count<10 ? 250 : 500)
  810. }
  811. this.addEventListener('camera_changed',test)
  812. test()
  813. /* 检验:
  814. viewer.scene.pointclouds.sort((a,b)=>a.nodeMaxLevelPredict.min - b.nodeMaxLevelPredict.min).forEach(e=>console.log(e.nodeMaxLevel, e.nodeMaxLevelPredict.min))
  815. */
  816. }
  817. setPointLevels(){
  818. this.scene.pointclouds.forEach(e=>{
  819. e.setPointLevel()
  820. })
  821. }
  822. onCrash(error){
  823. $(this.renderArea).empty();
  824. if ($(this.renderArea).find('#potree_failpage').length === 0) {
  825. let elFailPage = $(`
  826. <div id="#potree_failpage" class="potree_failpage">
  827. <h1>Potree Encountered An Error </h1>
  828. <p>
  829. This may happen if your browser or graphics card is not supported.
  830. <br>
  831. We recommend to use
  832. <a href="https://www.google.com/chrome/browser" target="_blank" style="color:initial">Chrome</a>
  833. or
  834. <a href="https://www.mozilla.org/" target="_blank">Firefox</a>.
  835. </p>
  836. <p>
  837. Please also visit <a href="http://webglreport.com/" target="_blank">webglreport.com</a> and
  838. check whether your system supports WebGL.
  839. </p>
  840. <p>
  841. If you are already using one of the recommended browsers and WebGL is enabled,
  842. consider filing an issue report at <a href="https://github.com/potree/potree/issues" target="_blank">github</a>,<br>
  843. including your operating system, graphics card, browser and browser version, as well as the
  844. error message below.<br>
  845. Please do not report errors on unsupported browsers.
  846. </p>
  847. <pre id="potree_error_console" style="width: 100%; height: 100%"></pre>
  848. </div>`);
  849. let elErrorMessage = elFailPage.find('#potree_error_console');
  850. elErrorMessage.html(error.stack);
  851. $(this.renderArea).append(elFailPage);
  852. }
  853. throw error;
  854. }
  855. // ------------------------------------------------------------------------------------
  856. // Viewer API
  857. // ------------------------------------------------------------------------------------
  858. setScene (scene) {
  859. if (scene === this.scene) {
  860. return;
  861. }
  862. let oldScene = this.scene;
  863. this.scene = scene;
  864. this.dispatchEvent({
  865. type: 'scene_changed',
  866. oldScene: oldScene,
  867. scene: scene
  868. });
  869. { // Annotations
  870. $('.annotation').detach();
  871. // for(let annotation of this.scene.annotations){
  872. // this.renderArea.appendChild(annotation.domElement[0]);
  873. // }
  874. this.scene.annotations.traverse(annotation => {
  875. this.renderArea.appendChild(annotation.domElement[0]);
  876. });
  877. if (!this.onAnnotationAdded) {
  878. this.onAnnotationAdded = e => {
  879. // console.log("annotation added: " + e.annotation.title);
  880. e.annotation.traverse(node => {
  881. $("#potree_annotation_container").append(node.domElement);
  882. //this.renderArea.appendChild(node.domElement[0]);
  883. node.scene = this.scene;
  884. });
  885. };
  886. }
  887. if (oldScene) {
  888. oldScene.annotations.removeEventListener('annotation_added', this.onAnnotationAdded);
  889. }
  890. this.scene.annotations.addEventListener('annotation_added', this.onAnnotationAdded);
  891. }
  892. };
  893. setControls(controls/* , setSpeed */){
  894. if (controls !== this.controls) {
  895. if (this.controls) {
  896. this.controls.setEnable(false)
  897. //this.inputHandler.removeInputListener(this.controls);
  898. this.controls.moveSpeed = this.moveSpeed; //记录 (因为orbit的radius很大,转为firstPerson时要缩小)
  899. }
  900. this.controls = controls;
  901. controls.moveSpeed && this.setMoveSpeed(controls.moveSpeed) //add
  902. this.controls.setEnable(true)
  903. //this.inputHandler.addInputListener(this.controls);
  904. }
  905. }
  906. getControls () {
  907. if(this.renderer.xr.isPresenting){
  908. return this.vrControls;
  909. }else{
  910. return this.controls;
  911. }
  912. }
  913. getMinNodeSize () {
  914. return this.minNodeSize;
  915. };
  916. setMinNodeSize (value) {
  917. if (this.minNodeSize !== value) {
  918. this.minNodeSize = value;
  919. this.dispatchEvent({'type': 'minnodesize_changed', 'viewer': this});
  920. }
  921. };
  922. getBackground () {
  923. return this.background;
  924. }
  925. setBackground(bg, src){
  926. /* if (this.background === bg ) {
  927. return;
  928. } */
  929. if(bg === "skybox"){
  930. if(!src)src = Potree.resourcePath+'/textures/skybox/xingkong.jpg'
  931. this.skybox = Utils.loadSkybox(src, this.skybox);
  932. }
  933. this.background = bg;
  934. this.backgroundOpacity = 1//add
  935. this.dispatchEvent({'type': 'background_changed', 'viewer': this});
  936. }
  937. setDescription (value) {
  938. this.description = value;
  939. $('#potree_description').html(value);
  940. //$('#potree_description').text(value);
  941. }
  942. getDescription(){
  943. return this.description;
  944. }
  945. setShowBoundingBox (value) {
  946. if (this.showBoundingBox !== value) {
  947. this.showBoundingBox = value;
  948. this.dispatchEvent({'type': 'show_boundingbox_changed', 'viewer': this});
  949. }
  950. };
  951. getShowBoundingBox () {
  952. return this.showBoundingBox;
  953. };
  954. setMoveSpeed (value) {
  955. if (this.getMoveSpeed() !== value) {
  956. this.mainViewport.setMoveSpeed(value)
  957. this.dispatchEvent({'type': 'move_speed_changed', 'viewer': this, 'speed': value});
  958. }
  959. };
  960. getMoveSpeed () {
  961. return this.mainViewport.moveSpeed;
  962. };
  963. setWeightClassification (w) {
  964. for (let i = 0; i < this.scene.pointclouds.length; i++) {
  965. this.scene.pointclouds[i].material.weightClassification = w;
  966. this.dispatchEvent({'type': 'attribute_weights_changed' + i, 'viewer': this});
  967. }
  968. };
  969. setFreeze (value) {
  970. value = Boolean(value);
  971. if (this.freeze !== value) {
  972. this.freeze = value;
  973. this.dispatchEvent({'type': 'freeze_changed', 'viewer': this});
  974. }
  975. };
  976. getFreeze () {
  977. return this.freeze;
  978. };
  979. setElevationGradientRepeat(value){
  980. if(this.elevationGradientRepeat !== value){
  981. this.elevationGradientRepeat = value;
  982. this.dispatchEvent({
  983. type: "elevation_gradient_repeat_changed",
  984. viewer: this});
  985. }
  986. }
  987. setPointBudget (value) { //pointBudget: 每次刷新显示点数量的最大值。 缓存中的点数量也跟此有关,但大于这个数值。
  988. if (Potree.pointBudget !== value) {
  989. Potree.pointBudget = parseInt(value);
  990. this.dispatchEvent({'type': 'point_budget_changed', 'viewer': this});
  991. }
  992. };
  993. getPointBudget () {
  994. return Potree.pointBudget;
  995. };
  996. setShowAnnotations (value) {
  997. if (this.showAnnotations !== value) {
  998. this.showAnnotations = value;
  999. this.dispatchEvent({'type': 'show_annotations_changed', 'viewer': this});
  1000. }
  1001. }
  1002. getShowAnnotations () {
  1003. return this.showAnnotations;
  1004. }
  1005. setDEMCollisionsEnabled(value){
  1006. if(this.useDEMCollisions !== value){
  1007. this.useDEMCollisions = value;
  1008. this.dispatchEvent({'type': 'use_demcollisions_changed', 'viewer': this});
  1009. };
  1010. };
  1011. getDEMCollisionsEnabled () {
  1012. return this.useDEMCollisions;
  1013. };
  1014. setEDLEnabled (value) {
  1015. value = Boolean(value) && Features.SHADER_EDL.isSupported();
  1016. if (this.useEDL !== value) {
  1017. this.useEDL = value;
  1018. this.dispatchEvent({'type': 'use_edl_changed', 'viewer': this});
  1019. this.dispatchEvent('pointcloud_changed')
  1020. }
  1021. };
  1022. getEDLEnabled () {
  1023. return this.useEDL;
  1024. };
  1025. setEDLRadius (value) {
  1026. if (this.edlRadius !== value) {
  1027. this.edlRadius = value;
  1028. this.dispatchEvent({'type': 'edl_radius_changed', 'viewer': this});
  1029. this.dispatchEvent('pointcloud_changed')
  1030. }
  1031. };
  1032. getEDLRadius () {
  1033. return this.edlRadius;
  1034. };
  1035. setEDLStrength (value) {
  1036. if (this.edlStrength !== value) {
  1037. this.edlStrength = value;
  1038. this.dispatchEvent({'type': 'edl_strength_changed', 'viewer': this});
  1039. this.dispatchEvent('pointcloud_changed')
  1040. }
  1041. };
  1042. getEDLStrength () {
  1043. return this.edlStrength;
  1044. };
  1045. setEDLOpacity (value) {
  1046. if (this.edlOpacity !== value) {
  1047. this.edlOpacity = value;
  1048. this.dispatchEvent({'type': 'edl_opacity_changed', 'viewer': this});
  1049. this.dispatchEvent('pointcloud_changed')
  1050. }
  1051. };
  1052. getEDLOpacity () {
  1053. return this.edlOpacity;
  1054. };
  1055. setFOV (value) {
  1056. if (this.fov !== value) {
  1057. let oldFov = this.fov
  1058. this.fov = value;
  1059. this.scene.cameraP.fov = this.fov; //add
  1060. this.scene.cameraP.updateProjectionMatrix() //add
  1061. this.dispatchEvent({'type': 'fov_changed', 'viewer': this, oldFov, fov:this.fov});
  1062. }
  1063. };
  1064. getFOV () {
  1065. return this.fov;
  1066. };
  1067. disableAnnotations () {
  1068. this.scene.annotations.traverse(annotation => {
  1069. annotation.domElement.css('pointer-events', 'none');
  1070. // return annotation.visible;
  1071. });
  1072. };
  1073. enableAnnotations () {
  1074. this.scene.annotations.traverse(annotation => {
  1075. annotation.domElement.css('pointer-events', 'auto');
  1076. // return annotation.visible;
  1077. });
  1078. }
  1079. setClassifications(classifications){
  1080. this.classifications = classifications;
  1081. this.dispatchEvent({'type': 'classifications_changed', 'viewer': this});
  1082. }
  1083. setClassificationVisibility (key, value) {
  1084. if (!this.classifications[key]) {
  1085. this.classifications[key] = {visible: value, name: 'no name'};
  1086. this.dispatchEvent({'type': 'classification_visibility_changed', 'viewer': this});
  1087. } else if (this.classifications[key].visible !== value) {
  1088. this.classifications[key].visible = value;
  1089. this.dispatchEvent({'type': 'classification_visibility_changed', 'viewer': this});
  1090. }
  1091. }
  1092. toggleAllClassificationsVisibility(){
  1093. let numVisible = 0;
  1094. let numItems = 0;
  1095. for(const key of Object.keys(this.classifications)){
  1096. if(this.classifications[key].visible){
  1097. numVisible++;
  1098. }
  1099. numItems++;
  1100. }
  1101. let visible = true;
  1102. if(numVisible === numItems){
  1103. visible = false;
  1104. }
  1105. let somethingChanged = false;
  1106. for(const key of Object.keys(this.classifications)){
  1107. if(this.classifications[key].visible !== visible){
  1108. this.classifications[key].visible = visible;
  1109. somethingChanged = true;
  1110. }
  1111. }
  1112. if(somethingChanged){
  1113. this.dispatchEvent({'type': 'classification_visibility_changed', 'viewer': this});
  1114. }
  1115. }
  1116. setFilterReturnNumberRange(from, to){
  1117. this.filterReturnNumberRange = [from, to];
  1118. this.dispatchEvent({'type': 'filter_return_number_range_changed', 'viewer': this});
  1119. }
  1120. setFilterNumberOfReturnsRange(from, to){
  1121. this.filterNumberOfReturnsRange = [from, to];
  1122. this.dispatchEvent({'type': 'filter_number_of_returns_range_changed', 'viewer': this});
  1123. }
  1124. setFilterGPSTimeRange(from, to){
  1125. this.filterGPSTimeRange = [from, to];
  1126. this.dispatchEvent({'type': 'filter_gps_time_range_changed', 'viewer': this});
  1127. }
  1128. setFilterPointSourceIDRange(from, to){
  1129. this.filterPointSourceIDRange = [from, to]
  1130. this.dispatchEvent({'type': 'filter_point_source_id_range_changed', 'viewer': this});
  1131. }
  1132. setLengthUnit (value) {
  1133. switch (value) {
  1134. case 'm':
  1135. this.lengthUnit = LengthUnits.METER;
  1136. this.lengthUnitDisplay = LengthUnits.METER;
  1137. break;
  1138. case 'ft':
  1139. this.lengthUnit = LengthUnits.FEET;
  1140. this.lengthUnitDisplay = LengthUnits.FEET;
  1141. break;
  1142. case 'in':
  1143. this.lengthUnit = LengthUnits.INCH;
  1144. this.lengthUnitDisplay = LengthUnits.INCH;
  1145. break;
  1146. }
  1147. this.dispatchEvent({ 'type': 'length_unit_changed', 'viewer': this, value: value});
  1148. };
  1149. setLengthUnitAndDisplayUnit(lengthUnitValue, lengthUnitDisplayValue) {
  1150. switch (lengthUnitValue) {
  1151. case 'm':
  1152. this.lengthUnit = LengthUnits.METER;
  1153. break;
  1154. case 'ft':
  1155. this.lengthUnit = LengthUnits.FEET;
  1156. break;
  1157. case 'in':
  1158. this.lengthUnit = LengthUnits.INCH;
  1159. break;
  1160. }
  1161. switch (lengthUnitDisplayValue) {
  1162. case 'm':
  1163. this.lengthUnitDisplay = LengthUnits.METER;
  1164. break;
  1165. case 'ft':
  1166. this.lengthUnitDisplay = LengthUnits.FEET;
  1167. break;
  1168. case 'in':
  1169. this.lengthUnitDisplay = LengthUnits.INCH;
  1170. break;
  1171. }
  1172. this.dispatchEvent({ 'type': 'length_unit_changed', 'viewer': this, value: lengthUnitValue });
  1173. };
  1174. zoomTo(node, factor, animationDuration = 0){
  1175. let view = this.scene.view;
  1176. let camera = this.scene.cameraP.clone();
  1177. camera.rotation.copy(this.scene.cameraP.rotation);
  1178. camera.rotation.order = "ZXY";
  1179. camera.rotation.x = Math.PI / 2 + view.pitch;
  1180. camera.rotation.z = view.yaw;
  1181. camera.updateMatrix();
  1182. camera.updateMatrixWorld();
  1183. camera.zoomTo(node, factor);
  1184. let bs;
  1185. if (node.boundingSphere) {
  1186. bs = node.boundingSphere;
  1187. } else if (node.geometry && node.geometry.boundingSphere) {
  1188. bs = node.geometry.boundingSphere;
  1189. } else {
  1190. bs = node.boundingBox.getBoundingSphere(new THREE.Sphere());
  1191. }
  1192. bs = bs.clone().applyMatrix4(node.matrixWorld);
  1193. let startPosition = view.position.clone();
  1194. let endPosition = camera.position.clone();
  1195. let startTarget = view.getPivot();
  1196. let endTarget = bs.center;
  1197. let startRadius = view.radius;
  1198. let endRadius = endPosition.distanceTo(endTarget);
  1199. let easing = TWEEN.Easing.Quartic.Out;
  1200. { // animate camera position
  1201. let pos = startPosition.clone();
  1202. let tween = new TWEEN.Tween(pos).to(endPosition, animationDuration);
  1203. tween.easing(easing);
  1204. tween.onUpdate(() => {
  1205. view.position.copy(pos);
  1206. });
  1207. tween.start();
  1208. }
  1209. { // animate camera target
  1210. let target = startTarget.clone();
  1211. let tween = new TWEEN.Tween(target).to(endTarget, animationDuration);
  1212. tween.easing(easing);
  1213. tween.onUpdate(() => {
  1214. view.lookAt(target);
  1215. });
  1216. tween.onComplete(() => {
  1217. view.lookAt(target);
  1218. this.dispatchEvent({type: 'focusing_finished', target: this});
  1219. });
  1220. this.dispatchEvent({type: 'focusing_started', target: this});
  1221. tween.start();
  1222. }
  1223. };
  1224. moveToGpsTimeVicinity(time){
  1225. const result = Potree.Utils.findClosestGpsTime(time, viewer);
  1226. const box = result.node.pointcloud.deepestNodeAt(result.position).getBoundingBox();
  1227. const diameter = box.min.distanceTo(box.max);
  1228. const camera = this.scene.getActiveCamera();
  1229. const offset = camera.getWorldDirection(new THREE.Vector3()).multiplyScalar(diameter);
  1230. const newCamPos = result.position.clone().sub(offset);
  1231. this.scene.view.position.copy(newCamPos);
  1232. this.scene.view.lookAt(result.position);
  1233. }
  1234. showAbout () {
  1235. $(function () {
  1236. $('#about-panel').dialog();
  1237. });
  1238. };
  1239. getGpsTimeExtent(){
  1240. const range = [Infinity, -Infinity];
  1241. for(const pointcloud of this.scene.pointclouds){
  1242. const attributes = pointcloud.pcoGeometry.pointAttributes.attributes;
  1243. const aGpsTime = attributes.find(a => a.name === "gps-time");
  1244. if(aGpsTime){
  1245. range[0] = Math.min(range[0], aGpsTime.range[0]);
  1246. range[1] = Math.max(range[1], aGpsTime.range[1]);
  1247. }
  1248. }
  1249. return range;
  1250. }
  1251. fitToScreen (factor = 1, animationDuration = 0) {
  1252. let box = this.getBoundingBox(this.scene.pointclouds);
  1253. let node = new THREE.Object3D();
  1254. node.boundingBox = box;
  1255. this.zoomTo(node, factor, animationDuration);
  1256. this.controls.stop();
  1257. };
  1258. /* toggleNavigationCube() {
  1259. this.navigationCube.visible = !this.navigationCube.visible;
  1260. } */
  1261. /* setView(pos, view) {
  1262. if(!pos) return;
  1263. switch(pos) {
  1264. case "F":
  1265. this.setFrontView(view);
  1266. break;
  1267. case "B":
  1268. this.setBackView(view);
  1269. break;
  1270. case "L":
  1271. this.setLeftView(view);
  1272. break;
  1273. case "R":
  1274. this.setRightView(view);
  1275. break;
  1276. case "U":
  1277. this.setTopView(view);
  1278. break;
  1279. case "D":
  1280. this.setBottomView(view);
  1281. break;
  1282. }
  1283. } */
  1284. setTopView(view, dur){
  1285. view = view || this.scene.view
  1286. view.setCubeView("top")
  1287. this.fitToScreen(1, dur);
  1288. };
  1289. setBottomView(view, dur){
  1290. view = view || this.scene.view
  1291. view.yaw = -Math.PI;
  1292. view.pitch = Math.PI / 2;
  1293. this.fitToScreen(1, dur);
  1294. };
  1295. setFrontView(view, dur){
  1296. view = view || this.scene.view
  1297. view.yaw = 0;
  1298. view.pitch = 0;
  1299. this.fitToScreen(1, dur);
  1300. };
  1301. setBackView(view, dur){
  1302. view = view || this.scene.view
  1303. view.yaw = Math.PI;
