index.js 6.4 KB

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  1. import { ThreeTilesRenderer } from '../src/ThreeTilesRenderer.js';
  2. import { Scene, DirectionalLight, AmbientLight, WebGLRenderer, PerspectiveCamera, CameraHelper, Box3, Raycaster, Vector2, Ray, Mesh, CylinderBufferGeometry, MeshBasicMaterial } from 'three';
  3. import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js';
  4. import * as dat from 'three/examples/jsm/libs/dat.gui.module.js';
  5. import Stats from 'three/examples/jsm/libs/stats.module.js';
  6. let camera, controls, scene, renderer, tiles, cameraHelper;
  7. let thirdPersonCamera, thirdPersonRenderer, thirdPersonControls;
  8. let box;
  9. let raycaster, mouse, rayIntersect;
  10. let statsContainer, stats;
  11. let params = {
  12. 'errorTarget': 6,
  13. 'errorThreshold': 60,
  14. 'maxDepth': 15,
  15. 'loadSiblings': true,
  16. 'displayBounds': false,
  17. 'showThirdPerson': true,
  18. 'reload': reinstantiateTiles,
  19. };
  20. init();
  21. animate();
  22. function reinstantiateTiles() {
  23. if ( tiles ) {
  24. scene.remove( tiles.group );
  25. }
  26. tiles = new ThreeTilesRenderer( './SampleTileset/tileset.json', camera, renderer );
  27. scene.add( tiles.group );
  28. tiles.group.rotation.x = Math.PI / 2;
  29. }
  30. function init() {
  31. // Third person camera view
  32. thirdPersonCamera = new PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 3000 );
  33. thirdPersonCamera.position.set( 50, 40, 40 );
  34. thirdPersonCamera.lookAt( 0, 0, 0 );
  35. thirdPersonRenderer = new WebGLRenderer( { antialias: true } );
  36. thirdPersonRenderer.setPixelRatio( window.devicePixelRatio );
  37. thirdPersonRenderer.setSize( window.innerWidth, window.innerHeight );
  38. thirdPersonRenderer.setClearColor( 0xdddddd );
  39. document.body.appendChild( thirdPersonRenderer.domElement );
  40. thirdPersonRenderer.domElement.style.position = 'fixed';
  41. thirdPersonRenderer.domElement.style.left = '5px';
  42. thirdPersonRenderer.domElement.style.bottom = '5px';
  43. thirdPersonControls = new OrbitControls( thirdPersonCamera, thirdPersonRenderer.domElement );
  44. thirdPersonControls.screenSpacePanning = false;
  45. thirdPersonControls.minDistance = 1;
  46. thirdPersonControls.maxDistance = 2000;
  47. // primary camera view
  48. scene = new Scene();
  49. renderer = new WebGLRenderer( { antialias: true } );
  50. renderer.setPixelRatio( window.devicePixelRatio );
  51. renderer.setSize( window.innerWidth, window.innerHeight );
  52. renderer.setClearColor( 0xcccccc );
  53. renderer.gammaInput = true;
  54. renderer.gameOutput = true;
  55. document.body.appendChild( renderer.domElement );
  56. camera = new PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 2000 );
  57. camera.position.set( 100, 100, 100 );
  58. cameraHelper = new CameraHelper( camera );
  59. scene.add( cameraHelper );
  60. // controls
  61. controls = new OrbitControls( camera, renderer.domElement );
  62. controls.screenSpacePanning = false;
  63. controls.minDistance = 1;
  64. controls.maxDistance = 2000;
  65. // lights
  66. var dirLight = new DirectionalLight( 0xffffff );
  67. dirLight.position.set( 1, 1, 1 );
  68. scene.add( dirLight );
  69. var ambLight = new AmbientLight( 0x222222 );
  70. scene.add( ambLight );
  71. box = new Box3();
  72. raycaster = new Raycaster();
  73. mouse = new Vector2();
  74. rayIntersect = new Mesh( new CylinderBufferGeometry( 0.25, 0.25, 5 ), new MeshBasicMaterial( { color: 0xff0000 } ) );
  75. scene.add( rayIntersect );
  76. reinstantiateTiles();
  77. onWindowResize();
  78. window.addEventListener( 'resize', onWindowResize, false );
  79. window.addEventListener( 'mousemove', onMouseMove, false );
