xzw 1 gadu atpakaļ
vecāks
revīzija
2d176d1b02
2 mainītis faili ar 10 papildinājumiem un 7 dzēšanām
  1. 9 6
      public/lib/potree/potree.js
  2. 1 1
      public/lib/potree/potree.js.map

+ 9 - 6
public/lib/potree/potree.js

@@ -53808,15 +53808,15 @@
 	 
 	    },
 	    
-	    changeShaderToWebgl2(vs, fs, matType, otherReplaces=[]){
+	    changeShaderToWebgl2(vs, fs, matType, otherReplaces=[]){//部分shader要根据webgl版本作更改
 	        if(!Potree.settings.isWebgl2)return {vs, fs}
 	        let turnTo300 = matType != 'ShaderMaterial' && (vs.includes('gl_FragDepthEXT') || fs.includes('gl_FragDepthEXT') ); 
-	        let addV300 = turnTo300 && matType != 'RawShaderMaterial'; //需要直接material.glslVersion = '300 es' 以加在define之前
+	        let addV300 = turnTo300 && matType != 'RawShaderMaterial'; // RawShaderMaterial直接material.glslVersion = '300 es' 以加在define之前
 	        let change = (shader, shaderType)=>{ 
 	            let newShader = shader;
 	            
-	            if(turnTo300){ //需要加 #version 300 es。  shaderMaterial会自动加所以不用
-	                addV300 && (newShader = '#version 300 es \n' + newShader);
+	            if(turnTo300){ //非shaderMaterial需要手动改为300 es的写法
+	                addV300 && (newShader = '#version 300 es \n' + newShader);   //需要加 #version 300 es。 three.js自带的渲染会自动加所以不用
 	                newShader = newShader.replaceAll('varying ', shaderType == 'vs' ? 'out ' : 'in ');
 	                newShader = newShader.replaceAll('attribute ', 'in '); 
 	                if(shaderType == 'fs'){
@@ -53844,7 +53844,7 @@
 	        vs = change(vs,'vs');
 	        fs = change(fs,'fs');
 	         
-	        console.log('成功替换为webgl2' );
+	        //console.log('成功替换为webgl2' )
 	        return {vs,fs}
 	    }//three.js的shaderMaterial也有替换功能,搜 '#define gl_FragDepthEXT gl_FragDepth',
 	    
@@ -120789,7 +120789,10 @@ ENDSEC
 	        objects.forEach(object=>{
 	            boundingBox.union(object.boundingBox.clone().applyMatrix4(object.matrixWorld));
 	        });
-	         
+	        
+	        let len = boundingBox.getSize(new Vector3).length();
+	        Potree.settings.cameraFar = Math.max( Potree.settings.cameraFar, len*3 );
+	        
 	        if(fitBound){
 	            viewer.focusOnObject({boundingBox}, 'boundingBox', duration, {dontLookUp, dontChangeCamDir:true}); 
 	        }else { 

Failā izmaiņas netiks attēlotas, jo tās ir par lielu
+ 1 - 1
public/lib/potree/potree.js.map