  1304. view.pitch = 0;
  1305. this.fitToScreen(1, dur);
  1306. };
  1307. setLeftView(view, dur){
  1308. view = view || this.scene.view
  1309. view.yaw = -Math.PI / 2;
  1310. view.pitch = 0;
  1311. this.fitToScreen(1, dur);
  1312. };
  1313. setRightView (view, dur) {
  1314. view = view || this.scene.view
  1315. view.yaw = Math.PI / 2;
  1316. view.pitch = 0;
  1317. this.fitToScreen();
  1318. };
  1319. flipYZ () {
  1320. this.isFlipYZ = !this.isFlipYZ;
  1321. // TODO flipyz
  1322. console.log('TODO');
  1323. }
  1324. setCameraMode(mode){
  1325. this.scene.cameraMode = mode;
  1326. for(let pointcloud of this.scene.pointclouds) {
  1327. pointcloud.material.useOrthographicCamera = mode == CameraMode.ORTHOGRAPHIC;
  1328. }
  1329. this.updateScreenSize({forceUpdateSize:true})//reset camera.left and projectionMatrix
  1330. }
  1331. getProjection(){
  1332. const pointcloud = this.scene.pointclouds[0];
  1333. if(pointcloud){
  1334. return pointcloud.projection;
  1335. }else{
  1336. return null;
  1337. }
  1338. }
  1339. async loadProject(url,done){
  1340. const response = await fetch(url);
  1341. if(response.ok){
  1342. const text = await response.text();
  1343. const json = JSON5.parse(text);
  1344. // const json = JSON.parse(text);
  1345. if(json.type === "Potree"){
  1346. Potree.loadProject(viewer, json, done);
  1347. }
  1348. }else{
  1349. console.warn("未能加载:"+url )
  1350. }
  1351. }
  1352. saveProject(){
  1353. return Potree.saveProject(this);
  1354. }
  1355. loadSettingsFromURL(){
  1356. if(Utils.getParameterByName("pointSize")){
  1357. this.setPointSize(parseFloat(Utils.getParameterByName("pointSize")));
  1358. }
  1359. if(Utils.getParameterByName("FOV")){
  1360. this.setFOV(parseFloat(Utils.getParameterByName("FOV")));
  1361. }
  1362. if(Utils.getParameterByName("opacity")){
  1363. this.setOpacity(parseFloat(Utils.getParameterByName("opacity")));
  1364. }
  1365. if(Utils.getParameterByName("edlEnabled")){
  1366. let enabled = Utils.getParameterByName("edlEnabled") === "true";
  1367. this.setEDLEnabled(enabled);
  1368. }
  1369. if (Utils.getParameterByName('edlRadius')) {
  1370. this.setEDLRadius(parseFloat(Utils.getParameterByName('edlRadius')));
  1371. }
  1372. if (Utils.getParameterByName('edlStrength')) {
  1373. this.setEDLStrength(parseFloat(Utils.getParameterByName('edlStrength')));
  1374. }
  1375. if (Utils.getParameterByName('pointBudget')) {
  1376. this.setPointBudget(parseFloat(Utils.getParameterByName('pointBudget')));
  1377. }
  1378. if (Utils.getParameterByName('showBoundingBox')) {
  1379. let enabled = Utils.getParameterByName('showBoundingBox') === 'true';
  1380. if (enabled) {
  1381. this.setShowBoundingBox(true);
  1382. } else {
  1383. this.setShowBoundingBox(false);
  1384. }
  1385. }
  1386. if (Utils.getParameterByName('material')) {
  1387. let material = Utils.getParameterByName('material');
  1388. this.setMaterial(material);
  1389. }
  1390. if (Utils.getParameterByName('pointSizing')) {
  1391. let sizing = Utils.getParameterByName('pointSizing');
  1392. this.setPointSizing(sizing);
  1393. }
  1394. if (Utils.getParameterByName('quality')) {
  1395. let quality = Utils.getParameterByName('quality');
  1396. this.setQuality(quality);
  1397. }
  1398. if (Utils.getParameterByName('position')) {
  1399. let value = Utils.getParameterByName('position');
  1400. value = value.replace('[', '').replace(']', '');
  1401. let tokens = value.split(';');
  1402. let x = parseFloat(tokens[0]);
  1403. let y = parseFloat(tokens[1]);
  1404. let z = parseFloat(tokens[2]);
  1405. this.scene.view.position.set(x, y, z);
  1406. }
  1407. if (Utils.getParameterByName('target')) {
  1408. let value = Utils.getParameterByName('target');
  1409. value = value.replace('[', '').replace(']', '');
  1410. let tokens = value.split(';');
  1411. let x = parseFloat(tokens[0]);
  1412. let y = parseFloat(tokens[1]);
  1413. let z = parseFloat(tokens[2]);
  1414. this.scene.view.lookAt(new THREE.Vector3(x, y, z));
  1415. }
  1416. if (Utils.getParameterByName('background')) {
  1417. let value = Utils.getParameterByName('background');
  1418. this.setBackground(value);
  1419. }
  1420. // if(Utils.getParameterByName("elevationRange")){
  1421. // let value = Utils.getParameterByName("elevationRange");
  1422. // value = value.replace("[", "").replace("]", "");
  1423. // let tokens = value.split(";");
  1424. // let x = parseFloat(tokens[0]);
  1425. // let y = parseFloat(tokens[1]);
  1426. //
  1427. // this.setElevationRange(x, y);
  1428. // //this.scene.view.target.set(x, y, z);
  1429. // }
  1430. };
  1431. // ------------------------------------------------------------------------------------
  1432. // Viewer Internals
  1433. // ------------------------------------------------------------------------------------
  1434. createControls () {
  1435. { // create FIRST PERSON CONTROLS
  1436. this.fpControls = new FirstPersonControls(this, this.mainViewport);
  1437. this.fpControls.enabled = false;
  1438. this.fpControls.addEventListener('start', this.disableAnnotations.bind(this));
  1439. this.fpControls.addEventListener('end', this.enableAnnotations.bind(this));
  1440. /* this.addEventListener("loadPointCloudDone", ()=>{
  1441. let boundPlane = new THREE.Box3()
  1442. boundPlane.expandByPoint(this.bound.boundingBox.min.clone())//最低高度为bound的最低
  1443. boundPlane.expandByPoint(this.bound.boundingBox.max.clone().setZ(this.bound.center.z))//最高高度为bound的中心高度
  1444. FirstPersonControls.boundPlane = boundPlane
  1445. FirstPersonControls.standardSpeed = THREE.Math.clamp( Math.sqrt(this.bound.boundSize.length() )/ 100 , 0.02,0.5); //在这个boundPlane中的速度
  1446. }) */
  1447. }
  1448. // { // create GEO CONTROLS
  1449. // this.geoControls = new GeoControls(this.scene.camera, this.renderer.domElement);
  1450. // this.geoControls.enabled = false;
  1451. // this.geoControls.addEventListener("start", this.disableAnnotations.bind(this));
  1452. // this.geoControls.addEventListener("end", this.enableAnnotations.bind(this));
  1453. // this.geoControls.addEventListener("move_speed_changed", (event) => {
  1454. // this.setMoveSpeed(this.geoControls.moveSpeed);
  1455. // });
  1456. // }
  1457. { // create ORBIT CONTROLS
  1458. this.orbitControls = new OrbitControls(this);
  1459. this.orbitControls.enabled = false;
  1460. this.orbitControls.addEventListener('start', this.disableAnnotations.bind(this));
  1461. this.orbitControls.addEventListener('end', this.enableAnnotations.bind(this));
  1462. }
  1463. /* { // create EARTH CONTROLS
  1464. this.earthControls = new EarthControls(this);
  1465. this.earthControls.enabled = false;
  1466. this.earthControls.addEventListener('start', this.disableAnnotations.bind(this));
  1467. this.earthControls.addEventListener('end', this.enableAnnotations.bind(this));
  1468. }
  1469. { // create DEVICE ORIENTATION CONTROLS
  1470. this.deviceControls = new DeviceOrientationControls(this);
  1471. this.deviceControls.enabled = false;
  1472. this.deviceControls.addEventListener('start', this.disableAnnotations.bind(this));
  1473. this.deviceControls.addEventListener('end', this.enableAnnotations.bind(this));
  1474. } */
  1475. /* { // create VR CONTROLS
  1476. this.vrControls = new VRControls(this);
  1477. this.vrControls.enabled = false;
  1478. this.vrControls.addEventListener('start', this.disableAnnotations.bind(this));
  1479. this.vrControls.addEventListener('end', this.enableAnnotations.bind(this));
  1480. } */
  1481. };
  1482. toggleSidebar () {
  1483. let renderArea = $('#potree_render_area');
  1484. let isVisible = renderArea.css('left') !== '0px';
  1485. if (isVisible) {
  1486. renderArea.css('left', '0px');
  1487. } else {
  1488. renderArea.css('left', '300px');
  1489. }
  1490. };
  1491. toggleMap () {
  1492. // let map = $('#potree_map');
  1493. // map.toggle(100);
  1494. if (this.mapView) {
  1495. this.mapView.toggle();
  1496. }
  1497. };
  1498. onGUILoaded(callback){
  1499. if(this.guiLoaded){
  1500. callback();
  1501. }else{
  1502. this.guiLoadTasks.push(callback);
  1503. }
  1504. }
  1505. promiseGuiLoaded(){
  1506. return new Promise( resolve => {
  1507. if(this.guiLoaded){
  1508. resolve();
  1509. }else{
  1510. this.guiLoadTasks.push(resolve);
  1511. }
  1512. });
  1513. }
  1514. loadGUI(callback){
  1515. if(callback){
  1516. this.onGUILoaded(callback);
  1517. }
  1518. let viewer = this;
  1519. let sidebarContainer = $('#potree_sidebar_container');
  1520. sidebarContainer.load(new URL(Potree.scriptPath + '/' + (Potree.settings.sidebar || 'sidebar1.html')).href, () => {
  1521. sidebarContainer.css('width', '300px');
  1522. sidebarContainer.css('height', '100%');
  1523. let imgMenuToggle = document.createElement('img');
  1524. imgMenuToggle.src = new URL(Potree.resourcePath + '/icons/menu_button.svg').href;
  1525. imgMenuToggle.onclick = this.toggleSidebar;
  1526. imgMenuToggle.classList.add('potree_menu_toggle');
  1527. let imgMapToggle = document.createElement('img');
  1528. imgMapToggle.src = new URL(Potree.resourcePath + '/icons/map_icon.png').href;
  1529. imgMapToggle.style.display = 'none';
  1530. imgMapToggle.onclick = e => { this.toggleMap(); };
  1531. imgMapToggle.id = 'potree_map_toggle';
  1532. let elButtons = $("#potree_quick_buttons").get(0);
  1533. elButtons.append(imgMenuToggle);
  1534. elButtons.append(imgMapToggle);
  1535. VRButton.createButton(this.renderer).then(vrButton => {
  1536. if(vrButton == null){
  1537. console.log("VR not supported or active.");
  1538. return;
  1539. }
  1540. this.renderer.xr.enabled = true;
  1541. let element = vrButton.element;
  1542. element.style.position = "";
  1543. element.style.bottom = "";
  1544. element.style.left = "";
  1545. element.style.margin = "4px";
  1546. element.style.fontSize = "100%";
  1547. element.style.width = "2.5em";
  1548. element.style.height = "2.5em";
  1549. element.style.padding = "0";
  1550. element.style.textShadow = "black 2px 2px 2px";
  1551. element.style.display = "block";
  1552. elButtons.append(element);
  1553. vrButton.onStart(() => {
  1554. this.dispatchEvent({type: "vr_start"});
  1555. });
  1556. vrButton.onEnd(() => {
  1557. this.dispatchEvent({type: "vr_end"});
  1558. });
  1559. });
  1560. /* this.mapView = new MapView(this);
  1561. this.mapView.init(); */
  1562. i18n.init({
  1563. lng: 'en',
  1564. resGetPath: Potree.resourcePath + '/lang/__lng__/__ns__.json',
  1565. preload: ['en', 'fr', 'de', 'jp', 'se', 'es', 'zh'],
  1566. getAsync: true,
  1567. debug: false
  1568. }, function (t) {
  1569. // Start translation once everything is loaded
  1570. $('body').i18n();
  1571. });
  1572. $(() => {
  1573. //initSidebar(this);
  1574. let sidebar = new Sidebar(this);
  1575. sidebar.init();
  1576. this.sidebar = sidebar;
  1577. //if (callback) {
  1578. // $(callback);
  1579. //}
  1580. let elProfile = $('<div>').load(new URL(Potree.scriptPath + '/profile.html').href, () => {
  1581. $(document.body).append(elProfile.children());
  1582. this.profileWindow = new ProfileWindow(this);
  1583. this.profileWindowController = new ProfileWindowController(this);
  1584. $('#profile_window').draggable({
  1585. handle: $('#profile_titlebar'),
  1586. containment: $(document.body)
  1587. });
  1588. $('#profile_window').resizable({
  1589. containment: $(document.body),
  1590. handles: 'n, e, s, w'
  1591. });
  1592. $(() => {
  1593. this.guiLoaded = true;
  1594. for(let task of this.guiLoadTasks){
  1595. task();
  1596. }
  1597. });
  1598. });
  1599. });
  1600. });
  1601. return this.promiseGuiLoaded();
  1602. }
  1603. setLanguage (lang) {
  1604. i18n.setLng(lang);
  1605. $('body').i18n();
  1606. }
  1607. setServer (server) {
  1608. this.server = server;
  1609. }
  1610. initDragAndDrop(){
  1611. function allowDrag(e) {
  1612. e.dataTransfer.dropEffect = 'copy';
  1613. e.preventDefault();
  1614. }
  1615. let dropHandler = async (event) => {
  1616. console.log(event);
  1617. event.preventDefault();
  1618. for(const item of event.dataTransfer.items){
  1619. console.log(item);
  1620. if(item.kind !== "file"){
  1621. continue;
  1622. }
  1623. const file = item.getAsFile();
  1624. const isJson = file.name.toLowerCase().endsWith(".json");
  1625. const isGeoPackage = file.name.toLowerCase().endsWith(".gpkg");
  1626. if(isJson){
  1627. try{
  1628. const text = await file.text();
  1629. const json = JSON.parse(text);
  1630. if(json.type === "Potree"){
  1631. Potree.loadProject(viewer, json);
  1632. }
  1633. }catch(e){
  1634. console.error("failed to parse the dropped file as JSON");
  1635. console.error(e);
  1636. }
  1637. }else if(isGeoPackage){
  1638. const hasPointcloud = viewer.scene.pointclouds.length > 0;
  1639. if(!hasPointcloud){
  1640. let msg = "At least one point cloud is needed that specifies the ";
  1641. msg += "coordinate reference system before loading vector data.";
  1642. console.error(msg);
  1643. }else{
  1644. proj4.defs("WGS84", "+proj=longlat +ellps=WGS84 +datum=WGS84 +no_defs");
  1645. proj4.defs("pointcloud", this.getProjection());
  1646. let transform = proj4("WGS84", "pointcloud");
  1647. const buffer = await file.arrayBuffer();
  1648. const params = {
  1649. transform: transform,
  1650. source: file.name,
  1651. };
  1652. const geo = await Potree.GeoPackageLoader.loadBuffer(buffer, params);
  1653. viewer.scene.addGeopackage(geo);
  1654. }
  1655. }
  1656. }
  1657. };
  1658. $("body")[0].addEventListener("dragenter", allowDrag);
  1659. $("body")[0].addEventListener("dragover", allowDrag);
  1660. $("body")[0].addEventListener("drop", dropHandler);
  1661. }
  1662. updateAnnotations () {
  1663. if(!this.visibleAnnotations){
  1664. this.visibleAnnotations = new Set();
  1665. }
  1666. this.scene.annotations.updateBounds();
  1667. this.scene.cameraP.updateMatrixWorld();
  1668. this.scene.cameraO.updateMatrixWorld();
  1669. let distances = [];
  1670. let renderAreaSize = this.renderer.getSize(new THREE.Vector2());
  1671. let viewer = this;
  1672. let visibleNow = [];
  1673. this.scene.annotations.traverse(annotation => {
  1674. if (annotation === this.scene.annotations) {
  1675. return true;
  1676. }
  1677. if (!annotation.visible) {
  1678. return false;
  1679. }
  1680. annotation.scene = this.scene;
  1681. let element = annotation.domElement;
  1682. let position = annotation.position.clone();
  1683. position.add(annotation.offset);
  1684. if (!position) {
  1685. position = annotation.boundingBox.getCenter(new THREE.Vector3());
  1686. }
  1687. let distance = viewer.scene.cameraP.position.distanceTo(position);
  1688. let radius = annotation.boundingBox.getBoundingSphere(new THREE.Sphere()).radius;
  1689. let screenPos = new THREE.Vector3();
  1690. let screenSize = 0;
  1691. {
  1692. // SCREEN POS
  1693. screenPos.copy(position).project(this.scene.getActiveCamera());
  1694. screenPos.x = renderAreaSize.x * (screenPos.x + 1) / 2;
  1695. screenPos.y = renderAreaSize.y * (1 - (screenPos.y + 1) / 2);
  1696. // SCREEN SIZE
  1697. if(viewer.scene.cameraMode == CameraMode.PERSPECTIVE) {
  1698. let fov = Math.PI * viewer.scene.cameraP.fov / 180;
  1699. let slope = Math.tan(fov / 2.0);
  1700. let projFactor = 0.5 * renderAreaSize.y / (slope * distance);
  1701. screenSize = radius * projFactor;
  1702. } else {
  1703. screenSize = Utils.projectedRadiusOrtho(radius, viewer.scene.cameraO.projectionMatrix, renderAreaSize.x, renderAreaSize.y);
  1704. }
  1705. }
  1706. element.css("left", screenPos.x + "px");
  1707. element.css("top", screenPos.y + "px");
  1708. //element.css("display", "block");
  1709. let zIndex = 10000000 - distance * (10000000 / this.scene.cameraP.far);
  1710. if(annotation.descriptionVisible){
  1711. zIndex += 10000000;
  1712. }
  1713. element.css("z-index", parseInt(zIndex));
  1714. if(annotation.children.length > 0){
  1715. let expand = screenSize > annotation.collapseThreshold || annotation.boundingBox.containsPoint(this.scene.getActiveCamera().position);
  1716. annotation.expand = expand;
  1717. if (!expand) {
  1718. //annotation.display = (screenPos.z >= -1 && screenPos.z <= 1);
  1719. let inFrustum = (screenPos.z >= -1 && screenPos.z <= 1);
  1720. if(inFrustum){
  1721. visibleNow.push(annotation);
  1722. }
  1723. }
  1724. return expand;
  1725. } else {
  1726. //annotation.display = (screenPos.z >= -1 && screenPos.z <= 1);
  1727. let inFrustum = (screenPos.z >= -1 && screenPos.z <= 1);
  1728. if(inFrustum){
  1729. visibleNow.push(annotation);
  1730. }
  1731. }
  1732. });
  1733. let notVisibleAnymore = new Set(this.visibleAnnotations);
  1734. for(let annotation of visibleNow){
  1735. annotation.display = true;
  1736. notVisibleAnymore.delete(annotation);
  1737. }
  1738. this.visibleAnnotations = visibleNow;
  1739. for(let annotation of notVisibleAnymore){
  1740. annotation.display = false;
  1741. }
  1742. }
  1743. updateMaterialDefaults(pointcloud){
  1744. // PROBLEM STATEMENT:
  1745. // * [min, max] of intensity, source id, etc. are computed as point clouds are loaded
  1746. // * the point cloud material won't know the range it should use until some data is loaded
  1747. // * users can modify the range at runtime, but sensible default ranges should be
  1748. // applied even if no GUI is present
  1749. // * display ranges shouldn't suddenly change even if the actual range changes over time.
