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@@ -53,8 +53,8 @@ export const playScenePath = async (
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forceFull = false,
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) => {
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const node = getPathNode(path)
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- // console.error('un', path.points, fuseModels.value)
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- if (!node || path.points.some(point => point.modelId !== '-100' && !fuseModels.value.some(am => am.id === point.modelId))) {
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+ console.error('un', !node, node, path.points, fuseModels.value, path)
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+ if (!node || path.points.some(point => point.modelId !== '-100' && !fuseModels.value.some(am => am.id === point.modelId)) && !path.isAnimate) {
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return Message.error('路径所在模型被删除,无法播放');
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}
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