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@@ -22302,7 +22302,7 @@
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},
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},
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minNodeSize: 30,
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minNodeSize: 30,
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// perspectiveCamera允许加载的node的最小可见像素宽度。越大越省性能
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// perspectiveCamera允许加载的node的最小可见像素宽度。越大越省性能
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- tiles3DMaxMemory: 200,
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+ tiles3DMaxMemory: 170,
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//M. 最大支持3dTiles的内存大小 超出会崩溃。 改太小太大都会卡,太大崩溃
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//M. 最大支持3dTiles的内存大小 超出会崩溃。 改太小太大都会卡,太大崩溃
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pointDensity: {
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pointDensity: {
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magnifier: {
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magnifier: {
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@@ -69301,7 +69301,7 @@
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var objWeight = posCount * eachObjPosWeight;
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var objWeight = posCount * eachObjPosWeight;
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var laserWeight = Potree.numVisiblePoints * eachCloudPointWeight; //点云实际显示所占大小
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var laserWeight = Potree.numVisiblePoints * eachCloudPointWeight; //点云实际显示所占大小
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var laserMemoryWeight = Potree.lru.numPoints * eachCloudPointWeight; //点云所使用内存大小
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var laserMemoryWeight = Potree.lru.numPoints * eachCloudPointWeight; //点云所使用内存大小
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- var tiles3DWeight = viewer.visiVertexCount * eachGltfPosWeight; //M 3dTiles所占内存大小
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+ var tiles3DWeight = (viewer.visiVertexCount || 0) * eachGltfPosWeight; //M 3dTiles所占内存大小
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var tiles3DMemoryWeight = viewer.tiles3dMemoryUsage / 1000 / 1000; //M 3dTiles显示的所占内存大小
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var tiles3DMemoryWeight = viewer.tiles3dMemoryUsage / 1000 / 1000; //M 3dTiles显示的所占内存大小
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/* let min = 0.1, max = 6, minP = 100, maxP = 1000000;
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/* let min = 0.1, max = 6, minP = 100, maxP = 1000000;
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