  1750. // e.g. the root node has intensity range [1, 478]. One of the descendants increases range to
  1751. // [0, 2047]. We should not automatically change to the new range because that would result
  1752. // in sudden and drastic changes of brightness. We should adjust the min/max of the sidebar slider.
  1753. const material = pointcloud.material;
  1754. const attIntensity = pointcloud.getAttribute("intensity");
  1755. if(attIntensity != null && material.intensityRange[0] === Infinity){
  1756. material.intensityRange = [...attIntensity.range];
  1757. }
  1758. // const attIntensity = pointcloud.getAttribute("intensity");
  1759. // if(attIntensity && material.intensityRange[0] === Infinity){
  1760. // material.intensityRange = [...attIntensity.range];
  1761. // }
  1762. // let attributes = pointcloud.getAttributes();
  1763. // for(let attribute of attributes.attributes){
  1764. // if(attribute.range){
  1765. // let range = [...attribute.range];
  1766. // material.computedRange.set(attribute.name, range);
  1767. // //material.setRange(attribute.name, range);
  1768. // }
  1769. // }
  1770. }
  1771. update(delta, timestamp){
  1772. viewer.addTimeMark('update','start')
  1773. TWEEN.update(timestamp);
  1774. transitions.update(delta);//写在开头,因为这时候最为固定,计时准确
  1775. this.dispatchEvent({
  1776. type: 'update_start',
  1777. delta: delta,
  1778. timestamp: timestamp});
  1779. this.updateScreenSize() //判断是否改变canvas大小
  1780. const scene = this.scene;
  1781. const camera = scene.getActiveCamera();
  1782. const visiblePointClouds = this.scene.pointclouds.filter(pc => pc.visible)
  1783. Potree.pointLoadLimit = Potree.pointBudget * 2;
  1784. /* const lTarget = camera.position.clone().add(camera.getWorldDirection(new THREE.Vector3()).multiplyScalar(1000));
  1785. this.scene.directionalLight.position.copy(camera.position);
  1786. this.scene.directionalLight.lookAt(lTarget); */
  1787. for (let pointcloud of visiblePointClouds) {
  1788. pointcloud.showBoundingBox = this.showBoundingBox;
  1789. pointcloud.generateDEM = this.generateDEM;
  1790. pointcloud.minimumNodePixelSize = this.minNodeSize;
  1791. let material = pointcloud.material;
  1792. material.uniforms.uFilterReturnNumberRange.value = this.filterReturnNumberRange;
  1793. material.uniforms.uFilterNumberOfReturnsRange.value = this.filterNumberOfReturnsRange;
  1794. material.uniforms.uFilterGPSTimeClipRange.value = this.filterGPSTimeRange;
  1795. material.uniforms.uFilterPointSourceIDClipRange.value = this.filterPointSourceIDRange;
  1796. material.classification = this.classifications;
  1797. material.recomputeClassification();
  1798. this.updateMaterialDefaults(pointcloud);
  1799. }
  1800. {
  1801. if(this.showBoundingBox){
  1802. let bbRoot = this.scene.scene.getObjectByName("potree_bounding_box_root");
  1803. if(!bbRoot){
  1804. let node = new THREE.Object3D();
  1805. node.name = "potree_bounding_box_root";
  1806. this.scene.scene.add(node);
  1807. bbRoot = node;
  1808. }
  1809. let visibleBoxes = [];
  1810. for(let pointcloud of this.scene.pointclouds){
  1811. for(let node of pointcloud.visibleNodes.filter(vn => vn.boundingBoxNode !== undefined)){
  1812. let box = node.boundingBoxNode;
  1813. visibleBoxes.push(box);
  1814. }
  1815. }
  1816. bbRoot.children = visibleBoxes;
  1817. }
  1818. }
  1819. if(this.boundNeedUpdate)this.updateModelBound() //add
  1820. this.scene.cameraP.fov = this.fov;
  1821. let controls = this.getControls();
  1822. if (controls === this.deviceControls) {
  1823. this.controls.setScene(scene);
  1824. this.controls.update(delta);
  1825. this.scene.cameraP.position.copy(scene.view.position);
  1826. this.scene.cameraO.position.copy(scene.view.position);
  1827. } else if (controls !== null) {
  1828. controls.setScene(scene);
  1829. controls.update(delta);
  1830. //更新camera
  1831. this.viewports.forEach(viewport=>{
  1832. if(!viewport.active)return
  1833. viewport.view.applyToCamera(viewport.camera)
  1834. })
  1835. }
  1836. this.lastFrameChanged = this.cameraChanged()//判断camera画面是否改变
  1837. { // update clip boxes
  1838. let boxes = [];
  1839. // volumes with clipping enabled
  1840. boxes.push(...this.scene.volumes.filter(v => (v.clip && v instanceof BoxVolume)));
  1841. // profile segments
  1842. for(let profile of this.scene.profiles){
  1843. boxes.push(...profile.boxes);
  1844. }
  1845. // Needed for .getInverse(), pre-empt a determinant of 0, see #815 / #816
  1846. let degenerate = (box) => box.matrixWorld.determinant() !== 0;
  1847. let clipBoxes = boxes.filter(degenerate).map( box => {
  1848. box.updateMatrixWorld();
  1849. let boxInverse = box.matrixWorld.clone().invert();
  1850. //let boxPosition = box.getWorldPosition(new THREE.Vector3());
  1851. return {box: box, inverse: boxInverse/* , position: boxPosition */};
  1852. });
  1853. //改
  1854. let bigClipInBox = clipBoxes.find(e=>e.box.clipTask == ClipTask.SHOW_INSIDE_Big && !e.box.highlight)//裁剪下载 when this.modules.Clip.editing
  1855. let clipBoxes_in = clipBoxes.filter(e=>e.box.clipTask == ClipTask.SHOW_INSIDE && !e.box.highlight)
  1856. let clipBoxes_out = clipBoxes.filter(e=>e.box.clipTask == ClipTask.SHOW_OUTSIDE && !e.box.highlight)
  1857. let highlightBoxes = clipBoxes.filter(e=>e.box.highlight )
  1858. // set clip volumes in material
  1859. for(let pointcloud of visiblePointClouds){
  1860. let clipBoxes_in2 = [], clipBoxes_out2 = [], highlightBoxes2 = []
  1861. if(pointcloud.dataset_id == Potree.settings.originDatasetId){ //实时裁剪只对初始数据集有效
  1862. clipBoxes_in2 = clipBoxes_in, clipBoxes_out2 = clipBoxes_out, highlightBoxes2 = highlightBoxes
  1863. }
  1864. pointcloud.material.setClipBoxes(bigClipInBox, clipBoxes_in2, clipBoxes_out2, highlightBoxes2);
  1865. }
  1866. }
  1867. {
  1868. for(let pointcloud of visiblePointClouds){
  1869. pointcloud.material.elevationGradientRepeat = this.elevationGradientRepeat;
  1870. }
  1871. }
  1872. { // update navigation cube
  1873. this.navCubeViewer.update(delta);
  1874. }
  1875. this.updateAnnotations();
  1876. this.transformationTool.update();
  1877. this.dispatchEvent({ type: 'update', delta: delta, timestamp: timestamp}); //在有sidebar时耗高cpu,占本update函数80%
  1878. viewer.addTimeMark('update','end')
  1879. //add ------
  1880. this.reticule.updateVisible()
  1881. }
  1882. updateViewPointcloud(camera, areaSize, isViewport){
  1883. let result = Potree.updatePointClouds(this.scene.pointclouds, camera, areaSize );
  1884. //if(isViewport)return
  1885. const tStart = performance.now();
  1886. const campos = camera.position;
  1887. let closestImage = Infinity;
  1888. for(const images of this.scene.orientedImages){
  1889. for(const image of images.images){
  1890. const distance = image.mesh.position.distanceTo(campos);
  1891. closestImage = Math.min(closestImage, distance);
  1892. }
  1893. }
  1894. //const tEnd = performance.now();
  1895. //改:不根据点云修改视野near far
  1896. var near = camera.near, far = camera.far
  1897. if(!camera.limitFar && result.lowestSpacing !== Infinity){
  1898. //let near = result.lowestSpacing * 10.0;
  1899. let far = -this.getBoundingBox().applyMatrix4(camera.matrixWorldInverse).min.z;
  1900. far = Math.max(far * 1.5, 10000);
  1901. //near = Math.min(100.0, Math.max(0.01, near));
  1902. //near = Math.min(near, closestImage);
  1903. far = Math.max(far, near + 10000);
  1904. /* if(near === Infinity){
  1905. near = 0.1;
  1906. } */
  1907. //camera.near = near; //为了其他物体的显示,不修改near
  1908. camera.far = far;
  1909. }
  1910. /* if(this.scene.cameraMode == CameraMode.ORTHOGRAPHIC) {//???
  1911. camera.near = -camera.far;
  1912. } */
  1913. if(/* near != camera.near || */far != camera.far){
  1914. camera.updateProjectionMatrix()
  1915. }
  1916. //注:pointcloud.visibleNodes会随着near far自动更新
  1917. }
  1918. getPRenderer(){
  1919. if(this.useHQ){
  1920. if (!this.hqRenderer) {
  1921. this.hqRenderer = new HQSplatRenderer(this);
  1922. }
  1923. this.hqRenderer.useEDL = this.useEDL;
  1924. return this.hqRenderer;
  1925. }else{
  1926. /* if (this.useEDL && Features.SHADER_EDL.isSupported()) {
  1927. if (!this.edlRenderer) {
  1928. this.edlRenderer = new EDLRenderer(this);
  1929. }
  1930. return this.edlRenderer;
  1931. } else {
  1932. if (!this.potreeRenderer) {
  1933. this.potreeRenderer = new PotreeRenderer(this);
  1934. }
  1935. return this.potreeRenderer;
  1936. } */
  1937. if (!this.edlRenderer) {
  1938. this.edlRenderer = new EDLRenderer(this);
  1939. }
  1940. return this.edlRenderer;
  1941. }
  1942. }
  1943. renderVR(){//渲染部分没改完
  1944. let renderer = this.renderer;
  1945. renderer.setClearColor(0x550000, 0);
  1946. renderer.clear();
  1947. let xr = renderer.xr;
  1948. let dbg = new THREE.PerspectiveCamera();
  1949. let xrCameras = xr.getCamera(dbg);
  1950. if(xrCameras.cameras.length !== 2){
  1951. return;
  1952. }
  1953. let makeCam = this.vrControls.getCamera.bind(this.vrControls);
  1954. { // clear framebuffer
  1955. if(viewer.background === "skybox"){
  1956. renderer.setClearColor(0xff0000, 1);
  1957. }else if(viewer.background === "gradient"){
  1958. renderer.setClearColor(0x112233, 1);
  1959. }else if(viewer.background === "black"){
  1960. renderer.setClearColor(0x000000, 1);
  1961. }else if(viewer.background === "white"){
  1962. renderer.setClearColor(0xFFFFFF, 1);
  1963. }else{
  1964. renderer.setClearColor(0x000000, 0);
  1965. }
  1966. renderer.clear();
  1967. }
  1968. // render background
  1969. if(this.background === "skybox"){
  1970. let {skybox} = this;
  1971. let cam = makeCam();
  1972. skybox.camera.rotation.copy(cam.rotation);
  1973. skybox.camera.fov = cam.fov;
  1974. skybox.camera.aspect = cam.aspect;
  1975. // let dbg = new THREE.Object3D();
  1976. let dbg = skybox.parent;
  1977. // dbg.up.set(0, 0, 1);
  1978. dbg.rotation.x = Math.PI / 2;
  1979. // skybox.camera.parent = dbg;
  1980. // dbg.children.push(skybox.camera);
  1981. dbg.updateMatrix();
  1982. dbg.updateMatrixWorld();
  1983. skybox.camera.updateMatrix();
  1984. skybox.camera.updateMatrixWorld();
  1985. skybox.camera.updateProjectionMatrix();
  1986. renderer.render(skybox.scene, skybox.camera);
  1987. // renderer.render(skybox.scene, cam);
  1988. }else if(this.background === "gradient"){
  1989. // renderer.render(this.scene.sceneBG, this.scene.cameraBG);
  1990. }
  1991. this.renderer.xr.getSession().updateRenderState({
  1992. depthNear: 0.1,
  1993. depthFar: 10000
  1994. });
  1995. let cam = null;
  1996. let view = null;
  1997. { // render world scene
  1998. cam = makeCam();
  1999. cam.position.z -= 0.8 * cam.scale.x;
  2000. cam.parent = null;
  2001. // cam.near = 0.05;
  2002. cam.near = viewer.scene.getActiveCamera().near;
  2003. cam.far = viewer.scene.getActiveCamera().far;
  2004. cam.updateMatrix();
  2005. cam.updateMatrixWorld();
  2006. this.scene.scene.updateMatrix();
  2007. this.scene.scene.updateMatrixWorld();
  2008. this.scene.scene.matrixAutoUpdate = false;
  2009. let camWorld = cam.matrixWorld.clone();
  2010. view = camWorld.clone().invert();
  2011. this.scene.scene.matrix.copy(view);
  2012. this.scene.scene.matrixWorld.copy(view);
  2013. cam.matrix.identity();
  2014. cam.matrixWorld.identity();
  2015. cam.matrixWorldInverse.identity();
  2016. renderer.render(this.scene.scene, cam);
  2017. this.scene.scene.matrixWorld.identity();
  2018. }
  2019. for(let pointcloud of this.scene.pointclouds){
  2020. let viewport = xrCameras.cameras[0].viewport;
  2021. pointcloud.material.useEDL = false;
  2022. pointcloud.screenHeight = viewport.height;
  2023. pointcloud.screenWidth = viewport.width;
  2024. // automatically switch to paraboloids because they cause far less flickering in VR,
  2025. // when point sizes are larger than around 2 pixels
  2026. // if(Features.SHADER_INTERPOLATION.isSupported()){
  2027. // pointcloud.material.shape = Potree.PointShape.PARABOLOID;
  2028. // }
  2029. }
  2030. // render point clouds
  2031. for(let xrCamera of xrCameras.cameras){
  2032. let v = xrCamera.viewport;
  2033. renderer.setViewport(v.x, v.y, v.width, v.height);
  2034. // xrCamera.fov = 90;
  2035. { // estimate VR fov
  2036. let proj = xrCamera.projectionMatrix;
  2037. let inv = proj.clone().invert();
