@@ -22302,7 +22302,7 @@
},
minNodeSize: 30,
// perspectiveCamera允许加载的node的最小可见像素宽度。越大越省性能
- tiles3DMaxMemory: 200,
+ tiles3DMaxMemory: 170,
//M. 最大支持3dTiles的内存大小 超出会崩溃。 改太小太大都会卡,太大崩溃
pointDensity: {
magnifier: {
@@ -69301,7 +69301,7 @@
var objWeight = posCount * eachObjPosWeight;
var laserWeight = Potree.numVisiblePoints * eachCloudPointWeight; //点云实际显示所占大小
var laserMemoryWeight = Potree.lru.numPoints * eachCloudPointWeight; //点云所使用内存大小
- var tiles3DWeight = viewer.visiVertexCount * eachGltfPosWeight; //M 3dTiles所占内存大小
+ var tiles3DWeight = (viewer.visiVertexCount || 0) * eachGltfPosWeight; //M 3dTiles所占内存大小
var tiles3DMemoryWeight = viewer.tiles3dMemoryUsage / 1000 / 1000; //M 3dTiles显示的所占内存大小
/* let min = 0.1, max = 6, minP = 100, maxP = 1000000;
@@ -53,7 +53,7 @@ export const enter = ({ dom, mapDom, isLocal, lonlat, scenes, panoBasePath,clou
const mapBus = mitt(), sceneBus = mitt()
- const tagLimitDis = 8;
+ const tagLimitDis //= 8;
Potree.settings.showCompass = true
Potree.settings.compassDom = dom.querySelector('#direction')