CHANGELOG.md 1.8 KB

Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog and this project adheres to Semantic Versioning.

Unreleased

Added

  • manager field to TilesRenderer to enable support for DRACO decompression.

Fixed

  • CMPTLoader not importing I3DMLoader.

[0.1.4] - 2020-07-17

Added

  • TilesRenderer.dispose function to completely dispose of all loaded geometry, materials, and textures in the scene when the renderer is no longer needed.
  • TilesRenderer.onDisposeModel function which is called when a tile model is disposed of from the cache.

Fixed

  • Case where the url protocol was converted to use a single slash instead of two when loading a model.
  • Corner case where an error was thrown if the tileset was dragged off screen out of camera view.

[0.1.3] - 2020-07-12

Added

  • Basic support for CMPT, PNTS, and I3DM file formats.
  • autoDisableRendererCulling field to TilesRenderer.
  • A count of the amount of failed tile content loads to TilesRenderer.stats.

Fixed

  • Failed tileset downloads being indefinitely retried.
  • Tile content stats not being correctly updated if a tile failed to load.
  • Not propagating image load errors.
  • DebugTilesRenderer using a different color for every submesh in a tile. Now a single color is used for every submesh in a tile.
  • Tiles not rendering if an empty tile is encountered.
  • Child tiles not rendering if a parent tile content failed to load.

Changed

  • Improved update function performance by deferring LRUCache array update.

[0.1.2] - 2020-06-08

Changed

  • License text in README to remove unnecessary copy.

[0.1.0] - 2020-05-29

  • Initial release.