  2038. let p1 = new THREE.Vector4(0, 1, -1, 1).applyMatrix4(inv);
  2039. let rad = p1.y
  2040. let fov = 180 * (rad / Math.PI);
  2041. xrCamera.fov = fov;
  2042. }
  2043. for(let pointcloud of this.scene.pointclouds){
  2044. const {material} = pointcloud;
  2045. material.useEDL = false;
  2046. }
  2047. let vrWorld = view.clone().invert();
  2048. vrWorld.multiply(xrCamera.matrixWorld);
  2049. let vrView = vrWorld.clone().invert();
  2050. this.pRenderer.render(this.scene.scenePointCloud, xrCamera, null, {
  2051. viewOverride: vrView,
  2052. });
  2053. }
  2054. { // render VR scene
  2055. let cam = makeCam();
  2056. cam.parent = null;
  2057. renderer.render(this.sceneVR, cam);
  2058. }
  2059. renderer.resetState();
  2060. }
  2061. clear(params={}){
  2062. let background = params.background || this.background;
  2063. let backgroundOpacity = params.backgroundOpacity == void 0 ? this.backgroundOpacity : params.backgroundOpacity//如果想完全透明,只需要backgroundOpacity为0
  2064. let renderer = this.renderer
  2065. //let gl = renderer.getContext()
  2066. if(background instanceof THREE.Color){ //add
  2067. renderer.setClearColor(background, backgroundOpacity);
  2068. }else if(background === "skybox"){
  2069. renderer.setClearColor(0x000000, 0 );
  2070. } else if (background === 'gradient') {
  2071. renderer.setClearColor(0x000000, 0);
  2072. } else if (background === 'black') {
  2073. renderer.setClearColor(0x000000, 1);
  2074. } else if (background === 'white') {
  2075. renderer.setClearColor(0xFFFFFF, 1);
  2076. } else {
  2077. renderer.setClearColor(background, backgroundOpacity);
  2078. }
  2079. params.target || renderer.clear();
  2080. }
  2081. getBuffer(viewport){//根据不同viewport返回rtEDL的texture
  2082. var buffer = this.buffers.get(viewport)
  2083. if(!buffer){
  2084. buffer = new THREE.WebGLRenderTarget(viewport.resolution.x, viewport.resolution.y, {
  2085. minFilter: THREE.NearestFilter,
  2086. magFilter: THREE.NearestFilter,
  2087. format: THREE.RGBAFormat,
  2088. type: THREE.FloatType
  2089. });
  2090. this.buffers.set(viewport, rtEDL)
  2091. }
  2092. return buffer
  2093. }
  2094. renderDefault(params_={}){
  2095. if(!this.visible || this.paused )return
  2096. let pRenderer = this.getPRenderer();
  2097. let viewports = params_.viewports || this.viewports
  2098. /* if(!this.needRender){
  2099. viewports = viewports.filter(v=>v.needRender) //可以渲染的条件是viewer或viewport的needRender为true
  2100. }
  2101. viewports = viewports.filter(v=>v.active)
  2102. if(viewports.length == 0)return */
  2103. viewer.addTimeMark('renderDefault','start')
  2104. //console.log('render', viewports.map(e=>e.name).join(','))
  2105. let renderSize
  2106. if(params_.target){
  2107. renderSize = new THREE.Vector2(params_.target.width, params_.target.height) //是画布大小
  2108. //可能需要viewer.setSize
  2109. }else{
  2110. renderSize = this.renderer.getSize(new THREE.Vector2()); //是client大小
  2111. }
  2112. let needSResize = viewports.length > 1 || params_.resize
  2113. viewports.forEach(view=>{
  2114. let params = $.extend({},params_);
  2115. params.viewport = view
  2116. //if(!params.target){
  2117. params.camera = params.camera || view.camera;
  2118. params.extraEnableLayers = view.extraEnableLayers
  2119. params.cameraLayers = view.cameraLayers
  2120. //}
  2121. var left,bottom,width,height
  2122. {
  2123. left = Math.ceil(renderSize.x * view.left)
  2124. bottom = Math.ceil(renderSize.y * view.bottom)
  2125. if(params_.target){//有target时最好viewport是专门建出来的
  2126. width = Math.ceil(renderSize.x * view.width) //target的大小可能和viewport不同,比如截图,这时会更改viewport大小
  2127. height = Math.ceil(renderSize.y * view.height)
  2128. }else{
  2129. width = view.resolution.x // 用的是client的width和height
  2130. height = view.resolution.y
  2131. }
  2132. if(width == 0 || height == 0)return
  2133. let scissorTest = view.width<1 || view.height<1
  2134. if(params_.target){
  2135. params_.target.viewport.set(left, bottom, width, height);
  2136. scissorTest && params_.target.scissor.set(left, bottom, width, height);
  2137. params_.target.scissorTest = scissorTest
  2138. this.renderer.setRenderTarget(params_.target)
  2139. }else{
  2140. this.renderer.setViewport(left, bottom, width, height) //规定视口,影响图形变换(画布的使用范围)
  2141. scissorTest && this.renderer.setScissor( left, bottom, width, height );//规定渲染范围
  2142. this.renderer.setScissorTest( scissorTest );//开启WebGL剪裁测试功能,如果不开启,.setScissor方法设置的范围不起作用 | width==1且height==1时开启会只有鼠标的地方刷新,很奇怪
  2143. }
  2144. }
  2145. if(needSResize){
  2146. this.ifEmitResize( { viewport:view} )
  2147. }
  2148. viewer.dispatchEvent({type: "render.begin", viewer: viewer, viewport:view, params });
  2149. view.beforeRender && view.beforeRender()
  2150. if(view.render){
  2151. if(!view.render($.extend({}, params, {
  2152. renderer:this.renderer, clear:this.clear.bind(this), resize:null,
  2153. renderBG:this.renderBG.bind(this), force:true //viewer content_change时map也直接渲染吧 //!view.noPointcloud //如果要渲染点云,必须也一直渲染地图,否则地图会被覆盖(点云目前未能获取是否改变,也可能有其他动态物体,所以还是一直渲染的好)
  2154. })))return
  2155. }else{
  2156. this.clear(params)
  2157. pRenderer.clearTargets(params);
  2158. this.renderBG(view)
  2159. if(Potree.settings.notAdditiveBlending){
  2160. params.renderBeforeCloud = true
  2161. this.renderOverlay1(params) //先渲染不透明的model。 但drawedModelOnRT时这里提前多渲染了一遍
  2162. }
  2163. }
  2164. if(!view.noPointcloud ){
  2165. this.updateViewPointcloud(params.camera, view.resolution, true)
  2166. pRenderer.render(params); //渲染点云 skybox
  2167. }
  2168. if(Potree.settings.notAdditiveBlending){ // 融合页面才用到
  2169. params.renderBeforeCloud = false
  2170. this.renderOverlay1(params)
  2171. this.renderOverlay2(params)
  2172. }else{
  2173. this.renderOverlay(params)
  2174. }
  2175. view.afterRender && view.afterRender()
  2176. this.dispatchEvent({type: "render.end", viewer: this, viewport:view });
  2177. view.needRender = false
  2178. })
  2179. /* if(params_.screenshot){ //抗锯齿
  2180. params_.target.viewport.set(0, 0, params_.target.width, params_.target.height);
  2181. //scissorTest && params_.target.scissor.set(left, bottom, width, height);
  2182. params_.target.scissorTest = false
  2183. this.renderer.setRenderTarget(params_.target)
  2184. this.composer.render();
  2185. this.renderer.setRenderTarget(params_.target) //本想再画一层标签,但是viewport总是出错
  2186. } */
  2187. this.renderer.setRenderTarget(null)
  2188. viewer.scene.pointclouds[0] && this.addFakeMeasure('visibleNodes', viewer.scene.pointclouds[0].visibleNodes.length )//
  2189. this.addFakeMeasure('numVisiblePoints', Potree.numVisiblePoints/100000)//十万 numVisiblePoints和帧率成反比(若每一帧都render的话),和render用时成正比 (y=kn+b)。但visibleNodes个数也影响,多的话也更卡。visibleNodes和numVisiblePoints不成正比,少的visibleNodes可能numVisiblePoints多
  2190. viewer.addTimeMark('renderDefault','end')
  2191. }
  2192. renderBG(view){
  2193. let background = view.background || viewer.background;
  2194. let backgroundOpacity = view.backgroundOpacity == void 0 ? viewer.backgroundOpacity : view.backgroundOpacity//如果想完全透明,只需要backgroundOpacity为0
  2195. if(backgroundOpacity != 0){//绘制背景
  2196. if(background === "skybox"){
  2197. //限制相机到原点的距离。
  2198. let skyCamera = view.camera.type == "OrthographicCamera" ? viewer.skybox.cameraOrtho : viewer.skybox.camera
  2199. let safeRatio = 0.02;
  2200. let safeWidth = Potree.config.skyboxBgWidth * safeRatio / 2; //相机只能在这个范围内移动
  2201. if(!view.skyboxFixPos){ //允许不在全景图中心,允许位移造成一定程度畸变
  2202. let dir = new THREE.Vector3().subVectors(view.camera.position, viewer.bound.center);
  2203. let length = dir.length()
  2204. const moveMax = 100;
  2205. let aimRadius = easing.easeOutQuart(Math.min(length, moveMax) , 0, safeWidth, moveMax) //(x, startY, wholeY, maxX) 当自变量为0-moveMax时,相机位移量为0-safeWidth
  2206. dir.multiplyScalar(aimRadius/length)
  2207. skyCamera.position.copy(dir)
  2208. }else{
  2209. skyCamera.position.set(0,0,0)
  2210. }
  2211. skyCamera.rotation.copy(view.camera.rotation);
  2212. skyCamera.aspect = view.camera.aspect;
  2213. if(view.camera.type == "OrthographicCamera"){ //调节zoom
  2214. skyCamera.left = view.camera.left; skyCamera.right = view.camera.right; skyCamera.top = view.camera.top; skyCamera.bottom = view.camera.bottom
  2215. let a = Potree.config.skyboxBgWidth / 2 - safeWidth
  2216. let minY = Math.max(skyCamera.right / a, skyCamera.top / a, view.skyboxMinZoom||0); //能够使skybox铺满画布的最小zoom. 提示:越远zoom越小
  2217. let maxY = Math.max(20, minY) ;//自定义一个 不会超过的最大实际zoom
  2218. //view.camera.zoom自变量的变化范围:
  2219. let minX = 1
  2220. let maxX = 80
  2221. let x = THREE.Math.clamp(view.camera.zoom - minX, minX, maxX)
  2222. skyCamera.zoom = easing.easeOutCubic(x-minX, minY, maxY-minY, maxX-minX) //自变量范围从0开始,所以减去minX
  2223. //pos的范围先不管了 其实aimRadius是有误的,但效果还行
  2224. }else{
  2225. skyCamera.fov = view.camera.fov;
  2226. skyCamera.zoom = 1
  2227. }
  2228. view.skyboxRenderFun && view.skyboxRenderFun()
  2229. skyCamera.updateProjectionMatrix();
  2230. skyCamera.updateMatrixWorld()
  2231. viewer.renderer.render(viewer.skybox.scene, skyCamera);
  2232. }else if(background === 'gradient'){
  2233. viewer.scene.cameraBG.layers.set(Potree.config.renderLayers.bg);
  2234. viewer.renderer.render(viewer.scene.scene, viewer.scene.cameraBG);
  2235. }else if(background === 'overlayColor'){//在不clear的前提下加一层背景色
  2236. viewer.scene.bg2.material.color.copy(view.backgroundColor)
  2237. viewer.scene.bg2.material.opacity = view.backgroundOpacity
  2238. viewer.scene.cameraBG.layers.set(Potree.config.renderLayers.bg2);
  2239. viewer.renderer.render(viewer.scene.scene, viewer.scene.cameraBG);
  2240. }
  2241. }
  2242. //全景图的部分和点云有点相关就不移动到这了。但是如果是showPanos模式,就不要渲染背景了。
  2243. }
  2244. /*
  2245. 关于透明度:
  2246. 由于点云和mesh是分开渲染的,且材质很不一样,所以透明和blend有冲突
  2247. 1 如果点云的blend是AdditiveBlending,也就是普通的叠加模式。
  2248. 则半透明点云的depthTest和depthWrite都为false
  2249. 这时候mesh要后渲染,且depthWrite不能为false(除非depthTest也为false),否则将被点云遮住。
  2250. 2 如果点云的blend是普通型
  2251. 则半透明点云的depthTest和depthWrite都为true。(为何depthWrite不能像mesh一样为false, 否则点云自身透明会错乱,可能因为太多points了)
  2252. 这时候若mesh全部先渲染,则 透过depthWrite为false的半透明mesh看不透明点云,mesh会完全被点云遮住。但是透明的物体就是depthWrite要为false,否则也会完全遮住点云
  2253. 即使是后渲染半透明的mesh,若透过点云看mesh,mesh会完全被点云遮住(为什么之前遇到过 透过点云看mesh,点云会显示不出)
  2254. 最终选择是先渲染不透明的mesh,然后点云,然后透明的mesh。虽然点云对mesh透明会失效。
  2255. */
  2256. renderOverlay(params){
  2257. viewer.addTimeMark('renderOverlay','start')
  2258. this.renderOverlay1(params)
  2259. this.renderOverlay2(params)
  2260. viewer.addTimeMark('renderOverlay','end')
  2261. }
  2262. renderOverlay1(params){
  2263. let camera = params.camera ? params.camera : this.scene.getActiveCamera();
  2264. this.reticule.updateAtViewports(params.viewport)
  2265. this.renderer.setRenderTarget(params.target||null)
  2266. //为什么要在点云之后渲染,否则透明失效 、 会被点云覆盖
  2267. let cameraLayers
  2268. if(params.cameraLayers) cameraLayers = params.cameraLayers
  2269. else{
  2270. if(params.viewport.name == "mapViewport" )cameraLayers = ['bothMapAndScene', 'light']
  2271. else {
  2272. cameraLayers = ['sceneObjects', 'light', 'bothMapAndScene' ];
  2273. if(!params.drawedModelOnRT){
  2274. cameraLayers.push('model')
  2275. }
  2276. }
  2277. }
  2278. if(cameraLayers.length){
  2279. Potree.Utils.setCameraLayers(camera, cameraLayers, params.extraEnableLayers) //透明贴图层 skybox 、reticule marker 不能遮住测量线
  2280. if('renderBeforeCloud' in params){
  2281. this.scene.scene.traverse((object)=>{
  2282. if(object.material){
  2283. Potree.Utils.updateVisible(object, 'renderOpa',
  2284. (params.renderBeforeCloud && (object.material.opacity<1 || !object.material.depthTest) || (!params.renderBeforeCloud) && (object.material.opacity==1 && object.material.depthTest))? false:true)
  2285. //点云之前渲染的话隐藏半透明的, 点云之后渲染的话隐藏不透明的。 depthTest==false的也最后渲染
  2286. }
  2287. })//ground的材质中opacity为1,所以被当做不透明了
  2288. }
  2289. this.renderer.render(this.scene.scene, camera);
  2290. if('renderBeforeCloud' in params){
  2291. this.scene.scene.traverse((object)=>{
  2292. if(object.material){
  2293. Potree.Utils.updateVisible(object, 'renderOpa', true) //恢复
  2294. }
  2295. })
  2296. }
  2297. }
  2298. this.dispatchEvent({type: "render.pass.scene", viewer: viewer});
  2299. }
  2300. renderOverlay2(params){
  2301. let camera = params.camera ? params.camera : this.scene.getActiveCamera();
  2302. //清除深度 !!!!
