import Geometry from './Geometry' import { mathUtil } from '../MathUtil.js' import SelectState from '../enum/SelectState.js' import VectorType from '../enum/VectorType.js' export default class Sign extends Geometry { constructor(center, vectorId, type) { super() this.center = center this.geoType = type this.angle = 0 //逆时针为负,顺时针为正。单位是:° this.scale = 1 //缩放比例 this.setId(vectorId) } isContain(position) { const dis = mathUtil.getDistance(position, this.center) let len = this.getLen() * this.scale if (dis < len / 2) { return SelectState.Select } else { return null } } getLen() { // switch (this.geoType) { // case VectorType.Cigaret: //烟头 // return 1.3 // case VectorType.FirePoint: //起火点 // return 3.4 // case VectorType.LeftFootPrint: //脚印 // return 1 // case VectorType.RightFootPrint: //脚印 // return 1 // case VectorType.RightShoePrint: //鞋印 // return 0.8 // case VectorType.ShoePrint: //鞋印 // return 0.8 // case VectorType.FingerPrint: //指纹 // return 2 // case VectorType.DeadBody: //尸体 // return 0.3 // case VectorType.BloodStain: //血迹 // return 2.4 // } return 0.2; } }