  80. // GUI
  81. const gui = new dat.GUI();
  82. const tiles = gui.addFolder( 'Tiles Options' );
  83. tiles.add( params, 'loadSiblings' );
  84. tiles.add( params, 'errorTarget' ).min( 0 ).max( 50 );
  85. tiles.add( params, 'errorThreshold' ).min( 0 ).max( 1000 );
  86. tiles.add( params, 'maxDepth' ).min( 1 ).max( 100 );
  87. tiles.open();
  88. gui.add( params, 'displayBounds' );
  89. gui.add( params, 'showThirdPerson' );
  90. gui.add( params, 'reload' );
  91. gui.open();
  92. // TilesRenderer stats display
  93. let textShadow = [];
  94. for ( let x = - 1; x <= 1; x ++ ) {
  95. for ( let y = - 1; y <= 1; y ++ ) {
  96. let valX = x;
  97. let valY = y;
  98. if ( valX !== 0 && valY !== 0 ) {
  99. valX *= Math.cos( Math.PI / 4 );
  100. valY *= Math.sin( Math.PI / 4 );
  101. }
  102. valX *= 1.5;
  103. valY *= 1.5;
  104. textShadow.push( `white ${ valX }px ${ valY }px 0` );
  105. }
  106. }
  107. statsContainer = document.createElement( 'div' );
  108. statsContainer.style.position = 'absolute';
  109. statsContainer.style.top = 0;
  110. statsContainer.style.left = 0;
  111. statsContainer.style.width = '100%';
  112. statsContainer.style.textAlign = 'center';
  113. statsContainer.style.textShadow = textShadow.join( ',' );
  114. statsContainer.style.padding = '10px';
  115. document.body.appendChild( statsContainer );
  116. // Stats
  117. stats = new Stats();
  118. stats.showPanel( 0 );
  119. document.body.appendChild( stats.dom );
  120. }
  121. function onWindowResize() {
  122. thirdPersonCamera.aspect = window.innerWidth / window.innerHeight;
  123. thirdPersonCamera.updateProjectionMatrix();
  124. thirdPersonRenderer.setSize( Math.floor( window.innerWidth / 3 ), Math.floor( window.innerHeight / 3 ) );
  125. camera.aspect = window.innerWidth / window.innerHeight;
  126. camera.updateProjectionMatrix();
  127. renderer.setSize( window.innerWidth, window.innerHeight );
  128. }
  129. function onMouseMove( e ) {
  130. mouse.x = ( e.clientX / window.innerWidth ) * 2 - 1;
  131. mouse.y = - ( e.clientY / window.innerHeight ) * 2 + 1;
  132. raycaster.setFromCamera( mouse, camera );
  133. const results = raycaster.intersectObject( tiles.group, true );
  134. if ( results.length ) {
  135. const closestHit = results[ 0 ];
  136. rayIntersect.position.copy( closestHit.point );
  137. closestHit.face.normal.add( closestHit.point );
  138. rayIntersect.lookAt( closestHit.face.normal );
  139. }
  140. }
  141. function animate() {
  142. // update options
  143. tiles.errorTarget = params.errorTarget;
  144. tiles.errorThreshold = params.errorThreshold;
  145. tiles.loadSiblings = params.loadSiblings;
  146. tiles.maxDepth = params.maxDepth;
  147. tiles.displayBounds = params.displayBounds;
  148. // update tiles
  149. tiles.update();
  150. window.tiles = tiles;
  151. // update tiles center
  152. if ( tiles.getBounds( box ) ) {
  153. box.getCenter( tiles.group.position );
  154. tiles.group.position.multiplyScalar( - 1 );
  155. }
  156. stats.begin();
  157. render();
  158. stats.end();
  159. requestAnimationFrame( animate );
  160. }
  161. function render() {
  162. // render primary view
  163. cameraHelper.visible = false;
  164. renderer.render( scene, camera );
  165. // render third person view
  166. thirdPersonRenderer.domElement.style.visibility = params.showThirdPerson ? 'visible' : 'hidden';
  167. if ( params.showThirdPerson ) {
  168. cameraHelper.visible = true;
  169. thirdPersonRenderer.render( scene, thirdPersonCamera );
  170. }
  171. statsContainer.innerText =
  172. `Downloading: ${tiles.stats.downloading} Parsing: ${tiles.stats.parsing} Visible: ${tiles.group.children.length}`;
  173. }