  2303. this.renderer.clearDepth();
  2304. if(!params.magnifier){
  2305. //测量线
  2306. this.dispatchEvent({type: "render.pass.perspective_overlay", camera, screenshot:params.screenshot});
  2307. if(!params.screenshot && params.viewport.name != "mapViewport" ){
  2308. Potree.Utils.setCameraLayers(camera, ['magnifier']) //magnifier 遮住测量线
  2309. this.renderer.render(this.scene.scene, camera);
  2310. }
  2311. }
  2312. if(params.viewport.name != "mapViewport" ) {
  2313. Potree.Utils.setCameraLayers(camera, ['volume','transformationTool'])
  2314. this.renderer.render(this.clippingTool.sceneVolume, camera); //official 可以删
  2315. this.renderer.render(this.transformationTool.scene, camera);
  2316. }
  2317. }
  2318. setLimitFar(state){//切换是否limitFar
  2319. viewer.mainViewport.camera.limitFar = !!state
  2320. if(state){
  2321. viewer.mainViewport.camera.near = 0.02;
  2322. viewer.mainViewport.camera.far = Potree.settings.displayMode == 'showPanos' ? viewer.farWhenShowPano : Potree.settings.cameraFar;
  2323. viewer.mainViewport.camera.updateProjectionMatrix()
  2324. }
  2325. }
  2326. setClipState(state){//有时候需要暂时关闭下clip
  2327. state = !!state
  2328. if(this.clipUnabled == !state)return
  2329. this.scene.volumes.filter(v=>/* v.clip && */ v instanceof Potree.BoxVolume).map(volume=>{
  2330. volume.clip = state
  2331. Potree.Utils.updateVisible(volume, 'setClipState', state)
  2332. })
  2333. this.clipUnabled = !state
  2334. }
  2335. /* 大规模WebGL应用引发浏览器崩溃的几种情况及解决办法
  2336. https://blog.csdn.net/weixin_30378311/article/details/94846947 */
  2337. render(params={}){//add params
  2338. viewer.addTimeMark('render','start')
  2339. const vrActive = this.renderer.xr.isPresenting;
  2340. //Potree.settings.useRTPoint = !(SiteModel.editing && SiteModel.selected && SiteModel.selected.buildType == 'room' )//空间模型的房间选中材质是需要depth的,这时候需要绘制两次点云
  2341. Potree.settings.pointEnableRT = this.scene.measurements.length > 0 || !Potree.settings.useRTPoint
  2342. if(vrActive){
  2343. this.renderVR();
  2344. }else{
  2345. let specialRender = !!params.viewports
  2346. let viewports = params.viewports || this.viewports
  2347. if(!this.needRender){
  2348. viewports = viewports.filter(v=>v.needRender) //可以渲染的条件是viewer或viewport的needRender为true
  2349. }
  2350. viewports = viewports.filter(v=>v.active)
  2351. if(viewports.length > 0){
  2352. params.viewports = viewports
  2353. if(this.outlinePass.selectedObjects.length && this.outlinePass.edgeStrength > 0 && !params.screenshot){
  2354. let scenes = this.inputHandler.interactiveScenes.concat(this.scene.scene).concat(viewer.scene.scenePointCloud)
  2355. this.composer.render(scenes, null, this.viewports, this.renderDefault.bind(this));
  2356. }else{
  2357. this.renderDefault(params);
  2358. }
  2359. }
  2360. if(!specialRender) this.needRender = false
  2361. }
  2362. viewer.addTimeMark('render','end')
  2363. }
  2364. startScreenshot(info={}, width=800, height=400, compressRatio ){//add
  2365. //let deferred = info.deferred || $.Deferred();
  2366. let getImageDeferred = info.getImageDeferred || $.Deferred();
  2367. let finishDeferred = info.finishDeferred || $.Deferred();
  2368. let viewerMaster = info.map ? this.mapViewer : this; //截图主体
  2369. let useMap = info.type == 'measure' || info.map
  2370. if(Potree.settings.displayMode == 'showPanos' && viewer.scene.view.isFlying('pos')){//如果在飞,飞完再截图
  2371. info.getImageDeferred = getImageDeferred , info.finishDeferred = finishDeferred
  2372. let f = ()=>{
  2373. this.startScreenshot(info, width, height, compressRatio)
  2374. }
  2375. viewer.scene.view.addEventListener('flyingDone', f, {once:true})
  2376. return {getImagePromise:getImageDeferred.promise(), finishPromise:finishDeferred.promise()}
  2377. }
  2378. var sid = Date.now()
  2379. //抗锯齿待加 1 post处理 2截图大张再抗锯齿缩小
  2380. console.log('startScreenshot: '+sid)
  2381. let updateCamera = ()=>{
  2382. this.viewports.forEach(e=>{
  2383. e.view.applyToCamera(e.camera) //因为fly时只更新了view所以要强制更新下camera
  2384. this.dispatchEvent({ //update map and sprite
  2385. type: "camera_changed",
  2386. camera: e.camera,
  2387. viewport : e,
  2388. changeInfo:{positionChanged:true,changed:true}
  2389. })
  2390. })
  2391. }
  2392. let screenshot = ()=>{
  2393. let pose
  2394. useMap && (viewer.mapViewer.needRender = true)
  2395. this.needRender = true
  2396. let { dataUrl } = viewerMaster.makeScreenshot( new THREE.Vector2(width,height), null, compressRatio );
  2397. if(!Potree.settings.isOfficial){
  2398. Common.downloadFile(dataUrl, 'screenshot.jpg')
  2399. }
  2400. var finish = ()=>{
  2401. oldStates.viewports.forEach(old=>{//恢复相机
  2402. var viewport = viewports.find(v=>v.name == old.name);
  2403. viewport.left = old.left;
  2404. viewport.width = old.width;
  2405. viewport.view.copy(old.view)
  2406. viewport.view.applyToCamera(viewport.camera);
  2407. })
  2408. viewer.updateScreenSize({forceUpdateSize:true})//更新像素
  2409. /* oldStates.viewports.forEach(old=>{//恢复相机
  2410. var viewport = [mapViewport, mainViewport].find(v=>v.name == old.name);
  2411. this.dispatchEvent({ //update map
  2412. type: "camera_changed",
  2413. camera: viewport.camera,
  2414. viewport : viewport
  2415. })
  2416. }) */
  2417. updateCamera()
  2418. finishDeferred.resolve({dataUrl, pose})
  2419. console.log('screenshot done: '+sid)
  2420. }
  2421. {//恢复:
  2422. if(info.type == 'measure'){
  2423. this.scene.measurements.forEach(e=>Potree.Utils.updateVisible(e, 'screenshot',true))
  2424. info.measurement.setSelected(false, 'screenshot')
  2425. }
  2426. this.images360.panos.forEach(pano=>{
  2427. Potree.Utils.updateVisible(pano, 'screenshot', true)
  2428. })
  2429. if(info.hideMeasures){
  2430. viewer.scene.measurements.forEach((e)=>{
  2431. Potree.Utils.updateVisible(e, 'screenshot', true)
  2432. })
  2433. }else{
  2434. viewer.scene.measurements.forEach((e)=>{
  2435. e.edgeLabels.forEach(label=>{
  2436. label.backgroundColor.a = label._oldA ;//透明的抗锯齿渲染会变黑,所以去除透明
  2437. label.updateTexture()
  2438. })
  2439. })
  2440. }
  2441. Potree.Utils.updateVisible(this.reticule, 'screenshot', true)
  2442. if(useMap){
  2443. Potree.Utils.updateVisible(this.mapViewer.cursor, 'screenshot', true)
  2444. if(oldStates.attachedToViewer != this.mapViewer.attachedToViewer){
  2445. if(info.type == 'measure'){
  2446. this.mapViewer.attachToMainViewer(false )
  2447. }
  2448. }
  2449. mapViewport.camera.zoom = oldStates.mapZoom
  2450. mapViewport.camera.updateProjectionMatrix()
  2451. }
  2452. let recover = ()=>{
  2453. if(Potree.settings.displayMode == 'showPanos') {
  2454. viewer.images360.flyToPano({pano:oldStates.pano, duration:0, callback:()=>{
  2455. finish()
  2456. }})
  2457. }else{
  2458. finish()
  2459. }
  2460. }
  2461. if(info.ifGetPose){
  2462. Potree.sdk.scene.getPose().done(pose_ =>{
  2463. pose = pose_
  2464. getImageDeferred.resolve({dataUrl, pose})
  2465. recover()
  2466. })
  2467. }else{
  2468. recover()
  2469. }
  2470. }
  2471. }// screenshot end
  2472. let mapViewport
  2473. let mainViewport = this.mainViewport
  2474. let viewports = [mainViewport];
  2475. let oldStates = {
  2476. viewports : [mainViewport.clone()],
  2477. pano: Potree.settings.displayMode == 'showPanos' ? viewer.images360.currentPano : null,
  2478. }
  2479. if(useMap){
  2480. mapViewport = this.mapViewer.viewports[0]
  2481. viewports.push(mapViewport)
  2482. oldStates.viewports.push(mapViewport.clone())
  2483. oldStates.attachedToViewer = this.mapViewer.attachedToViewer
  2484. oldStates.mapZoom = mapViewport.camera.zoom
  2485. Potree.Utils.updateVisible(this.mapViewer.cursor, 'screenshot', false)//令mapCursor不可见
  2486. }
  2487. if(info.hideMarkers){
  2488. this.images360.panos.forEach(pano=>{//令漫游点不可见
  2489. Potree.Utils.updateVisible(pano, 'screenshot', false)
  2490. })
  2491. }
  2492. if(info.hideMeasures){
  2493. viewer.scene.measurements.forEach((e)=>{
  2494. Potree.Utils.updateVisible(e, 'screenshot', false)
  2495. })
  2496. }else{
  2497. viewer.scene.measurements.forEach((e)=>{
  2498. e.edgeLabels.forEach(label=>{
  2499. label._oldA = label.backgroundColor.a
  2500. label.backgroundColor.a = 1 ;//透明的抗锯齿渲染会变黑,所以去除透明
  2501. label.updateTexture()
  2502. })
  2503. })
  2504. }
  2505. Potree.Utils.updateVisible(this.reticule, 'screenshot', false)//令reticule不可见
  2506. if(info.type == 'measure'){//要截图双屏
  2507. this.scene.measurements.forEach(e=>Potree.Utils.updateVisible(e,'screenshot',e == info.measurement) )
  2508. info.measurement.setSelected(true, 'screenshot')
  2509. //因为分屏后位置才最终确定,才能确定是否显示出floorplan所以先分屏
  2510. if(Potree.settings.floorplanEnable){
  2511. this.mapViewer.attachToMainViewer(true, 'measure', 0.5 )
  2512. }
  2513. viewer.updateScreenSize({forceUpdateSize:true, width, height}) //更新viewports相机透视 使focusOnObject在此窗口大小下
  2514. let begin = ()=>{
  2515. useMap = this.mapViewer.attachedToViewer
  2516. updateCamera()
  2517. let waitTime = Potree.settings.displayMode == 'showPointCloud' ? 500 : 0 //等点云加载 网速差的话还是加载稀疏 是否要用最高质量点云
  2518. if(useMap){
  2519. let waitMap = ()=>{
  2520. //console.log('waitMap: '+sid)
  2521. this.mapViewer.waitLoadDone(screenshot.bind(this))//等待地图所有加载完
  2522. }
  2523. setTimeout(waitMap.bind(this), waitTime)
  2524. }else{
  2525. setTimeout(screenshot.bind(this), waitTime)
  2526. }
  2527. }
  2528. let {promise}= this.focusOnObject(info.measurement, 'measure', 0, {basePanoSize:1024} )//注意:不同角度截图 得到三维的会不一样,因为focusOnObject是根据方向的
  2529. promise.done(()=>{
  2530. //console.log('promise.done')
  2531. //根据当前位置更新floorplan显示
  2532. //console.log('view Pos ', this.mainViewport.view.position.toArray())
  2533. this.updateDatasetAt(true)
  2534. this.modules.SiteModel.updateEntityAt(true)
  2535. //this.updateFpVisiDatasets()
  2536. //console.log('currentFloor', this.modules.SiteModel.currentFloor, 'currentDataset', this.atDatasets )
  2537. let floorplanShowed = this.mapViewer.mapLayer.maps.some(e => e.name.includes('floorplan') && e.objectGroup.visible)
  2538. if(!floorplanShowed && this.mapViewer.attachedToViewer){
  2539. this.mapViewer.attachToMainViewer(false) //取消分屏
  2540. viewer.updateScreenSize({forceUpdateSize:true, width, height}) //更新viewports相机透视
  2541. let {promise} = this.focusOnObject(info.measurement, 'measure', 0, {basePanoSize:1024} )//因画面比例更改,重新focus
  2542. promise.done(()=>{
  2543. begin()
  2544. })
  2545. }else{
  2546. begin()
  2547. }
  2548. })
  2549. }else{
  2550. screenshot()
  2551. }
  2552. /*
  2553. 测量线的截图因为要调用分屏的,会改变画面
  2554. 但是普通截图的话,不会改变画面
  2555. */
  2556. return {getImagePromise:getImageDeferred.promise(), finishPromise:finishDeferred.promise()}
  2557. }
  2558. focusOnObject(object, type, duration, o={} ) {
  2559. //飞向热点、测量线等 。
  2560. //console.log('focusOnObject: ', object, type)
  2561. let deferred = o.deferred || $.Deferred();
  2562. let target = new THREE.Vector3, //相机focus的位置
  2563. position = new THREE.Vector3, //相机最终位置
  2564. dis; //相机距离目标
  2565. duration = duration == void 0 ? 1200 : duration;
  2566. let camera = o.endCamera || o.camera || viewer.scene.getActiveCamera()
  2567. let cameraPos = camera.position.clone()
  2568. let boundSize
  2569. /* if(camera.type == 'OrthographicCamera'){
  2570. return console.error('focusOnObject暂不支持OrthographicCamera。因情况复杂,请视情况使用splitScreenTool.viewportFitBound')
  2571. }
  2572. */
  2573. let getPosWithFullBound = (points, boundingBox, target, cameraPos )=>{//使boundingBox差不多占满屏幕时的相机到target的距离
  2574. // points 和 boundingBox 至少有一个
  2575. let scale
  2576. if(o.dontChangeCamDir){
  2577. var inv = camera.matrixWorldInverse;
  2578. }else{
  2579. var cameraTemp = camera.clone()
  2580. let view = viewer.mainViewport.view.clone();
  2581. view.position.copy(cameraPos);
  2582. view.lookAt(target);
  2583. if(o.endPitch != void 0){
  2584. view.pitch = o.endPitch
  2585. view.yaw = o.endYaw
  2586. }
  2587. view.applyToCamera(cameraTemp)
  2588. //对镜头的bound
  2589. var inv = cameraTemp.matrixWorldInverse;
  2590. }
  2591. var bound = new THREE.Box3()
  2592. if(points){//使用points得到的bound更小 //如果points和boundingbox的差别较大,尤其使target和points中心不一致,那么points不一定会刚好在boundingbox内
  2593. points.forEach(e=>{
  2594. var p = e.clone().applyMatrix4(inv);
  2595. bound.expandByPoint(p)
  2596. })
  2597. scale = 1.3;
  2598. }else{
  2599. bound = boundingBox.applyMatrix4(inv);
  2600. scale = 1.0//0.9;
  2601. }
  2602. boundSize = bound.getSize(new THREE.Vector3)
  2603. {
  2604. boundSize.x *= scale //稍微放大一些,不然会靠到屏幕边缘
  2605. boundSize.y *= scale
  2606. let min = 0.0001
  2607. boundSize.x = Math.max(min, boundSize.x)
  2608. boundSize.y = Math.max(min, boundSize.y)
  2609. }
  2610. if(camera.type == 'OrthographicCamera'){
  2611. if(o.dontChangeCamDir) {
  2612. //必须在模型外部(如点击测量线时)
  2613. this.mainViewport.targetPlane.setFromNormalAndCoplanarPoint(this.mainViewport.view.direction, this.bound.center )
  2614. this.mainViewport.targetPlane.projectPoint(target, this.mainViewport.shiftTarget ) //得到target在中心面的投影
  2615. let pos = this.splitScreen.getPosOutOfModel(this.mainViewport, this.bound.size) //得到观察位置(shiftTarget投影到模型外部)
  2616. dis = pos.distanceTo(target)
  2617. }else{
  2618. dis = boundSize.length()
  2619. }
  2620. }else{
  2621. let aspect = boundSize.x / boundSize.y
  2622. if(camera.aspect > aspect){//视野更宽则用bound的纵向来决定
  2623. dis = boundSize.y/2/ Math.tan(THREE.Math.degToRad(camera.fov / 2)) + boundSize.z/2
  2624. }else{
  2625. let hfov = cameraLight.getHFOVForCamera(camera, true);
  2626. dis = boundSize.x/2 / Math.tan(hfov / 2) + boundSize.z/2
  2627. }
  2628. }
  2629. dis = Math.max(0.1,dis)
  2630. //三个顶点以上的由于measure的中心不等于bound的中心,所以点会超出bound外。 且由于视椎近大远小,即使是两个点的,bound居中后线看上去仍旧不居中.
  2631. //获得相机最佳位置
  2632. let dir
  2633. if(o.dontChangeCamDir){
  2634. dir = viewer.mainViewport.view.direction.negate()
  2635. }else{
  2636. dir = new THREE.Vector3().subVectors(cameraPos, target).normalize()
  2637. }
  2638. if(o.dontLookUp && dir.z < 0){
  2639. dir.negate()
  2640. }
  2641. position.copy(target).add(dir.multiplyScalar(dis))
  2642. if(false){//打开以检查box
  2643. if(!this.boundBox){//调试
  2644. this.boundBox = new THREE.Mesh(new THREE.BoxGeometry(1,1,1,1));
  2645. this.boundBox.material.wireframe = true
  2646. this.boundBox.up.set(0,0,1)
  2647. Potree.Utils.setObjectLayers(this.boundBox,'sceneObjects')
  2648. this.scene.scene.add(this.boundBox);
  2649. }
  2650. this.boundBox.position.copy(target)
  2651. this.boundBox.scale.copy(boundSize)
  2652. this.boundBox.lookAt(position)
  2653. }
  2654. return position
  2655. }
  2656. if(this.images360.flying){
  2657. let f = ()=>{
  2658. this.focusOnObject(object, type, duration, $.extend(o,{deferred}))
  2659. this.images360.removeEventListener('cameraMoveDone',f)
  2660. }
  2661. this.images360.addEventListener('cameraMoveDone',f)
  2662. return {promise: deferred.promise() }
  2663. }
  2664. if (type == 'measure') {
  2665. target.copy(object.getCenter())
  2666. if(!o.dontChangeCamDir){
  2667. //试试改变位置(方向),直视测量线。能避免倾斜角度造成的非常不居中、以及看不到面的情况
  2668. if(object.points.length>2/* && window.focusMeasureFaceToIt */){
  2669. let facePlane = object.facePlane || new THREE.Plane().setFromCoplanarPoints(...object.points.slice(0,3) )
  2670. let normal = facePlane.normal.clone()
  2671. let angle = this.scene.view.direction.angleTo(normal)
  2672. let minDiff = THREE.Math.degToRad(60)
  2673. //console.log('angle',angle)
  2674. if(angle>minDiff && angle<Math.PI-minDiff){//当几乎正对时就不执行
  2675. if(angle<Math.PI/2){ //在背面
  2676. normal.negate()
  2677. }
  2678. let dir = new THREE.Vector3().subVectors(camera.position, target).normalize()
  2679. let newDir = new THREE.Vector3().addVectors(dir,normal)//两个角度的中间
  2680. cameraPos.copy(target.clone().add(newDir))
  2681. }
  2682. }else if(object.points.length == 2){ //线段
  2683. let lineDir = new THREE.Vector3().subVectors(object.points[0],object.points[1]).normalize()
  2684. let angle = this.scene.view.direction.angleTo(lineDir)
  2685. let maxDiff = Math.PI*0.25// 45度
  2686. if(angle<maxDiff || angle>Math.PI-maxDiff){//当几乎正对时就不执行
  2687. if(angle>Math.PI/2){ //令dir和lineDir成钝角
  2688. lineDir.negate()
  2689. }
  2690. let dir = new THREE.Vector3().subVectors(camera.position, target).normalize()
  2691. let mid = new THREE.Vector3().addVectors(lineDir, dir).normalize() //中间法向量(如果刚好dir和lineDir反向,那得到的为零向量,就不移动了,但一般不会酱紫吧)
  2692. let newDir = new THREE.Vector3().addVectors(dir, mid)
  2693. cameraPos.copy(target.clone().add(newDir))
  2694. }
  2695. }else{
  2696. console.error('measure 没有facePlane points点数还不为2?')
