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- import path from 'path';
- import { LRUCache } from '../utilities/LRUCache.js';
- import { PriorityQueue } from '../utilities/PriorityQueue.js';
- import { determineFrustumSet, toggleTiles, skipTraversal, markUsedSetLeaves, traverseSet } from './traverseFunctions.js';
- import { UNLOADED, LOADING, PARSING, LOADED, FAILED } from './constants.js';
- // TODO: Address the issue of too many promises, garbage collection
- // TODO: See if using classes improves performance
- // TODO: See if declaring function inline improves performance
- // TODO: Make sure active state works as expected
- // Function for sorting the evicted LRU items. We should evict the shallowest depth first.
- const lruSort = ( a, b ) => a.__depth - b.__depth;
- const priorityCallback = tile => 1 / tile.__depth;
- export class TilesRendererBase {
- get rootTileSet() {
- const tileSet = this.tileSets[ this.rootURL ];
- if ( ! tileSet || tileSet instanceof Promise ) {
- return null;
- } else {
- return tileSet;
- }
- }
- get root() {
- const tileSet = this.rootTileSet;
- return tileSet ? tileSet.root : null;
- }
- constructor( url ) {
- // state
- this.tileSets = {};
- this.rootURL = url;
- this.fetchOptions = {};
- const lruCache = new LRUCache();
- lruCache.sortCallback = lruSort;
- const downloadQueue = new PriorityQueue();
- downloadQueue.maxJobs = 4;
- downloadQueue.priorityCallback = priorityCallback;
- const parseQueue = new PriorityQueue();
- parseQueue.maxJobs = 1;
- parseQueue.priorityCallback = priorityCallback;
- this.lruCache = lruCache;
- this.downloadQueue = downloadQueue;
- this.parseQueue = parseQueue;
- this.stats = {
- parsing: 0,
- downloading: 0,
- inFrustum: 0,
- used: 0,
- active: 0,
- visible: 0,
- };
- this.frameCount = 0;
- // options
- this.errorTarget = 6.0;
- this.errorThreshold = Infinity;
- this.loadSiblings = true;
- this.displayActiveTiles = false;
- this.maxDepth = Infinity;
- }
- traverse( beforecb, aftercb ) {
- const tileSets = this.tileSets;
- const rootTileSet = tileSets[ this.rootURL ];
- if ( ! rootTileSet || ! rootTileSet.root ) return;
- traverseSet( rootTileSet.root, beforecb, aftercb );
- }
- // Public API
- update() {
- const stats = this.stats;
- const lruCache = this.lruCache;
- const tileSets = this.tileSets;
- const rootTileSet = tileSets[ this.rootURL ];
- if ( ! ( this.rootURL in tileSets ) ) {
- this.loadTileSet( this.rootURL );
- return;
- } else if ( ! rootTileSet || ! rootTileSet.root ) {
- return;
- }
- const root = rootTileSet.root;
- stats.inFrustum = 0,
- stats.used = 0,
- stats.active = 0,
- stats.visible = 0,
- this.frameCount ++;
- determineFrustumSet( root, this );
- markUsedSetLeaves( root, this );
- skipTraversal( root, this );
- toggleTiles( root, this );
- // TODO: We may want to add this function in the requestTileContents function
- lruCache.scheduleUnload();
- }
- // Overrideable
- parseTile( buffer, tile, extension ) {
- return null;
- }
- disposeTile( tile ) {
- }
- preprocessNode( tile, parentTile, tileSetDir ) {
- if ( tile.content ) {
- // Fix old file formats
- if ( ! ( 'uri' in tile.content ) && 'url' in tile.content ) {
- tile.content.uri = tile.content.url;
- delete tile.content.url;
- }
- if ( tile.content.uri ) {
- tile.content.uri = path.join( tileSetDir, tile.content.uri );
- }
- // TODO: fix for some cases where tilesets provide the bounding volume
- // but volumes are not present.
