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@@ -46,7 +46,7 @@ export type SceneModel = ToChangeAPI<SceneModelAttrs> & {
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}
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>;
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destroy: () => void;
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- moveModelTo: (mouse: {x: number, y: number}, pos?: Pos) => void
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+ moveModelTo: (mouse: { x: number; y: number }, pos?: Pos) => void;
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enterScaleMode: () => void;
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enterRotateMode: () => void;
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enterMoveMode: () => void;
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@@ -161,13 +161,13 @@ export interface SDK {
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layout: HTMLDivElement;
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sceneBus: Emitter<{
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cameraChange: SceneLocalPos;
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- watchMonitor: void
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+ watchMonitor: void;
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panoModelChange: SceneModel;
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modeChange: { mode: "pano" | "fuse"; active: SceneModel };
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}>;
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- changeMapTile: (args: {tempUrl: string, maximumLevel: number}[]) => void,
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- exitWatchMonitor: () => void
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+ changeMapTile: (args: { tempUrl: string; maximumLevel: number }[]) => void;
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+ exitWatchMonitor: () => void;
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setBackdrop: (
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drop: string,
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type: SettingResourceType,
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@@ -202,7 +202,7 @@ export interface SDK {
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modelId?: FuseModel["id"]
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) => ScreenPos | null;
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screenshot: (width: number, height: number) => Promise<string>;
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- getPose: (tag?: {modelId?: string, isFlyToTag: boolean}) => Pose;
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+ getPose: (tag?: { modelId?: string; isFlyToTag: boolean }) => Pose;
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comeTo: (pos: CameraComeToProps) => void;
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comeToByLatLng: (pos: number[]) => void;
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@@ -249,7 +249,7 @@ export type PathProps = {
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};
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export type Path = {
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bus: Emitter<{
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- changeLineHeight: number
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+ changeLineHeight: number;
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activePoint: number;
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// 标注点击事件
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click: void;
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@@ -336,7 +336,7 @@ export type Tagging3D = {
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modelId: string;
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normal: SceneLocalPos;
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};
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- changeLineHeight: number
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+ changeLineHeight: number;
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}>;
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changePosition: (position: {
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modelId: string;
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@@ -376,7 +376,7 @@ export type AnimationGroup = {
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pause: () => void;
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// 添加动画模型
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addAnimationModel: (data: AnimationModel) => AnimationModel3D;
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- delayEndTime: () => number
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+ delayEndTime: () => number;
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// 设置当前时间, 单位为秒
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setCurrentTime: (s: number) => void;
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@@ -387,14 +387,14 @@ export type AnimationGroup = {
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};
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export type AnimationModel3D = {
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- getSupportActions: () => {name: string, duration: number}[]
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- changePosition: (pos: Pos) => void
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- changeScale: (num: number) => void
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- changeRotation: (pos: SceneLocalPos) => void
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+ getSupportActions: () => { name: string; duration: number }[];
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+ changePosition: (pos: Pos) => void;
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+ changeScale: (num: number) => void;
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+ changeRotation: (pos: SceneLocalPos) => void;
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// 销毁动画模型
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destroy: () => void;
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- changeShow: (focus: boolean) => void
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+ changeShow: (focus: boolean) => void;
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// 更改动画模型可见性
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changeSelect: (show: boolean) => void;
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// 更改动画可见范围 不传为全局可见
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@@ -405,15 +405,20 @@ export type AnimationModel3D = {
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changeFontSize: (size: number) => void;
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// 更改名称可见性
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visibilityTitle: (show: boolean) => void;
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-
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+ setDefaultPose: (data: {
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+ position?: SceneLocalPos;
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+ scale?: number;
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+ rotation?: SceneLocalPos;
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+ originPosition?: SceneLocalPos;
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+ }) => void;
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getModelPose: () => {
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position?: SceneLocalPos;
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scale?: number;
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rotation?: SceneLocalPos;
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originPosition?: SceneLocalPos;
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};
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-
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- moveModelTo: (mouse: {x: number, y: number}, pos?: Pos) => void
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+
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+ moveModelTo: (mouse: { x: number; y: number }, pos?: Pos) => void;
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// 添加模型帧
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addFrame: (frame: AnimationModelFrame) => AnimationModelFrame3D;
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// 添加模型动作
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@@ -437,17 +442,17 @@ export type AnimationModel3D = {
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};
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// 进入旋转
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- enterRotateMode: () => void
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- enterMoveMode: () => void
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- enterScaleMode: () => void
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+ enterRotateMode: () => void;
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+ enterMoveMode: () => void;
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+ enterScaleMode: () => void;
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leaveTransform: () => void;
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// 动画帧姿态修改数据
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bus: Emitter<{
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- loadDone: void
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+ loadDone: void;
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changeSelect: boolean;
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transformChanged: {
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- byControl: boolean
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+ byControl: boolean;
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position?: SceneLocalPos;
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scale?: number;
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rotation?: SceneLocalPos;
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@@ -461,7 +466,7 @@ export type AnimationModelFrame3D = {
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destroy: () => void;
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// 修改帧播放时间 单位为秒
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changeTime: (s: number) => void;
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- setMat: (mat: any) => void
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+ setMat: (mat: any) => void;
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};
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export type AnimationModelAction3D = {
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@@ -476,7 +481,7 @@ export type AnimationModelAction3D = {
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// 修改动持续时间 单位为秒
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changeDuration: (n: number) => void;
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- chose: (b: boolean) => void
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+ chose: (b: boolean) => void;
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};
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export type AnimationModelPath3D = {
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