  2697. }
  2698. }
  2699. position = getPosWithFullBound(object.points, null, target, cameraPos )
  2700. if(this.mapViewer/* .attachedToViewer */){
  2701. //console.log('mapFocusOn: '+target.toArray())
  2702. const minBound = new THREE.Vector2(4,4)//针对垂直线,在地图上只有一个点
  2703. //原始的bound
  2704. let boundOri = new THREE.Box3()
  2705. object.points.forEach(e=>{
  2706. boundOri.expandByPoint(e)
  2707. })
  2708. let boundSizeOri = boundOri.getSize(new THREE.Vector3)
  2709. let boundSizeMap = boundSizeOri.clone().multiplyScalar(2)
  2710. boundSizeMap.x = Math.max(minBound.x, boundSizeMap.x )
  2711. boundSizeMap.y = Math.max(minBound.y, boundSizeMap.y )
  2712. this.mapViewer.moveTo(target.clone(), boundSizeMap, duration)
  2713. }
  2714. if(Potree.settings.displayMode == 'showPointCloud'){ //点云
  2715. let minDis = 0.3;
  2716. if(o.checkIntersect){
  2717. let checkIntersect = ( )=>{
  2718. let intersect = this.inputHandler.ifBlockedByIntersect({pos3d:position, cameraPos: target})// 不一定准确
  2719. if(intersect){
  2720. let blockCount = 0, unblockCount = 0, visi;
  2721. for(let i=0;i<object.points.length;i++){ //如果顶点超过一半不可见,就要更改位置
  2722. let p = object.points[i]
  2723. let blocked = this.inputHandler.ifBlockedByIntersect({pos3d:p, margin:0.3 , cameraPos:position, pickWindowSize:4});
  2724. if(blocked){
  2725. blockCount ++;
  2726. if(blockCount / object.points.length >= 0.5){
  2727. visi = false
  2728. break
  2729. }
  2730. }else{
  2731. unblockCount ++;
  2732. if(unblockCount / object.points.length > 0.5){
  2733. visi = true
  2734. break
  2735. }
  2736. }
  2737. }
  2738. if(visi == void 0){
  2739. visi = unblockCount / object.points.length > 0.5
  2740. }
  2741. let shrink = ()=>{
  2742. let dir = new THREE.Vector3().subVectors(position, target).normalize().multiplyScalar(intersect.distance)
  2743. position.copy(target).add(dir)
  2744. console.log('checkIntersect newPos', position.clone() )
  2745. }
  2746. if(!visi){//更改位置距离target如果小于最小距离,需要反向。 否则直接缩短距离。
  2747. if(intersect.distance < minDis ){
  2748. console.log('检测到intersect 反向', intersect.distance )
  2749. let position1 = position.clone()
  2750. let dir = new THREE.Vector3().subVectors(position, target)
  2751. position.copy(target).sub(dir)
  2752. let intersect2 = this.inputHandler.ifBlockedByIntersect({pos3d: position, cameraPos:target})// 不一定准确
  2753. if(intersect2){
  2754. if(intersect2.distance < intersect.distance ){
  2755. position.copy(position1)//恢复
  2756. }
  2757. shrink()
  2758. }
  2759. }else{
  2760. shrink()
  2761. }
  2762. }
  2763. }
  2764. }
  2765. checkIntersect()
  2766. //多折线没有areaPlane 有时候会看向空白区域 - -
  2767. }
  2768. }else if(Potree.settings.displayMode == 'showPanos'){//全景 (比较难校准)
  2769. let target2, dir
  2770. if( object.measureType.includes('MulDistance')){//因为该线不闭合,可能看向target的方向会没有线,所以换一个target
  2771. target2 = object.points[Math.round(object.points.length / 2) ]//直接看向中间点
  2772. dir = new THREE.Vector3().subVectors(target2, position).normalize()
  2773. }
  2774. let pano = viewer.images360.fitPanoTowardPoint({
  2775. /*point : target, //不使用目标点来判断是因为缺少measure角度的信息。比如虽然可以靠近线的中心,但是线朝向屏幕,那几乎就是一个点了。
  2776. //bestDistance : dis * 0.5, //乘以小数是为了尽量靠近
  2777. boundSphere: boundOri.getBoundingSphere(new THREE.Sphere), */
  2778. target,
  2779. dir,
  2780. point : position,
  2781. bestDistance : 0 ,
  2782. checkIntersect: true//o.checkIntersect
  2783. })
  2784. let result = {promise:deferred.promise() }
  2785. if(pano && pano.msg){
  2786. pano = pano.pano
  2787. result.msg = pano.msg
  2788. }
  2789. if(pano){
  2790. viewer.images360.flyToPano({pano, target : target2 || target, duration, deferred, dontMoveMap:true , basePanoSize:o.basePanoSize})//dontMoveMap不要移动map,否则flytopano会自动在map中focus到漫游点的位置,而非测量线了
  2791. if(viewer.images360.currentPano == pano){
  2792. let dis1 = viewer.images360.currentPano.position.distanceTo(target)
  2793. let dis2 = position.distanceTo(target)
  2794. //console.log('dis1 / dis2',dis1 / dis2, 'dis1-dis2', dis1-dis2)
  2795. return {msg: (dis1 / dis2 > 1.5 && dis1-dis2>10)? 'tooFar' : 'posNoChange', promise : deferred.promise() }
  2796. }
  2797. }
  2798. return result
  2799. //出现过到达位置后测量线标签闪烁的情况
  2800. }
  2801. } else if (type == 'tag' || type == 'point') {
  2802. //dimension = 1
  2803. target.copy(object.position)
  2804. let bestDistance = o.distance || 3
  2805. if(!o.dontMoveMap && this.mapViewer){
  2806. //console.log('mapFocusOn: '+target.toArray())
  2807. this.mapViewer.moveTo(target.clone(), null, duration)
  2808. }
  2809. if(Potree.settings.displayMode == 'showPointCloud'){
  2810. if(o.dontChangePos){
  2811. position.copy(cameraPos)
  2812. }else{
  2813. dis = bestDistance
  2814. let dir = o.direction ? o.direction.clone().negate() : this.mainViewport.view.direction.negate()// */new THREE.Vector3().subVectors(camera.position, target).normalize()
  2815. if(o.dontLookUp && dir.z<0) dir.z *= -1
  2816. position.copy(target).add(dir.multiplyScalar(dis))
  2817. }
  2818. if(o.sameFloor){//需要在同一楼层
  2819. let atFloor = this.modules.SiteModel.pointInWhichEntity(target, 'floor')
  2820. if(atFloor){
  2821. let camFloor = this.modules.SiteModel.pointInWhichEntity(position, 'floor')
  2822. if(camFloor != atFloor){
  2823. let raycaster = new THREE.Raycaster();
  2824. let origin = target
  2825. let dir = new THREE.Vector3().subVectors( position, target ).normalize()
  2826. raycaster.set(origin, dir)
  2827. let intersect = Potree.Utils.getIntersect(null, [atFloor.box], null, raycaster)
  2828. if(intersect){
  2829. let dis = THREE.Math.clamp(intersect.distance - 0.2, camera.near, intersect.distance)
  2830. position.addVectors(origin, dir.multiplyScalar(dis))
  2831. console.log('移动到楼层')
  2832. }else{
  2833. console.error('?no intersect?')
  2834. }
  2835. }
  2836. }
  2837. }
  2838. if(o.checkIntersect){//识别被点云遮住的话
  2839. let intersect //反向查找从target到相机的第一个intersect
  2840. intersect = this.inputHandler.ifBlockedByIntersect({pos3d:position, margin:0, cameraPos:target} /* {pos3d:target, margin: 0.2, cameraPos:position} */)
  2841. if(intersect){
  2842. position.copy(intersect.location)
  2843. console.log('移近')
  2844. }
  2845. }
  2846. }else if(Potree.settings.displayMode == 'showPanos'){
  2847. let pano = viewer.images360.fitPanoTowardPoint({
  2848. point : target,
  2849. dir : this.scene.view.direction, //尽量不改相机方向,避免镜头晃动
  2850. checkIntersect: o.checkIntersect, sameFloor:o.sameFloor,
  2851. bestDistance, maxDis: o.maxDis //越近越好,但不要太近,bestDistance左右差不多
  2852. })
  2853. let result = {promise:deferred.promise() }
  2854. if(pano && pano.msg){
  2855. pano = pano.pano
  2856. result.msg = pano.msg
  2857. }
  2858. pano && viewer.images360.flyToPano({pano, target, duration, deferred, dontMoveMap:true , basePanoSize:o.basePanoSize })
  2859. return result
  2860. }
  2861. }else if(object.boundingBox && type == 'boundingBox'){//使屏幕刚好看全boundingBox
  2862. target = object.boundingBox.getCenter(new THREE.Vector3)
  2863. if(o.dir){ //指定方向
  2864. cameraPos.copy(target).sub(o.dir)
  2865. }
  2866. position = getPosWithFullBound(object.points, object.boundingBox.clone(), target, cameraPos )
  2867. if(Potree.settings.displayMode == 'showPanos'){//全景 (比较难校准)
  2868. let pano = viewer.images360.fitPanoTowardPoint({
  2869. point : position,
  2870. bestDistance : 0 ,
  2871. });
  2872. let result = {promise:deferred.promise() };
  2873. if(pano && pano.msg){
  2874. pano = pano.pano;
  2875. result.msg = pano.msg;
  2876. }
  2877. pano && viewer.images360.flyToPano({pano, target, duration, deferred, dontMoveMap:true , basePanoSize:o.basePanoSize});//dontMoveMap不要移动map,否则flytopano会自动在map中focus到漫游点的位置,而非测量线了
  2878. if(!pano){
  2879. console.error('no pano');
  2880. }
  2881. return result
  2882. //出现过到达位置后测量线标签闪烁的情况
  2883. }else{
  2884. }
  2885. }
  2886. if(o.startCamera && o.endCamera){
  2887. viewer.scene.view.tranCamera(this.mainViewport, { endPosition:position, target ,
  2888. boundSize,
  2889. callback:()=>{
  2890. //console.log('focusOnObjectSuccess: '+object.name, type)
  2891. deferred.resolve()
  2892. }, startCamera:o.startCamera, endCamera:o.endCamera, midCamera:this.scene.cameraBasic,
  2893. endYaw:o.endYaw, endPitch:o.endPitch
  2894. }, duration)
  2895. }else if(camera.type == "OrthographicCamera"){
  2896. viewer.scene.view.moveOrthoCamera(this.mainViewport, { endPosition:position,
  2897. target: o.dontChangeCamDir?null:target,
  2898. boundSize,
  2899. endYaw:o.endYaw, endPitch:o.endPitch,
  2900. callback:()=>{
  2901. //console.log('focusOnObjectSuccess: '+object.name, type)
  2902. deferred.resolve()
  2903. },
  2904. }, duration)
  2905. }else{
  2906. viewer.scene.view.setView({position, target, duration,
  2907. endYaw:o.endYaw, endPitch:o.endPitch,
  2908. callback:()=>{
  2909. //console.log('focusOnObjectSuccess: '+object.name, type)
  2910. deferred.resolve()
  2911. }
  2912. }
  2913. )}
  2914. this.dispatchEvent({type:'focusOnObject', CamTarget:target, position}) //给controls发送信息
  2915. return {promise:deferred.promise()}
  2916. }
  2917. flyToDataset(o={}){
  2918. var pointcloud;
  2919. if(o instanceof THREE.Object3D) pointcloud = o
  2920. else if(o.pointcloud) pointcloud = o.pointcloud
  2921. else pointcloud = this.scene.pointclouds.find(p => p.dataset_id == o.id);
  2922. let duration = o.duration == void 0 ? 1000 : o.duration
  2923. var center = pointcloud.bound.getCenter(new THREE.Vector3);
  2924. let position
  2925. let getPano = ()=>{//获取离中心最近的pano
  2926. let request = []
  2927. let rank = [
  2928. Images360.scoreFunctions.distanceSquared({position: center})
  2929. ]
  2930. let r = Common.sortByScore(pointcloud.panos, request, rank);
  2931. if(r.length){
  2932. return r[0].item
  2933. }
  2934. }
  2935. if(Potree.settings.displayMode == 'showPanos'){
  2936. let pano = getPano()
  2937. if(pano){
  2938. if(pano == this.images360.currentPano) return 'posNoChange'
  2939. this.images360.flyToPano({
  2940. pano
  2941. })
  2942. }else return false
  2943. }else{
  2944. let target
  2945. position = center
  2946. if(pointcloud.panosBound){
  2947. let panosCenter = pointcloud.panosBound.center //pano集中的地方,也就是真正有点云的地方
  2948. position = panosCenter.clone()
  2949. /* let ratio = 0.2
  2950. position.z = center.z * ratio + panosCenter.z * (1-ratio) //因为panos一般比较低,为了不让相机朝下时看不到点云,加一丢丢中心高度
  2951. */
  2952. let pano = getPano()
  2953. if(pano){
  2954. target = pano.position //针对像隧道一样的场景, 中心点还是panosCenter都在没有点云的地方,所以还是看向其中一个漫游点好。
  2955. position.z = target.z //水平, 避免朝上或朝下
  2956. }
  2957. }
  2958. if(this.modules.Clip.editing){
  2959. position.z = center.z //剪裁时在中心高度,因为以点云为重点
  2960. this.modules.Clip.bus.dispatchEvent({type:'flyToPos', position, duration })
  2961. }else{
  2962. if(math.closeTo(position, this.images360.position)) return 'posNoChange'
  2963. viewer.scene.view.setView({position, target, duration })
  2964. }
  2965. o.dontMoveMap || viewer.mapViewer.fitToPointcloud(pointcloud, duration)
  2966. }
  2967. return true
  2968. }
  2969. addTimeMark(name, type){
  2970. let record = Potree.timeCollect[name]
  2971. let needRecord = record && record.start && record.measures.length < record.minCount
  2972. if(needRecord || Potree.measureTimings){
  2973. performance.mark(name+"-"+type)
  2974. if(type == 'end'){
  2975. let measure = performance.measure(name,name+"-start",name+"-end");
  2976. if(needRecord){
  2977. record.measures.push( measure.duration )
  2978. record.sum += measure.duration;
  2979. record.ave = record.sum / record.measures.length;
  2980. record.measures.sort( (a, b) => a - b );
  2981. record.median = record.measures[parseInt(record.measures.length / 2)]
  2982. }
  2983. }
  2984. }
  2985. }
  2986. addFakeMeasure(name,duration){//把一些count当做duration来统计
  2987. if(!Potree.measureTimings)return
  2988. if(!this.fakeMeasure[name]){
  2989. this.fakeMeasure[name] = []
  2990. }
  2991. let object = {
  2992. name, duration
  2993. }
  2994. this.fakeMeasure[name].push(object)
  2995. }
  2996. resolveTimings(timestamp,log){//打印用时。 注:performance手机的精度只到整数位 。 sidebar中监听update时有高cpu的函数所以不要用demo测
  2997. if(!this.toggle){
  2998. this.toggle = timestamp;
  2999. }
  3000. let duration = timestamp - this.toggle;
  3001. if(duration > 1000.0){
  3002. if(log){
  3003. let measures = performance.getEntriesByType("measure");
  3004. for(let i in this.fakeMeasure){
  3005. measures.push(...this.fakeMeasure[i])
  3006. }
  3007. let names = new Set();
  3008. for(let measure of measures){
  3009. names.add(measure.name);
  3010. }
  3011. let groups = new Map();
  3012. for(let name of names){
  3013. groups.set(name, {
  3014. measures: [],
  3015. sum: 0,
  3016. n: 0,
  3017. min: Infinity,
  3018. max: -Infinity
  3019. });
  3020. }
  3021. for(let measure of measures){
  3022. let group = groups.get(measure.name);
  3023. group.measures.push(measure);
  3024. group.sum += measure.duration;
  3025. group.n++;
  3026. group.min = Math.min(group.min, measure.duration);
  3027. group.max = Math.max(group.max, measure.duration);
  3028. }
  3029. /* let glQueries = Potree.resolveQueries(this.renderer.getContext()); // resolveQueries 无
  3030. for(let [key, value] of glQueries){
  3031. let group = {
  3032. measures: value.map(v => {return {duration: v}}),
  3033. sum: value.reduce( (a, i) => a + i, 0),
  3034. n: value.length,
  3035. min: Math.min(...value),
  3036. max: Math.max(...value)
  3037. };
  3038. let groupname = `[tq] ${key}`;
  3039. groups.set(groupname, group);
  3040. names.add(groupname);
  3041. } */
  3042. for(let [name, group] of groups){
  3043. group.mean = group.sum / group.n;
  3044. /* group.measures.sort( (a, b) => a.duration - b.duration );
  3045. if(group.n === 1){
  3046. group.median = group.measures[0].duration;
  3047. }else if(group.n > 1){
  3048. group.median = group.measures[parseInt(group.n / 2)].duration;
  3049. }
  3050. */
  3051. let measures = group.measures.slice()
  3052. measures.sort( (a, b) => a.duration - b.duration );
  3053. if(group.n === 1){
  3054. group.median = measures[0].duration;
  3055. }else if(group.n > 1){
  3056. group.median = measures[parseInt(group.n / 2)].duration;
  3057. }
  3058. }
  3059. let cn = Array.from(names).reduce( (a, i) => Math.max(a, i.length), 0) + 5;
  3060. let cmin = 6;
  3061. let cmed = 6;
  3062. let cmax = 6;
  3063. let csam = 4;
  3064. let message = ` ${"NAME".padEnd(cn)} |`
  3065. + ` ${"MIN".padStart(cmin)} |`
  3066. + ` ${"MEDIAN".padStart(cmed)} |`
  3067. + ` ${"MAX".padStart(cmax)} |`
  3068. + ` ${"AVE".padStart(cmax)} |`
  3069. + ` ${"SAMPLES".padStart(csam)} \n`;
  3070. message += ` ${"-".repeat(message.length) }\n`;
  3071. names = Array.from(names).sort();
  3072. for(let name of names){
  3073. let group = groups.get(name);
  3074. let min = group.min.toFixed(3);
  3075. let median = group.median.toFixed(3);
  3076. let max = group.max.toFixed(3);
  3077. let ave = group.mean.toFixed(3); //add
  3078. let n = group.n;
  3079. message += ` ${name.padEnd(cn)} |`
  3080. + ` ${min.padStart(cmin)} |`
  3081. + ` ${median.padStart(cmed)} |`
  3082. + ` ${max.padStart(cmax)} |`
  3083. + ` ${ave.padStart(cmax)} |`
  3084. + ` ${n.toString().padStart(csam)}\n`;
  3085. }
  3086. message += `\n`;
  3087. console.log(message);
  3088. }
  3089. this.fakeMeasure = {} //clear
  3090. performance.clearMarks();
  3091. performance.clearMeasures();
  3092. this.toggle = timestamp;
  3093. }
  3094. //注意,console.log本身用时挺高,降4倍时可能占用0.5毫秒,所以不能每帧都打印
  3095. }
  3096. loop(timestamp){
  3097. //let startTime = performance.now()
  3098. //console.log('间隔:' ,parseInt((startTime - this.lastEndTime)*100 )/100)
  3099. if(performance.getEntriesByName("loopWaitNext-start").length)viewer.addTimeMark('loopWaitNext','end')
  3100. if(this.stats){
  3101. this.stats.begin();
  3102. }
  3103. performance.mark('loop-start') ;// 无论有没有reportTimings都要获取,因为getBestCound需要
  3104. this.dispatchEvent('loopStart')
  3105. this.shelterCount = {byTex:0, byCloud:0, maxByTex: 100, maxByCloud:0 } //清空 因ifPointBlockedByIntersect可能在任何时候触发,所以需要一开始就定义这个,且每次计算最大可计算次数太麻烦了就定义一个吧。
  3106. let deltaTime = this.clock.getDelta()
  3107. this.update(deltaTime, timestamp);
  3108. this.magnifier.render();
  3109. this.render();
  3110. this.objs.children.forEach(e=>{
  3111. if(e.fileType == '3dTiles'){
  3112. e.runtime.update(deltaTime, this.renderer, this.mainViewport.camera)
  3113. }
  3114. })
  3115. // let vrActive = viewer.renderer.xr.isPresenting;
  3116. // if(vrActive){
  3117. // this.update(this.clock.getDelta(), timestamp);
  3118. // this.render();
  3119. // }else{
  3120. // this.update(this.clock.getDelta(), timestamp);
  3121. // this.render();
  3122. // }
  3123. Potree.framenumber++;
  3124. //-------------
  3125. this.images360.update()
  3126. this.computeShelter()
  3127. //-------------
  3128. if(this.stats){
  3129. this.stats.end();
  3130. }
  3131. viewer.addTimeMark('loop','end')
  3132. viewer.addTimeMark('loopWaitNext','start')
  3133. this.resolveTimings(timestamp, Potree.measureTimings);
  3134. //Potree.measureTimings = 1
  3135. }
  3136. postError(content, params = {}){
