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@@ -107,7 +107,7 @@ export default class Table extends Geometry {
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cell.colIndex = item.colIndex
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cell.rowIndex = item.rowIndex
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- newCells[item.rowIndex][item.colIndex]
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+ // newCells[item.rowIndex][item.colIndex]
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if(maxRow < item.rowIndex){
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maxRow = item.rowIndex
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