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@@ -63,7 +63,7 @@ class base{
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createWireframe(e ) {
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let line = LineDraw.createFatLine(e,{
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- color: Colors.gray ,
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+ color: Colors.white ,
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lineWidth : 2,
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viewer: navCubeViewer,
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depthTest:true, depthWrite:true,
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@@ -398,8 +398,8 @@ class Face extends base{
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uniform sampler2D map;
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void main() {
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//从图上实测
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- const float mapFaceColorR = 0.85;
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- const float mapTextColotR = 0.45;
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+ const float mapFaceColorR = 0.85; //0.8862745098039215 (取色)
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+ const float mapTextColotR = 0.66; //0.6431372549019608 (取色)//越高锯齿越强,越低越模糊颜色越灰
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vec4 texColor = texture2D(map, vUv);
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