  3137. let message = this.postMessage(content, params);
  3138. message.element.addClass("potree_message_error");
  3139. return message;
  3140. }
  3141. postMessage(content, params = {}){
  3142. let message = new Message(content);
  3143. let animationDuration = 100;
  3144. message.element.css("display", "none");
  3145. message.elClose.click( () => {
  3146. message.element.slideToggle(animationDuration);
  3147. let index = this.messages.indexOf(message);
  3148. if(index >= 0){
  3149. this.messages.splice(index, 1);
  3150. }
  3151. });
  3152. this.elMessages.prepend(message.element);
  3153. message.element.slideToggle(animationDuration);
  3154. this.messages.push(message);
  3155. if(params.duration !== undefined){
  3156. let fadeDuration = 500;
  3157. let slideOutDuration = 200;
  3158. setTimeout(() => {
  3159. message.element.animate({
  3160. opacity: 0
  3161. }, fadeDuration);
  3162. message.element.slideToggle(slideOutDuration);
  3163. }, params.duration)
  3164. }
  3165. return message;
  3166. }
  3167. getBoundingBox (pointclouds) {
  3168. //可以直接返回viewer.bound
  3169. if(!this.bound){
  3170. this.updateModelBound()
  3171. }
  3172. return this.bound.boundingBox.clone()//this.scene.getBoundingBox(pointclouds);
  3173. };
  3174. updateModelBound(reason){
  3175. this.boundNeedUpdate = false
  3176. this.bound = Utils.computePointcloudsBound(this.scene.pointclouds.filter(pointcloud=> //只求可见
  3177. pointcloud.visible || pointcloud.unvisibleReasons && pointcloud.unvisibleReasons.length == 1 && pointcloud.unvisibleReasons[0].reason == 'displayMode'
  3178. ))
  3179. if(Potree.settings.boundAddObjs){//加上obj的bound
  3180. this.objs.children.forEach(e=>{
  3181. this.bound.boundingBox.union(e.boundingBox.clone().applyMatrix4(e.matrixWorld))
  3182. })
  3183. this.bound.boundingBox.getSize(this.bound.boundSize)
  3184. this.bound.boundingBox.getCenter(this.bound.center)
  3185. }
  3186. viewer.farWhenShowPano = this.bound.boundSize.length() * 10//全景漫游时要能看到整个skybox 原本*2的但对于距离特远的数据集需要乘大一些否则会黑面
  3187. /* let boundPlane = new THREE.Box3()
  3188. boundPlane.expandByPoint(this.bound.boundingBox.min.clone())//最低高度为bound的最低
  3189. boundPlane.expandByPoint(this.bound.boundingBox.max.clone().setZ(this.bound.center.z))//最高高度为bound的中心高度
  3190. FirstPersonControls.boundPlane = boundPlane */
  3191. //FirstPersonControls.standardSpeed = THREE.Math.clamp( Math.sqrt(this.bound.boundSize.length() )/ 100 , 0.02,0.5); //在这个boundPlane中的速度
  3192. viewer.scene.pointclouds.forEach(e=>{//海拔范围
  3193. e.material.heightMin = this.bound.boundingBox.min.z
  3194. e.material.heightMax = this.bound.boundingBox.max.z
  3195. })
  3196. this.dispatchEvent({type:'updateModelBound'})
  3197. }
  3198. waitForLoad(object, isLoadedCallback){//等待加载时显示loading。主要是贴图
  3199. this.waitQueue.push({
  3200. object,
  3201. isLoadedCallback,
  3202. })
  3203. 1 === this.waitQueue.length && this.dispatchEvent({type:"loading", show:true})
  3204. }
  3205. ifAllLoaded( ){
  3206. if(this.waitQueue.length>0){
  3207. this.waitQueue = this.waitQueue.filter(function(e) {
  3208. return !e.isLoadedCallback()
  3209. })
  3210. }
  3211. 0 === this.waitQueue.length && this.dispatchEvent({type:"loading", show:false})
  3212. }
  3213. cancelLoad(object){//add 突然出现还没加载完就被deactivateTiledPano但还在loading的情况,所以加了这个
  3214. this.waitQueue = this.waitQueue.filter(function(e) {
  3215. return e.object != object
  3216. })
  3217. this.ifAllLoaded()
  3218. }
  3219. setView(o={}){
  3220. let callback = ()=>{
  3221. if(o.displayMode){
  3222. Potree.settings.displayMode = o.displayMode
  3223. }
  3224. o.callback && o.callback()
  3225. }
  3226. if(o.pano != void 0){//pano 权重高于 position
  3227. this.images360.flyToPano(o)
  3228. }else{
  3229. this.scene.view.setView($.extend({},o, {callback}))
  3230. }
  3231. }
  3232. //设置点云为标准模式
  3233. setPointStandardMat(state, pointDensity, fitPointsize){
  3234. console.log('setPointStandardMat',state)
  3235. if(state){
  3236. if(this.pointStatesBefore){
  3237. return console.error('已设置过pointStatesBefore!')
  3238. }
  3239. this.pointStatesBefore = {
  3240. opacity : new Map(),
  3241. size: new Map(),
  3242. density:Potree.settings.pointDensity,
  3243. useEDL:this.getEDLEnabled(),
  3244. shape: viewer.scene.pointclouds[0].material.shape
  3245. }
  3246. viewer.scene.pointclouds.forEach(e=>{
  3247. this.pointStatesBefore.opacity.set(e, e.temp.pointOpacity) //因为更改pointDensity时会自动变opacity,所以这项最先获取
  3248. this.pointStatesBefore.colorType = e.material.activeAttributeName;
  3249. fitPointsize && this.pointStatesBefore.size.set(e,e.temp.pointSize) //这项不一定有用,因为会被后期覆盖
  3250. })
  3251. if(pointDensity)Potree.settings.pointDensity = pointDensity //万一之后切换到全景模式怎么办
  3252. if(fitPointsize)Potree.settings.sizeFitToLevel = true
  3253. viewer.scene.pointclouds.forEach(e=>{
  3254. e.material.activeAttributeName = 'rgba';
  3255. e.material.shape = Potree.PointShape['SQUARE']
  3256. fitPointsize && e.changePointSize(Potree.config.material.realPointSize, true)
  3257. e.changePointOpacity(1)
  3258. })
  3259. viewer.setEDLEnabled(false)
  3260. }else{
  3261. if(!this.pointStatesBefore){
  3262. return console.error('未设置过pointStatesBefore!')
  3263. }
  3264. Potree.settings.sizeFitToLevel = false
  3265. if(pointDensity)Potree.settings.pointDensity = this.pointStatesBefore.pointDensity
  3266. viewer.scene.pointclouds.forEach(e=>{
  3267. e.material.activeAttributeName = this.pointStatesBefore.colorType
  3268. e.changePointOpacity(this.pointStatesBefore.opacity.get(e))
  3269. e.material.shape = this.pointStatesBefore.shape
  3270. let size = this.pointStatesBefore.size.get(e)
  3271. if(size) e.changePointSize(size)
  3272. })
  3273. viewer.setEDLEnabled(this.pointStatesBefore.useEDL)
  3274. this.pointStatesBefore = null
  3275. }
  3276. }
  3277. //调试时显示transformControl来调节object
  3278. transformObject(object){
  3279. let seleted = viewer.inputHandler.selection[0]
  3280. if(!object){//取消
  3281. seleted && viewer.inputHandler.toggleSelection(seleted);
  3282. return
  3283. }
  3284. if(seleted && seleted != object){//要更换,先取消
  3285. this.transformObject(null)
  3286. }
  3287. if(!object.boundingBox){
  3288. object.boundingBox = new THREE.Box3() //任意大小 只是为了显示黄色外框
  3289. //??? computeBoundingBox
  3290. }
  3291. if(!viewer.inputHandler.selection.includes(object)){
  3292. viewer.inputHandler.toggleSelection(object);
  3293. }
  3294. }
  3295. pointInWhichPointcloud(pos){//选择最接近中心的那个 使用boundSphere
  3296. let result = Common.sortByScore(this.scene.pointclouds,[],[
  3297. (pointcloud)=>{
  3298. var size = pointcloud.pcoGeometry.tightBoundingBox.getSize(new THREE.Vector3)
  3299. var center = pointcloud.bound.getCenter(new THREE.Vector3)
  3300. var length = size.length() / 2
  3301. var dis = pos.distanceTo(center);
  3302. return length / dis //到数据集中心的距离占数据集大小越小越好
  3303. }
  3304. ])
  3305. //若要求更准确的话,可以使用ifContainsPoint判断一下是否在bound中
  3306. let r = result[0];
  3307. return r && r.score > 1 ? result[0].item : null
  3308. }
  3309. /* addObjectTest1(){//加水管
  3310. if(Potree.settings.number == 't-8KbK1JjubE'){
  3311. let boundingBox = new THREE.Box3()
  3312. boundingBox.min.set(-1,-1,-1); boundingBox.max.set(1,1,1)
  3313. let radius = 0.08;
  3314. let radialSegments = 5
  3315. let radSegments = Math.PI*2 / radialSegments
  3316. var circlePts = [];//横截面
  3317. for(let i=0;i<radialSegments;i++){
  3318. let angle = radSegments * i;
  3319. circlePts.push(new THREE.Vector2(radius * Math.cos(angle), radius * Math.sin(angle) ))
  3320. }
  3321. var count = 0
  3322. var addMesh = (color, path, height)=>{//height:在path之上的高度,负数代表在path之下
  3323. var name = 'cylinder'+count
  3324. var mat = new THREE.MeshStandardMaterial({color, depthTest:false, roughness:0.4,metalness:0.5}) 
  3325. let linePath = path.map(e=>new THREE.Vector3().copy(e).setZ(e.z+height))
  3326. let geo = MeshDraw.getExtrudeGeo( circlePts, null,{ extrudePath:linePath, tension:0.2} )
  3327. var mesh = new THREE.Mesh(geo,mat);
  3328. mesh.name = name
  3329. window[name] = mesh
  3330. mesh.boundingBox = boundingBox
  3331. mesh.matrixAutoUpdate = false
  3332. mesh.matrix.copy(viewer.scene.pointclouds[0].transformMatrix)
  3333. mesh.matrixWorldNeedsUpdate = true
  3334. this.scene.scene.add(mesh);
  3335. count ++
  3336. }
  3337. let linePath, height
  3338. //地上管子 黄色
  3339. linePath = [{"x":-109.83,"y":-68.33,"z":-7.52},{"x":-95.17,"y":-59.3,"z":-7.38}, {"x":-38.75,"y":-24.01,"z":-6.01},{"x":0.5,"y":0.19,"z":-3.89},{"x":39.29,"y":24.41,"z":-1.31}
  3340. ,{"x":43.58,"y":27.7,"z":-0.97},{"x":40.22,"y":35.37,"z":-0.67}// 拐弯向右
  3341. , {"x":39.18,"y":36.71,"z":0.35},{"x":38.69,"y":36.04,"z":18.04} // 拐弯向上
  3342. ]
  3343. height = radius + 0.05;
  3344. addMesh('#b86', linePath, height)
  3345. //地下管子 藍色
  3346. linePath = [{"x":-108.24,"y":-70.61,"z":-7.52}, {"x":-57.8,"y":-39.31,"z":-6.72},{"x":-18.8,"y":-15.35,"z":-5.01},{"x":55.87,"y":31.67,"z":-0.04},{"x":110.53,"y":66.48,"z":5.14}
  3347. ]
  3348. height = -0.5;
  3349. addMesh('#48a', linePath, height)
  3350. }
  3351. }
  3352. */
  3353. /* createRoomEv(){
  3354. const environment = new RoomEnvironment();
  3355. const pmremGenerator = new THREE.PMREMGenerator( this.renderer );
  3356. }
  3357. */
  3358. async loadModel(fileInfo, done, onProgress_, onError){
  3359. console.log('开始加载', Common.getNameFromURL(fileInfo.name) )
  3360. let boundingBox = new THREE.Box3()
  3361. /* if(!Potree.settings.boundAddObjs){
  3362. boundingBox.min.set(-0.5,-0.5,-0.5); boundingBox.max.set(0.5,0.5,0.5)
  3363. } */
  3364. if(fileInfo.objurl){
  3365. fileInfo.url = fileInfo.objurl, fileInfo.fileType = 'obj' //兼容最早的
  3366. }
  3367. if(fileInfo.url instanceof Array){
  3368. if(fileInfo.url.length == 1){
  3369. fileInfo.url = fileInfo.url[0]
  3370. }else{
  3371. fileInfo.loadedCount = 0
  3372. fileInfo.modelGroup = new THREE.Object3D; //parentGroup.name = fileInfo.title
  3373. fileInfo.url.forEach((url,i)=>{
  3374. let fileInfoS = Common.CloneObject(fileInfo)
  3375. fileInfoS.url = url
  3376. fileInfoS.name = 'child-'+i
  3377. fileInfoS.parentInfo = fileInfo
  3378. this.loadModel(fileInfoS, done, onProgress_, onError)
  3379. })
  3380. return
  3381. }
  3382. }
  3383. fileInfo.url = Common.dealURL(fileInfo.url) //去除'+'
  3384. fileInfo.loadStartTime = Date.now()
  3385. //let fileType = fileInfo.tilesUrl ? '3dTiles' : fileInfo.objurl ? 'obj' : 'glb'
  3386. let loadDone = (object, fileInfo_ /* , total, url */)=>{
  3387. fileInfo_ = fileInfo_ || fileInfo
  3388. if(fileInfo_.parentInfo){
  3389. object.name = fileInfo_.name
  3390. fileInfo_.parentInfo.loadedCount ++
  3391. fileInfo_.parentInfo.modelGroup.add(object)
  3392. if(fileInfo_.parentInfo.loadedCount == fileInfo_.parentInfo.url.length){
  3393. return loadDone(fileInfo_.parentInfo.modelGroup, fileInfo_.parentInfo)
  3394. }else{
  3395. return
  3396. }
  3397. }
  3398. object.name = fileInfo_.name != void 0 ? fileInfo_.name : fileInfo_.type
  3399. object.fileType = fileInfo_.fileType
  3400. object.boundingBox = boundingBox //未乘上matrixWorld的本地boundingBox
  3401. //object.scale.set(1,1,1);//先获取原始的大小时的boundingBox
  3402. object.opacity = 1 //初始化 记录
  3403. object.updateMatrixWorld()
  3404. if(fileInfo_.id != void 0)object.dataset_id = fileInfo_.id
  3405. fileInfo_.loadCostTime = Date.now() - fileInfo_.loadStartTime
  3406. /* let weight = Math.round((total / 1024 / 1024) * 100) / 100;*/
  3407. console.log( '加载完毕:', Common.getNameFromURL(fileInfo_.name), '耗时(ms)', fileInfo_.loadCostTime, /* 模型数据量:' + weight + 'M' */)
  3408. if(fileInfo_.fileType == '3dTiles'){
  3409. let tileset = object.runtime.getTileset()
  3410. //TileHeader: tileset.root
  3411. //参见另一个工程 TileRenderer.js preprocessNode
  3412. //let boundingVolume = tileset.root.boundingVolume //这个坐标位置几万…… let data = boundingVolume.halfAxes //但这个似乎是premultiply( transform );过后的,可能需还原下
  3413. let json = tileset.tileset
  3414. let box = json.root.boundingVolume.box
  3415. let center = new THREE.Vector3(box[0],box[1],box[2])
  3416. let boundSize = new THREE.Vector3( )
  3417. // get the extents of the bounds in each axis
  3418. let vecX = new THREE.Vector3( box[ 3 ], box[ 4 ], box[ 5 ] )
  3419. let vecY = new THREE.Vector3( box[ 6 ], box[ 7 ], box[ 8 ] );
  3420. let vecZ = new THREE.Vector3( box[ 9 ], box[ 10 ], box[ 11 ] );
  3421. const scaleX = vecX.length();
  3422. const scaleY = vecY.length();
  3423. const scaleZ = vecZ.length();
  3424. /* boundingBox.expandByPoint(center);
  3425. boundingBox.expandByVector(new THREE.Vector3(scaleX,scaleY,scaleZ)) */
  3426. boundingBox.min.set( - scaleX, - scaleY, - scaleZ );
  3427. boundingBox.max.set( scaleX, scaleY, scaleZ );
  3428. //中心点居然没用。可能是漏用了什么信息,也许这和LVBADUI_qp是散的有关。
  3429. console.log('3d tiles json',json)
  3430. json.root.refine = 'ADD';
  3431. json.refine = 'ADD';
  3432. }else {
  3433. Potree.Utils.setObjectLayers(object,'model')
  3434. object.traverse( ( child )=>{
  3435. if ( child instanceof THREE.Mesh || child instanceof THREE.Points ) {
  3436. child.renderOrder = Potree.config.renderOrders.model;
  3437. if(Potree.settings.boundAddObjs){
  3438. child.geometry.computeBoundingBox()
  3439. //console.log(child.matrixWorld.clone())
  3440. boundingBox.union(child.geometry.boundingBox.clone().applyMatrix4(child.matrixWorld)) //但感觉如果最外层object大小不为1,要还原下scale再乘
  3441. }//获取在scale为1时,表现出的大小
  3442. //Potree.Utils.makeTexDontResize(child.material.map)
  3443. //console.log(child.name, 'roughness',child.material.roughness,'metalness',child.material.metalness)
  3444. /* //暂时用这种材质:
  3445. if(fileInfo.unlit && (!(child.material instanceof THREE.MeshBasicMaterial) || fileType == 'glb')){
  3446. //let material = new THREE.MeshBasicMaterial({map:child.material.map})
  3447. let material = new BasicMaterial({map : child.material.map}) //很奇怪glb的图会使原本的MeshBasicMaterial 会偏暗,所以自己重新写
  3448. //child.material.dispose()
  3449. child.material = material
  3450. } */
  3451. if(child.material instanceof THREE.MeshStandardMaterial){
  3452. child.material.roughness = 0.6
  3453. child.material.metalness = 0.3
  3454. }
  3455. }
  3456. } );
  3457. }
  3458. this.objs.add(object)
  3459. if(fileInfo_.transform){
  3460. let setTransfrom = (name)=>{
  3461. let value = fileInfo_.transform[name]
  3462. if(!value)return
  3463. if(value instanceof Array){
  3464. object[name].fromArray(value)
  3465. }else{
  3466. object[name].copy(value)
  3467. }
  3468. }
  3469. setTransfrom('position')
  3470. setTransfrom('rotation')
  3471. setTransfrom('scale')
  3472. }
  3473. if(fileInfo_.moveWithPointcloud){
  3474. object.updateMatrix();
  3475. object.matrixAutoUpdate = false
  3476. object.matrix.premultiply(viewer.scene.pointclouds[0].transformMatrix) //默认跟随第一个数据集
  3477. object.matrixWorldNeedsUpdate = true
  3478. }
  3479. done && done(object)
  3480. }
  3481. let onProgress = function ( xhr ) {
  3482. if ( xhr.lengthComputable ) {
  3483. let percentComplete = xhr.loaded / xhr.total * 100;
  3484. //console.log( Math.round(percentComplete, 2) + '% downloaded' );
  3485. onProgress_ && onProgress_(percentComplete)
  3486. }
  3487. };
  3488. if(fileInfo.fileType == 'obj'){ //暂时不支持数组
  3489. loaders.mtlLoader.load( fileInfo.mtlurl , (materials)=>{
  3490. materials.preload();
  3491. loaders.objLoader.setMaterials( materials ).load(fileInfo.objurl, (object, total)=>{
  3492. loadDone(object/* , total, fileInfo.objurl */)
  3493. })
  3494. } , onProgress, onError );
  3495. }else if(fileInfo.fileType == 'glb'){
  3496. loaders.glbLoader.unlitMat = true//!!fileInfo.unlit
  3497. loaders.glbLoader.load(fileInfo.url, ( gltf, total )=>{
  3498. //console.log('loadGLTF', gltf)
  3499. loadDone(gltf.scene/* , total, fileInfo.url */)
  3500. }, onProgress, onError)
  3501. }else if(fileInfo.fileType == 'ply'){
  3502. loaders.plyLoader.load( fileInfo.url, (geometry) => {
  3503. let object
  3504. console.log('ply加载完毕', geometry)
  3505. if(!geometry.index){//点云
  3506. object = new THREE.Points(geometry, new THREE.PointsMaterial({vertexColors:true, size:0.02}))
  3507. //141M的点云,intersect费时300ms以上
  3508. }else{//mesh
  3509. object = new THREE.Mesh(geometry)
  3510. }
  3511. loadDone(object)
  3512. })
  3513. }else if(fileInfo.fileType == '3dTiles'){
  3514. let result = await Loader3DTiles.load({
  3515. url: fileInfo.url,
  3516. gltfLoader : loaders.glbLoader,
  3517. //renderer: SceneRenderer.renderer
  3518. options: {
  3519. //dracoDecoderPath: '../utils/loaders/DRACOLoader/draco',
  3520. //basisTranscoderPath: '../utils/loaders/KTX2Loader/basis',
  3521. maximumScreenSpaceError: 50,
  3522. maxDepth: 100,
  3523. maximumMemoryUsage: 700, //缓存大小。 若太小,密集的tile反复加载很卡
  3524. //debug:true,
  3525. parent: this.scene.scene
  3526. },
  3527. })
  3528. console.log(result)
  3529. result.model.runtime = result.runtime
  3530. loadDone(result.model/* , null, fileInfo.url */)
  3531. let loaded = false
  3532. let tileset = result.runtime.getTileset()
  3533. tileset.addEventListener('endTileLoading', function (data) {//Tileset3D
  3534. if (data.loadingCount == 0 && !loaded) {
  3535. loaded = true;
  3536. console.log('loaded!!!!!!!!!!!!!')