- if (
- tile.content.boundingVolume &&
- ! (
- 'box' in tile.content.boundingVolume ||
- 'sphere' in tile.content.boundingVolume ||
- 'region' in tile.content.boundingVolume
- )
- ) {
- delete tile.content.boundingVolume;
- }
- }
- tile.parent = parentTile;
- tile.children = tile.children || [];
- tile.__contentEmpty = ! tile.content || ! tile.content.uri;
- tile.__error = 0.0;
- tile.__inFrustum = false;
- tile.__isLeaf = false;
- tile.__usedLastFrame = false;
- tile.__used = false;
- tile.__wasSetVisible = false;
- tile.__visible = false;
- tile.__childrenWereVisible = false;
- tile.__wasSetActive = false;
- tile.__active = false;
- tile.__loadingState = UNLOADED;
- tile.__loadIndex = 0;
- tile.__loadAbort = null;
- if ( parentTile === null ) {
- tile.__depth = 0;
- } else {
- tile.__depth = parentTile.__depth + 1;
- }
- }
- setTileActive( tile, state ) {
- }
- setTileVisible( tile, state ) {
- }
- calculateError( tile ) {
- return 0;
- }
- tileInView( tile ) {
- return true;
- }
- // Private Functions
- loadTileSet( url ) {
- const tileSets = this.tileSets;
- if ( ! ( url in tileSets ) ) {
- const pr =
- fetch( url, this.fetchOptions )
- .then( res => {
- if ( res.ok ) {
- return res.json();
- } else {
- throw new Error( `Status ${ res.status } (${ res.statusText })` );
- }
- } )
- .then( json => {
- // TODO: Add version query?
- const version = json.asset.version;
- console.assert( version === '1.0' || version === '0.0' );
- const basePath = path.dirname( url );
- traverseSet( json.root, ( node, parent ) => this.preprocessNode( node, parent, basePath ) );
- tileSets[ url ] = json;
- } );
- pr.catch( e => {
- console.error( `TilesLoader: Failed to load tile set json "${ url }"` );
- console.error( e );
- delete tileSets[ url ];
- } );
- tileSets[ url ] = pr;
- }
- return Promise.resolve( tileSets[ url ] );
- }
- requestTileContents( tile ) {
- // If the tile is already being loaded then don't
- // start it again.
- if ( tile.__loadingState !== UNLOADED ) {
- return;
- }
- // TODO: reuse the functions created here?
- const lruCache = this.lruCache;
- const downloadQueue = this.downloadQueue;
- const parseQueue = this.parseQueue;
- lruCache.add( tile, t => {
- if ( t.__loadingState === LOADING ) {
- t.__loadAbort.abort();
- t.__loadAbort = null;
- } else {
- this.disposeTile( t );
- }
- if ( t.__loadingState === LOADING ) {
- stats.downloading --;
- } else if ( t.__loadingState === PARSING ) {
- stats.parsing --;
- }
- t.__loadingState = UNLOADED;
- t.__loadIndex ++;
- // TODO: Removing from the queues here is slow?
- parseQueue.remove( t );
- downloadQueue.remove( t );
- } );
- tile.__loadIndex ++;
- const loadIndex = tile.__loadIndex;
- const priority = 1 / ( tile.__depth + 1 );
- const stats = this.stats;
- const controller = new AbortController();
- const signal = controller.signal;
- stats.downloading ++;
- tile.__loadAbort = controller;
- tile.__loadingState = LOADING;
- downloadQueue.add( tile, tile => {
- if ( tile.__loadIndex !== loadIndex ) {
- return Promise.resolve();
- }
- return fetch( tile.content.uri, Object.assign( { signal }, this.fetchOptions ) );
- } )
- .then( res => {
- if ( tile.__loadIndex !== loadIndex ) {
- return;
- }
- if ( res.ok ) {
- return res.arrayBuffer();
- } else {
- throw new Error( `Failed to load model with error code ${res.status}` );
- }
- } )
- .then( buffer => {
- // if it has been unloaded then the tile has been disposed
- if ( tile.__loadIndex !== loadIndex ) {
- return;
- }
- stats.downloading --;
- stats.parsing ++;
- tile.__loadAbort = null;
- tile.__loadingState = PARSING;
- return parseQueue.add( buffer, buffer => {
- // if it has been unloaded then the tile has been disposed
- if ( tile.__loadIndex !== loadIndex ) {
- return Promise.resolve();
- }
- const uri = tile.content.uri;
- const extension = uri.split( /\./g ).pop();
- return this.parseTile( buffer, tile, extension );
- } );
- } )
- .then( () => {
- // if it has been unloaded then the tile has been disposed
- if ( tile.__loadIndex !== loadIndex ) {
- return;
- }
- stats.parsing --;
- tile.__loadingState = LOADED;
- if ( tile.__wasSetVisible ) {
- this.setTileVisible( tile, true );
- }
- if ( tile.__wasSetActive ) {
- this.setTileActive( tile, true );
- }
- } )
- .catch( e => {
- // if it has been unloaded then the tile has been disposed
- if ( tile.__loadIndex !== loadIndex ) {
- return;
- }
- if ( e.name !== 'AbortError' ) {
- console.error( 'TilesRenderer : Failed to load tile.' );
- console.error( e );
- tile.__loadingState = FAILED;
- } else {
- lruCache.remove( tile );
- }
- } );
- }
- }
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