IN PROGRESS
In progress three.js implementation of the 3D Tiles format.
The renderer supports a limited subset of the spec for the moment. See Issue #15 for information on which features are not yet implemented.
See it in action here!
In Progress Features
import { TilesRenderer } from '3d-tiles-renderer';
// ... initialize three scene ...
const tilesRenderer = new TilesRenderer( './path/to/tileset.json' );
tilesRenderer.setCamera( camera );
tilesRenderer.setResolutionFromRenderer( camera, renderer );
scene.add( tilesRenderer.group );
renderLoop();
function renderLoop() {
requestAnimationFrame( renderLoop );
// The camera matrix is expected to be up to date
// before calling tilesRenderer.update
camera.updateMatrixWorld();
tilesRenderer.update();
renderer.render( camera, scene );
}
errorTarget = 6 : Number
The target screenspace error in pixels to target when updating the geometry. Tiles will not render if they have below this level of screenspace error.
errorThreshold = Infinity : Number
Value used to compute the threshold errorTarget * errorThreshold above which tiles will not render. This is used to enable traversal to skip loading and rendering parent tiles far from the cameras current screenspace error requirement.
If errorThreshold is set to Infinity then all parent tiles will be loaded and rendered. If it's set to 0 then no parent tiles will render and only the tiles that are being rendered will be loaded.
maxDepth = Infinity : Number
The max depth to which tiles will be loaded and rendered.
loadSiblings = true : Boolean
If true then all sibling tiles will be loaded, as well, to ensure coherence when moving the camera. If false then only currently viewed tiles will be loaded.
lruCache = new LRUCache() : LRUCache
NOTE: This cannot be set once update is called for the first time.
downloadQueue = new PriorityQueue : PriorityQueue
NOTE: This cannot be set once update is called for the first time.
parseQueue = new PriorityQueue : PriorityQueue
NOTE: This cannot be modified once update is called for the first time.
group : Group
The container group for the 3d tiles. Add this to the three.js scene in order to render it.
constructor( url : String )
update() : void
getBounds( box : Box3 ) : void
raycast( raycaster : Raycaster, intersects : Array ) : void
hasCamera( camera : Camera ) : boolean
setCamera( camera : Camera ) : boolean
deleteCamera( camera : Camera ) : boolean
setResolution( camera : Camera, resolution : Vector2 ) : boolean
setResolution( camera : Camera, x : number, y : number ) : boolean
setResolutionFromRenderer( camera : Camera, renderer : WebGLRenderer ) : boolean
The software is available under the Apache V2.0 license.
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