  3537. }
  3538. });
  3539. tileset.addEventListener('tileLoaded',(e)=>{ //每一个tile加载完要更改透明度
  3540. let opacity = result.model.opacity
  3541. MergeEditor.changeOpacity(e.tileContent,opacity)
  3542. })
  3543. }
  3544. }
  3545. removeObj(object){
  3546. this.objs.remove(object);
  3547. if(Potree.settings.boundAddObjs){
  3548. this.updateModelBound()
  3549. }
  3550. }
  3551. addFire(){
  3552. if(Potree.settings.number == 't-CwfhfqJ'){
  3553. let position = Potree.Utils.datasetPosTransform({
  3554. pointcloud:viewer.scene.pointclouds[0],
  3555. position: new THREE.Vector3(4.4318,-0.580291847759, -0.78),
  3556. fromDataset:true
  3557. })
  3558. viewer.modules.ParticleEditor.addParticle( {
  3559. type:'fire',
  3560. positions:[position],
  3561. radius:0.42,
  3562. height:10,
  3563. })
  3564. viewer.modules.ParticleEditor.addParticle( {
  3565. type:'smoke',
  3566. positions: [ new THREE.Vector3().addVectors(position,new THREE.Vector3(0,0,0.3))],
  3567. positionStyle : 'sphere' ,
  3568. positionRadius : 0.3,
  3569. sizeTween: [[0, 0.3, 0.9, 1], [0.05, 0.1, 1, 0.8]],
  3570. opacityBase : 0.2,
  3571. opacityTween :[ [0, 0.3, 0.7, 0.95, 1], [0, 0.2, 1 , 0.1, 0] ],
  3572. velocityBase : new THREE.Vector3( 0, 0, 1),
  3573. velocitySpread : new THREE.Vector3( 0.2, 0.2, -0.3),
  3574. accelerationBase : 0.2,
  3575. accelerationSpread : 0.7,
  3576. radius:0,
  3577. //particlesPerSecond : 30,
  3578. particleDeathAge : 3.0,
  3579. })
  3580. viewer.modules.ParticleEditor.addParticle( {
  3581. type:'explode',
  3582. name:'fire splash',
  3583. position: new THREE.Vector3().addVectors(position,new THREE.Vector3(0,0,0.3)),
  3584. size: 0.1,
  3585. sizeRange: 0.3,
  3586. sizeTween:[[0, 0.05, 0.3, 0.45], [0, 0.02, 0.1, 0.05] ],
  3587. opacityTween: [[0, 0.05, 0.3, 0.45], [1, 1, 0.5, 0]] ,
  3588. speed : 1, //sphere
  3589. speedRange : 4,
  3590. radius: 0.1,
  3591. acceleration : 0.3,
  3592. accelerationRange : 1,
  3593. particleSpaceTime:0,
  3594. strength:4,
  3595. })
  3596. }
  3597. }
  3598. addVideo(){
  3599. if(Potree.settings.number != 'SS-t-P6zBR73Gke')return
  3600. var geo = new THREE.PlaneGeometry(1, 1, 1, 1)
  3601. var videoInfo = this.videoInfo = [
  3602. {
  3603. id: '40-2',
  3604. url: 'https://laser-oss.4dkankan.com/testdata/SS-t-P6zBR73Gke/temp/poi/2022/05/10/0aabafee-36b8-455d-9c11-0780bf694786.mp4',
  3605. rotation:[-1.494468618954883, -1.4987317433158989, -3.061254983446741],
  3606. position:[ 19.801820617361624, 2.884673619844108, -0.03362305858221648],
  3607. scale:[3.5741423153151763, 2.8738725275578703, 1],
  3608. },
  3609. {
  3610. id: 40,
  3611. /* rotation:[-1.534692822378723, 0.01083403560862361, 3.141535283661569],
  3612. position:[17.2934294239949861, 2.413510747928117, -0.008057029580231356], */
  3613. url: 'https://laser-oss.4dkankan.com/testdata/SS-t-P6zBR73Gke/temp/poi/2022/05/09/7896d6ef-a2d6-4fd7-949c-768782a5b484.mp4',
  3614. rotation:[-1.5487684197910518, 0.021848470169552752, -3.1387534893955236],
  3615. position:[17.277316608096, 2.0840432922115846, -0.0931149415437065],
  3616. scale:[2.0821757723834047, 0.6129478480765236, 1],
  3617. visibles: [40]
  3618. },
  3619. ]
  3620. let add = (info)=>{
  3621. var video = $(`<video controls="controls" loop autoplay x5-playsinline="" webkit-playsinline="true" playsinline="true" controlslist="nodownload"></video>`)[0]
  3622. video.setAttribute("crossOrigin", 'Anonymous')
  3623. video.src = info.url || Potree.resourcePath+`/video/${Potree.settings.number}/${info.id}.mp4`
  3624. var map = new THREE.VideoTexture(video);
  3625. var plane = this.videoPlane = new THREE.Mesh(geo, new THREE.MeshBasicMaterial({
  3626. color:"#ffffff",
  3627. transparent: !0,
  3628. depthTest:false,
  3629. opacity:0 ,
  3630. //side:2,
  3631. map
  3632. }))
  3633. plane.position.fromArray(info.position)
  3634. plane.rotation.fromArray(info.rotation)
  3635. info.scale && plane.scale.fromArray(info.scale)
  3636. this.scene.scene.add(plane)
  3637. info.plane = plane
  3638. plane.boundingBox = new THREE.Box3(new THREE.Vector3(0,-0.5,0),new THREE.Vector3(1,-0.4,0.2))
  3639. video.addEventListener('loadeddata', function(e) {
  3640. video.play()
  3641. if(!info.visibles/* ||!viewer.images360.currentPano || info.visibles.includes(viewer.images360.currentPano.id) */){
  3642. plane.material.opacity = 1
  3643. }
  3644. info.scale || plane.scale.set(video.videoWidth/1000,video.videoHeight/1000,1) // 1080 * 1920
  3645. console.log('video loadeddata', info.id)
  3646. })
  3647. if(info.visibles){
  3648. this.images360.addEventListener('flyToPano' ,(e)=>{//飞之前
  3649. if(info.visibles.includes(e.toPano.pano.id)){ //出现
  3650. setTimeout(()=>{
  3651. plane.visible = true;
  3652. video.currentTime = 0
  3653. video.play();
  3654. if(video.paused){
  3655. var startPlay = ()=>{
  3656. plane.visible && video.play()
  3657. this.removeEventListener('global_mousedown', startPlay)
  3658. }
  3659. this.addEventListener('global_mousedown', startPlay)
  3660. }
  3661. Potree.settings.zoom.enabled = false
  3662. transitions.start(lerp.property(plane.material, "opacity", 1 ) , e.toPano.duration*0.4 , ()=>{
  3663. }, 0, easing['easeInOutQuad'])
  3664. }, e.toPano.duration*0.6) //时间上不能和消失的重叠 延迟
  3665. }else{
  3666. //消失
  3667. transitions.start(lerp.property(plane.material, "opacity", 0, ) , e.toPano.duration*0.4, ()=>{
  3668. if(!info){
  3669. plane.visible = false
  3670. video.pause()
  3671. Potree.settings.zoom.enabled = true
  3672. }
  3673. }, 0, easing['easeInOutQuad'])
  3674. }
  3675. })
  3676. }
  3677. var startPlay = ()=>{
  3678. video.play()
  3679. //video.pause()
  3680. //video.currentTime = 0.1;
  3681. this.removeEventListener('global_mousedown', startPlay)
  3682. }
  3683. this.addEventListener('global_mousedown', startPlay)
  3684. Potree.settings.isTest && plane.addEventListener('select',(e)=>{console.log(e)})
  3685. }
  3686. videoInfo.forEach(info=>{
  3687. add(info)
  3688. })
  3689. /* this.images360.addEventListener('flyToPano' ,(e)=>{//飞之前
  3690. if(Potree.settings.displayMode != 'showPanos') return
  3691. let info = videoInfo[e.toPano.pano.id]
  3692. if(info ){ //出现
  3693. setTimeout(()=>{
  3694. plane.visible = true;
  3695. plane.position.fromArray(info.position)
  3696. plane.rotation.fromArray(info.rotation)
  3697. video.src = Potree.resourcePath+`/video/${Potree.settings.number}/${e.toPano.pano.id}.mp4`
  3698. video.play();
  3699. video.currentTime = 0
  3700. Potree.settings.zoom.enabled = false
  3701. transitions.start(lerp.property(plane.material, "opacity", 1 ) , e.toPano.duration*0.4 , ()=>{
  3702. }, 0, easing['easeInOutQuad'])
  3703. }, e.toPano.duration*0.6) //时间上不能和消失的重叠 延迟
  3704. }
  3705. //消失
  3706. transitions.start(lerp.property(plane.material, "opacity", 0, ) , e.toPano.duration*0.4, ()=>{
  3707. if(!info){
  3708. plane.visible = false
  3709. video.pause()
  3710. Potree.settings.zoom.enabled = true
  3711. }
  3712. }, 0, easing['easeInOutQuad'])
  3713. })
  3714. this.images360.addEventListener('endChangeMode',(e)=>{ //暂时不处理初始加载时就在有视频的点位上的情况
  3715. if(e.mode == 'showPanos'){
  3716. let info = videoInfo[this.images360.currentPano.id]
  3717. if(info ){ //出现
  3718. plane.visible = true;
  3719. plane.position.fromArray(info.position)
  3720. plane.rotation.fromArray(info.rotation)
  3721. plane.material.opacity = 0
  3722. video.src = Potree.resourcePath+`/video/${Potree.settings.number}/${this.images360.currentPano.id}.mp4`
  3723. video.play();
  3724. video.currentTime = 0
  3725. Potree.settings.zoom.enabled = false
  3726. transitions.start(lerp.property(plane.material, "opacity", 1, (e)=>{console.log('fadeIn',e)}) , 300 , ()=>{
  3727. }, 0, easing['easeInOutQuad'])
  3728. }
  3729. }else{
  3730. plane.visible = false;
  3731. Potree.settings.zoom.enabled = true
  3732. }
  3733. })
  3734. */
  3735. }
  3736. addSprite(e){//api
  3737. let sprite
  3738. if(e.text != void 0){
  3739. sprite = new TextSprite(e )
  3740. }else{
  3741. let map = texLoader.load(src)
  3742. e.map = map
  3743. sprite = new Sprite(e )
  3744. }
  3745. return sprite
  3746. }
  3747. };
  3748. //------ CLIP 默认clipTask都是clipInside ----------------------
  3749. /*
  3750. 并集相当于加法,交集相当于乘法。 所有结果都能展开成多个乘积相加。
  3751. 假设有4个clipBoxes,ABCD, 如果是 A*B + C*D ,那么这是最终结果。 如果是 (A+B)*(C+D) = A*C+A*D+B*C+B*D
  3752. */
  3753. /*
  3754. let Clips = {
  3755. boxes : [],
  3756. unionGroups : [], //二维数组。最外层要求并集,里层要求交集(如果只有一个元素就是本身)。总结起来就是要求一堆交集的并集
  3757. shaderParams:{},
  3758. needsUpdate : true,
  3759. addClip(box, clipMethod){
  3760. //不允许重复
  3761. if(this.boxes.includes(box)){
  3762. return console.warn('addClip重复添加了box',box)
  3763. }
  3764. boxes.push(box)
  3765. if(clipMethod == 'any'){//并
  3766. this.unionGroups.push([box])
  3767. }else if(clipMethod == 'all'){//交
  3768. this.unionGroups.forEach(mixGroup=>mixGroup.push(box))
  3769. }
  3770. this.needsUpdate = true
  3771. },
  3772. removeClip(box){
  3773. if(!this.boxes.includes(box)){
  3774. return console.warn('removeClip没有找到该box',box)
  3775. }
  3776. var newGroups = [];
  3777. this.unionGroups.forEach(mixGroup=>{
  3778. if(mixGroup.length == 1 && mixGroup[0] == box)return;//直接删除
  3779. newGroups.push(mixGroup.filter(e=>e!=box));
  3780. })
  3781. this.unionGroups = newGroups;
  3782. this.needsUpdate = true
  3783. }
  3784. ,
  3785. clearClip(){
  3786. this.boxes = [];
  3787. this.unionGroups = []
  3788. this.needsUpdate = true
  3789. }
  3790. ,
  3791. updateShaderParams(){//没写完 - - 见 pointcloud clip.vs
  3792. //uniform mat4 clipBoxes[num_clipboxes];
  3793. //uniform int clipBoxGroupCount;
  3794. //uniform int mixClipIndices[clipboxGroupItemCount]; //把所有的要求都直接放到数组内
  3795. //这里需要转为Float32Array..? 参考material.setClipBoxes
  3796. let everyClipGroupCount = this.unionGroups.map(e=>e.length)
  3797. let mixClipIndices = []
  3798. this.unionGroups.forEach(e=>{
  3799. mixClipIndices.push(...e)
  3800. })
  3801. this.shaderParams = {
  3802. num_clipboxes : this.boxes.length,
  3803. clipBoxGroupCount : this.unionGroups.length,
  3804. everyClipGroupCount,
  3805. clipBoxIndexCount: mixClipIndices.length,
  3806. mixClipIndices
  3807. }
  3808. }
  3809. ,
  3810. getShaderParams(){//每次要传递参数到shader中,执行这个就好
  3811. if(this.needsUpdate){
  3812. this.updateShaderParams()
  3813. }
  3814. return this.shaderParams
  3815. }
  3816. }
  3817. */