@@ -463,7 +463,10 @@ export default class ModelTextureMaterial extends THREE.RawShaderMaterial {
defines.UnableMixTwoDepth = 1 //该系统在开启硬件加速后,webgl容易出bug。如过渡时黑屏报错,因无法将两个depth叠加。见bug记录
}
let {vs,fs} = Common.changeShaderToWebgl2(shader.vertexShader, shader.fragmentShader, 'RawShaderMaterial')
-
+ if(!Potree.settings.isWebgl2){
+ defines['round(x)'] = 'floor(x + 0.5)' //webgl1 unsupport round
+ fs = fs.replace('int(round(color.g * 255.0)) << 8', 'int(round(color.g * 255.0 * pow(2.0, 8.0)))') //unsupport <<
+ }
super({
fragmentShader: fs,
vertexShader: vs,